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D&D 5th Edition General Discussion - Heavy Armor Edition

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D&D 5th Edition General Discussion - Heavy Armor Edition

>Download Unearthed Arcana: Revised Subclasses:
http://media.wizards.com/2017/dnd/downloads/UA-RevisedSubclasses.pdf

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Resources Pastebin:
http://pastebin.com/X1TFNxck

Previously, on /5eg/:
>>53469947

What do you like better- Heavy, Medium, or Light armor?
>>
>>53486257
>not wearing all three types at the same time
>>
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Reposting on the new thread

I want to give as part of a magic item, the power to transform yourself into a Treant once per day without the Animate Trees action. But since this is VERY powerful, I also wanted to add some kind of drawback to using this power, so that they don't use it every single day.

What I've thought is either make it require your concentration, or make it so that even after turning back into a humanoid you're still vulnerable to fire for 24 hours. Which should I do? Is there a better idea?
>>
>>53486257
I wish the differences between Light, Heavy, and Medium armor were more than 1-2 points of AC, especially when Light Armor comes with soooo many fewer drawbacks (no stealth/acrobatics disadvantage, cheap to replace, ect).

I also wish medium armor had a point on more characters than just a few of the clerics or UA Bladelock.
>>
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Reposting since it was at the ass-end of the thread

Is Storm King's Thunder a good pick for an above-average party? I'm thinking from 7-8 players. The module intro makes it sound pretty open ended and fighting giants seems like something to do in large groups. Any suggestions as to any changes I should make for the module. Should I consider a different module entirely? What are your opinions?
>>
>>53486257

first thread best thread
>>
>>53486257
Heavy armour or nothing at all.

I hate those "I will just wear a tiny bit of protection" armour. Your absolute only reason for wearing less than full plate is not being able to afford it. Otherwise, disregard armour entirely.
>>
>tfw my DM has a raging hatred for fullplate
There are even fewer reasons to play a Str character than normal!
>>
>>53486302
all campaign books are designed for 3-5 players, 5 at most. anything over 5 you need to make heavy modifications to make it so that they don't steam roll through it
>>
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>>53486302
>7-8 players
Nigger, what are you doing?
>>
>>53486300
I totally agree. It seems a little bland when every chacter is running studded leather or full-plate because why wouldn't they?
Do you know of any other systems where this issue isn't so apparent
>>
>>53486297
The magical item is a Bonsai tree in a glass dome, somewhat fragile and requires you to maintain it as you would a regular Bonsai. Activating the ability involves switching places with the Bonsai, with you becoming a treant and the being replaced with your body. Your body is vulnerable while in the dome, and spending too long swapped has serious side effects. A full 24 hours would leave you hungry, dehydrated, and extremely fatigued upon swapping back.

In addition, any damage taken while in treant form will be passed on to the bonsai when swapping back, the only way to recover the health of the treant form is tending to the bonsai. Some druidic magic can speed the process along, but the tree must heal itself.
>>
>>53486338
Clearly you've never played an old-school game.
>>
>>53486401
Old DnD is nothing like 5e, and you should know that.
>>
>>53486338
hiring players en masse. A few are bound to drop out, lowering the number to 6 probably. Until then, I will be planning a module for 8 players.
>>
For the DMs out there, how much do you write down when preparing a session?
I take down stat blocks and draw maps as needed but our setup is pretty barebones (we use a mix of theater of the mind and roll20 depending on the session)
I end up describing things to players from memory but I'll often forget crucial details for some times and I'll feel like it would be awkward to go back and correct it when I remember (often after the session).
I don't want to write everything down and become rigid though, as I do like to improvise and let my players take part in making my world.
Tl;dr: How much storystuff do you write down? How do you keep yourself from forgetting potentially crucial details?
>>
>>53486419
FUCKING. EVERYTHING.
>>
>>53486409
So? Doesn't mean he can't re-tool things if that's what he wants to do.
>>
>>53486300
Well Barbarians, Druid and Rangers are both likely to be using Medium Armour for a while.

Plus Medium Armour's better until you have 20 DEX, which isn't likely to happen under level 10 on most martial builds. Actually thinking about it more people will use Medium then the 3 classes with Heavy.

That aside I do wish Medium Armour was a little bit better, maybe give Half-Plate another +1 AC and up the cost? Then MAM gives you AC better then Plate though.
>>
>>53486257
I like no armor high AC the most, but it's usually either broken, or worthless.
>>
>>53486478
In 5e it's alright, once you have 18 CON on a Barbarian it's good, Monks have it too and are normally the same AC as non-shield martials, Sorcerers, Warlocks can get free Mage Armour.
>>
>>53486497
>Sorcerers can get free Mage Armour.
Unless you play the cool sorcerer.
>>
>>53486518
Yeah, Stone Sorcerer. Then you get better mage armor and a shield.
>>
Playing a Kobold in a game soon, there's 4 frontline characters and my DM says hoods stop sunlight sensitivity. so I should be getting advantage 99% of the time.

What's the best class to make use of this? I thought about a Fiend Warlock or Fire Dragon Sorcerer for cantrips and Scorching Ray but I'm not sure.
>>
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>>53486257
The only armor I need is my UNENDING FURY.
>>
>>53486531
Dragon Sorc
>>
>>53486349
Any system where you don't have a hundred meatpoints. It's hard to have DR in a game where there's kobolds doing 1d4+1 damage, and a lich or beholder blasting you for 100 damage.
>>
>>53486531
Mastermind rogue. Pick mastermind rogue.
>>
>>53486531
Paladin has the highest DPR right?
>>
>>53486526
>>
>>53486386
Oh I love this! The item is actually similar to a Staff of the Woodlands, which does have a bonsai-looking tree on top of it, so I can totally work that in. Thank you very much.
>>
>>53486564
>Scaling Level-based DR bonuses.
That's not so hard.
>>
What's a good reason why a horizon walker ranger might find himself on a ship as a mostly permanent occupation?
>>
>>53486653
The water plane is being a cunt and poking into our seas/oceans
>>
>>53486653
Merrow are assholes.
>>
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>>53486257
natural armor
>>
>>53486651
I think one of the design decisions wizards made was that low level enemies should still pose a reasonable threat at higher levels, but DR 6 means that a goblin will never deal damage to you.
Also level scaling DR wouldn't be a property of armor as much it would be a property of a class.
>>
why would any warlock ever take the otherworldly leap invocation?

it requires you to be level 9, requires you to give up an invocation, and only gives you the level 1 spell jump

and upon reading jump it sounds like shit
>>
>>53486755
Sometimes you just feel like jumping
>>
>>53486755
I dunno, being able to jump 15ft. in the air with 12 STR has it's uses, also 36ft. across something.

Being able to move around the battlefield vertically is awesome, and you can leap over people to avoid OA's.
>>
>>53486755
Because they didn't think at all when making invocations. All the trap options are obvious, and all the optimal choices are EVEN MORE obvious.
>>
>>53486257
Both of the fighters I'm playing wear half-plate for different reasons, so I guess medium armor.
>>
>>53486784
If you leave their range they can still OA you even if you jump away.
>>
>>53486798
He means instead of having to go past someone
>>
>>53486763
the ascendent step invocation is infinitely better.

20ft levitation in any direction whenever you want >>> jumping 30-something-feet

it could've been good if it was written differently but it's pretty substandard. You can jump three times longer (when you probably have a shitty jump distance to begin with) or you can levitate up to 20 feet at will. not a hard choice. although now I'm curious if you can't just levitate yourself up to 20 feet and jump off the edge of your levitation anyway to get a slightly further distance
>>
>>53486827
>jump off the edge of your levitation
? the fuck
>>
>>53486699
Level scaling DR as the benefit armor provides. You use it more effectively as you level. The armor itself would just have tiers of DR. The number that comes from it would be based on that tier plus your level.

It's a less finicky way to do percentile DR.

But yes, it does mean you can't just throw a hundred kobolds at them to get level appropriate damage, as eventually that DR let's them ignore kobold damage entirely.
>>
>>53486847
you're already stepping on it. why not?
>>
Unearthed Arcana when?
>>
>>53486827
You don't get a special levitation, it's still the same as a regular levitation spell iirc. It has quite a lot of limitations as far as movement is concerned.
>>
>>53486857
It's not stepping, it's levitating
There is no invisible platform you're on, you're floating.
>>
>>53486857
You're not stepping on anything, you're floating. Also, I'm pretty sure you can only go vertically with Levitate, not in any direction.
>>
>>53486699
You would need to completely rebalance all monsters to account for DR when it comes to multiattack vs single powerful attacks vs spells.
>>
>>53486857
You're not stepping on anything.
>>
>>53486857
Because you have to end your concentration to move freely and would instantly fall?

Also you can only move vertically effectively with Levitate, need Concentration and can take pretty heavy fall damage.

Jump's just 1 minute of free vertical and horizontal leap awesome.

Both aren't great but I'd see myself using Jump more.
>>
>>53486869
>>53486869
>>53486868
well fuck me silly

Yeah, I guess Jump is better than Levitate then. I thought you could go horizontal too but apparently not.

I guess I'll eat my hat now.
>>
>>53486891
You're stepping on the air dude, lmao.
>not flying around by lifting a chair you're sitting on
>>
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>>53486857
>things your fighter assumes to be true concerning magic
>>
>>53486893
Levitate can never cause fall damage you nerds
>>
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>>53486915
>tfw eldritch knight but still can't even into hocus pocus
>>
>>53486915
Why don't we just cast wish ALL the time?
>>
>be a rather old party, 40 sessions in
>All guys, only one person made a girl.
>Young wizard, shit stats outside of intelligence
>Mostly downplayed, except for her being ridiculously weak and unable to handle anything too physically intensive
>had 2 occasions where the gender was actively used, one where a scoundrel managed to rob her of a bag of expensive gems through seduction, and one where she managed to get into a noble house because someone had a good eye for her.
>pretty much only used by the "crude men" in the party to make inappropriate jokes.
>sleeps at an inn with double beds (pretty much a romantic hotel near a lake currently infested with wyverns the party is trying to clear out.), and they take the usual setup with 2 people in each room.
>barbarians turn to share room with the wizard
>makes a few bad jokes before they go to bed, but nothing more then usual
>as they go to bed, he says "I roll strength athletics to silence her. And then I'll fuck her"
>Party laughs
>the following morning they decide the wizard wont get her long rest benefits and asks if she should have taken damage, and suggests 3d4 (because 1d4 per hour)

Anyone else have players who are good at coming up with on the spot rulings, that you really dont want to bother with?
>>
>>53486922
Meanwhile jumping too high actually can cause fall damage
>>
>>53486906
They've got different uses, if you have time then Levitate's better. Jump's basically always on but smaller effect.

If you need to go down or have time to move up then you can turn into a portable turret 300 feet away.
>>
>>53486928
what
>>
>>53486935
It's been errata'd that you can fall distance equal to how ever high you jumped without taking fall damage.
>>
>>53486928
>when you sit around with your virgin friends and make jokes about forcing sex on your male friend's imaginary tapletop character
haha epic
>>
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>>53486928
this is why neckbeards shouldn't play females
>>
>>53486928
>3d4 (because 1d4 per hour)
That's a hell of a lot of rape.
>>
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>>53486928
>this isn't pasta
>>
>>53486915
>You're the wizard, HEAL ME
>>
>>53486928
>>Anyone else have players who are good at coming up with on the spot rulings, that you really dont want to bother with?
No.

I'm thankful my group's not like that, say what you will about SJW players but my lot haven't ever brought it in game and are pretty chill.
>>
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>>53486928
>>
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>>53486928
Well. You got your reactions, bud.
>>
>>53486980
I mean, if they're all comfortable with it, it's their game, so it's fine.
You're only that guy if you're doing this shit and clearly the only one enjoying it, or making other people feel weird.

It's still a fucking stupid thing to do in a roleplay game. Why don't they just fuck eachother irl and get it over with?
>>
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>>53486976
>systems where wizards can't cast literally any type of spell and only are barred from a handful of signature spells
>>
>>53486915
>Why can't you just keep casting suggestion until he fails it?

I actually had the Ranger ask me that and when I replied with information about spell slots his exact words were
>Spells seem hard so I just don't use them
>>
>>53486956
Nah, 2 of them are married, and the guy playing a girl is divorced.

And the barbarian is the "Chad" kind of faggot who sleeps around so much youd think he was compensating for something.

Not sure what happened here though, I am just happy that I wasn't involved in it.
>>
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>>53486993
>>
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>>53486928
My contribution to the thread.
>>
>>53487072
>Screencapping this garbage
Kill yourself famalam
>>
>>53486257
Alright a buddy of mine is throwing together a small scale campaign and its looking like its just going to be 3 people at this point. Got a Vengeance paladin, Hexblade Warlock and a Dragon-sorc. Should the Lock player play a skill-monkey or something? or is 5e better than previous editions in needing healers or something?
>>
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>>53487072
>yotsuba b
>highlighted post
>HIGHLIGHTED TEXT IN POST
>some kind of spyware cursor
>>
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>>53487072
roll a 3d4 bud
>>
>>53487086
You first, and stop talking like that, you sound like a ding-dong.
>>
>>53487099
>Dragon sorc will likely be blasting
>Hexblade warlock will pretend to be a fighter
You're pretty fucked
>>
>>53487107
I use Linux you faggot.

The rest of its indefensible.
>>
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>>53487125
Yeah, exactly what I posted.
>>
>>53487072
Why is my post hovering on yours. Get your post away from my post.
>>
>>53487122
I've played with a Hexblade before, they generally do better than fighters. Sorc I have no experience with, are they really that bad?
>>
Thinking of making a tabaxi wizard for an upcoming game.
Is this retarded or not?

Fairly sleep deprived so I can't really tell.
>>
>>53487130
That's not what that's for, sir.

>>53487136
Not if you like killing things.
>>
>>53487141
Define retarded. It's a character, dude.
>>
>>53487099
You're fine.
>>
>>53487143
What makes them bad at blasting? Twinned spell makes it seem like they'd be great at it.
>>
>>53486862
Probably in a week
>>
>>53487107
There, now quit your whining. Yotsuba stays though because I'm not a newfag.
>>
Anyone play a scout rogue?
How was it?
>>
>>53487154
Learn to read.

>>53487162
GET YOUR POST AWAY FROM MY POST
>>
>>53486419
We have bi weekly sessions so that helps.
Generally what I do is this:
>Whenever something roleplay related pops into my mind, make a note
>Once every third day or something, sort through notes and see how they fit with the campaign
>Write up 1 NPC + potentially reuse one that never got to see the light of day
>Use a random encounter generator and write down a few fitting encounters, potentially alter these encounters slightly and make a homebrew opponent

And fill in the blanks during play.
>>
>>53487162
I hope you can still see this post through all the blue light eating your vision.
>>
>>53487181
>GET YOUR POST AWAY FROM MY POST

No.
>>
>>53487181
How does it make them bad? Your lack of explanation just makes me think you are a meme'ing retard.
>>
>>53487191
I hope your eyes don't up and leave you for being an insufferable candy-ass.
>>
>>53487196
NO ONE SAID THEY WERE BAD. HE JUST SAID THEY WERE BORING.
>>
>>53487187
>bi weekly
Do you mean twice a week or once every two weeks?
>>
>>53487136
Every time a blaster caster uses a his spellslot on a fireball, he wastes something that could have been used on Slow, or Haste, or any other much more useful spell.
>>
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>>53487162
I don't even think this needs a cap but your's is offensively bad.
>>
>>53486297
After ten minutes the magic that animates your tree form runs out - but not the magic that keeps you in tree form. Changing back requires you to pass a Wis save. If you fail you're stuck as an ordinary rooted tree for an hour, as the magic that animates you runs out. If you fail three times in a row you can't change back and you are stuck that way forever.
>>
>>53487217
Every 2nd week, but due to crazy schedules we often shift things around, so we play two or even three weeks in a row.
>>
>>53487238
>that disgusting colour scheme

No wonder this site turned to shit after Chanology, since it brought people with such shit taste here.
>>
>>53487238
>Your cap is offensively bad
>Doesn't crop his
>>
>>53487253
If you think that's bad you should see my mascot.

Gay porn of my bf's fursona.

>>53487259
At least I didn't highlight parts, keep someone else's post in that had nothing to do with it and use a colour scheme that will murder your eyes. It's not great, but it's sure as hell better.
>>
>>53487214
actually he did
>>53487223
Why wouldn't the sorc be assumed to cast fireball over the other options? Sounds like you had bad players playing sorc, not that they are bad.
>>
>>53487223
>They're bad if you like blasting
>Why
>Because they blast instead of casting utility
Fucking what is this train of thought.
>>
>>53487279
He didn't intend it that way.

>>53487238
WHY DO YOU KEEP DOING THIS?
>>
>>53487275
>At least I didn't highlight parts,

The second one didn't have that.

>keep someone else's post in that had nothing to do with it

Sue me. I wasn't fucking cropping that shit out, anyone with half a brain could figure out to ignore it.

>use a colour scheme that will murder your eyes.

Pussy.
>>
>>53487099
Healer feat + healing potions and short rests CAN make dedicated healers redundant.
But it really depends on the campaign. As a DM it is easy to just throw in 1-2 hard encounters instead of 5-6 medium-hard encounters per day.
>>
Something from last week
>AL with some regs, new guy joins cause our cleric is working out of town for 2 weeks
>He starts a new character just as our session starts
>He has a wizard everyone knows of, but I let it slide cause it's gonna be a dialogue-heavy start anyways
>Go around table, do dialogue, etc
>Still not ready
>Wellwerewaiting.gif
>Just get everyone into the action ASAP, maybe he'll opt to go with our heavy hitters KNOWING ic and ooc that they're fighting a dragon
>Instead, spends 2 rounds in the npc's general vicinity, then 1 round sneaking around
>Meanwhile, our big hitters are doing double duty, one goes down twice.
>"Oh, I took devotion of vengeance."
>The table is pretty much shocked and wondering what to do if the dragon gets a second breath weapon off
>Shit rolls save them
>The cleric is downed by twig blights after doing fuck all for 5 rounds of combat
>The swashbuckler saves his ass with some stealth that succeeds EVERY check somehow
>Spends the last hour either muttering to our 2 female players or holding his spear aloft and doing dick all
>Insisted on multiple occasions to "co-DM" the session knowing I'm still a bit green
>Refused him pressence at the table more out of respect for the regulars than any personal offence in the past
>Friend doesn't like him by appearance alone
>Dude even had a table he DM'd one week and haven't seen him DM'ing since
Am I just being a cunt, or the dude legitimately only in it for the girls? He seems to know a bit more than I do, but he gives off that "I'm a creep who won't hesitate to start shit for my own personal gain" vibe. I don't want to ostracize him, and given it's a public forum, it could negatively impact my role as a DM for future events.
>>
If I want to make a wildshape-less druid. What would be a suitable replacement for wildshape?
>>
>>53487378
A nature cleric.
>>
>>53487378
What >>53487382 said.
>>
>>53487378
Depends on what you want to do with them.

Animal companion, healing, combat spells, utility spells.
>>
>>53486257
How would you guys fix the Artificer, looking at it the class overall seems to have some glaring issues that make me think they didn't even try after a point.

Biggest issues I see flat out are lack of formulae for the Alchemist side and their "cantrips" being strong on paper but terrible in practice, 30ft range miss and nothing happens duel-element(usually resisted or immune) means they will functionally be useless after level 10 or so.

Another glaring issue is their automaton only staying at a CR 2 creature with zero scaling meaning its pretty decent at level 6, then gets horrifically outclassed within a few levels.

And the final issue I see is for the Gunslinger oriented one, no extra attack(questionable) and the need to use your bonus action on reloading means their action economy is 99% shooting, and they might as well not even have spells.
>>
>>53487382
>>53487392
Nah fuck that. I want the druid's spell list, not the cleric's. Crazy I know.
>>53487393
I like the elemental themed spells they get.
>>
What happen when you get two of the same resistance? Do you change it into immunity or add them up?
>>
>>53487550
They don't stack
>>
Ok I know it might be stupid but I plan to make an Oath of Ancients styled after a musketeer. My question is would it be better to use a shield refluffed as a dueling dagger or go duel wielder with a short sword refluffed as such for a little more damage in combat.
>>
>>53487566
bucklers are shields.
>>
>next one shot players are gonna open up a book and "blue skidoo you can too" right into it.
Can't wait.
>>
>>53486300
Make Medium Armor Mastery standard with medium armor proficiency. Give defensive fighting style and heavy armor mastery as standard for heavy armor prof. Heavy Armor Master for any natural armor AC 16 and above.
>>
>>53487574
Ok so just going shield would be better?
>>
>>53487629
Dual Wielding is pretty much a fucking joke in 5e, so yeah. +2 AC is going to be better than dual wielding in like 75% of situations.
>>
Redpill me on barbarians.

They seem bad fighters
>>
>>53487678
Unkillable dick-swinging lords of never dying. A decently kitted out Barb is going to run circles around a fighter unless that fighter is min/maxed to the core, and even then the barb will just be standing over their corpse at the end of the day.
>>
Only two of my players can make it to our session this week, so I'm going to go ahead and do a one-off set in the city they began the campaign in.
Does anyone have any general suggestions or advice for running a one-off for two players?

The idea I have now is to have them experience the aftermath of a jailbreak they committed through the eyes of new characters.
>>
>>53487678
>Bear Totem = resistance to everything (except psychic)
>d12 hit die
>+2 damage to attacks
>no need for armor
>advantage on dex saves
Need I say more?
>>
Monk should get a fighting style from this list at 1 y/n

>Dueling (Does not apply to Unarmed Strike, only Monk Weapons)
>Archery
>Close Quarters Shooter
>Mariner
>Akido- You can use an Acrobatics check instead of Athletics for Grapple and Shove attempts
>>
>>53487721
Akido could also be Sleight of Hand if giving it to Acrobatics seems a bit much since Acrobatics is already used for a lot (at least with DMs I've seen)
>>
>>53487678
The are extremely durable and deal damage like a living fireball, thanks to rage, reckless attack, and brutal critical. You have the option to not wear any armor at all and still have a very good AC. They are very speedy and have access to various supernatural abilities that increase their durability or make them even more dangerous when they hit things, thanks to primal paths. Additionally, they avoid traps and don't get surprised, which is handy.

In play they end up attacking things with their weapon in a fairly straightforward manner, rather like a fighter, but they come with a bunch of options along with mobility and speed that fighters don't have access to. In a fight where you can stroll up to the monster and just whack it until it falls over, fighter is probably better, but in fights where tactics matter a bit more a barbarian can operate in ways a fighter can't.
>>
>>53486257
I feel like Medium armor needs some kind of buff.

Light armor + max DEX (17 AC + a bunch of great saves/checks) is so much better than medium armor + 14 DEX. You need to get a feat to make it give you an AC above 16, and even then you need the DEX - at which point you can just go Light since you're on the way to maxing it anyways.

Only reason I'm wearing it on my Barbarian is because I rolled both shitty Con and Dex (12/14, only good stat was Str), but as soon as my Con hits 18 or so the shirt comes off.
>>
Why is Psychic Backlash and Psychic Blast so powerful?!

>Psychic Backlash
2 PSI Points
Disadvantage on ANY attack roll (Spells, ranged, melee)
Even if they hit target takes 2d10 damage

>Psychic Blast
6-7 Psi Points
60 Foot Cone
8d8 Psychic Damage

Seriously why? Like I swear these guys have more damaging and rebuttals than most wizards do when they first get these options.
>>
>>53487825
Because that's the closest thing Mystic gets to a level 6+ spell.
>>
Have you built any decent encounters with enemies w/ PC class levels? Or, do you prefer using DMG or even custom-made traits?
>>
>>53487721
Monk should get a less-lazy way of the four elements or I'll never be happy.
>>
>>53487238
>screencapping my post
Y tho
>>
>>53487402
>usually resisted or immune
Acid's very rarely resisted. The Fire one does much higher damage then Cantrips in an area, nearly a 5ft. square of Sneak Attack. I would still add on 1 more that does Thunder probably, for a generic kind of bomb.

They should get half damage on a Save somewhere, probably even +INT to damage at level 10ish.

The companion's stupid, it should be a spell like Awaken is for a Druid so it's at least optional.

Gunsmith shouldn't need the bonus action reload, adding the Loading quality to the gun's enough to stop a one level dip for Fighters and Rangers. Also I personally would highly consider letting them use INT for Attack and Damage.

As far as the actual class goes... Make it the Arcane Half-Caster with spells focused on buffing and utility, add in something they can use in combat other then their features at level 6 and add in subclass expanded spellists.
>>
>>53487753
The point of medium armor is so you can get decent AC without needing much dex and you can put those points elsewhere.
It's honestly fine as is.

If anything, dex just needs to lose something to make it less of a god stat. They should maybe tie initiative to something else entirely.
>>
>>53487830
Yeah, but a mystic gets Psychic Blast at level 7 a wizard does not get level 6+ spells till level 11. In fact by then a mystic would not only have those options but can grab Thunder Clap.

>Thunder Clap
7 Psi Points
20 ft. sphere
7d6 Thunder damage
Stunned on Failed targets

This happens at level 9 they have 57 points by then.
>>
>>53487848
I give custom NPCs what traits I want them to have and calculate CR accordingly. Having a calculator like the one in 5etools on-hand makes it pretty easy.

Building NPCs with class levels just obfuscates shit more.
>>
Does anyone have any map of Hellgate Keep? Im running a campaign of elvish genocide and im pretty sure my PC's will want to raid it. Also one of them owes 1/3 of his soul to a greater demon so im hoping to make this maybe a turning point in which he may be able to take back his soul or end up owing even more.
>>
Which is more important to get first, Elven Accuracy or Sharpshooter?

One gives another +1 to hit (And SUPER ADVANTAGE) however the other is hella strong at low levels where +10 damage is a shitload.

Have 17 DEX at level 1 currently, planning out level ups. I think Elven Accuracy is going to be the better option for 4.
>>
>>53487918
>They should maybe tie initiative to something else entirely.
I've actually been thinking about doing up a custom Intitave Score system to save the rolling and have a chance to make certain options better.

Current thoughts are you can use the highest of Str, Dex or Int for your modifier, Fighters, Barbarians, Assassins, Rangers and Monks can add proficiency to it, heavy armour gives a penalty and no armour a bonus (light and medium do nothing) and small races get a bonus.

Anyone have any ideas for this?
>>
>>53487945
Cone of Cold also does 8d8.
>>
>>53487961
I prefer even accuracy first. You still need to hit through the penalty with SS.

I also prefer EA because it is actually somewhat balanced, and not a broken piece of shit like AS.
>>
>>53487977
>Cone of Cold
Correct at level 9, the mystic does this at level 7. Also how many times can the wizard cast this spell when they get it? Only once it's their big AOE thing for the day. The Mystic, on the other hand, has 57 points they can use it multiple times by that same level even when they got it they could use it multiple times per day.
>>
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>>53487981
>AS

???

Advantage Sharpshooter?
>>
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>>53487072
improved by 500%
>>
>>53488012
Autocorrect.

Meant SS.
>>
>>53488049
>still using the wish post
Kek

>inb4 REEEEEE
>>
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>>53488049
needs more artifacting.

we're approaching African American gentlemen Facebook meme-tier.
>>
>>53488059
O.

Well I'm planning on taking that at 8 anyways, and with Elven Accuracy I should have a stupidly high hit chance since I'll be cheesing for advantage nonstop
>>
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>>53488086
okay, but i don't think it'll do much to keep runnig it through.
This is several thousand runs through compression and decompression
>>
>Kensai Revised
>Can't do Lance Monk

man what the fuck Crawford. Lance Monk was one of the only interesting Monk builds I've ever even seen.
>>
>>53488187
it's ok anon, you can do it.
>>
>>53487918
I guess. At the very least the medium armor master feat needs improvement though. Maybe give the +1AC without requiring you to go to 16 DEX.
>>
>when your character is a spy for the king of empire #1 who has you infiltrate the rebels, who hired you to be their 'in' on the kingdom of empire #2, who has you spying in the king of empire #1 but you're really just some rogue in over your head who wanted to make a quick buck.
>>
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Forgot picture. THIS is bullshit.
>>
>>53488187
No anon, don't give up hope you can do anything you put your mind to, after all, you are you!
>>
>>53488159
You lack imagination.
Jackie Chan kensai is best. Taking improvised weapons as your monk weapon.
>>
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I guess the next campaign is going to be in Xandir or Xandastan or something, the setting from Critical Role/Roll whatever. I've never watched it but would like to at least get a decent idea about the setting before the game starts, however Google didn't really have a whole lot of results on what that setting has going for it.

Anyone have a link/pdf with a setting summary?
>>
>>53488241
>I guess the next campaign is going to be in Xandir or Xandastan or something, the setting from Critical Role/Roll whatever.
What campaign. Your campaign?
>>
>>53488245
The next campaign I'm going to be playing in.

Remember to proofread, kids!
>>
>>53487678
They are tankier than fighters but deal less damage. Have better ability to operate independently of the party given their mobility, self-buffs and resilience.

Fighters and Paladins are more synergistic with a good party. If your party is not retarded and/or the DM isn't super deadly, a Fighter will perform better than a Barbarian since the only metric that counts at that point is who deals more damage.
>>
>>53488216
I don't see the issue, it's Fabricate.
>>
>>53488226
Fighter 2 (Close Quarters Shooter)/Long Death Monk with Sharpshooter who acupunctures people in combat with Darts at point blank.
>>
>>53488271
2 paladins of vengeance with polearm mastery wielding pikes, and both have sentinel. two members are clerics of war with PAM with pikes and the last is a crossbow expert fighter.
>>
>>53488256
The 'less damage' can be debated because due to Reckless Attack they hit more often. And a barbarian can use a polearm, GWM and PAM to get a bonus attack with +10dmg every turn too.

But they are insanely durable. Bear totem makes them take half damage from almost all spells, and Danger Sense gives them advantage on basically all dex saves as long as they're not blinded or deafened, again halving a large portion of damage from AoE spells.

I kinda wish that Rage gave advantage on all Strength-based ability checks (including Athletics) and not just the regular Strength checks, since that'd make them amazing grapplers, too.
>>
It's it viable to choose a race with no bonus to your class' main stat?
>>
>>53488337
Depends on the class.

Druid, sure. Monk or Immortal Mystic, lmao no.
>>
>>53488337
Are you rolling or point buy?
If point buy, just move on, you're playing wrong
>>
Best way to build an ice/water elementalist that isn't a dragon sorcerer?
>>
What would be a good feat to take for a Dex paladin since I'm going V.Human
>>
>>53488337
It is if you want to have fun.
Source: my goliath monk 6/ranger 3

>>53488360
Loser.
>>
>>53488369
Sea Sorcerer with Control Water. Try to get a Decanter of Endless Water somehow.

Create Water is a 1st level Druid spell you could get for a 1 level dip which can be used to make frozen walls and such with Shape Water cantrip.
>>
>>53488337
It's not too bad.

A +1 modifier is 5% better at attacks and other things your class should be good at. Can you live being 5% worse for a bit?

Really I wouldn't unless there was a very specific set of racial bonuses I wanted. Mountain Dwarf Wizard, Lizardfolk DEX Fighter and shit like that, stuff that does give you a boost in another area in exchange for being slightly worse in your main area.

>>53488369
Sea Sorcerer and Loremaster.
>>
>>53488314
Rage does tho.
>>
>>53488346
So rogue should be fine, as long as I spend one more ASI on dex?
>>
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>>53488369
GOOlock/Sea Sorcerer. Become LORD OF ALL PUSH/PULL EFFECTS.

I don't even mind how OP it is just because they mesh so well together from a rp perspective.
>>
>>53488409
I don't think so.

>You have advantage on Strength Checks and Strength saving throws.

Not Athletics, just Str checks and saves.
>>
>>53488314
>I kinda wish that Rage gave advantage on all Strength-based ability checks (including Athletics) and not just the regular Strength checks, since that'd make them amazing grapplers, too.
You get advantage on all Strength Checks, a proficiency lets you add your modifier to an Ability Check if applicable.

Either you never read the book or have never seen any grappler advice, Barbarians DO get advantage on them.

>>53488431
Rogue will be fine, take Expertise Stealth and use your bonus action hide to get Advantage.
>>
>>53488431
Yeah should work out alright since as a Rogue you can be giving yourself advantage more than half the time anyway. What race were you looking at?
>>
>>53488446
That's why the books say Strength (Athletics) checks. Athletics checks ARE Strength checks.
>>
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>>53488446
An Athletics check is a Strength check you STUPID BITCH.
>>
>>53488446
I tried to find Sage Advice for this, but you're the first person not to understand. Congratulations.
>>
What is Creation useful for?
>>
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>>53488485
>>
>>53488448
The book literally says that it's an Athletics check, though, not a regular Strength check.
>>
>>53488504
you're a special kind of stupid ain't ya.
>>
>>53488468
>>53488470
>>53488484
Huh. I figured it was just on regular Strength checks. Alright, great then.
>>
>>53488504
Someone hasn't bothered to read chapter 7 of his PHB.
>>
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>>53488454
Yuan-ti.

Second question. How do the people of Faerun view Purebloods? Do I need to wear a cloak and mask?
>>
Falling behind. Falling asleep.

>>53470141
Sorcerers that can get any resources back on a short rest can take time off and build up a huge reserve of slots by short resting a lot.
>>53470530
Errata says poison sticks until it's used up or washed off at least, so that helps the action economy of it.
>>53471143
You could also run a group knowledge check as a group check, and run "sneaking by" as a group check but "ambush" as normal. Ambushes should get harder the bigger your group is.
>>
>>53488485
Creating a weapon rack full of Adamantine weapons for your martials to pick up and use for one minute?
>>
>>53488485
Mosy broken magic path but unsure why would you ask about a dead game on 5eg and not 4eg
>>
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>>53488591
>>
>>53488606
It was a joke anon
>>
>>53488216
I love this spell.

My Forge Cleric is just so much fun holy shit.

Literally nothing wrong here.
>>
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>>53488690
yea well dracula called and he's coming over tonight.
>>
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>>53488690
Are you sure?
>>
What's the best kind of shield? Should it be big? Small? Polished? Dirty? Wooden? Metal?

Does your answer change for a Cutebold army the player's are going to be fighting?
>>
/5eg/ and /swag/ has the most idiotic posters I've ever seen.

>Rule specificially says "This applies to all Fruit"
>Dumbposter looks at that and says "so it doesn't work with Apples?"
>Faggotposter looks at it and says "Cool, I'll apply this to meat, clearly RAW!"

Every single time. Is it just the high densisity of autism, that makes these threads more prone to this, or What?
>>
>>53488764
The popular games get more people playing them, which means you get that many more dumb assholes - especially on this site.
>>
>>53488314
>The 'less damage' can be debated because due to Reckless Attack they hit more often. And a barbarian can use a polearm, GWM and PAM to get a bonus attack with +10dmg every turn too.

It's not debatable: Fighters can take the feats you mentioned plus Sentinel, and an additional attack at 11th, and *then* their archetype abilities come into play. Reckless Attack every turn is a given for Barbarians, but even then it's just a fact that their damage dealing is frontloaded and falls off after the early levels compared to Fighters, Paladins and Rogues.

What seals the deal in that department, and what I mentioned regarding synergies, is that a Fighter can get Advantage to pump up their damage further, but Barbarian is already taking that benefit as a given and can go no further there.

That said, those early level abilities are really nice, so go ahead and take 5 levels of Barbarian; just do yourself a favor and multiclass into Rogue afterwards.

PS Barbarogues make the best grapplers.
>>
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How would you introduce an item like this in your game?
>>
>>53488976
>Either way, if the wielder takes 3 souls with this weapon, their alignment shifts to chaotic evil

Not in a game with alignments.

But who the fuck plays with alignments.
>>
>>53489014
Would you not introduce this in a game with alignments? It seems like it only works in a game with alignments.
>>
>>53488971
Frenzy Barbarian Raging with Reckless Attack is probably deals the most damage of any build from levels 1-10. Of course they suck outside of combat.
>>
>>53487721
Nah.

Dueling doesn't come online until you get your 1d8 MA die.

Archery only benefits Kensai.

Close quarters shooter is meme tier.

Mariner is okay for the +1 AC but monks don't need the other benefits since they can run on walls and water.

Akido... At least don't go full weeb with the name.
Call it Grappling arts and give some other bonus along with the ability to use Dex for those Athletics checks but still require Athletic proficiency for this.

Monks need more shit in line with passives tailored to them.
Call it Minor traditions and give out 1 at lvl 2 and another at lvl 12.

Example:

>Iron head tradition - Your body tempering has reached new extremes.You gain +1 to AC and your Hp increase by 2 per character level.

>Iron palm - You practiced to put your full force behind your unarmed strike while retaining your balance. You gain a scaling damage bonus to your unarmed strikes equal to half your proficiency bonus rounded down.

>Thousand cuts - You learned a set of extremly fast clawing arts allowing your to make it easyer to get in and out of your enemies range. Your unarmed strikes may deal slashing damage. When you hit a target with an unarmed strike they have disadvantage on their next attack roll against you.

>Leaping tiger - You learned to use the force of tiger like leaps and charges when attacking your enemies. When you move towards a target in a 10ft long straight line you gain a +5 to your damage rolls with the next two attacks against it. Enemies within 10 ft of you have advantage on attacks of opportunity made against you during this turn.

>Viper style - You learned to make your attacks fast, precise and to target the most vital points of the body delivering blows with poisonous energy. Your unarmed strikes may deal poison damage. You can grant your self advantage on attack rolls with unarmed strikes for a number of attacks equaling half your proficiency bonus rounded down.

Cont.
>>
Any interest in god's avatar's stats?
>>
>>53489258

>Thieving Spirit - When you use the Flurry of Blows feature on a target and hit it, the target must make a DC 13 CON save. On a failed save you regain a Hit Die.

>Monkey Staff style - You mastered the use of blunt weaponry. Attacks with weapons that deal bludgeon damage recieve a +2 to damage rolls.

>Hidden fist - You learned ways to rob your enemies of their senses often using petty but effective tricks like throwing sand into their eyes. As an action or bonus action you may throw sand at the targets eyes to rob it of its sight. The target must make a Dex save against a DC 15 or be blinded until the end of your turn. Creatures with blindsight are not affected.
>>
>>53489407
>>Thieving Spirit - When you use the Flurry of Blows feature on a target and hit it, the target must make a DC 13 CON save. On a failed save you regain a Hit Die.
What.

Also
>non scaling DCs
Why nigger, monks literally have a built in save DC that scales, just use that.
>>
>We have a dwarf in our party
>We physically can't retreat without abandoning him to his death in 90% encounters
5e made me have the dwarven race
>>
>>53489427
Some features are too strong to let them have a scaling DC.
Notice that none of these use Ki so the features aren't based on resources and thus can't be too powerfull.
>>
>>53489449
>Notice that none of these use Ki
>Flurry of blows
Stop it you turbonigger, you are being retarded.

>powerful
>regain a hit die
In what fucking world. Not only does it make 0 sense, since it doesn't actually do anything extra to the opponent when they fail the save, but a hit die is fucking pointless. I barely ever end a day with 0 hit die left, despite burning them if I am missing just a few hit points.
>>
I need some help with my DM who is going a bit too full retard lately.

We usually dont get encounter maps since the DM is lazy and in so most encounters everyone is stuck in a quantum state of enemies always being able to charge you in a turn and you always having disadvantage on any ranged attacks.

However, during more important showdows we do get a grid to work with. Usually its a notable improvement as far as players as concerned, but during our last encounter DM pulled something really shady.

So, moving through a space of another creature is always difficult terrain and you cannot end your turn on it. Fair enough, but partway through the encounter the DM decided that every dead creature should count for this as well. Now besides this making little sense from the game perspective this was a giant hassle since we were fighting in a pretty stuffed corridor with 2 undead corpses and 2 dead lions, which made engaging the big baddie impossible without having to eat an AoO for your toubles as youre forced to move back.

I went over the book looking for anything that would clarify the issue but I came up short. I honestly have no argument for RAW beside that the dead are technically no longer creatures but just carcasses, hence, objects and therefore that rule doesnt apply.
>>
>>53489449
>DC features is on-hit blind and regain hit die
The hit die is... questionable. And does require a resource, making it pointless.

The blind ability is an action or bonus action, for a class that is already overloaded with bonus actions, and gives a shitty chance to blind, which only gives disadvantage, compared to just spending that Ki point to attempt a stun, with a significantly increased have of success.

Of course the intention could be to use blind -> stun in case the blind failed, but holy shit that makes monks even more dull and shit than they already are.
>>
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How do you goys feel about adding abilities to different weapons? Looks like it might slow down fighting a little but it seems interesting enough
>>
>>53489383
Sure, but you need to at least finish them.
>>
>>53489611
Good idea, bad execution imo.

I also prefer the Gamma World approach to weapons anyway
>>
>>53489611
Bad idea. There's literally one step from this to "How do we make combat more realistic?" that plagues shitty Pathfinder DM.
>>
>>53489640
>>53489667
ayt ayt, thanks fellas
>>
>>53489611
Great.

It gives me reason to use weapons beyond "dameg is YUUUUG" and non battle master combat is now having some options
>>
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>>53486531
Why choose? Do both with multiclass, you will obliterate everything.
>>
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Okay /5eg/ I'm thinking about adding a bloodlust feature to this item as it's origins stem from a god of anarchy and chaos. How does this sound:

"At the start of each of your turns while in this magical darkness you must make a DC:10 Wisdom saving throw. On a failed save you must move directly to the nearest creature and use the attack action using this weapon against that creature. If there are multiple targets the DM chooses your target. Your turn then immediately ends and you regain control of yourself."
>>
>>53489799
Seems alright but the player might bitch about losing a turn despite the low DC
Maybe at the end of the turn? Might just give him an extra attack against the same monster he's already engaging tho
>>
>>53489567
Sounds like he was either just being and adversarial dick or he wanted to make things harder for you. A mix of both I think
>>
>>53489611
It would be better to just convert RuneQuest equipment to 5e and use those weapon properties.
>>
>>53489872
The bloodlust is supposed to be frustrating and a downside for having advantage for 1 minute.

Also, you can't turn off the darkness so even after combat this might pose a bit of a problem for the party...

It's also tied to upgrading the item further as the person attuned to it has to kill people while in this dark mist so in a way it will speed up the process.
>>
>>53486928
Honest question though;

For a mixed group of people, adventuring together for probably at least a year, you'd expect them to be very close. While you might have some groups who keep a wedge between them to avoid "awkward situations", you'd imagine a lot of adventures have a good eye for woman, and the intimacy between the people in the group would normally be very likely to spark at least *some* affection between them. Throw in a more rough and to-the-point man of the wilds, or a skirt chasing Bard, and you'd quickly have a situation where it would almost be weird if literally nothing happened ever. Remember that the adventuring nature of most groups means they have garantueed seen each other naked on several occassions, and are likely very comfortable around each other, literally trusting each other with their lives. Going those extra steps is far easier than it would normally be.

Besides, it is RP gold to have two characters get together in a "heat of the moment" situation, and then having to:
1. deal with the very awkward aftermath
2. Deal with different expectations (the Bard just wanted a taste, not a permanent arrangement)
3. Deal with the other party members, who likely have different opinions of this.

Possibly with jokes and teasing about each other afterwards.

No-one says it has to be lovey dovey stuff.
>>
>>53489754
I'm kinda feeling this. Is the best split Warlock 3/Sorcerer X?
>>
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Yo Lucifer guy from the last thread, you here? You were right, I'm sticking with War Cleric instead of multiclassing into Warlock ( was going fiendlock just cause I wanted edgy options to show my conversion to our Lord Lucifer.) The angel blade of fire in pic helped make my final decision. Thanks again man
>>
>>53489989
Either that or Warlock 2/Sorcerer X just to abuse Eldritch Blast with as many sorcery points as possible to Quicken. Warlock 3 is if you want to do more with other spells and be less of a sentry turret.
>>
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Post yfw your Bard gets swallowed by a dragon then decides to cast thunderwave at sixth-level
>>
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>>53490047
>>
>>53489948
Seems fair enough then. I like that darkness/blind bit, good representation of Azathoth
Hell you should make the DC 13 cause it's a good number. Don't players usually have +3 to +5 to wis checks anyway. Or you could make the DC higher or lower as each round passes, so 11 after the first, 12 after the second etc
Then again that's more book-keeping for the player
>>
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>>53490047
>>
>>53486928
Your players sound awesome, and you sound like a bore
>>
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>>53490047
Will be wondering if the dm will give extra damage for it, dm probably will cause rule of cool
>>
>>53490069
>>53490047
What episode is this, I need to see it in context
>>
Is it a players round that last 6 seconds or an entire turn ?
>>
Is Drunken Master worth it on a Monk? The free Mobile when I flurry seems alright and the other abilities don't seem too bad.
>>
>>53490079
Yeah my players are pretty great. I am mostly along for the ride to be honest, giving them whatever they need to do their thing. They are of the "we've been playing for almost 30 years, so we are doing whatever the fuck we want" kind, which is pretty awesome. The only group I GM for, where I don't have to listen to lame memes, or completely unrelated shit like recent movies or that kind of thrash.
>>
>>53490119
An entire turn, so each person is doing something in those six seconds
Would be funny if it were six seconds per person, everyone else would be standing around like jackasses while shits going down
>>
So my players just finished Lost Mines of Phandelver and they were interested in how much money they'll be getting from the mines. What's a reasonable monthly total to give to PCs?
>>
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>>53490070
The player in possession of it as of right now has a wisdom save of 0. So I could up the DC but it's already in the hands of someone with really 50/50 chance of making it in the first place.
Also, this is the final form of it.

>>53490097
https://youtu.be/9QRg2YEkVLU?t=14496
I'm not sure if this exact quote was used.
>>
>>53490140
My currently party finally tried moving away from the murderhobo stage after a couple years of playing. I mean they still revert to their primal instincts every now and then but at least they're trying
>>
>Put expertise in nature as a rogue to get poisons
>Never run into enemies with poisons to extract
mistakes were made
>>
>>53490221
Tell your GM to not be a faggot.
>>
>>53490221
Look in forests in the game. Ask if your character can look for scorpions or snakes out in the wild, during downtime.
>>
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>>53490163
I see. Looks good, would definitely use if given the chance.

Only bad thing I can see is that other players might bitch at the guy cause of the darkness, which means disadvantage for them I think. You could turn it into normal darkness if you have a lot of darkvision players, but that would invalidate the whole point of the weapon when fighting darkvision monsters.
Only suggestion I have is let the party see in the darkness like the last part of the pic provided, but that would give them all advantage and that's op.
Keep as is I suppose
>>
>>53490259
Thanks for the help! Would you advise adding the bloodlust to the final form or make it so as a benefit for getting to that point you no longer have to deal with that aspect?
>>
I'm thinking of renaming some of my spells as a Wizard. Is this cool or just an asshole thing to do?
>>
>>53490378
That's preferred.

I hate when my players stick to the names, and never come up with something new, you didn't learn the spell from some wizard hivemind.
>>
>>53490302
The latter, like the wielder is finally able to assert control over it.
>>
>>53490378
>>53490396
Rename, getting tired of people saying "I cast fireball" instead of describing what they're doing with "I throw a ball of fire"
Helps with the fluff and roleplay too
Then again if you just rename it you might end up saying "I cast flameball" and that's still no good
>>
>>53490378
This is entirely reasonable, as long as you explain what the spell actually is after you say your made up name. I did it too - for example, I renamed Toll the Dead into "Stressful incantation", and prayer of healing into "Chant of Hope".
>>
>>53490396
>>53490421
>>53490431
Cool. I guess I will change "Shield" to "Lord's Cloak".

Anyone have cool ideas for other spells? Anything involving Military or Royal sounding words is appreciated.

Also any recommendations for spells? I'm level 3 right now.
>>
>>53490397
Got it!

I really feel like posting some of my other weapons but, I don't particularly want to spam the thread...
>>
>>53488216
>using a 4th level spell to create something over 10 minutes
>broken
Yes, if your players are autists and drop out of adventuring, and abuse it for gold it's a lame spell. But that's easy to disencourage.
>>
>>53490452
What spells are we talking about?
>>
>>53490047
As long as he wears acid resistant gear all is fine.
>>
>>53486302
Yeah, I think SKT is the best module for big parties, while the worst would be OotA.

>>53486419
Might want to use a notebook. You can keep your notes open, with everything important typed out and bullet pointed.

>>53486699
You could use DR but make it cap at most, say, 80% of damage. So even if you have DR10 the Kobolds will still keep dealing at least 1 damage to you.
>>
Can summoned mephits summon mephits?
>>
>>53490739
No, this is explicitly mentioned in the mephit summoning rules.
>>
Anyone know if there's a class like the Witch from Pathfinder which can do arcane healing spells and such?
>>
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>forget to explain a really, really important detail somewhere
>can never go back and fix it
>campaign has gone off the rails
>>
>>53488216
>Commeasurate with their qualitty
So a raw tree might make a bridge that'll rot away and collapse within a week. Doesn't say it'll be high quality from high quality wood, just that generally better quality materials = better structure.
>>
I'm thinking of allowing one of my players to use his halberd to deal piercing damage with the spear tip, or bludgeoning damage with the hammer end.

>1d10 Slashing for the axe head
>1d6 Piercing for the spear tip
>1d6 Bludgeoning for the hammer head.

He can choose one of those options when he takes the Attack action. Is this balanced or too strong?
>>
>>53486755
It's shit. But it's cool.
If I ever DM for a Warlock I'll just give it to him for free at 9.

>>53487378
Play Land Druid and ignore the Wildshape part.

>>53487402
Some guy said make them half casters to make golems and give them that thief Use Magic Item stuff.
>>
>>53490811
They are just going to use the slashing all the time anyway. Is there ever a reason to use anything other slashing if you have the option? I know things like webs and nets need slashing, but I can't think of anything that need the other two
>>
My DM lets me deal piercing with my longsword if I thrust with it, and bludgeoning if I half-sword.
So far it hasn't really made a difference
>>
>>53486257

So I just started playing this with a group of friends. We got the starter set and we had a ton of fun playing through the first act.
Now we are all new players, including the DM, so we make millions of mistakes that a seasoned D&D player would probably scoff at, but we're learning. Of the players, the DM and me are probably the most well versed in the rules and mechanics (I have the PHB). However I encountered one thing that really limits my enjoyment.

I cannot roleplay out of my own personality. I have a charismatic Warlock, and I already realised that high charisma doesn't automatically means suave and sassy or whatever. I made it so that he has a strong will with which he can make others do as he wants. I gave him profficiency in intimidation and deception, which looked more like it would fit him than persuasion.
But whenever I have to actually talk to an NPC/creature and try to intimidate them, I fall completely on my ass. In real life, I'm anything but intimidating. I'm socially awkward and quite jolly and optimistic and far from some grimdark guy who is spooky. I thought I would be able to step out of my own personal character and roleplay him, but it turns out I'm absolutely abysmal at doing that.

Are there any tips you guys can give me on this?
>>
>>53490886
Oozes come to mind off the top of my head. They're immune to slashing but not piercing or bludgeoning.
>>
>>53490898
>Are there any tips you guys can give me on this?
Quote movies. What would Batman say in this situation?
>>
>>53490924

That's actually a good tip. I'm gonna look at some cheesy quotes for intimidation rolls.
Thanks anon.
>>
Can anyone spit some Bible Verses at me that have something to do with battle/war punishing sinners? Am a War Cleric of the Christian God
>>
>>53490898
Write things out beforehand and use them later, refluffing them to fit your situation as needed. Hell, you can do that with any character, not just a charismatic one.
>>
>>53490950
I'm sure your friends will let you get away with quoting Pulp Fiction once. That made up bible verse is great.
>>
>>53487402
Make it a full caster.
Take things like the alchemical formulae, the mechanical servant and such into spells.

Give them Find Familiar/Find Steed, but instead of being Celestials, Fey, or Fiends they're Constructs.
>>
>>53490781
Well there's no difference between what magic is, so while I haven't played PF is there anything stopping you from playing a Bard or Druid?
>>
>>53490981
>>53487402
Yeah, full caster would be cool. And give them easy access to spells like Animate Objects and Fabricate.
>>
>>53490963
Oooh can't believe I forgot that one, definitely using it
>>
>>53490950
Psalm 34:16
Psalm 37:38
Isaiah 1:28
Isaiah 13:9
Amos 9:10
2 Thessalonians 1:8-9
>>
>>53490781
Cleric 1/Bard X multiclass, college of Lore, and take Cleric or Paladin (for Aura of Vitality) spells when you get magical secrets.
>>
>>53486960
> This is why retards shouldn't be allowed to play with normal people.

ftfy
>>
>>53490781
>>53491041
Additonally there's an "Arcane" domain for clerics from UA you might be interested in.
>>
>>53491039
Thank you very kindly! Will look into it
>>
>Play male most of the time
>Play a female once
>There is a brothel and the owner keeps insisting I work there
>Nope
>Play another female several months later
>Brothel again with another insistent owner
Is my DM trying to magical realm me? Do I say yes to the owner just to find out if he is?
>>
>>53488380
Alert, Defensive Duelist, Lucky, Medium Armor Master, Resilient (CON).

>>53489430
That's what they get for being manlets.

>>53490378
It's cool. Share a few names with us while you're at it.
>>
>>53491141
while I have no expirience with magical realms, that sounds like one for me. don't give in anon that will only make it worse. you should make your character a trap so your DM will never touch her again
>>
>>53490886
Skeletons and that's it.

>>53491141
Yes.
Do it at your own risk.
>>
>>53491012
Also some cantrips which just seem made for them. Such as Mending or Prestidigitation.
>>
Are the Eberron dragonmarks any good or are they traps?
>>
>>53491319
It's a better version of magic initiate except you can't choose the most optimal things.

As far as I remember them they're good for flavour and not too trappish unless you're a feat-starved class or are playing in a hardcore minmaxing campaign.
>>
>>53491319
yes
>>
As a War Cleric of Lucifer, how should I play my character? Proud for sure, but how about being rebellious against Order? Is Satan over his rebel-phase and is now Lawful Evil now that he's down under or what?
Was initially a LG inquisitor-crusader type cleric when I was under God.
>>
>>53491414
Sorry to be more clear I'm worshiping the proudest angel aspect when he was leading the Heavenly Host against God, but I'm not adverse to also worshiping his aspects as a deceiver/tempter of the good or a punisher of evil. Just haven't quite decided yet
>>
>>53486257
fyi the man inside this armor is black
you've been tricked again
>>
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>>53491414
TOUCHING THE FLAMES TONIGHT
TOUCHING THE FLAMES TONIGHT
>>
>>53486419
I started out by writing everything down, but at this point, I just make sure to keep track of NPC stories and any plothooks I want to throw at the PCs during the session.

The only thing I write lots for is dungeon crawls. I've forgotten multiple crucial details at points but you can work around it. One thing I did last session was:

>PCs break into a brewery
>are confronted by the owner
>they try to bluff their way out
>roll nothing but 18-20s
>try to buddy up to the owner, pretend they've met before
>they ask "how do you pronounce your name again?"
>I forget I've got a whole character written for it
>pick a name that's impossible to mispronounce because it's mildly funny
>"John"
>moments later realise my mistake
>"I'm just messing with you, it's actually [actual character name] - but I forgot your name too, so I thought I'd have some fun"
>character reinstated
>>
>>53491414
Even if it's edgy, the best interpretation of Lucifer is that God is the real asshole and everything we know about Satan is heavenly propaganda aimed at covering up God's own mistakes and assholishness.

He views God's treatment of humanity as disgraceful or even abhorrent in one or more ways; the calls for sacrifice, the ridiculous rules, punishments for things He knows you're going to do, punishments for things you didn't do but your ancestors or those around you did, horrifying plagues and all the other "tests" he throws humanity's way, the whole "I'll just murder you all and start over if I don't like what's going on" thing, and every other bit of wrathful dickery that the Old Testament God gets up to that makes him look just as petty and small as the capricious Greek gods. And yet there is still evil everywhere in the world, because God spends more time smiting cities for two dudes fucking in a house on the edge of town or wearing clothing of mixed fabrics instead of giving bandits spontaneous heart attacks or ensuring that corrupt Kings fall out of power rather than consolidate their grip on the people.

Lucifer then becomes a Prometheus-like figure who loves humanity more than God and is cast out for trying to help them. But since God controls the Church, he gets to paint Lucifer as the dick and tries to convince everyone that "Satan" is a devil trying to bring about the fall of humanity, when he's really just trying to bring about the fall of God's tyrannical rule over them. The early Lucifer's being "extremely prideful" is pure projection from God, who knows to accuse His enemies of His own faults so they can't be used against Him; God is the one who embodies the sin of Pride, because he can stand no worship other than his own and needs great churches and praise at all times. Similarly, God says Satan's wicked deeds transformed him into a devilish figure, but it was God's own fire that scarred him so.
>>
What kind of creature fits this:
>lives in a city carved from a rocky wall in a desert
>rules over a Lamia, Kobolds and Lizardfolk
>supposedly has a library
>is a big threat to a 5-man 5th level party
I was thinking a Young Blue Dragon fits, but I'm not sure.
Pls halp.
>>
>>53492261
A dinosaur. Dragons are gay.
>>
>>53492356
Take your feathery ass somewhere else. Dinosaurs are dumb.
>>
>>53492356
Druids are ghey.
>>
>>53492397
DURRR IM A FLYING MAGICAL LIZARD CREATURE THAT BREATHES LIGHTNING
I'M GOING TO DIE TO A PARTY OF LOW-LEVEL ADVENTURERS BECAUSE I'M TOO STUPID TO FLY OUT OF RANGE OF THEIR SPELLS AND SWOOP DOWN TO BREATHE LIGHTNING ON THEM UNTIL THEY'RE DEAD
I THINK I'LL STAY ON THE GROUND AND LET THEM GET IN MELEE RANGE OF ME DURRRRRRR
IF I'M SUBJECT TO A SAVE-OR-SUCK CONCENTRATION SPELL I'LL STICK AROUND AND TRY TO SHAKE IT OFF INSTEAD OF FLYING OUT OF RANGE AND WHITTLING DOWN ALL THE CASTERS' SPELL SLOTS
HURRRRRRRRF

Dragons are fucking stupid. The DM has to play them like retards if they're ever to be considered a manageable threat.
>>
Party Bard and Druid just both got polymorph. How do I balance encounters now that they can turn their less useful party members into CR 7 beasts?
>>
>>53492463
Ban the spell.
>>
My party just hit level 5. Our wizard took stinking cloud and remove curse for his two spells.

REEEEEEEEEEEEEEE
>>
>>53492261
It sure fits. Make sure to have this young dragon be in the process of carving his glass lair into the sands. Alternatively, a Spirit Naga also works really well.
>>
>>53492442
A blue dragon is a patient and methodical combatant. When fighting on its own terms, it turns combat into an extended affair of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm's reach as it waits to attack again.
MM p.92
Dinofags BTFO
>>
>>53492487
Migrate when ready.
>>
>>53492475
Sounds pretty good.
>>
>>53492442
Or the party has to play smart and trap the dragon somehow if they want to kill it. Not our fault if your DM babyfeeds you.
>>
>>53492479
I'm a player, trying to figure out what the fuck we're about to fight. Since I'm only 10INT and play an 18INT wiz I'm coming to you guys for help.
>>
>>53492532
Probably a dragon
>>
>>53492463
>less useful party members
That's harsh. But to answer your question, you just remember they have to maintain concentration on the spell. And concentration on bards and druid shouldn't be too hard to break. Also, polymorph changes your mental stats as well, so make sure they know they will have to think like a Giant Ape, so no strategizing there. Alternatively, rule that they must have seen the beast to Polymorph into it.
>>
>>53492022
Beautiful
>>53492215
Thanks so very kindly for taking the time to write that up! Absolutely love it and will definitely be using that
>>
Our party is getting prepared for going to the final battle with Iymrith in Storm King's Thunder and I have to say I'm pretty proud of the large amount of allies we've convinced to fight under our banner.

>King Hekaton's storm giants
>Fellgalos
>Zepheros
>An army of 200+ Goblins
>A crazy ship captain and her crew who are obsessed with killing dragons
>The cultist crew of our airship
>The elemental from Ironslag in an Iron Flask if shit gets really out of hand
>>
>>53492555
>Alternatively, rule that they must have seen the beast to Polymorph into it.
>I am almost immune to polymorph, because I have been sheltered from all animals except for massive dangerous dinosaurs that are also intelligent. I haven't seen anything else!
>>
>>53492636
The caster has to have seen it, obviously.
>>
>>53492636
The caster, not the target
>>
>>53492673
>>53492669
>I cant into English
"Obviously" is not the word you are looking for. The wording he have was clearly about the target.

Far too easy for shit like a Druid to have seen half the animals in the book, or just summon it themselves. The problem is the people they want to transform.

And if the GM started deciding my jungle druid hadn't seen an Ape, I'd tell him to stop being a spineless faggot. If you have a problem with the spell, alright, but stop telling me I can't do something because "Y...you haven't seen it...".
>>
>>53492785
>The wording he have was clearly about the target
In the context of the caster targeting themselves
>>
>>53492442
>The DM has to play them like retards if they're ever to be considered a manageable threat.
Then don't play them as retards and warn your players that pissing off a dragon is a very, very, very bad idea and that Dragons have above human intelligence.
>>
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My college group is splitting up for summer, Shrinking down to four players and so I am trading spots with our DM and will be running a game during the Summer. I am thinking about making it an accelerated campaign since our current game is a much more of a long a low burn, also this was many peoples first game so I want something extremely different and was thinking about pulling out my old 2e planescape materials.

So leveling almost (but not quite) every session, high power/magic, etc. Curious about recommend tweaks to keep the balance right if we are gonna fit a solid 1-12ish in 15 weeks. 1 session a week. I personally haven't DM'd in like a decade so I feel rusty.
>>
>>53480693

They can't. They can just make a move action, dash, and take an action. If they don't use that bonus action for something else. I'm interested to see what Mearls is saying in action though. It sounds a lot like how powers worked in 4e.
>>
>>53495167

Oh. Ducking derp, I forgot that dashing was using a movement action and your main action.
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