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/5eg/ Fifth Edition General:

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5th Edition D&D General Discussion

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Previously, on /5eg/...
>>52839286

Long-term back problems edition
>>
Is Battlerager any decent? It's seems better then Berserker's level 3 and level 10 abilities.

I was going to grab Brawny for grappling people.
>>
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Second for Meepo a best.
>>
>>52849610
I want to incorporate modern and futuristic firearms in my 5e game. How balanced are they, as written in the DMG, for both enemies and PCs to have regular access to?
>>
What do you do with a player who makes little to no attempt to interact with anything? He lets everyone else talk to npcs, hangs back in combat only attacking if he's "safe", makes no attempts to create adventure, just follows others. The only reason I mention this is because he'll usually be distracting out of character and bring up random shit and shout it across the table like talking about new Warhammer models or something.
>>
So I've been invited to play a game for the first time in almost six years (forever DM here), and I'm conflicted on what to play.

So far, I've narrowed it down to Paladin, Sorcerer, or Monk. The other DM is allowing all the books and the UAs, with the addendum that the UA stuff is subject to change/approval for balance purposes.

What would you all recommend? Provide some form of argument if possible. If it helps, the other player have decided upon Totem Barbarian, Illusionist Wizard, Moon Druid, and the UA Hunter Ranger.
>>
>>52849651
paladin. hands down.
smite evil. smite ALL the evil
>>
>>52849631
The Renaissance-era firearms are probably fine as-is, as the prohibitive cost of them and the Loading property means that they're not even that strong at higher levels.

Modern-era guns are probably a bit too strong for their damage and range. I'd put the cost for them at 500-1500 gp at least, and the ammo for each gun at probably 10gp per 10 bullets, due to the cost needed to make them with medieval-era technology. I would probably reduce the damage die size by 1 for each weapon.

Futuristic guns should only show up in Expedition to Barrier Peaks or some clone copy of it, and the ammo for it should be impossible to replicate until you get a spellcaster with Fabricate to 'recharge' the energy cells.
>>
>>52849702
desu this is going to sound crazy but I wanted my party to be involved, temporarily, in some interdimensional hijinks where these weapons were readily available for a time. are they too imbalanced to allow this kind of use, especially if NPC's have them as well?
>>
>>52849688
I mean sure, I could go Vengeance Paladin with a fuck-huge Greatsword and just Smite all the things, but I also love the notion of being a blaster mage, as the Wizard's going to be the one trying to force enemies to attack things that aren't there or mind fuck them.

I mentioned Monk solely because I like the idea of playing a DBZ character in a D&D setting, and would go Sun Monk if I also got the ability to fly fairly early on with something like Winged Boots.
>>
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>>52849140
Daelan and Deekin made a pretty comfy ride through the second module.
There's always a kobold bard in my settings based after him, whether or not my players ever even get a hint of him.
>>
>>52849631
How do they get access to smokeless powder?
>>
>>52849610
Oh, Meepo.
>>
>>52849737
The issue is that I would say that you need at LEAST Simple Weapon proficiency for the pistol and revolvers, and Martial Weapon proficiency for the shotgun, musket, and rifles. They'd also need to spend some time figuring out how the guns work and don't accidentally shoot themselves in the face.

It would depend upon the level and makeup of your players, but by in large if a squad of Kobolds had laser pistols, a couple lucky rolls on Initiative or attack rolls could vaporize a low to mid level character if they execute focus fire (which Kobolds would do thanks to their Pack Tactics).
>>
>>52849651
For maximum fun go conquest paladin or mystic. Divination wizard is always great for shenanigans
>>
>>52849799
I forgot about Mystic... But I don't know if I want to subjugate the DM (who's a bit new to behind the screen) to the bullshit that a Mystic could do. I'm half-expecting him to rely on me help help with rules questions while he reigns in the story questions.

Which I'm fine with doing (fielding the rules questions), I just wouldn't want to then beat him over the head with Mystic stuff and make myself seem like my word is law, even when I'm not the DM.
>>
>>52849760
see
>>52849737
they'd be provided with ammunition from the hcead of the Interdimensional Police Force (IPF) as they are conscripted into an ad-hoc mission to deal with a rogue mage who transported himself (and them) into a different dimension full of crazy abominations. They'd be returned to their home plane after the mission is over, but for a bit everyone will have guns.

They really threw a wrench in my original plot and I had to come up with some shit on the fly when they ruined the BBEG wizard's summoning ritual. It backfired and took them with him to another plane. I'm making the BBEG not so powerful now and throwing this Interdimensional olice Force in as a way to get them home in exchange for killing this guy. To make this fun for me a bit I want to go a little science fantasy, hence the provision of firearms.
>>
>>52849826
Then conquest paladin. Scare the shit out everyone and be lawful terrifying!
>>
>>52849834
You're over-complicating things.

So your players screwed over your plot when they rushed to the BBEG and fucked with his summoning ritual to bring forth an even bigger BBEG.

Just have it be that the players and the BBEG got transported from their current plane to somewhere else in the multiverse, and the two groups will begrudgingly work together to get back home.

I don't know if your home plane is some custom world or one of the established settings, but maybe they got teleported to Eberron, or Faerun, or Ravenloft.

You could also go full Spelljammers and just say, "you find yourself on a mini-plane where a Spelljammer's resting at. You can pay for passage upon it back to your home plane by doing XYZ things for the Spelljammer crew."
>>
>>
>>52849651
Your entire party is mostly not disadvantaged on stealth, has access to pass without trace, and relies mostly on long rest resources. If you have a strong character for your sorcerer, it should be alright. You have a lot of spell coverage already, so you wouldn't need to spread yourself too thin. If not, Paladin is ok. You can play Dex or they can deal with your clanky ass. There's no rogues, after all. Last place would be monk. You would do little to round out your party's abilities and clash on rest preferences.
>>
Honest question. How hard should a check be for a male to disguise as a female? I was thinking a normal Deception vs. Insight but Disadvantage but it seems a bit harsh.
>>
>>52849885
>>
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One of the heads of Tiamat wants my godless-Paladin's service, should I be concerned?
>>
>>52849886
The DM's allowing standard point buy. So my current thinking is either (15 15 13 10 10 8) or (15 14 12 11 10 10) before racial modifiers.
>>
>>52849870
Well I know this is getting overcomplicated, but I've been wanting to try some science-fantasy themes out for a while but I know I couldn't get my group to go for an entire campaign for it. I know there are other ways around this problem. I know I could go about getting them home a million different ways. But I'd like my whole interdimensional police deal because it sounds fun - the only thing holding me back is the question of whether or not modern/futuristic firearms are too powerful for sustained use through a handful of sessions. So, are they?
>>
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>>52849887
Depends upon how much the male wants to commit to the cross-dressing. If they go all-in on it then I'd say straight Deception vs. Insight for talking, and Deception vs. a Disadvantaged Perception for seeing that she's a he from a distance.

Pic related.
>>
>>52849887
Depends, what does their character look like normally and if Dwarf, do females have beards in your world?
>>
>>52849887
They could use a disguise kit and spend gold on a dress, make up, jewels, wig etc.

Maybe they do the same for a male escort.
>>
>>52849969
>>52850002
>>52850003
The party's trying to break into a small castle and wipe out the noble family because they're murderhobos and are being paid by another noble.

They're planning it out in character and one guy mentioned he has "extensive recreational experience at crossdressing" in character a few times. He's a Half-Elf Bard so I'm leaning towards just letting him pretend to be a maid without any penalties.

Another character asked him why they can't just dress him up as a guard or something and he said it has to be this way for comedic value.
>>
>>52849956
If you want to introduce sci-fi stuff to your group, then just run Expedition to Barrier Peaks as a 'palette cleanser' between stopping the BBEG's summoning plan and the second attempt from the BBEG.

The group wakes up from their current predicament, seeing the BBEG finishing up a Plane Shift spell back to the home plane. The table travels to the nearest town, which is a similar tech level to their home plane but are all down in the dumps about something. Queue an authority figure asking for their help in dealing with abominations coming through town wielding strange weapons and straight up stealing things from the local blacksmith and alchemist, maybe vaporizing them in the process.

They go to deal with these abominations, oh look, it's a crashed Spelljammer and the abominations are githyanki trying to repair the thing as they wield modern-era weapons and maybe a laser rifle. The players clear out the ship, finish the repairs, and pilot the Spelljammer to their home plane thanks to Wizard shenanigans.
>>
>>52850023
> Half-Elf Bard

Dude could probably walk in dressed to the nines in alluring clothing and would want to get boned no matter what gender they are.

Hell, the Alter Self spell solves this problem too, or can be used to reinforce the deception. And let's be honest: no one who considers themselves a true Bard doesn't know the Alter Self spell.
>>
>>52849915
Probably. What's your oath?
>>
>>52850024
dude i just want to know if the DMG firearms are overpowered as written. I'm not asking for narrative campaign advice.
>>
>>52850059
Yes.
>>
>>52850059
They're not. You don't add primary stats to their damage, they are not magical, and are incompatible with 99% of feats.

A PAM Paladin is going to outpace any firearm user by scores. They're only overpowered in a "forever level 1-3" Rusty Dagger Shanktown game.
>>
>>52850059
Yes, the modern-era and futuristic weapons are overpowered as written. Renaissance-era ones are probably fine as-is.
>>
>>52850071
>You don't add primary stats to their damage,
Eh? Coulda swore you added Dexterity to them.
>>
>>52849651
Paladin 2 / Sorcerer X
Get the best of both world.
>>
>>52850071
>You don't add primary stats to their damage
There's nothing about that.

>Incompatible with 99% of feats
Sharpshooter.

Renaissance ones are fine but Modern and Future are OP as fuck.
>>
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>>52850064
>>52850071
>>52850078
thank you, much obliged. i thought as much but I wanted to ask first.
>>
>>52850048
Conquest, I ultimately want to end the fantasy cold war and ensure that peace in the land stays once I attain power. Tiamat in this canon would certainly get me there, though I wouldn't put it past her to fuck me over once this empire has been established.

Alternatively, a lesser metallic dragon goddess offers her help but has much less resources and power with the pros of being kind and forgiving.
>>
>>52850124
I would be very worried, in that case. Tiamat wants people to worship her and only her. She wants to rule over all with an iron fist and make all races bow to her power.

At best you would become her lieutenant, which as a Conquest Paladin would be the last thing you want. Your whole thing is that YOU are the law, not someone else.
>>
>>52849746
>Go Wu yen mystic.
>>
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All Warlocks must fear the DM...
>>
I've got a PC Feylock who asked if he could make Eldritch Blast a melee attack spell in exchange for being able to move between attacks. On one hand the loss of range is pretty heavy but id the fact he can maneuver people around better with Repelling Blast enough to make him decent?

Alternatively he said he would rather play a Sorcerer if he could get more melee cantrips then shocking grasp but I can't think of any other ones.

He likes characters with completely magical melee attacks.
>>
>>52850242
He should go a hexblade blade pact lock or stone sorcerer.
>>
>>52850124
Yeah there ain't a chance she won't fuck you over, or at least subvert what you're trying to do. The furthest I'd go is tell her that if she stays out of your way you won't give the other goddess any special treatment either, but dealmaking with devil dragons is hardly wise. I'd just ally with the good goddess and likely make your powerful enemy, even if it makes victory more difficult to attain it should become a more lasting and meaningful peace.
>>
>>52850262
He doesn't like the weapon aspect. He's a fan of magical punches and stuff otherwise this would be easy.
>>
>>52850269
You could homebrew up something like:

> Eldritch Touch

Make a melee spell attack. On hit, deal 1d8 force damage.

Have it scale at the same rate as Eldritch Blast, and allow Agonizing Blast invocation to work with it. After that, make new invocations that do other stuff, like give temp HP equal to damage dealt, or increase damage die size by one.
>>
>>52850328
That could work. The obvious invocation would be "You don't provoke opportunity attacks after hitting a target".

Something like the Battlerager where he gets Temp HP equal to his Charisma Modifier could be good.
>>
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>>52850156
Yeah, you're right anon. I need to stay true to my convictions, I won't be a slave again.
>>
>>52850342
Or just use shocking grasp because if you hit the target can't take a reaction ie, AOO
>>
>>52850204
Red Mage was a Warlock.

It makes more sense now.
>>
>>52849766
It's actually easier to load and fire most rifle type weapons than it is handguns of any sort.

Revolvers and semi auto pistols have all sorts of things you need to take care to do, such as grip, stance and how you aim.

If you can shoulder a rifle and learn how to judge distance and squeeze the trigger rather than pull you'll have greater success, faster. Plus the extra stopping power etc.
>>
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>>52850377
Bored this weekend and feel like DMing a game at 19:00 CEST (actually attempted it at 23:59 yesterday night but we didn't get enough players).
Come join us: https://discord.gg/82FzbCK, 2/5 spots left, only /tg/ so far
>>
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I'm doing a bit of homework and homebrewing in preperation for possibly running an All Dragon party in 5th ed. In the process I came across the following:

https://www.dandwiki.com/wiki/Metallic_Dragon_(5e_Race)

At first glance the progression chart seems pretty reasonable. Certainly saves me the trouble of having to make one myself. The key question, though, is if it's balanced properly.
>>
>>52850416
>voice

Nice try, NSA. Trying to mine my voice samples.
>>
>>52850387
My preferred red mage/spellblade build was paladin 2/favored soul x. Or at least, the original version with extra attack. Newest one isn't good for that (but still pretty good) but I'm glad there's more gish options anyway.
>>
>>52850441
Here's an easy set of rules to follow :

1) Is it on Dand Wiki?
2) If yes, see three. If not, see four.
3) It's not balanced
4) Maybe
>>
Is there a way to get more blast spell for valor bard without having to wait until level 10?
>>
>>52850475
Be a Lore Bard.
>>
>>52850475
cast heat metal
>>
>>52850488
But I want to extra attack and FIREBALL
>>
>>52850461
I wonder what it is about dand wiki that attracts only the most heinously shitty homebrew garbage.
>>
>>52850461
It can't be all bad. Really it just looks like there's two glaring issues. The first is breath stats. They need to be tailored per dragon type rather than a blanket range and damage. The bite, claws, etc. stats should also be more like the actual dragons in the MM. I.e. A bite should be on a d10, not a d6
>>
Does Tunnel Fighter work with War Caster to let me cantrip everyone who moves near me?
>>
>>52849944
I don't understand. Do you not know what "strong character" means? I mean pick sorcerer if you want to play a specific sorcerer.
>>
>>52850560
Every community eventually forms its own consensus, its slower when anonymous, and higher when you have some form of authorities. That site in particular has authorities, has gated entry via membership, and is long standing. The trio means that new ideas are out, old ideas are good, and undesirable elements are weeded out. So that creates a relatively uniform set of ideas presented.
Now, why those ideas are shit is easier. All it takes is early adopters and authority figures to settle on a shit opinion, and shit continues flowing indefinitely.
>>
>>52850589
No. War caster only allows it for its normal context, not from attacks granted by something else.
>>
>>52850635
"When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature."

"As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach."

I don't know, he might be able to.
>>
Am I just retarded or Greater Invisibility worse than just plain old Invisibility?
>>
>>52850663
By the wording it is indeed plausible, but it's definitely not intended. They clarified this earlier, although I don't think it was that specific combo.
>>
>>52850589
No, warcaster uses your reaction to cast a spell.
>>
>>52850663
No. War Caster gives you a secondary method of using your reaction when an Opportunity attack is triggered by movement.
Tunnel Fighter lets you make opportunity attacks, not War Caster spells, but specifically opportunity attacks without your reaction, and ALSO lets you use your reaction to hit approaching creatures. As soon as you would cast a spell via War Caster, you would have used your reaction, and it never triggers on an approaching creature at all, because using your reaction to make a melee attack isn't the same as making an opportunity attack.

So, essentially, if you have both.

You can smack an infinite number of dudes running past you.
You can cast one spell at a dude that runs past you, instead of making an opportunity attack on that specific creature.
You can, instead of the spell, smack one dude that approaches you.

Now if you somehow had more reactions, then you can do more things, but never cast on approach, because it isn't an opportunity attack, but an attack via reaction.
>>
>>52850703
You can attack without breaking Greater Invisibility
>>
>>52850703
Mostly good on anyone with a lot of Attacks. A Warlock who can cast it on themselves twice per short rest is pretty good for EB spam and a Sorcerer who twins it and Scorching Ray spams works.
>>
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What if
What if we
DIDNT
min/max
>>
>>52850811
Why even play D&D if you aren't minmaxing?
>>
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>>52850811
To what extent? Just playing the game competently is min/maxing to some extent.
Personally, i am entirely fine with 3d6 down the line, roll for starting gold and p, but even i usually do race first, class after stats. Sure, that's because you used to have to qualify for a class, but where exactly do YOU draw the line?
>>
>>52850811
Define Min/Max is it picking up GWM + GWF when you are a Fighter/Barbarian? Is it using Crossbow Expert as a Rogue? What about if I'm casting booming blade as a Swashbuckler? Getting the sharpshooter feat with a ranged character?
>>
Can a creature have both divine and arcane spellcasting?
>>
>>52849499

Any reccs for third party/DMG expanded or reworked weapon tables? One of my players, that came from 3.5, has been hankering for more diverse weapons and I kind of agree with him.
>>
>>52850873
M U L T I C L A S S
U S
L A
T L
I C
C I
L T
A L
S U
S S A L C I T L U M
>>
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Guys, I need help.

I want to create an NPC, but not sure which class would fit the best.

He is supposed to be the herald of the BBEG, travelling everywhere as his diplomat and spy.

So I need to have him be able to travel fast by some cool magical means. This is my first time DMing 5E, so my knowledge is a bit lacking in spells and stuff.

I was looking at the Raven Queen Warlock since it can turn into a raven and fly wherever, but I feel like it would be too much like Medivh in Warcraft.

I remember there was some kind of spell out there that allowed the character to summon a shadow steed, but I can't find it.

Any other idea is appreciated. He's only going to be level 6 and while I could just give him a magical item, I'mrather hesitant to do it.
>>
Anyone else ever think of a character concept but then they can't decide what class to play for it?

I want to do a strong noble who ran away from his family because they wanted him to be a priest. Can't decide between a Barbarian or Fighter. Either way I want to go Dual-Wield even though it sucks.
>>
>>52850962
The spell is called shadow steed.
>>
>>52850962
NPCs don't have classes.
They just have abilities and stuff they need to have.
>>
>>52850997
Not the way I DM though. I understand this point, but I just like to crate all major NPCs as proper characters. It's my way of having fun.

>>52850995
Thanks, looking that up right away.
>>
PAM or GWM on my Barbarian?
>>
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>>52850963
>wanted to be a priest
>barbarian or fighter
>>
>>52851041
Both.
>>
>>52851063
He ran away and became a mercenary. They wanted him to be one, he didn't want to be.
>>
>>52850962
Don't worry about using player classes, or even PHB spells, for NPCs. Take a look at monster /npc creating rules in the Dungeon Master's Guide. You can give your bad guy whatever abilities you want. Come up with the rules for how he works if you want him to be consistent.
>>52851022
>my first time DM'ing 5E, I need help
>Not my style sorry, haha, I want to do this other thing instead
...
>>
>>52849631
Are there even stats for modern firearms? Where/what are they?
>>
>>52850963
Fighter would most likely fit his background
>>
>>52850663
> you can use your reaction to cast a spell at the creature, rather than making an opportunity attack.

See this part? It mean that War Caster itself isn't an opportunity attack (just trigger when something provoke OA from you) and cost you a reaction.
>>
>>52851066
Which order? I was thinking PAM at 1, +2 STR at 4 and GWM at 8.

Or does Reckless Attack give enough accuracy for be to delay STR to 8?
>>
>>52850963
> Noble
> Not Rogue or Bard

BASTARD
>>
>>52851075
They're in the DMG.
>>
>>52851070
Ah, I misread. That makes a lot more sense. I think fighter would be a better fit given he likely comes from somewhere civilised. Barbarians tend to be more tribal.
>>
>>52851090
>>52851124
Fighter it is. Now should I go Knight or Sharpshooter? Open to other ideas but both of those look fun.
>>
>>52851105
How is your STR looking? Cause if it's pretty high grab GWM at level 1 then go for the PAM at level 4 if not go PAM level 1, STR +2, then 8 GWM.
>>
>>52851139
I'm starting with a 16. I'm a Totem Barb planing to go for Bear for all 3 options.

I want to be more focused on damage then tankiness but the fact my CON and DEX's only going to be 14 for a while means I need something to keep me standing.
>>
>>52851072
Alright alright I guess you have a point, stop breaking my balls.

Phantom steed seems to be just a thing I need though. I think I'll still have him as a Warlock with Pact of the Tome and give him the ritual.
>>
>>52851160
Okay, get both if you plan on sticking with Polearms as your main weapon of choice. Grab PAM then go to STR+2, and lastly grab GWM.
>>
Is the artificer worth playing if the DM is adamant about only creating canon magical items?
>>
>>52851132
Read up on them and decide how you'd rather play. Ranged or melee.
>>
If I am a 5th lvl paladin and an enemy provokes an opportunity attack, do I get to use extra attack on my reaction? Can I also use Divine Smite?
>>
>>52851370
No, extra attack states that it happens when you take the Attack action.
>>
>>52851370
No on extra attack, yes on smite.
>>
>>52851370
>>52851375
Missed the last bit, yes you can smite.
>>
>>52851186
They're not intending to be breaking your balls, it's just how things are set up.
On the other hand, there's nothing wrong with looking at how they'd be as a PC, and then building a monster based on that.

I would advise to check out the MM and Volo's NPC write ups for comparison, and see how you want to build things.
>>
In 5e having a strength stat of 20 means that basically you are Hercules.
What does it mean in 4e where stats are uncapped?
>>
>>52851457
I don't know, maybe you should ask in 4e general.
>>
>>52851551
there isn't one and I don't think I should make one just to get some opinions
>>
>>52851457
>In 5e having a strength stat of 20 means that basically you are Hercules.

No it doesn't
>>
>>52851593
what does it mean then, having maximum attainable value of a stat?
>>
>>52851569
>there isn't one
Really made me think
>>
>>52851160
You could get armor and wear it.
>>
>>52851457
Calculate by carry weight... Even if it's retarded.
>>
>>52851620
ooh, you're one of those idiots
>>52851635
this seems like an idea, that or str derivative abilities
>>
>>52849499
My CoS players went to castle Ravenloft for the first time. Rahadin stole the sunsword and they crippled his arm, but he escaped to Tsolenka Pass and they managed to follow him.

There was a funny moment when one guy got trapped in the elevator trap and managed to walk back to the group unharmed.
>>
>>52851608
Peak human. Think olympians and green berets. Hercules was a demigod, and surpassed mere mortals by his very nature.
>>
>>52851635
did some reading and I think 4e has it done better

in 5e with str 20 you can carry between 3 and 5 times what a real life soldier would carry (300lbs vs backpacks 60-120lbs) but you can lift/push/drag only up twice that much but size is a factor so fuck you this is THE MOST you can do. So not in any way herculean, 600 lbs dead lift is somewhat realistically attainable. >>52851807 seems like a reasonable way to put it

in 4e you can carry 1/3rd less weight by strength point but you can have more of them. Still, in order to carry equipment weighting 300 lbs you would have to have 30 not 20 strength. As in 5e you can lift only twice as much BUT you can push/drag five times as much, which seems reasonable, and stat goes higher so you can do even more on higher levels. So 20 points in strength and above has more realistic albeit still heroic results and progression and dragging/pushing is MUCH more powerful so it can be applied more.
>>
Is there any real reason to pick valor bard?
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>>52850416
>>
>>52851998
Being a bard with extra attack.
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Started DMing for the first time. Whole group is pretty new. We only did Starter Set where I was a player.
As a DM first session was rough but managed with a 3 person party (they continued with characters from LMOP which I played as well).
Second session was tough, as the party jumped up to 6 people So I had to try and make things harder on the fly.

I'm bad at DMing, but I'm inexperienced and want to get better.
Combat is kicking my arse and dragging on (mostly because I'm getting a bit overwhelmed tracking everything and figuring out how to DM).

I borrowed a Monster Manual and Player's Handbook for reference.
I'm finding I need to keep flipping through these to reference what each monster's AC, attacks and spells are even with bookmarks.
This is slowing me down, but I can't remember these stats by heart.

Any advice to help me prevent combat being tedious for my players while I'm still learning the ropes?

Also, is there something like Kobold Fight Club except for making printable monster stat blocks? Something were I can select only the monsters in an encounter and print off only their stat blocks?
>>
I've been reading up on Amaunator in Faiths and Avatars from 2e so I could use him in this edition, why the fuck does he send 13 hyenas to punish the wicked by ripping them apart and scattering their remains across a shit-ton length of area?
>>
>>52852151
Anon, I personally write down or print out sets of pages with information when I'm doing a pitched battle.
DM only hint: Make more shit up,
it doesn't fucking matter what you roll so long as you make it believable when you spit out a random number
>>
>>52851998
if bard wants to use a bow+sharpshooter to do better damage than normal cantrips
>>
>>52852151
premade adventure m8
use them
don't let anyone one know you're using them though
just place the encounters in your own fluff
>>
>>52852151
>>52852171
This, most of the time I just have a rough estimate of what their AC ect. should be and wing it
"Its almost dead!!!" is just me not knowing what the fuck its hp is but they've hit it enough and its time for it to almost die
>>
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>>52852230
Uhh this is for use against ~20th level players right?
>>
>>52852240
Lower (13-14), endboss. It can be weakened by MacGuffin quite a bit, plus they have some NPCs with them.
>>
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>made 4 level 1s fight a single animated armor for 23 rounds last night
>>
>>52852230
What did you use to make it?
>>
>>52852270
Was it really unlucky attack rolls?
>>
>>52852254
Well it doesn't really matter how many NPCs they have because they'll just take 80 force damage and be disintegrated
>>
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>>52852151
I like Quantum Ogres for encounters. Think of your party, think of what they do, then whip up an encounter for them. Give the ranged characters someone to shoot at, the tank someone to tie up, the barb a big guy to wrassle with, etc. Make use of your setpieces! Have traps to throw goblins into, archers in the trees, debris to hide behind, that kinda stuff. 20x20 rooms with X number of kobolds gets old, fast.
For larger groups, I like low health enemies that hit fairly hard, but aren't great at it. Makes the AC tank happy, gives a credible threat to your squishies, and makes the combat go by fast.
As for setting up the encounters, have your enemies numbered in your notebook, and then have an initiative roster in the margin. You might even pre-roll initiative, or fudge it behind your DM screen. Keep track of your critters hit points, or just figure each goblin'll go down after one big hit, two solid hits, or four chips. You can always fudge damage rolls if it's not being fun.
>>
>>52852270
did they have fun?
>>
>>52852270

>23 rounds

Holy shit, I don't think I've ever seen a single combat last that long. I'm not sure whether to be impressed or disgusted... I think both.
>>
>>52852270
Was everyone just rolling very very poorly? Can't do much against that.

Level 1's have a +5 to hit, so need at least a 13 to hit the animated armour.
>>
>>52852151
Use the 5etools in the OP.
>>
>>52852213
I keep track of HP for big guys/bosses/solo monsters, but yeah, the chaff just goes down after a monster-appropriate number of hits. Especially if you have six people hitting eight plus mobs at once, fuck that. Just put some tally marks next to the name on your notes and when you cross that five, it goes down in a thematic way.
>>
>>52852312
I wanted them to McGuffin it I think I learned the importance of really, really railroading your players and make the solution to everything very obvious, if not they will spend 2 hours banging their heads against a wall
>>
>>52852373
Uhh why? Its a cr 1 monster just let them fight it
>>
>>52852275
http://homebrewery.naturalcrit.com/
>>
>>52851124

>Barbarians tend to be more tribal

I want this meme to leave, maybe the lad was trained as a fighter but falls into rages at the memory of his broken family?
>>
https://strawpoll.com/rb3aag1

New poll, vote for which setting you want brought to 5e.
>>
>>52852634

>Eberron

YES
>>
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Thanks for the responses!

What would you guys suggest as a good ratio of big guys to mooks for a level 5 party or 6 players?
This a reasonable encounter?
2x Flesh Golem
6x Homunculus
4x Zombie

Kobold Fight Club puts it at hard, but I'm dubious. Since my party might cut through that without taking a hit. Would it be better to err on the harder side and pull punches and fudge rolls?
>>52852171
I guess I'll try that but I'll probably get better with that when I get more familiar with DMing.

>>52852176
Any premade adventures you'd recommend? Currently I'm ripping of Zelda and Witcher quests.

>>52852282
Any examples of what sort of enemy encounters worked for you or your players particularly enjoyed?

>>52852315
5eTools is great, just falls a bit flat when playing at a table without a laptop handy.

>>52852324
I like this idea. Essentially let them cut through mooks but track the bigger guys.
>>
>>52852634
>New poll, vote for which setting you want brought to 5e.

Does it matter what we want?

We're getting Forgotten Realms, Forgotten Realms, and more fucking Forgotten Realms, because that's what the devs have decided to tell us that we want.
>>
>>52852703
>Any premade adventures you'd recommend?
depends if you want to borrow the encounters, plots or both
see mega link in the OP and download the few adventures that are in it, see if you like anything
remember that you're the DM and you can pick and choose what you want
>>
>>52852703
Check out this UA for encounter building, makes peppering multiple CRs in easy. I tend to just go with what makes sense, so like a few cultists and a higher ranking member who is an acolyte or something.

http://media.wizards.com/2016/dnd/downloads/Encounter_Building.pdf
>>
>>52850837
>>52850858
Not him, but min/maxing for me is literally picking a class and optimizing that class and building a character's traits around that.

Generally I like to come up with a character concept (like a literal murder hobo who has a murderous bipolar disorder) and use the classes and choices to make the character feel more life-like (in this case, a Barbarian Rogue who's "rage" causes him to black out and go on a Michael Myers tier killing spree despite being generally Neutral Good).

With that said, I don't have issues with people min/maxing so long as they aren't spotlight hoggers.
>>
>>52852634
Dark Sun pls
>>
>>52851766
Sounds fun! Totally stealing that "Rahadin steals a thing" thing
>>
>>52852281
>90ft eye cone attack
>whole party gets caught
>everyone dies instantly
How do you prevent this from happening? Last time I DM'd my players ran head straight against a black dragon even though I recommended they should leave and avoid it, they all (2 were determined to fight it, rest didn't) got instantly melted by the acid breath.
>>
is there a discord for us here?
>>
>>52852954
If they're running in just like that, against any endboss, they kind of deserve it.
They need better tactics, for starters.
>>
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Hey guys, I want to try to do a multiclass undying light) warlock/favored soul sorcerer (the new version of it, from https://media.wizards.com/2017/dnd/downloads/26_UASorcererUA020617s.pdf). I'm thinking I want the end result to be warlock 6/sorcerer 14, assuming it gets that far. What would be to optimal way to build this through the levels? Start with sorcerer? Would there be a better way to optimize this period? Should I just stick to one of them?

I think this could make a really flavorful and thematic character, but then again not necessarily in any way that couldn't be done by one of these classes on their own, so if you guys have any input I'd really appreciate it.
>>
>>52852997

God, I hope not.

Discord is the death of Generals.
>>
>>52849499
Whats the best way to play a chaotic neutral bard?
Charlatan background. I don't want to be obnoxious but I don't want to tread into lawful good
>>
>in a beholder lair
>DM says their antimagic field doesn't effect their eyestalks
This is suffering
>>
Faerun has a lot of small kingdoms and city-states, while Khorvaire is populated by larger countries. I don't know anything about Krynn

What's the best kind of setup? I'm brainstorming for a setting and low on ideas.
>>
>>52849635
Why is he there? Sounds like he's bored. Does he play on his phone while waiting his turn? I've had players decide to do nothing in a round, and that royally pissed me off. A good player would bring up their inactivity in character. "Next time, if you don't aid us in combat then you're fired. We need heroes, not bored tagalongs."
>>
>>52853070
Play your bard like a rockstar.

Trashes anywhere they stay and might be half cut all the time. It's all about the music and only the music.

Only offer to help if you can turn it into a great ballad or get something out of it. Challenge any figure of authority "You're not the boss of me". Also you don't want other people's problems to become your problems, but for a bit of coin you'll aid them.

Make your charlatan's false identity a priest with subtle but dissenting ideas. You're actually trying to raise enough capital to build a church of anti-establishment music of which you're the leader.
>>
>>52853126
Points of Light. Imagine the world as a dark, dangerous place, but cities and towns are small bastions of safety and goodness. The world is widely untamed, and those brave or foolhardy enough to venture forth into it risk brutal death, but also stand to bring great riches back to their home.
>>
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I have an inquiry for /5eg/. How do you effectively play Swashbuckler? I've tried my hand at it a couple of times in one-shots, but this time I'm committing it to a campaign. At least now I can properly play as a party face with consequences and rewards for pulling it off, but in combat what targets should I go for, how should I play it? In my head, I should try to single targets out, but what if I can't do that? I've only ever played Rogue as a Thief, and at least I could just climb away and shoot from afar.
>>
>>52853316
Swashbuckler's main advantages over an AT melee rogue are at-will subtle charm person, slightly higher initiative and being able to fight lone targets. Also easier to get reaction sneak attacks due to their ability.

Other than that, an AT with mobile is pretty much better.

Basically, a swashbuckler has a low skill ceiling and is easy to play in comparison to an arcane trickster - you don't have to know various tricks to get advantage / have your teammates help you to always keep yourself in a good position, and charming people is really just 'Spam it everywhere until everyone likes you' instead of tactical use of charm person.

In combat, it's very simple.
Move in. Attack. Move away again, unless you think it's a good idea to stop them advancing on your team.
Obtaining booming blade is pretty nice as you can move away after using it, but ATs can do this too.
Probably take two shortswords, but don't always use the bonus attack if you think bonus action dash will take you out of danger range and thus stop the creature you attacked from getting in melee range with anyone that turn.
>>
>>52853316
you run up to an enemy, poke them with weapon, then run away using dash as a bonus action to avoid getting attacked
>>
>>52853260
That's a far better idea than I had.
>>
>>52853382
>>52853388
Thanks. I should try AT next time I get the chance. I've also just got acquainted to playing spell casters.
>>
>>52853382
What way would you recommend getting BB Magic Initiate or Multi-classing? Should I focus on getting dex to 20 first or MI?
>>
>>52853004
Well the dragon is definitely an end boss but there a sneaky way in by diving trough the bottom of a lake. I made the diving really dangerous and lethal as well to try have them turn away. Once they got in to the lair the dragon hides underwater and with their shitty perception they just noticed that "Some big, snake-like figure is moving below the water". They didn't have light there (torches & lanterns get wet) so they relied on darkvision and everything was grey.
I agreed to rewind to the point where they started diving to give them another shot but next time they die - they're dead for good.
>>
>>52853185
Yeah telling him to take part in character is probably the best way.
"Why should we share any of the treasure since you never help us anyway?"
>>
>>52850963
Try being a ranger.

>go adventuring
>stop to camp
>decide I want spotlight time for once
>game is always focused on other characters' autistic tendencies
>finally I get a moment in the spotlight
>start rolling Survival checks to find clean water
>characters just cast Create Water
>explain that that is the equivalent of tap water and I have found delicious Poland Springs water with my 28 Survival check
>"lol it doesn't specify what kind of water in the spell so it can be any kind I want"
>finewhatever.jpg
>go hunting so we can have fresh meat
>they just eat their trail rations which they don't even keep track of

Ranger seriously needs to just be deleted from the fucking game at this point. The only way they could even keep it relevant was by giving it spells. The 4e ranger was actually a really strong class, I don't know why decided they had to make it shitty again in 5e.

I don't think rangers have it quite as bad as paladins but I'd postulate they have it second-worst, of all the classes.
>>
>>52853445
Multiclassing could work, I guess. You can pick up levels of warlock until bladelock gives you extra attack (But then I remember that has anti-synergy wtih booming blade) and pick up other things along the way. Or just take a level of wizard and use it for various things like simple rituals, mage armour and all that. THough you can also get that from magic initiate. Or you can get it from variant human.

As for how important booming blade is compared to dex... Booming blade doesn't allow two-weapon-fighting and would be worse against high AC enemies, but allows for higher damage and leaves your bonus action free for dashing about like a loon. It's up to +3d8 damage at level 5, total of 4d8+3d6+DEX or 3d8+4d6+DEX, compared to double shortswords having 5d6+DEX and two chances at sneak attack. But magic initiate also gives mage armour which makes up for losing +1 AC. Doesn't make up for losing dex save or stealth or intiative.

I'd say either, really. Dex if you want to use two-weapon-fighting for less riskier gameplay but probably less using of their auto-disengage, magic initiate if you want to deal more damage, not that rogues did a lot of damage in the first place.

Though also with BB you can use a rapier instead of shortswords if you know you'll always use BB/GFB and have a hand free for something else like a torch or shield (if you get proficiency).

.. Okay, after all that, I say you should probably just get it as a feat unless you really want another feat.
>>
>>52853434
I mean, I talk shit about swashbucklers a lot as 'easy mode', but that at-will charm thing can be pretty good if your DM doesn't stop you. But, yeah, if you understand mechanics such as hiding, helping, proning, etc then you can probably survive in a one-on-one fight by giving yourself advantage somehow, whether through familiars or hiding or invisibility or whatever.
>>
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>>52852270
You're not catching enough flak for this, you asshole. Stick to being a player, GM'ing isn't for you
>>
>>52853546
How do paladins have it bad?
>>
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>>52852634
>all of these doubleniggers picking anything other than Planescape or Dark Sun
>>
>>52852270
>23 rounds
>tfw my players are so slow in combat this would take them two game sessions
>>
>>52849799
Arcane Trickster is Shenanigans: the Character Class.
>>
> want to be red mage
> Valor Bard doesn't have blast spell
> Bladesinger can't heal
> Favored soul doesn't have extra attack anymore
>>
>>52852373
Always have multiple solutions and clues to multiple solutions. Even if some of those solutions you don't actually know.

If someone comes up with an idea, don't shut it down entirely if it sounds like it should work.

You sound like you have a plan and then don't handle it when everything doesn't go to plan.
>>
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Whats your opinion on these? Found them recently.
>>
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>>52853689
>>
>>52853596
I don't know what the heck he's saying, considering paladins are probably around about second/third/fourth strongest in class. Very powreful combatants but not too special outside of combat.

Maybe they think DMs screw them over about oaths and shit, even though oaths, alignment and all that are very loose this edition.
>>
>>52853675
Multiclass
>>
>>52853675
>bard
>not having a spell
ha
>>
>>52853602
I'd rather Spelljammer, but I really want to play Dead Gods.
>>
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>>52853705
>>
>>52853719
Majority of campaign end around level 7
>>
>>52852175
Remember not to pick up Swift Quiver and Animate Objects instead.
>>
>>52853759
If you're a loser, sure.
>>
>>52853689
>A negative charisma functions as a positive
Aside from being a niche meme thing, I don't think low charisma actually means 'ugly', so that's all wrong.
Overall the ideas are just.. Not really all that interesting, either. Shit like increasing your damage by 1 if you roll maximum on bludgeoning.

If someone wants a 'personalized feat' then these would maybe be allowable, but these aren't the sort of things you should list as official feats for everyone.

And fuck the concept that we need weapon feats as feats instead of a seperate entity.

.. So yeah, they're not bad, but they're all a bit weird and not so crisp with weird things like 'deal 1 or then maybe 2 more damage' and all sorts of extra things that would just complicate combat.
>>
>>52853759
>not playing homebrewed campaigns
>>
>>52853689
I'd put them back where you found them. honestly.
>>
How does aoe affect large creature? They are huge. That mean they have huge guts. RIP and TEAR.
>>
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>>52853799
Are they really that bad? Compared to the dull unearthed arcana ones these seems to at least have some bits of usefullness. But maybe im not enough aware of the 3.5/pf slowpaced combat. Maybe weapons should just have their special ability instead of just blunt,slash and pierce damage?
>>52853780
>>
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>>52853883
>>
>>52853031
ok if nobody has any experience with this specific build, can I get some general advice on multiclassing warlock/sorcerer? leaning towards being sorcerer heavy but if being more warlocky is more optimized i'd be okay with that
>>
>>52853759
That number gets lower every time someone says it.
>>
>>52853991
Adventure end at level 1 with tpk
>>
>>52853986
Sorcerer x/warlock 2 is probably the best best, warlock is really only good for short rest slot renewal you can morph into spell points, eldritch blast and maybe some invocations for flavor.
>>
>>52853883
I mean, not much worse than UA stuff. And there are always some official feats which are utter tripe, but.

Stuff like 'Make a save using a different saving throw', seems a bit silly because the idea is that if you want better X saving throws you get resilient, and chances are you're not going to be making the same saving throw over and over so being able to use a +10 saving throw instead of a +0 one could be a bit strong, and it's kind of a faf over just having a better saving throw. Especially if you're gaining your main stat for improving that saivng throw instead of how resilient does it.

Savant would be better off following the newer formula of 'You gain expertise', probably.

Something that gives you conditional damage reduction at a quarter of your health seems a bit silly because of all the extra calculations, but I guess it's not that hard to keep track of quarter-health until you start throwing in things like HP drain or spells that buff max HP.

Then there are alterations to existing feats like the one-step-ahead thing and point-blank-shooter which aren't so bad, I suppose, but would create a clusterfuck of a feat book of variations if it were in a book.

The hooked weapon one is pretty interesting but I'm still sort of against all the weapon feats anyway which is more me having a problem with the PHB than anything.
>>
>>52853759
Valor bard 5, Warlock (or sorc) 2

Blast problem solved in 7 levels with extra attack included.
>>
>>52853031
>>52853986
Warlock/sorcerer is great, but you don't really need more than 2 levels of warlock unless you absolutely need 3 eldritch blast invocations.

Also, DMs should in general be skeptical about allowing UA multiclassing in the first case, as UA content is not built to be multiclassed with.

If you can multiclass with UA content, hexblade is easily the best for it.

But if you want some sort of undying light-sorcerer theme that uses more warlock levels, then:

>Take 2 levels of warlock to begin with
>Then take 5 levels of sorcerer
>Then take as many levels of warlock (up to 6) as you wanted
>Then put the rest of the levels in sorcerer

warlock2 is the key point you get agonizing blast + repelling blast / devil's sight.
sorcerer 2 is the key point you can quickened spell, but 5 is where you have a decent reservoir of sorcerery points to use and level 3 sorcerer spells.
Warlock 5 is when you get level 3 spells and spell slots, so you can burn 2 level 3 spell slots every short rest for 6 sorcery points a short rest.
Warlock6 is just for whatever the archetype ability is, probably not required at all as you get jack shit all else but if you really want it you can get it.
>>
>>52853759
They'll still have thunderwave then shatter and heat metal.
>>
>>52854115
I know UA isnt meant to be multiclassed but i think i can talk my DM into it. This particular combo doesn't seem to broken to me.

I want the level 6 pact ability from warlock, it just seems cool thematically. I'm trying to make a divine based arcane spellcaster who's billing himself as the new Messiah, trying eventually to become a god. At warlock 6, i can convert the two 3rd level pact magic slots into 6 sorc points every encounter, essentially giving me endless sorc points. The favored soul level 17 or 18 ability isnt that great and is worth sacrificing for the warlock 6 ability. It just seems super cool all around
>>
>>52854222
also it will have both damage and support potential, being able to take spells off the cleric list means stuff like raise dead, HMW, sanctuary etc.

like i said it doesn't seem any more powerful than a regular sorcerer/warlock multiclass, and the fact that I'm going 6 levels deep into warlock is neutering that combo anyway so i feel like that plus the fact I can aid in support should be enough to sway the DM in my favor
>>
>>52850811
>What if we don't min/max
>In 5e DnD
>Where the only control of our character's design we have are the spells and the class

I mean you can play a Wizard with an 8 in INT, but the only thing it would change is that you'd have a -1 to attack people. Encouraging people not to min/max in 5e is like telling them to put points into unrelated stats in World of Warcraft. There's no mechanical OR roleplaying benefit.
>>
>>52854257
>Is neutering that combat anyway
Not really. As long as you have enough levels of sorcerer to hold your sorcery points, the combo works, and the third invocation can really help if you're doing something such as setting up darkness to give yourself advantage on all your eldritch blast attacks.
I'd definitely say warlock5/SorcererX is a viable sidegrade to warlock2/SorcererX, and warlock 6 is valid when the ability is
>come back to life with half health, damage and blind all enemies

Undying light is one of the strongest warlock archetypes along with hexblade, I'd say. But you're not really making full use of the level 1 feature, so I suppose that's fine, though the level 6 is still strong.

Favoured soul is definitely above the PHB sorcerers in every way imaginable at that point because you don't really need the 13+dex AC and you get something that's even better than 'expertise in talking with dragons'.

It's an example where multiclassing with UA makes you stronger than multiclassing without UA or being single-classed, but there are worse cases you could be doing here with things like fighter dips for +1 to hit and all that.

It's not nuclear druid level by any means, and I'd probably say it's worth the DM having a look. I probably don't expect you to play it as optimally as you could with all the right invocations and spells and whatever but if the rest of the groups are all casuals it might do something.
>>
Trying to understand how prone and rough terrain would work.

Say I cast Web on a bunch of enemies and they fail and are restrained a round. I follow up the Web with Grease which will likely succeed due to disadvantage on reflex saves. They're now prone.

Since the web is considered rough terrain, even if they succeed on the Strength check to become unrestrained, would they only be able to move two squares OR choose to stand up? (Web is rough terrain so movement in it is doubled, standing from prone costs 1/2 your movement hence costs full movement) vs rough terrain + prone means 1square = 15ft
Or am I over thinking it and standing up still just costs half their movement and then they can move two squares (since movement rounds up for some reason)
>>
>>52854278

Not exactly true.

If you play with a fixed array rather than point buy or dice rolling you can make sure that all the characters have good but not great stats.

Working with the Players to allow options but avoid the multiclass combos that tend to break the game.
>>
If I'm going to play DnD, what do I need to read/learn as player?
>>
>>52853689
Double Blunt Weapon Master, and is amazingly crappy.
Charismatic makes no sense.
Deadly Illusionist has the worst wording I've seen outside of articles on fundamental rights.
Dervish is poorly worded as well, but at least looks usable.
Dexterous Grappler is either badly worded or awful.
Diehard is useful and well written, a nice exception.
Duelist takes the "Didn't bother trying to look like he knew how to write." Award. It's also pretty bad.
Enchanting Illusionist makes one too many assumptions and if anything, it can at most be used by two classes, if they make an effort to slot it in.
Escape Artist is bad and pretty much useless if you aren't already proficient in either Athletics or Acrobatics, and if you are, you better pick up an UA feat that will always give you expertise on that skill's checks.
Expert Grappler doesn't synergises with Dexterous Grappler, but at least you are expected to be proficient in Athletics, for a situational expertise that can also apply to Acrobatics?
Field Medic is great, maybe a bit too much. Good synergy with Healer though.
Light Armor Master doesn't make sense to me, but it isn't bad.
No problem with Light Weapon Master or Master Swordman. Maybe with both a dual wielding fighter can be worth it.
Metamagician and Metamagic Reservoir feel like they will make a wizard very happy somewhere, but I doubt sorcerers will like losing one of their only toys.
I just don't comprehend Hemophobic.
Mind Breaker looks nice, if only I'd like options for each school. I'll continue in a bit.
>>52854488
The Player's HandBook
>>
>>52854488
The player's basic rules
>>
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>>52854488
>>
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>>52854502
Great summarize! heres the last page!
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>>52854459
Prone is half your movement

Moving on difficult terrain requires twice as much movement to move between squares

I say standing isn't effected, and of the terrain is so bad that it could be roll a Strength(Athletics) or Dexterity(Acrobatics) check to stand at all
>>
why would a satyr monk become a mercenary? looking for some ideas for my BG, for now i have only a shallow " i have to prove my worth/see more of the world"
>>
>>52854390
Warlock 3 is the normal stop before going sorcerer. Get that book of ancient secrets first.
>>
I went ahead and made my own discord discord.gg/a3BuypV feel free to join
>>
>>52854550
Book of ancient secrets uses up an invocation, and you need those invocations for other things, really.
But level 3 does give you 2 level 2 slots, so that doesn't sound like too bad an idea.
>>
>>52854538
I mean, satyrs are traditionally depicted as violent, boorish, drunken, lecherous hedonists. They're the odd man out in the usually very "refined" and anthropocentric greek mythology because of that. You can just play up his personality flaws
>>
>>52854502
>>52854533
>>52854535
http://dnd.wizards.com/products/tabletop/players-basic-rules
This thing?
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>>52854554
>>
>>52854563
Uh.... literally the only weakness of sorcerer is the lack of ritual spells (utility spells), and book of ancient secrets gives you access to all of them. You want CHA to eldritch blast and book of ancient secrets 99% of the time.
>>
Quick rules question, haven't played in a while
I'm going to be playing a mystic and Psionic Blast reads "choose one creature you can see within 60 feet. The target takes 1d8 damage per psi point".

Does this mean I do not use an attack roll for this? Is this similar to magic missile which if I remember correctly hits without the need for an attack roll?
>>
>>52854573
Those are the player's basic rules, but realistically most campaigns don't last until the point where you need PHB-only content. For all your other needs you can use the SRD, which is now even searchable in-game via the roll20 compendium

If you aren't troubled by piracy you can just grab the PHB from the Mega trove in the OP
>>
>>52854597
Yeah, it's Magic Missile for psions.
>>
>>52854573
The basic rules only include a few of the classes and a few of the races but they seem to cover most of the stuff you 'need' to play.

If you're actually excited about playing a game and not just being dragged along as an unwanted extra, read the damn PHB.
>>
>>52854598
Ah, managed to miss the trove, thanks
>>
>>52854502
>>52854518
>>52854533
>tfw you get a new player, they don't read the rules and then you try to explain them while you are playing but they clearly aren't getting it because they do nothing
>>
>>52854390
>not making full use of level one feature

It puts Fire Bolt on par with eldritch blast, freeing up another cantrip and at least one other invocation not used to make EB more powerful. Sure, Fire Bolt cant hit more than one target later on, but by those levels you have AoE fire/radiant spells anyway that benefit from the level one ability. It's definitely getting put to use.
>>
>>52853411
One of 4e's better innovations.
>>
>>52854563
Nah, after character level 6, a sorlock who took 2 levels of warlock instead of 3 will have more sorcery points total assuming two short rests per day.
>>
>>52854390
also lvl 6 undying light is identical to lvl 18 favored soul abilities, except the former does damage and blinds. so there only reason to go further into sorcerer is the possibility of 8th or 9th level spells... and thats assuming you even get that far in the campaign.

no bump for double posting
>>
>>52854587
With 3 levels of warlock you can only ritual cast up to 2nd level spells.
>>
I've played a few short campaigns in 5e and I'm going to be running my first campaign pretty soon.
Is there any reason not to let the players use EE, SCAG, VGTM?
I know that the bird people can be a pain in the ass so I'd probably bar them. is there anything else in those books I should be especially wary of or not allow right off the bat?
>>
>>52854222
You want to be a god, but you won't learn wish.

Plus I think undying light is being dropped. Seeker got references in the warlock UA. Seems it was more popular.
>>
>>52849499
hey here's a question that I haven't been able to find an answer to, when casting a spell, does it require the materials it needs? Like for tasha's hideous laughter, do I need the materials it lists off? Also, How do you get those materials?
>>
>>52854751
Yuan-Ti might also be an issue. Everything else is fine. UA is also fine most of the time, if you want to allow that.
>>
>>52854707
Yeah 2/4 possible levels of spells in all classes.
>>
>>52854794
You only need to keep track of materials if they have an actual listed gold cost, otherwise it's assumed your character has them on their component pouch or that they're being replaced by your arcane/divine focus
>>
>>52854794
Yes you need materials. Component pouch has all the materials or you can use an arcane focus if your class can use one. Getting some of them would be a pain in the ass so you can just think your character fills the pouch with all the ingredients you need in downtime (rests, between adventures). If the component specifies a cost (a gem worth 100gp) you must have that and can't use the pouch or focus.

>>52854751
Monster characters.
>>
>>52854696
The reason to go further into sorcerer is that more sorcerer levels gives you more spells slots (to turn into sorcery points for quicken+cantrip blasting) and higher level spells (the more you linger in warlock the slower you'll get your Fireball).

A sorlock *only* wants the 2 levels in Warlock of Eldritch Blast + Agonizing Blast. *Maybe* 3 levels for extra utility from either Book or Chain pact. For Undying Light, if we're maximizing things, then the Sorcerer only needs 1 level to keep equivalent damage to EB+AB up to level 11, which is amazing.

5 levels of warlock is idiotic, 6 moreso. You talk about the low chances of a campaign going that far, while promoting a 'build' that needs to be at least level 12 to come online. Get real, anon.
>>
>>52854823
2/6
>>
>>52854833
>>52854829
You also keep the gold cost ones, unless it says its consumed by the spell
>>
>>52853689
>>52854502
Mustachioed is cancer.
And Quick Witted's "use your brain to dodge a fireball" is the only other gripe I have on page 5.

Page 6's only problems are how amazing Telekinetic is and the terrible wording on Thesis Spell.
>>52854751
Aarakocra are just a problem if you don't want to use ranged foes or enclosed spaces.
If you can't handle them, ban the Winged Tiefling too, for it presents similar problems.
>>52854794
A focus or component bag can replace all materials but those that list a gold price or "which the spell consumes".
>>
>>52854829
>>52854833
Ah, so does an arcane focus also mean a spellcasting focus? Are those two terms interchangeable? The PHB can be a little vague in parts.
>>
>>52854665
If you're a sorlock, you're absolutely utilitizing eldritch blast. Firebolt is barely even relevant unless you've run out of fire arrows and want to set fire to something.
Repelling blast is brilliant, force damage is brilliant, you'll be using agonizing blast which means you'll be doing more damage than firebolt and you can split up the attacks between enemies / force multiple concentration saves.
So, yes, before level 5, you're probably going to have something like repelling blast and even without it the face it's force damage means it's pretty much better, unless you need to damage objects. Green flame blade at those lower levels could be useful, though.

By level 5, depending on the build, you might not yet have fireball unless you go pure warlock to begin with. Once you do get fireball, +CHA damage to fireball would actually be pretty useful, yeah.

>>52854688
It's highly uneven. At level 6, the warlock2/sorcerer4 gained +3 sorcery points whereas the warlock3/sorcerer3 gained +6, assuming two short rests.
At certain levels, the sorcerer gets more, like said level 7. But after level 7, the next time the sorcerer gains more than 6 sorcery points is at total level 13.

I'd treat warlock3 as more of a sidegrade, I suppose.
>>
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>>52852270
Last time my DM pulled something like this, two of us ran away from combat and spent four turns fucking with the environment, the other guy ran back and lured it, then I dropped a fucking pillar on it.
The DM reached out to roll for damage and we told him, "No, it's dead."
>tfw you ROCKS FALL the DM
>>
>>52854660
I-I'm trying to not be this guy komrad
>>
>>52854890
The arcane focus is the spellcasting focus of arcane classes. You can pick a component pouch instead but it makes little difference
>>
>>52854538
Why would a satyr become a monk? How does he differ from other satyrs, other monks? You made a curious sort of character, flesh him out a bit first.
>>
>>52854894
the +cha damage to Fire Bolt makes it just as damaging as Eldritch Blast. True, you lose repelling blast, and yes fire damage is resisted more often (could be overcome with a feat) but raw damage is the same
>>
>>52854890
Yeah arcane focuses and those cleric/pally ones (divine focus?) are all spellcasting focuses. Also druids have them.

>>52854889
I was planning on making an aarakocra scout with light armour, long/shortbow and probably some kind of polearm. Good idea?

>Post ideas for interesting character ideas
>>
>>52854957
>>52854937
Got it, I just wanted to make sure I can cast Tasha's hideous laughter by having my bard play her bagpipes
>>
>>52854538
Is there a satyr race in an UA or something?
>>
>>52854843
Find Familiar
Alarm
Detect Magic
Identify
Comprehend Languages
Unseen Servant
Purify Food and Drink
Locate Animals or Plants
Gentle Repose
Speak With Animals
Skywrite

The useful ones. Maybe Illusory Script if you're in that kind of campaign.
>>
Hey, can I wish to never lose the ability to cast wish?
>>
>>52854833
Out of curiosity why ban monster characters? Most of them seems noticeably worse than PHB races.
>>
How do I convince my wizard player to pick up spells other than damage? I hope he realizes he can use spells other than damage.
I even hinted at him that a spell that creates light sure would've been useful in our last adventure.
>>
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>>52854993
what could possibly go wrong?
>>
>>52855034
>you immediately die
>>
>>52855019
>Party has 2 paladins
>One guy decides to play an orc/yuan-ti
>Purging intensifies
There's no problem with them just that roleplaying would be problematic since most normal people would obviously be afraid of obvious monsters and guards would probably try attack them or not allow them to enter cities. Depends on your setting I guess.
>>
>>52855019
Usually, the lack of trust on your players and their ability to roleplay and react to how a Hobgobling might have trouble making a first impression on Gauntlgrym.
The Tiefling/dragonborn issue.
>>
im pretty new to d&d and 5e in general, what are some not useless 2nd level sorcerer spells i can take
>>
>>52855034
>you become unable to willingly putting yourself in a situation that would impede you from casting wish
>>
>>52855089
Misty Step, but what about the rest of the party?
>>
Can you be an instrument-less Bard or a Cleric without a holy symbol? Do component pouches work for any type of spell casting?
>>
>>52854955
Still for the most part a waste of a cantrip except for flavour reasons.

>>52855019
Though at least yuan-ti are more powerful than PHB races.

The idea is that people usually take monster races to be 'special' or for some sort of a joke, and if done poorly they just end up a mess. Also, the fact they're weaker might get someone who plays orc and then complains that they're not as strong as, say, the half-orc.

Also, in a typical hack-and-slash campaign, it strives to set people off course into the 'why ARE we mindlessly killing them if there's one of them right here who's fighting with us?' or if they end up having to fight their own race or if just generally someone decides 'let's kill it' straight away.
Also fuck kobold players.

They can be done well, but they're just more likely to go wrong.

>>52854993
Get somebody to wish that you didn't wish if you trigger wish sickness, and if they get wish sickness someone else can wish they didn't wish, and so forth.
>>
>>52855089
Never played a full caster but these seem useful:
>Alter Self, Invisibility, Detect Thoughts, Hold person, Misty Step, Suggestion
>>
>>52854894
Highly uneven? What are you smoking? Do the math; it's always higher.

Warlock 2, 2 per rest
Warlock 3, 4 per rest

Level 6:
Sorc 3: 8 from resting twice
Sorc 4: 1 from higher base SP, 2 from converting higher level slot, 4 from resting twice = 7

Level 7:
Sorc 4: 8 from resting twice
Sorc 5: 1 + 6 + 4 = 11

Level 8:
Sorc 5: 8 from resting twice
Sorc 6: 1 + 3 + 4 = 8

Level 9:
Sorc 6: 8 from resting twice
Sorc 7: 1 + 4 + 4 = 9

Level 10:
Sorc 7: 8 from resting twice
Sorc 8: 1 + 4 + 4 = 9

Level 10:
Sorc 8: 8 from resting twice
Sorc 9: 1 + 9 + 4 = 14
>>
>>52855148
Yes.

>>52855089
Power word: An hero and become a wizard.

Hold person, mirror image, web, enhance ability.
>>
>>52855139
Theres a sorcerer(me), a druid, a barbarian and a fighter
>>
>>52855089
I find sorcerers in my games always seem to take scorching ray
>>
>>52855089
Alter Self, Invisibility, Phantasmal Force, Hold Person, Suggestion. These are all utility spells. Taking damage spells will be useful depending on the rest of your party.
>>
>>52855034
You are transformed into a genie and bounded to a lamp.
>>
>>52855226
Everyone takes Scorching Ray.
I'm a Monk and I have Scorching Ray.
>>
>>52855173
If you rest twice, you get three uses of those short rest spell slots.

Spell slots -> rest -> spell slots -> rest -> spell slots.

So the formula is
(Total spell slots gained+1)-6

Sorc4: +3-6 = -3
Sorc5: +7-6 = 1
Sorc6: +4 - 6 = -2
Sorc7: +5 - 6 = -1
Sorc8: +5-6 = -1
Sorc9: +10-6 = +4

Perhaps you meant 'Resting once'?
>>
>>52855293
You're right, resting once.
>>
Tell me about you villains, bad guys,and nasties.
Of your poisons, drugs and schemes.
>>
>>52855226
Scorching ray is really just a 'I can't get fireball yet so I'm holding out for better'.
>>
>>52855226
Scorch ray is great for warlocks for that hex combination
also great for phoenix sorcerers
>>
https://strawpoll.com/rb3aag1

Reminder to vote for your favorite setting
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>>52855371
I continually make BBEGs who run into the party, and instead of flexing his muscles and showing off his LEVEL 20 GOD POWERS like a spergy young DM, I have the BBEG beg the party to stop wrecking his schemes, because seriously they benefit a lot of people in the demonic underworld and there's a lot at stake here for him.

Lawful Evil nice guy has proven surprisingly and repeatedly effective at completely defeating my roleplaying group. I'm not sure if it's an inclination to play "good guys", but it feels like any time I have a villain try to explain his post world-domination, unholy healthcare plan for his citizens, it gets kind of real and the PCs don't know who's the bad guy anymore.
>>
I've been running through the Mines of Phandalin campaign along with the character sheets in the starter box with some friends who were interested in the game. We're nearing the end and they all love it.
we all want to run a new game once we're finished, with new characters. I'm looking for suggestions on which adventure to run for the guys next. Keep in mind I'm a new DM and all the players are new too, we'd never played before the starter box.
>>
>>52855794
Storm King's Thunder is basically a sequel
>>
>>52855747
What exactly is Dark Sun? I know its something like a desert world with little magic, but there must be more to it
>>
>>52855759
I mean, that's actually pretty good to have a guy who's essentially telling the players 'well done' rather than 'lol fuck you I'm level 30 master of the universe all your actions are meaningless until the DM gives you the macguffin'
Though sometimes moral ambiguity you have to be a bit careful with if you're doing something more hack and slashish because it just kind of devolves from a game into ... Something else. Roleplaying everything isn't always the best solution, though it's nice to have a certain level of roleplay.

I mean, generally a villain has a valid point but it's not valid enough to justify everything else, and I guess you kind of have that going there.
>>
>>52853316
Varient Half-Elf, swap 2 skill proficiencies for High-Elf heritage and get Booming Blade.
>>
>>52855846
It's edgy as hell and basically fallout mixed with dnd. Everything is fucked, death is everywhere, cannibals are everywhere, magic is actually powered by sucking the life from living beings, etc.
>>
>>52855846
Long story short, it's less King Arthur and more Conan the Barbarian fantasy. Everything is wastelands or ancient empires. An iron weapon is seen as amazing. The sun is about to go supernova, which gives the setting it's title.

Magic users come in two flavours, preservers or defilers. The latter makes things worse for the world when they use their powers while the former try their best to unfuck the already nightmarish ecology.
>>
>>52853445
Half-Elf, Varient.

High Elf Heritage for a Cantrip, take Booming Blade and enjoy +2 Cha, +1 to any two stats.
>>
>>52855860
I think in the case that confused the party the most, the BBEG was functionally a liche who raised by a demon king. The demon was able to give the undead sentience and passed this ability on to his people. Their long term plan was to kill all mortal life and make them undead.

The demon king did this because he had an unholy aura that made the living fear and avoid him, but the dead loved it, so he could only be around dead people if he wanted to be happy.

The liche was the BBEG because his plan was to usurp the demon king due to political disagreements, but then he was going to continue the reign of slaughter and raising because he believed it was a more positive state of being. The party was hired by the liche while he was disguised as a mortal, and they were on board for stopping the demon king. But by the time they armed the liche with a weapon that could kill the demon king, making the liche more powerful than him, they'd met a lot of the sentient undead, and it turned out theyd met a lot of people, with all the time of unlife, who were able to adjust and carry on with fairly happy existences after being raised.

The mortal world, after years of war with the undead, had passed laws that all undead were illegal and to be burned to death if found in national borders. Meanwhile, the BBEG rewarded them fairly for their heroic deeds in the name of his empire, said some kind personal words about their performance and the job they'd done, and then asked if they'd like to become undead and continue working together.

The party declined, and the BBEG regretfully and wistfully let them go, warning that if he saw them again as enemies in the future, he'd understand and not hold a grudge because objectively he was going to kill them, and he wished them best of luck. They packed up their things, and to the party's complete surprise, made it back to the mortal nations in one piece.

After that, the war kicked up and the game wound down.
>>
What sort of warlock patron would the Lady of Pain be?

Hexblade?
>>
>>52856081
(cont'd)
It wasn't that there was no more to do. It was that the party had become so confused about who was right and wrong in the conflict that they didn't know how to interact with it or who to side with.

A truth they only heard about and feared might be propaganda, the undead plan was predicated on an idealistic notion of coexistence. The liche was hoping to keep some living cities to avoid total stagnation, but there were real problems with disease, property laws, and so on. The undead nation was really made for the undead, and its victory would be the end of a growing and changing world.

But the BBEG had a solid grasp of taxes, civil infrastructure, and all that jazz. And he was super fair about handing out punishments and rewards to his subordinates. Very good Lawful Evil type.
>>
>>52856106
>Lady of Pain patron
I'd probably go with that's dumb nigga, pick someone else
>>
>>52856106
The Lady of Pain hideously murders anyone who worships her or tries to get her attention
>>
Thoughts on Yawning Portal.

Also Im just starting d&d with a couple friends. would this be good to incorporate into a beginner game?
>>
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How do I know if I'm railroading?
I'll be DMing a new campaign and had planned to start it off with the PC's having been hired to bolster the forces of a prison ship carrying the captain of a dreaded pirate ship.
The idea is that using special arcane equipment ships can punch through into the astral plane and "sail" across it. Making very long distance travel much quicker but extremely expensive. During the trip the ship would be attacked by the pirate's crew.
The intent for this start is that the PC's will get the gem that allows the ship to travel through planes and a chance to go to any point in the world (after passing an arcana check and con saving throw) that interests them. Failing the checks would end up with them rolling on a location table and "punching through" to that destination, this is the point at which the game would open up. Hopefully they decide to eventually try to get to the capital and report what happened but they can do that at their own pace. I had planned to do this within the first or second session.
Is this railroading? I find that as a player being given some direction is preferable to "you meet in a tavern"
>>
>>52856106
>the Lady of Pain as a patron
At level 1 you are mazed.
if you make it out, at level 6 you are flayed alive.
>>
>>52856081
>>52856148
Still sounds there should be a few things thrown in there to sour the deal on the undead side, because it's a bit overwhelmingly for the 'everybody should be undead' position if there aren't. Not saying you might've not included them, but things like
'Undead have a hard time regaining past senses such as sight/hearing/etc properly due to their nature and might not be as fully capable'
'Undead are more susceptible to control'
'Living forever isn't always a good thing'
.. And whatever else, including the mentioned 'if there's no living people, the world will stagnate as there's nobody new coming along'.
.. Also the prospects of 'with absolute peace, the world stagnates' too.

I mean, base 5e avoids this whole thing in the first place with the fact that by RAW and intended for most settings you can't raise creatures as undead with their souls still there - undead creatures are spirits from the shadowfel inhabiting corpses. You could 'raise dead' and they'd be back as normal humans until they die of natural causes or can't be pieced back together, but everyone's soul passes on unless you do something special.
>>
>>52856252
But also if you just give them a gem and tell them 'You can go anywhere!' that's the opposite of railroading - they don't really have any reason to be anywhere in particular and there's no meaning in decisions when they have little information to make those decisions off of as all places might as well lead to one place.

I mean, a railroaded start is pretty much fine but once you take them off the rails you have to be careful to get the balance right not to overwhelm them with choice.
>>
>>52856301
How would you suggest doing it to get the right balance?
>>
>>52856337
Let them go 'anywhere' but give them places to interact. Let them know of ares with adventures so they have places to go for adventures.
>>
>>52856337
As other said, let them go anywhere but give them reasons to go to places. They can go everywhere, but they won't go anywhere unless they come up with a good reason, so they'll probably be going somewhere.


You should make sure players have some sort of a goal anyway, or give them a goal.
>>
>>52856106
If you want to make a character who loves the Lady of pain make someone who worships the clockwork Automatons because she is basically a plushy collector of those things.
>>
>>52856252
>>52856354
Sorry that was my bad. by "anywhere" I meant while holding the gem the character is bombarded with visions of different places and each of those are places I'd have quests and stories prepared for. Probably up to 6 or 10, I haven't really decided yet.
>>
>>52856410
Well in that case they can go to any of the places you let them have visions of.
Maybe give them longer, more detailed and vivid visions of places you think they should go to next.
>>
>>52856148
>>52856081
While a nice antagonist, I wouldn't call it a villain.
>>
>>52855846
Dark Sun is a plane that got magically nuked by Wizards doing Wizard things, and now most life on it is all wasteland-like, deserts, and ruined towns/cities ruled by immortal Sorcerer-Kings. It's super-hard to travel to the plane thanks to the magical nuke radiation, and getting off it would probably vaporize what little life there is left on it.
>>
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Do you allow glasses in your game?
>>
>>52853546
>giving it spells
Rangers have has spells since their inception.
>>
>>52854955
How is Xd12+5 equal to Xd12+5x?
>>
I need help creating the household staff of a prominent benevolent vampire. The catch is that the staff can't be vampiric, since the vampire is cursed with killing anything it touches. What are some good ideas for staff members?
>>
>>52857492
Animated furniture
>>
Any advice on building a warlock patron? It's a goddess of death whose servants are built off of dark souls bosses, they want to collect souls passively to guard them and have them as a knowledge base (creating a utopia through understanding), and our main enemy is about to be her brother who wants to kill everything to absorb it into his hive mind (creating a utopia through being the only thing) and a lot of his troops can only die if the last hit includes radiant damage. I was thinking of building something off of the undying light patron but adding in divine favor as a level 1 expanded spell and then changing the level 1 ability a bit and maybe adding in an invocation for the patron or something.
>>
>>52857492
I don't understand the question. Vampires are undead, and any undead or constructs should get around a killing curse.

Alternatively, you could do something like a coven of hags who laugh off the effects of the curse for seemingly no reason, an arbitrarily immortal standard race, a Revenent who desires to serve the vampire and make her master fall in love with her, a pair of imps which the curse doesn't effect since they are servants of the one who cursed the vampire, in the end, and other random one offs.
>>
>>52857492
Fully sentient undead servants.
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>>52857492
you can't touch ghosts
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>>52857329
Yeah. Our drow cleric has simple sunglasses.
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>>52857624
What are the glasses made of?

Do they totally cancel out the penalties?
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>>52857655
>penalties
This isn't /pfg/.
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>>52857673
He means sunlight sensitivity likely.
>>
>>52857572
I have a death deity as my patron as well. If you're using UA I'd honestly just go Raven Queen and re-flavor it, because their spell list fits waaaaaay better with your patron's theme. Undying light's expanded spell list isn't nearly as thematic.

Consider GOO as well, since your patron collects knowledge.
>>
>>52857673
What.
Do you remember that drow usually have to squint really hard to function under the sun, right?
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>>52857655
Simple metal frames with blackened glass pieces. Nonmagical so they don't cancel out the sunlight sensitivity completely, but alleviate the issue a bit. So unless they are on a snowy mountain with the sun glaring down on them the glasses negate the penalty.
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>>52853602
Need a full on Ravenloft setting book for 5e. Not just one adventure.
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>>52857694
I've looked at both (i'm actually playing a GOO warlock in another campaign) but neither fit the goddess as well. She was a goddess of death only in that she took care of the souls, she and her brother are the forces of creation and destruction given form effectively.
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>>52857588
The nature of the curse is the vampire's touch causes anything with any magical essence or capability to violently explode after a maximum of three days. All good ideas though, so thanks anon.
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>>52852443
Yeah, this. My players had like... no problem fighting the animated armour in the Death House at level 1. Like, unless he was pulling some serious bullshit to keep it alive longer than a few rounds or they were rolling like ass, there's no reason 4 level 1 PCs should take 23 round to kill a 33 hit point monster.
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>>52857710
Please tell me it took a while to atleast get those.
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>>52858615
She got a smith to make them at level 6 but the crafting itself didn't take long, maybe a few days at most. Tinted glasses are not that high-tech after all.
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New thread >>52858669
>>52858669
>>52858669
>>52858669
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>>52855089
Depends on your level, your origin, and your meta choices. But briefly:
>Blindness/Deafness, Enhance Ability, Enlarge/Reduce, Hold Person, Invisibility, Levitate, Blur/Mirror Image, Misty Step, Shatter, Suggestion/Phantasmal Force, Web
Are my suggestions.
>>
>>52858673
Alright I can see doing that, my main thing is the whole drawback being negated by just starting equipment.
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>>52858792
Smoked glass is made accidentally by just having glass lanterns, that's why the glass needs to be switched out or cleaned every so often.
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>>52858853
Huh never knew that
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>>52858897
Yeah, I'm playing a drow in an underdark campaign where we ended up on the surface for a bit so I looked up how to fix the sensitivity. Turns out 3.5 over priced sundark glasses a bit (they were 10GP and should have been about 5GP given cost and difficulty in making them).
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>>52854992
That's what I mean - there are some good 3rd level rituals and divination, but it is a lot of good shit a sorcerer could use.
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