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/swg/ Ugor edition

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Previous Thread: >>53107158

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Heroes of the Aturi Cluster, co-op X-Wing campaign
>http://dockingbay416.com/campaign

What's your obscure race?
>>
>>53137378
I used to like Gurlanin a lot, but... I dunno. It was a different time.
Unrelated: I'm still taking input for who the Twinky Twi'lek in my rebel squadron fic should have 'watching his six.'
https://strawpoll.com/6221r2b
>>
Why are X-Wings slower than TIE Fighters (the original TIE Fighter) in X-Wing miniatures? I was under the impression from all the video games and books that the X-Wing was faster (granted, they usually had to take power from shields and/or guns to do it), but that the TIE could accelerate better with much better agility.

Maybe I'm misremembering, but I cannot think of any books or games in which the TIE Fighter was faster.
>>
>>53137378
For the Inevitable wave of X-wing nerfs, do you guys think it will happen before or after Store Championship season?

Things that will potentially get nerfed, in order of likelyhood-

- Jumpmasters

- Mindlink

- Sabine

- Biggs
>>
>>53137684
Ties were always as fast if not faster than X-Wings, X-Wings were just more heavily armed, armoured, shielded and had hyperdrives to offset it.
>>
>>53137250
Just threw the Gredo urgent mission at them and won. Felt great getting double threat per turn and swarming the last terminal with stormtroopers.
Next mission is Under Seige
>>
>>53137735
As fast as I can see, but I've never known them to be faster, unless you go Interceptor or Advanced or Defender, etc.
>>
>>53137912
It's been the case since at least the '90s. XWA's in-game statistic readouts show the TIE/LN having higher acceleration, while the 1998 Behind the Magic CDs showed the TIE/LN having a higher atmospheric max speed.
>>
>>53137912
A TIE/ln has a speed value of 5D whilst an X-Wing has 4D, 1st ed WEG D6 Star Wars Sourcebook
>>
>>53137734
I can't see Sabine and Biggs getting hit too soon, and as FFG doesn't want to change point values Jumps are probably staying where they are until after the championships while they mull it over. Mindlink will get shot down soon I hope, everything's staring to revolve around it.
>>
What's the /swg/ discord?
>>
>>53137669

What's the plot of this? And just as importantly what do these Rebels fly? Am plotting my own Squadron fiction involving an A-wing group, so godspeed.

I voted Chiss because I thought of Shawnkyr. You misspelled Twi'lek in the poll I just noticed ^.^
>>
>>53138574
>misspelled
Check again ;)
It's going to be an X-wing recon squadron doing stuff to find a new base between Yavin and Hoth.
>>
>>53138690
Will there be hetero smut too or just /totallygay/ shenanigans?
>>
>>53138712
I'm planning to have a little of everything. I'm also planning to alternate and have some smutty chapters in between non-smut story.
>>
>>53138690

Oh shit i re-read. I'm an idiot. I guess I'd still go Chiss for the Blued factor and I always knew X-wings were gay :^)
>>
>>53137912
>>53137684
TIEs were always faster even going back to the earliest WEG stuff, as >>53138102 says.
X-wings used to be more maneuverable, though. as originally introduced the TIE/LN was as maneuverable as the Y-wing
>>
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>>53137378
>What's your obscure race?

Going with the Yaka, a bunch of knuckle dragging, dumb dumbs that their Arkanian neighbours implanted with cybernetic brains, making them very intelligent. In sort of a self-perpetuating cycle they made their own implants and each newborn was implanted with a cyber brain soon after birth.
There's also a theory that the Gank where something of a 'Beta Test' as their implant tech was lower and possibly a source of their cybernetic implant culture so to speak.
http://starwars.wikia.com/wiki/Yaka

>>53127330
It was a good night though!
>>
speaking of aliens, which alien species from other sci-fi stuff would make good star wars species?
>>
>>53138958

I think a Salarian vs Hutt vs Bothan vs Romulan covert throw down across the Mid and Outer Rim could be cool.
>>
>>53138958
the Krogan and Batarians could be fitted into star wars easy as pie, and all the other ME races besides the asari could be fitted in with only a little work.
The various covenant species would work just fine, too
>>
>>53139228
Those hyper-regenerating self-adapting Vorcha could fit in pretty easily too, I could see them as Hutt servitors, pure disposable shocktroopers.

40K wise probably just Kroot and Vespids, MAYBE the Tau themselves.
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>>53138958
Wing Commander's Kilrathi: one of the few cases in which Luke Skywalker himself would advocate blowing up a planet.
>>
>>53138071
>>53138832
Weird. I know I can find instances of X-Wings being faster than TIEs in the books, but I don't think I can find the reverse. And the movies aren't really a help here either, everything seemed to be the same speed.


>>53138102
But that's the Interceptor, which is definitely faster than an X-Wing, not arguing that at all.
>>
>>53139340
them and the yveltha
even LEIA wanted to glass those fuckers
>>
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>>53139583
They nearly did, blew up almost everything capable of building a starsship IIRC.

And honestly a race based on "WW2 Japan and everything bad that Jews and Muslims have accused each other of" is pretty much the prime candidate for BDZ.

Well, them and those cute little anime looking fuckers who wouldn't help Lando after he got sick saving their species from a plague.
>>
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>>53139704
(If they destroy just the primary city the entire planet will die of plague.)
>>
Do you guys use different types of currency in your games?
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>>53137378
>What's your obscure race?
I've always preferred the DIY approach. If the writers get to make up races, why can't we?
>>
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>>53139727
Generally no, if your game is set in the empire I think even the Hutts were forced to accept the Credit, and yeah in the remnant era there's the Imperial and Republic credit plus whatever Warlords wanted to try their own hand at monetary policy, but generally it's overcomplicated.

>>53139724
So really, a full BDZ would be a mercy.
>>
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>>53139727
Oh yeah I got dozens of them, plus its always a good time to throw in a Watto's other cousins at the currency exchange, because he's got everything you need, eh?
>At the worst rates
>ever
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>>53139745
>OH, MY STARS, IT'S WAR!
>>
>>53139803
It's… treason… then.
>>
>>53139741
I like using star wars concept art to make new species, ships, and characters. Places as well.

Rogue One is a treasure trove right now.
>>
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For the most part, FFG has been doing a better job getting the right balance on unique characters in Imperial Assault lately, but I'm afraid Maul will turn out not very good. And that all comes down to the fact that he is a speed 4 melee attacker with minimal movement abilities.
>>
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>>53140075
Compare him to Ahsoka, coming out in the same wave, whose Force Leap and Vigor abilities give her excellent mobility.
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>>53139803
Oh, youngling you know not how Marvel was in the 80's
Its a special place
>>
>>53140145

NO, OUR EYES CANNOT REPEL 80S OF THIS MAGNITUDE!
>>
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>>53140190
Baddest man in galactic biscuit production and buns of iron!
>>
I've been marathoning Jim Jarmusch movies all night. Does anyone else think that his style of storytelling would work really well in a setting like Star Wars? (not that he'd actually work on something as commercial as Star Wars) But I could really see something in the narrative vein of Dead Man or Ghost Dog taking place in a galaxy far far away. I guess that's just the effect of timeless writing.
>>
>>53140455
Ghost Dog could be transferred to Star Wars nearly completely intact, it's great
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>>53139528
TIE/ln is a normal TIE, the Interceptors got it's own stats. 5D+2 speed for an Interceptor compared to the 5D of TIE/ln, an A-Wing has 6D for comparison.
>>
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>>53137734
Jumps need it bad, the question is just how as they're so damn good that FFG's going to need to really beat it into the dirt. they can do everything: best torp boat, best blocker, great named pilots with high PS, fantastic maneuverability and fantastic upgrade slots. its ridiculous just how versatile that ship is.

Mindlink is fine and not really the problem. It gives cheap action efficiency to ships that really want it (Fenn for boosts and asaji for evades/arc rotation) but honestly nerfing it would have very little impact on top lists, they would just have to run a more expensive action economy upgrade. My example would probably be Grassholes, without mindlink they just give Fenn PTL and leave the EPTs on the scouts blank. its a worse list to be sure but its not a huge power drop. I also believe that protectorates and shadowcasters are really good, but within a tolerable power level.

K-wings are this wierd combination of traits. basically bomning was useless so FFG printed a bunch of great bombs/upgrades/carriers to make them relevant. Now its too easy (a bit, it does take practice). my thought is that bombs need to be hard to drop or less instant damage, so either a nerf to sabine or advanced SLAM seems reasonable.

Biggs is fine. Biggs is omnipresent right now because the meta is so damage focused but there are plenty of ways to get around him and the T-65 is an on par chassis at best. He can be frustrating but he rewards solid flying, both when using him and when flying against him.

TLTs I think could use a fix, like only being able to spend focuses not TLs. just something to bring their consistency down a bit.

>post shipfus
>>
Need opinions on an Armada list.

Sato, Home One, Nav Team, ECM, Leading Shots
Salvation, Nav Team, Spinal Armament
Pelta, Engine Techs, ACMs
Flotilla with Boosted Comms
Tycho, Shara, Green Squadron, 3 AW

It doesn't suck but my local meta is one of the toughest in the country; I'm batting 5 for 11 with this list. Opinions welcome.
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I hope they double check the mocap in EAFront2, they made this lady's eyes bug out a lot in the trailer. (Nothing ME:A levels ovlf bad, but pretty off model.)
>>
>>53140492
>Ghost Dog
Do grey jedi always turn their sterio volume to exacly 21.
>>
>>53137669
Voted other, specifically some sort of near-human with a fancy space dong to make things more interesting
>>
>>53140492
>Ghost Akk: The Way of the Jedi

Yeah I'd watch it
>>
>>53141245
>I hope they double check the mocap
>EA
Hahaha
>>
>>53142031
EA are not doing the mocap, they're just funding and publishing the game.
Do you know how video games development is working ?
>>
>>53142047
>EA giving the developers time for quality control when you can churn out another dlc money maker

Yeah, no.
>>
>>53142552
The game is confirmed as season pass-free tho.
I still expect some kind of jewery, but it's still a step further in the right direction.
>>
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>>53137378
These guys. A nerd may know of them but 90% of Star Wars fans wouldn't. Too bad they are shit in FFG. Fucking two stats at 1 and only 85 starting exp.
>>
>>53143339
But having two stats at 1 and two at 3 is more efficient.
>>
>>53140075
>>53140121
Ahsoka is faster, but Maul does more damage. I think his ability to not die should help him get in position to do work.
>>
>>53137684
Don't TIEs outrun X-Wings at some point in the original trilogy? I seem to remember that.

>>53140121
>>53140075
I know nothing about how this game works but it seems like Maul gains more choppiness in exchange for less mobility, which seems fine? It's good to have some cards that are below the overall power curve but potentially fantastic in some niche role or list.

>>53140845
My local meta is shitters, myself included, so take with a grain of thirty of salt:

I've not found Home One to be that useful. I usually take Defiance or nothing on my MC80s. I've also found they really benefit from engine techs, their base is so large that the extra maneuver can allow them to swing so much of their ass out of
the enemy arc .

Why take a Pelta without a fleet command? An MC30 would be like one A-Wing more expensive but so much more powerful.

Have you found you've been getting enough value out of Sato to justify his price over Dodonna or Rieekan? He's not a commander I've gotten much practice with yet.
>>
>>53140121
yo what? when's ahsoka coming out? I thought hera was next
>>
>>53143768
Hera/Chopper, Jawa, and the evil droids come out this week I believe. FFG had them for sale at Worlds.

Ahsoka is coming with the next wave in Q3.
>>
>>53143339
you bring this up in every thread. get both them and a human to two 3s and four 2s, and the xexto is only paying 5 points for an extra maneuver. that's crazy good.
>>
>>53144509
No that is shit. How the fuck do you think having two 3s and the rest 2s is good? Four 3s and two 2s is a shit build.
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>>53140755

The T-65 will forever be my first and deepest love.
>>
>>53144509
>5 points for an extra maneuver
You can do some pretty crazy shit with that extra manoeuvre as well- two aims, move two complete range bands, an aim + a move etc, anyone else has to pay a point of strain.

>>53144768
Complain to FFG, not like we have any say on the matter.
They're consistent as the Besalisk is 85xp with the same stat #'s and lets face it, numbers are only part of what your character can do. 75-125xp will get you a Dedication stat increase on most careers and that's about 5-8 game sessions depending on the awards
>>
>>53144768
Yeah but at that point you still have 45 left over, what's the problem champ?
>>
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>>53143519
>>53143649
Maybe I'm overreacting, and maybe Stalk Prey will make a big difference, but I've seen a lot of choppy speed 4 figures struggle. (And Maul just feels like someone who should be more mobile, considering all his flippy shit.)

On the flip side, Palpatine looks like a blast to play. Although it will be weird seeing regular officers ordering him around to get him to the fight faster.
>>
>>53145148
Just pretend they're saying "Look out sir!"
>>
>>53143649

Sato has a pretty steep learning curve. I picked him because most of my meta is running Rieekan's Ace holes or Demo cookie cutter builds. And That Guy with the CR90 ram list.

The A-wings aren't there to engage fighters; they're there to act as spotters for the ships. Tycho is nearly impossible to lock down and Shara is enough of a threat to tie up three or four other squadrons by herself. Getting them into position is never a problem.

Home One lets me keep an accuracy when I'm throwing black dice at long range. Lots of flotilla out here; this can usually drop one in a turn if I kill the scatter.

The Assault Pelta is mainly there as a bodyguard for Home One. Done correctly I can throw seven black dice in one turn, or six and an accuracy. It's the least essential ship in there and I could replace it with a TRC90 or a bare-bones MC30.
>>
>>53145148
>regular officers
Don't they work only on "troops"?
>>
>>53145346
I feel like you'd get more traction out of an MC30.

Take the Scout, find the points for APTs, and you can throw two black dice at long range and you've got around a 40% chance of getting off APTs at long range out your sides even without any rerolls.

It could also better chase down any flotillas that make it to the later turns.

The Pelta is pretty overpriced for what it does, it has a built-in subsidy for the fleet commands in its points cost. The only real advantage it's bringing you is it's speed 1 yaw, but it's acting as an escort for an MC80 that can't turn anyways.
>>
>>53145148
I get you. I think he's meant to be Rebels-era old Maul so not so much on flippy shit. He's slow, but hopefully between his ability and some force cards he can get some use.

Palp looks properly evil space wizard level of fun.
>>
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>>53145454
It doesn't say anything of the sort. And it used to be even more powerful, giving the affected figure a full move, instead of 2 spaces. Back in the dark times, the times of the 4x4.

(4x4 was 4 groups of regular Royal Guards and 4 regular Imperial Officers. It was the dominant competitive list for more than a year, as new releases did nothing to unseat it. It was finally toppled when FFG nerfed both of the groups involved, and hard.)
>>
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>>53145937
Here is the errataed card for Royal Guards. Before the nerf, Sentinel and Vengeance could apply to other Royal Guards, and their surge for Pierce 1 was instead a surge for +2 damage.
>>
>>53144768

given equal post-chargen stats, the xexto is only 5 xp behind the human, and gets an extra manuever. that's a really solid deal.

Sure, the human can get a 3/3/3/3/2/2 or a 4/3/3/2/2/2, to your 3/3/3/2/2/2 or 4/3/2/2/2/1 ( all considering +10 xp from obligation/duty), but there are several builds where I would gladly trade a characteristic point for an extra free maneuver every turn
>>
>>53145937
>>53145994
And now we have 15/16 Scum Hunters at Worlds Top 16.

It's a good thing IA is fun and quick, because the balance is dreadful.
>>
>>53146053
Yeah. I'm not sure whether it is the hunters themselves or the phenomenal command cards (Assassinate, Tools for the Job, Heightened Reflexes, etc.) they have that are the problem. I play with a couple of the guys who made top 16, both of them running hunters. Hunters used to be about strain, tricks, and grabbing extra VPs. Now they straight up murder shit.
>>
>>53146052
Any build without a 4 is pretty damn shit. Why be mediocre at everything instead of good in one thing and serviceable at others.
>>
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>>53146124
>when someone can't into action economy
>>
>>53146124

Aight, you have fun your way, I'll have fun mine.
>>
>>53146149
>>53146163
You can't refute mathematics but hey if you want to play suboptimal be my guess.
>>
>>53146192
>suboptimal
>get's an extra maneuver, which can be used to aim
>double aim every round
>>
>>53146110
I think it's the cards. If Johnny Reb and the Evil Empire had models like Wequays there'd be a more even spread.

That said, I almost made day 2 with my Jets and Dewbacks, so it's not totally out of control.
>>
>>53146124
>Why be mediocre at everything instead of good in one thing and serviceable at others.
If your party is smaller you'll be pulling double duty quite a lot.
>>
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>>53146243
Yeah, I really like the stuff the Empire got in the Jabba's Realm wave, and I'm surprised it hasn't made a bigger impact.
>>
>>53146570
I think they do better against elite lists. I beat up on Jedi Luke and Rancors, but I lost the war of attrition with hunters.
>>
>Wave VI release in Q2
>Q2 ends in six weeks
>Wave VI upgrades still not revealed

Damnit FFG
>>
Fellow fa/tg/uys, what's your favorite F&D build and why? Aside from your favorite, what's the most effective (whatever that means to you) F&D build?
>>
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>>53137378
So lately I've been considering trying RPGs, with the FFG Star Wars line. (I'm not the biggest Star Wars fan, but I like it well enough and it seems more familiar / easier to wade into versus DnD or something, plus I have good experiences with FFG games in the pasy).

How would I go about finding a group? All but one of my usual /tg/ gaming group has already expressed disinterest, and I can't imagine I'd enjoy doing it online.

Why is EotE (seemingly?) the most popular? Is it actually more popular, or just because it came first, or do people just lump the other two in under it's umbrella for convenience? I understand that the three are basically one large unified system, right?

What would I, personally, need? Looking over the website, there's special dice, among various other "accessory decks" and rules supplements. Aside from (I assume?) needing my own copy of the rulebook, would I need the dice too, or would any group I join have enough to go around? Are the decks and rules supplements just for expanded character builds beyond whatever comes in the book?
>>
>>53148701
I apparently can't reply to you unless I don't quote you...


Have you tried your LGS?

I suspect it's not more popular, but probably just what's typically bandied about because it came first. I have no experience with a situation where only one line was allowed in a game and not all three. All three lines are fully compatible.

Having a set a dice is always helpful but may not be needed. You could always get the roller for your phone.

Having a core book is helpful sure, but probably not required. I'm the only book owner in my group.

The decks are not required. Some people find them useful, some don't. They're just reprints of what's in the talent trees. Rules supplements such as Fly Casual add options, like new specializations, to a specific career
>>
>>53148967
Would you *recommend* buying the book / dice / etc?

The hobby budget isn't scratching the bottom of the barrel or anything, if you think they're worth owning if/when I find a group.

I've been poking around the FLGS but so far results are inconclusive, I'll probably have to head out in person later this week to get a definitive answer on whether anyone plays/would want to play.
>>
>>53148701

Any particular reason you wouldnt enjoy playing online?
Becuase if you could get on board with that, finding a group is relatively easy.

Edge isnt so much the most popular - as you say, the three books are usually bundled up under one title for convenience's sake because yeah, theyre the exact same system. Only difference is some different class makeup and different gear/enemies statted up.

Age of Rebellion and Edge of the Empire are effectively interchangeable, since the classes are different but there's overlap in their archetypes. Force and Destiny is pretty different just because its all jedi all the day bro, so trying to play one of the other two's setting focus with FaD would be a weird time.

As such, yeah, all you really need is one of the rule books (AoR or EotE would probably be the best bet) and some dice.
Even then, a real life group is likely to have both you could borrow, and the OP post has a link to pdfs of everything.
>>
>>53149121
>Any particular reason you wouldnt enjoy playing online?

Just based on experience from my video gaming friends, online and LANs just aren't the same. I'd expect that to double with something explicitly social.
>>
>>53149148

Personally I've never found that to be the case for me, but ymmv I suppose.
>>
>>53148242
I know. They've already been on the boat for a month. I'm glad that FFG isn't announcing things 9 months before they come out anymore, but we're literally going to have the ships in a month. They should get previews started the week something gets put on the boat.
>>
>>53149388
Especially with World's / Rieekan Acehole Arguing / etc all hitting last week.

If we don't see the first preview this week, I am going to become (ever so slightly) salty about it.
>>
Is it possible to find people to play WEG'S D6 System? Or is it unpopular like OD&D and 2E
>>
>>53149068
Yes, I'd recommend buying a set of dice and either the Edge or Age core book. I say one of those two because they're the most interchangeable. F&D is a fine book but the careers, obviously, are Force focused so it's the one you'll *probably* get the least use out of. YMMV though.
>>
So apparently the T21 was only a "Light Repeater" as of 1995 (And went backwards in the battlefront games to a grenade warhead/emp launcher.)

I wonder what Light repeaters looked like back in the initial WEG era.
>>
>>53149493
It shouldn't be hard to persuade people to try it.
>>
>>53150255
Should I just say fuck it and stick to saga?
>>
>>53150473
Never do Saga. It's either WEG, FFG or bust
>>
>>53150473
>saga
No.
>>
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Guys, hit me with your strangest and most obscure TIE variants, please. Canon, legends, fanon, everything is good.

>>53150061
It was a light repeater in the 2nd E sourcebook of 1992. The first edition usually didn't include exact models. Though stormtrooper platoons carried light repeaters, and DEMP guns for their ion needs.
The RPG also had smaller and less powerful light repeating blasters that looked like smgs.
As long as it's fully automatic and has a scope and a couple other unnecessary bits, I woudln't worry zbout it.
>>
>>53150473
fuck no
WEG is way better
>>
>>53150633
>It was a light repeater in the 2nd E sourcebook of 1992. The first edition usually didn't include exact models. Though stormtrooper platoons carried light repeaters, and DEMP guns for their ion needs.
I mean ISB revised said it was a Grenade Launcher.
>>
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>>53150633
>strange TIEs
Ohboyohboyohboy.holo
>>
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>>53150580
I wouldn't go that far

WEG - crunchy system, excellent details, great amount of material available, occasional EU crazyness.
Saga - does jedi well
FFG - light & easy rules, good for space opera narrative, still supported system
>>
>>53150633
>Guys, hit me with your strangest and most obscure TIE variants, please. Canon, legends, fanon, everything is good.
Hallo!
>>
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>>53150927
>>
>>53150633
>>53150741
I've always thought a TIE Turret would fit well with the Crawler as a stupid imperial Prefab'd ground defense.

Take the center part of the TIE, place it on a gimbal on a telescoping pole and voila, you've got cheap guard tower for Imperial installations.
>>
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>>53150941
>>
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>>53150960
>>
>>53150998
>>
>>53150927
I would like this if the lower wing extended all the way vertical.
>>
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>>53151021
>>
>>53150954
Flip a TIE Striker upside-down, replace its bomb load with a mortar, and slap on the TIE Crawler treads and you could also supplement that setup with equally stupid self-propelled light artillery.
>>
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>>53151064
>>
>>53150954
That's something I've done too, usually adding another set of guns to it on top of the window for a quad.
>>
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>>53151085
>>
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>>53151108
>>
>>53150895
>WEG - crunchy system, excellent details
It depends on whether you're talking about 1e or 2e, 1e is a far lighter game than 2e and much less mechanically resrictive. Also, it's got better droid rules.
>>
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>>53151127
>>
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>>53150633
Tie lancer. Sheev's personal starfighter, nicknamed "mad spins".

>>53150998
Looks like some late clone war design.
I like it very much.
>>
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>>53151153
And that's all I've got. Peace!
>>
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>>53150633
Best Fanon TIE coming through
>>
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>>53151227
That thing needs to be hooked up to FFG's starship leg upgrade.
>>
tomboy twi'lek
>>
>>53151308
Boyfriend [female]
>>
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>>53151085
>On all levels except width, I'm a TIE.
>[shrieks]

>>53151227
TIE/cd "Demolisher"

Silhouette: 3
Speed: 4
Handling: -2
Def: 1/1
Armor: 3
HT Threshold: 18
SS Threshold: 12
Hull Type/Class: Starfighter/TIE-series
Manufacturer: Sienar Fleet Systems
Hyperdrive: None
Navicomputer: None
Sensor Range: Short
Ship's Complement: One Pilot, One Gunner
Encumbrance Capacity: 5
Passengeer Capacity: 0
Consumables: One day.
Price/rarity: 300,000 credits (R)/8
Weapons: Forward-mounted quadruple light turbolasers (Fire Arc Forward; Damage 9; Critical 3; Range [Medium]; Breach 2, Linked 3, Slow Firing 1)
>>
>>53151308
>>53151329
I feel like I'm being summoned.
While I'm here, I'm asking people's opinions on what species to make a couple of pilots who are twins(brother+sister.)
https://strawpoll.com/81z8y3f

Unrelated to that, has anyone here ever tried running an AoR game with the party as fleet officers, and use Armada for combat rules? It seems to me to be more satisfying than the way the EotE/AoR rules handle capital ships.
>>
>>53151803
Twin Zeltron Sluts trying to out score the other sounds great.
>>
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Anyone have stats hammered out for Uglies in X-Wing?
>>
>>53146192
okay, let's put it this way

you and I are playing chess
you have a standard chess setup and all my non-pawns are replaced with pawns

in exchange, I can make two moves on my turn

this is completely broken in my favor, even if I only have sub-optimal pieces
>>
>>53152216

Except this a role-playing game not a pure contest of who has the biggest e-dick, you gigantic bender.
>>
>>53152366
That's not even remotely what's this discussion is about. Kill yourself, please; and I say that as a neutral observer.
>>
>>53151305
Truly a weapon to surpass TIE Gear!
>>
The fuck is this garbage, the firespray is more maneuverable than the xwing?
>>
>>53152652
It's not though?
>>
>>53153329
Same maneuver dial, but the firespray gets an addition k-turn, therefore more maneuverable as it has more maneuvers.
>>
>>53153329
>>53153636
It also has an evade and is agility 2, like the xwing. So more maneuverable.
>>
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>Almost every notable Force user in the franchise is a pilot or foot-slogger
>No Force-sensitive tank aces
>Only notable Force-sensitive drivers that come to mind are Luke, Anakin, and Palpatine
I know it's not the most optimal way to hit people with lightsabers but still, you'd think that at some point in galactic history, a Force user or a team of Force users would have tried experimenting with that concept. Is there potential for storytelling here or no?
>>
>>
>>53152191
https://archive.4plebs.org/dl/tg/image/1457/71/1457710385634.pdf

Here you go!
>>
It got drowned out by Rieekan/Flotillas, but Worlds also demonstrated that Most Wanted is excessively dominant, with almost no other red objectives being picked. The ability to mark a flotilla as your objective - hard to kill, happy to stay away from the fight, and worth basically nothing even if it dies - makes it too hard to pass up.

None of the popular flotilla nerfs (don't prevent tabling, count towards squadron cap, etc) would affect this.

So what would you change? Not allowing flotillas as objective ships has been proposed - which would work, as you could only nominate one of your two very important ships in a 2+3 list.

Personally I lean more towards just changing the card to allow both players to choose the opponent's objective, rather than second player choosing both. Just change the die color to always be red for 1st player and any color for 2nd, like opening salvo.
>>
>>53154514
1. The force is more useful to someone travelling at high speeds in a one-man craft. I can't see the practicality or appeal to having Jedi tank commanders. The amount of people a tank is reliant on to be effective would dilute whatever benefit the force-sensitive commander/gunner/driver/etc. is giving.
2. Jedi Speeder Bike Cavalry could be cool and not retarded (think Obi Wan in that one episode of Genndy Wars.
>>
>>53154569
Thats been a giggle to play with but what I needed stats for the X-Wing table top game.
>>
>>53154755
Ah, well, in that case, you're SOL.
>>
>>53154755
>Uglies in xwm
just pick an existing ship that's most similar to your uglies. Homebrew for X-wing sucks ass.
>>
>>53154783
Bummer.
>>53154823
Seems a little lazy but ok.
>>
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>>53154755
Alternatively:
Draw a card from a deck marked with the points values of the ships inside. Mix imperial, scum, and rebel ships.
Deal the ship a random dial
Give the ship random upgrades from decks of certain points values.

Reveal everything. Prepare for battle.
>>
>>53150580
Saga is good if you're one of the five people who played 3.5 D&D and thought "Man, this would make a great Star Wars game!" It isn't as awful as some people say, but it's just D&D reskinned, and it feels like it through and through.

WEG was much simpler overall thanks to its limited dicepool, and while it had lots of source material ranging from bleh to really fantastic, it didn't do vehicle or space combat well, and it could get boring pretty quick due to how bare-minimum the mechanics were.

FFG is also relatively simple but expands on it enough to keep it interesting. It handles Jedi, space, vehicle combat better than any previous system, but it definitely lacks a lot of the ocean of content WEG put out.

Of all three systems I would say FFG is my favorite, followed by WEG.
>>
>>53154859
That could work. But what about crappy uglies like the Y-Ball?
>>
>>53155010
Sometimes, you'll get a Y-wing dial with a TIE ship card and Draw Their Fire. So it goes.
>>
>>53155125
That's a good point.
>>
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>>53155158
And then sometimes you'll get a TIE interceptor dial with a Y-wing ship card, a heavy laser cannon, and autothrusters.

The main thing is not to worry too much. Just make a bunch of uglies (3-4 per side, with maybe 1 or 2 large ships if you've got the cash to burn) and just do "ugly nights" after a competitive game. See what synergies emerge from these random ships.
>>
So if a force wound is created where suddenly a lot of life is lost....


Would a sudden huge expansion of life create a force.... birth? Like as if there was nothing and all of a sudden millions of voices suddenly cried out as if given voice for the first time.
>>
>>53155202
This sounds just crazy enough to work.
>>
>>53154644

That said, a *full* jedi tank crew would be pretty scary.
Especially if one of them can battle meditate.
>>
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>>53155320
>Massive power outage on Coruscant
>Nothing dangerous, but everyone's stuck at home for a few days
>nine months later...

Failing that,

>Dengo Dengo, insane warlord, decides he's going to buy an impregnate every female slave in the galaxy, in rapid succession, using any means available, so he can create an entire generation of robust children and make them fight to become his heir.
>>
>>53155401
Assuming they could communicate telepathically, improving their reaction time over a normal tank crew, sure. I still think it's a case of diminishing returns compared to jedi operating as self-reliant units or parts of a unit that can operate independently of each other (ie. Fighters, speeder cavalry, infantry, etc.)
>>
>>53155440

Hell
>geonosians almost entirely wiped out
>that one worker survives with a single queen egg
>eventually that queen hatches
>he nurses her to health and adulthood, and she lays an enormous clutch of eggs
>>
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>>53155440
>Lando Calrissian announces that he's single
>>
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>>53155347
It's a grand time. You haven't seen a TIE Phantom until you've seen one do a bombing run.
>>
>>53155468

Yeah, I'd definitely agree.
Three jedi on speeder bikes able to operate independantly but still sense each other and work together well is a lot more practical than a single tank. Especially given lightsabers / force predictions for defence.
>>
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>>53155489
>Lando Calrissian announces that he's going to single-handedly repopulate Alderaan
>>
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>>53155401
Alternately, stick a team of telepathically linked Jedi in a walker. Would Jedi mecha pilots be impractical? Yes. Would Jedi mecha pilots make the ladies wetter than a Kamino rainstorm? Fuck yes.
>>
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>>53155494
>pierced lekku
>>
If I decide to writefag some shit, what's the best way to get it to you? Google Docs maybe?
>>
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>>53155538

I was fifteen when the first Vong Worldwalker made land on Ryloth
By the time tanks, starfighters and missiles took it down, six days and 35 miles later, three cities were destroyed. Tens of thousands of lives were lost. The twi'leks mourned their dead, memorialized the attack, and moved on. And then, only six months later, the second attack hit Tattooine.
Then the third one hit Rodia. And then the fourth. And then we learned this was not gonna stop. This was just the beginning. We needed a new weapon. The galaxy came together, pooling resources and throwing aside the civil war for the sake of the greater good. To fight monsters, we created monsters of our own. The Jaeger program was born.

There were setbacks at first. The neural load to interface with a Jeager was too much for those without the Force - and even one Jedi couldn't pilot alone. A two pilot system was implemented - right hemisphere, left hemisphere; two force sensitives, connected via the Force.
We started winning.
>>
>>53155542
Fanfiction.net or pastebin are the standard methods
>>
>>53155538
>>53155704
10/10 Would play
>>
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>>53155704
>tfw someone decides to put Matukai practitioners in the mechs
>>
>>53155704
Star Wars ; Outer Rim
>>
>>53155704
>>53155917

Let's just cut to the only important part that matters- what are the names/themes of each system's Jeager?
>>
>>53156082
Saber Forms?
>>
>>53156082
Bastion Aurek - the Empire's most powerful Jaeger, piloted by a pair of inquisitors. They do not fuck around when in battle, but are starting to develop an appreciation for their Jedi counterparts against all expectations.

Yavin Four - a Jaeger piloted by two pairs of Jedi twins; it has four arms, and fights with an insane style.
One of the twins in each pair can engage in a limited battle meditation.
>>
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>>53155704
>Lightsaber the length of a freighter

Where do I sign up
>>
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>/swg/ unintentionally becomes /GundamUC/
>>
>>53156082
>Mandalore
Basilisk Iron. Alternately, Immortan Chrome.
>Corellia
Early Light? Millennium Patriot? Hulkamania? Something American-sounding. Modular, fast, and incredibly easy to produce and maintain.
>Adumar
Perator Aurum. Has a mech-sized blastsword. It's basically a turbolaser that you hit things with.
>Concord Dawn
Mata Nui.
>Hutts
Shai-Hulud. Think building-sized Leto II.
>Sienar Fleet Systems
TIEgen Toppa Gurren Lagann.
>>
>>53156082

TIE Walker-X3 / Sienar's Shield
Piloted by two of the Remnant's finest, it uses and enormous vibroblade in one hand, and in the other an enormous hexagonal shield which doubles as solar panel and heat venting. Can run without recharge longer than any other Jaeger currently in service from either Remnant, New Republic or independent.
>>
>>53156269
>TIEgen Toppa Gurren Lagann.

10/10 would crush rebellion with.
>>
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>>53156269
>>Sienar Fleet Systems

GENTLEMEN, BEHOLD!
>>
>>53156395
Don't forget the shield.
>>
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>>53156400
>Don't forget the shield
>shield
>shields

What is this, a Y-wing? WHERE WE'RE GOING WE DON'T NEED SHIELDS!
>>
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>>53156295
>>53156395
>>53156400
>It makes the TIE screeching everywhere it goes
>>
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>>53156460
>Head is formed by the Moffship
>Moffs and their dark lord pilot it via Megazord cockpit
>Primary melee armament is a gigantic black power fist
>>
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>>53156460
"Some people have questioned the wisdom of building a Jaeger that can break the speed of sound. Some people have asked why, if our enemies can only move at a walking pace, should my creation move as fast as a starfighter?"

"The answer is simple; because I can. Because no matter the threat, speed is of the essence. My Jager will never be flanked. My Jager will never be surrounded. Now, you may need to replace the windows in any nearby cities and provide hearing protection to nearby citizens, but ask yourselves this. Would your rather be deaf or dead?"

"I can also have a new one off the assembly line once every 12 hours. We're going to add a red stripe to the veterans"
>>
So for my campaign I am going to do something other than jedi, not jedi, and sith


I am going to add some new antagonistic factions.

Jedi: blue
Sith: red

Ordained: Yellow Lightsaber. Gold and White. They believe in controlling the universe not through facism, but through mind control. Slave chips, Behavior modification. The force represents all life. Good and bad feelings only get in the way. The only way forward is utter subjugation and the removal of all emotion and free will from non force users.

Marauders. Orange Lightsabers. They don't believe in conquest like the sith. They just want to loot and pillage and rape. They believe that only through personal infliction of torment will the dark side grow strongest.

The Returned: Green Lightsabers. The force springs from life, which means all plant life and animal life. Sentient life has exterminated planets, committed genocide, caused extinctions. No more they say. Its time to limit remove the offenders from the force so that life and the force will grow unfettered. They have strong force powers in influencing nature and animals.

Unfettered. Purple Lightsabers. This jedi organization holds few rules, just an affiliation, a guild that seeks to allow jedi to help each other grow stronger through all aspects of force powers. They are backed by an extremely influential individual who also hires bounty hunters and others to make up for their numbers.

The Wraiths: Black lightsabers. Not much is known about them other than that their force users infect people with a zombie like virus that spreads planet to planet making people insane monsters to fuel the extremely powerful force user leadership's darkside powers.

Continued.
>>
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>>53156564
>>
>>53156564
> Those faction names
Looks trash famalampai.
>>
>>53156529
Give that anon a SSD and make him a Moff.
>>
>>53156082

Idiot's Array / 23 High
A pair of smaller jaegers which usually work together. Built by assorted unaffiliated smaller shipyards and crime syndicates to defend places the Republic and the Empire won't ; criminal hideouts and bases, effectively.
Idiots Array uses a huge set of torpedo launchers to overwhelm its target, before rushing in for finishing blows.
23 High is one of the few jaegers designed for (albeit limited) unassisted flight, which it uses to attack Vong Walkers from unexpected angles with its armament.
>>
>>53155704

Dropping in 3
2
1
>>
>>53156564
terribad.
>>
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>>53156564
>Wraiths
No.
>>
>>53156598

Also these aren't piloted by force sensitives ; by dosing on huge amounts of glitterstim, the mind-reading side effects are enough to allow normal sentients to engage in the level of merge needed to pilot a Jaeger.

Idiots Array and 23 Highhsve quite a turnover of pilots, but also an incredibly high number of willing volunteers
>>
>>53156590
>Give that anon a SSD and make him a Moff.

No need. Take a look at this little number the boys in R&D whipped up over my lunch break.
>>
>>53156564
The Order. White Lightsabers. Having a crusader, knight militant style attitude. They abandoned the traditions of jedi's peaceful intervention when appropriate and take on a more "erradicate evil people and darksider users." they seem to have a large gathering and large turn over rate as members frequently get in over their heads.

Those in between: Lightsaber color grey. They mostly sit around and contemplate how superior they are to the other factions for not involving themselves and being uncaring unless directly threatened. They spend much of their time in philosphy and contemplation though. Much of what they said is often vague and unhelpful, yet some of their masters have obtained real power.

The Enthralled. Lightsaber Pink. They believe that Attachment is good. Attachment gives you strength, it causes your lightside and darkside powers to do more because you care that much more. They are ruled by their emotions and often have clouded judgment but generally seem to have happier lives. This is in part because instead of master and padawan, two padawans are teamed together to form a partnership and are trained by either two masters who are partners or a master who lost theirs.

The Silly. Lightsaber color Rainbow. These jedi have no rhyme or reason to anything they do and have some of the most bizzare force powers you can't even imagine as to what purpose it serves or why bother making something like that. They mostly spend their order trying to expand the force to traditionally non-jedi recruitment material just to see if everything can truly learn to master the force rather than just humans, near humans, and very close to humans. They are by far the most innovative and their adventures can sometimes cause a nuisance.
>>
>>53156564
This reads like the diatribe of someone who's not only unfamiliar with the EU (canon or Legends) but has also never even seen a Star Wars movie and is writing based on what he's heard Star Wars is like.
>>
>>53156660
>>53156604

Because fighting evil sith for the 100th time is oh so rewarding. We get it, they are evil because they want to conquer the galaxy.
>>
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>>53156643
Somehow worse than the first batch
>>
>>53156643
>>53156564
Reads like something out of Barris' Secrets
>>
>>53156683
Then do something that's radically different. Or focus up on one of these ideas hopefully not the Wraiths and try to flesh them out rather than throwing out a grab bag of new gimmick factions.
>>
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>>53156395
>Raith Sienar gets captured by rebels while demonstrating a new starfighter on the planet of Afuckingainistan
>They drag him into their hidden asteroid cave
>Tell him to make them a better, faster and more shooty X-Wing

>He has half a packet of deathsticks
>Some basic tools, a welder and a datapad
>They give him 2/3rds of a broken TIE interceptor, some stormtrooper armour, a blaster power pack and white house paint

>"You got two weeks old man" or they'll shoot his arse!
>"Fuck this" thinks Raith, I've only got half a packet of deathsticks
>2 hours later...
>>
>>53156683
>Sith are too one-dimensional
>invents 9 one-dimensional factions to fill the void
wew, lad.
try something less contrived.
>>
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>>53156564
>>53156643
But why
>>
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>>53156683
>Wraith and Silly being the names of separate groups
>Not even mentioning Dinner Squadron
Even if your factions weren't retardedly written, you'd still have done it wrong.
>>
>>53156775
Because he doesn't know what a Star Wars is.
>>
>>53156781
The Diners
They use lightknives and lightforks. They want to try every dessert ever made, and will stop at nothing to achieve their goal.
>>
>>53156795
THIS IS BETTER THAN ANYTHING THAT FUCKER WROTE. HOW.
>>
>>53156795
Daily reminder that Wedge Antilles snacks on one transparisteel leg.
>>
>>53156817

He dies at the next luncheon
>>
>>53156817
Yub yub, commander!
>>
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>>53156830
>>
>>53156564
>>53156643
>faction of force sensitives
>at one point they were founded by a jedi or a sith maybe
>nobody really remembers anymore
>not aligned with any particular faction or ideology
>they just rely on being slightly better than people at most things and the better ones can do minor force tricks, nothing too fancy
>keep finding new people like themselves every now and again
>kind of like lost teenagers, they basically just lash out and care mostly about keeping their group together and safe
>through training and discipline they're slowly getting stronger and have started to attract some unwarranted attention
>view strangers with extreme distrust, especially strangers who learn of their powers
>whoever's in charge has a lightsaber passed down from the original founder
>>
>>53156834
Yum-yum, chef*
>>
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>>53156795
>>53156817
Pice related?
>>
>>53156728
My intent wasn't to throw out 9 different factions at The Players. It was just trying to figure out with your help which of the ideas proposed sounds interesting and would be a good 3rd or 4th faction. Some of them seem better than others but that's just subjective. I find it rather disheartening to be insulted right off the bat.
>>
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>>53156757
>"Wow, this new crime-fighting superhero has really put a stop to the drug trade in this district! He's busted every grow op, chem den, death-stick importer, stim-distiller, and bootlegger in the block!"
>"Only problem is... we can't seem to find the drugs...
>>
>>53156757
Soooo, what your saying is he built that in a cave....
>>
>>53156861
>I find it rather disheartening to be insulted right off the bat.
Learn how to write/tell compelling stories/GM then. Accepting that you need to improve is the first step. Taking writing classes or picking up a couple books on shit like character design is the second.
>>
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>>53156861
>I find it rather disheartening to be insulted right off the bat.
>Posts on 4chan
>>
>>53156861
I mean honestly just feels like most of you guys are criticizing rather than critiquing and give me actual ideas and feedback. This is a traditional games boards not like I'm rewriting the Canon story
>>
>>53156757
>>53156395
Is this design based on something? Some mecha series I'm not aware of?
>>
>>53156891
It's true that we're no hugbox, but if he had pitched good (or even half-decent) ideas about adding new depth to the already countless factions of the setting rather than reinventing the wheel, he would have been guided rather than outright shamed for being such shit.
>>
>>53156757

Honestly, I found 'Afuckinganistan' to be the most hilarious part of this whole post.
>>
>>53156861
There's plenty of alternate factions in canon.

Morgukai adepts, a darksider assassin cult who believe that the ultimate challenge is to hunt a jedi are one I've used.

Dayogan Masters/Fangrawl Cult are lightside/darkside religions of a group of aliens. The Dayogan hate the Jedi for being too involved and taking force sensitive children. The Fangrawl try to suck the life out of force sensitives and could be good antagonists.

The Nightsisters, depending on which canon are force lightning wielding crazy women with either zombies or Rancors (or both!)

A Gand Findsmen contracted to hunt the party could make an interesting lightside enemy.

And there's much more, Ithorians, Abednedo, Guardians of the Whills, Random ancient force entities, Force Ghosts, the list is only limited by your imagination.
>>
>>53156876
... with a box of scraps!
>>
>>53156972
THIS.
There's so much faction-bloat in Star Wars already. You can tell any story imaginable with what already exists in Legends or canon, when somebody feels like they have to invent new factions or ideas that haven't been tried in Star Wars it's evidence that they aren't familiar enough with the setting. The 80's was a wild time in which every idea conceivable, no matter how stupid, was tried.
>>
>>53156269
Mandos would name their mech after some kind of weapon or important Mand'alor from history.
>>
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>>53156972
I've got no problem with inventing new factions. But these factions are about as subtle and interesting as American daytime TV. Some thought clearly went into them, but it wasn't enough.
>>
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>>53157078
The "Basilisk Iron" name already takes care of that--reference to the most iconic Mandalorian war machine and to muh beskar folded six gorillion times. The Mad Max reference was just a nod to Legends Mandos being space Aussies.
>>
>>53157065
I think there's still room for new factions, but you should have some pretty good ammo going in, or at least a longer pitch.

So that anon doesn't feel all alone in having his dreams shat on I'll pitch my faggot idea.

the Inquisition: Following countless internecine conflicts between the Jedi and Sith, tearing the galaxy apart over the millennia, the galaxy had enough. No more of these strange wizards forcing their philosophy onto the masses. In the Unknown Regions a group of ascetics found the holocron of a long dead Sith, who spoke of the Force itself as the problem. Though she had failed to destroy it, perhaps there was still hope that it could be controlled.

After generations of meditation on the holocron's secrets, aided by the discovery of a strange reptilian creature and it's mammalian predator on the Myrkr, they discovered powerful force techniques focused on preventing others from accessing the force. With the ability to hunt for those with the power and prevent its use, the galaxy could finally be free of the tyranny of the Living Force for good. Given this golden opportunity, wouldn't the various Republics and Empires greet them with open arms?
>>
>>53157175
>I think there's still room for new factions
I don't disagree, but I do think that for the sake of the setting's integrity in a game, new factions should be kept smaller, with their reach confined to the scope of the questline or campaign rather than being galaxy-spanning bullshit.
>>
>>53157240
Depends on Era/setting. Crazy big ones wouldn't work for Clone Wars or Galactic Civil War but I could see them in alt universe settings, Old Republic or Post-Legacy
>>
>>53156863
>Your mission is to proceed to Afuckingainistan in an Imperial Navy patrol boat. Pick up Raith Sienar's path, follow it and learn what you can along the way. When you find him, by whatever means available and bring him back.
>Bring him back?
>He's out there operating without any decent restraint, totally beyond the pale of any acceptable human conduct. And he is still in the field doing... doing things to the fields

>I ain't gunna lie to you son. Afuckingainistan is ruined. Their entire economy has evaporated overnight.
>All the twi'lek dancers, all the ganja, all the poppy's... gone, gone somewhere?
>Not just gone son, gone to Raith Sienar and he's got to be stopped.
>>
>>53157175
Huh, I kind of like this actually. Reminds me of all those old Chinese legends, where a guy goes out into the wilds, watches and meditates on an animal for a bit, and comes back with a martial arts style.
>>
>>53157314
>Star Wars: Apocalypse A Long Time Ago

Rebels don't surf.
>>
>>53154587
I've heard the suggestion that it should go on the ship your commander is on for both. So yeah, if you have your commander on a flotilla that gets targeted, and if your opponent has a flotilla commander too that also gets targeted. As it is it Most Wanted is just so terrible to pick. Hell, even just making it the most expensive ship on both sides works better.
>>
>>53156972
>The Nightsisters, depending on which canon are force lightning wielding crazy women with either zombies or Rancors (or both!)
Interestingly enough only the Young Jedi Knights and Forces of Corruption nightsisters could use Rancors, in Courtship they said Rancors would starve themselves before they'd obey the Nightsisters.
>>
>While consulting with vader on the TIE/ad, Raith Sienar thinks up a way to get drugs into Vader's system without killing him
>Vader goes "fuck it, why not"
>three days later, the blackout finally ends
>the two of then are slumped over in the command bridge of a star destroyer filled entirely with dope, drunk wookiees and a bunch of very confused twi'lek ex-slaves
>on the viewscreen is zygerra
>the entire planet is on fire
>>
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>>53157558
>None where spared
>Not even the sand
>Especially the sand
>The sand was fucking kill
>>
>>53156564
If everyone else telling you this idea is so shut you should stop, let me add my voice to the chorus. Your ideas are awful and you should never GM star wars, or probably anything, ever.
>>
>>53157558
I don't think Vader would do spice, but the image is funny.

>>53157613
Sadly given enough time the glass will return to sand.
>>
>>53157625
I mean, there's no way he WASN'T cranked to the fucking gills on amphetamines during the clone wars
>>
>>53148696
Anyone?
>>
so I'm selling some RPG stuff I don't want anymore, and that includes several Star Wars books, would anyone here possibly be interested in them, here's the books I have and what I'm currently thinking of selling them for(not counting shipping);

Star Wars d20 core rulebook 1st edition($10)

Star Wars Saga Edition core rulebook($25)

Star Wars Saga Edition: Threats of The Galaxy($20)


prices aren't set in stone(although I doubt I'd go much lower for any of them), if anyone is interested in these let me know either in this thread or by reaching me at this email within the next day or so(otherwise I'll probably just sell them to Noble Knight with the rest of the junk I'm getting rid of);

[email protected]
>>
>>53157558
>Ahm definitely going to need this whole shipment of wookiees
>hand them over
>now
>imperials quake in horror at what Vader must have planned
>meanwhile, on the ISD Ebrissimus
>YOU BOYS LIKE NAR SHADDA?
>>
>>53156564
Not him, and I honestly don't like your ideas, but kudos for having some measure of creativity, no matter what these other spergs whine about.
>>
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>>53157625
>Sadly given enough time the glass will return to sand

And that's why glassing planets isn't good enough.
>>
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>>53157715
>No, my father didn't fight in the wars. He was a navigator on a spice freighter.
>That's what your uncle told you. He didn't hold with your father's ideals... because none of the spice ever arrived here
>He was a terrible navigator?
>Yes, and a good friend
>>
Jumpmaster 5000:
>Won worlds twice
>11 out of the top 16 lists had at least one Jumpaster.
>X-wing came out in 2012, Jumpmasters came out in 2016, so Jumpmasters have been the dominant force in the game for 20% of its life span.
>FFG has tried, and failed, to specifically nerf them on three separate occasions.
>Not an iconic ship from the franchise.
>No iconic characters fly it.

I'm so sick of these toilet seat looking mother fuckers.
>>
>>53157624
uhuh. because I am going to listen to an anon on a Mandalorian Blaster Commentary Holo-forum
>>
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>>53157314
>>Bring him back?

This is a mission I'd love to see properly written up, possibly system-less.
>>
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>>53157558
>twi'lek ex-slaves
>"I swear, his dick looked like a fried sausage dipped in antibacterial cream. Smelled like one too. I'm not one to judge but... Holy shit he's awake! Run!"
>>
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How varied should one Imperial platoon be (Stormtrooper platoon so five squads of 8+1sgt possibly plus an HQ of the LT, 1stsgt and comms)

Would one mortar battery squad, one lance of Mobilemortar/Eweb carrier bikes (pic related)With two standard bikes as escort one of Plextroopers and two of mixed weapon jumptroopers be too outlandish for a super specialized bunch?
>>
>>53159500
That pilot just perched up top looks more than a little ridiculous.

Also, why would it be - it's a big Galaxy. Even if the average trooper platoon didn't have stuff like that, they could quite easily come from a sector fleet run by someone who wanted some more variability in his men, or better ability to fulfil assorted missions with little support/backup.
Or hell they could be a moff's pet unit who get spoilt.
>>
>>53154514

So it was dumb, and I feel bad for it, but one of the first SW games I ran when I was a teenager messed around with that concept a bit. A force sensitive tank gunner in a CW era game I ran which was basically MGS except Shadow Moses was a Seppy installation.

He used a mix of Telepathy, Battle Meditation, Sense Surroundings and See Force to allow the tank to just be a hulking chunk of impenetrable metal with a gun.

When they destroyed the tank, he came out with a light repeating blaster, and the players realised he was a blind, 7 foot Aqualish hulk. Good times.
>>
>>53158718
Maybe later on, house is a mix of slavic karaoke and screaming younglings at the moment

>>53159500
Stormtrooper assault platoon its 4 x sections with some automatic weapons at the section level, maybe a grenade launcher or 2 sprinkled in there
Specialist trooper combat platoons dedicate 2 sections to line infantry and the other 2 are their heavy weapons teams- mortars, e-webs, vehicle drivers, long range radios, special technology etc

Generally that's how its done in the old D6 Imperial Handbook, probably the best out of the lot made over the years in my opinion if you want how any Imperial dispositions are.
>>
>>53158391
Alright so, a few things.
You've got a lot of philosophical concepts - OK cool. Let's try and build on them, and maybe you'll be able to flesh them out into something - as it stands part of the reason they aren't great is that they feel very bare bones - and bare bones isn't Star Wars. Mystical and wibbly-bibbly is.

First up:
What era are you thinking of running the game in? Consider the history of the group. Are they a splinter faction, or did they rise up independently? What effect have they had on galactic politics in the past, or are they really recent?

Second:
OK so they have these goals, but why would anyone side with them or help them? The Jedi are protectors of the galaxy, and the Sith offer personal power.

Third:
They need a more Star Wars-y name - shuffle around and play with a few syllables until you get something that you like.

Fourth:
What is their relationship with the force? Is it a tool, or a key part of their beliefs? What do they do when they aren't directly advancing their goals. What is beyond the pale to them?

Fifth:
Honestly, I'd drop the lightsaber colour coding. It isn't needed for the setting, really, and it doesn't fit with a lot of established stuff. Plus, it can be used to create a bit of an aura of suspicion from the players later.
>>
>>53159801
(cont.)

I've just finished running an era-spanning game, for example, and here are what my write ups look like for the major force groups.

The Jedi Order (Clone Wars):
"You must shed your attachment to achieve impartiality"
The Jedi Order of the Clone Wars takes on very young individuals and trains them for a vocational life protecting the galaxy, taking assignments from the senate. The Jedi Order of this time believe that detachment is a key virtue - the Jedi are not to allow the status of their friends or family to cloud their judgement. This is an incredible challenge that many suffer under, and this inherent duality of the detached protector is core to being a Jedi in the era. With the mass death and open lack of impartiality of the Clone Wars later, upkeeping these teachings becomes substantially harder. Anakin falls to the dark side because of his fear of losing Padme - he is told not to form lasting attachment, but has been given no emotional equipment to process the inevitability of loss.

The Sith
"Through passion I gain strength"
The Sith are a group with a heavy ethos of self improvement. They draw power from their personal desires, and seek to articulate these desires upon the world. Sith are ultimately powered by fear, according to the Jedi interpretation - their selfishness can often lead to the delusion that others think in their patterns, and are constantly looking to snatch what they have grasped from them. In internal Sith politics this is ultimately true.

(cont.)
>>
>>53159940

The Jedi Order (Luke's Jedi):
"Your attachments can bring you strength through compassion, remind you of what you defend. But they, like all things, must pass into the cosmic force."
Luke redeemed his father through his attachment. He processed the dreadful revelation of his father's identity and instead chose to seek out the light inside of him, when all others told him that was lost. He teaches his Jedi to do the same - they are recruited at an older age, in their early teens, and kept in contact with their friends and family from their home. Unfortunately, this has also lead to the downfall of the group. Taking on many (teenage) apprentices at once, Luke didn't quite grasp the depth of his own emotional strength, and lacked the ability to aid all of these students with their own troubles. Attachment is a hard burden to allow to pass, and with teens away from home, many of whom have dark pasts due to the oppression of the Empire, this pain can often appear magnified. Ultimately, Luke's order fell at the hand of one of his own.
(Basically, in my game, I wanted to draw a distinction between the PT Jedi's Zen Buddhist stylings, and Luke's Jedi, who I made up as a bit closer to Nichiren.)

The Knights of Ren (The most non-canon)
"Only by purging your attachments can you realise yourself. Only in independence are we made whole."
Where the Jedi shunned attachment, the Knights purge it, believing that the reliance is a sign of imperfection. An intrinsically dark side philosophy born out of the Sith and a much older, unknown tradition, the Knights believe the Sith's flaw was in drawing so much of their power externally - it resulted in the redemption of Vader, and the organisation's fall. Though many of its adherents do not yet grasp it, Snoke knows that this will shape his students into empty shells, where they will draw on their self-contempt to power themselves, much like how Vader drew his strength from believing himself complicit in Padme's death.
>>
>>53158391
Why'd you post here if you didn't want criticism? Did you really expect to get your dick sucked on 4chan? Everyone's been completely honest with you and here you are thumbing your nose at them.
>>
>>53140145
I can see why the TaggeCo stock plummeted
>>
>>53151083
Call Seinar and get this man a promotion
>>
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>>53161707
Could have been worse. He could have been roasted by a smug burger-loving redhead.
>>
>>53159801
>>53159940
Thanks.

I appreciate it. I am just throwing ideas around. I guess I didn't really push a great deal of thought into it.

>>53161466
No. Theres a difference in criticism and just being rude.

"This is bad" is not constructive.
>>
>>53137734
I'm a little out of the loop, what's so scary about Sabine? Is it just that K-wing build, or are there actually other places that she is a-bit-too-strong as well? I've flown her in a U-wing and that has been quite fun, but didn't feel really op or anything... Am I missing something?
>>
>>53163440
>I didn't really push a great deal of thought into it
it shows
>>
>>53163448
It's incredibly powerful on a build that spams the shit out of bombs/K-wings.
>>
>>53163448

So, in the days gone past - bombs were shit. Really, really shit. Like everything else in XWM, you could do some fun stuff but really it wasn't worth it.

So FFG made things like the K-Wing and the Punisher (mostly K-Wing) which because it has SLAM/Advanced SLAM, can fly all over the board like it doesn't give a fuck and put bombs where you need them. This actually makes bombs useful.

So now, Rebel bombers is a thing - and Sabine loves bombs. So Sabine gets added - one she gives a way for rebel crew carriers to get some bombs, but this is peanuts compared to her other effect because bombs still kind of suck dick and you need the right platform. More important is that she gives every bomb +1 autodamage once per round, the bane of fat high-health ships and low-health high agi aces. And she's a global effect which applies to your entire team, so you can take a shitload of bombs and still apply sabine. And then on top of that she gives you more bombs.

Personally, I think people should be careful what they wish for because bombs were pretty trash for like 5 Waves, and still haven't broken the mold on non-K-Wing ships (Hope and Pray H-6 fixes) but FFG is starting to clamp down on global effects - so if Sabine only affects her ship's bombs, or bombs within range 1-3 I don't think people will cry.
>>
>>53164029
>she gives every bomb +1 autodamage once per round
She gives 1 bomb per round 1 damage against 1 enemy. it's not that fucking great.
Additionally, bombs have always been at least decent to good, for rebs at least. Don't know where the idea that they were ever trash comes from. All my friends like calling bombs shit too, but are consistently wrekt by bombs in-game.
>>
>>53164029

wait what h-6 is coming to xwing?


eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
>>
>>53164687
are you new?
Shit got announced ages ago
>>
>>53156564
IT BROKE NEW GROUND!
>>
>>53165956
I CLAPPED WHEN I SAW PURPLE LIGHTSABERS!
>>
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I've been testing my store championship list at my FLGS recently, and I've been finding that Wedge has seriously been underperforming. I'm potentially thinking of switching him out, and I've got 34/35 points to play with (depending on changes I'm making to my Norra). Biggs always seems to be in a better position, or his dice always seem to be better.

This is what I'm flying

>Norra Wexley (40)
>ARC-170 (29), R2-D2 (4), Push the Limit (3), Tail Gunner (2), Alliance Overhaul (0), Vectored Thrusters (2)

>Biggs Darklighter (26)
>X-Wing (25), R4-D6 (1), Integrated Astromech (0)

>Wedge Antilles (33)
>X-Wing (29), R2 Astromech (1), Predator (3), Integrated Astromech (0)

I'm considering swapping Tail Gunner on Norra for Nien Nunb to make her faster/less predictable

My options are pic related. I've just picked some pilots that will fit and also try to fill the gap Wedge will leave. Jess/Jake seem like the best options but taking Jess leaves me with 6 points to spare that I'd really struggle to fill. I really like the idea of bringing Jan but fitting her in with TLT and upgrades is pretty tight. I like the idea of being the madman bringing a HWK to a tournament though.
>>
>>53166108
I CLAPPED WHEN I SAW THE BLACK LIGHTSABERS
>>
>>53166171
I'M GONNA CUUUUUUUUUUUUUUUUUUUUUM
>>
>>53166187
WHAT ABOUT THE ORIGINAL AND INTERESTING WORLDBUILDING?
>>
>>53166205
THERE WAS?
>>
>>53166232
NOOOOOOOOO
>>
Disney doesn't seem to know how to make a Star Wars movie without familiar characters, locations, or designs.

Is that unique to Disney? Or does Star Wars have anything to offer beyond its trademarks? Does the Star Wars universe have strong worldbuilding, unique technology, or cohesive themes without tapping into EU content unknown by 99% of moviegoers?
>>
>>53166143
I like jan personally
I'd say try it out a bunch and see how it flies
>>
>>53166598
See, since the EU content is unknown by 99% of moviegoers, it doesn't matter. Just use the good shit and they'll think it's original.
>>
>>53166796
>EU
>good
>>
>>53166598
>Is that unique to Disney?
No. Hollywood is full of unoriginal hacks.
>Or does Star Wars have anything to offer beyond its trademarks?
Too vague of a question.
>Does the Star Wars universe have strong worldbuilding
Yes. See Jedha and the Rogue One visual dictionary. For all its flaws, R1 brought in some cool new species, clothing, cultures, and scenery.
>unique technology
Star Wars already has a unique technological feel to it. Its combination of grit, greebles, WW2 milsurp, and laser swords cannot be found in any other notable space fantasy/sci-fi franchise. Star Wars droids are also incredibly distinct--no other franchise's robots have been able to truly capture or emulate the quirks of Star Wars droids.
>>
>>53166598
Movies that use homages and sequel power tend to sell better, particularly in foreign markets. Disney, while they know how to make a decent movie, is primarily concerned with filling seats.
>>
>>53163440
>"This is bad" is not constructive.
Sometimes you should just leave well enough alone. Is that more constructive?
>>
>>53166796
>See, since the EU content is unknown by 99% of moviegoers, it doesn't matter. Just use the good shit and they'll think it's original.
And yet, they don't.

>>53166841
>Is that unique to Disney?
>No. Hollywood is full of unoriginal hacks.

But not in the same way. Hell, Marvel is still *Disney*, let alone Hollywood - but the Marvel movies don't have any problems bringing in completely unheard of shit from the source material. Who knew who fucking Ant Man was? That movie barely referenced the Marvel cinematic universe, it wasn't entirely built around known plotlines or events or designs. Doctor Strange made fine money without Iron Man cameos and the Avengers' flying carrier thingy appearing repeatedly in the background.

>>53166928
>Movies that use homages and sequel power tend to sell better, particularly in foreign markets

Nu- Star Wars isn't a foreign heavy series, relatively speaking. It pulls a much larger share of its money from the US, and a much larger share of its overseas dollars from the EU/Anglosphere/Japan, than comparably large blockbusters.
>>
>>53167222
>Nu- Star Wars isn't a foreign heavy series, relatively speaking. It pulls a much larger share of its money from the US, and a much larger share of its overseas dollars from the EU/Anglosphere/Japan, than comparably large blockbusters.
THIS. Rogue One pandered to the Asian market and flopped hard there. Star Wars can't compete outside of Western audiences.
>>
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>>53154514

The beginning of The Clone Wars video game on Xbox had Mace Windu piloting a Republic Tank while escorting ships to the Geonosian arena to.
>>
Ignoring Biggs, because apparently he fucks up everything when it comes to balancing X-Wings, how much would you reduce the cost of X-Wings by to make them competitive?

Also, what other ships do you feel might be overpriced?
I feel like the E-Wing might be a tad overpriced as well, but I kinda like them being more expensive to make them rarer like they were.
>>
>>53167309
E-wing has the same problem with Corran as the X does with Biggs, unfortunately
>>
>>53167309
I actually can't tell if this post is meant to be about Armada or X-Wing and that concerns me
>>
>>53167309
>how much would you reduce the cost of X-Wings by to make them competitive?
I'd say 3 points, personally. It doesn't make them great but it brings them into line, you could go as far as 5, but then they get real good, I'd imagine.

E-wings are overpriced to shit (more so than the X-wing), but Corran Horn is the best pilot in the game and, like Biggs, cutting costs across the board makes him a must take.
>>53167408
He's talking about shit being competitive, that should settle it for you.
>>
>>53167408

I mean, I'm pretty sure X-Wings are actually useful in Armada.
>>
>>53167438
>I mean, I'm pretty sure X-Wings are actually useful in Armada.
Yeah but lately they're a staple of the OP Biggsballs, and often compared negatively to the superior Defenders, while most smaller fighter screens tend to take A-Wings instead

>>53167433
>He's talking about shit being competitive, that should settle it for you.
this comment raises only further questions for me
>>
>>53167508
>this comment raises only further questions for me
I'll spell it out for you, Armada is unbalanced trash
>>
>>53167521
As opposed to X-Wing, which is...?
>>
>>53167596
Flailing due to power-creep but still plenty competitive.
>>
>>53167381
>>53167433
Ignoring Corran, how much do you think E-Wings are overpriced?

>I'd say 3 points, personally. It doesn't make them great but it brings them into line, you could go as far as 5, but then they get real good, I'd imagine.

Yeah I was floating between 2 and 4 points, was looking at other ships/pilots in the same price range trying to find a balance without making it OP by being severely underpriced. Comparing it a lot to the Z-95 and Kihraxz, which it has a lot in common with, both maneuver and stat wise. I was thinking maybe 3 or 4 points as is, or 2 points if it got a boost, which I'm not sure I want to give it, but it's maneuver dial is just so lackluster in every possible way. Maybe a barrel roll instead?
>>
>>53166599

Im gonna bring them all and fly as many as I can next time I get a game, Im just fishing for options really.
>>
>>53166143
You could swap Wedge for VI, R3-A2 Wes and still give Norra points for 3po.

Jess w/ R3-A2 and primed thrusters is also a good buy. Those 5 points could be something janky like seismic torps.
>>
>>53167928
>Ignoring Corran, how much do you think E-Wings are overpriced?
about 4 on average.
>>
>>53168126
>>53167433
I want to clarify that while I do think these ships are overpriced, I don't think that just slashing their cost is the best way for FFG to handle it. I'd prefer new upgrades in the vein of the Chardaan Refit to trade some upgrade slots for points and maybe a technical benefit too
>>
>>53166598
Why would they? It's less risky and costy to rip off an already existing story.
Disney's goal as a company is to make money, they have no reasons to go out of their way to tell good stories or explore new themes..
>>
>>53168244
And moviegoing audiences are plebs
>>
Do you count diagonal move spaces as one or two?
>>
>>53168359
In what game?
Imperial Assault? its 1
FFG doesn't use squares
X-wing its fine
>>
>>53168237
I don't think slashing their prices is the best way to go either, but until FFG does get around to balancing them a little better, it's what I'm going to end up doing just to make them a little more competitive choices, to see them actually get picked instead of thrown at as a waste of points.
>>
>>53139803

People forget but in the 80's Marvel series, the logic was that the empire fell reasonably quickly after Endor. There were imperial holdouts but planets were defecting en masse and Mon Mothma and Ackbar were very rapidly setting up the new government of free planets. There were remnant factions and left over Dark Siders, but they weren't considered to be a major threat in the grand scheme of things.

The original end to the series was the Alliance and Imperial Remnant were teaming up with other factions to fight the invading Tof space pirate army, with the idea that everything from the films was "done" and everyone was just wrapping up that new war.

After Zann everyone decided fuck that, and there'd be a new admiral with a fleet pulled out their ass every week.
>>
hey guys your my only hope, a little while ago i saw a comic panel of some redheaded amazon carrying something in these threads, but I havent seen her in any of the comics ive read and I could of sworn it was mentioned they were from a canon comic. am I going insane or just missing a series?
>>
>>53168003

Ill add Wes to my pile of test pilots. I always forget about him.

Ill play with R3A2 Jess as well. I think shes a good pilot Im just worried about her PS3 with norra and biggs being fairly low
>>
>>53169275
>Tof space pirate army
the what?
>>
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>>53169785
O brotha, they come from the dark times.
>>
>>53170515
that is so fucking rad.

btw, new thread?
>>
>>53170546
I ain't making it but yeah, they come from outside of the galaxy and raid the lower galaxy in space going galley's for slaves.

They're also huge.
>>
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>>53159743
>slavic karaoke and screaming younglings at the moment

Dear god...
>>
NEW THREAD:

>>53170776
>>53170776
>>53170776
>>
>>53139277
>Those hyper-regenerating self-adapting Vorcha
I almost played a d20 ME game as one. I fucking love Vorcha and want one as a squaddie. Like the dude's whole lifespan should happen across a game or two.
Thread posts: 319
Thread images: 91


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