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/ccg/ Custom Card General /cct/

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Thread replies: 327
Thread images: 118

File: Magic Primer (+0).png (2MB, 1400x1800px) Image search: [Google]
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Return to Lorwyn/Shadowmoor edition! (Either one or both, your pick.)

>To make cards, download MSE for free from here:
http://magicseteditor.sourceforge.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>53120202
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Kinda Shadowmoor-ish.

>>53175364
The point is that all the "would die" triggers I've seen move the card into another zone, usually exile. I'm not sure if it works. I can totally see "would be destroyed" but this isn't that.
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>>53175453
I think it's "put" not "place" for counters. Otherwise, it works.

>>53175586
Wither doesn't belong in white.

So here's the cycle. I think Bant is the weakest but I couldn't really come up with much for it. I think I at least got some flavor in there though. Jund was the hardest to come up with because I had also used the "power 5 or greater" thing on the Naya one but eh, it's Jund-y enough I think. It might need a bit more oomph though.
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>>53175858
I quite like the idea going on here.
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>>53175858
I'd like these a lot better if they were only two colors. Naya is the only one with two shard mechanics. The conditional on bant is pointless, since it's already a creature itself.
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First draft of green rares for my set. I'll be gone for a bit after posting these; getting ready for a trip to Tennessee to visit family. I'll be sure to check out any thoughts you guys have once we're en route, though!
>>
>>53175914
Thanks. It's not the best, but they were fun to make.

>>53175976
I wanted them to be shard colors and to use the mechanic of the shard they shared two colors with. The Naya one was first so it ended up with two mechanics, and the rest got one because Esper's "mechanic" isn't anything and Naya's doesn't have enough going for it to really expand upon. I tried to think of something "Naya-ish" to replace what's on Curator but I like the card too much and couldn't come up with anything. Also, you're right about the Worship ability: I copy-pasted and forgot to modify it.
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>>53175977
>RG01
Big fan of this.
>RG02
I'm actually not that thrilled with this. I don't normally advocate big-assed creatures, but at 6 mana, I'd prefer this to be something like a 2/5, no other changes.
>RG03
I suppose 2U is expensive enough for a repeatable Turn Aside. And it requires two colors, so... yeah, sure. Glad it's on a body that can swing and do that too. Kinda nice since it's a 3/3. Were it a 2/2 or less I wouldn't care if it had to tap.
>RG04
Hm. This needs playtesting. I feel like maybe it should have more green in the cost, but... unsure.
>RG05
Not bad.
>RG06
The Plant option feels weak. The Hippo one is the best of them. I suppose it kinda works out, but I don't think I'd ever spend more than 5GG on this.
>RG07
I feel like this should cost more and be less color intensive since it feels like it wants to fix. So maybe 3G?
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goodnight bump
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>>53175858
>I think it's "put" not "place" for counters. Otherwise, it works.
Wording taken from Corpsejack Menace. I don't know why it's like that, but it is. It may be due to how it's supposed to interact with creatures that ETB with counters on them. No counters are put on them, so they use place instead.

>cards
Huh? I really expected all the cards to be like Curator and have two shard mechanics. WUB isn't even an artifact creature.
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Only change from the last iteration was to exile until you exile a nonland. Just so it's more likely to work in your favor than fail if it exiles a land.

>>53175977
>RG01
Seems OK, though to be honest, I think that mana cost just looks ugly. Hybrid mana with colored mana and generic mana? Ouch.

>RG02
Why that Black ability? It has Deathtouch and a fairly big body, it can just touch anything it wants to kill. I think I'd rather it have Menace.

>RG03
I guess it's OK, not entirely sure on the Blue ability.

>RG04
Meh.

>RG05
Meh.

>RG06
Why would you even make the Plants? Their bodies are so much worse than the other options. Make them 1/1's at least. Maybe make four of them?

>RG07
Meh.
>>
>>53177341
>>53177345
Eh, nothing exciting. But since you brought up Planes, has Wizards ever said why they use this frankly bizarre wording for them? It's just so weird, it wouldn't be that much harder to word them like global enchantments.
>>
>>53175977
While I like it, I also think it's playing with fire a bit similar to how doran is so overstated for his cost. But I think as is, it should be fine.

2 Seems odd having such a high cost for such an okay body with death touch. The ability feels somewhat weird as well. It's all flavorful of course, big poisonous scorpion. But, to me, it doesn't really come together to form a cohesive card mechanically. I mean there's nothing really wrong with that, timmy needs his big stuff too. Maybe I'm undervaluing that ability... I almost certainly am actually.

3, I'm very scared of having something be able to counter removal so routinely, perhaps make it a tap ability?

4, that's a big fuckin guy. I agree that at an overrun on a stick, the cost and body are probably okay but it definitely needs an extra green in its costs.

5, I'd lower the cost by 1. I could be wrong, but comparing this card to incremental growth (which is a bad uncommon, but distributes 6 counters at sorcery speed), I think if this wants to be playable it should cost 4. Because any later than that and a plus counter here and there starts to become a lot less impactful as the board gets gummed up. I could be talking out my ass, because even at 5 mana it's strong, just I doubt it would see standard play and I'd like to live in a world where all rares are standard playable if a shell exists for them.

6 has also itself out of playability. 7 mana for 8/8 worth of stats is the kind of thing I'd expect on a common Wurm creature. Sure it comes on multiple bodies which can be a help or a hinderence and it's a flexible card, but that flexibility costs a bit too much I'd say. My immediate though is to reduce one of the costs and include double green.

7 If you're casting cards that cost 5 or more, how likely are you to still have lands in your hand? Even in your set I only see that last ability triggering once.
That said, as a guy whose favorite commander deck is temur landfall, this card is basically porn.
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Bette Kane, the original Batgirl. Yeah, comics are weird sometimes. She later became Flamebird, then in the New 52, she became Hawkfire and got a flamethrower. But I like the name Flamebird more, and she's used it longer, so I'm using that.
>>
>>53180382
How many fucking comic books characters have some variant on the name "Kane"?

Pretty nifty. I kind of feel that making her last ability firebreathing would be more elegant since it would play into her first strike but this works too.
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>>53180499
http://tvtropes.org/pmwiki/pmwiki.php/Main/NameOfCain

Pump sounds good, then I could just use Meglonoth's ability.
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>>53183403
Very boring. Basically just a roundabout Sanguine Bond. I think, your wording for the ult isn't entirely clear.
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>>53183588
Last minute change fucked it up, going back to regular voodoo doll style ult. Now it's -7 that says "Whenever you would lose life, each opponent loses that much life first." Increased the ult cost because that's basically unbeatable. If liliana the last hope has taught us anything, it's that grindy 3 cost walkers with removal and value can absolutely get to their ult and this one is even more unbeatable than hers.
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Is there a way to break this card?
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>>53183895
Phyrexian mana
Ad nauseum
>>
>>53183895
"...to the AMOUNT of life you lost this turn."
And yeah.
>play a little life gain
>Have a mana free "Pay life" cost on something
>dome yourself for enough to kill your opponent with this
Ad nauseum could probably use it, though the simian spirit guides don't cast it so that's a maybe.

>>53183974
yeah, the dude that has phyrexian mana fire breathing is a perfect example of what kind of things break this.
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Should I throw a (For example,...) on there? Possibly naming my Befoul mechanic?
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>>53184153
Why? Embalmer's Tools doesn't have reminder text, and it's at a lower rarity.

But speaking of reminder text, how's this? Since it's not like these cards are going to come with official rulings, I want to make it clear enough from the reminder text what's going on.
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>>53185008
I think you could have "Put all cards in exile into their owners' graveyards" or maybe on top of their libraries, then you don't need the last reminder text.

I'm not sure about the "Including this spell". But, doesn't the exiling all abilities part also exile the rest of this card's effects? I think it stops once it hits that clause because the other clauses (exiling, shuffling, and restarting) aren't part of the same clause due to being seperated by periods. Perhaps say "Exile all spells (including this one) and counter all other abilities". Or at spell effects not abilities?
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>>53185494
>But, doesn't the exiling all abilities part also exile the rest of this card's effects?
It exiles itself as it resolves. It's not the same as, say, exiling it with Mindbreak Trap. It'll exile itself at the same time all the other effects happen. Besides, any spell with "End the turn" behaves the same way. Which is also how I know abilities can be exiled, which someone did ask me before. And I'm pretty sure that just by being on the same line makes them all in the same clause, regardless of the periods.
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One last bump before I go to work. Most of you have probably seen this guy before. Sorry, I just want a bit more feedback, and then I'll move it to the finished folder so I can stop bugging you guys about it.
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>>53186754
Hm, it's so damn hard to get rid of. But hey, it's a 7 cost dude, doesn't immediately shit all over everything but thanks to the phytohydra ability it becomes a mother fucker as things go on. And it's able to kill supes so that's a plus.

I think it's good right where it is. Timmy finally gets all his dreams to come true where there's practically no way to stop his gigantofuck beat stick.
>>
>>53186842
Thanks for the feedback!
>>
Will make some cards in a little bit; bump till then.
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>>53179639
Man I disappoint you with cards like it's my job, don't I? Since you weren't the only one to question the cycle not all having two shard abilities, I reworked them all. How's this?

>>53179732
This card is very aggro. I also remember it from way back when. Are you going through stuff and looking for cards that need to be "finished" that you haven't touched in a while or something? Anyway, since it shuffles, it's probably fair.

>>53180382
Yeah I'd go one way or the other on this; first strike OR "firster strike" defenseping. It'd make it a bit more clear what the card's supposed to be. If you go first strike, then change the ping to firebreathing like was suggested. If you go ping, then remove first strike since it's redundant and give her vigilance maybe?

>>53183403
>>53183716
I don't like that ult because the opponent can't win the game at that point unless they win by some esoteric way like mill or Lab Maniac. I realize that PW ults are basically "I win" buttons but the thing is, it's BASICALLY that, not guaranteed. They can still be played around. This... you can't unless you're running massive amounts of lifelink/lifegain and I don't think many decks do that, so I feel like it needs to be reined in a little. That's just me though. If Vul were more expensive, then I'd be less concerned about it.
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>>53189875
Much cooler, nice job. Only real suggestions are to change Grixis to reference the number of creatures devoured, and Bant to maybe reference artifacts instead of creatures. Give Exalted to other artifacts you control? Whenever a creature you control attacks alone, something happens that scales with the number of artifacts you control?

>Rac Shade's Madness
You know that feeling that nags at the back of your head that makes you think maybe you ledt the front door open or the oven on? That happens to me a lot with cards. Also, sample size. More feedback is always better. Though cards I consider finished I post a lot less often than others. When's the last time you saw Batman here?

>Firebird
Decided on firebreathing with Meglonoth's ability. Will probably post later. Still at work.
>>
>>53190020
>reference the number of creatures devoured
Yeah dunno why I went the route I did with it.
>bant referencing artifacts
Eh, not sold on this. Esper's thing was literally just "colored artifacts" so I wanted to be sure Esper's card was the only one that actually scaled off of it or interacted with them in any real way. Since Esper's mechanic was so lackluster (as in, not even really a mechanic) it comes off as a bit lame duck for Bant. I may think of something though; some kind of trinket text. Maybe make the ability reference both creatures and artifacts? That'd be the simplest route probably.
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>>53190500
>Auras and Artifacts gain Embalm
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>>53190583
problem?
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>>53190500
Meh. I'd rather have a Harness the Storm that worked for all spells.
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>>53190633
Why not just creature spells? Why bother including silliness for no discernible reason?
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So since Living Death exists for creatures in Black, and Scrap Mastery exists for artifacts in Red, here's something else along the same vein for enchantments in White.

Name kinda comes from Lorwynn/Shadowmoor flavortexts.
>>
>>53190944
>702.127. Embalm
>702.127a Embalm is an activated ability that functions while the card with embalm is in a graveyard. “Embalm [cost]” means “[Cost], Exile this card from your graveyard: Create a token that’s a copy of this card, except it’s white, it has no mana cost, and it’s a Zombie in addition to its other types. Activate this ability only any time you could cast a sorcery.”

You can totally embalm noncreature permanents.
>>
>>53190973
can != should
Also, noncreature permanents can't have creature types without also being Tribal, and Tribal is a completely retired mechanic never to return.
>>
>>53190948
Why non-Aura? Especially if you force players to sack them anyway.

Also, since you brought it up, how evil would a Green version of this be that hit lands? Maybe non-basic lands so it's not completely abusive?
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>>53190993
Noncreatures can't have power and toughness, yet look at vehicles.
>>
>>53191040
>Him: There's something wrong with these apples.
>You: There can't be anything wrong with those apples when there's nothing wrong with these oranges!
>>
>>53191021
I had it avoid Auras because I didn't want a situation where you're permanently exiling them from all graveyards if they have nothing on the field the aura could legally attach to. Plus, most other effects like this I could find also say non-Aura, so I'm ok with it.

I thought about maybe a Green one that did lands or a Blue one that did instants and sorceries in hands, but I decided that those would both be way op, even if the Green one said non-basics or something.

>>53191040
Vehicles don't have power or toughness unless they're vehicles. It's literally not a quality of the card unless it is both on the battlefield and a creature.
>>
>>53191060
>Vehicles don't have power or toughness unless they're vehicles.
Vehicles don't have power or toughness unless they're creatures. *
a bit late at night here

"301.7a Each Vehicle has a printed power and toughness, but it has these characteristics only if it’s also a creature. See rule 208.3."
>>
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>>53191040
In addition to what >>53191060 said, I also want to point out that you can have +1/+1 or -1/-1 counters on noncreatures and nothing breaks, they still don't have power or toughness.
>>
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>>53190993
>Tribal never to return
Yeah, it probably never will. Butt we can still have some fun with it ourselves.
>>
>>53191317
Color hosers? Yuck! Honestly, one of the things about early Magic I dislike the most.
>>
>>53191060
>Vehicles don't have power or toughness unless they're vehicles.
Likewise, an embalmed noncreature is not a Zombie unless it's also a creature.
>>
>>53191417
Well yeah, I mean if I'm gonna make a Tribal card why not go all the way with it into "JUST" territory?
>>
>>53191417

>No using this on yourself in a W/B token generator deck
>Not cackling as your swarm of weak zombies ascend into glorious face stomping action
>>
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>>53191524
This dude saw it. It's color heavy as all hell but you can do some cool shit with it at least.

>>53191545
It should have a creature type when it manlands, but other than that, and the fact that I know first hand that these threads hate Amplify, seems fine to me. WotC would probably have it ETB tap though.
>>
>>53191545
Ugh, 0/0, really? You're forcing me to use Amplify?
>>
>>53191643
>It should have a creature type when it manlands
It does. It's a soldier. It doesn't stop being tribal.
>>
>>53191807
Oops, missed that. Derp on me.
>>
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I've gone off the reservation.

>>53190948
>>53191060
Well, the thing is, designing the card to prevent any feel-bad moments with Auras is snuffing potential utility. I don't think it'd be out of bounds to just let it hit all enchantments.
>>
Judge my wording.

If [This Creature] would be exiled from the battlefield, you may pay <><>. If you do, return it to the top of its owner's deck instead.
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>>53192456
"If ~ would be exiled from the battlefield, you may pay <><>. If you do, put it on top of its owner's library instead."
>>
>>53192481

But mechanically it makes sense? No danger of funky interactions?
>>
>>53192535
Nope, is just a replacement effect. Most cards will function regardless of which zone it enters
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>>53192587

Rustle
1BRG
Enchantment

Permanents and players with hexproof or shroud can be targeted by spells and abilities.
Creatures and players with indestructible can be destroyed by damage.
>>
>>53192849
"Permanents and players lose hexproof and shroud and can't have or gain hexproof or shroud.
Permanents lose indestructible and can't have or gain indestructible."

also, that'd probably be 5 cmc at the lowest
>>
>>53192849
>players with indestructible
???
>>
>>53192921

Pretty sure there's a card for that.
>>
>>53193001
Only if Maro's idea of making Door to Nothingness say
>Destroy target player.
had been accepted.
>>
>>53193029

>exile urself my man
>>
104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. He or she loses the game.

Important question: Can I concede at instant speed? Does conceding cause targeted spells and abilities to fizzle?
>>
>>53193122
800.4a When a player leaves the game, all objects (see rule 109) owned by that player leave the game and any effects which give that player control of any objects or players end. Then, if that player controlled any objects on the stack not represented by cards, those objects cease to exist. Then, if there are any objects still controlled by that player, those objects are exiled. This is not a state-based action. It happens as soon as the player leaves the game. If the player who left the game had priority at the time he or she left, priority passes to the next player in turn order who’s still in the game.

800.4h If a player leaves the game during his or her turn, that turn continues to its completion without an active player. If the active player would receive priority, instead the next player in turn order receives priority, or the top object on the stack resolves, or the phase or step ends, whichever is appropriate.
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Quick question, how would you go about formatting an Echo cost that hits life instead of mana?
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>>53195698
You use a double dash between the Echo and your non-mana cost.
>Echo -- Pay 5 life
>>
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Formatting on this looks horrible, as despite my best efforts I couldn't figure out a way to get everything I needed onto the card in a neater fashion.

That aside, this is a creature concept I've been kicking around for a bit, possibly as part of a cycle. I've considered making the life payment XX instead of just X, but I want to see what folks here think first.
>>
>>53196606
Losing the same amount of life each turn probably makes it unplayable. I say at least have sone way to avoid that or recover life.
>>
>>53196606
You can look at Minion of the Wastes for reference, but I'd format it as such:

>As an additional cost to cast ~, pay X life
Flying
>~ enters the battlefield with X +1/+1 counter on it, where X is the amount of life paid.
>At the beginning up your upkeep, you lose life equal to ~'s power.
>0/0
>>
>>53196606
>>53196856
Actually, I could be wrong. Gatherer puts Minion of the Wastes at a fairly high score and I thought it was overcosted at 3BBB, and it's basically this without the downside, and Trample instead of Flying.
>>
>>53196865
Thanks for the tip, I was considering something similar for a bit, so I'll try it out with something along those lines in a bit.

>>53196856
>>53196881

It's a rough downside to be sure, and I had considered just making it have an Echo cost where you had to pay the life cost again (you can see me asking about formatting such a thing a few posts above).

Ultimately though, I feel like it could potentially see use in a Death's Shadow shell or something similar, and it really drives home the whole "suicide aggro" aspect of Black.
>>
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bump
>>
>>53189875
Overlord of Grixis will have to define wether you round up or down.
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Put this one together pretty quickly. Grid, basically your textbook robot killer. Control over cybernetic devices and weapons, etc. Originally a program inside the body of Cyborg, he later gained sentience and separated the human half of Cyborg from the mechanical half, which Grid then took as his own body. Cyborg's body was later rebuilt, and he was able to trap Grid within his own mechanical shell.

On the subject of comics and Grid, anyone else hyped for Injustice 2? Shame I don't have a console to play it on...
>>
>>53200205
Jesus that's a lot of text. Wild as all hell but I can dig it.

And I'm sure it's going to be okay, only thing that's great are the ideas of the super moves and how flash will punch someone in the match up screen and wait as they super slowmo react to it.
>>
>>53200077
Oh yeah, THAT'S why I referenced the counters and not the number of creatures devoured. It meant I didn't need to say that since half of an even number is always a whole number. I was smarter than I thought. Fix incoming.
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>>53200279
I don't get it. If you just referenced the number of devoured creatures, you'd always have a whole number.
By getting the counters involved (while also doubling/halving it), you allow for shenanigans.
>>
>>53200652
I dunno dude I think I'm retarded today.
>implying I'm not retarded every day
I already changed it to "devoured creatures" so it's fine. Also the Bant one gives artifacts you control exalted now. I thought about it and liked that idea better in the long run.
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Jesus, thread's been on life support all day. Might as well post this. Don't have enough time to make cards myself though, going to work.
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>>53203036
Yeah I dunno what's up. We had a couple of pretty decent threads then this one was like anathema. Though it's true that it's exam season, and a lot of college folks that started in mid September would be in the thick of finals right now. Myself when I was in school they came in April, but my school started earlier than others. God that was a long time ago.

Anyway I can't make cards either right now due to also work but tonight, probably. Assuming it's not dead as fuck. I hate posting cards with no feedback attached so if it's slow I am loathe to throw anything up.
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Reposting an older card I did that got a decent response.

If I were to do a larger set including this card, it might take some notes from the Invasion block, but with more modern sensibilities.
>>
>>53205511
Only change it needs is the <> instead of the generic mana symbol. But yeah, it's a good land.
>designing a set
Hoo boy, you'd be in for a treat.
>>
>>53205550
Maybe I'm missing a plugin or something, but the version of MSE I'm using doesn't seem able to do colorless mana symbols.
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>>53205550
>Hoo boy, you'd be in for a treat.
Why is that?
>>
>>53205607
Download the updates.
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>>53205607
Yeah, if you go to the "Additional Downloads" section of the site and get the M15 styles it'll come with the colorless mana symbol.

>>53205640
It's a lot of work for debatable reward. If you enjoy it, more power to you, but people here are fickle and the effort is largely thankless. Better be doing it for yourself above all else; if you're like me and care about other people being hype you'll be disappointed. And if you're like me, you'll finish your set and no one will care, so you'll delete it and quit making sets forever.
>>
>>53205754
People here seem pretty hype about the set stuff I saw posted. Even when it had no art or anything.
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>>53205833
Feedback =/= hype.
>>
>>53206160
Feedback indicates interest, though. I figure being totally ignored would be the sign of absolutely no hype.
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>>53206590
Not true, you might give feedback just to help someone. Speaking personally, while I give feedback to Time anon's Egypt set, it doesn't appeal to me in the slightest.
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>>53206590
This >>53206650; don't let it discourage you though. I am just being real and perhaps a bit bitter, but that's nobody's fault but my own for being foolish enough to think I could impress anyone around here or that anyone would actually care about what I make. Setmaking is a lot of work and it can be very disappointing to do it for no reason at all, if your own self isn't reason enough. For me, it wasn't. That's my problem, nobody else's.

The long and the short of it is this: we mostly give feedback to help each other out, since that's the point of the thread. People toss out ideas, and they get refined. Sometimes people may like what you are doing, but most times they are just scratching your back so you scratch theirs as well. That doesn't mean you shouldn't put effort into your feedback; just saying "I can dig this" or "This is neat" is pretty worthless without a reason why. I mean it's nice to hear people like your card, but it's better to find out why so you can get better at designing things that are fun to play with (and against; don't forget it's a multiplayer game). Conversely "this sucks" is more than worthless feedback because it doesn't illustrate the issue and doesn't work to rectify it. It's somewhat selfish in a way, but communally selfish to the point that it's constructive and ultimately prospers when people freely give feedback and take what is said about their stuff with a grain of salt, and not to heart, but to mind. Some posters I don't bother giving feedback to or put less effort in because they don't respond with feedback themselves or what they do say is lame like "this is cool" and that's it. I suppose that makes me a bit of an ass but I apologize for nothing.
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>>53206650
Ouch. I guess I picked the wrong time to show up with these revamped cards, huh? No hard feelings, anon.
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>>53207428
Hey, at least some people like your stuff. Pinnacle is my favorite thing in your set; I typically don't like endgame-only mechanics but it's endearing for some reason.

>CR07
I feel like this should be 2/2 to lampoon Carnophage, but since you also have to pay to block, maybe it's alright.
>CG07
Check the flavor text; "The. stoneweavers"
>CB06
This is really strong. Should be okay though. Nice callback to the Thundercats. I'd say you're showing your age but I get the feeling you're just a savvy kid.
>CR12
Odd flavor here. What's the looting represent?
>CU13
Why's this one "among other permanents" and CB06 isn't? If you have "among other" and just "among" you're probably going to defy expectations for some people. It might get a bit confusing if someone assumes a card works one way and it works another because of a single different word.

Sorry for the erratic feedback, but I was just poking through these and didn't go top to bottom.
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>>53176145
>at 6 mana, I'd prefer this to be something like a 2/5, no other changes.
That can be adjusted. Thanks.
>The Plant option feels weak.
I agree. I'll have to alter it.
>I feel like this should cost more and be less color intensive since it feels like it wants to fix. So maybe 3G?
Could I get away with 2G? I don't want to price it out of useful ramp range.
>>53179732
>I think that mana cost just looks ugly. Hybrid mana with colored mana and generic mana? Ouch.
I agree, it definitely looks ugly. But I very specifically costed it so that its body would become above-average due to its ability without necessitating actually paying the full four mana in every case.
>Why that Black ability? It has Deathtouch and a fairly big body, it can just touch anything it wants to kill.
People rarely attack or block with the creatures you want dead when you have a big deathtoucher.
>RG06
Yeah, it will need to be adjusted.
>Rac Shade's Madness
Seems a bit undercosted on the cast-for-free side. Love the concept, though. Very cool, very red. What's the story with this one?
>>53180124
>But, to me, it doesn't really come together to form a cohesive card mechanically.
That's fair. It's definitely more of a Timmy card.
>but it definitely needs an extra green in its costs.
Can do.
>that flexibility costs a bit too much I'd say.
I'll work on adjusting the cost as well as the options.
>>
>>53207672
>Hey, at least some people like your stuff. Pinnacle is my favorite thing in your set; I typically don't like endgame-only mechanics but it's endearing for some reason.
Thanks, man! I'm glad you like it.
>I feel like this should be 2/2 to lampoon Carnophage, but since you also have to pay to block, maybe it's alright.
Yeah, I took cues from Qal Sisma Behemoth and Bloodrage Brawler.
>Check the flavor text; "The. stoneweavers"
Weird. Nice catch. Thanks for that.
>I get the feeling you're just a savvy kid.
As in, by age? I guess that depends on what you consider a kid.
>Odd flavor here. What's the looting represent?
Taking away spoils from the destroyed monuments? That's a bit of a stretch; the card was more mechanically focused than flavorfully.
>Why's this one "among other permanents" and CB06 isn't?
CB06 has no other ability, so I wanted it to function on an empty board. It's also cheaper, so you're less likely to have other permanents out already. Also, I didn't want CU13 to have an automatic scry 4.
>Sorry for the erratic feedback, but I was just poking through these and didn't go top to bottom.
No need to apologize, man. I appreciate any and all feedback. I'm gonna poke through the thread myself and review some of the cards that haven't had much of a response yet.
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>>53207733
I mean ultimately RG07 is a Lotus Cobra that's harder to remove and ramps even harder late-game. Do you think that's fair at one more mana than the Cobra? If so then go 2G. I don't think it is but I'm not the best at this shit so take it with a grain of salt. I just suggested 3G because I know your show is multicolor and I didn't want it to be too hard to use.

>>53207879
>CR07
Qal Sisma Behemoth and Bloodrage Brawler are also both uncommon so I wonder if WotC would want yours there too, neutered or not.
>age
I'm too old to post here anymore but I still do. Also I'm too old to be a whiny and faggoty as I am but c'est la vie.
>CR12
That's fair.
>CU13
Also fair, but be aware it could lead to confusing moments, and not just for newbies or casuals.
>>
>>53176061
That wording hits the eye weirdly, but it's solid. The card itself is, too; it'd be great in some sort of UG tempo shell. It's also a really nice meshing of blue and green.
>>53190948
I agree that this hitting all enchantments would be more fun, but possibly confusing, especially for newer players. You'd have to balance those considerations.
>>53191317
Even with the possibility of using it on your own creatures, I agree that color hate is dead for good reason. It's too swingy.
>>53191545
I'd say 1/1, at least.
>>53192328
Seems underwhelming for 3UR, but I'm probably undervaluing the flowstone ability + hexproof. Between that and its evasion, pumping its power is relatively safe.
>>53192587
Seems incredibly underwhelming for the effort it takes to get up and running. It needs more oomph.
>>53193366
Could you say affinity for X and affinity for Y, rather than having two separate abilities? I imagine saying affinity for X and Y would only care about things that were both X and Y (so, knight clerics), but you could still consolidate it a little, I think.
>>53195367
That's a cool use of evoke that I haven't seen before. Evoke-tribal is interesting design space!
>>53198469
The wording on that first ability is wonky. Couldn't the whole thing be consolidated into "Whenever a creature attacks, defending player may pay 1. If that player does, he or she draws a card."?
>>53208074
>Do you think that's fair at one more mana than the Cobra? If so then go 2G.
I'll have to think about it.
>I wonder if WotC would want yours there too, neutered or not.
Maybe, but I think it's simple enough of a design to fit in at common, so I'm gonna go for it.
>age
I'm 24. Does that count as too old to post here, or savvy kid?
>be aware it could lead to confusing moments
Fair. I'll keep that in mind.
>Zephyr Angel
I love it. The kicker reminds me of unleash, except not terrible. The flexibility is nice and the flavor is excellent.
>>
>>53208158
>Virtuous Purge
It was basically just me being cheeky since Tribal got mentioned. I'm aware it's pretty crap. Go big or go home in such cases, I say.
>Mizzium Angel
Yeah I was concerned about a hexproof flier that can safely block as long as you have mana and can swing for lots if you have the mana and it's unopposed. It may even be too good as it is, in my mind. It's just a huge Voltron target. I think it'd be big in EDH.
>age
To me? Savvy kid, but that's just me being too old.
>Angel
Glad you like it. I actually floundered with the wording and how to handle it. I tried to actually use Unleash and make it a "if you paid R when you cast this" thing but Kicker seemed easier so I went that way with it. I think it was the right call because that way it doesn't carry the flavor baggage of Unleash this way.
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Wondering about taking off the tap cost for the ability, as well as Vigilance, and possibly Lifelink. Oh, lore. Artemis is basically the anti-hero version of Wonder Woman. More aggressive, less forgiving, etc.

>>53207428
Sorry man, the mechanics of the set just put me off. Mostly all the emphasis on high mana costs.

Cards I don't mention individually I think are "meh"

>CB06
Aside from the slight lifeloss, this feels Blue. I'm not quite sure of any way to make it more black while still being common though. I keep thinking of stuff like Demonic Consultation.

>CR07
Not bad, seems balanced to me at least. Not sure about common though.

>CR12
Could just be me, but the art and name make me want to mill. Really reminds me of that awesome Millstone artwork from Magic 2014. Anyway, seems fine as-is.

>CU13
Hexproof seems a little tacked on. Good otherwise.

>CW01
I feel like this is more Green than White, but that could just be me.

>UM11
Hmm, there has to be something that breaks with this. Guess it's OK as long as it can't break a card in your set.

>>53207733
>People rarely attack or block with the creatures you want dead when you have a big deathtoucher.
Makes sense. Though if it weren't for the fact that I already know how it would be quite difficult to replace in your set, I would've just suggested adding on Green forced block ability. Wait, do you have that attached to one of your 5 or more mana triggers? Seems to make sense to me.

>Seems a bit undercosted on the cast-for-free side. Love the concept, though. Very cool, very red. What's the story with this one?
Rac Shade, the Changing Man. Honestly haven't read too much of him, mostly Suicide Squad, though his most famous run is in Vertigo. As far as I know, he warps reality, and his theme is madness. So, Red's randomness seems like a good fit. Now I just have to come up with a card for him. I had one for a while, but I decided to scrap it, since it's pretty much impossible to use without a computer.
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>>53208158
>The wording on that first ability is wonky. Couldn't the whole thing be consolidated into "Whenever a creature attacks, defending player may pay 1. If that player does, he or she draws a card."?
The idea is to use him in EDH. The second ability is supposed to allow people attacking your opponents to pay draw cards. Third ability is supposed to allow you to draw cards when you get attacked. Basically, it's supposed to encourage your opponents to kill each other for you. Will change wording on the second ability to be more clear though. "its" I realize is too vague.
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Alright, after seeing the feedback, here's this with ability to also hit auras.
The reminder text part is from Open the Vaults and Replenish, since those do similar things and also affect auras.
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>>53208343
If you wanted to make sure Auras don't get stuck in exile, you could just reverse the order so Auras at worst get stuck in the graveyard.
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>>53208326
The wording in the first ability is still wonky, though. I think you left out a word or something.
>>53208286
>Aside from the slight lifeloss, this feels Blue
It's basically read the bones on legs, but heavier on the scry.
>Wait, do you have that attached to one of your 5 or more mana triggers?
I don't. It's an ability I've been looking to use, though.
>Artemis
So she chucks her equipment at people? That's excellent. Love that she can attack and throw, too.
>>53208269
Solid call on kicker rather than unleash. As a keyword, it was lackluster, but one a one-off like this, a similar ability is pretty great. Maybe because of the frequency a keyword implies.
>Savvy kid
I'll take it as a compliment, I guess!
>>53208773
Not a fan of chroma or color hate, but this is a solid use of each of them, if one is inclined to use them at all. Weird flavor in that it doesn't hit tokens at all unless they're copies.
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>>53208819
>The wording in the first ability is still wonky, though. I think you left out a word or something.
Can you explain this a bit? I'm honestly confused as to what's wrong with the wording
>You have no maximum hand size.
Since that's the first ability. Unless you're talking about the second ability, as I assumed in my last post. If you are, I'm already thinking of changing the ability to
>Whenever a creature attacks one of your opponents or a planeswalker an opponents controls, that creature's controller may pay 1. If that player does, he or she draws a card.
>>
>>53208286
Has she changed since you last posted her? I feel like maybe she's a bit too expensive to cast. I think 4RW could work. 6 mana is kind of where creatures can start getting crazy and she needs external support to make her activated ability even work. So there's the cost of casting the Equipment, then equipping it, then the RW and the tap. That's a lot for something that doesn't scale off her directly and only gets good when you pay more for expensive Equipment.
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Goodbye plants, hello monkeys.
>>53208964
You're right, I was talking about the second ability. It says "Whenever a creature attacks one or your opponents..." One or your? Is it just an or/of typo, or did you leave additional words out?
>Cassie
Is "it" Cassie, or is "it" the aura? "It" is ambiguous there, even though the next bit about power makes it pretty clear to most.
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Meh, functional reprint. I thought the art was kinda funny though, despite the art being produced by Frank Quitely, in my opinion one of the absolute worst artists in comics today. He draws people like he's never actually seen one before, their faces look like they're made of lumps of clay.

>>53209018
Well, I was asking about if I should just drop the tap cost for the ability. As for using Equipment, I could easily work in an ability to make it easier to put Equipment on her.
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I always liked Kicker and Multikicker, and I always felt there should have been other ways to kick them than just paying the (multi)kicker cost directly.
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>>53209129
Typo. Wording taken from this and modified. Though I did provide future wording that fixes that issue.

>Cassie
I'll clean up the wording later.

>card
Much better in my opinion.
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>>53209234
Fun fact: Gahiji is an Egyptian name that means Hunter.
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>>53209253
If you really want to go all in on nullifying things, there is precedent for creature type less creatures to exist in both Nameless Race and Nameless Inversion.
So, you could make it
"When ~ enters the battlefield, until end of turn, each creature you don't control loses all creature types and abilities and has base power and toughness 1/1."
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>>53209309
Yeah, that's a better wording. I'll use it. Thanks!
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>>53205663
>>53205754
Thanks a ton! I honestly feel pretty dumb for not thinking to check there sooner, but at least it's formatted correctly now.
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Wasn't completely sure how to word the second ability, as there's no ability exactly like it that I could find, but similar abilities lead me to believe that it's close enough to how WotC might do it.
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>>53211119
The art is already used, it's Vraska the Unseen, a Planeswalker

The second ability damage need a source.
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First draft of my red rares.
>>53209276
Why parentheses in the flavor text? The card itself seems fine.
>>53209292
Definitely seems undercosted. Unrestricted target switching is quite powerful.
>>53209320
Super clunky. I realize that you're trying to prevent shenanigans, but it's overly specific and inelegant.
>>53209353
"Then shuffle your library." I believe. Also not sure where the alluring bit ties in with equipment tutoring.
>>53210884
I'd use the wording from Soul-Scar Mage instead.
>>53210899
Why does this damage you? To offset the slightly-reduced cost?
>>53210904
Why permanent? Forests don't have hamstrings. Also strikes me as overly niche and too specific.
>>53211119
Art taken: Vraska. Creature token wording has been updated to use "create." Damage needs a source in the bottom ability.
>>
>>53211196
>>53211202

Man, I would not have believed how hard it is to find half decent art of a fucking plant person before tonight. Guess it's back to the art mines.

Second ability fixed.
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>>53211226
Alright, here it is with art I am 99% certain is not from MtG, and with the types changed to fit said art. Deleted previous picture so I don't clog the thread up.

Yes, I know three types is uncommon, but it is not unheard of.
>>
>>53211368
The split costing means that it would fit in both mono-green (which it doesn't) and red.

I would drop the two extra bodies it creates as well, as the second ability is more than enough provided the (theoretical) set has anything to do with plants at all. Also replace "if" with "whenever". "If" is used exclusively for replacement effects.
>>
>>53209197
I think this should be "Target spell becomes kicked." Not sure, though. I like the card.

>>53209253
This could be monoU or UG, but it doesn't fit in monoG and so no hybrid.

>>53209276
It's fine powerwise. Can't say I like it, though. Mostly because it's too defensive for my tastes.
I'd prefer a more expensive version with P/T equal to creature cards in your 'yard so the draw isn't a no-brainer.

>>53209292
I'd say make it tap instead of discarding.

>>53209320
Time-anon is right, this is too clunky. Sac-clause also takes the fun out of it. I suggest just the backup plus some "At the beginning of your upkeep, you may pay [cost]. If you do,..." recursion.

>>53209353
Neat.

>>53211202
Warrior is strong.
Scamp could be disgusting depending on what kind of 3drops you have in red. The exile ability has an extra "Return" and I think is too cheap for also helping the card evade removal. I'd make it sorcery speed.
Shaman is fine.
Rekindler is a bit weak for 4RR. At least give it 4 power, maybe even 4 toughness.
Trade's second mode seems more blue than red (Shrewd Negotiation). I think this spell would be great as a hybrid with "If R was spent [...]", but unfortunately your set doesn't have color-hybrid mana as far as I'm aware.
Possession is fine.
Endless Battle is kind of meh. Might just be the abundance of extra combat cards Wizards has printed recently. Also the ability should read "Whenever ~ ETBs or at the beginning of your second main phase, [...]".

>>53211368
See >>53211573. My recommendation is to make the trigger cost R, then you can cost the card at either 1G (without ETB plants) or 1GG (wtih plants).
>>
>>53211202
04 is weird, but I guess it's OK. 05's first mode seems overcosted to me, but I could be wrong. 06 strikes me a bit as keyword salad. 07 is awkward as hell due to having to work with Evoke.
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sadly there's minimal plant support in mtg except 3cmc nissa and that zendikar elemental
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Kinda started thinking how nice something like this would be while brewing my Gonti deck.
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>>53214389
>>
>>53214389
Probably because they're fighting Saprolings for attention.
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>>53214509
I know it's slightly functionally different but I don't see much of a reason for the last ability to be worded any way other than "X, T, Return ~ to its owner's hand: Put a creature card with converted mana cost X or less from your hand onto the battlefield."
I quite like it by the way.

>>53214389
I can dig it.

>>53214859
>pamela Isley
>poison ivy
fuck comics
While I like this design, it's using a different plant token than the well established 0/1. Also, there's nothing keeping this card from being monogreen as G also does things like this.

Also also, I'd like to see alternate ideas of here where the tokens have deathtouch. But that's just me.

Okay, I've got the U uncommons to a point where they're presentable but I'm sure I've got some stuff fucked up.
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>>53211202
>Why parentheses in the flavor text? The card itself seems fine.
It's just a Evangelion reference. I'm not really good with fluffy design anyway (flavor text, names, top down design cards, etc).

>Definitely seems undercosted. Unrestricted target switching is quite powerful.
I agree, the ability cost will be (U/R)(U/R) now. I may up the card itself to 2(U/R)(U/R) too.

>Super clunky. I realize that you're trying to prevent shenanigans, but it's overly specific and inelegant.
Yeah. It was based in a yugioh card anyway, believe me or not. Here's the new version anyway.

>"Then shuffle your library." I believe. Also not sure where the alluring bit ties in with equipment tutoring.
Fix'd. Also, I'm not really good with names or top down design, so I couldn't think of anything better. Maybe I'll change the card itself later.

>>53211936
>This could be monoU or UG, but it doesn't fit in monoG and so no hybrid.
Lignify? Song of the Dryads?

>It's fine powerwise. Can't say I like it, though. Mostly because it's too defensive for my tastes.
I'd prefer a more expensive version with P/T equal to creature cards in your 'yard so the draw isn't a no-brainer.
Well, most of the horror tribal in this set is pretty aggressive. They could use some defensive cards.

>I'd say make it tap instead of discarding.
This set has a heavy "graveyard matters" theme besides the enemy color pairs. I'd rather up the ability cost than remove the discard.

>Time-anon is right, this is too clunky. Sac-clause also takes the fun out of it. I suggest just the backup plus some "At the beginning of your upkeep, you may pay [cost]. If you do,..." recursion.
Yeah, it makes sense. Here's the new version.
>>
>>53215023
...how did I put scry instead of loot on scry [loot] dude?
>>
>>53215030
>Lignify? Song of the Dryads?
Lignify is a colour break and Song is a bend and also turns things into lands unlike Turn to Frog. They both also only hit 1 target. Polymorphist's Jest is blue.
>Well, most of the horror tribal in this set is pretty aggressive. They could use some defensive cards.
I'm not sure what you mean here. You don't want defensive creatures in an aggressive deck. Did you mean those colors could use cards that also fit in different decks? Regardless, me disliking the card is due to personal preference and not what I would consider a valid criticism.
>Spellhamperer
The fix you mentionend in response to the other anon seems good.
>Eternal Seeker
Discarding to make the return cheap is spicy, I like it. I think you should include a "if ~ is in your graveyard" clause for clarity (and so the "it" is defined).

>>53215023
>Revelation
Meh. The other spells like compulsive research are good because the single discard is usually something you don't really need (late game mana rock / lands). Discarding a real card is rarely an option over discarding e.g. 1 land and a 2drop.
>shadowstep
Cute. Not that useful in limited since your deck will be mostly 1ofs and 2ofs.
>Spell Shatter
Still good.
>uu04
Wouldn't mind this being an instant.
>uu05
I'd rather play a good artifact than this in almost any deck. I haven't seen your entire set but it'd probably be fine to just always be the second mode plus salvage once.
>uu08
Alright. Nothing else to say.
>uu07
Glimmer of Genius is the best 4mana draw 2 instant, and this is probably better with the salvaging alone. I think it should be salvage once at most.
>uu06
An Icy Manipulator that can be used several times per turn is very good in limited. I think this should either be a 1/1 or require two taps per activation, with a heavy lean towards two taps.
>Wavereader
Nice and clean. I don't think anyone could dislike this card.
>uu10
Pseudo-resto in blue? Sure.
>>
>>53215576
That's fair, I was going for "why not make this effect for every card type?" But I figure thirst for knowledge reprint is probably the way to go.

Thanks. And yeah, but even there it's a potential mana nuetral protection spell for something.

k

The other 3 cost cards that return an I or S to your hand are sorceries. Granted, none of those cards see any play so perhaps that's a sign their powerlevel can be improved.

The thing is, there will be a handful of R cards that get powerful effects from saccing artifacts, including artifact creatures who can sac themselves. Think things like shrapnel blast. So getting fuel for those effects is pretty good. I'd have to playtest to see if this card would be worth including even with those around.

Fair enough, salvage once and leave the card unchanged? Granted, this means you can't scry at all off just itself.

Yeah, tapping two artifacts is probably for the best. Though then I wonder about the mana cost for the ability.

Thanks

The nifty thing about the resto effect is that is can remove the necessity to sac an evoked creature while also doubling up on the ETB effects of them and a lot of other creatures in this set.

Thanks for the feedback mate.
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U rares and mythics.

Considering swapping UM02 to be UURR and replacing it as the other blue mythic with something along the lines of high costed sphinx or dragon with "Whenever damage would be dealt to ~, you may prevent that damage and draw a card." Wonder if such an effect should only hit damage from sources opponents control.

Could rejection be an instant? I'm inclined to say no but at 6 mana it's hard to be sure.
>>
>>53215023
>I know it's slightly functionally different but I don't see much of a reason for the last ability to be worded any way other than "X, T, Return ~ to its owner's hand: Put a creature card with converted mana cost X or less from your hand onto the battlefield."
I guess I have too much of a PTSD from Recurring Nightmare that I wanted its ability to be more interactable, but you're right. The tapping cost might already be enough of a safety valve.
>>
>>53215576
>Lignify is a colour break and Song is a bend and also turns things into lands unlike Turn to Frog. They both also only hit 1 target. Polymorphist's Jest is blue.
Makes sense. I changed it to 3UG now and buffed it (1/6 -> 4/6).

>I'm not sure what you mean here. You don't want defensive creatures in an aggressive deck. Did you mean those colors could use cards that also fit in different decks? Regardless, me disliking the card is due to personal preference and not what I would consider a valid criticism.
I meant it to say that I want the horror tribal to have more tools (maybe for the side deck or different variations of the tribal horror deck). I don't like the idea of a tribe being a one trick pony.

>The fix you mentionend in response to the other anon seems good.
Thanks!

>Discarding to make the return cheap is spicy, I like it. I think you should include a "if ~ is in your graveyard" clause for clarity (and so the "it" is defined).
Makes sense. Fix'd.
>>
>>53215023
I think the worst name of that kind is Roy G. Bivolo, the Rainbow Raider.

Magic has done 1/1 Plant tokens before. But even if they hadn't, I'd still make the tokens Plants. The reason is that I use Plants in place of Saprolings, which I want to avoid using since they're exclusive to MTG.

DTouch sounds too good combined with the other abilities.
>>
>>53215752
>The other 3 cost cards that return an I or S to your hand are sorceries.
I didn't even know those existed.
>The thing is [...]
That might make it okay as is, but I still don't like one mode doing nothing by itself. Playtesting seems like the way to go.
>Fair enough, salvage once and leave the card unchanged?
For now, yes. If the double salvage is as good as you advertised for the modal spell then keep an eye on this one.
>Yeah, tapping two artifacts is probably for the best. Though then I wonder about the mana cost for the ability.
Mana cost is still necessary. Remember that it enables 1 activation on its own. You could make it {2} instead of {1U} if you want.

>>53216300
>I meant it to say that I want the horror tribal to have more tools [...]
I can agree with that, but the main point of the card is card advantage, not necessarily defensiveness, at least in my eyes. It just doesn't seem like a 0/3 belongs in a tribe that cares about dead things.
>>
>>53215874
Sphinx is neat. ur04r is ok. I dislike the shuffle clause on sequencebreaker. um02 is too expensive even for combo decks.
>>
I don't know if this is the place or time but for the last year, I'm trying to "fix" the problems in color pie to give each color a more clear, sharp and visible mechanical identity. Right now there are too many bends or alternatives to effects in each color. White is clearly a jack-of-all-trades for example and green can have nonflying "flyers". Rather than these, I want to give new stuff to these colors to fight against their weaknesses or there should be a meaning to go two colors.

Yet, it's a really daunting task and I keep redistributing the mechanics, evergreen keywords and stuff all over again, every month. I need some other people to help me and talk about things. Where is a good place and method to do this /tg/?

This fixed color pie v2.0 will be the basis of my custom sets, blocks and cubes in the future. So it's really important to me. My friends are all serious MtG players but they are not well versed in MtG design as I am. So I want to impress them with my "neo-modern" format. Help me /tg/
>>
>>53217295
edit:
...So [they can't help me even if they want to, there's just too many MaRo columns and materials to read about design.] I want to [nail this and] impress them with my...
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>>53215874
>Sphinx
intropackrare.jpg
>Yalin's Genius
I've no idea if and how broken this is in eternal formats. It's clearly very good with all these artifact creatures. Playtest it and see if it requires a nerf.
>ur04r
Neat. The costing seems just right. Well done.
>Sequencebreaker
Can't say I like a 2UU Utter End with huge upside. Either put the thing on top or make it only spells.
>Kansai's Rejection
It's "Put [...] on top of their owners' libraries." This can potentially blank 3 draw steps, so it should be a sorcery.
>Constrain
This is good.
>Yalin
With the other cards I've seen this looks to be too strong. Just have it make 1 extra token and give it some ability, maybe unblockable?
>um02
I disagree with >>53216978. This is costed just fine as is and making it cheaper would make it broken.

You also need to word on your punctuation. The grammar for salvage is the same as investigate, so e.g. no capitalisation unless it's the first word of a sentence. You're also missing some commas here and there.
>>
>>53217295
Just don't even think of trying to "fix" or "cover" each color's weaknesses. They have weaknesses for a reason and MaRo has stated a million and five times why different colors never get anything that covers their weaknesses without it being Gold multicolor.
ex. No, Black cannot have direct artifact/enchantment removal. No, non-Blue cannot get counterspells. No, Red and Blue cannot get lifegain.
>>
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>>53217383

That's not what I'm telling in that post. I'm not a native english speaker but I hope I didn't make a mistake that huge, since what you're saying is I wrote the exact opposite of what I meant.

I know colors must have weaknesses, what I'm saying is, currently these weaknesses are getting more soft and tolerable. I want colors to have sharp edges, clear weaknesses. A solid, no-no list for each color new players can recite easily.

Like I said green is supposedly weak against fliers but 1 cmc "destroy target creature with flying" or creatures like "Silhana Ledgewalker" are not elegant solutions in my world. I want green to pin a creature to the ground, then overrun it with its fatties.

This same mentality is true for other colors and their weaknesses too. Like I said, I want players to splash other colors in a meaningful way. I need more artifact removal in my deck, so I should splash X color. Right now almost 4 out of 5 colors destroy artifacts, I know I'm exaggerating but still I want overlaps to occur only on two, maybe at most three colors.
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>>53218832
You could just make it a 0/0 for XG with Fabricate X since Fabricate says "When this creature enters the battlefield, put [fabricate number] +1/+1 counters on it or create [fabricate number] 1/1 colorless Servo artifact creature tokens."
>>
>>53218903
>When this creature enters the battlefield
Then it dies with fabricate on the stack.
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>>53218951
Make it a 0/1 then, I dunno.
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>>53217963
>"I'm going to fix the color pie!"
>Translation: "I don't understand the color pie!"
Anti-Flying is very Green, because Green hates Flying. Why do you think it has so much Reach? Idiot.
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>>53217323
yeah but hey, it's at least a bit neater than most of them.

Thing about yalin's genius is, once I had the concept, I realized it was literally just eldritch evolution so I might as well just use that text and make it artifact flavored instead. I could technically make it noncreature artifacts but I mean, evolution is fine with enchantment and artifact creatures and it hasn't broken anything... yet at least.

thanks

Yeah, I've been yelled at enough to realize I was fucking it up. I'm now deciding if it should be second, third, or fourth, from the top. I dislike putting it on top as then it's worse than commit (commit also being costed as being stapled to additional late game value)

Yep. And yeah, that's what I was thinking. I just tend to think 6 is where things can start getting a bit nuts but fucking up three draws is pretty intense, especially since it also has the option of giving you back a snapcaster or something to that effect.

I'm still shaky on the cost. Sure, 3 mana sorcery speed targeted hard removal should have upside but is getting the abilities of a creature too much upside? Well I know one thing regardless, at 3 mana this could probably see standard play and make people fucking hate blue. But at the same time, my set has plenty of flexible enchantment removal out of necessity so I should probably stop worrying and learn to love the limited bomb.

Putting even a limited primal vigor effect at three is probably a mistake yeah. Should make it that many of that token plus one.

I agree with you. This card gets used in decks with I/S cost reducers to make it go batshit so it needs to have a heavy color cost. And, if it were less than 4 it'd be too close in cost to singular spell doublers. How would you feel with it costing UURR or some hybrid cost variant of that?

Don't know why I didn't look at thraben inspector to see if "ETB, investigate" was capitalized or not. Dumb on my part.

Thanks for the feedback mate.
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Got real fucking bored.
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>>53220503
Fixed Apprentice Alchemist. Now it's closer to the original and also way less busted.
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>>53220616
The more I try to fix it, the more inelegant it gets, but that's translating other cardgames for you.
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>>53220503
Shadowverse didn't grab me. I don't really think Spellboost translates well because all it does is create do-nothing tokens that other cards leech off of. Course, I hate Energy so... take that with a grain of salt. I suppose in its own set or whatever it could be okay, but really at that point, why bother importing it at all? Same deal with Sigils. In fact, creating two extra resources is just going to convolute the game even more. There's a reason it's a computer game.

>>53220301
The mental image I have for this creature is horrifying. It's pretty cool though. Clever use of Evoke. Not too sure about it being a Hydra though since they are usually bound to the +1/+1 counter mechanic. Could be an Elemental Mutant? Or a Mutant Horror?

>>53220277
I summon Sabin in attack mode.

Interesting play on Shadow and Crew. It works from a flavor standpoint, I think. Thing is, it's so easy to meet that last requirement that I'm worried about balance. Anyone would happily tap down a 1/1 weenie Shadow creature to swing with this repeatedly, and that's a bargain at 3 mana.

>>53220260
Bleh, energy card. I guess it works though. Hard to say if it's costed right because it's so niche. It's like, the most parasitic card in the thread. Runs off an alternate resource, and only gets that resource if you are running Cycle, Spellshapers, or Madness pretty much. Well, aside from the energy stuff in Kaladesh, which was parasitic as hell already for the most part. I'll pass.

Okay, so I came up with this really weird idea. I came up with it while making this same card, but in a much less bizarre way. So I decided to try it. Does it work like I intend, or should I revert it back to the more newbie-friendly version I have?
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>>53220718
You know, now that you say it, the Sigil subtype doesn't need to be a thing at all. You can make that mechanic way easier without it being that parasitic. And yeah, Spellboost is kinda impossible to translate, because it exclusively effects a hidden zone.
>>
>>53220718
Neato!

>>53220503
I feel you can achieve the same flavor using generic enchantment-matters.
>>
>>53220798
speaking of translating mechanics from other games, why hasn't mtg done a spell damage +1 thing from hearthstone?

"If an instant and sorcery spells you control would deal damage, it does that much damage plus one instead"

Not so hard is it. Just have to be careful about putting it on low cost red creatures.
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>>53220850
?
>>
>>53220850
Because it has.
http://magiccards.info/query?q=o%3A%22that+much+damage+plus+1%22&v=card&s=cname
>>
>>53220877
>>53220878
Fair enough. Somewhat more limited than I figured but at least they've explored such a seemingly obvious idea at some point in the past 20 some years.
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>>53220914
>MM
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She'd actually make a nice Magic card.
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>>53221200
Gut feeling that it has too much passive life gain.
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>>53221373
Yes, she's absolutely busted in Shadowverse and currently a big problem.
Also, now that I'm translating Atomy I wonder if he was directly inspired by Demon of Death's Gate. It is designed by Magic pros after all.
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I did this guy a long time ago (or something similar to that, couldn't remember 100%).
>>
>>53220914
>>53220928
I like this
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Yes. this is a common. Yes, it is as fucking retarded and format-warping in SV limited as it would be in Magic.
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SOON
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>>53221555
Good job, faggot. Now I'm in love.
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>>53221946
Should just use the wording from dragonstorm.
>>
>>53222199
You have to be able to fetch sorceries as well. Trust me.
>>
>>53222303
In the case of Gideon's reproach or something like that gideon storm doesn't actually grab it.

Maybe make it grab cards with gideon in the name.
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Not 100% confident in these but I think I at least have some neat uses of the mechanic.

Could befoul blisterpod's befoul possibly cost 0? I mean, compare it to the lifelink embalm cat or how blisterpod replaces itself for free while actually adding mana but under the condition that it couldn't have been discarded or milled to get that value.
>>
>>53222375
Look at the card. Look at the mechanics, then look away. Take a deep breath.
Now look at it again.

Get it?
>>
>>53222414
Yeah it can hit itself, but if we're making for yuks cards why not go bonkers?
>>
>>53222438
You talking some kind of Gideon VORTEX coin flipping wheel shit? Sounds a bit too red... Not to mention unethical.
>>
I'm approaching the finish line on my current project. What color groupings and mechanical themes do you guys think might be fun to explore next?
>>
>>53223155
Who are you?
>>
>>53222413
I'm sorry, but I still don't find this mechanic to be the least bit interesting.
>>
>>53223261
Time anon. Phone-posting, so I had to keep things short, but I figured I'd fish around for some ideas and gather some opinions.
>>
I'm trying to word an ability that adds an alternate way to pay nonstandard costs. Something like "You may pay [energy counter] costs with [2]." How would I word that?
>>
>>53223796
Some ideas:
wedge colors
graveyard shenanigans
Or hand count matters
or enchantment synergies
or overlooked tribes
>>
>>53223799
Shouldn't that be the other way around?
>~ costs 2 more to cast unless you pay e.
>>
>>53223155
Maybe tribal? Could be kinda interesting. Unsure on the tribes though, kinda depends precisely on the setting.
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>>53222413
Not really feeling Befoul. I feel like if you're looking to do "spreading decay and rot" as a thing, you could keep the name but change it to an ability word that only works when the creature is in the graveyard, which lets you get away with different effects all around the same theme. As it is there are just going to be too many bodies running around I think, and as a value engine it's not a good idea for Limited. So, basically do away with the lifegain and token, and just have it be the "when is befouled" stuff as the ability word with a cost attached. You could even make it like a graveyard Evoke... that could be fun since aren't you using Evoke already? I also don't like Befoul on Instants and stuff. People will ask "why not Flashback?"

>>53222199
Meh. Not a fan of tribal draw. And not like this. Combined with Befoul as you have it this card would be pure cancer.

>>53221893
It's just weird. I mean you've already said anything I can say about it otherwise.

>>53221715
Needs wording work. P/T adjustments are "gets"'; "gains" is for keywords. We've had more than a few variants on this general theme. This one is a bit beefy to start out though, power-wise I think.
>>
>>53223932
>a graveyard evoke
What do you mean exactly?
>>
>>53223155
>>53223796
For colors, I think going back to grass roots and doing a monocolor set would be a challenge. Especially making it good. As for setting... well there's a ton of obscure stuff out there as far as mythos and stuff but I think doing something loosely based on Arthurian legend might be interesting. Though I don't know if those two would go hand in hand well.
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>>53223932
>You could even make it like a graveyard Evoke
Isn't that Unearth?
>>
>>53223967
Like Unearth but immediately sacced just to get ETB effects.
>>
>>53223985
Yeah, I'd kinda like to go back to monocolor. Maybe a handfull of multicolor cards like Wizards has been doing the past few sets.

>>53224010
Holy fuck that sounds like cancer.
>>
>>53223883
>>53223985
>>53223908
Those are some interesting ideas. I've never done tricolor before, aside from a few one-offs. I'll have to make a few mockups and feel out which direction I wanna go in next. Thanks, guys.
>>
>>53223932
>As it is there are just going to be too many bodies running around I think, and as a value engine it's not a good idea for Limited
Well compare it to the scion tokens from BFZ, there were loads of them running around and this set likes to sacrifice things.

>I also don't like Befoul on Instants and stuff. People will ask "why not Flashback?"
They won't neccisarily re do their effects if befouled, just getting the extra body.

That said, I get what you mean. I think I'm close but not quite where I need to be. I had considered befoul as a pseudo that lets you exile and pay a cost to get an effect out of the grave. I decided against going that route because I wanted the flavor of it coming back as a fungus with some semblance of its previous abilities. If I make befoul a pseudo that just gives an ability I'm thinking, what's the fundamental difference between that aftermath? Fucking amonkhet, between embalm and the philosophy of aftermath they've taken such good ideas and limiting them.
>>
>>53223284
I mean that's fine, I quite like it conceptually, different tastes. What kind of things do you find interesting? Any ideas for ways I can tweak what I've got going on here?
>>
>>53224547
It's not really interesting from any sort of perspective. It's just "Oh, are you done with this card? Have a creature then, and have some life too I guess." Well, that and it seems incredibly underwhelming. 1/1 and 1 life? Not exactly exciting. I also think the inclusion of abilities that trigger off Befoul is especially damning, because it's practically coming out and admitting that the mechanic isn't interesting in and of itself.
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>>53224832
I mean, I once I had an idea for what I wanted, I approached it as though it were a grave variant on cycling. Where there's value in it inherently but by being able to put triggers on top of it you open design space. None of that means you'd find it interesting but it's the kind of design I do, I like digging value out of cards at various points in the game. I suppose the base of "get a dude and a life" is pretty mundane, but the set having synergies with those dudes, saccing them, and even the life gain playing into another set mechanic lends it synergy, if not inherent interest. Though with that said, I'm probably trying to do too much with this.

Would the idea being thrown around of exiling it from the grave be more palatable? Or are there any variants on such an idea you'd find more interesting? I mean, can't please everyone but I'm at least open to suggestions.
>>
>>53224946
http://mtg.gamepedia.com/Hieroglyphics
>>
>>53225059
While that is neat and something I'd probably toy with at some point, I meant more in terms of "Keyword - Pay mana, Get rid of this card for value. Possibly a trigger effect on top of that" rather than literally a grave version of cycling.
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Feedback on this would be nice. I'm not sure if it's too strong for the cost.
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>>53225948
hellfire seems weird to keyword, also, due to its flavor, it can't be made into a universally applicable keyword like this kind of effect should be.
>guranteeed to be a 3/3 and almost certainly considerably bigger
The last ability is almost irrelevant in all honestly.

>>53226001
silver borders to denote joke cards please
it needs to be T: Search etc
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I am making weird cards tonight. I don't even know what to cost this thing.

>>53226001
Yeah, silver border. I've seen this before though. I doubt it's changed much.

>>53225948
I tried keywording "damage can't be prevented" once and was advised against it. So I'm passing that along. Honestly it doesn't really gel with the rest of the card anyway. I'd do one or the other: keep the first and second abilities and ditch the third, or ditch the first and keep the last two. Would make for a more focused card I think.

>>53224460
>scion tokens
Those did something inherently though; they were mana ramp. I have to admit I didn't care for them making the old Spawn into 1/1s and keeping them the same otherwise. It felt like a Megamorph-grade copout. Yours requires an external sac engine so it's less interesting because there's no choice to be made with just the creature alone.
>Instants
I get that, it's just that Flashback was super popular, so expect it being said is all.

Aftermath is a silly mechanic and Embalm, while cool, is odd because everything becomes white so it doesn't gel with older nonwhite cards very well. Which isn't something a mechanic HAS to do, but would it have killed them to just have the damn thing be a Zombie and stay the same color? Sadly your other mechanic where things become enchantments steps on your ability to do "graveyard Haunt" because it'd be a bit too similar. You could do something as simple as "when ~ dies" triggers, to lampoon Morbid a bit but make it more self-contained. It also feeds into this sac strategy you seem to want to push, so in encourages that without the fiddly lifegaining and token gen. I dunno, there's a reason I gave up on setmaking. Several, actually. This issue is one of them.
>>
>>53226047
>>53226425
I'll get rid of the "Damage can't be prevented" then, thanks.
>>
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>>53226560
This is very, very strong and probably blue.

>>53226568
I feel the flashback on this doesn't really make much sense with the restrictions. I mean it can grab you two lands, but past that it's a very dead draw.

>>53226590
And this is kinda weird. Provides too much acceleration even if the drawback is a bit steep. You also don't need to say "card" for anything that is already on the battlefield, as they exist as their named card type.
>>
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Yeah, I know the second ability is kinda pointless when I could just change the supertype. But flavor, man.
>>
>>53227192
>This is very, very strong and probably blue.

Exile + Play until end of turn is in the red wheelhouse.
>>
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>>53228546

Seems kinda shit. 7 mana is almost unplayable and the token you get isn't very big for the cost.
>>
>>53228510
Piggybacking on this >>53228590, you might even be able to get away with it being as low as a five drop.
>>
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>>53228590
>>53228640
Thanks. I love talking balance when it comes to translating cardgames from one to another, just to completely internalize the difference in structure and what that entails. It's why I'm doing this.
>>
>>53228510
Absolutely busted with any sac engine.
>>
>>53228849
>8 drop
>busted

Damn you're dumb.
>>
>>53220301
>Constrain
I forgot about potential abilities. Still, the stolen creature's ability will rarely do something in a different deck so it should still be fine.
>How would you feel with it costing UURR or some hybrid cost variant of that?
I'd actually like to see it at {U/R U/R U/R U/R} because the effect is so solidly in both colours, but if you don't already have hybrid cards you shouldn't include it for just one card.
>card
Why is this a Hydra?
>>
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MTG needs more anti-ramp cards
>>
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Aquaman again. As I've said before, I want this card to reflect more of a kingly aspect than his "talk to fish" aspect (though I did make a card out of that). I like the idea of him commanding Atlanteans to destroy stuff, but I am a bit concerned about creature destruction. Might just remove that part later.

>>53229991
Jesus, really? After turn three, this just feels like it turns into an annoying clock. I could only imagine printing this if you wanted games to last as short as possible.
>>
>>53230038
Aquaman already has a card. Lord of atlantis.
>>
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How much gold is too much at common?
BoZ and RoE had 6 & 8 spawn/scions, would that 6-8 be a fair number?

Mechanics so far:
Landfall
Vehicles/Crew
Quests that transform into their rewards

Two possible mechanics I keep going back and forth on:
Discover: The amonkhet gravecycle mechanic.
Enlist/Recruit: Replicate for Creatures.

Unnamed themes:
X spells
Gold tokens
Grixis Pirate tribal
Shaman Tribal
Kraken/beasts of the deep support.
Vertical cycle of curses
>>
>>53230125
Also lots of saboteur effects.
>>
>>53230094
That doesn't help me at all because for one, that card uses a different creature type, and two, I want to do something different from that card. How is this Aquaman as a card right now?
>>
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Random ideas. Some of them quite old. Been brewing on a white Necropotence for some time.
>>
Why are so many of the designs in this thread so safe? Current Magic has unforgivable design philosophies, why not push the limits of design instead of making vanilla trash?
>>
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>>53230038
First strike feels almost pointless when he's so big and expensive. The nonrestricted creature destruction is also not white, which is probably why you were concerned about it.
>>53230125
That depends on how much ramp you want available. If you want your set to have amounts of acceleration similar to BoZ and RoE, then those numbers are a good place to start. Gold nets you any color of mana, though, despite not having a body like the spawn/scions, so different balance considerations come into play.
>Uncovered Discovery
Name strikes me as redundant. Card itself seems fine, even if gold feels a little weird in blue. Are you putting it in all colors?
>>53230276
>Current Magic has unforgivable design philosophies
You'll have to be more specific before I can offer an answer.
>>
>>53230287

Jesus Christ, that is a nasty card and very underpriced. 3 mana for 'Deathtouch but better and a large ass' is very underpriced.
>>
>>53230299
It's comparable to Graveblade Marauder and Courser of Kruphix in both size and cost. It's aggressively costed, sure, but by no means is it undercosted. Especially as it's multicolored, where both of those examples were monocolored.
>>
>>53230340

Courser doesn't have deathtouch.
>>
>>53230287
>The nonrestricted creature destruction is also not white, which is probably why you were concerned about it.
"Tap your stuff to kill a creature" has been used before in White. It isn't used that often, to be fair, but it's still present.
>>
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>>53230287
all colors at mythic/rare/uncommon
grixis at common.

I'm leaning at doing: 3 Blue, 3 Black and 1-2 Red cards at common.
>>
>>53230365
Graveblade does
>>53230381
That's exile, which is different.
>>
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Are archenemy cards allowed?
>>
>>53230394
Sure, but that art is taken. Showstopper, I believe.
>>
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>>53230455
That's intentional. It's a Rakdos-themed scheme deck.
>>
>>53230389
Discover seems like a less interesting investigate.
>>
>>53230389
As someone who loves making tokens of actual cards, I quite like recruit. Just gotta remember to be careful with the cost. Also, I find it weird whenever a creature doesn't also have a class. I suppose the flavor is more or less appropriate for this guy though.

Yeah this is probably how this would work at common, upping the card's cost while keeping a low discover cost. I disagree with >>53230511 because I'm the weirdo who likes to mulch cards for value. And if you put triggers on top of this then you've got a mechanic I'd quite like.
>>
>>53230389
Lastly I'm aiming for a draft strategy similar to MM17.

Wgubr instead of wgubr.
Grixis A strategy is pirates while sultai is ramp
>>
>>53230746
>wgubr

Y
>>
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>>53230394
>>53230476
There is an actual Archenemy template for MSE, but it requires you start a completely new file for it. (it's counted as a separate card game instead)

Also, using already existing art isn't a good idea. You're stretching it to fit the frame instead of cropping it, and overall it's frowned upon here to re-use existing art instead of finding something else that fits. There are plenty of fantasy art sources on the internet, and plenty of art to fit any theme.
>>
>>53230872
Also just realized that still said "Put a token onto the battlefield" instead of the new "create." Fixed.
>>
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It's a bomb with a victim trapped inside. Kill the victim to disarm the bomb. Don't and it blows up.

>>53230391
>That's exile, which is different.
How different is it really? It's just hardest removal to destruction's hard removal. As an aside, I'm glad Wizards seems to finally realize that saying Black is the best at creature destruction but giving White all the exile spells was really weird, and that they seem to be working to fix that.
>>
>>53230971
They gave Black destroy and White exile because with destroy and -X/-X Black can then use its graveyard shenanigans, and White doesn't like Black or graveyard shenanigans so it gets exile to permanently remove things and prevent Black from getting its hands on them.

There's a reason they shifted Leyline of the Void into White with Rest in Peace, for example.
>>
>>53231026
>There's a reason they shifted Leyline of the Void into White with Rest in Peace, for example.
Symmetrical effects aren't the same as asymmetrical versions of the same effects. As an example, symmetrical Wraths tend to be White, asymmetrical Wraths tend to be Black.
>>
>>53220503
I don't think Shadowverse cards are going to translate perfectly, but Spellboost would likely work better if you did it the way Energy work in MTG instead of creating enchantment tokens.
>>
>>53231276
What is Shadowverse anyway?
>>
>>53231322
slightly less shitty hearthstone clone for shameless weaboos
>>
>>53231377
As far as mobile card games go, I like Eternal. I like the additional complexity it has over Hearthstone, as well as how different combat is, which is similar to Magic so there's a lot more strategy involved.
>>
>>53230262
Dark Covenant is awesome design. I really like it's simplicity and power.
The dragon seems solid.
The White card seems terrible. 6 mana to make two 1/1s? And you skip your draw? Why skip the draw? Most Skip your draw cards have some way to draw cards
>>
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>>53230262
Dragonrider Squadron is weird in that it wants you to have lots of dragons, which will almost always be more expensive than it and hard to gather en mass. I also don't like that the firebreathing ability is useless without a dragon (mechanically; as far as flavor goes, it's on point).
>Dark Covenant
This is awesome. I like that it lets you draw as much as you want while limiting other people to just the amount you have. Nice give and take.
>On the Path
Clunky. Very, very clunky. Not a fan.
>Shed the Coil
Swingy and weird and perhaps overly specific. Maybe that's not necessarily wrong, but it's not a design that grabs me.
>>
>>53231474
The idea is basically that instead of drawing from your library, it instead turns all the cards in your library into those three "cards" on the enchantment. The idea is that instead of giving you more cards, a white "draw" enchantment would instead homogenize and streamline your cards. Yeah, I realize that it doesn't read at all and that pretty much all the abilities are way overcosted in fear of making it too busted. I'm just gonna scrap the idea.
>>
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I liked the art and name too much to not make something with it, at least.
>>
>>53230197
He's the lord of atlantis. Talks to fish. Has a trident. Swims.

Sounds like aquaman to me
>>
>>53233644
Do you always give such useless feedback?
>>
>>53233727
It's a joke mate
>>
>>53231666
>Dark Prayers
>666 trips
The contract has been sealed
>>
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>>53236015
>>53236034
Both are too powerful I'd say
>>
>>53236094
Standard baby go home. They're fine, even a little slow to be honest.
>>
>>53236015
I agree with >>53236112, although Muscle Memory isn't hybrid. It should be gold.
>>
>>53231666
Interesting.

>>53233038
"whenever a permanent you control is destroyed this turn, put a +1/+1 counter on each creature you control"
>>
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>>53236799
Belay is alright. I don't care much for Alchemize, but perhaps that's because I don't care much for Gold.
>>
>>53236799
Should probably both be uncommon instead of common, but otherwise neat.
Alchemize seems good.
Belay is neat, and Discover is that thing they wanted to do in Amonkhet instead of Cycling right? But they decided not to because they already had Investigate in SoI and didn't want both 2: draw a card mechanics at once.
>>
>>53236885
>Discover is that thing they wanted to do in Amonkhet instead of Cycling right? But they decided not to because they already had Investigate in SoI and didn't want both 2: draw a card mechanics at once.

Yes.
>>
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>>53236885
>>53236853
Noted. Belay and Alchemize may be reworked for uncommon.
>>
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>>53237320
>>
>>53236944
The issue with discover is that, unlike cycling, it's pure card late/mid gamr card advantage.think twice is a semi modern viable card because of instant speed flashback card draw. Not saying don't use it, just that you need to be careful especially with gold in your set. I'd almost say to make it loot instead of pure card draw. This would allow for madness or something like it to make an appearance.
>>
>>53236951
Might need a renaming, but I can dig it.
Without the hast this feels more blue/black though.
Maybe R/B hybrid?
>>
>>53237320
>dreadwave kraken
>turn 3 4/6 hexproof in blue
Are you high?
>>
>>53237371
Thinking about it, that's not a bad idea for my own befoul mechanic. No steal my gud idea k plz? Naw go ahead and use it if you want to.
>>
>>53237405
How do you get it out turn 3?
>>
>>53237389
not that card's op here

The rest of the effect is literally the red card advantage mechanic, that has only been in red, that Wizards is trying out for red to actually have non-looting card advantage, so it's strictly red.

>>53236951
On the name, I kinda agree. Either change the name, or maybe even make it affect Vehicles? Maybe instead of the first sentence do "Until end of turn, target vehicle becomes a creature and gains haste. [rest of the effect]."
>>
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>>53237371
>>53237443
>>
>>53237320
This could just be me, but how about going with rogue instead of pirate? I mean, there's actual prexisting tribal support for rogue and pirates are rogues afterall.
>>
>>53237470
Consider scry 2 instead maybe?
>>
>>53237498
The point is probably to create Pirate tribal support, especially since Pirates have been a request of players since they were made and Wizards is only barely starting to listen. (there were a couple in Kaladesh)
>>
>>53237320
Love the recruit mechanic. Clean and simple. So much so that it's almost a bit strange that it hasn't already been done.
>>
>>53237531
Yeah that's fair. I remembered kari zev just a moment ago.

>>53237524
Looting make more sense for pirates though. Also has less synergy.
>>
>>53237563
Scry* has less synergy I mean.
>>
>>53237563
On second thought, (even if less "blue") yeah it does makes more sense with the pirate theme.
>>
>>53237448
Woop, turn 4.
>>
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First draft of my black rares. Feedback appreciated, as always.
>>53237320
All right, let's do this.
>Alchemize
I agree with moving this to uncommon only if you keep it at two gold tokens. At one, like this, I think it's fine at common.
>Arlien Hexmage
Tribal? Interesting choice; a little parasitic with so few official pirates, but nothing major. As for the card itself, I'm pretty sure you need to capitalize Pirate. Otherwise a solid defensive card.
>Belay
It's very similar to remand. As you said, might be better as an uncommon. If you play with the discovery cost, I could see it staying at common. Nice tempo card.
>Dreadwave Kraken
Costs 1 less to what? Also, this pushes monocolor, but I remember you mentioning something about tricolor stuff? Grixis pirates? What's your color distribution like in this set again?
>Grasp of Tentacles
Apostrophe in "controllers," as it's possessive. Otherwise fine.
>Grimstone Alchemist
Golden Drownyard Explorers. I can dig it. Fine again.
>Harvana Drake
Did you alter landfall's text on purpose? Why? For brevity?
>Ligogan Hoarder
I'd like it more if it could only attack players that controlled Gold tokens, to have more play with other players using your set's mechanics. Also for flavor. Fine as-is, though.
>Prophesize
Commented on this before, still a fan.
>Sailor's Companion
Recruit is free card advantage. Be careful with it and its costs.
>Sneak Aboard
Discover cost might be a bit too low here.
>Southsea Vixen
Solid, not much to say.
>Treadwater
Why one word? Lowercase the "c" in "creature" and put a comma after -0. Why lands here, but Islands on the Kraken above? Mechanically fine, but inefficient and overcosted. Compare to Chant of the Skifsang at the same cost.
>Treasured Discovery
Glad to see the name change.
>Vexing Siren
Sirens sending creatures away instead of calling them out is a flavor miss.

All in all, a solid batch of commons. I look forward to seeing how the set continues to develop.
>>
>>53237448
sol ring obv <:^)
>>
>>53237623
Looters have always been a blue mechanic. Merfolk looter, jace vryn's prodigy, cards like thirst for knowledge, etc. Red loots sometimes though it often gets "pillage" which is discard then draw. On that note, thank god impulse drawing has taken that place for res.

And I can totally envision a deck that plunders its plunder cards away to keep the value going. Especially if he gives it the cycle treatment where some of them have "when ~ is cycled, do _"

Why didn't I use this back when I had the chance? It's so elegant.
>>
>>53237667
Looking at the feedback and marking up the changes. Thanks.
>>
>>53237623
>>53237785
Looting is red or blue depending on the order.
Discard then draw is red (risking getting something potentially better or worse), while draw then discard is blue (more knowledge and control over the situation).
>>
>>53230125
By the by, when there's an unspokem color alignment in a set, there's often it's enemy as another theme in a set. Like how in SOI, bant was the color combination trying to figure out the corruption while rakdos were giving into it. Jund were the classic vampires and werewolves while azorius was the church.

So I guess I'd like to see some thematic selesnya faction, not vital of course, i just think it helps the flavor and rounds out the mechanics. Perhaps that could play into this shaman tribal you were talking about.

I think I shot myself in the foot trying to make an enemy color set instead of going this route. I like this route more and it requires less defined and disparate elements to try to form a cohesive whole in a set.
>>
>>53238040
Or you could make this a U aligned plane like how innistrad is somewhat B aligned mand zendikar is somewhat G. Could go with some bant organization trying to keep the pirates at bay. Also no reason this couldn't still be shaman oriented. Shamans are in tune with nature and they could hate on pirates lust for conquering nature so they utilize things like krakens to try to screw the pirates. Also plays into the landfall mechanic where the Grixis want to explore and dominate while the Bant/Selesnya want to protect.

All just ideas, take em or leave em mate.
>>
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>>53238040
>>53238183
It is planned to be a blue aligned plane.
And surprisingly enough there is a bant faction similar to the East India Trading Company.
>>
>>53238793
NOT WHITE.
>>
>>53238860
>b-but mana tithe!
>>
>>53238860
They figured it was a white enough effect to print mana tithe when they were pushing the color pie a bit. Also, lapse of certainty.

However I do agree that a near mana leak is pushing the pie too much. I'd like to see more lapse of certainty style cards but I don't think scaling up mana tithe is the way to do it. I could almost see this card being 1UW/U even though that's a bit out there and if you include U in a 3 mana counterspell it better hard counter. So what I'm saying is, if you're going to print white counterspells, you have to be a lot more clever about it.
>>
>>53238945
Also, white kind of already has what essentially amounts to counterspells. "Counter target spell that targets a permanent you control." is the kind of effect I could see being on a white counterspell. What does white have that IS that? Giving protection from colors, which also plays into combat which is also white. Nowadays indestructible is essentially that so, yknow.
>>
>>53238793
Eh, kinda with >>53238860 here. Maybe make it more defensive? Though I will say, I just had a (probably bad) idea building off White's tax effects.
>Counter target permanent spell unless its controller sacrifices a permanent that shares a card type with it.
Hmm, or maybe
>Counter target spell. If that spell is countered this way, its controller creates X colorless Gold tokens with "Sacrifice this artifact: Add one mana of any color to your mana pool."
Mana costs for these effects might be different though.

Oh, and bump limit reached. I say this like someone's going to make a new thread before this one dies or something...
>>
It's not unusual to be loved by anyone
>>53239080
>>53239080
>>53239080
>>
>>53238945
>They figured it was a white enough effect to print mana tithe when they were pushing the color pie a bit.
Not really a good justification, the Time Spural block outright ignored the color pie at times.
>>
>>53239089
Wow, didn't expect that. Thanks.
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