[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Infinity General: Propaganda Edition

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 323
Thread images: 35

File: JoinJSA.jpg (551KB, 1208x1759px) Image search: [Google]
JoinJSA.jpg
551KB, 1208x1759px
Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where even the lowliest Nipponese Civilian can rise to the privileged position of Citizen!

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread
>5343947 →
>>
So what's the story for that latest dire foes pack? The one where Haqqislam is openly attacking a civilian station.
>>
What's everyone playing for Wotan?

Yu Jing here
>>
File: daraniwarp.png (749KB, 1920x798px) Image search: [Google]
daraniwarp.png
749KB, 1920x798px
>>53507674
Tohaa here.

Wotan will be ours.
>>
>>53506608

Wait, isn't that a blatant ripoff of starship troopers?
>>
>>53506679

Basically every time you put guys on the table they are Ethan Hunt and the government will disavow their actions if they get caught.

They will lie, manipulate the reports, do whatever it takes to wash their hands of it.

It's just pirates fighting militant renegades from nippon as far as the average citizen is concerned.
>>
>>53507974
That's the point. That's where the "would you like to know more" comes from too.
>>
>>53507674
The State Empire and her Sectionals.

>>53507956
doubt.jpg You don't have enough players.

>>53507974
It's like it's a reference or something.
>>
>>53507674
Go go CA! Maybe we'll have enough players this time and won't be crushed.

lol jk we're getting fucking crushed
>>
File: DFBTj0a.gif (940KB, 627x502px) Image search: [Google]
DFBTj0a.gif
940KB, 627x502px
>>53508208
>>
>>53508515

It's not like the BoW guys know what they're doing. It'll be down to nomads and PanO again, I think, as they're the most populous factions.
>>
>>53508698
Apparently the quality of battle reports is pretty important and a lot of people skip those.

Also if you don't have a zone then run interference. Pick a faction you want to win that's not PanO/Nomads/Ariadna and help them or just pick a faction you hate and oppose them on whatever they're trying to do.
>>
>>53508875

>Apparently the quality of battle reports is pretty important and a lot of people skip those.

I'm talking to one of the BoW guys on facebook right now, trying to get an answer out of him as to how exactly battle report quality matters and how it affects scoring, but he refuses to actually say how the rules of the campaign work. So I figure they don't actually know and are just going to fudge things behind the scenes to make what they want to have happen happen.

I saw the results for day 1, and it was Nomads, Ariadna, and PanO all pretty close, with Ariadna slightly ahead. Yu Jing and Haqq were kinda close, and CA and Tohaa were jockeying for second-to last. Aleph was dead last. And these numbers matched up pretty closely with campaign population. So I think it's going to be like last time, where it's going to be preordained by faction numbers/cheating (possibly be people who know how BoW's scoring system works).
>>
>>53508921
I'm hoping they go through and delete any battle report with 1-2 star ratings.

Also giving double weight for quality bat reps would be cool.
>>
Wotan just seems like a dumb fucking idea.
>>
I'm sure the results from Wotan won't delay the RPG by too many years.
>>
>>53508969
In terms of the website quality, missions, and overall presentation Wotan is pretty good.

The mistakes are going to be in scoring and in how they've essentially set up certain factions to lose. Tohaa, Aleph, CA, and Haqq should all not have their own bases of operation and instead they should be an instigation force aimed to mess with enemy plans.
>>
>>53508921

Pretty sure the 'total score' includes the home ground bonuses, so the accuracy is suspect at best.

Also won't be surprised if CB decides to go full favouritism again like last years
>>
>>53509169

>The mistakes are going to be in scoring and in how they've essentially set up certain factions to lose.

Elaborate, please. I'm not too sure on the scoring; for whatever reason they aren't explicit in how it works.

>>53509290

Where do they explain home ground bonuses, whatever those are?
>>
>>53508969

It's a cool idea but in general the kind of person who gets involved in running these sorts of things plays favorites and is terrible at math, sooo....

CB's ELO system was completely fucked, for example. Their ranking system is a joke.
>>
>>53509311

The scoring is supposed to be 3/win and 1/draw or something if it's like last year, and no explanation for the bonuses other then that they are just there because reasons.

>>53509104

Last year campaign produced a few paragraphs. Mostly retarded bullshit.
>>
Can pictures be uploaded with battle reports? That would be mad important for me, I put a lot of work into pics (stretching games duration a lot, but my clubmates appreciate the eye candy).

Pic just kinda related, that kind of quality I obviously only get with posing and special preparation.
>>
Im hoping they have learned from their mistakes with flamestrike

>>53509865
Man some LED mood lighting for tables would be dope. Jealous looking at my cardboard. Also im pretty sure pics are incouraged for batreps.
>>
>>53509865
Damn, great work on the pic.
>>
>>53509865

You should be able to post pics in the reports yes. The more the merrier I guess, better if you did well in the reports.

Remember fellow Yu Jing commanders, secure the CIC first!
>>
>>53499192
>more baltic
>wanting to be inferior Balt instead of superior Slav
>not picking either of the two actual Slav factions instead of Aussies, Flips and Huahuehuahues
Disappointed in you, son.

slavs are ab humans. Finish and Lithuanian master race.

So I bought , the starter set, nisse with hmg, auxila guard box. Now I have enough money to either buy the fusiler box of special weapons, used, but cheaper then at store, or an aquila guard+spec ops, which is obligatory from what I was told.

Which of the two option would be better for someone that starts?
>>
>>53511122
Fusillier if playing or planning a sectorial army
Aquila if playing vanilla Pano.
>>
>>53511263
ok thanks. May I ask why fusiliers are bad for vanila panoceania, when there is 3 of them in the starter set?
>>
>>53511400
Combi Fusilliers are good, Special weapons Fusilliers are better in a fireteam, if you dont get access to a fireteam, get some combi fusilliers and a good platform, like the aquila.
>>
>>53511400
The combi rifle Fusis are great in vanilla. They're a cheap way to provide orders for your army. But since they don't do much other than provide orders and maybe protect the backline, giving them special weapons is a waste of points and SWC.

In sectorials (or at least the NCA sectorial) that changes because they can join a link team, which makes giving them big guns far more worthwhile.
>>
>>53511551
>>53511553
makes sense. how many combi fusiliers does vanila panoceania need? and if it is more then 3, do I have to buy a second starter set?
>>
>>53511553
Paramedic and FO are okay options to have, though. Either you have flash pulse and repeaters or a medkit and a extra specialist regardless. Plain fusis if you desperately need those two point elsewhere and a possibly lt proxy.

>>53511706
I think 3 is enough, but you might want some other LI's to fill in the ranks. Sensor minelayer Acontecimento regular is better backline protector for a small swc investment.
>>
ah, a guy just offered me to sell me some orc models with various weapons, very very cheap, and there is 5 of them , armed in some sort of spike guns, one with a RPG and some female ones with shorter stockier gun.
>>
>>53511706
3 is a fine number. And if you need more cheerleaders there are other troops that can fill the role such as Acontecimento Regulars, Auxilia (which you already have) and Mulebots.
>>
>>53511776
The regulars are only in the other starter sets, because I can't find any blisters for them? On the other hand my store doesn't have all inifnity models ever made.
>>
>>53511803
There should be old regular blisters floating around. The new version is found only in the new aco starter, but we should get at least the missing hacker profile in a blister at some point.
>>
>>53511830
Meh, well for next month I will think about getting some more stuff, maybe croc man or something.
Panocenia doesnt seem to have many single models in blisters, everything is in boxs. I understand that two nisse are more then enough, and that croc man FO are goood, but are there other single models of the not super hvy type I should look in to?
>>
>>53511917
Single blisters were more common in the past, but they really bloat the range and the game becomes more and more difficult to stock.
>>
>>53511400
Here's how the game works: every model you field gives you an Order that you can spend to activate any model you want. So if you have 10 guys, you have 10 Orders.
Cheap light infantry like the Fusiliers are there to provide those Order. Think of them like land cards from MtG: they don't do anything on their own, but you need them to play your big guys.
Now note that some pieces are more defensive, like Nisse with a sniper rifle and will probably not take orders themselves. Auxilia are good to grab an objective, but after that you can just leave them to be speedbumps and another source of Orders. Big guys like Aquila Guard or ORCs will want to move all the time and they will be spending their Orders a lot.
Usually 3 Fusiliers for a generic army is fine.
>>
Noob here, please help me understand how do the active-reactive actions work.

For example, if I want to Move and Shoot:

1- I declare Move and specify the exact path I am going to walk
2- I move the model along the declared path until it is in TLOS with and enemy model.
3- The enemy declares 1 shoot against my model, I can't do anything against this.
4- If I am still alive, I continue moving along the declared path, stopping if I get in TLOS with any other enemies
5- Once I reach my destination, I declare Shoot, divide the dice among one or several enemies and they can respond in several ways.

Is this more or less correct? If so, how does Move and Dodge work if I can't react to enemies' reactions?
>>
File: moomin is trash.jpg (116KB, 743x634px) Image search: [Google]
moomin is trash.jpg
116KB, 743x634px
>>53511122
>Fingolian Master Race
>Playing as the faction that literally includes Teutonic Knights while memeposting Lulthuanians
Goddamn, son. I don't even know which to make fun of more.
>>
>>53512901
Enemy shot doesnt happen till you complete movement, but it uses range and cover of when he declares shoot
>>
>>53513005
And you have the option to shoot back even if you end the move out of line of sight of the model. The order sequence isn't A then B, both actions happen concurrently.
>>
>>53512901
Everything happens at the same time in Infinity. If you declare a move-shoot full order, the enemy can decide where along your movement he will shoot you, but you still shoot and both shots are resolved in a face-to-face roll.
>>
>>53513005
Actually the exact shooting location is decided in resolution phase, after both sides have decided what each model will do against whom. So move-shoot isn't that different from shoot-move in principle, that you can't force an reaction before you, say move out of cover.
>>
>>53512986
I'm not even sure who or what nationality you try to meme here.

t. different anon
>>
>>53513086
>>53513091
Wait so basically there is never a situation of non-confronted dice throws unless I do Move-Move in which case the enemy gets effectively a free shot?
>>
>>53513284
Depends on the exact situation, but if your end goal is to shoot a bitch, and they shoot back, it's going to be face-to-face.

Most confrontations should probably result in a face-to-face unless you've fucked up or been out played.
>>
>>53513348
Or there is a direct template. Or you want to attack that one figure particularly and allow the opponent to take some potshots with some mook. Although in the latter case you've probably been outplayed.
>>
>>53513284
If you get AROd by multiple models you either have to split your burst or order dodge to F2F both.
>>
File: aaaa.jpg (53KB, 622x430px) Image search: [Google]
aaaa.jpg
53KB, 622x430px
>>53513348
>>53514114
So what is happening in this pic? Isn't the reactive player effectively shooting twice?
>>
>>53507674
Can't decide between Aleph or CA
>>
>>53514197
>shooting twice
How did you came to that conclusion? Notice that no dice are rolled before step 4.
>>
>>53514288
Well he is literally shooting in pic 2 as a reaction for the Move and again in pic 3 as a reaction for the Shoot.
>>
>>53514328
You can't declare more than one ARO per order spent per reacting figure. The graphic in third picture just act as a reminder of the ARO declared in step 2. The actions are, after all, simultaneous in nature.
>>
>>53514328
It's the same single shot in both pics.
>>
>>53514418
>>53514437
Ah, alright, this simultaneous thing is confusing at first.

So basically you declare and move everything in the current action first, and only in the end you throw dice.

Another question, seeing that all the basic actions are always Move + Whatever, what if I don't want to move at all and just do the second part, does the enemy get an ARO?
>>
>>53514489
Short moving skill aren't required and an order can consist of short skill if you desire. You can also declare the skills at the order you wish, so discover + move, for example. Usually it doesn't have a huge impact, but you can do some mind games with it or there might be some trickier interaction at work. Move + shoot is safer, though, as if the second short skill generate new ARO's, you don't get to react to those.
>>
File: HAQQISLAM_BUNDLE.jpg (210KB, 960x403px) Image search: [Google]
HAQQISLAM_BUNDLE.jpg
210KB, 960x403px
Hey, my friends have been trying to get me to play Infinity for the last six months, I feel I'm slowly succumbing to pressure, and apparently there's a sale this week, so I might as well do it now.
Is this bundle a good starting point?
>>
>>53514215
ALEPH is super powerful. CA is cooler but harder. Depends on how WAAC you are, if the models aren't enough of a sell one way or the other.

You can also buy both.
>>
>>53514669
Sure is. If you have a friend getting into Yu Jing (which is very likely), split the Red Veil box and take the Haqq stuff there, too. You'll have a nice set of models for a variety of Haqq armies.
>>
>>53514669
Yes, but that set is for sectorial. Also the mooks in the starter pack want some extra models to impersonate as.
>>
>>53514669
You live in the USA? Then no. Shipping and currency conversion are not in your favor.

Gamenerdz is your best bet on buying the minis and they ship fast.

I have no idea on if the minis are good, never played vs Haqqislam. Pick the faction that has the coolest minis for you and remember you're running 10-15 models in most games, so you dont need to enjoy the entire faction.
>>
>>53514906
Nah, I live in central Europe, shipping's gonna be around 11 eurodosh.
>>53514871
All right, gonna ask around.
>>53514889
What does that mean?
>>
File: 1480348149345.jpg (137KB, 934x590px) Image search: [Google]
1480348149345.jpg
137KB, 934x590px
>>53506608
Signed up for Combined army.

Im going to do my bit :D

And also does anyone have infinity wallpapers?
>>
>>53515020
Sectorial is alternative way to play certain faction. With "vanilla" armies (as they're commonly called), you get access to all the figures in the faction. With sectorial you get to play with more limited number of units, but you get more of those and certain units can form "link", that confers bonuses to link members. In addition sectorials often have access to some units not in their faction. Quapu Khalqi, for example, can take some mercenaries from Nomad faction.
The starter pack line infantry has holoprojector rule, which mean that they can begin the game masquerading as some other unit, whichi you reveal when they do something meaningful, like shoot. To get full effect of this special equipment, you might want to get some extra figures to fool your opponent with.
>>
>>53515256
Also you probably want at least fifth Kaplan, that's sold separately in blister, to get full benefit from linking rules.
>>
I plan on running the infinity RPG, but I need ideas for adventures in the human sphere.

I really want it to feel like James Bond in space. Any suggestions?
>>
>>53511995
As the Bagh-Mari HMG shows, it doesn't seem to trouble them in any way.
>>
>>53515346
Expect the previous model was to release every option with a separate blister. So we got rifle baghmari, hmg bagh mari and sniper bagh mari. That's three separate products to stock and we haven't covered the hacker profile. Current model for the AVA 5 premium link models is usually 4 as a pack and then 1 in blister or starter.
>>
>>53515340
Quick Start & Kickstarter Adventure if you haven't looked at those yet.
>>
>>53514215
CA probably needs the players most. it sucks that they will always be the enemy faction which really stunts their story potential
>>
>>53513156
Finland i assume. I am pretty sure there is some silly meme-thing about finns being asian-like. Weird, i know.
*your friendly russian*
>>
>>53516333
That's pretty common meme in /int/. Same tier to "le epic surrender monkeys" -french and americans getting shot and keeping their tipped shoes in microwave oven.
>>
>>53516653
What does microwave oven have to do with surrender? Weird.

By the way do i need to buy much stuff in addition to Onyx Contact Force in CA? The tohaa there have bribed me.
>>
>>53517723
I'd pick up a Sphinx, Xeodrone Box, and an Umbra Samaritan. Ikadrone box+antena is also a potential idea for cheap orders.

Sphinx is a TO TAG. Nough said.

Xeodrones are TAGs disguised as Heavy Infantry that can form a Haris with a Samaritan. Burst 5 red Fury on a 3 structure model with super jump is nice. If he takes some damage you can easily repair or just use the other Xeodrone to lead the Haris. Stronk.
>>
>>53516333
hur hur friendly russian is an oxymoron worth its own meme.

can someone explain how I can use aleph units in my panoceania? I know that people use some of the bots and naga mine alyers, but I can't find them on the unit list.
>>
>>53518036
Only some sectorials can.
NCA can take Garudas, SAA gets Nagas.
Vanilla can't
>>
>>53518036
Their Acontecimento and Neoterra sectorials have access to select ALEPH models
>>
>>53518177
Aco can get several greek heroes in their latest addition, oddly enough.
>>
>>53518036
They are for sectorials

Neoterra gets Devas and Garudas

Acontecimento gets Nagas, Drakios, Scylla and Teucer
>>
>>53518528
Fluff reason being that Aleph troops are being trained in jungle warfare on Acontecimento prior to being sent to Paradiso.
Still not a good reason to not have some Acontecimento based Skirmisher.
>>
>>53518528
I wish they weren't needed in Acon.
Its not that they are bad, on the contrary, but especially Teucer feels wrong to me.
The only reason Acon has him, is that he offers the only source of heavy weaponry in the form of Feuerbach and a K1 sniper.
>>
>>53518904
PanO can't have nice things.
>>
File: molotov-692x360.jpg (41KB, 692x360px) Image search: [Google]
molotov-692x360.jpg
41KB, 692x360px
>>53518904
I want my 26 point Camouflaged, Infiltrating, Boarding Shotgun, minelayer, FO, BS 12, WIL 13, ARM 0 Chilean based Skirmisher.
Also, fire grenades.
>>
File: fugg.png (4MB, 1170x2080px) Image search: [Google]
fugg.png
4MB, 1170x2080px
So for those of you who questioned the legitimacy of legionforge, I have answers as my order came in. Polite customer service and shipping was quite timely considering the Atlantic was in the way. Unfortunately they are defo recasts.
>>
>>53519748
>all that flash
Jesus christ.
>>
>>53519748

Gorgos is $36 at GN with free shipping, €24 at Legion with €6 shipping. After conversion, that's $36 for real and $30 for fake stuff.

That's a pretty decent discount, though I probably wouldn't bother unless I was dropping $150 for free shipping. Bostria hasn't ticked me yet, though, so I'll buy legit anyway.

How good is the sculpt, after recasts?
>>
>>53521248
>after recasts?
After removing flash, rather.
>>
>>53519748
What is legionforge? They sell recasts?
>>
>>53518925
Then I hope we get a new unit with ML or something so he can go away forever. Greeks need to fuck off out of my ASA.

Nagas can stay though.
>>
>>53519748
How long did shipping take? Also did you order any infantry minis? Considering ordering Dire Foes characters
>>
So a friend who plays infinity who has been pushing me to try it for a while, mentioned the bundle sale and I am now tempted.

I was thinking of getting the Aleph bundle but I have two questions:
1.Well is the bundle any good, or I am getting a bunch of crappy units?
2. Can I latter add sectorial units to my vanilla army? (Like Ajax or Myrmidons to it) or vanilla units and Sectorial units are mutually exclusive?
>>
>>53521464

"Vanilla" Aleph can run all units, including Achilles. Sectorial lists have more limited selection.
>>
>>53521464

Also none of those units are *bad*. And they will probably all be available in the Vedic sectorial, whenever that gets released.
>>
>>53521515
A few months before we get ours, and a week before the heat death of the universe.
>>
>>53521486
>>53521515
Ok thanks.

To be honest I do like more the Steel Phalanx units (the Greek sounding ones) than the vanilla (vedic?) ones, but that bundle seems to much of a steal to not get and then I can add those I like later.
>>
>>53521638

Aleph is made up of Hellenic (mythological Greek), Vedic (mythological Hindu) and Aaronic (mythological/Old Testament Hebrews).

If you want to play Steel Phalanx none of this will be useful, sadly. I'd just spend your $$$ on some of those units, with shipping and so on if you buy from an online retailer you won't be costing yourself much, and IIRC you can get a pretty decent Steel Phalanx army for like $200.
>>
>>53521687
>Aaronic (mythological/Old Testament Hebrews)
Which ones are those? The generic bots?
>>
>>53521736

We haven't seen them yet, but apparently they're the engineers/R&D guys. A bunch of nerdy Jewish computer programmers and robotics engineers.

Apparently they're the ones who named the Aleph remotes, as you've noticed.
>>
>>53521687
I am more basing myself on the design than the rules themselves, I was planning using this as a basis for then to expand on (like getting Maruts,Myrmidons or post Humans ). I don't exactly know what are the advantages/disadvantages of fielding pure Steel Phalanx over vanilla/mix force

k I still have only the basic grasp how to play, so I am more basing myself on the rule of what looks cool on the table and it's at least remotely viable.

Just to make you understand my mindset, I always been the sort of guy who prefers to field what I find fun than what the optimal,that's why as a Warmachine Khador players I always fielded Man-o-Wars despite them being suboptimal for the longest time.
>>
>>53521835

If you like powerful dudes in power armor Steel Phalanx is very much about that (though "power armor everywhere" is kinda Yu Jing's schtick). Basically Steel Phalanx is all about heroic units leading 4-person teams of mooks. It's very aggressive and not particularly about finesse; the goal is typically to rush at your opponent and threaten them to prevent them from being able to accomplish objectives well.

Vanilla Aleph is more flexible, and can both make aggressive lists (usually based around Achilles) as well as tricky ones with loads of units with tricks sneaking around doing stuff.
>>
>>53518036
Hey i am friendly. You say otherwise and ill shank you, dude.
>>
>>53521891
Hmm, I do like Steel Phalanx Ethos but dunno, the deal is too tempting. I still think I would rather get the bunldle and then add a Morat and Steel Phalanx units for extra aggressiveness. I live in the EU so I don't think the shipping prices would be much of an issue
>>
>>53522126
Morats are different faction my dude
>>
>>53522162

I think he means Marut.
>>
>>53522126
Check out the 300 point steel phalanx box, it's cheap
>>
>>53522170
>>53522162
Uh ups, whatever the Aleph TAG is.
>>
>>53522184

Yeah, seconding this. It's a good deal and the units are useful.
>>
>>53521791
I'd love to see them with a NERV-style ZOG conspiracy angle.
>>
>>53519748
How much time they took to respond to your order with paying instructions? I made an order a couple days ago and I have no notice of them yet.
>>
>>53507674
Still on the fence. I've been on a USARF kick recently especially with the new Minutemen minis. Recently had a match with JSA to reenact ww2 (was a tied game thanks to the Unknown Ranger).

But I think the ariadna is one of the more popular factions in the campaign, so I might go and support Aleph with my SP.
>>
>>53522751

I don't think USAriadna is overrepresented. It's just Vanilla Camo Spam.
>>
>>53521248
After cursory examination, things look pretty accurate. Lots of flash cleaning is going to be necessary. I was hoping they would be legit, if anything is missing or warped beyond fixing I am up shit creek.

>>53521436
Took a little less than 2 weeks. I ordered Scarface and Anaconda to see the quality of both big and small units, the ladies look fine.

>>53522566
Their email is kinda fucked up apparently. Took about a week for them to get back to me. Shoot them an email.
>>
>>53522778
I don't think so either, but it's still part of Ariadna.

Also I take back what I said about the marauders. They look badass next to each other. Except for the HRL; I still think he looks retarded
>>
File: IMG_20170529_181327~01.jpg (2MB, 3725x2250px) Image search: [Google]
IMG_20170529_181327~01.jpg
2MB, 3725x2250px
>>53522751
From that game, my Marauder haris, really gave my opponent a hard time.
>>
File: IMG_20170529_181253~01.jpg (1MB, 2516x2198px) Image search: [Google]
IMG_20170529_181253~01.jpg
1MB, 2516x2198px
>>53523631
UR beat the shit out of the silver ninja, and then secured the a Transmission Matrix Beacon on the other half of the board all by himself
>>
File: marauder sketch.jpg (143KB, 558x1000px) Image search: [Google]
marauder sketch.jpg
143KB, 558x1000px
>>53523792
Also I did a quick sketch of a female Marauder
>>
So when you use an enemy repeater to fuck a hacker they get a firewall right?

Does a Killer Hacking Device ignore that firewall?
>>
>>53524009
yeh

yeh
>>
>>53524004
I want to suffocate myself with her thighs.
>>
>>53523792
>painted beats unpainted
Color me surprised.
Also what's that Bee, your HVT?
>>
>>53524188
So Killer Hackers, especially Surprise Shot Hackers, are the bane of Repeaters aren't they?
>>
>>53524278
I wish CB would do their LE minis like Wyrd. Basically just proxy models with alternate sculpts. Cuz I would totally buy up a fem Marauder

>>53524423
To be fair, it's a newly assembled mini. The rest of his JSA has at least primer and some paint on them.

>Bee
Yeah. Thongineer is usually my HVT
>>
>>53524429
Pretty much yea. EVO bot can help mitigate the danger with kaleidoscope. Core links help with the surprise shot but that nasty bypass of firewall MOD is still a pain.

I usually have 3 hackers anyway so I usually only worry about reactive ARO hacking.
>>
>>53524429
Yeah, KHDs can fuck with repeater networks in a big way.

They're what truly gave me an appreciation for Sucker Punch coming standard on CA hacking devices. With it even supportware monkeys have a decent chance to fight off a KHD, and something like a Charontid isn't even worth fucking with.
>>
>>53519748
>it's metal
Better than expected, maybe I can make some dosh selling on my fake ABH sniper.

Last time I got infinity recasts there were Resin shit off Ebay that wasn't fooling anyone.
>>
>>53524621
>I wish CB would do their LE minis like Wyrd. Basically just proxy models with alternate sculpts.

Uh what? that's exactly what they do these days...
>>
>>53524744
>something like a Charontid isn't even worth fucking with.

I'll maestro the cunt with my Danavas from impersonation state, no worries, enjoy your straight to unconscious which triggers your mnemonica and kills you outright.
>>
>>53525525
True. But Joan is still a book exclusive until they finally give her for general release. And for a long ass time, so was Miranda (not that Miranda is even worth taking).
>>
>>53525584
That's not how that works at all. It would just activate NWI.
>>
>>53526066

Oh shit, my bad, I thought the activation condition for NWI was different and being specifically placed in the unconscious state by another rule would bypass it.

But you are right well that's a bummer, EI aspect hackers were the juciest 2 wound hackers to Maestro, guess I'll have to settle for father knights and hac taos.
>>
What are some tips for limited insertion?
>>
>>53525661

The loadout for the UKR that everyone runs is the GenCon exclusive one.
>>
>>53527997
Really? I'm only just starting to get into Ariadna but definitely feel like the Molotok is better value generally.

I mean, I wish it was still full blown CoC, not just specialist, but even still.
>>
>>53528300

It's the only CoC in sectorial, so immensely useful.
>>
>>53527997
Honestly both profiles have their merits. CoC is an incredibly useful ability but the profile relies heavily on scavenging to get better equipment, while the Molotok is just a generally really good specialist rambo.
>>
>>53528426

I like the CoC profile in missions with objective rooms, as people like to put HI links in there and the UKR one-shots 2w models and then can steal their stuff.
>>
>>53527997
Yep, forgot about him. I definitely have no regrets paying extra for the gencon version.

>>53528300
I only used the CoC, because I use some obvious LTs. Also its cheaper in both SWC and Cost. Last game I used a lone Grunt LGL Lt and used her Lt Order to Spec Fire grenades every turn - nailed a Keisotsu FO.

My next list has a lone Minutemen APHMG Lt and RVZ EO.
>>
>>53528329
Yeah sure, but plenty of sectorials and even some vanilla factions get by just fine without any CoC.

Don't get me wrong it's lovely to have, I hate my LT being some obvious faggot lying prone on a roof somewhere, but it's not mandatory, and 41 points is a lot to pay for a rifle specialist when a foxtrot FO is only 18

Anyone ever run all Character Ariadna? Doubt it's super viable but seems like a fun idea to me
>>
>>53528601
how do people get the gencon version without actualy being at gencon, and buying it there?
>>
>>53528837

I bought it second-hand from a guy who had like 3 of them.
>>
>>53528837
I bought it from CB's online store during Gencon. It cost a little over 30usd after vat and shipping, but I think it was worth it - especially considering what they're going for now
>>
>>53528601
Every since I have started playing, every single list I use the Vet Kazak AP HMG Lt, aside from trying out the Colonel. At this, it's basically just a dare to my opponent's. They know that Captain Sokolov is the Lt. They know that he is more than capable of utilizing that Lt order to the max. And they know that I am perfectly willing to risk his life to accomplish the objective. And if they do have T2 or something that legitimately risks his life, he stays back somewhat as I dump Command tokens in coordinated suppression. Nothing holds down the DZ like a Vet Kazak with a whole lot of dakka.

>>53528740
>all-Character Ariadna
That sounds... hilarious, actually. 9 Regular orders, 1 Irregular/Extremely Impetuous. 295, 5 SWC. I kind of what to see this now.
>>
>>53527929
Depends on the mission, but I have almost exclusively played LI with haqq the last few months and here are the takaways:
>Infiltration/marker states are as good as ever, forcing their limited orders to deal with markers plus the order efficiency of infiltration is great
>strategos has more of an effect, going from 10 to 11 orders and having 20% of your army in reserve has more impact here.
>Harder to kill LTs; in my experience LTs are a bit safer as they can chill in the back and it takes a real investment to kill them. That being said CoC is still a good idea if you can take it.
>have ways to deal with HI/TAGs/big link teams. You wont see many defensive links, and dealing with Mixed efficient HI links is a bitch. Hacking is a must. Killer hackers are also great as your opponent is also likely to have hackers.
>impersonation if you can take it is more bullshit than usual as if they can get 1 model down for free, or 2/3 while sacrificing themselves it is a huge hit to your opponent.
>Aro pieces tend to be even less effective than usual. Snipers and the like need to get really good fire lanes to do a whole lot, as HMGs and big rambos are everywhere, with little in the way of warbands.
>Keep some redundancy built in. You can't usually afford 2-3 orders to doc someone up, or other order-hungry tactics, so taking more guns rather than docs to keep them up tends to be favorable.
>ALWAYS FIRST unless it is a mission where you need to hold last turn. No order stripping is great as you can use 10/11 orders to pick apart the opposing army so they're only starting with 7-8 orders. I have been running strategos+fiday so this could be skewed a lot.
>>
>>53529861
Fellow haqq here, this is what I did for LI:

Saladin
Fiday Boarding Shotgun
Al-Jabel
Two Tuareg, on board if first turn
Fill with whatever else

It netted me third in a 4-round tournament, super efficient bullshit. Strategos is actually amazing there.
>>
>>53530087
I prefer the mines fiday, and usually just stick to one in favor of diversity. This has been my core:

Saladin
Fasid HMG
Fiday mines
Hunz FO/LGL depending if objective/kill mission
Barid killer hacker (hunz repeater+lightning deals with midfield hackers very well)
Farzan CoC/minelayer depending

From there I have been playing around with a mix of tauregs, an al hawwa if I want to be cheap, Janissary acbar doc, Djanbazan HMG/doc, ghuilam doc, and a second barid among other things.
>>
File: japanvictory.jpg (170KB, 434x632px) Image search: [Google]
japanvictory.jpg
170KB, 434x632px
>>53506608
Speaking of propaganda, can drawfag make this art with Domaru?
>>
>>53529861
Yeah, impersonators make tearing the opposing list far easier. You simply can't hole up your armys weaker elements against those.
>>
>>53529861
I don't own Sun Tzu and I dont wana proxy him, so instead I took some of your other advice to make.

Vanilla Yu Jing and my hatred of my enemy
Hsien HMG
Zuyong HMG automedkit LT
Hac Tao Hacker
Guilang Minelayer
Guilang Minelayer
Raiden with HRL and Minelayer
Kanren FO
Minesweeper Pangguling
CG with Smoke Launcher
CG (hide in back and pretend he's a LT)

If I fail to get first turn I have 4 midfield camo tokens that he has to deal with and my Hac Tao in Hidden deployment so I can shove him forward on my turn.

If I do get first turn I plan to rush the Hac Tao forward if I have a good matchup or I can have the Guilangs ruin the objective zones with mines if they turtle.
>>
>>53530558
Not sure about exact point values, but I would try to make the kanren or hack tao a killer hacker. I also would like to take the CoC red fury agent with an aggressive LT like that to fall back on, although it could just point to the zuyong LT more than the list already does.

My friend who plays YJ against me a lot tends to run a killer hacker ninja, oniwaban, or a tiget soldier for some hidden shenanigans also, but that's preference. He just started using sun tze recently and has advocated for him.
>>
>>53530611
Hac Tao is a KHD. I wouldn't say the Zuyong is an agressive LT in this list since there are is a Hsien and Hac Tao eating orders. If he's getting agressive its because his big bros already did the rambo.
>>
>>53530805
Well agressive in the sense that he is likely to use the LT order. Also, if you play against YJ enough or know the faction you can spot the automedkit HMG LT relatively easily, so keep that in mind, people won't just assume the naked CJ is the LT.
>>
Saladin is such a fucking crutch for Haqq players. Surprised Sun Tze isn't used more for YJ.
>>
>>53530850
36 vs 60+ points is pretty big even in LI. Saladin I just consider staple in LI, but outside it he is pretty fair. Not mandatory unless you want to use fidays, which aren't nearly as bad with more orders.
>>
Has anyone ever just memed like hell with Holoprojector L2? I know a Haqq player that does it with L1 a lot, but the idea of an Imperial service army that has three Kanren, each as three Holoechoes. Toss on Sforza, and it'd be hell going first against that where four characters are twelve models on the board.
>>
>>53530895
With the way marker states work it doesn't seem like it would be too terrible. Move HMG within sight of 3+ of them. if none ARO, then spray at each to thin the chaff or get a free kill. If they ARO, then just pump 4 shots into it.
>>
>>53530929
If you can spot all three markers at once, the guy has made a mistake. You usually want to hide them to some extent for the reactive turn.
>>
>>53530883
You also feel a lot worse keeping Sun Tze in the backline.
>>
>>53531064
Well when there are 12 markers on the board...
>>53531190
Yeah, and being a decent rambo himself, the strategos L1 has a lot less impact as he could have been just using his LT order himself anyways.
>>
>>53529505
In my game, my Grunt LGL Lt didnt get killed, but I almost want her to just to give that LT order to my UR. Because on my final turn of that last game, he basically took on the remaining JSA by himself.

Also I've only had 2 games so far with USARF, and both times I've taken a Grunt Sniper team (2 Snipers, 3 FOs). They've been a real pain in the ass for my opponents, because of how hard they can be to dislodge.
>>
>>53531245
Yeah, that sounds pretty brutal. I still don't know why people at my store don't use the shit out of FO links with their flashlights in ARO. And I can't wait to get that benefit for the Vet + Line team. That Sniper team, in addition to the legitimately threatening snipers, has 3 B2 flash pulses firing at 12+3, with a nice rangeband for an extra +3. To just invalidate a model for a turn. When you add in the Grunt's 6 ARM in cover? Just fuck that.
>>
Whats the rules for playing with people that haven't signed up? An example of this is a friend of mine doesn't really play infinity as much but still battle me. He can't be asked to sign up too. Furthermore he tends to borrow some of my units when we play. Is that allowed?
>>
File: IMG_20170531_114250.jpg (3MB, 4160x3120px) Image search: [Google]
IMG_20170531_114250.jpg
3MB, 4160x3120px
Cyberpunk Slum progress:
Air conditioners and piping done.

So I decided that the pipes will be climbable to get to the roof. Simplest solution I think.

Anon, I didn't use the corner pipe idea because reasons, but it's a good idea and I'll keep it for the future.
>>
File: IMG_20170531_114958.jpg (3MB, 4160x3120px) Image search: [Google]
IMG_20170531_114958.jpg
3MB, 4160x3120px
>>53531898

Up next:
Gonna try some shading and highlighting on the walls.
After that, drying laundry hanging outside some windows.
>>
>>53531826

If he doesn't sign up, I don't think it's gonna be counted. Nobody cares whose minis he uses.
>>
>>53531898
>>53531907
May be add some ladders?
>>
>>53532108
The notches in the roof edges look like they're going to have ladders.
>>
>>53532108
I wanted to avoid ground -floor-to-roof ladders, as that seemed a bit too unnatural to me, too inviting for burglars and such. Fire ladders would have needed more designing and crafting, costing time.

>>53532132
Exactly. I'll use staples as rungs, easypeasy.
>>
Looking for some feedback on my QK list.

Qapu Khalqi
──────────────────────────────────────────────────

9 / 1 / 1
KAPLAN Combi Rifle, Adhesive Launcher, D-Charges / Pistol, Knife. (0 | 23)
KAPLAN Spitfire / Pistol, Knife. (1 | 28)
KAPLAN MULTI Sniper Rifle / Pistol, Knife. (1.5 | 30)
KAPLAN Engineer Combi Rifle, Blitzen / Pistol, Knife. (0 | 27)
KAPLAN Doctor (MediKit) Combi Rifle, Blitzen / Pistol, Knife. (0 | 27)
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
IGUANA OPERATOR HMG / Pistol, Knife. ()
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)
DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29)
ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 8)

5 SWC | 300 Points

I'm not a fan of the Djanbazan, but he's the only MSV in the sectorial. I just wish I could find room for the Druze Killer Hacker.
>>
>>53514669
Yeah, everything in there is useful especially for QK.
>>
File: os.png (740KB, 1365x768px) Image search: [Google]
os.png
740KB, 1365x768px
I'm thinking of starting Military Orders as a second army as I really love the design of the Order Sergeants/Specialists.

I'm planning to build a core team around an OS link with Konstantinos and some Specalist Sergeants for objectives, but I'm not exactly sure what else to get to get a decent list going.

What would you recommend?
>>
>>53516171
>which really stunts their story potential
Only if the writers are uncreative hacks.
>>
Hey guys where can i find the sectorials for Nomads? Like the list of units or whatsoever?
>>
>>53534816
HSN3, or the Army listbuilder program.
>>
>>53534816
Check the army builder in the op. General rule of thumb is corregidor is spanish names and _cats. Bakunin is bitches, cops, and germans.
>>
>>53534934
What is HSN3?
>>53534980
K ty.
>>
>>53535474
HSN3 = Human sphere N3. The physical rulebook. All the rules are free online though.
>>
Ok, so after seeing the rules for 8th ed, am looking for new system to play. I do not want to get in to warmahordes, because I have problems with people playing it dating to cheat trades back in my MtG days. This leaves infinity and AoS as an option. AoS costs too much, specialy as I doubt I get to sell my w40k army in the near or far future. So what is good in infinity. Not too hard to play, not costing to much and easy to paint or looking good with just a simple dry brush. Not to hard to assemble would be nice too, trying to construct a thunderfire gun made me quit SM.
>>
>>53516171
>the enemy faction
I think you wanted to say the galaxy's best hope for peace and enlightenment whose sacred task is hindered by despicable, perfidious, manipulative aliens that seek to corrupt everything they touch. The Ur Civilization encroaches upon the Human Sphere to preserve its bright future among the stars of the great empire.
>>
>>53536681
>hard to play?
lol, once you get a hang of it it's ok, but it has a STEEP learning curve. Lot's of skills and options to remember, but once you get them down nothing will surprise you, as even the strangest units just have unique combos of standard rules.
>cost?
A 300 point army (standard) will run you around 150-200, but you will be pretty well set to make multiple competitive lists. Add on another 100 or so and you can buy 90% of the factions usable models and be set forever.
>painting
The models are pretty well detailed, I wouldn't call them easy per say. But with some simple basecoats and washes you'll get the texture out of it and be totally fine for tabletop standard.
>assembly
Well, the models are metal, and while there isn't anything thunderfire-canon-level bad, the main offenders are infantry models where the gun holding arm won't line up, and female models with miniscule arms. The bigger models are very straightforward.
>>
>>53536791
I concur with everything this anon has stated.
Also, before the standard question appears:
Take the faction that looks best to you. They all have potential. No one will contest that claim after having seen two of the worst sectorials (subfactions) win big US tournaments this year.
>>
>>53516171
As a guy who just started getting into infinity yesterday going halvsies on operation Red Veil, Combined army seemed cool at a glance. In my experience with other wargames, bad guy factions always have tons of great toys, and the Morat starter set looked rad as shit. Of course I thought Muton/SpaceMarines are neat. Haven't seen their rules or heard much though. They just narrowly lost out to the 2 player starter set.

Also, how is the Red Veil set in your opinions? My bro picked up the Haqqislam and I chipped in and am taking the Yu Jing models.
>>
>>53536791
I was thinking about mirroring my w40k army. 2-3 cutters, supported by aquila guard and some of those smaller drones with missle launchers. How viable would such an army be?

bummer about the painting.But the cost seems awesome.
>>
>>53537123
Great set in general, and the two exclusive minis are great.
The Yu Jing units are good for vanilla and ISS.
>>
>>53536681
>What's good in Infinity?
Well this is the general so you'll get a lot of positive answers. My personal likings of it is the aesthetics of the model, the decent interfactional balances compared to other wargames, the looks of the models, and the grey area black ops politics the fluff seems to elaborate on. As far as complexity goes, the rules can be rather elaborate at first glance, but once you get the hang of the early things like how the order system, ARO, and Camo works you'll get the hang of things easily enough and it becomes a portion of learning equipment, which luckily is mostly common items to most armies.
It's elaborate enough to let you do some cool moves like leaning out the side of a building to shoot guys below or using glue or hacking to immobilize a big target so then you can plant some explosives (D-charges) on them and make them explode.

>not costing too much

You can easily get a full army at around seventy five dollars, although it'll probably hook you in about 120-160 dollars. How they really get you is it being cheap enough to make you really want to start multiple factions.

>easy to paint
Painting's as hard as you make it. You can get away with just the usual basecoat, wash, and dry brush of textures, or you can do elaborate glowing edge highlights and stuff. I mostly paint like I would with 40k minis at the level of detail I give sargeants to my squads.

>not hard to assemble
Most of the newer stuff fits that descriptions. Some of the older models have a thing where you glue a gun arm to a holding arm and I don't particularly like that. Hardest parts is when a model just doesn't glue quite right like with a random Zhanshi.
>>53537259
Cutters are only Availability one, otherwise they are among the best TAGs. You'll want some "cheerleaders" of cheap troops like fusiliers, and an engineer.
>>
>>53534618
Bear in mind most people do not get into Military Orders for the Order Sergeants (though I share your opinion of their design). Your core link and a couple of specialist sergeant FOs is pretty cheap, so you have a lot of room to fill up on more durable stuff. I prefer Konstantinos outside of a link.
>>
>>53537259
Not sure if memeing, but as the other anon says cutters are ava1, meaning only max of one per army, and cost 115 points out of 300 you start with. Assuming you play tau, don't expect to play a mech only army (there is one combined army faction that gets close though). infinity relies very heavily on combined arms to accomplish objectives, and you should watch some of the quick "how to play infinity" videos to get a basic understanding of how orders work. It's not like 40k in the slightest.
>>
>>53538106
Rem heavy army ain't that hard for PanO either, especially NCA.
Get a TAG, Pathfinder, Fugazi, EVObot, Bulleteer, Sierra, Peacemaker and Garuda.
Fill in a Fusi link and maybe a Hexa khd.
Done.
The vedic seems to be going the same way.
>>
>>53534618
Vanilla player here, but you need to choose your lt. Either go balls to the walls with some fancy knight or pick a humble fusilier and some buddies to act as decoys.

Other than that it's whatever you fancy. Got plenty of decent stuff to fill the list, like Black Friars, combat bots and knights. Could even got some Duo links in the mix. Just remember you're limited on what knightly order your choose.
>>
Why do people like the KHD so much?
>>
>>53539055
>>it's cheap
>>specialist
>>usually no SWC
>>it can ARO an enemy hacker using it's own repeaters
>>
Vacation has officially started, a batch of kompot is on the stove, and I think I've decided to grab the ISS starter and look at them as my third army. I mean
>Another Secret Police faction
>Weird links focused around veteran / agent units with normies
Any recommendations for expanding beyond the bundle? Probably going to get the their SpecOp model for the unique CG to relish the four FO linkteam.
>>
>>53539055
If you play aHI heavy list like MO, or a TAG, you want them to last as long as possible. And a KHD is as said before a cheap specialist.
>>
>>53538106
I actualy played GK with 3 nemezis DKs, but it is irrelevant right now. Sadly it looks like the local inifnity community has a 5 color+scenic base rule to get to playing. Read some rules, seems like a good game. But there is no way am painting models in 5 colors or making bases.
>>
>>53538835
>>53537539
Thanks, I'll keep that in mind.
>>
File: BoW Order Sergeants.png (758KB, 793x389px) Image search: [Google]
BoW Order Sergeants.png
758KB, 793x389px
>>53534618
Alright, first off: there's a new MO starter right around the corner, so you may want to hold off buying the current one. Teuton and Magister are a bit useless, though for different reasons (Teuton is underpowered while Magisters come in a box of 4 and you rarely need more). New starter is all but confirmed to contain a Hospitaller. But get pic related box.

Second, I would never, ever link Konstantinos. He is built to hunt down Infiltrators and grab objectives, he does not have the weapon to benefit from linking. Konstantinos makes a good complimentary unit to a TO Sergeant. In fact keep your Order Sergeant Core light. One HRL or MSR is enough weapons on them.

Third, since you're not making an HI Core, you have to think about your non-core big guns. You have an option to make one of 3 Duos (Santiago, Montesa or Father Knight), run solo Sepulchres or go for Seraph. Sepulchres are okay, but not amazing, Father Knights don't benefit much from Duo, so I'd go with either TAG or Montesa/Santiago. The Spitfire Montesa is stuck in the ASA box, but I guess repainting the Magister/Teuton as Montesas is a way to go.

Lastly you need some more specialized support. Black Friar is an amazing little fuckoff unit, if a bit fragile. PanO Remotes are some of the best around. Support box is always needed.

You can try playing Teutons in a pseudo-link with Joan using her special Coordinated Order to rain Panzerfausts on people. A Teuton can make his points back if he's against a TAG, but he's not worth it otherwise, hence the advice to avoid them.
>>
File: invincible powers.jpg (757KB, 936x638px) Image search: [Google]
invincible powers.jpg
757KB, 936x638px
>>53539688
5 colours seem a bit much. I go with 2 main ones (dark blue and white), 2 complimentary ones (silver and orange) and a painted resin base. Sometimes I add another colour if there's something extra.
Granted I do stuff like shading but in general is about the choice of colours, not the number.

Also it's a rather noob-unfriendly attitude your community has.

As for list-building, like other anons said: you can't just build a list of exclusively big-gun elite types as that is just asking for trouble. There are no auto-win netlists, but it's easy to build an auto-lose one: having too few orders, having every unit be order-hungry, not having enough long or short range weapons, bringing no specialists to a specialist-based scenario, having too many Impetuous/Irregular troops etc. Basically forget everything you know about 40k, this game is nothing like it.
>>
File: 412pts 9.5 SWC.jpg (41KB, 960x403px) Image search: [Google]
412pts 9.5 SWC.jpg
41KB, 960x403px
>>53539688
>>53541635
In fact let me elaborate on this: the "deal" CB is offering on NCA (pic related) is completely unplayable. Standard game size is 300pts and 6 SWC. This box comes round to about 412pts and 9.5SWC, depending on Squalo version you field. Fielding Bolts, Aquilas, Hexas and Swiss all at once will leave you Order starved, adding a TAG to it is just impossible. You need those cheap Fusiliers, Auxila and Mulebots to act as "cheerleaders", as they cost little and give your big guys Orders to move with. A list has to be balanced, gimmicks can only work within reason.

That said playing multiple TAGs is possible if you're experienced enough and know how to get the most out of your units. Just don't expect it to work really well.
>>
>>53539055
I personally vouch for it as a Yu Jing player as it's the cheapest Specialist option for my ninjas and I face Nomads all too often with their many hackers (often Lt).
>>
Need lore info on pic related for a Wotan battle report.

So Reverend Moira's. Exiled themselves from PanO brand of cath church, because those deal with ALEPH, and Moiras think ALEPH is Satan. Correct? Aren't there illegal AI experiments on the Nomads ships though, and why do Moiras tolerate that?

More importantly, is their allegiance with the Nomads publicly known? Will outsiders encountering them in a Nomad hangar recognize them for what they are?
>>
>>53542511
Is not that aleph is satan, is because of the idolatry to aleph.
>>
>>53542579
with my luck, I'll have a Reverend Moira and an Aleph aspect in my group once the RPG comes out in full.
>>
>>53539055
does what it says on the tin, and damn good at it too. Generally hackers congregate around objectives, and having the advantage of killing them or other killer hackers out of LOS is amazing. is also a very good way of dealing with camo or TO hackers as they don't get bonuses against it.
>>
File: Bundles.jpg (160KB, 1150x775px) Image search: [Google]
Bundles.jpg
160KB, 1150x775px
What would your ideal bundles be for getting into your faction, focusing on vanilla? No restrictions on including the normal starter or not, but a limit of 2 boxes+ 2 blisters, changing out a box for 2 blisters or vice versa. Price limit $100 (using mini market or other online seller prices).

Emphasis on everything being commonly playable, learning the core style of the faction, and forming a 300 point army at 10 orders minimum after a few more blisters or a box (like rems).

For me:
>PanO: PanO starter, auxilia box, aquila HMG, croc men hacker
>Haqqislam: Haqq starter (shitty but passable), ghazi box, fiday, Fasid HRL/azrail HMG
>>
>>53539460

IS is about as 'secret' as a Monodominant Inquisitior going around in full parade mode.

That said, you would really want the Kuang Shi at bare minimum for one. A Sophotect (and Yudbots) would be grand to have as well. The YaoXie are decent, though fragile MSV attackers if you can't get the Hsien HMG. A KanRen is nice to have around I suppose.
>>
>>53543062
If you can include the starter the starter is always going to be the choice.

You should make this a new starter instead.
>>
>>53542511
>Exiled themselves from PanO brand of cath church, because those deal with ALEPH, and Moiras think ALEPH is Satan. Correct?

No. They believe that the way the Human Sphere is handling AI is pretty much idolatry. Also their founder was a delusional schizophrenic and with a love of obscure mythology and her increasingly severe psychotic episodes that ensued when she saw the Catholic church, in her view, going down a dark path, helped shape the current form of the cult. As a result the Church of St. Mary of the Knife (aka, the organization Moiras are from) is a weird fusion of Catholicism and Dionysian mystery cult traditions.

>Aren't there illegal AI experiments on the Nomads ships though, and why do Moiras tolerate that?

The cult is based on Bakunin, where the law is different depending on who owns the hab block you happen to be in. They disapprove of a lot of what Praxis does, but as a bunch of insane heretical cultists with incredibly counter-culture views, they have no place anywhere else. Rocking the boat too severely on Bakunin is punished via compelled military service or by being vented into space.

>More importantly, is their allegiance with the Nomads publicly known?

Yes, absolutely.
>>
>>53542511
The Observance was integral to the defense of Bakunin when SSS tried to fuck it up. Custodiers are part of the constant infowar defense. So yea, people know in general what they are, just none of the specifics of their crazy cult shit they do behind closed doors.

ALEPH is not the great satan but definitely the biggest contemporary Evil; as a machine shouldn't be ruling over a human. EI would be treated the same.
>>
>>53543062
>not sure if not alignment chart
>>
>>53543536
It can't be, ALEPH isn't Lawful Good there.
>>
>>53543536
>Lawful Good: Vanilla ALEPH
>Neutral Good: PanOceania
>Chaotic Good: ALEPH Assault Section
>Lawful Neutral: Yu Jing
>True Neutral: Haqqislam and Tohaa
>Chaotic Neutral: Ariadna
>Lawful Evil: Combined Army
>Neutral Evil: Nomads
>Chaotic Evil: Bakunin
>>
>>53543521
EI would be treated as vastly worse, surely.
>>
>>53543062
>Original Ariadna starter (4 Line Kazak, 1 Scout, 1 Vet Kazak)
>Tankhunter with Autocannon
>HMG Spetsnaz
>Scout, either blister looks good
>AP HMG Vet Kazak
Total of around $70, if the old starter was still available. Really did love those old Line Kazak miniatures. Otherwise, make due with the new starter. And cheat in either the other Scout model or the BSG Spetsnaz.

>>53543102
Eh, point taken. I guess secret police is wrong way to put it. My army's fluffed as Rodina's equivalent to the MVD, and so they're all internal troops. Special police is maybe a better term for it? Or I guess just SWAT. Still, the internal security force that polices the populace and ensures that subversive elements -- be they yappy Japanese or drunk Scots -- get in line.

I definitely was planning on getting the Kuanng Shi at some point. Neat model both in terms of rules and fluff. We've started playing a fuckton of Limited Insertion, though, and I am kind of iffy about wasting slots in a 10-man squad on them. Sophotect... I definitely understand they are killer, but I just can't stand the model.

Toying around with lists, I do like the various options that I still have. A 5-man Core of Crane + Xi Zhuang + FO CG, supplemented by a Su-jian, Sforza, and a Haris of Pheasants seems like a really fun list. Or dropping two of the Pheasants to slot back in Sun Tze.

Quick question, how the fuck are you supposed to run Zhanying? Is it pretty much just tossing one in to a Core of Wu Ming? The Haris and the Hsein? It just seems like a weird model that doesn't really know what it wants to do. Average stats, meh armor, one wound. Sensors are fun, and I love my dogs for 'em, but it just seems like an awkward unit.
>>
>>53543598
go to bed Achilles
>>
What is the "Knife Renaissance"?
>>
>>53543657
>new generic starter focused on the vanilla faction
>all Russian units including 2 vet kazaks 2 scouts and 4 cheerleaders
One of those Vet Kazaks and one of the Scouts minimum should be switched out for equivalent faction units. No dogs either, and that's a big part of Ariadna's look.
>>
>>53543621
Nope. Its a machine trying to play god, you purge that shit with extreme prejudice. If anything, at least the EI isn't hiding its intentions of ruling and thus isn't an existential threat, whereas ALEPH is seen as an insidious force. Such is the way of the (not) sisters of battle.
>>
>>53543737
>EI isn't an existential threat
You're retarded.
>>
>>53543801
Nice argument. Explain why and how EI is a greater threat than ALEPH when the whole of humanity can easily identify the EI as an enemy, meanwhile >90% of humanity trusts ALEPH implicitly with everything because they have been duped. Its a matter of perspective.
>>
>>53515340
Lucky for you, a preview of the random mission generator has just come out. It's in the usual folder, as the O-12 Mission Architect.
>>
>>53544208
He's not saying that ALEPH is or isn't a bigger threat, dude.

It's just a fact that the EI is also an existential threat.
>>
>>53543731
I honestly don't know what you're trying to convey.
>>
any have the old N2 vector and void operator profiles?
>>
>>53544208
EI is no enemy. EI will lock Aleph in an enlightenment box and give humanity cool toys once we are conquered, all we have to do is help reach enlightenment. Being able to contribute to the Ur Hegemony's greatest goal has its perks.

>>53545510
Look up N2 Aleph Toolbox, it has all the old stuff.
>>
>>53543801
That's what the Tohaa propaganda would say.
>>
>>53545510
They're in the old scans.
>>
File: sigh.jpg (69KB, 1280x1260px) Image search: [Google]
sigh.jpg
69KB, 1280x1260px
> mfw this its season
I honest do not give a shit about this tagline narrative.
>>
>>53543657

A Hsien in a haris team with them is not to be trifled with, especially with a HMG and smoke support. Expensive but can be worthwhile.

The singleton seems rather fragile in a WM team, although the hacker version with tinbot seems dangerous?

Don't bother with Pheasants, and a Crane/CG team can be pretty fragile themselves.
>>
>>53546672
So play 20x20 instead. Problem solved.

>>53546762
Wait, don't bother with Pheasants? Really? And the Crane/CG team I am imaging gets a lot of its defensive staying power from Flashpulse spam hosing down whatever tries to get froggy, with the added bonus of BSG to do actual damage up close. Toss in Gui Feng, you get a template weapon and Mad Traps and Number 2 is a hilariously cheap 20 point package.
>>
So it's almost never worth it to actual ARO as a camo marker, is it? It spoils the guessing game of what's beneath the marker, it makes it so that your opponent -- should be survive -- can waste you without having to spend orders on Discovers, and it invalidates your Surprise Shot which you can use to much better effectiveness on the Active turn where you're looking at lower B and then further hampering them with a -3.

Just wanted to make sure that I wasn't missing something.
>>
>>53543657
>how the fuck are you supposed to run Zhanying?
You can take basic sensor dude alone for some utility, he's also a potential lieutenant.
They can add nice unique stuff like a missile, hacker or sensor+madtraps to a Wu Ming link, and simply existing around a Hsien makes a big difference. Burst 5 MSV HMG, baby!

Don't have a full haris of Pheasants. Bao can join those teams for a reason, they're cheaper and have utility. Usually I go for Pheasant+2 Bao, though sometimes the Madtraps Pheasant makes it in there. Don't bother with any Bao profiles but the MSV2 shotgun+contender and the double visor dude. MSV2 combi rifle is good solo but can't go into supp fire while linked, so is wasted in the haris.
>>
>>53547124
Gotcha, thanks for the explanation. Definitely makes sense. And speaking of...

>Bao, Wu Ming, and Hsien
What are the rough equivalents of these, and how do they differ -- particularly the Bao and the Wu Ming. None of 'em in the bundle so I won't be running them right away, but just always happy to hear from someone familiar with the faction to help teach me the right way to approach things, same as me telling someone that the BSG Scout is probably the best assassin in Rodina, excepting maybe the Ambush Camo Spetsnaz.
>>
>>53547289
Wu Ming is linkable heavy infantry, extremely versatile with many good profiles. I like to use FO+LGL+chain rifle+tinbot+HMG, but it varies and the only one I'd never switch out is the HMG. Nimbus LGL sucks, but all the other profiles are solid.

Bao is MSV2 doorkicker, for killing infiltrators and then locking down the area. Combi rifle is best solo: The rifle is good enough for hunting and the LSG is lethal at close range, but the real king is MSV2 X visor suppressive fire. An absolute bitch to deal with if you set it up in the right place.

Hsien is big MSV2 heavy, you shoot dudes with an HMG. Smoke combo as necessary, but with the BS14 huge man you can go without against many targets. Multirifle can be fun with tinbot, stealth, DTW and short range Zhanying friends turning it into a superbao, but it's rather inefficient for 60 points.
>>
>>53546980

Pheasant are mediocre at best compared to alternatives, and a cheap suicide warband chain-rifle can be bad news for that Crane/CG link, especially if they are conveniently up-front.
>>
>>53547018
>So it's almost never worth it to actual ARO as a camo marker, is it?

It depends

was their first short skill discover?
do they have shit odds in a face to face and are moving a specialist towards an objective?
are they bringing DTWs forwards that can intuitive attack you?
could you ARO the target from multiple units at once?

all very valid reasons to cash in your camo state and take the shot, alternatively

have they moved without leaving cover to only see a single camo marker clearly signposting their intent to shoot at you?

Scrubs will do the above, and of course you don't reveal then, you have no major advantage, and if he botches the discover roll it could really screw up his plans. I don't think I've ever seen a situation where "move + discover" was actually a good play though, as a rule I don't really do it, and suspect most other good players probably don't either.
>>
File: 1461098134856.jpg (120KB, 850x687px) Image search: [Google]
1461098134856.jpg
120KB, 850x687px
>>53546672
>mfw switch is the only actual thing of impact this season

ALIVE is bullshit, the TAG missions are really dumb for just requiring TAGs as a tax to get max points. Hopefully more people playing TAGs will bring out the inherent problems with TAGs.

That being said limited insertion is actually really fun.
>>
>>53548587

Yeah, really TAGs need a points discount across the board or perhaps generate 2 orders to order pools.
>>
File: 1485346427822.jpg (219KB, 843x871px) Image search: [Google]
1485346427822.jpg
219KB, 843x871px
My FLGS gave me a free Joan of Arc promo because they ended up with a spare somehow, so I'm apparently a Military Orders player now.

How do I into Joan?
>>
>>53548746
I think the problem isn't efficiency, it's more that they aren't versatile or powerful enough to justify their investment. Sure, multiHMG plus HFT is a good setup (for most), but any TAG with a spitfire or normal HMG and no HFT is basically just "why". For factions that can take AP hmgs, or big HI like the yan hao, it's even harder to justify TAGs. Even the cheap and efficient maghriba is almost double an azrail, for 1w, 3 arm, 1 bs, better movement and a HFT. But HI can go prone, be healed by docs, and can't be posessed on top of bringing more orders to the table.

That being said I would like for there to be some way for TAGs to actually deal more damage to justify their status. I get being so much more durable, but a TAG multi is the same as a yan hao multi HMG, and just look at the size difference.
>>
>>53548875

Not to mention the fact that there's way too much heavy firepower for cheap in the game these days. K1 rifle is special kinds of bullshit.
>>
>>53549220
This is true. You used to feel fine bringing a rifle/combi rifle to the party.
>>
>>53548875
>but any TAG with a spitfire or normal HMG and no HFT is basically just "why"
The Uhlan is the only TAG that fits that description, so you're technically completely right.

>1w, 3 arm, 1 bs, better movement and a HFT
Don't forget a shock option for the HMG. It's more useful than AP against most of the stuff you'll be shooting.

Aside from toughness, the biggest advantage of TAGs has to be that mobility. They're not point efficient, but they're very order efficient when it comes to killing. Just drive over all that terrain with 6-4 movement and kill some fools, then retreat across that same terrain so they have a hard time getting at you. But some, especially the basic ones, are definitely priced a bit high for their function. I blame ARM, it's exorbitantly priced for what it does.
>>
>>53548846
Link with Hospitallers or Santiago, break face. Note that MR Joan is better for links.
>>
Saw they had some kind of sale going on.

Noticed that the sand peoples set thats on sale and the dune coons that come in the red vail box would have no matching minis (which is good).

not sure if i should do that or stick with the plan to get USARF because murrica fuck yeah.
>>
>>53549280

Those days are long gone sadly. Big guns on cheap units with lots of orders to back them up is just so damn good.
>>
>>53549321

TAGs are still inefficient though. Last tournament I went to the guy who won had 16-18 order lists with 3+ upfield specialists in each list. It's all about order economy, and using camo states and mines to bully lower order-count armies into wasting orders that are precious to them. CB thinks, somehow, that their TAG pilot rules addressed this... but they did nothing of the sort. The most important thing a unit brings to the table is still its regular order, and 8 point models that you can run as cheerleaders make lists.
>>
>>53549378
Is it advisable to go for a 5-man link, or are they usually capped at 3-4? I've never seen a balls-out expensive core link like this run before.
>>
>>53550044

With Joan, the plan is, I think, the super-expensive core link. It helps that you can take the warcor and tech-bee and they're regular with her.
>>
>>53550126
>you can take the warcor and tech-bee and they're regular with her.
DUDE
WHOA
That's super fucking good, holy shit.
>>
>>53550211

This isn't terrible. Obviously better if you're running Limited Insertion so that your opponent can't make you lose 20% of your orders turn 1.

IwBgzAPmIhEExgKQE4BsSzwKxIITzyq5Yj4AsSA7FUvFWXpTZvCBk9bfGivvUlBkwWfGEoowtMNmB8CwVJTBz8wABypFKygWq4eivMCLqSIXAAFrQA==
>>
>>53549897
You're not getting what I'm saying. TAGs are highly efficient with the orders they do use because of their high mobility and generally they kill whatever they shoot. The problem is they're so expensive that you still don't get enough orders even with that efficiency. Not to mention that against high order armies with lots of camo you need to fight defensively or target objectives, and TAGs are good at neither.

Camo definitely needs to be more expensive though. It's one of the best abilities in the game and costs a measly 4 points, less than MSV2 or a few points of ARM.
>>
>>53550044
I usually run her solo to get those sweet free coordinated orders.
>>
>>53550428

I think we're using different definitions of 'efficiency.'
>>
>>53550507
I define order efficiency as how much shit you can get done per order. TAGs can reposition incredibly quickly with 6-4 MOV and the ability to walk through taller terrain, and with a high BS MULTI HMG they can kill most targets with a single order at long range (which means less moving around for range bands).

Point efficiency is a different thing, and it's a thing TAGs are really bad at.
>>
>>53551058

Honestly, with the kind of firepower that some HI carry, they have the same, or about the same offensive power (and therefore order efficiency).
>>
>>53551113
AP HMG guys tend to be slow. Sometimes they're not, like in the case of Vet Kazaks or Sogarats, but usually. And even those don't have the mobility that TAGs do with MOV6-4 and S6/7.

HMG Charontids, Aquila and Hsien might have a better case since though they can't instakill with shock or engage armour with AP, they're better at killing camo/ODD guys than most TAGs are. However they're still relatively slow.
>>
>>53551058
TAGs due to their size can vary a lot more in strength with how the map is build.
They suffer immediately when there are no LoS breaking structures. Smaller and Camo TAGs make it easier to navigate due to that.
Still, TAGs need a slight buff. Even the cheap ones barely justify the trade offs.
The only ones I use in PanO are the Cutter and Tik.
>>
>>53541491
Thanks for the advice. Didn't know a new MO starter was coming. Looking forward to that.
Would something like IwBgzAPmIhCyB5CAmApAdgKyuegHACyoCEaWO+RpG2ue215dDZtmVrOAbCCdvhQb88FLiTBo8ATnSowYKSzCopYiUQACyMVKlywwcb3rZ5EkrlSheZ1Bo1A= work?

Santiago Duo to push up the field. Konstantinos and Spec sergeant to grab objectives.
>>
>>53551701
That's a very interesting list. I guess you could use Joan to move several Specialists at once.
>>
File: ariadna2.png (161KB, 500x474px) Image search: [Google]
ariadna2.png
161KB, 500x474px
git off my lawn space assholes

we was happy killing dirty wolf mans before you came along
>>
>>53551113
I mean nowadays you get like a 60 point STR 3 linkable mech with a B4 weapon. That really makes any TAG edging or over 100 points look like shit.
>>
>>53554228
You've got a point. Shit, we would have never gotten something like the Spetsnaz back in Second. 40 points for a Shock HMG that ignores cover, with Ambush Camo for a -6 Surprise shot on a B4 weapon. I'll never forget the utter joy in Surprise Shotting a pack of 4 Volunteers, hitting each (needing less than a 15) while they were at a -12 to hit. Shit's hilarious. One day, I'll get to go on a knifing spree, but until then, I can always count on HMG Spetsnaz to fuck with my opponents. From the extra camo marker for the shell game to joining in the Coordinated suppression for yet another chance at -12 to hit (though more realistically, only -9).
>>
>>53555006
Admittedly Ariadna is the most upgunned of the upgunned.
>>
>>53555064
Yea, what they lack in hacking they make up for in AP and T2 ammunition.
>>
>>53555064
Hey, we -- the Rodina sectorial -- paid a price for it. Sort of. I would give my left nut to get back the Vet Kazak Doctor instead of the paramedic that get now. The fact they made the Mimetism unit-wide rather than just a profile like the Moblot is nice, but fuck. Having the best WIP unit in your army with a Doctor profile was just so good. And we don't even have cubes, so it isn't like we have the safety net of the reroll.

Also, we lost the old ghetto blaster Dog Warriors for slav superstars. And the Colonel is pretty shitty. And we lost the old Katyusha which was fucking glorious, an 18 inch line of hellfire. Since 2nd, all we have gotten are some profile edits and the Colonel. More or less the entire USAriadna line appeared as though from nowhere, and we got one dinky character.

>>53555213
Even the hacking woes can be somewhat nullified these days. Wardriver may be shitty, but now anyone can sign up for
Switch. I just pity the fucking Frogs. Kazaks down in AP, Shotlandski in T2, and Amerikanski in a mix of both. Frogs just get one unit with Viral rifles, a single AP Sniper, and... two AP Rifles.
>>
File: missiles.jpg (314KB, 693x453px) Image search: [Google]
missiles.jpg
314KB, 693x453px
>>53537259
I took that idea and made a list out of... But not a very good one. Very much a gimmick list. I advise you to not play it and just get the PanO starter instead, maybe add an Aquila and a Croc or Hexa to learn the rules and how rambos work, then work your way up to a Cutter.
>>
Do i need a Doctor or Zero if i would like to expland from Icestorm/new bundle?
>>
>>53548846
She's better in vanilla IMO, more irregular choices.
>>
>>53549462
Do the sand people and the americans.
>>
File: aleph captcha.png (30KB, 307x263px) Image search: [Google]
aleph captcha.png
30KB, 307x263px
>>53555426
No, but they never hurt to have.
Though the new bundle is Corregidor, you want Bandits instead of Zeros.

>mfw legacy captcha is remembering the last time it played against Bandits
>>
>>53556224
>getting text captcha
You lucky bastard. I'm stuck with picking out Soviet apartment blocks.

>>53549462
I'd just go with the Amerikanski. Their army bundle -- should be able to get it for $75 or so -- is great. Gives you a nice set of units to get started with, markers and templates and dice, and the Navaho Outpost. Which is nice paper terrain and super easy to turn into more durable shit with that the mdf support pack. Basically just turns the paper into wallpaper.
>https://warsen.al/products/infinity-paper-terrain-support-boxes
>>
>>53556312
>You lucky bastard. I'm stuck with picking out Soviet apartment blocks.
There's a Legacy Captcha option in settings.
I got tired of storefronts.
>>
>>53556224
So both are more or less vanilla?
>>
>>53529505
>>all-Character Ariadna
>That sounds... hilarious, actually. 9 Regular orders, 1 Irregular/Extremely Impetuous. 295, 5 SWC. I kind of what to see this now.

Now I wish I had chosen Ariadna for wotan so that I could run this list, shuffled a bit to fit in a volunteer, and then write the batrep through they eyes of the starstruck volunteer.
>>
>>53556586
Vanilla with a heavy Corregidor lean, but yeah. Most Corregidor units are equally good in vanilla, I think only Wildcats and Massacre are not good for it (Massacre being a Merc available only to Corregidor).
In vanilla totally go for Zeroes, they outperform Bandits at the basic Camo Infiltrator task and you already have a Spektr to do even more Camo shenanigans. While Jaguars and Intruders give you some punch.
>>
>>53556312
And actually, since I'm grabbing the ISS bundle, I even went ahead and snatched up two of the Neon Lotus terrain packs and the MDF support packs for 'em. I'm working on a massive bundle of shit I got from the HabBlock kickstarter of magnetized modular terrain, but in the meantime, figure it'd be nice to be able to help the store out with something more than vegetation. And the fact that assembly is minuscule and painting isn't required, gets some terrain on the table without any issue.
>>
>>53556646
What about doc thought?
>>
>>53556724
Icestorm already gives you Healer. Only go for Daktari if you need something cheaper or Tomcat if you need something faster. But generally a Healer should do, although you should get the Support Pack anyway if only for Zondbots.
>>
>>53556809
Okay, ty.
>>
Quick rules question:
Do the negative mods imposed by certain levels of MA effect a model using a BS attack against the model attacking it a as an ARO for the move into base contact?
>>
>>53555006
Yep. Compare a Xeodron to an Iguana. I also agree about Camo being undervalued pretty much across the board, probably by 2-3 points, and I think ARM is slightly overvalued too.

Infinity soldiers have always been more offensively powerful than they are defensively powerful, but I do wish there was some more proactive adjustment going on. The switch-up in weapons over time is kind of ridiculous as you've pointed out too (although at least we get less Contenders these days). Viral isn't nearly as nasty as it once was.
>>
File: IMG_20170601_222657.jpg (3MB, 4160x3120px) Image search: [Google]
IMG_20170601_222657.jpg
3MB, 4160x3120px
Cyberpunk Slum progress.

So this is where I am now, I'm gonna put up some drying laundry. Question is, how am I going to make the laundry?

I don't want to put huge work into it. I was thinking about cutting out shapes from paper, soaking it in watered down glue, hang it up, no hold on, it would be a hassle to paint it after hanging up.

Gonna come up with something tomorrow, going to sleep. If anyone has creative input by then, I'll be happy to read it.
>>
>>53560284
Iguana has HMG, +1BS, ejection launcher, +1 effective wound before dying, HFT, and a repeater. I'd say thats worth it for about 12 points.
>>
Do TAGs still make 2 BTS rolls on viral ammo.
>>
>>53560521
And the Xeodron is pretty much always taken in a Haris.
>>
>>53560565
Yeah, but they are not auto-killed by it.
>>
>>53560367
Make sure to include a Sybilla body pillow.
>>
>>53560743

Anything with +2W/STR would ignore that anyway.
>>
>>53560367
I would do something similar, cut out shapes from paper, then paint with glue, let dry, then paint, then glue to the rack.

If you want to have them like draped over the racks, then maybe paint first then coat in a thin layer of glue?

I'm interested to see what you come up with, loving the project so far, really get's the gritty GITS vibe down.
>>
>>53560367
Make the clotheslines from thin steel wire so you can paint the laundry on the line and then mount it.
>>
>>53560813
>not Fat Yuan body pillow
>>
I need more profiles for Margot Berthier! WHY ARE YOU DOING THIS TO ME CB
>>
File: gendo pose.jpg (17KB, 399x276px) Image search: [Google]
gendo pose.jpg
17KB, 399x276px
What's the general consensus on aleph? Thinking about getting them as my second army.
>>
>>53562017
Great stuff. Get Achilles and have fun.
Man-sized TAG done right.
>>
>>53562463
Is there a man-sized TAG done wrong?
>>
>>53563949
Swiss Guard
>>
>>53564132
Swiss Guard are bad?
>>
>>53560367
>it would be a hassle to paint it after hanging up.
could use colored paper or gift wrapping stuff.
>>
>>53562017

Vanilla starter + Support pack + Achilles gets you to 300pts for exceedingly cheap. That's what I'm going to try for once I'm finished painting my PanO. Might pick up a Marut over the Achilles.
>>
>>53564373
Bad to be on the receiving end of.

Anyone who tells you otherwise is either trolling or a Pan O player who is swimming in the seas of salt that seems to be permeating the faction at the moment.
>>
Anybody else laughing at the suggestive unit symbol for the Danava hacker?
>>
File: 280477-0551-azrailaphmg.jpg (448KB, 2576x1080px) Image search: [Google]
280477-0551-azrailaphmg.jpg
448KB, 2576x1080px
So, here's the thing, i am not entirely familiar with the rule set of infinity (the only thing i know is that i need to roll a d20) and i was thinking of getting into the game, how stupid would it be to get all of the guys that look like this?
>>
>>53560736
Eh, I've never been impressed by that haris. Really wish there was a duo option instead. I usually just take the Red Fury solo, or sometimes the K1 rifle.
>>
>>53564373
>>53564132
Swiss Guard are one of the most powerful units in the whole game, especially for their relatively affordable price.
>>
I was going to pick up one of those 50 euro packs but the 38 euro shipping fucked that up on my end. Might as well buy off miniature market for that price.

Sad.
>>
anyone here have or played on the MAS modular game mat? How is it?
>>
>>53566396
There are 4 models that look like that:
Azrail HMG (that one)
Azrail Feuerbach
Al Fasid HMG
Al Fasid Heavy Rocket launcher

You could certainly make a good list with just one, personally I love the HMG fasid. You can add another and be all right, but perfectly good in limited insertion (max 10 models ruleset). Any more than that and you'll get diminishing returns big time. both HMGs are more offensive, and the other 2 are more defensive, so take your pick on them.

I'd try to split the starter boc "Operation Red Veil" with someone who wants the Yu Jing stuff, as that includes the Al Fasid HMG and gives you a good place to start and learn the game.
>>
File: for you.png (305KB, 699x504px) Image search: [Google]
for you.png
305KB, 699x504px
>>53567122
>Any more than that and you'll get diminishing returns big time. both HMGs are more offensive, and the other 2 are more defensive

I reckon your right that you wouldn't want to field both HMGs at once, but I reckon 3 big guys is fine.

Bonus for including a Janissary Doctor who can get them back up at full health with re-rolls thanks to their cubes.

I would legitimately run a list like the one attached to this post.
>>
>>53567212
Yeah I think 3 is the max you could feasably run. I feel like 2 HMGs could work fine, as the AP is for heavy targets and the fasid is just a swiss army knife with the smoke LGL. I'm also biased against ARO pieces personally.
>>
>>53567341
>I'm also biased against ARO pieces personally.
I don't blame you, you need a bunch of tools rolled into one to make a good ARO piece IMO, my list of ARO traits is:

SSL2
B2 or more in ARO
Multiple wounds so you can absorb a hit and guts into cover
Visual Modifiers
High BS
High PH for dodging against TO camo/smoke trick if you aren't SSL2
Hidden Deployment
Courage or Religious to avoid guts into cover when you need to hold the line
Bonus: Disposability

If you can find units with a few of these traits, you can mount a good ARO game, cheap core links are the most readily available answer they get SSL2, B2, BS 14 or 15, and generally you can afford to lose that fusilier missile or what have you, just so long as it ate some orders first.

beyond core links, troops with really strong ARO options definitely get scarce.
>>
Bah. Couldn't get my FLGS to order the 50EU bundles, so just buying the shit off GameNerdz. Actually was a few bucks cheaper thanks to that 21EU shipping fee. Fuck you, Spaniards.
>>
>>53567618
MSV2 is solid too. Still not great against smoke combos because of the burst disadvantage, but it puts a stop to warbands and any short range dudes or specialists trying to approach under smoke.
>>
>>53567618
>>53567832
Most of these are still way better in the active turn.
>>
>>53568507
Yeah, but it isn't always going to be your active turn.

And I'd argue that only BS, visual modifiers, MSV and maybe multiple wounds are better on active than reactive.
>SS is an inherently defensive skill
>extra burst is more important when opposing the B4 of active shooters than when opposing the B1 of most AROs
>you can't pick your battles on the reactive turn so dodging out of a bad situation is more common
>hidden deployment fucks off as soon as you put an order into it
>you can't immediately follow up after an ARO so a failed guts roll is more important
>active turn dudes don't need to be disposable at all
>>
>>53568507
Eh, true. But I have four Command tokens. And I run 10 orders. Nothing I have has a Cube, or Ghost, or can be Possessed. My only irregular is a suicidal Turn 1 Dog. Most of my fuckers have Courage. So what other purpose do those orders have for me but Coordinated Suppression? And now you're dealing with a Spetsnaz HMG, a Vet Kazak with AP HMG, a Vet Kazak with T2 Rifle and an X-Visor or just an AP Rifle in the case of a Paramedic, aaaaand... Maybe an AP HMG Tankhunter though those are way outshined by the Spetsnaz. Or maybe just a Dozer/Line Kazak with a rifle.

Are pretty much all of t hose better in the active turn? Sure. But that doesn't mean that having alleyways and killzones covered by Suppression doesn't make my enemies turn a whole lot more difficult. Especially when you factor in that -3 they take from Suppression, add it to the -3 from Mimetism/Camo and the -3 from cover, and let those HMG turn into short-range murder machines. Remember, SF Mode turns an HMG from having a -3 from 0-8 to a 0. And while that ain't a positive number, you're still inflicting your enemy with a -3 that cannot be canceled out by anything. Toss in the penalty for these bastards being in cover and again, the -3 from Mimetism/Camo on all but the Dozer/Line Kazak above? I think my Vet Kazak T2 Rifles and Paramedics actually kill more enemies on the reactive turn than they do the active.
>>
>>53568742
As an addendum, it's shit like this that makes me really wonder what the fuck we're even going to get when our sectorial is released. Only the Vet and the Line Kazaks are even possible targets for linking, except I guess a bizarre Duo for Dogs or Irmandinhos. We'll still probably end up relying on Suppression for a lot of our reactive defenses, which means that aside from the Special Core of Lines + Vets, pretty much everything will still be freely operating.

Sure, they could give Tankhunters or Scouts -- definitely not both -- a Scots Guard treatment where there's a version with Mimetism instead of Camo that can link. But linking kills a lot of the benefit of the infiltrating Scouts since it bunches them up. And CB sure as shit aren't letting us get a B3 Autocannon. So even with a Sectorial, we'll likely be keeping the same tricks we have now. Fuck Linkteams. Long live Coordinated Suppression.
>>
And I guess as a final post before I fuck off to sleep and a polygraph test in the morning...

>What is your favorite unit for killing TAGs and TAG-like units in your faction?
Definitely the Autocannon Tankhunter for actual TAGs. A B2 Surprise shot with AP+EXP DAM 15? Fuck off, weebs. Take a -9 to your reactionary shot, and make me six fucking Armor rolls. For TAG-like infantry, I might swap my pick to Spetsnaz, if I need to worry about negating Cover, but high ARM foils the Shock HMG. I might go for the AP HMG Vet, but eh. That glorious bastard's always my Lt, so I'd rather him pick on bastards his own size.
>>
>>53568790
There will likely be units added. Also it's some prime bullshit the Colonel isn't at least Strategos 2.
>>
>>53562463
>>53564964
Thanks, I was asking more about the playstyle because they interest me purely for the miniatures and I don't know how they play.
>>
>>53569571
They're an elite army with high tech and tough troops. Steel Phalanx drops some of that high tech as well as infiltrators in exchange for fancy link teams that like short range fighting.
>>
>>53569571
High stats and useful abilities across the board. Good but not absurd firepower, lots of 'power units' who are exceptional individuals. The Greek sectorial is extremely aggressive and can throw powerful link teams at you. Straightforward and intimidating. Vanilla is more tricksy. Very high tech, one of the two highest tech factions.
>>
File: pano military orders.jpg (81KB, 720x540px) Image search: [Google]
pano military orders.jpg
81KB, 720x540px
>>53570002
>>53570002
>>53570002
Nuthread
Thread posts: 323
Thread images: 35


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.