[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Shadow War Armageddon General /swag/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 346
Thread images: 48

File: Armageddon_Commissar.jpg (51KB, 499x847px) Image search: [Google]
Armageddon_Commissar.jpg
51KB, 499x847px
Shadow War Armageddon General /swag/
day 3 of the same anon making the new thread
>Last thread
>>52690967

>Shadow War: Armageddon Free Faction Rules::
https://www.games-workshop.com/resources/PDF/ShadowWar/SWA_Killteams_ENG.pdf

>Rules Archive:
https://mega.nz/#F!mUtQAAxS!1fjZcUJ94veAvCRBREeifw
>
>77 pages of rule: some pages missing bottom part, check archive.
https://docs.google.com/document/d/1xvgryrNiMFoLYiaX8o6Y-Q0q1GLRvwWnvbrSL7omZXo/edit?usp=sharing
>>
Trimming mould lines for first
>>
File: latest-1.jpg (251KB, 826x1080px) Image search: [Google]
latest-1.jpg
251KB, 826x1080px
First for the Four-Armed Emperor.
>>
>>52706437

Ooh, 14 seconds too slow.
>>
>>52706437
Denied
>>
How do wyches get into combat without getting murderized? Just rely on cover?
List is
Leader with shradnet and plasma nades
Bloodbride with razorflails
3 wyches with poisoned chain hooks
4 debutantes with poisoned chain hooks
>>
>>52706463
Heh, you play Pantstealer Cultists?
>>
>>52706437
What kind of weird sword is that? I thought they were human hybrids, why do they have an eldar looking thing?
>>
>>52706484
Are you having trouble with too spread out terrain?
>>
>>52706489
What? No, I play Denimrobbers
>>
>>52706521
lul
>>
>>52706372
We get it. You're a hero.
Cease the Wah.

Someone else would make it if you'd just let it die, and you're day 3 of not using box art like a real anon would.
>>
I'm was torn between Guard and GSC... but I can't see anything that GSC have over Guard... other than model count (eventually...) They basically seem inferior.
>>
>>52706626
GSC have: Hiding on deployment, heavy stubbers, blasting charges, better initiative, autopistols.

Guard has: Plasma, no heavy weapons... uh...

I feel that GSC is actually better than Guard. Armour doesn't mean much at all in this game, your guys will die if they get hit.
>>
>>52706518
Only played one game with them so far. Just wondering if I was missing something
>>
>>52706704
Well make sure the terrain is dense with multiple means of approach (streets, doors, ladders, walkways) and you should be able to get up nice and tight in their shit
>>
>>52706752
Should I be taking anything other than poison chain hooks? Is the Bloodbride worth it or should I just put in more goons?
>>
>>52706484
Wych player here, I've gothen in a few games and being able to run 12 and charge 12 without Los is super helpful. Also raw I don't think you can take any other weapons if you use a gladiatorial weapon. Using debutants also isn't super great as you only save a few points and that WS4 is super important.
>>
>>52706626
Heavy Stubbers
Bigger Command Range
Most damaging single-shot weapon, short of a demo charge
Start the game hidden
Webbers
S4 -1 grenades
Every model can have a Bolt Pistol
>>
File: The Cult.jpg (377KB, 1587x689px) Image search: [Google]
The Cult.jpg
377KB, 1587x689px
>>52706437

Brother!

I'm Looking forward to painting these, still have to de-mold line, drill barrels and so on.
>>
>>52706626
Webbers are lulzy, they can get actual heavy weapons and Genestealers are absolutely horrifying.
>>
>>52707071
I saw a Solitaire get webbed to death. He will never be scary again, it's just too funny to think about.
>>
>>52706836
cool bases, where are they from?

working on my orks now.
is heavy armor good at all?
-1 I could be really bad for my nob and boys.
1/6 to recover from pinning and not falling off ledges.

im considering armor on my big shoota guy sine he will just hang back and blast away.

what do you think?
is I1 very bad?
>>
>>52706502
That's a tyranid bonesword.
>>
>>52706502
It's a bonesword. A tyranid weapon.
>>
>>52706781
Splinter pistols a's they negate most saves and always wound on 4+. They also give shooting. All of my gals are kitted out with pistol and hook waiting to get poison and a helm, also soul seeker rounds for 3+ rerouting 1s pinning when you can't charge.
>>
>>52707503
>>52707468
... How did they get one of those? Do the Warriors just hand them one when the invasion starts?
>>
>>52707760
they grow out of the patriarch's living throne
>>
fuck. looking at the skill chart, blood axes seem pretty crap.

troopers and specialists cant take ferocity or muscle. but shooting and stealth instead.

shooting seems pretty terrible, and stealth doesnt look much better.

while ferocity has nothing but good skills, and muscle has some good ones too.
>>
>>52708609
Nobody gives a single fuck about blood axes.
>>
>>52708609

I'm sitting here wondering which skills I should go with my guard myself. Shooting doesn't seem too bad to me but it's got some like gunfighter that are really damn situational.
>>
>>52708658
Screw you, I love Blood Axes.
>>
>>52708664
Well you do get to roll 2 dice and pick which one you want, rerolling one of the dice until you get 2 different results.
>>
>>52708695
thanks guy, me too.
>>
>>52708709

I suppose so. I guess I'm just a bit off because I'm paying attention to the fact that that there is 2.5 (Half of Ferocity + Muscle + Combat) skill trees that are all about melee so there are a lot more good melee skills than ranged skills.

That and the whole 'Once you have gunfighter, fast short or crack shot you want to stop rolling on the table as you can't combine the skills'.
>>
Do i build the team I want, or should I build some extra units when things die?
>>
File: 1479614066954.jpg (223KB, 1032x1496px) Image search: [Google]
1479614066954.jpg
223KB, 1032x1496px
>>52708853
It all depends! Having an extra troop or two helps in case a unit dies, but if you have the perfect team set up they might not die!

If you find that lots of your troops are downed during combat, you might want to get more. If they seem to be doing well I would invest in more. :)
>>
I feel like Acolyte Hybrids should be the GSC trooper and Neophytes should be statlocked rookies.

I mean, they're both troops choices.
>>
>>52708853
Seeing as most teams cap out with one box of dudes, you can just build the guys you want your list to end up with.
>>
Need some help!
We've got an asymmetrical tournament and are having some issues figuring out how underdog bonuses should go, or if we should put them in at all.

We've tried 50 or 100 EP per missed game, but that means beaten and bloodied teams were short-shitted.

Then we tried saying 'Half of the points difference between players', but one dude started throwing a shitfit because he had two wounded specialists and anyone he played would have out-pointed him straight off the bat.
And then the same dude continued to throw a shitfit because he said promethium caches should count towards the underdog bonuses because he wants to punish people who sit on their points instead of spending them.

So I guess, has anyone else tried playing with underdog bonuses?
(Sadly not playing with that guy isn't an option)
>>
>>52708988
points per missed game? wut?

what constitutes an underdog?
those with less promethium after a few games?

is it to counter the rich-get-richer effect?
>>
>>52708788
>That and the whole 'Once you have gunfighter, fast short or crack shot you want to stop rolling on the table as you can't combine the skills'.
You can't combine them in the same shooting phase but you get the versatility of having more options to choose from each time you shoot.
>>
File: Squat Scion2.jpg (68KB, 518x493px) Image search: [Google]
Squat Scion2.jpg
68KB, 518x493px
Debating making a list of essentially 3 Scions. Everyone keeps saying 'boys before toys' though...what is a good starting list for guard? What could I do to make my Squat guard more fluffy? I debated doing all laspistols and chainswords to try to make them more HTH focused but that doesn't really seem feasible.
>>
>>52709372
>a list of essentially 3 Scions
RAW this isn't possible because of the special operative being a Scion, although you can just proxy it if your group allows it.

It's kind of fun to do but you can get recruits and only give them frag grenades.
>>
>>52709514
can you give them democharges and go full snackbar?
>>
>>52709514
I meant Scions more in the way of, Veteran with Lasgun, Carapace, Hotshot, Red Dot, Frag+Krak grenades, Clip Harness, and Camo. It's something like 220 points per dude but you could theoretically do it.
>>
File: IMG_8787.jpg (37KB, 600x449px) Image search: [Google]
IMG_8787.jpg
37KB, 600x449px
>>52709566
Unfortunately no. Demolition charges are for specialists only.
>>
>>52709093

It's basically a 'quick fix' if a newbie needs to fight a veteran.
A couple of points thrown to them before the match begins so they have a better chance of holding their own.

Pretty sure mordheim and necromunda both had systems for it.
>>
>>52709514
Yeah but wysiwyg when you take a hotshot pack, carapace armor and a telescopic sight, there's only one kit you can turn to.
>>
>>52709633
Is that a skittle vang head?
Because that looks boss AF.
>>
It's taking way too fucking long for BattleScribe to update with the stats for this game.
>>
>>52710089
Yup!
>>
>>52710063
Well there's Kasrkins.
>>
Reading the rules and I'm a bit confused. It says if you roll a flesh wound then you recover to 1 wound if you are also down. Then in the recover phase, you keep rolling and on a 1, they suffer a flesh wound and are pinned. But they can also only crawl 2 inches while down.

So what's the point of rolling a 1 when you are already down?I had a game store guy tell me he gets back up on a 1 but that isn't actually the case?
>>
>>52710316
On a 1 your unit is injured, but they get to stand back up. Pinned and downed are not the same thing.
>>
>>52710039

If it's for that just give the noob 100 points to spend for every additional game the veteran has played.

Or maybe 75 points, since the vet will presumably have had to replace casualties (but will also have advancements and points-via-promethium that the noob won't).

The noob is still fucked for getting to 15 promethium though (unless you're playing a perpetual campaign without a win condition)
>>
My 40K tech lore is rusty...

A red-dot sight in SWAG is what most videogames would call a "laser sight" right? Like a laser dot that is projected onto the physical form of the target, and not a reflex sight where the red dot is only observable by the operator?

Are there any bits in any 40K miniature range that currently represent that sort of thing? Every sight/scope bit I've seen has looked like a telescopic/reflex deal and not a laser projector
>>
>>52710039
just let noobs be noobs
let them learn by playing it fair and square

its not about who wins anyway.
>>
>>52710089
>>52710137

yeah that looks great.
i might try to snag some cheap heads and do the same.

kinda reminds me of arbites, who i love
>>
>>52710492
Its whatever you want it to be.
>>
>>52710517
yeah. for orks i imagine it can range from the cartoonish sights in the kit to green laser projector drawing a big green crosshair on the target.

adding 'skopes' to shootas might fit the bloodaxe theme well too
>>
>>52710516
That's what it's supposed to be! The model isn't mine, but it's an arbites conversion.
>>
>>52710738
fuck me.
an arbite killteam would be sweet.
>>
File: shadow-war-horz.jpg (155KB, 753x416px) Image search: [Google]
shadow-war-horz.jpg
155KB, 753x416px
>>52706372
Missing something?
>>
File: 1485541163933.png (22KB, 581x395px) Image search: [Google]
1485541163933.png
22KB, 581x395px
>>52710950
They did such a good job with that art.

I just love the idea of an Ork getting suckerpunched.

>>52710851
I know! I have the games day Arbites model and want to build a kill team with him as the leader.
>>
>>52708903
Agreed!!
>>
>>52709372
Unless they have a good special rule, they'd be the worst fucking elite team.
>>
>>52708900
That looks dope. Just needs a lasgun.
>>
>>52708988
What we did for ours to keep things somewhat level is for every mission you miss you get the bare minimum that every one gets:
1 Promethium Cache
1 Advancement (for anyone not OOA)
100pts to rearm or recruit
(these can't be saved you only get 100 at a time so if you miss 2 missions in a row you have to do 2 separate rearm/recruits)
You also have to roll to see if you have serious injuries on your entire list, basically you are assumed to have lost if you miss. Any 1-3's roll on the Serious Injury chart and may or may not be eligible to play that round.

This is the only method we found to work that keeps things fair because not everyone can make every scheduled session.
>>
>>52711033
'cause if there's one thing Orks need after the last two editions, it's a sucker punch.
>>
File: 20170414_144109.jpg (5MB, 5312x2988px) Image search: [Google]
20170414_144109.jpg
5MB, 5312x2988px
Finally played my games to get caught up in my local gw store league. Laid out the Skittles. Arquebus won me two games by itself, alone lol. Took out 4 dudes in two games, with both opponents bottling by turn 2. Fucking beautiful weapon, it is.

I almost got in to it with one of our older players. He convinced two new guys that, even on a 4x4 table, you're only supposed to use the terrain in the box. I told him that was bullshit and they said look it in the book. So I did and pointed out the vagueness of terrain suggestions. There's also the evidence of ALL the pictures, batreps, and necromunda.

Since he was the only free opponent, the store guy told him to play a game with me so I could catch up. We were cold shouldered at that point. He started scooping all the terrain off of our city board and I was like " I'm not playing with anything less than what's there." He got pissed, put it back, and said "Enjoy it then" and walked out.

Pic is what he had those guys playing on
>>
File: 20170414_144116.jpg (6MB, 5312x2988px) Image search: [Google]
20170414_144116.jpg
6MB, 5312x2988px
>>52711170
Here's the city board, which has a few ruins used on another table at the time. He removed half the shit there.

It bothers me because, as skitarii, it only makes it unfair for everyone else. I was more annoyed by his awful logic.
>>
>>52710316
>>52710328
>Recovery Phase....Fighters Down
>If you roll a 1, the fighter suffers a flesh wound, and the are pinned for one turn

pg85 in the pdf Main Rules SWA
>>
File: Arbites.jpg (227KB, 1024x683px) Image search: [Google]
Arbites.jpg
227KB, 1024x683px
>>52711168
They need to get hit when they least expect it! ;)

>>52711193
Well he's dumb. Although even what's on that table isn't proper terrain.
>>
>>52706463
With timing like that, I'd say you're closer to Pittsburgstealers
>>
>>52711193
All I see is blue hair
>>
>>52711305
Seconded
>>
When do I roll damage for a weapon? After a hit? Before the armor save?

For example, say I fire a heavy bolter and 2 shots connect. Do I roll a d3 then to determine damage? Then, if I rolled a 6, and both hits got through, does that become six wounds? Does he take an armor save for all six?
>>
>>52711462
...........................

Roll to wound for each shot. compare the str of weapon and toughness of target to determine the number require to wound.

Save are taken after successful wound.
>>
>>52711462

You roll to wound, then your opponent rolls an armor save. If he fails, assuming you have a d3 damage weapon, you roll the die to determine how many wounds he takes.

For every wound dealt after the model goes to 0 wounds, you make that many injury results. (E.g. you dealt three wounds to a 1 wound model, so you toll three injury results)
>>
>>52711462
you roll and resolve each shot one at a time
so for your example: fire heavy bolter, roll sustained fire dice, and then roll to hit/wound/save/damage for first shot, hit/wound/save/damage for second shot, etc etc.
note that pinning the guy might break line of sight so that could fuck with your shots too. and even if you kill them or lose line of sight on the first shot you still have to roll to hit for the remaining shots for sustained fire you rolled to see if you take ammo checks.
>>
File: 20170414_025525-1.jpg (1MB, 1679x1122px) Image search: [Google]
20170414_025525-1.jpg
1MB, 1679x1122px
>>52710492

check out mine-- a scoped lasgun with red dot below the scope
>>
>>52711305
Whoops lol. Didn't even realize that.
>>
>>52711283
I agree. The games I played later had probably 25% more terrain. This board is also shared with normal 40k players though, so we can't do all the fancy walkways and stuff. We're working on it though.
>>
>>52711492
>>52711504
>>52711508
So the sequence goes hit>wound>armor save>damage?

Reason I ask is because meltas roll d6 and I'm wondering if you determine damage when the fuck you are supposed to roll the d6 for damage.
>>
>>52710492
Yeah, it's a laser sight.

For my Orks I'm going to do a mix of those crosshairs that come in the box (and paint them obnoxiously red), binoculars cut in half, and scopes.
>>
How is chaos in this?
>>
Shame we can't get a Chaos Cultist list. I hope GW takes the time to give us one somewhere down the line.
>>
Can I use a demolition charge to destroy a tower that an enemy is standing on?
>>
>>52706626

Guard Have their command thing and good pinning with reliable weapons. Also plasma is kinda nice
>>
>>52712218

Yeah, or at least that's how we play it in my FLGS.
>>
>>52712218
you roll a D6 for the number of wounds inflicted, and then roll injury tables for every single one.

basically multiple damage weapons are ways to fish for OoA results.
>>
>>52712329
Not bad. You need to remember 2 things though: 1) start off with as many marines as you can, preferably with 2 specialists because marines are really expensive.Pick up cultists as fodder but try to get to 10 marines as soon as you can. They will carry you most of the campaign. Cultists are pretty shit outside of fighting other GEQ in melee.
2)You are a melee faction. Use your gunners as range support and pick up dual swords for parries. Most of your skills deal with melee (muscle and combat) and 3 of your marks are really good in melee combat(nurgle lets you tank, khorne deals hurt, slaneesh lets you break ties and helps keep you from getting pinned.)
>>
>>52712365
I've heard people say that the 50% recruit limit doesnt count for the initial killteam list as the rule states "new" recruits and on the dataslate cultists are just called "recruits"
>>
>>52706836
Are those the sector imperialis bases? I'm looking at getting some for my guard team.
>>
>>52708609
Evil sunz? Shooting for the spanna and cc for nob and boyz.
>>
>>52708988
Assimilate the old necromunda rules for underdog teams?
>>
>>52709372
Someone posted their list of noob scions here the other day, with six units. That looked pretty good. Two vets with hotshot, three specialists with plasma, grl(both) and I can't remember the third and leader with boltpistol and chainsword i think.
>>
>>52709514
You can still give all your guard carapace and use scion models to represent them.
>>
>>52711170
Good on you. People need to be more clear on what a fucking hive looks like.
>>
>>52711170
I mean you *could* use just what's in the box, assuming you play on a 2x2 table. But he clearly was a douche.
>>
File: IMG_0953.jpg (33KB, 366x402px) Image search: [Google]
IMG_0953.jpg
33KB, 366x402px
Help me make a level table for my chem dogs?
>>
>>52707440
>>52713184

They are the Sector Imperialis basis, the normal dudes are on 25mm and the heavies are on 32mm

You will find the detail on them a little soft as they're made in china but they do the job and are perfect for shadow war.

With the right paint job + weathering they'll look great (in my own humble opinion)
>>
Just noticed Tau special weapons have 8+ ammo roll while having no special rule or high-impact.
>>
>>52712375
Only if you house rule that terrain can be destroyed and removed. Otherwise the demo charge template radius stretches upwards as well so you can still hit them by placing the charge underneath them.
>>
>>52713575
Are those made by gw?
>>
So I've been playing my Minervan Vet's against quite a few Tau, did they just get shafted or something? I'm about even W/L wise but all of the Tau wins were from things like Ambush force bottle first turn type stuff. Anytime we get into a shoot out my Vets come out on top due to range and higher BS. Now I know my local Tau players are far from perfect but they seem to be rather lacking rules and equipment wise.
>>
>>52713699
The genuine SI bases are, those there are Chinese bootlegs.
>>
>>52713878
I see. Thanks.
>>
>>52713878
If you look at this picture, even though it's blurry, would you say it's the official bases or bootlegs?
>>
>>52713878
>>52713984
And this one?
>>
>>52713521
>Savlar Chem-Dogs excel in fighting in the cramped, noxious battlefields found in Armageddon's Underhives.
Stealth trooper skill
They are also notorious thieves, scavengers, anarchists and worst, stopping to strip the dead of their valuables in the midst of battle
Guerilla trooper skill
>while many inhale a type of altered gas which puts them into a hyper-aggressive state
Fierocity trooper skill

Least that my quick n' dirty take, modify specialists and leader as you see fit.
>>
File: 1487952118177.png (840KB, 1024x692px) Image search: [Google]
1487952118177.png
840KB, 1024x692px
>>52713984
>>52713995
They look a bit pale and soft on the detail, but it is a bad image.

Still, if's fucking bases, as long as I can see the detail well enough and it's not made from Asbestos who gives a fuck.
>>
>>52714056
The gw store staff might give a fuck. Personally I don't care much since their own stuff is overpriced. I just want to make sure I don't piss the store staff off.
>>
Hows this for my first Ork list?

Nob 160
-'eavy armour 25
-Big Choppa 15
-slugga 10
210

Boy 60
-'Eavy Armour 25
-Big Shoota 150
-Red Dot 15
250 460
Boy 60
-Shoota 25
-Red Dot 15
100 560

Boy 60
-Shoota 25
-Red Dot 15
100 660

Boy 60
-Shoota 25
-Red Dot 15
100 760

Boy 60
-Shoota 25
-Red Dot 15
100 860

Yoof
-Second Shank 5 35 895


Yoof
-Second Shank 5 35 930


Yoof
-Second Shank 5 35 965


Yoof
-Second Shank 5 35 1000
>>
>>52713878

Those are my SI i bought from my local GW yesterday... Why do you assume they are bootlegs?
>>
>>52714116
Boys before toys. You have the special ability to field up to 20 units and you're not using it. Missed opportunity.
>>
>>52714140
the only way I can imagine to get 20 is just to run 20 naked guys, and I actually wanna shoot stuff
>>
>>52714095
Just paint them.

Only reason i use official GW shit is that I prefer plastic (and i can often find used shit cheaper than knockoffs)

>>52714137
They are super pale, like 90's GW plastic
>>
>>52714148
>up to 20 units
>>
>>52714148
Well you get bonuses for outnumbering your opponent. I'd want to use that.
>>
File: 20170414_211746-1.jpg (34KB, 535x320px) Image search: [Google]
20170414_211746-1.jpg
34KB, 535x320px
>>52714158

Couldn't see a difference myself
>>
>>52714140
>>52714174
>>52714224
I did also realise that boys only have an advantage in CC over yoofs so for shooting it matters less. Heres take 2.

Nob 160
-'eavy armour 25
-Big Choppa 15
-slugga 10
210

Yoof 30
-'Eavy Armour 25
-Big Shoota 150
-Red Dot 15
250 430

Yoof 30
-Shoota 25
-Red Dot 15
70 500

Yoof 30
-Shoota 25
-Red Dot 15
70 570

Yoof 30
-Shoota 25
-Red Dot 15
70 640

Yoof 30
-Shoota 25
-Red Dot 15
70 710

Yoof 30
-Shoota 25
-Red Dot 15
70 780

Yoof
-Slugga 40 820

Yoof
-Slugga 40 860

Yoof
-Slugga 40 900

Yoof
-Slugga 40 940

Yoof 30 970

Yoof 30 1000
>>
>>52714251
Only 50% of your team can be yoofs tho. :)
>>
>>52714251
Yoof's can't take special weapons, that's what spanner boyz do.
>>
>>52714276
welp fuck this game im out Im not running literally no shooters because "hurr durr swarm them with shanks"
>>
>>52714287
Lol it's perfectly possible to run a combination. Calm your tits.
>>
>>52714311
And Im not running shootas without red dot but that makes it impossible to get over 10 guys so whats the point. A simple "orks cant shoot" when I asked last thread wouldve been nice so I didnt waste my time thinking i could actually play this game
>>
>>52714330
It's certainly not impossible. I've seen several viable shooty lists with above ten units.
>>
>>52714330
But orks can't shoot well though. They can shoot a lot however, and eventually something is going to hit. But being forced to equip red dots on everyone should give you a hint.
>>
>>52714374
Yeah and this is the first thread people have said anything other than "if you take shootas take red dots"
>>
>>52714427

Bullshit.

I've seen plenty of people saying Orks need massed firepower.

Also anyone with a clue knows boys > toys and doesn't load up on things like red dot sights initially anyway.
>>
File: 1471274824983.png (61KB, 600x700px) Image search: [Google]
1471274824983.png
61KB, 600x700px
>>52714330
>so whats the point

To have fun.
Dry your eyes and do some neat conversions.

for h4dc0r3 g8m1ng 40kg is there.
>>52709132
>>
File: SWA Kill Team.png (49KB, 676x925px) Image search: [Google]
SWA Kill Team.png
49KB, 676x925px
So I've entered my LGS's one-day SWA event and it's 3-4 campaign games per player. I'm taking my Steel Legion guardsmen, and here's the list I've come up with. I've never played Necromunda before, so I have no idea what I'm doing. Can anyone offer me some pointers, tips, or list advice?
>>
>>52714502

You look like you'll get raped by anything with high toughness. You need some special weapons.
>>
>>52714460
Im not the one trying to be a powergamer I just want to run a shooty ork list and every time I post for advice the only response is "dont shoot" which defeats exactly what I want to do
>>
>>52714330

Nigga calm down, it's not that big a deal. You don't need to run literally 20 dudes in your starting list.

First things first, your leader. Start off with 2 choppas or a slugga and choppa. Power Klaw is expensive and not necessary in the beginning unless you are fighting something hard to crack like nurgle marines. It's more important mid to late campaign when your opponents are running terminators and such. It's not a bad idea to give him 2 choppas to get in as many attacks as possible versus parrying foes, and a slugga can give him range if he needs it.

2xboyz with sluggas and shanks and 5 yoofs with laser sights and shootas: What's the difference between a Boyz ability to shoot and a Yoof's? Nothing. So bring Boyz as your melee vanguard and have yoof hang out in the back taking potshots with their sustained fire, BS3 guns. Red dot sights are a must. Since yoof are much less likely to be in direct line of fire, this also gives them the chance to quickly become proper Boyz. Not bad.

2 spanna boyz with red dot sights, one with a big shoota, one with a slugga: Big shootas are a huge deal. They pour out a ridiculous amount of S5 shots at long range AND they can move and shoot with them! Start off with one big shoota and on your first weapons equip, buy a second. Again, red dot sights are a must. And if you are using big shootas, make sure to get ammo hound, armourer, or bring spare ammo because they pour out so many shots that I've seen em fail before. These guys will pour pressure on while the rest of your army advances.

After you buy another big shoota, focus on getting your team to 20 orkz before pimping them out.

Multiple combat and charging are your friends. You'll struggle to get in versus fast melee armies or certain specialists, but you can dogpile annoying big threats or shoot them out with the big shootas. Orks are literally quantity versus quality the army.
>>
>>52714553
This is what i wanted to make and everyone here just sperged out "if you dont have more than 10 boys your fucked"
>>
>>52714542

You are being so hysterically over the top. No one is saying "don't shoot" they are telling you that they way you are trying to make a shooting list doesn't work and you throw your arms up in the air instead of listening to suggestions.
>>
>>52714502
The full carapace seems rather spendy for the amount of good it'll likely do you. Trim that and you could probably upgrade a guy to a specialist with a fancy gun. I dunno what options IG has though since I technically don't have my hands on a rulebook yet and I don't do IG.
>>
>>52714536
So what should I do? Drop some vets and swap in some specialists and regular guardsmen? What special weapons are worth taking? Plasma? Grenade launchers?
>>
>>52714542
It's not "Don't do shooty Orks", it's "Don't expect shooting to carry you".

As for people sperging out, they're just telling you how it is, ragequitting the literally stupid shit trash game's the spergy part.
>>
>>52714579
>>52714597

Every suggestion is simply I have to have more than 10 guys, and that isnt possible without having useless shooting
>>
>>52714586
IG's options for saves are Carapace for 4+ and flak for 6+, which feels like a huge difference. Is it not?

As for specialists, the options are:
Demo Charge 50pt
Flamer 40pt
Heavy Flamer 100pt
Grenade Launcher 85pt
Meltagun 95pt
Plasmagun 80pt
Sniper Rifle 40pt
>>
>>52714592

I'd drop carapace and clip harnesses off normal guys and drop some vets to normal dudes to get a plasma and more dudes.

People say "clip harness are good" or "red dot sights are good" but you can't afford to pimp out most teams initially.
>>
>>52714553
This is 1015 points and only 10 guys

BOYS BEFORE TOYS
>>
>>52714605
Start slow, boys before toys, give your lads a chance to level up or die off before you dump fancy shit on them.

Advancements are random.
>>
>>52714502
Agreed on the anons regarding carapace. I wouldn't take it unless you were running a stormtroopers list and wanted to feel good, it's a terrible investment.

Take those 160pts and turn 2 of the vets into spec weaps operators with plasma guns or something. Plasma was a really good special weapon in necromunda and the things that made it good there (mobile sustained fire, high S, to a lesser degree it was good against armour) keep it good here too.

I also wouldn't personally worry about clip harnesses; if you can comfortably stay still and shoot at stuff, you're already winning well enough you can afford a guy falling off a catwalk. Maybe on the plasma guys if they're an important firebase, but they should probably be safe enough in your leader's I4 bubble anyway.
>>
>>52714646
Whatever, deal with your own shit, not worth the time.
>>
>>52714605
>Every suggestion is simply I have to have more than 10 guys, and that isnt possible without having useless shooting

Except that is bullshit. Like one guy sperged about 20 dudes. And there is nothing wrong with BS2 shooting IF YOU BRING LOTS OF IT.

And yes you will need some of your dudes to melee as numbers and melee are the Orks strength.
>>
>>52714502

My advice? Hold back on carapace until your first resupply. Start off with just a sword and laspistol on your boss, you really don't want him anywhere near melee, but at least if he gets caught, you can parry.

Then fill in specialists. Plasma is ridiculously strong. If you want to try mixing and matching, maybe 1 sniper and 2 plasma guys, but 3 plasma gives you a lot of power in a map with lots of terrain.(recommend 3 plasma)

then bring in 3 guys with lasguns and 2 with shotguns. The shotguns can flush cover campers and give you good overwatch potential versus chargers, the lasgunners provide range support and pin targets for your plasma guys to kill.

That's 9 dudes to start with. You can either buy your last guy on your resupply or you can start by giving your leader and specialists carapace armor or red dot sights. Red dot sights on plasma are super important, even with the 6+ invuln save(sucks when it happens but rarely a deciding factor on a BS5 plasma gun).

From there, I'd say get the plasma gunners camo, red dots, carapace, and maybe give one a telescopic sight if you plan to stick him somewhere.

Leader can also use camo and carapace. Make sure he gets 2 swords. If he gets stuck in melee, double parry will save his life.

The three lasgun derps get hot shot packs with red dot sights, carapace, and camo.

Shotgunners get camo and carapace.

Fill out what you think is best from there, like grenades to keep opponents from clustering up.
>>
>>52714669
Thats not even me

>>52714687
Yet every list I post is trashed
>>
Final one im posting, your boys before toys shit can go fuck itself Im taking red dots

Nob 160
-slugga 10
-choppa 10
180

Boy 60
-Slugga 10
70 250

Boy 60
-Slugga 10
70 320

Boy 60
-Slugga
70 390

Boy 60
-Second Shank 5
65 455

Spanner boy 70
-Red Dot 15
-Big Shoota 150
235 690


Yoof 30
-Shoota 25
-Red Dot 15
70 760

Yoof 30
-Shoota 25
-Red Dot 15
70 830

Yoof 30
-Shoota 25
-Red Dot 15
70 900

Yoof 30
-Shoota 25
-Red Dot 15
70 970

Yoof 30 1000
>>
>>52714634
Well, remember generally if you're hit you're already in trouble. With the way save modifiers work, that carapace will often be down to a 5+ and at that point you're getting a nominal 33% increase in survivability for a 25% increase in cost, which seems good until you remember you're still pinned if you're hit. If camo works the way I think it does, it's probably a more cost effective way to keep your guys both alive AND working. Dunno the profile on sniper rifles but they might be a good discount special, plasma is usually pretty nice or you could take a melta or something after a game or two for your second special. Something to deal with terminators and tyranids if you find yourself against them.
>>
>>52714699

'cause the ones you've posted so far has been overloaded with bling or illegal.

I'd do something like >>52714553 but trim off bling like yoofs with laser sights. That is shit you can add after the first game.

You want to shoot your melee boyz into contact. Not try and out shoot Tau.
>>
>>52714725
Looks good.

Fuck boyz over toyz. Red dot shooters are worth every point.
>>
>>52714725
How do you even survive in the real world with such a whiny, passive little bitch attitude? I assume you've never held down a real job in your life?
>>
File: SWA Kill Team.png (41KB, 676x939px) Image search: [Google]
SWA Kill Team.png
41KB, 676x939px
>>52714536
>>52714536
>>52714586
>>52714639
>>52714667
>>52714697
>>52714728

Thanks for all the advice, everyone. So is something like this a bit better looking? It ended at 995/1000, so I dropped a camo gear back on the leader to round it out to 1000.
>>
>>52714840
Three plasma is probably too many starting out. I'd drop one for some more grunts.
>>
>>52714427
Well that depends on how you want to play. If you say you want shooty orks it's kinda pointless for me to chime in with "go melee" *jazzhands*

Personally I'd go with just a few shootas to provide cover fire while I advance the rest within charging range.

You want shooty orks. I don't have advice other than try to field as many units as possible to get the bonuses.
>>
>>52714840
Personally not the biggest fan of shotguns, but that's more personal playstyle than BADWRONGFUN. Just be aware of their limitations and know what you're using them for.

I also agree a little with >>52714869 ; if you can fit 3 plasmas in here that's great (esp with the IG officer's ability to make them more accurate), but they're a bit pricier than the more discount flamer or snipers. You really can't beat 1d3 plasma shots per turn per firer though.
>>
>>52714869
So dropping a third plasma guy will get me two mook guardsmen with lasguns instead, which puts me at 10 dudes instead of 9. Is the difference really worth it when I could get three plasma and just hire a new mook after the first game?
>>
>>52714502
Do you know there will be plenty of multilevel terrain? Seems like you have an awful lot of harness there. I also agree with other anons that you need to get a few specialists in there. AM is allowed to have 3 rather than the normal 2 so you might want to use that.

Also drop the carapace for now. More guys and better guns.
>>
>>52714840
I can personally attest to getting Frags into your list with either a grenade launcher or hand grenade is amazing. if they bunch at all you can pin a group (such as Tau with Pulse Accelerator, Ork shank spam, or Guard voice of command) just by landing a large blast near them. As something to aspire too when you get a chance.

I personally started with 2 plas and a toxic sniper and filled out with lasgun vets, however I did have an issue since I only had 8 guys I started bottling at just 2 people down.

I do like the look of the list, but I would drop a plasma personally for a different special weapon just for the utility, like a flamer for the auto hits to get pins against melee. Guard I have found to have a wonderful verity of options that aren't terrible.
>>
>>52714946

I just don't think that list has the bodies to protect three plasma. But it depends how you play, the amount of terrain you use, and what you are facing.
>>
>>52714980

I have no idea what the terrain will look like. I know my LGS has a huge pile of basic 40k terrain (ruined buildings and shit), but I'm not sure if we'll have any of the fancy SWA terrain, as we're a smaller shop. It's a possibility, though. Our event isn't until the end of May.
>>
>>52714946
desu I don't see one as all that much better than the other. Giving up a plasma gets you an extra mook, and/or might give you space to turn those mooks into BS4 vets, but you're also giving up a BS4 plasma guy for it.

I think a real strength of the IG, much like in 40k mainstream, is how many special weapons you can throw at a problem. You can take 3, and 3 guys is actually affordable from the getgo, which is a luxury not all killteams get. Even if you drop the third plasma, at least keep it as a flamer or sniper and upgrade the guys you've got. A 10th BS3 guy probably won't contribute as much as a 3rd plasma imho.
>>
>>52714687
Literally noone sperged about 20 dudes. I just said orks have that advantage so it's a good idea to use it. Meaning you want as many as possible without gimping them too much. Not 20 units period obv.
>>
>>52714725
Looks good. Just remember that if a unit dies its equipment is lost, which is why you don't want to put too much bling on them initially.
>>
>>52714816
I was just frustrated tonight anyway I'm sorry sorry
>>
Anyways, what kind of names have you guys been giving your brave little not gangers?
>>
>>52715092
XCOM rules. Nobody gets a name until they survive their first mission.
>>
File: 1491848498590.jpg (245KB, 500x523px) Image search: [Google]
1491848498590.jpg
245KB, 500x523px
>>52714634
As someone who's actually played them, carapiece is 100% not worth it. With the amount of armour save modifying stuff a lot of the factions use, they render it pretty much useless.

I would only pick it up for your specialists and least after a few games if you really want just a bit more survivability on them.
>>
>>52715258
Specialists and leader*
>>
>>52715258
>>52715401
Also it gives -Ini which is pretty big, especially with Leader since he has aura that shares his I to nearby comrades. I2 falling-down tests are pain in the ass.
>>
File: gscswa.jpg (110KB, 688x987px) Image search: [Google]
gscswa.jpg
110KB, 688x987px
Genestealer Cult as generic as can be I guess...

Anything I'm shitting the bed here with? Anyway to improve?
>>
>>52715739
Can only have half your force be new recruits
>>
>>52715765

Fuck me, sorry, I'll try again.
>>
>>52715765

I didn't even notice that on the Roster, what is wrong with me, so with my Orks, is that rounding up or down?

I guess down, as having 11 guys with 6 new recruits is more than half
>>
>>52715258
As someone who's tanked two rounds of combat against shoota boyz, Carapace is totally worth it.

I would pick it up on specialists and anyone who's likely to be within 6" of your leader (but not your leader)

Remember, Swa points is just game points x10, so that 'omuger 20pt carapace' is really 2pt carapace.
And that's worth it.
>>
>>52715809
You can't have more recruits then regular troops. So rounding down, I guess.
>>
>>52711170
>>52711193
Daannng I'm sorry to see I'm not the only one with terrain problems.

>>52711234
The flesh wound thing assumes you were pinned from a hit.

>>52715815
Most weapons seem to reduce or entirely remove the save. I like carapace, but it's not very useful when you have to take a 6+ armour save and the guy is pinned anyway.
>>
File: 1460051966990.gif (830KB, 250x250px) Image search: [Google]
1460051966990.gif
830KB, 250x250px
>>52711170

What a faggot, me and my buddy (we pool our hobby resources together) have 3x sets of Shadow War terrain and I got another ... Galvanised Magnavent today.

The dream, the real fucking dream, is over the course of a year to have a 4 x 4 x 4 table.
>>
>>52711193
Fuck, a grill. Squad morale broken
>>
File: gsc2.jpg (104KB, 703x936px) Image search: [Google]
gsc2.jpg
104KB, 703x936px
Where best to invest these remaining 60 points?

Ideally I'd like another body but based on the <=50% new recruit rule I can't.
>>
Steel Legion Anon from earlier here. I won't be using my Steel Legion minis for anything other than SWA, so I'm going to go all out on attempting to make them WYSIWYG. The issue is twofold, though. The first bit is that I'm not sure where to reliably get IG bits without just buying more boxes of guard, especially the plasma guns and shotguns. The second is that I have no fucking idea how to convert/mod/kitbash metal minis without risking ruining them. My LGS is an independent shop as opposed to a GW, and I'm a relative newcomer so I don't know them super well, but none of them seem likely to sperg out over "counts-as". Should I just cut my losses and field my dudes as is so I don't risk murdering my expensive, ancient, metal minis?
>>
Soo. How about them Necrons?
>>
>>52716123
I think you would be fine with counts as. Metal models are super hard to convert.
>>
>>52716170
I figured as much. I'll just leave them as they are with some kind of special markers for the differing gear. I'd hate to ruin my dudes.
>>
>>52716072
You could remove chainsword on leader and take another Hybrid with a bolt pistol or something.

I'd recommend trying to fit in a second Heavy Stubber myself. Depends on yer terrain.
>>
>>52716154
Apparently they're considered one-trick ponies. They're great for turn 2 assassinations, but are otherwise operationally the same as a Tzeentch Chaos team with inferno bolts everywhere.
>>
>>52716231
You could paint Roman numerals on the side of bottom of each base to show who's who according to your list.
>>
>>52714095
are gw staff really that cuntish?

i've been to the only gw shop in this country, but never played there.
>>
>>52713984
>>52714056

got links for cheap chinese ones?
>>
>>52716316
Side or bottom*
>>
File: Shooting_at_BS2.gif (845KB, 404x228px) Image search: [Google]
Shooting_at_BS2.gif
845KB, 404x228px
Anyone have any fun stories from recent games?

Had my first game today with my Genestealers against a mate's Harlequin team. Playing on the raid mission, and after two turns of hugging walls and staying out of sight, my shotgun initiate and my leader actually managed to down his leader turn 3. Guy bottled next turn cause he didn't want to risk anymore casualties to his four-man squad.
>>
File: 1491007255895.png (869KB, 1080x800px) Image search: [Google]
1491007255895.png
869KB, 1080x800px
>>52716330
It depends. If corporate is in the store they care, but I've found that generally it's a "Don't ask don't tell" policy with recasts. As long as you support the store every so often people don't care.
>>
What the hell do I do against nids as orks?
Been playing with friends and one of them is running a three nid army and is just wrecking all of us one by one. We've been restarting lists as we've been learning.
I get 4 up hits and wounds with red dot shootas but the nids have a 4 up armor save and can't get pinned with guns. And they have three wounds and much better hand to hand than my boys. Also they run 12". Then the venom cannon is like a better version of my big shoota.
Does it even out over a campaign, like once I get some more shootas it'll even out? Am I just getting bad luck on rolls? I've only managed to get one down over like three games against them. What the fuck do I do?
>>
>>52716410
models is one thing, but fucking bases doe?
>>
>>52716435
Bases would fall under don't ask don't tell. Plus generally you can't tell the difference.
>>
>>52716423
sounds brutal.
how does the powerklaw do?

could rockets or mek with kustom mega-slugga help?
>>
>>52716473
Haven't had a chance to try power klaw because I was so scared of the hand to hand but I'll definitely try next time.
Rockets seemed like they'd work but the big shoota is so good against other armies that it'd be a tough trade off to make. I guess I need to start with a second spanner with a rocket and get a big shoota rearming.
The mek would definitely help, that's a good call too.
I guess I've been stuck relying on shootas too much, but they're so good against other armies.
>>
>>52716423
Have you tried counter-charging? You may lose some trips but every combat in a row buffs your own.

Also, his multiple wounds wouldn't matter because when he loses combat he would be removed from the board.
>>
>>52706502
GW's art design has decayed to the point that all the alien races' aesthetics are slowly blending into each other to the point that soon every faction's look will just be vaguely exotically shaped weapons with inset gems everywhere.
>>
File: ss 2017-04-15 at 5.32.56 AM.png (87KB, 259x181px) Image search: [Google]
ss 2017-04-15 at 5.32.56 AM.png
87KB, 259x181px
>>52716525
I went three charging against one and came away with one hit that got armor saved
Also
>when he loses combat he would be removed from the board
I don't think that's true, I still have to knock him down to get him off the board.
>>
>>52716572
yeah, seems to be bad working on that part.

it makes sense that yo need to get them 'down'
I.E taking all the wounds.

if not wounds would only work against shooting, which would be dumb.
>>
>>52716423
Rokkit Launcher.

>>52716572
How did you only get one hit. You're adding the +1A and +1 to result for the second boy, +2A +2 to the result for third boy and so on, right?

And yeah you need to take out his last wound, and then get a 2-6 on the injury roll. A flesh wound means he stays up and in combat.
>>
>>52716647
Tyrannid has 5 ws and 3 attack dice, reduced my attack dice by 1 because of lash whip, bonesword gives parry. It's incredibly difficult to get above their attack score with a boy.
>You're adding the +1A and +1 to result for the second boy, +2A +2 to the result for third boy and so on, right?
Shit I misread the rules, I didn't realize it added an extra die for each fighter as well.
>>
>>52716647
>>52716473
Anyway it's late and I'm going to bed, thanks a lot for the suggestions and I'll reread the rules and change my shit up.
>>
is failing ammorolls on the big shoota a big problem?

relaod is too expencive, but could it be useful to give him a spare shoota?
>>
>>52716720
Ah I see, it seems to only be able to use the lash whip once, againce one of the orks. Furthermore that's a 350+ point model, dedicated melee, and their leader. I'd be bunching up my boys so I can countercharge if it ever gets close. Counter chargers will get their +1 from charging, +1 or 2 or 3 from being the 2nd or 3rd or 4th ork to fight, and more attack dice. You're going to lose some orks but with enough of them they don't stand much of a chance.

>>52716800
Depends on how much you shoot with him desu. Sometimes it's best not to shoot if you only hit on 6s or above. A backup shoota is 25 points, but spare ammo is 75. If he runs out of ammo, would you rather he still had a big shoota for 50 more points?

Oh he can't get a shoota anyway, he can get a slugga. Special weapons guys usually can't get basic weapons.
>>
>>52716720
So he's going CC nids? They're tough to deal with. Remind him that if a multi-wound model is below max wounds, he counts as having a flesh wound. As a Tyranid player, that's always super annoying.

Multi-damage weapons are your friend.

You need to heavily outnumber a Nid in Close Combat. Also, a Newspawn with 2x ST and a biomorph is 200 pts, so they can resupply melee specilaists on the relatively cheap.
>>
That Google Docs Spread Sheet doesn't list the weapon types for the Tau STEALTH TEAM SHAS’UI - is this an oversight, or still a work in progress?
>>
>>52716964
I don't believe that's the case, can you find where it says that for me please? I tried looking in the rolebook myself, but found nothing on it. When it says deduct one from the characteristic, it means deducting 1 wound, is that what you mean?
>>
>>52716912
>Special weapons guys usually can't get basic weapons.

thats disapointing.
i might put a shoulderslung shoota next to his backpack anyway.

I want a lot of gubbins on my boys.
>>
>>52717033
>>52717033
Can you go further into what you mean, what do you mean by weapon type.

The rules should be complete either in the google doc or the mega. (Mega very similar content just more organised, google docs original and is probably very useful for work situations where accessing mega is impossible)

Weapons for factions that are not Ork, Imperial Guard or Space Marines should be in the warhammer community download.Both Burst cannon and Fusion blaster are listed in it, so its just my confusion over what you mean by weapon types.
>>
>>52717052
Ah, I was thinking of something else, and got my wires crossed. Disregard that post
>>
File: Capture.gif (290KB, 1070x1133px) Image search: [Google]
Capture.gif
290KB, 1070x1133px
>>52717386
So I can't see the weapons for points in the spread sheet - and the specialist options are just for the ion rifle and the rail rifle

thanks for helping - stepping out for some Easter stuff
>>
File: 1477041993904.jpg (339KB, 1368x1000px) Image search: [Google]
1477041993904.jpg
339KB, 1368x1000px
I did a Boss nob for fun and thought maybe I'd do a SW:A team.

Not sure whether to go Blood axe and base the rest of the crew on the GW kommando models or go more Deathskull style and custom build them.
>>
>>52711193
At least they took time to paint it, my lgs just primes it black and forgets about it
>>
File: Screenshot_2017-04-15-22-13-37.png (470KB, 600x1024px) Image search: [Google]
Screenshot_2017-04-15-22-13-37.png
470KB, 600x1024px
attempted to create SW:A terrain, since our group has a very low chance of getting one from our FLGS. CnC most welcome.
>>
>>52717628
Kommandos best orks.
>>
Never played 40k or Sw, but I've got krieg models. Do they have rules? Or should I just run them as guard?
>>
>>52717706
That looks amazing I wish we had that. Thank you for showing us some great terrain for this game.
>>
>>52717628
Looks grate.
>>
>>52717706
Looking good! Something that could be good to add is more light cover, stuff that partly blocks models, but doesn't interfere with line of sight. (chain link fencing, low individual walls to cross the floor) Your barrels and other clutter terrain are great for this.
>>
>>52717810
They could easily be guard. I guess Steel Legion would be best template for their skill options, but there's not a huge difference between regiments.
>>
>>52717602
Ah that is where my confusion lies, I though you meant the rules google doc, forgot about the army list google doc that is around.

Unfortunately dont know enough about the sheet, points costs should be in the free rules put out by GW at warhammer community,
>>
>>52711170
>>52711193
>>
>>52718325
I've been starting to try to make terrain out of cardboard and plastic and after I spray painted one of my scaffolds I realized that if it's too flat and featureless it really does look cheap, but I see these official kits packed with so much detail that I have no idea how to get mine to look even halfway close with just simple materials.
>>
>>52715932
Do you build anything yourselves or just use purchased?
>>
>>52716123
Ask them where they stand on wysiwyg and explain your situation. I have converted numerous metals and while it is possible it definitely is hard and time consuming.
>>
>>52716330
My lgs is following the wysiwyg rule. I don't really mind tho. It's one of the charms with necromunda imo, that you can see at a glance what the unit is carrying. But if others want to screw the rule that's obv fine. The point is to have fun. I'm more bothered by the local gw store's policy on other products than their own. While I understand why they have such a policy I find it annoying, because it limits me in my creativity.
>>
>>52706372
>day 3 of the same anon making the new thread
How is working at GW?
>>
File: 1483252500964.png (1MB, 600x1500px) Image search: [Google]
1483252500964.png
1MB, 600x1500px
>>52718458
Well that's why they charge a bundle for it.

Besides cutting out shapes in construction paper maybe something like this?

A putty texture roller, it's 13$
>>
>>52716720
It does. That's why orks group charging into melee is dangerous. And you can also choose in what order to resolve the attackers, so you can save the most powerful weapon for last.
>>
>>52717628
That looks badass. If you paint it, I would love to see it.
>>
>>52717706
Awesome work. I'll just echo other anons that you could make some more scatter terrain, like rubble piles, freestanding barrels and boxes. But damn, that looks great for starts. I'd love to play on that.
>>
File: gsc3.jpg (103KB, 703x882px) Image search: [Google]
gsc3.jpg
103KB, 703x882px
Genestealer Dakka Cult... not sure if going just 9 models is going to work out for this horde faction
>>
>>52717602
A 'specialist' is just a pathfinder who can take ion, railgun, or pistols. A 'special operative' is either a cadre fireblade, stealthsuit, or ethereal and costs a promethium cache to hire for one mission, comes with their own gear and can't be customized with regular gear, and does not count against your squads total numbers.
That spreadsheet is only there to keep track of kill team cumulative costs in points. Special operatives don't cost points and so they aren't on that sheet.
>>
>>52718891
9 models is still quite a lot, and you have a lot of good shooters there with the Heavy Stubbers which get on average 4 shots on sustained fire. You can add more guys and get to your limit of 15 later. Try it out and see how it goes!
>>
How are tau in this? They seem like they might be fun.
>>
>>52719608
Okay-ish. basic weapon have shorter than normal range (18", need drone to be 24" like many gun). Special weapon lack high-impact and have nothing special but have the worst ammo roll in the game (8+), which mean they will break alot.
>>
>>52706372
Does anyone have a link to the Genestealer Cult Citadel painting guide please? I wanna buy some and paint them before the big Shadow War rule book comes out.

But I fucking suck so I want to follow the guide.
>>
>>52718458
It's not going to look the same but that doesn't mean it will look bad. Just different.

Theres a lot of custom built terrain out there that looks fantastic even with a lot of flat surfaces.
>>
>>52719663
On the other hand, they can stack drones to show up with 36" guns. That's sniper pulse rifles!
>>
>>52719951
mega:#F!z4wmmJyR!jTfwLczhdFjV0q6nowtGag!qgZhmAhK

this was from /40kg/ btw
>>
>>52718786
>If you paint it, I would love to see it.
That's a big if, I never paint my conversions, always afraid to mess them up, still SW:A's a small scale game so maybe I will try.
>>
>>52720008
Thank you!
>>
>>52716311
Awwwwe.
>>
>>52719951
Nothing wrong with following a guide if you're a noob. :)
>>
Fucking Christ have none of fuckers heard of a scanner? The Mega is trash.
>>
>>52720290
Buy your own book and break it's spine.
>>
File: 967.png (91KB, 400x350px) Image search: [Google]
967.png
91KB, 400x350px
How about this 1000 point Guard list?

Sgt - Hotshot Lasguns, Red Dot

SWO - Sniper, Toxic Rounds, Red Dot, Clip Harness, Camo Gear.

SWO - Heavy Flamer

SWO - Heavy Flamer

Vet - Shotgun

Vet - Shotgun

Rec - Frag

Rec - Frag

Rec - Frag
>>
>>52720583
Looks fun, I hope to see more fun builds after the initial hype dies down
>>
>>52718458
Find stuff to "decorate" flat surfaces with. Drinking straws for example. Makes for simple pipes. See if you can find fine mesh in your local hardware or home improvement store. That stuff can be used for a lot and is usually dirt cheap.
>>
Anyone know when or if the inquisitor kill team rules are getting put online? Want to kitbash my own inquisitor group but need the rules to know what gear is allowed.
>>
>>52721040
22 this month, along with the book with rules.
>>
As a Thousand Sons and Necrons player, I'm a bit fucked for this game, no ?
CSM with a MoT and Inferno bolts sound a bit tame to me, and Necrons seems to lack options cruelly.
>>
>>52721078
That's the date for the start of the preorder tho
>>
>>52721375
Then don't take MoT and inferno bolt.
>>
>>52721078
>>52721401
They also said the pre-order will run for a "few weeks" I guess so they can get exact figures and get a print run, they weren't expecting to have to put this out.
>>
File: hiding.png (19KB, 1394x914px) Image search: [Google]
hiding.png
19KB, 1394x914px
I'm still unclear as to how hiding works.

See in example 1. My dude is completely out of sight to the enemy, is in cover and goes into hiding.
So once the enemy goes around the corner he does partially see me, but since I went into hiding, he can't actually spot me unless I'm within his initiative. That is clear.

But what about example 2?
Can I still go into hiding if an enemy can see me, though far enough away as to not be within his initiative? Do I have to be out of sight to hide, or does that not matter as long as I'm stuck behind cover and not run?
>>
>>52721375
Csm options come from your gunners and champion, even if you take tzeentch on all of them you can still mix things up.

That being said, it pays to take different marks as undivided and khorne leaders will outperform others and slannesh and nurgle gunners are best suited to that role. You could always just fluff them as still being tzeentch.
>>
>>52714840
Flamers can also be really powerful and dirt cheap, and you should throw the shotguns onto recruits too. With a red dot it's the same price as a hotshot lasgun and blastshot won't ever be less than a 4+ to hit unless they run and slugs are like an 18" bolter. Also get camo gear on everyone, there's no reason not to, it's so good
>>
>>52721682
In order to hide, a model cannot be observed by an enemy at all. They must also be next to cover of some sort of cover, as in next to it, not just having it interfere with LoS. On your turn you remain hidden if you don't shoot run, or charge. You also lose cover if an enemy comes within initiative distance of you or can draw LoS to you without the piece of cover you're hiding behind getting in the way. Moving in between pieces of cover will also break hiding.
>>
>>52721840
That's not correct. You can hide even if your model is visible from the perspective of the opponents model, as long as you are behind some form of cover that your unit could reasonably conceal itself behind.
>>
>>52721956
>>52721840
And this is exactly my predicament.
>>
File: Happen.gif (302KB, 500x344px) Image search: [Google]
Happen.gif
302KB, 500x344px
>friend wants to play SW:A
>watch a battle report to get an idea of gameplay
>pic related
>>
>>52722131
Don't watch videos while walking on stairs, I sprained my ankle like that.
>>
>>52721682
You can hide, there's no reason why you can't. Why do you think there would be a problem? You have cover and something you can reasonably hide behind and that's all you need.
>>
File: 1483636409565.png (248KB, 500x349px) Image search: [Google]
1483636409565.png
248KB, 500x349px
>>52721992
That's the rules, what's so hard about it?
>>
>>52722131
Let me guess, MWG?
>>
>>52723229
Who else can fuck up something so simple?
>>
>>52721734
Unless your gaming group wants to follow the wysiwyg rule and ask you to model chameleon cloaks on every unit. :)
>>
>>52723572
Looks hard to put your hands through, I assume you remove the walkways as needed. Other than that, absolutely amazing, I'm jealous.
>>
File: Terrain.jpg (3MB, 3643x2340px) Image search: [Google]
Terrain.jpg
3MB, 3643x2340px
>>52723603
It wasn't too bad. A bit unbalanced at first because the tallest building was in a deployment zone. (Snipers. Eesh.) Once that was fixed it was fun.
>>
>>52723686
Nice. See, if you just glue all kinds of shit onto those spatulas or whatever it is, and slap a little paint onto them you'll have yourself some neat walkways. Try gluing two together and cutting some down to get some different lengths as well. Google "necromunda terrain walkways". You can find plenty of ideas for you to pick up on how to do yours.
>>
>>52723686
Looks like you need a bunch of rubble and whatever in the bottom, and yeah having tall buildings in the deployment zone is probably not the best idea.
>>
>>52723802
I plan to. I was short on time today and needed walkways so I just went to Wally World and bought all the various popsicle sizes.

>>52723812
Unfortunately there isn't much at the store, so we used what was available.
>>
>>52723877
Popsicle stick sizes, I mean.
>>
File: $_12.jpg (40KB, 500x335px) Image search: [Google]
$_12.jpg
40KB, 500x335px
>>52706372
So, i have multiple questions.
Some rules mention someone being within in a 90° arc of someone, however for all intents and purposes for shooting you effectively have a 360° sight except if you basically "anchor" your character when firing overwatch and locking him and his viewpoint in place.
Am i correct on this or is the models facing after moving actually relevant like in other skirmishers?

Also, grenades are considered having an ammo roll of "auto", while also mentioning how people having grenades bring enough for the entire fight. The only other mention i find is on the weapon stat overview, which mentions that ammo roll auto means that it automatically fails; wouldn't that mean that any throw of 6 is your last? Or do they intent to have you check your ammo roll after each throw like with the flamer, which would be more logical in my opinion?

I also can't make head or tails on how pistols in melee or having multiple weapons for melee in general works and which ones are even considered and when.
It'd be nice if someone can give a short rundown of that.
>>
>>52723952
where a model faces definitely matters, it's only for your own shooting on your own turn that you get the 360 degress I think. 90 is common for reactions to enemies like overwatch and red dot save so you need to be vigilant about where your models face.

Yes, for grenades any roll of 6 is the last use. I'm on the fence about it since it seems like horrible odds, but it also seems like a good limiter because grenades could be kind of insane otherwise.

For multiple weapons in melee, you get 1 extra attack dice. The only weapons considered are pistols and hand to hand. Before attacking, you get to choose which weapons are used in the combat if you have more than two eligible weapons (eg knife, pistol, chainsword). If you win the roll, you alternate hits between each weapon when determining wounds. So if you were attacking with a knife and a boltpistol and got 3 hits, you would choose which weapon got 1 hit and which got 2 hits and use their respective strength for the wounds.

I feel like that was wordy, but is it any clearer now?
>>
>>52723952
Yes you are correct, the 90 degree thing is only for overwatch.

Grenades have an ammo roll of auto, which means they run out when you have to take an ammo roll, which is on a 6. Otherwise they have as many grenades as they can throw.

Pistols and melee weapons can be used in hand to hand combat. If you attack with 2 weapons, you alternate between each weapon per hit you score in melee. You can still elect to only attack with one weapon and not gain the extra attack, so you can hit with that weapon on all hits. You cannot get the extra attack in melee if the guy is otherwise usually using a two handed weapon, like a boltgun or an autogun, even if he has two weapons he can use in melee.

I can provide examples if needed.
>>
File: necromunda.jpg (156KB, 827x696px) Image search: [Google]
necromunda.jpg
156KB, 827x696px
>>52724168
>>52724140
Thanks, you already cleared up a lot!

Going on about the grenades: i think it is safe to assume that buying grenade launcher extra ammo would count as one of those rules that counter 'ammo roll auto' by letting you reroll that, right? Because RAW it looks like you need a rule that completly ignores the ammo roll.
>>
File: ss 2017-04-15 at 3.16.42 PM.png (64KB, 233x142px) Image search: [Google]
ss 2017-04-15 at 3.16.42 PM.png
64KB, 233x142px
>>52724353
Grenade launcher isn't auto ammo, it's 7+. It's just grenades themselves that are auto.
But it looks like in the rules that getting a weapon reload for grenades lets you reroll and continue to use it on a 3+.
>>
>>52724353
If you haven't found it already, this came up in my Skitarii/Deldar game, when you have 'nades, you throw until you roll a 6, when they autofail the Ammo Roll. If you have a Reload for the nades or something similar that gives a reroll, you instead get a 3+ ammo roll that once by consuming the reload. He'd given all his Deldar grenades and reloads for them to keep the shooty up.
>>
File: cutescarabs.jpg (101KB, 290x487px) Image search: [Google]
cutescarabs.jpg
101KB, 290x487px
>>52724434
>>52724447
Thanks, i totally missed that!
>>
>>52724434
>>52724447
Wait what? You can buy reload for grenades? Surely you mean for grenade launcher, right? Not grenades, right?
>>
>>52724813
I mean >>52724434 this section of the weapon reloads rules specifically mentions grenades so I'd say you can get a weapon reload on grenades.
>>
>>52724852
Wow. Yeah it certainly looks like it...
>>
>>52724852
That's dumb tho. What is a reload for grenades even? MOAR grenades?
>>
>>52724997
yeah i guess more grenades. I mean the idea originally is that you brought "enough for battle" so the weapon reload makes sense in that you thought to pack a few extra in case you needed them.
>>
Do you guys think Shadow War is a better intro to 40k than standard?

My brother and I bought a squad each and are just now painting our first dudes and I'm really enjoying the painting (what attracted me to the hobby in the first place)
I'm not sure my brother is into it enough to field a whole army and paint them when 8th ed comes out as was our plan. Would Shadow war be better as it will probably be just me and my brother playing against each other for a while?

We're in Guam for the foreseeable future and I don't think there is a local scene, no stores at least so I was thinking that if we wanted some variety in armies with shadow war we'd only have to get 1 unit (or close to 1 unit) to make a new kill team and try a different faction.

The only other question I had was do you guys think it would be worth it to pay $50 > retail for one of the NiB sets on ebay? I don't have any templates, dice, and I would enjoy the physical copy of the rules more than pdf's on my phone plus dat terrain. And my brother was gunna play orcs probably anyway.
>>
>>52725125
They're going to sell the rulebooks separately in a few weeks, and you can get templates and dice for pennies.
>>
>>52711170
Just wanna be the guy who says those walkways have Zero cover.
They do actually have to be worth the 5" movement you use to get up them.
>>
>>52720583
Remember that you can't move and overwatch.
That's a mite too much heavy flamer.
Maybe dial it back to plas.
>>
>>52725125
Grab the main 40k rulebook pdf from the 40k general, it should include a page with printable templates iirc
>>
Did we bump limit?
>>
>>52717628
>>52717706
>>52718325

looks great!
>>
File: 20170415_174532.jpg (5MB, 5312x2988px) Image search: [Google]
20170415_174532.jpg
5MB, 5312x2988px
A mighty, daring rescue mission took place this afternoon!

After losing their leader to the Tau, the desert clad guardsmen found the scoundrels sold them to the skitarii, who in turn seemed to be performing terrible deeds.

Four brave men sought to rescue their valiant leader and found themselves sucked through a portal from the underhive to an awful fortress. Thankfully, they had teleported behind enemy lines.

From their vantage point, the terrible ritual was clear: a Dominus in the middle of the sacrifice with the leader, Korvus-Prime, providing a personal guard. Sentries patrolled the battlements, and a sniper kept a keen eye on the approach; they never thought to look behind.

Part 1
>>
File: 20170415_175206.jpg (4MB, 5312x2988px) Image search: [Google]
20170415_175206.jpg
4MB, 5312x2988px
>>52726211
Part 2

Patient as they were, when the time came to strike one poor fellow, seeking to silently knife a sentry, was spotted! The rookie ranger took him out and the alarm was sounded. With their covert plans thrown to the wayside, the guardsmen were able to pin the rookie and, more importantly, take out the Skitarri Alpha!

With his guard gone and the sacrifice interrupted, the Dominus fled (he was just there for show), and the Skitarii returned fire. Taking careful aim, the machine behind the great and deadly arquebus gunned down the foolish man who down their leader.

With half their forces down, there was no way to press on, even as the great out devoured their leader and his screams pierced the night. The guardsmen fled.


Bereft of the city board, we decided to make good use of terrain fantasy terrain for a fun and narrative battle between the guardsmen and Skittles. The Dominus made for some funny pictures, too. I'm not entirely sure why they're sacrificing the dude or to whom, but it was entertaining nonetheless.

The raid mission rules (which mostly apply to the rescue one) were pretty interesting. Most of the time, my opponent moved my guys instead, which was helpful for the sake of overwatch LoS. The random detection distance was also fun. It allows for a lot of sneaky movement and random outcomes. The mission didn't seem favor one over the other, especially if played as a narrative (i.e. posting sentries where sentries should be posted). Overall definitely one of the more fun games I've played yet. It was really silly to set up, but the stakes were very high for both teams!
>>
>>52725368
They only have zero cover at a right angle, but from below they provide partial cover.
>>
>>52725125
Define better?
It's certainly a good and relatively cheap introduction to 40k as a concept and universe generally but they play very differently. 2nd ed rules don't scale particularly well. One of the reasons 7th ed is such a shit heap is because the system has been scaled up beyond it's capability
>>
>>52726228
This was a great mission for me, as the bonus for winning as the defender allowed me to purchase another arquebus, which i snagged at our local bizarre bazaar (20 rangers and a Dominus for $20 from a friend!!). I'm absolutely loving skitarii and this game as a whole.
>>
>>52726372
I just figured SW would be more fun if I'm always going to be playing against my brother.
As in, we can have our killteam ready to go and start playing long before even a 500pt army or some other super low point game. We're both complete newbs and got our first models in last week.
>>
File: 1391141977283.jpg (314KB, 1000x750px) Image search: [Google]
1391141977283.jpg
314KB, 1000x750px
>>52726372
That's why it was rewritten in third, when they started to upscale.
>>
>>52719951
>that marine.
>sigh, another Jockey on me.
>can one of you remove the jockey?
>anyone?
>>
>>52726447
oh yeah, for sure it'll be fun and you'll be able to experiment with new stuff relatively cheaply. Just you know don't expect it to be 40k because it's not
>>
>>52718919
Thanks - that's where my disconnect was.
>>
>>52725125

What the fuck are you doing in Guam? Enjoying the snakes and strip clubs?
>>
>>52727060
Of course. Construction work currently, was doing munitions cleanup but got laid off. Found a construction job on base that's paying enough to stay out here and surf.
Problem is the job is stable and I wanna hang out here even though surf season is ending, hence the need for 40k to occupy spare time
>>
>>52727089

Roger. Cool shit. I hope Guam treats you well. I enjoyed the small amount of time the Navy had me there, and I really wouldn't mind going back in the future.
>>
Looks interesting. Are they coming out with Sisters rules?
>>
>>52727200
Yes actuallly
>>
>>52727200
Yeah, they confirmed on their facebook page I think last week that the Inquisition and SoB were both getting rules for free on their website.
>>
>>52723382
First, sounds like a bunch of autist dicks to go that far.
2. Glue some pieces of gauze over shoulder pads, done
>>
Am I missing something? Why would I pay 30 points for a pulse carbine if it has a short range of 0"-8", when the rifle is 0"-15"? Am I reading the rules wrong?
>>
>>52729051
Or maybe that's just for the Shas'Ui and rifles are just plain better
>>
>>52729051
Yes, the rifles are plain better than the carbines. You just can't take the rifles. Only the Cadre Fireblade can.
>>
Alright not sure if I should go with bodies over moddies with Tau or not.

Shas'Ui - 140

MB3 Recon Drone x2 - 220
MV31 Pule Drone - 50

Pathfinder Cadet - 80
Pulse Carbine

Pathfinder Cadet - 80
Pulse Carbine

Pathfinder Cadet - 80
Pulse Carbine

Pathfinder Cadet - 80
Pulse Carbine

Pathfinder - 90
Pulse Pistol

Pathfinder - 90
Pulse Pistol

Pathfinder - 90
Pulse Pistol

Total - 1,000
>>
>>52729289
Whoops, needs fixing. Too many guys. Should I drop a cadet for upgrades or a Pathfinder?
>>
We had some confusion while playing.

One player said that you only get to add save mods for melee weapons if the models base strength is already 4 or more.

I said that it stacks no matter what as long as the weapon uses the user's strength at any point in the calculation.

For example with a power sword (S User+1 Save -3)
His way
>S3 Guardsmen wielding would be S4 Save -3
>S4 Space Marine wielding would be S5 Save -4

My way:
>S3 Guardsmen wielding would be S4 Save -4
>S4 Space Marine wielding would be S5 Save -5

Which way is correct?
>>
File: Save mod.jpg (14KB, 305x99px) Image search: [Google]
Save mod.jpg
14KB, 305x99px
>>52729447
I think I answered my own question, and with hard proof in the rulebook. Which is good since this guy is obstinate as fuck.
>>
Shas'Ui - 185
-Pulse Carbine, Photo-Visor

MB3 Recon Drone - 110

MB3 Recon Drone - 110

MV31 Pulse Drone - 50

Pathfinder Cadet - 95
Pulse Carbine, Markerlight

Pathfinder Cadet - 80
Pulse Carbine

Pathfinder Cadet - 80
Pulse Carbine

Pathfinder - 100
Pulse Pistol, Photon Grenades

Pathfinder - 100
Pulse Pistol, Photon Grenades

Pathfinder - 90
Pulse Pistol

Idea is to have the Shas'Ui try to grab the higher ground and be a semi-sniper with the Markerlight doing its thing
>>
>>52729522
Give the markerlight to a pathfijdwr with the pistol.

He'll mark an enemy, and because that enemy is the easiest to hit then all the carbines will focus fire on him.
>>
>>52729573
Should I leave the Photons on the Pathfinders or put them on Cadets? I figured I would have the Pathfinders taking charges because of the ccw+pistol
>>
>>52729590
Ideally you should avoid combat if at all possible. But yeah, have the pathfinder recuits be meatshields, with one in the back to serve as markerlight bitch for the cadets.
>>
>>52729625
Oh wait, cadets and pathfinders have the same leadership? Nevermind, doesn't really matter then. They're pretty much identical.
>>
>>52729661
Yeah, normally you want a few higher LD guys in the front to prevent breaking, but with Tau the Troopers and Recruits have literally the exact same stats. The Troopers can take pistols though, but Pulse Pistols are crap for the cost.
>>
>>52729726
So am I better off going full cadet and using the extra 30 points for another markerlight and photo-visor, or more grenades/clip harness
>>
>>52729822
Well, you CAN'T go full Cadet. Only 50% of your models can be recruits.
>>
>>52729878
Then 5 cadets 1 pathfinder.

Have people been using Clip harnesses to good effect? Or would I be better off with grenades
>>
>>52729901
clip harness definitely.

photon grenade is for delaying the inevitable. clip harness saves your life from the getgo
>>
>>52729901
Oh yeah, Tau need safety harnesses. It's an I test to avoid falling off edges, and our I is horriffic.
>>
>>52729522
If you're taking dudes without carbines, there is no reason not to just take specialists instead. That way when you inevitably want to get your heavy weapons you don't have to recruit and spend a promethium cache. Plus they don't cost extra so there is no downside.
>>
>>52730009
I thought specialists went away after each match, are they worth it?
>>
>>52730043
Specialists are your snipers/heavy weapons guys. Spec Ops are the guys without a point cost, and they go away after a single match
>>
>>52730076
Well shit me, back to the drawing board

Thanks
>>
>>52729901
what do you mean, five cadets and one pathfinder?
>>
>>52730144
If I can have a max of 50% cadets I would max those because the only difference between them and the pathfinders are pistols, so I can save 10 points each by maxing cadets.

But I was dumb and didn't realize specialists weren't spec-ops and now I have to rethink it anyway
>>
>>52730144
He means Leader, 3 drones

then 5 cadets and 1 pathfinder
>>
>>52730167
ah, okay.
>>52730158
it looked like you were attempting to take just six dudes or somesuch. The other fellow clarified that there were drones involved as well.
>>
>>52730158
Honestly, if you take a specialist, make him a marker-buddy in the first game, then use your resupply to get a special weapon and give the markerlight to someone else.
>>
New attempt

Shas'Ui - 195
-Pulse Carbine, Photo-Visor, Clip Harness

MB3 Recon Drone - 110
MB3 Recon Drone - 110
MV31 Pulse Drone - 50

Pathfinder Cadet - 90
-Pulse Carbine, Photon Grenades

Pathfinder Cadet - 90
-Pulse Carbine, Photon Grenades

Pathfinder Cadet - 80
-Pulse Carbine

Pathfinder Cadet - 80
-Pulse Carbine

Pathfinder Cadet - 80
-Pulse Carbine

Pathfinder Specialist - 115
-Pulse Carbine, Markerlight, Clip Harness
>>
>>52706372

new thread:
>>52730458
Thread posts: 346
Thread images: 48


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.