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/5eg/ D&D Fifth Edition General

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5th Edition D&D General Discussion

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Previously, on /5eg/... >>52822069

What's the most memorable character you've played/played with?
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If the quicklings from Volo's are given disengage as a bonus action, would that make them overpowered af?
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>>52829876
>What's the most memorable character you've played/played with?
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>>52829963
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>>52829963
is there a more punchable face?
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>>52830047
How about this guy's face?
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>>52829937
>http://media.wizards.com/2017/dnd/downloads/UA-SkillFeats.pdf

Volonificus the White Fire: LG Paladin Noble who was just a trust fund kid who did the paladin thing for shits and giggles. Had no idea what anything was worth and would over pay on everything. He thought that everyone he met was beneath him but his paladin oath was to help everyone beneath him. Never bothered to learn a non-nobles name and simply refered to them as what ever their job was plus a physical descriptor. The Halfling in our party was tiny peasant, tiefling bard was slutty peasant. He always acted in that rich people back handed kindness and talked in a mid-atlantic accent.
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>>52829876
>What's the most memorable character you've played/played with?
Alan Bryan Darcy, Oath of the Ancients Paladin, performer background. He played instruments, but his real performance specialty was making sure a party was going well. He'd talk to everyone, try to set people up, and always have a compliment for anybody he met. This was a marketable skill in taverns he stopped at.
Part of his personal oath (vis-a-vis "cultivating beauty and inner light") is that he never turned down anybody for sex, unless they were ugly both inside and out. If someone was hot but a bad person he's still sleep with them but he'd leave the handcuffs on the next morning.
I didn't get to play him for very long, but he turned out to be more complex and subtle than the original concept (which was admittedly somewhat of a joke) insinuated.
>>
general off to a great start hmmmmm
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>>52829963
Mine: A kobold dragon sorcerer obsessed with electricuting things and the idea he has dragon's blood

Played with: Probably the gnome wizard I DM for so far but the Goliath Barb is rising though he misses sessions often
>>
Just a reminder that revivify can bring your cute undead and construct back!
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Can the disarming rules in the DMG be used on a monks bonus action attack?
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>>52830180
A monk can be disarmed with a sharp object, so yes
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>>52830206
...I don't know if you're trying to make a joke or are retarded but either way that would be dis-armed.
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>>52830233
"Disarmed" is right, like "dismembered." The only reason "dis-armed" is used is to differentiate it from the more common meaning of "disarmed" and avoid confusing.
>>
>>52830180
>>52830206
no. Disarm need its own action not attack action, bonus action or reaction.
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>>52830180
Doesn't specify as having to be part of the attack action like the ones in the phb, just that a weapon attack is part of the action. So RAW, yeah. RAI, probably not but I'd let you do it.
>>
>first timer
>was told that celestials are basically ayys when rolling up my character and sheit
>mfw they're actually angels

Well that makes preferred enemy a bit harder to work out
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>>52830278
Why can't they be both?
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>>52830260
I doubt removing someone's arm would be classed as "the act of taking a weapon away from someone". This argument will obviously get nowhere so I'm willing to not bother continuing it.

>>52830266
>>52830270
It never even say it uses an action or anything. Just that you can use a "Weapon Attack" to do it.
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>>52830278
Somebody was playing too much bloodborne. Are you playing revised ranger? If so, ask to switch to humanoids.
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>>52830233
It's a stupid joke mate
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>>52830298
>It never even say it uses an action or anything. Just that you can use a "Weapon Attack" to do it.
Right. Making an attack with a weapon is a "melee weapon attack" or "ranged weapon attack" and "weapon attack" is probably their way of saying you can use melee or ranged, but I can't think of any other instances it comes up to compare it to. So, for instance, a 5th level monk makes two "melee weapon attacks" when it takes the attack action, same for the ones it makes with its flurry of blows bonus action.
>>
>>52830298
BUT it is rather

Disarming
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>>52830296
Ayys wrecking a trading ship my character used to crew is a bit easier to explain as "dickass aliens" than them actually being angels, but I suppose the ship could have had some nasty shit going on that he wasn't privy to or something?
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>>52830349
So it can replace any attack I make in a turn?
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Whats a good flavor twist for a monk that isn't your typical WEEB or Luchadore? Thinking of mixing it up for my next class and trying not to min/max like a try hard and actually roleplay. Other option was an unrevised Ranger that would be a Native American Brave.
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>>52830368
One of the many western martial arts?
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>>52830360
I'm all for interesting choices, but other than in very specific campaigns hunting angels would be ridiculously niche and sorta pointless.
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>>52830362
That's definitely what it's looking like.
>>52830368
I see no reason why you couldn't make a friar tuck monk. Grab a quarterstaff and shave yourself a bald spot.
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>>52830368
A bar fighter
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>>52830104
>>52830389
I second this. Focus on the study of knowledge and flavor ki as bodily humors or something.
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>>52830368
Use a Shortsword and play a Thief who had training to dodge hits, run faster and slice open the right places to stun people.

As you level you start to realise these tricks aren't just pure skill and maybe something magical.
>>
>That feel when you waste 2 hours on a fight with no casualties because your fighter didn't want to follow your plan

Now we're going to have a recurring Jessie and James duo trying to piss us off. They were trying to kill these two people in a house (they can use magic, city hates magic). We chased them away, but its not like they can't return. Any idea on what we could do?
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>>52830453
Just ignore them and if they try to kill you then kill them harder?
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>>52830368
>neo, from reloaded onwards
>a gladiator
Interesting fact, Roman gladiators had specific roles. Big guy with big armor (I think those are the ones with tridents/nets) then little twin guys with spears and daggers and shit. Be the twink.
>from a network of tribes that settle things with tests of skill rather than fighting. You're the champion of one such tribe
>a vigilante crime fighter
>monk in my party is a pacific islander who was exiled to a shithole island and spent five years or however long using a stick to kill animals and git gud
>you're from minecraft
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>>52830368
Be Jackie Chan. It's not weeb since he's Chinese.
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>>52830496
>can only kick ass when the dungeon has ladders
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>>52829876
My most memorable was actually back in the NEXT playtest, where I made a CE punchbarian.
Playing a psychopath blood knight was a breath of fresh air after playing a rogue back in 4e.
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Does anyone have ideas for a Dragon Sorcerer? I was thinking I'd go Human and Blue for my colour but I'm not positive yet.
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>>52830515
Or while drunk. Which is a role Jackie Chan did that the whole Drunken Master subclass is based off of.
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>>52830539
The only real difference your type is gonna make is the +cha to spells. So look at what spells you think you'll want to use and pick that type. Poison and fire are resisted a lot, so maybe not those.

The exception to this is if your DM has said something like "hope you guys are ready to get COLD in the SNOW with all the CHILLY FOLKS during WINTER" in which case you might want to go silver or white.
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>>52830587
I was actually planning to do a meme build and play in melee without going Stone Sorcerer.

Plan was to use melee cantrips (Shocking Grasp for that advantage and running away) and spells that will make me harder to hit but I'm kinda worried about how easy I'll be to kill.
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>>52830463
They're after our NPC friends
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>start reading buttsmithy because halfling porn that doesnt make me want to gouge my eyes out

>200 pages in and the story matters more than the porn to me now

pls send help, i only wanted milfling porn.

now i have feels.
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>>52830630
Keep your friends close? Alternatively kill them first?

Jokes aside why are they trying to?
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>>52830587
The problem with picking a dragon ancestor is that while Fire is a common resistance... it also makes up the majority of offensive spells. Your only other real choice would be Cold. And maybe, maybe Lightning for all the good that one will do. Acid and Poison are just sad in their tiny selection. Hell the Sorcerer plain doesn't get one of the few Acid spells (Melf's Acid Arrow)
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>>52830619
Well, start with some good dex I suppose. Get dat AC and use your crossbow/dagger good.
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Eldritch knight with throwing weapons a viable playstyle? Weapon bond makes it so I could pretty much chuck swords all day. If so, would there be any good spells to supplement this playstyle?
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>>52830647
It's incredibly minor, but acid does have the only method of double doing cha to cantrips for a sorcerer via acid splash
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>>52830638
I literally read all 511 strips this afternoon
I am kind of pissed there isn't more yet, but at least it's updating 4 times/week.

>>52830699
Please explain.
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>>52830653
Uh... ice knife as your 1st level off-school spell, cloud of daggers as your 8th level off-school spell just to be thematic, but I can't think of or have found anything that would enhance your thrown weapons that you can get.
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I posit a question to 5eg: would Kobold meat harvested from corpses be edible? Assuming they're run-of-the-mill kobolds, would their flesh be okay for adventurers to eat? I started a new campaign tonight with an emphasis on resource tracking and one of my players wanted to harvest meat from kobold corpses since they were almost out of food.
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Does the infestation Cantrip count as forced movement or would it provoke Opportunity Attacks?
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>>52830711
Acid splash let's you target 2 creatures if they're within 5 ft of each other.
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>>52830619
I do have the habit of getting in the frontlines as a Draconic Sorcerer. I'm not terribly frail. 16 Dex, Shield and Mirror Image (sometimes) but even then I might only be able to take 3 blows. It would be better as Stone, but you're still looking at a sideliner and not shoulder to shoulder with your fighter.

>>52830644
NPC friends are you typical "they use their powers to give bread to the homeless" types. They use magic to fuel the stoves, and as such are violating the law. As it seems though, only these bounty lists, which ironically are magical in nature, contain their names and street address.

The bounty is 150 Alive, 300 Dead. We were trying to collect the bounty too, and only I realized how odd it was that the numbers are reverse like that. We talked, they gave us bread, we fought off a second group of hunters and now we're in their house licking our wounds. I got stabbed pretty bad myself.

It all happened because the Fighter wanted to haste in and attack them, thinking it was an easy fight. I suggested we go invisible, wait until they were vulnerable and ambush them. I gave into peer pressure and just hasted him from the start.

He didn't die, but he was certainly taught a lesson about his own mortality. Maybe he'll listen to me next time. Assuming he didn't get lost in the second battle map the DM had to take out because idiot there felt like murdering an actual hobo.
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>>52830711
>>52830638
vera a shit.
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>>52830730
>He hasn't played Nethack
Kobold meat is highly poisonous to humans and other mammalian humanoids.

>>52830749
Vera is a tragic character that made some pretty bad mistakes out of a desire to give her daughter a good life, but never really figured out what her daughter wanted. She's 80% of the reason people care about the plot and read beyond the 2nd or 3rd sex scene.
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>>52830737
>You also don’t provoke an opportunity attack when you teleport or when som eone or something moves you without using your movement, action, or reaction.
Does it use their movement, action or reaction? No? Then it doesn't provoke AoO.
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>>52830772
>Kobold meat is highly poisonous
That was my gut feeling, but I wanted to seek other opinions before I set it in stone in the campaign.
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>>52830865
Does that mean it counts as Forced Movement? For if someone was a Sea Sorcerer and wanted to send people charging 20 feet in random directions with Cantrips?
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I need some build help guys. I have a fighter (using Mercer's gunslinger archetype) who's likely to be about to hit level 10 and I want to pick up a few levels in paladin (we need radiant damage on everybody for reasons) but I'm not sure when to start taking the levels or how many levels to take. Also picking up undying light warlock might also be useful but unfortunately my cha is only 13.
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>>52830881
Personally, I'd wait to hit 11th in fighter to get that sweet third attack. You're almost there and aren't going to get another attack any other way (besides spells or whatever) so might as well.
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Are dragons just smart animals? Or something more?
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>>52830881
Do you use Violent Shot? Cause you should, also get lucky if you don't have it yet or portent if possible. Is you DM allowing Divine Smite to work on ranged weapons?
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>>52830931
I was actually thinking of waiting until I hit 13 so I could grab the ASI from 12.
>>52830958
I don't use it because of how my DM rules misfire (high odds of blowing up your weapon) and I don't have luck but I do have lucky as a racial. I'm sure he will, he'll probably also allow shit like swapping burning hands on the undying warlock for divine favor.

Somebody really fucked up big tonight and I'm not pleased, I've already tried to kill the fucker and now he's done. He got his redemption arc and he still fucked up after, he does not get a second.
>>
>>52830975
>High odds of blowing up your weapon

How high are we talking? Does your weapon jam or destroy itself making you have to spend half gold to repair it or?
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>>52830949
The general approach to official dnd settings is that magic is something that is an essential part of the environment. Like how everything on earth is carbon-based, or the way radiation works in B-Movies and comic books and shit, that's how magic is. Peter parker was bit by a magic spider, and now has the magic powers to act like a spider. Bruce banner was zapped by magic rays and now gets magically big and green when he's angry. Wizards set off magic in the desert and now giant magic ants are attacking the city. Dragons are magic beings made of magic that exist outside of the normal methods of evolution and ecology, and instead exist in the system of magic which is not nearly so rigid and understandable as other natural systems.

Or in your setting they're just animals that evolved that way in response to environmental stimuli and are really smart.

Note, the brevity is not to make one option seem worse than the other, that's just all there is to it. They're whatever you want, they're not real.
>>
just hit 5th level with my -2 DEX, -2 CON wizard in out of the abyss.

my character so far is a miracle worker of golden rolls and 100% utility and control, diviner variant human with lucky and 20 INT.

what are some good 3rd level spells to pick?
transcribing extra spells might be a bitch so i must make the most out of the two i get free, but i can still use the recommendations to seek out others to fill my book with.
>>
>>52831001
A 1 will 100% blow up then and there doing damage in scale to the weapon (I had a pistol blow up that did 1d10 on hit and did 3do10 to me, my current gun would be an instant kill if it blew up because magic) and there's a chance of similar things happening if I fuck up hard enough fixing it. My DM is also planning on making it harder to fix since the only way to fail right now is to roll a 2 or two 1s, of course without my gun I'm useless especially since I lost my pistol.
>>
>>52831038
Bestow curse could be good, give disadvantage for saves that your spells impose, or potentially causing wasted turns.
Fireball is a classic.
Fear or fly are both nice.
Martials in your party would appreciate haste, if you're the nice kind of wizard.
Hypnotic pattern is good for those times for when there's 30 barbarians trying to fuck your shit
Leomund's tiny hut for free long rests
Remove curse if your dm is like me and likes holding eventual doom over your heads
Wall spells are always good
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>>52831051
That sounds terrible and very player hostile, how are you dealing with that without Lucky or Portent? Does your lucky racial feature kick in when you roll a 1 thus ignoring the whole it auto explodes? Honestly, with those rules, I would never even use a gun cause the risk involved.

>I need a build.
To the main question, I DM a game where I had a gunslinger, my optimal tips and options are ways of getting violent shot to work consistently as your damage output can increase drastically from it, with the way your rules work I think you NEED the Lucky feat to counterbalance the nonsense. It's very helpful if you have disadvantage as it would allow you to pick from any of the three rolls and make your life a lot easier.
>>
>>52831051
A 1? Like a 1 on a d20 causes your gun to do 3x damage to you? There is a 5% chance of doing 3d10 or at this point seems like 3d12 damage to you every time you make an attack roll (with violent attack...? Which I have no idea what that entails, haven't read gunslinger) what I'm getting at is, that's fucking ridiculous. It should be a 1 on a d100.
>>
>>52831138
Yeah, the first 1 I roll on any d20 roll gets rerolled but it isn't much of an issue because I roll well enough that they thought I was cheating (until somebody else piloted my character for a session and got like ten crits versus the two they've had including today's session). I would get lucky but feats are a bit of an issue.

>>52831150
It's actually closer to a .25% chance. The previous misfire was because I forgot about lucky. Violent shot adds another roll (1d12->2d12, 1d12+2d10->2d12+4d10) at the cost of a grit and upping the misfire by 2 for the shot.
>>
Is Bearbarian the absolute best option for being strong out of combat? I'm talking kicking in stone doors, smashing trees down and being the strongest guy around. Also are there any actual rules for smashing things or using improvised giant objects as weapons?
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>>52831128
i'm getting hypnotic pattern for sure, as my main thing is crown control and disables, most of my actions in combat have been portent hold person or just lucky rolls on tasha's hideous laughter.

i might get fireball from an npc so my options were between fly, leomund's and haste. bestow curse (wis) with portent does sound absolutely brutal but the initial touch range is pretty risky with my beyond shit AC and HP.

i've found that portent can do some really fucking stupid shit but i guess it's balanced by the fact that the rest of the divination feature are total shit, and most divination spells in general are also pretty crap.
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>>52831230
Can you teach the diviner wizard in my party how to play? He just casts fog cloud occasionally and uses minor illusion to try and give advantage but the DM never lets him
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>>52831209
I think one of the UA skill feats does a similar double carry weight/push/pull etc, but it's the same shit. Bearbarian and goliath, definitely stronk mode.
The dmg has a few general rules for AC and HP for certain materials and objects, like wood and stone doors, walls, etc. The only rules that come to mind about improvised weapons are the phb says improvised weapons do 1d4 damage. Any sane DM would recognize that as referring to things like pipes or bottles, and up the damage done by larger improvised weapons like tables, chairs, anvils, etc (I'd probably rule 1d6, 1d8, and 1d12 respectively and they'd either break or I'd have to trust my players to not immediately start using anvils as weapons because I ruled it that way that one time)
There may be more rules in the dmg about other options for improvised weapons but I haven't bothered looking for them because it's not hard to just bullshit something.
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>>52831230
if you have a familiar you can use him to use touch spells
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>>52831230
You got a familiar, dontcha? Send that little bastard in to caste bestow curse for you.
>>
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>>52829963
My earth focused wizard (first wizard) who was also a bladesinger.... Didn't go good but he was an old man that lived by himself and learned to use earth in weird ways. poison spray was earthly gauntlets that had sulphur crystals in them that shot the gaseous spray and chocked them for the damages... Or burning hands like above gaunlets but just rock heated to lava and shit out. Was really impressed and dm liked the flavoring. Died @ 3 from bone naga crit....
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>>52831266
>>52831260
oh shit, i had forgotten about that. i do have find familiar but i haven't gotten around casting it and using it. what are some other fun things to do with a familiar in general?
>>
>>52831230
If you're trying to pick between fly, leomunds, and haste for one of your free spells, haste is the one that will give you the most immediate returns. The other two are definitely ones that are gonna be the absolute fucking best... that time you need them. But you're never gonna know when that time is gonna be.
>>
>>52831291
shit idk the wizard in my party uses it to give people advantage
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>>52831257
Alright, looking it over though the Powerful Build ability alone gives me a stupidly high carry weight.

I was hoping to be more damage focused then tanky but looking at the level 3 totem options none of them really do that. I might just go Berserker because it fits the character.
>>
>>52831291
Scouting, using the familiar's senses to see in the dark if you can't, getting advantage with the help action on the first attack per turn/skill checks, the casting as mentioned. Can't think of anything else. General fun times that come with having a lil pet.
>>
>>52831346
>>52831304
this is with an owl, i presume?
>>
Is it just me or is the Hunter's Whirlwind significantly weaker then the Volly option?
>>
>tfw no more midget porn/quality story
>>
>>52830368
An ancient Greek philosopher who observes the world with monastic arts being taught at temple squares.

>Long Death monks - study at the temples of Hades
>Open hand monks - study at the temples of Hera
>Sun soul monks - study at temples of Apollo
>Shadow monks - study at temples of Hermes

etc.
>>
>>52831377
>>>/pfg/
>>
>>52831394
I've never played pathfinder desu, is it just 100% halflings or something?
>>
>>52831310
Ah, you're looking for damage? The classic maneuver is to take half-orc barb with a greataxe to get 3d12 on a crit, that only gets better as you take barb levels. But if you'd rather go Goliath for strong build, try these options instead:
3rd level, take wolf totem. That gives your allies advantage on attacks against creatures you're near. That doesn't necessarily help you (you're gonna be reckless attacking every round anyway) but they'll fucking love you.
6th level, honestly, there's no good options besides bear. Might as well take it. That's the utility level.
14th level, take tiger from SCAG to get a nice bonus action attack.

Or, if you go berserker you get a bonus action attack every round anyway and do all the damage.
>>
>>52831354
owl would definitely get you darkvision, I forget what the other options are. Cat, fish, raven, etc. Or the cat thing from SKT which is apparently really good or a pseudodragon if it fits. But all the rest of it is general familiar stuff. I think a lot of people would take owl because of the free disengage it has.
>>
>>52831425
Still not sure about race. I don't particularly like Half-Orcs but I love their abilities so fucking much. Might be able to spin that I'm only Quarter-Orc.

Actually I might just do a Half-Orc Berserker. Go max damage.
>>
>>52831371
Whirlwind can hit at max 8 targets, volley could hit... 20 targets? Depending on how you count out the squares, I guess. I'm sure there's a template in the phb or dmg that shows a 10 ft circle. Longbow is, I think, 1d10 and so is a long sword held with two hands, so there's definitely potential for more targets with volley.
Actually, I suppose you could have targets stacked vertically and hit them with whirlwind, so that would be at most... 17. Still not as good.
>>
>>52831512
Plus it requires being in melee and let's be honest, +2 Attack is better then Dueling's +2 Damage.
>>
>>52831404
No. But it is 100% fetish speak and where you belong.
>>
>>52831522
You think so? I'd rather take damage any day. AC never gets all that high, and at 11th level you've most likely got a baseline +9 to hit, against what's most likely mooks if they've got you surrounded like that you're probably gonna need to roll, what, 5 or better? That's not too bad.
>>
>>52830360
Alaways ask your GM what the setting is like. Maybe the celestial thing makes sense, maybe not.
>>
What stats should I let a player use for Giant Metal Claws as weapons? I was thinking I'd just let him use Greatsword damage.
>>
>>52831604
Well, whatever you want. I picture a great sword as something like 4 ft or longer, some picture cloud's or gut's sword, and if they're really that big than maybe. But otherwise I'd look at what the class starts with, and give it the same damage as that, if it's low level.
>>
>>52831291
Familiars can deliver healing potions to people. Get vials with pull string corks for owls to use. They can pick up objects.
>>
>>52829876
Drow Cleric of Selvetarm in our UD setting.

Outlived everyone else. Killed a ton of shit. Fucked bitches.
>>
Just official sources/AL legal (ish)

I'm looking forward to Plane Shift: Amonkhet.
>>
>>52831818
Everything, UA, Plane Shift, featured DM's guild content, every-fucking-thing.
>>
Suffering some serious burnout tonight. I don't feel like my players are enjoying my campaign.
>>
>>52831890
happens and is it the worst, talk to them and take a break if needed.
>>
>>52831890
Nearly all the players in my group are also DMs, and we like to switch off games every few months. See if you can convince some of your players to DM a game, 5e or otherwise. It's nice to get to play a character once in a while, and it'll give you a chance to think of stuff for your game.
>>
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Is it fine to use large groups of minions in a lair as a group in initiative?

Getting individual initiatives for so many creatures might be quite the time sink.
>>
>>52830298
>It never even say it uses an action or anything. Just that you can use a "Weapon Attack" to do it.

Nigga, its listed under "Action Options"
>>
>>52830772
>Believing the lore of one game is accurate to an unrelated game.
>>
>>52832124
Make small groups depending on their positions and use group initiative that way.
They don't have to be clustered closely together.
>>
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So from talking with my DM it's looking like of all the pantheon in his homebrew, the most suitable patron for my Conquest Paladin is going to be

>Silaine, Silver Dragon of Friendship

Because the others would probably end up screwing everything, including myself, over in the long run.

I wonder how this will all go down?
>>
>>52832158
>Gods
>Patron
>Paladin

Something here ain't adding up.

Thought this does sound like it's going to end awesome.
>>
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>>52832169
Yeah, it's not really about devotion, it's more about mutual interest between the Paladin and what the deity wants ultimately, Silaine is a lesser goddess too so patron seemed like a better descriptor.
>>
Can a Diviner's replace a Champion's Attack with a 19 to score a critical hit?
>>
https://twitter.com/JeremyECrawford/status/855644510553907201

Who is responsible for this?
>>
Is the only reason to play STR build is because it's easier to find STR-based weapon in published adventure?
>>
>>52832251
The only reason to play a Strength build is because Dexterity is for women, elves, and homosexuals.
>>
>>52832124
Yep, no issue there. It can be fun to see how the players react to suddenly have a huge amount of minions swarm them.

You might want to use different kinds of minions, so you can split their initiative a bit. Say, instead of having 20 kobolds going all together, you could have 5 kobolds, 5 winged kobolds, 5 kobold inventors, 3 kobold dragonshields and 2 kobold scale sorcerers for good measure, each going at a different initiative.
>>
>>52832223
yes
>>
>>52832251
Carry weight, better AC, much better in melee (Two Handers) and the fact GWM does slightly more damage then Sharpshooter thanks to rerolling 1's and 2's plus 2d6 damage dice.
>>
>>52832223
Yes.
>>
>>52832273
> rerolling 1 and 2
that's only +1.33 damage average on 2d6. +2 to attack from archery is better.

Also at least use PAM or something or you will lost to hand crossbow.
>>
>>52832290
If GWM's kill something they get a much better bonus action attack.

Honestly GWM Fighters are awesome if there's multiple enemies and Hand Crossbowers do better when there's a big guy. They also have an extra feat tax and worse AC but get range and the ability to look really gay (Hand Crossbows are super gay). It comes out about even in the longrun and neither's bad, they're both some o the strongest damage dealers.

If it's a Sharpshooter from the UA with the Sharpshooter feat then yeah they blow everyone the fuck out 1v1 thanks to their level 3 and don't need Crossbow Mastery to do it..
>>
>>52832236
Druids are ghey
>>
>>52829876
So my group played rage of demons. It made us quit 5.0. We got to the mushroom bitch demon lord and we wrecked her at level 4. We were so disheartened with her stats we decided to do an impromptu fight against Orcus the strongest one and we wrecked him as well.
>>
>>52832477
how?
>>
>>52832477
Are all of you autistic?
>>
>>52832477
Yes, you fought Orcus and his continual power word: kill without enough hp to survive it. I believe you anon.
>>
>>52830368
My Open Hand Monk is a Boxer.
>>
>>52832487
Well the first bitch was simple she actually fucked herself by making a wall of mushrooms letting us recover while an earth and fire elemental beat her face then we finished the job. She even did a tricky dicky illusion to make herself look fully healed after running off the the ethereal plane for a moment. We almost ran but we had an orb of true sight with one charge so we popped it and poof she was still critically hurt so we finished her off.

As for Orcus we went into it knowing it was a big fight and just unloaded everything into him. He didn't make the rouges stealth and wasn't looking in his direction which helped a lot. When he summoned a metric fuck ton of skellys we just ignored them. Our Pally got Orcus's attention focused on him with his smite and general bad mouthing letting the rouge slip to the side and hide again.

>>52832568
His power word: kill failed 3 times we all made the save. The fourth time he used it he gout our fighter but he was almost dead anyways so that didn't really matter in the long run. Three of us survived when there was absolutely no reason for us to so we just kinda gave up on the system as a whole. We like that they tried to bring it down to make it revolve around the D20 roll more but in doing that they made everything to fucking easy.

>>52832507
If you mean do we power game, then yes. If not then I don't know what you are trying to get at.
>>
>>52832630
>His power word: kill failed 3 times we all made the save.

The save.

Against Power Word: Kill.

Right.
>>
>>52832630
Why are you trying to powergame in 5e, that's really fucking sad. Your severe autism is more suited to PF.
>>
>>52832158
Zero is my waifu.
>>
>>52832630
>Power Word: Kill
>Save

Here's your (You), nice bait
>>
>>52832630
Power word kill allows no saves, you fucking autistic retard. If you mean you fuckers had more than >100 hp then say so.
>>
>>52832630
Being a retard and not understanding how the game works is not a fault of the game but your own damn fault.
Check yourself before you wreck yourself.
>>
>>52832699
>>52832692
>>52832669
They were clearly railroaded to victory, no chance of defeat.
Killing anything is easy if the DM just goes "okay you beat the great evil, good job heroes" and ignores the actual abilities of the enemy.
>>
>>52832779
Being railroaded to victory shits so much on player agency, and those fucking retards were coddled as fuck.
>>
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>>52832630
You can't possibly be this dumb.
>>
>>52832779
Yeah, the rogue also constantly beating Orcus' passive perception (and presumably hiding behind objects. Since nothing else could hide him from Orcus' sight) also seems a little strange.

Definitely seems to be a case of not caring about the rules.
>>
>>52832779
Shithouse players needed a shithouse dm.
>>
>>52832630
>You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you chose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.
No level 4 character can have enough hp to survive. Period. There are no saves, no rolls at all. The highest HP possible at that level is 80 on a hill dwarf barbarian with 20 con which you can't have at 4 without rolling stats and getting an 18 and the tough feat, and rolling max hp for 3 levels. Assuming you had an NPC use a 6th level spell slot and 1000 gold of materials, you could have another 20 off of heroes feast with a maxed roll on 2d10, for a potential maximum of exactly enough to die.
>>
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>>52829963
Played with: Our first 4e game's wizard/pyromancer. He stole a another mans wife. a bunch of dye and settled in the capital city, where he opened a dye shop and used the local orphans as slave labor. He then sold he's soul to a magma dragon (thus becoming evil) so we and the party tuned and killed him.

DM: Our first 5e games rogue. Choked a hooker out so he didnt have to pay her and then jumped out the window. put on a coat and hat and walked back in as a different man (passed all bluff checks with NAT18+) Later fell in love with a horse (like the animal named it Bubbles) He and our warlock once jacked off back to back, a fight broke out between them and they chased each other through the streets. warlock hid in a stable. rgoue come sin and puts a crossbow bolt in a horses head. warlock panics and casts fear on him. He goes running into the streets screaming covered in blood holding a crossbow.the guards threw him in jail. and lastly he set him self on fire with the body of Bubbles)
>>
>>52832779
Cheating doesn't have the same ring of victory to it.
>>
>>52832883
Also, technically Orcus can only use Power Word: Kill three times.

If he's smart, instead of summoning a "metric fuck ton of skellys" he could summon a trio of liches to cast it another three times.
>>
>>52832883
>for a potential maximum of exactly enough to die
I chuckled.
>>
>>52832943
Ah, not true, at initiative 20 he can use a lair action to
>causes one creature to be subject to Power Word Kill. Orcus needn't see the creature, but he must be aware that the creature is in his lair.

Sure, that assumes he has lair actions, but if he doesn't, you can't kill him anyway. Because Demon.
>>
>>52832977
Oh good point, I'd missed that. Thank you.
>>
>>52830647
Lacking Acid arrow isn't a big deal since by the time you care about damage type, you wouldn't use acid arrow anymore anyway.
>>
>>52832630
Almost as retarded as my DM letting me do dual wield sneak attacks.
>>
>>52830881
What about Wis? War cleric gives divine favor for just one level.
>>
Would the arcana cleric/nuclear druid meme build be able to nuke Orcus?
>>
Our party is level 10 as of last session and still they regularly manage to fail skill checks (with proficiency in said skill) that are considered an easy or medium challenge.
This feels kind of stupid. Any good ideas on how to give them a small buff so the heroes don't always come across as some bumbling fools when they happen to roll a 1?
Why don't characters just get advantage on all skills they have picked and roll for the untrained ones like standard? Would that break havoc on balance?

Tl;dr my players manage to fuck up all easy skill challenges and still want to try harder things but luck is not on their side. Ways to make skilled/not skilled actually matter?
>>
>>52833310
>Failing a 15 skill check at level 10
>>
>>52833310
An easy check is DC 10.
How are they failing a 10?
They should either be incapable of failing a 10, or only fail it 5% of the time.
>>
>>52833368
That's only if their associated ability modifier is at +5.
It's not like players don't attempt any other skill than their strongest ones.
>>
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>>52833368
Pro tip:
Even if the PHB and DMG don't talk about Take 10, just use it anyway, because there's this:
>>
>>52831512
Normally I'd mention Lances, but your best whirlwind is probably greatsword, GWM with defensive style, and horde breaker. Volley with sharpshooter and archery is probably still better, but it's not a huge difference at that point. TWF is right out.
>>
Should a DM ever tell you to roll perception out of the blue, or should they just use your passive unless you say you are looking at something/somewhere specific to see if anything is there?
>>
>>52833471
Perception is one of the few times passive checks might not be a great idea all the time, because you can always know your party's passive perception. The question then becomes, as you set the DC for whatever they might miss, "Do I want the party to notice this?" An exception is creature stealth, which is rolled.

It gets worse when there's some caster in the party with Observant and he's fucking around with 20+ Perception / Investigation.
>yeah okay DM just let me know whenever you want to ambush us
>>
>>52833471
I sometimes ask them to roll perception. Makes them scared.
>>
>>52833471
I'm on the side of passive Perception.
If you want variable trap DC, you could roll for the DC instead, perhaps? A d20+hidden bonus.

But, passive Perception just because I don't want a player to continuously say "I search for traps" and the DM asking them to roll a dead roll with no purpose, and then repeating this for every goddamn 5ft square. Why would you put the players and DM through this?
>>
>>52832133
Yet every new option specifies what kind of action it takes, and Disarm just takes a weapon attack. They're more like "action movie" options.
>>
So, looking into trying some online RPG, since there's nowhere near me that I can do it. It seems like pathfinder and DND are the main 2 games to play. Any reason to pick DnD over Pathfinder or something else? And when I look on roll20, I see plenty of 4th edition games too, are the differences big?
>>
>>52833523
Do you want a fantasy experience, like you're playing out Lord of the Rings? You want 5e.
Do you want to play a tactical wargame? You want 4e.
There is no reason to play Pathfinder.
>>
>>52833523
Do you want to play an autistic counting and powergaming system that completely shafts martials?
Do you want to be given a "plethora of options" that are ultimately meaningless and are actually detrimental to your build?
If yes to any of that, play Pathfinder, otherwise play 5e.
>>
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>>52833523
>>
>>52830638
are you me, this happened yesterday like
>>
If I dominate a Remorhaz to eat its own eggs, is that evil?
>>
>>52833730
Killing giant centipedes in any way is a good act in my book.
>>
>>52833730
Depends why are you doing it
>>
Surprise Attack exists in the bugbear.
>>
Should the Mercurial Spell Effects table be incorporated into 5e?
>>
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What would be your suggestion, benefit/detriment wise, in creating magic armor akin to the Berserker Armor from Berserk?

I have ideas of my own, but I'm always open to hear other's ideas.
>>
>>52834050
get the HP total of the character wearing it. alright? got it.

when the active the berserker armor, don't tell them the damage they take. they no longer keep track of how much health they have, you do.

they now no longer go unconscious at 0, as they simply do not feel pain. now instead, they will go all the way until their HP hits their insta-kill threshold, where it will kill them.

if the armor is deactivated while below 0 HP, but not at insta-kill, they will merely pass out. im not sure how to analogue the other things like potential friendly fire or better stats, but this seems good for the HP? effectively doubles their HP at the cost of not knowing your limits.
>>
>>52833811
Trying to stay attuned to the book of vile darkness, so practically for shits and giggles. It's definitely a 'wrong' act in a way but the good aligned fighter in the party decided to go to pvp afterwards after it.
>>
>>52834155
>do something specifically to stay attuned to a literal embodiment of evil
>guys is this evil? I'm not sure
I'd have gouged your eyes out as soon as you showed more than a passing interest in that book, and then I'd replace it with a brail copy of chicken soup for the soul: dwarf edition.
>>
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>>52834155
Fighter should have acted as soon as you attuned to the book.
>>
>>52834110
friend invited me to play with him in his 5e homebrew world and gave me the rundown of the players so far. This is still session zero, we are starting at level 5
>dude playing a human wizard on a quest for knowledge
>chick playing a water genasi druid in search of her family
>a guy playing a human fighter that is a fallen God (not a demigod) cursed with humanity in order to prove he is worthy of divinity
>one as of yet undecided 3.5 player that is a pretty swell girl and usually goes support roles out of preference
>myself
It's a typical native-humans-are-racist, orcs are noble savages and elves are snooty snoots deal, got its own little pantheon and a cozy looking continent to dick around in. I have my reservations about playing with !notThor as he's usually an edgelord but I also just want to play again.

What class should I do up?
>>
>>52834335
>>52834110
did not mean to quote.
>>
>>52834335
Babylonian style Dwarf Cleric of Tiamat.

Complete with the beard.
>>
What God should a Paladin of Devotion worship, when I am a Good White Dragonborn?

I kinda want a dragon deity, and thought of maybe picking Bahamut, as the "I was born from an evil dragon, but I kinda prefer the less evil option. Wanna give me a chance, Bahamut?"-kind of thing.
>>
>>52834335
Assuming the other girl goes cleric, Bard if you want a caster, rogue if you want a martial
>>
>>52834423
Bahamut is a good choice, otherwise Torm is your best option, he is literally the god of duty and devotion.
>>
Reposting
>>52833768

Any recommendations lads?
>>
>>52834461

board games on sale. ebay sort by: ending soonest
>>
>>52834442
I was originally going to make it a silver dragonborn, but fuck me, painting silver is just too hard to make look good.
>>
>>52834335
There's space for just about anything, most roles are covered already.
So... what do you want to play? Looks like you could really do whatever in there.
>>
>>52834461
if you buy some of those tabletop adventures board games you can get a bulk set between 40-70 unpainted for something like 40$
if you just want a single mini for your pc or even less than a dozen just go to a hobby shop and fork over the 50c-1$ per.
>>
>>52834461
If you don't mind scale, I'd recommend Redbox's Light Alliance series, or Caesar's stuff.

Plus, you can always mix in some historicals for filler.
>>
>>52834487
Dragonborn are usually just brown despite their ancestry according to the book.
>>
>>52834423
Ilmater. Ilmater never gets any love
>>
>>52834539

They sure did a good job depicting that in the art
>>
>>52834476
>>52834497
>>52834513
Ta
>>
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Ok lads, I'm thinking of multi classing a Land (Coastal) Druid and a Tempest Cleric to make pic related.

Would starting a druid and dipping to cleric later be advisable or should I start of as cleric and THAN dip into druid? Or is going pure Druid the better route?

Any other advice for build is welcomed!
>>
>>52834546
? There are only 2 pictures of Dragonborn in the book from what I can see and both are brown.
>>
Are there any gods of diplomacy, or a god of a domain that could involve diplomacy?
>>
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What's the best way to build a setting? I've heard that the "Create one town, and one dungeon" thing works well, but what about creating deities and background?

I know some of the lore, and I'm fairly new to DM'ing, but I don't wanna use default Faerun. Any suggestions?
>>
Are traditional dungeon dives/crawls fun in 5e?

I'm thinking of doing one for my group. Minimal roleplay, zero hooks other than 'git rich', an only design is big dungeon with lots of rooms and maybe a demon/dragon in the center where all the good shit is.

Sound good?
>>
>>52834600
That sounds a bit specific
Peace and trade/commerce seem a bit more apt
>>
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>>52834593
I don't know if you're able to read or if the PHB is a big picture book for you but I've marked the relevant parts of the text
>>
>>52834602
What my group did and worked quite well is each person made a faction with a general rule being you won't be playing as someone from the faction you made for the first campaign.
>>
>>52834602
Well, you don't need to go into that much detail.

The domains are what's important after all.
You could design gods by just picking two domains and putting them together and figuring out what they'd be like.

Or just one god per domain.

And of course there's racial gods to choose from as well.
>>
>>52834602
Nah, just create one town.
Populate it, without having pre-set stuff limit you, the NPCs will build the setting. If you have a veteran there has been a war, if you have an half-something there are other races nearby, if there are human sacrifices going on that says something about the pantheon, and so on.
>>
>>52834600
Checkout the Knowledge domain or even Trickery anon.
>>
How do you play as a bard?
>>
>>52834786
Trickery is just diplomacy being honest.
>>
>>52830368
Second suggestion for Boxer style monk.

I have a monk just now who is basically a stoic teddy roosevelt and rips his shirt off every fight, meaning he carries aproximately 10 shirts with him everywhere and is constantly buying new ones. Handlebar moustache non-negotiable.
>>
>>52834805
You have to be crazy.
A bard's powers work on a different level than the other characters. You'll rearrange reality with your music.
The power of rocking out.

Go full Tolkien, and have music as the language of creation, or just a medium for magical works, you're still an ass doing power chords in the middle of a firefight.
>>
>>52834665
>I don't know if you're able to read
Pot calling the kettle black mate, I was replying to someone saying the ART doesn't depict that well so I was talking about, surprise surprise, the fucking art.

Also scarlet, rust gold and copper green. Not seeing white and silver in that list. Not saying you can't make your Dragonborn white but I am not sure why you are so adamant this is the norm when you just posted evidence you are wrong.
>>
>>52834849

What kind of characters fit the Bard?
>>
>>52834665
>>52834879
Why is it this easy for you to erupt into autistic screeching. How the actual fuck.
>>
>>52834884
Any, but they have to delve a bit deeper than usual into their power source. The bard already does it, as a little piece of free role play.
>>
>>52834939
Its just banter, calm your tits.
>>
Asking for an advice, fellow anons. Our DM has decided that the campaign will follow a different rule for natural healing: we can spend 1 Hit Dice per short rest, any number on long rest. You regain 1 Hit Dice per long rest, and all of them per "total" rest, which means a downtime of 1 week. The main group composition is Warlock (Undying Light), Fighter/Barbarian, Monk, Artificer (Gunsmith) and me, a Mystic (still undecided on order), all level 9. Given group composition, is Avatar a fixed choice to have some kind of healing or we could go with few healing in your opinions?
>>
>>52834884
Ultimately, what makes a bard a bard is their charisma.

And I don't mean that in a "bards are sex maniacs" way. I mean they draw people to them.

You use music or words (I'd also say dance might work) to help others, you're skilled at a little bit of everything.

You want to be a charming swashbuckler whose cunning words infuriate his enemies and inspire his allies? Try a bard.

Want to be a storyteller whose tales of his companion's greatness swells the spirits of all around? Try a bard.

Want to be a barbaric musician who uses his lur horn to make his foes quake with fear?

You get the idea.
>>
>>52834986
Stop being autistic.
>>
>>52835010
>Want to be a barbaric musician who uses his lur horn to make his foes quake with fear?
tfw it costs too much to get str, con, dex and charisma to a decent level
>>
>>52835039
Oh no he called me autistic, again! Now I will really need to change my ways. It's a D&D thread, everyone is autistic.
>>
>>52835091
Normies with actual friends go on these threads as well.
>>
>>52834884
You're the storyteller character in a story telling game.

So literally anything short of a beefy tank or a demolitions expert
>>
>>52834637
Bumping for some replies to this.
>>
Why are good female Tiefling miniatures impossible to find? I feel like Hero Forge is my only option and that means spending $35 on a single mini. I just want a decent looking Tiefling Sorceress that isn't wielding an weapons.
>>
>>52834423
Pick Io, no one know what he want, but you are free from the bad vs good dragon stuff and instead handle balance of power.
>>
>>52834637
>>52835144
Have you checked out Volo's?
It's in the OP.
>>
>>52834637
Sounds like it'll be serviceable, but you're not playing into 5e's strong suit. 5e puts more emphasis on the roleplay aspect, and the Dungeon Diving is more or less going to be dull without an inspired DM.
>>
>>52834637
Sounds like a game of DnD without roleplaying. I wouldn't enjoy it but maybe someone would.
>>
>>52835144
Talk to your group about it and decide accordingly.
>>
>>52834559
>Land (Coastal) Druid/Tempest Cleric multiclass build help.
>>
>>52830278
Ayylmaos would be abberations
>>
>>52835264
Dipping into cleric is nice for heavy armour, issue is you can't use heavy armour as a druid, unless you get heavy armour created by elemental water or earth. Going too far into cleric means you are losing higher level spells.
I'd stick with coastal druid, but if you really want cleric, going two levels into it to get the channel divinity isn't going to make you useless
>>
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We all know Pathfinder is a clusterfuck of horrendous rules and autism, but one thing it did right were halflings.

Pic related is a miracle of art compared to the abominations we get in the PHB.
>>
My dudes I need your help. I cannot decide on an oath for my paladin (reposting this from an earlier thread so someone might remember it). I'm playing a dwarf paladin, wielding a greatsword. He wishes to reforge a warhammer of his god to return home with it. The reason is the forge hot enough to do so has been overrun by drow, as it was in a deep part of the dwarven city. He seeks to:
1. Bring glory to his god by reforging the legendary weapon
2. Bring glory to his clan
3. Bring glory to himself (he is not very respected in his clan and his family, seen as his deceased brother's lesser).

Which oath makes the most sense? Devotion because of his devotion to his god and clan? Ancients because he seeks to purge his ancient home of drow corruption? Vengeance because he wishes to revenge himself upon those same drow who killed his brother and disgrace his people?
Mechanically, all the oaths seem good to me for a reason, devotion for the aura and channel divinity (magical weapon at level 3? Yes please), ancients for magic resistance and the insane level 20 option, not to mention the spells, and vengeance for the cool spells and the flavour (loose moral guidelines might suit him as he actually STOLE the broken warrhammer, the level 20 feature seems the most awesome, at least flavourwise and visually). What would you guys go with in my place? I would like to say that I don't want to metagame and so I don't need the best option mechanics-wise, just flavour-wise. Thank you!
>>
>>52834231
>>52834314
Good to know. I'm mainly asking since I'm having trouble finding actual evil stuff to do.

Luckily I'm untouchable since I'm a bard.
>>
>>52835483
The art doesn't really matter. It's mostly for inspiration.
>>
>>52835553
Also if it matters at all, we're playing Curse of Strahd, so is there a particular oath that would fit that "world" more? Not mechanics-wise, again, lorewise.
>>
>>52835577
The art certainly is helpful, moreso when the imagery isn't horrific and nightmare inducing.
>>
First time 5ed, gonna roll a Elf and the party is out of tankish characters so I'm thinking Paladin. Idk how to build it tho, long since I RP:ed. How would you make it? High-elf sun dude, wood elf nature worshipper, vengeance half-elf? I have no idea what I'm doing.
>>
>>52830730
You'd have to do a CON check at my table to avoid getting blue guts.
>>
>>52835553
Considering your dwarf is doing it for glory, I think the Devotion oath makes the most sense, with Vengeance as a second.
>>
>>52835169
Check Reaper minis.
Search for "hellborn", it's their store-brand term for tiefling.
Or just get a figure wearing a hood.
>>
I've got an interesting conundrum.

We're currently playing a game and the party is level 8. We've been playing for months. I have a Wizard/Cleric 6/2, and I just got my necromancy ability that makes my raised dead hit harder and have more health.

Now, the obvious way to play this to its full advantage is to raise a platoon of undead and use them to set off every trap in every dungeon, but that's kind of a headache for a GM.

Instead I had a better idea. I want to raise a couple skeletons, dress them up in robes to hide that they're undead, then deck them out in a bunch of enchanted gear to make the things durable enough to be worth a spell slot every day.

Problem is, 5e has pretty weak rules for crafting enchanted items. Further, our party has been anything but greedy. We killed a small dragon that was attacking a local lord's farmland, and we asked him for an ox and cart because we hadn't thought to buy one before that. So we haven't shopped much for magical items, and we've also developed a vast, storehouse of casual adventurer gold, which we don't spend because we live in polite austerity.

Now that I've come up with this skeleton plan, we've raised the question: how should a GM approach magic items in this edition? The elephant in the room I've bumped into is that if I can use enchantments to make CR 1/4 skeletons worthwhile bodyguards to a level 8 wizard, then why doesn't the entire party enter an arms race to equip all the enchanted gear we never had?

The GM likes enchanted items, but doesn't want them to be found often outside the hands of dragons and in the halls of dungeons.

How would you guys approach it? Should I abandon my skeleton bodyguard plan? It's current estimated cost is 5k gold to get four skeletons to be maybe CR2 each. Should the GM make enchanted items inaccessible? If so, what's even the point of gold once you pass level 3 in this system?
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>>52835613
I'd say go devotion but vengeance or crown could work
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You only roll a check to grapple once right? Unless they attempt to break free on their turn I mean.
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>>52835837
>The GM likes enchanted items, but doesn't want them to be found often outside the hands of dragons and in the halls of dungeons.

I guess you better start looking for dragons and dungeons. Good thing we're playing dungeons and dragons!

>Prevent arms race
The players should be on your side. You're not gearing the skeletons up for yourself, but for the enjoyment of the entire party. You to convince them that this is the case.
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>>52835837
If it's a sandbox game, gold can be crazy useful for buying ships, building bases and putting together armies.
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>>52835837
>If so, what's even the point of gold once you pass level 3 in this system?
>tfw level 10 and don't have enough gold for contingency or scrying
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What do you tell the party when they want to wear the animated armors they just defeated
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>>52836017
That they are cursed and might move on their own. Or that they are not actual armor so they are not meant to accommodate an actual person inside.
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>>52836042
Seconding the former, and they move at the most inconvenient of times.
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>>52835890
Well, I ought to be more specific. The DMG recommends crafting via recipe, and only giving players recipes for items a tier of play below them. It does encourage finding those recipes via quest.

The big thing I want is amulets of "False Life", and to cast the spell at level 3. It'll be 15 extra health for the skeletons, which nearly doubles their longevity. Since we are at level 8, that enchantment is a tier below us and fits the guidelines.

But also following the DMG, after you get the recipe it still costs 500 gold and 20 days of work to make each amulet. You can just forget about making rare tier items after that. It takes a year and 5,000 gold.

The thought occurs that even if we're able to specifically hunt down a dungeon just to arm expendable skeletons with magic equipment, it's really not an appropriate choice because the party itself doesn't have much enchanted equipment. My wizard is leading the group and can't justify selfishly protecting corpses above all our other priorities.

We can't spend four months crafting magic items. We have too much to do.

If you can shop for these items on the market, it implies there's a market for them.

I think right now the GM is hovering on the idea that maybe we can shop for magical equipment, but it's going to cost twice as much as what the DMG is suggesting and "rare" items may not be available at all.

And then I asked if it would be possible for skeletons to use "Green Flame Blade", which is a cantrip and can't even be copied into a wizard's spell book. I feel like I'm gradually opening a flood gate to either make magic items so rare we may as well continue not caring about them, because we're like that, or we better start answering a whole lot of questions because enchantments are actually super useful if we can pick and choose them.
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>>52836017
"Go for it."
I let my party's EK get plate at level 3 (from the Death House) and faced zero issues.
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>>52835955
If you follow the DMG loot tables gold should be coming out of your ears.

>>52835934
I did the math, and I think instead of arming four skeletons, I could employ a company of trained mercenaries for a month. But why would I do that? That's not any fun. And what do I want with a base or a mansion? We're salt-of-the-earth traveling scholars who do research on magic. That's all kind of posh and lavish for people who are never home.
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Is dragon sorc 4/tome warlock 4/lore bard 12 a decent build?

I'm 50/50 between going Tiefling or human so I can start with the actor feat
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>>52836017
My GM told us that the armor is thicker than usual, making their internal space too narrow to cram a living person in.
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>>52836083
>And then I asked if it would be possible for skeletons to use "Green Flame Blade", which is a cantrip and can't even be copied into a wizard's spell book
If you didn't realize that you should stop even at this point, all hope is lost.
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>>52836133
No.

You're giving up a ton of spell progression for what? Dipping Sorcerer to get (limited) metamagic I can understand, but additionally going Warlock spreads yourself too thin, and the ASI for going 4 levels instead of 3 on sorc isn't worth the spell levels delay.
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>>52836083
I'd rather not craft the items, honestly. Downtime is always kinda weird. Ask your DM if you can try to locate rumours of those kind of items somewhere.
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>>52830772

I want the big burly guide she hired to fuck someone other than her - I'm actually kind of bored to the whole "huge titty Halfling cocksleeve" thing the series started on, so if he fucked one of those goat girls than I'd be golden.
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>>52836181
They make cantrip scrolls. I don't know how the logic works but apparently the magic can be stored. Look, if you had a CR 1/4 monster and you were tasked with making them survive more than one turn in CR 8 encounters using only enchantments, it's one of the logical questions.
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>>52836216
Dude, no.
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>>52836216
Just ask the DM to let you buff the skeletons somehow.

Problem is that each time the skeletons get stronger, either you are gonna get weaker or the enemies are gonna get stronger (or the game is gonna get lamer). If it's the first, you need to be okay with your character fading slightly and just focus on having fun with your skeletons. If the other thing happens, you have to make sure that the skeletons help out the rest of the party too, or they will not enjoy the sessions as much -> worse gameplay for everyone.
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>>52836216
Skeletons being weak is a conscious design choice. If you want to make the rest of the party useless by creating a custom army of elite undead, you can fuck off to Pathfinder.
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>>52836292
The party right now is two wizards, a ranger, and a fighter. The wizard is INT 10 and crossed into cleric for some support abilities, so the strategy is usually this:

I stand behind the fighter healing and buff him while the highest level flame sphere I can summon bumps into things trying to attack the fighter. The ranger and other wizard stand in the back and do DPS. Amusingly, I have 68 health right now because I have an unreasonable CON for a wizard and also the "tough" feat, so this all works perfectly. I'm totally safe up there with the fighter and he is my wizard's best friend.

I have been a subpar wizard since the day I was born and am not afraid to fade even further.

Just straight buffing the skeletons seems unsporting, though. Spending all my money on them like I'm spoiling my kids feels like the right thing to do.
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>>52836189
So you'd say 3 sorc 2 warlock 15 bard?
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>>52836339
We're level 8. Even with False Life both me and the other wizard can one-shot an "elite" skeleton team with fireball. Even if I could freely buy magic equipment at my leisure, I could never afford the type of stuff that would cause the skeletons to pass the actual party.
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>>52836393
What is it that you wish to accomplish here? You'd still be 2 and a half levels behind on bard spell access.

Warlock 2-3 / Sorcerer X is the sorlock, best blaster in the game. Bard with 2 levels of Warlock gives you a good Charisma-based attack option, and Bard progression pretty much ends at 18th so you don't really miss anything out if you get that far. And metamagic and extra cantrips from Sorcerer 3 dip is nice for a Bard.

But the combination of everything is less than the sum of its parts. Higher level spells are that good, Magical Secrets and other Bard class abilities are that good to get asap.
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>>52836463
>>52836339
I mean we were hit with fireballs twice in the last session alone. If my character spends 5,000 gold to make four skeletons survive that kind of attack the first time so they live through half a session, is that too much? I'm not trying to wreck the game, but this is where the debate stems from.

I think there's a strong knee-jerk reaction to resist magic enchantments. But what I'm asking is where you draw that line. If your party is level eight, do you let them have easy access to "uncommon" tier enchantments? We're +1 swords and amulets that let you cast "False Life" once per day. I mentioned Green Flame Blade, but it's notoriously kind of broken - I think about it in the event that the game keeps going and we get to a level where a skeleton's short sword is silly and needs to be buffed somehow.
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any cool podcasts to watch other people play?
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>>52836542
There's a knee-jerk reaction, because your mentality was one of the reasons 3.PF was such a shitty game. We remember it, and we remember why it was the case.
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>>52836547
The Indoorsmen, The Adventure Zone for a rules-lite version.
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>>52836133
For what purpose?

... For what purpose?
Why not just put all your levels in bard?
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>>52836685
>>52836133
Oh, right, I get it now.
You want to be a sorlock except you don't want more metamagic points and you for some reason think you should get 4 levels of warlock instead of 2 or 5.

You might as well go warlock2/BardX. It delays yourself a lot less and gives you full blasting potential without some farce about quickened casting when you can only quickened twice in a row before having to munch down on spell slots.

However, if you REALLY want to quicken shit about, I guess it could suffice. Warlock5/Sorcerer4/Restoflevels elsewhere could somewhat work vaguely.
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>>52830368
My guy is an assistant to a Nobility's librarian, who so happens to be teaching him a foreign martial art he once learned in his travels with the lord
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>>52836669
Explain.

As I see, DnD is attractive to a lot of people because it's EXTREMELY prescriptive. Everything you're given is given to you from a menu unless the GM says otherwise. You always get multi-attack at the same levels. You always get access to fireball at the same levels. People are only able to achieve variety through multi-classing and because the menu is so huge that you wouldn't choose the same set of items twice.

But enchantments take you off the menu and it almost becomes point-buy. You have thousands and thousands of gold you'd never otherwise spend, and before you is everything from a +1 sword to the "armor of vulnerability" to bags of holding. Your options here are determined by the amount of gold given to you and, following the DMG's recommendations, the highest tier of equipment you can find at your level.

Enchanted equipment opens the doors to builds you could do. Green flame blade can let a wizard be a fighter. It's broken, but you can.

I play point-buy games and I'm very familiar with the concept of stacking to break a system, but explain why having a bunch of open doors sucks for the game. Because I don't think it was my mentality that broke a system. If anything it's this "you choose from the menu the GM has to deliver what you order" mentality being mixed with a kind of freedom DnD doesn't really foster.
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>>52836542
I mean, just ask if your DM will let you cobble skeletons together into bigger, tougher skeletons instead of having a skeleton army.

More skeletons do more damage better actino economy, but less but tougher skeletons are more AoE resistant.
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Would two Wild Magic sorcerers be too much for a 5 person party? I really love RNG gambling mechanics, but my friend is also planning on being a Wild Magic sorcerer. I don't want to be a dick and make one as well if it might be detrimental, but I really, really want to play one. I even have a back story I've been working on. It just sounds like so much fun.
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>>52836796
>Ask the GM to let you cobble skeletons into a bigger skeleton
I guess that's also a nice compromise that'll get the same effect. I'll propose it next time I talk to him.
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>>52836802
I mean, it's too much if you want to succeed at everything considering wild magic sorcerers are kinda shit and they depend on their DM to tell them when they're allowed to use their abilities.

But, yeah, sure, as long as your DM is the sort of wuss that doesn't try to get anyone killed (Espeically because death saves tend towards not letting people die) you can probably do it just fine.
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>>52836802
dude, just do your thing, even if you are the same archetype, chances are you guys will have different spell choices and roles in your party. Especially since you aren't wizards and sharing your spellbooks like a bunch of dickbags.
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Speaking of undead minions and shit, I was thinking of throwing a dormant golem at my party's path that they could repair and use as a extra party member. They could all command it and maybe even get some upgrades for it later on.
Our paladin even fucked up and became an Oathbreaker so maybe I could make the golem's type be undead instead of a construct. This would of course give enemy necromancers the chance to steal control of the golem.
Yea or nay?
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>Power Word Kill's "Save"
>Stealth vs Truesight 120, passive perception 22

I mean, lair actions aside, high level spells aside, Wand of Orcus' spells aside, legendary actions aside, non magical immunity and legendary resistance aside.

Orcus has 10 reach and 40 fly speed with +19 to hit and 34 avg dmg per attack, he had like 96% chance of killing the paladin in first turn while the party only had like 25% chance of even dealing damage to him but realistically can't ever hit him on melee unless he wants to.

I really hope that idiot was just being retarded, lying on the internet, and no DM ever being stupid enough to do this kind of bullshit.
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>>52836899
Sounds cool to me. For the construct thing, there was an "artificer" pdf released that described making creatures like that for the class. They were 1,000 gold to repair and I can't remember what CR they were, but they were designed after a creature of the player's choice.
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>>52835691
Bump. Need character ideas for elf pally. Wide, I know, but give me whatever. Something interesting to play.
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>>52836017
They eventually restart, while the PCs are wearing them.

Now they get to watch helplessly as the armor forces their bodies to return to the ruins they were once guarding.

And stand guard once more, until they starve to death, immobile, and unable to do anything but scream for help.
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>>52837021
High class snob is always my favorite kind of elf to play. Come from a rich family that employs humans as servants and act like you should be in charge of everything non-elf.
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>>52837021
Try multiclassing.
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>>52836792
>Enchanted equipment opens the doors to builds you could do. Green flame blade can let a wizard be a fighter. It's broken, but you can.

This is why, it fosters the idea within the community to be optimizing autist, like yourself, who see no reason to play anything different because you can just play a wizard, do the same thing as martials and be better at both.

It leads to any wizard in the party overshadowing everyone else and only them having fun. This edition is trying to avoid that, not always successful, but it is trying.

You said it yourself you have no justification for arming a bunch of skellys because your own party hardly had any of that equipment. It is up to the DM how many magic items are in the world and you'll have to either try and talk to them or live with it. Unfortunately since you've started by presenting this build that would potentially invalidate other party members it'd tell you no.
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>>52837049
B-but my paladin tenets, what kind of pally would you make that elf :c
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>>52837021
Paladin of Treachery Ur-Priest.

You stole the power of the false gods, and are now marked as the ultimate betrayer.

Still though, when you're not divinely backstabbing everyone, you're a nice guy.
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>>52837021
Main question what type of paladin oath are you looking at? Are the UA ones available to you or are you just playing PHB options?
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>>52837139
I'm not looking to do anything super edgy nor go far into evil so no treachery or conq.
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>>52837021
>>52837066
A favorite of mine was an elf Oath of the Ancients Paladin Swashbuckler Rogue. Lots of mobility and dicking about on the battlefield with a nice fun protect beauty (namely myself) and shit roleplay
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>>52829876
Beastmaster/Beast Conclave Ranger + Battlemaster Fighter multiclass. Is it a good combo if I don't really care about ranger spells? Is it viable? Will it be helpful to the rest of my party and to me with extra pet bullshit?
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>>52837021
>Born to well off parents you've enjoyed the finer things in life
>Be it good food, music from the finest bards, pleasurable company or fantastic times
>As the years went on enjoying such things you began to grow hollow
>You're not sure when it started but slowly everything seemed to loose it's listed
>After years and years of this decline a chance encounter gave you the answer
>A young man in ragged clothes was sitting on the street
>His eyes sunken, hollow and blank
>You couldn't help but feel for him and offered him help
>Taking him for food, clothes and a decent night's rest the answer hit you
>A warm sensation filled your chest as he finally smiled
>A sensation that you had thought lost after these long years of revelry
>Realizing how good it felt to help others you commissioned armor, weapons and supplies
>Swearing then and there to the ancient deities of the forest
>You would bring this feeling of joy to all you could in the world
>Weather it be by a simple act of kindness, a night of song, or simply standing up for those who can not
>You want all to know the feeling of such joy and the chance to pursue it themselves

Oath of the Ancients, a happy person who genuinely enjoys helping people and tries to find he best solution to any problem.

Personally I'd play any paladin as someone who tries to be diplomatic and find the best possible solution first, but when all else fails and evil forces your hand deus vult.
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>>52837193
Good then because I have no idea how to play an edge paladin and this is what came to me. >>52837299
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>>52836829
Ask him if you could assemble every four skeletons into a bigger one that uses the ogre stat block; give it the undead creature type, vulnerability to bludgeoning damage, immunity to poison damage, and immunity to the exhaustion and poisoned conditions; and remove its ability to speak.

There, a CR 2 skeleton.
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>>52837299
Tomes* fucking autocorrect that is a word
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>>52837091
Some people enjoy tinkering. I'm one of those people who enjoyed the Armored Core games because of the robot building. It's also why I played 40k, because after lovingly crafting my army list I got to name them and paint them.

I see DnD as something that doesn't really encourage that. It's not Legos. You aren't supposed to build anything you want in DnD.

But then I started thinking about how to make skeletons survive a dungeon crawl with the party, looked at enchantments, and said, "Oh, there's a lot of pieces I can fit together here".

If enchantments is more a matter of gold than anything, then it's not like the fighter can't buy a bead of fireball, or like the rogue can't have a wand of magic missile.

If there's an optimization problem, it's from this whole menu thing, where you order from the menu and the GM has to deliver because the book says he does. That's how DnD is. You look at the menu and say, "Oh, I'd like Armor of Agathys. It's better than False Life", and the GM has to deliver because Armor of Agathys is on the menu.

The point of the skeleton guard isn't to give the best possible list of spells. It's to keep them a tier below the party but still with us, so they're not getting knocked out on the first round of initiative and they can scale with us as we level up.

I don't know. If it were me, I'd treat it like GURPS or HERO, where you know there are game-breaking things so you've got to clear everything with the GM, but there's nothing wrong with tentatively planning out enchantments nor with blowing your whole income on kitting out your summoned mooks instead of on improving yourself.

On Green Flame Blade, I wouldn't start to a fight to have enchantments to use it, but it is still "uncommon" tier even if it's at the upper level of it. Multi-attack is 5th level and that's right where you start picking up 3rd level magic. If you were to allow it, when would you?
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>>52837326
It's a way to go. But then it comes back to the other question: what non-retarded thing is there to spend money on? Because my character travels too often to want a mansion.

>>52837103
Oath of Devotion. Live up to the loftiest ideas of virtue, order, and justice, where other races are below you in the proper, just, and virtuous order. To be honest, I think it's rarer to play with a paladin who isn't kind of a condescending jerk with regards to his oaths.
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I've never played D&D before. I've listened to podcasts, played games, made a bunch of characters, etc etc, but never actually played.

Now I'm about to play 5th edition. There seems to be a lot less flexibility with skills since they're entirely based on your stats, and a lot less customization with feats because of the +2 thing. Does this hinder character making/play too much? Is it something I need to see in action first? I like a lot of flexibility.
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>>52837340
>and the GM has to deliver because Armor of Agathys is on the menu.

There's the main issue you have, the GM doesn't HAVE to do anything. If a GM doesn't want alot of magic items in his campaign then that is the setting he is trying to go for.

If it's spells that not a GM thing that is a you picking spells thing, trying to be in the mindset of "I want x the GM is obligated to give me x" is incorrect and not how 90% of the DnD games I've played work. True some DMs will work with you but they put it behind a long quest and make it fit into the setting they've created.

The main thing that balances out green flame blade is it's supposed to be used with classes that normally have low AC. It's there as a defensive option but people have figured out builds that do step on other peoples toes. I'd allow it at the same progression but if your in melee things are gonna swing at you, and if they are somewhat smart enemies they're going to want to disable the spell caster first.
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>>52837340
>If there's an optimization problem, it's from this whole menu thing, where you order from the menu and the GM has to deliver because the book says he does. That's how DnD is. You look at the menu and say, "Oh, I'd like Armor of Agathys. It's better than False Life", and the GM has to deliver because Armor of Agathys is on the menu.
If I had a player like you on my party, I would kick you out before you managed to finish this phrase. You are not owed anything, you self-important jackass.
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>>52837299
This is pretty good, hits kind of close to what I was imagining. Thanks. Might take a slightly more
"fightey" approach to this but yeah, thanks.
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>>52837407
Not really, it all depends on how creative you can get and if the DM thinks you could actually do that.

Another suggestion is play rogue or bard they are flexible in most situations and have one solution or another.
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>>52837457
No problem, as for more aggressive that's easily do able, I just always like the idea of paladins doing everything in their power before drawing steel and smiting.
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how do I life cleric
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>>52837536
Hit shit, heal people when they go down
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>>52837380
>it's rarer to play with a paladin who isn't kind of a condescending jerk with regards to his oaths.
Which is a shame. I think it's a lot more fun to play a paladin as someone who tries to subtly encourage others to be the best they can be rather than get angry when they don't meet his unrealistic standards.
A Mr. Rogers paladin, if you will.

>>52837340
I'll try to be less mean than the other people, but you do have a strange mentality about the game. 5e isn't really about "builds," especially when it comes to magic items. When charting out your character's progression, the DMG is not there as a catalog. Magic items typically exist as rewards and perks the DM gives when they feel like it, not when the players want it for their "build."
I'm sort of against optimizing in general, but I do get the "tinkering" thing. I'm an engineer, so I know it can be fun to look at what pieces you have and figure out how to make them work for you. But you have to understand that D&D is not there to be "solved." Different players have different preferences, true, but powergamers/builders/whatever can often (inadvertently) make the game less fun for other players.
I'd recommend that you try to focus more on what makes your character interesting, not what makes them "win." A good DM will present appropriate challenges no matter what you do (player vs. DM mentality is literally a game killer). And if you find that you can't ignore mechanics and statistics, stay away from the DMG. Magic items aren't in the PHB for a reason.
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>>52837558
I thought /5eg/'s opinion was not to heal in combat though
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>>52837577
As I said, when they go down as in unconscious. Also it's a preference thing, personally I throw a heal ever now and then on the guy keeping the most enemies locked down.
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>>52837536
Life cleric is a cleric+. You do everything just like a normal melee cleric, but you're better at it.
Since all of the healing spells are your domain spells, you don't need to prepare them. Prepare some exciting stuff instead!
Thanks to blessed healer, you don't need to spend as much spellslots on healing!
You get heavy armor. You know what that means? You can stand in melee, which makes such wonderful things as Spirit Guardians, Bestow Curse and Contagion even better.

Oh, right, and don't even bother to heal in combat, unless you do it with Healing Word as your bonus action. Always remember that your party can fight with 1 HP just as good as with 100HP. If the situation is desperate, however, you can raise them all at once with your Channel Divinity.
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>>52837428
Well the GM doesn't owe anyone anything, but because the system is fairly rigid most people are used to making their designs without GM input. You have to wait to level before you can take your abilities, so people usually wait multiple weeks thinking about and anticipating the opportunity to kick some synergistic build into action. When I GM DnD I always feel like I'm trying to build challenges around the roadblocks that are going to be in my way.

"Oh, I've got to anticipate the sending spell."
"Oh, if this door is locked I have to remember the wizard has Knock."
"Can't forget the barbarian is Bear Totem and has resistance to all magic except for psychic".

Like, in a point-buy game I'd put restrictions on a power as wide and as powerful as "resistant to virtually all damage", but in DnD I feel like a dick for wanting to invalidate an entire class option because nobody at the table is prepared for you to homebrew away class features. I just have to accept it and deal with it. Words printed in the rulebook are typically law to the GM as well as his players and can only be changed if there's an amicable and forewarned acceptance of all changes. In DnD nobody asks me if they can go Bear Totem. They just take it because it's on the menu.

>>52837432
We'd both be better off from me being out of your game, I'd imagine.
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>>52837602
Just going to chime in here, are you aware of the fact that you are That Guy?
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>>52837559
>I'd recommend that you try to focus more on what makes your character interesting, not what makes them "win.
Prior to the skeleton plan, I've never expressed much meta ambition in a DnD campaign. Everything is handed to me as a matter of course and I can only grow in power by level up. I barely care which way the wind blows.
>>
Can somebody explain to me how does spell preparation work?
I just can't understand the PHB at all.
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>>52837602
Magical items are not part of your "menu." They're in the DMG for a reason.
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>>52837602
Which I agree with however you're arguing for magic items which are not something the players get to pick and choose. Yeah if know a player has mentioned something cool and it's level appropriate then hey guess what might be in the next treasure hoard.

Also no said anything about hombrewing away class features, that is a straight up dick move and just bad DM style in general.

The core of the issue is you are trying to treat magic items as a thing you get to pick and choose from, which is not the case and the sooner you come to terms with it the more chance you'll have to come up with a more creative idea to what you are trying.
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>>52837677
It's very simple, but it depends on whether you're divine caster or not. What class are you?
>>
When it comes to wading into combat and focusing on nothing but not dying, is my best bet the barbarian/druid mc?
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>>52837632
That Guy that struggles to put together an encounter that challenges the 90 HP barbarian who takes 50% damage from everything without threatening to kill the 20 HP wizard in a single round? Because yes I am That Guy who struggles with that. It'd be a whole lot easier to figure out a split between both a fun and challenging encounter if not for stuff like that. Percentage resistances are a big deal, and I certainly don't want to routinely attack the party with psychic damage just to spite the barbarian.
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>>52837677
Three terms:
Spell List - the total spells available for the class
Spells Known - total spells available for your specific character
Spells Prepared. - spells you are ready to cast

If you are a divine spellcaster, Spell List = Spells Known and you prepare a select few.
If you are an arcane spellcaster, excluding wizard, Spells Known = Spells Prepared, you pick a select few from the Spell List to know and cast freely with your spell slots.
If you are a wizard, you kind of do both.
>>
>>52837695
>the sooner you come to terms with it the more chance you'll have to come up with a more creative idea to what you are trying.

>"Don't try to think up ways to enchant equipment. That's bad."
>"Instead ask for completely different ways to get something similar. That's good.

I do not understand the point. I may as well forget being ambitious and live with fireball and the normal character progression. If I can't really custom design my minions and make a long term plan for them then I kind of don't care that much about it. I don't need them, but if I can personalize them and make them belong to me, I was going to name them amusing things and treat them like shambling, undead people.
>>
this creativity autist has got to be the dumbest shitposter we've had in a while.
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>>52837768
All right, how do I know how many spells I can prep as a divine spellcaster?
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>>52837768
Let's provide an example here. My character is a level 2 cleric with 18 wisdom. Thus, I can prepare 6 spells (excluding cantrips) in the morning.
I choose bane, bless, cure wounds, purify water and drink, ceremony and guiding bolt. Since I'm an arcana cleric, I also have domain spells that are auto-prepared - magic missile and detect magic.
I can cast my prepared spells in any combination, until I'm out of my spells per day. For example, I can cast bane three times, or cast it one time and magic missile two times.
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>>52837808
spell slots.
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>>52837768
>>52837704
"Arcane" and "divine" spellcaster are not a thing anymore. Also remember that rangers have a set spell list like sorcerers now.

>>52837808
"How many spells can I prep" does not depend on class. It's always (class level) + (casting stat modifier). So if you're a cleric, you select (cleric level) + (wisdom modifier) spells (of course, this does not include your domain spells, which are always prepared).
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>>52837831
Thank you friend, you are my greatest ally
I probably should've known this shit seeing as I'm the DM of my group, but hey, just winging it never harmed anybody

so far
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>>52837808
You add your wisdom modifier and your cleric level together. Keep in mind, that you can prepare a lot of spells, but you won't get to cast most of them, since you're limited by spells per day.
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>>52837775
This argument devolved into "menus" and believing that as a player you get to pick and choose what the DM gives out and does or doesn't do.

To the creating magic items either use the UA which has a different approach to this. Convince the party the benefits of having skeletons equiped with magic items over them. Or use the rules the DM has already set forth, creating magic items isn't an easy process and depending on the setting maybe impossible until higher levels.

You can be ambitious but if the DM says "no I'm not really comfortable with you doing that because x." Either try to convince him or find a new game where that is acceptable.

Also Gernblanston please go
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>>52837852
>I'm the DM of my group
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>>52837721
Attack the barbarian MORE you moron.
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>>52837775
The point is that magic items are given at the DM's discretion. You can have a wishlist, but the DM always has the final say. 5e is typically run as a low-magic game and magic items should all feel powerful and exciting, not part of your expected build.
Magic items are worth more than gold. They are rare and invaluable. You simply can't assume you'll get any specific item.

>>52837831
>>52837852
No, this is wrong. Spell slots refer to how many times you can cast your spells, not how many are prepared. See >>52837821 and >>52837847.
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>>52837897
Ah, I see.
Well I'll keep that in mind
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>>52835428
Thanks anon
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>>52837798
I'll take it over 4ree shitposter
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>>52837959
All 4rry does is show up and make one dumbass post. This guy is stumbling around in the dark with a bag over his head labeled "autistic" and shitting out multiple paragraph posts on the floor.
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>>52838004
Not the last couple times, he's stayed in the thread for hours arguing it.
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>>52838004
>mfw druidposter got banned
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>>52838004
We're all autistic here. Instead of being angry, we should see if we can get across the point that magic items are not a catalog, for anon's benefit and that of his group.
>>
Is warlock2/sorc18 tiefling(male) as good as I think it is?
>>
>>52834559
>Aquaman Build
Hope you pick water gensai or a aquatic 1/2 elf as a race for those underwater goodies.

...uh...come to think of it...do aquatic 1/2 elves even breathe underwater or do they only get 30 ft swim speed?

If not, you might want to stick with the water genasi as the race gets both features.
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>>52838103
>>>/pfg/
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>>52838111
You also have the Triton from volos
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>>52838020
A glorious day indeed. The mods may be slow, but their wrath is just.

>>52838103
1. Yes.
2. No lewdposting in /5eg/.
>>
>>52838103
it's pretty good.
>>
Do you guys watch any youtube series of people playing DnD? Seems like a nice way to pass the time while eating or something.
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>>52837877
>Attack the barbarian MORE you moron.
>"If the enemy is running their head into a wall, they should have the ability to run their head into the wall MORE"
So many enemies have 10 INT or higher, and there's no reason they should be attacking an immovable object when there's a squishy wizard ten fucking paces away. Enemies that can threaten a high CON Bear Totem barbarian can much, much more easily threaten a nearby fighter or cleric.

>>52837897
>>52838022
>>52837874
I never said enchanted items were on a menu. I said that DnD is a system that operates on the logic that everything a player can freely access is on a menu and it is a "dick move" for the GM to say anything about it. It is a "dick move" for a GM to homebrew nerf the Bear Totem because the Bear Totem is on the player menu, so everything expects they can have if they want it.

That mentality leads to the problem where if you make enchantments openly available, DnD players feel like enchantments are on the menu and they're going to want to create enchantments according to the letters of the rulebook.

In a lot of universal point-buy systems, I constantly see the phrase "ask your GM", but in DnD, it's almost entirely missing from character creation, spells, and feats. You don't ask GM permission to take most things. If it's in the player's handbook, you generally expect to be able to have it unless the group agrees together to limit something.

The point there was that enchanted items aren't dangerous because of optimizing faggots. It's dangerous because DnD fosters the impression that if you have a thing on the menu, it's there for you unless everyone agrees you can't have it. For such a streamlined system, I'm not sure I've played any other system that provokes as many rules disputes, for that matter.
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DMs, what are your favorite soundtracks to pull from for your games?
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Tabaxi Swashbuckler, just hit 5th level, took dual wielder at 4th level and i'm dual wielding rapiers for flavor and theme.

what would be a good way to proceed from here?
i think picking up fighting style two-weapon fighting would be a good decision to make but not sure were to take it, maybe even getting extra attack from that source?

run might go up to 15th level, but realistically might just get to 10th.
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>>52832887
Everything about this sounds awful.
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>>52838383
My latest favorite video games.

Or Bloodborne and Bach if I'm DMing Curse of Strahd again.
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>>52838383
Temple of Elemental Evil has an amazing soundtrack that slots into like every single game.
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>>52838354
>So many enemies have 10 INT or higher, and there's no reason they should be attacking an immovable object
Tell that to people that are under the impression that they're going to be the party's tank.
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>>52838383
dark souls/bloodborne OSTs, always appropriate. sometimes zelda's but depends on the scene.
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>>52838468
It's fine with a fighter or a paladin. They take the same amount of damage as everyone else, and although they have more HP, it's only twice as much as the softer classes. Being resistant to everything means Bear Barbarian has four times the health everyone else does while still being an excellent and competitive attacker. Not to mention if the barbarian player is smart he takes the "tough" feat.

If a monster can tear down the Bear at all, it's going to eviscerate everything standing behind him. It takes a damage-spewing machine to mulch through all-encompassing resistance.

Your other alternative is to use disabling spells, but I feel like players find them frustrating if they appear too often.
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>be human ranger-hunter
>took crossbow expert instead of to ability points
>take volley as my multi-attack
>go to use volley
>DM: Wait aren't you using a crossbow?
>Me: Yes, I took crossbow expert since that ignores the loading trait
>DM: you can't do that, that'd be impossible
>mfw

It wouldn't be so bad but I can't change it because "that would set a bad precedent" and "I should have run it by him first"
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>>52838383
Dragon's Dogma ost for battle music and Armello for woodsy background music.
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>>52838613
your DM is just shit
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>>52838613
Fuck him.

Take Giant slayer then for that flat 1d8 extra damage per turn.
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>>52838613
Your DM is an ass. That said, see if you can convince them to let you get a repeater crossbow. Even if it costs you some gold, it would probably be worth it for the badassitude.
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>>52838656
I'll see if I can do that. I made the character with a "vietnam with orcs" kind of vibe in mind.
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>>52838613
Claim it represents a repeating crossbow.
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>>52838613
call him up on his bullshit, he can't retroactively decide he doesn't want something without giving you a chance to fix it. it's not your fault he didn't read crossbow expert when he let you pick it.

either demand he lets you change crossbow expert for something else, or let you use it with volley RAW.

as it is now, he's pretty much saying you wasted your ASIs or picked an useless class feature, neither things that should ever happen.
>>
>>52838613
>>52838633
>Player takes series of abilities so he can specifically do something that is physically impossible and makes no logical sense
>Player shocked when GM says it doesn't work because it makes no sense
>Now player character is ruined
>Say GM is a dick

I mean the GM is a dick. Your levels are precious and that really messes you up. But this is my argument in a nutshell. If the rules are there, DnD players build their characters around them even if they make no logical sense, even if they can't happen, even if it might be game-breaking, and they do it without consulting the GM.

I'm not saying the player is wrong here. He isn't. But this is the system and this is why my group is where it's at with the enchanted equipment question.
>>
>>52838613
Nah, he's cheating you out of a feat, er, feature.

He could have at any time looked at the feat and said it couldn't be taken in his world, but he didn't.

You deserve either the full effect of your feat, or to replace it.
>>
>>52838724
>enchanted equipment question
What is this exactly?
>>
>Ask gm if I can change some stuff up for my new level up
>Ask for a bow for pact of the blade
>He says sure give me some ideas on how it works tho

who ktf when playing with a good dm?
>>
>>52838724
but the dm deliberately allowed him to take the feat, he took the feat levels before volley and he must've been using it RAW, RAI.

saying that the dm didn't know what it did is bullshit because any competent dm has the literal character sheet for every character and should've read the PC's classes beforehand as part of his run preparation.

if the dm didn't want feats he would've said so, if he let them in, he's responsible for their poor interactions. backing out halfway without giving the player's an option is 100% scum, sure, xbow expert is stupid, take it away but give the guy the ASI he'd have without it.
>>
>>52838761
Can players craft enchanted equipment? If yes, how do you establish this so that you don't break the system or make crafting enchanted equipment pointlessly prohibitive?

There are guidelines in the DMG for crafting equipment, but if the GM opens that door, players can either make game-breaking items, or only NPCs can make items because making an item requires a month of full-time work.
>>
>>52838761
"If classes can (do things), why can't I immediately buy magic items from the DMG to make my wizard class features twice as good as written?"
>>
>>52838831
You're an asshole.
>>
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How do you work with monk multi-classing when it comes to using abilities that trigger on "melee weapon attack" when using unarmed strikes?
I have a character in mind that relies on monk/paladin multi-classing to smite with his fists.
>>
>>52838854
You don't understand the game but you're trying to change it. Moreover, you're doing it to make your character better (the caster) and make your party member's character (the martial) worse.
>>
>>52838828
There's also the rules in the Downtime UA. That might help.
>>
>>52838887
>How do you work with monk multi-classing when it comes to using abilities that trigger on "melee weapon attack" when using unarmed strikes?
Errata touched on this. It's also worded like a nightmare. To keep it simple, unarmed strikes count as melee weapon attacks as well.
>>
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>>52838354
>The point there was that enchanted items aren't dangerous because of optimizing faggots. It's dangerous because DnD fosters the impression that if you have a thing on the menu, it's there for you unless everyone agrees you can't have it. For such a streamlined system, I'm not sure I've played any other system that provokes as many rules disputes, for that matter.

So your autistic rants have been useless and for no reason because there are already methods to do exactly what you want? Or is it that your bitching that you can't because the DM won't make it piss easy and take no time to do?

In all honesty have you tried not playing DnD?
>>
>>52838887
You can hit someone in the face with a bow. It's a ranged weapon making a melee weapon attack.

It's a melee (weapon attack) not a (melee weapon) attack.
>>
>>52838946
>>52838887
Oh, and, actually, I'm a bit wrong there because I imply fists are melee weapons.
Fists are not melee weapons, yet they somehow make melee (Weapon attacks) but not (Weapon attacks) because the system's broke.
>>
>>52838887
Pretty much an observer here, but it looks like you can smite on each hit.

Either way, you'll be spending a spell slot for each smite.
>>
>>52838900
The trick is that the recommended stuff encourages the GM to let players go on a quest to receive a crafting recipes for items that are a tier below their play. So if you want an enchantment casting a 3rd level spell, the party should be level 11. It should also take 200 days to craft that item and cost 5,000 gold.

Or in other other words, there's no point by the DMG's rules. Your equipment will always be a tier behind what you can loot, it'll take you anywhere between a month and a year to make the item, AND you must complete a quest to be able to even craft the item.

There's so many roadblocks in the suggested rules that you should forget it entirely.

But if the GM lets players make items in a way that has any purpose to them, then you've got to think about a LOT of questions, and you have to be careful with.

I think the DMG is so pointlessly restrictive because they didn't want to accidentally make a system players can abuse and fight with the GM over. A homebrew is the only way it could ever be possible.

>>52838889
I was actually misinterpreting the level requirements for crafting earlier, but you didn't point that out because you likely didn't know about it. Thanks for your input anyway, Asshole McGee. You're a true hero.
>>
>>52838928
>Be level 11 character
>Spend a month and 500 gold to make one scroll of magic missile
No, there's actually not currently a method to craft magic items that works in a real sense.
>>
>>52838567
Levitate is a great "disabling" spell. You can still do something, and your party can help you out, but it still prevents a lot of actions.

Also, having a Bearbarian in your party means you're gonna have to throw psychic damage to him. Or, depending on your player's mindset, you can Crown of Madness him.
>>
Assuming you have a druid or another wizard in the party, is planar binding + conjure elemental/fey a decent combo? It doesn't seem too great at 9th level when you get it, but at 13th level, you have a CR 7 or lower monster bound to you for a month for 1000gp

There's also conjure celestial, but thats CR4 and I doubt the cleric would agree to it
>>
So my Monk 2/Ranger 3 is at the point where I'm choosing a Ranger Archetype.

I'm a Human and this is my last Ranger level so I was going to take Deepstalker for Darkvision and the extra attack on the first round. Looking at it Hunter might just be the better choice for the extra Attack every round where two people are adjacent.

So far I'm playing a mobile archer and I plan to take Kensai with my Monk levels to get more bonuses out of my Longbow.
>>
I know pvp is frowned upon so what would you do if a character was so mentally unstable that he would sometimes attack his own allies after some especially stressful situations?
Our paladin has now twice tried to murder the rogue. First time he stopped when he dropped to zero and realized what he was doing and backed away in horror.
The second time he attacked the same rogue but hit the ranger instead when he intervened. This time he was also beaten unconscious by the rest of the party who didn't want him killing anyone. Naturally he apologized profusely afterwards as he snapped out of his madness.
>>
>>52839112
As it's been said before a) have you tried reading the UA that handles this or b) not playing DnD since you seem to be unsatisfied with the system so much?
>>
>>52839191
>multiclassing UAs
Why even bother playing the game?
I'm sure you'd enjoy a lot more getting fucked in the ass by horse.
>>
>>52839213
Put him in a mental institution or take him to some temple to fix it. Barring that tell you don't want a potential nutcase around who could snap and kill them.
>>
>>52839217
I play in this one. I run another campaign with a universal system where everyone can customize their shit. Everyone I play with is running DnD because everyone already knows DnD.
>>
>>52839243
I'm more of a fan of dogs then horses.

Also some people have fun not autisticlly screeching and following every single rule in the book. My group does.
>>
>>52839271
Don't play with subhumans.
>>
>>52839286
>>52839286
>>52839286
>>
>>52839213
>lg paladin is so unstable he attacks innocents in a fit of rage
He should attempt to atone in some way or if he is unable to control himself seek guidance from his god.
is the player autistic? I know rogues can be annoying but trying to beat him to death twice seems passive aggressive
>>
>>52839271
Ok so how about the other thing, also if your DM hasn't come up with anything to fix this issue why are you on here ranting about it?

If the DM will allow it he'll make a solution or use the UA if not then you being on here has done nothing but let you type walls of text.
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>>52839302
>LG
Neutral actually. And he's not autistic, he just made a character that acts that way and he takes his RP seriously. He already has a plan in place to make things better.
The plan is to kill himself before he kills anyone else. He asked me to try to do something about his death by either resurrecting him or preventing him from doing it. I also like the character as do all the other players so he'll probably get a divine intervention and a quest for redemption
>>
>>52830638
>>52833587
>>52830711
>>52830749

Goddamn, I read it all too. I came for the porn, stayed for the story, and enjoy all of it. The story makes it hotter and the porn makes it so they don't just faff about for 1000 pages not resolving anything.
>>
>>52839318
>I want to do 'x'
>"Read the rules"
>The rules are prohibitive and require the player character be inactive for a month to a year as well as being twice the level of the enchantments he wants
>"Well then don't craft magic items, fag."

The UA has some interesting suggestions for buying magic items, but following RAW it'll never be viable for players to make their own items in 5e.

Has nobody else really thought about it? Or is it really just RAW and you're done? Seriously, what does anyone do with money after level 3.
>>
>>52839132
Why do you need another wizard? Just take both spells yourself and use a magic circle.

>>52839213
The player should never have made this kind of character to begin with. That's being top That Guy and should never be allowed.
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