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>Conan Lv. 11 Thief (9HD, 57hp) , Great Sword +1 >17 S

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>Conan Lv. 11 Thief (9HD, 57hp) , Great Sword +1
>17 Str, 11 Int, 12 Wis, 14 Dex, 18 Con, 16 Cha

Welcome to the Old School Renaissance General thread.

Trove (etc.): http://pastebin.com/QWyBuJxd
Here be TroveGuy: https://discord.gg/qaku8y9
Blogosphere: http://pastebin.com/ZwUBVq8L
In-browser tools: http://pastebin.com/KKeE3etp

Prior: >>52793408

>Thread Topic:
Ear Seekers or Rust Monsters?

Also, post filk:
https://youtu.be/4zxi3SClJGw
https://youtu.be/JzuoJVr3IAo
https://youtu.be/BllIODb81Q8
https://youtu.be/X8CkSw4hVog
>>
>>52813527
>Ear Seekers or Rust Monsters?

Cross breed them, develop a monster that cures rusty thoughts and migraines.

https://www.youtube.com/watch?v=GBUhaNvnLpU
>>
>>52813527
>Conan Lv. 11 Thief
Bitch, please. At *most* he's a fighter / thief. Thieves can't even wear the armor that he (sometimes) does.
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>Posting filk without linking Carmen Miranda's Ghost

Sci-fi filk is twice as good as any fantasy you'll ever dredge up.

https://youtu.be/w34fSnJNP-4?list=PLD9577E6CEBD077B4
>>
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>>52813623
>>52813527
OP, why you post bait? Why?
>>
>>52813625
>posting the 2nd most out of place song on the track
>not literally posting Carmen Miranda's ghost
https://www.youtube.com/watch?v=D5p8YhhaVlA [Remove]


>>52813623
>fighter / thief.
If he dual classed out of Fighter, he only took one or two levels.
>>
>>52813659
That one's just one of my favorite songs from the track. I should have just linked ALL of them in one go.
>>
>>52813682
Skip bomber.
>>
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Ok, here's the slugman from last thread.

https://aeonfux.bandcamp.com/track/im-gonna-beat-the-fuck-out-of-terry-richardson
>>
>>52813778
I don't think 18 CHA is possible for them since they trail mucous everywhere they slither.
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>>52813809
I suspect Monstergirl Encyclopedianon would disagree.
>>
>>52813823
Well when it comes to molluscs I prefer octopusgirls
>>
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>>52813527
What a fucking joke. Conan's had published stats twice.

*All* S&S protagonists that have published stats and aren't a knight or paladin do have thief or assassin levels, but its rarely the main thing.

>17 str

Pathetic.
>>
>>52813585
An ear seeker which has rust monster rusting ability and uses it to circumvent the protection of a helmet and get into a victim's ear may be the ultimate That DM dick move.
>>
>>52814033
How in the fuck did he get a 19 Str? I thought 18/00 was the max a human male could achieve short of magical or divine means...
>>
>>52814066
>divine means
You think being Crom's chosen champion has no perks?
Ye of little faith.
>>
>>52814080
Sure his little wizard friend/historian didn't give him a boost?
>>
>>52813778
I was expecting something a bit more futurama.

>>52813823
>
>>
>>52814106
Conan despises magic, so I doubt it.
The only way he'd even consider it is if it were a blessing from Crom.
>>
>>52814066
>I thought 18/00 was the max a human male could achieve short of magical or divine means...
As you can see from the way his levels rise and fall, and the way his Thief level is perpetually lower than his Fighter level in contravention of all stated rules, Conan ain't give a fuck about the AD&D rules. And, apparently not Gygax either.
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>>52814011
If you insist...

>>52814056
Nah. That's nowhere close. Reread the description for ear seekers. Guess which other orifices (much closer to the ground) they are likely to seek out first. They're already making dick moves.
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>>52814111
>I was expecting something a bit more futurama.

You're more than welcome to run your slugmen however you'd like. This was the direction I got from the player. I tried to convince him legs were a good idea, but he wasn't having any of it.
>>
>>52814066
Crossover characters are virtually always way better than what PCs get.
>>
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https://www.youtube.com/watch?v=SQQ-Kps9KaQ
https://www.youtube.com/watch?v=Z9D4oKOha60

>>52814056
Who listens at the door with their helmet on? Elves?
>>
>>52813778
>human torso
WTF
I was expecting a Yoon-Suin Slugman.
>>
>>52814256
we doin this again?
https://www.youtube.com/watch?v=Agf5qkwzkhY
>>
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>>52814323
Well TOO BAD.

His eyes are wet, black things, completely black, and they move in their sockets and bring most of his face with them. It's like two thumbs pressing against a latex sheet.
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I've written up the second level of my Learning Dungeon. It's designed to subtly teach new players the basics of dungeoneering without telling them they're being taught.

https://coinsandscrolls.blogspot.ca/2017/04/osr-learning-dungeon-level-2.html


You should probably read this post first. https://coinsandscrolls.blogspot.ca/2017/03/osr-learning-dungeon.html
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YOU READY FOR ANOTHER ONE?
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>>52814643
>cocaine ;)
Why even include the standard table, Henry?
>>
>>52814728
on the off chance that someone hasn't actually seen the legit LotFP specialist skills table before. if im going to shitpost I figure i should at least make a small effort.

i dont want to smear the thing im parodying after all since i rather like it and find the system elegant
>>
>>52814592
>It can be used as a poison dagger, but each morning, the wearer must Save vs Poison.
>If they take 6 damage at once from the poison ring, their finger falls off and turns into a snake.
Can this be avoided if you constrain your finger to avoid scratching yourself in your sleep?
>>
/osrg/ how can we integrate this into our games?

https://youtu.be/niHMNHEyGO0
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>>52814643
I wasn't ready!
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>>52814781
Probably not. The ring doesn't stab you. It just poisons you by being in contact with your flesh.
>>
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>>52814804
im sorry, as an apology here i made you one>>52814804
>>
>>52814728
>Drink Your Problems Away
>>
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>>52814856
Wait a minute, I don't see "wanking", "purple prose", or "surviving on 3 hours of sleep per night" on this list anywhere. This list is bullshit. You're a hack. I bet you smell like old socks.

Just kidding that's very nice. Have a gif.
>>
>>52814919
those are custom skills you need your DM to approvie
>>
>>52814919
Doing something doesn't necessarily make you good at it.

https://www.youtube.com/watch?v=iwQVTBrd6sc
https://www.youtube.com/watch?v=2ueZo5i6GPg
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>>52814944
Ah, that's easy then.

Me, do you approve these skills?
>Yes I do.
Splendid.
>No problem.
And might I say how handsome you are looking this evening? Why, you've shaved both sides of your face. And is that a freshly laundered bathrobe?
>Thank you, and no, not quite, but it is very nearly freshly laundered. And if I might reply, I would like to add that you are a handsome fellow yourself.


There we go. All sorted out.
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>>52814976
I get tens of views per day on my purple prose, so that's clearly at least a 1 in 10 chance of success. I'm not dead despite sleep debt. And I'm /very/ good at polishing pool cues.
>>
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>>52814794
It's simple. Just run an all paladin party. You'll always have strong morels.
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>>52815024
>He wandered into the pit in room (11) several centuries ago and slowly dissolved.
Pretty sure I would spend the entire session expecting an ambush if a mummy was missing.
>>
>>52815024
if you were/are/will be Sean Plott i would have/will suck your dick and/or pool cues
>>
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>>52815089
I'm not, and he's straight (or, at the very least, not actively looking for gentlemen at the moment), so you're SOL, my friend.

I just use Day9 as an attitude barometer. Some people use Jesus, but Jesus sucked at Starcraft.

>>52815076
And that is an important lesson. The PCs are likely to get ambushed by his arms if they poke around the pool too much. Where do you think the mummy fragments came from?
>>
>>52815139
So does Sean. Those who can't do teach.

>>52813527
Rust Monsters all the way. Rust Dragons if you feel fancy.
>>
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>>52815193
>So does Sean. Those who can't do teach.

Somebody needs to teach the noobs. Why do you think I'm writing a learning dungeon for players who are "too bad at D&D" to know to check for pressure plates?
>>
>>52815193
He could kick the majority of people's ass at Brood Wars, I'd wager. It's not like he's bad at SCII, but he stopped trying to stay competitive and focused on a more steady, less stressful career.

He's not only one of the nicest, most fun people on the internet to listen to, but he's also a GOOD caster. That's a rare skill, and something tournament scenes badly need.
>>
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>>52814323
So what's so cool about Yoon-Suin slugmen anyway?
>>
>>52815490
So what's so sensual about kobolds, anyways?
>>
>>52815526
So how do magnets work anyways?
>>
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>>52815526
Wh... what are you implying?
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>>52815538
So what's so human about humans anyway?
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>>52815538
https://www.youtube.com/watch?v=MO0r930Sn_8

>>52815564
Pic?
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>>52815600
While I might have posted it, it's not my kink. I didn't write that stuff. Ask the author.
>>
>>52815622
>While I might have posted it,
...when? You also seem to have a kobold folder.
>>
Anyone here use any monsters (demons, death knights, etc.) that have "can create a Symbol of Pain/Death/etc 1/day?" Did you have the monster use it? Did you let them create multiples over the last few days/weeks/months?
>>
I can't recall if this was answered on not on a previous thread when I asked it.

I'm writing up a campaign that deeply inspired by Spelljammer but not quite the same, and for the starmap i'm torn between two methods to procedurally generate it. I'd like your opinion on which method you think is better.

On one side there is building the starmap like a dungeon, with rooms being stars and hallways connecting rooms being the paths between, be is phlogiston currents, astral winds, or hyperspace lanes. The strengths are that the directions the players can go in are controlled so I can always be prepared for whatever they encounter next.

The other is developing a hexmap, and making fantasy space into a hexcrawl. A "day" of ship travel goes from hex to hex, which can be doubled if you have alternating helmsmen. I'm still working that out. It's strengths are that I can intuit relationships between entities and worlds by vicinity, and make up a bunch of tables for encounters by just looking around a hex.
>>
>>52815778
Sounds pretty cool. No fuckin idea how to clear out a single planet (?) in one or even a few sessions though.
>>
>>52815733
1 ahead of time, plus 1 in combat.
>>52815778
If by "like a dungeon" you mean "like a flowchart" then yes, do it that way.
Hexmap makes no sense here. Nothing obstructs vision, so there is no "exploration."
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>>52815927
My only issue with the flowchart method is I never know when is a good time to double back a connection to a place. My starchart is growing more like roots rather than a web.
>>
How's Dungeon Crawl Classics?
>>
>>52816050
Roll 1d4-1 "dead ends," then add connections until each has however many.
>>
>>52816067
It's stat-blocks read like 3.5 and I'm not a fan of the dice, but I have heard only good things.
>>
>>52816163
I've been doing that, but when do you know is a good point to connect back to a star/room that is not in the immediate vicinity?
>>
>>52816256
1-in-8 chance? Whatever feels right.
Vicinity is relative and not to scale.
>>
>>52816067
It's fun. It has some unique mechanics and doesn't really 'clone' anything other than the gonzo goofy fantasy that Appendix N was offered for. Dice are odd but there is an app you can download for free to most tablets and smartphones (The Crawler) to speed up a lot of things.

I personally love the funnel system.
>>
Fuckin a, new osr thread!!

Starjammer clone guy you're gonna need a 3d map and hexes just won't do it. I'm not a big fan of flowchart maps but in this case it's the easiest and more natural feeling route. Your players won't notice a difference anyway unless they are freaking Ender.

t. another anon who loves Spelljammer
>>
>>52816485
>3d map

I'm not even going to start with that. Space is an ocean.

How many stars/nodes is good to start off with? I've got about 60 with the barebones fleshed out, 27 of which a barren.
>>
>tfw nobody to shill my dumb gonzo setting with
>tfw nobody to dump my weird houserules on
>tfw no OSR
>tfw no group
>tfw no one
>>
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>>52816781
Roll20 is your friend, anon. I've seen a lot of gonzo OSR games on there over the last few years.

Barring that, check out the /osrg/ Discord and hit up their 'looking for game' tab.
>>
>>52816824

The problem is more with my schedule if anything.

My work likes to change my days every other week and I work night shift so I'm up and active from the midnight to 6 am kind of portion of the day in America on my days off.
Also I poof every game I join in for one reason or another, I just can't seem to go through with it. I never think my own material is good enough.
>>
Sell your soul to me, mortal
>Bzzt
>>
>>52816757
That's plenty for now. You're talking about what, six months of work minimum at this point, anon. That way madness lies.
>>
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>>52816961
Not particularly, I mean. I have a shit-ton that are just places for forgotten dungeons and ruins. Perfect places to just use a premade dungeon and adjust to suit situation.

I'm using this largely to generate the map, sprinkling some Spelljammer tables to taste. The nodes sort of develop themselves from dice results.
>>
>>52813527
>Conan as a thief

I said it when this bullshit last came over, and I will say it again.

If CONAN, of all people, is a thief, then what exactly would an actual single-class level 11 fighter look like? No, if Conan can be statted as anything other than fighter, then the entire fighter class is literally worthless.
>>
All this monster race talk gives me hope that I might not be the only one here, even in OSR, who's thoroughly bored at always playing a human, an elf, or a dwarf.
>>
>>52817215
agreed, would love to see more games in the line of Pars Fortuna in regards to race and class variety
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>>52817366
Playing in a game where the entire party is kobolds right now.

I could tell you why kobold is objectively the best race but it'd probably be worth its own thread.
>>
>>52817375
so how are you handling them mechanically, that's often the most interesting part about this sort of thing
>>
>>52817392
We play 2nd edition AD&D, which already has some functional stats for kobolds in the Complete Book of Humanoids. Mechanically speaking they're not that bad: they just take -1 to both STR and CON and can't use the bigger weapons, or even medium weapons with a shield.

It's more fluff. Cowardly little buggers that nobody likes. In other words, basically your normal kind of a murderhobo except with any pretenses dropped.
>>
>>52817215

Kind of a cop out, but I've got a sci-fi setting where I let players basically anything they want. Sentient rocks, mobile fungus colonies, furry aliens, green space babes, whatever. But you're supposed to use your normally generated character stats to determine it. So if you got high con and wis but low dex you could be a mantis shrimp man, or like an obese bunny alien with huge ears but doesn't really hop around much anymore, etc.

So you may say that's a cheat, but it certainly makes things easy.
>>
>>52817547
My group has this homebrew scifi setting that takes place a good five billion years into the future. It gives them a good excuse to play as whatever they want because humans are no longer around at all, but mostly we just did it because it makes for this cool setting where Milky Way and Andromeda are mid-collision.
>>
>tfw divided between a serious dark soulsy campaign and cartoonish gonzo shit
>tfw new player introduces himself with a-
>'idk about D&D but i've spent countless hours in dark souls'
>tfw 'me too'
>tfw i can only think about skeletons moving in a 40s cartoon style and random gonzo shit
>tfw serious d-soulsy stuff already going on previous sessions and everything could go to hell
>>
Can anyone recommend good egyptian-pyramid-themed dungeons?
>>
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>be 20th level Athasian Gladiator
>personally killed hundreds of people
>have toppled merchant tribes
>have even overthrown a sorcerer-king
>get caught in the rain
>practically die

lol
>>
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>>52817215
As high fantasy as Final Fantasy is I'd love to try a game with the kinds of races the Tactics Advance games introduced.
>>
>>52818435
Personally, I'd actually prefer a similar ecology as most campaigns do right now - i.e. human-centric, all other races are really rare and seen as oddities at best, monsters at worst. If you play a nonhuman, you might as well try and make it worth something, rather than just look different.
>>
>>52817071
If Conan wasn't a thief, why does he sneak around and climb at least one wall?
>>
>>52818754
That's fine and all, though I'd prefer to just give something to make humans unique instead. At the end of the day it's still a game to me, and if silly weird playable races like moogles help my players enjoy the game more I'm all for it.
>>
>>52818970

Dude, he spend most of the stories sneaking around, and he's always climbing shit. Being a fantastic climber is one of his strongest points, because apparently Cimmeria is seriously vertical and they're all half mountain goat there.
>>
>>52818970
Non-thieves do both of those all the time.
A better question is, "Why does Conan pick so many locks?"
>>
>>52819168
I've read most stories and can't recall him ever pick a single lock.
>>
>>52819282
Has there ever been a lock in those stories though? If the DM isn't adding locks that's not the players fault.
>>
>>52819338
If there wasn't a single lock for Conan to pick at all, then that's one less straw for you to grasp.

Virtually all pulp heroes did at least as much sneaking as Conan ever did. Hell, even -Guts- went on a sneaky assassination mission once. If Conan is a thief, then so are they.

If Conan is a thief, then there are no actual fighters left anywhere. Why would you be a fighter, anyway, if a thief can apparently be a god of war, lead armies, wear armor, strangle a fucking buff executioner, endure poisons and crucifixion, and that's not even going to all the insane shit other apparently thieves, such as Guts, did.

If you are actually seriously making the argument that Conan is a thief, then you are a retard beyond comprehension. Or at the very least you've made me seriously doubt why anyone obn /osr/ thinks B/X has any merit at all, let alone worships as their go-to system, since its fighters are so wretched. But if you are trolling me, then consider the bait swallowed and in the process of being painfully shat out.

I wrote this on PHONE for fuck's sakes.
>>
>>52816918
Whatever your material is, I've played with worse.
>>
>>52818435
It /really/ bothers me that the Paladins have turbans instead of the Blue Mages.
>>
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>>52814033
>unironically defending this shit
>>
>>52819605
I'm sure you've got a better even remotely official statblock to post somewhere?
>>
>>52819605
Stuill infinitely superior to arguing he's a fucking thief.
>>
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>>52819451

>enraged hyperbole intensifies

It's a solid argument, the mechanics fit just as well as the other way around. You just don't like it.
>>
>>52820052
> the mechanics fit just as well as the other way around

But they don't. Sure, we could argue till the ends of the earth that a thief could fight as well as Conan does or endure as much damage - but abstract matters like hit points and attack throws aside, there are no mechanics to thieves leading armies or wearing armor. Nor have we seen Conan backstab - he always fights fairly, from the front, like a FIGHTER, not a THIEF.

And even if you get around that, the question still remains: if Conan of all people is not a fighter, then who is? And if no fighters can be presented that couldn't also be thieves, then what worth does the entire fighter class have at all?
>>
>>52816067
My biggest complaint with it is that funky dice aren't neccesarily perfectly random if you roll them on differant surfaces.

But its fun, and you should read it if you're houseruling ODND. There's a lot of stuff that you won't find anywhere else, like characters having super low hitpoints, and random commoner-style starting items, not to mention the rediculous crit tables.
>>
>>52820169
>characters having super low hitpoints

But all classes get an extra 1d4 hit points at the beginning of their career, and fighters get d12 hit dice. So I don't know...
>>
>>52820169
It's got some great philosophy behind magic items and wizards overall, monsters and how they're presented in the world, and treasure and how it should always try to make a bit of sense.
>>
>>52820184
but level cap is 5.

5d12+20=80. That's the absolute max hp for a fighter at max level.

So its much less super high than 3.pf, or even 5e.
>>
>>52820282
Level cap is 10, and 18 CON can give you +3 hit points per level, and you also forgot the 1d4 at the beginning which -also- gives you +3 CON.

So absolute maximum is 1d4+10d12+33=157. Pretty high by the standards of any OSR.
>>
http://dungeonofsigns.blogspot.fi/2017/04/review-s1-tomb-of-horrors-gygax-at-his.html
>>
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>>52820121
>we could argue till the ends of the earth that a thief could fight as well as Conan does or endure as much damage
"Thieves with good attributes match the averages of same-level fighters" isn't even the point here.
Conan (mostly) doesn't fight same-level fighters, Conan is higher level than (most of) his opponents.
A high level anything except MUs is good in a fight.

>there are no mechanics to thieves leading armies
Sure there are!
Name level thieves wont attract soldiers by reputation alone*, but if you have money you can hire an army.
*attract, not employ. Even fighters need to pay their retainers.

>if Conan of all people is not a fighter, then who is?
Veteran soldiers. Captains of the guards.
Lower level people who can put up a good fight.
Conan reached very high levels, by his setting's standards.


As a side note:
>he always fights fairly, from the front, like a FIGHTER, not a THIEF.
Fighters don't always fight fairly. Pic, etc.
>>
>>52820458
>A 10' pole is suddenly a 9's pole, a sword a short-sword (maybe it sucks in items, this is debated, but a rope should clarify things).
>it's an obvious, easily testable

Except there's a huge difference between "sucks in whole item" and "disintegrates part of the item". Sucking could indicate a pocket dimension or portal to somewhere, an item missing chunks is a death flag. And this is all unclear by RAW, therefore making it an unfair trap. Gygaxcucks are the worst sort of apologists.
>>
>>52820981
>Conan is higher level than (most of) his opponents

In his very first story, Phoenix on the Sword, Conan fights a small army of thugs trying to ambush him in his sleep. A high-level thief capable of dealing with a couple dozen zero-level NPCs, that's fair enough - but there was at least one actual lord, i.e. 9th level or higher, with them. And that's not even going to the greater demon he went on to kill afterwards.

In the Tower of the Elephant, Conan meets an ACTUAL high-level thief, who is then promptly killed by a spider. Conan then goes and kills the spider in question in a fight. And he was only fifteen at the time, very low levels - a low-level thief could never have done it.

>Name level thieves wont attract soldiers by reputation alone*, but if you have money you can hire an army.

In the Black Colossus, Conan ends up in charge of his own warband without hiring any of them. And he also wears heavy armor in it, something thieves also can't do.

>Veteran soldiers. Captains of the guards.
>Lower level people who can put up a good fight.

In other words, NPCs.

Fighter is now an NPC class. Good going.
>>
>>52820458
>>52821008
>"A few of the last traps in the tomb are harsh and a bit arbitrary, but they aren't unavoidable and if not read unimaginatively they might be very easy to conquer."
>i-it's not Gary's fault y-your just t-to stupid to grasp it!

wew lad
>>
>>52820310
50+ hp is high by any standards of OSR.

>>52820458
>being the D&D dungeon cited in Ernest Cline's novel "Ready Player One"
Ready Player One has been on my backlog for a while now.
Has anyone read it? How is it?
>>
"gonzo"
>>
>>52821103
>50+ hp is high by any standards of OSR.

Pretty much. My point being, DCC characters have more hit points than others by means of the 1d4 they get from the funnel, and 1d12 HD fighter gets - and clerics and thieves having 1d6 and 1d4, respectively, in B/X and many retroclones. So the claim that DCC characters have few hit points is a pretty odd.
>>
>>52821129
"gritty"
>>
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>>52821129
>>
>>52821129
>>52821282
"fairy tale"
>>
>>52821077
>but there was at least one actual lord, i.e. 9th level or higher, with them. And that's not even going to the greater demon he went on to kill afterwards.
>In the Tower of the Elephant, Conan meets an ACTUAL high-level thief, who is then promptly killed by a spider. Conan then goes and kills the spider in question in a fight. And he was only fifteen at the time, very low levels - a low-level thief could never have done it.


The thing is, he's not just a high level thief, he's a high level thief with exceptional stats, putting him roughly on par with a fighter of the same level.

This guy has some of the math laid out:

http://bxblackrazor.blogspot.com/2009/09/conan-barbarian-bx-thief.html
>>
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>>52821320
>implying fairies have tails
>>
>>52821320
"realistic"
>>
>>52821425
>a high level thief with exceptional stats, putting him roughly on par with a fighter of the same level

So we're back to B/X fighters being absolute garbage.

Can you even imagine Conan meeting a fighter of equal level to him in any story he's involved in? Can you imagine how thoroughly he'd get his ass kicked in that encounter? How would that change your perception of his character in your head?

If you can't imagine that, there's only two reasons for it: either Conan is a fighter, or there are no high-enough level fighters in the setting. The latter means fighter is an NPC class, and therefore worthless.
>>
>>52821453
are bx fighters bad?
>>
>>52821480
B/X fighters can't fight any better than thieves. So, yes. They are that bad.

Why the fuck do you people worship B/X as the be-all end-all of OSR again?
>>
>>52821453
wow its almost like the dude who wrote conan didn't make it to precisely match dnd classes and its almost like dnd is an approximation of power so players can easily measure their advancement without having to worry whether they're exactly the same as a real person would be at fighting you huge faggot lol!
>>
>>52821506
Pretty sure the dude who wrote Conan had more a warrior than a thief in mind, but apparently I don't know fuck-all of the subject.
>>
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>>52821543
>>52821543
s a shame I son't like give a fuck why are you argiugn with we about what hypothecical calss best fits the subject?

Its like those guys who insist Gandalf is a level 4 wizard "because he never uses fireball" like clearly he exists in a differant world than bog standerd d and d.!
>>
>>52821587
Good thing you're clearly retarded by the way of how you write, so I can still hold the moral high ground.

Also Gandalf is a Deva at the very least, maybe a Planetar.
>>
>>52821103
Have you ever masturbated to the 80's?

Do you have a reasonably high tolerance for cliche?

If you answered yes to both of these questions, there's a fair chance you'll enjoy it.
>>
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>>52821611
What, you mean those non-player races that work as are really bad? They have no damage? Are you please?

Gandalf is a maiar, servent of the valar, which is ar tokien created race of angels who dont' friggen suck u fgt lol!
>>
>>52821655
I'm taking back my comment that you're retarded.

Especially if you're the same guy as earlier - you were entirely coherent then and even made some good points.

You're just having a stroke. Please call an ambulance.
>>
>>52821691
why you gotta be so mean too me?
>>
>>52821772
I'm not mean, I'm trying to save your life.

Call an ambulance before it's too late.
>>
>>52821691
he's clearly just esl, chill.
>>
>>52821838
So am I. It's hardly an excuse.
>>
>thread derailed by Conansperging
Start a new Conan thread if you have to slapfight over this. The answer's obvious anyway: Conan's a level 5-6 fighter in the chronologically early stories who eventually levels up to name level and maybe even level 10, and has great stats. Gygax's insanely inflated breaks-the-AD&D-rules statblocks were entirely based on his well-documented asshurt at the idea of mere PCs being able to best the protagonists of his favorite S&S fiction and should be disregarded.

>>52821008
Go from this place, and never return.
>>
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Need some help with a ruling I am working on:

What I am trying to do is find a way to make wood shields different to metal shields. Any help?
>>
>>52821480

No, but exceptionally high str and con (17 and 18) can help a thief almost make up the gap between them. It would make him an incredibly good fighter if he took that class instead, but then he'd suck at climbing walls and wouldn't be nearly as silently sneaky.
>>
>>52822154
Wall climbing can be explained by his Cimmerian origins: he's clearly got a large background bonus to it.
>>
>>52822144
Might be wrong, but doesn't AD&D 1E differentiate between them?

Anyway, my favorite "shield enhancement" ruling mostly involve some form of transforming the shield into a resource (such as destroying a shield to negate damage from one attack). Maybe something along those lines, with different options for wooden and metal shields?
>>
>>52822234
Going by that ruling, metal shields could be used twice. The first time bends the shield and makes it mostly useless - no more AC bonus - but you could still have it absorb one more attack before it's in splinters.

Wooden shields, meanwhile, are lighter, easier to carry, and easier to strap on or off.
>>
>>52821587
>>52821655
You know the "D&D causes brain damage" meme? Well it's true to an extent.
If your entire perspective revolves around D&D you get really autistic about it and suddenly there is no such genre as "zombie movies" because they eat flesh and according to Monster Manual zombies don't eat flesh however ghouls DO so it stands to reason that such films are really "ghoul movies" and anyone who calls them "zombie movies" is either dumb or facetious.This was an actual argument that happened on dragonsfoot.
>>
>>52822325
Sure, but when the subject matter is D&D to begin with, you should see things in its perspective.
>>
>>52822325
Links or it didn't happen.

>>52822144
Probably an arms&armor thread question, but how prevent were metal shields?
I was under the impression that almost all shields were wooden, at least at the core.
>>
>>52822352
Conan isn't D&D
Lord of the Rings isn't D&D
Judge Dredd isn't D&D
Any questions about what race/class/alignment character X from non-D&D franchise Y is "none." Even if you ask "how would (You) stat X?" the result will be idiosyncratic unless X is incredibly one-dimensional. Take Judge Dredd's alignment - LE, LN, LG, CG, and TN are all perfectly valid interpretations depending on which era you're talking about. Therefore, such questions are masturbatory at best and pointless nitpicking (see ITT) at worst.
>>
>>52822144
Enemy weapon can get stuck in wooden shield, potentially depriving him of his weapon, but also damaging the shield (potentially depriving it of its bonus).
>>
>>52822480
>>52822480
>Links or it didn't happen.

http://www.dragonsfoot.org/forums/viewtopic.php?f=11&t=73068&
>>
>>52822508
Conan is one of those things that defines all of D&D. The best you should be able to do is to say what class he is. No one's asking you to stat him down to each ability score and experience point.

And him being a thief has a lot more moving parts to it: he'd need high ability scores and all that other shit to justify him. But just saying he's a fighter needs fuck-all. He fights, that's what he does.

It's simple enough. I don't really see why we need to sperg on about it so much.
>>
>>52822480
>prevent
*prevelant
>>
>>52822566
>he'd need high ability scores and all that other shit to justify him.

He only needs two high ability scores, str and con, and the stories themselves make it very clear that he's crazy strong and tough, so it's not like you sgould be statting him with average str and con anyway.
You could stat him as a fighter, but then all the thiefy stuff he does requires DM exceptions, or you can stat him as a thief, and then he just needs the common houserule of "thief skills don't work when you wear heavy armor" which is such a widespread interpretation of thief armor restrictions that it barely counts as a houserule.
Regardless, nobody should be getting as mad as that guy upthread was about other people's opinions.
>>
>>52822616
>*prevelant

*prevalent
>>
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>>52822627
>telling me not to get mad

But its FUN foor me
>>
>>52821493
>B/X fighters can't fight any better than thieves.
Their chance to-hit gets better a bit before thieves' do, but their main advantage is that they have almost twice as many hit points and are much harder to hit due to their ability to wear heavy armor.
>>
>>52822627
>str and con
Off the top of my head, The God in the Bowl and Rogues in the House describe Conan as being insanely quick and agile. There are probably other examples.
>>
>>52822627
>He only needs two high ability scores, str and con, and the stories themselves make it very clear that he's crazy strong and tough, so it's not like you sgould be statting him with average str and con anyway.

The stories also make it very clear that he's really good in a fight. If you can take the stories as evidence of high ability scores, then you should also take his phenomenal fighting ability from them, and not just in the "well technically..." way of pointing out that a high-level good-score B/X thief is just as good. It strikes to me as the sort of rules lawyering you tend to see in later editions.
No, he's legitimately a pretty great fighter.

>You could stat him as a fighter, but then all the thiefy stuff he does requires DM exceptions

We kind of already do that with thief skills, though. Thieves weren't even a thing in the earlier editions, and once they did show up it still wasn't like they were literally the only ones that can sneak at all. You can make all classes sneak, thieves were just better at it.
It is certainly true Conan can sneak with the best of them, but I still think there's far more grounds to him being a fighter than him being a thief. Maybe you can only really do it in AD&D, where dual-classing is a thing.

>Regardless, nobody should be getting as mad as that guy upthread was about other people's opinions.

Pretty sure him being a thief was only ever stated out as a fact. No one ever said "In my opinion".
>>
>>52822776
Yeah, but the armor bit is commonly houseruled away anyway. So it really just leaves them with the hit points, an advantage that can be near-entirely negated away if you have high CON.

So what does that leave fighters? Nothing.
>>
Can you make a super sentai game with BX?
You start as a puny mook and evolve into heroe.

Does this exist?
>>
>>52822823
>Yeah, but the armor bit is commonly houseruled away anyway.
I've never seen that happen.
>>
>>52822872
But if it weren't always done, then Conan would be a fighter, and we can't have that!
>>
>>52822885
Either he can wear heavy armor because of a houserule, or he can sneak because of a houserule.

Conan can't be statted on B/X and this entire fucking argument is stupid. Why are you assholes still going on about it? Do you need to level up in your autism?
>>
>>52822649
>*prevalent
>*
FTFY FTFY
>>52822680
Skerples? Are you still up? Sleep.
>>52822823
>So what does that leave fighters?
All other things being equal, a fighter will out sword a thief.
Complaining about asymmetrical balance is silly.
>>
>>52822872

Happens pretty much anytime somebody says "hey I get why wizards can't do their magic gesture dance stuff in plate mail, but how come my thief can't wear chain mail? Sure it's loud, but you're not saying I can't physically put it on or something, right?" and the only sensible interpretation of that restriction is that you lose all your thief abilites and become a fighter with a smaller hit die and worse saves.

Using the same stats, Conan would be a peerless fighter if he picked that class, but picking thief gives him access to thief special abilites, and reduces his fighting ability from "incredible superhuman fighter who should curbstomp everything in his path" to "almost as good as a regular fighter of the same level."

Movie Conan is clearly fighter classed, Howard Conan is closer to a thief, who prefers not to get into fights if he can avoid them.
>>
>>52822823
>Yeah, but the armor bit is commonly houseruled away anyway.
No it's not, and even if it were, that only implies that you shouldn't make bad houserules. It's almost like the rules exist for a reason! Wow!
>>
What should i play today, tunnels and trolls or beyond the wall and other adventures?
>>
>>52823099
>beyond the wall and other adventures
>>
>>52822885

Now you're just shitposting.
>>
>>52823099
you should play runescape (tm)
>>
>>52823099
Beyond the Wall. T&T isn't OSR.
>>
>>52822885
Conan is clearly a thief/fighter, he has the stats to be able to multiclass.
>>
>>52823850
B/X doesn't have multiclassing at all, does it?
>>
>>52823866
>AD&D isn't OSR
>>>/trash/
>>
>>52824028
We were talking about B/X to begin with. In AD&D Conan is pretty irrevocably a fighter, because only fighters gain the best bonuses from STR and CON.
>>
>>52824042
I'd call AD&D Conan a dual-classed 2nd (or 3rd?) Level Fighter, 9th Level Thief
If we're talking OD&D, I'm honestly not sure what levels he would be multi-classed at
>>
>>52824276
>If we're talking OD&D, I'm honestly not sure what levels he would be multi-classed at
LBB OD&D makes this argument simpler than any other case: Conan is a Fighting-Man.
>>
>>52824276
AD&D thieves are also much worse in combat and power levels are greater. He'd be a fighter with a couple thief levels to give him the necessary sneaking and climbing ability.
>>
>>52823123
>>52823194
Been reading the book, and the skill confuse me, why cant a player chose Stealth as a skill?
>>
>>52824328
would he be a multi class or a dual class?
>>
>>52824396
Humans can't multiclass without houseruling, so unless Cimmerians count as half-elves or something, he'd be dual-class.

It'd make sense for him to start as a thief, given they climb around a lot in his homeland and the chronologically first adventure (Tower of the Elephant) was all about sneaking around. Then dual-class a couple levels later.
>>
>>52822627
Conan is constantly described as moving "like a jungle cat." he's also got insane dexterity.
>>
>>52814643
This is a great meme, haven't been here in ages, thanks for the hearty kek.
>>
I've been looking for games like that on roll20 for months but it's difficult to scroll through so much generic 3.5 and 5e stuff. I don't care about system as much as setting. Either conan, dark sun, or something similar.

Anyone have any advice on how to actually find something decent?
>>
>>52824538
I've got a couple games going that're always looking for new players. They're set in Wilderlands of High Fantasy, which is about as close to this sort of a thing as you get.

System is 2nd edition AD&D.
>>
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>>52824327
The rule I was referring to is in Men&Magic (LBB), but if I meant LBB I would have said LBB.
From context you should have assumed Greyhawk, at least.
>>
>>52824538
>Anyone have any advice on how to actually find something decent?
roll20 is an awful place to look for groups, anyone you meet in public games will be horrible
don't go to roll20 unless you already have a group
>>
>>52824556
Well, that's fine with me. 2nd edition AD&D was literally the very first game I played in.

I'll look up stuff under AD&D. Thanks.

>>52824626
I already have a real life group and the game is going well except for the one singular part that I'm the forever GM. Looking to scratch the player itch.
>>
Conan was a mistake
>>
>>52824669
I don't have any threads open on Roll20 and I think the games are unlisted, but I can always throw you a Discord invite.

On what times and days would you be good to go?
>>
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>>52824672
YOU were a mistake
>>
>>52824698
My regular game is on sundays so not sunday.

Usually weekday evenings (if the sessions aren't too long), and saturday during the day is cool (might be busy some sat evenings). EST if that matters.
>>
>>52824789
Ah, that'd be rather too late for us. All our games are scheduled pretty early - noon EST.
>>
>>52824814
Too bad. Thanks anyway.
>>
>>52824042
>>52824276
>>52824328

Allegedly (according to sage advice) a dual classed fighter loses ExStr and ExCon, so the idea that he'd probably start a thief for a couple levels and go into fighter is most plausible.
>>
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>>52824538
I'm going to be starting a roll20 Dark Sun game on the 27th.

>what the fuck are those shrapnel monsters?
>>
how pulp are the worlds beyond our own in your setting? are they ultra structured arcane realms, or are they just crazy, cool sounding planes?

lately ive been using stuff that sounds like it comes straight from a comic book

the astral plane
the chaos dimension
the nightmare dimension
the mirror world
hell
>>
>>52824980
Worlds beyond are just that - worlds. Hell is just another planet, and player characters can travel through the void to visit it.
>>
>>52824980
THE SHADOW REALM
>>
>>52824998
in my shit hell is a place on earth that you can visit and everything.
Its actually detrioit
>>
>>52825013
Oh, so you are one of those realism guys.
>>
How do you guys actually prepare these published modules? Do you just hit it with a high lighter? Take extensive notes?

Seems hard to remember everything in every room of these huge paragraph texts (even caverns of thracia is a pain to remember)
>>
>>52825689
I usually just read the whole thing through once or twice, and it's enough to remember mostly anything. If I do forget something, I'll remember it at the very latest as the players enter the room and I need to actually apply it in the game. It usually works well enough.

Then again, I haven't tried to run any of those big megadungeons.
>>
>>52818754
>Personally, I'd actually prefer a similar ecology as most campaigns do right now - i.e. human-centric, all other races are really rare and seen as oddities at best, monsters at worst. If you play a nonhuman, you might as well try and make it worth something, rather than just look different.
eh that's really boring and what most OSR settings already do
>>
>>52825805
Yeah, but if you just bring them out and give them a culture, what's stopping them from just being humans that look a little weird? They'd need either some really ridiculously bizarre culture that could never be attributed to humans, or they'd need to be monsters that lurk in the dark and plague all mankind.

And I think only the latter case will automatically give you plot hooks and a character arc right outside the box.
>>
>>52824872
Is it listed? What system?
>>
>>52825715
I'll take this advice. I have found myself taking wayyy too many notes and it is taking away from the fun of prep. I just get a bit overwhelmed by all the shit, and I wanna run it well.
>>
>>52826047
For the most part just reading through it a couple times should be enough to burn the most important bits in your memory. Every once in a while something slips, but it's probably worth it.
>>
So what's OSRIC all about?

1d4chan says it's fucking awesome, /osrg/ usually is on the opinion that it's terrible, but neither goes to much detail. How does it compare to AD&D?
>>
>>52825826
>Yeah, but if you just bring them out and give them a culture, what's stopping them from just being humans that look a little weird?
you say that like it's automatically a bad thing, that's basically what the aliens in Star Trek & Star Wars are like, don't see why it's such a problem in a fantasy context
>>
Has anyone here heard about the El Raja Key archive by Kuntz? Is it available anywhere? It's amazingly expensive.
>>
>>52826214
It just feels kind of shallow, and cheapens the entire concept of monsters and monster races. If they're running around all over the place, and are basically the same as us but with some foreign culture slapped on them, then how can you feel anything about it? It becomes mundane.

You might as well keep them rare, and secret, and monstrous. Make all those different cultures just human. Have something cool brought up from their cultures and societies, the same you'd get if you travelled to the other side of the real world - and then when they actually meet something legitimately inhuman and weird, it'll stand out all the more.
>>
>>52826208

It's AD&D, repackaged. Its only raison d'etre is as a legal fiction to publish new AD&D modules without a license. Its creators were astonished that anyone would want a copy of OSRIC to use in play, since it's just AD&D.
>>
>>52826208
>/osrg/ usually is on the opinion that it's terrible
I've been here regularly for over a year and I've never seen this.
>>
Do any /org/ games cover the early 1900s?
>>
>>52826408
Masque of the Red Death covers late 19th century. Not quite there, but it's close.
>>
>>52826272
something tells me we're approaching this from different angles cause what you're suggesting just comes off as incredibly boring and bland to me since that sounds like 90% of the fantasy settings I've seen published in the last 10 or so years
>>
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>>52826408
>Do any /org/ games cover the early 1900s?
depends on what you mean by early, because Weird Adventures' setting is set in an equivalent era to the period covered between 1929 and 1939 or so
>>
>>52826507
Well, I'm not saying you should completely hide the monster characters or that you shouldn't be allowed to play as one - quite the contrary, I think this makes for the best sort of a game if you want to be a monster.

If I play as an orc or something, I want people to notice me and freak out and it to create all sorts of conflict. It being just business as usual seems like such a missed opportunity.
>>
>>52826272
I run a dwarf-centric campaign setting. I really shouldn't put it like that though. The players are restricted to humans and elves and for the last month have avoided going anywhere near dwarven (the predominate) society due to them being alien.
I combined ideas from Warhammer Dwarfs, Warhammer Chaos Dwarfs, Runequest Dwarves and Dwarf Fortress.
They are assholes, and the extreme measures my players take against those assholes gives me a terrible speciesist pleasure. So I guess its an anti-dwarf-centric campaign?
>>
>>52826570
That sounds rather a lot of what I'm talking about, yeah.

What're your elves like?
>>
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>>52826208
To add on to >>52826324, OSRIC was /literally/ not designed to be played.
Even Gygax organized his content better than OSRIC does.
>>
>>52813527

dice+2d6
>>
>>52826591
Being they are a character race I just roll with what my players are doing, which means they just end up as humans in funny ears. My dark elves on the other hand are the unseelie court from hell with more than a touch of cthulhu thrown in. They haven't encountered them yet, but when they do it won't be violent, but it will be a pit of deceit, pact-making, pact-breaking, body horror, and eternal torment. Just to buy supplies. I'm so excited!
>>
>>52826667
Name field, broski.
And what are you even rolling for?

>>52826780
>a touch of cthulhu
What's wrong with the Fair Folk?
You know eldritch's etymology, right?
>>
>>52824392
I'm confused about what you are confused about. Where does it say you can't? It says people who have high dex might not need the skill because they're already pretty good at sneaking around.
>>
>>52826827
>What's wrong with the Fair Folk?
Cave lakes terrify me. Fair Folk + Cave lakes + Deep ocean monstrosities + creepy cults worshiping all that.
For me one of the most cathartic parts of running the game is unleashing my fears and inner demons on my players as challenges for them to overcome or be crushed under.
>>
>>52827055
Two-hundred and Twenty-Fifth for reskin the Morkoth tunnels.
http://www.lomion.de/cmm/morkoth.php
>>
So I have to get the chainmail pdf to know about combat in OD&D?
>>
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>>52815637
Once ran a game where everyone played a kobold. Handy to have a folder.
>>
>>52827147
Huh? Did you misdirect that or something?
>>
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>>52823004
>Skerples? Are you still up? Sleep.

Nope, it ain't me, and it ain't fun to be mad.
>>
>>52827256
I did not. Give your cave lake elves hypno-tunnels (as morkoth).
>>
>if you go underground you are almost three times more likely to encounter mind flayers than drow

What did TSR mean by this?
>>
Does anyone have a PDF of Return to the Tomb of Horrors?
>>
>>52827635
Derp nevermind sorry in the trove
>>
>>52825689
T b h I just write and run my own megadungeon, the process of making it sort of automatically sticks everything down in your mind and makes you aware of the connections, especially while you keep running it, building it, thinking about it.

I've also wished that large published modules would have a kind of overview or walkthrough that explains the high-level conceptualization of the dungeons.
>>
>>52828028
I'm writing a guide to dungeon design and high-level conceptualization now. Are there any problems you'd like me to address specifically?
>>
>>52828048
Not really, I don't mean that I have problems doing it. I just wish the old modules (and new ones) more often had clear overviews instead of just going "here are keyed areas 1-119B, read them in order and work out for yourself where the critical elements are, how play is likely to go and so on".
>>
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>>52828136
Ah, fair enough. Do you have an example of what you'd like to see? For one of your dungeons, or a published one.
>>
Are combat rules for OD&D in Chainmail?
>>
So I have been looking around for Hexcrawl posts lately. I read over Alexandrian and Welshpiper, and honestly they seem like they add too many rules for both traveling and random encounters.

Does anyone have any simple hexcrawls they use for traveling and random encounters? Counting the hexes perfectly, with getting lost etc, the above articles make it wayyyy too complicated to run at the table.

Wondering if anyone has simplified it.

Also 1-mile hex or 6-mile hex? What do people think?
>>
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>>52828383
No.

LBB expects you to take pic. related and the morale rules from CHAINMAIL.
There is an "alternate combat system" in Men and Magic, but no alternate morale.
>>
>>52825886
2e of course, what else? I'll shill for it a bit here when I make the site.
>>
>>52824872
>what the fuck are those shrapnel monsters?
Pretty sure those are skeletons caked in the rust of their former armor?
>>
>>52826208
>So what's OSRIC all about?
Some people bought a copy.
For their coffee tables.
We stole the name from them.
>>
>>52828383
For the sake of clarity, when Anon here >>52828521 says "no" he means yes. The combat rules for LBB OD&D are in Chainmail.
>>
>>52828656
Sorry about that. I meant you don't /need/ CHAINMAIL.
You /are/ expected to have a copy of it.

キタ━━━━━━(゚∀゚)━━━━━━ !!!!!
>>
>>52823063
So we're down to fighters being shit compared to thieves in B/X because some people supposedly house rule away the disadvantage thieves have in the area of defense by allowing them to wear heavy armor (even though I've literally never seen this done)? Sounds legit.
>>
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Female Bullywugs should look like this
>>
>>52829072
>fighters being shit compared to thieves in B/X

Are you dense? An exceptional thief can be a match for an ordinary fighter, that's as far as it goes. In no way does that mean the fighter is "shit compared to thieves." The ordinary fighter still kills the ordinary thief easily, and the exceptional fighter will kill the exceptional thief.
>>
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Although True AD&D™ guy has left us, I have taken up his torch in my own way.

Here's an edgy tanky oriental dragon from ye olde 1e magazines updated to 2e format.
>>
>>52829474
You're argue with the wrong person, bro.
>>
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>>52830357
WoD was inspiration for Planescape? Neat.

I'm not suuuper~ familiar with 5e, but I have skimmed the books.
The monster ecology (etc.) was the only thing that reminded me of TSR.
>>
>>52830357
GAZ should also link to RC since the RC is also a setting guide in a vague sense and some of the rules from the GAZ were implemented into the RC as well (skills or whatever the fuck they were called).
>>
>>52830390
>WoD was inspiration for Planescape?
The factions, the excessive in-character writing, and the "general populace only THINKS it knows how the universe works" is very WoDish, specifically like Mage: The Ascension. I doubt any TSR employees have admitted it but it's hard to not notice it, just like it's hard to not notice how GURPS-y Skills & Powers gets.

>>52830412
Noted, I shall revise.
>>
>>52830424
>Noted, I shall revise.

You've also cited 4e wrong.

It goes CHAINMAIL - - - - > WotC Chainmail --------> D&D Miniature Game --------> 4e
If you're going to keep Pathfinder on there, you should probably add 4e - - - - > Strike!
>>
>>52830357
Oriental Adventures should link to Kara-Tur which then loosely links to Forgotten Realms since, well, they tacked it on.
>>
>>52830472
>Strike!
I'd put DCC on the chart before a literal who game like Strike! but your other points have been noted.

>>52830474
Eh, Kara-tur really doesn't seem important enough to mention. OA brings proficiencies in, FR is the first-ish and most successful of the non-Gygax, non-Arneson settings that dominated 2e (and now 5e). Incidentally, I will be adding little footnotes to clarify points.
>>
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>>52830357
>>
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>>52830649
Took me 'til the Satanic Panic inspiring Satan to notice.
What's Neuschwanstein?
>>
>>52830752
Neuschwanstein was a very vague sort of precursor to Braunstein. Same kind of idea in that you had a group of characters (premade of course) but not "adventurers", more like the village baker, village idiot, the town guard captain, etc.
>>
>>52830752
>>
>>52830785

>The Original Fantasy Heartbreaker Homebrew

Isn't that Runequest? I mean so many of the common facets of the garden variety heartbreaker were done by Runequest first.
>>
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>>52830815
>>
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>>52830815
Almost exactly 110 years too late.
>>
>>52830357
>>52830649
OD&D should be linked to Runequest as a direct mechanical influence. Runequest was based on the so-called "Perrin Conventions" for OD&D that were popular among a certain set of players in California; it's literally some guy's fantasy heartbreaker based on his D&D house rules, only "some guy" was Steve Perrin and it was early enough in the development of RPGs that that was enough to make you a founding figure.
>>
Post your favorite Tables and Charts and Infographics
>>
>>52831085
https://coinsandscrolls.blogspot.ca/2017/04/dickensian-npc-generator.html

Makes me laugh every time I reread it.
>>
>>52830424
I had the same reaction, although I'm not sure there's *any proof whatsoever*.
>>
Question: Is D&D Basic rules-lite?
>>
>>52831170
Not nearly as light as LBB, but it's still one of the lightest RPGs you can find. One page shit notwithstanding, of course.
>>
>>52814033
>Pathetic.

My brutha
>>
https://www.youtube.com/watch?v=vbEwUTjKwLU
https://www.youtube.com/watch?v=6GMcLsQCH9Y

>>52814033
>Psionics

Pathetic.
>>
>>52816067
The funnel is cool, the dice suck.

I think it's more convoluted than it needs to be. It's got lots of art. The physical book is too big for my liking.

I think it's a pick-and-chooser. The failed profession table sees plenty of use in my games.
>>
>>52831188
>Not nearly as light as LBB
B/X is 136 pages long if you include the covers and everything my PDFs of the LBB total to 116 pages. At least some of the difference in length is OD&D not explaining stuff that might actually make things easier to understand. And B/X spends much more time on context and examples and shit, much of which you can just skip past if you already know what's up. So in the end, I'm not sure that the LBB are really that much lighter, if any at all.
>>
>>52831401
OD&D is much heavier than B/X, but straight LBB is crazy light.

Men and Magic is like 36 pages. Strip out the Gygaxian prose and redundancy, better formatting... it'd probably fit on 8.
Underworld and Wilderness adventure has like, 3 pages of rules once you sift out the random tables and generators.
Monsters and Treasure isn't really compressible. On the other hand, it's content and not rules.
>>
>>52831170
>Question: Is D&D Basic rules-lite?
In a three tier system (light, medium, heavy), B/X is probably towards the upper end of light because it's in the same category with ultra-minimalist systems. If we add in an ultra-light tier, then B/X is probably dead center for the light category, or maybe even a little towards the light end.

The RC (or BECMI taken as a whole) is heavier than B/X and is probably riding the edge between light and medium. Or at least that's the way I see it. All the categories are arbitrary, but if you consider B/X medium, then most of the big RPGs out there are heavy or ultra-heavy.
>>
>>52831401
>>52831473
>>52831498
These osr threads are fascinating. I learn something new almost every thread and in my group I'm the go to rules guy but you guys make me look well, pathetic. Lol ah well!
What's your opinions on pre generated characters? Yay or nay? There's tons of precedent for it but I can say I've never had as much fun with them as a character I made myself. It just doesn't have the touches I would give it in an overall fashion, if that makes sense.
>>
>>52813527
Can /osr/ help me figure out what this magical sacrificial dagger does? My players befriended a blind witch who needs to kill some people with this thing or demons will drag her into hell.

I fully expect them to take this dagger and use it knowing that it will lock them into an infernal pact. My question is what can it do for them?

I was thinking that if the knife's owner killed one person per month (maybe during a certain phase of the moon) they would be granted gifts from a demon (weird items, hints/advice, infernal powers, etc), but if they miss a month of sacrifice then they will be chased down by demons who will attempt to plunge them into hell. The only way to rid oneself of the contract is to get someone else to kill with this knife.

Any better ideas or alternative ways this thing works? Maybe ideas for rewards?
>>
>>52831569
OSR games have simple enough char gen that there's not much point to pregens.
>>
>>52831569
Nay. Generating characters on the fly is trivial, and most module that wove pre-gen characters into their plots were cancer.

>>52831576
PCs probably have higher standards, but plenty of NPCs would sell their soul for a Dagger +1.
>Maybe ideas for rewards?
Any time someone commits suicide with the dagger, it gains a charge. Charges can be depleted to Cure or Inflict Light Wounds.
In standard "devil pacts are smoke and mirrors, now go damn yourself" fashion, the dagger makes no claim to your soul.
Coercing people into killing themselves is distinctly an Evil act though.
>>
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>>52831401
Are you... seriously comparing page count?
>>
>>52828028
The newer osr megadungeons are bretty good at this.
Blue Medusa has a few pages of DM-facing overview before you get into the dungeon itself.
>>
>>52825689
I think this is important and rarely discussed.

I rarely run othere's ppl texts, but when I do and since I never buy shit, I don't mind doodling heavily on my printed pdfs.
I go thru each room with a hi-liter trying to leave a few keywords (theres: this this and this), mark secret shit with another color, and if I can, a quick description stringing relevant shit together. Side notes and symbols like an eye for non-obvious impotant shit, or a shut lips for shit I better keep secret.
Tangent, but honestly I don't get why boxed text resembles purple prose and not this - specially since modules were very 'you fill the gaps' since the begining.
Once I have all the rooms, I go all over the map and I draw the THING I need to know from the text - three gobbos ***, big noisy asleep animal "zzZZ", spike trap ^^^, this lever ---> that porticulis. This is key for me, I do it even on my own dungeons.

Using this method I can run a dungeon just with the map, reading the hi-lit text of the next room as they crawl the corridor or argue or w/e, and if they ask for more info I can always read more of the original text or make it up.
>>
What edition of chainmail do I use for OD&D?
>>
What is a balrog called in 2e and osr clones? I always assumed it to be an Orcus.
>>
>>52832053
Balor I do believe
>>
>>52831992
It doesn't really matter, they're not very different IIRC -- except the first edition might not have the fantasy supplement? Chainmail Second or Third Edition should work fine, anyway.

>>52832053
>I always assumed it to be an Orcus.
Orcus is a specific demon prince. There aren't more than one of him (and he's grossly more powerful than a balrog). The Type VI Demon / Balor is ostensibly a balrog, but even there it's really a different beast.
>>
I want to run Wilderlands of High Fantasy.
What do I need to know beforehand?
Is the small JG booklet enough, or I should get the d20 one too?
Best place to start? (Somewhere tipically medievalish and well connected if possible, if near a cold zone would be perfect)
>>
>>52832517
Get the d20 books. They're far better put together and contain just about all the information you would need.

Ebony Coast would be a good place to start - calm, mellow place, with a lot of farmland, pretty stereotypical spot for farm boys and other upstart heroes to get together. But if you're looking for cold areas, check out Elphand Lands or Ament Tundra.
>>
>>52832517
I'm gonna go right ahead and contradict the fuck out of the other guy. For the proper (great) Wilderlands experience it's crucial that you just run it with the sparse material made available in the original sets. A large part of what makes the Wilderlands amazing is that it requires you as a referee to improvise and make it your own, while also giving you a skeleton structure to riff off in just the right places.

Start the characters off in the City-State of the Invincible Overlord; it's only vaguely medievalish, I suppose, but it's the original hub of the setting so if I understand your meaning correctly, the connections are tops.
>>
>>52818369
B4 The Lost City
>>
>>52833039
Hmm I'll try that, thanks. 500+ pages isn't my cup of tea, either - unless they are ready-to-run, ofc.
>>
Anyone up for a little random table making?

I have a game coming up and I need a cool encounter table for travelling by astral ship in space in a space fantasy campaign.
>>
What's a good true to the original OD&D clone I can use to run a Outdoor Survival campaign
>>
>>52835177
How about just using OD&D? Greyharp should be in the trove, at the very least.
>>
Best start mirroring the trove, people (as of 2017-04-20...)
>>
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>>52834998
I have to go to work. Here's part of a table.
Fill the top of the table (lower rolls) with "nasty" stuff, and the bottom with "neutral" stuff.
2d12:
2. 8 murderhobos. They haven't bathed in 100,000 years and a day.
3. 1 lich, carrying maps. Looks alive, on account of being a soul. 5-in-8 chance the lich knows it died.
4.
5.
6.
7.
8.
9.
10. A dungeon pops in to view, 2d20 feet away. 3-in-6 chance it's projected from another plane (4-in-6 chance it's a mirror copy).
11. 1d3 Egregore. Roll 1d20 for each (1-6 Servitor, 7-11 Named servitor, 12-17 Tulpa, 18-19 Non-magical astral projection, 20 Godform).
12. 5d4 silver cords. If followed. pick a species (it's a raiding party).
13. A stillborn world. See >>52811503 et al.
14. 2d8 silver cords. If followed, roll 1d6+20 on this table.
15. 1d6 silver cords. If followed, roll on a "mundane" encounter table.
15. 1d20 silver cords. If followed, they've been cut. 1-in-6 chance corpses are nearby.
16. 1d6 consumable magic items. 5-in-6 chance 1d2 are cursed.
17. 1 magic item. 3-in-6 chance its owner is looking for it.
18. 1d3 magic items, near a corpse. 2-in-6 chance of undead. (1-in-6 Lich, 1-in-6 Ghoul, 2-in6 Revenant, 2-in-6 Wight)
19.
20. We have wares if you have brains! Mind Flayer merchants. Retreat is attacked, carry no loot (they deliver).
21.
22. Corpse of a god. 4-in-6 chance of inhabitants (5-in-6 chance of Githyanki).
23.
24. A tapestry worth 200 silver.
25.
26.

>>52835177
Champions of ZED is the closest you'll get without touching Men & Magic.

>>52835312
>
>>
By the generosity of 7chan:

Blood in the Chocolate: https://www.sendspace.com/file/u9qkn7
Broodmother Skyfortress
https://www.sendspace.com/file/twp59v

If anyone wishes to add them to the Lamentations of the Flame Princess trove before the files get taken down, this is the time.
>>
>>52835312
>>52835536
Wait, what's wrong with the Trove now?
>>
>>52836053
It doesn't have those two cool adventures?
>>
>>52830649
4th edition should be inspirationally linked to "3aboo rage", which should be inspirationally linked to Pathfinder.
>>
LotFP is rather focused on the 30-year war era, right?
Does it have something like a proper primer of the era to inform GMs of what to work with?
>>
>>52836479
It's a lot less 30 Year War, a lot more fetish "metal" bullshit oh-so-clever edge fantasy. You'll do fine so long as you know muskets and puffy sleeves. They're secondary to the rape and genital shaped monsters.
>>
>>52836603
I am not interested in the adventures. Just the era/assumed setting because it is a bit intriguing.
>>
>>52836479

>LotFP is rather focused on the 30-year war era, right?

Its default era is around the 16th century, so it's the right time period, but I don't know that I'd say it's "focused" on that war in particular.

As for a primer, there's a couple of pages of vague, general stuff in the referee book, but it's only helpful in the abstract. That might change if the new referee book comes out, but I don't know if I'd bother if I was Raggi. I imagine most people would just grab a good history book to crib off of rather than rely on some RPG writer dude's grasp of history. It's what I would do.

>>52836603
>more useless butthurt

If you're just going to shitpost you might as well not post at all, anon.
>>
>>52836674
>If you're just going to shitpost you might as well not post at all, anon.

He's right, though: there's a lot of metal, edge, and rape and vaginabeasts.
>>
>>52836700

Sure, but that's not helping the other guy at all; that's just useless bitching about stuff he doesn't like.
>>
>>52836479
>>>/his/ ??
>>
Why play OD&D over BX?
Why play OD&D over Homes?
What would be the best way to play it? A organized clone that doesn't include too many houserules. S&W?
>>
>>52836738
>anyone shits on [edition]
"whatever"
>anyone shits on LOFTP
"REEEEEEEEE STOP SHITPOSTING FUCKING CONTRARIANS GET OUT OF MY THREAD"

really activates my almonds
>>
>>52837330
>touching Finch's grog garbage
>ever

lol
>>
>>52814592
Looks pretty good, and reminds me of exploration platformer game design a lot. Especially Super Metroid. There are a lot of good articles floating around examining exactly how it teaches mechanics and imparts information, maybe you'll find them useful if you haven't read them already.
>>
>>52837353
I've rarely even seen anyone shit on anything else to begin with. Sure, there's a bunch of criticism on all editions, but overall it's all been quite civil.
>>
>>52837375
I've never read it, I just saw it mentioned somewhere.
So, do you have a suggestion or not?
>>
>>52837330
>Why play OD&D over BX?
Nobody. B/X is better.
>Why play OD&D over Homes?
Everybody. Holmes is just a way to understand OD&D.
>What would be the best way to play it?
Rules as intended.
>S&W?
Eww.
>>
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>>52837445

He's just shitposting, ignore him. Better yet, report and hide
>>
>>52837445
>So, do you have a suggestion or not?
The ONLY reason to play OD&D is for the sake of it.
It has nothing else to offer, and retroclones can't even supply that.
If you REALLY want to play it, play the original.
>>
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>>52837405
Yeah, a lot of the ideas are adapted from those sources, but there's a bit of Dark Souls in there too. The goals are obviously a little different.
>>
>>52837621
Go to sleep
>>
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>>52837801
It's a Saturday, anon. I slept for 13hrs, woke up, got tea, got up to 3 cats, and now I'm just relaxing around. How're you?
>>
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>>52831686
As far as text / page size goes, your point is well taken, but choosing a page with a half-page pic for OD&D vs. a page with no pic in B/X is pretty sleazy.
>>
>>52837849
I slept for 5 hours. I'm at work.
Fill in my table for me: >>52835391
>>
>>52821103
>Ready Player One
It's mediocre and self-indulgent, but there are nuggets of creativity here and there (otherwise I wouldn't have read it to the end). If you own the book already, read it on long trips and rainy days, otherwise don't bother.
>>
>>52838207
I picked those pages for their parallel content, but LBB gives more space to images than B/X.
If you insist on comparing page count, at least cut out all the full page images.
>>
>>52837330
>Why play OD&D over BX?
Freer. Looser. More room for your own weird shit. Chainmail combat. More compact, and yet more complete in a weird way.

>Why play OD&D over Homes?
Holmes only goes to level 3 and has some real whopper bugs, like two-handed swords being literally 1/4 as good as daggers.

>What would be the best way to play it?
Straight outta the LBBs, houserule as desired.
>>
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>>52838293
Oh fine.
>>52835391
>>52834998
2d12:
>2. 8 murderhobos. They haven't bathed in 100,000 years and a day.
>3. 1 lich, carrying maps. Looks alive, on account of being a soul. 5-in-8 chance the lich knows it died.
4. Pirate ship full of doppleganger carpenters. Will take your ship, make it like another ship, and act like the other ship's crew. They are insane.
5. Extremely tiny god making an extremely tiny world. Will zap you with tiny thunderbolts if you try and mess with the project (by, say, wandering through the oort cloud and disturbing comets). Will call "dad" if bullied.
6. Nebula bog. Full of nebula toads.
7. Cathedral-rocket full of angel astronauts, attempting to reach the Highest Heaven
8. Comet nymph. Extremely cute, extremely cold. Wants lovers and flatterers. Has 2d20 courtiers already. Some have frozen to death.
9. Merchants on the starship Free Enterprise. Refuse to trade with "less developed" races, while showing off their fancy wares. They talk... like... this... inavery... dramatic tone.
>10. A dungeon pops in to view, 2d20 feet away. 3-in-6 chance it's projected from another plane (4-in-6 chance it's a mirror copy).
>11. 1d3 Egregore. Roll 1d20 for each (1-6 Servitor, 7-11 Named servitor, 12-17 Tulpa, 18-19 Non-magical astral projection, 20 Godform).
>12. 5d4 silver cords. If followed. pick a species (it's a raiding party).
>13. A stillborn world. See >>52811503 → et al.
>>
>>52838571
I actually had an adventure once featuring an encounter with fallen angels who've built a spaceship in an attempt to return to heaven. It ended with it floating up into the air and jumping to lightspeed.
>>
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>>52838571
>>52834998
>>52835391
>14. 2d8 silver cords. If followed, roll 1d6+20 on this table.
>15. 1d6 silver cords. If followed, roll on a "mundane" encounter table.
>15. 1d20 silver cords. If followed, they've been cut. 1-in-6 chance corpses are nearby.
>16. 1d6 consumable magic items. 5-in-6 chance 1d2 are cursed.
>17. 1 magic item. 3-in-6 chance its owner is looking for it.
>18. 1d3 magic items, near a corpse. 2-in-6 chance of undead. (1-in-6 Lich, 1-in-6 Ghoul, 2-in6 Revenant, 2-in-6 Wight)
19. Jar of thunderbolts, with a thunderbolt attractor.
>20. We have wares if you have brains! Mind Flayer merchants. Retreat if attacked, carry no loot (they deliver).
21. Shamazons. Men dressed up as amazons, delivering parcels. 2-in-6 chance they have a parcel for a PC, ordered from the 1. past 2. future 3. alternative timeline 4. mislabeled, actually meant for someone else
>22. Corpse of a god. 4-in-6 chance of inhabitants (5-in-6 chance of Githyanki).
23. Mushroom Men from Mushroom Land (the land where everything rots, and mammals feast on dead mushrooms). They make excellent hirelings, but even better meals.
>24. A tapestry worth 200 silver.
25. The Extremely Accurate prophet. Only predicts deaths. Deaths invariably occur within 1d6 days, no matter how convoluted.
26. Sol Dorado, the Golden Sun
>>
My players are being chased by a demon train on their escape from hell, drawing a lot of inspiration from the Final Fantsy VI Phantom Train. Probably going to turn it into a gauntlet-style dungeon crawl. To preserve some player options, I was thinking of making the main cabins all double-deckers, and obvs the players could break out onto the top of the train and have a huge throwdown with screaming ghosts, flying demons and whatnot. Lots of different routes to take, even though it's all routed out on a giant line.

First: any suggestions for encounters, be they combat or otherwise?

Second: gimme some notable characteristics of your favorite dead characters and I'll try and work them in as flavor for the restless spirits on the train.
>>
>>52838810
>gimme some notable characteristics of your favorite dead characters and I'll try and work them in as flavor for the restless spirits on the train.

We just recently lost our thief, Hawthorne, to a lightning wand fired by an ogre. He was a burglar, and just about the only thing he was really good at was lockpicking, but he was still extraordinarily overconfident of his own abilities - always shouting shit like "Hawthorne to the rescue!" only to completely fail whatever he was doing. He wielded a sabre and a dagger in a fight, if he was ever forced into one.

In the end, all we got to bury was a bit of burnt toast.
>>
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>>52838616
Heaven is ringed with empty spaceships. It's a giant ringed aggregate dungeon. You can't get to to Heaven from above or below due to the morally relativistic jets.
>>
>>52838810
For spooky train encounters, I'm having a flashback to Ghost Sweeper Mikami
>party enters a very nicely-kept but very archaic-looking car
>hostesses are dressed in similar archaic style
>hostesses demand payment but in a type of coinage that PCs don't have (iron, tin, pearls, etc)
>hostesses turn into violent monsters if payment isn't made, otherwise they provide the arty with seats, food, and water
>>
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>>52838810
Don't forget, you can crawl under the train as well. Or get knocked off and have to catch up via Hell Steeds (bone horses made into spider-creatures with hooves shod in fire iron).
>>
>>52838810
Are they chased BY it, or ON it? At first I got the impression they were running from it, but then your examples seemed to be mostly about having boarded the train.
>>
>>52839228
They're passing through Svartalfheim at the moment, so strange rock-bone horse-spiders would be fun tools to catch back up to the train. So would dark elf / dark dwarf motorcycle gangs. I'll have to plot out something treacherous for the underside of the train as well.

>>52839281
Chased by, at the time of writing. I predict a 75% chance the players will board it in the next session to loot it and destroy it from the inside. If they don't, things will be rather easy for me to run as it's a very cut-and-dry chase/fight scene with a living demon train. Really, I don't know what my players are planning but if they decide to board the living demon-train that's chasing them up Yggdrasil, I don't want it to be underwhelming.
>>
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>>52839366
>dark elf motorcycle gangs

Pic related.
>>
new thread >>52839639
>>
>>52830821
i've been laughing hysterically at this gif for its entire duration, thanks anon
>>
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>>52839692
But do you get the joke?
>>
>>52839800
I don't so there. It's applicable to someone at least.
>>
>>52840384
Look up the history of Castle Neuschwanstein, and then reread that bit of the thread. You'll get it soon enough.
>>
>>52840463
Aye cap'n. I do love me some real world history. Ty for explaining it to me.
Thread posts: 343
Thread images: 80


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