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/hwg/ - Historical Wargames General

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Thread replies: 315
Thread images: 83

Bayan Blyat edition

Previous thread: >>52614396

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
>>
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
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14th of April in Military History

1945 - American planes bombed Tokyo and damaged the Imperial Palace
1945 - Arnhem/Zwolle freed from nazis
1945 - U.S. 7th Army and allies forces captured Nuremberg and Stuttgart in Germany
1945 - U.S. forces conquered Motobu peninsula on Okinawa
1945 - U.S. Marines attack Yae Take on Okinawa
1940 - Allied troops land in Norway
1915 - Dutch merchant Navy ship Katwijk sunk by Germany torpedo
1862 - Battle of Ft. Pillow Tennessee
1861 - Formal Union surrender of Ft. Sumter
1861 - Robert E Lee resigns from Union army
1809 - Napoleon defeated Austria in the Battle of Abensberg, Bavaria
1792 - France declares war on Austria, starting French Revolutionary Wars
1574 - Battle of Mookerhei-D'Avila beats Louis of Nassau
1544 - Battle at Carignano: French troops under Earl d'Enghien beat Swiss
1471 - Battle of Barnet-King Edward IV vs Earl of Warwick
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I'm afraid I'm not the normal OP and am pretty busy today, but here's a video on ground scales vs miniature scales, in line with a few comments from last thread.

https://www.youtube.com/watch?v=Po7_4dqSA7E

Even at 1/300 - 6mm, using 100% accurate ground scales in tabletop games is ludicrous.
>>
I would definitely play a 3mm skirmish game on a 10'x6' table. 8'x6' might be easier logistically, though, and easier still if you took a chunk out of one side so you had a sort of U-shape = 8'x4' with two 2'x2' bits, maybe representing a water feature or something?

But I would definitely play a skirmish or small-unit game in 3mm on that. Probably want some sort of exploration theme going on, and you'd definitely want a referee running the show. Maybe Stalker. Nothing too urban, but you could have a few BUAs. Do it with tall hills and run a weekend-long game.

Hell, Braunstein it.
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>>52695696
I would play the shit out of a S.T.A.L.K.E.R. tabletop run by a referee on a massive table using 3mm minis.

Running into /awg/ territory, but even a modern non-sci fi exploration of the Chernobyl zone during some Ukranian civil war crisis would be decent.
>>
>>52695977
Thinking about it, that really would work best Braunstein-style, with little factions and shit wandering around. And 3mm Skadovsk. 3mm helicopters dropping a military raid in, duty & freedom...

Wouldn't have to be SF really, anything with lots of small factions squabbling over a large area would be excellent. Wouldn't really even have to be skirmish as long as you've got enough different sides involved with enough differences in kit that they have to work together to do stuff.
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>>52695532
>I'm afraid I'm not the normal OP and am pretty busy today
Normal OP here, very grateful someone jumped in and made an effort. I was enjoying a rare day off and just got home now, didn't expect the thread to finish so quickly

As it happens I'm a huge fan of 28mm "Grand Manner" style wargaming; I totally respect and understand the differing arguments, but for me it's all about the spectacle.
>>
>>52696537
Looks great. But most 28mm games I see have units that are just 12 guys taking a flag for a walk.
>>
>>52697611
It's that or no room to maneuver whatsoever.
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>>52697611
Sometimes that can look good! But a lot of people deliberately leave out the flags on units that small.

I've been moving towards a 120mm by 60mm basing standard, where a unit is however many dudes fit on the base, usually in two ranks. It's working pretty well. Formation changing is more important once you get to more modern periods, but it's less of a big deal than rules writers would have you believe in older periods, and especially if you're having a unit represent few thousand soldiers. Then there are periods like Nappies and Colonials, where the toy soldier effect is so strong that for a lot of people a handful of figures looks Right.
>>
holy hell...Slitherine is actually have a 30% off everything sale!

http://slitherine.com/news/2211/Happy.Easter.Sale!.30.Discount.on.everything!
>>
>>52698177
Tigers on the Hunt for £30? Y/N?
>>
>>52698177
Ofc it's when I'm moving so I have no spare cash
>>
>>52698177
I was really confused for a few minutes.
Turns out they sell video games.
>>
>>52699004
Thanks for saving me the click.
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>>52695977
Yeah getting pretty /awg/ but that would be awesome. A single 3mm man on a base large enough to pick up would be kinda silly looking though.

A cehvachuree style warband game where you track what happens to your dudes but with mercs in 60s/70s africa would be fun too
>>
>>52699966
I'm pretty sure it'd work better in 6mm, there's a bunch of good and cool 6mm post-apoc stuff out there.

And you'd want a base with 1-2 stalkers, 2-5 more organised types on it - bandits and soldiers wouldn't be running around alone.

I've played some pretty fun big-table medieval skirmishes with roaming groups of trouble-makers. You know, couple of little village outposts, a tax collector and guards, bandits, each village's people.
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Is there anywhere online to get GHQ models at a discount?
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Hello hwg, working on a 500-1000pt Bolt Action army

Got my Rubicon 1/56 M8 Scott HMC in the mail yesterday, compared to my Tamiya tanks, this was a breeze. Maybe 2 hours of build time at a slow pace was amazing. It took me two days to build my Tamiya 1/48 stug iii. The trade between detail and time seemed worth it to me.

Also, 1/56 is great for Perry models, but 1/48 seems better suited for warlord models and surprisingly death korps of krieg models lol.
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>>52700327
Some more pics. I think i'll be converting to 1/56 since all my models will be perry. Including French Foreign Legion (hence the HMC)
>>
VERY low-effort OP

doesn't even have the couple paragraphs explaining the historical moments in the pictures
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>>52700327
>1/48 seems better suited for warlord models and surprisingly death korps of krieg models lol.

Well 1/48 is pretty huge, Warlord Plastic M4 and Tamiya 1:48 M4 related.
>>
>>52700400
why dont you type something up then
>>
>>52700420
More like 1:56 is too small for heroic scale WW2.
>>
>>52695315
So I have a 50pts Team Yankee Soviet army in 6mm. 5 T-72s, 8 BMP-2s with infantry, and so on, and so forth.

Question is, is there some game I could play by splitting this force in two? For example, would FoW basing work with Force on Force?
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>>52700420
Yep. I also like the idea of saving time with faster builds.
>>
>>52700400
Check out this fag
>>
>>52700647
Absolutely. One base=one fireteam works fine, you just need to keep track of casualties/dependents.

On a related note: did we get something wrong with PoWs and heavy wounds? A fireteam of 4 ended up with 7 PoWs and 4 heavily wounded guys in "Few blocks of hell" from the main rulebook.
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>>52700681
I don't remember the rules well, but it does seem strange.
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P is for pikes.
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>>52701323
I want to make a Macedonian army. What scale should it be?
>>
>>52701346
6mm
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>>52701346
54mm with knitting needles as pikes.

6mm with incredibly sharp pins as pikes.

Suffer for your art.
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>>52701346
6mm, 10mm or 15mm I'd say. I'd lean towards 10mm or 15mm if you can rope in opposition to buy an army too, otherwise 6mm.
>>
>>52701398
Painting miniatures with one's own blood would be pretty hardcore I suppose
>>
>>52695696
>>52695977
>>52696459

This is a fascinating idea. The table would need to be pretty dense terrain-wise, but you'd get a huge sense of remoteness from the amount of space available for maneuvering.
>>
>>52701462
In my experience you mostly get used to them after having them for a while, and only jab yourself a few times a game. It's your opponents and random passers-by who really bleed, and not just the ones who insist on picking your models up - the points just seem to attract flesh.
>>
>>52701471
At that scale, I would want the game to be less about individual men shooting at each other, and more about managing resources like food and ammunition. Potentially also the environment and NPC factions as well.

Additionally, communication between individual figures might become an issue.
>>
>>52701471
Thinking about it some more, that would really be a job for books, boxes & blankets. With a few layers you can get something that won't shift, 6mm minis are a lot more resistant to toppling than 28mm, and you could have nice rolling landscapes and roads, tracks and so on going up and down.

For woods, I'd be tempted to use a green/brown painted bit of cloth and put green foliage on it - make up enough small sections (painted cotton balls? no, I've seen the thing I mean, I just can't remember how it was done) and remove one or two at a time to let you place minis in there.

I am really tempted to do a medieval version of this now. Hell, dark ages, but medieval (or later) might get you more colourful flags, and every shitty little band needs a flag.
>>
>>52701558
Now that reminds me - Prehistoric Settlement.

http://theminiaturespage.com/boards/msg.mv?id=25455 - there were three previous threads with reviews and commentary that are linked at the bottom. Neat little game, and I know people who have 6mm Tusk setups...
>>
>>52701486
>the ones who insist on picking your models up
i really really dislike these people, pls ask first
>>
>>52701575
http://theminiaturespage.com/boards/msg.mv?id=23832 is the first part and a basic overview. It's clearly not *historical*, even the name tells you that, but it's historicish. IIRC the mechanics would be adaptable to other periods with some refluffing and time-scale handwaving - a mate tried to make an SF (spaceships) version.
>>
>>52701559
I wrote Chevauchee, and the idea of a "true-scale" skirmish game focused around resource management and communication sounds pretty neat.

I do wonder if it could get a little boring since the focus would largely be on trying to find the enemy rather than fighting, given the table size etc.
>>
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>>52701640
Something like that scale of ambling about to me screams grid based map for roaming, switching to a battle map for for fightan rather than giganto board at all times.
>>
>>52701677
If I had enough interested players, Chevauchee's fief campaign would work pretty well using a hex map for reference.

I'd probably write up some more actions for building outposts and stuff.
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Lads, Warhammer The Great War was missing the '18 British Expeditionary Force's page, so I took a photo of it as my book finally arrived. If folder anon is around, please add it to the WW1 folder if you can.
>>
>>52701640
You'd definitely want multiple objectives to be going on with, and reasons to come in to conflict with either the opponent or minor NPC forces.

As for trying to find the enemy, you could have limited units out until you've made confirmed contact with a big enough enemy force to justify getting the garrison out of bed. Even nastier - require scouts to report back. If they don't, the first thing you officially know is that the tax collector's overdue, and that's not worth a full-scale mobilisation.
>>
>>52700681
Something really wrong. I don't understand what really happened.
>>
>>52703410
One of my fireteams caused mayhem, captured a few guys, went down, enemy fireteam captured them, then another fireteam of mine mowed them down and captured them.
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Just a reminder that the Community project ends this coming Sunday (16th). Post your obsolete units!

Also be thinking about ideas for next month.

Reposting my submission, becaues I won't have time to do so Sunday.

I know somebody had an Imgur where they were reposting all of the submissions, can whoever that was please post a link? It'd be nice to actually have it in the OP next time around.
>>
>>52703751
>ideas for next month
What've the last few projects been? I remember the fictional works, and food/drink themes.
>>
>>52703751
Maybe something that's been in your stash for at least 3-4 years? Or something you'd really like to paint but didn't fit into any of your current projects? Possibly with a paragraph of text as a backstory for it, as to show why did you choose that.
>>
>>52704729
We've done so far: objective pieces, command units, civilians/non-combatants, scout/recon, food, fiction, obsolete. If I missed any, I apologize.
>>
>>52703751
http://hwgprojects.imgur.com/

may not be complete I've been busy and also lazy recently.
>>
>>52701471
What is Braunstein?
>>
>>52695315
So, question: How would I go about building a Bolt Action army, based on a "what if" scenario of Operation: Valkyrie being a success? How would it differ from a regular german army?

Yes, I did just get finished with watching the movie.
>>
>>52703751
I really like those boats anon
>>
>>52695532

The takeaway here is that we shouldn't do modern wargaming in general, or any sort of wargaming scale where the range of weapons when used in the same scale as the figures is larger than the common table size.
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>>52707112
Meh, at this point the scaling debate has gotten far too 'no true scotsman' for me.

I'mma just play the games I like and to hell with the minutiae.
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>>52705536
Braunstein was a proto-RPG invented to fill in between wargames
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>>52707234
It's just a dude baiting.
>>
>>52701801
I would definitely be interested in seeing this.
>>
I've been thinking of doing some late medieval stuff, I asked before about Burgundy and their opposition options... but anyway I could do with some other perspectives on this:

I'm torn on going with 6mm or 10mm. 10mm is a bit more expensive to do the same amount of units but has fewer figures on the board. And I think there's just more decent options for late-medieval figures, rather than the choice being stuck between Baccus's very wars of the roses oriented line and Irregular's small range, there's Pendraken with a decent variety and Magister Millitum's range which whilst more expensive again, brings extra options for expansion.

But the units will look smaller and the whole thing will be more expensive over-all.

Worth it?
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>>52710847
I would suck 2 dicks to play on that board
>>
>>52707112
>any sort of wargaming scale where the range of weapons when used in the same scale as the figures is larger than the common table size.
So nothing beyond renaissance period? By the time of the napoleon a 12 pdr cannon had a range of at least 1000m, which at 3mm scale is long enough to reach from one side of a 6' X 4' table. I'm no expert on Renaissance period cannons, but could well be one with a 1000m range.

Beside the point that using the same ground scale as your miniature scale is silly, modern is easily do-able with systems like Harpoon that don't use miniatures. Eliminate the miniature scale and you eliminate the accompanying autism of the scale stickler minority.
>>
I'm a complete noob at hail Caesar but want to make a custom astec army. Any tips?
>>
>>52710903
It's too bad that you are some creepy Anon who would write that on a mongolese hamster racing message board. That doesn't seem like a difficult board to make.
>>
>>52712339
space is my main issue as well as having enough materials to make it
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>>52712339
what is a joke?
>>
>>52712371
insulation foamboard, sand, paint, and flock don't cost much, anon.
>>52712880
I am sorry that you are congenitally without a sense of humor, anon.
>>
>>52713272
The issue is space, Im fine with my 3x3 stuff with mats for now but I huge fully fledged board is my dream for one day.
>>
>>52711820
>Beside the point that using the same ground scale as your miniature scale is silly
uh, hwat?
>>
On the scale vs range thing I really like Five Men at Kursk for this. It has effective ranges for the heat of battle, where youd be able to reasonably hit a moving target while being shot at, but can fire at anything at any range with reduced effectiveness. As such long range shots (shots beyond your range) can only ever pin or scare the guys theyre shooting at and only machine guns and snipers can react at long range
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>>52705998
exactly the same
>>
>>52713450
Usually games sacrifice 1:1 ground to figure ratio in order to have something playable on a regular sized table.
1:1 mini to ground scale could work if you play very small skirmish games, or only play in 3mm or 6mm scale, and use the right sizes footprints for your units. Supposedly in 3mm scale a Napoleonic battalion of 700 men in three ranks would have a 8 - 10" frontage. (real life would be a 365 foot frontage)
6mm: 14" frontage
10mm: 24" frontage
15mm: 36" frontage
20mm: 44" frontage
28mm: 72" frontage

The frontage for a WW2 platoon at 28mm scale would be 10 ft. (~200m in real life)
A WW2 squad of 10 men would be 23" wide at this scale. (~4m between men on the attack)

Unless of course I've bungled my numbers...

I am interested just how many games use the same ground scale as miniature scale. They're bound to exist - has anyone played one? do they work?
Five men in Kursk listed above suggests 15mm scale, and lists effective rifle range as 16". Taking an average irl effective rifle range of 100m - it looks like a 1:2 miniature scale to ground scale set up. Unless they only give a rifle a 50m effective range?
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>>52707692
I'll see if I can get something written up today.
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>>52705536
https://en.wikipedia.org/wiki/Braunstein_(wargame)

People still do 'em, mostly fantasy but some other scenarios. It's basically a multiplayer game with a bunch of players with varying goals, a referee or two, and a big table. The goals should support a fair amount of negotiation and trade.
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>>52715542
https://chirinesworkbench.blogspot.co.nz/2014/07/essay-on-braunstein-part-first-for-july.html

Chirine's an old-school tekumel grog who still does them, albeit in a fantasy/sf setting, and has posted a lot of useful and interesting stuff on how you might run your own.

Pirates are a particularly common theme for them IIRC - pirates, the navy, native islanders, lost VIPs.
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>>52712339
>mongolese hamster racing message board
kek
>>52715542
>>52715560
Interesting...
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>>52701842
Thanks

No news for "Over the Top" ?
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>>52717320
Not yet, but it'll come eventually.
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How should i set up the table for bolt action to make sure it isn't one sided?
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>>52718141
Use that third dimension anon.
In all seriousness, I don't know what BA's terrain laying rules are, but I'd saturate the table with terrain Infinity style and just try to make the cover spread about evenly.
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>>52718141
This picture is better every time I see it. Tears coming from his nose. Amazing.

For a table I dunno, base it of an air recce photo with added ''clump'' terrain? The more terrain in skirmish games the better I guess?
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>>52707125
>>52701459
>>52701323
what scales are these respectively?
>>
>>52713309
You should try making some 2x2 tiles.
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>>52718141
Set up table with mix of terrain types. Other player gets to pick a side, you take opposite
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So this is the sort of campaign map you might be looking at if you play the Fief campaign with map support.
>>
>>52718955
What's that from again? Fief campaign is Chev, right?
>>
>>52718985
Yup, I'm in the process of writing a multiplayer map-based variant for Chev.
>>
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>>52718955
What's different about the yellow hills in the northeast?
>>
>>52719046
It's a ridge-line, adds a movement penalty for traversing them.
>>
>>52718141
Maybe this will help.
>>
>>52719360
Thanks
>>
>>52718401
I think:
6mm
15mm
20-28mm

The only one I am certain on is the 6mm. that 15mm could easily just be good 10mm.
>>
Forged In Battle 15mm Macedonian pikemen are really good. Gotta add your own pikes, but that is quite easy to do.
>>
>>52718141
Make it look like an actual street of an actual city, or a field with tractors, cows and big titted German Mädchen. Y'know, make it realistic.
>>
>>52718141
Just make de_dust in 28mm
>>
>>52722698
That sounds like a fun project desu.
>>
>>52722698
>>52722728

Ask in Infinity general. I SWEAR that somebody make a table identical to the CS map.
>>
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Would you guys say that during the Ancient / Medieval period, in a skirmish of 30-50 people on each side, they'd still use formations?

Or it'd most likely be light troops and cavalry?

I wanna know if there's a game like that. Something like SAGA for example, but in small blocks of 10 troops for example, or something. Would it be realistic to assume that smaller skirmishes also used formations and heavy infantry?

Pic somewhat related
>>
I think so, kinda sorta. Like rugby or soccer teams use formations nowadays I'm sure they would have been important. It just helps people to have a plan, it doesn't matter to them it is only 30 guys fighting.
>>
>>52723588
Hard to answer because it so much depends on the troops and setting.

You aren't really going to see 10 strong pike blocks in a city centre, but you could see the same number of Roman legionaries.
>>
>>52723588
Depends on the formation and it's function I guess.

Stuff like rank-and-file blocks which mainly exist to make it easier to command large groups of dudes wouldn't be necessary, but formations that offer certain tactical advantages like shieldwalls/testudo/schiltrom would still make sense.
>>
>>52723588
Yes. A bunch of people with working together are still better than a bunch of individuals running around even with only a few dozen people.

However there's a lot more room for individuals to make a difference with fewer people on the field.
>>
>>52723715
>>52723734
>>52723790
>>52723810


How would you guys do it then?

Allow for small troop blocks? Having each one separately and just forming them up?

Having both groups and 'solo' dudes around? Like champions and special fighters. I was thinking about officers and reeeeeeally good fighters alone, maybe even riders also alone. Infantry together in groups.

But how would you go about moving and maneuvering? You can't just have normal block movement with such a small scale
>>
>>52724119
I feel the LotR ruleset handles it pretty well with its rules for spears/pikes and the way heroes can affect the flow of battle.

If you remove the magic rules from the system, it's a damn effective ruleset for historicals as well.
>>
>>52724119
Depends on the timeframe, if everybody is well armoured and has had training.. a lone champion wouldn't do much against 3 regulars.

However, if the champion is riding a barded warhorse in full plate and faces just some farmers armed with sticks the champion will have a fun afternoon.

I would say give figures a bonus for some formations. Champions maybe a bubble where they give a further bonus to troops nearby. LotR might be a good set.
>>
>>52718141
I tend to just mirror my board but then it depends what kind of game I'm playing
>>
>>52724119
Much like squads in a platoon-sized game except formations tend to be a bit more linear and tight (still with a bit of room to swing weapons) rather than blobs, with about two ranks. Wheeling the formation is less of a thing but moving without becoming disordered is important still when working as a group as significant gaps can be exploited by both missiles and close combat.

Disclaimer: most of my knowledge on this comes from practical experience in medieval reenactment, which are at least in the right ballpark of size and often operating concerns though of course hugely limited in fine detail through the safety and other requirements. Morale is a massively lacking factor and as such numbers alone are of far great effectiveness than they should be since no-one is holding back out of fear. Real battles of the kind reenacted tend to have a vast number of non-participants who are little more than an armed crowd backing up the ones doing the actual work. Small battles have far less room for the crowd not doing anything so non-participants are more of a liability.

With reenactments the focus for groups working in a competitive manner (sometimes battles are without scripted winners) tends to boil down to having a solid front line, and if there's spare people, having a second line so that anyone who breaks through the front can quickly be dealt with. Archers arrange themselves on the flanks in small groups for clear line of sight in flat-shooting rather than volleying at an area, and dash to the rear if confronted to be protected and switch to beating implements instead of bows. And then theres lots of little details that can be accounted for like how spearmen ward off those seeking to close, other armaments arranged between spearmen lets those guys hit them hard if they do close.
If you get that kind of detail included (especially morale and organisation), tactics should naturally mimic real life a bit better.
>>
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>>52720685
I went and looked.

You're not wrong.
>>
>>52724267
>>52724387

I thought of LOTR, too. Damn good ruleset. I was hoping to make it a cross between an element based game and LOTR, but I guess that's not really easy to do. I was thinking mostly of antiquity or dark ages at most.

>>52724542
That sounds interesting, actually. Specially the bit about using different weapons in the same formation.

That sounds more like a skirmish game with rules like LOTR. In fact I think it's one of the best ruelesets I've ever seen.
>>
>>52724886
>using different weapons in the same formation.
>antiquity or early medieval era

For the most part that'll be spears simply because that's the most common thing, but since individuals equip themselves there's gonna be a bunch of variety as well in places. Wargames love to pigeonhole everything into standardised units but with all the irregular armies of the time, variety is inevitable, especially on the small scale.
Most of the differences can be ignored as irrelevant but there comes to a point where there's enough to be worth noting, and some stuff just works well when paired up. And it's best to let that happen naturally rather than force it through specific rulings I think.
>>
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Happy Easter /hwg/
>>
>>52724661
Those are actually mine :-D
>>
>>52731535
The contrast of the soldier's beaming smiles with the creepiness of the Donnie Darko bunny is kind of amusing
>Oh, this is Dietrich
>We found him in a corpse-filled bunker one day
>He tells us to do...things
>>
So I find myself in the Cotswolds for a brief stay. Any interesting hwg hobby shops worth stopping in and browsing?
>>
So i'm guessing that this one hasn't been scanned yet?
>>
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>>52734011
It hasn't appeared on the webz yet anon, but believe me I'm eagerly checking for it. It will be the first Osprey ever (in four fucking decades) to cover the 80 Years War, a subject I've always been interested in. As soon as it appears online, it'll be posted here.
>>
>>52732486
>someone who can break convention and not take tiny, shitty pictures of anything smaller than 28mm figures

Honestly does not surprise me that said person would be here.
>>
>>52734443
The internet is literally FILLED with good photos of things smaller than 28mm.
>>
>>52734726
You are technically correct but when it comes to miniatures and I go looking for them I have to trawl through a ton of blogs with pictures that might have been passable back in 2007 at best to get to the decent stuff.

Seriously, so many potentially decent looking army shots and game pics I'll never bring back here because the pictures turn out to be nearer 480x320 than anything where you can see detail, just blasted with camera flash or wobblier than a three legged dog.
>>
>>52734046
Are those 54mm?
They look like big guys
>>
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>>52734845
30mm flats
Flats have always been an obscure thing in wargaming; Tony Bath used 40mm ones for his ancient/Hyborian campaigns but even that was considered unusual in his day. I've read they've always been very popular in Germany, and certainly all the good flat-makers are from there.
>>
>>52734808
That's true of plenty of 28mm blogs as well tho. Majority of people out there are lousy painters/modelers/photographers
>>
I got a bunch of 1:72 Civil War and War of Independence miniatures for my birthday. Never done historicals in my life. What's a good system to use for this scale?
>>
>>52734899
Hey.

I'm mediocre, not lousy.
>>
>>52734914
Black Powder. It's more about unit frontage than scale, covers those periods easily, and is a good starter for beginners.
>>
>>52734963
Thanks, I'll look into it. What size of base do I need?
>>
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>>52734981
>What size of base do I need?
That's totally up to you, they just need to be scaled proportionally. 20mmX20mm or 40mmX40mm are most common. We have literally all the pdfs for Black Powder in our folders, although I think the scan of the core rules is a bit rough.
>>
>>52717320
>>52717333
Reading through the book something popped up, maybe someone can help.

In the sample 1918 British list, a single Highlander Platoon is taken, but in the army list it says I can take a company of them as a regimental choice. The 1914 list allows a single platoon. Haven't found anything in the army building section or the errata, is there a logical explanation for this, or it was just a missed error?
>>
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Everyone praises my painting but i don't think i'm that good
I don't even do anything special.
>>
>>52735982
I think that looks quite good, but I'll tell you its fucking trash if it makes you feel any better.
>>
>>52735982
>I don't even do anything special.
correct.
The painting is fine, even good (hard to tell from 1 unfocused image, but I mean his right eye is far from perfect among other things) but isn't really anything special.

I've been commission painting figures from 6mm through to 28mm for my local group for the last 2 years and don't think I'm anything special, and yet they still ask me to take on more and more. When I told one chap I didn't want to take any more of his 28mm Napoleonics to paint because I have other stuff going on he offered to pay almost double the normal rate.

tldr; your painting is good but not special, but there are lots of people out there unable, or unwilling to put the time in, to paint as well.
>>
>>52735982
It's decent.

People in general can't paint. And for some reason everyone's too nice about painting, nobody wants to step on someone else's toes...
>>
OT-64
>>
>>52735982
If you want some honest criticism, the highlighting on his pants is too harsh. Your base edge would also look better if it were cleaned up. I've never been particularly good with faces, so I can't give you a lot of useful advice in that regard. All of that said, it's still significantly better than a lot of people's pieces I've seen on the table, and whatever flaws it might have disappear at table length.
>>
>>52736128
>And for some reason everyone's too nice about painting, nobody wants to step on someone else's toes

For this reason I learned to be my own biggest critic.

Everything I do from terrain to figure painting is shit
>>
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i have a lot of 28 mm french for the Napoleonic era. Now... its very hard to make people try historical and especially game systems where they need to paint many models. Can someone recomand me a good system that does not require lots and lots of miniatures ?
>>
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hey guys, I'm looking for a generic operational wargame rules. LIke, the old hex and chit stuff but easily adaptable. Does anyone have a ruleset they can recommend?
>>
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Can this be considered "obsolete"? Sadly this is the only thing I've finished recently, couldn't get to my Type 89 as of yet.
>>
>>52739631
Are you going to field it in games set post ww2?
>>
>>52739661
No, but the Sherman wasn't exactly an up to date design in '44-'45...but ah well. Have it only as a random model a random dude finished.

Hope I can contribute to next month's project.
>>
Repostan my obselete unit.
A platoon of 1/100 scale Type 89 medium tanks for the Imperial Japanese Army.

This was a pretty nice change of pace; I've mostly been painting desert war stuff recently, so a break from sand colours was good.
>>
>>52738745
For Napoleonic - try Sharpe Practice
>>
Why aren't the tanks in Bolt Action and such games 1/56 and not 1/48? I know you can play whatever you like but why aren't everyone making 28mm tanks for 28mm games?
>>
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>>52740880
>but why aren't everyone making 28mm tanks for 28mm games?
1/56 is 28mm heroic.
1/48 minis are a head taller.
It all just looks wonky cause heroic have huge hands and heads.
>>
>>52740880
All of the tanks that Warlord and most wargaming companies sell are in 1/56.

It's really only a few scale model companies (Tamiya, etc) that do 1/48.
>>
>>
Merkava
>>
Why does no one but azimuth make a 1/72 VBL. These fucking french faggots have had my money since the beginning of January and haven't done shit.
>>
So, how'd you guys find your groups that you play with?

There's a distinct lack of local shops around me, and the gaming shops that do exist cater to the standard 40k/Warmahordes/Star Wars stuff.
>>
>>52743085
I'm lucky enough to have a historical games shop near me. The guy runs an online store and his warehouse doubles as a storefront and space for tables. Also, being near a bunch of military bases and aircraft manufacturing ensures a steady supply of grognards and autistic engineers.
>>
>>52743602

Huh, I guess if I were to buy minis from somewhere, I might as well support a local anon's shop, what's the name?
>>
Anyone play or have the rules for Jugula? It's by Gripping Beast, the guys who make SAGA.
>>
>>52744264
>>52744264
It's in our Ancient/Games folder
>>
>>52744319
TY so much!
>>
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>>52743085
I mostly just convince my friends to play games with me. Get them interested in a period, show them a short documentary, teach them a game and away we go.
There is also a wargames club we head to, but its mostly just to show off our games and have a yarn with grognards. I did once play wings of war with a guy there though, it was fun!

>>52739796
Nice I-Gos!
>>
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>>52746918
>Thought that banner was one of these horns:
https://www.youtube.com/watch?v=-DIIaCUJ1yQ

These things would be terrifying
>>
>>52743085
I'm lucky enough to live in Hampshire
>>
>>52748411
I can't even tell if this is the meme or real.
>>
Has anyone here tried the swordpoint rules?
>>
>>52749415
I live in Hampshire and have a local hwg club I attend, so it's real.
>>
Do we have scans of:
>WAR 32: Aztec Warrior
>MAA 101: The Conquistadores
>MAA 239: Aztec, Mixtec and Zapotec Armies

I'm looking for some reference material so I can run some Chevauchee games.
>>
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>>52749793
First two were in our Horse & Musket folder but I had to add the third
http://www.mediafire.com/file/c21fjlui9gnhc17/Osprey+-+MAA+101+-+The+Conquistadores.pdf
http://www.mediafire.com/file/t9qddv7te2pnv2j/Osprey+-+MAA+239+-+Aztec+Mixtec+and+Zapotec+Armies.pdf
http://www.mediafire.com/file/cq4yahkhahv4js3/Osprey+-+WAR+032+-+Aztec+Warrior.pdf

Also take a look at this
http://www.mediafire.com/file/8o3yhya4d1ywvq8/Armies+of+Mesoamerica.pdf
>>
>>52749872
Thanks, Anon!
>>
>>52743085
Asked on TMP.

>>52749418
I've played one game of it. I enjoyed it but not enough to try and persuade the rest of my group to give up Hail Caesar.
>>
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>>52749793
Look up "The armies of the Aztec and Inca Empires, Other Native Peoples of the Americas, and the Conquistadores 1450-1608" by Ian Heath

There's a PDF for download on libgen.io
>>
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I was asked to show all my tonks a few threads ago, put them on display so I could snap a pic.
>>
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>>52750935
>>52749872

Never mind, the Armies of Mesoamerica PDF is the same book as the Ian Heath one.
>>
>>52750935
That's a goddamn sexy board.
>>
>>52749985
How does it play? What did you like and dislike?
>>
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>>52752665
I'd put it with the Warhammer Ancient style of rules for overall playstyle although every phase has big changes from Warhammer.

Unit stats are very simplified, other than defence, morale and bonus attacks everything else is standard to troop type. Both players complete each phase before moving on to the next. Shooting is before movement. Movement is slightly less fussy than just straight forward or wheel but still has a lot of rules. Casualty removal is done by element but you need to suffer a certain number of unsaved hits in a single phase to lose an element.

For combat resolution you compared the difference in score with a chart to see what the loser does. However is a combat resolution bonus called Line of Battle which divided the amount the losing amount by 2 or 3 if you having a friendly unit close to your flanks. This encourages keeping some semblance of a battle line and helps units hold longer.

You earn points called momentum for doing different things and can spend them to gain bonuses for movement order and bonus combat resolution. I think that is all the interesting features covered.

I've played too many games where each unit runs off to do its own thing so I like the Line of Battle mechanic. I also like not having to roll dice to activate units. I like to pretend I'm a great commander but it's a bit difficult to do that when it's obvious I won because half of my opponent's army never made it out of their deployment zone.

I'm neutral on most of the other features. However movement is too fiddly for much of my group who can't handle anything much more complicated than bendy tape measure movement. They also got genuinely confused over throwing spears (they give a bonus the melee) and kept asking every turn if they could use them in shooting as a hand hurled missile.
>>
>>52753611
Well I'm liking the sound of these rules but what about basing? Is every individual model based or do you have several on one larger base?
>>
>>52753653
Several models on a base. Most of the troops types will work with individual bases. For example 4 20mm based infantry will work as 4 infantry on a 40x40mm base. The only ones that are likely require extra work are skirmishers. Infantry skirmishers are 2/3 models on a 80x40mm base and cavalry skirmishers are 2 models on a 100x50mm base.
>>
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Might have a game report for you /hwg/ in a day or two, am actually getting to go play some English Civil War stuff at last.
>>
Does anyone know the name of a game based off off the Visigothic invasions of Italy?
>>
>>52757210
Not focused exclusively on it, but you sure as shit could do that match in Impetus.
>>
>been spending weeks making and painting terrain for solo project
>think it's ab average at best
>see 40k players being proud they glued cardboard into a cube

How are these people real
>>
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>>52759724
Some people never got lego as kids. That's what I blame.
>>
>>52759724
>glueing cardboard into a cube
What? Why?
>>
So is that rank and file game by fireforge any good?
>>
>>52761564
to be a building or obstacle
>>
What's a good way to do strategic campaigns for WW2 wargames? Something along the lines of a campaign where we play games of Bolt Action roughly according to history, with earlier games affecting later games.

If it helps, we have mostly Eastern Front armies in the group right now. Germany, Soviets, Finland.
>>
>>52764995
make a campaign map with squares or hexes, have forces on the map (represented by risk figures or small minis, or even card squares), the forces indicate an amount of points for a BA game - something like (for risk figures) infantry = 100 points, cavalry = 500 points, artillery = 1000 points.

Every time forces make contact on the campaign map, fight a battle with the indicated points, then remove losses based on how much was lost during the battle - either 25%, 50% or 75%.
You can fight over production centres on the map, that produce more forces each turn.

You can have a look at the Ostfront campaign system - the core rules are in the WW2 folders in the OP post. The campaign rules essentially work like this (with some more rules for how far forces can move, supply trains, etc.)
>>
>>52762766
Deus Vult? Haven't got around trying it, but flipping through the rulebook, it's decent. Has some interesting stuff, like how the terrain placement is basically part of the game and character duels seemed interesting as well. It was really written with medievals in mind, something most ancients-medieval games miss.
>>
>>52701346

I'm doing mine in 28 because I grew up with GW so I like to paint and customize. Also plastics are now widely available in 28mm, which makes them both affordable and customizable

If lavishing attention on the hobby-end is less appealing than getting tabletop-ready armies, then the smaller scales make more sense.

Forged in Battle and Xyston Miniatures have some very nicely sculpted 15mm macedonians.

In 28mm Victrix produces Phalangites/Hypaspists and soon heavy and light cavalry (as well as hoplites and skirmishers) in plastic, Warlord also does plastic phalangites.

There are a lot of metal 28mm offerings that are better than the "go-to" Wargames Foundry, if you want to go that route and/or money isn't an issue.

I would avoid 1/72 because most of the greek/macedonian kits are just meh, too few poses or too many useless poses, dubious historicity, squishy plastic, etc. etc. At least the kits I've seen for this army in this scale just seem like a worst of both worlds compromise between 28mm and 15mm. Due to the lack of poses and excessive assembly-threshold, it's kind of a WoBW between plastic and metal too, especially for Phalangites
>>
>>52724542

As someone who has done some reenacting and also been researching ancients a lot with an eye toward a skirmish/SAGA-style ruleset, all I would add to this is that the emphasis on javelins is a big difference versus any reenactment I've done. Not only skirmishers but also swordsmen (the legionaries probably learned their javelin-barrage tricks from the Gauls and Iberians) and, as others were mentioning, since Phalangites could not fight effectively in small skirmishes (pretty much need 250 men for an effective pike-block at absolute smallest scale), they were generally re-equipped with javelins on these occasions (along with standard shortsword).

The vast majority of men on the field having some kind of ranged attack (even if it's just a pair of javelins) can change the dynamics a lot.

>>52753611

Speaking of WAB, I kind of feel like it wouldn't make a bad skirmish ruleset if maybe combat resolution (rank bonus and so forth) and morale were tweaked, and unit size limited to 5-10 man units. The level of detail in equipment and troop types is really too high for a large-scale battle anyway, as is the individual fighting ability of characters
>>
>>52765460
Check the skirmish expansion for WHFB's....6th edition I think.
>>
>>52765475
Yep, it was 6th edition. Though it's more or less a proto-mordheim minus gangs or campaigns.

If there's no scan for it, let me know. I think it's sitting on one of my shelves somewhere.
>>
>>52765484
Nvm - it's in the 6th ed core book. The booklet I have is a bunch of scenarios and hobby projects. Sorry about that.
>>
>>52734046
This image really confuses me, is it 2D or 3D?
>>
>>52765582
It's 3D, those minis are flats, they're only a couple of millimetres thick.
>>
>>52765582
>>52765601
2.5D
>>
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>>52700327

1/56 vehicles are perfectly fine.
>>
r8 my list (bolt action french reinforced)
Regular 1st lieutenant- 75 pts
2x inexperienced infantry sections-70 pts
inexperienced infantry section w/ 1x vb, 1x lmg, 1x pistol + 8 men- 121 pts
free inexperienced infantry section(same as above) - 0 pts
foreign legion section w/ 1x smg, 1x lmg, 1x vb + 8 men- 200 pts
regular lorraine 38 carrier- 74 pts
inexperienced mg team- 35 pts
inexperienced light mortar team- 28 pts
regular heavy artillery team + spotter- 125 pts
regular medium at gun (free)- 0 pts
2x inexperienced laffy heavy tractors- 24 pts
regular char B1- 245 pts
total: 999 pts
>>
>>52765460
>>52765475
>>52765484

There was some skirmish stuff done for WAB if I remember correctly. Age of Arthur and Siege and Conquest had some scenarios at least.
>>
>>52768279
Need less foreign legion and more Char D.

Why is everyone inexperienced? are they really supposed to be conscripts with no training and no combat experience (including military exercises?) Surely the french would have trained and drilled their regulars?

Also 1 AT gun isn't much... wouldn't it be a good idea to take some field guns that can multi role in AT and anti personnel? like the M1897? (assuming the BA rules represent what it was like irl?)
>>
>>52765245
http://www.plasticsoldierreview.com/Review.aspx?id=341

Really?
>>
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A link to this book?
>>
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Where can I find this book?
>>
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I can't find this book. Can someone help me?
>>
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>>52769923
>>52769967
>>52769985
It is more more helpful if you just list the titles
Did you check our folders first? The Bulge one is in the WW2/Osprey folder and Santa Cruz is in the Naval Wargaming/Osprey folder. Sicily wasn't there but I just added it.

http://www.mediafire.com/file/6oi6pqm5s33up57/Osprey+-+CAM+115+-+Battle+Of+The+Ardennes+1944+%281%29.pdf
http://www.mediafire.com/file/5ba1518y1z64qbl/Osprey+-+CAM+247+-+Santa+Cruz+1942.pdf
http://www.mediafire.com/file/gou38a9dhk9fq3d/Osprey+-+CAM+251+-+Sicily+1943.pdf

Speaking of the Bulge there's a new update at Wargaming with Silver Whistle
>>
>>52770106
I did search, but i haven't found them. Thanks anyway, these three were the last ones from my ww2 Osprey campaign collection
>>
>>52769544

This were the ones I had in mind. The pikes warp really easily because of the plastic, and they have to be awkwardly fitted into overly thick sleeves that can't be shaved down

Only upside is pikes-lowered pose which is pretty rare in any scale. They aren't even much cheaper than 28mm plastic in my country

Macedonians cavalry also have like three poses. Zvesda is definitely the best in that scale but there's too many downsides for me

I also autistically kitbash more obscure troop types in 28mm which isn't really possible with 1/72 for various reasons
>>
>>52739581
Test of Arms? GDW?
>>
LAV-75
>>
Would stuff involving alternate timeline stuff but no Weird War-esque crap be acceptable here?
>>
>>52777279
If you mean alt-history then sure.

Alt-history in the real sense that is, no alien space bats.
>>
>>52777279
>>52777315
The Cold War gone hot is okay, but Russia makes mutant manbearpig hybrids to fight against US mechsuits is not.
>>
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>>52777352
>>52777315
>>52777279

Imaginary nations/factions are also fine.
See: AK47 Republic, A Very British Civil War.
>>
>>52777497
>>52777352
Key variable being no magic/sci-fi shit
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>>52777279
That sorta thing is more likely to gain acceptance on /awg/
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Made this up. My group's thinking about doing a Bolt Action campaign with an adaptation of Ostfront's* campaign rules

*The standalone game in the WW2 folder in OP, not the Bolt Action supplement of the same name
>>
>>52779002
Those are damn nice looking
>>
>>52779002
>>52780422
Christ, based on the thumbnail I thought this was a painting
>>
>>52780511

You weren't the only one.
>>
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>>52780305
Looks pretty good. The squares are quite small, but as long as you keep track of forces on a photoshop file or something, should be fine (or print it out very large)

We've found larger squares is better, allows forces to move further and you can fit more forces inside.

For example, pic is the Westfront (WWI version of Ostfront) campaign map with some forces shown. The squares are a good size imo

How do you plan to implement early - mid - late war development? are BA army lists split into period? Without the periods, the tech centres aren't very useful. Progressing through the periods was a pretty important part of the campaign game when we played ostfront campaigns. in early war all the tanks and guns are shit, and people rely on half tracks, light tanks, 2-pdrs, etc. Mid war is the usual WWII feel, but before IS-2s, T-34/85s, Tiger IIs and Pershings arrive. Then late war is everything.

I would strongly advise splitting the BA army lists into periods, that way in early war Wehrmacht can't take assault rifles in early war. For example.
You can see at the start of the Ostfront rules how we split up the periods by year. It might take a little research, but it will be well worth it for a truly WWII feeling campaign.

Good luck to you! good to see people wanting some more context for their tabletop battles! Map campaigns are some of the most fun I've ever had with wargames.
>>
>>52781378
I've basically set the following limits:

Early War: 1939-1941
Mid War: 1942-1943
Late War: 1944-1945
Advanced War: Konflikt '47*
*Not sure if we're doing K47 stuff, but I'm keeping the options open.

We'll be using the Theater Selectors to keep things fairly historical, since they're there and all.
>>
>>52777560
You can however have crazy priests and vans covered in loudspeakers belting out propaganda to inspire your forces and demoralise your foes. Also flags, flags everywhere. Maybe even purity seals.

Anyway, does anyone have Modern Spearhead or Great War Spearhead in PDF?
>>
>>52781443
Awesome, sounds like you're all set.
Hilarious to see the Konflict '47 stuff in there, I fully support that.
Your other option would be to stat out the post war tanks for BA - the ones mentioned in the Ostfront Campaign rules should be all you need.

Let us know how your campaign goes, we expect pictures and reports!
>>
>>52781661
If I can rope the rest of the group in, we'll get K47 stuff from having multiple tech centers instead of just stuff from the next era.

https://docs.google.com/document/d/1i8uFRqfB0zzFi993U7Piu_ufbXggAq3hmZHrWPVKsd8/edit?usp=sharing

This is my quick and dirty writeup of the rules we're going to try. Thoughts?

https://docs.google.com/document/d/1i8uFRqfB0zzFi993U7Piu_ufbXggAq3hmZHrWPVKsd8/edit?usp=sharing
>>
>>52781680
Looks pretty good, I would specify that players can only place reinforcements in areas they control (this forces people to have supply lines, usually a line of 1 unit - in your case 100 points - that connects production centres and leads towards the front lines.)
That way supply lines can be cut off and forces can be isolated.

The hidden / simultaneous deployment and actions will be interesting, not sure how practical it will be, but it will certainly add an element of "fog of war" to the campaign. For example, you go to attack a force, only to realize that force has moved away. You may get into situations where the enemy can't be caught as they always move away when you're in a position to attack.
I would suggest trying this out with a friend before starting the campaign proper.
Everyone taking turns doing reinforcements and then actions works pretty well, and you don't have to keep track of secret moves. The fact that everyone reinforces before any actions are made means you can detect an enemy build up and send reinforcements before the attack actually comes.
>>
>>52701486
Its when the points get under your nails that I get upset.
>>
>>52781773
Got that down. "When reinforcements are created, they can be sent anywhere along a solid line of squares you control and then one further."
>>
>>52779002

What game and what companies minis? That pic alone has got me immersed.

Speaking as a new guy to the hobby and in search of good systems to pitch to friends I wanted to ask if there any good rank and file game systems that people would recommend. 28mm or 15mm doesn't matter. Would like interesting rules is all and as not a full on history buff one centered around a cool Era I can get immersed into is a plus.
>>
>>52743085
Moved to my gf's hometown and she brought me down to the lgs here. There are set days for games so like rpgs one day 40k and the like another day and historicals on their day. Plus the owner likes to steer players on to historicals so there is always a growing playerbase.
>>
>>52782127
Sounds like Pike and Shotte is good for you.

>>52743085
I started painting my Bolt Action models on 40k night and a bunch of people got interested.
>>
If I take a Heavy Anti Tank gun(as an artillery unit) in Bolt Action, and I play a scenario where none of my units start on the board, but I didn't take a tow, what happens?

Heavy and superheavy arty can only be moved by a tow in BA, so are my Heavy pieces just stuck in reserve, unable to reach the table without a tow?
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>>52780422
>>52780511
>>52781265
>>52782127
Impetus Dark Ages
http://lonelygamers.blogspot.co.nz/2017/03/the-struggle-for-kingdom.html
>>
What other company besides warlord make decent japanese vehicles?
>>
>>52782689
Toyota
>>
>>52782730
Thanks senpai sure was helpful XD11!!!
>>
>>52783012
If you don't want shitposty tongue in cheek answers, middle of the night on 4chan is not the right place to ask
>>
>>52783018
Its morning where I am, damn yankees
>>
>>52783069

An' a top o' the mornin' to ye young Paddy!
>>
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Got a pretty good haul at a con this year:

Battle of Britain
Mustangs
Empire of the Rising Sun

All for about 25 bucks

BoB and EotRS both look really intimidating (the former with a 75 hour playing time, the latter with a 75 page rulebook), but Mustangs looks like a good light-weight fighter plane game that I might actually get my non-wargaming friends to play.

Oh, and EotRS' box is pretty metal
>>
>>52782689
>>52782689
Company B make some. I don't think the quality is as good as Warlords but they have some of the more unusual ones.
>>
Favourite game for playing with tiny tanks? I dig Fistful of TOWs but I'd like to see other options.
>>
>>52782599
>general with a skullet and an axe?

Where do I sign up?
>>
>>52782689
I can't vouch for them, but these came up with literally one minute of google fu.

www companyb biz
>>
>>52785872
WW2 tanks or modern tanks?
or perhaps... WW1 tanks?
>>
>>52786083
Modern tanks but if it does all of them I'm not gonna complain.
>>
>>52786144
You could try Cold war Commander or Force on Force?
>>
>>52695532
I like how Chain of Command handles this--even though the game is played with 28mm by most people, the actual ground scale is for 15mm. Then they separate close and effective range--effective range is usually infinite. Quibble: they borked SMG ranges because muh officers should focus on command, and completely forgot there is a core army list that is 90% SMGs. The assault rifle ranges are suspiciously perfect for SMGs though.

After I've played more I will announce if I fucked the game up with my "fix" or not.
>>
http://www.wargamevault.com/product/209992/Cartographia-MultiPlayer-Map-Campaigns-in-Chevauchee

If you've wanted to do map campaigns in Chevauchee, now's your chance.
>>
At first I didn't like Roland the Headless Thompson Gunner.

Then I found myself humming it every once in a while.

Then I listened a Warren Zevon compilations for days and now he's among my favourite musicians.

/awg/ - not even once
>>
>>52786811
https://www.youtube.com/watch?v=_O2qJ0JXjug
>>
>>52786811
https://www.youtube.com/watch?v=ArlS4tu5kd8
He is one of the best
>>
>>52786811
https://www.youtube.com/watch?v=4QZ6hNyd2jk
>>
>>52785872
Modern Spearhead is apparently extremely good and cool but no-one's scanned the bloody thing.
>>
Did somebody post a song about mercs?

The two most ridiculous /hwg/ Something Awful Let's Plays are still ongoing.

Command: Modern Air/Naval Operations:
https://forums.somethingawful.com/showthread.php?threadid=3815107

The flyboy mercs finished up pissing off China, sinking a frigate and getting extremely lucky with a fucking ridiculous run where an SK 60 ("trainer aircraft developed in the early sixties," "Unit cost $210,000 (1961)") got a rocket kill on a J-20 ("stealth, twinjet, fifth-generation fighter," "Unit cost US$110 million as of 2011"). There were extenuating circumstances (was parked, having blown the fuck out of the indian air force's best attempt at an ambush). It owned. Now they're off to Angola, having blown half a billion on a gripen to replace losses, tornadoes, more phantoms, and the start of a decent IADS. One of the factions they're facing in 2019 Angola is pretty much reddit gone full libertarianism and bitcoin, so they'll be fun to bomb. The other opfor is the dictator... who has f-16s and international support. and lithium mines. welp. Things are looking bright, though!

Phoenix Command:
https://forums.somethingawful.com/showthread.php?threadid=3816353

The other LP is... it started out with a dozen washouts from us army basic. The flyboys gave them a million dollars out of petty cash. They hired a Kurt Russell impersonator and promptly raided a PLAAF radar site to provide cover for the aforementioned SK 60 vs J-20 fuckfest, despite being less well-equipped than a great many children - no binocs, no radios, just guns and grit. Busted into the base, lead guy took a shot to the knee, passed a 2% chance to stay active and responded with a headshot. They then disabled the base, stole a geo metro from the parking lot, and decided to hold a thunderdome to determine the chain of command. Currently in procurement, looks like they'll be buying some armour, radios, RPGs, and a mortar. Hopefully they'll resist the temptation to buy a cheap T-34-76.
>>
>>52787774
(yes, THAT Phoenix Command, the one you've heard of, the guy's playing it with print-outs of character sheets spread across his desk and is completely insane)
>>
>>52786602
Wow I was just about to play the base game with my SAGA guys. Thanks for making me aware of this.
>>
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>>52695315
Hi /hwg/ I bought a box of Warlord commandos for bolt action and I was thinking with 25 minis I could assemble:
>2 infantry sections
>8 men in each section
>one with rifles, sergeant with thompson, one bren gun
>one with sten and Thompsons, one bren gun
>leftenant with infantryman
>two man PIAT team
>Sniper team
>two loaders for the bren soldiers
>last three units to make a light mortar team

Is that feasible or is it mega shit? I bought the assault on normandy kit and have armour for the US and Germans but bought British commandos cause they're cool minis and I can throw together raid scenarios
>>
>>52788212
lol I'm a retard thats over 25. Well without the sniper team. Or the loaders for the bren troops. Idk can I get away with bren troops being one unit or do I need a loader with a rifle/smg?
>>
>>52787774
>>52787798
>is completely insane

That pretty much sums goons up in a nutshell.
>>
>>52788212
Commandos liked Thompsons more than Stens. I'd say if you give them SMGs, make it all Tommyguns. Try to get some from US players if you're short on them.
>>
>>52788329
yeah but I like stens lol its purely aesthetic for me, is there any difference between them in the rules?
>>
>>52788212
sniper dudes are easy to throw into regular units if you're not using them, no one will notice
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>>52788329
Seems like it was for good reason, too.

"In addition to being hard on the eyes, Stens were prone to jams, misfires and stoppages. The guns had an unfortunate tendency to blaze through an entire clip when dropped, jostled or even just set down carelessly. Surprisingly, Commonwealth troops eventually used this shortcoming to their advantage in combat. A squad of infantrymen could clear a room by simply tossing one or two loaded and cocked Stens through a door or window. The guns would discharge on impact and rattle away in every direction until empty."
>>
Anyone have any PDFS for a Very British War?
>>
>>52788611
> tfw you tried to make an SMG but made a grenade by accident

>>52788621
The base sourcebook (just fluff, no rules) is in the Wargames folder in the OP.
>>
>>52788491
No, they are the same. Also, once they issued Garands to a Commando unit and they liked them so much they didn't give them back after the mission.

Also, keep it in mind that the Warlord Commandos are more assault commandos for the end of the war than raiders. The raiders usually wore the knit caps (cap comforters?).

>>52788611
Didn't they fixed that with later models? Also, the Stens in the upcoming Warlord British para kit look really damn good. Think I'll pick them up for SotTR.
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>>52788635
They also made the gammon grenade, which could be used as an AT or AP grenade depending on how you loaded the thing up.

Damn Brits made some cheap and simple blowin' shit up and killin' tools.
>>
>>52788691
They probably did, but they were all over the place already. Reading this page about them, they were basically the Willy's Jeep of guns. Everyone used them.

Ode to a Sten Gun

By Gunner. S.N. Teed

You wicked piece of vicious tin!
Call you a gun? Don’t make me grin.

You’re just a bloated piece of pipe.
You couldn’t hit a hunk of tripe.

But when you’re with me in the night,
I’ll tell you pal, you’re just alright!

Each day I wipe you free of dirt.
Your dratted corners tear my shirt.

I cuss at you and call you names.
You’re much more trouble than my dames.

But boy, do I love to hear you yammer,
when you spit lead in a business manner.

You conceited pile of salvage junk,
I think this prowess talk is bunk.

Yet, if I want a wall of lead thrown at some Jerry’s head,
it is to you I raise my hat.

You’re a damn good pal,
you silly gat!
>>
>>52788552
yeah its a scoped Enfield so it'll blend in easier.

>>52788691
thanks bud yeah they're lacking stuff like demo charges to make them raiders. Still with some tweaking I reckon I could make it work. Thanks.

>>52788725
Yup one of their hand to hand methods was to slam their palm into their opponents chin, stick their fingertips in the poor sods eyes then slam him head first into the ground in one motion. Then theres the fairbairn-sykes knife
>>
>>52788611
>>52788775
iirc it was made from pieces of an exhaust system and was designed to be mass produced and churned out.
>>
>>52788820
fisticuffs is a game

open hand fighting is the real shit
>>52788844
Yep. Apparently they cost about a tenth of what a Thompson cost to produce. No wonder they were shite, but a shite gun is better than no gun.
>>
>>52788955
yep. Go for the face and the genitals. Even stamping on the foot and shin shredding kicks were fair game.
>>
How much do you guys spend on your hobby per month? I started with BA in January, and I feel like I've maybe gone a bit overboard so far.
>>
>>52789150
Approx. 100-150$
>>
>>52789150
I haven't spent anything for a couple of months as I do other projects/clear backlog but maybe £50-70 in months I am spending. Maybe evened out all year to 25-40 a month.
>>
>>52789150
£0 to £120ish. The higher end is if I am getting a new army/pair of armies together from scratch and often includes other supplies rather than just miniatures.

Mostly on the £0 end these days.
>>
>>52789191
>>52789302
Okay, I'm not that far off then. I've bought a British army, a smaller German army and a terrain-mat and a bit of terrain, so I'm up to slightly above 400£ since January.
It's a bit much, but I don't intend spending any more for at least a few months. I'll be assembling and painting Tommies for ages.
>>
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>>52789150
>>
>>52789457
Well that's 2 armies and terrain stuff in 4 months so you're actually doing ok there. Expect a drop-off from here with the fairly regular extra buying of squads/vehicles once you've got your core forces done.

Try to restrain yourself from expanding too fast though, it's very easy to do if you've got the funds, but remember the man-hours of work needed to get things to at least built state.
>>
>>52789613
Yeah, that's what I'm thinking.
>>
>>52789150
>>52789191
This is about right averaged over the past few years. I laid out a fat lot this Spring because I snagged my first airbrush, but I spent a total of $0 on tabletop for all of 2016 because I was really busy with other stuff and didn't have any extra time or money for tabletop.
>>52789457
That's how it goes.
>>
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Got a couple of wobbly pics for you from a game I played this week. Not really much to report on in terms of the battle itself since it was a learning game, but here it is.
Am quite happy with the grass at least, as that was my most recent project.
>>
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Small orange explosion markers were being used to mark disorder due to lack of anything more fitting available.
>>
What are some of the better rulesets for Late Ancient and Dark Ages games?

I'm wanting to get some people together for an imagi-nations game set in that general era but I only know of SAGA and Impetus. But they are both pretty entrenched in the historical army lists they provide.
>>
Recommend me ANY historical wargame that can be played on a 2x2 table. I wanna make a cool magnetic table.
>>
>>52792076
most are flexible in terms of scale, so you could fit a lot of different games on 2x2 I guess
>>
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>>52701346
Victrix makes great Macedonians. Are you planning on doing Alexander or later successors?
Pictured below are three Seleucid pikemen made with victrix successor phalangites kit.
>>
>>52792076
I would recommend skirmish games at smaller scales like 15 or 10mm, or really small scales for bigger war making.

I play Chevauchee (The Nordic Weasel one) on about that much room satisfyingly with about 2 dozen 28mm guys but the game focuses on melee skirmishes so your mileage may vary.
>>
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>>52792076
If you want to do large battles I'd suggest something Command & Colours based would be fine, I think you can get all the rules and stuff free even if you don't buy one of the boxed sets. I fit my Samurai Battles board on a 2x2 square easily enough. Can use pretty much any miniatures but scenarios match up certain armies.

For something a bit more free-form I'd say try Basic Impetus and use half-sized bases, like 30mm wide with a half dozen 6mm figures on them.
>>
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I remembered I have a box of these perry miniatures war of the roses dudes and the continental mercs sitting around, I should do something with them...
>>
>>52789938
dyed faux fur?

If I ever get my rank and file shit together, I want to do that, doormats for wheat fields, and brillo pads for hedgerows

^_^
>>
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>>52795398
Not died, but painted by hand with a large brush and a comb.
>>
>>52794664
BMP-2
>>
>>52785872
If you like FFoT then the closest equivalents are Cold War Commander or Modern Spearhead. Both operate at the 1 stand = 1 platoon level. CWC has the same advantages and disadvantages as the other x War Commander games. You'll either love or hate the activation rules (usually you love them in games where you roll low and get multiple activations and hate them in games where you keep rolling high and failing to activate troops even once). Equally, you'll either love or hate the fact that combat works by ganging up as much of your fire as possible on individual targets in an effort to attrit them down to zero hitpoints before you run out of activations in the turn (because hits are removed magically at the end of each turn).
MSH has completely different command and combat mechanics. You may or may not like the core combat mechanic of "fire priority" that means you can't pick and choose targets at will but must follow a priority list for each type of unit firing. Equally, you'll want to bear in mind that MSH requires written orders (of a sort - you have to draw "command arrows" for your units showing where they are intended to go) and it is challenging (extremely so if you're Soviet) to change them in the heat of battle.
>>
>>52792319

You might find this video interesting:
https://www.youtube.com/watch?v=uHRAvN9xmwU

I had already painted about 40 Warlord Games Phalangites and a bunch of other ancients using very uninteresting "bronze" technique by the time I saw this tutorial, but the method for bronze in this video looks fantastic so I'm putting the project on the backburner until I can afford a big paint order to recreate it

Also saving for some Victrix phalangites for variety
>>
>>52788611
One of the biggest problems with the Sten was that people tended to hold it by the magazine rather than the barrel, which was responsible for a lot of the jams and stoppages, because the pressure on the ammo feed broke it.
>>
>>52798724
That makes sense on a lot of levels.

People don't read manuals, which I am sure were distributed with the Sten, but that doesn't matter because people don't read manuals.
>>
>>52743602
Are you Panzer Depot
>>
Bolt Action question.
The russians can opt to get a free SU-76 instead of a partisan unit. Am I able to upgrade this free unit or am I stuck with it as is?
>>
>>52798535
I'm not necessarily looking for an analogue to FFOT, just a game that let's me push my tiny tanks around.

And I've played CCW, I have the same issue you listed with the weird hits disappearing thing. Never tried Modern Spearhead, though I'm not a huge fan of complex orders systems so I doubt I'll enjoy it that much.
>>
>>52800103
You can/could take any upgrades with the free inexp squad in 1st, no idea if they changed any of it in 2nd, but I don't think so.
>>
>>52801422
that rule is different from the one I'm talking about. Also I misspoke when I said partisans, I meant free rifle unit.
>>
>>52795398
>brillo pads for hedgerows

Unless you're doing very tiny scale, natural fiber furnace filters work better. It comes in large blue or green sheets/rolls for just a few bucks

Glue a piece to a base, spray paint brown, spray adhesive, flock and you're done.
>>
>>52798724
https://www.youtube.com/watch?v=Ey9lbCqVM_Q&feature=youtu.be&t=135
>>
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New thread: >>52802675
>>
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>>52780305
Also try and find the old Command Decision "Barbarossa 25" campaign. It's Barbarossa at 1/25 scale (time, distance, units)

It used to be in the OP mediafire but I didn't see it just now. Maybe someone can re-upload it or you can find it on google. It's got weather, airlifts, naval blockades, road congestion etc. Strategic moves are done on the GDW Europa hex maps with miniatures doing the fights. It might be more complex that you're looking for but take a browse anyways
>>
I'm looking for a PBM game named "mare nostrum or mediterraneum sangrentum" in with there is a hexagons map, constructions, battle matrix and troops are like
10 IL RB (Light infantry, regulars and with moral "C")

Someone has more information about it? o the game itself?

Thanks!
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