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Board Game General /bgg/

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Last thread
>>52929858
Pastebin:
http://pastebin.com/NA2W929q (embed) (embed)

Regrets Edition

What's the biggest stinker you ever bought? Alternatively, trainwrecks you've dodged, or games you missed out on?
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>when you wanna make an RPG board game based on a custom pathfinder campaign but you have to not copy Talisman or the Pathfinder card game
>>
>>53015441
Castle ravenloft. I think if you made custom cards and cooler creature ai it would be a lot of fun but I don't wanna spend that time on it.

Out of the box at full price it's just boring.
>>
>>53015441
>games you missed out on?

I've missed out on a few KS that I wanted - like the Xia expansion.
>>
>>53015506
Not sure it's really possible; at this point I'm just trying out using existing game systems and creating campaigns for them.

>>53015441
>biggest stinker
Got Sun Moon and Stars in the member's swag bag at WYC this year, that's prolly worse than the Yahtzee Deal from last year.
>that you ever bought
Love Letter L5R? It's impossible to play with normies (hell I won't even play it due to the unpronouncable names). Not a stinker so much as a turkey, but Boss Monster might be in the running too. Only game I ever bought without thorough research (also the first game I bought coming back to the hobby 6 years ago) and considering I got it for MSRP, but with a promo and half the game cost went to charity doesn't feel too terrible.
>trainwreck dodged
Gravwell? Almost bought into the hype but was able to hold out for a playtest, it just doesn't feel at all like a racing game, and was a little unfufilling on it.
>missed out
Roadzters is damn near impossible to find these days for a reasonable price, and I do almost wish I had the Santorini storybook for my nieces/nephews (I know kids love it STEEV fuck you) but pretty much anything I don't have yet should be gettable on the secondary market, reprints, trades.

>>53015497
Stone Age/Waterdeep is the standard for intro, but World's Fair 1893 is really good too. Viticulture/Pillars of the Earth (once the reprint it out) for a next step; Agricola -> A Feast for Odin family for meaty crunch.
>>
Can dice masters be proxied? I'd like to try it out but it seems over priced and looks easy to proxy.
>>
>>53016006
You'd need a lot of dice and even more stickers; scans of the cards too, but I can't think of anything that'd be impossible to simulate/proxy. Core sets really aren't that badly priced for just getting a feel for the game; but you're right it is very expensive if you want to build up a good collection.
>>
>>53015441
I'm probably gonna miss out on Space Hulk Death Angel, especially all those expansions. RIP
>>
>>53015441
>shitter-tier purchase
Magic the Gathering: Arena of the Planeswalkers. Awful rulebook and I'm not keen on being able to roll defensive dice for combat to negate damage as it just makes the game a lot more grindier for what it's worth, though it was my first "purchase" (traded a bunch of MTG cards for it) when I got back into board games. I much prefer Cave Evil's approach in that something _is_ going to die when combat occurs where it also allows both players to roll a D12 for stat modifiers

>dodged trainwrecks
I'm pretty sure I dodged a lot of trainwrecks by spending an absurd amount of time doing research thanks depression on BGG and being able to easily spot out the hugbox/normie mentality from user comments and reviews on most games from bigger publishers

>missed out
can't say that I really care about anything that strongly considering how strong I feel my collection is overall, but I was a bit bummed out when I missed out on the KDM 1.5 kickstarter due to losing my debit card two days before the KS ended

I don't care anymore however, not sure if the value ratio is worth it in hindsight

>>52946096
Melbourne
>>
>>53015441

>What's the biggest stinker you ever bought?
Either Munchkin or MidEvil (that's Zombies!!! with an "Army of Darkness" theme pasted on it. Zombies!!! is fucking awful)
>trainwrecks you've dodged
Myth. Backed the kickstarter, and then when I started checking the reviews I thought, "oh my that sounds like a gigantic clusterfuck" so I sold my pledge as soon as I received it. Didnt lose any money I sold it for the exact sum I spent.
Inside the box briefly touches on Myth in their Shadows of Brimstone review : check it out for a kek. https://www.youtube.com/watch?v=Ww7wnPYzZI8
>games you missed out on?
I sort of feel like I missed out on Xia. I'm also regreting not backing mythic battles pantheon (but being a completist, there was no way I could buy all the add ons-especially since I was already backing Shadows of Brimstone forbidden fortress- so I gave up)
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>>53016488
>Melbourne

I'm in Sydney. What's the boardgame community like in Melbourne?
>>
>>53015441
>What's the biggest stinker you ever bought?
Like >>53016579 I bought Myth and regretted it after my first play. Luckily they sent me two copies of the base game plus the exclusives so I made a tidy profit selling both.

>trainwrecks you've dodged
Tons of overhyped kickstarters, only considered a few but after Myth I learnt my lesson.

>games you missed out on?
Couldn't afford Conan at the time, which was a shame since it looks like it turned out pretty good if you got all the kickstarter stuff.
>>
>>53006315
The fun is there. It's extremely random though. I think the randomness heavily cuts the replay value because you know you're going to just get lost in a sea of dice and cards and the net effect is always roughly the same because of it.

>>53002979
Same. Except no. That's probably Terra Mystica or Lost Legends. Still pretty up there.
>>
>>53015441
>What's the biggest stinker you ever bought?
Pricewise, Terra Mystica. I expected not to like it but stupidly bought it because it was on sale.

Expectation-wise, Summoner Wars Alliances. Holy fucking shit, fuck you /bgg/ and your hypedick too.

>Alternatively, trainwrecks you've dodged
Almost fell for the KDM meme. Thank goodness I tried on TTS before wasting a ton of money. Same for Cthulhu Wars until I realized it was a thin, shitty arena control game. I'm pissed at Sandy. He was the owner of the Dallas-Rockwall game store I used to attend and a really brilliant guy—we met discussing my favorite game, Quake, and I had no idea who he was. Ultimately his game was an overhyped, underdelivering plastic pusher.
>>
>>53016204
Amazon is selling the base game for $30 anon, jump on that shit because the game is fantastic. I only have the base game as well; the expansions are way too expensive so that blows but the base game alone is worth it
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>>53019060
What makes Terra Mystica regrettable? I've been looking into that game so I'm interested in why you don't like it
>>
>>53015441

>>biggest stinker

A friend got me King of Tokyo after an acquaintance of theirs talked about how good it was. Total shit. Torn between trading it or trying to bash it into a good game.
>>
After talking about it yesterday, I went and bought Barbarossa today. Probably won't get to play it until next monday though, unless I play a solo round.
Really like the overall card design, although I'm kind of disappointed by the city cards, since all of them look the same and even the top three cities only differ in the character shown, but not the background. A shame since I actually like the artist for them (Hayami Rasenjin, among other things, he did a nice short manga about a russian witch fighting nazis in WW2 called Kutsuzure Sensen).

>>53015441
>biggest stinker
Munchkin. The problem with this game is everyone seems to love starting it, but not playing it. I have only played one or two rounds that didn't feel like an endless drag because everyone lost interest in the game after their 5th turn at most. At least the game wasn't expensive.
>>
>>53019289
Almost the entire game is decided before turn 1. No two decisions are more important than starting placement and clan. The clans are horribly unbalanced and once you actually start playing, you're extremely choked on actions. It's near impossible to react to what your opponent does or do anything flexible. It's more like a strategy simulator because you're too action-starved to change once you start. If you fuck up, you could spend half the game doing almost nothing every turn, which isn't fun.

I think this is one instance where Tam Vasal nailed why the game is bad.
>>
>>53019289
>I've been looking into that game so I'm interested in why you don't like it
Get it, it's a classic.
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>>53015441
>Biggest stinker you ever bought?
Love letter desu
I guess it's fun but it's not £8 fun
>>
>>53015441
>Stinker
Right now it's Super Dungeon Explore.

I got the original and Forgotten King sets. Great sculpts and pretty artwork and the promises of a gauntlet-like slash-em-up all looked great.

In practice it felt like a painful slog. The overlord (without blindingly good luck on his side and blisteringly bad luck on the heroes side) could never do enough damage to the heroes to outpace the native healing that happens through the dice. And most of the combat boils down to
>Hero turn
"I'm doing a basic attack"
>Rolls dice, count stars, remove figures

>Overlord turn
>Puts four more figures on the table,
"I'm doing a basic attack"
>Rolls dice, hits heroes for a few damage which they heal on their turn

Repeat the above for two to three hours until you get to the only interesting part of the game which is the mini-boss/boss fight which are usually over before they begin due to the heroes just absolutely gang-banging that single model. And heaven help you if the heroes have any sort of status effects to make it even more ridiculously lopsided.

Hoping the new rulesets that come out in Super Dungeon Explore Legends make things more interesting and fun, but I'm not exactly holding my breath. I'm getting ready to sell it off.

Also inb4 "of course the game is boring, you don't have any of the expansion sets, that's where all the cool content is!". Well god forbid that I buy a premium priced board game and expect there to be a good, complete game in it.
>>
>>53019976
There are supposedly 4 clans / factions in the game that are reasonably balanced, but I'm not certain which 4 they are. But I can see where it can be an un-fun slog if you get stuck somewhere.
>>
>>53020633
>>53019976
I don't think you'll notice the balance issues unless you're really good and playing competitively.
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>>53020936
I don't think you even know what you're talking about. At best, that sentence says that the game doesn't grow with you. At worst, you're telling everyone how little you know about this website:

http://terra.snellman.net/stats/
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>>53020974
You do realize there is now official handicapping by altering starting vp that was introduced in the app:
VP FACTION
15 Darklings
16 Cultists
16 Engineers
19 Chaos Magicians
19 Mermaids
19 Nomads
19 Witches
20 Dwarves
20 Halflings
20 Ice Maidens
21 Riverwalkers
22 Shapeshifters
22 Swarmlings
22 Yetis
23 Acolytes
24 Dragonlords
25 Giants
27 Alchemists
27 Auren
33 Fakirs
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>>53021051
This has to be one of the saddest attempts at damage control for a game I've ever seen. Let's pick one singular argument against the game, ignore all the others, then argue against just the one point with an app players may A. never notice and B. shouldn't have to exist.
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>>53015441
>Biggest stinker you ever bought
If we don't count munchkin or killer bunnies or that damn copy of exploding kittens my wife's friend gave us, probably summoner wars. I have no remaining love for Dominion, and Thunderstone only ever saw a single play, but I don't think either are bad games by any means. Also still have a copy of Eclipse I can't get excited about.

>Trainwrecks you've dodged
Everything CMON to date. I know lots of people like blood rage, but it's not for me.
Rum & Bones was tempting, but I'm glad I didn't go in on that mess.
Getting serious about X-Wing would have been damn expensive, glad that didn't happen either.
>Games you've missed out on.
Dune, but that's [metaphor cleverly mixing water under the bridge with spice].

>>53015678
Yeah, that might have been fun.

>>53019267
Tempting, but I'd probably go mad chasing expansions. Don't have much solo material other than mage knight, but the vidya backlog is huge.
>>
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Looking at the GMT500, Space Empires 4X is coming along nicely:

https://www.gmtgames.com/gmtStatusSheet.aspx

The statsheet says 364 buy-ins, which is awesome. It's about time this stopped being a scalper's market.

Anyone here going to do the P500 too? I already put in my $42.
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>>53015678
>I've missed out on a few KS that I wanted - like the Xia expansion.
I think I will cry if there's no retail release of that expansion. I'm a huge Xia fan and had no money when it was going.
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>>53021128
I already have too much incoming from GMT, and I barely have place for the stuff I have

Also, ironically, I think it would be harder to sell a heavy 4x space game to my friends than a heavy historical game
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>>53019976
>>53020031
>>53020633
>>53020936
>>53020974
>>53021051
>>53021080
I'm so torn
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>>53021208
Just the opposite for my group. No one here gives a fuck about historical wars but loves scifi space.
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>>53021222
Of course you are. It's top spot on BGG and therefore people feel like they're "supposed" to like the game. Nevermind the actual criticisms real people have of it. Go watch Vasel's review.

https://www.youtube.com/watch?v=MqEznEPNk0g

(When he criticizes the magic bowls, he means that doing the OPPOSITE of what the game rules tell you to do is actually better)
>>
>>53020974
>At worst, you're telling everyone how little you know about this website:
You realize this site is mostly really good players playing competitively, right? Read my comment again, dumbass.

> that sentence says that the game doesn't grow with you
No, it means that unless you want to participate in Terra Mystica tournaments then you won't care about the slight imbalance. (And if by chance you _do_ end up caring, then you'll just play one of the four 'optimal' factions. Assuming they won't tweak the tournament rules by then.)
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>>53021222
Terra Mystica is one of the few boardgames that's played competitively at tournaments, so it's no wonder that balance issues were found. No other game was stresstested that much. (Except for chess and go, I guess.)

>>53021254
>It's top spot on BGG and therefore people feel like they're "supposed" to like the game.
Uh, circular logic much?

It has a top spot because it's a unique combination of traditional competitive perfect information games with a eurogame focus on strategy over tactics.

P.S. I don't even like the game that much, IMO the fiddly parts of the rules need to cut down by half. That said, it's still an amazing game and you should at least try out the app.
>>
>>53019976
>If you fuck up, you could spend half the game doing almost nothing every turn, which isn't fun.
Then don't fuck up. It can a punishing game, but that isn't nessecarily a bad thing. Imbalance between the races can largely be mitigated using handicapping with novice players, or auctioning the races with experienced ones.
>>
>>53021455
Legit though, people do think being on the top of BGG makes a game better even if they've never heard of it before. Gaming is about personal taste, not collective taste. What some random in another household thinks of Monopoly doesn't change my experience with it. Making a purchase based on that number without seeking reviews for yourself is just foolish.
>>
>>53018035
I'd say it's significant enough if you like Euros and other lighter games as there's quite a fair amount of constant events on Meetup, the weekly one in the CBD on Tuesdays averages 50 people and the weekly on Thursdays at the same location averages 30. several more scattered all over the place that can get 10-30 people, my friend's LGS only gets single digits on every second Thursday though

I prefer medium/heavy weight wargames, Ameritrash and Euro-hybrids with strong conflict so the events on Meetup don't particularly interest me, but the organiser of one of them was a cool dude to talk to so I'll try and go back there at some point
>>
>>53021466
Oh here comes the "why isn't the ground harder?" guy. You know when it's a really bad time to wish more of your bones were broken? When you shell out $75 for a board game because everyone tells you it's the greatest thing, then barely understand the poorly written rules, and finally try one thing that drains your resources for 3+ turns (half the game).

As an introduction to that game, it's an unbeatable way to make someone hate it. If you want a new lifestyle game to replace your old chess addiction, maybe Terra Mystica can fill that gap. Otherwise, it's overhyped garbage with people like this asslord defending every negative trait it has.
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>>53021535
> "I'm a dumbass who's buttmad because I'm too stupid to play a game more demanding than Liar's Dice"
For fuck's sake, man, at least try to list some real negative traits of the game.

Deep, razor-sharp gameplay is never a bad thing.

You're just rustled because you got owned, you manchild.
>>
>>53021621
Looks like /bgg/ will never learn. Why do you fanboys have to come out of the woodwork to start shitflinging every single time a negative thing is said about your pet game? It happened with Kingdom Death at least three threads in a row recently and now this is the second Terra Mystica shiftlinging thread. Do you not understand that you are actively contributing to a worse environment?

A dude asked whether he should get Terra Mystica or not. Instead of telling him why he should, you pick the one motherfucker in the thread who didn't say a damn word to you and made it your mission to defend your game. This is the same shit that happens constantly and it's tiring. Stop. You fucking crybaby, just stop.
>>
>>53021535
I'm sorry all those participation trophies you got as a kid made you think you should be great at something the first time you tried it.
>>
>>53021674
It's cute how people use "participation trophy" to shit on young adults when their parents—the Boomers, were the ones throwing a fit and insisting we get them. ;)
>>
>>53020235
Haven't messed around with FK but the 1.0 definitely has a few balance issues. The pally is too overpowered so if he's in the mix the overlord has issues, and if any of the casters get decent enough gear to help their defense you're in trouble. I won't tell you the expansions fix it, though the Von Drakk mini-boss gave the heroes some trouble when I got to play with that set, but they rolled the vamp so I'd call that a wash. The minis are great tho (and useful for any 1" rpg setup), and the company is loads better than CMoN, so I don't mind having it around until I figure out how to run a campaign for it, or tweak the rules to balance it out more.

>>53021126
>missed out on Dune
I promise when I get the full scans of not-Dune, and re-draw them for Dune, and do up the box/board/etc, I will post the game listing and let you buy a copy. Currently can't decide if I wanna do stills or art for it; and the X-wing map storage and ammo crate come first, so it's maybe by the end of the year project.
>>
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>>53015441
looking for advice /bgg/

i thought about gifting my gf a boardgame
she's a casual player and plays mostly with me and her sister
her favorite game is ticket to ride because of the straight forwards rules and beautiful components

i'm leaning towards takenoko but also thinking about getting tokaido or fresco. what do you think?
>>
>>53021651
I'm not a fanboy (I don't even like it that much) and I gave him a precise rundown on what exactly draws people to the game. You're the shitposter here.
>>
>>53021693
I'm an x-er, stuck in the middle, annoyed by millenials and hating the boomers for fucking up them (as so much else) up.
>>
>>53021823
Dude not cool. I'm an X-er too and I can't see any reason to hate muh muhlenneeuls. They were dealt the shittiest hand possible by the job and healthcare market, my dude. Give them a break. We did whiny embarrassing bullshit when we were teens too, we just don't have to be haunted by it on social media.
>>
>>53021812
Takenoko is very cute visually with the panda and bamboo storks

Tokaido is fun but less replayable and I think hits a different note then takenoko, it does have an app you can try though
>>
>>53021823
It's ok anon. You annoy us too, stop posting off topic anytime

>tfw you're rex and you skate around the miskatonic university grabbing clues like you're tony hawks pro skater
>>
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Biggest overreaction/griefting you've seen in a board game session?

I went back to hometown and introduced Blood Rage to my old friends. They both play MTG competitively, let's call them A and B.

Everything went well. They seemed interested in the game, although A just seems to be taking it casually, performing his moves without thinking much at all. Then during one of the battles, B used a battle card that intentionally lets B lose, just so he can steal one rage (action point) from A, reducing A's rage from 1 to 0, making him unable to perform any action for the rest of the round.

Holy shit, A got so mad, he slammed the cards on the table and said he's rage quitting this shit game. It happened so suddenly and they're both my good friends, I had no idea how to defuse the situation properly in the heat of the moment.

mfw I've never experience this situation with the game, and I've already played 7 games of it with different groups prior to that.

in b4
>mtg players
>expecting them to not be tryhard retards
>>
>>53021949
>mtg players
>expecting them to not be tryhard retards
You know it's true anon
>>
>>53021949
So is the problem that they were fighting over a shit game?
>>
>>53021949
>Biggest overreaction/griefing?

>Friends codenamed Belligerent Irishman, Mormon Brony, Salty Thespian, DotA Nerd, and Midget Brother playing Dead of Winter while I memorize rules for and set up the next game on the other half of table.
>Belligerent Irishman is convinced Mormon Brony is the traitor because reasons
>B.I. cannot convince anyone else M.B. is the traitor
>B.I. sabotages a crisis in an attempt to frame M.B.
>No one is fooled
>Everyone decides B.I. is the real traitor
>Exile him, surprise, he's not.
>Salty Thespian completely deflagrates, loses his shit that B.I. would deliberately sabotage something when he's not the traitor.
>M.B. is equally baffled.
>DotA Nerd trying to keep a straight face in the background.
>Midget Brother shoots himself in the head with an airsoft pistol.

I was dying.
Pic unrelated.
>>
>>53021128
I've always been enamored with Space Empires, but it comes to the point where I'd rather just play 4X on the PC.
Almost definitely going to pick up Spacecorp though.
>>
Minor feminist white knight shitstorm over on Reddit:

https://www.reddit.com/r/boardgames/comments/68qo9d/the_kickass_female_designers_behind_mansions_of/

What are your guys' thoughts on this?
>>
>>53015441
Anybody here who plays Mysterium? I tried it with a few friends and it seems kinda shitty. I get that Im supposed to indicate shit to players with the vision cards, but tons of they are super vague and dont really have enough going on to be useful. In addition, the betting system doesnt make sense to me, nor does the final resolution.
>>
>>53021812
Echoing >>53021887
Takenoko is definitely cute, heavy gamers tend to not like it as much because it's too random with hidden goals and you might be helping the other side win without being able to do anything to block it. Tokaido is very relaxing, no heavy decisions, but enough depth to come back to it every so often. Not sure which, if either, has great longevity; but they're both good casual games.

>>53021949
First time playing Bang! with sister, brother in-law, two of their friends and my teenage nephew. First game took 10 minutes, rather bleh; second game comes up I'm the sheriff. Everyone at the table is beyond shifty eyed, so I decide to just kill them in a line. Nephew is first out, claiming the entire time he's my deputy. Turns out he was, and left the table in a rage; cards came up in my hand every turn making me unkillable, I had to finish off 4 more people by myself. 45 minutes later I swore never to play that game again.
>>
>>53022567
There are no productive thoughts to be had beyond "don't be a dick to people for stupid reasons" and "when necessary, remind your friends not to be dicks to people for stupid reasons".
There's nothing wrong with women designing games, but it's not "better" than men doing it, just good that people are free to pursue the careers and projects that interest them.
>>
>>53022570
I bought it off the premise it was like Dixit but competitive, and I played it like that. I ignored all that dumb shit about betting and made it entirely about whoever can correctly make the 4 guesses first. I'm probably going to play Dixit with the cards from now on.
Incidentally, anyone played Deception: Murder in Hong Kong? Considering buying it right now.
>>
>>53022570
Yeah, it's a mess of a game.
Get Deception: Murder in Hong Kong. It's just better.
>>
>>53022726
>>53022734
It's quite good, definetly scratches the mysterium itch in a much more satisfying manner. Still regret giving away my kickstarter copy as a christmas present, but at least I still get to play it pretty regularly.
>>
>>53022570
It's boring, unclear, stupid, there are no interactions, winning points is way too random.
It's basically "try to think how to the ghost would think about how I would think". It's stupid. Played a game once, and never again. I'd rather play Bang!
>>
>>53022567
thoughts on this?

>reddit

That just about sums it up.
>>
>>53022816
>>53022726
>>53022570
Ignore the betting an compeditive BS added in the english version and play it as a pure cooperative game, otherwise it just becomes a contest of who knows the ghost best or who does the ghost know best.
>>
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Any suggestions for a replacement for the cardboard markers for Diplomacy?

I'd really like to find some good minatures that aren't too large to use with the board. Diplomacy is easily one of my favorite board game, but the flat pieces are really lackluster.
>>
>>53021812
Τakenoko has great production values and components. But my ex would beat me everytime. It does not reward overthinking. It is random af.
So yeah if you want cuteness buy Takenoko. If you want a good game though with cute theme get Patchwork.
>>
>>53023123
One anon here just 3d printed and sprayed up some plastic tanks and ships.
>>
>>53022567
I couldn't give a single shit about the gender of a designer
>>
>>53023123
You could buy some Axis & Allies pieces of tanks and ships. There are some internet stores that sell them.
>>
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>>53023442
OMG EVERYONE LOOK AT THIS SEXIST PIG THIS IS PATRIARCHY AT WORK THIS IS WHY WOMEN WILL NEVER BE SUCCESSFUL IN ANYTHING!
>>
>>53023504
You bait, but this annoys me because the tabletop industry seems to keep moving towards this like it was ever male dominated for anything other than only males being interested in it

LIKE EVERYTHING
>>
>>53023275
>It is random af.
>But my ex would beat me everytime
>everytime
>random af

You sir, are a fucking dumbass (in more ways than one).
>>
>>53021128
Man fuck GMT and their P500 program, look at all this crap I need but can't afford

Ancient Civilizations of the Inner Sea
Ariovistus
Bayonets and Tomahawks
Colonial Twilight
Here I Stand 500th ann. upgrade kit
Imperial Struggle
Pendragon
SpaceCorp
Welcome to Centerville (maaaybe, I like Dominant Species a lot and this is another Chad Jensen game so)

Also gotta pick up Comanchería, A Distant Plain, the Triumph&Tragedy upgrade kit, and Fields of Despair at some point, when I have money.


>>53021208
>I already have too much incoming from GMT
Do tell!
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>>53022567
You should go back there.
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How's Teraforming Mars? Is it cult of the new hype or do you think it has some staying power?
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>>53015441
>What's the biggest stinker you ever bought?
Probably gonna be Dark Souls, honestly. But I've got someone I'm selling it to for 80% of my money back so honestly I won't even know.
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>>53021128
>Apocalypse Road: not there yet
Fuck you I need Death Race 2018.
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>>53023826
Its a bit of both. Its a solid engine builder, but nothing ground breaking. Needs to be played with the drafting varient to see its full potential, which can make games too long for som. If the theme is one that grabs you, get it. If not, the game may fall flat.
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>>53023321
That might be what I end up doing. Ideally, I'd like a dreadnought for fleets, and either an infantryman, machinegun, or howizter for armies. Paint them with a flat coat for easy identification.

>>53023450
I'll look into that, thanks for the idea anon.
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>>53024039
Alright, thanks! I don't have an engine builder of my own and am not looking for something ridiculously innovative or anything. I'm ok with just accepting a well polished game and I like the theme a lot.
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>>53023826

Like Munchkin, the results are largely determined through luck and the appeal of seeing all the cards and card combinations wears thin after a few plays. The drafting variant might mitigate this (or it might just enable even more degenerate combos and further upset the tenuous "balance" of the unique player powers) but that's a larger time investment I'm not sure is worth it.
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>>53019300
Expansion does a lot for it in terms of options. If its dice rolling that bothers you though then yea nothing will fix that.
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>>53023617
First off is Pericles, which I'm super hyped for; I love the period, think the whole semi-team dynamic sounds cool, and with my players I know it'll hit the table a fair bunch

I'm also getting Ariovistus, even though I've only played Falling Sky a handful of times, I know it's going to be one of those games I revisit all the time.

The Seven Years War: Frederick's gamble is also going to be cool, I guess the main appeal is that I want a Virgin Queen-ish game for 4 players.

Finally I'm getting Triumph and Tragedy; I got fed up with the fact that I didn't really have any games that hit that 3-player sweet spot, and this game looks magnificent.

I'm kind of starting to get a board game 'flow' going; where I sell the games that don't see much play, in order to make room for incoming games. My apartment space is really straining.
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>>53015441
>going to my first ever boardgame night at lgs
>go in the afternoon to ask how it works
>it's closed
>on the facebook page says it'll be open for game night
>21.00
>it's fucking closed
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>>53026037
Most LGS are awful with scheduling. Then again most LGS have odd hours, take random days off, aren't nearly as clean as they should be, have as autistic a sales staff as their clientele (half of which need a shower, and the other half need an etiquette lesson), and no customer loyalty incentives. Part of me hopes the rumors are true, FFG/ANA is planning some sort of evil cafe empire that runs all the LGS into the ground and instead gives us a Starbucks-esque franchise that has standard practices and you know what you're getting no matter where you are.
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>>53026280
I'd weirdly be ok with that honestly. Every LGS I've been to has been very fucking cliquey
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>>53025128
>If its dice rolling that bothers you though then yea nothing will fix that.

(Not the Anon you were replying to) The real problem is both KoNY and KoTY use crappy dice mechanics with little in the way of mitigating factors.
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>>53026946
What I've done is take the dice manipulation upgrade cards and give one three cost and one four cost to each player. It at least gives each person a little bit of ability at the beginning. Also makes the game run a little faster since people have a head start on abilities.
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>>53026939
There was talk about them buying up game stores shortly after all the ANA changes to online vs brick/mortar shops. They had some deal with making you jump through hoops to get demo kits/Asmoplay tourney stuff. Sounded at the time like they had inspectors/spies going around and making sure you had an F at your LGS; and this led to rumors they were looking to expand that way. I'd still rather have local businesses do it right, but everything I've ever heard about the FFG HQ store and play area, the staff are total bros and it's clean. I remember one person years ago in /bgg/ talking about how he checked it out, had just gotten a new game (not FFG) was setting it up to play with a friend next to an X-wing table, they were puzzling through the rules and the FFG employee stopped his game, walked over and taught it to them because it was one he owned/knew.
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>>53023617
Please recommend me any other P500s that aren't historical war. Kthx.

PS I love space
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>>53026037
>Run a demo game at my LGS
>One guy shows up.
>No big deal, still pumped to show off the game.
>Talk to random customers about it as they pass.
>Build some interest, everything goes fine.
>As I've leaving one of the employees who is some otherkin character (older man with long grey-pink dyed ponytail, corset/bra type garment under shirt/moon necklace) makes snide comments that only one guy showed up.
>Tell him he should thank me for doing his job for him and showing interested people the game.
Mildly disappointing experience.
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>>53026037
>Card/Board game focused LGS opened about three months ago
>Try to go occasionally on fridays
>90% of the store is just people playing magic
>LGS does event for International Tabletop Day
>Don't like Wheaties very much, but went cause I was craving to get some games played
>Plus I know the guys who run the store and they're more normal than me
>Shop has like six tables and four chairs per table
>Bring a big fat bag of games, three folding tables and eight chairs
>So many people show up the shop is still running out of table space and chairs
>And there's only like four people playing magic! Hallelujah!
>Game from about noon till 11pm
>Wasn't able to get Scythe played, but was able to get tons of other shit played
>Met some nice, stable people who were around my age and responsibilities (balding and solo mode)
>Set up having regular gaming sessions with them in the future

Sorry your store sucks anon.

I'm just waiting for the reveal that one of them is a pedo or serial killer. I'm planning to have our gaming meetups happen at the store to avoid dying.
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>>53027361
Afaik the entirety of the non-historical wargames on P500 atm:

>Spacestuff:
SpaceCorp
Space Empires
Space Empires: Replicators
Talon
Talon 1000

Of these I'm mainly interested in SpaceCorp. 4X and ship battles just don't do it for me.

>Euros:
Welcome to Centerville
Golden Gate Park

I'm not too hyped about the theme of Golden Gate Park, but both are Chad Jensen designs and I love Dominant Species enough to just assume Chad's games will be excellent.

>Solo:
Mr. President

I know solo games aren't everyone's cup of tea, and not mine much either, but for whatever reason the idea of a game having you as the US president trying to handle politics and crises and whatnot has me interested.
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>>53027361
Uh, I completely forgot about the Next War series, both Next War: Poland and Next War: Korea are on the P500. I know next to nothing about these except that they're contemporary hex and chit type wargames, probably on the heavier side complexity-wise.
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What is with the Summoner Wars hate in the last two threads? I think it is great for a short-ish skirmish game that does not take a ton of time to set up and it is even decent as a 2v2.

Is it the dice rolling everyone hates?
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>>53028834
Different strokes for different folks.
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>>53028834
It's fine, but was seriously overhyped at launch and that resulted in more than a few unhappy customers. Plus there was a week in /bgg/ where any question about what's the best/what do you recommend/what's the new hotness? Summoner Wars was the answer. If you look back through the archive I'm pretty sure you can see someone claim it had the best miniatures combat of the decade.
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>>53028834
No hate, but for a game almost entirely about positioning and combat, neither element was super interesting. The smaller third leg of card and resource management was almost more fun for me. When I won, my opponent usually had more salt directed at the dice and percieved card I'm balance than at me for styling upon them, and I usually count that as a sign of problems.
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>>53019092
Have you looked at Gods War, and do you think it might be more complex and deep than Cthulhu Wars?
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>>53021126
>Everything CMON to date.
Bloodborne is good, but I got it at $25 and I don't know if it's still that cheap.
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>>53021254
>(When he criticizes the magic bowls, he means that doing the OPPOSITE of what the game rules tell you to do is actually better)
You mean blow your whole wad in the first couple rounds so you only have like seven purple things? They've found that doing that or not doesn't make too much difference.
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>>53015441
>Biggest stinker
Axis & Allies 1941
>Trainwrecks dodged
Betrayl at House on the Hill
>Games missed out on
Kingdom Death

How do you guys judge whether or not you're getting your monies worth out of the games you buy?

For example concerning video games I usually look at (cost / time played) and if it's under the price of a movie ticket or whatever then, IMO, it was well worth the cost.
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>>53031037
Ive found kingdom death so boring and repetitive and long. I dont know maybe thats not my kind of game
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Hows Seafall? A friend bought and im one of the players, what im in for?
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>>53032070
Seafall legacy soon tm
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>>53031947
It is primarily a modeler's game, really.
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>>53015441
>Trainwrecks Dodged
I almost backed the Dark Souls board game, but I had already made a board game purchase that month, and I don't allow myself to go over budget.
>Missed out on
I kind of wish I had known about and backed Blood Rage, but the commercially available stuff for it is still pretty good.

As for stinkers, I've only played it once, but "The Others: Seven Sins" felt a little lacklustre when I had my first play last week, but it was a 1vs1, and we were rather shaky on the rules. Does anyone care to share their experiences with the game? If it really is bad, at least I got it on sale.
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>>53021949
Guess that move really got his blood raging, huh?
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>>53030804
So this is my first Board Game General. Is CMON hate a think here? I don't own many of their games, but they don't seem that bad to me.
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>>53033742
>Is CMON hate a think here?
Yeah.
Exploitative business practices, plastic pushing with no crunch, etc.
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>>53033797
Would you care to elaborate on those points? Although I wish they didn't have kickstarter exclusive content, I don't personally find that to be exploitative, though I can see why other people might feel that way, and while I don't think every company should use gratuitous minis, one company who chose to focus a lot on putting minis in games doesn't particularly bother me either.
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>>53033991
Nah, I don't actually really care, I just know the board's tastes.
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>>53034089
Well, fair enough.
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I'd imagine more than a few programmers or graphic designers are into boardgaming. Why is BGG so shit to navigate?
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>>53034173
$$$
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>>53033991
Well! You've just taken about 90% of the wind out of sails on the good ship "OMG! Everything CMoN sucks!" I hope you're happy!

Probably the biggest reasonable complaint is that CMoN delivers the hype for a game before there's even any proof that the game is actually good. They've made some decent games, and helped sponsor some as well. But they aren't pushing the envelope when it comes to rules design. But you wouldn't know it by looking at the hype. And in large parts it does revolve around 'Look at all those minis! Woohoo!' - including exclusives and a proverbial ton of add-ons. And in more than one case the ton of add-ons either imbalance a less than stellar game design, or are actually needed to make the game playable - which screws those who miss out. Particularly on the KS exclusives.
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>>53034224
>>53033991
I'm
>>53030804
And the Bloodborne card game is basically Cutthroat Caverns or Munchkin but good, but that's the only CMON game I've played that I actually liked.
I'm still mad at Blood Rage for not outright stating that it won't be a reskinned CitOW.
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>>53034224
Well that does raise a good point, if the game is not balanced without KS exclusives, then I would take exception. Did any titles of theirs in particular have this issue? And as for hype, while I do think the hype around them is unfounded, I can hardly blame a business for capitalizing on it.

>>53034284
Blood Rage felt more like I evolution of Chaos in the Old World, but to be fair, it had been a long time since I had played it when I started playing Blood Rage, and I haven't played it since. Are they really that similar?
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>>53034372
>Are they really that similar?
They are VERY dissimilar. CitOW is an area control game, BR is a drafting and worker placement game.
>Did any titles of theirs in particular have this issue?
Fenrir makes the Loki strat much, much less annoying, and the wolfman makes the straight strength cards (Tyr?) more valuable than in the base game by making the monsters a riskier choice.
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>>53034430
Huh, I never noticed those issues in Blood Rage, but I'll definitely have to play it a couple more times and keep an eye out for that. Unfortunately, my job makes getting plays of board games in pretty difficult, but I'll try. Thanks for the info brother.
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I'm designing my own board game. Are there any good deck generation programs? I'm using MSE because it's all I can find but all my cards look like magic cards...
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>>53034372
>blood rage felt like evolution of CitOW
so youve never played CitOW? or have you never played blood rage? there's no other reason you would say that
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>>53035129
Try nanDECK. I've made some decks for my own little projects.

Good thing is that you can export the deck files into PDF or JPG, so you can print it and use it for Tabletop Simulator respectively.
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>>53035129
>>53036557
Here's a quick and shitty example of cards made in nanDECK using the same base, just with different values.

You can use .xlsl and .txt files to import the values for the cards. I suggest .xlsl, because it's more intuitive to edit a spreadsheet.

Ask away if you have any questions, I'll answer them eventually.
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>>53036653
10/10 Would play, GOTY.
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>>53036191
Nope played both, and although as I said It had been a long time since I played Chaos in the old World, I don't feel particularly mistaken in that statement. But I'll tell you what, I'll try and get both replayed, and I'll post how I feel about them afterwards on another general.
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>>53036908
Fruits are OP, you better wait for the next expansion. I heard the incoming Cosmetics tribe will put a stop to the Fruit domination of the meta.
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>>53021816
>>53021693
>>53021674
>>53021651
>>53021621
>>53021535
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>>53036653
How does one go about importing values from .xlsl files? I've been using nanDECK for a short while and haven't used that feature.
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>>53036919
blood rage
>drafting
>all factions basically start the same
>combat necessary for everyone

these are core mechanics of the game and literally none of them are true in CitOW
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>>53037075
Actually, I'm dumb and the correct file extension is .xlsx. Anyway, just use this:

>LINK = name_of_your_file.xlsx

Each column that has values should have a name. Then you can access those values using square bracket, be it for plain text, icons or images.

Here's my entire code for those that shitty example from earlier, maybe that will help:

LINK = ccg.xlsx

FONT = Arial, 13, T, #000000
TEXT = , [name], 10%, 5%, 80%, 10%, center, wordwrap

ICON = , M, machine.png
ICON = , F, fruit.png

ICONS = , [race], 5%, 5%, 1, 1, 1, 1

IMAGE = , [img], 0, 20%, 100%, 40%, 0, P

RECTANGLE = , 10%, 60%, 1, 1, #000000, EMPTY, 0.03
POLYGON = , 80%, 60%, 1, 1, 5, 180, #000000, EMPTY, 0.03
TEXT = , [Atk], 10%, 60%, 1, 1
TEXT = , [Def], 80%, 60%, 1, 1
FONT = Arial, 8, T, #000000

TEXT = , [Desc], 10%, 75%, 80%, 35%, left, wordwrap
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>>53035129
>I'm designing my own board game.
I'm pretty sure you have to be German to do that well.
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>>53037075
>>53037174
Aaaaaaand I forgot to add this snippet from my spreadsheet. This should make things clear.
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>>53037174
Cor, that should make things easier for me.

While I'm here, let me ask the elegen/tg/entlemen something; if there was a assymetrical card game that replicated a castle siege, with one side defending the keep and the other trying to break in, would you play it? If so, what would you want to see?
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>>53021949
wow it's almost like blood rage is a shitty casual plastic pusher that uses flashy components to trick normies into thinking it's not a poorly designed piece of kickscammer shit
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>>53037130
Still felt similar to me. I'll try and get them both in this weekend.
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>>53015441
>Biggest stinker
I don't know how long Wiz -War has been sitting in my closet for, and I don't know when it's ever coming out..

>Bullet Dodged
I've seen the Mega Man board game on the shelves, and multiple times I considered savong up to get it only to decide on another game instead. Then I started hearing the complaints and put it off my list for good.

>Train Missed
Once upon a time, Blood Bowl before the rerelease. These days, Cthulhu Wars.
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>>53027693
Can you elevator-pitch me on Space Corp? I'm always up for not missing the fun bus.
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>>53029576
Exact same experience I had. I remember in a review when Tom said the factions were all fairly balanced. Except, you know, where the vine-wall pooping orcs are involved because holy flavored dicks. The combat is just dice. It's just terrible, terrible fucking dice. You move like 1 or 2 spaces with a unit and are extremely limited on how many you can move. The game is too random where it shouldn't be and too action-choked where it shouldn't be.
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>>53030719
lmao
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>>53016579
>>53018950
Myth is genuinelly good if you get the fixed rulebook.
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>>53030876
Yeah it makes little difference mostly because the bowls suck ass.
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>>53031037
Getting enough plays such that each play was $5. Most of my games, I either get value or over value from. It makes up for the rare shitter I've picked up.
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>>53033991
I don't know how to explain this but for example Xenoshyft is a blast to play, but critically I have to give it a low score for shit card quality, shit token quality, on-rails baby handholding, and lack of depth. I'll be damned if I haven't played it three times and loved every minute though. Go figure.

I think the deal is, I can't recommend a CMON game even if I really liked it personally. Just due to the serious criticisms with each and every one. They know how to hit specific people's buttons and then fall flat everywhere else.
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>>53021849
Millenials are in their late 20's.
Gen Z is in their early teens.
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>>53034173
I fucking offered to help them redesign the site. Apparently they have all the staff they need "at this time".
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>>53034372
>while I do think the hype around them is unfounded, I can hardly blame a business for capitalizing on it.
Once, maybe. After a company proves they're willing to drum up hype before a product exists, consumers won't trust them. That's a straight up lie if they have nothing to show and a trust-breaker.
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>>53037704
Where on the map is Dragon Pass?
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>>53035129
It's called InDesign and Photoshop.
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>>53037778
They have Lang locked in their basement, that's all the hype they need for 90% of "serious" gamers, and pretty plastic drums up the normies and noobs.
Who is left to criticize them? Autists and poorfags. Even if we're right, we're the worst looking (and worst at debating) section of gamers.
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>>53037884
This. You can load PSDs at full quality in indesign and then set up data areas that pull from CSVs.
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>>53037716
Haha, nice try you Jesus loving cucks. I'm not playing your shit game again no matter how many rewrites your fat wives have done on the rules.
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>>53037920
>Tfw not a poorfag or autist and just dislike rising sun because it looks like a mcdonalds tier game
Feels smug
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>>53016579
>watch video
>hey, i like dungeon crawlers which aren't a race like descent or heavily favoring the lead player character like mansion of madness or owned by asmodee like both
>look it up on csi
Fucking hell, these bastards hit the mother lode with this game.
And those YT guys have good video skills but the absolute worst sense of humor, timing, or editing.
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Anyone player Vast: the Crystal cavern? I'm more and more drawn to asymmetry these days, and this looks to knock things out of the park. Fairly reasonable at 50 bucks, too. Worth pulling the trigger?
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>>53037638
From the latest playtest rules:

"In SpaceCorp two to four players explore and develop outer space over three eras. The game is inspired by SpaceCorp, the first book in the Galactican series written by Ejner Fulsang.

Each player controls an Earth-based enterprise driving the expansion of humanity into the solar system and beyond. Players
compete to conduct missions of exploration, construction and settlement, seeking wealth through discovery, resource production, technological development and establishment of settlements.

Each of the three eras is played on a different board:
-The first era, Mariners, covers exploration and development as far out as Mars.
-In Planeteers, players settle the outer solar system.
-In Starfarers, players send missions to nearby star systems and establish interstellar colonies.

A full game covering all three eras represents approximately three hundred years of human expansion into the cosmos. Players can also choose to play a short game, covering just one or two eras."

In short I guess I'd call it a "corporate 3X" game in a progressively expanding space setting. I've not read the rules myself (though I intend to, now that I found they're available) but I like the theme.
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>>53037718
>Yeah it makes little difference mostly because the bowls suck ass.
Really? What makes you say they ""suck ass""?
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>>53038556
It's more like four-player solitaire than a asymmetrical game is the word on the street.
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>>53037920
> Lang
> "serious" gamers
LMAO.
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>>53026037
update

lgs is closing and it will open in another city
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>>53038905
lel you're so bad they move rather than have you?
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>>53038589
Lang and Cathala are the Black Science Man/Elon Musk of board games. They're shit with more marketing than merit but people who pretend to be "in the know" eat anything that comes out of their anus like it's holy.
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>>53038556
I haven't played it myself, but it's on my 'buy list'. Several friends who's opinions I trust have played it / own it and really like it.

https://www.youtube.com/watch?v=scZo1EKqDG8
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>>53039560
Secrets looks like it might be the first lang game I have any interest in
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What's Machi Koro like? Especially for 3 players
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Bloody Inn, is it good?
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>>53040683
It's alright. I like the game a lot, but am willing to admit it's not amazing. Imagine Catan's "dice decide what resources activate" but expanded to a full game.
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>>53039560
It's not that Lang is shit, it's that he only does ONE game "dudes on a map" and the theme might change from light fantasy to dark fantasy. Cathala at least has some good variation in what he produces, and yeah there's some junk there, but there's also stuff like Raptor, Jamaica, Shadows Over Camelot; it's not like he's a complete hack tossing out CMoN's new quarterly plastic release.

Personally I feel like Bauza (despite his weeb theme tendencies) is seriously underrated as a designer. Most of his stuff is gateway/family tier, but then there's Ghost Stories, which is wonderfully cruel.
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>>53015441

I bought Boss Monster without playing it first. I really don't like it at all.

The only reason it sticks in my craw is they used that name, concept, and art direction, which are all so great. Basically, the concept of the game is tragically underserved.
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>>53043523
That's a fair readout on the game; I keep it around these days as something I can pull out when someone asks to play Exploding Kittens/Munchkin/mass market trash. It's never going to be a great game, or something I buy all the expansions, promos, playmats, carrying case for (the line at Gencon every year for this is stupid long and I don't get it at all), but I can stand to play it for 15-20 minutes, and then when someone asks to go again tell them "let's try something a little different that you might like".
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>>53037716
It really isn't. I don't regret my purchase since it's pretty, the kickstarter was exciting, and slaughterfield is fun. But it's "genuinely" a half baked mess with too many ingredients, even with revised rules.
>>
You guys convinced me, i bought carcassonne and now i think i have a small collection that will be enough for a good time

Zombicide
Eldritch Horror
Imperial 2030
Carcassonne + priests and rivers
Sheriff of Nothingham

I dont have any plans for the next game to buy so ill wait to see what they release around here. Maybe an expansion to EH
>>
>What's the biggest stinker you ever bought?
Ponte fucking Vecchio. Great artwork and components for its day, but the
Alternatively, trainwrecks you've dodged, or games you missed out on?
Uhhh... I considered getting Scythe, but didn't. Does that count?
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>>53038556

I can't tell if I like it or not, because my first two games have just been durdling about until someone wins. It's difficult to tell who's winning and who you should hinder or aid (outside of your victory condition) or how you'd even go about doing that in the first place. In other words I haven't really felt like I played it "for real" yet.

Leader bashing is, by definition, necessary in this game so that might put you off as well.

It is, at least, pretty damn interesting.
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>>53045566
>Uhhh... I considered getting Scythe, but didn't. Does that count?

I wouldn't say that Scythe is a train wreck. It just isn't what it was originally hyped as being ("4x or 4x like") and instead is a fairly ordinary engine building game with really nice artwork and components. Over inflated and misguided hype have probably hurt it more than anything else. I've considered it too, but without a lot of research and perhaps a couple of games, I sure won't be pulling the trigger on it any time soon unless I find it for an incredible discount somewhere.
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>>53045566
>Ponte Vecchio
>not 404: fun not found
Don't lie to us Minifig.
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>>53023123
Hey there, I'm the guy >>53023321 was talking about. Sorry for taking a long time to reply, I was spending the day with my girlfriend yesterday long distance is a motherfucker. Anyway, I found a CAD file to make the fleets and armies that I gave to a friend of mine with a 3D printer (I'll post the links below). Each country has 12 armies and fleets at their disposal so you will have to print out at least 84 fleets and tanks, which is very easy because the pieces are so small (tanks are 28 mm long and armies are 18 mm long). I was paranoid and had him print out 56 more of each for a total of 8 spares to use in the future in case any pieces got broken or lost.

I then bought cans of spray paint and used that method to paint everything. One anon suggested sticking the pieces to packing tape so they would stay in place while you paint them and that was excellent advice. In hindsight, it would have been much easier to just buy plastic for the 3D printed in the color of each country and swapped the colors out as I went along. That would have been so much easier and quicker but I didn't want to inconvienince my friend too much since he was being a total bro with the whole thing.

If you have any other questions I'd be happy to answer them. I painted everything but the spare fleets and armies (see pic for all the pieces except for England and Italy) last weekend. I plan to try painting the spares this weekend so I can document the process if you'd like. Anyway, here are the CAD files I used:
>fleet
http://www.thingiverse.com/thing:714358
>army
http://www.thingiverse.com/thing:713140
>>
>>53046682
>I wouldn't say that Scythe is a train wreck. It just isn't what it was originally hyped as being ("4x or 4x like") and instead is a fairly ordinary engine building game with really nice artwork and components.
For the price of one Scythe you could get three much better games.
>>
>>53019092
>Summoner Wars Alliances
>He fell for the Plaid Hat meme!

PHG does not make good games. They are somewhat good at the "artistic" aspect of their games (art, flavor, background and so on) but their crunch is beyond terrible.

Summoner Wars might be their best ruleset, at least it doesn't have any major kinks, but hte gameplay is also plain and boring.
>>
>>53047019
>>not 404: fun not found
>Don't lie to us Minifig.

Stow that shiz newb! I own 404 and it's damn entertaining. Nothing like improvising space travel by launching a scientist out the torpedo tubes with a star chart.


>>53047596
>For the price of one Scythe you could get three much better games.

I wouldn't disagree with that at all. Like I said, unless I come across Scythe at a substantial discount, I'm unlikely to add it to my collection.
>>
>>53042158
>Imagine Catan's "dice decide what resources activate" but expanded to a full game
That sounds awful
>>
>>53038579
>four-player solitaire
...Maybe if you are playing the Cavern or Thief. The other three roles interact with and influence each other constantly.
>>
>>53047746
>damn entertaining
Agreed, besides the only way it could be Minifig's stinker is because he never gets to play the thing.

Also for the anons who asked for them, the 3-6 casual group chart, and the schadenfreude chart are pushed way the fuck back. What was supposed to be 2 days of sittin around doing a little light cleaning and paperwork turned into that plus commuting to watch my brother's house/dog while he and the wife are in the hospital all week for a maternity stay. Group one might happen on Friday
>>
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What's a good co-op dungeon crawler that doesnt rely on a DM ?
Shadows of brimstone looks interesting.
So does gloomhaven, Sword and Sorcery
>>
>>53047745
>gameplay boring

Well, it has managed to entertain my best mate and I for a good 6 years. But it is what it is, a dice chucking super simple/streamlined skirmish/miniature game. Love the Alliances expansion, and really look forward to eventually getting the last 8 decks to complete the collection.
why does my dollar suck so much. 0.76 cents to the usd... nevermind can only really get the new decks at the plaid hat store, adding us shipping charges. someday...someday...

Ashes is also pretty great. Atrocious rules upon release, but tight card design and fun mind games. Decks also very entertaining out of the box.

Can't really defend the companies practices anymore, but damn, when I love their games, they get a lot of mileage.

>>53039658
Man, the art alone is selling me so hard on this. It has such a comfy feeling, simple pieces/card layout. I would buy it just to play it by myself. Given record with previous games group didn't fall in love with, might just add it to the lonely play list.
>>
>>53038524
Are you talking Shadows or Myth?
Shadows is pretty much Warhammer Quest. My only complaints are that combat gets a bit rote once you've played to the higher levels with the core monsters, and that the monster movement speed is so high that players might as well stay put during combat.
Speaking as a Minecart backer, I'd suggest getting one of the two core sets to see if you like it (Swamps has better heroes, City has better gear), and then if you want to expand get the other core set, Frontier Town, or a Deluxe villain set themed to which core set you like.

Avoid Caverns of Cynder as it only comes with lava men and is pretty pointless until the Flesh Stalker and the Succubi come out. Also avoid the Swamp Slugs as they are massively unfun and mostly exist to burn down the clock. Jason thought "Way too many players are sweeping through encounters too quickly." and put mechanisms to counteract this all on the same enemy without much playtesting.
>>
>>53050900
Shadows.
I'm not getting any of this stuff, my growing GMT, Sierra Madre Games, and comics collections are sucking up most of my entertainment budget, and I'm a completionist who would HAVE to (eventually) get all $1000 of Shadows stuff.
>>
>>53032828
Dammit Carlos!
>>
>>53050145
Gears of War, assuming you can find a copy in good condition secondhand and afford the gouger prices.
>>
>>53040683
I enjoyed it but I often found we had a runaway leader, so I never liked it enough to buy it. Some of the cards seemed too overpowered
>>
>>53015441
I played Pandemic Legacy for the first time tonight. We ran January and February.
>>
>>53053940
Well how was it?
>>
>>53054199
It was all right. We lost the very first one from an severe outbreak of yellow that we overlooked because we were trying to firefight red.

Then we won a retry and had a close call with black in February. We eradicated blue so we get a positive mutation next month. It was interesting defacing cards and the play area. Obviously not normal for a board game.
>>
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>An alien lifeform has infiltrated a bleak and desolate Antarctic research station assimilating other organisms and then imitating them. In the hidden identity game THE THING ™ INFECTION AT OUTPOST 31, you will relive John Carpenter’s sci-fi cult classic in a race to discover who among the team has been infected by this heinous lifeform.

>The game has been designed to be as authentically cinematic as possible, ensuring that the players will experience the paranoia and tension that makes the film so great.

>"Mondo brought more than their storied design acumen to the table," said Joe Van Wetering, Creative Design and Game Development at Project Raygun. "Thanks to their deep understanding and reverence for THE THING, they helped define the tone and shape the game play itself. INFECTION AT OUTPOST 31 reflects a true collaboration between our two brands resulting in a game that will excite table top and film aficionados alike."

>It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth’s native species, this being infiltrates the facility—creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting.

>In THE THING™ INFECTION AT OUTPOST 31, relive John Carpenter’s sci-fi cult classic as a hidden identity game designed to push you to the edge. Play as one of a dozen characters like helicopter pilot MacReady, mechanic Childs, or station manager Garry. Face sabotage and infection as you investigate the facility—gather gear, battle The Thing, expose any imitations among you, and escape Outpost 31!

ENGAGE HYPE ON ALL STATIONS!
>>
>>53055333

>USAopoly
>Mondotees
>Project Raygun

I like the look of the game ('The Thing' would make for a pretty fucking awesome game), but the above isn't giving me much confidence.
>>
>>53055333
>Name of the game on the board
Companies need to stop this
>>
>>53055865
I don't know any of them. Do they have a bad reputation? And if so why?
>>
>>53055961

>I don't know any of them.

That's the problem. Where's their boardgame cred?

And since no one's posted it, here's the actual announcement; https://mondotees.com/blogs/news/the-thing-infection-at-outpost-31-board-game
>>
>>53055333
HA! I was just posting about this in the last couple of threads that they needed to make this movie into a game. Now I have to hope that it's a good game.
>>
>>53050346
>Can't really defend the companies practices anymore
What do you mean by this? Not being a sarcastic cunt, I honestly don't see what they are doing that's so bad except the shit that was imposed to them after their merger

I'm a great fan of Ashes but I think the most fun in the game is just the first round and First Five selection, and it too often devolves into a simplicistic trade war with units
>>
>>53040683
>>53047822
It's a good game for children and people who don't play board games often, since the rules are simple, the turns are quick and the playing time is short.

But it's nothing more than that. Each turn basically is just throwing the dice, distributing the coins accordingly, buying something if you can/want to and then passing to the next player. Everything relying on the dice rolls means there is no effective strategizing. The same strategy that makes you the runaway winner in one round can make you lose without being able to do anything in the next game. Also, everyone will hate you if you buy a card that lets you take other players coins.
>>
Anon, could you help me with following:

I'm interested in light tactical game/dungeon crawler to play with family.
At moment,
I've been invested in sde pretty heavily (1ed, FK, all warbands, vondrakk, some bosses, and heroes) but after I have bought these and backed legends , i found that game is swingy, random, boring, and it has hit the table once in last six months, which is disappointing, considering price of all this plastic and shelve space.
At moment I'm considering selling whole sde collection and getting a refund for legends, and looking for replacement.

krosmaster quest and arena, come to mind first, but quest has pretty meh revews, and arena is head 2 head only, so I don't know if it is a good decision.

Also massive darkness, could replace sde in slot of dungeoncrawlan dicefest, so this is an option, albeit not a tactical at all
>>
>>53057451
Dungeonquest is pretty fun, except for the combat.
>>
>>53057523
Dungeon quest is a randomly generated movie.
>>
I just got Descent 2E as a gift, what are stuff that I should print out for the game?

I have access to a print store for a while, so I can get w/e I need.

Already working on the Automated Overlord thing.
>>
>>53056031
Panic Station is already a pretty earnest attempt to recreate The Thing. But with more Saboteur in it's DNA.
>>
>>53058193
Community rules reference guide.
Core Descent rules are written by assholes, don't touch d2e without CRRG
>>
Got Bloody Inn. It takes a bit to learn but it is fun enough, poor card quality, good art, amazing for card game standards, consistents. Looks like it's not easy to break the game (you try to build an adequate death engine out of components you have) but I think it would benefit a lot from some house rules that would allow you to take multiple actions on your turn, it feels pretty stutter-y. Funny enough, with all corpse hiding stuff, I started thinking how a good Metal Gear game could be designed around it. Not sure I'm happy that I got this instead of Machi Koro but I had to jump the gun eventually.
>>
Do people ever pirate boardgames? Say someone made a high-res scan of the rules, the board, any cards etc. you could just print them out and make you own. Even with little tokens and playing pieces you could just use real coins and lego minifigs. It's never even occurred to me before.
>>
My family got me the base game of Neruoshima Hex 3.0 along with the Mississippi expansion. This got me interested in researching how many expansions there were (if you didn't know, the answer is a lot). What are some of the better expansions to get and is there a recommended order to buy them?
>>
>>53059378
How do you like the game? Been thinking about buying it for a while now.
>>
>>53059402
I've only gotten a chance to fiddle with it so far, not play an actual game yet. It looks like it'll be exciting to play but I can't really comment on that yet, sorry ;_;
>>
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>>53059369
Without even having to 'Pirate' games - there are plenty of what are called 'Print-n-Play' games available. If you check out the game 'The Duke' there is a print and play version from the game makers you can download for free. If you search on the Board Game Geek web site you can find a number of these games. Some are better than the others, but you can build and try out various games very inexpensively.

Pic related is a copy of 'The Duke' I made.
>>
>>53059369
Too much effort for me. If I was a Dune fanatic I'd print that Avalon version for sure. I'd say that some of the games with shitty design like Neuroshima are better printed.

That being said board games are insanely overpriced, not a single one deserves a price point above 30 euros, ever.
>>
>>53059725
Is it good and why?
>>
>>53059755
Nevermind, it's another poor man's chess game.
>>
>>53059011
Its like 80 pages, is it really needed to print?
It's not the cost, its just that it is a shit ton of pages.
>>
>>53047745

Specter Ops is a great game, fight me fgt
>>
>>53059369
People do it all the time, particularly when it comes to smaller games
>>
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>>53058628
Cool. I'll have to find a copy. Thanks!

>>53059774
>Nevermind, it's another poor man's chess game.

1. It's actually a fairly fast playing game with a reasonable amount of depth.
2. It's just one of many examples of a print-n-play game. If it doesn't float your goat - that's OK. Look on BGG. There are a number of one page historical war game print-n-plays as well as a variety of other out there.
>>
>>53025707
Didnt even know pericles existed and now I really want it. I gave Churchill a miss so i'm really interested in how this one is.

I've played Triumph once. It's really fun. Probably my favourite game. We'll see with more plays, though.

We're spoilt with the influx of amazing card driven wargames with euro-like influences.
>>
>>53060291
History's verdict is clear, the best modern not-quite-chess game is Hive.

The other modern chesslikes are pretty crap in comparison.
>>
>>53059873
here some insight into descent 2 ed:

the game system is shitty and writen by huge asshole, you've got yourself a big box of steaming shit. and you'll totally love it.

some examples: Line of sight rules are incosistent, figure can block LOS to itself, there are several types of movement, and one of them doesn't consider terrain you'll move into, same actions could be worded differently.

descent rules has huge number of exceptions, and then some of theese has exceptions to exceptions

overall, Star wars : imperial assault has next generation of same system and it's alot better.

also a lot of question will rise, while you'll play the game, and only way to find answer is to mail FFG support or search BGG forums.

snd then one man decided, that he has enough and rewrote the fucking mess into something better.

So CRRG has much better structure, it answers alot of questions and incorporates replies from ffg support, errata and great examples on LOS and movement. It has no bullshit or homerules, so itwon't change overall game experience.

You'll better read CRRG instead of core game rules boklet.

about printing, it's up to you, but you'll better have these at arms length while you playing the game, so use your phone, tablet, laptop or printthem and make new rule booklet.

also, there is RTL companion app, which can replace overlord and allow coop gameplay, some people swer by it, so check it.
>>
>>53059378
The first expansion (Babylon?) With New York and the neo jungle, and standalone steel police are fun factions.
>>
>>53037766
To be fair, you probably "offered" like a total autistic cock.
>>
>>53060422
Yeah, I'm in the fortunate position where I both have a bunch of these modern wargames (Virgin Queen, Commands and Colors: Ancients and Falling Sky are among my favourites), but I also have a bunch of old second-hand games that are surprisingly decent; Pax Britannica, which is, to my group at least, unplayable without the spreadsheet someone made to calculate income, is actually a surprisingly decent assymetrical negotiation game. I've also gotten Republic of Rome to the table once, which was also a really good time, even though we got totally wrecked by punics.

The only problems I have are space and time
>>
>>53061408
I wonder what it must be like to be this man.

To read a comment on /tg/ that has very little content, and then somehow concoct an entire vivid fantasy of how the incident occurred in his head. Then, instead of chuckling at his own imagination running away with him in the moment as he day dreams, to instead pound it out on the keyboard like a drooling cave man and assert it as truth.
>>
>>53062152
Sadly, it's amazingly common throughout the interwebz... "I may have a shitty social life, but I lead an AMAZING fantasy life!"
>>
>>53060964
Awesome, thanks anon
>>
>>53062152
>>53063051
I did chuckle, thinking of the incident, and then I posted anyway, hoping it would get a rise.
Thank you.
>>
>>53059369
I want to do it for Splendor because the base game us to expensive for what it is and fuck the shitty poker chips, I want acrylics gems.
And what the fuck is up with that box size ?!
>>
>>53060666
Duke is pretty good though. I like both, when I want something more simple but more certain, I go for Hive. When I want something more flavorful and dynamic, I go for Duke.

While Hive has certainty and strategy nailed, Duke makes the game much less structured with its random piece pulling and flipping mechanics and trying to predict movements because of flips make the game extremely hard to predict.

I consider them both a strong test of skill even with Duke's random element; risk management and remembering flipped movements are skills that Hive don't really focus on. Hive is a better exercise in strategy, but Duke is a better exercise in tactics. I guess that means Hive is closer to Chess, but that doesn't make Duke bad.
>>
>>53063357
Dude, I made a laminated linen card stock version just so I can eventually upgrade to glass faceted gems without buying into their awful core box set.
>>
>>53063403
Do you have, by any chance, a link for a hi-rez scan of the cards ?
>>
>>53063521
Nope, I fished the sheets out of a TTS module. They're "okay" quality. They're at 160 DPI and have obvious artifacting. It's not bad once they're printed though. I warn you, this is at least a 7 hour project and that's considering I had a good game plan and am experienced doing this. Ultimately, I wouldn't say it was worth saving the $35 but now I can put that money toward good components, so meh.
>>
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>>53015441
MFW I still have to wait a couple more weeks before ordering anything from CSI...
>>
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What are some board games a lonely nerd like me can play solo? I borrowed someone's Kingdom Death set and it was alright but I got tired of hunting the same fucking lion over and over again for 10 hours.
>>
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>>53067074
That was my face earlier, I missed out on a sale at Cardhaus for the X-wing rebel transport at $25ish + shipping, and Amazon sellers dropped prices to match.
>>
Has anyone tried out the race for the galaxy ios game yet? It's $6.99 so it's not too bad. I'm thinking about trying it out before I buy it
>>
>>53068462
Mage Knight
>>
>>53068462
To bad the Gloomhaven kickstarter ended. Might as well get Mage Knight the board game instead, since that's available at Amazon.

If you're poor in more ways than one, there's still Friday: https://www.amazon.com/Rio-Grande-Games-457RGG-Friday/dp/B006NCVC6A/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1493946500&sr=1-1&keywords=Friday
>>
>>53068462
Space Hulk Death Angel
>>
I've just picked up Bloodborne the card game after some friends played a few rounds in TTS and loved it.

I'm happy it's getting an expansion.
>>
I just bought a core of the LotR LCG. Did I do good? How viable is the game with 1 core for 3/4?
>>
>>53068462
Anything co-op works; or find something that works for 2 and pretend your Rahdo
>https://www.youtube.com/watch?v=ECNaOwtbp-c
>1:06:30
>>
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>was intrigued by Summoner Wars for lite miniatures combat and asymmetrical balance
>see all these hate posts
>feelsgoodman
>>
>>53063357
I lucked out last Saturday and acquired Splendor for fucking free. I'm currently in the process of creating an insert and cutting the box to a more manageable size. If anyone wants in-progress pics I can start taking some.

>>53063521
No hi-rez scan but I have access to a graphics program and can mock up a simplified form of the cards if you're desperate. You can also find a list of the cards in the game online quite easily if you want to mock your own.
>>
>>53057451
If you have money, Conan. If you don't, Imperial Assault.

Massive Darkness is a wannabe P&P in a box with all the problems those games have had in the past.
>>
>>53059369
I've seen a lot of people print-and-play Onitama because of how hard it is to get.
>>
>>53068462
>If you want a series of quickies
Castle Ravenloft
>If you want a super long campaign and a million items on the table
Gloomhaven
>If you want the perfect inbetween and have money
Gears of War
>>
>>53073306

I fucking love it, you could try the app before buying you know.
>>
>>53073569
I wouldn't consider imperial assault light but it's learnable if your family are patient enough. Having an interest in star wars helps but is not required.
>>
>>53073569

gifted my copy of SW:IA to buddy.
nice game and rules, but game is scenario-based, and more about mission goals than crawling dungeon, looting items and killing monsters.

d2e was sold too.

Conan requires master\OL which is a minus, and aesthetically looks little to serious and boring.

what is P&P in this context?
>>
>>53075617
>what is P&P in this context?
Real RPG's.
>>
>>53063362
Uh, chess is a game that's almost 100% pure tactics and no strategy. It's what makes it fun.
>>
>>53073452
>if anyone wants in-progress pics
Please do. Whenever I get Splendor I'm going to do the same thing and I'd love some ideas
>>
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I won't shill it here but would people be interested in a youtube review channel that reviews a game within about 3-4 minutes and doesn't just have a guy standing behind a bookshelf?
>>
>>53076493
Don't you mean standing in front of a bookshelf?
>>
>>53076571
...
Oh yeah
Although there's probably a comedy sketch in that
>>
>>53076493
I'd like a talking bookshelf.
>>
>>53076587
Me too.
Have it filled with halequin romance novels.
>>
>>53076493
I would want a review not to talk about how to play the game. Assume we already have a loose idea of how to play, just tell us what you think and what is good and what is poops
>>
>>53077035
That's why I was thinking to keep it short. A quick intro to what the game is and then the pros and cons and my personal thoughts

Also no component drop
>>
>>53077078
I don't think they do that any more - it sets off to many folks ass-burgers...

(mine included... ;)
>>
>>53023617
>Colonial Twilight

I always wanted to try out a COIN game for 2, but it seems that it sold awfully small number of copies the first time around.
>>
>>53077035
Seconding this. Also, try to keep your pros and cons objective or at least mention that something is subjective when you discuss it. I think the first 32 seconds of this video gives a great summary of how a reviewer should discuss a game (or anything for that matter) and what I try to follow as well

https://www.youtube.com/watch?v=4T5o6KnKnwQ
>>
>>53077751
>the first time around
Uhh, this *is* the first time around for Colonial Twilight, let alone any COIN game made for two players specifcally.
>>
>>53078098
His review is what convinced me that I not only didn't want any part of Dice Masters, but also every other game in the genre.
>>
>>53069042
I jumped in on the beta test, so I'm playing the beta version for free. It's an amazing port of the game, so if you like race IRL, you'll like in on mobile. If you've never played race before you'll still probably like it because its a very quick and challenging game, once you get the hang of it. I"m able to tackle the hard AI pretty well.
>>
>>53081010
Any obvious flaws you can see? I'm reminded of the AI in Eclipse, which is a solid port of the game, but the AI in that game is both incredibly devious and incredibly stupid. It knows what techs to prioritize & will spam missiles if given a chance, but it totally fails to defend its own territories and can't be relied on to not stab you in the back at the earliest opportunity, even if that would lead to its own worlds getting overrun by their neighbors.

I'll still pick this app up since I've been interested in Race for awhile now.
>>
>>53081128
Not that I can tell, except for the medium and easy AI will make mistakes that even the dumbest human wouldn't make. The hard AI plays the best possible way, so after a few games under your belt you should be able to give the hard AI a run for its money. Of course there is also the online play, but I was a late beta tester, and never got the chance to play against a person, and I'm to god damn poor to justify spending 7 bucks when I can just play my outdated beta.

One other thing I forgot to mention is there is no pass and play feature, which I though was strange, because it would seem like an obvious thing to include. Hope for an update for that I guess.
>>
>>53080131
Dude, same here. I knew I hated collectable card/dice games but he was able to articulate it in a way I couldn't
>>
>>53081181
Sounds awesome, I'll have to check it out
>>
Has anyone ever played the XCOM boardgame? Is it any good? How does it compare to the game?
>>
Looking for dungeon crawls with good combat mechanics to steal from
>>
>>53085389
I like it quite a bit, but it's very divisive. It's not entirely comparable, since the entire game is the geoscape (or cityscape) not the actual battleground stages of XCOM. It's not terribly difficult (it'll never be Ghost Stories levels of mean) but by putting everything on a timer it makes for harder decisions, especially since everyone is doing something different. It doesn't have quite the same alpha player problem as lots of co-ops (though it helps to have your bossiest person on the app so they can bark orders and still get that ego stroked) but instead you can have people get used to a role and always want to play that, which might make the game less enjoyable. Like any game out there, I'm not sure I'd pay full MSRP for it, but it's definitely worth the internet pricing out there.

>>53085465
I'm a fan of the movement/action system from SDE, and the different attack types (lance/sweep/cone/etc), but I wouldn't ever steal the dice/stars system unless I wanted to make sure combat was idiot proof. Not really a fan of the Descent/IA dice either; assuming you're designing your own, do something with base stats and then dice modifying (HoN style) maybe? Hell if you're just talking about the combat resolution why stick to dungeon crawls only? X-wing/Armada are pretty good with dice roll/modify/defense dice/modify/compare/damage.
>>
Is there anything like battlestar galatica or dead of winter but shorter (2 hours max) and simpler (easier to teach)? Traitor mechanic is cool but not needed. I like the survival aspect of those games.
>>
>>53058628
Found a copy for under $20 including shipping. Looking forward to checking it out. Thanks.
>>
>>53086193
Dark Moon was originally BSG Express but had to retheme when it went from PnP to an actual published game.
>>
I'm curious if anyone here backed Rising Sun
>>
>Biggest stinker

Munchkin. I was dumb and thought it was good at the time. So much so that I also got Star Munchkin with the first expansion, and Munchkin Cthulhu with ALL expansions.

The good news is that at least Munchkin Cthulhu's balance makes things more interesting than the other versions. It's actually sort of okay compared to the others.

>trainwrecks I've dodged

I haven't had the cash to do a lot of spec-buying, so I always do my homework, but I remember when my friend and I were thinking about getting Dreadfleet. Rather than split the cost, we had a practice of alternating who would buy what (partially because he makes a lot more money than I do).

He bought it. We played it once. Never again. He recently threw it out while moving -- the minis were a little beat up, so it wasn't really sellable.

>games I missed out on

I'm terrified that I'm going to miss Forbidden Stars, but I can't afford it yet.
>>
>>53086249
2nd'ing the suggestion for Dark Moon. Solid rules, and lots of paranoia.

>trainwrecks I've dodged

I'm a fan of the old Robotech series and (very fortunately) missed the Robotech based minis game on KS.
>>
>>53087916
>I'm terrified that I'm going to miss Forbidden Stars, but I can't afford it yet.
This is my fear too anon
>>
>>53088031
>>53087916
Take out a loan.
>>
>>53075617
Try Myth with the fixed rulebook.
Or Castle Ravenloft/Wrath or Ashardalon.

If you don't like someone having to be the dungeon master, that kills most games in the genre. Claustrophobia may be the least difficult/unfair to solo since the monsters' actions are't very diverse or strategic.
If you don't like scenario-based play you won't like Gloomhaven, and most likely be turned down by Massive Darkness too. Gears of War is a better Imperial Assault, but still more combat than exploration. Shadows of Brimstone is weird in that you're meant to explore but enemies are such bullshit that you only survive by keeping your guys thight and not sniffing around too much. And Super Dungeon Explore is not at all about exploring, in fact you're punished for not being aggro as fuck all the time.
>>
>>53085465
Conan. Conan's combat is fantastic.
If you make a Conan that can be played solo and isn't 60& kickstarter exclusive you'll have the all lord of skirmish/crawlers in your hands.
>>
>>53088657
Conan's not a crawler, it's really closest to a tactics wargame or Descent in the sense that the only way to win is to rush the shit outta your objective.
>>
>>53088615
>Try Myth with the fixed rulebook.

Did they *ACTUALLY* fix Myth? It seemed like it had a lot of potential, and then the rule book turned out to be totally craptacular.
>>
>>53055333
Love the movie, but how is this going to be different then every other hidden identity game ever?

>>53060864
>figure can block LOS to itself
What?

>>53076493
>doesn't just have a guy standing behind a bookshelf?
Hell-fucking-yes. Bookshelf standing reviews need to die in a fire. I want to see the game, not the reviewer.

>>53078098
>Hi guys! I'm YouTube-reviwer-man! Watch me talk in front of this wall! Isn't my face so interesting?!
>>
>>53088741
Myth 2.0 makes sense.
The problem with Myth was mostly a terrible editorial design mess. Once you understood how it was meant to be played, it was a rather nice game with a couple imbalanced cards. That also got fixed in 2.0.

The fix doesn't make it the best crawler ever, but it makes it playable and I really like the enemy AI and hero actions systems so I gave it a shot and it actually gets to see the table in my playgroup much more often than Descent 2e or KD:M.
>>
>>53089557
Cool - thanks for the heads up. It largely came and then disappeared from the shelves of the FLGS.
>>
Picked up Relic (opened,), Halls of Terra (new), and Nemesis (new).

Did I make a wise decision? I've never played Relic (nor Talisman), but I've heard Relic fixes most of the issues with Talisman.
>>
>>53090373
*for $100
No idea how that was omitted.
>>
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>>53089079
descent LOS rules are simple: 1 ray from corner to corner is enough. both target and attacker are solid.corners don't block los (there is exceptions, buth this is irrelevant at moment) but edges of obstacles do block rays.

and then there is picrelated.
(1) can see zombie. behind a fucking rock!
(2) can't! but we can trace LOS from lower left corner of (2) to lower right corner of zombie. and it will be invalid, because there iz zombia in the way of cast ray.

zombie hid 3 of it's corners behind obstacles and fourth is blocked by zombie. and (2) can see zombie in a gap between stones, but attack is forbidden by rules.
>>
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>>53021949

>Playing Game of thrones - the board game
>Full group of people, playing having a great time!
>New faces joined this session, all of us colleagues, and some of those colleagues are even newly employees.

Then the shit hits the fan when one guys gets double trouble from two factions, one being this really cute girl that just started at work. She didn't even realize what she was doing, just having a good time.

Im telling you, this dudes eyes went black, as he slammed his fist down the table. Rage quitting in front of us like a child, sitting like a grumpy old man muttering for himself the rest of the evening.
He didn't even get wiped out, he just had one bad battle that didn't go his way, then threw all his cards down!

The look on some of the new players and coworkers... priceless! And not a day goes by that he doesn't hear about this session!
>>
The talk about crawlers got me looking around and I came upon Nova Aetas: Dark Renaissance, that supposedly aims to be a Final Fantasy Tactics-like skirmish/crawler. But I can't find any watch-it-played or gameplay reviews in english just BGB's paid preview which I don't trust with a dime.

Anyone know a thing about this game?
>>
>>53086202
There are some new official news for panic station. As well as unofficial rules that are the new rules but written in a better way. Check out BGG for more info
>>
>>53090373
Dunno, but I just bought Mare Nostrum, Kemet and Merchants & Marauders for a lot more than $100.
>>
i need suggestions of good games that can be played on a road trip that could include the driver. So far I have Sherlock Holmes Consulting Detective and some light D&D adventures that dont need dice rolling. Any other ?
>>
i hate Beasts of War because they just feel hours of content with no info. I mean the Weekender is cool as they review interesting games form the past week... but even that is filled to the brim with large portions of 0 content "look at this mat... its so blue. yes its blue. yeah. this would be great for naval games. yes. you are right. its such a deep blue. yeah. i bet you could put some palm trees and have a cool water table. yes. and ship. yeah... water looks great. and it has no scale. you could play anything on it. yes. and the blue is so great" like that kind of content where they have 10 minutes they must fill and have nothing to talk about. but they still have to fill those 10 minutes.
>>
>>53091986

I dont watch them often but their level of shameless shilling cracks me up "Ohhh can you imagine if you were to BUY ALL THAT SHIT FROM OUR FRIENDS AT "some miniature company" ? Just imagine ! The amound of fun you'd have ?"
>>
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>>53091986
>>53092096
I've only ever watched their KD:M stuff. They seem like doofuses.
>>
>>53059739
Neuroshima is shitty designed? Ok thats subjective.
20$ is expensive? Ok bro.
>>
>>53091945
word games

also i wouldn't the driver in something too complicated for obvious reasons
>>
>>53091929
You done good anon.

Real good.
>>
>>53091986
I think it was them who I watched do some stuff on Warmachine. They were supposed to be 'reviewing' the new starter sets and books but it felt like they were all literally seeing these things for the first time.

They were saying shit like 'This guy's cool cause he's got a big gun! And it has... *flipping through manual* 12 power, that's a big number!'

It seemed like they did absolutely zero research, prep, or even play on the boxes.
>>
mare nostrum is nice but usually euros with combat mechanics are kinda meh. People who fight kinda lose the game. and mare nostrum has 2 nations that one is very good at fighting and one very good at defending. this means that if the romans and up next to anyone but the greeks they are going to murder them and run with the game. in my opinion its not a very balanced game... like CITOW it rellies heavily on players being very careful and keeping the balance of the game. If you are selfish for 2 or 3 rounds the most violent one wins in both games. its an ok game. i personalty like Concordia so much more.
>>
yeah,... this guy is so cool looking. i bet he is a beast in combat. yeah and he looks also very cool. his card says he can attack with a sword. that is cool. i love swords.
>>
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>>53094011
>If the romans end up next to anyone but the greeks
Doesn't happen, start positions are fixed.
And the interactions are more subtle than Greeks defend, Romans attack. Greeks want to attack early in turn order against poorly defended provinces and use their ability to resist counterattacks. Romans want to attack late in the turn order against heavily defended targets to leverage their offensive advantage and reduce the likelihood of counterattacks - but not always.
And the other nations have HUGE economic advantages which they can leverage into significantly larger armies than the romans and greeks. I've only had either the romans or greeks win once at my table.
>In my opinion its not a very balanced game... like CITOW it rellies heavily on players being very careful and keeping the balance of the game.
. . . You mean you have to actually pay attention and react to what the other people at the table are doing? Jesus christ how horrifying.
>>
its an euro.... you need to build an engine to make points. usually it works best if that is what you need to do and not constantly keep an eye on the romans and send armies in case he get to powerful. Its not a bad thing... im not saying it destroys the game. Im just saying that euros work best as engine builders and combo makers. conflict as direct military confrontation works best in ameritrash games or as an abstracted mechanic like in Nations or Trough the Ages. it is a personal opinion.
>>
>>53015441

The new thread is now up!

>>53094236
>>53094236
>>53094236

See you there.
>>
>>53094084

A more accurate criticism would be to say that at smaller play counts, Rome ends up stronger, while Rome gets weaker in larger games. Without a coordinated defense against him, Rome can make big plays and roll over whoever he's got his eye on, and with some prep work and good timing this also includes rolling over Greece. Even given Greece's defensive bonuses, Greece is limited to picking up weakly defended provinces, while Rome has a wider array of provinces he can seize as funding for an army large enough to grind Greece down.

With more players, Rome would face more threats. While the primary competition is still Greece and Carthage, either one could enlist the help of another nation. If you add the Atlanteans from the expansion, Rome has yet another neighboring rival to worry about.
>>
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Hallo tg people,
I'm currently very upset with my so called "friends" because they don't want to keep playing the board games I want to play with them. The main reason for this may be their marihuana addiciton and the resulting lack of balls. They could not stick anything longer than 1-2 rounds.

I don't know what to do but to be angry anymore and I am asking you for advice, ideas, offensive words or even contemplation. The games are DnD Adventure Games, Descent first ed., Mage Knight Board Game, Terraforming Mars, 7 Wonders and Legends of Andor.

As you might be able to tell, I have tried a variety of games. But what does it take to stick with it for some time? For example, I wish for someone to play through all descent campaigns with. I doesn't matter if we ever play it again after that, but I want to finish it. I regularly think that those guys (my playgroup friends) are lazy, fearsome and weak for the most basic reasons like losing a game for once, experiencing hardships due to acutal difficulty of the game or craving drugs before playing. I can hardly respect their judgement after the first and only round, when they just learned the overall rules. I am close to visiting my friends for one last time, finally yelling at them, calling them the losers they actually are and destroy our friendship over all of this. Is this really worth it?
>>
try something less time consuming. Mage knight and descent and terraforming mars are long games. Try lighter games. Stone Age, Lords of Waterdeep and other such games. they might click with the group. I love 7 wonders but andor is a puzzle game that from experience i know does not appeal to many people.
>>
>>53094410

Holy shit what. If you hate these people so much, why are you friends with them to begin with?

Anyway, play something shorter. Lords of Waterdeep is one that's always been good for me. Forbidden Desert is a strong choice for a co-op game too.

I'm a huge fan of Tragedy Looper, but you should definitely do your homework beforehand and make sure it's right for your group.
>>
>>53094476
>>53094535
Smoking a bowl, combined with analysis paralysis is going to make ANY GAME suck. I get the impression that the group in question would have a hard time finishing a children's game much less something that required any sort of critical thinking or planning.

The solution is clear - find a different group of people who enjoy that kind of gaming and don't spend so much of their time stoned that they can't actually play. Doesn't matter if it's a board game, and RPG, or vidya - to impaired to play is to impaired to play.
>>
>>53091506
first edition better
none of that show crap, less random modifier horsehsit
I read GoT before it was an HBO
>>
>>53091929

Lads, give me the skinny on Merchants and Maruaders.
I love pirates to a T, and this looks like it has everything I would like about an age of sail/pirate game.

Different Ports, different goods, captains, mutliple ships, upgradable ships, ship to ship combat.

I'm in a Seafall campaign now, and I love it for some of the above reasons, but I recognize the mechanical shitness of it, especially knowing what's to come because I bought a copy to play against myself because I couldn't get enough Piratical Sailing. Swingy AF tho. I love pirates that much.

How does M&M play?
>>
>>53092238
Is that a big KD:M print behind them?
Where did they get that?
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