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/awg/ Alternative Wargames General

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Thread replies: 302
Thread images: 52

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Saturday and no /awg/ up? Unacceptable!

Frostgrave Barbarian Edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

homebrew systems are welcome
>>
>>52961128
Speaking of Frostgrave, have you seen these guys yet?
The Sailors/Crewmen for Ghost Archipelago that have been shown at salute.

Looks like you could also use them for an somewhat eastern inspired warband.
>>
>>52961128
forgot to link the old thread
>>52791044
>>
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Hey guys, I just got done having a game of song of blades and heroes with a friend of mine. He has never played a wargame before, only ever playing RPGs. So I figured SoBaH would be a good game just so he gets the experience of tabletop wargames.

We had a ton of fun, he got the hang of it really well and is excited to play the game with me again. So I just want to say, SoBaH is a nice and simple game that is great for introducing people to tabletop wargames. It differs enough from boardgames and RPGs to give them the idea. Maybe one day he will be buying a warhammer or dropzone army or whatever. The idea is to give him the taste of wargaming in general.

Pic related, it's the board we played on where I made all the terrain.
>>
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So Zenit has put up the beta rulebook for Last Saga. Only in Spanish so far, though.
>>
>>52962155
I've checked it out through the ever-reliable google translate, but I like what I see. It's got a few infinity-like elements, but it cut down on the stuff I don't like. No crits that melt armor even if you fire a literal peashooter, and overwatch is a special action you have to elect to take.

Attacking is 2d6+/- any modifiers (like being pinned) vs two values of Armor. If you beat/equal the lower, the target gets pin marker, if you beat/equal the higher, you roll on damage table- either you get pin, light wound or severe wound, or die outright. 2 light wounds=severe wound, if you get severe wound and then get wounded again, you die. If you are wounded, you also test at the end of turn to check if you're stable or deteriorate further.

I've not checked close combat or other wierd rules. but i do know that you get one action point per 50pts of army list, and i think there's a limit of 2 that you can spend per model per turn?

Some of the rules are outright borrowed from infinity, like paratrooper which places scatter template, but even if it is discount infinity, I like it more than the bloated monster 3rd edition Infinity became.
>>
>>52961177
I've only seen the short vid they uploaded about their assembly.

They'll make nice Umbar corsairs. Also, love th mohawk in the back.
>>
>>52962155
These look really nice. Are they more on the 28mm or the 32mm side of things?
>>
>>52963164
They're "modern 28mm" so 32mm in effect.
>>
>>52961128
Local store has a big sale on Gates of Antares, anyone got a PDF of the rulebook by any chance? Or suggestion if it's worth looking into?
>>
>>52963812
It's OK. If you like the miniatures, go for it - they're certainly usable for a bunch of other games once you break out of the one set of rules = one range of figures trap.
>>
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So what do we think of quite possibly the dwarfiest model ever released?
>>
>>52963826
The problem with that is I'm yet to find a ruleset I actually like in ground scifi. Starship Troopers was good, but it's very limited in scope, Tomorrow's War is nifty set of mechanics that don't work as an actual game...
>>
>>52963838
Overpriced, impractical, crap.
>>
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>>52963838
>>
So, Bushido. Any good?
>>
>>52963843
Tried any of Weasel's games? FiveCore, the Scum ones, No Whatever In Sight?
>>
>>52961701
Nice one, did you take any pics of the game in progress?
>>
>>52963838

Don't ask this around forums like /alt wargames/, you will never get a positive comment regarding anything remotely GW. Perhaps if its oldschool stuff that looks like a blob of metal, then maybe you can get a positive feedback on it.

To this community, everyone and their grandmother will claim that the GW barb in pic related is a bad model, and that the one aimed at frost grave is one of the best models they have ever laid eyes on. This more than often is a opinion strictly based on the brands that produced the models, not based on the models themselves.

Personally love the silver tower barb hero. Don't get me wrong, the frost grave barb is good to, but not fully to my taste.

Regarding your picture, I fucking love it. Very dwarfish as you say. And I can think of a number of ways to use, convert and play this piece straight of the bat!
>>
>>52961177
Very underwhelming. I'm hype for GA and the senesch-I mean, Heritors, but these plastics are bland as fugg desu
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>>52964164

forgot pic.
>>
Do any of you have any experience of using Victoria Miniatures bitz with 28mm historicals?

Trying to cook up some praetorians using Perry MIniatures Zulu War models
>>
>>52963838
nice model
not a fan of working with resin
absolutely loathe the fact that it's in the lord of the rings
>>
>>52964196
I dislike GW.
I dislike their business model.
I dislike the vast majority of their new models.
I dislike the last few rulesets for each of their games.
I dislike their butchering of fluff.
I dislike their 'rebranded' 'specialist' games.
I like that WHQ barbarian, though.
>>
>>52964164
I can't decide which is worse - the samefaggery or the over-the-top ESL
>>
>>52964870
Nah that's not same faggotry, i can't be arsed to type out that much on this site.
>>
>>52964008
No, and I'm kicking myself for not doing so.
>>
>>52964314
someone posted this in /wip/ recently.
Female arms (teensy bit smaller than male ones) on perry plastic austrians.
It's doable.
>>
>>52966266
tyvm senpai, that looks pretty workable
>>
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>>52962155

It's sad they only have two factions out of the four on their store. The other two look way cooler in my mind. Pic related.
>>
>>52967224
Those are cool looking Yu Jing Morats
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>>52967668

I admit I don't really see it.
>>
>>52964196
I prefer the Frostgrave Barb because I find the GW Barb a little over-designed, which is an aesthetic hang up I guess. I can occasionally ignore GWs terrible business model when I find their stuff laying around on the internet though, their lines are just so vast and easy to use in other games.
>>
nice battle reports where
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>>52969737
on people's blogs, mostly.
>>
>>52964164
>t. Rountree
>>
Has anyone ever played the SoBH dungeon supplement or any other dungeon crawler that is not a ttrpg or boardgame? I'm thinking about either tying this or AoS Hinterlands for a little 2 player campaign with my gf.
>>
>>52964164
Ironically alternative wargames brought me back to GW.
>>
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>>52961128
>>52961177
Did they let slip anything about Ghost Archipelago at Salute btw?
All I know there are gonna be half-god like figures like in greek myths (or Forgotten Realms).

Also what are Ulterior Motives?
Is it a deck of cards with secret, secondary mission objectives?
>>
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Do we have any pdfs for Slaughterloo/Flintloque? Interested in reading up on the fluff and setting.
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>>52964328

That looks surprisingly plastic to me. Just saying...
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>>52972035
> FW
> Plastic

Naaaaaah
>>
>>52972035
>ForgeWorld
>plastic

Anon, I...
>>
Recently started playing Full Thrust again. It's amazingly fun, and having played Armada and Dropfleet makes me appreciate it even more. 3rd Edition when, mr Tuffley.
>>
>>52963843
How about Stargrunt?
Or 5150 by Two Hour Wargames? I've heard good things about it.
>>
>>52972875
Never was a fan of "super-hard" scifi rules so Stargrunt and the like are all out as far as I'm concerned. FT is light on that while still having unique elements that beat the competition's ideas (like simultaneous movement)
>>
>>52967224
They may be going for a slow release while still in the middle of rulebook production. I'm not to familiar with Zenit and how they release, though.
>>
Cross-posting to /gdg/, since the thread is slow.
>>52975039
>>
>>52971874
Nope, mostly cause a) the rules are sorta meh and b) the pdfs cost almost as much as the physical books.
>>
Spartan has posted its first Dystopian Wars 2.5 rules preview.

http://www.spartangames.co.uk/dystopian-wars-2-5-explained-part-1

>There is less EMPHASISED TEXT

The big change they talk about is because the DR/CR dice pool system clearly still isn't working after about 5 editions across various games they've turned critical hits into three types of critical hit.

Now the 7 crit result deals 3 damage and kills marines, most other crits deal 2 damage.

There are also "Focused critical hits" which are a 1d6 table attached to the normal 2d6 crit table, which don't do damage but do resolve the crit text...

Then there's Damaging Critical Hits, which is where if you beat the DR + CR of your target you inflict a critical hit and a point of damage.

Boarding actions have gone back to 1st edition rules, carriers now have unlimited planes (taking away Antarctica's gimmick of unlimited planes), which means to make up for the fact Antarctica's planes are still shit statswise they get better bonuses from support units.

Is it enough to get me to break my models out? I dunno.
>>
I had a game of warzone: resurrection on Saturday. 1000 points, standard OOC, Imperial versus Brotherhood. I took some notes, took some pictures and am getting it all together into a coherent battle report to share with you lovely people tomorrow. Right now though I'm going to bed.

So have a good night bump until then.
>>
Does anybody know if the Judge Dredd miniatures game still has PDFs floating about? Figured it'd be worth a try but can only find the Mongoose PDFs not the Warlord games ones.
>>
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>>52982697
did the rules change?
Or do you mean the RPG?
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>>52985997
No I don't mean the RPG and yes it does have new rules, second edition came out months ago.
>>
kind of slow today
>>
Does anyone know of any historical wargame that could be used for Sengoku Japan. I have looked into Ronin and was wondering if anyone had any experience with it and if it could be scaled up for larger battles.
>>
Anyone here play k47?
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>>52988826

You could have a look at Test of Honor by Warlord, it's super simple but I've heard it's pretty fun.

>>52989028

I have an army but I've only played it once, just struggling to find the time.
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>>52963838
Damn that is nice. I will have to see if anyone at the GW store plays LotR.
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>>52990742

Know anything about the new supplement coming out? Finns and japanese?
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>>52963838
AoS made me paranoid i look at this and see AoS
>>
>>52961128
What is the most low fantasy 80s wargame or tabeltop out there?
Like classic warhammer style low fantasy.
>>
>>52991663
3rd ed WHFB
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>>52991814
Something that is still supported?
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>>52991663
Ral Partha Chaos Wars
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>>52991831
....good luck. the MtG LotR video-inspired-fantasy mishmash is the slut most new developers go to.
>>
>>52993243
As someone who's never been involved with mtg, can you tell me what influence it has on modern fantasy?
>>
Hey guys came here thinking I'd ask about what your guys' thoughts on say a more grounded in reality 10mm wierd war 2 system would be? Have shit like the ratte in it and maybe some allied counter response to it and the like.
>>
So Spartan Games put a job ad on their Facebook page for any freelance model maker in the UK
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>>52994676
>on say a more grounded in reality 10mm wierd war 2 system would be?
dunno man.
More grounded is either gonna be 'just ww2' + abandoned tech like you said or alt history.
Weird is a pulp fiction genre in my mind. So labeling your game as Weird WW2 when you want to get rid of all the pulpy stuff is setting yourself up.
I'm not a fan of the whole Nazi Werewolves and Zombies thing either, but what else do you want to do that qualifies as weird?

10mm opens up some possibilities for warmachines and superweapons though I guess.
>>
>>52995796

I think you summed it up. I guess wierd war 2 isn't the best description. Alternate History sounds more apt doesn't it?
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>>52963939
It's pretty good. The heavy use of tables for combat can be a bit tiresome, but overall itxs solid. The core mechanics work, and the ki system is neat.

Worth a look.

Also saw a review of the Northstar Dwarves, and they showed them combined with arms from the soldier kit and they look fine, so I can finally do my unit of sword armed Dwarves!
>>
>>52995796
I'm still fine with Nazi werewolves, but yeah, Nazi zombies is overplayed. I like the paranormal and occult stuff for Nazis in Weird War games, but people need to expand that scope, instead of falling back on the common tropes, like zombies.
>>
>>52997567
Nazi anything is over played
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>>52999555
Nazi Leprechauns
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>>52999563
Versus the Communist Easter Bunny!
>>
>>52988826
I'm a fan of Ronin. It takes a bit of work to get going, but it's got a good engine.

I would not recommend scaling it up for larger battles. The melee is slow enough (but good fun) already and would become utterly unplayable at more than 20 a side.

For large battles - look at Warlord's Pike&Shotte range, they've got a rules adaptation for Sengoku era battles.
>>
>>52994425
>As someone who's never been involved with mtg, can you tell me what influence it has on modern fantasy?
Lots of glowy stuff.
Magic isnt just fireballs but dumb blue/orange contrast laserbeams and everything has that retarded ass "elevated" aesthetic to it.

No dirty barbarians and orcs but everything is so far up its own arse.
Its just not fun
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In one hand the Lion thing is cringey.
For the other is a very good trebuchet for 18 eypos.
Also anyone got his sci fi stuff? How well they look between Ultrasmurfs?
>>
Oh, also for any Peter Jackson fan, his sceneografy is pretty good and well priced, this tower is in the expensive side at 30 euros.
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>>53001810
looks like a stone dildo
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>>53005244
https://youtu.be/9pa8aP6WwI8?t=7
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>>53005244
Everything's a dildo if you're brave enough
>>
Anyone around that'd be willing to comment on a system and numbers I've been fiddling around with?
>>
>>53008220
post them.
>>
>>53011373
The numbers are a little off, used an older concept and adjusted it from there.

The original idea is for a skirmish sci-fi game. When making an attack, both players roll 3D12 and choose the highest, adding their respective stat. If the attacker's roll beats the defender's, its a hit. In addition, rolling multiple highest gives +1 for each additional die that matched (doubles gave +1, trebles gave +2), and you could get multiple hits, depending on the difference in rolls and the weapons Rate of Fire. The damage was a simple roll + weapon power to beat the armor.

The numbers I was working with were a range of 0-2 over the defense and a RoF of 3-5. The idea behind those stats was because range and cover still modifies, so was looking for a good starting point before through those in the mix. The end results showed that a standard of +2 on the attacker and a RoF of 4, witha 50% chance to wound, was giving slightly over 50% chance of damaging. It was 40%~ to miss, 30%~ for one hit, 20%~ for 2, and 10%~ for 3 hits, out of a sampling of 100 rolls. While an even stat score dropped it down to somewhere like 25%~ to do damage. I'm working with the idea of the standard model has 3 hit points.

A few things I didn't cover in my rolls are that in melee, you go off of offense on both sides and the winner strikes. And I've relooked at the doubles. I found that there was a trend of rolling them, but they were not the highest. So I'm looking to change it to any doubles or trebles in the roll causes a crit, where you get +1 and if the weapon applies a critical effect, it triggers, but you have to make a wrapon jam check afterwards. I'm also toying with the idea that if you get behind your target in melee, they can only defend, encouraging movement in close combat, instead of the standard pile-up most games get.
>>
What do you people think of that The Walking Dead game? I don't know, the game looks nice but I don't know doesn't seems to be very deep or I'm wrong?
>>
>>52967224
>>52962155
I legit thought this was infinity, after finding out it wasn't I googled it and found out that it's a game made by diaz

Is it really an infinity knock off if it's sculpted by Diaz?
>>
>>52991831
short answer is nope

long answer is "yes but it involves using something and ignoring all the magic rules"

you could use age of sigmar if you disregard all the magic and only use mundane units, stuff like freeguild mooks

you could use SoBaH if you disregard all magic options

you could use mordheim but it's not supported

you could use kings of war if you disregard all magic, though there isn't much magic in it
>>
>>53013220

It's interesting because besides the Council (Humans) I find the game looks different, especially the Urvhel. But I suppose it's a matter of perspective.
>>
>>53013701
too bad the beta rules link is dead
>>
>>53013701
no way man, everything about this screams infinity
>>
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>>53013783

Spanish only anyways. English in a month or so?

>>53013798

Fair enough. I don't see it aside from Council. I mean the Urvhel look very not infinity, pic related
>>
>>53014416
sexy morats
>>
>>53014477

Alright, definitely trolling. There's nothing similar about this and a morat.
>>
>>53014508
>I don't like it = trolling

it's got a somewhat wide head which reminds me of morats

body is straight aleph

and you're telling me only the humans look like infinity?? then what's >>52962155 this?
>>
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>>53005244
>>53005389
i dare you
>>
>>53014817
That's not even that bad, I was expecting something like a cactus, or a live cat, or a few dozen D4s.
>>
>>53015901
>a few dozen d4s
What sort of savage would suggest such a thing?
>>
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>>53014817
oh boy, oh boy
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>>53014654
Asari? Seriously, this is far more "mass effect" than infinity. As for bug ladies being aleph..I had aleph army, I don't recall any chitin bikinis at all.

I will not even mention the "wide head reminds me of morat" thing, I can't help if you're triggered by geometry.
>>
>>52962155
One good thing about it is, we can clearly see how salty and unprofessional CB actually is with that "operation ripoff" post of carlos on FB.
>>
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>>52963838
OK, so I might be channeling some GW-related psychic scars, as >>52964164 says, but I don't like it. Hard to picture how it would even drive except straight forward on level ground, once.

If I'm going the "engineer's guild" route, I actually prefer the techno-dwarf thing privateer is doing right now.
>>
>>52994676
>>52996445
I'd call it alt history. It sounds like a "what if WW2 didn't end in 45?", but without all the pulp / sci-fi stuff.

It sounds like a cool idea to me. Cool thing is you really only need a ruleset - assuming it's what I'm thinking, where it would be armies that existed at the end of the war with super weapons tacked on, basically everything you need already exists in 10mm.
>>
>>53019740
I don't like it because it just doesn't look very Tolkien-y to me.
>>
>>53019740
I want some dorfs armed with shields and muskets. Where's this from?
>>
>>53019819
Warmachine
>>
>>52991814
Kings of War is probably you're best bet. It's written by one of the old guard WHFB devs, and looks very much like his idea of "what warhammer should have been".

>>52991831
>Something that is still supported?
KoW is, but honestly I think that consideration is overrated. Support is important to a point, but at some stage a game is "finished" and should be left alone. If a company's making money on it, though, they usually won't.

To pick an example from the same realm, I think Epic actually got BETTER after the company cut off support for it.
>>
>>53019802
No, not at all. Tolkien's a different "era" in my mind though. His dwarfs were skilled craftsmen, but not inventors or machinists... but that's because those things don't really exist in the time he's portraying. This is more the "what do dwarves look like in a steampunk universe" thing. Closer kinship to warcraft world than to anything in Tolkien.

>>53019819
Warmachine / Hordes. Dwarves in that setting are a mishmash of other sources, with guns and robots added in.
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>>53019884
>probably you're best bet
>you're
>>
>>53019953
Sorry, Mrs. Crabtree.
>>
i am looking to get into scifi(or maybeee fantasy) wargaming in the 6mm to 15mm scale
can /awg/ recommend me some easy to learn system and miniatures to go along with them?

pic related,their notEpic stuff is pretty nice but they dont have any ruleset...
>>
>>53021002
Horizon Wars is EZ-Mode 6mm/15mm gaming, you can play it with as few as 4 units a side, it scales up well and lets you choose how you base your stuff.

As a starting point it's great.
>>
>>53021002
>they dont have any ruleset...

That's because they're more or less designed for use with NetEpic
>>
>>53021002
Horizon Wars is light and fast, but it was originally an ultralight mechwarrior game that got expanded.

OGRE Miniatures is excellent but you may have to refluff things.

Strike Legion is pretty cool and comes in a variety of scales, right up to operational level with nukes and shit. The main game's one tank model representing a platoon IIRC, the operational game's a level up, but there's a skirmishy version down below.

maybe one day the fistful of tows lot will make that sf version they talked about

Don't forget: 3mm exists!

Future War Commander is pretty good, from memory. It's one of the Warmaster descendants.
>>
Best place to get normal plastic bases in bulk? I need a bunch of 25mm rounds and 20mm squares, was looking at em4 but they only have diagonal slotted square bases which isn't ideal.
>>
>>53021930
you can buy super cheap from china via aliexpress.
Renedra or mantic should also be relatively cheap.
Mdf bases are also pretty cheap and easy to come by.
>>
>>53021044
>>53021056
>>53021065
alright guys i think i will go with horizon wars
any recommendations for 6mm miniatures for it tho?
preferably some which you can buy in an army pack sort of deal
>>
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>>53022703
What kind of forces are you after? Generic slightlyfuture stuff, grav tanks, infantry, walkers?

http://zenseeker.net/BoardGames/Miniatures-6mm.htm

Brigade do some neat stuff: http://www.brigademodels.co.uk/6mmSF/index.html

They've got (official) Hammer's Slammers as a recent addition, and I always liked the Legion Etranger sub-range from the EuroFed force.

Vanguard Miniatures do some neat sorta-40K. Microworld, Irregular, Angel Barracks, all kinds of stuff out there of varying types. Plasmablast still seem to be closed due to Greek... stuff, unfortunately, they made some neat things.
>>
>>53022848
Oh, and GZG. Of course GZG.
>>
>>53022848
yeah anything scifi really
thanks i will check it out
>>
>>53019819
Deadzone/ warpath by mantic has sci-fi dwarves.
>>
>>53021002
This guy has a lot of great suggestions >>53021065 that I'll second.

If you're interested in splitting the difference, there's also a decent amount of 10mm sci-fi out there lately - dropzone commander, planetfall, heavy gear, reaper cav, and pendraken off the top of my head. I've played a bit of DZC and can wholeheartedly recommend that system.

3mm or 6mm are preferable if you're going for the "all out battle" feel, but I think 10mm is my favorite scale for the "tactical operation" vibe - big enough to have recognizable infantry, but small enough to still have reasonably sized aircraft models (a definite issue with 15mm+).
>>
>>52972857

Never, just use the community Full Thrust Continuum rules
>>
>>53023035
I meant fantasy dorfs. Those Warmachine ones are exactly what I want for some wacky stuff.
>>
>>53019819
Convert em4 crossbow dwarves?
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Speaking of midgets with guns, just spotted these.
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>>53028699
Should've mentioned, they're made by Flytrap Factory.
>>
I'm looking for all the Osprey Adventures both Fantasy and Dark and Osprey Myths

The regular HWG threads keep saying ask or look in AWG

I found a few in HWG over the last few weeks
>>
>>53019819

Mage Knight from 10? years ago had just that a whole faction of black powder Dwarves. They had huge clix bases but i took some commons and put them on 1 inch wood disk painted black to match D&D minis
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>>53029372
Yeah, those were not too bad. Have some minis from that series re-painted and re-based on squares, I'd LOVE to get their giant tho with the machine gun shoulderpads and everything.
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>>52961128
Hey I'm probably just being dumb, but I bought (my first) minis the other day and when they arrived in the mail they were attached together by the bases with a plastic bar. Is this normal? What's the best way to remove this attachment thing and make them available to, y'know, use as minis?
>>
>>53029898
That's just how they're cast, get yourself a good pair of clippers and a craft knife to tidy them up.
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>>53029925
okie dokie, thanks.
>>
>>53029962
Note depending on the mini they might have a bit between the feet that's meant to stay on as a tab to slot into a base.

If you could post a quick photo we could probably help you out more.
>>
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>>53030002
>>
>>53029962

If your just getting in to it, would not hurt to learn more. Search you tube and google in general about prepping minis and try searching prepping that brand for how to web pages and videos
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>>53030157
I think "prepping" might have been the keyword I was missing. All I saw was painting tips and stuff. Thanks for giving me a starting point.
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>>53030087
Ah right, yeah just clip that off and tidy up the 'scar' with either a knife or some sandpaper.
>>
>>53030170

I'm not sure if prepping is the official word but every thing that you need to do from box to right before you paint. Also try searching for "Removing Sprew". As they said get some hobby knives and sand paper, even go to the dollar store in disguise and from the ladies health section buy some packs of emery boards
>>
>>52991663
ASOBH. If pantheon of chaos or greenskin wars rules ever get released, they'll probably press that button too
>>
>>53030269
damn I shoulda come here first. I've been paring them off with my pocket knife lol.
>>
Has there been any discussion of Runewars Miniatures since the game actually went into wide release? My FLGS just got it in stock, and I know a few people who are at least curious about it.
>>
>>53028699
>>53028720

These are great but as with so many things I have no idea what I'd use them for.
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>>53031197

Hearing nothing but good things about it on the other gaming sites I frequent and the guys at my LGS are loving it.

Personally? I'm gonna wait to hop in.
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>>53031724
Yeah, I'm weighing a few options for games at the moment, including not taking the dive into a serious minis game at all.
>>
>>53031767

What games you looking at anon?
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>>53030400
Do you mean a Song of Blades and Heroes? I've never seen in abbreviated that way.

But I've always seen that as a very classic DnD-style high fantasy game
>>
>>53031805
Most of the others aren't nearly so /awg/ -- AoS, 40k, Warmahordes, mostly.

I currently play Star Wars Imperial Assault, but that's somewhere in between skirmish game and board game.
>>
>>53031873
Shit anon, I don't wanna shit up the thread but best of luck to you finding the game you fall in love with.
>>
>>53032050
Yeah, the thing is I want to figure it out before investing in the wrong one. It will probably mostly come down to what friends are interested in.
>>
>>53012275
Bumping for this since its quiet.
>>
I was thinking about how initiative rules are basically fog of war and wondered: Are there any games that do away with declaring movement? Like just place the mini within x distance, don't check anything else.
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>>53035794
>that do away with declaring movement? Like just place the mini within x distance, don't check anything else.
do you mean declaring movement as a phase of the turn sequence? or do you mean just putting the mini within it's maximum movement range without checking for difficult terrain etc?

Not quite sure what you are asking about.

Though I can say that Deadzone has a slightly different movement system than what you usually see, since it divides the battlefield into threedimensional cubes. You can place your mini anywhere within those cubes and each cube can hold a certain amount of figures(depending on their size).
>>
>>53035867
the second
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>>53033860
It could work, tho I'm not entirely awake to judge if it'd work in reality. An example would help, but at the first glance, it sounds plausible. The 3d12, choose highest+stat sounds a bit like Shadow War: Armageddon's melee, which sounds like LotR SBG's melee, which is not a bad thing.
>>
>>53038388
Quick example, rolled right as I'm typing:

>Attacker rolls '11, 7, and 5'
>Defender rolls '8, 5, and 1'
>Adding stats, in a vacuum, like shooting at the target in close range with no cover, the attacker gets a '15' total, while the defender gets only a '10'
>The attacker uses a standard weapon with a Rate of Fire of '4'
>The difference between the rolls is '5', which means the defender takes 2 hits, one from losing the roll, and another because the RoF has been met once by the difference
>The attacker would then roll 2 D12, and each one that beats the armor on the defender does a point of damage

I went with an attack '4' and defense '2' spread for the average, because you'll rarely see it in a vacuum like that. The average gun has a range of 8", which means that every 8" is a -1 to your attack; if the defender was 9" away, it would've been attack '3' instead of '4'. Cover also gives plus to the defense skill.

Melee works off of attack on both sides. If the attacker charges, and rolls a '7, 6, and 1', he'd end up with '12' (+1 for charging), but the defender rolls '10, 6, and 2', he's get a '14', not only beating the charging model, but scores a hit.

The only times you'll see no modifiers to stats is A. the shooting them in the open at close range example, or B. attacking in melee while outside of their LoS arc, since the rule right now is you can only defend against an attack like that. And these are the average stats to base everything off of.
>>
>>53030269
>Sprew
Sprue.
>>
>>53032371
>Yeah, the thing is I want to figure it out before investing in the wrong one
Try bumping them in to a game that has a low initial investment - any of the popular skirmishers like Malifaux, Guildball, Infinity, etc can be gotten into for < $50 usd per player. Then, if they go another way later, you're not out too much money and time.
>>
You know, for £20 you can get a box of 20 Frostgrave figures, multi-part with a lot of customisation. For a similar price you can get 10-40 historical figures - WW2, medieval, whatever, even some Warhams if you're buying discounted older stuff like the Empire.

Grab a PDF of something like Five Men in Normandy, Chevauchee or some other small skirmish game - there are plenty of free things floating around too - and that one box becomes 2-4 complete forces with space for customisation and changing composition. This is better than just buying two small forces and nothing else, it gives you a lot more freedom as a new player. I mean, with the WW2 stuff you'd have to come up with a reason why two forces built out of the same box were fighting, but basically any other period is fine for it. You can build up to other games and larger forces if you want,

There's really no better way to get into skirmish games.
>>
>>53035794
>>53036376
Basically any way you can think of to move a mini across a table has been tried somewhere. Likewise for implementing terrain types. The biggest philosophical divide is between zone-based movement systems (deadzone, heroscape) and "free" movement systems (40K, WMH). Both have their advantages and disadvantages.

Zone-based movement systems cut the table up into discrete "zones", and all moves must go completely from one zone into another. A mini can never be in two zones at once. This is basically an extension of the boardgame mentality. Advantages are it simplifies movement and removes a lot of the edge cases and interpretation. It also makes it easier to record games. Biggest downsides are setup time and a lot of people feel it takes the creative / tactical positioning aspect out of a game.

Free movement systems allow you to place a mini anywhere (almost) on the table, restricting moves by actual distance on the table. There are almost as many ways to do this as there are games. They can be very simulationist and precise (measuring with widgets, checking percentages in terrain or cover, etc) or they can be very abstract. What it sounds like you're asking for is a system with a lot of abstraction.

Typically this means throwing things out that are superfluous and using no math or only simple math. A lot of skirmishers don't care about model facing or "arcs", for instance. Some systems do away with rough terrain entirely or reduce it to a flat penalty. A movement system only needs to be as complicated as the demands of the game.
>>
>>53039644
One thing I've come across a few times is straight line movement - your figure or base can move as far as it likes in a straight line, but stops when it hits a new terrain type. Run into a wall, stop for the turn. Want to manoeuvre through a weird twisty tunnel? That'll take a while. Want to charge across a field? Go for it.

Larger expanses tend to be broken up in games like this though, and players are usually advised in the rulebooks that large, flat plains and deserts are full of undulations and minor breaks that can be marked on the table.

It's a style I like for some games, although it's better with some kind of overwatch/countercharge mechanic.
>>
>>53039609
This is a great suggestion. You can actually do this with almost any figs you like, and almost any genre. I know of at least one guy who introduced his kids to the hobby using the One Page rules as a starting point as I believe a single box of space marines he got at the shop (5 dudes each).

Historical is by far the least expensive, but some fantasy / sci-fi manufacturers (Mantic comes to mind) will also give you a decent return on your buck.
>>
>>53039685
That's pretty interesting. I can't think of anywhere I've seen straight-line movement in a skirmisher. That sort of heavily restricted movement is very common in games with ships, aircraft or space fleets (for obvious reasons).
>>
>>53039772
Rogue Planet does it as part of its gimmick of not having measurement at all except for one kind of thing, where the only measurement is "three finger-widths."

It's a good game, and the movement helps achieve its goal of being a science fantasy game that makes melee viable in a game with widespread ranged weaponry.
>>
>>53039831
also obviously crossfire, but I didn't mention crossfire because I assumed you knew about it, because duh, crossfire. (ww2 coy level, has rules for vehicles but really is an infantry game)
>>
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>>53039720
I occasionally play games with Close Wars, which is about as simple as it's possible to get.

Attached is a complete copy of the rules, all two pages worth. Apologies for the angle, they're nicked from a blogger who took a photo of their copy, and I don't have my hardcopy handy. They could be written a lot more compactly, even at their length... and expanded a lot, yeah. It's easy to add stuff to them though - maybe a +1 to saves for power armour here, a new weapon there... but they still give you a fun little game.
>>
>>53039979
https://manoftinblog.wordpress.com/2016/06/09/close-little-wars-featherstones-simplest-rules/ has some modifications, including armour nicked from Bath's Ancient rules.

I would not actually advise using a periscope. There's a reason that never caught on.
>>
>>53039843
Yes, I've played crossfire. Good stuff.

>>53039979
Yep, that's really all you need at the end of the day. A lot of the best games can be explained very simply. It's when you try to make the game more broadly applicable and write it tight enough for competitive use that the size of the rules text explodes.

>>53040011
Yeah, I'm going to buy a periscope right now.
>>
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I was looking through some random stuff, and oh my god this warband is adorable.

https://theswordinthesprue.blogspot.co.nz/2017/04/a-retro-warband-for-dragon-rampant.html

Warning: It is very, very retro, and cheesy, and silly. And cute. I can't decide whether I love the horses or the ent more.
>>
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>>53040378
Fuck it, posting another photo of the ent, who was apparently homemade using milliput.
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>>53040423
Not a bad sculpting job at all. The flat paint scheme actually goes a longer way to making it look cartoony... the model itself is great.
>>
>>53040423
>>53040378
we need more goofy models on the market
>>
>>53040955
>we need more goofy models on the market

Yes, we do need something to laugh at, I suppose.
>>
Hi gents, I've got a question about the Hobbit SBG. I've got the starter, but I can't seem to find the point cost for the Dwarfs and the Goblins, yet the guy at the shop says I've got everything I need to play. Where would I find those costs, should I want to expand instead of keep using my LotR army?
>>
>>53041982
You don't need points costs if you've just got the starter, right? Just play the good guys against the bad guys.

Since it's GW, I'm guessing there's good guy and bad guy army books that have to buy separately that have the points for when you start adding in other things.
>>
>>53041982
There should be army lists in the rulebook if I'm not mistaken.
>>
>>53042080
Yes, I've got the starter to the Hobbit but I have a few LotR armies, so I was wondering if there was a way to ally those goblins to my Mordor, for example, or those dwarves with Durin's Folk.
>>53042101
There is a booklet with stats, but not point costs unfortunately.
>>
>>53042146
Thought the starter comes with a full rulebook.

There was a pdf of the big rulebook floating around, it had points cost too I think.
>>
>>53041554
>Yes, we do need something to laugh with, I suppose.

fixed
>>
>>53042080
>You don't need points costs if you've just got the starter, right? Just play the good guys against the bad guys.
I don't know Hobbit SBG, but with GW this is often terrible advice if one side's clearly the protagonists (that is, if they're loyal Space Marines). They tend to have 50% more points worth of shit than the orks/chaos/'nids, at least.
>>
>>53042189
The rulebook in the trove stops before giving those infos.

In the starter there's the minirulebook and "Your Journey begins here", both of whom are in the trove as well.
>>
>>53042490
So what? You still get a game out of it. If one side keeps winning and it feels unfair just switch armies or mix up the scenario to compensate. Points are a crutch that beer and pretzels games don't really need.

The idea of points costs was introduced to provide a way to balance different forces against each other in a competitive setting. They are the most common but by no means the only method for doing so. The key word here is "balance". If you're playing a GW game, that's probably not a major consideration for you.

You can have a fun wargame with wildly unbalanced forces (for reference - prettymuch every remotely accurate historical game ever), and in fact oftentimes playing out an unbalanced scenario can provide a more interesting experience than the perfectly-balanced-and-symmetric setup of a competitive game.
>>
>>53042665
>Points are a crutch that beer and pretzels games don't really need.
AoS-apologist pls go
>>
>>53042665
Yes, I get it. Then, after some time, maybe you'd like to expand out of the starter box, maybe even play some other forces, or, since it's the updated edition of a game, play against other forces from the previous edition, or other people. Or enter in a tournament. What do you do then?
>>
>>53042723
AoS has a point system in the General's Handbook, so I don't think he is a AoS apologist.
>>
>>53042756
You should have heard them in the first months, before that book came out. They sounded exactly like him.
>>
>>53042793
Each and every one of us is ready to defend tooth and nails its favorite system from criticism, so I tend to not dwell too much on those outbursts.
>>
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http://www.rapierminiatures.co.uk/page/Glorantha/GloranthaHome.html

Rapier Miniatures are doing 28mm and later 6mm Glorantha. They already do some interesting weird ranges, hopefully this works out well for them.

Note that they're starting with Prax, not the Orlanthi you play as in King of Dragon Pass. Glorantha is more than just KoDP.
>>
>>53041982

If it came with a rulebook and didn't have any points costs in it then that's pretty messed up. Does it have the stats for the figs in the box?
>Everything you need to play
Is a meaningless platitude crafted to lull plebean normies into a false sense of security.

Probably the baddies are a lot cheaper than the goodies, therefore a little outmatched. If you don't have unit entries for the figures you bought in the rulebook then idk how you can even play it, but I haven't bought a gw Tolkien game since return of the king so maybe things have changed
>>
Hey guys. I have shit ton of extra minis for all genres of rpgs. Any good skirmish rules I could use them for as well? The minis themselves are Heroscape, mageknight, and heroclix. So I have practically any type of skirmish sized force you could imagine
>>
>>53043377
Song of Blades and Heroes, Otherworld, Frostgrave, Rack&Ruin, Savage Worlds Showdown, possibly the DnD Miniatures Game too.
>>
>>53043403
Looking for a rule set that could handle fantasy and scifi stuff, if that's possible, magic enhanced vikings verses scifi special ops?
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>>53043421
Then Showdown, it's basically every Savage Worlds setting ever with stats and points for a wargame. The supplements for fantasy, scifi, horror, etc. can be used for it as well, tho you might need some tinkering to make everything work.

Also, forgot to mention, BrikWars - under the Lego setting it's actually a pretty solid wargame, especially if you use the...2001 version I think with the magic and supernatural powers expansion.
>>
>>53043403
Chevauchee, Rogue Planet, literally just using OD&D, Mordheim and remakes thereof, literally just using B/X D&D, Dragon Rampant, Argad, Chain Reaction Swordplay or other Two Hour Wargames games, Delta's Book of War works as a skirmish game, Baron Wars, Knights & Magick, some of Jim Wallman's rules, old editions of Warhammer, Rules According to Ral, Bladestorm, there are probably more but all those those are fairly decent.

Some are less skirmishy, Warhammer for instance, but you can happily ignore the non-skirmish bits and use them as a skirmish engine if that's what you prefer, so I left them in as an example.
>>
>>53038812

Reminds me of Donald Pleasance saying "Pewma Man"
>>
>>53043342
It has stats, but not point costs. So I can play it, and play my old armies for LotR, but should I want to expand on the contents of the box, or pit something from the box against something that's not, as I right now I don't know what would be considered balanced, nor where to obtain that info.
>>
>>53030530

Clippers are a godsend. Small, flattish, sharp ones, gets small parts off sprues without fucking them up ridiculously easy. Slicing bits off with a knife is a bit harder, main thing I use a knife for is scraping moldlines which I prefer to sanding because the latter can mess up the finish on a larger area then the former.

One of the best developments in miniatures since I was a kid is the steady reduction of moldlines in prominence, and the near-elimination of offset moldings where half of the figure is a mm lower than the other half and he looks like he had a stroke.
>>
>>53029171

I have all of those, I think I found a guy with a mega folder dedicated just to those in a PDF share thread. It was pretty recent, he might still be there. I also might have the link saved on my computer but I'm phoneposting, will check later tonight
>>
>>53043541

Jesus, quick search seems to suggest they want you to buy "army supplements" aka codexes. So try to find PDFs of those I guess because fuck that

DC Hobbit League website has a bunch of ancillary files for hsbg that you might find useful, like an army list template
>>
>>52963838
Looks good enough for generic fantasy dwarves, but shits all over the more subtle dynamic that Tolkien had going on. On a technical level, it's a nice model
>>
>>52964196
Where can I get the GW Barbarian?
>>
>>52997567
One thing I'd like to see is Nazis that are violently anti-magic and gas the local sorcerers together with the jews. With SS witchhunters putting spell-breaker charms on their Schäferhunde they use to run down allied spellslinger spies.
>>
>>53028699
Those a super cute! Are they for sale anywhere?
>>
>>53044129
See here: http://www.flytrapfactory.com/Warpod.html

Their website is a little byzantine, I will warn you.
>>
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>>53044164
Thanks I also found this image on this site, but no mention of it in their store. Is it just a thing about emailing them to find out if they have the models and prices?
>>
>>53044240
I'm not really sure, having never ordered anything from them myself.

They have an email address for questions - [email protected]
>>
>>53044051

In the Warhammer Quest box
>>
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After some research and lurking over here it looks like frostgrave soldiers box is the best option to get generic warriors (25$ for 20 guys with modyfiable bits).

This looks like a great starter for any free-skirmish game.

Do you guys know any other viable options like this (including fantasy races)? Preferably ~28mm
>>
>>53043806
As I said, I DO have the books for the LotR armies, what I DON'T have is the point costs for whats INSIDE the box.
>>
>>53044745
Gripping Beast's SAGA range has some generic dudes with spears and shields as well as bows.

They'd probably kitbash quite well with the frostgrave stuff although I'm not sure about the scale.
>>
>>53044970
Sculpted and moulded by the same guys, so probably...
>>
>>53044745
>>53044970
>>53045011
the fireforge plastic work well with FG.
Same sculptor and they were even used in the first rulebook to convert the soldiers from.
>>
>>53044745
Conquest Games' Norman Infantry box has 44 dudes for 20£, otherwise Warlord has a pretty large range of plastics.
>>
>>53044745
Fantasy options, trying to keep it to stuff where you could conceivably buy a single box and get a decent couple of groups:

Frostgrave do gnolls, as you've probably seen, and have sneople on the way.

North Star have dwarves out now or soon, and has elves and orcs on the way. Or goblins? they look fairly orcy, I think they're using the terms interchangeably. Their dwarves are fairly tall - very stocky, but tall. Matter of taste.

GW has options, and also has prices, and less figures per box most of the time. Also, prices. Did I mention prices? But some of the older Empire stuff fits, at least - Free Company/Militia is the Mordheim classic. That stuff may compare unfavourably to some of the historical plastic boxes I'm not mentioning, though.

Wargames Factory did a box of orcs, Warlord Games bought the range and are probably rereleasing properly them at some point. They're a bit gangly, and people either think they're weird or think they're great. They also did skeletons.

I'm not sure it's worth mentioning Mantic in this particular context - they're fine, but boxes tend to be one unit type and they're not as good for getting a couple of skirmish bands out of.
>>
>>53045257
>Frostgrave do gnolls, as you've probably seen, and have sneople on the way.
(and cultists (which includes a couple of skeleton parts?), and barbarians, and pirates at some point with whatever the new pirate frostgrave is)

Basically god bless North Star (who do the frostgrave minis)
>>
>>53045257
Shieldwolf Shieldmaidens would fit the bill too.

Frostgrave/Ghost Archimedes snake people will be metal, not plastic.
>>
>>53045423
Aw man, really? I could have sworn I read something about a plastic box. Now I'm sad.

Shieldmaidens look pretty cool though.
>>
>>53044745

there's a variety of historical options, like others have said Gripping Beast "Dark Age Warriors" and "Medieval Archers" are intentionally generic; their Late Romans are also a striking and unique option, if a bit limited in poses. They also do Arab infantry and cavalry which have a lot of potential for various middle eastern-ish armies.

As has also been noted, Fireforge has a really wide range of medieval figures, and their "Sergeants" sets are perfect for generic fantasy. Their new "Post-Viking Scandinavian" set has a very unique look.

Perry's Hundred Years War and War of the Roses figs are great for "Noblebright" soldiers, very clean-cut, nice/expensive-looking armour, and the figures are the cheapest of the bunch. Most sets are a mix of different figure types (pikes+guns+crossbows, foot knights+longbowmen, halberdiers+longbowmen, spearmen+crossbowmen, etc.) Also have cavalry sets.
>>
>>53044970
>>53045050
>>53045172
>>53045257
>>53046073
Thanks guys, I'll try to answer all sugestions, mostly because I'm listing them out for myself anyway.

>Gripping Beast's SAGA
These are cool but if I'm looking at correct sets they are twice the price of the other options (7£ for 4 minis~)

>Conquest Games' Norman Infantry box
Great option, not a fan of norman era look, but nonetheless, great box.

>Frostgrave do gnolls
Yup, saw it - loved it, also barbarians, cultist, human warriors (all 3 with interchangable bits) and undead - so far Frostgrave boxes are my leader for a skirmish starter.

>North Star have dwarves out now or soon
Is it known how soon? Like in the next 2 months soon?

>Wargames Factory did a box of orcs
Kinda weird, but maybe it's the holywood LOTR image that I was expecting fault.

> Fireforge Seargants
> Perry's Hundred Years War and War of the Roses
Beautifull, too bad they do only historical. There seems to be lots of great human knights available from every manufacturer at this point.

>GW
Yea, I should have mentioned to keep it affordable, if possible. Besides, I've read one time that GW doesn't scale well with other manufacturers? That their 28mm looks weird next to other 28's + their models are rather bulky.

ALSO how does this apply to all of the above? Of course They don't have to be the exact match, in terms of scale. but maybe there are 1 or 2 sets that are of a visibly different size which might not look good with the others?
>>
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Soon, more sexy Earth caste...
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>>53042723
Yeah... no. Is that even a thing? Pretty sure anybody defending that mess is on GW's payroll. I played some warhammer (and had fun with it), but it was.. well, not sure. A few editions back. Probably 1998 or 2000.

Nah, when I say "you don't need points systems to have a good game", I'm looking at all the historical and literary battles that are tactically interesting but wouldn't be "balanced" in any points system you'd care to devise. I'm also looking at all the all the balanced gamist systems out there now that all converge toward something that looks and feels like an elaborate football game. Don't you get sick of that? Equal forces facing off across a flat table fighting over a central objective... ugh. For tournaments, sure, I get it. You want that to be a symmetric, finely-balanced test of skill. Something like WMH is perfect for tournaments... it's designed for exactly that purpose. But dammit, this is /awg, to hell with that.

For games over beer and pretzels, I don't want a goddamn level pitch with a central objective. I want the Teutoberg Forest, Thermopylae, Little Bighorn, Bannockburn, Agincourt, Cannae, Red Cliffs, El Alamein, Waterloo, and also all the fictional battles they've inspired ... I want surprise attacks and horribly outnumbered defenders and desperate last stands. The much sought-after balanced game is a part of the hobby, but it's not the whole thing.

>Play against other people. Or enter in a tournament. What do you do then?
Yeah, at that point you need to worry about points values, organization charts, rarity and force allocations and whatever else they're using in that system to restrict lists.

Is that really an issue? I don't feel like I've seen anybody advertising for Hobbit tournaments, but I guess YMMV. I don't even think I ever saw a LotR tournament, and I was working in a hobby shop when those games/films were coming out.
>>
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>>53047373
>ALSO how does this apply to all of the above? Of course They don't have to be the exact match, in terms of scale. but maybe there are 1 or 2 sets that are of a visibly different size which might not look good with the others?

Not sure about conquest I don't own any of them.
You basically got three brakets here, though.
Truescale. Perry is the only one which truly qualifies imo.

Somewhat truescale, with slightly bigger hands and heads.
Warlord, Fireforge, Gripping Beast and Northstar. Northstar is slightly leaning more towards heroic, but all in all you can mix and match these without problems.

GW. These are mostly heroic, but GW has a shitton of models, some of which are over 20 years old by now. There is no internal consistency.
Old Perry metals would also mix with the 'somewhat truescale' category, a few select new pieces by GW might even fit into the truescale bracket. In particular I'm thinking of the LotR range here and a handful of newer plastic models. The zombies from the corpse cart or the dark elf sorceress are good examples of that.
Other miniatures of theirs fall somewhere inbetween.
Here's a size comparison picture of new perry miniatures perry sculpts and an old GW perry sculpt.
You'll notice the feet, hand and head are quite exaggerated.

If you get creative with your kitbashing or keep it internally consistent you can get away with a bit of mixing though.

Next image I'm gonna post is a kitbash of current GW plastic and Perry plastics.
>>
>>53047373
>>53047588
These minis use GW arms and heads on perry bodies.

A trick to keep in mind is that heads with helmets or big beards, such as these in the picture are generally harder to place in terms of scale. So you got some leeway there.

It's easier to kitbash Northstar and GW stuff though.
The GW heads are bigger, but since Frostgrave is set in a frozen city the bodies are clothed in layers of rags that look good with bigger heads too.
>>
>>53047373
Have you seen Warlord Games' Hail Caesar plastics?

https://store.warlordgames.com/collections/dacians/products/dacian-cap-wearers

https://store.warlordgames.com/collections/dacians/products/dacian-falxmen

https://store.warlordgames.com/collections/germanic-tribes/products/tribesmen-of-germania

https://store.warlordgames.com/collections/gallic-celts/products/ancient-celts-warriors

https://store.warlordgames.com/collections/ancient-britons/products/ancient-britons-warriors

As for Gripping Beast, I think they meant their plastics.

http://www.grippingbeast.co.uk/Plastic_Figures--category--32.html
>>
>>53047511
So, basically, the guy asking if anybody knows where to find the points value for a system shouldn't bother because you don't like points-balanced games, haven't ever seen a tournament for it and think that a quick pick-up game at a store need careful construction based on history's great battle. Got it. Heavens forbid he has fun in a way you don't like.
>>
>>53047588
>>53047625
These are really informative but any kind of kitbashing or modifications that go beyond "chose one of 5 available arms from the same box" are out of my league.
I was affraid that 2 (complete) minis from 2 different manufacturers woul look odd next to each other on the table but it doesn't look that bad here >>53047588. At least on a game table where you are not zooming up.

>>53047731
>Have you seen Warlord Games' Hail Caesar plastics?
I was looking for something more middle-aged but I added them to my personal "worth to know" list

>As for Gripping Beast, I think they meant their plastics.
Yea, I had a hunch that I'm looking at the wrong minis. Thanks!
>>
>>53048087
I should say that Fireforge boxes have more options but cost more and have fewer miniatures.
>>
>>53047855
Everyone knows there's only one way to have fun, and its his way.
>>
Thoughts on the switch to unit boxes for Dark Age?
>>
>>53052442
First time I'm hearing about it.
They repackaged the entire line?
>>
>>53052560
Working on it. They're stopping blisters and moving to boxes of grouped models. Forsaken and Outcasts are being released first. Most of them are 3 of the normal guys and a leader model, with a few like the leadership boxes, which is all the character models for that sub-faction.
>>
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I just got these men of dale and they're really beautiful models despite looking like mongols when they should probably be more influenced by dwarves, but hey GW didn't pick that design.
They are a tad too big though.
That's something that can be said about their Hobbit line in general though.
>>
So I finally bought into Wrath of KIngs and went with Hadross. Has anyone played this game?
>>
>>53052759
Both the hobbit and LotR lines are miles ahead of any -hammer. GW has some really excellent sculptors, and they can do great stuff when they don't have to work with such goofy proportions.

I have a whole bunch of old LotR minis I was digging out of storage recently and I'd forgotten how impressively aesthetic they were, can't wait to paint up some Haradrim or Dwarves.
>>
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>>52991663
It's Heroquest.
It is nominally set in the world of Warhammer but it is also a very loose and very sword and sorcery flavoured variation. This is partly thanks to the art, of course, but also the tone of the game itself, which adopt the tropes of the genre with sincerity rather than the kind of parody later seen in Warhammer Quest and the general satirization of sword and sorcery that was thick in the 90's and continues to this day.

Warhammermen seeking to reconcile Heroquest with the old world soon realise it is an early-empire period. Certainly before the establishment of the collages of magic.

>>52961128
The frostgrave barbarian is brilliant. None of it is overstated or exaggerated beyond the immediate demands of heroic scale (the breadth of the sword for instance). He is also a simple model and looks good with a simple paintjob. He outclasses many more complex models in a very direct and elegant fashion, and I commend him to you, whoever you are reading this post.

The modern Warhammer Quest barbarian is pretty good too, but difficult to employ in the most traditional 'barbarian hero' fashion simply because of how sinister he looks.
>>
>>53053419
Now if finding someone to play it with wasn't such a pain in the ass in America.
>>
>>53053419
GW had some excellent sculptors. A lot of the LOTR and Hobbit range (until recently) were done by the Perry Bros.
>>
>>53047398
Pretty solid looking. Not as hard hitting as the Ice avatar it would seem. Although having Brutal and Extreme Damage is a hell of a combo.
>>
>>53052442
I'm excited. Should make the game easier to market and stock, and it'll be easier yo start up buying a starter and two unit boxes rather than a dozen blisters.
>>
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>>53052759
That's the way the movie made them, so I don't think it was their choice.
>>
>>53053612
I know your pain anon. Maybe this could help you?

http://www.dchobbitleague.com/the-hobbitlotr-leagues.html
>>
>>53047373
>These are cool but if I'm looking at correct sets they are twice the price of the other options (7£ for 4 minis~)
Those look like the metal prices? You should be looking at their plastic boxed sets.

>Kinda weird, but maybe it's the holywood LOTR image that I was expecting fault.
They are actually pretty inspired by some bits of LotR art.
>>
>>53047511
>For games over beer and pretzels, I don't want a goddamn level pitch with a central objective. I want the Teutoberg Forest, Thermopylae, Little Bighorn, Bannockburn, Agincourt, Cannae, Red Cliffs, El Alamein, Waterloo, and also all the fictional battles they've inspired ... I want surprise attacks and horribly outnumbered defenders and desperate last stands. The much sought-after balanced game is a part of the hobby, but it's not the whole thing.
I totally get what you mean, but... those are hard to balance for a fun game.

Some of Charles or CS Grant's Scenario books (or table top teasers) are good here, because they're full of scenarios for all kinds of game and present (very) generic forces to use with them, but I know the Grants put a ton of effort into playtesting them and have a lot of experience in how to make a game work well. They've also been doing it since the 70s.

It's bloody hard for a newbie to figure that shit out, and a points system really helps substitute for decades of experience in setting up battles, especially if you aren't just setting up a straight fight on a flat field.
>>
>>53055414
incidentally if anyone has them and a scanner, scanned copies of Scenarios for Wargames and Programmed Wargames Scenarios would be a damn impressive public service to the wargaming public.

I think John Curry's planning to do reprints at some point, but that's a fair way off, and those books are excellent.
>>
>>53053419

Some of those minis are worth some mad dosh anon.

I need me a horde of dunlending warriors and another horde of ruffians but the only way i can get them is if i blow $10 a pop on ebay.

I have gotten a handfull while on vacations and buying up older stock in gamestores. but i havent had any luck in over a year.
>>
>>53052759
>>53053419
>>53053612
>>53054206
>>53055214
>>53055369

The LOTR / Hobbit game is hands down the best set of rules GW has put out. Its amazing when you can have that many armies with strengths and weaknesses and the game STILL matters on how you play and not what you take.

Another great thing about LOTR is that it uses the same system as a lot of the Warhammer historical games. Legends of the Old West, Legends of the High Seas and the Gladiator games all use the same set of core rules and made for PERFECT retention games for GW.

Game group getting tired of LOTR? well hay lets branch out and play some Legends of the old west! same core set of rules and we can get a posse for fairly cheep! Tired of the rooty tooty point and shooty cowboys? Well heck lets pick up some gladiator minis from wargames foundry for like $30 and run a gladiator campagin.

Sure we were not buying GW minis for cowboys. but we were playing GW games and talking about GW games at the store when people came in.

Im really hoping that with a new rulebook for LOTR / Hobbit comming out Q2 or Q3 of this year (i think) we will see an uptick in players.

And i have heard they are branding the game "Battle Games of Middle Earth" or something like that which is IMO better then your rule book saying "The Hobbit!" and then people wonder why you are playing with gondor.
>>
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>>53055072
I don't think he's an arbiter, just a character in the caste. The little bit that they did post about him paints him more as just the first of the caste to return, along with Jza'mhi, the former arbiter of the fire caste, who was thought to be dead.

Also, being earth, I can expect they will be very defensive. The 2 psychogenics they posted were about knocking people around, rather than straight offense or buffing your own guys.
>>
https://falsemachine.blogspot.co.nz/2013/10/jesus-likes-your-backpack.html

Talks about 40K, but really applies to a lot of games and miniatures.

>If you trace the line of sight from one of the saints in the windows to the mini’s on the table then the line goes pretty much through your head. The saints are looking down on you from the same angle from which you look at the table. It’s a weird fucking angle to be interacting with something at. About 75 degrees.

>And that’s why the Imperial Guard need better backpacks.

>So far as I have been able to find out (let me know in the comments if I am wrong) Mini’s are the only form of sculpture, of a human form, in which you are expected to interact with the thing from behind and from above.

https://falsemachine.blogspot.co.nz/2013/10/ten-ideas-for-backs-of-toy-soldiers.html

>5. Faces in profile. Stormtroopers might wear embossed body armour with fear/medusa face going forward like the face of Phobos on Alexander’s breastplate and the face of Fortune, or Tyche, on their backs. Fortune does guard your back after all.
>>
>>53053454
>It's Heroquest.
BROADSWOOOOOOORD

>>53055523
Only thing I'm a bit indifferent to are the melee. Just roll bigger, and the fight decides ties? It's TOO simple imho. I prefer either what eBob did with his Rebellion rules (you can pair the dice, so if F6 hero rolled a 5, footmen1 rolled a 6, footmen2 rolled a 2, footmen1 hits hero, but hero hits footmen2), or what GW did with Shadow War: Armageddon (add the WS to the roll, bonus to the roll if the opponent rolls a 1, or you roll more than one 6s). I just feel like the actual fighting skills of the warriors are not represented in LotR SBG. But otherwise, a really solid system I hope I'll be able to play a lot more in the future along with War of the Ring.

Also, I think they are simply renaming it to "Middle Earth", the Battlegames stuff was the DeAgostini magazine back in the days.

>>53055443
Frostgrave barbarians and adventurers, my dude.
>>
>>53056506
I like the LotR/Hobbit/Lotow/Loths, the melee is a bit weak as a concept but I feel it's somewhat balanced by how hard is it to actually wound a model.
>>
>>53055369
>DC
Damm you northwest.

>>53055214
I know, that orc that was released with three different names and rules as production changed is a good example.
>>
>>52961128
I'm building Frostgrave wizards from Kingdom Death armour kits. Spider silk Armour make perfect Summoners, even has an Arabian design.
>>
>>53056799
There are links for players in Colorado, North Carolina and New York too in the page.
>>
>>53041982
>>53042080
>>53042101
>>53042146
>>53042189
>>53043342
>>53043806
Well gents, I feel stupid but I didn't really think about it. The place I needed to search was....
GW's own website

https://www.games-workshop.com/resources/PDF/Errata/The_Hobbit/Heroes_and_Villains_of_Middle-Earth_EN.pdf

It should have been the first place to search, but I'd never think them capable to give info so freely. So, well done to GW. I'll be in the corner, wearing a dunce hat in shame.
>>
Recently felt burned out when it came to fantasy style tabletop games and felt like leaning towards WW2 games. I know that Bolt Action and Flames of War are option but what I really want is a WW2 game in the Pacific using ships and maybe planes too, anyone know of a popular one?
>>
>>53059205
>>>53036271
>>
>>53059245
Thanks
>>
>>53055523
you do realize that lotr/hobbit is just a re-skin of 2nd edition 40k?
>>
For the handful of people who give a fuck, Scottia Grendel are planning on releasing the Urban War rules as a free pdf as the rulebook's oop
>>
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>>53059299
Not even close.
>>
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Does any kind anon have a pdf of pic related (and it's supplements)?
>>
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>>53060450
bump
i am also looking for strike legion tactical rules compendium and the viicar supplement
>>
>>53056693
>>53055523
>>53053419
>>53052759

It's so nice to hear love for the SBG as i sit here painting an Easterlng War Priest and the new Thranduil sits on my desk waiting his turn.
>>
Can you guys recommend a game that has not!vikings as a faction? No realistic settings please. The only games I know are Darklands and Godslayer.
>>
>>53064160
LotR dunlenders come to mind.
Though you could play vikings with any generic ruleset. Think Frostgrave with RedBox miniatures for example for a more fantastic take on the subject matter.
If you are just looking for miniatures you should look into historicals. Way cheaper than fantasy games usually and just as good.
>>
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>>53064160
>>53064317
forgot muh picture
>>
>>53064469

Thanks for the suggestion, will look them up. I'm asking for a friend that's really anal with historical settings, and that's why I'm looking for fantasy.
>>
>>53064160
Could just play a yourdudes game like Kings of War and just decide that your dudes are gonna be vikings.

In fact, KoW has a not!Chaos Warriors faction that is pretty vikingy.
>>
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>>53047373
>Is it known how soon? Like in the next 2 months soon?
They'll be released in May, as noted in a preview article on Wargame Terrain's blogspot. I couldn't link the article, Captcha thinks its spam, but pic related is what the Dwarves will look like, with size comparisons in the article I mentioned.

They look really good, and the weapon options and arms are interchangeable between the soldiers and cultists with these dwarves.

But the more exciting thing here is that Osprey and Northstar are teaming up for a fantasy game to be released, with Elves and Goblins in the making.
>>
>>53064469
I love those.
GW's sculptors can actually capture that ancient feel middle-earth is supposed to have in many of their OC units. Those dunlendings have mail and skull caps which is about the extent of development the world had at that point.
They even have more book accurate (but not entirely) iron hills dwarves rather than the phalanx that came out in theaters.
>>
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>>53070363
Yeah. I noticed that GW only sells the warriors with shield and handweapon apparently though.
A lot of the old metals are OOP it seems.
Kind of a shame.

(ghouls are unrelated. i just like them)
>>
>>53059364
Neat!
>>
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Glorantha is getting a miniatures range again.

http://www.rapierminiatures.co.uk/page/Glorantha/GloranthaHome.html
>>
>>53059364
Whoa, they upped the quality of the models if that guys is anything to go, how are the junkers faring? Penals techno-romans legions is my jam.
>>
>>53074375
afaik that model is probably 10 years old now.

Check out the scotia grendel page, you can still get the old Void minis too.
>>
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>>53064469
>They made them not-norse instead of not-Thracians/celts/germans.
Oh well, at least they are good minis.
>>
>>53014416
Exrah x Tohaa alien
>>
>>53074436
Considering the fact that Rohan was meant to be Anglo-Saxon wouldn't the Dunlendings be Welsh?

They were even driven out of Rohan to live in the mountains.
>>
>>52988826
I have heard good things about killer katanas 2.
>>
>>53053454
>It's Heroquest.
>It is nominally set in the world of Warhammer but it is also a very loose and very sword and sorcery flavoured variation. This is partly thanks to the art, of course, but also the tone of the game itself, which adopt the tropes of the genre with sincerity rather than the kind of parody later seen in Warhammer Quest and the general satirization of sword and sorcery that was thick in the 90's and continues to this day.
>Warhammer-men seeking to reconcile Heroquest with the old world soon realise it is an early-empire period. Certainly before the establishment of the collages of magic.

And I just spent the past two days going through HQ, AHQ, early WHFB editions and the Warhammer timeline. So before the Great War on Chaos, which started in the 22nd century.

Just going through everything, it feels like the material was written between 2nd and 3rd editions.
>>
emergency bump
>>
>>53082641
and again
>>
Can someone suggest a Wild West ruleset that isn't Lotow? I know it and love it, but I would like to try something different once in a while.
>>
>>53085381
The Rules With No Name - are a personal favorite of mine.
>>
>>53085381
You can download the Wild West Exodus rules for free.
While it is a Weird West game you could probably come up with your own unit profiles without probelms.
>>
Any games with random events or actions happening every turn?
>>
>>53086659
Force on Force/Ambush Alley/Tomorrow's War
>>
>>53086659
Just as a disclaimer, I have no firsthand experience with these rulesets. I either just read them or picked up what I know from discussions around here.

Frostgrave has critters that are not controlled by players.
They can add a lot of randomness to a game I guess.

Wild West Exodus (never played it) has a few missions with civilians.
They move in random directions unless they are too close to the actions and players can take them hostage.

Fallen Frontiers is a game where you build a deck for your army consisting of certain orders, that you can play.
Not sure if you can chose those or drawn them at random though.

Gates of Antares uses the Bolt Action activation sequence with command dice. There is a disruption dice in the bag if you play Ghar, which means one of their warmachines overheated. Not really random every turn, but could possibly be an event that can occur every turn.

Kind of the only ones I can think for for now.
>>
>>53086816
Come to think of it Gates of Antares, Five Core and Deadzone all have rules for psychology/combat stress.
So depending on your pins your units may or may not perform.

Epic Armageddon had a similar mechanic I think.

In those cases the randomness lies in the performance of your troops. Though it is superficially similar to any other given game that uses dice, the difference here is that it is random if you are even able to try and perform certain actions, instead of just randomly determining success of failure via dice.

Hope that makes sense.
>>
Can anybody recommend a good co-op miniatures game to play with my wife? We both played Warhammer, Warmachine, and some other stuff. She's not interested in fighting anymore, but enjoys all manner of co-op. We've already played the X-Wing co-op campaign twice.

>>53031807
Not him, but ASOBH is Advanced Song of Blades and Heroes.
>>
>>53088780
>Can anybody recommend a good co-op miniatures game to play with my wife?
Not many wargames where that is a 'feature' aside from playing together against a third party.

But I know from lurking in the board game general that there are a handful of games that would support that.
There is one game of which i forgot the name. Something-something Asylum.
Probably by FFG. Imperial Assault is another title that is mentioned in comparison sometimes and I seem to remember something similar there.
Not sure though. Maybe ask again over in /bgg/
>>
>>
>>53085381
The second edition of Six Gun Sound has a fun as hell campaign system, and the basic two hour wargames rules are good.
>>
>>53088780
>Can anybody recommend a good co-op miniatures game to play with my wife?
and I just mentioned Two Hour Wargames! A lot of their stuff is co-op capable, and they have decent NPC and campaign stuff going on.

Mostly fighting though.
>>
Anyone have any PDFs from FASA's Demonworld miniature game? Either 1st or 2nd ed? Thanks!
>>
new thread
>>53092073
>>53092073
>>53092073
>>
>>53092079
Bumplimit is 310, but oh well.
>>
Mom the drunken spaniard finally has his knights up for sale.
>>
>>53091472

Seconding Six Gun Sound - Blaze of Glory.
>>
>>53094105
UNF
>>
>>53092079
>archived
Thread posts: 302
Thread images: 52


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