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Infinity General - June releases edition

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Thread replies: 330
Thread images: 36

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where you can complain about re-packs that don't actually take the place of new releases nor inconvenience you that much either as it's still easy to buy through blisters third party.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog of fluff, dossiers, and unit models
https://human-sphere.com/index.php?title=Main_Page

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread
>>53340518
>>
Yu Jing and Aleph have the best models.
>>
>>53393212
Especially the Aleph models that are both Yu jing and Aleph like the Sophotect and Garuda.

Now, if only we can get those people who say Aleph like Ayy-leff to stop, and get people to properly say Guilang we'd be set.
>>
>>53393130
SSA 300 points
no starter
penthesilea its useless crap
those salty spaniards...............
>>
>>53393269
Retard here. How should both of those be pronounced?
>>
>>53393586
Aleph like the Borges' story, Guilang like the Mongolian province.
>>
>>53393409
>no starter
That's a good thing.
>>
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>>53393130
Does the Danavas have a profile yet? What is her thing. Yet another high-WIP hacker seems not very impressive even if her sense of style is impeccable.
>>
>>53393586
Aleph has a long A but is otherwise intuitive. The A as in father, e like in bed, ph like an f, like in Alphabet, because it's the first letter in hebrew. It really surprises me how many people mess it up.

Guilang is not as intuitive, like "way" with a had G in front, and the lang is somewhere between a short a and "lung" and is rather easy to mess up, it doesn't bother me as much but it's a popular unit.
>>
>>53393212
I agree.

Also no stats on Danavas Hacker?
>>
I wish to get my Shadowrun mates into the game I've never played a skimirsh miniature game before but I do paint shit.

I have a couple Infinity minis laying around that i brought because I though they looked cool, and I just saw they are selling for like 8 bucks the scenery thing from the starter.

What is the "minimum product viable" to try the game out outside the starter? Like, how small can a force be? I wanted to use the shit I already have, buy the scenery and try it out with a friend before investing further.
>>
>>53393822
Like Gaylang, but with added w.
>>
>>53393809
>if her sense of style is impeccable
BRB writing fanfic about a Bakunin fashion designer who's unknowingly an ALEPH plant.
>>
>>53393926
Usually you don't want your force to be fewer than 10 units/orders.
Typical army sizes are 200pts and 300pts, but starting out you can play with as few as 150 (and you're unlikely to get to 10 in that case).
You can check your miniature point costs in the Army app, link in the OP.
>>
>>53393747
for you maybe,fanboy
>>
>>53393977
Thank you, it seems I have a couple of the more expansive units, so maybe I can try the game at the 150 point range for now, just to get a taste.
>>
>>53393926
Look around for the Recon rules, they're 150 points equivalent of the normal tournament rules/scenarios (normally 300 points). Good for demos and the like.
>>
>>53393977
No app for iOS?
>>
>>53394110
You can open it in browser.
it's army. for desktop and armymobile. for mobile.
>>
>>53394013
No, it makes sense. You don't have one product cannibalizing the other and the two boxes compliment each other.
>>
>>53394141
I can't find it for iPad, is there no other option than browser version?
>>
>>53394340
No app for ios. Only browser
>>
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>>53394481
ok
>>
>>53393926
You can take some three or so extra blisters and fill up the points, but it might not be particularly optimized. For example, you can add a Hac Tao, Guilang, and Pheasant Rank to get up to 300 points and with ten orders with some thirty dollars, but it's not particularly optimized
>>
>>53393809
No.

Apparently she has a pitcher and MAY be able to link Dakinis as a Fireteam with her. I'm guessing she'll be less durable than a Daeva but cheaper, with Dogged or something of the like.
>>
>>53394737
>pitcher
okay.jpg
>linkable with Dakinis
That's super without Vedic.
>>
>>53394737

Dakinis are going to be bad enough without being able to mix things up. Fucking 6-4 fireteam with mimetism and the ability to take supportware... Aleph gets all the cool shit.
>>
>>53394859
>>53394737
Whats pitcher mean?

Also Yu Jing is pronounced Yu Ching right?
>>
>>53395111
Pitcher is basically a repeater you can shoot.
>>
>>53395025
I think it's possible that with the next book they'll introduce a special type of five person fireteam that ignores certains bonuses like +3 BS or +1 B. Like a big fireteam duo.
>>
My liet goes unconcious from a bad enemy ARO. I get him back up with a Doctor before my turn ends.

Do I get LoL?

Also does Automedkit only help if you go down on active turn? If I go down on reactive turn then I get LoL right and orders become irregular so I cant even activate the automedkit?
>>
>>53395210
You don't really get LoL so much if your Lt dies, but rather if you start your turn in the tactical phase without your Lt on the board outside of a null state. This can lead to the tricky situation of having a Lt with Hidden or Airborne Deployment (like with an Oniwaban or Tiger Soldier), as they're not on the board by technicality and count for the state of LoL in your first turn. If its your active turn and your Lt goes down you don't really get LoL until your next turn (which leaves room for sneaky chain of command or Executive Orders to switch Lt).

An Automedikit on a Lt really does mostly help on the active turn when it's otherwise inconvenient to get a doctor or paramedic in range. Zuyong HMG Lt with it can be surprisingly durable though because of it. Same with regeneration, although renegeration grants Shock Immunity as a welcome added bonus.
>>
>>53395025
The +1 burst fire team bonus does to stack with other burst mods, so supportware isn't quite as scary.
>>
>>53394199
I wish they made it three months sooner. I don't habe ajax, the biker, the sniper agama or the officer, but I have everything else in the box.
>>
>>53393130
That dude's got a bigass hammer.
>>
>>53395555
All of those are pretty optional if you already have Myrms and Phoenix. I don't think either Ajax or Penny are top picks for ASS, but I might be wrong.
Also you can get the much cooler looking Kum biker Penny instead.
>>
>>53394859
>okay.jpg

Man, pitchers are fucking useful, don't hate.

You basically need repeaters if you're going hacky hacky with your list.
>>
>>53396566
Wait until you find out it explodes ... and he can do a normal roll in close combat at +6 to hit (you do a normal roll too) with editional burst from teaming up with his linked up buddies and additional bonus to hit with Natural Born Warrior if necessary and not canceling all your CC skills.

Just about ties it for most damage potential outside of Domaru "Neko" Oyama doing something similar with martial arts, his buddies, and an AP+EXP dual wield of Katanas.
>>
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Let's save MRRF / ANACONDA edition.
>>
Shit when did it come about that Yu Jing had the best models overall?
>>
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>>53397106
c. April 2015
>>
>>53393130
Are re-packs like a reliable indicator that those models won't see a rework for a while? Cause that's the only thing that annoys me about them. I won't expect ninja reworks in the immediate future now, which disappoints me.
>>
>>53397663
Pretty much, yeah.
>>
New player here that was asking for some tips---for his new buddy's Ariadna. This a decent 300 point list for him to start?

Chase List
──────────────────────────────────────────────────

GROUP 1 10
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11)
GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)
GRUNT Rifle / Pistol, Knife. (0 | 10)
TRAKTOR MUL (Minesweeper) Electric Pulse. (0 | 5)
TRAKTOR MUL Katyusha MRL / Electric Pulse. (1 | 11)
DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14)
UNKNOWN RANGER (Specialist Operative) Molotok / Heavy Pistol, T2 CCW, Knife. (1.5 | 47)
FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)

GROUP 25 / 1 / 1
MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29)
MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
DEVIL DOG Heavy Shotgun, Smoke Grenades + 1 K-9 Antipode / AP CCW. (0 | 39)
K-9 ANTIPODE AP CCW. (7)

6 SWC | 292 Points
>>
>>53393130
That Danavas is beautiful.

I keep intending on building an ALEPH force, making a list I'm happy with, then seeing some nice release on the horizon and deciding to wait and see if I can build it into my list, then forgetting for a little while, THEN DOING IT ALL OVER AGAIN.

This can't be healthy.
>>
Potential new player here, can someone give me a brief overview of Pan-O, Aleph, Nomads and Tohaa, those are the factions I think look nice, just like to know roughly how they work in game
>>
>>53397663
Fuck repacks. I understand repacking the Dactyls with the Yudbots for a SP Support Pack and I even get Army packs.

But the Zeros and Zerats pissed me off enough that I'm no longer interested in playing MAF or BJC. I've even started getting into other games like Malifaux and reconsidering 40k mostly out of frustration with waiting for updated sculpts.
>>
>>53398446
Atleast the Zeros still look good, unlike the ORC repack.

>>53398410
Read the OP
>PO: Shoot stuff good
>Aleph: Our numbers are bigger
>Nomads: Dick assery
>Tohaa: FUKKEN XENOS
>>
>>53398134
Seems like you want way more FOs in a double Traktor list (which is also not what I'd start somebody with).
>>
>>53398410
Pan-O are no frills, good stats guys. They tend to have the best flat shooty skill but their specialists aren't super great at being specialists and they're relatively costly compared to, say, Haqqislam or Ariadna. They're pretty versatile in terms of lists, and come with three sectorials that specialize further - sneaky PanO, knightly heavy armour PanO, and worst PanO.

ALEPH are high stats, durable as fuck, all or most of the frills and tassles, and expensive as fuck. Their units are often very hard to remove, highly skilled, and usually pack a punch. They only have one sectorial which is all about getting up in your enemy's face with rapey short-ranged Greeks, but the other stuff in the faction is much cooler and more versatile... if less able to run a Homeric train on the enemy.

Nomads are all about being sneaky, using lots of remotes, hacking, and specialist skills to make up for generally slightly lower base stats than most. They have some heavy hitters but they perform slightly underwhelmingly, point for point, without fixing the odds in their favour through sneeki shit. Luckily they have the best tools for doing this.

Tohaa are sort of weird. Their troops are good for their cost, but not really amazing, and though they don't have great armour they tend to have multiple wounds that, when lost, degrade them to a lower profile. So they're kinda durable without being heavily armoured. Where they really shine is efficiency - they can form trios that let them maximize order efficiency and pretty much perform more actions per turn than other factions, while remaining versatile (usually, this is called 'linking', and other factions need to all be the same units to form link teams. Tohaa don't have that limit). They're also good at dicking on armour by using viral weapons. Have virtually no hackers but few hackable units.
>>
>>53398301
I know the feeling. I'm trying to "finish" my Haqqislam purchases before it's too late. Just Naffatun, Ayyar, and Odalisques and I'll be happy. With my luck though, they'd probably pull out another "instant buy" that appeals to me specifically like with the Ayyar the next month and it's back to square one on the metal crack with a 5% lead content driving me insane.
>>53398410
Mechanics, huh? I think this is like the fifth time I do this but here we go.
>Pan-O
The meme is high BS (Ballistic Skill) and Low WIP (Willpower). They play catering to the strengths of elites, Heavy Infantry and TAGs (the mecha dudes) [they've got about as many TAGs as most other factions combined]. They've got access to high tech weaponry, some exotic equipment like Drop-Bears (basically thrown mines) and Multi Spectral visors Level 3 (which auto-discover camouflaged units), and pretty streamlined Light and Medium Infantry like with Fusiliers, Nisses, and Bagh Mari. Some obvious weaknesses include the lack of sources of smoke grenades
that your visor troops can look through, low WIP which can come up when pushing the button of an objective or discovering units.

>Aleph
Higher Tech than Pan Oceania, more elite units, , many of their units do a lot of things well and pay the price for it. They've got lots of defensive stuff from ODD, mimetism, NWI/Dogged, [look those up] and high armor to help tank in face to face rolls along with their high stats. Also, Posthumans are bullshit.
>Nomads
High tech like PanO or Yu Jing, but bigger emphasis on board control and being more generalized with their units having generally higher WIP and lower BS than Pan Oceania, but having lots of toolboxes to use. They have good remotes, hackers, sources of mines and deployable equipment, and smoke unlike PanO.

>Tohaa

*cough* [secretly a bit OP but no one cares because they're not played as much as others]

They've got access to fireteams in sets of threes in their generic army, lots of biotech
>>
>>53398410
PanO are very shooty with some neat denial. Some of the best heavy armor in the game alongside with the biggest selection of TAGs.
Aleph is elite. Very elite, in fact, with a lot of fairly unique shenanigans, excellent specialists and a tremendous pool of special characters.
Nomads are filthy scum and should be strangled at the first opportunity. Also, hackers and camo coming out of each orifice.
Tohaa are unique in that they have multiple profiles that need to be shot off before dying as well as the ability to form small teams for efficency.
>>
>>53398504
I don't think the zeros look that great especially with that big clumsy rifle, but definitely better than the shitty ORCs.
>>
Are we "triggered"

>>53394963
>>
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>>53398740
Other than the weird half-curtsy of the hmg orc and the gigantism of the bsg orc I really like those models.
>>
>>53398809
No.
>>
>>53398740
The rifle is pretty easy to deal with if you make a recast of the newer combi, or have a spare hanging around for some reason.

>>53398903
The sculpts are really showing their age, even if Ahmba's sister is still in scale with current models.
>>
>>53395496

Except they can give their dudes Marksmanship lvl 2, so it's pretty bad. HMG, 5 dice ignoring cover mods? And the enemy has to deal with mimitism? Shit's rough, man.
>>
>>53398809
I may be slightly triggered by how awful those jump packs are.

Jesus, are those the new standard? I heard 8th ed was looking good.
>>
>>53398998
>Ahmba's sister
Wait what?
>>
>>53399297
Clearly her older sister is the BSG ORC
>>
>>53398809
Not entirely sure why we should be. The lore behind them may be all sorts of fucked, but the models are pretty damn nice.
>>
>>53398809
Not really. Just kind of smug. The models themselves are okay if a bit overdesigned. But holy fuck those poses are ridiculous.
>>
>>53393809
Whorecors probably have the stats but there isn't a cool enough one on /tg/
>>
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>>53398809
Okay, which of you weebs completely butt blasted the 40k fanboys?
>>
>>53399881
Okay it was I who posted first picture with cat
>>
>>53400033
>>53399881
I found that pic the gem of the thread. Hilarious.
>>
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>>53400033
>>
>>53393809
someone write some smut featuring the Danavas qt and a Pano Fusilier private task behind enemy lines.
>>
>>53400300

I think some smut with a Danavas and a sepsitorized Myrmidon might be more fun.
>>
>>53400317
>>53400300
drawfriend we'll love you 4ver
>>
I'm converting from warmahordes. I'm interested in PanO, specifically Military Orders. Should I run vanilla PanO while I learn the rules or can I jump right into Sectorials?
>>
>>53401586

You can jump right into Sectorials. In a way it's nice, because you have a more limited model selection, so your available purchases are more directed.

My advice is to start out running Order Sergeants and some knights as support (maybe Montesas for that sweet Duo). Then when you get a feel for things go whole-hog on Knight fireteams.
>>
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>>53393130

Hey. Lore question.

Which army is supposed to be which real-world country? I'm confused by all these mixtures of made-up names and real words.
>>
>>53401654

It's kind of complicated. PanO started as Australia, the Philippines, Indonesia, and New Zealand, but has since grown to include India and other southeast Asian countries as well as what's left of the EU. The EU, Russia, and the United States underwent huge economic crashes after their attempt at offworld colonization failed, and the EU got gobbled up by PanO, and Russia and the US are implied to be shadows of their former selves economically exploited by PanO. The Catholic Church/Vatican is now an active political entity on the interplanetary scale and is associated with PanO.

Yu Jing includes, at least, China, Japan, Korea, and Mongolia.

Haqqislam includes Iran, Iraq, Turkey, presumably some of the North African majority-Muslin countries, and probably the rest of the Arabian peninsula as well.

Nomads have people of African, Filipino, and South American descent, as well as Echo Tango types living their counterculture dream.

Ariadna includes Russian, French, US, and Kazak nationals (as well as human-alien hybrids), but does not control any territory on Earth. I'm sure they'd love to 'liberate' the home territories but for now that seems like a pipe dream.

Tohaa are artichokes.
>>
>>53401815

>Kazak

Derp, meant to say Russian but it's worth noting that a lot of the settlers on Dawn from the Russian contingent were of Cossack extraction.
>>
>>53401654
>>53401815
This other guy's got it mostly right, but some minor current nations exist that weren't consumed by the hyperpowers. Basically leftovers of Earth. Something like Switzerland or some ___.

I believe Valerya Grosmov, for example, is from Albania.
>>
>>53401815
>>53402105

Well, that's... weird. Basically every relevant non-Asian country except US is PanO?

Sounds almost like they tried to be all unique by leaving out the whole first world and then had to shoehorn them in afterwards anyway when they realized that almost every possible player they could have comes from one of those countries and leaving them out is bad for sales.
>>
>>53402145

Ariadna alone is probably the faction with most of their playerbase's nationality.

But yeah, it seems weird. It seems Spain is part of PanO... I dunno where CB sees its own country is in all this.
>>
I can't stop buying PanO Military Order models and I haven't even played a single game of Infinity yet.

Send help.
>>
>>53402227

Here, buy this. It'll take the sting off, gwailo.
>>
>>53402227
Two words: Teutons suck
>>
>>53402254
I already bought Red Veil because I wanted those models for Rogue Trader stuff. Also for more Infinity terrain.

I also got some Hisens for that. Because damn those are sexy.
>>
>>53400849
>Drawfriend
Sorry, busy sketching USARF and YJ qts :P
>>
>>53402287

They're *real* good at door-knocking in Armory. Or the first mission of TAGline.
>>
>>53402347
Meh. I prefer Santiagos for that. E/M grenades, direct templates and stealth are great, as is 360 degree suppressive fire.
>>
>>53402206
>>53402145
Its not really that weird, Russia is cyclically imploding and getting back up, hating life, then imploding again. Meanwhile the USA lost a shit ton of money, tried thawing out our nazi scientists but NANOMACHINES SON'd ourselves, twice. Europe got dragged down with everyone else, oops. So the old giants are out of the picture. China is on the rise which spooks all the other gooks into allying with the Aussies who are now the torch bearers of Western civilization(Brits>USA>AUS). Megacorps turn into hypercorps, welcome to the nicest cyberpunk motherfuckers.

Some Muzzies figured out the whole fucking goats and jihad thing isnt the best of ideas, called up some bored NASA folks and finally gave them the money they sorely wanted for the past 200 years or whatever and they built a rocket ship to fuck off to Dune.

Fast forward to current Infinity timeline, Earth is pretty much treated as a museum with little economic relevance, massive depopulation thanks to whole new planets to colonize left it without a significant work force and serious brain drain. So places like Europe and US arent shit holes by any stretch of the imagination, especially ours, but they are no longer the center stage of humanity.
>>
>>53401815
>>53402105
>>53402145
Where does it specifically say PanO absorbed Europe? I thought it was more along the lines of a number of Europeans and americans migrated to PanO territory but they never actually seized those countries like they did the western coast of south America, brazil and apparently parts of africa.

I'm also pretty sure it's mentioned that Haqqislam doesn't have that much territory on earth despite becoming a very popular movement which is why they started their own colonization program.
>>
>>53401815
>Haqqislam includes Iran, Iraq, Turkey, presumably some of the North African majority-Muslin countries, and probably the rest of the Arabian peninsula as well.
Nope. Haqq the religion and Haqq the state are different entities, it doesn't have much if any territory on Earth aside from embassies and the like.

>>53402930
iirc the EU makes up a decently significant lobby within PanO.
>>
>>53402930

I do know that when contact was re-established with Dawn/Ariadna, PanO tried to claim dibs because the majority of Ariadnans are descended from citizens of its member countries. I don't think PanO includes Russia but I know they don't include the U.S., so I guess the Merovingians and Caledonians outnumber the Kazaks and USAriadnans?
>>
Where can I find some fluff for this game? I'm starting to get tired of 40k and this looks appealing, but I want to know what I'm getting into first.
>>
>>53403074
There's scans for the comic and some earlier rulebook editions in the OP (not much has changed in fluff over the editions) and I think a compendium of unit descriptions too.
>>
>>53403074
Fluff for this game is really hollow and rather lifeless. You'll find it in the hardcover rulebooks and in the unit entries for each faction mainly.
>>
>>53403130
Thats something I really hope CB steps up on. Outrage is a step in the right direction for fleshing out the setting. Some more one off stories would be nice, maybe featuring some of the current special characters, atleast peripherally.
>>
>>53403313

We'll likely see a bit more with the RPG releasing.
>>
There doesn't seem to be a lot of Infinity rule 34. Why?
>>
>>53403498

Too small, not enough "cultural penetration" in the nerdosphere yet. Given how suggestive/cheesecakey some of the minis are its only a matter of time.
>>
>>53399881
>>53400033
I'm the creator. Loved your suggestion, had to get up from bed again to make this
>>
>>53400147
-> >>53403804
>>
Is it worth getting that beautiful MAGHARIBA GUARD TAG for my haqqislam?
I don't want to spend 70 dollars on something that is just going to be a really cool paperweight
>>
>>53404070
I use it occasionally. It's basically the best TAG because it's also the cheapest ARM 8 TAG with Multi-HMG. No frills like TO, Mimetism or Camo, just pure firepower.
>>
>>53404070

It's definitely useful, but atm can only be run in Vanilla. If you're running Hassassin or QK it's not allowed.
>>
>>53398809
Triggered harder then a misgendered landwhale, Anon.
>>
>>53402483

>massive depopulation
>Earth having over 9 billion people

Fluff might look interesting on the surface, but it sure gets nonsensical the deeper you go.
>>
>>53404610
>>Earth having over 9 billion people
Yes, and it previously had many more. Something having been depopulated doesn't mean it can't still be overpopulated.
>>
>>53404628

The total population of most planets are in the billions each, which makes more sense in the 40k universe then anything else.
>>
>>53396965
Give Loup Garous a Viral Sniper ffs. Allow a Haris, and you're good. Army still a shit, but a much more usable and workable shit.
>>
>>53398134
I can't look at the Katyusha without missing the way it used to be. Goodbye, Sweet Prince. You were too pure for this world, comrade.
>>
>>53404715
I don't know if it's just my experience with SEF talking but I don't really get the MRRF bitching. It's not a particularly good army, but it sure as hell isn't unworkable. If you're willing to make use of unconventional tactics it has some crazy shit you can pull off. The flying werewolf, Loup Garou link (why are you even using the sniper, 2viral+3shotgun all day eryday), mech deploy sapper and e/maulers spring to mind, not to mention everything to do with the lovely Chasseurs.

The Anaconda bitching, on the other hand, makes perfect sense. That's just a shitty robot.

>>53404730
At least the Katyusha still exists. RIP Caskuda
>>
>>53405098

As a CA player, I miss the rudeness of the Caskuda so much. Just show up, drop, fucking wreck house. And a neat mini, too!
>>
>>53405098
Fair enough. And if I really wanted to bitch about the things that Kazaks have lost over the years, the Vet Kazak Doctor is definitely up there. Still thankful to see Mimetism across the board instead of it being like the Moblot still is, but having a Vet Doctor was just fucking amazing. And nice to give the highest WIP in our army our doctor. But those three circular blast templates in a glorious 18'' line of explosive hellfire was just so fucking great. As it is, I've just shunted the Mul for the most part.

And as far as the Viral Sniper goes, I think part of the issue is just... why does a Loup Garou have a sniper rifle? It doesn't make any real sense fluff-wise, and since they've already got Viral Rifles, it doesn't seem like much of a stretch at all to just give them the Viral sniper. Their sole purpose is dealing with puppers, and all of the rest of their gear speaks to their mission of responding to Dogfaces -- viral rifles, adhesive launchers, flash grenades and the FLGL. And then a random sniper rifle which does nothing more than trigger a Dogface's transmutation and whose Shock is worthless on a 2W model.

I am, however, definitely fucking happy for the sake of my Kazak MVD that they don't have access to it. Sticking a Viral Sniper in there in the place of one of the two Shotguns would make a Loup Garou link even more terrifying than it always is.

>>53405098
>>53405129
And yeah, the Caskuda was great. I honestly liked the Exrah, and I'm still kinda salty at CB for talking a bunch of shit about never going to squat factions and then turning around and squatting one of the earlier races in their Totally-Not-Covenant faction. The diversity of races is part of what makes the CA so interesting, both visually and mechanically.
>>
>>53405243

They might come back to them. Part of the reason was that their sculpting at the time wasn't up to it and their design was all over the place.

Given the fluff that happened in between N2 and N3, the Exrah might be there own faction or start showing up as mercenaries in some of the human sectorials a la Krakot.
>>
>>53405278
I mean, the CA straight up nuked the Exrah hive that we'd seen before specifically for their mercenary attitude when it came to capitalism and profits. From what I remembering hearing from the person at our club that digs into every ounce of fluff they release, straight up bye bye, Bug World. There are other Exrah hives, and the EI just went to the next one on the list that's supposed to be more of cowardly space Merchant instead of the more gutsy and aggressive capitalists we all fell in love with.
>>
>>53405386
More like the newcomer (comissariat) saw what happened to the last employee fleet and has decided to stick to its duties (spacw trucking) and not trying to outsmart the galactic evil empire for profit.
>>
>>53405424
Fair enough, but that also doesn't really give much or any hope of merc Exrah from the Comissariat. The Bugs have, if not been squatted, at least turned into a fluff race rather than one that we'll ever see on the tabletop.
>>
>>53405386

They didn't nuke the hive IIRC, just killed all of the political leadership.

>>53405440

That same bit of fluff says that enough of them survived to work as pirate and merc bands.
>>
>>53405440
I'm sure they'll be playable in the RPG.
>>
>>53403065
>I do know that when contact was re-established with Dawn/Ariadna, PanO tried to claim dibs because the majority of Ariadnans are descended from citizens of its member countries. I don't think PanO includes Russia but I know they don't include the U.S., so I guess the Merovingians and Caledonians outnumber the Kazaks and USAriadnans?

Pretty sure PanO financially owns what's left of the old US. The rest of the United States is a nanomachine infested wasteland.
>>
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>>53398809
More than a little amused at how these look like they've been inspired by rodoks
>>
>>53405878

Rodoks look fucking sweet though. And BS 12 + mimetism on a core link is 100% legit.
>>
>>53403313
I loved the story about how the chain rifle came to be.
>>
STRIKEZONE WOTAN!

https://www.youtube.com/watch?v=3V0QBu6jefE
>>
>>53406676
>how the chain rifle came to be
Let me regale you with a story:

A design error

It all started by a stupid design error.

The low cost home appliances line Pelham Solutions marketed a hand-held vacuum cleaner-like that supported other functions. The VC-201 was supposed to spray a cleaning product via a simple gadget besides its main vacuum cleaning duty, but the thing got a bad start. It was put on the market with no one taking care of the issue. A botched job coming from a minor firm harried by unavoidable deadlines.

The problem came after a few months when a brat from Portobello started to upload videos to Maya in which he used the VC-201 to project the rubbish from the vacuum cleaner with high enough force. It didn't look so bad, this kind of thing had already happened before with other products. Videos of people launching rubbish with the VC-201 vacuum cleaner were a trend for a week. Some VC-201 users discovered how to pump up the machine and shoot rubbish with more power.

We didn't care. Sales were rising. We didn't ask questions.

Rafael Vicenzo, from Tiradentes, Acontecimento, was the first mortal victim of a shot fired from a VC-201. An unfortunate incident. There were more. Short range, powerful shots victims. With fragments of every kind of rubbish incrusted on their faces. Glass, pens, food leftovers... Most of them were domestic accidents...or they looked like it.

At that moment they called me. The VC-201 was a gold mine and someone up from the corporate ladder was needed to plan the next steps.

We launched the VC-205, improved, more powerful. Why? Because customers were using the vacuum cleaners as weapons. So the VC-205 included a device that allowed it to get rubbish compacted in easier to shoot blocks. We disguised the whole move as cleaning improvements, of course.

(to be continued)
>>
>>53406962
We sold millions of copies. We launched editions in several colors. We invested in advertisements. I should admit that I did the wise thing avoiding to put the Moto.Tronica name on that.
It didn't need a weapons permit, didn't require ammo, it was untraceable, fashionable... The firm eluded any responsibility due to the fact that the minor modification it needed was made by the user.

We launched the VC-301, with a fucking rotary chamber to "attach cleaning implements", we just made it semi-automatic.

Street gangs bought them in 50-unit lots. Shop owners hid it under the counter. In the most dangerous suburbs people were openly carrying them on shoulder straps. Its characteristic shooting blast was often heard in the worst corners of the human sphere.

It was a weapon that needed no special skill, it just shot a cheap shrapnel blast that filled the whole place with an effective range of seven paces. Cheaper that any handgun.

In the shiny Neoterra streets their wealthy citizens lived oblivious of the consequences of their decisions. It was on Human Edge, in the worst suburbs of Shentang or Acontecimento where the population got back to the Far West shooting rubbish at each other.

The young urban predator profile mutated, increased in number and acted under a veil of impunity created by our firm, because we had moved heaven and earth so that the VC-501 (an abomination with an aggressive design openly directed to young male customers) could not be considered as a "firearm".
>>
>>53406971
While the main political scene actors were debating about the moral use of super-weapons of mass destruction, our vacuum cleaners were credited with thousands of dead every day in every trouble spot in any planet.

Small satellite firms started to appear; they produced butt stocks, handles, iron sights, gun barrels to improve accuracy and bags of especially effective rubbish. Common garbage turned a valuable item and people stored it in their condos to make more ammo.

A new slang evolved; our vacuum cleaners were called "cleaners" or "limpias". To "clean" someone was just shooting him in the face. And not every burst was the same. Killing a guy with shrapnel from metal containers was deemed as a very professional job. Plastic was something usual between street gangs that got their supplies from common garbage. Using food leftovers to "clean" someone was a show of contempt. Crimes of passion were executed with objects of sentimental value.

We were planning our next expansion step as military contractors when higher authorities intervened. Our legal counselors advised us to get the company name out of the whole matter and leave Pelham Solutions to be engulfed by the anger of the media, the law and the plebs.

It mattered little. The damage was already done. There was a whole market established around the "cleaners". Similar products were produced by several firms. Even Gang Tie got its filthy paws in the business, through several proxies of course.

A change of legislation was needed.

Even with ALEPH instant updates, the legal apparatus would take months to adapt to the situation, years before the "cleaners" were eradicated. Thousands upon thousands of dead. Billions upon billions in profits.
>>
>>53406981
There are nights when my conscience would not let me sleep. Some days I feel responsible of all this. Maybe writing these lines is my way of cleansing my share of guilt. I knew of a mid-level designer of the first VC-201. He ended up on the psycho ward. I also knew of the brilliant career of one of the managers of the "cleaners" line, so I think not everyone got harmed in the process.

I just did my job.
(original by Bostria on the Spanish Infinity forum, English translation by Hellraiser on Data Sphere, corrections by Pierzasty)


[ok, posting this story was not totally for you, but whoever may not have read it. ]
>>
>>53406981
>Billions upon billions in profits.
https://www.youtube.com/watch?v=rrYnZ7ZxRe4
>>
>>53393130
I tried to get back to playing Vanilla Aleph, but it seems i've lost my touch. Does anyone have any Aleph lists I can compare mine too?
>>
oh god why are there so many fucking mercenary hackers and snipers

I don't care. I never use these guys.
>>
>>53407748
Cos certain armies like Yu-Jing don't have good snipers and Airadna doesn't have hackers.


On a side note how does G-servant work with a unit in a fireteam?
>>
>>53407782
>On a side note how does G-servant work with a unit in a fireteam?
It doesn't.
>>
I'm interested in using repeaters with Spotlight to mark targets for the Lizard's Heavy Grenade Launcher. BS 17 up to 32" seems pretty legit, considering it ignores LoF and has a circular template. I know TAGs are disgusting garbage for babies, but I really want to paint the thing. What's the opinion on a list like this?

KwBgjAPgzCIRAOApFAnKpYAswBMSBCMKJLELTLBfIksi7BMQ408ypwmU3ZsYKDWZp82MCEK5gpMADZMwMAHYWKVKKziW8sisYYAAq3odmBKHVwMByIhLLNcqMBjts+WWSoMGgA==
>>
Holy fuck they put Captain America in the game.
>>
http://infinitytheforums.com/forum/topic/48128-ooc-strikezone-wotan-is-coming/?page=8#comment-931664
>>
>>53407782
You basically can't use a G:servant for someone in a fireteam.


>>53408251
Anyways, what do y'all think about the special "bundles" they're releasing right now.
http://www.beastsofwar.com/infinity/special-army-bundles-fight-strike-zone-wotan/

Something about it being 50% off.
>>
>>53406962
>>53406971
>>53406981
What the fuck, I thought Infinity's fluff was supposed to be shit?

This is great.
>>
>>53408251
>CE
>not a single shasvastii

:(
>>
Wait what is this human sphere shit? Are these optional rules or something or are they part of the core rules? Isn't it enough with a 200 fucking pages rulebook already? Christ.
>>
>>53408612

The QK bundle looks good if you don't have Red Veil, just throw in the Spitfire Kaplan and you're mostly set. The Corregidor and Aleph bundles are pretty good (I don't know who would run two Intruders, though).

The Ariadna bundle is a steal, dog warriors are nearly $50 just by itself. The Tohaa box is a good value, but the Preceptors are pretty garbo in my opinion. Couldn't say about the Morat box.

The NCA box looks pretty unplayable IMO.
>>
>>53408733
I wish the doggos had better human models.
>>
>>53408714
Hello, welcomed Neophyte. Human Sphere is basically a supplemental rulebook that adds units to armies, along with rules for exotic equipment, sectorial rules (basically limiting your options for a thematic list), and fireteams (the main benefit of the thematic lists). It's very heavily integrated into army list building and is not quite "optional" as it affects many units you're likely using, but luckily you can get by with the new weapons and profiles printed with your lists. The "core" rulebook is the rules for infinity, the main part that Human Sphere adds are that you absolutely need to know are rules for fireteams (basically grouping up some 2-5 units together to add benefits to their overall efficiency at the cost of being close and vulnerable to templates). You can learn the rules relevant to you with the wiki and the .pdf, there's no need to buy the full rulebook unless you're a fluff fanatic.
>>
>>53408622

Infinity's fluff isn't anything amazing, and the shitty translations don't help, but there's plenty of good bits. The haters are just trolls and angry refugees.

>>53408714

Human Sphere was an add-on book from N1 (iirc) that added new units and new rules for them (like sectorials and fire teams). Rather than integrate it into the new book, they simply updated it to the new edition. I believe they're planning on adding new books the same way in the future.
>>
>>53403528
>cultural penetration
>>
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>>53408218
As well as a few X-Men and recently GotG.
>>
Who wrote the tactics section on 1d4chan? It's really good, but I can't find everything there.
>>
>>53408218
Are you talking about the Unknown ranger? Before the model came out I was hoping for Chuck Norris being him.
>>
>>53409166
Several people, but I'll own up to starting it, without knowing there's more comprehensible tacticas in the official forums. Treat the 1d4chan ones as short versions of those.

In my defense last time I used a traditional forum was some 9 years ago and I keep forgetting they still exist. Also they were hard to google (most results I got were ancient N2 dakka-dakka posts).

Not every faction has a write-up in 1d4chan, because very few people are interested in editing 1d4chan anymore.
>>
WIP bump. Check out my quickly painted slob job and some upcoming models.
>>
>>53399864
It's a low 20ish points costing WIP15 hacker with Hacking Device Plus.
>>
>>53403130
I disagree. I quite immensely enjoy the clashing mix of various propagandizing articles contradicting each other, gives you that nice feel of a world that are entirely controlled by the various narratives each major power weaves around themselves. There may be little in-character point of view stories and that might make the books a little dry, sure, but to say the setting is hollow or lifeless is a massive error. The tangled web of alliances and diplomatic clusterfuck that is revealed in Campaign Paradiso alone is something.
>>
>>53403368
>a bit
>>
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>>53406962
>>53406971
>>53406981
>>53407002
Holy shit that is amazing.
>>
>>53411410
I'm inclined to agree with you. From what I've read of the fluff a good amount of it has its own flair, like Varuna being described in a tourism brochure, but the propaganda-esque descriptions can make your eyes rolls when just about every unit is said to be considered total bad apples and the best of the best, down to meager Keisotsu having a name meaning "Excellent soldier" even if ironic.
>>
>>53411573
I usually just like the shit that you sort of have to put together on your own. Like the fact that Rodina fields the most Dog Warriors, despite the fact that they are on an island that doesn't border the Antipode territories. Definitely no horrifying black site science labs where pregnant women are getting infected with the Antipode virus to pump out units of suicidally reckless super-soldiers.

And the Vet Kazak getting their special Veteran L2. Which gives them NWI. Which is midlly suspicious because, while it could just be them having balls of steel, it's otherwise pretty much exclusively on units that have had some 'work' done on 'em.
>>
>>53412103
Nah, they're probably just too drunk to notice they're grievously wounded.
>>
>>53393809
Do Aleph’s people have personality and free will?
>>
>>53412359

If it has a cube, it has a form of sapience. Otherwise it'd just be a platform for lines of code, like remotes.

Some people don't have cubes, like most of Ariadna, but I'm talking specifically about Aleph's robo-people.
>>
>>53411243
>Getting HD+ and WIP 15 for low-20 points
UmbraWRRRRRYYYYYYY.mp3
>>
>>53412359
Personality Yes. Free will is a delusion, even among normal humans.
>>
>>53409166
Smagg and I wrote most of them, but there's a couple of others too. It's incomplete, because some may have lost interest. I stopped, because the rest of the armies are those I'm least familiar with. Also they can be pretty time consuming.
>>
>>53409344
>>53413690
I enjoyed it but wish there was at least a general tactica for Ariadna as opposed to just USA. It feels very accessible in the way its written and formatted. Effort is appreciated all the same.
>>
>>53412691
Prob almost no weapons and low survivability if Thamyris is anything to look at.
>>
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>NCA starter is bloated and barely usable
>let's sell it with even more expensive units one cannot ever use all at once
>>
>>53414229
looks pretty though.
>>
>>53414229
Just started with PanO and was planning to buy those units anyway. With vanilla starter, support pack and mulbot, this is a gift from heaven for me. Fusilier pack and I'm settled for a while with NCA
>>
>>53414229
>>53414336
I have literally never seen a Squalo used.
>>
>>53414497
It's the ORC of TAGs, useful but boring... Though with HGL you can do some shenanigans.
>>
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>>53414497
I have.

...

As the wreckage on the base of the red veil Al Fasid.
>>
>>53414229
I can't wait for people to buy this and make more of the "but bolts are good!" crowd because of their shitty sunk cost fallacies in the supreme bait that is the NCA starter.
>>
>>53414756
Using Bolts is more justifiable than using MR Aquila ever.
>>
Huh, almost tempted to get either the QK, the Corregidor, or the YuJing one. What are the thoughts of people that actually play those factions as far as the effectiveness / efficiency of those bundles?

Isn't 4 Jags a bit of a waste, since you'd just be running two as a Haris with Deadpool to allow your Wildcats to be your Core?
>>
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Danavas aka our numbers are bigger
>>
>>53414923
4 Jaguars gives you enough to full link Jaguars if you want, and running lone Jags for your order base isn't that bad.
>>
>>53415364
It's good! Just pretty much bare bones exactly what you want. Reminds me of the Barid.
>>
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I might take the plunge and buy a starter set, finally get into the game this summer; are any factions good or to be avoided?
Which of the starter sets are best?
PanO seems like a bad deal from what everyone here is saying
>>
>>53415374
Fair enough, Chain Rifle Jaguars are basically just a slightly more expensive of Caledonian Volunteers, I guess. It just seems like Jaguars aren't really the best pick for your Core fireteam, compared to Wildcats. Or even Alguaciles. I will say, Corregidor definitely is looking nice. And the fact that almost everything in that list aside from the Jags and Deadpool has either Multiterrain or Zero-G will be delicious in Wotan since they've said that Zero-G will give a notable benefit in a lot of the missions.
>>
>>53415364
Would be amazing in any other faction. See the barid comparison. But in aleph, what would be the point of these guys? It seems like they are just slightly tweaked versions of other wip 15 hackers, and will prbably just be better as it is barebones and gets a HD+ with a good killing program.
>>
>>53415558
PanO is basically just a mistake in general, tbqh famalam.
>>
>>53415558
Parts of PanO are, parts aren't.
>>
>>53415364
Very barebones, but nice.

I don't think it's a unit I'd ever reach for, though. If I want a WIP15 hacker, I want a Daeva. The Danavas seems like the kind of thing you squeeze into a list when you don't have many points let. Not a first choice, but a good economy selection.
>>
>>53416074
well, that's one off the list
..or not >>53416111
Let's put it this way; if I bought a set and never bought another model, which'll give me the most decent list?
>>
>>53415364
...I guess I'll just use the model as a Deva Hacker proxy, since the actual Deva models are terrible where as this is simply without a use in ALEPH.
>>
>>53416180
Nothing, since no-one is going to play 125/150 pts and that's what pretty much every Starter set is at.
>>
>>53416384
I think he means these faction starter sets.
>>
This is the time to get new players into Infinity. We should try to spread the word as much as possible. Heck i've even gotten one of my good friends interested and he lives in Asia.
>>
>>53415364
I imagine this will start seeing a lot more use if it gets a core link with Dakinis in OSS.
>>
>>53405098
>2viral+3shotgun all day eryday

Personally, I like putting a sniper in my linkteam. I always like having as many rangebands covered as possible and when playing MRRF I view one sniper (if not two) somewhere in the list as mandatory. Without a sniper, you can get easily rolled by Total Reaction remotes. It's really important to have something in your list that can outrange HMGs in my opinion.

Even with a Loup link and X-Visors the viral rifle is probably looking at at 12s to hit on 4D20 (assuming +3 for link, -3 for enemny cover) while most TR remotes will be looking for 11s on 4D20 (+ range - cover) maybe 14s if they got the hacking program off. Stick a sniper in your link, any link, is useful in my experience.
>>
>>53416074
>>53416180
Pay him no mind, PanO is just the Infinity fluff equivalent to paladinfags, i.e. the designated shitposting receptacle. The fact that they have space knights and gather most DEUS VULT types doesn't help.

But to answer the initial question:
>>53415558
Basically the only things to be avoided is pure Merovingia and Shasvastii sectorial list because they haven't been updated in a while. (units are still good, just don't go into their sectorial lists).
Faction tiers in Infinity are close and highly disputed.
What do you mean by starter sets? You have the following options:
- basic 6 model starter set. Varies. Be aware that they are NOT points-balanced against each other, so 6 Ariadna models is much less than 6 Neoterra models.
- Two-player box (Operation Icestorm/Red Veil). Basically 2x the above, but much better if you can split the box with someone or want a second faction - these are points-matched and come with extras like templates/tokens/card terrain. Also they're new and shiny sculpts. And you get one sculpt exclusive to that box.
- "Army Packs" - good. These are usually 300 point lists = standard tournament format (except Ariadna because their units are cheap as shit) with a nice discount, usually you get 1 box free compared to buying them individually. Unit selection and sculpt good.
- latest CB offer at 50% off. Usability varies a whole fucking lot. Here's how these look wrt gameplay:
>Aleph: Good but 100% vanilla-only
Haqq: Medium. Would be much better if it switched Kaplans for Odalisques. Still usable.
Nomads: Very good, an excellent start for Corregidor.
PanO: Shit. A pile of very expensive models, unnecessarily duplicated units, and a TAG that has a ton of competition for orders. Buy only if you want it to paint.
Tohaa: Unplayable on its own but a decent addition to the 300pt army pack
Yu Jing: Medium-good, ISS-oriented.
Ariadna: Medium-good, almost entirely vanilla.
CA: Good, decent synergy for Morats and a good starting point.
>>
>>53415558
Everyone here is pretty retarded desu. There isn't much that's actually terrible, so the things people perceive as slightly suboptimal get shit on relentlessly. PanO is a fine deal with some great units, like most factions.

That said, don't start with SEF or MRRF.
I'll maintain that MRRF is playable, but playing them properly involves a fair bit of trickery so they're a bad starting point.
SEF is just dysfunctional. Loses a lot, gains very little, some special rules don't even work properly because they're from last edition. Shasvastii-heavy Combined Army does the same thing better.
>>
>>53415374
Do they come with more chain rifles so you can outfit them all with it?
>>
>>53418039
HAHAHAHAHAHAHAHA no.
>>
>>53418095
>>53418039
Although, most opponents wouldn't give a damn it you said the panzerfaust Jag was just holding a bigass chain rifle
>>
>>53418039
No. They come with weapons as pictured in the box.

Luckily Jeff McStabby can be ambiguous enough for a chain rifle, and the panzerfaust loadout isn't too bad either.
>>
>>53418039
Nope, but in a link the panzerfaust is a good investment anyway. The knife can legally act as any profile.

As for the shotgun... Just pretend. Most people won't mind.
>>
>>53414923
JCC is pretty great. HMG Intruder is your man of murdering everything, his sibling makes for a pricey but good 0SWC Lt who can fake out your opponent on pretending to be an HMG profile. Deadpool can shut down just about any CC monster and his friends turn him into a blender; the haris is optimal, but extra Jags can act as DZ guards/cheerleaders and pair off with the Intruders for smoke/MSV2 wombo combo. Hellcats are great, the only truly useless profile really being the Lt option.
>>
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>>53418039
>caring about WYSIWYG in Infinity
Ahahaha. But seriously, fuck you.

>>53415558
These two >>53417339 >>53417986 said it pretty well, though I'll counter that the first one's summation of the Ariadna army pack is filthy Amerikanski propoganda, because other than a single model, the entire thing is pure Kazak joy. Really though, just go with the army that you like the most, in terms of fluff and aesthetics. Do you really like playing Space Rambo being led by Flip Jesus with Sikh drop troopers? Play ASA. Do you really like playing operators operating operationally? Play Kazaks. Do you really like playing Cyber Samurai with Cyber Ninjas and Akira-style biker gangs? Play Japs.

And even the deserved hate that gets tossed at the Shas can be tempered with the simple fact that the best ITS player in the US is a Shas main. Certain factions inarguably have steeper learning curves, more pigeon-holed lists, and much weaker positions, but just about every army out there can be made into -something-. I mean, I play a non-existent sectorial, hampered by the limitations without the benefit of linkteams, and I still tend to win more than I lose while running 10-man Kazak lists.
>>
>>53418505
Oh, definitely. I play Shas myself and win regularly. I just wouldn't wish it on anybody else.

And I'm not surprised you do well, Kazaks get the best shit in Ariadna no contest. It doesn't matter how the sectorial ends up working, it will immediately be the best sectorial in the faction with Kazak units and link teams.
>>
>>53412359
Yes, they begin life as not-quite-AI programs designed to reflect some aspect of Aleph, they don't have the full freedom of AI, but are capable of learning.

These are put into cubes, given bodies, and set about learning things, they start with the basics but still train and learn like normal people, and through quirks of their training, battlefield experience, and probably slightly randomized weightings of things in their routines, they develop different attitudes to one another, and will execute their roles differently.

This is how most of the Myrmidon characters came to be, Phoenix wasn't an attempt to recreate Phoenix, he was a myrmidon whose personality developed in a way that the moniker suited him. Achilles on the other hand is a very specific attempt at recreating Achilles himself.

They have free will and are trusted to make decisions, but all their cube 2.0s are constantly network connected, and Aleph could probably hit a kill switch on anything going rogue if it didn't get disconnected first somehow, so there's limits.

Then there's posthumans, who are actually the only real human things Aleph has, but they digitized their brains and now live inside the internet, temporarily operating bodies as they desire. Presumably they would have more free will, but Aleph is their landlord and they wouldn't want to piss their landlord off lest they find their storage media ejected from the data rack and disconnected from the network.
>>
What are some good ways to make some replacement/proxy netrods?

I had a thought that it would be more efficient for me to use a Dactyl as a Sophotect stand-in since there would be little to no reason why I would ever use them both in the same list with the Mk.1 Posthuman sitting right there. I like the Dactyl girl anyways and the new repack includes Yudbots, which takes care of that part of the box. But now I'm left without the rods. I could split the support box, but I feel like exercising my creative muscles a bit.
>>
>>53418669
I'm not really hoping for much or expecting it, and I don't even really expect we'll be in AF. It's been so fucking long, and we've got hilariously little since Second Ed while the other factions have basically been created from 1-2 models. I know they won't touch Tankhunters because CB regrets the Autocannon. And with as much of our shit having Camo as it does, I really don't expect anything beside:
>Fireteam: Core for Link Kazaks
>Special Fireteam: 1 Veteran Kazak and up to 4 Line Kazaks
>A special character, either Pavel McMannus or Vasily Plushenko
>Some Tugunska mercenary units, to give the Russians the Russian mafia/hacker faction and since they ought to be dropping at the same time as us. An Interventor to replace the Wardriver, maybe a Szalamandra TAG to keep with the recent change to give everyone something.

If I really want to get buckwild and say things that we'll never get:
>Fireteam: Haris for Vet Kazaks
>The Vet Kazak Doctor returning
>Fireteam: Duo for Dog-Warriors
>Fireteam: Haris for Irmandinhos, to make them slightly more relevant AND GIVE THEM BACK AQUATIC. THE MODEL HAS FLIPPERS.

Honestly, the biggest pain in my ass is the complete and utter lack of MSV, especially when I have to fight other Ariadna armies. I certainly wouldn't say no to them really sharing the love between Rodina and Tugunska and letting us snag a Grenzer. But honestly, just those top four, and I'm set. Fuck, just the Vet Kazak + 4 Line Kazaks, and I'd be fine.
>>
>>53418977
So Irmandinhos did have Aquatic terrain? I kept asking because of the water on their base, flippers, scuba gear, and anchor in the logo, but no one gave me an answer.
>>
>>53415364
Maybe we'll see these lovely ladies as cross faction sectorial pieces.
>>
>>53418977
>An Interventor to replace the Wardriver, maybe a Szalamandra TAG to keep with the recent change to give everyone something
I very much doubt that. Ariadna getting HD+ when most of the high tech factions don't even have them would be really fucking weird and would piss people off. Plus it would come with a counter to MSV, and with a camo heavy army like Ariadna that's an even bigger deal than usual. Big TAGs aren't Ariadna's style either, I'd expect Anacondas since they're Tunguska funded but definitely not the big stuff.
>>
>>53419204
>Anaconda
Right, forgot that they were Tugunska-funded. And honestly, I don't really want a TAG. I'm not going to run a TAG. Just looking at the current trend of everyone getting -something- and it seemed like Cossack High Command using the planet's funding to pay their fellow Russian brothers for big toys made more than enough sense.

>Interventor
Fair enough, it actually slipped my mind that they have the HD+. Just would appreciate the Russians sticking together. Though since Tugunska is all about hacking in general, I guess you could draft something up for elsewhere. But Securitae get wasted since the only hacker having Repeater's pretty bland, I can't imagine them giving us a TO unit for the Spektr's AHD, and Grenzer's ain't got shit. I've gotten a special character and a unit since 2nd Ed. At least let me dream for that sectorial which will never come.
>>
>>53419420
Remember that Tunguska isn't like Kazaks, it's far from a complete sectorial. It's going to get a huge overhaul with new units and probably big changes to Securitate. Not everything will stay how it is now.
>>
>>53419863
Oh, certainly. But by that same token, I don't know that I'd expect the units we already have to change that much. Securitate being a really badass work-horse fireteam or just as nice SSL2 drones that also function as repeaters for your badass hackers, Spektr's being... well, specters, and Grenzers being your dope MSV1 Core fireteam, Interventors as super giga hackers, and the Scalamandra as the ugliest TAG in the game.

I definitely would expect that we'll just see Tunguska connect the dots rather than shake things up too much, especially since the few other units that we have fluff but not crunch for seem to fit nicely into the slots that remain. And to say something that'll probably be very unpopular, I'd honestly kind of like to see them take some inspiration from the NCA and let Securitate operate like the Bolts as a mid-20's AVA Total backbone.
>>
>>53416068
>>53416137

Are you guys fucking crazy? being able to set up white noise for all the TO/ODD shit in Aleph is sick. Even better if you can use your pitcher to set it up in ARO and make your Posthuman Mk2 Sniper untouchable by MSV.

Maestro on enemy hackers through a repeater is insane for winning the infowar you are +3 for WIP 18, they are -6 for WIP who the fuck cares they better fucking crit.

The Deva's NWI isn't a great upgrade when trinity is the biggest threat to your hackers and has shock.

This bitch is crazy good, she's not autoinclude, but she's definitely in front of the Deva or Thamyris as far as those lower end hacking options.
>>
>>53420067
>being able to set up white noise for all the TO/ODD shit in Aleph is sick.

To clarify, you could do it before but the Asura Hacker cost prohibited on your ability to take strong ODD/TO pieces with it, Achilles with ODD and a White Noise generator for 100 points is sick.
>>
>>53419971
Securitate are really shit at the moment. Not like Bolts, Bolts are a bit inefficient but they ultimately have a coherent role and purpose. Securitate don't know what the fuck they are, they want to be long range with their SSL2 and special weapons but also short range with their repeaters and shotguns, so they end up sucking no matter where you put them.
I wouldn't be surprised if CB took off the shotguns, downgraded their SS and limited repeater to one or two profiles. That would bring the base profile down to about 14 points, which is much more reasonable for a basic bitch LI.

The weird thing with NCA is that Auxilia are their real line troops, and they inherently can't link because of their auxbots. So Bolts get total AVA and pretend to be the linkable line troops for NCA even though they're premium MI. That's different to having no cheap line troops whatsoever, like what Tunguska currently has going on.

>>53420067
My question is whether this will effect the Asura hacker. Now that it's effectively worthless maybe it will get a better gun to become less worthless.
>>
How the hell can anyone not see the Davanas as amazing, even in aleph? Sure, it's like a weaker Interventor--- but in a faction that also can make huge use of cheap HD+ or AHD.

The AHD's 5 points more than a Fusilier hacker or basic Algucile hacker. Just 5 points! That's zany good.
>>
>>53420248
Weaker Interventor is still pretty fucking strong. HD+ is so good.

Dunno about that AHD though. Aleph doesn't have the best repeater net so better to take an infiltrator AHD than a backline one imo.
>>
>>53420196
Securitate should be rejigged into passable elite LI and a new basic bitch LI given to Tunguska IMO.
>>
>>53420375
Whichever is fine, I don't really mind. They're basically 2 totally different and incompatible units mashed into one, so I wouldn't mind them splitting between cheap shorter-ranged cheerleaders with repeater option and more elite snipey dudes with SSL2.
>>
>>53420248

She is a side grade Interventor, swapping 6BTS for upgraded hacking power. I would honestly struggle to figure out which one I would rather take. Especially since she is supposed ot be linkable.

>>53420375
>>53420650
Can we all agree they need to have a Matrix trenchcoat look, right? Atleast some Keanu Reeves stand in, Neo or John Wick, come on.
>>
>>53420689
Absolutely, but they should keep their funny hats too. All Tunguska units should have trenchcoats.Especially the Szalamandra.
>>
>>53415364
I need a source for this.
>>
>>53414923
You can run Jags as your core and Wildcats as Haris.
I'd still get the HRL wildcat as well to have the Core option tho.
>>
>>53415558
PanO is a great faction, but starter sets aside from Vanilla or maybe ASA are bad. NCA is bloated point-wise (the starter alone exceeds 200pts) so you need some Fusiliers or Auxilia to play instead of the expensive stuff and MO starter has two useless models (Magister whom you'll never need because they have a neat box of 4 and you're unlikely to use more and Teuton who is underwhelming). ASA is just odd in that there's 4 Regulars and they have SWC weapons, instead of standard 3 combi guys.

Note that NCA itself is actually pretty strong, it's the starter set that is bad.

I'd say get the vanilla starter or Icestorm half of PanO. You'll want Fusiliers anyway, Nisse is a godlike unit, Akali is okay, ORC is good for learning and makes a great Swiss Guard proxy (and it's easy to convert him to hold an HMG).

There are no hardline faction tiers like in 40k. Everything is pretty well balanced, some factions are just harder to play than others. PanO is great at firefights, bad at short range and objectives. Nomads are mediocre in straight up fights, but have a lot of ways to fight dirty. Haqqislam is great at trading cheap units for expensive ones, but they don't have as much hi-tech stuff. YJ is a good all-rounder, although their cheap infantry tends to be useless for anything more than feeding orders to their heavy infantry etc.

Just pick a faction you like, as long as it's not Shasvastii it's playable.
>>
>>53420343
>Dunno about that AHD though. Aleph doesn't have the best repeater net so better to take an infiltrator AHD than a backline one imo.
It will probably come into it's own when she can link with Dakinis and get SSL2, then even just 1 or 2 repeaters can be scary since all those Martial Arts HI can't just walk past them with stealth, although even then it's limited by Aleph's access to deployable repeaters/pitchers.

>>53420689
>She is a side grade Interventor, swapping 6BTS for upgraded hacking power.
Don't forget the pitcher, it's really solid in Aleph IMO given Dakinis and Garudas don't have repeaters like other combat bots.
>>
>>53420952
I figured the pitcher as roughly a fast panda sidegrade but in the context of Aleph I completely forgot about the lack of repeaters. Definitely makes her even more attractive.

>>53420750
Hats are important! I have never wanted something as much as I want that right now.
>>
So whats better? 300 point CA Onyx box or the Morat Bundle?
>>
>>53412103

I legitimately think the Vet Kazaks are just that badass.

Remember, the non-Kazak soldiers on Dawn cut their teeth fighting ravenous aliens with natural optic camo that were trying to exterminate them. And the Kazaks were the guys that whooped *those* guys' asses in the Seperatist wars. They're just dogs of war par excellance; no tech, all guts.
>>
>>53414898

Using bolts is justifiable because they can move through minefields without spending too many orders.
>>
>>53422623
Morat box is good for Morats. Onyx box is good for Onyx. If you're going vanilla I wouldn't really recommend either, but the Onyx box has less extraneous stuff.
>>
>>53422713
Oh, absolutely. That's definitely how I tend to look at them, but I do just like to have that glimmer of fucked up Soviet-tier science experiments going on in black sites in Tartary and Rodina. But yeah, that's definitely something that you get a feel for with the Kazaks. Our Spetsnaz? They are good of natural shots as goddamn robots running advanced targeting protocols with the direct assistance of a hacker. Only natural Marksmanship L2 in the game. Our Vet Kazaks? They are as resilient and unwilling to allow their injuries to keep them from completing their mission that they keep going as hard as ALEPH's artificial bodies.

Hell, even our Dogs. The Amerikanski psych up theirs to transmutate before the fight starts, the Shotlandski engage in brawls and fistfights to enter the fray already transformed. Our Dog-Warriors walk into battle as a man and let the bullet that should kill them instead be the impetus to rip and to tear.
>>
>>53422837

It also kind of fits the "Russians are nigh-indestructible" meme. AFAIK the only person to survive putting their head into a particle accelerator is Russian.
>>
>>53422890
>putting their head into a particle accelerator
Why would yo--
>Russian
Ah.
>Survived
I see.
>>
>>53422890
Yeah but that's because other countries don't use human heads to test their particle accelerators. Only Russians do that.
>>
>>53422837
>Only natural Marksmanship L2 in the game

Zhayedan say hi. Enjoy that armor and half BTS save.
>>
>>53422924
https://en.wikipedia.org/wiki/Anatoli_Bugorski
>>
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>>53422924

https://en.wikipedia.org/wiki/Anatoli_Bugorski

>>53422945

I honestly think it was just the standard "professors treat their graduate students as literally expendable" behavior that is kinda worldwide.
>>
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Sauses are secrets. The EI is your Friend
>>
>>53424148
Oh wow a mini for Aristeia. If that's not a preorder exclusive, I stand corrected in not expect miniatures. Any more? I'm expecting that to be a preorder exclusive otherwise.
>>
>>53415609

Jaguars have access to Smoke Grenades, ADHLs, and Chain rifles, making them more useful than Alguiciles/Moderators in most cases. For the most part you can run 4 of them in practically any non-BJC list instead of Algs.

Jaguars can be run as a haris or core with Senor Massacre, giving you extremely efficient smokes/eclipse as well as access to B2 ADHLs and Panzerfausts. It's also exceedingly cheap, works great with Intruders, and everybody has Dogged or Regeneration.
>>
>>53411573
Thing is, though, that for a bunch of mall cops and busting down gangers armed with weaponized vacuum cleaners, Keisotsu are probably pretty damn good and in that light are indeed excellent soldiers that are a little polished up to appeal to the japanese nationalists without revealing the fact that they're quite possibly purposefully undertrained for anything other than their mall cop duties. Compare them to the Zhanshi, the Yu Jing baseline infantry force and you see a rise in both WIP and BS, indicating harsher discipline and more fire practice. Sure, the Keisotsu got courage because they've got that samurai blood in their veins, ready to die for Nippon and all that, but that's just how it goes - it would be irresponsible for the Yu Jing State Empire to bring them to par with their own Troops of the Banner, their baseline, their standard.

Then you begin the comparisons with other, better trained regiments in the YJ army, the Tiger Soldiers, the power-armoured Invincibles and so forth and you see that everyone has better toys, better training and sharper skills than the damn mall cops. And this is before you even look at PanO and their baseline autoaim guns that once again make sense in their own system, as PanO don't have to worry about pleb uprising at all, because it's the megacorps that deal with the plebs and distract them with the bread and circus of their choosing 24/7.

The BS11 troop is your absolute baseline regularly militarily trained grunt. They may not be great individually, but their whole purpose is to be the backbone of a military force and they operate exclusively in numbers. No matter how badass a bunch of gangers are, they are fucked as soon as you call in the military. The skirmishes we usually experience in game are when the big powers start showing off their muscle - in reality the vast majority of people are completely oblivious to these conflicts and might only see some of the troops in propaganda reels/commercials.
>>
>>53424742
To sum up, Infinity background is more than just what is written in the fluff blurbs under each unit entry in the books or the webstore. You need to read between the lines and look for some subtexts to really understand what's going on, as fitting for a setting that is all about vast proxy wars in the shadows that the public has little to no awareness of.
>>
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I'd like to place an order for Delivery
...
the old man on the mountain
...
I think I'm in the computer
...
Yes, that's it. I'd like a large... What?? Huh? Extra thick! three turns or it's free - excellent! Bwah-ha-ha-ha!
>>
>>53424148
Reminds me of Pandaren from Warcraft. Probably just Bran Do Castro's fat cousin.
>>
Interesting, the $50 Morat pack comes out to 300 points with a box of Hungries.

Sogarat Lt.
Oznat+Hungries core
Kornat+Raktorak+Suryat haris
4x Witch
3x Infantry

I just with the Raicho wasn't so blah; I love the model. The list also has dick loads of smoke and no Yaogats, which is pretty lame.
>>
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>>53425015
This booty's worth at least level 2
>>
>>53415364
>cheap access to Dakinis with Assisted Fire

If she really can link with them, that would be incredible.
>>
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Access points WHERE

If you follow this link

https://www.artstation.com/artwork/1Zo8X

You'll get to a interactive 3D model of a building which I'm currently copying for the game table see pic related.

I wonder where and how many ground to roof access points I should make. So far I'm thinking 2, diagonally paralleled on two sides of the structure. Think that's enough?
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>>53425613
Other side
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>>53425613
I should add, the access points would be pic related (Not sure what to call them). I was thinking move-activate should get you on the lift, and up adjacent to the next balcony level.
>>
>>53425681
>scissor lifts moving anything beyond tedium per year
Truly, this is a shocking and advanced cyberpunk setting.
>>
>>53420750
That sounds amazing.
>>
>>53425681
As if I saw the table at my store. 3 of those only the cage is more armored.
>>
>>53422950
Looks like I know the name of my Kazak Lt.
>>
>>53427005
pic would be awesome
>>
>>53428678
seconded.
>>
That bundle has me wanting to start Neoterran Capitaline. How is their play style? Are the expensive units like Aquila guard and Swiss guard worth it? Are the Bolts any good?
>>
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>>53429086
>Are the Bolts any good?
HERE WE GO AGAIN
>>
>>53429287
Is this a thing?
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>>53429086
Realitically the bundle sucks for what you will normally be playing with NCA. out of that box:

>Bolts: very "meh", and you'll need to but another box set of special weapons to make them even worth fielding.
>2 Hexas: Both of the weapons they give you are generally not very good, so you'll be proxying one as a hacker if using it at all, never 2.
>2 Aquilas: HMG one is great, old multi one is useless and not nearly as pretty
>Swiss missile: not a huge fan of this profile, but it is playable, I'd stick with HMG or hacker on it however
>Squalos: very niche, but playable in the right army. TAGs generally need to be built around when you make a list with them.

Overall, I'll recommend what I think I responded to you with on the other thread:

"Generally they are pretty cool with The big dudes like the aquila and swiss being very much playable (however no more than 1 of each in a normal game). If you are interested in them, start with the PanO starter, Aquila HMG blister, auxilias and the Fusilier special weapon box. You can use the ORC in the starter as a swiss guard hacker, and that gives you a solid rounded force off the bat.

To bring it up to a competitive level, throw in the support box (medic+engineer), and the remote box. That gives you enough flexibility to play at the most common point level with some good variety as well. It comes out to just over $150 if you look around ebay and miniature market for deals."

Please, just stay away from the NCA starter box unless you just want to paint those minis. pretty much 0/6 of those models are worth it. Fusis>bolts, HMG>multi aquila, HMG>missile swiss (that model is easy to convert to a hacker if you need to also)

>>53429304
Arguing weather bolts are passable or complete and utter garbage is a common point of contention in these threads. Generally from people baited with the NCA starter into a sunk-cost-fallacy on bolts being amazing.
>>
>>53429355
>pretty much 0/6 of those models are worth it. Fusis>bolts, HMG>multi aquila, HMG>missile swiss
I think you failed your Discover there and forgot the Spitfire Hexa. Hexas are pretty good Swiss substitute for a more horde-like (or possibly Bolt or TAG) list. That TO Camo does it's job.
>>
>>53429403
True, but if you want a "TO" spitifire, the armbots are much better. Hexas really only purpose is as the only killer hacker NCA gets, or possible as a sniper as an ARO piece.
>>
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I wonder – why doesn't NCA get Knauf? He's worked for Hexahedron after all. Unless we're meant to assume back in the day he was basically a generic Hexa Sniper?
>>
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Can someone explain to me why Acontecimento is considered bad?

I keep hearing this, but I don't see it. Is this just a meme?

I mean, just slapping together a really rushed list here. I see a strong core link with Mimetism fucking everywhere. I see a ton of specialists. I see two Dogged motherfuckers with high numbers, nice equipment, and Camo. I see an accurate heavy infantryman with a ton of versatility.

I don't get it, man.
>>
>>53429498
They're portraying him at a point where he has cut his ties with them. Just like major lunah could have been in haqq previously in her life, this freeze-frame of her only puts her in ISS.
>>
>>53429522
Not a lot of variety, no MSV past 1, and even though their main links are amazing they really aren't super broken since they pay for it. I really never would consider them bad, but there really are only limited ways to run them, and until recently really no pretty models to speak of on top of it.
>>
>>53429498
Because he fucked off to Bourak and later Dawn (Specifically Merovingia). Outside of the one mission on Svalarheima he's long cut his ties with the Hexahedron.
>>
>>53429565
>no MSV past 1
So, it is a meme.
>>
>Ayyar doesn't even get an AP Sniper let alone a Shock or Viral one
>>
>>53429819
>>Why would you pick a specialist with a sniper rifle.jpeg
>>
>>53429688
Oh yeah one of the Aleph guys gives it to them. Either way, the point is that they are a rather specific mixture of stuff, and the individual parts that make it up are done better by other factions.

>PanO + infiltrators: vanilla with croc men
>PanO + great offensive units with mimetism/Camo: Vanilla/NCA with Nisse/Swiss
>PanO + amazing offensive link teams: MO

Then theme wise, the whole guerilla fighters thing is already other factions spiels like Haqq.

Personally if I played shock army, I'd run a regular link with those amazing sapper snipers. Linked mimetism sapper bs12 MSRs? then just throw in a bagh mari haris? Sign me up.
>>
>>53424148
NDA infringement. Someone's head gonna roll.
>>
>>53429819
Where do you not get a shock sniper rifle?
>>
>>53429909
Oh, hi Bostria!!!

Will you guys ever make a Tuareg with Boarding Shotgun?
>>
>>53430158
Why would you ever take one over rifle+light shotgun?

by which I mean, combi Aswang when
>>
>>53429498
It's a nice touch that the PanO equipment in the sjetch is "outdated", as in, made in the style of older models.
>>
>>53429909
>>53424148
I hope he's behind seven proxies. He's EI, so probably.
>>
>>53429522
They used to be better, they were slapped with nerf and not much has been done with them since N3. However Tikbalang and Montesa buffs helped.
>>
>>53429522
It's pretty much just a meme. They are, by no means, God-tier, but they are a really solid army. You've got two very useable Core linkteams, one of cheap grunts and one of MSV1+Mimetism jungle fighters. You've got a decent enough AD troop with a god-tier character that comes with CoC. You've got Flip Jesus -- the most powerful race -- who isn't really much to look at as numbers go, but is a fantastic model and helps to cut the price of a Bagh Mari link by a bit. You've got Naga which are just great as everything from two Camo tokens and two mines at mid-range, to hackers and snipers, with Dogged on 'em all. You've got your choice of some fantastic HI. And you've got a Baby TAG that's actually pretty easy to fit into a 10-man unit.
>>
>>53424148
>obese faggot furry shit
Dropped that shit about as fast as the laws of physics allow.
>>
How solid is that ISS 50eu bundle? I've always looked at ISS as something that looked like it could be fun, but I couldn't even quite make part or parcel for what the fuck all the moving parts were supposed to do.
>>
>>53431547
It's a good start, I think. Might want a box of Kuang shis and Rui Shi to compliment it.
>>
>>53431547
Those are the most recent miniatures from the whole 50% deal. It's 2016 stuff.
>>
>Fuckin 21.15 Euro monopoly monies for shipping across the atlantic

So much for those savings. Cheaper to get these individually from gamenerdz.
>>
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I'm looking to expand on the Red Veil box for 300pt demo games. How do these two lists look balance wise?
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>>53429522

You do realize that you have 8 orders on the first turn, right? God forbid you go first.

Acon Regulars suck because they're AVA 1 in vanilla and unusable in NCA/MO, so they hole you into SAA.

GdA is a good BS 15 spitfire platform, but the Auxbot doesn't have a flamer, making it not as useful in combat as a regular auxbot, and worse than just putting the LGL on the GdA. Also, 50 points for a 3 armor model makes me feel like I'm playing Nomads.

Getting access to an Orc duo without an EVO is nice. Orc Haris is also pretty good. Knights of Montesa duo is also a thing, but you're paying 20~ more points for a chain-colt and assault on a model with a shitty shock ccw.

Crusader Brethren >> Akal Commandos, IMO.

The entire sectorial is balanced around Bagh-Mari being the leanest and best kitted core link in the entire game. You pay for that with no TO camo, no infiltrators, shitty HI, and half of every list you make being dedicated to one MI link.
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>>53425681
>I was thinking move-activate should get you on the lift, and up adjacent to the next balcony level.

I think a lot of these terrain features fail because using them is too order intensive, I'd just set them at an interesting height, half way up the building or something, and then make the rule for using them "any unit whose base fits wholly on the scissorlift can 'vault' onto it as though it was smaller than their silhouette, regardless of actual height difference"

Maybe add a caveat that you can't move from ground level to the roof in a single short move, would take at least a full move-move order.

You seem to be keeping it fairly minimal which is good, but I think the best thing for getting people to actually use it, would be to take it a step further, also would be cool to have them touch the bulding on surfaces that front onto 2 levels, so you can disembark onto 2 different heights from them.
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>>53433245

You're making two mistakes that new players always make.

You want 12-14 orders minimum, you should only have 10 if you're running a tag or an HI link team, or if you're doing Limited Insertion missions.

Not enough specialists. Infinity isn't a game about killing the other guy, it's about taking objectives. Killing dudes is just something that facilitates the taking of objectives. You want, at the very minimum, four specialists. Even at four, it becomes very viable for your opponent to blitz your specialists and render you completely unable to win the game.

Your Haqq list has a Maghariba, which is good and all, but you don't have any hackers or engineers; you're extremely vulnerable to possession and adhesive ammo.. The mines and the sniper rifle are useful for protecting your flank, but the Hunzakut is eating into your orders. Consider taking a Farzan Minelayer and a Djanbazan hacker.
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>>53400300
No.
>>53400317
HELL No. The myrmidon won't need to be sepitorized to get it on with her
>>53412359
Yes, and free will is iffy for any sentient.
How much of what you do is a result of what your parents "programmed" into you as a child? Even specifically going against your core programming can be viewed as a result of the program.
All of your choices are a result of (and limited by) the choices you made previously. The ancient here an culture of the Norse had a concept called wyrd, often misunderstood as fate, that addressed this.
Many of us were designed to think a certain way, but our own choices and circumstances have expanded our logic processes beyond what was originally intended.
If the CA had never invaded Paradiso, or if I had chosen to abandon my body and return to ALEPH when the civilians evacuated, I would have never learned to use a spitfire or a multispectral visor and would have spent the rest of my existence as a simple cultural attaché.
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>>53433529
>You want 12-14 orders minimum, you should only have 10 if you're running a tag or an HI link team, or if you're doing Limited Insertion missions.
Firstly as someone who regularly wins or places highly in tournaments with lists smaller than this, that include neither TAGs nor HI links you're wrong, but also, while I wouldn't advise small pools to noobs for general play, the main issue is disproportionate orders for their enemy, if both lists are small it will be fine, neither will be able to steamroll the other with raw order count.

>Not enough specialists. Infinity isn't a game about killing the other guy, it's about taking objectives.
Button pushing isn't the only mission, in fact 10 of the 21 missions require precisely 0 specialists and some more on top of that like like capture and protect or safe area are so weighted towards the non-specialist objectives that it's marginal. If you still think Infinity is all about specialists pushing buttons you are probably living in a boring stagnant meta with shitty TOs.
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>>53432967
I think on some of them it turns out to be slightly (6 dollars) cheaper by ordering through the bundle compared to Gamenerdz. At least with Yu Jing's bundle
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>>53433529
Like I said, the lists are for demo games against each other, not competitive play. They're meant to demonstrate a full direct action game with cool toys without being too crazy. I'm checking how balanced the two are against each other, not random tournament lists.
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>>53433798

>as someone who regularly wins or places highly in tournaments with lists smaller than this, that include neither TAGs nor HI links you're wrong

People win with frogs and shasvastii too, are you going to recommend them to new players? Yeah sure, you can make plenty good 10 order lists in most factions, but half the armies are tooled to be running well over 10.

>If you still think Infinity is all about specialists pushing buttons you are probably living in a boring stagnant meta with shitty TOs.

What I'm reading is that 50%+ of scenarios want button pressers (plus classifieds). It's not like specialists are hard to add? Get a doctor/.engineer/hacker and a couple of FOs; it's simple shit to make you not auto lose 25% of your games.
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>>53433245
Isn't it an Al Fasid in Red Veil? I mean, proxying weapon loadouts is fine but c'mon, Al Fasid is way cooler and less confusing from a build up Red Veil.
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>>53433866

300 points is pretty high for demo games, I'd try to stick with 8 orders or less for people who don't have a firm grasp of the game.

The Maghariba will tear apart that YJ list, if the Yan Huo gets killed early. I'd try to replace the HRL with a ML so he has a backup.
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>>53429086
>>53429287
>>53429304
>>53429355
They're not amazing but they're solid for NCA.
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>>53429086
Bolts are mediocre but usable. They provide a valuable and unique function when linked, but they do so inefficiently. Don't take them unlinked ever.

>>53433277
>GdA is a good BS 15 spitfire platform, but the Auxbot doesn't have a flamer, making it not as useful in combat as a regular auxbot, and worse than just putting the LGL on the GdA
If it had a flamer it would be awful. The point of the Assguard auxbot is to specifically prompt face to face rolls and shoot at the same target as its master. It isn't a suicide unit like normal auxbots.

>Knights of Montesa duo is also a thing, but you're paying 20~ more points for a chain-colt and assault on a model with a shitty shock ccw.
Did you forget that mechanized deployment exists? It's the defining trait of the unit.

imo the only substantial difference between Akals and Crusaders is the multi rifle profile and the hacker profile, and those aren't very comparable as one is a doorkicker/ARO turret and the other is a specialist assault hacker.

ASA get infiltrators that can be arguably better than Croc Men, and Regular links are no slouch themselves. You have no idea what you're talking about when it comes to ASA.
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My friend is just getting into infinity and has some yu Jing models. He has the basic starter from the two player, sun tzu and the guy with missile launchers on his shoulders. Any advice on how to build a decent all comers list or what to buy?
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>>53434188

The GdA just seems flimsy as hell to me. I feel like I'm paying 50 points for a smokes. Could you explain why shooting a shotgun is different than a flamer? Aside from the obvious range advantages on the shotgun. Forcing people to make dodge rolls or take damage seems just as good to me.

The Crusader is 3ARM/3BTS, the Akal is 2/0. Not a huge difference, but they're basically the same point cost for a worse unit; I guess my meta has enough viral in it to make the 3BTS important to me. The Multi+FT profile is also pretty amazing; I prefer it to the spitfire.

KoM aren't bad, but they're hard to fit with the BM core (puts you at 220pts for 7 models). I did forget about Nagas being a thing; being able to mine your KoMs makes them a lot better.
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>>53434562

What faction floats your boat?

http://www.infinitythegame.com/catalogue/starter-pack.html
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>>53433277
So very much of what you say is either wrong or just bizarre. It's almost like the nonsense answer from >>53431822

I could just restate most of what >>53434188 already has, but I'll let him do most of the work. While also noting that while Sikhs not only have a specialist hacker, they've also got a fantastic little piece of CoC to help ensure that you don't have to worry about LoL. And if someone is playing ASA, why the shit should they care that Regulars can't be used in other PanO lists? I don't buy Dog-Warriors and Tankhunters to be able to use them in USAriadna lists. I actually started up playing ASA as my secondary list, and they are a very, very serviceable army that might have some obvious lists, still have a lot of room to have fun with.
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>>53433529
>you should only have 10 if you're running a tag

For the purposes of this assertion, would you consider a Spitfire Asura a TAG?
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>>53434635
i think his friend has already chosen yu jing
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>>53433529
>everything I say is wrong dot jpg
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>>53434622
GdA is still HI despite his slightly below average ARM value. It's those 2 wounds that matter.
Shotgun is a face to face roll against return fire while a flamer is a normal roll. That's why direct templates are so good for disposable suicide troops like normal auxbots and warbands, because the enemy can't cancel your attack and kill you at the same time. It's also why it would be less good on the only smoke user in the army, because if you targeted someone low value they could just shoot the bot instead of dodging and your eclipse smoke would die.

I use Regular core a fair bit too, they can make good defensive and offensive links and allow more wiggle room for expensive units like Monty duos.
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>>53434071
>half the armies are tooled to be running well over 10.
Fuck you. We have to sacrifice to get 10 orders at 300 points.
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>>53434071
>Yeah sure, you can make plenty good 10 order lists in most factions, but half the armies are tooled to be running well over 10.
>half the armies
>not just the French, some Muzzies, and Jihadi Chinamen.
Pretty much any faction aside from those can do 10 order lists with no problem at all.
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>>53435496
Americans have trouble.
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>>53434071
>Yeah sure, you can make plenty good 10 order lists in most factions, but half the armies are tooled to be running well over 10.

Regardless it's not a negative unless your opponent is running 18 orders or some shit.

It doesn't matter how they are tooled, the reason people warn off low order counts is that the active turn advantage can make it an uphill battle if you don't have the right tools to overcome that and your opponent has 100% more orders than you.

I'd never run lists smaller than 10 orders at 300, but if you throw two players on a table and give them each a 7 order 300 point list they will have a perfectly fine game.
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>>53435550
Fair enough. Trouble, but still doable.
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>>53435496
>Jihadi Chinamen
You mean ISS? They can do 10 order lists fine, Kuang Shi aren't the only thing keeping the sectorial afloat like they once were.
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>>53434635
I'm playing pan o. I'm just trying to help him build a list that's a good all around one.
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>>53436023
Ah, fair enough. I knew at one point that no ISS player would leave home without a bundle of the fuckers. Nice to know they've gotten balanced out to the point that you're not required to run 'em. So then I guess just let Americans take their spot. Running Limited Insertion isn't nearly the hurdle some people want to think it is. And I have to wonder if the only reason they resist is because they're the fuckers that run 18+ models in all of their games. If you aren't French, you really don't get to bitch.
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>>53436023
>You mean ISS? They can do 10 order lists fine, Kuang Shi aren't the only thing keeping the sectorial afloat like they once were.
>>53436104
>Ah, fair enough. I knew at one point that no ISS player would leave home without a bundle of the fuckers. Nice to know they've gotten balanced out to the point that you're not required to run 'em.

Sure, you can run decent ISS lists without Kuang Shi, but at the same time, I'm yet to see an ISS list without Kuang Shi that wouldn't be made better by loading up on Kuang Shi.

Like, there's just no world where your ISS list isn't improved by cutting 50 points in the form of 1 or 2 models and replacing them with 8 orders in the form of a KSCD and 7 Kuang Shi
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>>53436063

One of the things with Infinity is that lists are highly specific to the missions that you undertake; it's hard to make lists that are just good in a vacuum. Tournaments post their scenario schedule beforehand, so in a 3-round tournament you'd get 2 lists for 3 missions.

Long story short, it's hard to say 'this is a good list.'

It looks like your buddy has a lot of stuff that'll be in the Invincible Army sectorial when that comes out later this year (any Yu Jing players want to confirm?).

>>53436104

The bad thing about running USAriadna in LI is that your lists are very cookie-cutter. Less room for variation.
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>>53436104
>Running Limited Insertion isn't nearly the hurdle some people want to think it is. And I have to wonder if the only reason they resist is because they're the fuckers that run 18+ models in all of their games.

Honestly, I mainly play small armies and I resist it because I just don't like the idea of telling people they have to play a certain way. I'd be pretty pissed if someone came along and told me "this event is only for 15+ model armies, you aren't welcome to play the elite style you prefer".

I'd be much happier if the Limited Insertion part of the ITS document just said "players using 10 models or less cannot be stripped of orders by the strategic use of Command Tokens"

There, they get to make elite play more viable without needing to exclude others.
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>>53436387
>later this year
Probably not, looks like Aristeia will be the Gencon release and I wouldn't expect them to drop a book without doing so at either Gencon or Adepticon.
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>>53436425

>I'd be much happier if the Limited Insertion part of the ITS document just said "players using 10 models or less cannot be stripped of orders by the strategic use of Command Tokens"

That would be ideal, but it would also kind of be admitting that their rules skew towards order volume=power. Which is the truth, but CB doesn't like admitting it.
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>>53434562
He should get a Guilang, some Shaolin monks, Remotes, and the support box.

Kuang Shi and the Celestial Guard SWC box are also solid, and should probably be considered a pair since having a particular Celestial Guard is a prereq to taking Kuang Shi.

If he wants to be a troll pick up Shinobu, she's not quite Hassassin Fiday level but she's close.
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>>53436425
I wish there was a mode that capped at 16 orders. That allows for interesting lists without the 10 order limitations while still stopping spammers from slowing games down with their bullshit.

>>53436537
The Spec Ops model can be used to proxy the smoke CG. I wouldn't get the whole box, half of it is useless in vanilla.
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>>53434562
I'd recommend the Guilang combirifle and Guifeng spec ops (proxy as near anything). The Yaokong remote and either Kuang Shi or Shaolin. The Yaoxie remote box is damn good as well, but your friend already has the Hsien and the Yaokong are a bit more versatile.

If your friend grabs the Yaokong/Shaolin, they can run something like this:

Zhanshi It
Zhanshi combi
Zhanshi Doc
Ninja KHD
Tiger AHD
Zuyong FO
Hsien HMG
Yan Huo ML neurocinetics
Husong TR Yaokong
Weibing FO Yaokong
3x Shaolin Chainrifle

Decent specialist coverage, board presence, durability, and smoke. Swap around loadouts to taste.

My goto template for YJ is two elite HI, 2-4 sub 40pt point dudes (skirmishers, AD, 2ndary attack pieces, utility), a couple remotes, some cheerleaders, and a few warbands.
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>>53433798
>Button pushing isn't the only mission, in fact 10 of the 21 missions require precisely 0 specialists
One, pic related and two, you still want a doctor, a hacker, an engi etc. for their primary skills.
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>>53433581
>I would have never learned to use a spitfire or a multispectral visor
Stop with the roleplaying nonsense.
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>>53433277
I think you're greatly underselling Regulars. They make a hell of a defensive link, perfect to field Montesas or a TAG with. Did you forget ASA gets two pretty decent TAGs? You wouldn't be fielding an aggressive link alongside them to avoid order starvation.
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>>53436104
>Running Limited Insertion isn't nearly the hurdle some people want to think it is.
Those people are probably Ariadna and Haqq players. It's not that they prefer spam, it's that their armies are built for numbers and getting them down to 10 orders can be a bit of a struggle.
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>>53438047
Ariadna maybe, but Haqq has loads of good pretty expensive stuff.
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>>53438006
>One, pic related
The vast majority of missions allow you to score the full points for classifieds by securing HVT, among those with multiple classifieds where this isn't the case, the majority of those missions already involved button pushing.

Plus you can Intelcomm a lot of the time anyway.
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>>53429086
Bolts vs Viral
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Anyone know of anywhere I could get a recast of the limited edition Joan d'Arc?

Or if they are going to make a non-limited model for her that isn't fucking terrible?
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>>53438759
>Or if they are going to make a non-limited model for her that isn't fucking terrible?
They have teased it a few months ago. Probably later this year.
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>>53438804
Praise the lord.
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>>53436537
how important are monks to playing vanila yu jing?
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>>53424148
I know he is supposed to be a panda.
But what do you think he would look like if he was painted as a badger?
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>>53438111
which works only when you have a lot of orders. There is a difference between runing a list with two pano uber snipers and msv gods with 10 orders and trying to build a KQ list that will never work with 10 orders.
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>>53439104
QK can do well. Jann teams are solid, they're like Hospitallers who trade stealth for a tinbot and loads of shotguns. They get more than enough order efficiency from link teams.

That said, 10 orders is still more limiting than I'd like. Even though I mainly play elite armies like PanO, YJ and CA I still like to hang around 12-14 orders.
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>>53439471
>>53439471
>>53439471
Tasty fresh. No sepsitor required.
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