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/CofD/ & /wodg/ Chronicles of Darkness and World of Darkness

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Previous thread: >>52513493
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http://theonyxpath.com/release-roundup-january-2017/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/its-in-the-cards-x1000-monday-meeting-notes/
>Question:
Do you know anyone who LARPs?
>>
>>52542919
nope cause i have no friends
>>
Whats the consensus on the new CTL2E blog posts
>>
Reposting because I'd like more opinions. CofD WW1 era mustard gas. How'd you resolve it's effects against vampires/mortals.

It's going to cause conditions/tilts. Less for vampires than mortals obviously but what about damage?

I was thinking aggravated for mortals and lethal for vampires per turn of exposure.
>>
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>>52543055
Lawn chair fuel
>>
>>52543074
Cucklord
>>
>>52542877

Not really. A while back when someone was claiming to be able to use Perfecting to buff mental attributes they may have been citing things, but they were not realizing that the things they were citing did not say what they seemed to think it did.
>>
>>52543072
Given that a bloodline of Vampires was born out of the mustard gas of WWI, I'd say you could probably make a case for bashing damage only - chemical burns since they don't need to breathe.
>>
>>52542919
I use to LARP but the games currently running in my town are run by control freaks who can't seem to admit being wrong. Ever. About anything.
>>
>>52543200
Someone does not equate to everyone.
>>
>>52543055
I wish the example contracts were less... Boring? really that's the best way to describe them.

The other devblog is an unplayable court right up with no rules and only fluff by an old 1e writer. I HOPE it has mechanics to go with it and this isn't another editing disaster like 1e with its references to 'Performance' and other OWoD mechanics, because it just doesn't seem sound otherwise.
>>
>>52543236
I'm curious. How autistic were they?
>>
>>52543236
Most American LARPs are pretty shit anyway, sadly. I mean rule-wise, they almost always have needlessly complicated tabletop-like rules that nearly defeat the purpose of being a LARP in the first place.

And then there's WoD LARPs themselves, which are a whole entirely different can of worms...
>>
>>52543055
The fact that there are going to be full writeups for the Seasonal Courts makes me happy. I like the old Seasonal Courts even when I admit they don't make sense everywhere. There's something very simple, primal, and easy to understand about that cycle and the associations they gave it.
>>
>>52543268
Extremely, often resulting in rules spergs approaching the game with a D&D mentality (and then being wrong and not actually knowing the books). God awful people to run things for.
>>
>>52543250
yeah but someone can be an example clearly remembered. They aren't the only person of course.
>>
>>52543072
Bashing for vampires. Hard to kill cells when they're already dead.
>>
>>52543072
Too much. It caused blistering, conjunctivitis, and only some times enough respiratory inflammation to kill a guy, I don't think there's any concentration that would strip bone.
>>
>>52542919
Does anyone have a link to that MEGA account that had a shit tonne of lore books and guides?
>>
Are there any limits on the complexity of Platonic Forms with the Reach option?

I want to make a Platonic Cruise Missile.
>>
>>52543941
If you got the scale factors and mana to burn it can be done.
>>
>>52541345
Yeah, it's almost like ACTUAL DEVELOPMENT and infromation is happening after Leftist Nazipuncher WAIFU IS RACIST David Hill left the company.

Also, newbie anon, if you're here I'm a long-term Requiem ST. I'd be willing to answer your questions.
>>
>>52542919
I know tons of LARPers.
>>
>>52544072
Mmmmm, use a Rote and spend 1 point of Mana per attack.
For an anti-everything weapon you can carry in your pattern.

Good shit.
>>
>>52543921
I have two, actually.

https://mega.nz/#F!YIgVwQKY!ykGezjo3qppcgHXzTKuBGQ!8N5hQYpA

https://mega.nz/#F!pBE1hYSK!DQKqkQgl8vs5mV9qaIWDnw
>>
>>52544106
There's easier and cheaper ways to do that.
>>
>>52544135
>https://mega.nz/#F!YIgVwQKY!ykGezjo3qppcgHXzTKuBGQ!4EplQDwQ
Yes, that's it.
Thanks for those links
>>
>>52544201
7chan bro. 7chan. Plus I've contributed to those archives, so I feel okay sharing them.
>>
>>52544157
Like? Bar spatial portals, matter resizing, or forces manipulation, I can't see it being feasible, or even possible to carry that caliber of weapon around constantly.

Plus, the Platonic route means there are no active spells until you pull a Fat Man out of nothingness.
>>
>>52543941
Important Question: Do you know what a Cruise Missile's pattern looks like? Have you inspected one with Prime or Matter Sight up?
>>
>>52544396
That's honestly pretty easy to get, man.
With, you know, Magic.
>>
>>52544097
>eurofaggot
>>
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You have 2.5 seconds to name your favorite VtM clan, WtA tribe, and MtAs tradition.
>>
>>52545891
>VtM Clan
Toreador

>WtA Clan
Uh.... I guess Glass Walkers?

>MtAsc Tradition
Cult of Ecstasy
>>
>>52545891

>clan
Lasombra

>tribe
Glass Walkers

>>>tradition
Void Engineers
>>
>>52545891
>gay vampires
vagina shapers

>gay werewolves
anything that is the least gay

>wizards
men's club of hermes
>>
>>52545891
Tzimisce
Shadow Lords
Don't care about Mage
None of these are bait
>>
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>>52546005
>Don't care about Mage

You need to leave. Right now.
>>
>>52545742
good luck getting the Sympathies required to scry a place with that
>>
>>52545891
Malk, Get, Verbena
>>
>>52545831
Not a eurofag. Just a Vampire LARP fag.
>>
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The Order of Hermes is clearly superior among the rest. The largest and most organized as well as the most powerful. Having contributed the most to the magical world and refining magics beyond compare. They also harbored the most Archmages throughout history.

You're all cucks for not choosing them.
>>
>>52546155
>exactly what a eurofag would say

There are no North American LARPfags, only pretenders.
>>
>>52546162
They codified the actual damn Spheres. Of course they're better than any other faction.
>>
>>52546048
There are a thousand ways to get that information, but if you want me to play your game, sure.

I hunt down someone who's previously worked on a carrier holding cruise missiles, shouldn't be too hard to do using Magic and Order resources. Then use Borrow Threads on him to borrow his sympathy to that vessel, then use that sympathy to scry the vessel and its cargo.

Easy.
Or I get some other Mage with Space to do that for me.
Or I borrow an Imbued Item capable of doing that.
>>
>>52546162
You gotta try all the traditions brah, you can't just stick to playing one.
>>
>>52546026
It's a meh splat. Don't be sour.
>>
>>52546162
Yes, tell me more of how one delusional group of play-acting cosplayers is better than all the other groups of play-acting cosplayers. Do they also have better props than the others and is their self-delusion the most interesting of the bunch?
>>
>>52546253
Get ready for a "nuh uhh" response, anon.
>>
>>52546253
>using Magic
It's all magic fucking retard
>Order resources
Thats not you doing it either

Show all your work or non of it counts
>Actual Teacher
>>
>>52546373
>the "nuh uhh" response
>>
>>52546373
>Thats not you doing it either
Oh, I forgot that Mages don't have Cabals, Orders, or other groups from whom you can draw resources.

This ain't white room horseshit. I'm genuinely talking about trying to figure something out for my game.
>>
>>52543072
I'd say serious pain related penalties and lethal damage over a longer period of time. Mustard gas wasn't exactly a good way to kill stuff, it was mainly effective because they could blanket huge areas in it such that you can't leave.

I'd say something like, you immediately suffer wound penalties as if you are at your second to last box of lethal (Which if you have iron stamina, undead-itis, etc. can be downgraded), and every (number of turns equal to stamina + 1) you take 1 lethal, which is bashing if you're a vamp or otherwise undead. Mustard gas literally just forms small amounts of acid over all your mucus membranes. It is not some cleverly formulated poison, it's just really easy to make in bulk. Technically it also accelerates the rusting of metals!
>>
>>52546373
Do you even Mage?
>>
>>52546285
>It's a meh splat

No one cares. Mage can still fucking destroy anyone and anything. In potential of course.
>>
>>52546253
Couldn't you just get a disembodied familiar of a sort, send them to that carrier, and then use your sympathy to your familiar to scry through them?
>>
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>>52546482
Not in potential actually, as the Kindred can surpass any Mage by becoming Methuselahs and Antediluvians. Read Gehenna.
>>
>>52545891
Malkavians
Stargazers
Hollow Ones
>>
>>52545891
>VtM clan
I really like Tzimisce and Lasombra, but I hate the Sabbat, so I would say my favorite clan is the Gangrel

>WtA tribe
Stargazers, easily my favorite tribe

>MtAs tradition
I don't know much about Mage, but I like the Technocracy more than the Traditions
>>
>>52546162
>ever siding with any flavor of reality fascist
>>
>>52545891
Malks
Get
Euthanatoi I guess? Never got that into Mage
>>
>>52546580
And then any Mage can surpass the Methuselahs and Antediluvians by becoming Archmages.

Do you really want to have this spelled out for the millionth time? Because it's magefags: 999,999 and vampfags: 0.
>>
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>>52546580

WHY WOULD YOU POST THIS
>>
How can people here like Glass Walkers and Shadow Cunts?
>>
>>52546544
Indeed.
>>
>>52546617
Disciplines at 10 dots can wreck havoc on continents and sometimes the entire planet, Mages can't actually go that far.
>>
>>52546655
>What is Masters of the Art
I'm not even a magefag, but this bait is damn bad
>>
>>52546580
>>52546655
>what are archmages
>what are archspheres
>what is masters of the art
>>
>>52546580
>>52546617
>>52546628
At this point it's gotta be magefags false flagging and trying to beat a dead horse.
>>
>>52546675
Masters of the Art doesn't actually count as it's no longer canon according to Phil. They're not in M20.
>>
>>52546702
Good, that book was a mistake
>>
>>52546655
You're being deliberately obtuse.

You gotta be.
>>
>>52546685
You never know. It could be a vampfag trying to spite some more by pretending to be retarded.

Or maybe they really are this retarded.
>>
>>52546702
The archspheres are referenced in M20 you dumb fuck.
>>
>>52546702
It's still canon. It literally says so in M20 you god fucking mongrel.
>>
>>52546685
I'm telling you, there's a Vampfag who wants to portray Magefags as asshats and a Magefag that wants to portray Vampfags as asshats
>>
>>52546749
As an ESTREMELY optional book
>>
I think magefags and vampfags are secretly gay for eachother. They're so fucking tsundere it hurts.

>you hear a werefag howling in the distance
>>
>>52546763
It was always optional, you dumb shit.
>>
>>52546763
Meaning you don't have to use if you don't want to.

They say that about practically fucking everything.
>>
It's fucking hilarious when archmagefags think they can just pull their magic shit out of their buttsacks when it requires big fucking rituals to do anything.

You can't just fucking sneeze out planet sized fireballs. Perhaps you should read the rules before you wipe your asses with false assumptions.
>>
>>52546655
You do realize that an archmage with a single 5 in most of the spheres could very easily kill or make any ancient vampire utterly irrelevant?

Prime - Drain the vamp's vitae of all potency, now they're effectively a neonate and a trivial problem.

Forces - What the Technocracy did to Ravnos, focus solar lasers on it and follow up with reality nukes.

Matter/Life - Debatable as to which would be used, but in either case reduce the vamp to dust/chunky salsa. Repeat until vitae exhausted.

Mind - Mages just straight up have better mind magic, if they can't or don't want to kill an elder vamp they just enslave it.

Spirit - Throw the vamp into the Umbra, something out there (probably werewolves) will take care of it.

Time - Groundhogs day loop till you kill it.

Entropy and Correspondence are probably the only spheres that can't deal with an ancient vamp by themselves, but even then they'd be incredibly difficult for a vampire of any generation to deal with.
>>
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>>52546849
>>
>>52546849

>bubblegum
>>
>>52546922
What?
>>
>>52544075
My fellow vitae enhanced comrade.
>>
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>>52546655
>>
How to "fix" oWoD:
>each gameline takes place in a separate but similar universe
>in the VtMverse, mages just use thaumaturgy and lupines might be angels
>in the WtAverse, vamps are just an early failed experiment at stealth Wyrm agents and Mages are just shamans
>in the MtAsverse, weres and vamps are just a weird case of umbra spirit possession caused by a loophole in the consensus
>supernaturals going from one universe to another get buffed or nerfed by inherent cosmic forces
>in the WtAverse weres always win, in the VtMverse vamps always win, in the MtAsverse mages always win
>>
>>52546769
I always feel so left out, being a nwod changeling fag. Can't wait for onyx path to ruin anything I liked about changeling.
>>
>>52547009
>stupid as fuck
>>
>>52546769
Vampires and wizards are the most popular fantasy humanoids.
All women, and some men, love vampires
All men, and some women, love wizards
>>
>>52547009
You literally don't need to do any of that, because if you're smart and avoid crossover games you can just ignore all the other splats entirely if you want.

If you want to include them you can change them however you want so that they fit your game. You have the power. You don't need some "fix" with an official label on it.

But if that's how you want to do your games go right ahead.
>>
>>52545891

Malkavian Antibru, The one that isn't furry, and Virtual Adepts
>>
>>52547092
>The one that isn't furry
which one?
>>
>>52547046
It's a decent suggestion honestly, I mean how often are you going to be dealing with multiple supernaturals in a single game to a degree of depth that would actually require all of the detail?

Never, unless you're letting your players build whatever character they want without any kind of restriction, in which case you're a fucking idiot who has no idea how the fuck to run WoD.

It's either that or just live with the fact that the general hierarchy is Mages>Werewolves>Vampires whenever your players happen to meet one of the other supernaturals.
>>
>>52547121
>It's either that or just live with the fact that the general hierarchy is Mages>Werewolves>Vampires whenever your players happen to meet one of the other supernaturals
Or just don't include other splats in your game, and if you do just nerf and rewrite them so that they fit.

You don't need some alternate universe bullshit for that.
>>
>>52547099
Glass Walkers I think?

>>52545891
Ventrue, Silent Striders, Syndicate/Order of Hermes
>>
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>>52546971
>>
>>52546907

>Correspondance

Sun's shining somewhere, man.

>>52547099

Fuck if I know

>>52547121

In the oWod there were five vampires and three werewolves for every mage, so numbers mattered too.
>>
>>52542919
Yes, and they are autistic and deluded. On one occasion it lead to me dropping one in piles of dog shit.
>>
>>52547185
>five vampires and three werewolves for every mage

Mages also vary rather drastically (at least in oWoD) compared to the rest. A weak mage is going to be ~really weak~ while a strong mage is going to be ~really strong~ and annihilate anything when prepared.

Ascension is sporadic and dynamic while both Masquerade and Apocalypse are framed and linear.
>>
>>52547257
Werewolves start off the strongest but end up the weakest, while it is the opposite for mages.

Vampires seem to be consistent and are in the middle.
>>
>>52547185
I really haven't read much of OWoD outside MtA other than the core books for VtM/WtA and maybe a bit of a Clan/Tribe book before a game. I didn't actually know the population figures were different. Interesting stuff.

>>52547257
True, but that's just the classic idea of Linear Fighters vs Quadratic Wizards.

If we're talking 1v1 starting characters then I'd guess that Vampires probably win because of how ridiculous blood bonding mortals can get, then Werewolves and Mages are probably tied. Towards the mid tier Mages start winning out against Vampires but are still probably beaten by Werewolves, and at the high tiers Mages just fuck reality without lube.
>>
>>52546769
Magefag and werefag is the official pairing
>>
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>>52545891
Clan Tremere
Don't play Werewolf
The Sons of Ether

Long live Czar Vargo, rightful ruler of Terra.
>>
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>>52547496
Godspeed man.

We didn't deserve his charity.
>>
>>52545891
>Vampire Clan
Followers of Set

>Werewolf Tribe
Silver Fangs

>Mage Tradition
Order of Hermes
>>
>>52546083
>>52546581
>>52546615
>>52547092
Why does everyone like Malkavians? You better not be playing fishmalks, I swear to fucking god.
>>
>>52545891
Ventrue
Get of Fenris
Sons of Ether
>>
>>52547558
They think if they say Malks it implies they're "sophisticated roleplayers".
>>
>>52547558
GIVE ME A REASON TO BE A MURDERING ASSHAT WITHOUT FEELING OBLIGATED TO AN IMPLIED SOCIAL CONTRACT
>all malks do this
>>
Is there an actual legitimate reason for Mage hate other than balance / crossover ?

Is it bias?
>>
>>52547558
I like Malks because I am a diagnosed schizophrenic and playing what you know is easiest

In all honesty I started playing malks with schizophrenia before I was even diagnosed. Which was a fucking trip when I actually realized it.
>>
>>52547633
yes, its bias
>>
>>52547633
Envy.

Also magefags are entitled twats that know just how powerful their splat is and just how much of that power is backed up by both the rules and the fluff.
>>
>>52545891
>VtM
I *think* Tremere, but Lasombra really call to me more every day. I don't play Sabbat and have never gotten around to playing a Lasombra antitribu is all.

>MTAs
My people only play MTAw for some reason (VtM and MTAw, odd combo).
I don't know what the equivalent to a tradition is, but my favourite Path and Order are Obrimos and Mysterium
>>
>>52547709
Mystagogue master race.
>>
>>52547709
Obromis and the Mysterium fit the stereotypical 'wizard' the best.
>>
>>52547709
I was never too far into MtAw but you'd probably like the Order of Hermes or the Celestial Chorus based on what I understand of that Path/Order combination.
>>
>>52547647
No one cares you fucking spaz
>>
>>52547709
You like wizards. Lasombra are pretty spellcastery too - honestly the Obtenebration powerset is diverse, flexible and powerful enough that it would have been split into like 3 separate paths alone if it were set up like Necro or Thaum. It's basically just as freaky and magical, it's just wrapped in a tighter more cost-efficient package.
>>
>>52547700
Vampfags questioning their apparent supremacy never helps either.
>>
>>52547828
I don't know, the guy who asked seemed to care enough to ask
>>
>>52547828
I cared. I thought that was interesting to learn that there's a player (and probably many other players) who use it in that way.
>>
>>52547700
It's more that other supplements ARE about power-tripping, like as a core psychological element of their game and their appeal to players, and so their players often come here and want to talk about power levels. It's maybe not a bad thing per se; that's what certain monster-playing games really *should be* about. What they then learn about other relative power levels - of games that are mostly not even about those - is upsetting and results in long arguments made against rules text.
>>
>>52547828
>someone asks a question
>someone answers the questions
>REEEEEEEEE NO ONE CARES

Which clan makes it easiest for you to channel your aspergers in-game?
>>
>>52547828
Guess we found the real malk, I always knew faggotry was the result of deep seated mental issues.
>>
>>52548058
Hey, as a real Malk I take offense to you comparing me to that asshat
>>
>>52548395
Uhh shit.

Guess we found the fishmalk?
>>
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>>52547558
Obf/Dom combos well
>>
What Order/Path stereotypes do you guys have?
e.g.

Mastigos-Guardians of the Veil/Mysterium
Acanthus-Free Council/Guardians of the Veil
Thyrsus-Adamantine Arrow/Silver Ladder
Obrimos-Silver Ladder/Adamantine Arrow
Moros-Free Council/Mysterium
>>
>>52548416
I got it

He's antitribu
>>
>>52548622
I always pictured the Obrimos with the Mysterium.
>>
>>52548490
Except Malks natively have aus/dem/obf.
>>
>>52548753
>I always pictured the Obrimos with the Mysterium

or the Adamantine Arrow
>>
>>52548806
there is a bloodline of Malks that have Dominate instead of Dementation. They typically have lesser derangements
>>
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>>52544075

>Also, newbie anon, if you're here I'm a long-term Requiem ST. I'd be willing to answer your questions.

I'll probably have more questions as I read through the books. I just finished Requiem 2e and The Blood one. Next are Clan/Covenant books, leaving Damnation City for the end.

Already started with the Daeva and I'm liking this story in the beginning where that one guy got hung up on the Daeva girl that left him. What I wonder is why she left him.... too attached and was afraid she'd turn him? Didn't like that he saw her cheating on hm with that guy from his work? Didn't like that he saw her feeding on others and killing them? Really wish they'd written a full book like this, where one guy is searching for one particular vampire that got him good and in the process he discovers vaguely about other vampires.
>>
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>>52545891

Tzimisce, Glass Walkers and the Technocracy.
>>
>>52549019
Shit munchkin taste detected.
>>
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>>52549037

Which of them has upset you so, anon?
>>
>>52543072
Treat it like a level 4 extreme environment for damage (e.g. After Stamina # turns mortals take 1 lethal per turn vamps 1 bashing).

You can probably use a renamed version of the 'blizzard' and 'extreme cold/heat' environmental conditions in the Mage 2e core. (e.g. Don't heal bashing while exposed, supernatural healing is half as effective, -1 penalties to all rolls for every hour of exposure and after -5 and/or 5 hours you start taking an additional bashing damage if you're a vamp or lethal if you're a mortal that could survive that long. A cumulative -1 to all vision based skills like perception or ranged attacks for every 10 meters of distance)
>>
>>52548622
Mastigos : GotV and SL
Obrimos: SL and AA and Myst.
Moros: Myst. and FC.
Thyrsus: FC and AA
Acanthus: FC and Myst.
>>
>>52548999
I haven't read that but I would bet on attachment angle. Smart Deva avoids sticking with and feeding from same people because of the clan curse.
>>
>>52549070
Tzimisce just don't really work at all in modern nights because the masquerade just wouldn't exist. They should just been a cultural split from the Ventrue who still followed the old pagan gods (because when you have a clan of lords, there's no need to make a clan of eastern European lords).

The Glasswalkers should be an antagonist faction just like the BSD. The Weaver is the real bad guy of Werewolf and the notion that the Garou would totally be ok with the bullshit the Glasswalkers spout is dumb.

Technocracy... you've got me there, they're pretty alright.
>>
Jesus I can't read Onyx Path forums. This retards think strix make good antagonists. Out of al lthe things you could add to vampire dumb fuckin owls are good antagonists.
>>
>>52549019
I always get the impression this Tzimisce is trying to make a hairdo out of flesh. Like he's a really shortsighted idiot and could no longer find a hair follicle anywhere on his body after some ages of fleshcrafting, so he doesn't have any reference for moving and copying new ones or something.
>>
>>52549214
They aren't owls.
>>
>>52549196
I'm a VtRfag so bear with me. What is the big schtick of Tzimisce other than flashcrafting and being eastern european? Same with Lasombra who I guess have weird shadows and are Spanish? What makes them different than Ventrue other than disciplines and political leanings because I do get same vibe of them all
>>
>>52549235
Ok they are shadow-birdlike demons. I might have said it wrong. I do like strix here and there for additional scares and bullshit they spew about being creators of vampires. However them taking central space as a vampire antagonists is huge misstep for me. We already have animalistic vampires that give into beast, we already have demon worshiping covenant, we already have insidious foes that work from the inside to uproot vampire society. So what function do this serve?
>>
>>52549248
>What is the big schtick of Tzimisce other than flashcrafting and being eastern european?
Tzimisce are noble feudal lords who genuinely believe in and practice noblesse oblige if they deem the individual worthy of it. Kind of people who will go to war for a guy if they've given him sanctuary and he's their valued guest. Keep in mind this is for Old Clan Tzimisce, not the New Clan that makes up for a good chunk of the Sabbat.
>>
>>52549248
They lack any empathy for humans and eschew black and white morality
>>
>>52549248
Very little, that's the problem.

Lasombra should have had more emphasis on being the more aggressive and expansionist cousins of the Ventrue rather than being Catholic shadow mojo dudes.

And the Tzimisce fleshcrafting was basically just a power thrown at a nebulous antagonist group.
>>
>>52549214
I kinda agree. They worked in Requiem for Rome because there were fewer avenues to work with your story compared to modern nights and it is interesting to think Strix brought down Camarilla, but they're just awkward addition in modern nights. Then again, this is Requiem and you can do away with them easily if you want to.
>>
>>52549313
So did the new and Old clan had some ideological split? Thought all Tzimisce stick with Sabbat?
>>
>>52549296
They're the beast incarnate. They're hate humanity and have no compunction abiut killing humans to put it on vampires
>>
>>52549296
They're just there for you to use if you like them. If you don't, you have a plethora of other antagonists to choose from, up to and including your fellow Kindred.

The role I imagine they're supposed to serve is be a "hunter of the hunter" kind of deal, to make vampires into prey like vampires do humans. Irony and all that.

But hey I don't even play Requiem so what do I know.
>>
>>52549348
That's the thing. The new Tzimisce are pathetic; they're mostly just ammoral dickbags built around a power rather than a concept and the Old Clan Tzimisce should have just been Ventrue who still held to Older Traditions.
>>
>>52549214
I have never in ten years of playing Requiem, since Strix were introduced in that Rome book, seen anyone actually use them in any capacity.
>>
>>52549350
The problem is beast angle doesn't work because Strix act nothing like vampiric beast. Vampiric beasts lash out at each other, they get angry or scared, they don't plan and scheme, they frenzy. Eat,hide and sleep is a behaviour that 0 humanity vampires display.

I generaly play Strix as claiming kinship to vampires since both strix and beast creeped in from the same place but that is it
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>>52549348
Sabbat is all about wrestling control from their elders and being free from the chains. Tzimisce is a clan of elders using everyone else as cannon fodder for their own plans in some incestuous power plays in Eastern Europe. Ideological split is pretty obvious. Sabbat largely secured its footing early on only because some notable individuals joined their cause.
>>
>>52549374
>>52549313
>>52549326
>>52549338
Thanks for explaining guys. Where can I read some more about this stuff?

I would be tempted to adopt this guys into VtR even without whole fleshcrafting. Thou there is already nosferatu bloodline that serves simmilar function
>>
>>52549453
Their Clanbooks and the Lore of the Clans book will paint you a picture
>>
>>52549453
The conversion book would be your foto but it is only for VtR 1st edition
>>
>>52549248
Tzimisce are just pure alien monsters who happen to be able to carry out conversations. Their morality isn't just bent like a "good" vampire or a regular type of evil vampire; it bears no relation to human morality.

Ventrue and Lasombra really are similar, but IMO it's a yin/yang thing, not a "why do both even exist" thing. One pursues power through corporate institution and the other through religious institution. Two types of manipulators, of greed and of spirituality, who exist in real life and both think they hold a moral and strategic superiority over the other. They each think they represent their particular sect (and in a way they do, just not as the bosses they think they are).
>>
ok but are the Toreador all homosexuals or what
>>
>>52549596
Maybe, but people tend to make a mistake and look at everything from "how viable in combat it is" perspective. A gaggle of Toreador harpies bent on destroying your character's life can make it difficult to achieve anything, for example. And remember vampires are social creatures to the extreme in their own power grabby way.
>>
So was anyone ever tempted to play CofD in Pangean setting. Before death of father wolf, atlantis and such? I kinda want to run Hyperborea of Darkness but have to work on details
>>
>>52549596
>ok but are the Toreador all homosexuals or what

I think you mean the Daeva
>>
>>52549644
Daeva suck mage penis.
>>
>>52548901
>there is a bloodline of Malks that have Dominate instead of Dementation. They typically have lesser derangements
>lesser

Their derangements ain't lesser, son. They just tend towards not being as *obvious* and having more "quiet" derangements that aren't immediately noticable.

A regular Malkavian tend to end up quickly being identified as a Malkavian, due to their propensity for "sharing their wisdom", raving rants, or just being fucking creepy and doing nonsensical acts that make no sense to anyone but the Malkavian.

A Dominate Malkavian is no *less* insane than the members of the main Clan, but their insanity is usually more in line with cold sociopathy, quiet hallucinations. and that sort of stuff.

>>52549348
>So did the new and Old clan had some ideological split? Thought all Tzimisce stick with Sabbat?

"Family is family, even stupid family" kind of sums up the Old Clan's views on regular Tzimisce; they're few in number, though they sometimes embrace childer and send them out into the world to bring back information (and preferably occult knowledge) to their Sires.

The Old Clan dislike the main clan's use of Vicissitude; some see it as a "disease of the soul", while others regard the main Clan's use of fleshcrafting as obscene, seeing the main Clan as a child that foregoes brilliant art for monstrous features. While some of the Old Clan have in the past used Vicissitude to create monstrous features and combat enhancements, they did it in times of dire need, when their lands were threatened; in the final nights, vicissitude is ALWAYS uses malevolently by the main Clan, rather than to create works of beauty. If any of the Old Clan uses Vicissitude, they do it subtly.

They also refuse to share blood. That said, they are *nominally* aligned with the Sabbat, and usually offer a few nights of respite or minor resources if a respectful Sabbat pack comes along... provided said pack quickly gets the fuck back out after a few nights.
>>
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>>52549642
>I kinda want to run Hyperborea of Darkness but have to work on details

Have you checked out Dark Eras book? It has the Sundered World scenario which is admittedly made for Mage, but it's a solid basis to work from.

>Seven thousand years before the modern era, millennia before fledgling nations learn the secrets of bronze, then iron, then sciences even more wondrous. This is truly an age of darkness, when nights are lit only by the stars and moon. The world is encompassed by wilderness, untamed and untrammelled, the domain of fierce beasts and spirits. This is a paradise of the hunt, where predators can pursue quarry across the boundaries of the very realms of existence. Humanity does not rule here. To many of the denizens of this ancient landscape, humanity should be nothing but prey.

>Those denizens are wrong. Humanity is shedding its place in the cycle of the hunt and taking on a new mantle. The people of the Neolithic have girded themselves with hard-won secrets wrenched from the world.
>>
>>52549613
Toreador are gnomes. They make the finest crafted equipment, and no one bothers them because they never leave their social hole in the ground (I guess continuing the theme of *figuratively* being everything the nosferatu deceptively appear to be).
>>
>>52549673
So these Dominate Malks are how all Malks always should have been?
>>
>>52549726
Almost every Camarilla malk was one until like the 90s if I remember correctly.
>>
>>52549683
Yeah that is what inspired me. I wonder about running normal "hunter" game in such world where players could observe things like fall of pangeans or rise of first vampires
>>
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Most hilarious, creative, or inconvenient Ventrue feeding requirements.
>>
>>52549822
Can only feed off people who are *just* out of the shower. They can be wearing a towel, or a bathrobe, but as soon as they put on anything else or go to bed, it's too late.
>>
>>52549822
Lepers
>>
>>52549822
Diabetic vampire has to feed off diabetic mortals or risk fucking up their vitae sugar levels
>>
>>52549822
/pol/acks who haven't yet learned that they're part Jewish
>>
>>52549822
Has to feed off a very specific income bracket.
They don't find out immediately when they fuck up. At the end of the year they may start to vomit uncontrollably as tax forms come back.
>>
>>52549822
magefags
>>
What are some creative ways to take down mages as vampires & werewolves?

Please don't say plot armor.
>>
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>>52549726
>So these Dominate Malks are how all Malks always should have been?

Dominate Malks were actually the standard for Clan Malkavian for a time.

See, back during the creation of the Camarilla, the other clans were kinda throwing glances at the Malkavians and going "Okay, now how do we deal with *these* fucking Masquerade breaches that spread insanity everywhere?".

Since retaining Dementation could have ended up costing them their spot in the Camarilla, the Malkavians performed what they called the "Great Prank".

The "Great Prank" was a blood ritual performed by six Malkavian Methuselahs (and hundreds, if not thousands, of other Malkavians, gathered through the Malkavian Madness Network) where nearly the entirety of the clan spontaneously traded Dementation with Dominate, all at once.

The ones that were *not* affected were either Malkavians with lairs outside of Europe, or Malkavian Antitribu that sided with the Sabbat, and so those groups retained Dementation.

For hundreds of years, regular Malkavians couldn't (or wouldn't) use Dementation. This all ended in 1997, when the vast majority of the Clan once again spontaneously switched disciplines, from Dominate to Dementation, in what they called "The Reawakening".

Some believe it was a result of Malkav going apeshit on account of the Ravnos Antedeluvian dying during the Week of Nightmares in 1997. Either way, nearly all of them lost Dominate.

Except for a small handful, who later became the "Dominate Malkavians" bloodline, so to speak. That said, most wouldn't know the difference unless the Malkavian actively told them about it, and regular Malkavians don't really care either way, especially since some Malkavians possess both disciplines.
>>
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I think I'm going to crash into a roleplaying event in my city to finally pop my pnp cherry. I've never properly played (I had some sessions but they were more like practice than real sessions) so I need some tips to not fuck it up.

It's VtM, I know most of the basics and some other stuff because I've got the V20 manual and I tend to read it ocasionally just for fun. I want to play a Malk but I don't know if I can pull it off without falling in the fishmalk shenanigans. That or an academic Brujah.
>>
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>>52549753
Dementation replaced Dominate as official Malk clan discipline in VtM revised, but I'm not sure what sourcebook it was introduced in.
>>
>>52549965
>It's VtM, I know most of the basics and some other stuff because I've got the V20 manual and I tend to read it ocasionally just for fun. I want to play a Malk but I don't know if I can pull it off without falling in the fishmalk shenanigans.

Well, if you want to be sure you want to avoid being a Fishmalk... don't play the "Jester", instead be the creepy introverted fellow who stands in a corner, sometimes muttering to himself or giggling at inopportune moments.

Every Malkavian's madness, whether copy-pasted from the list of Derangements or being a handcrafted and personalized insanity, should fall within the "creepy and/or disturbing" rather than "goofy".

If you want your malkavian to play pranks, do it in a creepy way... I'm not saying you HAVE to kill or torture people in order to play pranks, but try to think of the whole thing from the mind of a demented serial killer, rather than Bugs Bunny throwing pies at faces.
>>
>>52549822

SJW vamps who have to feed off ghetto blacks.
>>
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>>52549965
It's not like you can't play a functional Malkavian, that will just require effort instead of playing up the insanity.
>>
>>52549897
Depends on the mage, they're too versatile and varied to really pinpoint an all-encompassing weakness.

Hubris perhaps, but not all mages are elitist megalomaniacs.
>>
>>52549965

Is that image you posted actually vampire related, and if so do you have a link to where I can download all of it, rather than read it online?
>>
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>>52550018
>should fall within the "creepy and/or disturbing" rather than "goofy"
Why not both?
>>
Thanks for your replies, I guess I'll go with a functional bulimic or a pyromaniac, that could be interesting given the natural fear vampires have towards fire.
>>52550075
Yes, is a manga about vampires. Not really that good, though, but still pretty decent given that most of vampire fiction is usually horribly bad.
I don't have links, but I have the name: Happiness by Hiroshi Nagahama.
>>
>>52550124

The author is Shūzō Oshimi.
>>
>>52550127
Oh yeah, sorry. I'm pretty tired and I didn't remember the name so I googled aku no hana but didn't care to actually check what I was reading, you'll have to excuse me.
>>
Being a Malkavian just means playing a character with a derangement.

Know an example of a derangement that is very functional, AND is in the V20 corebook? Fugue. A character who suffers from Fugue states begins acting out a specific set of behaviors, utterly unaware of the outside world, as if sleep walking. Fugue states are induced by stress.

One idea I had for a malkavian was a perfectly, almost obsessively polite malkavian, who focused on social manipulation and cunning- however, under stress, he'd lapse into friendly small talk- discussions about the weather, local area, recent non-controversal events- all the while utterly ignoring whatever caused his stress- be it a Toreador who just masterfully mocked him, or an intense firefight.

Malkavians are crazy- and as someone with serious issues, insanity is often shockingly subtle, and often only comes out under stress. Even psychopaths can pretend to be normal and go their entire lives without much violence. Malkavians are far more likely to be a man who occasionally begins biting himself and rolling himself down hills in order to convince himself that reality is real, but is otherwise normal if a bit odd, than some weirdo oracle who talks cryptically and describes his madness as knowledge.

Insanity is the result of a damaged mind- and a damaged computer, as an example, is far more likely to show its damage subtly until it slowly grows worse and worse and only then crashed and destroys itself.
>>
>>52550162
>Insanity is the result of a damaged mind- and a damaged computer, as an example, is far more likely to show its damage subtly until it slowly grows worse and worse and only then crashed and destroys itself.

Sure, but you have to remember Malkavian form of a madness is a superimposed magical one that forces its way into your mind when you get embraced into the clan. This pretty much means all bets are off as there doesn't have to be an underlying source of the problem or something. Phobias, for example, generally don't just HAPPEN without a reason whether the person is aware of it or not.
>>
>>52549870
That's gotta suck if you get roped into a New Years' ball.
>>
>>52550200
I guess. It seems like that sort of excuse really weakens the portrayal of decent mental illness and encourages fishmalks though. I personally find genuine insanity a lot more interest and tragic for a character than mystical nonsense "craziness".
>>
Is this good for a mid power Chronicle?

Attributes 6/5/4
Skills 14/10/7
Merits 15
Gnosis 3
Arcana 9
-Must have 5-7 in Ruling Arcana
-At least 1 in each Ruling Arcana
-No more than 4 dots in an Arcanum
-No more than 1 in inferior Arcana
Rotes 5
Praxis 3
>>
>>52550630
>Must have 5-7 in Ruling Arcana
>At least 1 in each Ruling Arcana

Am I allowed to assume that your mage has acquired a third Ruling Arcanum via his/her Legacy?
>>
>>52550654
Yeah Legacy is available
>>
>>52550630
Also merits are not convertable to gnosis
>>
>>52550654
I guess the Legacy generation should happen last
>>
>>52550011
It really fucks me up that the Dominate discipline isn't called Domination. Where the fuck is the naming consistency at?
>>
>>52550731
It's also Obfuscate. Those are the odd verb disciplines.
>>
An abyssal entity that multiplies whenever a human vice is indulge is a Gulmoth or Acamoth? They want to destroy anything anything that represents order and wants to create a world where everyone submits to their vices and even humans transform into them.
>>
>>52546482
>when the autism hits
>>
>>52550857
What form does it take?
Also a self-replicating Abyssal entity is CRAZY powerful.
>>
>>52550857
>every time a human vice is indulged

So, at MINIMUM, these beings multiple 7 billion times a day.

Game over man, we're already fucked.
>>
>>52551004
Autistic yes, but not untrue.
>>
>>52550630
That's a good 52 extra Experiences.
If that's not a mid to mid-high power Chronicle, I don't know what is.
>>
>>52551063
They are really weak shit. They combine become more powerful organism. Eqch time they replicate its jjust an abyssal mote; a cell.
>>
>>52551063
They are localized at abyssal verges.
>>
>>52546580
Antes and Archs are both the equivalent of themselves for their respective splats. There is no superior among them, it depends entirely on the player using them. An Archmage has an equal chance of killing an antediluvian likewise for the reverse.
>>
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>>52551517
>>
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>>52551517
>>
>>52551011
Microorganism that is equivalent of a Rank 0 Ephemeral. They coordinate to form bodies and systems like an organism
>>
>>52551517
Words cannot express how much I hate vampfags right now.
>>
>>52551627
So a micro-organism that replicates in the presence of Vice, only persists at Abyssal Verges, and wants to destroy all order?

That sounds to me like an incredibly incoherent Gulmoth.
>>
>>52551667
Was it even a vampfag?
>>
>>52551668
Yeah PCs are part of a joint Seer-Pentacle anti-Scelesti Cabal
>>
>>52551668
I wont lie iys heavly inspire from Invaders from Gatekeepers
https://youtu.be/Ji-LuAda8O8
>>
>>52542919
How do I convince my friends who know nothing about VTM and have no particular interest in vampires that VTM is cool and they should play a campaign of it?
>>
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>>52551801
Try selling the game that they're going to be investigating a bunch of supernatural shit, like Scooby Doo but darker, more serious and realistic. Then around the end of the first session they all get vamp'd. Maybe they were caught trying to talk to someone they shouldn't have, or they were somewhere where they shouldn't have been, so every vamp jumped on them, dragged them to the Camarilla place and had them sired so they'd be useful for other vampries?
Then again it could be a dick move as some players would try to escape and accuse you of railroading or forcing them to do something they didn't want to. I guess it depends how you run it.
>>
>>52546655
(You)
>>
>>52546720
It's a mage fag trying to start the same old argument as always
>>
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Lovely Thyrsus
>>
>>52551801
By starting with a regular human campaign and roping them into a game line of your choice, Masquerade in your particular case.
>>
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How cute is you Hishu?
>>
>>52551853
>dragged them to the Camarilla place
Just shovelhead 'em.
>>
>>52551698

It's not. It's blatant false flagging and for once I wish we had IDs on /tg/.
>>
>>52546482
>No one cares that the splat you're in is meh, because the power-level is high

So you're okay playing inferior stories as long as you wank yourself off to how you're stronger than other fictional characters that aren't even in your game most of the time? That's hardcore sad.

I can easily make come-up with a bunch of fictional character stronger than mage, does that upset you?
>>
>>52552731

>Looks at the variety of cabals in mage canon
>Looks at the other crazy shit he and his players come up with
>Looks at all the ideas mage players bounce off each other in this thread

Truth is, we're spoiled for choice in either game.
>>
>>52547828
IT really seems like your attempt to make someone entry feel unwanted, was openly rejected by a good number of people.

I also cared about what they said. How does it feel to fail in such an ironic way?
>>
>>52551853
>>52552236
They're used to medieval fantasy DnD style shit, so just saying, "Hey let's play ordinary humans doing jack dick in modern times" would probably seem like a rather unappealing idea to them.
>>
>>52552957
Well, play a Dark Ages game then. No matter what time you obviously don't have them just waste their time. Don't go into full Hunter mode, but these characters should obviously be doing something because there's mystery afoot.
>>
>>52552856
If it's within your game, knock yourself out. The mood of mage doesn't fit everyone, and it's not really what world of darkness is for a lot people.

It only gets pathetic if you're using the comparative power-levels as a source of enjoyment.
>>
Where do Prometheans land on the power hierarchy of the different NWoD "species"?
>>
>>52549897
Absolutely and entirely catch them by surprise. I dont care if the magefags claim they have several laters of bullshit protecting them. No one is immune to surprise
>>
>>52546482
See if you're talking shit when you get CURRRRRSSSSED!
>>
>>52553286
Low-mid tier. Much weaker than the heavy hitters (Mage, Demon, Mummy) but better than vamps and mortals.
>>
>>52553302
>No one is immune to surprise
Acanthus get pretty fucking close.
>>
>>52550328
That's a pretty good derangement for a Malkavian, all enforcing a rationalist standard of madness on his cousins, but that is Malkavians. The incurable derangements are transmitted from Malkav in his house of Jerusalem, dead and dreaming that he's a clan. They do have an uncontrollable brainternet transplanting memes between them.
>>
>>52548622
Ancanthus - Mysterium
Magistos - SL, FC or AA
Moros - FC or AA
Orimbos - FC, AA or Mysterium
Thyrsus - AA or SL
>>
>>52547009
Sounds like a really boring way to dumb down the setting and make it less fun and creative a space to work in.
>>
>>52553521
And they are better because?
>>
>>52554857
The setting is already dumb and there's not much creative space with the meta-plot.
>>
>>52555039
So why make it even worse limiting it like that?
>>
>>52555241
You need the reasons why explained to you, anon?
Are you so much a fanboy you can't look at it objectively?
>>
>>52555270
You do know you can just not use them instead of rewriting an entire setting to include less options right?
>>
>>52550630
That's fairly high IMO. I'm assuming this is for character creation?

For a "mid-power" chronicle, I'd say -
>Drop back to normal 5/4/3 Attributes
>13/9/6 for Skills
>10 Points of Merits, BUT give them dots in Status (Order), possibly their Order's unique Merit, and Mentor (Legacy Mentor) for free
>Gnosis 3
>Arcana 7
>Normal Rotes and Praxis for Gnosis
>Free Legacy Inititation + first 2 attainments.
>>
>>52554974
Prometheans never get the kind of game-breaking (or reality-breaking) power of the top tier splats but they're extremely durable; like Sin-Eaters, they can come back to life, and their other abilities are decent as well. Vampires are durable enough but if you fry one it's donezo, and a lot of their Disciplines/Devotions/Magic are not really made for "power". Mortals are the worst for obvious reasons.
>>
>>52555292
Yes, if things weren't hardcoded into mechanics and required houseruling out.
At that point, if you need to houserule so much, why bother playing the game?
>>
>>52555334
Sadly I can't look up Promethean 2ed(for whatever reason mega refuses to cooperate) however molotov kills both vamps and proms the same(unless weakness to fire was removed). I will have to look them up later. However I recently compared Beast to vamps and outside of things that are obviously broken(size bullshit) most of their utility capped at around 3 dot disciplines from what I remember
>>
>>52555404
wat
Normal Person
>Not using werewolves and vamps
>No rules changes

You
>Changing the metaphysics of the world
>Has rule changes
>Says it doesn't

Are you just retarded?
>>
What's the point of making archmages playable again?

It's exactly the same as making antediluvians or deathlords playable; I struggle to see a scenario in which playing such OP characters is fun or challenging in any way.

>oh no the unnamed is coming to eat us all!
>whoops he got turned into a cheeto also he was obliterated from existence

Can some magefag explain this to me?
>>
>>52555482
If you read the books (either archmastery book from OwoD or NWoD) they talk about vast resource networks and massive xanatos gambits against other power players who also use the world more as a chess board than a humanistic place. Its the same idea as Primacy play for vampires. Its even more narratively focused and for playing out machinations on a massive scale. Not the low level, now petty, street level the other games play at.
>>
>>52555573
The problem you're inevitably going to come into contact in though, as Gehenna notes, is that you can't really roleplay conspiracies and plots of such universal scale, since any attempt is going to end in playground one upping "nuh uh I've got a forcefield you can't touch me"
>>
>>52555639
I really only see it palatable as an extension of years of lower level play. Finally you've got the big guns and now you need to put your plans in place to achieve your goals, probably using the players in the party not at that level in your machinations. But really at that point its more like a game with multiple story tellers than anything else. Mage has never really been about in party conflicts, the game assumes everyone is in a cabal, ideally with similar goals, which means, as written, the party should all be on the same pages going into 'universal powers' play level.
>>
>>52549870
Genius. If I developed VtR, I would hire you on the spot.
>>
How does the Ordo Dracul recruit people? I mean, what sparks their interest in someone?
>>
Hunter 2e when?
>>
>>52555819
Probably 1st of ability to keep his mouth shut because keeping their stuff secret is the big deal. Second thing is sharp mind and 3rd is "for science" and "can do" attitude
>>
>>52556044

Gangrel would be a good fit for them, right? What with the focus on Protean/changing shapes.
>>
>>52556080
Everyone is welcome but remember Ordo prefers academic types unless they have sudden need for muscle or someone to work as intermediary
>>
>>52556167

Well, there's no rule against Gangrels being academic, is there? Bit silly if you couldn't make a non-stereotype [insert Clan] member.
>>
>>52556187
Sure thing mate. In 1ed there was even (mostly muslim) bloodline of Gangrel that was all about culture and refinement(thou they are mostly courtiers rather than scientists)
>>
>>52556306

>muslim

Yeah, nah.

Why can't there be an Orthodox Christian bloodline in there somewhere?
>>
>>52556322
Malachite's brood?

But yeah, the main reason for that is that Islam was still exotic back in the 90's, and orientalism was very hip (see also KotE)
>>
>>52556356

I thought Requiem came out in the 2000s, not the '90s?
>>
>>52556390
Sorry, thought we were talking about oWoD
>>
>>52556322
I think there is orthodox Nosferatu bloodline but I have to double check
>>
>>52555479
>having no creativity
>shitting on story
Are you a cuck?
>>
>>52556432

Hahah, nope. I did mention the Ordo Dracul earlier, didn't I? They're Requiem-only.

>>52556440

I'd be cool with playing a Nosferatu, no biggie, I just like Protean, hence Gangrel being my first pick.
>>
>>52556466
Ach I made a mistake Tismanu are Mekhet and are described in Ordo Dracul book as they are mostly part of that covenant. So we have 2 out of 3
>>
>>52556466
I think the three of us are talking over each other, as far as I'm aware the Orthodox Nosferatu appear only in Constantinople by night, which is oWoD
>>
>>52556504

I'll look those up then.

By the way, one more question related to Ordo Dracul: do they all strive to be Tzimisce-like, i.e. Path of Enlightenment, or is there room for vampires with humanity ratings higher than 5? For me, playing a vampire is kind of more about resisting the Beast, not abandoning all you were once before, but still wanting to push to your limits and beyond, without forsaking everything you were? Or is that simply not a good fit for the Ordo Dracul as a character archetype?

>>52556538

Yeah, fair's fair, got a bit confusing.
>>
>>52556586
Will double check in a minute but there is even small sect that developed a coil that requires high humanity
>>
http://theonyxpath.com/now-available-cursed-necropolis-rio/
>>
>>52556586
Ok yeah got it. Coil of Ziva(Secrets of the Covenants-allows you to turn human again for some time) but it is considered heretical in some places and distasteful in others. Overall Ordo is anti-human in a sense that your humanity is a burden and vampiric coaching will help you get rid of it as you progress.

I wouldn't say Ordo are Tzimisce-like thou. Tzimisce are inhuman lords first and fleshcrafters/mad scientists second. If you would look for something like this Yagatia bloodline of Nosferatu that forms backbone of Children of the Crone in eastern Europe is the closest analogue
>>
>>52545891
Followers of Set, Shadow Lords, Dreamspeakers.
>>
>>52556929

>Overall Ordo is anti-human in a sense that your humanity is a burden and vampiric coaching will help you get rid of it as you progress.

Well, fuck. Guess I won't be looking to make an Ordo Dracul character after all. Shame.

>Crone

Too gender-centric for me. It puts me off, though I can't really say why.
>>
>>52545891
Ventrue or Dominate Malkavian
No opinion on wolves
Order of Hermes
>>
>>52557154
Maybe tell me what kind of character you want to make and I will try to help you out with what I know.
>>
Are the dozen New World of Darkness pdfs in the mega also usable for Chronicles? Or are they some sort of 1e/2e separation?

Getting back into reading and preparing all of this stuff.
>>
>>52557154
The Ordo isn't monolithic. Some factions within it are kind of in support of peaceful coexistence with humans, returning to God's love, and/or keeping high Humanity like the Tismanu and the sworn to the ladder.
>>
>>52557244
For fluff mostly yes but rules might require some tinkering. You will need to check with ones are second ed, there aren't that many of them
>>
>>52557232

See >>52556586

>For me, playing a vampire is kind of more about resisting the Beast, not abandoning all you were once before, but still wanting to push to your limits and beyond, without forsaking everything you were?

Obviously, I don't play every single character like that, but for VtR, with its more personal take on vampire existence, I figured something like this would fit in well.

>>52557289

I guess I'll take a look at the Ordo Dracul book and what they have to say on the Tismanu then. If I can make this work, I'll gladly play the Mekhet bloodline.
>>
>>52557340
>Dragon Monks seek to find peace
in their own madness, to steel themselves against the ferocity of the Beast and protect other vampires from the perils of their own damnation. Tismanu Kindred are calmly compassionate and traditionally minded, almost without exception; these Dragon Monks seek to foster relief and create refuges of peace in a world of violence and fear. Those Tismanu who do not feel this way tonight have likely changed from the supportive and settled creatures they once were.
So I think you may be at home here.
Outside of that you can take a look at Septemi deva from Ancient Bloodlines. Also even if you dislike Crones as such you can take a look at jester/maiden roles in the covenat as somethign to aspire to.
>>
>>52557154
Make one anyway, you don't start learning terrible secrets and that actually everybody is an irredeemable wad until you're positioned for promotion. Nobody knowingly joins a cult and learning some cool shit and running away is only cheese when it happens in backstory.
>>
Awakening 2e questions. Does a knowing spell update?

For example my Thyrsus enters an abandoned house and casts a spell telling him where every adult male human is within the scale of 'a large house or building'.

Does that mean that he'd know a guy is up in the attic? Or say some time has passed would the spell let him know that a group of men has entered the scope of the spell and are coming towards him?


Next question about 'compelling a spirit'. Could you use the spell to make a gun misfire while it's in a holster? Or say you use it to start a car. Does the car shut off when the spell ends?
>>
>>52557478

Mmm, yeah, the Tismanu look to be the likely choice for me.

Not sure how I'd roll with a Daeva bloodline. Especially that Septemi thing. Given what they're like, or what I read from the wiki article about them, what the hell would be their reason for even Embracing anyone into their bloodline?

>>52557519

Yeah, fair point, I tend to lose myself far too much in the metaplot and kill some of the future fun for myself. Thanks for helping me with leveling straight.
>>
>>52557704
Well you do need numbers to stick it to Lancea so there is that. I have 3 Septemi NPCs in my current game and 2 are elders with 3rd - fledling was uplifted from revenant
>>
>>52558245

I was talking more about the circumstances behind the embrace. In any case, I'll read up both on them and the Tismanu, and see which one would fit better for the character I have in mind.

I hope to find a DM who'd be willing to roll up a group as humans first, do a bit of one on one for the start up of our stories.
>>
>>52558351
Good luck then. If you have some other questions about Vtr shoot
>>
>>52557655
>Does a knowing spell update?
I'd argue that it doesn't, seeing as Knowing just imparts knowledge without any sensory input. So, in your example, your mage would just suddenly know there's a guy in the attic, and that's all that the spell does. If you wanted something that updates, I'd probably use Unveiling.

>compelling a spirit
I think I'd let you make the gun misfire, since firing is clearly what the gun is for. And the car doesn't stop when the spell ends, since that seems strange, or something.
>>
>>52558397

I'll probably have more as I go along, but like I mentioned a thread or two back, it takes me rereading a book a few times before I start to get a handle on things.
>>
>>52558426
I disagree slightly. While a spell can't 'evolve' short of arch mastery it would still work on the parameters set at casting. So in the case of the other dude's example it would know additional men had entered the scope of the spell.
>>
>>52557232
As a different person... how benign towards humans are you allowed to be in the Circle of the Crone? I liked the idea of being a sort of divine representative to a human cult, where they give me blood and I give them protection/advancement/etc. It probably comes from my Follower of Set love.
>>
>>52557655
If you sustain a Knowing spell, you're fully aware of any changes in circumstances. Which is why many people cast them with more than a transitory duration.

Compelling a spirit gets the spirit to do one thing. If you tell the spirit to start the car, it does that. At that point, the effect of the spell is over, but the Spirit's still started the car.
>>
>>52552731
>I can easily make come-up with a bunch of fictional character stronger than mage, does that upset you?

Eh, the strongest fictional magic-users are high above the strongest fictional vampires. You're going nowhere with this statement.
>>
Shit, the more I read about the Septemi, the more I dig them. Especially the fact that they'd be totally up to Embracing a hunter on the right path.
>>
>>52543072
I believe that in the book "Armory" there are listed the effects of Mustard gas.

Why does no one know about this book? It's amazing and I'm not even /k/
>>
>>52553302
Catching a mage by surprise Is easier said than done, even demons acknowledge this and consider is suicide.

It's entirely possible, however.
>>
>>52559575
Define surprise. Ambushing him in an alley with machine guns? Stupid.

Convincing various factions with a history of strife and no incentive to cooperate for an alpha strike? Smart.
>>
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Need a second opinion here, what are we looking at in terms of Clan and Disciplines.
Presence and Fortitude are given. Possibly a dip of Dominate, anything besides? Auspex maybe?
That distribution would suggest Ventrue, but thematically really feels more like Toreador (Antitribu).
>>
Wow, they actually released Cursed Necropolis: Rio. I think that's been on the docket almost as long as Exalted 3e.
>>
>>52560569
They did? Wow. I thought jakki would be here gushing over it.
>>
>>52559104
You're probably right, that just seems a bit more like Unveiling to me, but I can't make a goo argument for it.
>>
>>52560854
The way I interpret the rules is that,

Unveiling spells augment or enhance a Mage's natural senses. Knowing spells grant knowledge within the purview of the arcana and Mage Sight is for the interpretation and understanding of phenomona.

So say a Moros with a dot in spirit walks into a dive where a spirit of vice is influencing the patrons. The first thing he'll notice is that something supernatural is occurring around the bar. He'd instinctively turn on Death/Matter sight and see's nothing out of the ordinary. He decides to burn the mana and expand his sight to include Spirit.

Bingo.

Something pertaining to the Spirit arcana is occurring. He debates for a moment if he should focus his sight but decides to conserve some mana/the mystery isn't that unusual. He deactivates his sight and spends an additional mana and casts an unveiling spirit spell to peer into twilight/shadow and see's that there is indeed a spirit there. Somewhat annoyed at the waste of mana he decides to spend one more to cast a knowing spell to determine the nature of the spirit in a vague hope of learning something interesting. The spell succeeds and he learns it's a rank 1 vice spirit. Disappointed he leaves deciding to go out for sushi instead.
>>
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American vampire had some really cool ideas about vampires and the world they inhabit.

I really liked the idea that the comic had for their ancient and powerful vampires. These beastly, inhuman monoliths.

While they slept, they mostly resembled giant, sculpted statues. Something you would see being more at home at the Smithsonian.

Nothing you would guess to be some ancient monster that terrorized the land in biblical times. Until you touched one or it reacted to your blood or you could feel the subtle indications that these things would like fucking ruin your day if they were allowed to awaken. Which the do.

But they're vulnerable in their torpid, statues form. So the newer vampires make it their personal goal to go out and destroy as many of them as they can and spare no expenses. From Egypt to Tibet.

But one story has a pair of hunters infiltrate Nazi Germany to rescue a scientist. They end up going into an underground cave and find out that these elder vampires have been stashing these ancient, sleeping vampire s underground the entire fucking time.

It struck me as such a Camarilla thing to do. The Inner circle and their lackeys all emphasizing the importance of the sect and the masquerade and all that other shit.

Meanwhile, they're stockpiling all the bodies thousand year old undead nukes in god knows where and you happen to be the unfortunate fucker that stumbles upon them. And mortal no less.

Fuckin terrifying.
>>
>>52561298
Those look more like giant fucking gargoyles made by some powerful Tremere, IMHO.
>>
>>52561298
NOW AWAKEN, MY MASTERS
>>
>>52561877
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