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Age Of Sigmar General /aosg/

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Thread replies: 353
Thread images: 68

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Kurnoth FTW edition

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

Previous thread: >>52867505
>>
First for SCGT being a joke tournament for casuals
>>
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WHAT ARE YOU PEOPLE?
>>
>>52874530
How can romanian go to SCGT and you cant ?
Did you fail life to such level you cant afford what a romanian can afford ?
>>
>>52874562
ENTP
>>
>>52874562
ENTJ master race reporting in
>>
>>52874562

What kind of twisted test is that lol
>>
>>52874713
Jungian Myers Briggs
http://www.humanmetrics.com/cgi-win/jtypes2.asp
>>
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>If you don't paint your plague monk boils YELLOW they cannot claim to have the Pestilens keyword edition
>>
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>>52874775
>>
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>>52874562
Was an ENFP when I took the test in high school ~10 years ago.

Now the test I just took say I'm ENTJ, and right now in Law School...
*really makes you think*
>>
>>52874530
>My overpowered stormcast didn't do well so the tournament is a joke.
>>
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>>52874700
>Kings Fuck of Shit Mountains
My man
>>
Anyone have the seraphon list? Its seems ripperdactyls > terrordons after all.
>>
>>52874494
>Endrinnigger

How did GW get away with this?
>>
>>52874807
Just keep praising, skeleton
>>
>>52874574
To be fair, even in poorer countries wealth can vary.

Look at Russia for example, it ranges from "Barely a peasant" to "Richest man on the entire planet".

>>52874844
I think the list was pretty much purpose built to fuck skyfires in the eyesocket, so maybe ripperdactyles > terradons at that particular job.
>>
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So wait

Are outriders and pistoliers not complet garbage when they're in a free guild company together? They can trigger the +1 to hit from each other and should have enough shooting to threaten artillery crews and random wizards.

Obviously they're not good but since I have to take them as tax anyway, at least they appear to be elevated to "mediocre" instead of shit tier
>>
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paint your stupid blimps to if you want your port bonuses you lazy waacfag faggots
>>
>>52874562
Literally a wizard
>>
>>52874904
Yeah the list was made to fuck over chaos which is clearly OP. I would have won the whole tournament if he didn't get a bad charge roll with his ripperdactyls. Failing a 4 inch charge when you reroll is a bitch.
>>
>>52874860
They're great, but I mean what did you expect? Everything is great now (All the new stuff that is).

>>52874904
I love it when people with with lists designed to just fuck the meta in the arse. That is my kinda list.
Well that's a lie, my kinda list is some jumbled weak shite that is neither truly fluffy or truly powerful just a mixture of what I like to look at and what I can afford...
>>
>>52874968
People who religiously enforce the rule for no reason are the real WAACfags, since they are intentionally trying to take away your armies abilities so they get an advantage.
>>
>>52874562
INTP
I've gone longer than a week without showering or going outside
>>
>>52875026
>lazy grey tide waacfag port hopper detected
kill yourself
>>
Do the Javelin Arms from the Prosecutor set fit the Starter Set Prosecutor bodies? I've heard javelins over hammers is the way to go.
>>
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>>52875026
follow the rules in your codex you faggot.
>>
>>52874924
Isn't state troops only one outrider.
>>
>>52875078
>Each port has a fairly defined playstyle
>Changing ports between games will make you do worse more often than not, because your list isnt built to take advantage of that particular port

Also, I actually paint my models. I am strict in that aspect, I just think people complaining about people who may possibly want to use a ports rule without using their colour scheme are the real waacfags, since the only time where it shouldn't be allowed are in tournaments or campaigns, in which case it could simply be added as a tournament rule.
>>
>>52874562
intp and I've spent way too long studying personality theory.
>>
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On a related note, how about this

Allegiance: Order
Freeguild General (100)
- Stately War Banner
Freeguild General On Griffon (300)
- General
- Greathammer
- Trait: Reckless
- Artefact: Relic Blade
Celestial Hurricanum With Celestial Battlemage (320)
Excelsior Warpriest (80)
10 x Freeguild Guard (80)
10 x Freeguild Guard (80)
10 x Freeguild Guard (80)
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)
10 x Freeguild Handgunners (100)
3 x Demigryph Knights (200)
- Cavalry Halberd
20 x Freeguild Greatswords (320)
1 x Gryph-Hound (40)
Freeguild Regiment (100)

Total: 2000/2000


>>52875197

I have no idea why that battalion still exists but I want to go for swag points and use the actual free guild regiment.
>>
>>52874494
>Having a bow or sword as a weapon when you are a tree
>using hands to hold it
>Not having it just grow out of your wrist in 1 piece like a tyranid
WHY?
>>
>>52875269
Handgunners are useless unless you bring them in a single big squad
>>
>>52875310
I was hoping they would have weapons made out of their bodies as well, but there are a couple of reasons I suppose.

One being it allows the hunter to use different weapons if they want to, the other being it allows the weapons to be made out of a material stronger than their wood.
>>
>>52875312
Or, ideally, multiple big squads.
>>
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>>52875269
looks cool. The hurricanum is sweet too.
>>
>>52875208
Mhornar, Urbaz, and Zilfin are the good ones. Mhornar and Urbaz you just need shooting to exploit which every list will. Zilfin you just need a Frigate with a Khemist and 10 Thunderers to deepstrike.
>>
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>>52874494
I like Seraphon.
>>
>>52875312

Why? With the hurricanum, regiment bonus and standing still bonus they're hitting on 2's. They don't need the size bonus.
>>
>>52875399
The best thing about handgunners is their counter-charge fire.
When you have a single big squad of handgunners you only need one model within 3" of the enemy charge to have the whole squad shoot when they charge your screen.
With 3 smaller squads it makes it very difficult to get value from this ability without risking your handgunners.
>>
>>52874574
Who says I wasn't there?
>>
>>52875390
I think Zon and Thryng are good too I think, the only one thats bad is Nar since its way too focused on dispelling
>>
>>52875477

A good point but getting units of 10 in a normal detachment formation with the greatsword blob and guard shouldn't be that difficult, we've already done it for a decade in fantasy prior.
>>
>>52875500
your post. and the fact you have no proof you were there.
If it was so easy you would be top 1
>>
>>52875547
Its a matter of keeping your guys out of range of attackers but also in range to counterfire.
Remember that in AOS you can just strike over screens and hit units that are behind. Being 1" or even 2" behind your greatswords leaves you in range to get struck, which invalidates the purpose of bringing a screen in the first place
>>
>>52875571
I was organizing the event, nice assumptions
>>
>>52875601
>im a faggot role player pretending to be important on a Japanese anime shitposting site to impress random anons

post proof or gtfo
>>
>>52875586

it still doesn't seem too bad when I doodle the formations on a piece of paper, there are plenty of melee bodies to keep between my handgunners (and more importantly my hurricanum) and the enemy while they stay in stand and shoot range.
>>
>>52875645
Don't feed the trolls
>>
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>>52875397
i like u
>>
>>52875477

Stand and fire is awesome but in the regiment the only other two choices are archers or crossbowmen and it doesn't seem like this list is trying to skew super hard towards shooting spam, so 3 units of 30 probably isn't going to be a viable change.

That being said having 30 2/3+/-1/1 shots is still better shooting than most get and with that list combo they can still move and shoot at 3+/3+/-1/1
>>
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>>52875850
hello frend
>>
>>52868198

It sucks you feel that way, but I DID spoiler my picture
>>
>>52875397
what a FAGG
>>
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Since 40k is being fully Sigmafied now I thought this was a good place to ask for hints about what it is going to be.


With the new steam dwarves, transports have been introduced to AoS as far as I know. How do they work?

And what is the big idea with having characters, that have no place to be running around on their own such as a necromancer, not being able to join units?

I'm honestly curious how AoS does it.
>>
Soulblight Gothic-Romantic style battletome and model release when?
>>
>>52876091
Set-up: When you set up an Arkanaut Frigate, units of Skyfarers can start the battle embarked within it instead of being set up separately – declare which units are embarked inside the Arkanaut Frigate when you set it up.

Embark: If all models in a Skyfarer unit can move to within 3" of a friendly Arkanaut Frigate in the movement phase, they can embark within it. Remove the unit from the battlefield and place it to one side – it is now embarked inside the vessel. Embarked units cannot normally do anything or be affected in any way whilst they are embarked. Unless specifically stated, abilities that affect other units within a certain range have no effect on a unit that is embarked or whilst the unit that has the ability is embarked, and you cannot measure from or to an embarked unit. If the Arkanaut Frigate is destroyed, the passengers immediately bail out: roll a dice for each model embarked within it. For each roll of 1, a model from that model’s unit (your choice) is slain. The embarked units must then disembark before the vessel is removed.

Disembark: Any unit that begins its hero phase embarked within an Arkanaut Frigate can disembark during the hero phase. When a unit disembarks, set it up so that all its models are within 3" of the vessel and none are within 3" of any enemy models – any disembarking model that cannot be set up in this way is slain. Units that disembark can then act normally, including using abilities that can be used in the hero phase, for the remainder of their turn. Note that a unit cannot both disembark and embark in the same turn.
>>
>>52875652
You don't get what hes talking about. A dragon charges the side of the great swords, only one group of ten handgunners behind the greatswords gets to shoot at it in counterfire instead of all 30 because the other two groups will be outside of 3". Big single Handgun blobs can kill charging units with counterfire before they ever even swing.
>>
>>52876091
>How do they work?
It's best if you see for yourself, the rules are free on the gw website. Look for the Arkanaut Frigate and check its warscroll, it goes into detail about how transporting units works

>And what is the big idea with having characters, that have no place to be running around on their own such as a necromancer, not being able to join units?
Heroes are more vulnerable in aos and it takes some getting used to. Theyre generally not as powerful in combat/shooting as a unit but have some kind of powerful ability that can effect the battle in other ways (nearby units have +1 hit, or reroll hits, or +1 save, etc.)

You get used to it. 40k might still have heroes in units so it's not a concern yet
>>
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Finished my plague drones a few days ago, have a look and tell me what you think about them.
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>>52876426
I also just now finished the assembly of a group of Blightkings and a sorcerer
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>>52876509
And here is a closeup on the sorcerer
>>
>>52876531
Nice idea on that model. I may just have to copy that, since I found yet another spare Chaos Sorcerer Lord.
I swear I never bought this many. I don't know where they're coming from.
>>
>>52876531
HUE
>>
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>>52875397
lizardmen are better but you're ok
>>
>>52874968
I swear this occurred first in the new Stormcast book.. the different stormhosts have different bonuses
>>
>>52876703
I run them as lizardmen and seraphon. My community is nice enough to not care that I use square bases in Sigmar.
>>
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Are we ever going to get new clanrat models?
Give me more Clan Verminus GW!
>>
>>52876828
Square bases are ugly af
>>
>>52876842
GW to-do list :
>clanrats
>elves
>skyven
>deep-ones elves
>sky-goblins pirates
>updating pre GHB armies
>giving death a new faction. Anything really

by the way, do you think kharadron lords will have a start collecting ?
>>
>>52876984
They're not that bad. A bit odd-looking in the skirmish game of Sigmar, but they do let me play T9A and 8th without any trouble.
>>
>>52876842
>clanrats
>needing new models
>>
>>52876984
>not painting each square's border as the pieces of a magitech temple emerging from the ground
kys desu
>>
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>wonder why I have never considered the sling Karl Franz
>better save, slightly better in melee, much better command ability, great battleshock immunity aura than a free guild Griffin general

>wait 140 points more than the Griffin general

Fuck
>>
>>52876789
they do but they didn't require in that codex you actually painted anything.
>>
5 brutes or 20 savage orruks.

I already have 10 brutes and 30 savage orruks.
>>
>>52877146
Griffons are gimpy anon, get yourself a Dragonlord general with lance, legendary fighter, and relic blade.
>>
>>52876509
need more blightkings.
And a plague claw
>>
>>52874562
INTJ with INTP tendencies
>>
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>>52877038
>Still no dispossessed start collecting
>>
>>52877583
Don't worry, I have that planned
>>
>>52877552

Dragonlords are good but griffons with greathammers are absurd for 300 points when they get regiment bonuses.
>>
>>52877818
Points need to be tuned still.

Some shit is overpriced and some under.

Normal Dawi troops are fucking expensive.

Fyrslayers from what I have seen are a little too cheap.
>>
>>52877552
>>52877818
400 points for a dragonlord is expensive but man do they fuck some shit up (comes stock with a command ability to reroll all its own to-hit rolls and also has built in re-rollable 4+ armor save)

poor mans version is the Dreadlord on Dragon for 340, not as beat stick-ish but still respectable.
>>
>>52874562
ENFP
>>
Never tried this kind of thing before, kind of appeals to me. What faction should I start with?

Ilike the Black Elf guys, but those new Air Dwarf things look cool too. How do I start?

Is there like a Getting Started guide or something?
>>
>>52877895
You just pick what you think is cool
>>
>>52877895
>Black Elf guys

If you're interested in Dark Aelfs, consider waiting until the summer. They're coming out with Dark Aelf Cthulhu Pirates (in flying airships like the Air Dwarfs).
>>
>>52877888

Yeah he's beefy and pretty reasonable for his price

>>52877858

>too cheap

You know they're getting point cost reductions across the board in GHB2 because they're awful in GHB1 right?
>>
>>52877950
I have yet to fight them but it seems when people know how to use them they do rather well.

I am just gun lining people with my old dwarfs and it is still working.
>>
I really don't know why Bloodcrushers are not 140 points, also chaos spawn should be like like 40/30 points because they are so fucking useless haha, but they'd be a good filler for that point cost.
>>
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So, since these new Blood Bowl minis are NOT the Skaven hinted at in the Rumor Engine, we're feeling pretty good about the murderclouds, right?
>>
>>52877888
>dragonlord is expensive but man do they fuck some shit up
When I run his numbers with a 4 attack, 4 damage lance and rerollable hits I'm getting 25+ damage done on the charge. I wonder if there's a general option that's higher.
>>
>>52876984
What is it like being this wrong, anon?
>>
>>52878068
All the cool legacy multi wound elites like rat ogres get shown up by Tzaangor Enlightened, Paladins, and Kurnoths.

Its also lame that almost all the old cavalry units in the game are just 4+ save with a single rend 0 lance attack at 4/3 for 30 points each.
>>
>>52878450

I'll crunch the numbers on some popular behemoths in a few minutes
>>
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>>52878450
>>52878739
check your figures again fellas

its good but not that good
>>
>>52877548

Brutes are your anti monster and anti elite infantry dudes. Their hero can blend nearly anything by himself and when buffed they can eat hordes as well. Plus their models look amazing, brutes all the way.
>>
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>>52878890
check that, if he charges it is nearly 25 before saves are taken
>>
>>52878890

This seems closer to what I was expecting, I'll just run some for the Griffon with all his buffs unless you can get it first (love your spreadsheets btw)
>>
>>52878981
but that assumes he is the general with +1 attack and +1 damage and that he charged and that he used his command ability. A lot of ifs to be counting on or making comparisons with.

all you can and should really be comparing it to is the 12 or so damage you would expect per combat round on average over the life of the model.
>>
>>52878890
As max damage kit general his lance is 4 damage on the charge, +1 charging +1 relic blade. The lance is also +1 to wound on the charge for 11.85 no armor lance damage. hes also got an automatic 2.16 damage shooting attack.
>>
>>52879123
whoops you caught it nvm.
>>
>>52879037
That's no fun.

Also making a dude your general and using his command ability isn't a non controllable variable, and a 14" move flyer charging something isn't iffy.
>>
>>52878739

So this is the breakdown for a similarly kitted griffon general with relic blade, legendary fighter, his own command ability and I threw in the regiment bonus just because that puts him at an even 400 points with the dragonlord although of course the battalion cost for free guilds is hardly just benefitting the griffon general.

Great hammer 4 attacks hits on 2+ -> 3.33 hits wounds on 3+ -> 2.22 wounds D3+1 averages 3 damage -> 6.667 damage at -2 rend.

Deadly Beak 2 attacks hits on a 2+ -> 1.67 hits wounds on a 3+ -> 1.11 wounds D6 damage averages 3.5 -> 3.89 damage at -2 rend


Razor Claws 6 attacks hit on a 2+ -> 5 hits wounds on 3+ -> 3.33 wounds 2 damage -> 6.667 damage at -1 rend

17.22 damage total, 6.67 at -1 rend and 10.55 at -2 rend

so quite a bit less before armor saves.

Against a 4+ save the dragonlord on the charge will do 16.67, the griffon general will do 13.27

Against a 3+ save the dragonlord on the charge will do 12.5, the griffon general will do 10.365

Against a 2+ the dragonlord on the charge will do 8.33, the griffon general will do 7.5.

So as you can see, the dragonlord has a pretty fair damage advantage on the charge. The -2 rend on the great hammer and beak do some work to even out the score against decent armor saves but even then the dragonlord will edge him out by about 10-20%.

If a fight goes into round two, the dragonlord is down to 13.11 wounds against 4+ saves, so the griffon general will immediately overtake the dragonlord and make up any lost damage from the first round (obviously assuming these guys charged separate test dummies, not each other!)

All in all quite a good balance between the two. The dragonlord is about 3 more wounds on the charge than the griffon general but is about 3 wounds less without the charge. Surprisingly balanced.
>>
And for context, here's 10 retributors with celestant/hurricanum buff AKA the prime example of a damage dealing unit

4 star soul maces -> 4D3 is 8 mortal wounds on average

7 lightning hammer attacks, 5+ makes 2 mortal wounds -> 4.667 mortal wounds

7 lightning hammer attacks, hits normally on 2-4+ -> 3.5 hits wounds on 3+ -> 2.33 wounds, 2 damage -> 4.667 wounds at -1 rend
>>
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>>52879478

And because I'm a dumbie, that's 15.78 wounds against 4+, 15 wounds against 3+ and 14.22 wounds against 2+
>>
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Hey /AoS/ General,

Sort of new player here with some questions about conversions.

I just bought some minotaurs for a Warherds army and I want to do some conversion work on them with greenstuff. What I want to do, in essence, is have them painted black and white with udders so that they sort of look like the cows in Diablo 2.

What advice do you have for someone who has never really used greenstuff before? I don't wanna fuck this up and be left with fugly cows.

Also, Warherds question. Are greataxes really the best option for minotaurs/doombulls? Everyone seems to talk about how good they are with -2 rend and 3 damage but they don't seem to be reliable enough against horde style armies with low saves (AKA: Freeguild). Should I build one of my three minotaur squads with dual axes or are they all better off with BIG TOYS FOR BIG BULL BOYS?
>>
>>52879478
>retributors
>AKA the prime example of a damage dealing unit
>not Brutes with Waagh!, Bellowing Tyrant, Get Stuck In, and Frenzy of Violence.
Do you even theorycraft bro?
>>
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>>52880067

Because I'm bored tl;dr mortal wounds scaling with hit buffs are really gud.

10 Brutes with Waagh! (+1 attack), Bellowing Tyrant (+1 to hit), Get Stuck In (reroll 1's), and Frenzy of Violence (+1 to hit)

30 double choppa attacks hits on 2+ rerolling 1's -> 29.17 hits 3+ to wound -> 19.44 wounds at -1 rend

8 gore choppa attacks hits on 2+ rerolling 1's -> 7.78 hits 3+ to wound -> 5.18 wounds at D3 damage averaging 2 each, 10.37 damage at -1 rend

2 boss klaw attacks hits on 2+ rerolling 1's -> 1.95 hits 3+ to wound -> 1.29 wounds 2 damage for 2.6 wounds at -1 rend

3 boss smasha attacks hits automatically -> 3 hits 3+ to wound -> 2 wounds at D3 damage for 4 damage at -2 rend

32.41 wounds at -1 rend, 4 wounds at -2 rend

against 4+ 24.9 unsaved wounds
against 3+ 18.87 unsaved wounds
against 2+ 12.8 unsaved wounds


Retributors with celestant buff (+1 hit), hurricanum buff (+1 hit), hammerstrike buff (+1 wound)

4 star soul maces 4D3 mortal wounds averages 8 mortal wounds

12+1 (prime) lightning hammer attacks a roll of 4+ creates 2 mortal wounds -> 13 mortal wounds

12+1 (prime) lightning hammer attacks rolls of 2-3 hit -> 4.33 hits wound on 2+ -> 3.6 2 damage each 7.2 damage at -1 rend

against 4+ 25.8 unsaved wounds
against 3+ 24.6 unsaved wounds
against 2+ 23.4 unsaved wounds

>>52879478

Also I forgot here that retributors have 2 lightning hammer attacks each cause I'm dumb.
>>
>>52877548
Savage Orruks are mainly for cheap battleline/fodder, and you already have 3x10. Brutes. Or jsust buy some fucking Stonehorns/Thundertusks if you are going mixed Destruction anyhow :^)
>>
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>>52878075
>another fucking Chaos release
Just no. Give Death another fucking Battletome before they start rioting, then give Grots some love. All those cool Moonklan and Spiderfang models deserve to be combined in a good Battletome.
>>
>Kharadron Overlord Path to Glory warband
>Can take all airships if they want

Well, as cool as an Admiral and his fleet would be, it strikes me as a little OP
>>
What army will let me bring the most dragons?
>>
>>52881164

Do you consider this a dragon?
>>
>>52880741
Retributors I believe do more damage without Starsouls with even +1 hit.
>>
>>52880822
My main goal was to build the Savage Orruk box as Arrer Boyz, and unleash arrow spam on my opponent.
>>
>>52881164
All Seraphon units are DRAGONSlizards
>>
>>52880943
Death is getting a release first with Aelfs dedicated to Cthulhu stand-in. Then Skaven Murderclouds. Finally, Sky pirate Grots
>>
>>52881477
>Elf sky pirates
>Not rattle me bones
>Not flying dutchmen
I'm really upset by this
>>
>>52881458
In that case take 30-40 of them. Just remember that they are not a weapon option for Savage Orruks but a different unit which is not Battleline.
>>
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>>52876984

WRONG
AS
USUAL
>>
>>52882154
Vile
>>
>tfw your 2000pt list is 25 models
>>
Explain to someone who has never played AoS why would you ever NOT take maximum squad size?
No trolling genuinely curious.
>>
>>52882387
Stormcast?
>>
Has anyone tried running a council of blood what which bloodthirsters did they use? Is Skarbrand always an auto include?
>>
>>52882387
>>52882500

Ogres prob.
>>
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>tfw the thing you've been waiting for finally gets new stock at the store
>>
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>>52882751
>>
>>52882387
>25

We can get it lower

Settra
Tomb Herald
9 chariots
1 necrosphinx
12 necropolis knights

1960/2000

Total models: 24
>>
>>52874494
Death player from a while back:

I think I want to start a new army, but only if it has a battletome. Im still bitter from the horribly crushing defeat from Tzneetch, so thats out the window.

Should I just wait for the Dark Elf release? Because I feel like Death is just never gonna get any shit ever, and if I can barely pull out a draw against the box set of Stormcast with their monster hunters, what fucking hope do I have of winning with death?
>>
>>52881164
destruction
>>
>>52880741
>hurricanum buff (+1 hit),
I mean you really want orruks to loose but that will never happen. Did you ever play this game or what ?
>>
>>52882439
Points limitations and lack of models.
>>
>>52878990
>love your spreadsheets btw
thank-you

if you're interested in a deeper dive check this out. I warn you in advance it is very dry and very long. https://youtu.be/EQPfJahmt1A
>>
So I play this historical game called SAGA and one of the neat things in that is how you build your squads.

Basically you spend all your points to buy the units you want but then you organise them into units however you like as long as everything in the unit is the same type and theres no less than 4 models and no more than 12 models in a unit.

Do you think something like that could work for AoS? Obviously with different minimum and maximum numbers.

I think it could make list building a bit more interesting.
>>
>>52883262
>Should I just wait for the Dark Elf release
you have two options

1) a very expensive (cash wise$$$) army for elves that is actually wicked good and not well understood anywhere

or

2) wait for the inevitable aelves releases that will probably be better on the table than option 1 and cost a lot less $$$
>>
>>52883262

Be prepared for either a fucking and long agony of waiting until ghost, bones or another faction gets a propely battletome (and more models) when the end of times comes

Or just play death as a sad and twisted elf devoted to an ancient old octopus god

Pick your poison as Death player
>>
>>52882439
More options to divide your forces so you can engage different targets or contest points. Easier ability to get them into weapon range in smaller squads. High bravery units are less susceptible to battleshock in small units. Minimum size units usually each get a captain with better stats.
>>
>>52883304
Hurricanum isn't extreme, its actually in a lot of list since its one of the only ways to buff shooting and shoots a shit ton of mortal wounds itself.
>>
CTHULHU PIRATE DARK ELVES WHEN GW
REEEEEEEEEEEEEEEEE
>>
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>>52883668
>elf devoted to an ancient old octopus god
this is so unappealing to me as an elf player.

I want a proper "realm of shadow" release of shadow Aelves under Malerion.

the people who were into the "pirate elves" pic related was very niche and not well liked by most.

Kinda like how dwarf players were pretty unanimously underwhelmed with an all "slayer" army.
>>
>>52883630
I do like the look of the Slyvaneth; I just dont want to go broke buying Sylavenneth wild woods.

>>52883668
Welp, since im already half way there, might as well clip my ears and start canoodling with tentacles.
>>
>>52883935
>Slyvaneth
I actually wasn't refereeing to a Sylvaneth army, I don't consider them Aelves. And a Sylvaneth army is actually cheaper in $ terms than a good pure Aelves army.
>>
>>52883987
Really? What would you say makes up a good DE army?
>>
>>52883304

What?

The hurricanum is fucking top tier and gets run with stormcast pretty frequently. It's one of the things that makes running a generic order allegiance viable.
>>
>>52884024
>a good DE army
this doesn't exist, sadly.

a good elf army requires cherry-picking from the legacy compendiums for High, Wood and Dark elves. You'll have to dive deep to find good synergies and take the best from all three in an unconventional mash up.
>>
was just dropping by at my local club yesterday, there was an AoS event and literally every order army except 1 had a hurricanum
thats symptomatic of an overpowered unit
>>
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>>52884101

>gets a strong spell caster and unbind just by deciding to also be a leader

Yeah its pretty strong. It was strong as fuck in WHFB too, just nobody wanted to take a fucking astronomy wagon.
>>
>>52884101
Only symptomatic of casual fags stuck in 2016 meta.
Hurricanum instaloose to the most common unit in tournaments : 29" moving skyfires
>>
>>52884081
wrong.
How can so much aelves layer be in 100% winstreak then ?>>52874801
>>
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>>52884482

>can move 29"
>has to stay within 24" of its shooting target

what am I missing about these metabreakers that makes them OP
>>
>>52884501
you're right, elves suck. forget I said anything.
>>
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>>52874562
ENTP
AoS Nurgle + Death armies
40k Dark Eldar and Necrons
>>
>>52874562


ENFJ

Stormcast, Free Guilds and Bretonnia.

Honestly I am not surprised.
>>
>>52874562
Got an INTP when I took the test, but goddamn if "Died of too many Google Chrome tabs" isn't the realest shit.
>>
>>52884634
Hurricanum cant hide and you 100% kill it on the first turn, while he cant do anything to ever hope to catch you
>>
>>52885540
thats not all bro, he was talking about hurricanum at melee buble range to buff retributors.

Literraly cant happen even vs the slowest slowpoke that play sylvaneth, stormcast or tzeentch.
>>
>>52885602
nonono hurricanum is really strong. we are in 2016, kurnoth, Aetherstrike and skyfires dont exist
>>
>>52884101
I believe currently units with the ability to project a bubble of +1 to hit, +1 to wound, and similar are under-pointed, generally.

I would not be surprised to see across the board increases to the points of such units in GHB2

that said; the hurricanum is outclassed by everything released since the initial launch of AOS. At the local level if your club has lots of legacy armies it can still get a lot of traction but its time is ending rapidly.
>>
>>52885540
Blah blah skyfires blah blah, move in after it and eat 24 skyhooks from my Arkanauts.
>>
Are Big Stabbas useless?
>>
>>52886090
>Scissors get shit on by rock!

>huhum Mayyyybe but my leaf btfo your rock !!!

Is this what they call "autism" ?
>>
New player trying to start a khorne bloodbound army should i buy khorgoraths? I love the model but i dont see any succesful list with them
>>
>>52886341
Don't you know that all other units in the game are now trash because skyfires were released. We have to be reminded of this anytime any sort of unit discussion emerges.
>>
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>>52885540

I was more asking about skyfires in general and why they're good rather than in the context of the hurricanum
>>
>>52886474
Cheap, long range, deal mortal wounds, fast, flying, have stupid strong melee for archers, reroll hit and wound when they swing first. Sadly GW didn't give them a 3+ save so there would be at least something they didn't do.
>>
>>52886535

They seem pretty good but also seem a little vulnerable to counter shooting themselves after they blow their load.
>>
>>52886359
Allegiance: Khorne
Bloodstoker(80)
-Artefact: The Blood-forged Armour
Slaughterpriest(100)
-General
-Bloodbathed Axe
-Trait: Slaughterborn
-Artefact: The Crimson Plate
-Blood Blessing: Bronzed Flesh
10 x Bloodreavers(70)
-Meatripper Axes
10 x Bloodreavers(70)
-Meatripper Axes
5 x Skullreapers(140)
-Daemonblades
-1x Soultearers
5 x Skullreapers(140)
-Goreslick Blades
-1x Spinecleavers
3 x Khorgoraths(300)
Skulltake(100)

Total:1000/2000

I've used this list with success. Switch artifacts as needed.
>>
>>52886804
Thank you so much
>>
>>52886359

KHogoraths just got majorly buffed and are a viable monster now, plus they come in units which most monsters don't.
>>
>>52876681
HUE HUE HUE
>>
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>>52874562
SQUATS
>>
Are Chaos Spawn any good?
>>
>>52887623
They are decent, and I field them just because I love the models
>>
>>52874562
INFP and this post made me cry

Surprised to see so many extroverts on /tg/, though. Bucking the trend lads
>>
>>52878697
Agreed, I honestly thought they were gonna change the points of Bloodcrushers in the new Khorne book, I was flabbergasted when they didn't. Especially with the power of the elite multi-wound wounds you mentioned are so meta defining.
>>
>>52879872
I'd recommend mixing the black and white paints with a tiny bit of brown, it sounds mad but it will look better as everything picks up colour one way or another, if you go plain black and white it might look dusty, As for greenstuff use a lot of water with it, so you get your surfaces as smooth as possible, or use a cocktail stick/toothpick and pick into it to make it look like their is hair, that would be easier perhaps.

Rend is great, you'll come into contact with more of these heavy armored armies than you will hordes perhaps, you'll want your Bulls to be able to take on the nasty stuff, if you're pure beastmen you should have enough horde or counter their horde
>>
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>>52880943
Agreed they need a battletome, but we have shadespire models, and really I'm only here for the models.
>>
>>52887623

Less so since they can't take marks anymore.

Still, they have a chance of doing massive amounts of damage. I usually throw them into something big that I don't want the bulk of my forces dealing with at the moment. Either they roll low and hold it up for a couple turns or they roll high and throw out a heap of damage.
>>
>>52888004
Didnt they get perma marked as Tzeentch now?
>>
>>52882154
God that lovely model would look better on a round base.
The the straight lines are just so unnatural, it's less immersive for me, it wouldn't fit in with any board.
Still if you like square rock your squares.
>>
>>52888015

Maybe I worded it poorly, that's exactly what I meant.
>>
>>52882154
Harry sure fucking hates skeletons.
>>
>>52878075
My bet is it's for a skaven star player. Sorry bro,
>>
>>52888015
no, you can still give them marks according to the APP & FAQ seeing as the warscroll on GW size is just from Disciples of Tzeench because it was most up to date
>>
>rolled the die
>result tells me to swear my loyalty to Death
>tfw no fucking new shit

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
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I currently own two Khorgoraths, one which has been converted, and I actually want a few more in the future. Since there's no kit and I'm not expecting one soon, I've been looking at other models to covert. My eyes fell on the Stormfiends. Removing the tails and skaven logos, replacing the weapons and heads, and changing the feet into hooves.

Anyone know if these models are of similar size? Any other model one can suggest for conversion?
>>
>>52888330
Sounds like a lot of work. Since you are basically removing everything.

Why not buy more khorograths from bit-sellers?
>>
>>52888344
Because I dislike having so many "big" models in the same poses.
>>
>>52888368
That I can understand, but I can tell you, that if you want to de-tech and de-skaven the stormfiends you'll be left with next to nothing. Their entire back is flat plastic if you leave of the brainrat controlling them. You're probably better trying it with a minotaur or a spawn kit.
>>
>>52888330

I'm sure one of the rumour sites said a Khorgorath kit was going to be turning up soon.
>>
>>52888330
what about the helbrute?
>>
>>52874562
Literally a shitty horoscope test.
>>
>>52888512
Hmmmm, I'll have to search for that. Still, rumours be rumours.

>>52888540
Hellbrute might be doable but probably just as much work as the stormfiends. Good catch though.
>>
>>52888330
Convert river trolls by adding bigger legs with hooves and a back covered in skulls

use the slightly bigger original khorgoraths as leaders of the respective units
>>
>>52888604
Hmmmm, that and maybe Minotaurs might both be possible.
>>
>>52881477
>Aelfs dedicated to Cthulhu stand-in
???? I THOUGHT IT WOULD BE THE SHADOW KIN?
>>
Hey guys, I want to make a skink army because skinks are cute. If I were to add some saurus guard would the guards pick on the skinks? Would they make them polish their weapons and stuff? I don't know if I can let my happy skink's get picked on by a bunch of mean guards who think they were better because of the way they were spawned.
>>
>>52874562
>ENTP
Everyone on 4chan is this. Why else would you go to an anon board to shitpost and troll.
>>
>>52881477
>Aelfs
>Death
>>
>>52888677
That Anon is just guessing, we have literally zero sources on that.

Just remember that the only thing we got right about 'Steamhead Duardin' was the fact that they would be high-tech. Everything else was wrong.

>>52888684
Combine your Skins with Kroxigor. Bigger bullies and you don't have to use the shitty Saurus miniatures.
>>
Assuming I am just playing pick up games at the local game store how bad are the worst armies, say death, compared to the best armies? Is it like 40k were a semi-competent eldar or tau player can just throw random units on the board and win against most armies or are things pretty balance but in higher play a few OP units ruin the whole thing?

I hear a lot about skyfires being the big nasty units were the top players are bringing a bunch. If you are not spamming units like that is the game balanced?
>>
>>52874700
Just took it, I too am ENTJ, which makes sense as I am a Manager.

Maybe that's why I want to command hordes of spooky skellies too.
>>
Say some Blightkings attack and get 15 successful hits with 5 rolls of six, the extra attacks then count as having automatically hit? So you would make 10 + 5d6 wound rolls?
>>
>>52888749
>because I am a Manager
Mac Donalds doesn't count Anon.
>>
>>52888684
Saurus look to skinks for guidance outside of warfare
>>
>>52888728
Kroxigor are too stupid to bully anything. They listen to the skinks not the other way around. Also the models are pretty ugly.
>>
>>52888762
Guidance as in making the skinks wash their dirty jock straps. Saurus are bullies and guard saurus are the biggest bullies because they think they are so important. SKINKS RIDE MIGHTY STEGADONS, but saurus are always saying carnesaurs are better. Just because you were spawned in the bigger pool doesn't mean you are better.
>>
>>52888731
Its the latter. Death has some good units and can hang with other armies if it gets into melee. It however has no ranged of its own to deal with the few specific list that are based around elite shooting.
>>
>>52888761
I did actually get my first management experience in McDonald's, but now I'm part of the management team in the most successful bar in my city (and the most successful of its brand in the UK).
>>
I am going to play a 2000p game with my friend later today, and I was wondering how good this list is.
All deamons are in reserve, just FYI

Allegiance: Chaos

Leaders
Beastlord (80)
- Man-ripper Axes
Great Bray Shaman (100)
Lord of Plagues (100)
- General
- Trait: Great Destroyer
- Artefact: Chaos Runeblade
Chaos Sorcerer Lord (140)
- Runestaff
- Mark of Chaos: Nurgle
Herald Of Nurgle (100)

Battleline
20 x Gors (160)
- Two Gor-Blades
10 x Gors (80)
- Gor-Blades & Beastshields
5 x Putrid Blightkings (180)
- Mortal Nurgle Battleline
10 x Plaguebearers Of Nurgle (100)

Units
10 x Bestigors (140)
2 x Chaos Spawn (120)
3 x Plague Drones Of Nurgle (220)

Behemoths
Cygor (200)
Chaos Gargant (180)

Scenery
Balewind Vortex (100)

Total: 2000/2000
>>
So would I be safe buying any of the get started sets and building that army?
>>
>>52888832
only those who have a battletome
>>
>>52888794
Sauri are not bullies

Carnosaurs are better mounts for sauri because they are more agile and easy to interface with at an instinctual level; stegadons most of the time require a different training

lizardmen don't have your silly concept of bullism
>>
>>52888832
Yeah pretty much. Any weaknesses can be compensated by being smart about adding other units within your grand alliance.

>>52888847
This Anon is full of shit.
>>
My 6 8s say w40k 8th edition will rock
>>
>>52888861
Then why must the skinks clean the temples and tend the beasts and oil the slann when the saurus get to eat and sleep and bask in the sun for their digestion? Skink rights! The saurus have oppressed us for too long!
>>
>>52888847
>>52888862
Don't all the get started boxes have battle tombs except death?
>>
>>52888832
Stormcast, Flesh Eater Courts, Sylvaneth, Nurgle, Iron Jawz, all have models you want to bring in most of their list. The two Khorne ones look iffy to me. Tzeentch and Seraphon I don't know about. Pestilins box you would definitely want but they aren't considered a strong faction.
>>
>>52888903
Battletomes are not that important since half of the battletomes are just glorified Warscroll compendiums. Furthermore, /tg/ likes to exegerrate how important or good the 'new'(everything from the Sylvaneth tome onward) tomes are.

Combining the right units into winning combinations is far more important then your traits and artifacts.
>>
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>>52888684
I've got some of the old 2006 skink champions anon, want me to list them for cheap on eBay UK, they are such cute models.

Pic related, it's one of them, I also have the blowdart one.
>>
>>52888904
>Pestilins box you would definitely want but they aren't considered a strong faction.
You can make a warplightning cannon and a screaming bell making it a good set.
>>
>>52888707
Too true.
>>
>>52888920
Why did you paint it with white-out?
>>
>>52888707
Bullshit, they are INTP.
>>
>>52888816
Bar Managers are always arseholes, I bet you're an arsehole. Just the way you said your sentence made you seem like an arsehole, billy big bollocks mamanger when really he just sells drinks to people. arsehole
>>
How do marks of chaos work?

It says when you set up the unit you choose a mark does that mean that if you include one in your army you have to use chaos allegiance rather than the god specific one?

For example let's say I took some Chaos Knights in a Blades of Khorne list technically not everything in my army has Khorne allegiance until it's set up so it has to be chaos right?
>>
>>52888938
That's the sculpt i have, the image is from google, my actual model is in a box somewhere.
>>
>>52888948
You declare you allegiance at the beginning of the game.

To declare a certain allegiance, all your units must have a certain Keyword.

If all your models have Chaos as a keyword and only 9/10 have Khorne, you can only declare for Chaos.

That's why adding the keywords via the Marks is so relevant, since currently, it looks like every Chaos God will get a tome which combines everything with that mark into a single faction. So yes, adding a keyword via a Mark does help you claim allegiance for that Keyword/God.
>>
>>52888948
Its absolutely intended for you to still be able to take khorne allegiance.
>>
Dusting my old Beastmen off. How does this list look? Also, what bases for Gors? 25mm seem way too small.

Allegiance: Chaos
Beastlord (80)
- General
- Pair of Man-ripper Axes
- Trait: Lord of War
- Artefact: Crown of Conquest
Great Bray Shaman (100)
Wargor Standard Bearer (80)
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
10 x Ungors (60)
- Mauls & Half-Shields
30 x Gors (240)
- Gor-Blades & Beastshields
10 x Ungor Raiders (80)
10 x Ungor Raiders (80)
6 x Bullgors (360)
- Pairs of Axes
10 x Bestigors (140)
10 x Bestigors (140)
10 x Chaos Warhounds (80)
Cygor (200)
Ghorgon (220)

Total: 1980/2000
>>
>>52889014

Thank god, I was just starting to think I'd wasted my money on units that break my army.
>>
It's been ages since I stopped caring about AoS but some of the new models look interesting.

Is it still a mess with 0 tactics where it doesn't even matter if you attack enemy from the flank or back?
>>
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>>52889087
It's a skirmish game, so no rank and flank rules do not apply.

Though actual benefits to attacking things in the flank, like being less likely to be within the range of other enemy units, and you having a better pile in before they have a better pile in/ not having their champion in the first round of combat. Those sorts of things still apply.

As to the 0 tactics thing, either you're stupid or pretending to be stupid.

Does that answer your question?
>>
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When is there going to be a Age of Sigmar/Tactics/Edition 1.2/Blades of Khorne
>>
>>52889131

I tried playing this shit when it came out. Every battle was decided by who kills the best damage dealers on enemy side first. That's not tactic.
>>
>>52889195

(you)

You can go back to /40kg/ now
>>
>>52889087
>>52889195
Guy coming in with a loaded question turns out to be a shitposter.

Quelle surprise
>>
>>52889206
>>52889235

This is exactly why AoS is so unpopular. Whatever.
>>
>>52889291

>AoS is unpopular because I'm an idiot shitposter

You overestimate your influence.
>>
>>52889195
Really that sounds exactly like the tactics of every fight/battle/war/game ever made? All within the framework of external objectives.
>>
>>52889311
>saying truth is shitposting

It's funny how you don't even try to argue that rules are good. Instead you go straight to "lol shitpost".
>>
>>52889329

Except real war games at the very least have stuff like flanking. In AoS it matters shit. It's all about rolling the dice.
>>
>>52889346

>the sky is green
>fuck off retard
>lol you didn't even try to argue

This is you.
>>
>>52889235
So, are you saying the game has tactical choices like flanking, or are you conceding that you are dodging the question?
>>
>>52889367
>Except real war games at the very least have stuff like flanking

Name 10.
>>
Why are you guys engaging him? It was pretty obvious after his 2nd post that he is not actually looking for discussion.

It's just bait.
>>
>>52889377

He's dodging the question like AoS fags always do whenever someone brings out real criticism about the rules.
>>
Am I right that duardin units in the sylvaneth iron bark formation can take sylvaneth artifacts as they're a part of that army? And iron bark gives me +2 extra artifacts (one for the witch / Lord / revenant formation and one for the iron bark itself)?
>>
>>52889381

WHFB for the starters.
>>
>>52889402
I don't think so, because they are not Sylvaneth.
>>
>>52889392
>Every battle was decided by who kills the best damage dealers on enemy side first

Is 100% true though.
>>
>>52889416

If you're a filthy scrub who doesn't play objectives maybe.

>>52889406

Oh you mean that game that sold less than paint was just a game of alpha striking gunlines? That WHFB? The dead one?

Anyway this guys right >>52889392 these posts are just bait and I'm done.
>>
>>52889406
1 down, 9 to go!
>>
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>>52889291
Apart from the FACT that AOS is popular, for example in my LGW and GW shop (I live in Scotland) for the first time ever in my lifetime people are playing GW's Fantasy game more than GW's Sci-Fi game.

It's only unpopular with people who couldn't get over themselves and the sense of betrayal they felt in the first 2-3 weeks of AOS so they went out and spent a ton of money on awful Mantic models out of spite and and/or rebased their armies taking up hours of their life for Kings of War (It's an alright game, I've enjoyed the games I've played, no hate for it at all, in fact the Trident Realm has some really interesting concepts).

Then GHB1 came out, AOS got good, the competitive scene was relaunched, the armies are cheaper than ever (Debatable, but i've certainly spent less on getting 2000 points of Chaos compared to 2000 points of Empire i had back in 8th), with books containing some of the finest wargaming art ever conceived.

Now AOS is in full swing and a major success and all the people that invested in KOW out of AOS hate realised they'd jumped onto the wrong train and were sailing into failville- Slight exaggeration but I've witnessed KOW momentum slow down considerably since GHB1.

It's natural for people who made mistakes to feel bitter and angry and refuse to accept that mistakes were made. This is why the people who hate AOS have such a loud voice. Meanwhile we're all playing AOS with fucking amazing miniatures, lore that has turned around from Shite-Times into something that's actually innovative and interesting forming a new genre for itself.

PS- I'm not implying you are a KOW player who hated AOS, just fighting the argument that AOS is not unpopular and the only way you could think it was unpopular is if you thought the very loud group of people that dislike AOS represented the majority of Wargamers thus making the game unpopular. I'm also aware that there are a small handful of people that don't like AOS for understandable reasons.
>>
>>52889476
Why the hell would a WHFB player rebase their miniatures for KoW? You just need a movement tray and that's it? It's one of the few things that appealed to me about that game, and why I have left my current army on squares (should I ever want to try it out)
>>
>>52889367
Well flanking and positioning are critical in AOS it only takes a few games of AOS to understand that. It just hasn't got special rules to spell it out for people like you.

This argument is pointless because you don't WANT to think AOS is a good game, so you wont, like any self-ingrained belief system rational argument cannot change the persons mind when they have already convinced themself they are right and the world is wrong.
>>
>>52889496
I don't know, I didn't do it, go ask the people who did on the KOW Fanatics facebook group.
>>
>>52889476

Basically this, until about 2 weeks ago I was a booty flustered anti-AoS shit poster (I'm sorry, I really am).

Some friends of mine picked up the game, said it was good, I watched some battle reports, lurked here a bit and decided to take the leap.

I've played almost a dozen games in those 2 weeks which I don't think I've done with any game before, maybe 40k back in the day. Thoroughly enjoyed every game I've played and with luck I'll be playing again tonight.

I still don't like the lore and would prefer to have the old WHFB lore with AoS rules but I can just make that my headcannon when I play game where it works and just ignore it when it doesn't.

This is why it's so obvious when shitposters haven't played the game, they make the exact same arguments I did when I was busy being a total dickhead (again, I'm genuinely sorry).
>>
>>52889554
Don't sweat it Anon, glad you enjoyed playing AoS. What army are you playing?
>>
>>52889496
Well I rebased because it means I can deploy my army in like 3 minutes instead of 15, multi basing is really really convenient, putting 40 grots individually on a movement tray was an experience I did not like.

>>52889476
I love both AOS and KOW they're different and excellent, though i'd agree mantic is not the best model producer they are getting better so that's promising. I do agree with you though, as one of the most annoying things about playing KOW is some people literally just see it as a social event to bitch about AOS and AOS players and it really cheapens the room and creates a negative atmosphere I don't like.

I fucking wish Wargamers could just see that we all like pushing toy soilders around a table and support each others hobbys.
>>
>>52889567

Bloodbound
>>
>>52887984
Thanks, thats some real good advice.
>>
>>52889554
Yeah man, I took me a while to get over the resentment I felt. I think people are naturally apposed to change, but after you take the leap it's just amazing. So i'm with you Bro.

Blood for the Blood God.
>>
can the command ability, Grandfathers Gift
(pick a unit within 21" and give it Nurgles Rot)
be cast on an enemy unit?
>>
>>52889624
Yes
>>
Not a ''SLAANESH WHEN #CRY''

BUT if we did see a new Slaanesh, what would we want from it? Rules wise/ aesthetic wise?

Personally i'd love to see a ton of reactive abilities, like the ability to counter deep strikers/ or people moving on the first turn say lots of funny gamblers deals the like the Masque has.

Also going back to Juan Diaz style sculpts and mortals that look like the Lord of Slaanesh on Daemonic mount. I really felt cheated by the new seacreature/ ugly witch style of Slaanesh daemons we got.
>>
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>>52888330
>>52888596
Stormfiends are pretty big, not as big as the Khorgorath though. Hellbrute is your best for size though. How many did you actually want?
>>
>>52889476
>Apart from the FACT that AOS is popular

Is that why GW profit from minis dropped from 16m in 2015 to 10m in 2016 and video game royalties are the only reason why their profits in 2015 and 2016 are roughly the same?
>>
>>52889685
If it dropped, it wasn't because AoS sold less than WHFB.
>>
>>52889660
8
>>
>>52883227
>24 models
That's ok I guess


Allegiance: Order

Leaders
Alarielle the Everqueen (620)
Spirit of Durthu (400)
Spirit of Durthu (400)
Drycha Hamadreth (280)

Battleline
5 x Tree-Revenants (100)
- Sylvaneth Battleline
5 x Tree-Revenants (100)
- Sylvaneth Battleline
5 x Tree-Revenants (100)
- Sylvaneth Battleline

Total: 2000/2000

19 models
>>
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My first tournament list. I know its probably shit but how to mitigate its shitiness? Also my warshrine

Allegiance: Chaos
Bloodstoker (80)
Harbinger of Decay (140)
- General
20 x Chaos Warriors (360)
- Hand Weapon & Shield
- Mark of Chaos: Khorne
20 x Chaos Marauders (120)
- Axes
- Mark of Chaos: Khorne
10 x Chaos Knights (400)
- Ensorcelled Weapons
- Mark of Chaos: Nurgle
1 x Chaos Warshrine (200)
- Mark of Chaos: Nurgle
Slaughterbrute (200)

Total: 1500/2000
>>
>>52889685
I'd agree that AOS was not popular at first, combined with bloated rules for 40k I can see why their profits from minis dropped in that year.

You'd have to be blind & deaf not to have noticed the increased momentum for AOS in 2016 to now however, and while nobody quite has access to all the details, even the popularly used statistics exude official GW stores, i'd be willing to bet that their profits from mini's have gone up.

Regardless of any of that whatever AOS was and now is, it has always been more successful than WHFB was in it's later years. Though you probably can't see that from behind those rose tinted glasses.
>>
>>52874494
I'm gonna get into AoS.
I'm splitting the Starter box with a mate and I'm taking the Stormcast half

What else should I pick up to build onto it.

Just in case, I'm a filthy Necron player
>>
>>52889645
More movement based punishment like the Masque.
>>
>>52890075
Personally i'd have a Mighty Lord of Khorne instead of the Harbinger of decay but that's just me. Also two groups of 5 Knights might be better for targeting objectives ect, also if they do decide to fire a unit of Skyfires at you, then it's better to have 30 wounds going into a unit of 5 than 30 wounds going into a unit of 10.

It's a cool list though, Khorne and Nurgle is always cool, you probably don't need me to tell you that going pure Khorne would be more competitive (possibly). But what people aint expecting people can loose to.
>>
>>52889087
It probably matters MORE than WHFB how you attack.

I've won like 3 games now as Stormcast by the guy just trying to mob down the middle.
>>
>>52889476
This is actually pretty accurate, certainly of my LGS anyway
>>
>>52890130
Stormcast need to work as a "Multi-tactic" army.

You probably want some Bowmen or the Rangers so your Liberators have some punch to their defence.
>>
>>52890108
>You'd have to be blind & deaf not to have noticed the increased momentum for AOS in 2016

Where I'm from nobody cares about it still.

It may be different in UK since that's GW's home front.
>>
>>52890130
Get some Vanguard-Raptors with Hurricane Crossbows.

Enjoy your 9 ranged attacks per model!
>>
>>52890130
Get the Start Collecting Stormcast Eternals, it includes the 2 retributors to make it a legal unit in matched play.
>>
>>52890130
Get the Start Collecting box. It'll let you fill out the Retributors and the Lord Celestant on Foot is a good pickup too. Then decide what type of army you want to build. Shooting, get some Judicators and Raptors. Punchy, get Paladins (will need multiple boxes). Finnicky, get Hunters, an Aquilor, and some Raptors. Or just go ham and get a Stardrake. Lots of ways to play.
>>
>>52889476
>Running an Order Serpentis Army with all the cool Dark Elf units I liked.
>They're actually pretty solid.

AoS is a fucking God send for theme builders like myself.
>>
>>52890186
Elaborate? I've got a Built Hydra + a Chariot lying around.

I really don't like the dreadlord on dragon miniature though. The dragon part that is. if only you could still field a dreadlord on a cold one.
>>
>>52890175
I live in the states and it's overtaken 40k on a lot of stores. Many players I know own armies for both systems for the first time in their lives, and don't show any intention of changing even once 8th comes out.
>>
>>52890186
I've played Order Serpentis. The Dreadlord and Hydra are solid but the Drakespawns were so disappointing that after two games I have yet to pick them up again.
>>
>>52890209
>it's overtaken 40k

40k in general is nosediving.

FFG Star Wars games are murdering it almost everywhere.
>>
>>52890221
>>52890205

Drakespawn knights need to be used as screen units, They're very good in protracted fights if they have a Hydra or chariot to help them out.

Best tactic is to have your Drakespawn knights supported by a Chariot. Charge the Knights in, then shoot and charge the Chariot.

Run Two DragonLords. One for the general, the other for Hunting down War Machines. if he tries to kill your Throwaway Lord with War machines, your Hydras will survive to get into melee. If he focuses your Hydras, your throwaway lord is still killy and will still kill his backline.
>>
>>52890108
True but then the growth of AOS at Adepticon implies that in the US there is a lot of growth, though the US has a far more fragmented culture of Wargamers, owing to it being such a bigger place.
>>
>>52890172
>>52890180
>>52890183
>>52890185

Thanks guys, I'm gonna be picking up some second hand stuff as well:

Celestant prime - sub assembled
Knight venator - sub assembled
5 - protectors
10 - liberators

for $150 AUD, seems like a steal

Also I noticed alot of battle reports of people using the Hammerstike Force is that something I should look into
>>
>>52890238
>FFG games are murdering iot

This is factually incorrect. There is almost zero crossover with Star Wars. Nobody goes "Man I want to get into a hobby Wargame, I will choose betweek 40k or Starwars"
>>
>>52890141
Thank you kindly. I will not sell my hide cheap.
>>
>>52890238
People keep comparing FFG and GW but really, while they're both Wargames they're so different. People who are just die hard Star Wars fans are buying their stuff just for the sake of it. My pal got some of their ships just for display pieces in his room because they're such good quality.

So really in a way it's hard for GW to compete with FFG Star Wars because while they're both fruit stalls one is selling apples and the other is selling pears.
>>
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>>52890303
Np Brother,

Blood for the blood good and Rot for the Rotbringer.
>>
>>52890238
I do wonder just how successful GW would be if they'd got Star Wars rights instead of Tolkien rights.

I'd love to see Citadel Sith Lords, fuck me i'd buy so many.
>>
>>52890274
>>52890309

The problem is the guy who's selling pears is selling them effortlessly, and in greater quantity than apples, and what's more the people buying apples might also buy pears but the people buying pears will never buy apples.

X-wing poisons the hobby well in a way, it doesn't encourage people to play other games or do general hobby stuff. the lack of crossover with X-wing is kind of the problem with it.
>>
>>52890274
>Nobody goes "Man I want to get into a hobby Wargame, I will choose betweek 40k or Starwars"

I know people who jumped ship from 40k to X-wing or Imperial Assault.
>>
>>52890413
Possibly, but I don't really care, if they're never going to buy apples in the first place then at least they're buying fruit. I don't think they're poisoning anything.
>>
>>52890413
I don't understand the appeal of X Wing honestly. I don't wanna be that guy and shit on it for people liking it, but I'm just so god damn sick of Star Wars that I'm cynical as fuck and just see it as more soulless plastic junk
>>
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>>52889645
>Rules
More abilities to give malus to the enemy and more bravery-based stuff.

The battalion is cool but underwhelming.
I would love to see more stuff like that.
Abilities to make the morale of the enemy crumble and bonuses if we actually manage to make them flee.

Also, Fiends should do mortal wounds with the tail.

>aesthetic wise
I have all the daemonettes generations, yet I feel the new ones are vastly underestimated.
I like the witch/siren approach, more than the sexy daemon chicks.

I mean, Diaz sculpts are superior in quality, no question there, but the concept of plastic ones is way cooler imho.

Metal heroes aesthetic is super-cool though, that I would like to see in plastic.
>>
>>52890430
Then they clearly were not in it for the hobby just the competitive gaming element, in which case, good for them!

If somebody offers you what you want and it's better than what you have then you should go for it.

Personally i'm in all this for the hobby and the mini, so X wing doesn't tempt me at all, but I have no resentment towards those who move into X Wing from GW games if they prefer to skip the hobby bit.
>>
>>52890430
Let me guess, they started playing in 2012 and DoW was their introduction to 40k right?

X-wing and Imperial Assault are there for two groups of people.

>Star Wars fans
>People who want to throw dice on a "Wargame"

GW doesn't cater to the "Pure" gamer, they always, ALWAYS have pushed for the triumvate of painting, modelling and Gaming.

FFG caters only to gamers and collectors. I would never buy a single Star Wars FFG because it lacks the Modelling and painting aspect.
>>
>>52890436

That was maybe more accusatory language than I intended.

I just mean that people who play X-wing are less likely to play anything else as everything else is so fundamentally different so it effectively cuts the potential playerbase for, erm, well "fruit".
>>
>>52890453
I'll get a box of the plastic Daemonettes and give it a hard thought, I can see your point of view.

I have to say though that the new seekers are horrible, the mounts look so unsteady and ugly, the old models looked like they were most comfortable at a full sprint, they are so dynamic.
>>
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Love em or hate em they're here and we've got to deal with them.

How do we counter these new abseiling maniacs?

I want to hear suggestions from all factions on their ideas to counter them and general ways of hindering them in the movement phase, what units they will struggle against.

Now KO players, what units do you think you'll have a hard time with, what units do you think you'll struggle against.

All ideas GO GO GO.
I for one welcome our new Kharadron Overlords.
>>
Is Slaves to Darkness/Daemons of Nurgle/Nurgle Rotbringers a good combination? What would a 1000/1500 point list roughly look like?
>>
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>>52890520
Now is the time to unleash the Foul-rain battery
yes-yes.

The ships only have a 4+ and about 14 wounds, best part is they seem to have very short range. 3 Catapults shooting at 31' inches and not even needing LoS should do it in larger games

Each Plagueclaw will focus fire a blimp, rerolling to hit, wounding on 2's, not allowing a save and knocking off d6 wounds, repeat until they are all dead. THEN advance the monks to clear what is left.
>>
>>52890520
Fast melee armies should btfo them
I think anything else they will mow down though
>>
Damn, just watched the 40k 8th edition faq video and GW are sigmaring them harder than I thought they would.
AoS must be doing hella sales numbers or something
>>
>>52890686
>AoS must be doing hella sales numbers or something

That and...well, 40k is a massive bloated clusterfuck of shit worse than WHFB ever was.

As a 40k player i embrace elements of sigmarfication
>>
>>52890461
>it lacks the Modelling and painting aspect.
This desu
I've had a few Xwing playing friends try and tempt me but when i ask them about how it's just buy and played i get turned off

The whole point of 40k/AoS is about making "Your Dudes" and i always build as basic fluff behind a list before i even think about purchasing it
>>
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>>52890545
Borrow what you want from my 2k list, we're all kin of Nurgle
>Leader
Herald - 100
Lord of Plagues - 100

>Battleline
10x Plaguebearers - 100
10x Plaguebearers - 100
10x Plaguebearers - 100

>Behemoth
GUO - 240
Soul Grinder (Blade) - 280

>Other
5x Blightkings - 180
5x Blightkings - 180
3x Plague Drones - 220
5x Chaos Knights (Glaive) - 200
5x Chaos Knights (Glaive) - 200
--2000 points
>>
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>>52890911
I really want to play against you Annon with my Khorne, I think it'd be fun.

Blood Secrator 120
Mighty Lord of Khorne (G) 140
Skullgrinder 80
Skulltaker 100
Slaughterpriest x2 200

Bloodletters x20
Bloodwarriors x5 100
Chaos Warriors x30 540
Bloodreavers x10 70
Skull Cannon x1 180

Battalions
Gore Pilgrims 80
Murderhost 20

Bloodcrushersx3 160
>>
>>52890545
Nurgle is slow and can't kill anything, especially anything with a high save. Despite Blightkings being solid and Glottkin looking amazing I can't get a list I like the look of at lower points. There's too many problems paying for a battleline and ending up with a collection of units that does something other than be a punching bag.

The successful list are likely going to just be vanilla, like a tallyband and hammer unit.
Maybe something like
GUO
Herald
30 Plaguebearers
6 Drones
3 Stormfiends
tallyband
>>
>>52891092
A curious anon here. How do you fare with this list?
>>
>>52891125
Not very well against anything that's actually competitive, it's more just what I have and like rather than what I should have.

For example, a bloodstoker should be in there, Bloodletters only really get scary in units of 30, Bloodcrushers are pathetic for 160pts, but i LOVE the models.

Still, last game I ran my soulgrinder with Mark of the Destroyer doubling his attacks to 4, then bloodsecrator +1 attacks and Slaughterpriest+1 attacks and Blood Tithe to charge him in hero phase, he did 15 wounds and killed a lord of change and blood blessed the 30 chaos warriors... That was good, very good.

That said, I've never played v like 18 skyfires or similar net lists so I don't know how well i'd do. I have no objection to people using net lists though, I like to test my mettle.
>>
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>>52891125
Also the skulltaker is so underestimated he's a total beast. The only problem is the model is old and resin and not great. Here is my converted one, no photos of him painted unfortunately
>>
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>>52891275
pic related, my take on his cloak of skulls, I like to think this is post end times cloak of skulls so I threw in some orc skulls and what have we, while would all the ''worthy foes'' be humans with the same skull size? So i've tried to make the skulls vary as much as possible.
>>
I'm holding out to next month for aelves if it doesn't happen going for the forest spirit faction since I used to play wood elves.
>>
>>52891092
Yeah looks fun - the buffed up Warrior squad + letters would be testing even for my usual resilience

Shame there's not an online version of AoS to play teset
>>
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>>52891239
This is also my new Slaughterpriest i'm working on.

Skullgrinder/Mighty lord of Khorne and the Slaughterpriests are my favourite plastic single miniature kits GW has ever done.
>>
>>52891320
Yeah i've never fought nurgle, it seems like both have ways to counter each other, i've just never fought a GUO or Soul Grinder and i'd really like to. I want a list that is similar but has 30 bloodletters and 30 chaos warriors because then that would really make people have to react.
>>
>>52891352
>>52891118
Yeah Nurgle is a bit boring though, so i've jumped ship to Death w/Arkhan and summoning

Even Necrons are more fun, at least Necrons can kill stuff
>>
>>52890520
They will be able to shoot down anything that isn't an Aetherstrike stacking ranged defense because they have no mortal wounds. Even then if you go first you could probably deep strike a carrier full of shooters beside them and get the big unit before their buffs go up.

Other than that maybe stuff with really good anti blob attacks like Drycha if she can get to them first. Really optimized fast flying beatsticks that can make a long bomb charge and get at them will be hard to deal with since the whole faction is fragile, stuff like vampire on a dragon attacking twice with red fury. It could also be hard for them to deal with roving big guys going after objs on the side of the map as well, nothing they have split off could match against a mourngul for instance. Sniping their Khemist with artillery will be bad for them.
>>
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>>52891092
Same guy

If I wanted to make it seem more potent

BloodThrone (G) 120
Bloodsecrator 120
Slaughterpriest x3 300

Bloodletter x30 300
Warriors of Chaos x30 540
Bloodreavers x10 70
Blood Warriors x5 100

Skull Cannon x1 180
Bloodcrushersx3 160

Gorepilgrims 80
Murderhost 20

1990

But Honestly the Skulltaker and Skullgrinder do just smash 10 wound 120+ models off the board and nobody quite expects it, so i'm not sure if it would be better, i'd have to test it.
>>
Anyone converting new Gutter Runners from the Blood Bowl Skaven now that they've announced new sculpts for them?
>>
>>52891352
I don't think nurgle can counter a good khorne list. It seems like it would be one of the worst at it since they can't shoot down banners, and reavers with banners that reroll all hits are really really efficient.
>>
>>52874494
How would I go about making a Army based around Dycha and her "FLESHIES GET OUT REEEEEEE" Attitude?

Lots of spite Revenants and Drycha of course, but what else? And how many forests should I bring? Would Kurnoths follow Drycha? And what about Branchwychs?
>>
>>52891653
I imagine any kind of Sylvaneth would follow her really, with exception of maybe a Spirit of Durthu.

Realistically, the more forests you get the better, since spite revenants do a lot of damage through battleshock, and your special rules need terrain for that to work.
>>
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>>52891578
True but when it comes to the mortals lots of attacks and not much rend would mean your mortal wound generation would be nice and high, I think besides that just the fact Khorne has had a recent battletome means the top Khorne lists will crush Nurgle lists until Nurgle get their own battletome.

Though i don't think my list is super strong (I would say that though wouldn't I) so I think the game could be even.
>>
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Thundertusks need a nerf
Having an 8 model 2k points army is gay af
>>
>>52892033
They already have a nerf

it's called bonesplitterz and their billion buffs against behemoths
>>
>>52883935
>I do like the look of the Slyvaneth; I just dont want to go broke buying Sylavenneth wild woods.

Some brit company makes MDF cutouts that happen to be the right size and shape for 5 pounds a pop, so 20$ gets you a full wood.
>>
>>52890259
>Run Two DragonLords
winning elves armies in a nut-shell
still pretty bad overall compared to other factions.
>>
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>>52892067
the counter to destruction- is destruction I love it
>>
>>52892067
>not understanding the difference between a counter and a nerf
>>
>>52890186
This plus how easy it is to start an army. I always wanted a saurus army and never could have run one in WHFB. Now I have the army I want and it also plays how I want which is a bonus.
>>
>>52892067

Thundertusks really don't need to do 6 mortal wounds automatically on a roll of 2+ at full health.

Make it an actual to hit roll and make it D6
>>
>>52874775
If you said clanrats maybe
But pest rats will always be pest rats
>>
>>52890686
Theyre not really desu. It still has all the hallmarks of 40k, similar statlines, force org charts, with a few AoS elements thrown in.
Were not seeing a simmilar level of simplification of profiles, but its more of a streamlined blend of aos and what the 40k core rules are now.

The only think I hate are command points, I hate these kind of extra points you need to ikeep track of and use across the game. Everytime something liike that comes in its clunky, like destiny dice. At least imo.
>>
>>52892292
Maybe you just need to git gud
>>
>>52892300

I prefer command cards but that's one thing HH did right was by making commanders do something besides being a Ld buff and beat stick
>>
>>52877038
Yeah but I wouldn't expect a start collecting box for at least a month or so.

> 1 Gunhauler (smallest airship)
> 1 character
> 10 arkanauts

Gunhauler, 5 thunderers, 10 arkanauts would be based, but I doubt Gw would do that.
>>
File: ClanratsNEW02.jpg (26KB, 600x620px) Image search: [Google]
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>>52877038
>clanrats

What's wrong with them? I'd say if there's anything absolutely needed it would be plastic weapons teams, not more basic infantry.
>>
>>52877038
Considering there is no Fyreslayer start collecting either, i doubt it
>>
>>52889554
Your story is whats been happening to AoS the last 6 months and why its popularity is just now surging. The way GW launched the game was atrocious and people unterstandably got buttmad. Things have cooled off now and GW fixed the comp scene with the generals handbook so now people are actually trying it and realizing its fun af. AoS growth over the next year is going to be massive, I can already see it locally and online its exploding
>>
Next thread: >>52893396
>>
how you see this mono daemon of Khorne list?

Bloodthirster of Unfettered fury 300
Bloodmaster 80

10 x Bloodletters
10 x Bloodletters
3x BloodCrushers
1x Skull Cannon

1000/1000
>>
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>>52882387
[email protected]

Death
Allegiance: nighthaunt

2x banshees
2x wraiths
3x spirit hosts
3x mournguls

1840/2000
Total model count:
>16
Usefulness in battle: I feel that I will get wrecked to hell and back, but seeing the face of the other dude will make it all worth it.
Thread posts: 353
Thread images: 68


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