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/ccg/ Custom Card General /cct/

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Thread replies: 326
Thread images: 132

File: Magic Primer (+1).png (2MB, 1401x1800px) Image search: [Google]
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Pingers edition! (Creatures that deal indirect damage, such as Prodigal Pyromancer.)

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>53364099
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>>53438220
I don't like how swingy this is. Get lucky and you could be spending 2R to deal 10+ repeatable damage after one attack. Maybe if you had to "spend" the exiled cards like the Processor ability?
>>
>>53438261
Good idea.
>>
Oh yeah, I added the primer on NWO and redflagging that Grumps linked to in the last thread. It's pretty interesting, I definitely encourage everyone to check it out.
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>>53438283
I was even thinking of adding a clause so if you process a land card, the creature can't block for the turn, so exiled lands wouldn't be entirely useless. But that seems like it would add way too much text to the card to be viable.
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>>53438310
>>53438261
It's a shame mtg.design can't do the devoid frame, so I can't actually make it an eldrazi mosquito.
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Okay, how's this?
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It originally had an ability to give it hexproof for a turn if you removed a +1/+1 counter but I thought I might as well just give it hexproof instead of adding all those words.
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>>53437783
There's ways around absorb, and in the formats I see Icon being played in, they're not /too/ uncommon. Also, I saw a huge flaw in the wording of One Thousand Mouths: it happened every time something dealt combat damage. I've updated it to read 'one or more'. Less busted that way. It still makes two tokens, but you can kill it with Doom Blade or Swords or any board wipe and it goes away. Stirrer of Fate I'm leaving at 1UU for now, since I'm not sure if even UU is too low for the ability to repeatedly fuck with people's draws. Pit Boss lost lifelink, and I'm considering making the ability similar to Disciple of Bolas', though keeping the nontoken rider. Maybe make it a combat damage trigger, and have the opponent pick a creature. Hellkite is now Hellkite Conquistador and just snatches something off the top of the defender's library when it deals combat damage. I gave it first strike, though trample is an idea.
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>>53433835
>It's probably fine as-is but they'd likely reprint it at 2BB or 3B if they felt feisty.
And then either one is just plain useless and unplayable in modern.
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>>53439140
Here's something I came up with at some point but didn't post because it's almost certainly busted as fuck. If you're wondering about the name, it's from a 2hu spell.

>>53438396
>Devoid
>Eldrazi
No. Other than that, I agree that this is too random. Making the ping do 1 damage per exiled card would lead to less luckshit wins/losses.
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>>53439234
I think it's pretty balanced since you have to have the right combo to make it not just totally fuck you in the ass. That and it's probably a risky strat to try.
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>>53438331
Why? It's not like the Eldrazi have a monopoly on the mechanic. Check out Void Maw for example.

>>53438396
Not even close to what I was thinking of. Heck, doesn't even have the same format as the Eldrazi processors.
>2R, Put a card exiled with ~ into its owner's graveyard: ~ deals damage equal to that card's converted mana cost to target creature or player.
>>
>>53438375
Considering Spikeshot Goblin, I think you can remove the freeze clause and it would be fine.
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Dead thread already? Jesus. OK, Victor Zsasz, Batman villain. Really just a psycho with a knife who enjoys killing people. Just trying out an ability here, no idea if it's good or not.
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>>53439389
I'm glad to hear that.

>>53442223
>Really just a psycho with a knife who enjoys killing people.
Shouldn't he force blocks then? Though that's green. The randomness does gel with the "psycho" thing, but I see no reason to ever actually block him. For that reason I think infect rather than deathtouch would make more sense, but if you don't want to go there you could always go with a green activated ability to force blocks.
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I feel like the artifact creature specification makes it very narrow, which is why I allow it to hit stuff in graveyards too. But it's because I feel like it's narrow that I'm unsure if I should decrease the cost or not.

>>53442478
>Zsasz
Hmm, think I'll take it in a different direction then. Thanks for the feedback. Oh, and I'd really like to avoid using Infect, but I have busted out the poison counters for a creature before. Still, I don't think it fits this guy very well.

>card
Jesus that's powerful. I don't even know what to think of this. Sorry, wish I could be of more help. Well, if anyone more knowledgeable does come along and say it is too powerful fore sure, you could try turning the abilities into activated abilities, which I think would help it be more balanced.
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>>53442579
>card
I think this is just right in terms of narrowness<->CA tradeoff.

>Jesus that's powerful.
It's a fatty without protection that probably wins the game if you untap with it. The second ability is only there so you don't insta-lose to a wrath after it resolves.
After looking through 7cmc fatties a bit I think you're right that it's a bit too good. I'll shrink the lands to 4/4s or 3/3s for now.
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Jesus, how long have I had this one lying around? OK, let's see if I can move it to the finished folder.

>>53442921
>Grid's
Cool, thanks.

>Yuuka
Well, part of me wonders why she's so buff. It's like that shitty GW Elf waifu being a 5/7 or whatever. instead of the 2/2 she was supposed to be.

>Little Devil
Common? Attack trigger? I think I'd make it an uncommon that discards on hit. Hell, just compare it to Miasmic Mummy.
>>
>>53442921
>>53443133
One more thing on Little Devil: Maybe add Flying? It's justifiable by the art. Probably put it on an activated ability though.
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>>53438955
Like the card

Making ww2 themed cube, thoughts? Ideas?
>>
Did anyone else see the Commander 2017 leaks? What other tribes do you think will make it in?
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>>53443133
>Well, part of me wonders why she's so buff.
Thinking about it she doesn't need such a big body, but then again she is a final boss. Changed it to a 6/6 with 3/3 lands for now.
>discards on hit
But then you can't madness removal spells to clear the path.
>flying
You gave me an idea. The evasiveness means it has to be an uncommon, but I quite like this. Thanks for the feedback.
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>>53443629
>spoilers
Jesus H Christ
Looks like Commander 2017 is gonna be Full Dragon Attack edition.

In their honor, and since this is the ping thread, here's four blatant color pie violations and their red boss.
(Goddammit Wizards couldn't you put blue dragons near the fucking sea?)
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>>53446744
>Looks like Commander 2017 is gonna be Full Dragon Attack edition.
IIRC, it's going to have four precon decks, each with a different tribal focus. I'd kill for some more neo-Slivers, as long as they use the M14 look. The M15 Slivers are hideous, aside from The Blue and WUBRG ones. But speaking in practical terms, Elves are a shoe-in.

>cards
I don't even know you (or if I do I can't recognize you), but I think you can do better. Make some actual in-color abilities. You could just flavor firebreathing differently. Like with Blue, cut out the damage and flavor it as icebreathing or something, make it tap directly.
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>>53446744
Blue colored one - Tap X target creatures, give it hexproof, remove last ability. Go to 4UU and 5/5. Also call it Azure Dragon? I know it is D&D based, but its unintuitive
Black ought to have wither. Otherwise fine.
Green ought to have trample and either fight or flying creatures.
The white colored one ought to do that to an attacking or blocking creature
>>
Is there an archive that has all the new and old card templates somewhere?
>>
>>53448438
Check out the link to MSE in the OP.
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>>53447935
>>53448178
Yeah, I figured the dragons weren't good design.
Ah well, live and learn.
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>>53450100
You aren't just going to give up on the Dragons, are you?

>card
Yeezus, very strong. The Multikicker is what really breaks it, in my opinion.
>>
>>53450100
>>53450729
Wait, Pro colorless? Expecting the Eldrazi to show up?
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Damn, the old thread died while I was gone. Thank you to all of the anons who gave me feedback; I read it all and made some significant alterations to these commons as a result, including changing the way Imbue works. Also, I really dig the Professor Kronos cards, so thanks for those, COanon!

Here's my second swing at green's commons for this set.
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>>53450100
That Multikicker is a bit much. It'd be fine at a 1:1 ratio honestly. It's a frigging 6/6 with First strike; hardly anything can trade with it anyway. And anything that can, it basically has protection from already.

>>53446744
Cute, but I agree that the "breath weapon" part is going too far. I got no problem with Dragons in every color, but they shouldn't warp the mechanics those colors get access to. Blue can do -N/-0 and tapdown/mill, black can do -X/-X, green can ping fliers, white can ping attackers or blockers. Easy peasy.

>>53443910
Not bad. Plays into Madness and Flashback strats, and is efficiently costed. I like it. I think it's something that should actually see print.

>>53443133
I think he should be smaller, cost less, and so you have to ramp him up to get the returns. You could also keep his butt big but reduce his power as well. I just think he'd play better if you had more decision-making going on with him. You could also make him RG, and make the pump +1/+1, smaller base P/T, and it's justified in that red usually hits nonfliers and green hits fliers, so him hitting everything is pretty RG.

Okay, so I did this thing. It's probably a bad thing. I did it while considering how you'd actually go about making a blue pinger. Every other color is easy. Blue is not. So I want to find a way to do it within the pie. I have an idea though.
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>>53451829
Shit. CG10 is supposed to have a once per turn restriction. My bad. Pretend it does.
>>53451880
Looking at Spell Queller, I don't think that reminder text is accurate. I think you need to specifically write out that the spell's owner can cast it when Spell Lock leaves the battlefield.
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Posted this in the last thread. Made a few changes as to what you can copy and the colors. The flavor is he's trying to create clones of people with a bit of Kryptonian DNA in them as well, but they don't last very long. Another version essentially allowed you to keep the token for as long as possible, but you could only have one at a time.

>>53451880
>Damage
You realize he's basically a twist on Balefire Dragon, right? Anyway, maybe 3RG, Trample, 4/4, and RG to pump +1/+1?

>Spell Lock
Doesn't work the way you think it does. Ertai's Meddling spells out exactly how this effect should be worded, and it's a complete pain. So much so I don't think it's even worth trying. But I will tell you right now that the spell wouldn't get cast again. As >>53451926 points out, Spell Queller is pretty good precedence here.
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>>53451880
Can you post the art for this?
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>>53451829
01 is essentially Bloodrage Brawler with upside, which was an uncommon. That card is not common.

02 is also uncommon. Common mana acceleration is almost always costed at 2+ mana nowadays.

03 is not a common. Bears that hit both are UNC.

06 still shouldn't have flash.

09 is still not a common with instant speed token creation. Probably not common even at sorcery speed.

10 is 100% not common. Also 3G 3/3 with huge upside is completely insane.

13 in what world is this not a red card.

16 could probably cost 2G.

17 two creatures for 1GG reads UNC to me. Also it tends to be creature or land at 2.5 mana. Filtering plus card advantage just seems stupid good.

18 might push for too many big green creatures.

Also you ought to have some vanilla creatures. Also I really do not understand what the fuck greens theme is? Low hand size? Why is there only one payoff card? If it's graveyard matters, why the fuck aren't there any payoff cards? If it's tokens, then why do you have token a token theme in a set where a mechanic wants you to discard creatures? Why is there a token making spell in a set with imbue? Why is there a graveyard matters theme with self-hand-exile? Why is every card so powercreeped? Why the fuck, I don't want to discard cards to activate half of green's cards? Why are half the cards like twice as complex as they need to be? Why are there 6 red flags among 20 cards?
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>>53452075
Oh, there was an imbue change. Well, you just made your cards completely fucking broken instead.
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>>53451829
>CG08
I still don't understand why it can only put counters on itself.

Oh yeah, might as well post this. Increased cost as per Grumps's suggestion. I also changed the wording a bit. It works basically the same as before, except it can tap creatures with summoning sickness, for obvious reasons.
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>>53452178
And I didn't post the card because I was too busy thinking about a future card design, shit.
>>
>>53438261
Activated ability costs a lot, don't you think?
>>53438955
Too good, you just never pay it's mana cost. Mill it, sacrifice 3 guys, peanuts 6/6 guy turn two.
>>53439234
I like when players get to cast spells after turn 4.
>>53442223
Provoke, ~ can be only blocked by one creature.
I really dislike how this has no counterplay whatsoever.
>>53442579
So narrowwwww.
>>53442921
You slam 4 of this in a draft, empty your hand and then swing. Not a common, not a fun card.
>>53443910
Don't make the card better jesus christ.
>>53450100
Ah, yes, good old "stack every keyword on the creature." Boring.
>>
>>53451829
>new Imbue
I'm on the fence about it, since it seems you've kept it on generally cheap stuff, which means if you cast it early, it's not going to be anything but what it is since there's nothing in your yard. But late, you can get value. And on that note, it actually makes CG02 kind of bad because you may run into a situation where you want your cheap, early dork but it won't make mana because you have no creatures to exile. Just some thoughts. I just think it's going to be kind of hard to get in a good place. Exiling a card from your hand is a heavy cost, but exiling from your yard isn't even really a cost when it's just one card. Creature cards are going to be the most common kind available to exile generally, but again, you need a few turns under your belt before you'll have some, so do you look at Imbue and say "well this sucks because I don't want to lose card advantage for two counters or some green mana."? Could be a feelbad situation.
>Surge
Still not a fan of this. Did you address the concerns raised about it last time? I forget; I'll have to go back and check. I still think Dash is a better choice if you're sticking with Enlightenment.
>CG10
This plays into your Imbue mechanic decently, so suppose it's alright. I feel like it might be an issue that it doesn't require a tap and could be degenerate somehow. I'm not sure WHAT could break it, but it's a concern.
>CG12
Okay so... now you want sparse/empty hands in green? If green is going to row row fight the power against full hands, Enlightenment is really going to struggle I fear.
>CG13
I had to think about this for a second because I forgot green can do this.
>CG17
At odds with stuff like CG12. Both being themes are going to make for some odd bedfellows.
>CG18
Much better.

>>53451926
>CG10
Ah, okay. And based on >>53451980 it sounds like I'm better off just dropping it. I can't believe I forgot about Spell Queller though; it's too recent to derp that hard on.
>>
>>53451829
>>53452199
>same set as englighten.
Oh wow, what the actual fuck. You have a theme of huge hand size and small hand size in the same set? Both of the mechanics played really unfun and rated poorly, why do you want to reuse them?
>>
>>53452196
>Activated ability costs a lot, don't you think?
Obviously not. Imagine a blind painter, asking people for advice on his work, like which colors he should use, what shapes he should make, etc. That's me.

>>53452196
>Provoke, ~ can be only blocked by one creature.
>I really dislike how this has no counterplay whatsoever.
Yeah, I'm just gonna scrap the design.

>>53452196
>So narrowwwww.
Obviously. I mentioned this. I also mentioned that I'm wondering if I should lower the mana cost because of this. Do you have any suggestions? Actually, I don't want to sound like a dick or anything, but do you ever read the text that people post next to the card, or do you just read the card?

>>53452230
>Oh wow, what the actual fuck. You have a theme of huge hand size and small hand size in the same set?
His set basically breaks down to WU large hands vs. BRG small hands. But yeah, I'm not sure how it'll play. It reminds me of AVR, with Soulbond vs. Loner. And everyone hated Loner.
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>>53451980
>Damage
Nope. Having a bad day checking stuff I guess. But I do like the sound of that a bit better, yeah.

>>53451998
Sure. I'd normally post a link but Google Images turned up jack and shit for a reverse image search so I have to burn an image post. Sorry all.
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>>53452269
>Damage
Cool, I'll do that.

I wasn't the anon who requested the art, but thanks. I was trying to find it with GIS and SauceNao too, but couldn't find anything either.
>>
>>53452256
I almost never read the stuff next to the card text. The cards need to stand up on their own.

Target creature becomes an artifact, you gain control of it at 3UB? What's the flavor supposed to be.
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>>53448948

The program itself was last updated in 2011 and the last template update was in 2015.
>>
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>>53452320
>I almost never read the stuff next to the card text. The cards need to stand up on their own.
How is the text going to affect how you rate the card?
>I thought your card was pretty shit, but after reading your beautiful prose, I think it's a lot better now.
I realize that's ridiculous, but that's the first thing that popped into my head.

>Target creature becomes an artifact, you gain control of it at 3UB? What's the flavor supposed to be.
Ripping an artifact creature in half, basically. The artifact side becomes a pure artifact with no creature, the creature side becomes a pure creature with no artifact. In lore, the picture is Cyborg having his cybernetic implants ripped out of his organic body, fully separating the two. This was done by Grid, pic attached.

Anyway, as far as flexibility goes, you gain control of target artifact or creature, but if it's an artifact creature, you get the tokens? I'm totally fine dropping the flavor entirely and even using it on a non-CO card.
>>
>>53452075
>01
Finding the right balance between Imbuing it and not imbuing it has been difficult. I'll continue working on it.
>02
For mana acceleration with no strings, sure. This doesn't work turn one unless you exile another creature card from your hand, which is a decent cost in limited, I feel.
>03
What would you put the body at, at common?
>06
Why shouldn't it have flash, if it's costed appropriately?
>09
It's a color shift of Icatian Crier, which is common. Time Spiral, sure, but Time Spiral was awesome.
>10
I meant to put a once per turn restriction on it. I can cut the body too, if necessary.
>13
Similar effects have been put on green stuff recently in cards like Rabid Bite. Aerie Ouphies does this as well, but specifically targeting flying creatures. It felt like a natural progression.
>16
You think? I'll consider that.
>17
I'll consider raising the cost. Beast Hunt is 3G and can net three cards.
>Themeing and power level
The theme for Jund is low handsize matters. Maybe I enabled too hand and didn't payoff enough; I'll work on that. As for power level, these are all still works in progress, so balance is something that is and will continue to be tweaked. That's why I post them here; so people can yell at me when I do something silly or broken.
>>53452103
Is exiling creature cards for additional value broken? In limited, you wouldn't be able to until later in the game. Exiling from the hand is a steeper cost, but allows you to get the effects earlier. That was the idea, anyway.
>>53452230
The idea is a versus setup. Jund small hand matters versus UW large hand matters. I feel that other handsize-matters stuff was too extreme, from Saviors' seven cards in hand stuff to hellbent, which is why they were so unpopular; they hardly ever did anything. I tried to mitigate requirements on both ends so that stuff happens more often.

Cont.
>>
>>53452424
>Is exiling creature cards for additional value broken?
I believe what he means to say is that it's too easy to trigger now, there's almost no downside to it.
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>>53451980
Forgot to give feedback on this. I really do prefer it in RUG much, much more. I dunno if it needs haste though. Up to you; he's hard enough to cast that I think he can keep it but I just personally wouldn't do it.

>>53452424
I agree that Hellbent and "full house" were too extreme, but I am just worried that including both, even if toned down, in the same set, might be a bit too hard to get feeling and playing right. Have you considered going for one or the other, and then trying to differentiate the two factions as to how they play with it? I just don't want you to deal with the tug-of-war it seems like is going to happen between two themes that strive against each other so much.

>>53452448
I agreed with him at first but upon consideration all the creatures are cheap, so you have to decide if you want the expensive effect early by losing a card or the cheap on late to give a card you wouldn't normally play a bit more value. Now, I think as it is it might be too good, but I'm not sure exactly where it sits, because it calls for a specific card type, whereas Delve doesn't. The issue he's going to have is that Imbue is "harder" to use, because creatures are going to make up 50-75% of your deck, but they are still plentiful enough that it's not really too hard to use. And them all being cheap means new players would have a tough time evaluating them.

Also, I think I figured out blue ping. Either way, I really like the card. I conservatively costed the ability so hopefully it's not bonkers.
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>>53452392
Card flavor, mechanics, intent ect. shouldn't be explained. They should be conveyed through the card and card only. When I open a booster of AHK, I don't have MaRo next to me blabbering his mouth off how the two mechanics have nice interplay.

What about sth. like this for the rip-soul thing.
>>53452392
Overcosted.
>>53452424
>03
2/3 for 4.
>06
You have it 100% backwards. When designing anything, the question isn't "why shouldn't it have that" but "why should it have that" cull everything that isn't necessary, then cut 10% more.
>09
Nobody in this thread is NOWHERE close to being good enough at design to even come close to emulating TSP.
>17
Beast Hunt hits like, 1.3 creatures on average in a limited deck. Your card hits about 1.6 creatures on average (I know you have a 70% chance of hitting two creatures and 93% chance of hitting one creature).

I want to play my spells. Not have them sit in hand or exile the imbue. Stop making it the suboptimal play to cast my spells.
>>
>>53452628
This turning the creature into an artifact makes no sense to me. I feel like it should be Spirit token, Zombie token if you're separating someone's soul from their body. Corpses aren't artifacts.
>>
>>53452424 Continued

>>53452178
>>53452194
>I still don't understand why it can only put counters on itself.
Putting counters on other things repeatedly at common isn't really a thing as far as I know or could find. It's a lot less complex if it only builds itself up.
>Mark of Prey
I'd like it better without the you don't control clause, but it's probably necessary. Seems solid.
>>53452199
>New Imbue
I agree that it's going to be hard to balance, but I feel like it has potential. That might be creators' bias speaking, though. I'll continue working with it as-is and see how it feels; if it doesn't cut it, it will be adjusted.
>Surge
Yeah, I addressed this. Jund wants a small hand, which is why I included Surge. Dash would be counterproductive to that endeavor. UW wants a large hand and wants every player to have a large hand, which is why they have Enlightenment and Parley.
>Enlightenment is really going to struggle I fear.
UW will have plenty of ways beyond Parley to get and keep cards into peoples' hands. Bounce effects, effects that slow down casting like Eidolon of Rhetoric, Remand-style counters, tax effects, other each-player-draws stuff.
>CG17
It gets creature cards into your hand or graveyard to imbue, and has "up to" wording so that you don't have to take more cards than you want. Since I'm having Jund blow through cards quickly, they also need ways to not run out, right? That was the thought.
>>53452588
I just don't want you to deal with the tug-of-war it seems like is going to happen between two themes that strive against each other so much.
The tug-of-war was the idea, though. I thought that one player striving to empty his hand while his opponent keeps casting spells that refill both players' hands would be an interesting give-and-take. It's definitely going to be a pain, though. I'm still in the early stages, so if I keep at commons and it doesn't go as well as I hope, I'll scrap it.
>Card
Cool, flavorful, and useful. Extra comma after hand, I think.
>>
>>53452628
OK, but that sounds like it's a lot easier to do in a set rather than a bunch of one-off cards. I guess I'm just used to talking about the cards I post because people tend to ask what the lore is behind them. Sure, when I have cards that are supposed to be looked at together, like with Superman and Bizarro, people get it. But it doesn't work so well when you post JSA D-lister Number 5 in a vacuum.

>Rip Essence
Eh, sorry, not really feeling it. Also, you don't have to say it becomes an artifact, you can just make it exclude being a certain card type, pic related.
>>
>>53452718
>I thought that one player striving to empty his hand while his opponent keeps casting spells that refill both players' hands would be an interesting give-and-take.
One player is casting inherently overpowered spells (because they have to be because they're card disadvantage) and the other guy is durdling around. I wonder who's going to win that tug of war.
>>
>>53452747
Just like I said before, it's a repeat of Soulbond vs. Loner, and Loner sucked.
>>
>>53452745
If you look at modern sets, most cards make some semblance of sense, even in a vaccuum. To prove this, I randomcarded until I hit a NWO common. Hit Frost Lynx, which tells a pretty good and coherent story. There's no need to explain that it's "a cat that freezes creatures" because that's what the mechanics convey.
>>
>>53452718
>Imbue
I mean the set's in alpha so having it right out the gate would be weird. Let me ask you this: what's the goal of Imbue? Are you looking to do "spell improvement" or "empty hand"? Because if you are doing the former, there are better ways. If you are doing the latter, then I'd suggest something that empties the hand, but gives value. The idea of exiling a creature card from your hand is going to be easier to stomach if you get a really good deal out of it. And it can play into green, red, and black "devouring" things for power, so I'd suggest perhaps making it Devour from the hand. Change the name, set a number beside it, so when you do it, you can pitch a creature and you feel like you're getting your money's worth out of it. It's something of a rehash, sure, but it always does the same thing, plays into your theme, and it does something simple but valuable so you never have to worry about whether the effect you stapled to it is "worth it" or not. Plus, if you're going with an Aztec theme, it'd convey the "sacrifices make us powerful" flavor they have, without retreading an existing mechanic. Of course, Devour is also an option, but doing the hand exile thing means you didn't have to cast the creature first, saving you mana and creating efficiency in the long run, assuming you get the numbers where they need to be.
>Surge
Fair enough then. I just worried that it played against Enlightenment too much, as I said. Hopefully you can sort it out.
>UW
I suppose I'll see then. I guess I can't really judge how things will pan out with two colors' commons worth of cards.
>CG17
Fair point.
>tug of war
Alright, well kudos for not shying away from a challenge.
>Phantom Dancer
Thanks. I guess 2U for the ability was the right call to make.
>>
>>53452628
>You have it 100% backwards. When designing anything, the question isn't "why shouldn't it have that" but "why should it have that" cull everything that isn't necessary, then cut 10% more.
You misunderstand. I have plenty of reasons as to why it should have flash; otherwise, I wouldn't have given it flash. I was asking why you seem adamant that it CAN'T have flash.
>Nobody in this thread is NOWHERE close to being good enough at design to even come close to emulating TSP.
Which is not at all a reason not to try to do cool things. Creative pursuits are a continual process of growth, of trial and error. Why shouldn't everyone try to make the best, most interesting, and most fun cards possible?
>>53452747
>I want to play my spells. Not have them sit in hand or exile the imbue. Stop making it the suboptimal play to cast my spells.
>One player is casting inherently overpowered spells (because they have to be because they're card disadvantage) and the other guy is durdling around. I wonder who's going to win that tug of war.
I'm not making it suboptimal to cast spells. Imbue cards very specifically do not require an exile, and the goal is for both options (imbued and not imbued) to have balanced merit. The UW cards endeavor to fill and refill hands organically, rather than stagnate play. The mitigated handsize requirements leave room for both sides to cast spells. I've considered all of this in the construction of the set. I read articles about sets with similar themes and mechanics, about what worked and what didn't, and I'm attempting to address that in my cards. If I'm missing that mark, that's fair. I'll keep working on it. As I said, I'm still very early in this set's design process.
>>53452768
That's a fair comparison, except I hope neither of my set's options are as inherently bad as loner.
>>53452797
That's fair for generic cards. Legends based on specific source material benefit from some explanation, as not everyone is familiar with that material.
>>
>>53452745
Doing 10 more, no flavor text considered.

Geist Trappers - It's ghostbusters! They have specific tools to kill spirits, that are flying that they're sharing while soulbound.

Sewn-Eye Drake - Complete miss flavor wise IMO. Blind creature that can block, yuck.

Amass the Components - You're in such a hurry to get your stuff together that you drop a component. Onto the bottom of your library.

Surge of Zeal - Phew, it's one of the only radiance cards that make sense. One of your creatures gets really angry and that's haste in MTG universe. Obviously his buddies get really angry too, because empathy.

Grizzly Bears - I mean, that's so iconic that I think it arguably gets a pass.

Woodwraith Strangler - "Eats" dead stuff to not die. Yum!

Transguild Promenade - Place where all the guilds meet so obviously it makes WUBRG. Duh. 1 or sac is developmental, but if you reach, you could say it's to stop all the guilds from arguing and destroying the place. Needs slight understanding of Ravnica to work best, but I think there's some flavor even in a vacuum with that name.

Aim High - That one's obvious. You shoot stuff out of the sky. Aim High!

Bull Rush - Well, it does make sense. You get angry, so you get more attack. Kind-of a miss though, but that's mostly from the card being bland.

Moorland Inquisitor - Yep, that's a miss. I don't see why Inquisitors have first strike specifically. Protect themselves from vampire bites maybe? That's a stretch.

10 cards, 2 misses, 1 half-miss. I think I proved my point that even simple cards can stand up very well on their own
>>
>>53452907
>I have plenty of reasons as to why it should have flash
Okay. Shoot.
>Why shouldn't everyone try to make the best, most interesting, and most fun cards possible?
Enlighten and Imbue are not fun mechanics.
> Imbue cards very specifically do not require an exile
So I have the option of playing my cards without utilizing the mechanic.
>and the goal is for both options (imbued and not imbued) to have balanced merit.
Impossible or damn near close to it.
>The UW cards endeavor to fill and refill hands organically
Literally none of the white commons really kept your hand filled, they were mostly cheap small creatures.

Your mistakes have already been made by Wizards. You have been told that this is a bad idea. You will not be able to pull it off.
>Legends based on specific source material benefit from some explanation
If you need to explain your design for me to get it, the card was garbage.
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>>53452797
Except it's not in a vacuum. The name includes Frost, which by itself implies cold or freezing. And what ability has Magic used many times over the years to convey freezing? That's right, the very mechanic the card has, what a surprise. Also, you're talking about a common, basically a throwaway character, a crowd filler. How about we look at a legendary creature? Now, let's actually put it into a vacuum.

Huh, this Taigam guy seems neat. OK, he makes instant and sorcery spells uncounterable and he gives them a cool keyword. Wait, I thought Wizards were supposed to be the ones who did stuff with spells. And I'm not really sure why it's that keyword, since he has to attack, I guess I assumed it'd improve him somehow. But why does he randomly mention Dragons? What does a Monk have to do with Dragons?

Of course, once you know more about the source material, it's easy to answer these questions. And guess what, the source material for Magic doesn't often cover the source material I'm drawing these CO cards from.
>>
>>53452628
If it just turns right into an artifact, why have it be a creature at all? Why not just make a token that's a copy of the creature except it's an artifact?
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Might as well post a new version of Grid's card. Included R for exiling artifacts. I think this works reasonably well for what it's supposed to do.
>>
>>53453000
Every card exists in the context of magic history.
Also commons are thebackbone of Magic and the most important part of any set. Calling them "filler" is completely misunderstanding what Magic design is.

And yes, real Magic sets have the luxury of seting. We don't.
Look at ie. >>53438955 and tell me it doesn't convey a story in card form. Every card posted here should be like that.
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>>53452889
The goal for imbue was to enable the small hand matters theme Jund is going for. I wanted it to be a much more specific Imprint, or a sort of imprint-exploit hybrid. The difference being that imprint cards are generally useless without exiling something, and exploit has an inherent cost since you have to cast creatures before you can utilize it. Devour-from-the-hand isn't a bad idea, but it just strikes me as so boring. I suppose I could do some counters-matter stuff, but it doesn't excite me. That might be a personal thing, though; I like more complex interactions, perhaps to a fault.
>>53452908
>Transguild Promenade - Place where all the guilds meet so obviously it makes WUBRG.
What guilds? Why do guilds mean multicolor? See, if I was a new player completely unfamiliar with the source material, the card would make zero sense. That's why Wizards includes flavor explanations on info cards and inserts in products, and it's the same reason why COanon gives brief overviews of characters' backgrounds. The other cards you listed are all general; legends, especially legends based on obscure outside source material, benefit from some explanation. That seems obvious to me. "Card must convey its flavor perfectly in a vacuum or its garbage!" seems like the most obtuse of overgeneralizations.
>>53452951
>Okay. Shoot.
Flash allows you to alter your handsize on the fly and gives additional value to a body that would otherwise be lackluster for the cost. It also allows you to generate instant-speed card advantage without forcing you to put cards into your hand.
>Enlighten and Imbue are not fun mechanics.
Why?
>So I have the option of playing my cards without utilizing the mechanic.
Yes, and it's up to you as a player to decide when. Making decisions is fun. Utilizing resources for bigger effects is fun.
>Literally none of the white commons really kept your hand filled
What about these?
>You will not be able to pull it off.
Maybe not, but I'll have fun trying.
>>
>>53453071
Oh wow, it's a big dumb creature that eats creatures. I wonder if the story behind it is that it's a big dumb creature that eats creatures. Jeez, that was a hard one to solve.

Daxos the Returned. It's easy to see why he cares about enchantments since he's from the block that was enchantment focused. But how would you know why enchantments are important to him just by looking at the card?

And what about Siadar Kondo? I'm still trying to figure that guy out.
>>
>>53438955
>>53453207
As an aside to you, your card does look pretty cool. Though I think I'd put a mana cost on the recursion, probably something like 2BG, or make it recur to hand.
>>
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Dunno, thought it was funny for some reason.
>>
>>53453305
So it's like FOW but without the card disadvantage? If you're going for the spellshaper approach, it would be
>T, discard a card, exile a blue card from your hand, pay 1 life: Counter"
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>>53453373
Yeah, I forgot about discarding. Though brainstorming a bit, I think I prefer this design. Think it gets across the flavor well enough. And if I'm right, I'll just need to make sure the costs are all appropriate. For those wondering about the second iteration, it taxed everyone who tried to use a nonblue spell or permanent. Doesn't really fit Grumps that well though, I haven't seen him wine about Blue getting depowered like I see from others.
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Cheap, effective looting.
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>>53453153
Weird card. I get that you made it monobrid so colorless decks can run it, as well as off-color artifact decks, but since it cares about colored artifacts so much, this comes off as odd. Plus blue is the big artifact color, so I feel like full monobrid is too far. 2/U2/UU would make more sense to me. Not the biggest fan of it all told, but I can't really say it's broken or anything.

>>53453174
>Imbue
Yeah I was the anon that pointed out the Imprint+Exploit thing with your initial version. I feel like that had more potential than what you have now, honestly. The issue is that there is only one card right now that feels as though the Imprint part really shines through. The other feels like "hand devour" and the last is basically spellshaping. So it feels disjointed, if you want to come at it from that angle. Go back to basics. Do Imprint+Exploit. Make sure the card you're exiling always shows through somehow. It'll feel better and ensure you're getting your value out of the lost card. Nix the graveyard stuff. That's my thought after all that conversing.

>>53453051
Okay. So you want to do "make an artifact and a creature out of a creature" right? This is what I would do. Exile the creature, then create two tokens. The first is a colorless artifact token that has all the activated abilities of the exiled creature. The second is a white Citizen token (so that it can be any race) that has P/T equal to the exiled creature's P/T. Boom.

>>53453305
Kek.

>>53453405
This feels way too good. The draw slapped on feels over the top.

>>53453432
Hm. Man I don't think this'd fly, as much as I think personally it's actually semi-reasonable.
>>
>>53453459
It's intended as Scarecrow tribal. It's based off a character found in several Shadowmoor flavor texts.
>>
>>53452588
I like the fluff, but this seems really bad. Geist of St. Traft no longer sees play in any format, and this is so much worse.

What if it was "whenever this becomes the target of a spell or ability your opponent controls, return this to your hand and X." Give it flying and it becomes a very hard to remove threat with an illusion theme.
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>>53453484
Ah, okay.

>>53453510
>worse than Geist of St. Traft
That's fine by me. Its an uncommon. I could change the cost of the bounce to make it more efficient, but what you're suggesting is a different card, not a fix. It's also possible to make the ability just an activated one that bounces the Dancer, then if it was attacking, make an attacking Illusion. What do you think of that as a compromise?

Glad you liked the flavor of it though. It was kinda hard figuring out how blue could possibly "ping" something.

>>53453622
This is such an odd card. If it's the "mother of monsters" why does it make Chickens?

>>53454345
Pretty good dude. I love scry as a mechanic so this appeals. I also like how it works so it's not do-nothing if you don't have anything else on your board.

I don't know what it is, but I have a thing for Archaeomancer variants.
>>
>>53454859
I think that would work as a compromise, or make it much cheaper (1/1 for U seems pretty fair.)

From a chicken based set I have been working on, and chickens are monsters. Ia it not said "beware that you do not look into the chicken, for the chicken also looks into you?"
>>
>>53454345
I like this one, very elegant deck manipulation.
>>
>>53454930
I'll mock the compromise and cheaper ones up and post them along with the original and see which people prefer. I also considered making the token 2/2 as well. What do you think the costs would be were I to make it more expensive? Course, at that rate it stops being a "pinger", so that'd be a shame.
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Okay all, I need your input on which of these you like the best. No number is the original from upthread. It's the one that's most in line with the spirit of the challenge. The rest are suggested alters or possible changes. Thoughts? Additional suggestions? This is actually one of my favorite cards I've made in a while, so input is greatly appreciated.
>>
>>53455117
Returning to hand seems really shitty for what it does. Also, I'm not sure if you caught this, but the way it works makes it seem like the token is pretty much unblockable since it'll ETB after blockers are declared. I think I'd say
>Whenever ~ attacks, you may pay [cost]. If you do, remove ~ from combat and create a 2/2 blue Illusion creature token that's tapped and attacking.
Or if you want it to bounce, just boost the effect. I'm thinking Aetherplasm. Granted, the effect might be so strong you'll have to change the costs, I dunno, sorry.
>Whenever ~ attacks, you may pay [cost]. If you do, return ~ to its owner's hand. You may put a creature card from your hand onto the battlefield tapped and attacking.
>>
>>53455117
>>53455212
Oh right, forgot to add that the token would have the typical Illusion drawback. I was also thinking of changing the second proposed design to make it so the creature becomes an Illusion and gains the Illusion drawback too, but it's up to you.
>>
>>53455212
>i'm not sure if you caught this
It's how I designed it on purpose. It's one reason I made the cost to bounce on the first one so spendy. Maybe too spendy though. It's supposed to be a blue "pinger", but since blue can't just tap to deal damage like the Timmies of old anymore, I had to get creative. So I want to keep that functionality.
>remove from combat
Do you think it can do Gustcloaking in monoblue? That's a white thing.
>boost the effect
That's why I included a 2/2 token so it hits harder. Not enough? I didn't want to go full Ninjutsu because that's not the point of the card and it's not suitable for an uncommon as you have it, since you can cheat out a LOT with that.

I just thought about it, and since red can pay 2R for a creature that just sits back and deals 1 damage a turn to someone, would this be able to do what it does for free at 2U to cast? It's not as good as a pinger, but it's blue, so it probably shouldn't be, and the token is permanent so it's technically persistent every time you do it. I dunno, I just feel like the costing on this thing is so weird.
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Wew lads been a while.

Here's the new info since I've been gone!

Decided that I am only going to introduce three of the faction mechanics in the first set. This means that Grandeur & Guide are no longer present, but will (or some variant of them) be present in set 2 of the block.

Will post a few more cards in a bit.

Anyways, how's everybody been?
>>
>>53455329
Hm, I knew I hadn't seen you in a while. This card seems pretty over the top. I think it actually might be a little too suicidy. It breaks even first turn if you go first, but after that if you swing with it it trades, deals 1 damage to the opponent, then bites you for 2. I mean I suppose that can put you in a good place but I just dunno. Also not sure it's common material.
>>
>>53455366
>Also not sure it's common material.
Ye will probably end up uncommon/rare if it sticks. Just fidding with ideas now. "Pinger edition" inspired etc.
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No changes since last post. Because I plan on using a similar transform mechanic for a few other cards, I'd really like to know how viable it is. Put counters on the front to transform it, use counters on the back for an ability, and when you run out of counters, it transforms back again.

Oh yeah, and as stated before, I'm basically just making up my own names for the Marvel/Shazam Family heroes since DC hasn't gotten off their asses yet to name them individually.

>>53455329
I've been OK. You?
>>
>>53455383
but he only needs two syllables before the lightning
>>
>>53455434
Unfortunately my sense of humor has been severely weakened by lifelong exposure to bad jokes, so I'll have to ask you if you're seriously suggesting that, or if you're just trying to be funny.
>>
>>53455379
Gotcha. Fair enough.

>>53455383
Why is Billy a 2/2? He's a kid, with literally nothing going for him except transforming into Shazam/Captain Marvel. I think I recall you saying something about wanting to make all your cards better than "average Joe 1/1"s but it still feels strange to see a 2/2 kid. Also I kinda agree that since he says "Sha-ZAM!" that two counters might be more interesting. Could increase the counter cost to compensate. Transformed side is typical fare for what you've been making. Big, tough, and Timmy-gasm inducing.
>>
>>53454859
You've never played Zelda, have you?
>>
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We're back!

Anyways,
>>53455329
me here

Here's a few cards, a small reminder of set mechanics + a few support things for them.

Thought;
Is there any better way to word the "Opponents draw one card, you draw two" effect? Is this effect too confusing for a common? (I don't think it is, but feedback would be nice.)

Other than that, comments welcome!

>>53455383
>I've been OK. You?
I've been v good. Just celebrated Towel Day getting drunk on my friend's god-awful / seriously it is genuinely atrocious pan galactic gargle blaster recipe.

Fun times.
>>
>>53456044
>Just celebrated Towel Day getting drunk on my friend's god-awful / seriously it is genuinely atrocious pan galactic gargle blaster recipe.
>Fun times.
https://youtube.com/watch?v=AS-07dh9-NA
>>
>>53456322
Accurate.
>>
>>53456044
The mono cards seem fine, the multi not so much. The UR one us kinda weird, not really seeing what its purpose is. And I think it could be better with
>Each opponent draws a card.
>You draw two cards.
The GU one is dull. Draw on the first ability should probably only trigger off a certain creature, or it'll be easy to draw a ton of cards in a weenie strategy, but I could be wrong. Also, the middle ability feels kinda random. I'd like it more if you could interact with the card through the PW itself rather than rely on Morph cards. Just using Manifest I would like more. Last, ult is kinda cool, but just feels repetitive with the first ability. Actually yeah, do all the abilities really need to have draw in them?
>>
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Alright, here goes take two. The blue one and the white one, while bland, I think I got the design more or less right on from the start. It's the other three, especially the dragon, that I've struggled to do something with.
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>Somebody made this

How dense do you have to be to not know that Isamaru belongs to Konda, Lord of Eiganjo.

Reposted to correct autocorrect. How the hell does "belongs" become "Belinda"?
>>
>>53459478

Personally I think the dragon should be named "Hellkite Conqueror". Other than that, I would make it a 7/5. That way it can kill any of the others, but is more vulnerable, and would die to a 5/8 or something.
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>>53462195
>Enchanted land is a 2/2 Elemental creature with haste that's still a land.
>>
>>53462195
>>53462300
Sorry, looked it up, should've said
>[...] with haste. It's still a land.
>>
>>53462300
That doesn't let him stack copies onto the same land.
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How playable is this? Designing for cube-tier power level.
>>
>>53464040
Decent
>>
>>53463984
Ah.
>Enchant creature or land
>As long as enchanted permanent is a land, it's a 0/0 Elemental creature that's still a land.
>Enchanted creature gets +2/+2 and has haste.
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>>53465531
I like it.
>>
The poll for Custom Magic Discord's You Design The Card!
Monocolored VS multicolored enchantment.

https://strawpoll.com/cb2s7xe
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>>53461136
Took your advice and went a bit further with it. Might tweak them later and rebalance all their power and toughness so that only the enemy colors can really take each other on.
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Sandy Hawkins. Yeah, typical comic naming here. He's made of sand and has a connection to the Earth, hence the Landfall-esque ability and the Sand type. He also has precognative dreams, hence the last ability. Though I admit that I've been struggling a bit with this one, and I'm not totally sure of these abilities. Any and all suggestions are welcome.
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>>53467844
I can dig it.
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>>53455535
Why do you say that?

>>53467844
Could also make him scry on landfall too.

>>53467449
>Icon
>that much life minus 2 instead.
>Sphinx
Adding the reveal to the Sphinx feels like a dick move in the most trollish way possible.
>Boss
Seems fine, though flying and menace are redundant.
>Hellkite
I'd prefer "Conqueror" over "Conquistador" but that's just me. Going Krenko is fine.
>Mouths
Still busted I feel. Yeah you can remove it, but it basically turns off combat, and if you have pingers or stuff that can damage your own creatures? WELP.

>>53465851
We have a Discord? Wat?

>>53465531
Very nice. Clean design, works well, a complete package. Stats seem fine too.
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>>53467891
Glad to know I'm heading in the right direction, thanks.

>>53467971
>Why do you say that?
Not him, but he's making a joke about cuccos in that series. Cuccos are basically chickens, and in most of the games where they're featured, if you damage one of them enough, it'll summon an unstoppable hoard of cuccos that will peck you to death.

>Sand
I'll give it a shot, thanks.

>We have a Discord? Wat?
I don't think any of us made it. I'm pretty sure I looked at it before, but I just highly prefer posting on 4chan to Discord.

>Courtly Informant
Why didn't you use a shift+enter between the main ability and the first mode? Anyway, I guess it's OK, but I kinda wish it had modes that were more different. They're both just card advantage, and most of the time you'll probably have something good in your graveyard to use the second mode on anyway. Actually, this kinda reminds me of when Maro was trying to explain that Flashback is like drawing a card, it just so happens to be a specific card that you draw. I dunno if that makes sense, probably too tired for that.
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>>53467971
>>53468166
https://www.youtube.com/watch?v=BGwfu27wR4c
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>>53468166
>Why didn't you use a shift+enter between the main ability and the first mode?
It amazes me how often people get twitchy about this. I never know where to put the shift+enter and where not to. I thought it was a normal break between the "choose one" and the first mode, and a shift+enter break between the modes? Bah. We can't make them look like official ones anyway since the pips are in a margin on the official cards, so it doesn't really matter.
>modes
It's a different version of Archaeomancer where you can opt for a card instead of something else at the cost of nabbing sorceries. Was trying to convey the flavor of "rumor" either being something old (yard) or something new (draw). Guess I failed. Which makes my card shit according to the new metric, apparently.

>chickens
I know about the Zelda chickens but I had literally no way to draw that parallel given that card. I guess my autism level is too low or something.

>sand
I just figured that was an easy way to convey prophetic dreams and you could roll it into the landfall to simplify.
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>>53468514
>Which makes my card shit according to the new metric, apparently.
If you're talking about what Grumps said, frankly I think he can blow it out his ass.

>Simic Battlemage
Strive in Ravnica? Weird. I also don't really get the Battlemage title, but if there were others for the other guilds I could see it. Anyway, I honestly have zero idea how to make Strive work here. Strive really wasn't intended for use on permanent cards. I also don't really know how to make the semi-modal part work either. Wow, you're really trying to drive me nuts with this, huh? Uh...
>Multikicker GU
>Choose one or both--
>:: Choose target creature, then choose another target creature for each time ~ was kicked. Each of those creatures gains flying until end of turn.
>:: Choose target creature, then choose another target creature for each time ~ was kicked. For each of those creatures, ~ deals 2 damage to that creature if that creature has flying.
Fucking fuck...
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>>53468635
Oh yeah, one minor correction: The proposed text should say
>When ~ enters the battlefield, choose one or both--
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>>53468635
I tried to use Multikicker for it, but it felt weird. Then I realized that Strive was easier, and I don't think there's any reason it CAN'T work?
>fucking fuck
Right? If this works I may just do a cycle of battlemages. I made it a Battlemage because I wanted to callback to the original kicker ones, but to make them even better (Ana, all those ones). I figured being able to do multiple targets was a good idea, then a GU one popped into my head first and so I decided to do them on Ravnica because reasons.
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>>53468681
>and I don't think there's any reason it CAN'T work?
Off the top of my head, you pay mana and choose targets as you cast a spell or activate an ability. This has no targets when it's cast.

I feel like just making the abilities have a blanket use would make them much easier to use. Like, let's take
>Creatures target player controls gain flying until end of turn.
>~ deals 2 damage to each creature with flying.
Or maybe you could make some creatures gain Flying and make others lose it?
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>>53468721
Hm, guess I have to not use Strive then. This works I suppose. I forgot about the fact that the trigger doesn't go on the stack until it ETBs. I suppose I could make a new ability word that lets you copy triggers or something, but that seems too complex and I can already just do this. What I get for being clever. I suppose in the end Multikicker is better since the original ones were Kicker.
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>>53469069
Still doesn't work how you want it to, and targeting requirements fucks everything up. Just make it an instant spell or an activated ability.
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>>53469069
I think it would be easier to make it modal and say
>When ~ enters the battlefield, for each time it was kicked, choose one--
>:: Target creature gains flying until end of turn.
>:: ~ deals 2 damage to target creature if it has flying.
Second mode specifically worded this way so you can combo the two together. Otherwise it doesn't work. Still not really sold on the specific modes though.
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>>53469154
the "then" doesn't make it work? Damn. Figured order of operations would save it.
>make it an instant
Naw. That's admitting defeat.

>>53469189
Another vote for modal? Ah well, I guess I have to. I'll change it but I dunno about doing a cycle now. The fire's kinda died out with Strive not being an option.

What's up with that second mode? It sounds like you're giving the Battlemage flying? Not the intent. Do I still do it this way?
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>>53469240
>second mode
Seriously? OK, I'm wording it this way so you can grant a creature Flying with the first mode, then deal damage to that same creature with the second mode. Saying
>~ deals 2 damage to target creature with flying.
Doesn't make this work because you have to choose targets for everything before the abilities resolve. But using this wording (cleaned up version of what I gave you previously)
>~ deals 2 damage to target creature if that creature has flying.
Allows the modes to combo.

But, honestly? Right now I'm of the opinion that you should read more Oracle text then come back later.
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>>53469240
>>53469279
And one more possible wording for the second mode
>If target creature has flying, ~ deals 2 damage to it.
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>>53469279
I just misunderstood what you were doing. Calm your autits dude. People aren't shit just because they make mistakes. I'm sure you make them too. I get what you're laying down now.
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>>53469554
Not bad. Good card name too.
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dumb rare time! Hooray!
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>>53469613
oops, forgot to update to "Create"...

Man I miss good MTG eras. :\
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>>53469619
I dunno, I think "Create" is a good idea. Anything you can do to shrink the number of words in a card, the better. Especially if you do it with an action word that pretty much explains itself.
>tfw you have no more card ideas
Well, I guess that's a night for me, unless I get some inspiration from somewhere.
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>>53469613
I think you can give it "when enters or dies, ..." and balance out the effects so its not too back heavy.
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so anyways I've been experimenting with potential card slots & stuff to fill the slots lost with the removal of a few keywords.

Thoughts on something like this at common? (as a cycle, of course).
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>>53469787
I can't say that I care much for it.
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>>53467971
It only works off of combat damage, and only once per attack phase, since it's 'whenever one or more creatures'.
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>>53470250
Good thing I quit making cards for the night. I can't apparently read for shiiiit.
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>>53469787
Maybe add 1 generic to the cost and have it draw a card?
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I'm working on a Vietnam-resisting-Chinese-empire themed setting, with a heavy focus on the not!Trung Sisters, and many of the mythical animals being sealed inside artifacts (pic related) as a special 'Treasure' artifact.

Is there room for a special effect that when something would be destroyed, it instead returns to the battlefield under the opponents control, except for sacrificing? Or is that way too complex of a mechanic.
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>>53438226
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>>53470944
Flamethrower is too good. It can block a 3/3, then tap and drop it down to 2/2 permanently, but of course then it kills it and is safe.

Maybe give it a lower toughness?
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>>53470594
Art in use, Implement of Combustion.

As for the ability, try DFC
>When ~ is destroyed by a spell or ability an opponent controls, return it to the battlefield transformed under that player's control.
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been gone for a while, but I still love y'all

>>53471163
This is a really clever piece of design.
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>>53438955
Did someone say scavenge? I fiddled around with the wording of the mechanic to add functionality and reduce wordiness a while back.
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>>53467971
It's unrelated to the thread.
https://discord.gg/n6b99bU
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>>53451829
Are you just going to bang out a set themed similarly to the upcoming WoTC plane every few months or so? You're on another level, friend. Much respect.
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>>53473830
Hey man, where you been?

>card
Seems kinda niche. Definitely needs playtesting.

By the way, are you still holding me to making cards based on the Authority? If you want me to finish them I will.
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>>53473881
I like the old Scavenge more because it's always obvious how many counters you could get out of a card.
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>>53470944
Oh cool, you're back too. Where you been? I thought you were done with this set.
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>>53471163
Interesting idea. Though the enchanted creature should also get +3/+3 to represent getting this Bestowing card's P/T.
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>>53471172
Meh, seems OK I guess.
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New version. Decided to tie Indie on Colin to getting counters, just thought it made the whole thing cleaner. Also decided to give Abuse an extra ability to burn venom to pump up. Please let me know if it's too good.
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Anyone else here?
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How do I word this card so it retains functionality, stays elegant and works with Soul's Attendant?
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>>53476947
Only change is
>[...] if you gained life [...]
I'm pretty sure it's worded properly otherwise. But why work with that card specifically?
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>>53477022
I have 3 cards with that template and a Soul's Attendant at common.
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>>53478533
I think I'd prefer if it hit creatures controlled by a target player. That way it doesn't fuck with multiplayer variants.
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>>53476947
"draw a card if you gained life this turn."
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>>53473881
Don't use colons for the new wording. It's implying that Scavenge is a keyword action, rather than keyword ability. It would have to be templated like Awaken.

Scavenge 5-[4GG] (...)
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>>53473881
>Reduced wordiness
Yeah but now it literally isn't scavenge. You can't just change how a keyword works and still call it the same keyword, my man.
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Unsure of exactly where to go with this guy. Slade Wilson was a soldier in the military and was the subject of an experimental drug that gave him above-human abilities. Then he left the army and became a mercenary who often clashes with heroes. Wow, I just realized that this guy is basically an evil version of Captain America. Huh.

>>53479624
Interesting combination of abilities, though for obvious reasons, I'd rather it be Black.

>>53479656
I don't agree with that anon, but on the other hand, you do have cases where Wizards does change stuff, like Echo. Before you had to pay the permanent's mana cost, but now the Echo cost can be anything.
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>>53479887
I feel like the second ability is overkill, and is not going to matter much.
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Only real change is now you can cast it for free by basically making the effect apply to you too.

>>53479947
Which ability do you think is the second ability? The one talking about Equipment? Sorry for asking, just have to make sure, since I have run into the situation where an anon and I are referring to two different abilities.
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>>53480006
>Which ability do you think is the second ability?
Yes. An extra +1/+1 is helpful, but adds little when he's already getting pumped by the equipment itself. And he's so big you're not going to be putting multiple equipments on him.
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Smashed a first draft of the potential cycle together.

I feel like Lift the Earth is probably the best looking of the cycle. Any ideas for other things these type of cards could do in each color would be great.
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Main changes are lower CMC as well as P/T, and pump changed to +1/+1.

>>53480035
OK, sounds good, thanks.
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>>53480063
this also might be a better version for lantern bolt. Colorless mana tends to be a bit over-costed for targeted damage, & the instant change for 1R is... acceptable at common.
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>>53480140
fugg, players too. Deleted too much.

Also considering the cantrip suggestion on Wrong Way from earlier.
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>>53480063
>>53480140
I greatly dislike mixing monohybrid and regular mana costs. It reeks of over-development and CMC-tuning, especially when you have all these minor drawbacks.

Lantern Bolt has so many downsides to make it accpetable as colorless. I'd rather you just use a different effect.

I like Good Weather. It's appropriately costed for both green and colorless and is generally a useful effect in both green and nongreen decks.
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I like the idea of either drawing a card or milling it to deal damage, but I'm not quite sure if this exact method of doing it is the most viable. Should I add some Scry? Make the pinging more flexible?

>>53480160
So, what's going on with your set? It's like, wedge-focused, right? You go so long in-between posts that I keep forgetting it when you bring it up again.
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>>53480244
Perhaps something similar to Sin Prodder? I also feel that she should be asking the players something, rather than have it be all chance.
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>>53480312
Well, I did ask about Scry. Or I could just make it draw then discard, ping equal to the discarded card's CMC. Why didn't I think about that before?
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>>53480208
>I like Good Weather. It's appropriately costed for both green and colorless and is generally a useful effect in both green and nongreen decks.
Ye, this is what I'd try to go for with the entire cycle. Good Weather & Lift the Earth are what I like so far. Will be looking for other effects.
>>53480244
>So, what's going on with your set? It's like, wedge-focused, right? You go so long in-between posts that I keep forgetting it when you bring it up again.
Yes, it's wedge. It's in a pretty busted state right now due to cutting & moving around some of the keywords.

Current keywords of set 1;
Shadow (Flying is not present)
Morph
Guide
Insight

Focusing on 3 factions in first set (Which Morph, Guide & Insight connect to.) Second set focuses on the other two.

Pic related is two new mechanics of this set (They might change, but probably won't change at this point.)
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>>53480435
This doesn't seem like it needs to be a keyword.
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>>53480549
lol
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>>53480604
>Recent WotC.
shit's bad, yo.
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>>53480644
Exert is interesting and strategic to play with.
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>>53480704
And it still doesn't need to be a keyword.
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>>53480727
A lot of things don't need to be keywords.
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>>53480760
"~ doesn't untap during your next untap step." REALLY doesn't need to be a keyword.

God think of all the fucking errata. I feel sorry for people who manage the oracle...
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>>53480727
You are just flat wrong. You haven't played with the set nor do you understand the reasons it's keyworded.
>>53480760
Exert actually needs to be.a keyword.
>>53480796
Actually look at the set you mongoloid.
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>>53480880
>Actually look at the set you mongoloid.
But why though? Wizards hasn't released an interesting set in years.
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>>53480957
You're bad at TCG design.
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>>53481012
¯\_(ツ)_/¯ so is Wizards since RoE.
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>>53480796
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>>53481078
>Battlecry with a downside
wow such power.
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>>53481041
>I don't like keyword.
>I'm not going to address that other people like the keyword.
>The keyword doesn't need to be a keyword.
>I'm not going to look at the set that shows why Exert is a keyword.
>Wizards is bad at design.
>I haven't even looked at their last set, but I know they're still bad at design.
Go somewhere else to bitch about Wizards. This isn't your fucking blog.
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>>53481164
>with downside
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It's just a boring effect that's existed since MTG began, slapped onto a keyword and given some really normal & boring synergy like every other keyword ever made has.

w o a h
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>>53481302
I'm laughing my ass off how shallow your understanding of Exert is. Holy shit. The entire point of the card is that it interacts with all creatures with Exert and not just itself, dumbass.
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Prior version was 5 mana and needed 5 counters. Decided to scale it down so it's a bit more playable.
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>>53481671
>The entire point of the card is that it interacts with all creatures with Exert and not just itself
ho
ly
fuck
a card that interacts with other cards?

This shit is some groundbreaking game design. Very exciting! Pioneering, even! Definitely not a boring keyword with a boring effect.
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>>53481833
I'm glad to see you came around. I always knew you were a reasonable person.
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>>53481833
>a card that interacts with other cards?
I love how you say this condescendingly, even though you didn't include this in your mockup. I'd love to see you make a functionally identical card to Trueheart Twins without any keywords whatsoever, since the entire reason I posted that was to show how there are cards with functions that can't be accurately represented without using Exert. Of course you won't do that, and just whine like a little bitch.
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>>53482008
Seriously, why would I want to make a functionally identical card to it?

It's so fucking boring.
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>>53482042
>God Exert sucks, it doesn't even need to be a keyword.
>Hey, look everyone! Here's a functional reprint of a card with Exert that shows how Exert doesn't need to be a keyword!
>Oh, well, I didn't actually make the card functionally identical to the one with Exert, but it still doesn't need to be a keyword.
>What do you mean I should make a functional reprint of a card with Exert to show that Exert doesn't need to be a keyword?
Do you even listen to yourself?
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>>53482132
uh
ok.
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>>53482177
I think a "Prevent that damage" needs to be stuck in there somewhere. For clarity reasons. Most damage prevention/replacement effects have this.
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>>53482194
His replacement ability works fine as-is.
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>>53482279
I seem to recall a few hydra creatures specifying prevention in their replacement effects.
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>>53482317
Sure, but it doesn't *need* to prevent the damage. Compare Vigor to Phytohydra. The former prevents damage, the latter replaces it.
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>>53482686
Ah, alright then.

Possibly some remaining issues involved with creating tokens as a replacement event, but probably not.
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>>53484208
I don't think there would be any problem with it. You can actually do a whole lot of stuff with replacement effects.
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So, need advice on a custom card.

With all the Talk of Tribal EDH decks I really wanted a set of new werewolf legends. With alleged spoiler list that came out for one of the decks, seeing over 15 legendary creatures printed to support just one tribe, I know werewolves wont happen. So I'm trying to create a werewolf legendary creature that would work well. Also as written does the flip side transform fight work as written for the card itself? Thanks for any feedback.
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>>53486022
>Nine lines of text
>on both sides.
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>>53486042
i know it needs to be trimmed down, but not sure how.

Functionally Id like the Flip first strike/ vigilance on one side to represent strategy, and then the punch you and instant transform on the other.

I just copied the lines of text from other cards as written for now, but was hoping for a harsh edit, after the
>9 lines
comments are done.
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Old version had the U ability hand out -3/-0 and the B ability hand out -0/-3. Decided to change the U ability entirely since I just kept feeling like it wasn't doing much. Rolled that into the B ability, and changed the U ability to this. So far my only other idea for a U ability is
>Tap target nonland permanent. Its activated abilities can't be activated this turn.

>>53481608
Seems OK.

>>53481682
Kinda intriguing, but I'm not sold on using such a high Fabricate number.

>>53481760
I think I'd rather it just be 3 or 4 generic mana. Though since it's a mana dork, I'm not sure how useful pumping it up will be. Maybe scale the mana to the counters?

>>53486022
I have a hard time just wrapping my head around these guys. Why does each side give bonuses to each side of Human Werewolf DFC's? This begs for streamlining. Seriously, it's like you looked at all the existing Werewolf support and just smashed them all together, plus a few ideas of your own. It's like the equivalent of looking at some shitty OC Donut Steel character that has enough going on to make three or four characters out of.
>>
>>53486022
so the main idea is to get a calm strategist/ feral beast

The major idea was the vigilance on one side, and the "pounce," effect on the other.

The problem I've had so far is making something that is playable (not looking for tier 1 obviously), and would make the other werewolves playable. I don't want a situation where i make a good creature, that has the creature type but nothing to do with the other creatures in that group.( IM LOOKING AT YOU ULRICH)

The support cards that most help the tribe being Vildin-Pack Alpha and Immerwolf.
I did smash those abilities onto this card, with a bit of Cult of the Waxing Moon.

I understand its terrible design but thats why im here, nobody to talk to about this, and need the harshest judges around. After all no other place will flat out tell me its crap it an honest way more than here.
>>
>>53486197
Pounce? That's what all that jabber on the backside is supposed to be? I think I'd just say
>Whenever a Werewolf or Wolf you control attacks, it deals damage equal to its power to target creature defending player controls.
Or something. Just throwing out ideas.

As for the other side, I'm not a fan of the Immerwolf ability here, since the card will probably transform the same as all your other Werewolves, completely negating the ability in the first place.
>>
>>53486197
sorry I didnt mean to imply Ulrich of the Krallenhorde is good (he isn't).

I just want a means to play creatures with little EDH value and give them some form of value (in this case werewolves). I don't want to get stuck playing just a generic red green good general that has a deck with werewolves in it.

Too often I find myself playing "Good Stuff" decks (oh look a palinchron and a deadeye/ A craterhoof and an avenger of zendikaar, etc.) that are just boring. Wanted to try something different.
>>
>>53486247
>Whenever a Werewolf or Wolf you control attacks, it deals damage equal to its power to target creature defending player controls.
seems fine

>As for the other side, I'm not a fan of the Immerwolf ability here, since the card will probably transform the same as all your other Werewolves, completely negating the ability in the first place.
Wanted him to keep them focused on one side and lose control on the other and when he lost control they were again at the mercy of transformation. but im bad at representing that.
>>
>>53486305
>Wanted him to keep them focused on one side and lose control on the other and when he lost control they were again at the mercy of transformation. but im bad at representing that.
I don't think there's really any good way to make this idea work. As I stated, he's probably going to transform the same time all your other Werewolves transform. Unless you decide to alter his transform condition, that is. Anyway, on the front side, maybe spawn Wolves to use with the back side?
>>
>>53486365
what about i drop the vigilance on front and go with

>Whenever this creature enters the battlefield or transforms into [NAME], other Wolf and Werewolf creatures you control gain double strike until end of turn.

>At the beginning of each upkeep, if no spells were cast last turn, transform [NAME].

that would make him relevant any turn he transforms but cant be used to A) general damage people out of the game, B) be used with already huge creatures (by that i mean other big red/green huge creatures, as most werewolves cap at 5 power).

Still seems really strong though
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>>53486509
that is cool design, seems way easier than what i was doing
>>
>>53486509
>[...] Wolf or Werewolf creature you control attacks or blocks [...]
You don't have to include "creature" here, since it's not like, say, a tribal enchantment with Wolf or Werewolf can possibly attack. Design seems cool.
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>>53484597
No way this could be a common. Also what if the last time you were dealt damage was three turns ago? Seems like a memory issue.

>>53486120
I'd just make the new blue one counter target activated ability since, to be fluffy about it, he can't really see a triggered ability happening, but he can see an activated one easy enough. I'd also bump the black ability to -2/-2.

>>53486509
I feel like since he hands out counters, it's more natural if he enables any Werewolf to remove a +1/+1 counter to transform. I dunno if that remains balanced or not, but it sounds better in my head.

I know Viscera Seer is a thing, but I don't like having to thin your board to do it. I'd rather scry with already dead guts.
>>
>>53486994
top tier common material
>>
>>53487092
I figure it's not much early; just a 2/1 since you likely won't have anything in the yard, if you choose to use it as your two-drop. Later it can give you some value. Of course, if you drop it late, it can start up next turn. Do you think it's too much? I can knock it back to Scry 1, but I don't want to make it more expensive if I can help it. I suppose adding a B mana cost to it is another option too.
>>
>>53486932
Did you get the sides reversed or something?

>>53486994
>Green Arrow
Sounds good, thanks.

>card
I think the other guy might have a point. In any case, I think with Sigiled Starfish, making this Scry 1 would be fine. But maybe due to the extra cost, you could bump it down to a 1/1 at B? Dunno, just a suggestion.
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>>53487757
>Anthropomancer
I'm kind of torn at the moment; I feel like the card needs playtesting, which feels really bizarre to say about a common.
>>
>>53487857
While green could get scry, it shouldn't get repeatable scry.
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too tired to find good wolf art, so have an eldrazi.

>>53487757
>Did you get the sides reversed or something?
nope, she's backwards on purpose
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>>53487894
Hm, maybe not. I guess I could make it UG and bump up the body or something. I feel like it might be a bit anemic at 1/2, but then again, it's a utility creature, so it really doesn't need a big body.

Something like this should be more up green's alley. Was going to cost it 3G but that felt too good compared to Yeva's Forcemage.

>>53488017
Wow, this is harsh. I think it might need a slightly higher mana cost? Or at least require colored mana or even colorless? CRG could be neat.
>>
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I'm so bad at green cards. I think I've designed twice as many for every other color. I feel like this might want to be RG.
>>
>>53488270
This is too oppressive. Playing one on turns 2 and 3 off a turn one dork means the opponent doesn't get to play the game. Color-wise it's fine, but the cost needs to be adjusted.
>>
>>53488017
>nope, she's backwards on purpose

Should still use the normal flipping mechanism (two or more spells / turn for werewolf -> human and 0 spells for human -> werewolf
>>
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broken?
>>
>>53489302
Name one deck that doesn't cast this for (5). You can't.
Some people say that a 5 mana sorcery with "You win the game" is not modern playable, but even if they're right that card would be broken, and this one is pretty close to that.
>>
>>53489302
>broken?
well it would be broken in Modern i guess... but everything that is good is banned in Modern so this would just also become banned there.
And when it comes to Legacy/Vintage i think it would be much too slow.

This card would be an auto-include in 9 of 10 commanders and an absolute staple of the format until it (maybe) becomes banned there too.

But after all, i actualy like the idea of cards which becomes colorless if you just pay enough
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Hey guys, i need a little bit of help for a correct wording of my custom keyword "Avenger". Could you help me, please?
>>
>>53491700
>Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each other attacking or blocking creature you control with avenger.
>>
>>53492072
>+1/+1
The toughness boost on attack and and the power boost on block would be too much in my opinion
>>
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My pinger.
>>
>>53492519
Would be less broken if you also had to tap him to make the token and/or also sacrifice the token at the end of the turn.
>>
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Apologies for the lack of art. I have basically no internet, and my usual image sources are bandwidth-heavy.

>>53480978
This is a good card. Unexceptional, but good.

>>53474004
>By the way, are you still holding me to making cards based on the Authority?
I wasn't expecting anything from you. Don't stress it.

>>53488017
>2/2 for [2] with lots of upside
As powerful as creatures have become lately, surely this is a stretch? I like the design, but it should be a 3 mana 3/2 or something.
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r8
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>>53453174
Scare Off is color bleed I can get behind. White counterspells when?

Outpost Sentry seems too good. I suggest a 3W 3/3.

I had a bunch of other critique, but it looks like grumpy's covered most of what I was going to say more eloquently - and with much less tact. From what I've osmosed, the set is Azorious big hand vs Jund small hand? That's a great concept, and it really fits the settler/indigenous dynamic, albeit with more than a little stereotyping. I look forward to seeing the set develop, anyway: I always do.

Onelast thing I would note is that playtesting is the only way to see if something's fun or not. Landfall looks boring as hell, but it plays really well. Obviously that's logistically tricky when it comes to custom sets, but there it's not impossible.
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>>53453174
Oh, I almost forgot! If you want to encourage hand dumping, I stole this mechanic from a dude on reddit.
Audacity - Whenever you play the last card in your hand, [effect]. Might be a good fit for your set.

>>53496069
do you just pop by every six months or so to repost this? it hasn't become funnier in the interim, dunkass
>>
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>>53495695
>Apologies for the lack of art. I have basically no internet, and my usual image sources are bandwidth-heavy.
No internet? What happened?

>The Authority
Well, just so you know, these are all the cards I came up with for the Authority. I'm sorry, I only get I think 12 issues into their comic, but every single one of them was an absolute chore to read. I just don't see the appeal at all man, I'm sorry. I might get back to them sometime, but they're pretty much near the bottom of my list.

>Flambe
I don't like the name but otherwise it seems cool. Oh, though you could replace
>Dragon creature you control attacks
with
>Dragon you control attacks
since it's impossible for a Dragon that isn't a creature to attack, even taking into account tribal.

>Splendor of the Frontier
I'm honestly unsure on the Scry X. And the Buyback (which should be above the main ability), but otherwise it seems fine.

>Mothdust Mysteries
Unsure about this. Though I will point out that you don't have to say
>in any order
for the first mode. Check out Reinforcements.

>Qiaqti, Wasteland Ranger
Is there a story behind this? Anyway, pretty sure the last ability doesn't work, since commander damage is dealt by the specific card that's a commander. Commander damage can't be dealt by anything that copies that card, and even if the commander's attributes change (eg. Morph/Manifest) it still deals commander damage. I suppose you could say something like
>Target creature gains haste until end of turn. If that creature would deal damage to a player this turn and your commander is on the battlefield or in your command zone, your commander deals that much damage to that player instead.
Which is such a nightmare I don't even think it's worth pursuing. I'd say just drop the last ability and make the card and token more synergetic.


1/2
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Had an idea for copying free counterspells, but for LD. Tell me if it's dumb or not.

>>53495695
>>53496239

>Paradigm Shift
Only time I've seen this effect was on Ancient Excavation, a 2UB uncommon instant. It has Basic Landcycling, but still. I think it should be uncommon, and maybe cost 2UU.

>Obsidian Despoiler
Why even make it hybrid if the alternative cost is gold? Not really sure what to think of this. Doesn't really excite me at all. I think one problem is the alt cost calls for saccing stuff, when the main draw, besides high power, is making your opponents sac stuff, which feels odd. Also, I have a hard time taking that last ability seriously when Akki Underminder has a version of that effect with no restrictions.

>Maddening Tune
The name feels more like what Black would use to make people discard. I guess the effect is OK, not entirely sure.

>Lacquered Phantasm
Weird, unsure of the usefulness of this.

I'm so unsure of the last three I don't think I can add much by talking about them. Primordial does look cool though.

2/2
>>
>>53496093
Giving a choice over to the other player is something I'm not a fan of. Especially here where you're basically asking your opponent to lower their life total to get counters, which will make it easier to lower their life total in the future. I just don't see it working all that well personally. Could be wrong though.

>>53496173
Not a big fan of this ability, but then again I'm not a big fan of Hellbent either. Anyway, as for this card, how on earth do you ever think you'll activate this three times?
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The place where the Joker went insane (in Killing Joke at least). Therefore discard.
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Decided to give this card another go. Unsure how to cost in accordance to the effect and the additional cost of needing creatures with high power. I'm also feeling like the land sac might be overkill. Flavor is two guys combine to form Firestorm, which leads to this and the image in the card.
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How does this look?

Still tryna figure out possible alternate effects for these type of cards. Might scrap the cycle, but worth experimenting with until then.
>>
>>53497690
It's one sided board wipe with artifact and land destruction.
7 CMC minimum, and I would make it RRR just to be on the safe side.
>>
>>53500769
Seems fine to me.

>>53500819
Hmm, OK. That's what the previous iteration cost, but it was a different effect (bigger Chadra's Ignition) so I changed the cost. Also, any opinion on the wording? I have no clue how to word this effect well.
>>
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and now to post these guys again! The story-integral multi-set supercycle of broken tribrid mythic legendary creatures.

Still trying to figure out the G/W/B guy.

The power level of these cards is intentionally very high, but I may have to tone them down a bit. Maybe...
>>
>>53502069
These all seem insultingly weak. The only one that deserves to be legendary or mythic is the second, but only due to how obnoxiously complex it is. It seriously seems like a pain in the ass. Third seems the closest to being finished. First and fourth made me laugh.

Describe the characters, let's see what we can cook up.
>>
>>53502069
>These all seem insultingly weak.
So I should buff them, is what you're saying?

Will do.
>>
>>53502469
>>53502404
oops :^)

>Describe the characters, let's see what we can cook up.
>Ense
Artist / museum curator turned plane's most significant military commander in response to sudden warfare in what was otherwise a completely peaceful plane
>Glimpse of Aleph
First appearance of nightmarish pseudo-god, Aleph, that is the primary antagonist of the story.
>Rasha
Story of set is multiple planes crash together & begin to fuse, resulting in conflict. Rasha lead the first group of conquerors from the WBR plane into other planes.
>Lam
Planeswalker from the WBR plane, exiled for his radicalism. Found home in the URG plane, where he fit right in became a leader. This is the 2nd card version of him, the 1st being a Planeswalker card.
>>
>>53502469
More or less. But I can offer better suggestions than just "do better" if I know more about the characters.
>>
>>53502069
Since it seems like you are running an Human theme of sorts:
How about a "Dirty Officer" (B/W cost) that gives -X/-X to a creature and if you spend G it fights that creature? The general idea is that he sends his thugs to hold the victim so he can punch them.
>>
>>53502766
The hybrid for this cycle is ally color, so it would be G/W hybrid cost with a B ability.

Interesting idea though, might fit onto a rare somewhere.
>>
>>53502791
Oh i ignored/missed the whole "Ally Color theme" for the colors. Sorry, in this case G/W Plague Doctor with a B ability fits nicely i think.
>>
>>53502646
>Ense
Why does she grant Hexproof tto creatures? Shouldn't a curator protect artifacts? Why does she kill herself to pump your creatures.

>Glimpse
What does Aleph do? With this name, I'm actually thinking more of a sorcery-type deal to represent what looking at Aleph does to a person.

>Rasha
Oh, you're doing bizarralara. Must've forgotten. Why does she hate smart people?

>Lam
Why is he so tired? Also, I don't really see a purpose to making a planeswalker into a creature unless there's a flavor reason for doing it, like Ob Nix losing his spark.
>>
>>53502944
>Why does she grant Hexproof tto creatures?
Best military tactician across the multiverse, my friend. She doesn't grant hexproof, though. It includes opponent's creatures.
>Why does she kill herself to pump your creatures.
Self sacrifice, part of her story.

>What does Aleph do?
Eats dreams & consumes planes.

>bizarralara
Fuck I really want to name the set that now D;
>Why does she hate smart people?
Agent of a demonic, expansionist religion. Intellectuals aren't welcome (See: Lam)

>Why is he so tired?
He's old.
>unless there's a flavor reason for doing it
He never loses spark, but the transition to regular creature is based on his choices. He finds a home in one plane, and does not ever planeswalk after that (even to save himself from death as the story ends. "Captain goes down with his ship" type situation.)

Reasons & stuff.
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>>53502944
For reference, this is what Aleph looks like in his "fully realized" form.
>>
>>53503104
Interesting, i figured out something for the GW Witch Doctor concept i mentioned before: A corrupt healer that cures everyone from their imperfections, wich is exactly what makes them unique, but he does add a little "extra" to favor a few of his choice...

- He could have an ability to put "Balm counters" on creatures spending black mana.
And also the following static abilities:
- Creatures with Balm counters lose all abilities.
- Creatures you control with Balm counters have +1/+1 for each Balm counter they have.

Hope this helps.
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More random mythic ideas before I head out.

Thx for the feedback, everybody : )
>>
>>53503546
Cool idea, actually, but unfortunately it doesn't fit with the themes of the faction.

They're shadow-ghosts (Identical to Shadow flavor from older sets) that found ways to inhabit and animate physical objects, to bring more souls into their collective. Think the Borg except ghosts instead of robots.
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>>53452628
This is a ridiculous standard for custom cards unless the thread is for musing about the possible flavor of a cards. Multiple departments see Magic: the Flattering cards before their spit-shined buttocks grace our eyes.
I think making a distinction from an anime girl post and a card which might have flavor that is meant to fit into a larger set is good. Plus, that way there is a way to distinguish whether people are looking for mechanical critiques, or if they just need to know if even their fellow Xmage NEETs (ayy just checking in guys) will reject their spiceless schlock.
>>
>>53465531
punish the landwhores... yes
this is good for cubes with EVERY FETCH IN THE GAME
I can't the only individual who thinks 5-color goodstuff-faggotry is cancer
>>
>>53503066
>Best military tactician across the multiverse, my friend. She doesn't grant hexproof, though. It includes opponent's creatures.
Whoops. Consider my prior critique void then. She seems undercosted now, but honestly, making it so your opponents can't target their own creatures seems like a really dick move and super unfun.

>Self sacrifice, part of her story.
This I still wish could do more.

>Agent of a demonic, expansionist religion. Intellectuals aren't welcome (See: Lam)
Lam? The old guy who falls asleep is an intellectual? He doesn't even draw cards. Actually, that could be an interesting idea. Having it so each faction card trumps another faction card. By I'm just spitballing.

>Lam
>Reasons & stuff.
Eh, fine. I still don't get his character though. What does he actually *do*? Besides fall asleep and die.

>>53503104
>Cultist: "BEHOLD ALEPH! Eater of dreams, consumer of planes! YOUR DESTRUCTION IS NIGH!"
>Alpeh: "Actually, I don't eat dreams or planes. That's a mistranslation. I just stare at them longingly."
>Cultist: "...Are you shitting me?"
>Aleph: "Do you see an exile effect on me?"
Seriously, even Ingest would help flavor-wise. And it would help mechanics as well. I'm sorry, I'm just staring at this and laughing how this big bad badass is just a Necrotic Ooze variant. It desperately needs something else. Again, at least a single exile effect.

>>53503584
Basically a one-sided Wrath. Even if nothing else on the field has Shadow, you at least get a 4/4 out of it. Seems like it might be undercosted. Maybe, I dunno, change to all creatures with Shadow get -4/-4 for the turn? I dunno, I guess I just wish it did something more unique?
>>
>>53503584
I would agree with this if it destroyed all other creatures WITH shadow - you could lower the cost. this could otherwise be Plague Wind on a dude that punishes people who don't draft shadow cards (I assume everything on here ends up in a cube environment cause I steal lotsa ideas for mine fucking ban me I digress but anyways that's coloring my feedback)
>>
>>53503874
>a really dick move and super unfun.
It's just a Spellskite with 1 extra power, sans paying for it, functionally speaking.

It is basically a functional rewording of the Flagbearer ability. But yes, it will make you a target in multiplayer.

>I'm just staring at this and laughing how this big bad badass is just a Necrotic Ooze variant.
0% johnny confirmed.

>I just wish it did something more unique?
I wanted a few big, dumb, explod-y mythics and this was an attempt.
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>>53502069
The third one is a really kickass design anon. 2 is cool but touching exiled cards feels fundamentally wrong to me. So Aleph had better be a lot more interesting than Big Bad Guy.
1: Cool abilities, they don't connect much. Compared to the "Melvin" going on in the others I have to grade it a B-.
4: I am not frightened of this old man. Why did they tell stories about him?
>>
>>53503898
Shadow is VERY common in the set (about half of all white, blue and black creatures have it, and a few red creatures), so the plaguewindy-ness of it is slightly in check.

I'll keep an eye on it though. May up it to 6cmc.
>>
>>53497205
Spot-on. Industrial: taps for colorless. Drives people insane in an accident which destroys the plant in-game.
>>
>>53504019
Note how there are currently no cards with "Destroy all creatures without flying." I think that says something.
>>
>>53504069
Notably, Earthquake is an extremely similar effect.
>>
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>>53504014
Here is the (current) Planeswalker version of the guy. Still fuckin' around with his +1, but I like this version.
>>
>>53504112
What? Does that make Plummet extremely similar to Tears of Valakut?

>>53504149
Seems better than the last version. But yeah, I'm also unsure on the +1. I think I'd make it similar to what the tricolor Tamiyo has, and maybe make the ult use the hand-pump. Say
>You get an emblem with "Creatures you control get +1/+1 for each card in your hand."
>>
>>53504209
Extremely similar yes, identical no.
>>
>>53504019
Is there going to be a mechanic that punishes people for running shadow cards? Or is it just going to be a very bad time if someone pulls this and you're not full shadow?
I really think this would have more black flavor if it killed all the other incorporeals. Leaving nothing to block it. It could just be a 4/4 for 2BB and they'd be PRAYING for a shadow creature to chump with.
Otherwise you need to make a white mythic to exile the shadow realm... to the even MORE shadow realm. Them is just be the rules anon.
>>
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More obscure comic book characters! Query and Echo were henchwomen who served the Riddler. They didn't appear much at all, like half a dozen comics overall. Anyway, since Riddler gives Clues to opponents and does well whenever an opponent draws a card (other than the first card in the draw step), I figured I'd make these two work with that even more. Hope I got the costing about right. If it's too much shuffling, I could just make it put the cards on the bottom of the library in a random order.
>>
I thought of a new mechanic: high ground.

"You take the high ground" means move yourself to the highest order of elevation among the players. A player cannot attack an opponent of higher elevation or a planeswalker controlled by an opponent of higher elevation with more than one creature each combat. Dealing combat damage to an opponent of higher elevation swaps their order of elevation with your own.
>>
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>>53507604
So like a variant on the Monarch? The Monarch implicitly protects its position, but *keeping* the crown is difficult because you don't really benefit from that extra card the turn you draw it. High ground preventing additional attackers means that the position is much less likely to change hands through combat, so it seems sort of stale.

>card
Member of an exert cycle.
>>
>>53508108
>As an additional cost to cast ~, you may reveal an Angel card from your hand.
>Target player discards a card. If you revealed an Angel card, that player discards a card at random instead.
>>
>>53508804
Eh, seems fine I guess, not really exciting. Actually, I think I can kinda see why Wizards tied the Exert triggers to attack.
>>
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I want to add a mishra's bauble like clause to it but I feel like that's power creep rather than a mechanicaly valid option.
>>
>>53512026
>>fixed* probe*
>>
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Prior ideas involved making the Prowess trigger give him one of a choice of keywords, since the idea behind the suit is that it can produce a bunch of different equipment. Decided to focus more on shooting with this one though.

Oh, lore. Kid finds an alien war device, a scarab that grafts itself to his spine, then he uses the powers it grants him to become a hero. Blue Beetle is actually kinda interesting in he's a legacy hero to the prior two Blue Beetles, but none of them have any relation to each other, and their powers are completely different, despite all involving the same scarab. This particular version of Blue Beetle is somewhat popular, though I'm honestly not sure why. I started reading his comic, and it was just generic "go to school, save the world" fare I've read dozens of times already.
>>
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Ugh, bump. Deader than dead thread.
>>
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>>53512715
>>53515932
Oh, hi my friend
>>
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>>53439234
>because it's almost certainly busted as fuck.
>come back here after a month and this place is still conservativism creep as fuck
That is a terrible card, see pic related

Don't have access to the magic editor on this computer, so this is in text. May have posted this before, don't remember.
>Mana cost: R
>Creaure, human, 1/1
>Ability{Tap: taget creature an opponent controls attacks this turn if able and can't be blocked.}
>>
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>>53516355
The post you're responding to was involved in a conversation that began with this exact text
>Does anyone have some ideas to make these modern friendly with the same casting cost? Personally, I think they're already close to modern balanced given that you really have to have the right combo to make it work.
With pics of Oppression and Desolation attached. They know Oppression exists, they were deliberately trying to make a similar but less powerful version of it as per the original anon's request.

Also, who are you?

>card
Don't recall seeing this before. Dunno what to think of that ability though. Maybe if it were like Goad and had to attack another player.

>>53516341
>Pilot
Hmm, I think I'll use that type. Anyway, I haven't finished my Robbie yet, so have a different Ghost Rider I did. As for your card, I think it would be far easier if it used an activated ability like
>WBR: Target Vehicle you control becomes an artifact creature until end of turn. It gains trample, indestructible, and haste until end of turn.
Not entirely sure how to rate your card honestly, but I feel like it should be able to do more by itself for that cost. Maybe just improve the body for now.
>>
>>53516589
>WBR: Target Vehicle you control becomes an artifact creature until end of turn. It gains trample, indestructible, and haste until end of turn.
i will try a bigger body... this ability... i like it. but it looks like he could drive more then one vehicle at the same time which would be i little bit absurd, wouldn't it?
>>
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>>53516721
>>53516589
how about this?
>>
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Does this last ability work? Reflecting Pool / Felwar Stone look at cards on the battlefield and I don't know if "could produce" still works if the checked cards are in exile.
>>
>>53516721
>>53516763
I was thinking it could be cheap because of Peacewalker Colossus, but all the extra keywords might push it over the edge. In which case you could add a tap cost to it, though with Robbie's body it doesn't seem like a very good idea. Or you could say something like
>At the beginning of combat on your turn, you may pay WBR. If you do, target Vehicle you control becomes an artifact creature with trample, indestructible, and haste until end of turn.
Or you could add a clause that limits how many times you can activate the ability. Or you can make the ability cost more. The possibilities are endless, but since it's your card, you make the final call.

>>53516981
>~ enters the battlefield tapped and doesn't untap during your untap step.
>Exile a card from your hand: Untap @. Activate this ability only any time you could cast a sorcery and only once each turn.
As for the last ability, I have no idea how to make this work. Maybe make it gain mana abilities of a card exiled with it? I think it would be easier to just have it exile lands then have it become a copy of any land exiled with it. But that's just me.

Also, for my wording, notice how I used both ~ and @. ~ is CARDNAME, the full name of a card. @ is LEGENDNAME, the legend name of a card, which is generally everything before the first comma in the name. Generally speaking, whenever a legendary references itself, you should use ~ once, then use @ afterwards.
>>
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>>53517311
Much appreciated. After asking a judge I'm pretty sure the last ability works as intended (exiling Mana Confluence, Composite Golem, or Channel The Suns would each allow ~ to be tapped for any color.) "Could produce" is liberal enough to check mana abilities of cards in exile. Here's the revision.
>>
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>>53517883
Well, he probably knows more than I do, so follow his advice unless something else comes up. As for wording, just one more correction
>[...] any type a card exiled with @ could produce.

Anyway, new thread coming up soon. Any ideas for edition? Pilots? Vehicles? Something else?
>>
>>53517311
>At the beginning of combat on your turn, you may pay WBR. If you do, target Vehicle you control becomes an artifact creature with trample, indestructible, and haste until end of turn.
Actualy i love this idea. this becomes the final version. its great!
>>
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>>53516589
>Does anyone have some ideas to make these modern friendly with the same casting cost? Personally, I think they're already close to modern balanced given that you really have to have the right combo to make it work.
Sorry I didn't read the last thread for context I guess, but I stand by that the card is terrible and it should be fairly obvious that it is especially if you know about oppression and think it's almost reprintable.
>Also, who are you?
I'm the one with this symbol. Found this on the archive, still think it's balanced power level wise but it's too narrow for my tastes. Think I adjusted it later.
>>53516981
I know this might just be a draft to ask a wording/rules question but if it isn't it's significantly less playable than the homelands cycle.
>>
>>53516763
Successive keywords aren't capitalized.

Also, a 3/4 Indestructible Deathtouch has little reason to be crewing vehicles.

Also also, why the random emdash in the name? Are commas not good enough anymore?

>>53511174
At that cost and rarity, didn't have a lot of room to make them super exciting. The blue one draws then discards if you don't exert, the black makes opponents lose life and then drains if exerted, white gives +1/+1 and optionally vigilance with the exert, and green dorks for {G} and additionally any color if you exert.

But it's Pinger edition so the pinger got posted.

>>53518075
Wading? Is it knee-deep in water?

Also, a tax effect seems more than a 0-drop artifact should be doing. Casting spells and then dropping this end of turn to ruin your opponent's first few turns seems oppressive.
>>
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>>53518112
Posted the old version.
>>
>>53518075
Oh, I remember that card. Did you ever finish it?
>>
>>53518112
>Wading? Is it knee-deep in water?
That's the idea, couldn't think of a better name. Was thinking of sphere of resistance so I guess I went with a weaker form of sphere and a weaker form of resistance.
>Casting spells and then dropping this end of turn to ruin your opponent's first few turns seems oppressive.
I've tested it and it really isn't. It's like a really shitty lotus petal against everything but storm-like combo.
>>53518184
I think I made it into an X spell with vanishing X+1, which I like in some ways (useful against things other than combo, less variable), but might need a small downside overall.
>>
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>>53518075
It's that weak? I would have thought being able produce any color turn 1 or two of any color turn 2 would be busted.

Would you consider this version busted?
>>
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A homage to my first and favourite legend. What do you think? Too on the nose? Too powerful? Too weak?

He's basically supposed to be unkillable if you have the tons of mana necessary for it and just drowns your opponent in card advantage if he survives even a single turn. Not too sure on the second ability.
>>
>>53518486
>I would have thought being able produce any color turn 1 or two of any color turn 2 would be busted.
To address the specific card: no. you have to exile 2 (you really spend 3 as the land won't likely be used after that) cards to get 1 extra mana which is just awful.
>Would you consider this version busted?
No, for any standard or limited environment it still isn't nearly powerful enough as it doesn't even produce colorless mana until it exiles a land. Even then your trading 1 mana (comes into play tapped) and a card for a 1 mana acceleration for 1 turn and likely less mana in the following turns from exiling a land. I don't know what format you're designing for or if you're just designing for 'modern design' so I can' say that much beyond that.
This is the issue with modern design. You have 2 concurrent trends at the same time: complexity creep (which to a small degree is desirable, but nonetheless dangerous) and conservatism creep.
I remember frontier fellow once posted a card that you exiled it from the graveyard to loot. I can not imagine a standard or limited environment where that would be even slightly problematic, but it would break dredge, so it's not allowed. As more and more cards exist synergy becomes a greater fixture of non-rotating formats, so even though a huge amount of broken cards are unplayable in standard environments, cards similar to them still can't be printed in standard.
>>
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Start your engines!

NT: >>53518968
NT: >>53518968
NT: >>53518968
NT: >>53518968
NT: >>53518968
>>
Anyone want to brew up some merfolk for tribal?
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