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/5eg/ - Fifth Edition General

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5th Edition D&D General Discussion - Illithid Edition

>Download Unearthed Arcana: Downtime:
http://media.wizards.com/2017/dnd/downloads/UA_Downtime.pdf

>Official survey on Unearthed Arcana: Starter Spells:
http://sgiz.mobi/s3/db43d70dde08

>5etools:
https://astranauta.github.io/5etools.html

>/5eg/ Mega Trove:
https://mega.nz/#F!oHwklCYb!dg1-Wu9941X8XuBVJ_JgIQ!pXhhFYqS

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

Previously, on /5eg/
>>52686110
>>
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Reminder that the downtime UA's magic item crafting does not require you know any magic, only that you find the formula, have an appropriate tool or Arcana proficiency, and get the secret ingredient for a given item.
>>
>>52694780
you're gay
>>
>>52694780

is this a problem? Makes sense to me.
>>
>>52694790
No problem, it's great actually. More people need to realize this though.
>>
I'm thinking of making a human eldritch knight what do you guys think of these stats:

STR 9
DEX 16
CON 16
INT 16
WIS 9
CHA 9
>>
>>52694840
Top minmaxing.
>>
>>52694840
>Not a strength based variant human with shield master who will spam Shield and Absorb Elements

Eldritch Knight is mostly good for pure defence. Most likely the best at it outside of UA.
>>
>>52694769
>Sets up advantage for the rest of the group
>Is upset that he doesn't get to capitalize on it aswell

It's almost like they expect team work instead of wizards just doing everything themselves.
>>
>>52694840
Well, I played an EK all the way through Hoard of the Dragon Queen/Rise of Tiamat and Int was completely useless. You will be using Shield and Blade Ward (I know it sucks, but with the EK's War Magic it becomes amazing, and you become a fantastic tank). Shield and Healing Elixir (if you DM allows you to grab it eventually) would be all you would really need. Just take buffs. Your damage comes from your weapon enhanced by your support magic, so you don't need Int. With Perception being so useful, never dump Wis on any character.
>>
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Homebrewed TW Fighting Style, gives a number of off-hand attacks (without modifier) as part of Attack Action that scales with number of attacks.
>>
>>52694879
>>52694913
Let me ask a different question then:

How do I be a knight that shoots lasers?
>>
>>52694969
I dunno. Bladesinger or something? EK's are 90% fighters and 10% wizards. You might have to just decide to be either a knight, or a guy who shoots lasers if you want to be really good either.
>>
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>>52694945
Here it is with Hunter's Mark and Rage Damage, assuming a one-level dip into Fighter or whatever.

It gets disgustingly powerful towards if Hunter's Mark is given to the 4-Attack Fighter via EK or something. I'll take suggestions on fixes if you have them.
>>
>>52694969
Paladin, except they'll just come out of your weapon.
>>
>>52694969
If you just want pure lasers and no melee. Light Cleric.

If you want super anime light show swords and super moves. Paladin.
>>
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First for there's warlocks more to warlocks than eldritch blast.

I didn't save the copypasta, but I really agree with what it said
>>
>>52695001
he's an illusionist not a shitlock
>>
>>52694988
>>52694990
Yeah I ruled out Paladin specifically because smite is melee. I don't know too much about paladin spells and I didn't check to see if they had anything else.
>>
>>52695022
Pssha, He absolutely has eldritch blast in Avengers, along with Misty Visions. Lrn2Stat, Pleeb.
>>
>>52695025
Light Cleric is basically a laser cleric and the new Starter Spells UA gives them a 5ft attack Cantrip that hits everyone around them. You can refluff it as a weapon attack if you want the melee side of things.

>>52695001
>>52695022
He was a fucking Trickery Cleric
>>
>>52695051
he has no patron
>>
>>52694969
Your 1st level one spell can be any of the wizard spell, so just use it to make your dream come true. Be a thunder knight instead, the loud noise will make you forget laser.
>>
>>52694986
Eh, no more disgusting than a GWF build would be with Hunter's Mark on a 4- Attack Fighter. TWF does consistently start to do more damage though, unless the GWF is hitting with GWM on every attack.

GWF = 66 DMG
w/ GWM = 106 DMG

TWF = 76 DMG
w/ DW = 84 DMG
>>
>>52694945
Seems fair. I'll just say that if your going to use it then you won't be picking up Hex or Hunter's Mark as a high level Fighter. That's the only real issue with it,
>>
For Hexblade's Master of Hexes ability, when it says "you can use your Hexblade's Curse again without resting," am I right in assuming it just means you can use it twice? Or does that mean you can use it again repeatably with the caveat that effectively only one creature at a time can be hexed?
>>
my gnome knows common, dwarven, gnomish and gobbish

sound good for rp?
>>
>>52695174
It makes it at-will, but only on one target at a time.
>>
>>52695174
That's a good fucking question. I thought it was whenever you want but it's worded weird so it might only be twice per rest.

Seems like the wording should either be "You can use your Curse again as many times as you want" or "You gain an additional use of your Curse per rest".

I'd rule at-will.
>>
So, out DM had us fight a Colossal Red dragon he homebrewed up, since he had that fuckhueg "mini" sitting around. Now we ended up winning the fight (it ran), but it was jokingly suggested that the wizard have his imp familiar fly up its nose and start stabbing it from the inside. We didn't act on it, but it's got me curious; how would you interpret such a scenario?
>>
>>52695073
>Who was Thanatos?
Have you even watched Avengers?
>>
>>52695306
having a boss doesn't mean he's a magical patron
what scene shows he was given magic power directly by thanatos. by that logic lex luthor is a pact warlock of darkseid simply because he is under him
where did he use eldritch blast btw
i am asking honestly i dont remember him throwing rays at people
his backstory on the wiki says he studied magic so i dont see how he gained it through a pact
>>
>>52695123
Ain't as bad if you half-scale the TWF, though then it becomes worse than GWF.
>>
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Going to be playing a high elf way of shadows monk, what cantrip should I choose and any good suggestions for personality/backstory?
>>
>>52695364
minor illusion duh
>>
>>52695371
Way of shadows includes that already I think.
>>
>>52695346
Having TWF half-scale AND add its' STR or DEX mod to damage buffs it just enough to put it into the sweet spot between normal GWF and GWF using GWM.
>>
>>52695394
Correct you use two ki points to cast it
>>
>>52695394
ohhhhhhhhhhhhh
then take... hmmmmmmmmm
ummmmmmmmmmmm
i think..........
MAGE HAND
>>
>>52695421
Does half scale mean someone with level 5 Extra Attack gets 3 attacks or 4 attacks?
>>
Are warforged only UA or is there something published that I am missing?
>>
>>52695446
It's actually at-will. The level 2 spells you get from Way of Shadows cost 2 ki points, though you get minor illusion for free.

>>52695364
Prestidigitation and Mending are always nice ones. Prestidigitation can be useful for all sorts of situations both in and out of RP, and Mending is neat for people who like to fix things.
>>
>>52695473
Really? All it seems to say is you gain the minor illusion cantrip if you don't already know it, doesn't say anything about being at will but I could be wrong.
>>
>>52695344

Seconding the guy who said Loki is a Trickery cleric.
>>
>>52695518
what god of trickery does he worship
>>
>>52695518
Thank you. As far as I can tell he'd actually not be any class but Trickery Cleric best captures his magical abilities and the fact it's a divine magic he's using.
>>
>>52694969
Fighter X/Warlock 2. EB all day.
>>
>>52695235
I'd say no
>>
Is CoS actually meant to be a prequel?
Seems it has references to x that would later become great.
>>
>>52695539
>divine magic
ah yes, know for their powerful illusion spells
>>
>>52695538
Not every setting forces Clerics to worship a god. Plus I kinda feel the Trickery Cleric's channel divinity is literally based off him.
>>
>>52695555

Trickery Cleric gets a clone spell as its class feature you mong. It also gets disguise self. The two main illusions we see Loki use every time.
>>
>>52695555
I saw the first movie with him in it ages ago and all I remember is him making a bunch of illusionary copies of himself.

Can you kindly tell me what other illusions he uses?

Also I'd call him a Trickery Theurge.
>>
>>52695538
Loki is so tricky he worships himself and it works
>>
>>52695572
member his illusion in the jail cell, can the trickery cleric do that? dont know honestly dont call me faggot or mong or w/e i dont know, but i dont think so.

>>52695575
THATS MIRROR IMAGE HES A WIZARD DUH
is he wise, or smart? that should telll u

hes the god of trickery so his mortal followers are trickery clerics but hes an illusionist
>>
>>52695473
Prestidigitation and mending seem to be good choices, as well as mage hands. I don't think any of the damage dealing cantrips would be worth it, though I may be wrong.
>>
>>52695587
I'm not even going to bother arguing against this. I will report it for underage because the mentally retarded shouldn't be on this site.
>>
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Lets build characters around art, any ideas for this fellow?
>>
What's the recommended multiclass for a Pam Sentinel pally and how early do you take it? The rest of the party is three wizards and a special so I desperately need to be on top of melee
>>
>>52695616
fine i win
the only illusion spells capable of rewriting what people see all around them are wizard spells
so
no cleric gets them
maybe a warlock, but loki has no patron
so
he's a wizard
so i win
of course if thats not good enough we can step outside the thread
>>
>>52695616
you can't specifically report for underage
fag!
>>
>>52694739
Illithid edition? Finally!

I'm trying to design an illithid player race for an upcoming campaign.

I'm thinking:
>+2 int
>1d10 tentacle attack (explicitly no monk cheesing)
>telepathy instead of speech in a purely flavor way (no reading minds)
>required to eat a brain once a month (sourced that from the illithiad)

What do you guys think? More? Less? Different?
>>
>>52695660
>I'm trying to design an illithid player race for an upcoming campaign.
just stahp
>>
>>52695553
What?
>>
>>52694969
Take magic initiate to learn eldritch blast.
>>
>>52695660
Different, as in stop and pick something else
>>
>>52695641
Start fighter level 1 for the con proficiency, get action surge, go paladin for the rest.
>>
>>52695660
Please stop. Illithids eat brains, are kill on sight to everyone and are under the control of an elder brain

Just stop
>>
>>52695686
off his 9 cha
hah
go back to finland
>>
>>52695673
>>52695697
Not him and personally I think it's a silly idea but it is good to note that Spelljammer does have Illithids that can get along with other races.

They're often merchants and information dealers and would actually be an acceptable playable race there.
>>
>>52695587
>THATS MIRROR IMAGE HES A WIZARD DUH

trickery cleric gets mirror image retard
>>
>>52695744
SO DOES WIZARD
>>
>>52695704
>finland

I dont get it
>>
>>52695641
Recommended for what, exactly?
Either way, you shouldn't delay your extra attack under any circumstances. Neither Aura of Protection, that's the class' mainstay feature.

If you're taking the snoozefest that is PAM Sentinel, you don't really NEED to multiclass anything: just consider grabbing Resilient for CON save proficiency and call it a day, particularly if you concentrate on buffs a lot or play Vengeance.
>>
A very powerful illusionist god would be like "These spells have served me well. I shall grant them to my loyal followers as a boon"
so
>Trickery Cleric gets Mirror Image, etc.
But the illusionist god who can rewrite the whole landscape of what people see is not a cleric himself, because those spells aren't available to the cleric. So he's a wizard, who grants his followers clerical powers that mirror some of his own. Loki is actually a god. Like the ones listed in the PHB. Why would he be a trickery cleric then? He worships no god, and he has no patron. He would never submit to that. He uses his own Int and Cha to empower his WIZARD spells. He grants some to his followers.
>>
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>>52695726
Cool, unless he's playing Spelljammer that has no bearing on this.

The only way to work it in is evil campaign, or players metagame the fuck out of it and don't murder an obvious abomination on sight.
>>
>>52695235

The dragon sneezes in response to the irritation, then tramples the area. Wizard puts out an ad for a new familiar.
>>
>>52695804
Not the anon you are arguing with but, he's blatantly an unbalanced classles npc, so doesn't have to adhere to strict guidelines, hell if anything is a dm insert it's loki
>>
>>52695804
If we want to use god the way they're stated in older editions he'd actually be a Cleric X/Wizard X/ Rogue X and maybe Bard levels as well. I don't think any god was ever a single class because they had enough levels to max 2-3 and dip into others.

In 5e he'd be some giant stat block with a mixture of Divine and Arcane spells that most likely has a bunch of other abilities as well.

If you're making a Player character based of Loki's powers then Trickery Cleric is the best option to capture it.

>>52695823
The point was he could be playing in some retarded setting where they're not like that. Though he's been shitting up threads with it for a while now.
>>
>>52695639
Tourney champ who was eventually exiled, because he triumphed no matter what was thrown at him and the crowd began to get bored of him constantly winning. Once elegant and polite, now jaded and bitter.
>>
>>52695838
THE CLOSEST PARALLEL WOULD BE THAT LOKI IS A FUCKING ILLUSIONIST WIZARD
he's an illusionist and if you disagree you are projecting your love of a certain class over another

>>52695846
>If we want to use god the way they're stated in older editions
THIS IS 5e you piss nigger nothing before has any bearing on THIS edition
Mask is CN now, no longer NE
ILLUSIONIST is the best way to capture it
>>
>>52695704
basic eldritch blast doesn't need charisma, only levels, and not even warlock levels per se.
>>
>>52695860
He would be an NPC. Look a Tiamat and that's the type of statblock he would have.
>>
Anyone got some night hag lair tips?
Players might run up on a coven soon.
>>
>>52695846
>Entire campaign setting campaign has to be shuffled so one guy can play an Illithid

I'd walk and it's a stupid idea that shouldn't be encouraged is my point
>>
>>52695867
LOL WRONG
when you use magic initiate it says that taking a warlock spells uses charisma as its spellcasting stat. EB requires a magic attack roll using Cha
so you wont ever hit anything dummy
>>
>>52695888
Jesus I need to just go to bed
>>
I might be wrong, because this scene seems to suggest that Loki is at least a Wiz (illusionist)/Warlock (hexblade, staff?) multiclass

https://www.youtube.com/watch?v=mEN8DnkANYQ
>>
>>52695925
Once again. He's an NPC and doesn't have class levels because he is litterally a god in D&D.

If you want to make a character based off him then Illusionist, Warlock, Bard and Trickery Cleric all work.
>>
>>52695956
i will find you irl
>>
>>52695975
Cool I will break out the oil and we will thumb wrestle bitch
>>
>>52695993
no i have a gun i got from my dad and i will shoot you over this
i will do it so help me god
>>
So in theory an Eldritch Knight with 23 AC and adamantine plate can never be defeated by commoners because they can never hit or disarm him?
>>
>>52696010
Good hope it's decent at longer distance because you'll need to see me before I see you.
>>
>>52695639
Oath of the crown paladin determined to start a crusade against the vile [insert menace threatening society here, most likely brown people]
>>
>>52696063
CRITS
>>
>>52696064
im a beautiful 9 yr old girl
you'll let me in close
>>
>>52696088
R u hot
>>
>>52696094
ofc
my dad let's me post
>>
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>martial babs still upset that they can be killed by commoners
>>
>>52696076
Adamantine plate turns Crits into normal hits. I guess interpretation would be that it still lands. Or that its normal 22 roll and it misses
>>
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>>52696088
>im a beautiful 9 yr old girl
you'll let me in close

Nope, there are no trespassing signs up for a reason
>>
>>52696120
ill win b/c you will want me
>>
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Currently DMing a brand new group playing through Lost Mine of Phandelver. The party is about to enter Cragmaw Castle. Anyone have any tips about how I should DM this? Any DM tips in general?
>>
>>52696134
Not even remotely
>>
>>52696107
Unless you are a paladin. Destructive Wave twice
Or be Oath of the Crown and walk around with spirit guardians
>>
>>52696152
come on just do it your own way

>>52696158
r u ghey
>>
>>52696166
what sort of characters do you play in D&D I wonder?
>>
>>52696173
>>
>>52696173
Obviously whichever rustles the most jimmies or is completely useless but atleast he gets to be a special snowflake

>>52696166
Nah just not repulsive and need to prey on little girls to get any
>>
>>52694969
fighter sorclock
>>
>>52695857
I actually really like this.
>>
>>52696183
Ugh that formating and using pdf
ugh
>>
>>52696183
How are you liking sorcerer? I found myself pretty bored when I played one, but I'm used to GMing and not playing
>>
>>52696229
that's all u got huh
rest in piss
>>
>>52695639
Knight who was framed and exiled, now wanders the land still upholding his oaths and attempting to redeem his name.
>>
>>52696241
She's pretty funny, but it's all in the way you RP. Our teleport spell went awry and now we're all trapped in a far away plane. She has a Wand of Create Pastry with no charges but she's been menacing people with it on a lark. Pretty fun. Gameplay wise she's fine but we don't min/max.
>>
Is it a good idea to go for a Glaive over a Greatsword on a Kensai? The reach seems like it would be handy and make Mobile less necessary.
>>
>>52696267
Yeah, I think you're right about that. I had trouble working with the group dynamic because most of the other roleplayers were pretty aggressive about it, so I sat back and I guess that lead to an uninteresting sorcerer

but I also wasn't really into their spells, I think clerics are much more my speed
>>
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>>52696183
>mfw fingerless gloves
>>
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K round 2 of make a character off of art!
>>
>>52696321
scout fighter from ua
>>
>>52696242
well almost
wasn't the guy who asked about what character (you) play
second hit dice in apprentices is wrong as it should be 3d6+3
Third when asked what "sort of character you play" posting a 2 pages of copy pasted PHB text + 1 homebrew spell is not a valid answer
>>
>>52696119
Still lands. Normal hit, not normal attack roll.
>>
>>52695583
The smugest of domains. It fits perfectly.
>>
>>52696331
ua?
>>
>>52695678
It references characters that have yet to become powerful.
>>
>>52696183
https://www.youtube.com/watch?v=1Qg6dTgRHB0
>>
>>52696321
Either a Fighter/Rogue or a Scout Fighter
>>
>>52696353
unearthed arcana
>>
>>52696336
>second hit dice in apprentices is wrong as it should be 3d6+3
she has +1 con
wtf do you mean
its 3d6+1
the +1 is the con mod
so when you roll a 1d6 HD you add 1
>>
Someone give me a name for a Wood Elf Wardancer. Puns and uppity names are favored.
>>
>>52695518
I mean, Loki being a literal god, means he is a deity with the Trickery domain.
>>
So to support my dream of ever being able to play a game of dnd where I wont be made to be the DM only for everyone to canceo before session 1, please tell me if it is retarded to want to make a strength rogue and live out my dreams of kicking down doors and hauling out treasure. Would it be better to just be a shifty fighter? I just want to be the rainbow 6 siege of DnD characters. Busting doors and having tons of gadgets.
>>
>>52696321

A bounty hunter from Halruaa. He has traveled far from his home to hunt down a man whose bounty is so high that he can permanently retire.
>>
>>52696400
A SWAT team would be made up of ranged fighters, although i could see an argument for a rogue and artificer on the squad.
>>
>>52696391
Telus Novar
Vek Thandus
Randros Veles
>>
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>>52696415
Solid fucking motive.
>>
>>52696437
Ragos Ironside
>>
>>52696437
Hjalmar, barbarian/paladin from the clan of the Northern Winds. Exiled for the murder of a family member, Hjalmar searches for a way to atone for his past sins. He holds much guilt but outwardly acts very kind to those he meets but goes into a fury when he sees those that wish to harm innocents.
>>
>>52696415
I once played an Arcana Cleric of Halruaa. He was one of their Magehounds until he murdered the Priest of his local church for exploiting children and starting an underground cult.

He lost the information he found to prove he was right and so he broke out and fled the country to become a traveling Cleric of Azuth.

Long story short it turns out he was effectively a minor schizophrenic and accidentally forgot to take the potion that helps that day. The party believed him through all of it while they traveled through the country trying to find evidence of the cult. They forgave him in the end because they were mostly chaotic good and understood he couldn't have helped it.

They will never be able to return there after the shit they did for me.
>>
>>52696382
it means when you put the total number of dice rolled you put the total number of con mods added.
so if it was third lvl it would be 3d6+3. + 1 con for each dice
The way it is written if your character was NPC I would roll 3d6 and add 1.
See any monster statblock. If you divide its flat bonus by the number of dices it would be exactly the CON modifier.
>>
>>52696336
i thought the answer was fine, I got to ask a question about sorcerer and we had a nice exchange without any issues
whats ur deal
>>
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New DM here, I have a concern regarding light, bonfires and torches and my players aversion towards using them in dungeons, travels, etc.

Apart from increasing the encounter rate with lack of bonfires in camps and perhaps in dungeons, my players are unphased by their lack of using torches and bonfires saying they don't want to be spotted at the dark. I can see why cause when you're in the dark dungeon, they don't want to give away their spot. Even with the penalty to perception they're all good for not using fire at all.

Thing is, how can I, the DM, make it that using fire as torches/bonfires good for them to use? Their biggest reason is because "they don't want to be spotted while they camp/travel" Would there be a reason why a monster wouldn't approach the PCs when a bonfire or torch is lit up in the wilderness or the darkest part of the dungeon?

I know it sounds silly asking this but I guess there's this part of me wanting to put importance in light/torch bearing in a dungeon, setting up a campfire when they rest but at the same time, give my players their agency to not put them in a spot to get caught while they travel in dungeons/wilderness cause it makes sense that they'd want to travel the dark eldritch dungeon and not attract anything at all.
>>
>>52696533
oh i don't think of it that way
>>
>>52696548
some creatures are afraid of the light and have a huge advantage to fighting in the darkness

give them a chance to feel clever when they use fire or light in a dungeon, perhaps a simple puzzle or encounter that sets the precedent for the use of fire or light in this dungeon or environment
>>
>>52696400
You can technically do sneak attacks with ranged weapons so depending on the DM they might let you sneak attack with a javelin, spear, or trident. Otherwise you could just use finesse weapon attacks with STR. Really it doesn't matter much except the low AC
>>
>>52696548
No that's understandable.

First is easy. It's cold out there! Make it so long rests are longer, 10 hours even, or make them roll for exhaustion.

Next, obviously creatures that fear fire. Animals and such will get close if there's no bonfire.
>>
>>52695001
>tfw want to play a melee warlock with Pact of the Blade
>tfw it's probably a terrible idea but I'm the only person in the game I'm going to play that has played D&D before other than the GM so I think I can sort of pull it off
>>
>>52696536
my deal?
the fact that copied text from the PHB is not an answer to "what sort of character you play"
Its may be an answer to what class you play. Needlessly long one but still.
I though I made myself clear
>>
>>52696600
>>52696596

These are actually helpful! Thanks, anons.
>>
>>52696548
If they don"t have all have darkvision some are literally blind. You can give them psyche debuffs for walking around in pitch black. For the others they can't see color so colored puzzles are only solvable in the light
>>
>>52696658
are you fucked up
>>
>>52694739
>Illithid Edition
I want to combine strains of aberrations into "species" of a sort. For Illithids this seems straight forward, yet Grells don't seem to fit in as well by default.

For example. The Intellect Devourer (now a weird brain jellyfish thing) replaced the illithid larvae. They take over a mind and over time mutate the body into an Illithid. From there the body of the Illithid atrophies as the head grows become a fetal version of the Ulitharid. Eventually the body shrivels off and becomes a Grell (which is pretty weak as is so I might either omit this or change it) which eventually grows and settles in a cerebral pool to become an Elder Brain that births new Intellect Devourers to start the cycle again.

Thoughts? Should a Grell be a consequence of an Intellect Devourer that doesn't get a body and instead grows into just a large brain eating thing?
>>
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Now this one is alittle outside the box, any ideas on backstory and class?
>>
Just finished up a good session. First, setting up the scenario:
>party is on the search for ancient magical items, this time it's the monk's turn
>after some side quest stuff, they've made their way to the dungeon- ancient labyrinth, vaguely Greek themed
>they start off going the path I least expected them to take, to the ruined side full of holes to darkness and collapsed floors- all good, the thing is basically a circle anyway, it shouldn't matter
This session:
>they proceed through some tunnels, fighting some critters (oozes and minotaur and otyughs) and through lucky rolls get a nice rest in
>they continue exploring, and I realize that one path in the ruined section leads right to the end- just close that off real quick
>then realize the dungeon as I designed it was more linear than I thought- most rooms are easy door in, solve a puzzle, then impassive door on the far side opens
>most of their options lead to impassible doors
>debate internally, decide to let them smash through
>end up solving some puzzles through reverse engineering, they're going through the dungeon back-asswards
>everybody loves it, instead of solving puzzles to open doors they're solving doors to open puzzles
Since it's the low-int monk's dungeon, he's acting party leader and everybody is getting a kick out of how the idiot is leading them backwards through a dungeon, especially the monk player. Plus I've kicked up the combat intensity a lot, and people are enjoying being low on resources the whole time.
>>
>>52696691
don't start these samefag threads again
>>
>>52696691
>a beetle caught in the fallout of a great magical battle mutates into a human sized sentient being
>>
>>52696717
SAMEFAG in record time
>>
>>52696706
Lol samefag? Im only posting pictures.
>>
>>52696728
don't play stupid
>>
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Trying again! I need a story for my really competitive, but fun WOT4E Aarakocra monk. Any ideas?
>>
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>>52696727
>>52696706
>>52696740
>>
>>52696727
He uses a different type of grammar in the second post so I doubt it's him.

>>52696602
If you go Hexblade it can be fine. Getting a for sure +1/+2/+3 magic weapon, charisma attacks, double charisma on damage and Hex can make them easier to prone for the Strength users.
>>
>>52696747
FUCK YOU
>>
>>52696740
Don't be a fucking retard and shit up a thread because someone actually brings something different to the fucking table instead of everyone talking past one another and only discussing rules. It's an interesting character building exercise, that's all. Now either shut up or fuck off.
>>
>>52696685
Grells are significantly less intelligent than Mind Flayers, maybe play up that Grells are Intellect Devourers that failed to feed enough brainpower before going through metamorphosis. The result is a more feral/bestial form.

Advanced mode, Grell float like jellyfish, and can become Aboleths if they can stay the top dog in an area for long enough. They stick to waterways because the more advanced Mind Flayers avoid them, and the lesser Intellect Devourers can't swim.
>>
>>52696753
Sorry, I don't like the Highlander option or Avatar option.
>>
>>52696757
you're samefagging
>>
>>52696752
>If you go Hexblade it can be fine. Getting a for sure +1/+2/+3 magic weapon, charisma attacks, double charisma on damage and Hex can make them easier to prone for the Strength users.
consider the fact that it's going to be a half-orc and I'll try to put more than average focus on strength

what's Hexblade? I'm still fairly new to D&D and this is the first time I've not played a paladin
>>
>>52696691
Steal some lore/characters from Hollow Knight.
>>
>>52696775
Are you autistic?
>>
>>52696790
no
>>
>>52696771
Avatar option was cash. Do it yourself if you're so picky.
>>
>>52696759
As much as I like the idea of Aboleths connecting to this, they're their own bag I want to keep. They're gargantuan for one, and definitely like a touchy slimy than thinky breaky. They can only enslave a diseased target.

I much rather like the idea of a Grell as a feral Intellect Devourer. That's a bad sign if you encounter one, as that means it came from an Elder Brain. One that could be quite close.
>>
>>52696775
Shut the fuck up faggot.
>>
>>52696808
Aboleths are only Large anon.
>>
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Another character to play around with.
>>
>>52696822
I know, and for a Lovecrafian slime whale thing I find that dumb. So I changed it as I said.
>>
>>52696782
It's an Uneathed Arcana option which basically makes the Bladelock have good damage and armour. The same article also has some new invocations for Warlocks. Google Unearthed Arcana Warlocks and Wizards

If you use them and want to go Half-Orc then the Cursebringer invocation is going to be your best option for a weapon. If you don't go Hexblade there's two important things to remember about Bladelocks.

You're not proficient in a magic weapon you transform into a pact weapon and you're going to be very easy to kill.

If you go Hexblade basically have high Strength, a 12 Dexterity and about 14 Charisma and take the invocation for Curse Bringer, +1 Weapon, Extra Attack and +Charisma to damage.
>>
>>52694969
Feylock/Ancients Paladin.
>>
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>>52696685
Why? The illithid "family" already has illithids, illithid tadpoles, neothelids, ulitharids, elder brains, alhoons, mindwitnesses and intellect devours. They don't need any more variants and the grell are more interesting as their own, weird thing.
>>
>>52695364
Wood Elf is much better, you dingus.
>>
If I'm multiclassing Monk with Ranger what's the best Fighting style to take? I'm thinking I'll take Mariner because +1 AC is pretty good for a monk and the other benefits are decent. Is the +4 Damage from Dueling better though?
>>
>>52696841
so a melee warlock wouldn't be viable with the Great Old One patron unless my DM softballs me?
>>
>>52696932
Actually might be able to work. Their special pact weapon in the UA is a Flail that has reach, so your awful AC is made up for by the fact you can hit an enemy next to another ally and run.

Also Dissonant Whispers will make them run from you and you get a free opportunity attack.
>>
>>52695174
If it meant twice, it would say twice, like Action Surge.
>>
>>52696968
It's ambiguous, the word "again" can mean "once more" or "another time", as well as "in addition to the previous"
>>
>>52696927
go mariner and grab the mobile feat. abuse that climbing speed and shit to like jump in the air and climb the ceiling after beating the shit out of an enemy. go shadow monk in combination with the teleport ability for super mobility. literally the most slippery motherfucker ever
>>
>>52696951
the Claw of Acamar? That does sound better than just running a magic greatsword. I guess the few survivablity spells that warlocks get don't make up for their low AC?
>>
>>52696932
Take your first level in Fighter and the rest in Bladelock. You get proficiency in CON saves and Heavy Armor, and go STR > CHA > CON, with tankiness coming from having a healthy TempHP pool between False Life, Armor of Agathys, Fiend class feature.

You're strictly crummier than a Paladin, but you put out good numbers, it's viable.

GOO has zero synergy with the archetype. The flail is shit.
>>
>>52697001
That sounds awesome. It's not like I'll be able to use a Hunter's Mark all the time anyway with bonus action economy so I might pick up Longstrider as a Ranger as well.
>>
>>52696889
I want to? I think it's different and weird and interesting, using existing pieces in a different configuration.
>>
What's with this general's vehemence against customizing or changing the material given in the books?

I think not doing so is against the spirit of the game.
>>
>>52694879
So fluffwise, they're better off being something like those various knights in Arthurian stories who get an enchantment from a local witch to be unbeatable?
>>
>>52697140
Never heard about those but that actually sounds like a really good concept for one. Especially because they're mostly a Fighter and the little bit of magic's just a supporting trick they have.

The idea of unkillable warriors has always been a favorite of mine. It's why I love the Zealot Barbarian.
>>
>>52695538
he IS the god of trickery bro.
>>
>>52697113
5eg is very happy with, and encourages, refluffing. It is accepting and understanding of altering mechanics to fit your game, or to make things more unique. The only time it shits on things en masse is when it is superfluous filth, like the vast majority of homebrew races and classes.
>>
Hey lads, artificer here.
What are your favourite creature choices for the Mechanical Servant?
Do you prefer speed, damage, or health when choosing your possible animal companions?
>>
>>52697175
Mobility. Spider or Giant Eagle are both fantastic, and give you real options in and out of combat.
>>
>>52696747
Entertainer background. Pick wind-related powers. Find ways to hang on ceilings
>>
Do you allow a free level 1 feat in your games? Why or why not?
>>
>>52697198
No, but if i did i would limit it to a list of feats to choose from that i picked through, or grant one based on backstory. No sharpshooter, gwm, pam, xbow expert shenanigans that early. I limit VHuman the same way
>>
>>52696103
are you sitting on his lap right now?
>>
>>52697163
I was mostly not sure what sort of story archetype is being represented by the 'magical swordsman' who's more into defense than offense; the knights who are unbeatable until sundown, or Celtic dudes with invincible geases, or Achilles and such, feel like the closes I can get to that, even though very few of them are anything like a wizard.
>>
>>52697198
depends on how experienced the group is
with an experienced group I often do, because they will just try to go variant human if they want level 1 feats and its more interesting for them to choose whatever race they like AND a feat
>>
>>52697221
That seems like a fair way to do it. Limit it to more utility and weaker combat feats and make it work into their backstory someway.

>>52697235
That's kinda how I'm feeling. I mean I do like people playing humans more then special snowflakes but they just seem too powerful as is.
>>
>>52697198
A house rules I tried disallowed vhuman but gave a free save proficiency to normal human. Then I gave a free feat at level one to martial classes (Barbarian, Fighter, Monk, Paladin, Rogue, and Ranger).

I combined Beastmaster and Hunter Ranger together, gave Monks Mobile at level 2 as a class features, and gave Eldritch Knight Warcaster at level 3.
>>
>>52682776
I can't find this in sage advice. Does anybody have a link to crawford confirming this?
>>
>>52697198
No, and VHuman gets their feat at level 4 instead of 1.
>>
>>52697279
long rests and sleep are unrelated
>>
>>52697266
>I combined Beastmaster and Hunter Ranger together
I'll assume this is with the shitty PHB Ranger, not the really good revised one.
>>
>>52697293
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps or performs light activity.

Clearly not unrelated.
>>
>>52697279
Other than it being clear by RAW, it has indeed been answered before.

http://dnd.wizards.com/articles/features/rules-answers-september-2015
>>
>>52697308
>http://dnd.wizards.com/articles/features/rules-answers-september-2015
There we go, thanks. For some reason it's not included in the sage advice compendium.
>>
So I'm making a Monster Slayer Ranger for a campaign, with the basis that he's cataloguing horrible creatures to write a monster compendium. I really want to utilize crossbows for that Van Helsing/Witch Hunter vibe.

Is there a way to use Crossbow Expert without it being cheesy? I was originally going to go with dual handbows but after the last thread I'm afraid of being a powergamer.
>>
>>52697313
I'll be a smarmy asshole, but I'll be a USEFUL smarmy asshole.
>>
>>52697316
Monster Hunter's Bonus action is really overcrowded. You've got two things you'll want to use most of the time.

Just grab it and use a Heavy Crossbow for d10 damage.
>>
If the next UA is more races, which ones would you like to see?

Personally i'd like an official Illithid template.
>>
>>52697356
I hate you but this could be an interesting discussion.

They could revisit Warforged, Changeling and Shifters, do some Dark-Sun races or do some of the other types of races already around.

Some of the different Elves and Dwarves from all the older editions could be fun.
>>
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>>52697371
It's okay anon. I hate me too.

On that note, Jungle elves when?
>>
Anyone got ideas using the Contingency spell? At first I thought of casting it and using Wish to grant whatever 5th level spell you want but I'm not sure it works that way.
>>
>>52697316
As said here >>52697343
It's
A) definitely not as cheesy as using it on a rogue
B) not as cheesy as using it on a fighter
C) Why the heck should you feel 'cheesy' about taking weapon feats on a martial?
D) Sharpshooter is ultimately more useful once you get stuff like volley or if you have an ability like horde breaker.
>>
>>52697343
> Monster Hunter's bonus action is really crowded

Why's that? Slayer's Eye stays active until the target is dead. I suppose you could be applying it ever turn if you needed to keep switching targets.

Also, I should still get Crossbow Expert with a heavy crossbow, right, for the extra attack at level 5?
>>
>>52697404
Jungle Elves would be pretty awesome. Maybe +1 CON, a Climb Speed, some jungly weapons and Advantage on Poison Saves?
>>
>>52697423
Actually, on second regards -
Personally, I wouldn't allow crossbow expert as a feat to grant +DEX to the second attack unless you use a melee weapon for half the attacks, and in that case I'd make an exception for being able to load the hand crossbow in one hand. Heck, maybe even say that if you sacrifice the hand crossbow's bonus action you can wear a shield with it, because it's either that or 1d10 damage and ranged units don't really need shields so badly.

But then rather than making all those changes I don't even plan on allowing weapon feats in the first place in favour of replacing them with 'styles' that give you parts of weapon feats for free, and you take some extra thing to get another part of a feat.
>>
>>52697429
Crossbow mastery for heavy crossbow gives:
No disadvantage at 5ft (Worth +1 to hit if you consider taking the close quarters shooting instead of arhery) and
+1 (+2) damage (crit).

You could get a better effect by upping your dexterity instead and using a longbow, but you can do it for flavour. It's fine as variant human (Though you should consider sharpshooter) and if you already have 20dex+sharpshooter I guess it works to maximize volley + horde breaker + etc damage.
>>
>>52697460
Martials should've gotten more Fighting Styles as they leveled up and different ranks for them.

So rank 1 GWF is the reroll, rank 2 is the bonus action Cleave and rank 3 is the -5 +10.
>>
>>52697454
pretty good for tank elves desu.
>>
>>52697478
I mean, I think it's just nice to be able to assign a weapon style to each weapon, saying a fighter has a different technique for each weapon that gives them different parts of a feat.
So they're not locked into using one type of weapon.

But, obviously, it's also so they don't become much worse because they chose not to get feats, and so the feat-getters aren't much better because they knew which feats to get.

But ranks might be simpler.
>>
Want some thoughts on this: The spell gems from Out of the Abyss say "While holding the gem, you can cast the spell from it as an action if you know the spell or if the spell is on your class's spell list."

Which gave me this thought; if someone has Wish can they use and spell gem 8th level and lower or are they stuck with their classes spell list?
>>
>>52697508
any*, dammit.
>>
>>52697508
Wish can cast any spell, so if you can cast wish with it, you can cast what you want with it. Because technically, you aren't directly casting that spell, you're casting wish, which then casts that spell.
>>
>>52697343
>>52697423
>>52697476

I should clarify that it's the Monster Slayer conclave (Three Subclasses UA) and not the Hunter conclave (Revised Ranger). Should I be looking at Hunter instead?

Also I'm pretty sure Close-Quarters Shooting already removes the disadvantage for firing within 5ft,so Crossbow Expert would be redundant in that regard. Isn't it better to get Archery?

Also, looking at the Sage Advice, it turns out dual hand crossbows don't work, since you still need a free hand to reload. On the upside, you can still use Crossbow Expert's bonus action if you only have the one hand crossbow, since it'll qualify for both the initial and the secondary attack.
>>
>>52694969
Start as fighter and then go full sorcerer.
>>
>>52697570
Monster hunter is good if you want your DM to fork over all the monster details. I seem to remember the other features being good, but I can't remember.

Hunter is just a classic good if you want to deal a lot of damage through a lot of attacks and take on the ranger's moderately unique role of at-will AoE damage whereas fighters are probably okay for single-target damage.

Do whatever, really.

I mentioned close quarters shooting because it kind of roughly values crossbow expert's no disadvantage within 5ft as +1 to hit, but honestly it's probably worth less than that.


If you want to use a lot of crossbows, you can use shield + crossbow and cover yourself in crossbows if you can somehow draw enough crossbows every turn.
>>
>>52695174
If it doesn't explicitly state a limit then it's an at will single target ability.
>>
>>52697568
Sorry, I meant it as if the gem has a spell not on your class list but you have Wish. Think it could be cast since you can cast any 8th level spell you want through Wish?
>>
>>52697597
That's the thing, though. It makes mention of the original Hexblade Curse which is a once per short/long rest IIRC, so when it says "again", it might literally mean just one additional use. That's why I asked.
>>
>>52695516
A cantrip is by definition an at will spell.
The other spells like darkness and darkvision do cost 2 ki to cast.
>>
>>52697226
You get there by casting (or getting cast) Foresight on yourself.
>>
>>52697587

Monster Slayer allows you to designate one target of your Slayer's Eye ability. First attack each turn does an extra 1d6 damage to them, you gain at extra 1d6 to all saving throws against them, you can force an opposed Wisdom check to stop them from magically teleporting/fleeing into another plane, and you can use a reaction to shoot them in order to avoid having to make a saving throw at all.

It seems really good for dealing with singular, powerful creatures, either to focus on them or give you some safety against them while you clean up weaker enemies.

The AoE damage potential of Hunter seems interesting, though.
>>
>>52694739
Hey /tg/, which is better: War Cleric or Tempest Cleric?
>>
I don't want 5e to head down the 3.5 levels of bloat. We don't need subraces for every little fucking variation. We don't need more classes or archetypes.
>>
>>52697635
Yes, it seems more like a specialized fighter-archer. The fighter gives themself another attack at level 11, has extra ASIs to grab sharpshooter+crossbow expert and 20 dex and action surge for firing at a single target at a time a lot. And also later gets to reroll saves. And then either champion for more crits, EK for.. Whatever or battlemaster for whatever.

Monster hunter's main benefit really seems to be identifying things about monsters.

It's not a bad archetype if your DM can put up with pretty much giving you monster vulnerabilities and all that straight out, compared to the peace paladin which was odd in various respects and the drunken master monk which was terribly in flavour execution and meh in mechanics.
>>
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What's your current party's composition, /5eg/?
>>
>>52697792

Yeah. Being able to automatically stop an enemy from teleporting/shapechanging/planeshifting with a successful reaction attack seems pretty useful, though.
>>
>>52697819
3 Wizards, 1 Sorc and 1 Paladin (me)

Shit's spooky
>>
>>52697713
Tempest.

Bonus action attacks aren't awfully useful, especially once you start using stuff like spiritual weapon.

War domain's channel divinity is a bit better I guess, but the level 6 and 8 features are worse (Level 6 just makes it easier to use channel divinity and level 8 is worse than thunder damage)
War domain spells are good, but they're stuff you can pick up anyway. Tempest seems to give some more interesting non-cleric spells. Or, that might be a matter of opinion because stuff like hold monster versus destructive wave, though I'd say destructive wave is a great AoE to have.


Honestly I'd say not war domain simply because the level 1 ability seems to encourage the wrong mindset.
>>
>>52697833
Team "Three And A Half Deus Vults"
>>
>>52697819
Battlemaster, warlock, druid/bard and an AT/wiz.
>>
>>52697713
Tempest is awesome. Every ability they get is useful and the Channel Divinity is pretty good.
>>
Is going Bugbear on a PAM/Sentinel Pally over V-human worth it?
>>
>>52697826
Seems pretty situational, though. I honestly haven't seen any monster do that in a few campaigns I've been in.

>>52697833
I feel sorry for that sorcerer.
>>
>>52697878
>>52697848
Thanks, I guess I'll go with Tempest. Time to worship Thor.
>>
>>52697892
He's fine. He's doing the 2 level dip into Warlock. I'm generally the only one getting in trouble unless we're against teleporters. They're all chaotic or evil too, and I've been playing the full on lawful good Pally
>>
>>52697819
fighter, barbarian, bard, monk, warlock, ranger, sorcerer
>>
>>52697909
>Sorlock
Oh, that's fine. It takes on a different role than someone who wants to be a wizardey sort. With repelling blast, it's absolutely brilliant at keeping enemies away from their squishy party of wizards+sorcerers, and it's some nice at-will damage.
Basically a magical ranged unit.
>>
>>52697888
Not really. You can get mobile, which gives you +10ft movement and autodisengage, so you can move 5ft closer, attack, move 5ft away again, which completely negates the point of having reach, and offers other benefits.

And that's only considering if you're going quarterstaff.

There's almost no point to taking it on a reach weapon - you don't gain +5ft bugbear reach when it isn't your turn and you can already attack at 10ft then walk away and get the enemy to walk into your reaction attack, unless they have 10ft reach. And in that case, you could just use mobile.

If you plan on using quarterstaff+shield, I'd consider it a possibility.
>>
>>52696841
>You're not proficient in a magic weapon you transform into a pact weapon
I think you mean you are proficient.
>>
So if I'm playing a Goblin Deepstalker and take the Skulker feat I can hide in any lightly or heavily obscured area even if enemies have Darkvision as a bonus action?

This is the closest to hiding in plain sight without invisibility isn't it?
>>
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>>52698078
I think you mean everyone assumes it works. You're only proficient if it's a weapon you create.

It's a pretty big issue but luckily Hexblade fixes it.
>>
>>52698110
It's also worth noting he mentions on the same day you can only summon a Melee weapon but can make any magic weapon into a pact one.

So if you beg your DM for a bow that counts as magic with no special abilities you'll get the better damage of Bladelock with the range and not being killed of EBlock.
>>
>>52698187
>>52698110
>>
Quick question, anybody know of a magic item that grants either resistance or even immunity to necrotic damage? Or should I be looking at playing a particular race with the benefit?
>>
>>52698110
That interpretation of rules as written needs some heavy linguistic gymnastics to make sense, and I don't think any decent DM will take issue with the idea that you're proficient with whatever magic weapon you turn into your pact weapon as long as you aren't doing something to abuse it.
>>
What's better? A Feylock or a Ravenlock?
>>
>>52698431
Feylock for that moonbow smite
>>
>>52698187
But not repelling blast or using it based on charisma.
>>
>>52698431
Feylock for that 10ft slow on eldritch blasts
>>
>>52698512
Yeah. It's basically instead of 4d8+20 with knock back you do 2d8+20 with better range and the ability to sharpshooter for 2d8+40.

It out damages EB and will give you better AC but it makes your offensive spells weaker so stuff that buffs you and gives Advantage become better. Basically it makes a viable weapon warlock without the UA.
>>
>>52698554
Though if you're taking a feat for sharpshooter, a blaster can take moderately armoured for an easy 19 AC while the bowman is busy getting MAD.

Also, if you're not using the UA, you can't get the +1/+2/+3 weapon without hoping your DM gives you one, and if you get rod of the pactkeeper it's not as useful as if it not only boosted your saves and spell slots but also eldritch blasts.

And, anyway, sharpshooter isn't a definite +10 considering that it's (2d8+40)*X where X is relating to the decrease in hit chance reducing the damage, which is variable.

Eldritch blast likely wins out anyway if you multiclass into sorcerer. Heck, fighter2/warlock2/sorcererX and you're probably better off. More limited on spellcasting, but perhaps 21 AC and up to 3 eldritch blast casting in one turn. And if you're focusing on ranged damage with pact of the blade, why do you care so much about getting high level warlock spells? Though admitably you might be after them.
>>
>>52698604
It's not hard to get 2 stats to level 20 really and you only lose 2 damage per ASI you don't spend in CHA.

This is mostly to say that a Bladelock's viable with a bow. Sorclock is one of the highest damage dealers in the game, this is just a reasonable character you can take to 20 in one class without being a burden or requiring UA if you can convince your DM to give you a bow as a pact weapon or find one early.

The basic idea for the build would be a Feylock I guess and you'd want to throw out faerie fire for advantage on your Sharpshooter shots and latter use Greater Invisibility.

Plus this only costs you 2 Invocations which isn't bad and if you have UA then you can actually be pretty good. Smite bow, +1/+2/+3 weapons and stuff.
>>
>>52696991
They already know how to say one more time. There's no reason to be ambiguous. It isn't.
>>
>>52697819
We have a central core group who are there for most sessions, with semi-regulars tagging in frequently, and newbies cycling in and out.

Core:
>Bearbarian
>Swashbuckler Rogue/Bladelock
>Arcane Trickster Rogue
>Transmuter Wizard
>Eldritch Knight Fighter
>Can't Remember Fighter
>Moon Druid

Semi-Regular:
>Can't Remember Sorcerer

We have too many people in the group, but it's a meetup thing so we're obliged to take on newbies who show up if there's physical space at the table.
>>
I have a concept in mind, that is sorta the agile trickster type of character, who is very focused on being highly mobile, with a lot of tricks up his sleeve (that doesn't run out of gas), and uses a SnB fighting style.

I originally intended to go pure Rogue, but I see that isnt really likely to work well. I need a feat for that, because Rogues don't get access to shields.

So how is the best way to do this? Human with moderately armoured? Or should I just grab 1 or 2 levels of fighter, and then go full Rogue?

Or maybe I should grab Rogue first, and the pick up a level of Fighter at level 2?

I am kinda having trouble figuring out how to make this character without the "this comes online 40 sessions in" issue.
>>
>>52697599
No, because it's not one of your spells known or on your class spell list.
>>
>>52698886
Fighter with the Scout subclass from that one UA.
>>
How does movement work in your turn? How far can you move on your turn, for example, how far can you move while attacking, ect?

I've been playing D&D for 2 years and have never figured this out so I either play casters or bear barbarians so I never need to kite
>>
>>52698941
On your turn, you can move your movement speed. Difficult terrain costs double movement, etc.
>>
>>52698276
A Jet Ring of Resistance does this.
Potion of Resistance (necrotic)
Armor of Resistance (necrotic)
An artifact can grant resistance as a minor beneficial effect.
Any item with wish (moon card, Ring of three wishes, etc)
>>
>>52698930
Not allowed to use UA unfortunately.

Someone brought a mystic and fucked everything up, so the GM has PTSD regarding UA right now.
>>
>>52698962
>On your turn, you can move your movement speed. Difficult terrain costs double movement, etc.
So no matter what I do I can always move that much? It doesn't matter if I walk the full 50ft, then do my action and bonus action or vice versa?
>>
>>52698980
Wood elf battlemaster, then. You don't really need any rogue levels at all.
>>
>>52698698
>Sorclock is one of the highest damage dealers in the game.

Wat? Berserker GWM, Battlemaster GWM, PaladinGWM, Archer Battlemaster, Hunter Ranger, Assassin, Necromancer, Moon Druid, Land Druid, and even a Bard with the right spells can all outdamage a Sorclock.
>>
>>52698989
Yep, you can break up your movement however you want to.
>>
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>>52699055
Oh god, it's really so simple. I feel like a fucking moron now.

This does make grappling seem a whole lot better too, considering you can position them where ever you want.
>>
>>52699028
Level 5 they can do 4d8+4d6+16 damage a fair few times per rest and 8d8+8d6+40 damage at level 20 every turn.

It's an incredibly consistent damage dealer.
>>
>>52699000
I am mostly going for Rogue because of the sheer utility they bring.

Otherwise, would a SnB Paladin be a decent choice?
>>
>>52698110
You can use your action to create a pact weapon. You are proficient with this weapon while you wield it. The magic weapon appears when you create your pact weapon. It's open and shut, sorry.
>>
>>52695344
>what scene shows he was given magical power by Thanos

The fact that he as given the scepter by Thanos.

A patron provides power. Doesn't have to mean "directly fuels magical ability." It can mean secrets, or access to magical tools that grant the warlock power.

I don't think Loki fits best as a warlock, but your counterargument is shit.
>>
>>52699132
I just posted the offical interpretation of the rules. His reasoning on it is the proficiency part is only mentioned in the paragraph that talks about creating the weapon.

I agree it's bullshit but it's apparently RAI and how he views RAW. Of course I personally don't rightly give a shit and will give it to them like any sane man, but after a few things like this and surprised never actually ending I'm starting to think these clowns are as bad as pathfinder's devs.
>>
>>52699067
Just remember when grappling someone, your movement is halved unless they are two sizes smaller than you
>>
>>52699184
I'm playing a Mystic so I'm pretty much always huge if I am grappling somone, but thanks!
>>
>>52699175
Making a magic longbow into your pact weapon truly does not give you proficiency with longbows. But you are proficient specifically with the weapon that appears when you create your pact weapon.
>>
>>52699202
This. It's just Crawford answering questions in the most likely to be taken the wrong way and least helpful fashions, as he always does.
>>
>>52699113
What kind of utility are you talking about? All a rogue's really good at is splitting the party and dying first.

If you want to be gottagofast, the fastest option is probably a wood elf monk. If you want the image of a guy with a rapier and a shield, you want a fighter or ranger. If you want "utility," you want a wizard. You're trying to have too many incompatible things at once.
>>
>>52699289
Just play an arcane trickster wood elf
>>
>>52699259
I actually found the whole exchange and he seems to really be saying there's a difference. His answers have changed in the past though, like making a ranged weapon into the pact weapon was "no" the previous year. Also, it was uploaded on April 1st.
>>
>>52699113

Take 1 level of Fighter. Go Strength Rogue with Proficiency and Expertise in Athletics, Shield Master Feat, knock shit down and poke it with a rapier. Either Swashbuckler to move around without provoking OAs and pick Booming Blade through Magic Initiate (or be a High Elf), or Arcane Trickster if you want to have more, well, tricks, and pick the Mobile feat.
>>
>>52699397
Strength rogue is a meme. Grabbing and shoving is usually a huge waste of time.
>>
>>52699397
Shoving as a bonus action with Shield Master in order to gain advantage is very useful for a Rogue.
>>
Which is the best Fighter Archetype? I want to create a Fighter that hits like a train. Which one is superior at dealing damage?
>>
>>52699542
Battlemaster.
>>
>>52699289
>What kind of utility are you talking about? All a rogue's really good at is splitting the party and dying first.
>best at skill checks in the game
>lots of utility in combat with a wealth of bonus actions for items and other manoeuvres
>can also have access to a lot of great utility spells
What kind of regards do you play with that just "YOLO suicide!"s?
>>
>>52698698
>It's not hard to get 2 stats to 20 AND sharpshooter
Well, assuming a start stat of 16 and one free feat from variant human, that's 4 ASIs to do that.
That's level 16.

Getting an extra stat to 20 is two ASIs.
You can get all sorts of things with two ASIs.

>Sorclock is one of the highest dealers in the game
I'd say over an intended adventuring day, it's not brokenly high damage. It's below a ranged fighter or ranger. Though maybe my calculations are off. I should do a graph on this.

I guess it's still like bladelock normally is - It has a niche, but it's not filling unique roles. It's a niche of 'half-decent spellcasting and half-decent consistent damage but not the best at either'. But a blaster warlock is half-decent spelcasting and maybe a bit less damage but some good combat utility by pushing people around.

It's... Acceptable, I guess, but it just doesn't feel special when you could have a wizard and a ranged fighter instead rather than trying to combine the two into one that's worse at both parts.
>>
>>52699542
Pure raw damage? A Sharpshooter Variant Human with the Sharpshooter feat can hit harder then any other fighter 3 times per short rest.

They don't do anything else though. Just a lot of damage with a Longbow.
>>
>>52699591
I agree completely that it's nowhere near as good as so many other options. Too many new players get scared off people screaming that it's completely worthless when it's just not a top tier option.

It's around the middle ground if built right I'd say.
>>
>>52699593
Doesn't the sharpshooter class already have a skill that allows you to negate the disadvantage to hit on semi cover? Why take the feat?
>>
>>52699593
There's a melee feat like that too. Or not?
>>
>>52699565
Skills are ribbons. The best items can't be used with Fast Hands, and even Fast Hands is only available to a single rogue subclass. Being able to disengage as a bonus action is nice, but it doesn't compensate for the rogue's squishiness combines with its talent for getting caught.
>>
>>52699651
+10 damage on every hit. It sucks getting the same features twice but it does rule a ridiculous burst damage that it can do nearly as often as a Battlemaster uses a single die. if you want nothing but damage this is the way to max it.
>>
>>52699651
+10 Damage per shot
>>
Can you multiclass with the same class? Say a Rogue with one archetype, and then as a rogue again with another arechetype?
>>
>>52699665
>>52699667
I haven't gotten a fighter too high leveled before, but doesn't the -5 to hit make that a giant pain?
>>
>>52699683
+2 from Archery means only a -3. Most of the time it's not going to hurt you much and maybe make you miss one of your attacks for +10 on the others.

Basically Sharpshooter feat's one of the most broken as shit things in the game for damage dealers.
>>
I have a question about the Snap Shot ability from the Sharpshooter fighter subclass. Would I get the additional ranged shot again if I used action surge. Meaning if I was a level 20th fighter, I would get ten ranged shots on my first turn with action surge?
>>
>>52699542
Aside from the aforementioned UA,

Battle Master with Crossbow Expert + Sharpshooter using a Hand Crossbow is the best at dealing damage.

Battle Master with PAM+GWM+Sentinel is the melee version, almost but not quite as good at DPR unless you're managing to proc your Reactions every turn (which between PAM and Sentinel, you should). Has the neat trick that if an enemy provokes OA you can Trip them and then they can't get up, giving you advantage on all hits against them when your turn is next.
>>
>>52699708
Yep a level 20 Sharpshooter does 10 attacks for 1d10+15 damage

>>52699720
And yeah without UA Battlemaster Handcrossbow is the king but handcrossbows are pretty gay.
>>
>>52699735
>Yep a level 20 Sharpshooter does 10 attacks for 1d10+15 damage
Forgot the Sharpshooter +12 there.

So 10*(1d10+27)
>>
>>52699743
Jesus Christ
>>
>>52699753
Yeah averages 55+270 damage, not including any magic items or buff spells (Magic initiate: Warlock for Hex). They can do that twice and one for half of that per short rest.

Tiamat is gonna get btfo'd by a party if they have this guy.
>>
>>52699720
Which UA is this?
>>
>>52699773
Jeez, I really wanna try one out now. Our current DM is hardcore as hell so we usually have one or two players die a session.

Aside from sharpshooter, I'm guessing there aren't meany feats you'd want aside from maybe lucky or alert, no?
>>
>>52699735
does a hand crossbow on my other hand when dual wielding, adds the dexterity bonuses to damage?
>>
>>52699794
Crossbow expert gives you d10 over d8. So +1 damage per attack but Magic Initiate for Hex gives you +1d6 damage per hit so that's probably better.
>>
>>52699735
Our games use the Renaissance Pistol and Musket. Can Crossbow Expert be reskinned to be used with the Pistol? It seems that aside from the damage, both weapons are basically the same.
>>
>>52699664
>The best items can't be used with Fast Hands
You'll have to explain what these "best items" are.
>>
So here's something for yon sorcerers to think about. Once you can regain sorcery points with a short rest (sorc 20 or warlock multi) you can build up extra spell slots during extended downtime. A long rest still replenishes more than many short rests would when you need it, but after that you can use short rests to get more than full.
>>
>>52699680
No
>>
Does a Rogue is required, or a group can function without one, indefinetely?
>>
>>52699899
A rogue is just nice to have, it isn't required. Anyone can get training in thieves tools
>>
Is the Ranger still bad or they fixed him? I was thinking maybe playing one, but a ranged Fighter still sounds more appealing.
>>
>>52699921
It's considerably better, but if you're feeling ranged fighter I'm sure it's just as good.
>>
Are there any good character sheet for the Mystic Class?
>>
>>52699965
What the hell is a Mystic Class?
>>
Is any of those archetypes in the Sword Coast Adventure Guide any good? The one for Fighters seens attrocious.
>>
>>52699797
You need a free hand to reload, so you don't dual wield hand crossbows.
>>
>>52699994
Yesh, but the Crossbow Expert feat don't remove the loading property?
>>
Do you guys use the races on the Volo's Guide to Monsters? I have a friend who wanna play a Goliath, because he claims it's "the best".
>>
>>52700007
It removes the Loading property, meaning you can make multiple attacks with it, but you still need a free hand to load the bolts. This is in the Errata.
>>
>>52700022
What if I shoot once and drop it? The off-hand crossbow will add DEX modifier to the damage?
>>
>>52699683
Precision Attack. Getting Advantage from you or your allies' shenanigans. +2 to hit from Archery fighting style. Etc. Etc. Archer Battlemaster is the Monarch of Mayhem, the King of Carnage, the Queen of Quickdeath.
>>
>>52699797

Official word says you need a free hand to reload, so dual-wielding is going out. However, official word also says that you don't need to dual-wield to benefit. You can use the same handbow to attack first as you use to attack on the bonus action, as long as you can reload the thing.
>>
>>52699797
Two Weapon Fighting on PHB 195 specifies two light melee weapons. A hand crossbow is not a melee weapon.
>>
>>52695306
>>Who was Thanatos?
A guy not in the Avengers?
>>
>>52700034
>>52700049

You don't even need to ask since you don't need to dual wield. Crossbow Expert lets you get the same number of attacks with one hand crossbow as you would with two self-reloading hand crossbows, and it's your main weapon so you'll always get the bonus.
>>
>>52699797
You dont dual wield ranged weapons. Crossbow Expert allows you to make one attack with your bonus action, and ignore loading. It does not allow you to ignore the ammunition property, which the PHB errata specifies requiring a free hand to load. Your dreams of jumping through the air whilst firing two hand crossbows are shattered like Narsil being stepped on by Sauron.
>>
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>>52699977
Not sure if bait, but this pdf
>>
>>52699921
Hunter Ranger is okay, good against groups whilst the fighter is good against single targets. Sadly, most scenarios do not include mobs of minis, so AoE effects are less useful.
>>
>>52700112

You don't even need two handbows you can do the same thing with one reeeee
>>
>>52699990
Crown paladins are pretty good if you want a paladin who acts paladinly rather than going berserk. Arcana clerics are all right, too. Swashbucklers aren't bad but start no end of arguments.
>>
>>52700121
No, not trolling. It's a UA them. We don't use UAs. My DM says they are all invariably broken. So, since we're never going to use them, I never even read one.
>>
>>52699612
It doesn't help that it's not very functional if not built and used right, much like monk.
>>
>>52700159

> all invariably broken

Your DM is an idiot. General consensus is that UAs have been pretty good, with WotC actually listening to the feedback on stuff like Loremaster and pulling it. The Ranger rework in particular is just tops.

I bet your GM wants to keep martials down.
>>
>>52700159
>My DM says they are all invariably broken.
He, kid. You listen to everything the bosses tell you? Pathetic.

Edgy jokes aside most are perfectly fine and only a handful are broken. Loremaster, Twilight Druid and the Mystic class are badly made.
>>
>>52700159
No fun allowed: The DM

Once they get better at DMing and can tell good content from bad content, then they should allow it.
>>
>>52700018
Yeah never saw a huge problem with them other than Yuan-Ti which are borderline broken.
>>
>>52700018
If goliath is still as it was from elemental evil, then it's perfectly balanced, or maybe even slightly underpowered. Balanced if you make good use of carrying capacity rules.

Aasimar are pretty strong, especially when they fly and get +damage every round, but yuan-ti as mentioned are too powerful.
>>
>>52700159
The fact the UAs are even a thing and that Wizards are actually listening to feedback means we're all the more closer to a PHB2, your DM is a piece of shit who can't DM for shit and knows nothing.
>>
Any recommended third party releases I should look into? Tome of monsters was pretty good
>>
Okay I gotta know and I don't know where else to ask.

Why are pathfinder players such degenerates? What the fuck happened to cause this schism between D&D/PF?
>>
>>52700426
All the animu got attached. It brings the worst on people.
>>
>>52700272
>>52700189
>>52700179
>this much entitlement in players
Top kek, allowing all UA is equivlent to allowing some faggot outside your game make houserules for it. I go through all the UA and allow on case by case but coming at your GM calling them a retard for wanting to keep their game unbloated is a fast track way to getting kicked.
>>
>>52700426
We went from 3.5 to 4th to 5th. I skipped Pathfinder entirely, and I still never played it once. I have no idea whatsoever. I always considered all this "degenerates" to be a meme. I might be wrong. I probably am.
>>
>>52700476
Revised ranger is UA, anon.

If you're picking and choosing UA to use, then you're agreeing with me that the DM should allow it but 'moderate' the use of it, especially multiclassing with it.

If you're not agreeing with picking and choosing or moderating it then you hate anyone who wants to try playing ranger.

If you're saying to pick and choose only revised ranger then you're just boring. Pure sorcerer is also pretty lame without UA. Bladelock is lame without UA.
>>
>>52700426
Because they're salty self-righteous fucks who let smarmy snakeoilsmen inflame their sense of sel-frighteous entitlement. They have to say their game is eminently playable.
>>
>>52700476
>powermad retard who flips tables and shits everywhere.
Why the fuck is allowing UAs into the game on the path to turning it into a bloated mess?
Are you literally retarded?
>>
>>52700517
I allow revised ranger but i changed it to not be so frontloaded (moved adv on init to 6th to be comparable to barb)

Im not gonna allow all of UA because i dont have time to look through all of it. If a player comes to me and explains their concept/reasoning for wanting an option in a level headed way then im prolly gonna allow it, but calling me a retard for wanting to bot have constant rules churn at my table is just disrespectful.
>>
>>52700476
>>52700570
And if the content came from the PHB2?
>>
>>52700426
furry race cater by diaper furry author.
same with transgender.
>>
>>52700476

Who said he should accept all? We're saying he DM should use his judgment and evaluate UA material before deciding it's all "invariably bad."

Do you know what invariably means? He's saying Revised Ranger is equally inappropriate as Loremaster.
>>
>>52700600
Then like any book id buy it and prolly allow it especially since books would have more testing put in behind them than a pdf thrown up with a tag of "playtest material"
>>
>>52700611
You know how shit DMs always want to justify their shit decisions and don't want you to call them a retard even if they are exactly that? Yeah, it's like that.
>>
>>52700646

> books would have more testing

Anon, I...
>>
>>52700611
Impression i get from 5eg is disallowing anything means your a nofun GM. If i am wrong then fine but i personally would rather wait for book releases unless my players really want it.
>>
>>52700646
>since books would have more testing put in behind them than a pdf thrown up with a tag of "playtest material"
Not if everybody bans UA cause it's unbalanced. Then WOTC gets no feedback from players about UA material.
>>
>>52700666

That sounds less like shit DMs than people in general.
>>
>>52700476
>>52700570
>>52700646
>>52700693
You guys understand what playtesting material is don't you?
>>
>>52700693

The limited selection of options available in core-only 5e means that, yes, you kind of are being a nofun DM if you place a flat ban on all online material from the official publisher that's actively providing free content for open testing rather than putting out books of stuff that never got put through the wringer by the community. Refusing to even consider the material is refusing to think.
>>
>>52700698
I never signed up to be a beta tester?

Like i keep reiterating if a player comes to me with a good character concept built around UA im open to allowing it normally, i just personally dont have time to go through everything indepth and would rather ban it all with a whitelist so i can put more of my time into the god damn campagin then deal with new rules each week.
>>
>>52700761
Are you actually retarded? Genuine question.
>>
>>52700761
They're open playtests, you fucking goddamn autistic retard.
>>
>>52700761

Whitelisting and/or blacklisting on a case-by-case basis is all anyone is asking of you, even here. What we're criticizing is the DM who refuses to even consider any UA material because he thinks it's all bad without variation.
>>
>>52700777
Would you rather
A) have actual choices, encounters, and dungeons in the campaign
Or
B) have a railroad because the GM is too busy with his job and spends free time making sure this batch of UA isnt fuckibg 10 loremasters
>>
>>52700810
Certainly doesnt seem people are as level headed as you imply.
>>
>>52700761
Sure if you want us to not get any new material at all and the rules'll just stagnate.
>>
>>52700823

No one's fucking asking you to follow all the new content, we're just saying you shouldn't automatically turn down a player who asks to use it without looking at the material first.

It's freely available and determining whether it's outlandishly broken probably takes about five minutes if you have any sense of game balance (which you fucking should as a DM).
>>
>>52700823
If the DM puts a blanket ban on all "extraneous" content, especially playtest content, their game is likely shit and nofunallowed because the player is having badwrongfun.
>>
>>52700823
If they can't do both they're shit and should stop dming. This isn't PF.
>>
>>52700841

You're conflating tone with message, friendo. Loremaster and Mystic have been almost unilaterally panned on this general, though we still give build advice for people who use them because why not?
>>
>>52700879
>>52700875
Good thing i do allow UA on a case by case basis and put my trust in my players to look up options.
>>
>>52700927
That wasn't clear from what you were arguing. Just don't be a shit and don't be a retard.
>>
>>52700927

Yeah, and we're not arguing with you about that.

We're calling you a faggot because you posted

>this much entitlement in players

When we were pretty much expressing the same goddamn opinion as you.
>>
> Bladesinger with blur and shield
> DM get bored and doesn't even bother to target me after 3 attacks

Am I a bad person?
>>
>>52700315
Are you looking for more monsters? adventures? Player options? Sometimes I write adventures, but right now I'm writing a thing for a retroclone instead.
>>
>>52700979

Sounds like he needs to be more creative. Poison clouds and stuff would deal with that easily.
>>
>>52700979
he's just trying to rebalance the game. You need to find a way to apply your ridiculous tankiness to aid your teammates.

I have a gnome bard in my games that finds a way to completely breaks encounters wherever he goes, so my newer fights usually involve him getting carried away by large birds. DMs have to adapt where they can
>>
>>52700967
>>52700946
Yea i get i fucked up reading intention and personally thought the attitude was "dont disallow anything ever or you suck" and frankly i ran a PF game where i allowed the srd and it didnt turn out well as you might imagine so tackling it case by case is how i opperate

Either way both my games are mid level (8 to 11th) so no one really has much of a chance to use the new stuff in my games anyway.
>>
>>52700967
>>52700946
That could likely be a different guy, but shits with the attitude of blanket banning everything and asking ridiculous and retarded questions need to be repeatedly told they're retards and should never DM again.
>>
>>52701013
No one cares.
>>
>>52701054
Your mistake was thinking pf and 5e are similar, one system is actually good, the other should just die in a fire.


If you're the one who called players asking about playing with UA content entitled though, you should fuck off.
>>
>>52701136
All UA content blanketly allowed or your a shit GM? No sorry i stand by that

Asking for options and presenting it allong side your character concept (ie wanting to play a samurai character so picking samurai) then no your not entitled.
>>
>>52701193
No one was saying all UA blanketedly allowed you turbotard, but not blanketedly banning all UA content, note the difference.

Also, stop applying your past experiences with PF taint your experiences with 5e. Don't be a shit DM.
>>
>>52701193
Don't let your selfishness ruin the game for others.
>>
>>52695466
Three attacks.
>>
New thread when?
>>
>>52701364
Never because you touch yourself
>>
>>52701474
That's not what your mom said.
>>
>>52697819
Fighter, bard, ranger, wizard
>>
>>52700761

>I'd rather ban but with a whitelist as players ask about it
This part is smart, and what everyone is encouraging, for the most part. It's essentially my approach in my game; which is "you need to ask first to UA so I can look at it, but I'll probably say yes unless it's terrible".

>UA is invariably bad
That part was stupid and you're equivocating that you said it.
>>
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>>52701564
Well she was wrong then wasn't she
>>
>>52697819
Rogue, Cleric. There used to also be a Ranger, Fighter, Wizard, and Paladin but they all got killed by a dragon last session.
>>
>>52697819
MonkX/fighter3, Barbarian berserker, Sorcerer wild mage, Cleric Tempest, and a Rogue
>>
New thread this way >>52701829
>>
>>52700476
>literally turning the argument into ALL or NONE with no trace of self awareness or shame
please, please stick your hands in the garbage disposal.
>>
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Hey fa/tg/uys, I have a thinking exercise for you

I've run Death House a few times now, and after last night a few friends of mine who are really into D&D and live together had the best fucking run I have ever DM'ed.
We had tension, humor, leadership, adventure, the whole gauntlet, and after they somehow killed the Shambling Mound I've decided to give them them the House to be a sort of Tardis/House of Mystery-esque character base for them in our campaign moving foward.

I'm letting the personality of the house manifest across the house as the illusion of Rose Durst it used to lure people in, and I'm going to have it have a bit of a mental breakdown now that it's entire purpose is gone, that they party has to entreat with at first.

I'm still having a bit of trouble stating the house, and its capabilities at first, even if I don't tell them these things until the moment for them to come up arise
>All of Death House rules mantain. The house regenerates 1d6 days after it is destroyed,
>The House defenses, such as the scythes and the fire places and the illusory hidden doors are mantained
>The Durst Longsword is a magical +1 sword to the designated Master of the House *while* it is within 100ft of the house's grounds
>The Sacrificial Cave from the shambling Mound has a permanent Plant Growth spell functioning
>It is dessecrated and until that is fixed, random Ghasts and shadows spawn in the basement and lie in wait to kill interlopers
>You need a burgomaster for the Ceremony of the Master of the House, and until the house has a new master, it constantly try to fuck with guest's head

If your DM had an idea like this what advice would wish someone had given them? I want them to eventually instal them Teleportation Circles, and shit
>>
>>52695022
He's not a bad Warlock of the Archfey to be honest.
If Beguiling Influence granted Expertise at least
>>
>>52702014
Magic items that only work inside the house have potential
>>
>>52695660
Seems fine.
Add Qualith as a known language.
>>
>>52695823
In FR mindflayers are ok if they are out of the influence of an Elder Brain.
Individuality is addictive.
Problem is getting allies who won't murder you at a glance, but some have been recorded to work as political advisors.
>>
>>52697819
Fighter, druid, sorcerer, cleric and rogue
Thread posts: 423
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