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Age of Sigmar General

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Thread replies: 321
Thread images: 67

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Hellstriders are a thing edition
No Soulblight army sub-edition

>resources
pastebin.com/Cb3X4ZKW

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Previous thread: >>53302984
>>
AOS SKIRMISH IS NOT MORDHEIM!

WAKE UP YOU IDIOTS!
>>
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going to make the memest army after playing total war
Allegiance: Chaos
Darkoath Chieftain (80)
10 x Chaos Marauders (60)
10 x Chaos Marauders (60)
10 x Chaos Chariots (800)
Total: 1000
>>
>>53340854
>memest
Please explain, I haven't bought the game yet.
>>
The new Mausoleum comes with two gardens.. so its actually cheaper than the original for the plastic you get. Good stuff.
>>
>>53340894
the AI for the forces of norsca spams a retarded amount of chaos chariots
>>
>>53340894
He is either trying to force a meme, or has no idea what a meme is, because nothing about his army says 'meme'
>>
I really want to know how Special Weapons work in Age of Sigmar Skirmish. Namely, how many Arkanauts do I need to take in order to bring all 3 special weapons. I think an Arkanaut Company is actually a decent unit in Skirmish because of their varied special weapons, but if I can avoid taking 10 so I have more points left over for Thunderers or Skywardens it would be great, since I think it would be a neat little themed "Away Team"
>>
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>>53340750
my buddy told me Elves are coming back in AOS. I thought they all died in the end times and that AOS had no elves. Is he full of shit or do we actually have to suffer the elves again?
>>
>>53341719
You are both full of shit and assuming facts.

The Elves were all killed in the End Times, but so were literally everybody else except Sigmar. They all got brought back, so they exist again.

On the flip side, there are not reliable rumours of an impending Elf release. There are the two Elves from Silver Tower, but that's it.
I wouldn't be surprised if Elves are the next release, but don't expect that soon.
>>
>>53340928
>I have never been to /twg/
>>
>>53341675
From what I can tell its all or nothing. If it says 3 in 10 get weapons you need 10 to get any of them.
>>
>>53341799
>There are no reliable rumours.
Bullcrap, both hastings, atia, and a no-name (who seems to be on the money as he more or less got right the kharadrons... with a week of delay) have said they are the next release. Then skaven.
>>
>>53341896
It's a shame, since I could do without the Skypike if I was going to bring Skywardens anyway, and I am estimating that a Khemist and a 10 man Company already comes to 40 renown (using the "divide points per model by 5, round down to nearest whole" method that seems to have been somewhat accurate), not leaving much for others.

I suppose if I am going to use Thunderers and Skywardens I don't NEED the Arkanaut Companies special weapons, but the light skyhook just looks so good for sniping the enemy hero.
>>
>>53341675
>>53341896
The common warscroll determine the amount of weapon. You Have to take the 10 arkanauts to benefits for any special weapons. Miniwargaming did a video where they enter deeply into the book. Quite nice actually
>>
>>53341799
>Elves are the next release
>>53342017
>they are the next release

spill the beans... whats the details on this as far as we know them?
>>
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>>53342017
>>53342231

>*blocks your release*
>>
>>53340854
Needs more marauder horsemen with javelins.
>>
>>53342231
The rumours are split a bit. What is universal is that the will follow a Cthullu or, more accurately, a "deep one" theme. What ISN'T universal is their alleigance proper. Hastings ventured nothing, so did Atia. But the no-namer affirmed they'd be slaanesh worshippers. It COULD be, some have ventured, that it will be a split alleigance, one part alligned with morathi and another alligned with Malekith.
>>
We have some leak for the skirmish? I'm interested especially about Seraphon, can I use my "Not Kroq-Gar" Oldblood on Carnosaurus or I have to use another kind of Oldblood without mount?
>>
>>53342484
Without mount most likely. The biggest/most wound heavy model in the game is the Megaboss.
>>
>>53342036
mwg were saying that battleshock wrecks you in skirmish. They probably wanted to discourage armies with 6-10 models and make at least 10 of the cheapest guys a standard bring for every list. Thus you have to have 1-2 point models to sacrifice.
>>
>>53342484
No resin or metal models have points
>>
>>53342366
>Elves will be chaos
>Nurgle tome incoming
>Another Stormcast Chamber still left
>40k reboot dominating releases
Just squat death already.
>>
>>53342017
>Then skaven.
What the fuck mate? It's not as bad as dozens of Khorne releases back to back, but Skaven are definitely amongst the factions who need attention the least, if at all.
>>
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First for Sylvaneth!
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>>53343020
That is so last years army. This year we are all about sky pirates and bone deserts.
>>
>>53342992
Aren't most of the skaven sculpts old as dirt?
>>
>>53343020
Fuck off treefucker
>>
>>53342944
Rev up those Starpriests cos it's Seraphons only released plastic hero. Oldblood/Scar-Veteran on foot are technically available in plastic but not as a standalone kit
>>
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>he thinks the next release wont be nurgle
>followed by stormcast eternals
>>
>>53343020
>‘Thank you, queen of the forests. Clan Arleath shall repay the debt in whatever fashion is required. We owe our existence to you, mother of hope.’
>‘Mother of hope no more,’ Alarielle replied, her expression turning grim. ‘The avenger, the scourge, the cleansing sun I have become. None failed the Jade Kingdoms more than I, and none has more for which to atone.’
>‘I have returned, but I cannot bring hope,’ she told the treelord ancient. ‘We stand upon the brink of oblivion and have only taken a single step from the edge. My return will herald not hope, but war, and suffering on a scale none but the immortals have known. I am strife-bringer, woe-seeder. Look not to me for hope, Diraceth, for I have none.’
>‘Then why…?’
>‘Because we must fight or surrender. Victory is so far away that even I cannot see it, but it is not victory for which we strive at the moment. This is a war to survive, to push back from the precipice, to claw our lands free of the grip of darkness and corruption.’ Alarielle stepped back, her canopy-wings turning to golden streamers behind her. ‘I guarantee nothing, Leafmaster, but bloodshed, misery and death. I am clothed in the light of the sun, but I cast the shadow of the grave. Without hope, without even hope of hope, will you fight beside me?’
>>
Reposting where it belongs

I just played some Sigmar, I ran Slaves to Darkness against Ironjawz. I got my ass beat soundly in two games. I rolled total shit, but I also think the units are pretty unbalanced. In both games I only managed to kill one unit before being completely tabled.

I had:
1 Sorceror Lord
10 Warriors
1 Gorebeast Chariot
1 Daemon Prince of Slaanesh
20 Daemonettes

He had:
1 Warboss
8 Boys
2x5 Brutes
1 Weirdnob
1 Warchanta
3 Goregruntas

How do I win against this shit? Should I just play my cheese-list Seraphon all the time instead?
>>
>>53343722
You had little synergy and melee focus

He had lot's of synergy, with an even better melee capability.

Stick to one faction for best synergy and combos, and gets some ranged and magic in there.
>>
>>53343722
legacy stuff is non-competitive against anything released since AOS came out.
>>
>>53343767
This isn't entirely true, don't take the bait.

Free peoples, for example, kicks ass in the tournaments. I've beaten plenty of battletome armies with my dispossessed.
>>
>>53343767
This hurts me.

>>53343760
He blocked my sorcerer every time. His weirdnob gets bonuses just by being close to orks, so I couldn't get any spells off. And I'm wary of dropping more money into this faction.
>>
>>53343767
t. Never plays the game
>>
>>53343821
>This isn't entirely true
>>53343834
>This hurts me
>>53343837
>t. Never plays the game

well a shitty no synergy list of new stuff will lose against the most dialed in legacy lists. So its not true "all the time".

But generally speaking, the best lists for the new stuff will beat the best lists of the old stuff every time.
>>
>>53343884
Which is why they released that Tomb Kings nerf after the tournament in February?
>>
>>53343884
Well yeah against skyfires and other waacfag shit like kunnin rukk
>>
>>53343722
Chaos Knights are great, get some of those.
A Hellcannon is excellent ranged support.
Get something to buff your Slaanesh units like a Chaos Lord of Slaanesh/Lord of Slaanesh on Daemonic Mount.
>>
>>53343934
I forgot to list the chaos knights, damn. I got 5, came with the Get Started box. They woefully underperformed against the 3 goargruntas, only killed one because my sorcerer got in there and helped. The no rend really hurt since he was able to get mystic shield on them and I couldn't deny his casting.

I'd love a Slaanesh lord on a demon mount. I'll have to order one since they're not stocked at my LFGS.
>>
>>53343238
It will be
>Nurgle double tapping with the 40k Death Guard Release
>Cthulu Aelfs
>Skeletals with the Shadespire release in Autumn.
>>
>>53343884
Right. But the fact that he was running legacy is not the reason why he lost, so don't make it sound like it is. The reason he lost is because he had little synergy.
>>
I was thinking about getting into Age of Sigmar, probably starting with Skirmish. Are the Free Peoples an option with Skirmish?
>>
>>53344128
They probably will be. We'll see though
>>
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Painting up beastmen as we speak for AoS Skirmish.
>>
>>53344128
Yes.
The MWG review talks about how they have points for demigryph knights etc
>>
Thinking of getting Tamurkhan and starting a mortal army, I'm faced with a bit of a dilemma though, if I want to include any of his ogres or trolls it'll no longer be a mortal army so I can't just fill the rest of it with blight knights, I have no real idea what sort of direction to go in.
I'm definitely getting the big guy, I know he's probably not as good as say Glotkin but the model is too nice not to use.
>>
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I might be missing something since I'm new to the game, but is there any sort of actual world building and explination of the mortal realms?

As far as I've found it just "fire land, sky land, death land" and so on. There's gotta be more then that about the realms, for instance, is there living people in "death land"? The vampires gotta rule over someone and feed on someone for instance.

Is every realm a planet or a whole reality, in which case, is it really just the same with flavors of "fire theme" for instance?

Did every realm bar one get totally purged during the Age of Chaos or are the realms still around with a long history of their own? If there was only one "standing" realm then what the point of blowing up the old setting if you are going to limit it that much anyway.

I'm trying my hardest to like the AoS fluff it seems papir thin and hollow compared to the old fluff so far. Sure the scale might have gotten bigger but the universe itself seems waaaay smaller when examined closely.
>>
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>>53344286
>I might be missing something since I'm new to the game, but is there any sort of actual world building and explination of the mortal realms?

Explaining End Times is kind of hard, but the quick version is that a giant Maelstorm of magic wrecked the shit out of everything and tore anyone and everyone into the "realms" as we know it that are represented by the winds of magic.

Yes, mortal people live in all of them - some more mortal than others.

>There's gotta be more then that about the realms, for instance, is there living people in "death land"?
Yes Nagash has plenty of mortal followers chilling around Shyish - some he actually gives a shit about. Nagash's status is kind of weird - strong enough to have lived through the End Times but he got fucked up bad enough that he can't do certain things.

>Is every realm a planet or a whole reality, in which case, is it really just the same with flavors of "fire theme" for instance?
Every realm is reflected by a particular wind of magic: https://1d4chan.org/wiki/Warhammer:_Age_of_Sigmar#The_Realms

>Did every realm bar one get totally purged during the Age of Chaos or are the realms still around with a long history of their own?
No, people survived the Age of Chaos, even humans. Most of the remnants are more or less desperate nomads though who just keep moving and hiding to avoid getting shit on by the average roving Chaos warband / Beastmen herd / Skaven / bored Ork

>the universe itself seems waaaay smaller when examined closely
Thing is that no one really knows the extent of the realms because so much knowledge was lost during the Age of Chaos. There are very few people who lived through the entirety of the Age of Chaos who weren't (effectively) Gods. Even then there's no telling how many little pocket realms could be there beyond the "normal" Realmgates.
>>
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>>53343914
I assume you're referring to these

I speculate they got the nerf because they aren't a line of products that GW sells anymore and GW don't want to be supporting winning armies that they cant make money off of.
>>
>>53344547
>little pocket realms

Could you elaborate?
>>
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>>53344591
>Could you elaborate?

I'd have to skim back through my books to find mentions of this, but I recall it being made clear a bunch of times in narrative play sections that you can make your own realms for narrative play and they would / could technically exist. I mean it's the same thing as saying X planet exists somewhere in 40k and that's what your campaign is fighting over.

Purely from a canon perspective, I want to say this actually IS mentioned a few times what with again how few people know everything that happened during the Age of Chaos. I mean FFS, even people like Sigmar and Nagash get tricked or get their shit kicked in during that time, so you have to figure no one is omniscient and knows where everything is...

Or more importantly: where every Realmgate leads.

You'd assume someone like Tzeentch would know, but even then you're talking about something that's less individual sentience and more of an elemental force of nature that's plotting everything, including its own demise. So that leaves "normal" folk, and besides the Skaven (who have access to what amounts to a webway of sorts that connects them to many places without using the Gates), not a lot of people have the power to go zipping through realms at a whim to map them out.
>>
Next time put /aosg/ in the title so we can find this thread in the catalog
>>
>>53344128
>Are the Free Peoples an option with Skirmish?
The very first Skirmish army we ever seen was a Free Peoples one, so, yes.

They played them on Warhammer Live Wednesday
>>
>>53344074
That Implies both Slaanesh and Slaves to Darkness are good and they aren't.
>>
>>53344286
In one of the Mega's is a shortread called Pantheon. Its a little tale about a wizard who travels to the edge of the realm to discover its secrets. Give it a shot.
>>
>>53343916
Hyper Competitive list that use legacy units like Change Host and Beastclaw Rukk are proving the introduction of battalions to be a mistake. They could have just introduced all the warscrolls and nerfed the overpowered outlier units like Bloodletters, Sayl, Thundertusk, Warpfire Stormfiends etc as they emerged. Instead now its always going to be about who has the newest rule sets to work with, and since mega battalions are so all encompassing it kills most of your customization.
>>
>>53342366
>What is universal is that the will follow a Cthullu or, more accurately, a "deep one" theme
>universal
A few vocal retards don't make the majority lad, who the fuck would even like such a turd of faction?
It will be obviously the return of slaneesh or whatever gay god they come up with. They will be good elves to fill the ranks of order already half assed and the ebin ebil ones111!!1 of kaoz retards for edegelords and the inevitable waacfags explioting the broken new factions and geedubs bias towards knive ears. Mark my words.
>>
Could anyone do me a favor and post the hinterlands pdf?
>>
>>53344552
Hmm I agree with the Necro Knights. SSC should only go up if repeater bolt throwers do as well. VLoAT is crazy, he's only worth 300 compared to already overcosted dudes like Arkhan. Necrosphinx might be somewhat justifiable to increase if FL on Stonehorn with brew wasn't better in every single way for 20 points more than that. I don't see why Kemmler needs to go up either. I'd rather have a normal necromancer even as he is, and Mannfred is still 160 for a double caster with a much better melee profile.
>>
>>53345624
>Hyper Competitive

Yeah, you see these are the kinds of people I stay away from, lol.

But then, if you wanted a tactical, competitive type game, why would anyone have been playing AOS from release?
>>
>>53345624
Because the Kharadron overlords, BoK and newer stormies are so broken.
>>
>>53345740
I had a different reply but seeing you acting like a goddam iliterate retard, I'm not bothering.

UNIVERSAL AMONGST THE RUMOURS YOU FAILED ABORTION OF A MONGOLOID.
>>
>>53345947
Yeah that's what I'm saying they had this sort of concept you could just grab some dudes you liked and thrown them together and everything would be reasonably decent because of the stripped down rules with easy to do global values. Now they're slipping into this 40k formation thing where you have dudes doubling their effectiveness with bullshit rules.
>>
Forgive the stupid question.

Do characters like Grimgor get to pick a command trait?

I don't have the GHB here and posting from phone, otherwise would have checked the op.
>>
>>53343767
I wish this meme would die already.
>>
>>53346172
No unique named characters are considered to have their own equivalent traits and items already equipped.
>>
>>53345624
>Sayl

Good luck getting FW to revise their rules. They are the "Primium Shop P2W" version of GW games.
>>
No one is updating the 1d4chan tactics pages for AoS anymore. It's missing the new Khorne and Overlords. Sucks, always think they're nice reads.
>>
>>53346126

I mean there are way more fluffy / shitty battalions than there are crazy OP ones like Aetherstrike that lets half your army get basically a free shooting phase.

I mean FFS, the one where you take 3 Retributors and a Relictor, and roll 2d6. Add 2 for every Retributor within an inch of a terrain piece. If you roll 20 or better, you destroy the terrain. Lol hardly useful. Or the one where you take 1 of each Paladin unit and IF each Paladin unit does wounds to the same unit in the same turn, it procs some extra mortal wounds. Wooooooo~ And then there's the shit like Drakesworn Temple, and I dunno who the fuck is buying 3 Drakes but I hope you get the money out of those models lol.

IMO, I think you'll either see these pocket cases nerfed or some balance somehow. Since it's (mostly) digital, they're able to do balance passes quick.

Worst case scenario, it really only affects Match Play / Tourneys badly and the rest of the game is still the same.
>>
>>53346212
Sayl would be more reasonable if he were consistent with other dudes and his spell effected his keyword so slaves to darkness only. That was probably just laziness. The only other whack thing I've seen from FW stuff are Skin Wolves because they're pointed ridiculously at 120.
>>
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Here are my test minis. Should I do albino or normal?
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What did you do today, /AoSg/? I liquid green stuffed my stegadonald, going to paint it soon.
>>
>>53346460
Both, just mix them, but maybe less albino than normal.
>>
>>53346485
I've completely avoided doing anything and totally wasted my evening, occasionally staring at the model I was going to paint. It's why it takes me weeks to actually paint a single model
>>
Where did this guy go?
I demand progress photos.
>>
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>>53346532
derp didn't attach.
Where are you lizardbro? Is this painted yet?
>>
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>>53346485
Cool what color(s) are you going to paint it?
I'm doing the beastmen above.
>>
>>53346408
Its weird to me that the same guys are writing the fluff tier battalions and Khorne ones where its like free attacks for everybody. Like I don't see how its possible to do a lot of work developing Aetherstrike for the book and not realizing how its out of line with shit like Vanguard Justicar Conclave you just wrote in the same section that's only letting the exact same units reroll 1s.
>>
>>53346587
Probably green, since I already have some greens when left over when painting my bastiladon.
Mix albino and brown, and maybe some lighter/darker browns too to make it look like an unruly herd, might look good.
My dad uses beastmen, they're cool.
>>
>>53346352
Kharadron are there, but its messy and only listed under the general tactics page
>>
>>53346626

Yeah Aetherstrike is kind of dumb - I haven't seen it on the table but I have seen writeups and the amount of abuse it allows is kind of dumb. But then so was the Stormcast Banner (Vexilor) that let you deep strike 3 inches from stuff, and that got nerfed to 9, which is more than reasonable.

Even Hammerstrike Force is 6 inches now, and IMO is one of the better Stormcast staples that keeps with the fluff (deep striking shit from Azyr) and isn't insane (you still have to roll a 6+ to make your charge when your Paladins come in). Of course you probably still want the Vexilor for charge re-rolls so your 400-500 points of Paladins don't stand there looking stupid and eat charges to the face after failing lol...
>>
>>53346804
>posting assault marines in an AoS thread
Nigga you serious?
>>
how are the new skirmish rules? like mordheim? any rules for sylvaneth warband?
>>
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>>53346820

You got a problem with all this CELESTIAL MIGHT?!

>MFW you could get 13 Bloodreavers for what it costs for 3 Prosecutors ;_;
>>
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>>53346891
>celestial faggotry
>>
>>53346804
The Hammerstrike is within 6" of the Prosecutors not the enemy. So I suppose if the Prosecutors were 3" away you could set the Paladins up in b2b if you wanted.
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>>53346917
>>
>>53345838
>bolt throwers
these are not worth taking for the 120 points they currently cost

>>53345947
nice executioners
>>
>>53343067
Yes, all their special units(jezzails, acolytes, gutter runners, censer bearers, etc) are like 10+ years old.

And the ogres look like shit and none of the cool weapon teams are sold seperatly. Their range is amazing, just very uneven.
>>
>>53346352
You do it then, lazyfuck

>reading the 1d4chan tactics at all

It's just a brief summery of what the unit does on the free warscroll anyone can read anyway, no tactics to be found

1d4chan is shite
>>
>>53347405

So what is a good resource for current AOS Tactics then?
>>
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Finished painting some Warriors of Chaos. Are my paints thin enough?
>>
>>53347456

>AoS
>tactics

Truly this is the pinnacle of keks. If AoS has strategy then kids smashing their action figures together has strategy. As long as they roll some dice occasionally.

What a fucking joke.
>>
So skirmish is basically just small scale AoS right? I was thinking about getting a small ironjawz warband for it if so, how do they play now?
>>
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>>53347166
>>53343067
It's weird but Verminus and Masterclan have the best models, all plastic and good looking.

Pestilens is probably third best, priests are easy to convert, Monks look nice, Censer bearers are terrible anyway so no one cares about them

Eshin has nice heroes, old Gutter runners still look great, but shit-ugly baseline night-runners from Mordheim.

Moulder has issues with the fact you just get i think 8(?) Giant rats and 2 Packmasters in the Ogre kit. Rat swarms suck balls anyway. Stormfiends are great

Skryre has the biggest problem really, in that the most desirable units have bad models and are all sold separately. Acolytes and Jezzails look crap, and you can't even buy a wind mortar on it's own.
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>>53347509

So why are you in the general then besides to troll?
>>
>>53347477
they really need some more colour, they just look dull at the moment
>>
>>53347456
>Going to your LGS
>Asking for advice here
>Thinking about shit in your own head

Take your pick

>>53347477
Look good, but i'd edge highlight all the metal with runefang steel a little bit to finish off
>>
>>53347582
I'm not trolling. It's called stating an opinion, you thin skinned faggot. Seems everybody but you knew that given you alone felt the need to reply and whine.
>>
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>>53348423

So what you're saying is that you're a troll who nuthugs the thread to bitch.

Got it
>>
>>53348588
exiled blood cult? where's the chariot?
>>
>>53348588
that army is awesome
>>
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>>53348694
>>
Someone release some damn pics of the skirmish rules. I just need some renoun values.
>>
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Was messing around with a test model and I think I finally found a colour scheme for my Stormcast

What do you guys think?
>>
>>53348876
emerging from the blood, very cool.
>>
>>53346919
Actually it works like picture related

Some people think you can't deploy within 3", but they're wrong.

Their argument is "it doesn't feel like the developers intended it" but that's not a real argument because there is no way to know what the developers intended.

The way it's written is fine and not overpowered.
>>
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>>53349044
Forgot the image, woops
>>
>>53348876
What a bloodbath.
>>
>>53349044
>>53349055

Lol that is pretty nasty. I thought the intent was not to breach the 3 inch bubble unless you were charging or piling in
>>
>>53348876
Cool.
the only thing I don't like the the glossy leggings.
Looks like fakeass pleather or man made matieral instead of what its supposed to
>>
>>53349055
Hmm I'd think it would now fall under the Nasty Skulker ruling where they would all have to set up with 6".
>>
>>53349142
The "3" bubble" is only a rule if you are moving a unit in the movement phase, or as if it was the movement phase.

>>53349258
What ruling pertains to Nasty Skulkers? All I can find is this from the Destruction FAQ:

Q: Do all of the Nasty Skulkers in a unit need to be set up within 1" of the unit they were
hidden in after they use the Suprise! rule?
A: Yes.

And that has nothing to do with deployment range.
>>
>>53349735
Not that guy but
>And that has nothing to do with deployment range.
That's exactly what it's addressing though. It states that you must put all your dudes within 1" of the unit when using Surprise. Assuming the same thing is intended with the Hammerstrike Force, then you would have to set all your paladins up within the 6" bubble rather than just one and then string them along as shown here >>53349055
>>
>>53349735
That's why that was faq'd you could keep one skulker within 1" of the parent unit and then daisy chain them along an infinite range as long as they maintained cohesion. The Retributors are doing this in the illustration. You now have to have all Skulkers within 1" of the unit they popped from, it stands to reason all Paladins would need to be within 6" of the Prosecutors.
>>
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>Watch batrep
>Guy declares he has a 1+ rerollable save on a unit by stacking buffs
>They actually play this out

Lads...
>>
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>>53340750
R8 my Slithern Guard
>>
>>53350682
I'm baffled that anyone manages to say riggers. In avoiding saying the unit name altogether for fear of messing it up
>>
>>53350700
The bodies are puny. They need a lot more mass to represent the muscle it takes to be a snake warrior. Go look at the male nagas from wow. Hell, look at any naga. Even further, take a look at snake anatomy. They're basically 90% muscle, and they need to be. Then to be able to support ones humanoid upper body AND have all that strength for combat? It takes a lot.

Give those fuckers some protein shakes and an anatomy lesson. Aside from that, I love the concept.
>>
>>53348588
>>53348876
I really like this color scheme.
>>
>>53350740
yeah, i can't pronounce them either.

engine niggers?
>>
So, i'm reading the new KO are OP but they seem very squishy... Did I miss something like they can shoot from their ship or something ?
>>
>>53352655
They aren't really OP. IMO they are fairly balanced.
>>
>>53352655
Some strong combos but it's nothing too bad. Bullshit like Aetherstrike is still far superior.
>>
>>53352821
>>53352874
Good, thanks anons
>>
>>53340775
such an angry person
>>
Should I get some skyfires for my khorne army and switch allegiance to chaos? Khorne gets a lot of attacks, but I just can't break through guys with 2+ and 3+ saves fast enough. Also, do wrathmongers give extra ranged attacks too?
>>
>>53353376
>but I just can't break through guys with 2+ and 3+ saves fast enough
Sounds like you need more bloodletters and slaughterpriests.
>>
>>53348967
Gorgeous
>>
>>53346917
>celestial faggotry
>starts talking about the size of cocks And comparing them to each other
>>
>>53353376
Sure brah go for this build, its 1000% fluffy too.
Tzaangor Shaman (120)
- General
- Trait: Lord of War
- Artefact: Crown of Conquest
Sayl The Faithless (160)
Bloodsecrator (120)
Be'Lakor, Chaos Daemon Prince (240)
30 x Bloodletters (300)
3 x Stormfiends (300)
10 x Chaos Marauders (60)
10 x Chaos Marauders (60)
12 x Tzaangor Skyfires (640)
Total: 2000/2000
>>
>>53353376
> Khorne gets a lot of attacks, but I just can't break through guys with 2+ and 3+ saves fast enough
Try using the gore pilgrims battalion with 3 slaughterpriests. Blood Boil is really good for doing mortal wounds.
>>
>>53350015
>>53350069
I had clearly misread the FAQ rule there.

In my defense I was 4 beers deep when I was posting here last night

This is certainly something to mull over.
>>
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>>53351769
All riggers must hang
>>
How are Moonclan supposed to play? Their battleline grots are weak, but there doesn't seem to be much synergy to buff them.
>>
>>53355206
step 1: nets
step 2: fanatics
>>
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>>53352655

- A repairable behemoth as their bread & butter with a load of wounds and guns that can also transport
- Besides the behemoth, the Frigates are strong and become much, much stronger with in-faction buffs that require no models (Articles / Codes for always running 6, Deep Strike, free moves in hero phase), all while dropping dudes in your face or on objectives
- Every model has a ranged attack, and against an army that has few if any, this can be devastating before melee
- Just the basic Arkanaut Company for 120 points can dish out 30 shots at 12 inches.
- General access to a LOT of Rending across the board and high damage (many profiles with 2 or D3 / D6)

Basically their only weakness is that their troops are squishy, but this is irrelevant if you never get close enough for that to matter. Most armies that can't retaliate with their own shooting (including "new" ones like Ironjaws or Khorne) are going to get obliterated on the way in and generally outmaneuvered by flying 12 inch moves.

And even if armies CAN shoot, unless you plan on focusing down the Ironclad (not a lot of armies going to be able to get through 18 wounds of 4+ at range), incidental damage is just going to get healed by the Riggers and Endrinmaster for d3+1 per turn.

Tl;dr - They're basically Tau and unless you have a way to deal with Tau, you're going to get shot to death before you make it across the board to fight.
>>
>>53355377
>Basically their only weakness is that their troops are squishy, but this is irrelevant if you never get close enough for that to matter

1) Their ships are expensive as shit. 440 for the Ironclad or 280 for the Frigate. If they have a lot of ships, they won't have much infantry, and the ships long range shooting is kinda meh
2) Most of their infantry shooting is relatively short range
>>
So are corsairs in Skirmish? What about cavalry and chariots?
>>
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>>53356294
Looks like you will have to buy our ruleset and find out, goy.
>>
>>53356314
>It's $10 for a rulebook, classic jewery!
Fuck off.

>>53356294
We don't know yet. We will have to wait and find out with the rulebook which gets released next weekend.
>>
>>53346460
albino are looking good.
>>
I want to use Valkia in one of my games sometimes, do you reckon if I grabbed some Scourges I could convert a nice looking one up? I've got loads of khorne and chaos bits already. The Valkia model is alright but I hate her head and that it's finecast.
>>
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Does anyone if the rules for Shadows over Hammerhal are online somewhere?
>>
>>53357672
Yes, it's basically skirmish, but borecasts an additional +3 for save rolls and +3 for hit rolls.
>>
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>mfw I will be able to use my poorfag skaven army in skirmish games
>>
so whats the worst army everyone's came up against?
>>
I finally managed to sculpt 3 soldiers in less than 2 weeks.. Only several more left to create an army and play :DDD
>>
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>>53340750
>Hellstriders of Slaanesh
Today I went to a comic book fair and got some sweet stuff at 50% discount.

Got some Hellstriders too.
Can't wait to paint them.
>>
>>53348967
Highlights on black a touch thick.
Gold a little flat
Besides that looks pretty damn good. Nice anon.
>>
>>53360051
What's next? A tattoo?
>>
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>>53360320
Im going to try getting the black highlights thinner, but it looks fine on the table

I think a 2nd layer of auris armor gold on the gold before highlights could help bring more colour

Thanks for the feedback
>>
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These guys are taking me forever
>>
>>53360634
are you painting them 1 at a time or something?
>>
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>>53360482
>nigcast niggerternals
>>
>>53357052
yeah the scourges work. I made one because it has the spear and everything.
The only thing you need to add is the "face" shield with the tounge from the chaos knights box.
>>
>>53360938
Yeah
>>
>>53360482
>>53360955

WE WUZ LIGHTNING N SHIET
>>
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>>53346553
Lizardbro reporting, I got sidetracked by life and am currently painting up pic related because I hate fielding unpainted models but need it on the table by Thursday. I will definitely post derp Oxy progress when it is made
>>
>>53340750
requesting instructions for building Morghast Harbingers, lost instructions
> feels bad man
>>
>>53344547
I wonder what Naggy does with all those extra spines. Taking the whole "backbone of the faction" thing a bit too far.
>>
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>>53361703
>I wonder what Naggy does with all those extra spines

Casts 8 spells a turn, that's what he does
>>
>>53360051
when utilized right, they're pretty damn effective
>>
>>53361832
8 spells a turn? Is he in that much of a hurry?
>>
>>53361916
I see the potential.

I'm reading the Seeker Chariots, and they seem a little underwhelming.
I guess I'm gonna play them and I'll find out.
>>
>>53346460

go with a mix of several colors, and maybe add some kind of pattern to a few of them too.

They're BEASTmen, most animals have variations in fur color and patterns
>>
So, does anyone own Nagash Undying King or the shadows over hammerhal booklet? I'm interested in those but the first one requires me to go to england (which I can't do) and the later requires me spending a hundred and twenty euros (which I can't afford anytime soon, considering my backlog of purchases).

Can someone upload them to the mega??
>>
>>53346891
The more I see of Stormcast Eternals, the more irritated I feel. It's like applying the subtlety of orcs and goblins without any of the self-awareness and humour.
>>
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>>53362724

What was I supposed to do? Buy 80 skeletons?
>>
>>53362623
I'd honestly like it too. Anyone?
>>
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>>53362724
Take a break from the internet
>>
>>53362771
Yes. 80 skeletons.
>>
Should I put 2 knives or woe staves on plague monks?
>>
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Soon
>>
>>53364073
>picture of captain Picard with a caption about Aelves not having a release for several years
>>
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>>
>>53364735
it's so weird to see a slaan not sitting down
>>
>>
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>>53364862
>>
>>53361103
>dat texture
shit those things were made for drybrushing
>>
Since chaos dwarves suck by themselves ive been toying around adding some of them to a bloodbound army to give them some shooting

hows this for 1000
khorne lord on juggernaut
Daemonsmith
Bloodstoker

10 fireglaives
10 fireglaives
5 blood warriors
5 blood warriors
10 blood reavers
10 blood reavers

Magma cannon
>>
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What did they mean by this?
>>
>>53365052
>chaos dwarfs suck by themselves

Not in the slightest
>>
>>53361103
Venusaur use solar beam!

[Spoiler]this is supposed to be Venusaur with the green body and pink flower right?[/spoiler]
>>
What size dice do yall play with? I have 16s, but I'm about to field a bunch of blightkings and they would need lots of em.
>>
>>53365069
they just reboxed them and they weren't available for a while. It means they are sold out for a bit in your area.
I can add them to cart and checkout just fine in my region
>>
>>53365104
Okay maybe they dont suck, but the better stuff is over priced and they dont have much synergy compared to other armies
>>
>>53365261
>don't have much synergy
>daemonsmith that is around any war engine immediately starts long range destruction of any enemy on the table
>Castellan when paired with Fireglaives is able to completely destroy any monsters on table in one turn
>Shar'Tor with Centaurs becomes an unspeakable killing machine

The army has insane amount of synergy
>>
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>>53364113
>>
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Last shot of the night

I love the designs of these shoulders/shields
>>
>>53365008
Thicc
>>
>>53365340
Magma cannon +6 range,deathshrieker +1 to hit,dreadquake 50% chance to shoot twice, 1/6 chance to take d3 wounds,2/3 to get no bonus
Martial contempt is a +1 to wound against 1 unit for you whole army
And yes shartor is great if you have a bull centaur army
>>
>>53340750
I need some advice for a Skirmish Warband I want to to build. So far, I have a couple ideas in mind, but here's what I have so far:

>The warband of Kyloo'Kalee, and the screaming choir. Under the branch wraith Kyloo'Kalee, numerous Spite revenants carry out their horrid song, and hunt down the living and dead alike, slaughtering all non-slyvaneth with maddened glee. Features a Branch wraith, Spite Revenants and Dryads.

>The Crew of the Drazh Kurz, under the leadership of Captain Jack Kro. A mismatched band of renegades and pirates, the crew of the Drazh Kurz are motly bunch of dishonored and abandoned Kharadon, all under the command of the infamous Jack Kro. Focus on a bunch of Arkanaut's and a few Grundstok for long range shooting. Savy, mate?


>The Warband of Skaven Lord Quik'Lookzee, who after assassinating a Tzneetch lord, stole his helmet. A mystical artifact, it allows the Eshin assassin to see either 10 seconds into the past, or the future. This has allowed Quik to survive multiple assassinations attempt, and gain the sponsership of a mysterious, yet mute Greyseer who was seemingly exiled from it's peers. A Eshin warband, built around a Assassin and a Greyseer.
>>
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Behold The Wardens of The Outter Ways. They are composed of fallen mortal champions from distant realms. Realms beyond Sigmar's influence but somehow drawn into his presence after death. As they speak strangely and have strange customs they are viewed as eccentric at best by their peers and madly incompetent by others. Thus they were placed under the same banner and shuffled off to the Red Towers on edges of Sigmar's territory. Some mistake this for Sigmar hiding a mistake. The wise realize that he merely placed them where they can do the most good.

What do you think?
>>
>>53366208
Sounds pretty neat, although what's the middle ones head?
>>
>>53366447
Fro. He is a head swap from the Bones Action Jackson.
>>
>>53366983
So you've got a Imperial Guardsman, a Chaos Marauder, and Black Dynamite. No wonder Sigmar saved all their souls. I would too.
>>
Building an array of Tzeentch troops and only have 3 old spawn. I plan to kitbash some Nurgle stuff, but am tossing feelers out for any other ideas. Also, how many should I have ready.
>>
>>53367037
Sven the Disco Viking take offense at your implications of chaosness. But in all honesty I just cant stand the normal heads. Figured what I have there is as good an explanation as any.
>>
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>>53366208

I approve
>>
>>53358802
2 hellcannons, soulgrinder and Archaon, with msu batteline
>>
Give it to me straight, how bad are Witch Aelves and Daughters of Khaine?
>>
>>53368595
Daughters of Khaine on their own lacks flexibility. but they do have some neat synergy within themselves, mainly cauldron of blood.

I'd say they're pretty bad though.
>>
>>53364735
Huhuhuhu, froggybutt~
>>
>want to either start dwarves or skaven with some fancy new models
>...
>hate painting huge beards
>...
>specifically into clan skyre of the various clans
>...

Guess I'm doing Pirate Dwarves.

I was thinking an Arknaut Crew+some ship to start?
>>
So does anyone even play Malignants? Are they fun? Considering trading my Skitarii for either Malignants or a Nurgle SC and wanted opinions on which is better
>>
>>53369112
You wouldn't go wrong with an ironclad, an admiral and arkanaut companies, if you have the moolah. It feels kind of... right, to me, to start with a flagship and her crew.
>>
>>53369280
Malignants are not a faction on their own. You will be playing a mixed Death list because Mortis Engine is from the necromancer faction, not the spooks.

Having said that, spirit hosts and hexwraiths are pretty good for what you pay for. I would still go for Nurgle, though, or just keep the Skitarii because the admech is the best faction in any GW game.
>>
Skirmish rules seem pretty cool. Probably going to get some rules for model equipment customization and experience just for some longlivity.
>>
>>53369389
Keeping skeeters might be reasonable in anticipation of the inevitable sigmaring of 40k. I wouldn't want to play it as it is now though.
>>
>>53364055
2 knives.
>>
>>53369280
Nurgle isn't very good until 2000 points. The army relies on running Glottkin.
>>
>>53370387
>start wanderer
>get a box of glade guard and sorceress to convert
>all glade guard models are elflets

Or is the Sorceress just freakishly tall?
>>
>>53348876
This makes my dick feel things.
It is a good feel.
>>
>>53370716
Glade guard are just really old models sadly
>>
>>53365010
Really fun to paint, a lot of character to the sculpt and different textures to play with. Also a pretty formidable force on the tabletop
>>53365112
It wasn't but I can see it now you've said it, might retcon to this now
>>
One of the links was taken down :( and it was the best one :( does anyone have a new link for that trove? Please...
Thanks
>>
>>53371150
No. It was up by a crybaby who lost a bullshit argument and to spite us he took down his mega.

Fuck him. The other megas have everything I've needed.
>>
>>53349209
>Looks like fakeass pleather or man made matieral instead of what its supposed to

What, you sayin' it ain't meant to be latex ho-ho boots?

Man, seriously, these battlewhores were what originally drew my juvenile imagination to the game.

Good thing I never finished my delfs far enough to get to play, though. Woulda been the creepiest little niglet at the table.
>>
Hey there! Has anyone of you guys played against a Daemon-Tzeentch army which actually utilized the Horror-splitting mechanic?

I wanted to start a Horror-scentric army, but I haven't found one in a batrep yet. (or anywhere on the internet for that matter)
>>
>>53355377
Spoken like an armchair general with no fucking clue how to play. Bravo.
>>
>>53365686
That's still pretty good synergy tho
>>
>>53340928
When he says "meme", he doesn't mean "inside joke that has developed or been forced upon a community", he just means "silly".
>>
>>53344552
>i speculate the reason they got nerfed isnt actually because that would destabilize my argument but because of some total and complete headcanon bullshit strawman i just made up

Are you on the spectrum, perhaps?
>>
>>53371888
what exactly was incorrect about what he said? It was my understanding that KO were very good, was I wrong?
>>
>>53372385
well fyreslayers and no other faction got massive points cost reductions. Seeing as how Fyreslayers are one of their newest lines of models, and aren't well represented in competitive circles, it seems, to me at least, that the move was at least partially motivated by the desire to increase sales of the line.

its not like TK were unbeatable, but they got singled out for aggressive points costs increases when no other faction was targeted in the same way.

Its just a tin-foil-hat theory, granted, but it is, at the very least, plausible.
>>
>>53345740
>inevitable waacfags explioting the broken new factions and geedubs bias towards knive ears.

so what? all the new releases are progressively, incrementally more powerful than those that came before. It seems unlikely that trend would change since it is part of their business model to drive sales.

I mean, if you want to argue that GW releases new stuff balanced to be even against the old stuff then I don't think you've been playing this game the last couple years.
>>
>>53347477
That's a nasty mold line on that helmet.
Get scrapin.
>>
>>53364735
Why did they make him so Chinese?
>>
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I found out how to calculate points for units in skirmish after looking at the chaos point values.
>Take unit cost
>Divide by 10 multiplied by the amount of models for that cost (eg. Bloodletters or Plague bearers are 100÷100=1)
>Multiply the number you now have by two(So those daemons are 2 points each like in the photo)
>Round the number if needed
I've tested it with the available costs and it works with what I've tested, so have fun with the early access to the points.
>>
>>53345740
I can't mark your words. Half of them aren't even real.
>>
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>>53364735
>>53365008
>slann capable of walking

super cringe
>>
>>53373370
Think it's just concept art.
Imagine a fat ass toad waddling across the battlefield then getting side swiped by a cavalry charge
>>
>>53364735
>>53365008

Arms and legs way too fat, they should look like >>53373370 not like fat humans with frog heads.
>>
>>53373149
I'm not a math-guy, but there has to be a shorter equation for that, lol.
>>
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painted these yesterday.
had them fully assembled and I regret it so much, it was no fun at all painting all those annoying gaps and corners
>>
>>53374125
Love them. Very well done. How did you do the black armor?
>>
Quick question, I have a terrorghiest in my death army, but I'm not playing FEC.

Do I use my old warscroll or the one from their book (which I don't own) or should they two be concidered two entirely seperate units?
>>
>>53374192
I used vallejo metallic steel.
paint is like magic, not needing water and gives a really smooth surface.
then I used some nuln oil and dry brushed with necron compound and edge highlight with runefang steel
>>
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How do these look so far?
Wip
>>
So, has anybody tried playing the Kharadron Overlords? Are they any good?
>>
>>53374125
Damn those look good anon. How long did it take ya?
>>
>>53374348
way too long, I painted over them four times.
I lost motivation many times because how terrible it is to paint it fully assembled.

would have spent probably just two three days if they were sub assembled.
so much easier when you have as much flat surface as possible
>>
>>53374396
Well if it makes you feel better I'm still taking forever on my Chaos Dwarfs
>>
>>53374444
would recommend the tip from Duncan to paint one model first as your prototype, then you know what the rest will look like and try find the most optimal workflow
>>
>>53374125
That's beautiful work. Really metal 'ardboys.

I just got my first Warhammer models since the late 90's today. 120 old, beat-up orc footsloggers and two spearchukkas with crews, accompanied by a large set of spare parts, many still in sprues. Looking at the whole 130+ gaggle to be repainted, rebased and reassembled by someone with very little experience and even less talent is a bit intimidating. But looking at stuff like this is encouraging as hell. What keeps you motivated to keep on painting and practicing?
>>
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>>53374528
Its not like it used to be.
Thanks to jewtube its easier to paint now than ever. Just look up simple tutorials and do the rank and file quick and shitty.
Only take time on your characters and monsters. After painting your 50+ shit troops you will have developed the skill to drybrush, wash, and stay inside the lines.

Orcs are easy too. You can literally do a few green glazes, then pick out the weapons and clothes and you are done.
>>
>>53374095
He just wrote it long winded
(Points / number of models x 10) x 2 to the nearest whole
>>
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Best vampire coming through.
The new ones have nothing on this nigga
>>
>>53371620
moarhammer 88 is playing tzeentch demons in his battle reports. The last one was a changehost build with splitting.
>>
>>53374248
Anyone?
>>
>>53374814
You use the PDF in the app or the one on its buy now gw page:

https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-terrorgheist-en.pdf
>>
>>53372675
ghb2 isn't out yet, not only are those changes not final they likely aren't a complete listing.
>>
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>>53374814
from the official FAQ: whatever warscroll you want to use is just fine.

inb4 "not in matched play". If that's true show the rule where it says so.
>>
>>53374095
points per model / 5
>>
>>53374332
They are good now because shooting is so good, I'm afraid for them in the long run since they can really only fight in the shooting phase while other armies like Tzeentch can fight in the hero phase, shooting phase, and combat phase.
>>
Has anyone grab a skirmish ruleset already? I want to see Aelves models and points
>>
>>53375182
Not yet. The book is still on preorder
>>
>>53375228
Yeah but my LGS has them on stock already - I just had no time today to visit it
>>
What colour should my Skaven warband be? I'm set on brown fur but I was unsure on what their armour and clothes would be.
heres some ideas I thought of:
*black armour panels (chipped with iron), medium purple cloak, and bright yellow details.
*brass armour panels, dark green cloak, and bright purple details
*brass armour panels, medium blue cloak, and bright green details.

what do you guys think of these? any cool ideas of your own?
>>
>>53375518
Well, I'm painting mine like this
- Metal parts are brass
- Clother are black and/or moot green
It's a system. I have 80 clanrats divided into eight groups. I.e. first has spears, triangle shields and a black-green painting. Second has also spears and a black-green painting but round shields. Thanks to sharing same color scheme I can use them in same 20-models unit. I'm not running a unit bigger than 20 models so with system like this I'm not confusing them during the battle
>>
>>53375721
clothes*
>>
>>53375721
Ya I think incorporating green suits Skaven a lot. I might go for a brass armour, rusty iron weapons (the fancier guys get brass weapons tho) and a darker green coat, drybrushed with a lighter green. Not sure about the spot colour tho, maybe yellow.
>>
>>53375010
I dislike they only have one battleline. Id love it if the thunderers were also a battleline
>>
>>53375840
Or maybe wazdakka red and brass... I need to do soem test schemes.
>>
I need ideas for an easy conversion to make a proxy for a Mangler Squig.

I don't want the finecast one, it's too fragile.
>>
>>53375959
Fuck no. Thunderers are the reason why everyone is bitching about the KO, and you want to make that battleline?
>>
>>53376862
Arkanauts just dont really seem that interesting
>>
>>53376983
You don't understand battlelines very well, do you?
>>
>>53377292
Never played AoS. Just a few bits of the Kharadrons. Planning on painting them first before I play
>>
>>53375959
The Sky Wardens should be, they're inferior to the riggers and their 100 cost is nice for filling points.
>>
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Does Mark of the Destroyer (picture related) cost reinforcement points?

If so, that's the most retarded shit I've heard and they should really make an exception for rules like this.
>>
>>53344591
The first part of the realmgate war happens in a sub-realm of aqshy. Mostly floating plates and destroyed spheres.

In one of the stories there is the Halosphere a part of the crystal labyrinth that was ripped out of the realm of chaos by the slann and converted into its own dimension.
>>
>>53377327
Battlelines aren't meant to be interesting. They are meant to represent the common force from the faction. For every Thunderer there's about 10 arkanauts in KO society. Battleline requirements represent that
>>
>>53377434
The way my local GW manager rules it, no. They way everyone else I've heard on the internet says it, yes.
Really fucks with my "Turn everything into Spawn" army
>>
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is pic related still vailable?
>20x 3 fanatics
>2x shamans
I want to annoy the living shit out of some cunts at the store
>>
just a random question. but do these new skirmish premade boxes have special rules like the start collecting boxes? does anyone know at all?
>>
>>53356294
If you mean scourge privateers
By this blurry picture,'it looks like they're in.
https://war-of-sigmar.herokuapp.com/bloggings/2029
>>
>>53377553
Stormfiends are Battleline so that's not the basis certainly.
>>
>>53377553
Yeti's and kitteh's are common in beast claw culture?
>>
>>53378097
3 fanatics and a unit of 20 goblins are 210 points now. You could only run maybe 8 of those units with some leaders in a standard 2000 game.
>>
>>53378321
there has to be an army constellation equally annoying for AoS
>>
>>53377434
according to the rules: yes it costs point.

setting up any new unit (this includes destroying one unit and making it a different unit and also includes resurrecting a dead character) costs reinforcement points. Also costs reinforcement points to increase a unit beyond its starting size, but not to add dead models back to a not completely dead unit.

If you agree to play a 1500 point game then it is not possible to get more than that in points on the table.
>>
>>53378142
>Gyrobombers are allowed

PREPARE TO BE CARPET BOMBED GROUND DWELLING PLEBS!

In other news, if you zoom in to some point values that have been covered, you can make some of them out. For example, it appears the Branchwych is 16 renown.
>>
>>53377988
>>53378438
They really should make an exception for these kinds of rules.
>>
>No Forge World models despite how perfect Fimirach would be for this

REEEEEEEEE GOD DAMN IT GAMES WORKSHOP FUCKING ACKNOWLEDGE FORGE WORLD ALREADY
>>
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Is Skirmish more like Kill Team or Shadow Wars?
>>
>>53378563
Kill Team
>>
>>53348588
>>53348876
Is there more of that army? I'd love to see some closeups
>>
>>53378606
So it' just an upgraded and - I hope so - improved version of regiment of renown?
>>
>>53378673
Regiment of Renown, Hinterlands, AoS-fied Kill Team, yes.
>>
>>53378680
Well, fuck this. I'm gonna buy it tomorrow - at least I will have another use for my spire of dawn rats
>>
>>53378556
Why on earth did you expect forgeworld models to have rules in a mainline book, when they ALWAYS get their rules released from forgeworld directly?

Why would Skirmish be different? Odds are Forgeworld will release Skirmish points not to long after release.
>>
>>53378142
>sisters of the thorns are in

So... every sister model is allowed to cast a spell? Also, pretty salty that there is no Spellweaver in that list.
>>
>>53378417
There likely still isn't anything as annoying as fanatics sure. They're a bullshit unit that shouldn't exist since they get to stop the opponents charges on their own turn essentially stunning the whole unit for a turn for only 30 points.

If you wanted to fill the board with a horde of unkillable shit and just laugh at your opponents helplessness you could run a tallyband of nurgle with like 160 plaguebearers.
>>
>>53378549
>They really should make an exception for these kinds of rules.
meh, I kinda like the idea that my opponent cant "magically" get 2500 points out on the table in 1500 point games. that would be pretty broken imho
>>
>>53378839
>every sister model is allowed to cast a spell
mortal wounds to attacking unit on save rolls of 4+ for everyone!

but seriously, there aren't "units" in skirmish so it would be pretty dumb to make it so that you can only have one model cast the spell on one model. Its not like they don't cost a fortune in points to put on the table anyways.
>>
>>53378556
Seconded only because god damn I want more fimir in AoS/Skirmish.
>>
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>>53373149
Wanderer

Glade Guard 2 (3 if rouded up) points
Eternal Guard 1 (2 if rounded up) points
Sisters of the Thorn 9 points
Sister of the Watch 5 points
Wild Rider 6 points
Wildwood Ranger 4 points

Seems okay except for the Sisters of the Watch. They are literally Ungor Raider with some useless bonus rules and cost almost 3 times as much.
>>
>>53379070
What the fuck is with blacking shit out? Dude, stop that shit. Show the unedited please
>>
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damn that's a slap in the face to Death
>>
>>53374301

White ones look nice
>>
>>53379106
The website he took it from blacked it out, not him.
Link is here >>53378142
>>
>>53379106
It isn't his picture. It is from here: https://war-of-sigmar.herokuapp.com/bloggings/2029

They most likely black most of the point costs out to stay on GWs good side.

That, or GW told them they can post pictures, but to with hold most of the information.
>>
>>53378855
I mean, if you look at it a certain way, if a unit of Death keeps replenishing guys throughout the game, couldn't you argue that eventually they had more points than the limit, even if it wasn't there the whole time?
If I fight someone with a unit of 60 zombies and only manage to kill 10 per turn, and they bring back say, 5/turn on average...by the end of four turns I've killed 80 zombies. So someone essentially got 120 'points' free. Scale that up to every unit in their entire army, or the more elite units...it gets bad fast.
>>
>>53379070
>15 per Kurnoth Hunter
looks like some GHB2 pricing m8s
>>
>>53379203
>So someone essentially got 120 'points' free.
consider me convinced by your compelling well articulated argument.

Adding models to existing units should cost reinforcement points too.
>>
>>53379070
>SCE has more heroes than Death has units
>>
>>53379264
It's about plastic kits. The units in the book are all plastic kits available for sale. So if a faction has very few plastic kits then it's going to have very little representation in the book. The entire SCE range is plastic
>>
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>>53374332
>Are they any good?

They can shoot some armies off the table and have better than average maneuverability thanks to the transports. In a game where more troops on the objective = control, they can zip up and drop 10 Arkanauts where they need to and they can arrive (usually) unmolested in the Frigate or Ironclad.

Their melee is weak compared to most and the 5+ saves on the Battleline and Frigate don't help much. BUT when you can field things like 20 pt / model Thunderers who are putting out a lot of rending (depending on loadout) they can shred most "normal" speed targets before they make it into melee from 18 inches. Of course the thing is, a lot of stuff isn't "normal" speed, or has deep-strike type abilities to get in close. Even the average Death army can leave 1 or 2 squads in reserve to summon solely for the purpose of just getting them where they need to be when they need to be there. Goes without saying stuff that can run + charge, or bonus charge distances, rerolls, etc...those make it in more often than not and that is bad for Skydwarves.

Still, the Ironclad is devastating and on par or better than a lot of Behemoths, like a better flying Steam Tank. Their synergy is ok, I'd say about average. Not quite what you'd see in stuff like a Stormcast army (that's running Castellant + Relictor Prayers + General Buffs + Warscroll) or something Khorne that is stacking Bloodsecrator banners and General buffs + Warscrolls + Sayl + other shit (Brb, unit of 20 flying Bloodletters moving 18 inches, rerolling charges and getting +2 attacks, proccing mortal wounds on 3s or 4s)

One other weakness of theirs: no magic and only one model that can attempt to unbind. So no in-faction Mystic Shield or Arcane Bolt. Other armies kind of have this problem who can't easily access Wizards, but they make up for it in other ways.
>>
>>53378839
>
Rule of one ,
>>
>>53378812
I really hope so anon because god damn I want some Fucking rules already. Forge World is slacking on tomes and so is GW
>>
>>53378812
I'm more concerned about the lack of resin/metal units from the main ranges. Not giving renown values for them, even though they will presumably get plastic kits in the future comes off like an expression of intent not to actually support skirmish in the long term.
>>
>>53380667
>they will presumably get plastic kits in the future

That is far from a safe assumption. It is likely they will not get updated at all. So far, the only real updated old faction, the Sylvaneth, did not have its only resin model updated - it remained as resin.

There is no reason to assume metal/resin models will be updated to plastic, as they made a point of removing most of their resin/metal models from sale.

That being said, I wouldn't be surprised if they released renown points for compendium armies in White Dwarf or something.
>>
What would be more fun for skirmish: skaven or elves? And what should I take (unit wise)?

Totally new to AOS.
>>
So, I've been looking at AoS and on the fence about it. Was looking at the various books, except most of them in the compendium are epub Files. What's a good way to read these? Also, A good Order force to play. Thanks in advance.
>>
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>>53381561
Adobe Digital Editions 4 is the program I use.

>A good Order force to play
Kharadon, Stormcast, Fyreslayers, Seraphon, and Sylvaneth are the only ones that have gotten "proper" AOS releases or re-releases of some kind. I'd start from there unless you want to be hunting legacy models.
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