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/5eg/ - Fifth Edition General

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5th Edition D&D General Discussion

>Download Unearthed Arcana: Feats for Races:
media.wizards.com/2017/dnd/downloads/RJSJC2017_04UASkillFeats_24v10.pdf

>Official Survey on Unearthed Arcana: Feats for Skills:
http://sgiz.mobi/s3/9faa85b8c0d0

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

Previously, on /5eg/ >>52937992

Is 5e doing alright? edition
>>
>>52948815
Curse of Strahd and Storm King's Thunder have been utterly fantastic however.
>>
>>52949299
>Is 5e doing alright?

Needs a new splat book to keep up. There's loads of UA, plenty to include.
>>
>>52949299
>We let it die
>OP is a skellington
Perfect
>>
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>make a dexterity saving throw
>>
>>52949344
>dexterity saving throws

Why the fuck did these need to exist? There was literally nothing wrong with Fortitude, Reflex, and Will. They were even part of the D&D identity, and D&D is nothing without its identity. That's why HP, AC, alignment, and multiple other shitty mechanics haven't been fixed despite there being obvious ways to objectively improve the game through doing so.

However, Merals wanted to pander to AD&D grognards so he went back to "every ability score can be used to save" because Charisma saves ("OMG you are using your EGO and CHARM to protect yourself! it's a very struggle for your soul!") or intelligence ("you have to be SMART enough to fight off the intellect devourer's mind blast, cause it;s the power of your minddd") or Strength (this one I can actually see for bullrushing but otherwise no) are so undervalued in D&D otherwise. So it's great that despite having a good Wisdom, which is defined as your willpower, you can still fall victim to all manner of mental attacks, but if you are low-Strength you'll get fucked by physical attacks despite being tough as fuck. All they did was spread out the saves for no reason and make characters weak to shit for no fucking reason. Saves might as well not exist as a mechanic because of how fucking ambiguous it is as to when you use them. Sure it's more "elegant" in some ways but in others it's just clunky as fuck, and if you are even pretending D&D is meant to be designed elegantly then you need to burn out the entire system and rewrite everything.
>>
>>52949358
There was literally nothing wrong with Save vs Poison, Rod, or Dragonbreath either buddy.
>>
>>52949358
Do your wranglers know you're loose?
>>
As far as ranger spells go, I want to see one use Silence. Seems like the best of the 2nd level ones offered.
>>
>>52949375
Yes there was, because it only covered three instances. Fortitude Reflex and Will covered every kind of attack. Adding Int, Cha, and Str to the mix is just redundant.
>>
>>52949386
>rangers
>spells

This is one of the most cancerous parts of D&D. Aragorn (the original ranger) never used spells, except for lay on hands which was a holy power granted by his ancestry. Ranger is a martial class, it dosen't need to cast fucking spells like a second-rate druid

>>52949383
Not an argument.
>>
>>52949358

Why do you keep dropping this copypasta in every thread.

We get it you are a salty as fuck 3eaboo who thinks that everything 3.x should be sacred and attempts to mix AD&D/3.x/4e in one melting pot should be punished.
>>
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My players are maybe meeting a physical god (giant ape) next session. Any obvious weaknesses? Don't want him to go down like a chump if they attack him
>>
>>52949387
>>52949406
Yes it is, because you are a goddamn dribbling autist.
There's no one forcing you to play 5e, why the fuck are you here?
>>
>>52949387
OK, there was also Save vs Spell, Paralysis, Petrification/Polymorph, Death, Wand, Staff, and so on.
Nothing wrong with it! Fortitude/Reflex/Will are no better than using flat out stats as saving throws (and tied to a much worse system). In effect it's STILL that, since the VAST majority of saves are Dex, Wis, and Con.
>>
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Doing a dungeon for characters who will be Lvl2 when they go in. Help me flesh it out lads. I've got most of the top end sorted.

The main hallway (past the first room) has a trap in it but idk what kind yet [the green tiles]. the chest on the left is a mimic and the light blue is a secret corridor into the EVIL WIZARD's bedroom. The door at the end of the hallway is locked, I was thinking you'd have to go into the rightmost room to get the key, again idk how. The rightmost room is locked but the key is right next to it, i was thinking it might be where the guy stores his used up dead bodies or something. the dark blue on the left is a downwards fast-flowing stream that the players can ride, goonies style, out of the dungeon when they're done.
>>
>>52949386
I prefer pass without trace, but I have both anyway
>>
>>52949448
Kinda reminds me of a DF fort senpai.
>>
>>52949426
You tell me, is he lactose intolerant?

Cheese will always find a way, Anon.
>>
>>52949387
See, the thing is that I never liked that there *wasn't* a Charisma saving throw. 3e D&D described Charisma as your self of self. At its most basic it was the ability of a creature to tell itself apart from things that were not itself (compare Wisdom, which was the ability of a creature to perceive its surroundings).

Using that, Charisma saves sound to me like they should be used a lot more often - against anything that tries to change your thought processes. Charm and Suggestion for example, or as a Sanity saving throw.

Whereas Wisdom should be reserved for things that try and fuck with your perceptions, like illusions.
>>
>>52949299
>Is 5e doing alright? edition
I'm sure it's selling fine, but it really needs a character option splat that doesn't suck.
>>
>>52949466
idk what that means fampai
>>
>>52949406

Rangers and Paladins have been casters since 1e anon.

Not everything should be constrained by what Tolkien wrote. OD&D was originally more inspired by Sword and Sorcery than being a LotR pastiche it's just that LotR and the Hobbit had a big increase in popularity in the early 70s and Gygax incorporated aspects of that into D&D.

If you want to go full grog why not complain that Rangers should get both Wizard and Druid spells instead of being limited to Druid stuff.
>>
>>52949496
dwarf fortress
>>
What are good beasts for a beast conclave ranger for out of the abyss? Giant Weasel and Badger are the only ones on the list with darkvision, but I don't know if there are any others that fit the beast requirements and also have darkvision
>>
>>52949492

I think market research has indicated that doing the endless splatbook treadmill like WotC did with 3.x and Paizo does with PF isn't going to result in enough sales.

I think 5e is built around keeping the core books evergreen and giving some additional support around DM tools (Modules and additional Monsters).

Complete Fighter/Cleric/Rogue/Wizard style books balkanize your sales.
>>
>>52949426
Why isn't this guy walking down the abyss?
>>
>>52949358
>Merals
Hi, Virt.
>>
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How do you guys feel about certain items being tied to feats? Think exotic weapon feats, but the item and a few bonuses are tied to the feat itself rather than just the ability to use them.

Example:

Great Shield Proficiency
+1 Strength or Constitution
You can now equip heavier shields. Whenever you equip a shield, you gain a +2 instead of a +1 bonus to your AC.
As a reaction, choose an allied creature within 5 feet of you. That creature gains a +2 AC bonus until the start of your next turn.

While 5e certainly has a lot of options, I feel like in the end it is a bit shallow in terms of play styles. With these types of feats, I think you'd be able to add in feats that offer something else aside from must-haves such as great weapon mastery or polearm mastery(in a sense, these feats are "mastery" feats). Likewise, these types of feats can be used to bring other weapons/playstyles up to par with the bread and butter builds such as polearms and rapier/shield combos.
>>
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>>52949358
>It's another another anon baits people with pasta and autism thread
>>
>>52949569
Everytime, more of us are noticing it.
Good.

>>52949586
I don't like it.
The feat looks good, but having a shield category locked behind a feat give me Virt-nam flashbacks.
>>
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I need some opinions. Has anyone read through or used content from the book? I'm trying to get an opinion on how balanced the Kensei is.
>>
>>52949314
I'm glad they did the UA first and let the powergamers have at it, this way they'll actually release, in theory, decently balanced classes and such in the next book.

Also if I remember correctly the prediction is sometime in the fall we'll be getting more books, atleast one is probably gonna be a module taken from previous editions and another hopefully is new class options.
>>
>>52949375
>>52949440
I never thought I would see someone who actually liked the pre-3e saving throw system.

That's kind of amazing.
>>
>>52949658
When is Fall to a non-American? Start of autumn, so around Sept sometime?
>>
>>52949640
While I agree it isn't very fun locking stuff behind feats, I can't think of any other place to really put something in that fixes or improves a certain play style and still get it to be strong enough to contend with the others.
>>
>>52949586
>Whenever you equip a shield, you gain a +2 instead of a +1 bonus to your AC.
>Shield in 5e gives +2 AC by default

What did he mean by this?
>>
>>52949683
Yes roughly that time, again I could be off but I remember people talking about it in these threads.

>>52949659
He probably doesn't, he's just a troll that people indulged around the same time yesterday and it now is going to be a thing I guess.
>>
>>52949659
It worked perfectly fine, especially for the game it's built for. For shit like evading traps, you wouldn't even use those saves more often than not, or you'd use 'Dragon-breath', it was all arbitrary and up to the GM.
3e saves were concise, but attached to the worst mechanical system for RPGs I've ever used. Ever.
5e saves are fine, each person gets 1 common and 1 uncommon save. Int, Str, and Cha saves don't come up too often at all, but it's nice to have proficiency when they do.
>>
How would people in a medieval setting cure anaphylactic shock? is it possible or were people with serious allergies just fucked?
>>
>>52949692
Welp I'm dumb for not double checking, I don't use shields much myself. Should've been upgraded to +3. Though the bonus for the ally should've remained the same.

"Great Shield Proficiency
+1 Strength or Constitution
You can now equip heavier shields. Whenever you equip a shield, you gain a +3 instead of a +2 bonus to your AC.
As a reaction, choose an allied creature within 5 feet of you. That creature gains a +2 AC bonus until the start of your next turn."
>>
>>52949692
Making it so a regular shield only gives +1 and then with the feat you can get bigger and stronger shields that give +2. That's my guess anyway.
>>
>>52949710
Works=/=Optimized
>>
>>52949448
bump
>>
>>52949683
>When is Fall to a non-American? Start of autumn, so around Sept sometime?

Fall and Autumn are two different names for the same season, so they start and end at the same time.
>>
>>52949723
I know the actual feat isn't as important as the concept you're suggesting, but the reaction to grant +2 AC seems a little weak. Maybe have a passive +1 AC to all allied creatures within 5 feet, and 1/short rest use a reaction to impose disadvantage on an attack against an ally within 5 feet?
>>
>>52949710
The arbitrary divisions for the saves is more wacky than actually bad from a gameplay standpoint.

I still really don't like how the target number you had to hit was just based on class and level.

I don't have much experience with older editions but it seems like at higher levels spells with saves would be unusable.
>>
>>52949740
What are you after exactly?
>>
>>52949790
appropriate encounters, ideas on the things I'm not sure about yet (key and trap), other cool ideas you might have
>>
>>52949775
There's already a fighting style that gives disadvantage, unless you're trying to make it so people like clerics have access to it without MC.
>>
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>>52949775
I think the reaction is suitable. Basically the reason why I didn't make it for all allied creatures within 5 feet is logistics.

Let's say someone is raining arrows down on you, you have a rather large and sturdy shield such as pic related. Would you normally be able to protect everyone around you, including yourself? Not exactly, but you can protect yourself and one person behind you/under your shield. As for the short rest idea, that is already covered by the fighting style for Shields, imposing disadvantage on an attack against an ally within 5 feet.

For people who have a huge boner for shields, it wouldn't really be balanced nor fun to take away options for them like that. "If I get this feat, should I get the fighting style too? Nah, feat is good enough" would eliminate the need for the fighting style overall.
>>
>>52949807
For trap with a mad wizard I'd have a trigger that reverses gravity, up into a set of spikes on the ceiling, or a zombie pit. It'd be tricky to not give it away, while still giving them a fair shot at avoiding it with a hint, unless your players already know "check for traps in a wizards lair."

A key could be something along the lines of a phrase that they get clues on when they enter. Another idea would be it's a certain gem or type of item (metal, wood, stone) they have to touch to a spot. With that once again somewhere they'd need a hint, or just hide a key behind an odd tile on the floor.
>>
>>52949807
For encounters it'd really depend on the make up of the party and what gear they have. Zombies or undead wouldn't be terrible, a gibbering mouther would give them a fight, if you really want to fuck with them oozes.
>>
>>52949783
Specialists apply penalties to spells with saves, there's spells that vastly reduce saves, and a lot of high-end spells also apply penalties. They work just fine. By the time everything saves on a 2+, you have enough options to work around it, though it may take a couple rounds. Magic Resistance is far more irritating, as far as that goes!
Target numbers were modified by magic items, occasionally by stats (though you had to have pretty damn high stats for that to apply in 2e, 14+ usually). For instance, a spell or effect you could 'dodge', you apply any dex bonus you'd apply to your AC to the save. Wisdom can give bonuses against mind-effecting spells. That sort of thing.
>>
>>52949659
It has its merits. Mostly I like how they aren't affected by attribute score modifiers and how it balanced magic out. High level fighters and monsters can shrug off powerful spells and effects, even ones cast by powerful spellcasters.
I probably would prefer the single category saving throw Swords & Wizardry does, though.
>>
>>52949448
make it bigger and longer
>>
Just IGNORE the autistic fuck, he's being doing it for threads already...
>>
>>52949910
for what purpose exactly?
>>
>>52949641
I have it, anything you want to know in particular?
As far as the Kensei goes, it doesn't have anything that immediately stands out as a red flag (crazy damage, insane utility). It's not very elegant, and it's kinda wordy overall, but it definitely gets the aesthetic IMO.
>>
>>52949723
It would be cool to run this and have a phalanx. The only bugs here are in the grammar, which is a nonissue becuase RAI is very clear even if RAW are kind of borked, and the fluff doesn't meet the stats.

You're saying this is "Great Shield Proficiency" like it's tied to an item called "Great Shield" and even in the stat-line you even mention that "You can now equip heavier shields" but the bonus applies to ALL shields

I fix

>"Greatshield Proficiency
+1 Strength or Constitution
>You can now equip wield greatshields. Greatshields weigh 12lbs and cost 25gp but equiping it will grant +3 AC instead of the +2 AC a standard shield will grant
>If you have a shield equipped then the end of your turn choose an allied creature within five feet of you. You may grant that creature a +1 AC bonus until the start of your next turn, however by doing so you lose your reaction action for this round.
>If you have a greatshield equipped then increase the AC bonus you can grant to an allied creature to +2

Sound fair?

I personally think any additional feats people come up with are cool. Just do us a favor and if you come up with more toss them all in a PDF so that people can pick and chose the ones they like if they want to add more feats to their game.
>>
>>52949692
An example.
>>52949688
I thought of this.

Heavy shields.

A heavy shield example

>Tower Shield
>30gp, 13 lbs. AC +3
>Heavy Shield, Str 13, -5ft walk speed.
A tower shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 3, but it's weight limits your movement. You can benefit from only one shield at a time.

>Bulwark
>Prerequisite: Shield Master, Str 15

>Combining arm strength and martial training you are no longer slowed by any shield, ignoring any penalty to walking imposed by Heavy Shields, and are able to quickly react to threats to both yourself and allies in order to avoid damage.

>You gain +1 AC from any shield you wear.
.
>As a reaction, choose an allied creature within 5 feet of you. That creature gains a bonus to AC equal to the increase you'd gain from your shield until the start of your next turn. You gain no AC increase from your shield until the start of your next turn.
>>
>>52949831
I completely forgot about the fighting style. Yeah, that is pretty much a copy/paste of it, huh.
Still, my main problem with the feat is that it is a reaction, thus competing with other uses for your reaction, such as the protection fighting style. I'd make it a bonus action if I were to run it.
>>
>>52949299
One of my players is an escaped bride of Strahd, whose motivation is to save her sisters from his clutches - who, unbeknownst to her, have all been turned save for one.

Now I want to present her with her sisters somewhere in the castle, bound and gagged so that she lunges at them, trying to release them - ensuing mayhem etc.. But I am stuck on a convincing/interesting setup. Anyone has any ideas?
>>
>>52949960
Sounds fair, the feat was never really something I was trying to focus on too much, more of a proof of concept. I feel like feats like these can be used to fix failing play styles such as dual wielding or axes.

>>52950016
I do like this a bit more, though I feel like the +1 AC pushes it into iron man territory. At 1st level, taking a VA human you could achieve a total AC of 21 if you go fighter at level 1. A more balanced version would be something like

"Bulwark
Prerequisite: Shield Master, Str 15

Combining arm strength and martial training you are no longer slowed by any shield, ignoring any penalty to walking imposed by Heavy Shields, and are able to quickly react to threats to both yourself and allies in order to avoid damage.

You gain a +2 bonus to dexterity saving throws whenever you are wielding a shield.

As a reaction, choose an allied creature within 5 feet of you. That creature gains a bonus to AC and dexterity saving throws equal to the increase you'd gain from your shield until the start of your next turn."
>>
>>52950102
I'm sure V.Human shouldn't be the measuring stick for balance, but we are just Homebrewing.
>>
>>52950153
Of course, still, they should be considered when homebrewing. Personally I'm not any good at feat creation, I'm more of a archetype kind of guy.
>>
>>52950211
Care to share?
>>
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>>52950225
I've done it a few times before, so sure. Some of them may have been changed since I last posted them, I just haven't gotten around to exporting them into pdfs.
>>
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>>52949299
anyone had any success with charismatic necromancers or overall lich lords aren't just pure evil and no personality?
>>
>>52950225
>>52950246
Should probably mention these haven't been playtested, so I don't know how strong or weak they are compared to official ones. Likewise, some of them I stopped trying to update or finish because I have to be in a certain mood to try and work on them.
>>
>>52950225
>>52950246
>>52950290
This one is a good example of an unfinished one I was working on. Mesmerizing tactics and Thin the veil need to be fixed/removed/replaced with something else for example.
>>
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is it homebrew hour????

please let me die.
>>
Why does mountain dwarf get two +2?
>>
>>52950246
Nice.
>>52950290
Bookworm makes no sense, and some wording is weird.
>>
>>52950332
why indeed, also the triton, v.human and half-elf get +1 to three stats, even a +2 to one for the half-elf.
>>
So a little question for the campaign I DM for.
My 6th level players are on a penal colony as a punishment for a heist-gone-wrong on a remote island with the task of building a colony of settlers.
The enemies on the island are Yuan-Ti serving a god who gets power by giving nightmares to people.
They've gained a lot of attention by the sneaky snakes because of their actions even though they didn't encounter the sneks so far. So the Yuan-Ti set them a trap
and captured them last session. I don't want to do a regular yuan-ti-prison-break session next time but rather enslave them while allowing them to explore the yuan-ti city.
So my questions are:

- We only got spellcasters in the party (Consisting of a Light-Cleric, a Wizard, a Warlock, a Moon-Druid and a Bard so i'm thinking of a way how I can take away their magic so they can't
just attempt to murder everyone as soon as they are free.
- A way to logically explain why they can move around freely. The Snakes see how dangerous they are, that's why they set up a trap for them.
>>
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>>52950246
>>52950290
>>52950330
>>52950357
My wording is generally weird, I'm not a very astute writer. I made Bookworm what it was because I liked the fluff of it is all, it is just there for fun.

Some of the ones I made were hits and some were misses. This one for example, Oath of Honor, had an interesting niche it filled but mechanically I made it before I really understood how WotC balances stuff(they're weird as fuck let me tell you).

>>52950331
Looks cools, but I'm iffy on the Lesser Magic Resistance for balancing reasons.
>>
>>52950412
it's overall weaker than the pureblood (not a difficult feat) and overall comparable with the elf subclasses in number of features/feature strength. it only really outclasses the gnome, but again, not hard to achieve and monstrous classes can kind of get by with being a bit more powerful with all the drawbacks it bring being you know, a monster.

the link at the end explains my reasoning but it's pretty give or take.
>>
>>52950246
>>52950290
>>52950330
>>52950412
Trigger warning: I used a video game/anime picture for this one.

>>52950458
I think personally I would just make it so it would be comparable to elves. Such as being immune to mind-altering effects(dazed, mind controlled, memory wiped, illusions, etc). It'd be up to you what it would be specifically immune to.
>>
Post favorite Homebrews! Items/Classes/Races/ect.
>>
>>52949723

If you aren't familiar with the underlying mechanics maybe you shouldn't be trying to make homebrews ehh?
>>
>>52950458
>>52950515

the other alternatives to the mental resistance (sounds better than lesser magic resitance and more in theme i guess) are harder to implement or more prone to balance issues.

either delay innate spellcasting (psionics) like the MM flayers (which get detect thoughts and levitate at will and dominate monster and plane shift/self once per long rest) which could be reasonably adapted into detect thoughts at will, levitate and maybe hold person once per long rest at 3rd or 5th level, with no psionic talent.

OR

tentacle attack with very weak mental blast (psychic damage breath weapon?) and/or extract brain on incapacitated humanoids (way too fucking strong).

OR as some other anon suggested

one choice of delayed innate psionics, aka pick 1 awakened discipline with once per short/long rest uses or a tiny pool of psi points. which potentially gives you a lot of options, some pretty strong.

i think telepathy and one talent gives you the minimal innate psionic feel and the mental effect resistance fits as a power boon for a very mentally focused race.
>>
>>52950515
>Spell Theory
Yeah, sure. Actually a good ribbon ability and it's one of the things that should be unique to sorcerer in any case.
However, I'd limit it to sorcerer spells.
Magnum Opus kinda works too though it leaves you with no definitely-always-useful level 1 ability. It feels like it'd be nice if there were benefits for casting with certain damage types, so that a high level isn't casting with force damage ALL the time (Except against vulnerable enemies).
>Amplify
Better magic missiles, fireball.. +1 DC for 3 sorcery points (Which could stack with heightened spell, I'm guessing? But it seems a bit steep a price and you might as well use heightened spell alone. Theurge got +2 DC every short rest without any resources and while most disagree with that being a good thing even +1 DC every short rest would be more powerful than this ability)

The spell area increasing ability is interesting, solely because it could work as a better twinned spell. You have to question how broken this could get when you cast haste on the entire team or cast ... Whatever on the entire team, but considering the rest of the abilities aren't too strong, it's 5 sorcery points, you have limited spell selection from being sorcerer and just being sorcerer, it's probably fine unless this is buffed.
The aria thing is okay, though you should probably have counterspell, so this is really just a once-long-rest alternate counterspell, which is sometimes worse.

And obviously level 18's is good.
>>
>>52950412
>how WotC balances stuff

so..."not at all" then?
>>
>>52950515
It's Lina so it's fine.
>>
>>52949299
>having an elf girl serve him while having a severed elven head prominently on display
this skellington is fucked up
>>
>>52950637
>>52950515
Actually, yeah, to whoever wrote it -
The archetype would make for a rather boring playstyle, as it encourages later on to spam the same superior damage type, your only real gimmick is improved greatly so there's no reason to waste spell slots on anything but it (Instead of twinned spell, you cast it on literally everybody in the party by huddling together) and.. Basically all amplify does is give you 'Current existing metamagics turned up to 11' and also at 14 'counterspell but different'. And 18 is the whole 'why did lore wizard get this ability'
So it's kinda lacking, I feel.
>>
>>52950408
Collars with an anti magic field that only covers the wearer.
>>
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>posting homebrews

Come at me, bros.
>>
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>>52950515
>>52950625

also no mind flayer has condition immunities but all have magic resistance, not even the elder brain is immune to mind control and stuff, just very resistant against them.

same reason i gave it +1 to int, cha and wis, all flayers have proficiency in mental stats and a pretty balanced set of mental stats (19,17,17 or 21,19,21, etc.) at the cost of physical stats (crappy con and dex, usually good str because tentacles use it), stuff like that.

another fluff option is just some token skills like arcana or perception.
>>
>>52950408
>>52950672
Considering how powerful anti-magic fields are, I'd go for something weaker and less 'Yeah, fuck you, you can't do shit.'
Something more like a shock collar that shocks them whenever they attempt to cast a spell. So they can still try, but they'd have to pass a very hard concentration check while taking damage. And if they try to cast too many times it'd probably get them put somewhere to be whipped.

Yuan-ti are magic resistant anyway, so it's not too serious, probably.
>>
barbarian is using a berserker's axe. They are about to get blackrazor.

Should black razor be able to overpower the berserker's axe curse?

What would be a way to flavor it?
>>
>>52950708
Also if you try to dispell the magic it succeeds but the collar explodes in the process.


>>52950713
>Barbarian is about to get 300 temporary HP: The weapon
>While being resistant to damage
Oh gosh
>>
>>52950704
do yourself a favor a pass it to homebrewery format for our reading pleasure.
>>
>>52950515
>>52950246
>>52950290
>>52950330
>>52950412
>>52950637
>>52950667
I wrote it, all the homebrews I've linked together were all created by me. Unnamed credits to anons in this general who helped me here and there. It gets a bit hard to determine at higher levels what will happen unless I play test it, and generally I haven't had a chance to play test any of them. I usually get into a certain mood for a play style, class, or theme and whip it up as a homebrew, "balance" it and then never look at it again.

>>52950648
Pretty much. WotC "balances" stuff with very, VERY specific wording. Which is why my stuff seems so jarring and the wording is so stiff, because WotC likes to be as RAW as possible, so adding in different phrases can change the homebrew in question.

>>52950650
She is the best, isn't she?
>>
Is there a GOO patron that could work in tandem with a knowledge cleric?
>>
>DM runs Out of the Abyss
>Never pays attention to darkvision or the range of it
I don't even know why this annoys me so much
>>
>>52950774
One has Dawnbringer, the other guy has Devil's Sight.
Why should I?
>>
>>52950774
i feel you so much, we are running OotA as well and everyone often forgets entirely about illumination, most of our group is humans so it's even worse when something happens and we have to go back because "oh shit you couldn't see". i hate it.
>>
>>52950783
I don't even know what a Dawnbringer is
>>
>>52950812
sentient light emitting waifublade.
>>
>>52950812
Pretty much >>52950834.

So I care about Ilumniation for encounter rates and the like, but when there is a guy waving a chunk of Sunlight around, there is no reason to care about visibility.
>>
>>52950736
>Freedom Master
I salute and clap
>>
>>52950704
>Energy Substitution
Free change of spell damage... don't think I like this without it costing something.

>Bonus Metamagic
Wooo... that's a lot of points and options.

>Arcane Displacement
AC is now best stat + dex... and Intelligence saves proficiency... A little too much going on for this maybe just the INT save is fine.

>Arcane Epiphany
Is this free? Free buffs to random spells?

>Dual Weaving
Neat.. but really crazy strong.

>Maximimum
HAAAAAAAAAAAAAAAAA~ No... this is crazy especially with the additional number of points given to these guys. It should at least be double the spell level in cost or something to that effect.

>Repeated
Same as above.

Test this stuff out and see how it fares in your game.
>>
>>52950812
Just a +2 rapier that can cast light on itself and say things
So basically, trash?
>>
>>52950915
Why is that trash?
>>
>>52950880

Playtesting it now actually, hoping to get to a high enough level to see it through.
>>
>>52950515
>>52950246
>>52950290
>>52950330
>>52950412
>>52950736
And that's all folks. Minus the ones I didn't show because they were failures in my eyes. I'm content with what I've created thus far, and would require play testing to see if these are really up to snuff, too weak, or too strong. If any anons like these and want to fix them or whatever go right ahead, I don't mind nor care. I might eventually make a shield archetype for fighter or something though since I've been in the mood for SHIELDS.

>>52950877
Clap clap to you too burger brother.
>>
>>52949299
I need char ideas for a session tonight
Starting 5 no ua no homebrew
Already have played/playing meme diviner and meme bugbearmont
>>
>>52950937
Because unless you have no casters at all all that's really special about that is having +2 to attack and damage, and that's as fucking lame as you can get mechanically.
But I guess having someone to talk to is nice, but you could have had literally anything else to talk to.

Disclaimer though, I haven't found its actual stats, only word that it's a sentient sun blade
>>
>>52950915
You get a +2 vampire slaying longsword that imposes disadvantage an almost every enemy on the underdark, with a great damage type at less than level 5, and you call it trash?

Did you kill Orcus at level 4?
>>
>>52950990
I don't disagree that it's kind of boring mechanically, but it's much better than a regular rapier, so I wouldn't call it trash.
>>
>>52950939
Consider looking through this class as it increased the amount of inspiration for bards and gave them more support options, nothing too powerful just more options. Use it for inspiration.
>>
>>52950980
Paladin/Rogue(Swashbuckler) cocky duelist. Pick up magic initiate with VA human and get the sword cantrips. Proceed to wreck shit, deal massive amounts of damage and have fun.
>>
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>>52951006
>>52950994
Well, yes. It's a good item to have, but design-wise it really doesn't seem very interesting, much like a lot of 5e magical items. They're all just simple direct upgrades over what you already have rather than tools your character can use to do cool shit.

It's like every anime character ever with a magical sword using their magical weapon as 'NOW, BEHOLD AS I DO SLIGHTLY MORE DAMAGE AND I CONTINUE TO DO SLIGHTLY MORE DAMAGE FOREVER BECAUSE I'M NOT GOING TO PUT THIS WEAPON DOWN'

Also have this reminder of how trash dand wiki content is. Fortunately some lost soul on there thought to tell them how stupid their idea was.
>>
Are undying light warlocks any good if I want to play a Pyromancer?
>>
How the hell does Rapid Strike work?

If I have flanking, and I use all my attacks on the flanked target, do I get one extra attack? Or do I double the number of attacks I make?
>>
What should I play if I want to mind control enemies?
Suggestion can be used to make someone fight their friends, right?
>>
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>>52950990
>>52951006
>>52951057
That's a shitty edit of the swordfu.
But Dawnbringer is a character by herself, and is fun to have a good person in the hands of the True Neutral guy surrounded by assholes.
>>
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>>52950662
>Post yfw it's the head of her father/mother
>The lich just tells her it's the head of a very bad person who would have done nothing but hurt her
Post yfw their soul is trapped in the head and they have to watch as the lich raises her always fearing he's just going to sacrifice her.
>>
>>52951079
No, for some strange reason undying light warlocks don't get fireball
>>
>>52951102
Bard using spells that cause madness/charm.
>>
>>52951102
Wu-jen Mystic.
>>
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>>52951014
>Post says no UA
>Immediately gets a build multiclassing UA
>>
>>52951057
Yeah in my opinion I like to give my players magic items that do silly or interesting things to see how they'll use them.

I once gave out a magic hairbrush that each time you combed it through your hair, your hair would instantly grow an extra inch. They fucking loved that.

Now, when it comes to +1,+2,+3 swords and such, I agreed that they aren't so interesting. However, depending on the player it can be a good thing. If I were to receive such an item, I would take that as an opportunity to then invest my stats elsewhere.
Now that it's easier for me to hit people, I don't need to up my strength so instead I'll take a feat or something, for example.

Of course, I'm a forever DM though..
>>
>>52951173
Swashbuckler isn't a UA though? It was added in Swordcoast adventures.
>>
>>52951105
So, yes, a sun blade that's a rapier instead and can cast lesser restoration and can talk.

To be honest the most interesting thing about it sounds like you could try to activate its light suddenly in front of someone to blind them, but again you could do literally the same thing with a cantrip. Other than that, it's mostly just more damage and a spell that just autofixes a few minor conditions that aren't usually troublesome.

Though the personality sounds kind of interesting.
>>52951176
>Magic hairbrush of more hair
Did they go Rupunzel?
>>
>>52949640
>having a shield category locked behind a feat

Yeah why have anything locked behind a feat? Why have feats at all? Characters should be able to do anythign they want, whenever they want. Anything else is oppression.
>>
>>52951130
I've never been huge on the flavor of bard though...
I'm unsure. I know they don't have to be musical fruitcakes, but I also don't envision this character being particularly "inspiring."
>>
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>my game just got scheduled to be bi-weekly
>>
>>52951176
>>52951194
Oh, and, I wouldn't say it decreases the need for more strength. I expect they'd still up the strength if they wanted. If you want to do that, you could have it as 'You have an effective +2 strength while making attacks with this sword, up to 20 strength' which would actually encourage them not to max out their damage and stack it on top of the damage you already have.
.. But you're not wrong either. If they're doing more damage than everyone else, they'd maybe go for a feat and let other people still be decent at it.
>>
>>52949710
>5e saves are fine
No they are not.
> Int, Str, and Cha saves don't come up too often at all,
And they shouldn't. Trim the fat.
>>
>>52951173
Swashbuckler isn't UA.
Neither are any of those spells.
>>
>>52951223
You know what to do. Drop it and forget it ever existed.
>>
>>52951223
Get another biweekly game :^)
>>
First time dnd drama

>tell players combat will be different this time
>my players spend 30s to 2 minutes talking through turns
>the players encounter a kelpie which charms this player
>party hog ties him to stop him from before going into the water themselves to investigate
>narrate combat instead of just saying turns and the other players get into it
>skips his turn from charm after failing save
>next round he breaks out of charm, but still restrained
>spends a good 30 seconds thinking out loud
>skip his turn
>gets up and walks out
>comes back 5m later
>have a discussion about how he's pissed off that his turn was skipped, and I didn't tell him that could happen

Now I kept telling them before, short turns, it never did anything to enforce it.
I intentionally had them fight something not threatening to get them in the groove.
>>
>>52949934
I'm just curious about what other people think of the classes. What's your opinion on the shogun?
>>
>>52951228
I've never understood why cha saves are so rare

Charisma is force of personality, strength of will. So why do dominate person and hold person need wisdom saves? I can understand subtle stuff like suggestion requiring a wisdom save, but surely resisting dominate person is more about brute mental force than insight.
>>
>>52951194
>Did they go Rupunzel?
No, but they did use it to give themselves some cosmetic changes and disguises.

They went full Action Hank when they realized it also worked on facial hair.
>>52951224
And yeah, that's what I mean. Of course you don't get all the benefits of strength from such a weapon, but it does sort of reduce the need to bump it as much. Or prioritize it, rather.
>>
>>52949586
No. You're limiting what people can do by feats. That's not what feats are supposed to do.

Feats are supposed to broaden horizons.

Instead, let people use a greatshield with some stats, but you can get some sort of feat for abilities. In fact, I hate that too - much like weapon feats, it pigeonholes you into one set of weapons/playstyle and discourages you from trying other things.

>>52951248
You could at least have proper foreshadowing like an hourglass. Their turn likely hardly mattered, but it's still a 'Yeah, okay, you don't get to be relevant because you're taking too long'
>>
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>>52950728

Like this?
>>
>>52951223
What's wrong with that? Burnout?

I probably would only want to do biweekly if the sessions were pretty short. I can see that being a good thing if the DM heavily invests and can make each short session really interesting and worthwhile.

That said, my preferred is longish sessions, once a week.
>>
>>52951213
>>52951231
Fuck I always forget that actually made it to print never mind I'm retarded.
>>
TWF dwarf ranger. Do I go Str or Dex?
>>
>>52951274
I agree, the only thing I can think of is to somewhat balance cha classes a bit more.
Cha is already such a good casting stat, after all.
But in my opinion, yes. Those should be cha saves.
>>
>>52951317
It is alright anon, I forgive your retardedness. Mistakes happen.
>>
>>52951278
The foreshadowing is my telling them to keep their turns short the previous 5 sessions.
>>
>>52951363
So you told them to keep it short, but never punished them for it, and they're surprised that they're punished after 5 sessions of no problems?
I mean, I guess it qualifies, but you made it easy on them and then suddenly took away that freedom.
>>
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Do you guys typically use the whole UA in your games, or do you pick-and-choose what you slot into the campaign?

I'm just starting out GMing and I'm not sure how much of the UA I should take on at once.
>>
So yesterday I was talking about shitty homebrews with my table and remember pic related from one thread here and as I tried to find it again to show them, I realized it was actually flagged for deletion from fucking dandwiki of all things. Like, holy fucking shit, a homebrew so bad it doesn't even belong in dandwiki?

So I took it to myself to preserve it in all of its unholy glory. Enjoy, /5eg/.
>>
>>52951363
I find that positive reinforcement often helps more so than negative. You can still have some negative there, but don't have it be too punishing.

My players have kind of an agreement with me as the DM that if they take their turn quickly, or declare what they want to do without missing a beat, then their chances of success will likely increase.

This encourages fast turns as well as them trying to do interesting things in combat besides "I run up and hit the guy."

Also, the faster they take their turns the faster I will take mine, meaning I won't think through all the ways in which I can fuck them.
>>
>>52951407
only take what your players want to try if it fits your campaign. no need to go by everything if they aren't going to touch it.
>>
>>52951407
I tell my players UA is a case-by-case basis. And even if we decide to allow UA, the risk of choosing UA is that you might be nerfed mid-campaign at the DMs discretion.
>>
>>52951445
It does sound kinda good to say 'You were so quick, you caught the enemy off-guard' or something. Little minor bonuses, maybe they don't get to use their shield, something like that.


And even then saying 'You were a bit slow, so it might be a bit harder' is better than saying 'you don't get to do anything'.
>>
>>52951472
Yeah, and more than that it encourages things like
"I cut the rope to launch myself towards the enemy."
"Fuck yeah, make an acrobatics check."
They'll likely pass and also get advantage on their attack or something.
It keeps the action of combat flowing and interesting.

If they were to take a long time, I take that time to devise a way to play more optimally myself as the enemy. So the more time they think, the more time I think.
>>
>>52951248
Did you seriously think he was wasting time on purpose or something and couldn't even be arsed to give your wrist a tap? It never occurred to you that the missing of the first turn could have interrupted the momentum of this entirely new system of doing things you had just dropped on them causing him to lapse back into what is apparently an old and familiar habit.
>>
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>all this homebrew
Shit, might as well post mine then. Any feedback would be appreciated.
>it's shit
Yeah yeah, I know.
>>
So wait why is the create thrall feature of GOO shit?
>>
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>>52949299
>Is 5e doing alright? edition
I would say yes. The game works as intended and my only gripes relate to there not yet being much in the way of detailed write-ups on stranger settings of D&D like Spelljammer or odd planes like the Shadowfell, Feywild, etc.
>>
>>52951726
All it does is stop them from attacking you. That's what the charm condition is. And let you communicate.
>>
>>52951730
Darkseed 2 was really bad.
>>
>>52951211
I'll refer you to this picture.
>>52951173
>>
>>52951436
Yeah, that's...a little excessive.
>>
>>52951752
I guess that's true, you do also have advantage on checks to influence them.
Yeah, does seem like it should permanently place them under the effects of a suggestion spell or something instead of just charm.
>>
Hey, so I'm relatively new to tabletop games, though I do tend to get rather in-depth with systems that I've played, I'm looking at maybe joining some friends for a new fifth edition campaign they're looking at starting and it would be my first time playing the system, but something that one of the other players wanted to do really stood out to me and I wanted to ask you guys if it was just me.

So, this campaign is looking to have possibly a few other new people to the game join, all 1st level characters, point-buy seems to be the general preference of the group (though not set in stone) thus far but one player in particular is a VERY staunch advocate of rolling for stats. This same player has asked to port in another character from a different 5th edition game that he's done that he had his friend roll the stats for (with a different DM and group entirely). It might just be me but doesn't bringing in a character from a different campaign with pre-rolled stats sorta seem to defeat the entire point of rolling stats in the first place? The DM hasn't ruled on if he can port the character or not, but I just want to make sure that I'm not giving the guy too hard a time for a legitimate practice (as he says he and his friends do it all the time).
>>
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>>52951785
Good job detecting that sarcasm
>>
>>52951800
Well, honestly, as long as you have good charisma (You should be a warlock) and with advantage and telepathy and them not being able to attack you only a shit DM would have you not be able to have some control over them unless they're already a very powerful being that'd resist.
>>
>>52951807
Any DM who let's a character into their campaign that is ported with the stats "rolled" from that campaign is an idiot. I coul easily say "yeah my other DM totally watched me roll these stats honest." Without it being even close to true.

It can be a carbon copy of the character but those stats are being rerolled/done at the table with everyone else.
>>
>>52951807
>Everyone should roll stats
>Except me because I already had stats rolled for this character in another game and I like his stats

Yeah, fuck that guy. Everyone rolls stats or no one does. He's level 1, why does he need to "port" his character over?
If he wants to play the same character just remake the same one but roll stats again like everyone else if he's so keen to do it.
With all that said, just use point buy if the campaign is gonna last a while. Stat rolling is kinda shit for 5e.
>>
>>52951807
The way I see it, if he really wants to he can roll for stats while everyone else does point buy but he has to keep what he rolls. Also, unless that character is level 1 he should not port him in, he could have items or have his ability scores increased from level-ups. If everyone is level 1 then he has to also make a level 1 character, not just port his stats from another character that makes no sense.
>>
>>52951407
For us, it's everything in, multiclass freely, even some homebrew, keep combat optimization and roleplay separated.
But: we build our characters together, try to keep everybody on the same (high) power level, and will go back to the drawing table if it doesn't work, and the encounters are probably harder than they should by the books.
>>
>>52951820
I hold my ground.
>>
>>52951407
Case by case and only if they have a character concept in mind. Also goes without saying multiclassing UA is not allowed.
>>
>>52949387
>Fortitude Reflex and Will covered every kind of attack
Which one is it to resist telekinesis?
>>
>>52949426
>Don't want him to go down like a chump if they attack him
Of course not, but if he does lose, they'll say he went down like a chimp.
>>
>>52951807
They're absolutely fucking with you. If they rage quit because you didn't let them use their stats, good riddance.

If they wanted to port characters over EXACTLY and not emulate it through point buy, they should've encouraged point buy in the first case because fuck rolling for stats.

They wouldn't be saying this if their character rolled shitty stats in the other campaign.

It also sounds like the player just wants to play their character again and doesn't care about your setting.
>>
>>52951876
will
>>
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>>52951820
>>
>>52951933
Oh come on. He made it pretty obvious.
>>
>>52951855
>everyone rolls stats or no one does
What if a player just wanted to roll his own stats and was perfectly fine with everyone else doing whatever they preferred?
>>
>>52951306
Biweekly means every two weeks senpai.
>>
>>52951854
>>52951855
>>52951870
>>52951902
I see, thanks! It seemed really off to me and I did argue against it, but wanted to double check to make sure I wasn't being unreasonable as both he and the DM said that in 5th edition stats aren't as critical as say 3.5 (which I'm a bit more familiar with thanks to NWN).

It looks like his character wouldn't really fit in the setting anyways and he did agree that the backup character he had lined up he'd re-roll the status for it after the little argument we had so I imagine things will get worked out, just wanted to check to make sure that my ignorance of the 5th edition wasn't being put on glaring display with this!
>>
>>52951407
If you're new to GMing you should just stick with core until you're comfortable with sitting behind the screen and wrangling the players when they only have access to the basics.
>>
>>52951946
Jokes on you i was only pretendig :^)
>>
>>52951949
Only if everyone is okay with this.
But then you still have the chances that they roll incredibly well and outshine the rest of the group.
I hate rolling for stats in 5e.
>>
>>52951985
>But then you still have the chances that they roll incredibly well and outshine the rest of the group.
For some reason this thought never occurs to me. Probably because of the rarity of it, but it's a good point.
>>
>>52951967
Seems like it can actually mean both.
>>
>>52951949
Then I'd tell that player to either do things the same way as everyone else had to or find another game. Rolling for stats is retarded anyway.
>>
>>52951949
Firstly, standard rolling conventions (Especially if they're porting in a character from elsewhere that they probably want because it's overpowered) gives better stats than point buy.

Point buy is limited to 15, but even 3d6 can get higher than that.

It'll feel you're cheating the players out of something by saying 'Okay, this player can potentially get above 15, but you can't. Oh, what's that? You want to start out more powerful, too? Well, sign this contract that dooms you to potentially being fucked over for the entire game."

>>52951407
Allow UA but allow other players to criticize it and inform them that you may nerf it at any time.
Also discourage it in the first place because really you don't need UA to do a lot of things.

Once you're more knowledgable you can easily allow UA without having to say 'I might nerf it'.
>>
>>52952027
It does, fucking English
>>
>>52949721
They didn't have allergies. Allergies are the bodies reaction to not having enough shit to battle, thus third world Africa doesn't have allergies and people will actually infect themselves to prevent allergies.

So it's moot, and I'd it wasn't they'd be dead the first time it happened and probably called witchcraft.
>>
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>>52951769
But the art is neat. Sometimes...
>>
>>52952076
That's so far from the truth that it looks like you looked up what allergies are and inverted it on purpose.
>>
>>52949910
That's what she said

>>52949929
Bigger is more satisfying, duh. That is unless you've got a bunch of foreplay before delving into the main hole.
>>
>>52952027
>>52952063

English is one of those languages that has a million adjectives and nouns and verbs, a veritably gigantic vocabulary and still constantly manages to be ambiguous, partially because of it's simplistic grammar, but many times over shit like this.
>>
>>52952125
Let's be honest it's because we Americans love fucking with foreigners. Even when they're in their own country.
>>
>>52950093
A third group who has caught them and plans to kill them, not necessarily in the same room, so your player has to save then, release them then fight them and gets the guilt of having murdered a bunch of heroes as icing.
>>
>>52952155
>English
>Americans
lmao
>>
>>52952166
Let's face it Americans have done everything we can to make it even more confusing by removing letters and shit like that. Then changing format from two spaces after a period to one because we're fucking lazy.
>>
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This just happened last session:

>Be me, DM.
>We're playing TftYP.
>1st dungeon, Sunless Citadel.
>They manage to knock out and capture the baby white dragon.
>One of my players is borderline That Guy, but not really because he doesn't get butthurt or ruin the game, he just makes stupid decisions. Everyone was annoyed with his actions throughout this dungeon.
>He spoke draconic and kept saying he wants to speak to the dragon.
>Everyone got so annoyed with him up until this point that the CN Bard cast sleep on him, which succeeded.
>He fell asleep, and our LG Barbarian priest (don't ask) decided to carry him out.
>However, our LE fighter said "nah, we should just leave him"
>All the players collectively agree that he should be left behind.
>LG Barbarian wasn't buying it though and refused to leave him behind.
>The bard asks "Can I roll to persuade him that it's for the best if we leave him"
>So I respond:
"Sure, you roll and the Barbarian makes a charisma saving throw"
>He's LG, so the DC rating to convince him is gonna be high.
>Bard: 19 + charisma
>Barbarian: 3 + charisma
"You're successfully convinced that leaving him behind would be better for everyone, but ultimately it's up to you to decide if you really want to leave him or not"
>"Ok, I put him on the ground and leave"

>Everyone's faces the entire time.

The player was pretty chill with it all and laughed with us as all this went down, I talked with him at the end of the session and we agreed that his character would come back for revenge and ambush them after they leave the dungeon.
>>
>>52952076
You need to shut the fuck up.
>>
>>52952166
>still thinks Europe holds the key to what drives the evolution of the english language

Hasn't been relevant in that regard for decades, anon.
>>
>>52952202
You removed letters explicitly to make it easier to understand for your own people. There was always only one space between a full stop and a new sentence. It's just that the singular space was larger in size than the one before words. Only when typewriters showed up, did double spacing appear.
>>
>>52952241
Check how many of your niggers say "senpai" and get back to me.
>>
>>52952215
I'm glad you guys enjoy it.
But to be honest I would fucking hate to play with your group by the sound of it.
>>
>>52952259
A lot.
Don't understimate the melanin enriched weebs.
>>
>>52952259
Yeah, American subculture influenced by american black twitter influenced by imported Japanese subculture.
Isn't it interesting?

Europe is irrelevant.
>>
>>52952215
What was the roll even for? The case has been made, in-game and out, and it still came down to a player decision.
>>
>>52952215
>Making a barbarian roll against a bard
>Not a set DC threshold

Different strokes for different folks I guess.
>>
>>52952294
>"senpai" is American/Japanese
The absolute state of yanks.
>>
>>52952202
To be fair, there's also a lot of cases where British English has changed things (and probably made things more confusing) where American English has left things the same or simplified things.

Generally, the Americans are lazy and seem to have simplified it. But they're still wrong.= because screw everything that I don't like.

>>52952215
>Rolling to convince other players
Well, you didn't do it badly since you didn't force them, but you did kind of indirectly force them by effectively saying 'Okay, you've rolled, look at these good rolls, you'd be an ass not to comply with their demands and ignore these rolls."
Instead I'd say that both players must consent to rolling beforehand.
>>
>>52952244
>Make it easier
>No where did it cause confusion to people who learned English then found American English different

It's like you're autistic or something and this all started as a bad joke.
>>
>>52952277
All black people are weebs, let's face it.
Not to get political, but of all the people I know who bitch on social media about cultural appropriation, it's always niggers with anime avatars of themselves.

Back on topic. What should I play to be a black weeb in 5e? Half-orc monk?
>>
>>52951223
I find fortnightly to be the easiest session period for controlling burnout and scheduling. I've been running Sundays at ~2pm for about 3 years now, sometimes with two games alternating. It really works. I've been able to start and finish 4 campaigns, each 8+ sessions long, in fulfilling manners.

Not to mention all the extra time on the non-scheduled weekend for one-shots or someone else to gm!
>>
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>>52952337
Or Kensai
>>
>>52951436
Certainly overloaded, yet the weeb in me tells me this is salvageable if some of the level 10/14 features are removed and some a few of the invocations are nerfed/banned.
>>
>>52952325
>talk about native English speakers
>you start talking about people who learn the language and then find yankish
Do yourself a favour and quite while you're behind.

If your joke is shit, don't make it.
>>
>>52952314
It is, it comes from Japan (obviously). But the context they use it is in strictly a result of American culture surrounding the importing of the japanese culture.

Japanese people don't use senpai the same way niggers do.

>yanks
loving every laugh
>>
>>52952363
>quite while you're behind.
>quite
Stop being so british.
>>
>>52952364
>he doesn't even know about the wordfilter on this site
How fucking new are you?

senpai = f a m

>he actually thought I was talking about nignogs using the word "senpai" like they're in a fucking chinky cartoon
Hang yourself.
>>
>>52952379
I can't help myself. Especially when faced with fat cunts.
>>
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>>52952381
>inb4 this
>>
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>>52952363
>All this salt over a bad joke

I see why people troll 5eg so often, it's easy as fuck.
>>
Q&A Time

>>52952267
They're alright, but they hardly plan and take forever to get through a dungeon, but they make me laugh a ton.

>>52952297
I figured it went against his nature as a LG character, and that he would need some serious convincing to do something like that.

>>52952298
The DC threshold was 25, but I figured if the barbarian rolled at least a 10 then he wouldn't be convinced in the slightest.

>>52952323
They did, I mostly just let the rolls happen to make it so the bard could make a compelling argument that wouldn't go against his nature. He was playing his character extremely Lawful and leaving him behind would definitely be against his nature unless convinced otherwise. I usually avoid players rolling against each other but I felt like convincing someone to go against their nature required a check.
>>
>>52952406
It's like you're magic.

>>52952408
>>
>>52952381
>implying I don't know about it
Nigger, I thought you were legitimately talking about the word senpai because if you wanted to say "f a m" you would've skirted the filter.
Anyway, speaking of that word. A shit ton of them use it, yes. And they're american. So what was your point?

To my other point. A shit ton of niggers actually do use the word senpai these days, you'd be surprised. Mostly black twitter though, like I said.

ey i wuz jus avin a giggle m8, dont get trousers in a jib, blimey
>>
>>52952427
>americans using english slang terms means that it's now an american slang term
It's time to stop.

>>52952406
Damn son, two in a row. (>>52952427) You're gifted.
>>
>>52952421
These types are natives to /5eg/
>>
>when american niggers are even more relevant that europoors
SAD
>>
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>>52952421
I wonder how long this can keep going, seems like the Brits are upset they're losing their country.
>>
>>52952323
>the Americans are lazy and seem to have simplified it

Mr. Webster worked damn hard at simplifying it, thanks. Years of his life. That's the guy who's responsible for most of America's spelling differences (armour > armor), by the way - Daniel Webster, of dictionary fame. The intent wasn't to make it "simpler", per se, so much as more consistent and intuitive and in-line with its own grammatical rules.
>>
>>52952444
>implying gifted
Its easy to spit the retards anon

Also, nice trips
>>
>>52952444
>proof that senpai originated in the UK
Even if it did, its prevalence is not due to european influence.
>>
>resorting to replying with quoting and trying to get the other person to stop replying to you so you can "win" by having last word
wew. You can have it yanks. Last thing I want to do is derail a thread over your obsession with Brits. Keep on pretending to be retarded or whatever it was you were doing.
>>
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>Brit totally didn't derail the thread by having an autistic fit
>>
So in my setting the humans have a much stronger cultural influence than the elves and it's causing the elves to worry about losing their foothold on the globe.

A player wants to play an elf in a mostly human party. How should I have him roleplay this?
>>
>>52952497
The wordfilter itself came into use because of /brit/ on /int/, which is why "t b h" is also filtered. f a m is London slang and has been for fucking donks.

>If your slang is English and become prevalent enough for us to steal it, that means that it wasn't because of you but because of us
Whatever helps you sleep at night.
>>
>>52952536
Make sure he's aware of the setting and give him ideas on how to possibly convey this but otherwise leave it up to him.
>>
>>52950332

Because there's virtually no class that can make use of the armor proficiency AND the strength boost.
>>
>>52952536
You shouldn't "have him roleplay" anything. Surely the whole point of roleplay is for him to do it himself? Just inform him of the setting and let him do as he pleases. Maybe his elf is a globalist shill that is glad his elvish ways are dying.
>>
>>52952541
> t b h f a m isn't ironic slang used by everyone due to niggers on twitter

I mean, the slang has been used by niggers since early 2000s at least. Twitter just helped it out.
>>
>>52952541
To be fair London is full of niggers these days so it's plausible.
>>
>>52952617
And it all came directly from England. "Cultural appropriation" as the mongoloids say.

>>52952629
>these days
London's been full of niggers since the 50s, namely Jamaicans. London nignogs are where the slang came from.
>>
Guys just let the brit have his nigger word. We can let him have one. They need this win. They really do. Don't take it from them.
>>
>>52952548
>>52952565
What kind of slang would an elf use to mean "family"?
>>
>>52952662
Branch.
Brah.
>>
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What is the point of Flame Strike and two spell levels it has over good old Fireball?
>>
>>52952668
I like it.
I think I'll have half-orcs use Brah.
>>
can anyone give me a suggestion for a resuable mat thats cheap and portable that i can pick up from some store
>>
>>52952670
Its for undead or whatever with the radiant
>>
>>52952670
The only use I can see aside from radiant damage is you don't need line of sight.
>>
>>52952670
Potentially can take out a column of flying creatures.
Also radiant damage has a pretty big advantage against certain creature types.
>>
Why are all the Sorcerous Origins such uninteresting shit?
>>
>>52952736
>uninteresting
>knowing your ancestor fucked a dragon
>>
>>52952760
>racemixing
>>
>>52950276
Yup. Made him flamboyant as hell. The PCs are now working for him. He wanted to meet God, so he is gathering up artefacts.

They don't know he is a vampire lord. Because I had something else show up in the mirror instead of his reflection.
>>
>>52952794
>Not introducing superior genes
>Instead of only picking genes that would be advantageous

Nevermakingsuperiorrace/10
>>
>>52952736
>Wild Magic
>Cool DM = More Wild Magic rolls

It's like you don't want to play a commoner that just discovered their powers.
>>
>>52952893
The only superior genes are human genes. I bet you're a fucking elf.
>>
>>52952911
That actually is exactly what I want to play. I don't want him to play him as someone that's trying a whole bunch of crazy shit and woooaaahh lost control there for a second and all of that shit though.
>>
>>52952912
>Elf
>Encouraging humans to introduce genes even better such as full dragons to overshadow elves

It's like you want to be slaughtered by the knife ears
>>
>>52952947
>Elf
>Encouraging humans to ruin their superior genetics by mingling with dirty beasts by claiming that it's a necessary step to further the race
You really are kikes, aren't you?
>>
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>>52951594
It doesn't matter. He was restrained, he has few options. He doesn't disappear during other player's turns. I said this:

>As you contemplate your situation, the skirmish continues as the Kelpi...

The purpose of this change is to make combat tense, more immersive, and significantly less boring and time consuming. I told them to shorten it, they weren't nice enough to listen, so just like when they spend 10 minutes arguing about how to sneak into this cave they are standing in front of, the decision gets made for them when a patrol pops up.

And you know what? Not only did my players enjoy it more, they were constantly active, and it didn't become a boring slog.

I'm quickly finding out that being nice and forgiving is the wrong way to DM. Yeah, I'm not gonna be a dick and be petty, but I don't stop them from RPing or doing what they want or having creative solutions that ultimately wasted my time planning it out.

I'm finding out that while players think it's PC vs DM ingame, the DM thinks its Player vs DM out of it.
>>
>>52951258
Just like the Kensei, overly complex and does nothing that couldn't be accomplished by an archetype. It seems like the creator either doesn't understand or disagrees with the principle of K.I.S.S.
>>
>>52952972
>Dragons able to lay waste to all cities
>Cleaver aside from the white dragons (the inbred slow ones of the family)
>Calls them beasts even though everyone of them would be smarter than 10 of you

If I was a jew I'd tell you to mix with orcs simply to be stronger without mentioning on average you're dumber and more prone to violence for it.
>>
I don't think I've ever seen an edition where the phrase re-fluff was thrown around so willy nilly and actively encouraged. If I'm re-fluffing a polearm into a hammer-pick aren't I losing some mechanical flavor somewhere down the line? Also I'm so glad tg is finally realizing that 4e wasn't so bad after all. That didn't hurt now, did it?? It only took another shit Twinkie edition to do it, too. I'm proud of you guys.
>>
>>52953055
>man just rebuilds the city
You canont stop us, kike.
>>
>>52953069
>Elves have so many humans convinced they must remain pure
>When elves truly fear humans utilizing stronger genes to make elves obsolete

Good goy
>>
>>52953201
>trying to reverse kike me
Not happening.
>>
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>>52953201
Everyone ready for the shapeshifter druid revision?

https://twitter.com/mikemearls/status/857663700043407360
>>
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>>52953253
Don't worry, as humanity enters a new age and finally conquers the land your blood line will have been culled for being inferior.
>>
>>52953301
Mike Merals is an idiot.
>>
I can see the entire city of Silverymoon laughing at this thread.
>>52953374
Welcome back.
>>
>>52953301
Man this could be interesting or a complete fucking disaster.
>>
>>52953301
I never really liked shapeshifter druids

Or, at least, I never really liked the shapeshifter class also being a spellcaster class. I like my shapeshifters like Bjorn
>>
>>52953301
If they want to make a spell less version of a Druid, and instead make it so that the Druid's thing is being able to shapeshift and get ALL the magical benefits of the thing they turn into, that'd be fine.

But when I think of a Druid, I think of a tree-hugging hippie who can turn into a bear and use nature magic against me at the same time.
>>
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>>52953491
>not envision druids as ragged conservatives who dont wanna change their traditional ways
>>
>>52953301
They really need to fix moon druid. It's ridiculous.

I hope that's their plan.
And maybe have a druid that doesn't have shapeshifting, or can trade it for something else without becoming a ranger.
>>
>>52953623
>Separate shapeshifter druids and spellcasting druids into different archetypes
>>
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>>52953253
After all that shitposting came up with a lich who is obsessed with creating a spell that lets him distill the best genes to make humanity unstoppable

His name may or may not be an anagram of Adolf Hitler
>>
>>52953649
I think they can totally be kept together. It's just the 'onion druid' gimmick needs nerfing and while the moon druid could still have full spellcasting, they could have a no-spellcasting druid that retains a powerful shapeshift, and land druid can just have no shapeshifting.

So a spellcasting focus, a dual spec that can wildshape as a bonus action and a wildshape focus that's likely to be wildshaped before the fight even starts.
>>
>>52952930
How about a religious fanatic? The Church of Discordianism?

>I have been blessed by my goddess to aid in this quest.
>Why is everything turning into cotton candy around you?
>THE GODDESS WILLS IT!
https://en.wikipedia.org/wiki/Discordianism
>>
>DM never gives magic items that aren't weapons, armour or things for casters
>tfw playing a monk
>>
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>>52953818
Will it be The Final Spell?
>>
>>52953987
Why not just ask him out of the game?
>>
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>>52953987
>>52954022
>Make a wish list of magic items
>Send it to the DM along with an explanation
>...
>Profit
>>
>>52953991
Nah, then his name would have to be an anagram of Heinrich Himmler and that wouldn't be as fun. I'll work on the name later, or possibly just call it "The Spell".
>>
>>52953524
>Our forefathers and their forefathers before them had no need for your newfangled smithies and ironworking!
>Give me a bear, an octopus, and a bushel of mistletoe, and I can beat up any Wizard come lately that dares show their face around here.
>Back in my day, we sacrificed whatever we wanted, whenever we wanted, and we never had to deal with no Modron March.
>>
https://dnd.wizards.com/articles/features/james-haeck-dd-writing
>If you roll lower than your passive perception, you use your passive perception score
>>
What's more powerful. Proficiency or Advantage.
>>
>Artificer whines he has no magic items
>has 8 magic items, 1 attuned
>everyone else has 1 or 2, but they have +1 weapons

he made his gun, and made a plot point about it.

how am I supposed to appease this whiner?
>>
>>52954138
Wait people weren't already doing this?

Also anyone got good anagrams for eugenics that sounds magical?
>>
>>52954159
I don't know if other groups have, but none of my DMs ever do it this way
>>
>>52954159
Cuing See
>>
>>52954147
They're both variable.
>>
>>52954138
Doesn't sound too crazy. As long as it isn't to find something hiding in the middle of combat.

I keep track of people's passive perceptions, especially for secret doors. If they meet the DC, they find it when they walk near it. If not, they can search using either Investigation or Perception,and they use the roll.

So, effectively, they always get their passive perception.
>>
>>52954156
I've had a guy very much like this before.
I don't know. Get them to ask everybody else for magic items and hope they all bitch slap him.
>>
>>52954147
Expertise.
>>
>>52954138
Have a timestamp for when that's said?
>>
>>52954147
Advantage is roughly equivalent to +5, so it is stronger on average until level 13
>>
>>52954147
I'd say Advantage, since it does more than just shift the mean of your roll, it changes the distribution to favor higher rolls.

A high enough proficiency bonus (expertise) could be stronger than that.
>>
>>52954138
Why? You should only roll when there's a possible chance of fucking up. If you're using passive perception instead, that means there wasn't a chance of fucking up.
So why did you roll in the first place?

>>52954207
Then what's the point? Do you just assume that everybody isn't checking for secrets in a secret-ridden place all the time?
'It's a secret you have to find by rolling perception/investigation' is really lame gameplay. All it does is encourage people to ask 'can I roll to look for cool stuff' constantly.
>>
>>52954244
Advantage is only about +3 if I recall right but it can be higher or lower, has higher crit chance, minimal chance of getting a 1. More reliable.

>>52954147
Depends on what you're trying to beat, your level, whether it's a passive stat (Passive stats get +5 from advantage), whether you have a chance of adding advantage on...

Also, you never get permanent, always-on no exceptions advantage to one skill like you do with proficiency. They work differently because they're intended to be used differently. Advantage is situational and represents that. Proficiency is intrinsic to the character, unlike advantage.
>>
>>52949358
>D&D identity
3.5 ain't some 'definitive' d&d
Piss off virt.
>>
>>52950093
>being guilty for murdering people in your way

Guilt is weakness. Through justice, we find strength.
>>
>>52954340
Vengeance Paladins were a mistake
>>
>>52954278
Because it doesn't make sense to be worse at finding things while actually trying than when you're seeing shit out of the corner of your eye?
>>
>>52954311

Basically I'm reworking my subclass for sorc (here: >>52951287) and I'm considering using X SP to give either advantage or temporary proficiency or add Cha bonus to a check or saving throw as a form of temporary magical intuition.

I don't think temporary proficiency is a thing anywhere else.
I think advantage is decent and is always useful, but maybe less so later on.
I think +cha to [thing] sits a little outside what 5e tries to do.
>>
>>52954278
If it's a 'secret-ridden' place, and the characters aware of it, and state that they'll just search for secrets; then they find the secrets without a check. Or you lower the DC of all the secrets (by 5 for example), and take their passive Perception only, no checks.
If they have just a suspicion, it's a check, or passive Perception, whichever is higher.

This way you don't screw over anyone who likes the Observant feat or high wisdom, with the purpose of being perceptive.
>>
>>52954384
Not that guy. As always though, the d20 represents luck and specific circumstance. A 1 on a perception role could mean you were distracted by a bird for example. unlucky, but can be overcome with a high enough Perception stat. Depending on what you're trying to notice. I think it's unrealistic to assume everyone is always at maximum guard all the time, everyone's attention wavers from time to time.
>>
>>52954227
22:15
>>
>>52953818
>>52953991
>>52954197

Alright so I got
>Neguecis
>Gusiece
>Igeuscen
>Cuing See
>Sen Cieug
>Neg Sieuc
>>
>>52954278
If their passive is high enough, they find something that notes it. That is like taking 10.

Either they tell me "I search for traps", and then roll. Lower? Well, they already got the result for their passive. Higher? They might find the signs for it.

Or, they can describe how they are looking, 10 ft poll or tearing open the cushions. If they describe an action that would find the trap itself, they find it.

Example: In an abandoned dwarf hold, they were rummaging around for a hidden passage way. They didn't have a passive perception of 15 or higher, so they didn't see anything immediately. The rogue rolled well, so I told them that a particular cubby sounded hollow. They then tore the woodwork apart, finding a hidden passageway. They rolled, because there was a chance to miss the signs of a secret compartment. No roll once they started to hack the dresser apart.

>>52954395
You really need to have that floor for Perception, otherwise Observant doesn't work well.
>>
>>52954430
>Neguecis

I like this one.
>>
>>52954431
>You really need to have that floor for Perception, otherwise Observant doesn't work well.
I'm not sure what you mean, elaborate.
>>
>>52954384
The fact you can roll lower than your passive perception simply represents that you might just look where you've already looked from passive perception.

But really I find perception to be pretty cancerous anyway, as most of the time it seems to be used to hide information from the players instead of to measure how good your character's eyesight/hearing is. Really, it should be phased out, we can keep something like passive perception and we should be using investigation instead, and in the very few fringe cases you actually need to hear well or see well you can justify investigation as 'you already have the information from hearing/seeing, you're just trying to process it from a blurry mess to what that blurry mess could represent'

>>52954391
There are some cases where you can apply proficiency to a check you can't normally, such as knowledge cleric's channel divinity.

Do whichever fits the flavour better - temporarily gaining proficiency as if you're struck by a bolt of inspiration, or simplying heightening your own abilities and gaining advantage so you're less likely to fuck up.

>>52954395
But that's not interesting at all.
It's much better to give the players the information or hints and then they can develop on that. Say, you might mention that something's out of place but not put too much focus on it, and the players 'might' miss it. Or they might pick up and decide to investigate, 'Alright, I poke the out of place thing' or 'I pour water around it'.
>>
>>52954480
Floor: Passive Perception acting as a minimum for your perception checks.

That way Observant gives you a solid initial chance for noticing stuff like traps and hidden enemies. If PP doesn't give you a floor for your perception, it isn't very valuable since it doesn't grant actual proficiency in Perception.
>>
>>52954458
How about the lich's name
>Altho Rifled
>Thiol Fardel
>Tholi Fardel
>Litho Fardel
>Thirl Feodal
>Horal Flited
>Hillo Dafter
>>
>>52954431
But what challenge is that?
The only challenge is 'know when to ask to roll perception' and you're not penalized for rolling perception all the time.

I really think that secret content should be hidden behind various clues and secrets, not rolls.

Something someone says, a slight oddity in the map, a cryptic riddle or whatever to clue them in there might be something there, then they can investigate for further clues or try the 'well, hack it down' if they think they have it.

Or, you could even straight-up tell them there's something there, yet it won't open so easily.
>>
>>52954527
>give the players the information or hints and then they can develop on that.

This.

Instead of telling players that there is a pit trap, say that there is a section of the floor that is un-mortared.
>>
>>52954594
>Thirl Feodal

It has an anglo-saxon ring to it.
>>
seeing the magic item for artificers remind me of my own

currently running white plume mountain, level 7 party

I'm thinking of giving my artificer some bizarre material. Keraptis collected sentient weapons - perhaps one of the magic weapons was experimented on and fragmented and the artificer finds the pieces.

He has a scrying orb that gave him a vision of his gun, and thats how he built it. I would give him that broken magic weapon, and the orb would glow and give him a horrifying vision of how to bind the magic weapon to his gun

or I could give him some kind of shifting bismuth cube that he can use to create ammo, and it regenerates at the end f the day, say 4 bismuth bullets that act as basically a laser
>>
How much gold should it cost to create a suit of armor of varying size?
I have a player (Fighter/Druid-moon) who wants to pay to have his armor enchanted to expand with his beast form. His beast form will be an Allosaurus at level 6.
>>
>>52952670

Mostly, it's a victim of the 5e devs theowing balance to the wind when it came to Fireball. I don't have a source right now, but basically the devs (maybe even the DMG) have a rule-of-thumb way to calculate how much damage of a given level should do, but they just upped Fireball's damage anyway because they wanted it to be strong.

What's odd is it still doesn't do enough damage to be worth it a lot of the time, but it's useful on crowds. Which means they accidentally made a fairly balanced blast spell by buffing the hell out of it.
>>
>>52954638
I mean, anon I replied to did kind of have it, he said he told them that one of the cubbies sounded hollow.

But if you point too obviously to the clue when it's easily solved, it's just 'Okay, I hit whatever seems to be the problem.'

I mean, I won't deny people get some satisfaction out of finding something and playing off of a little clue, but it just feels.. Cheap.

Though, I think 'A section of the floor is lacking mortar and the brickwork doesn't seem original' could go multiple ways - A player might mistake it for a secret passageway.

Though I guess you could say the same about a hollow wall or something - there could be a trap in there, though it's less likely than a floor.

To be honest, I'm not 100% sure on how things go, but I really prefer the older-school way of handling traps where it wasn't just based on you rolling something to find 'okay, here's traps.'
>>
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>>52954594
>tfw these are all halfling names
>>
>>52954116
See, way better than some fucking star bucks drinking millenial hippie
>>
>>52954599
>But what challenge is that?
>Secret content should be hidden behind various clues and secrets, not rolls.

You can always describe how you are searching. Banging on stuff with a hammer to find studs/hollowed sections. Don't describe how you are searching? You can roll.

To limit rolling too many perception rolls, I let one PC take the lead, while one other can aid another.

So, two ways to find secrets/traps. Describe your actions or roll. Not everyone wants to play a game where they have to write a novel about how their character interacts with the world. Some people just want to roll up a character, and let the character's stats handle the situation.

>>52954727
>I prefer the older-school way of handling traps
Care to outline it? I've been trying to mix old-school style in my games, but the most experienced player and myself started playing in 3.5.
>>
>>52954655
Thirl Feodal was born in a time of chaos and hardship for the race of man. A time when dragons ran rampant, elves marched hell-bent on conquest and dwarves sought the crumbling of the world above.

Man caught in the middle of these elder races fighting for supremecy was nearly wiped out. Thirl, being a naturally gifted mage sought an answer to the problem he saw of man seeming to be the lesser of all the races. Using his magic he gathered around him a base of human support to hide and protect his research into the creation of what he would call The Neguecis Spell. A spell whose sole purpose was to propel man to the top of the races by distilling the very best essence of each race and gifting them to man while keeping them as pure as possible.

As the years dragged on and the world settled into peace Thirl would not be deterred from his work to assure man's dominance no matter the cost. Feeling his age he gathered the last of his supporters and conducted a ritual turning himself into a lich to continue his research indefinitely.

Wether his mad quest was ever completed no one living knows, but there are rumours of his supposed island laboratory still giving off columns of smoke here and there, and ships in the area disappearing without a trace.
>>
>>52954572
Ah, that is what I imagined and implied already.
>>52954599
Clues could be gained from perception, right?
>>52954727
There's some extremes we can go for.
A - I check for secrets (or signs of secrets, but most of the time, it's an easy sign, unless the DM is designing dungeons to subvert expectations) with my perception. Repeatedly. For every 5ft square.
B - Let's assume I have a passive Perception.
C - I check for secrets with my 10-ft-pole, ball bearing, knocking on walls, repeatedly, for every 5ft of wall and floor.

Might as well cut out the hassle? Going down a routine checklist, while it sounds smart, isn't really comparable to a fantasy game where you could play someone who can see in the dark and rely on their impressive instincts, and get to the puzzles and dragons and social encounters faster.
>>
>>52953374
Oh hey, the literal retard is back. Figured out how to design a game yet, you autist.
>>
>>52954838
His patron goddamn better be Zarus.
>>
>>52954739
>Implying Halflings exist in my setting

You haven't heard of the Little Wars? Where Halflings were exterminated for making an enemy of practically every race one way or another. Not really I just don't have Halflings and plugged Adolf's name into a random anagram generator.
>>
>>52954790
To be honest, I'm not 100% sure, so I'm not the best person to give critique about people rolling for traps and all that.

All I know is that 'old school' style systems don't use stats you roll on. It's possible there might be a 'roll this to potentially find traps' ability such as something a rogue might get, but otherwise it would be up to the players to make sure they describe their measures as they go through - a 10 foot pole in front of them, checking the walls, pouring water on the floor to see if there's any hidden cracks for water to seep out of, that sort of thing.

Hints could be, say, the party might find some unusual brickwork which appears to be covering up a very small pit that has hit some rather hard rock, or maybe it's the patched up ceiling of another room - Players might pick up that somebody tried to make a pit trap, or there's various anomalies on the floor, and the party might then focus their efforts on the floor, or otherwise get less clues before they hit a pit trap coming up.

I think ideally I'd want to have a detailled map and have anomalies actually drawn on already rather than highlighting 'oh, there's an unusual brick there' as that kind of gives the game away unless you needlessly describe anything.

But the party doesn't need a set-up. They can just investigate anomalies. No anomaly, probably no trap.
Or you can just tell if there's high passive perception, there's a trap there. Sometimes traps can be used by the party creatively.
>>
>>52954891
You can be goddamn sure that Hillo Dafter, halfling eugenicist is coming to my campaign
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>>52950736
>>
>>52954839
What needs to be encouraged is trying some ideas out when the players find a trap.

'You find a trap because you rolled' isn't much of a trial.
'I repeat the same process for everything' isn't much of a trial.
'There are holes in the wall' is something more - What are these holes? Is there a hidden switch in them? Is there an item nearby that might trigger it? The players can start coming up with ideas, lighting it up, shoving a pole in, trying magic, whatever.
You didn't require them to roll perception to find the trap, you just pretty much revealed it straight away. But you didn't tell them anything they need to know about it. They could investigate it for hints, maybe.

I think the idea is to stop hiding information from the players in the first place. It's no fun if you just fall down a pit without warning 'because you didn't roll well enough.' If you can point out something about the room's structure that made it logical there might be a pit there, maybe they'll accept it as something more than bad luck.

Though, unexpected traps can develop a situation, and I feel the best time for these to pop up is when a party is rushing - If they rush through a dungeon, they don't have time to check everything for traps, so you won't automatically tell everybody where everything is. Passive perception is lower. They might have to free a teammate from a pit while escaping, or might consider having a fast person scout ahead of them to prevent this.
>>
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>>52954926
I love what I have started
>>
>>52954980
Time to fire up that UA about Traps again for ideas.
I like your idea, but ultimately I don't really consider it a 'trap' as such. I'd think of it as a puzzle, if that makes sense.
What I'm concerned about are the 'simple' traps. Right now I'm reevaluating the concept and worth of simple traps in DnD. When they trigger right, they could weaken the party and consume their resources, but there's not much else going on if they are detected and avoided or disarmed.
>>
>>52955057
Well, if the party avoids them, they can try to turn it on the enemies, or maybe try to deconstruct it and reposition it, or something.

I'm mostly running off of theory here, I haven't put any of this into practice yet, but I plan to eventually once I get a dungeon game going. I mean, half the time here I haven't been 100% sure of what I wanted.

But I think I remember. If you have a trap that the players see and they encounter enemies at the same time, that's one way to do it. The players could prepare for combat, or they could investigate the scene before the enemies are berathing down their necks. And if they don't, perhaps the enemies will use the traps against the party. The party will still know there are suspicious objects in the room, but they have to guess as to the nature of them with the simple clues given at first.

If there's no time pressure, the players can probably work it out without fucking up and utilitize it for their own means, which could be interesting. Or they might forget about it fall down it like idiots. Or they might get cocky, assume it's a simple pit trap and find out it's a little more convoluted - triggering the pit trap also slopes the floor around the pit-trap inwards, so they don't fall straight in but still end up having to climb out.

Or, as said, they have to quickly figure out traps while they're on the run.

Or, a hidden trap triggers but at first doesn't do a lot, and the players have to work to deactivate it.
>>
>>52955057

Your traps should be trapped. Or there should be an easy to find trap and a hard to find trap. Or maybe something isn't a trap, more like just a disaster waiting to happen.
>>
What do I play next? Monk, Ranger or Warlock?
>>
>>52955137
Warlock.
>>
>>52955137
Why not all three?
>>
>>52955163
THis
>>
>>52955137
Warlock, unless your group uses the Revised Ranger.
>>
>>52955127
Continuing
...
Or the traps also have something secret in them. Say, a pit trap has something hidden with it at the bottom, so it warrants investigation and gives a consolation prize to clumsy idiots.
Or, multiple traps work together so that if you trigger one trap, it might not work 100% but it might push you into a different trap, so players have to be careful with their positioning.
Or, trying to disarm a trap might have a threat of alerting people with the noise if you're not careful, so you have to take a more subtle approach to disarming it / try to avoid it (which might involve some balance checks or jumps which could go wrong unless players can board it over or something, perhaps)

I was worried when I started typing all this that I'd only be able to think of 'well, as long as you're time pressured, that's probably the only time it's interesting' but it does seem there's quite a variety you can do even if the players know the traps are there.

>>52955057
So, yes. It's about right. Traps should be puzzles, really, rather than rollwalls. There might be rolls involved in solving the puzzle if players take risky decisions (I try to run straight past all the possible dart traps!) but it's primarily a puzzle.
>>
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>>52955207
>Or, multiple traps work together so that if you trigger one trap, it might not work 100% but it might push you into a different trap, so players have to be careful with their positioning.
>>
>>52955137
Shadow Monk 6 / Warlock 2 for Devil's Sight
>>
>>52955207
How did the Tales dungeons handle their traps?
>>
Has anyone watched mercers force grey? What does it entail? I'm running Skt right now and one of my players asked about it. I wanted to see if it had any spoilers
>>
>>52955277
No spoilers. If any, vague reference only.
>>
>>52955277
Go watch Dice Camera Action instead. Heard Force Grey isn't that good.
>>
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>>52955277
>>52955293
>Does a video of these guys playing a module have spoilers
>>
Quick, what does the inside of a rope trick look like?
>>
>>52955314
Like someone hanging themselves after saying watch me do this trick kids!
>>
>>52955314
Like the inside of a dad joke.
>>
>>52955314
Inside of a black hole
>>
>>52955310
It's not a module, it's just vaguely giant related, and only share its story line with Acquisitions Incorporated.
The biggest spoiler to SKT is Acquisitions Incorporated at Pax South 2017 (Eye of All-Father things, mostly)
>>
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>>52955314
Suffering.
>>
>>52955314

The dad's study from Moral Oral.
>>
>tfw Shadow Monk in OotA
I'll never have to walk anywhere
>>
>>52955226
uh...sauce? For...reasons
>>
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>>52954664
Barding for a mount or creature is x4 the cost and x2 the weight.
So studded leather to fit an allosaurus would cost 180 gp and weigh 26 lbs.
Half plate would cost 300 gp and weigh 80 lbs.
Plate mail would cost 6000 gp and weigh 130 lbs.
Now on top of that a druid is required to avoid wearing armor made of metal so that would up the costs for heavier armors.
I'm working off the top of my head because I don't know what to reference but conservatively I would say that this would raise the cost by at least 50 percent.
Now, in regards enchanting it, I would deem it would be rare enchantment to make armor shift from humanoid size, shape and weight to allosaurus scale. I would slap another couple of grand on that. Up to 5000 going by the magic item by rarity.

That gives us wild shape armor
>Iron Wood Studded Leather: 5270 gp
>Iron Wood/ Bulette Scale Half Plate: 5450 gp
>Dragon Bone Plate: 14000 gp

You could cut costs by questing for materials etc. But for a well armored druid you have to jump through hoops and pay well
>>
>>52955420
Deception 4, a vita game.
>>
>>52955440
>x4 the cost and x2 the weight.
I'm guessing this is because its assumed to be used for horses? Seems weird that if I want to outfit something like a giant badger as a beast companion in leather armour, it will weigh more than normal armour
>>
>>52954664
Moon druid's only drawback is they don't have insane AC in wildshape even if they have tonnes of HP

Allowing them to have crazy AC is just ridiculous
>>
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>>52955493
Well I think the inflated cost is fair enough, it's being super specially fitted for an out of the ordinary shape. Giant badgers are medium creatures and quite portly at that, extra weight makes sense because of more material.

If anything they should have had modifiers for different sized creatures but alas who cares, it should cost more and one simple rule makes it easy. to implement.

>When the party has a hippogriff kitted out in scale mail with a valkyrie motif
>>
>>52955277
>>52955303
Dice Camera Action will contain spoilers. Its really good DM prep work though.

I haven't seen Force Grey. I just started watching Critical Role.
>>
>>52955351
Which map is that?
>>
>>52955709
>>52955709
The (new) Tomb of Horrors iirc.
>>
>>52955709
Tomb of Horrors
>>
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>give lvl 5 barbarian berserker's axe
>encounter 3 goblins
>arrow hits barb
>who is standing next to sorcerer and rogue
>fails wisdom save
>straight up crit kills both of them

well, lesson learned.
>>
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>>52955808
Why the fuck is everyone handing out the Berserker Axe like fucking candy, especially when their is a Barbarian in the party?
>>
Human Fighter/Wizard

Drow Sorcerer

High-Elf Fighter

Duergar Ranger

I've narrowed my next character down to 4, which sounds best?
>>
>>52955838
>Why the fuck is everyone handing out core magical items like candy except the good ones like jug of endless mayonnaise
I don't know, somebody thought it would be a good idea to put all those items in
>>
new thread >>52955884
>>52955884
>>
>>52955868
The first one
>>
>>52955888
I get that but I've seen five stories in the past day or so about the Berserker Axe
>>
>>52952125
A lot of times when interacting with foreigners I pretend to be a stupid burger who doesn't speak their language when I speak it fluently.
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