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Skitarii/AdMech thread

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Thread images: 70

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General stuff to do with Skitarii and the AdMech. Painting, tactics, improvements in 8e, drawfaggotry, writefaggotry, anything really. I myself just started collecting.
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>>52422317
Why not post this >>52416397 here?
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>>52422317
What about the Mechanicum?
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>>52422370
Being specific about skitarii/AdMech without being drowned out by posting in 40k gen.
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>>52422380
Is that an actual forge world model?
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>>52422526
Yep. Triaros Land Crawler, I think it's called. Basically a big transport vehicle.
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I've been wanting to start combining the 30k and 40k mechanicum into a cohesive list and giving them a decurion style detachment as house rules. I think GW kind of fucked us with the dual codex and I'm sad that if I want to trounce the tourny hard on faggots I have to play war convocation
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>>52422526
Yeah. Mechanicum essentially has that thing, which is rules-wise effectively a Build-your-own-Land-Raider kit and also has a big choo-choo train tansport and artillery.

Chances are high we'll get them in the next Imperial Armour book.
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>Painting
>writefaggotry
Oke. I'll even toss in /wip/ faggotry into the mix.

My AdMech dudes are from Forge World Aldris VII.

They're tasked with restoring ancient blueprints recovered by the exploratory fleets of the Adeptus Mechanicus and deliver functioning prototypes for the tools and weaponry they recreate.
The planet has been surrounded and under siege by Orks from every side for millennia, holding their ground against the never-ending green tide. This generations long conflict and the breaking of several Waaghs trying to prove their dominance over the remaining Ork warbands in the sector by finally krumping the AdMech, their forge has taken on a reputation as being able to constantly keep (re)building everything and anything, as the experimental tools of war they reclaim from the blueprints are always tested on whichever Ork Klan is currently buzzing around the planet's surface. This has led to the peculiar development that the Ork's influence and opinion that it's possible for them to get everything to work actually does cause every blueprint they attempt to rebuild does, in fact, work. While inside the Orks' psychic influence.
The moment any prototype leaves the sector, the practically immediately fall apart, effectively delivering a heap of scrap to their superiors on Mars. This has caused Archmagos Tolra Darus to be in a near constant state of anger and fury against the "damn sabotaging Greenskins", fully unaware that it is merely their subconscious opinion of the World that causes things to work and also stop working.
Nonetheless, him constantly being ripped of chances to climb into the higher echelons of the AdMech and not gaining additional support from Mars itself caused Darus to make the fight against the Orks a personal vendetta, constructing a personal assault frame in order to take on any Warboss challenging his Forge World by himself and venting his anger against them that way.

Currently putting that dude together.
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>>52423156
What'd you kitbash together to make that holy abomination?
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>>52423359
A bunch of stuff from several AdMech kits. Kataphrons, a Kastelan, an Ironstrider's feet and armor plates, the Electro-Priest staves, an Obliterator's head and lower body/waist and a Playmobil Skeleton's skull for the Cane/Mace/Rod of Office.

Still far from finished, need to look into giving him a bunch of Mechandrites somehow as well as find a way to magnetize him in a way to allow actually transporting without breaking everything and learning how to greenstuff to give him a robe.
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>>52423402
Correction: Ironstrider's legs. Feet are from an Ork Kan.
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>>52423156
He going to be your cawl?
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Friendly reminder that all your models look the same.
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>>52423455
I was planning to originally, but considering he turned out to be twice the size of Cawl I'll probably just use my Cawl as Cawl and him either with his house rules I made or as an Ironstrider/Dragoon. Probably gonna change some things on the Ironstrider saddle to make it possible to attach to his feet via magnets.

Posted his rules over in /40kg/ since someone invited to a house rules dump. (>>52423187)
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Just figured out how to order triple helix to NZ so I can actually afford to start building a 40k army. How about this for a first list from 3 starter kits?
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>>52422962
That's the Macrocarid Explorator, which is actually just a broad classification of vehicles, rather than any singular vehicle (translation: it's how the people who make Land Raiders can actually use one), but that also has a similar-looking model (pic related)

The picture with the Rhino is the Triaros Armoured Conveyer, which is lighter but has a massive ram and more transport capacity (20!)
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>>52422317
Robots are dumb
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>>52422317
New Admech/skitarii units when?

I want a spider bot transport for muh Skitarii, jetpack servitors, and fucking flyers.

And more cyborg monstrosities and robots!
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>>52427682
As >>52422962 mentions, the next IA book is meant to be Admech getting their hands on a few old Heresy-era toys, so watch that space.

Also at some point (at LEAST 2 books away) the HH Mechanicum will eventually get Skitarii (at the time they were mostly the army of Mars itself), but that'll probably be in the Solar War book.
There may be a few new skitarii units emerging out of that I guess
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Fucking merge Skiitari and Admech into one army already.
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>>52427682
I want a drop pod like transport. Works like the droid racks in SW:PM. drop it in from the planet and have them fold out from stasis
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>>52427682
>flyers
Skitarii don't really need them, they're mobile enough to our menuver most armies.
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>>52428483
>need
It's not the admech way to do things just because they NEED to be done anon, no-one needs guns that shoot radiation and what have you

The admech are techno-wizards, and they do things to see if a thing can be done
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>>52427843
this needs to happen, its so fucking dumb that there are two separate codices
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>>52431106
I agree, it'll take reworking but having to account for allies to make up a part of your army is stupid
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>>52431106
>>52431248
They need to make a book like the Tzeentch battletome from AoS that takes three separate armies and combines them into one while still allowing you to field them separately.
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>>52431542
It's annoying how GW ignores everything that's not selling like Space Marines
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So I have yet to go against someone with a titan yet and I want to know, how many dunecrawlers would it take to reliably take one down in 2-3 turns? What weapons would they need.
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>>52422317
i love mech, i only have a big issue with them, their big ass capes. When i paint them it always feels like the colour of the cape is too important, most often you can only see that and a bit the metal colour. How do i break up the cape? Any idea on some schemes to put two oclours in there?
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>>52434968
It's not a cape, it's a coat/robe.
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>>52434382
Well, don't know about your point level, but at 1850 points you could take a good dozen Dunecrawlers with IWND using the Grand Convocation. That should probably be enough to kill just about everything imaginable.
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>>52437831
It's like that one batrep on YouTube where this guy used 6-7 helldrakes
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>>52434382
That better be a chaos or xenos titan!
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>>52434968

>Horizontal contrasting stripe about 1/4 of the way up.
>Vertical contrasting stripe, full length, about half the width of the head part of the robe.
>Dazzle camo
>Contrasting colour triangles around the hem and sleeve ends, maybe around the hood edge too
>Evenly halved vertically into two contrasting colours
>All of the above, with a common colour scheme but different patterns for each squad
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>>52438382
Naturally
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>>52422317
AdMech and skitarii need to merge, they need AT LEAST one flyer for fucks sake.
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>>52422906
What kind of list are you trying to build? If you just want skitarii you can include a single Dominus maniple to get a warlord in on the party. I'm with you though, I want to combine 30k and 40K mechanicus. Those thallax are just so juicy
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Will they bring back floaty Arch-Magos? GW I'd adding 30k shit to 40k.
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How well do Ironstriders perform? I want to get 3 or 6 of them, but god damn are they expensive. I was thinking of running a bunch of Hoplites and having them escorted by 2 or 3 Dragoons, just to save money.

Also, what do you guys do for transports? I'm running a Grand Wolf Company with a bare Wolf Lord and 3 Drop Pods to drop Vanguard into the middle of the fun
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I'm having a little trouble with Taghmata ally detachment trying to decide what to do with my HQ. The detachment is a couple Thallax squads and a Vorax Paragon of Metal (because I have an old school rogue trader robot and I fukken love it) meant to add some mobility to a Skitarii war host. My game group has already given the green light to playing a mesh of the two so that's not an issue. Problem is, every time I look at the HQ options I get this urge to build a CC monster of a techpriest but that seems inefficient and overly expensive for an army that's otherwise not particularly... choppy.
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>>52439581
Very unlikely they will import those. The new units will probably be limited to the vehicles and the most prominent robots.

>>52440495
Ironstriders are a great unit, in both versions.

And you can't deploy in allied vehicles anymore. Dropping those Vanguard in is illegal since a while ago. Hence why every Tourney list is only WarConvo and no longer almost exclusively Vanguards in Blood Angels deop pods.
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>>52441232
Damn that blows. I guess I should just be running Rhinos with them, then. Any recommendations for transport? Or should I just footslog and spend the points on more firepower?

Also, I've been debating getting Infiltrators or Ruststalkers, but they look a little too fragile for me. Would bringing a Vindicare or Culexus assassin be any good?
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>>52441389
Honestly, just footslog. Outside of bikes, Skitarii are pretty much the fastes non-vehicle army in the game and you'd have to get into those Rhinos after game start either way, potentially sitting in the open during your opponent's turn 1. Scout combined with Infiltrate will be good enough, especially if you roll on the I think tactical Warlord table to have a chance at giving several units Infiltrate.

Sicarians are both altight, but Infiltrators are slightly better. They're not as outright killy, but have more applications due to weapon options and debuff aura. They can even pop a few vehicles. Their main advantage over Stalkers is Infiltrating, though. Getting that extra 6-12" of distance closing can be really fucking good and ensures that they'll at worst pepper the enemy in small-arms fire and often guarantee a turn 2 charge.
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>>52441468
I meant Scout and Crusader to be enough.
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>>52441468
I'm running about 3 full squads of Vanguard backed with a squad of rangers and 4 Dunecrawlers, and I'm thinking of adding a squad of 5 Infiltrators. I wasn't sure about the Vanguard being fast enough to trek across the midfield, but that's probably because the last few games I played were against the resident minmaxing Eldar player.

I honestly would take a good number of Ironstriders if I didn't have to sell my kidneys to afford them.

Also, have you any experience with FW Hoplites or Peltasts? They look pretty neat and I was thinking of running an IK sometime in the future when I come across the money and have them escort it
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>>52441713
If you want to take Ironstriders and can afford them, go for it. Dragoons usually need 2 or 3 of them to be effective, since you don't ever want them to get stuck in melee, but even 1 Ballistarii can make for great shooting.

I haven't had the pleasure of seeing the FW dudes in person, but from what I've seen and heard online, Hoplites absolute shred every single thing with AV in this game to absolute shits if they can get into range but are pretty meh otherwise (because no transport, short shooting range and bad non-vehicle melee) while Peltasts are pretty damn broken and can melt through almost any infantry at any range due to their ridiculous guns. If you want to make them extra tanky, add a Dominus or even Cawl to their unit and have a potential 2+ rerollable/5++/5+++ rerollable dude with regenerating wounds and T 6 on the front that needs to be killed for them to take damage.
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>>52441826
>you don't ever want them to get stuck in melee
uh, aren't they melee units though? assuming you take the lance and not the jezzail
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>>52441914
Yes, they are, but you want them to get into melee, kill whatever they charged and move on. They're incredibly squishy and any dedicated assault unit can destroy them. They need to rely on quick fights and staying on the move, as even a single Krak Grenade has a 15% chance of outright killing them on a 5+ and Melta Bombs having a 50% insta-kill chance on a 3+ with 2 dice. A single Dragoon, while deadly in its own right, often just simply lacks the amount of attacks it needs, especially if you had a shooting doctrine on when you got them into melee or simply can't afford reducing your BS.
It's basically just a case of them needing to make absolutely sure they kill their enemy ASAP because otherwise they are likely to be killed.
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>>52427819
>Grand Temple of the Omnissiah
>11
"The best place to hide something is out in the open. Nobody ever thinks to look there."
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>>52442021
They should just reintroduce him as the actual "patron god" of the Dark Mechanicum at this point.
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>>52442048
I'd be down for it. They gotta reintroduce the Void Dragon as his chosen champion or thrall to make the Necrons jelly.
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>>52442092
If that thing is involved it'd possibly lead to some stupid plot twist that all C'Tan are enslaved weaker Chaos gods and shit, making the current Necrons effectively into Chaos mutations. Better not to give them any ideas with established things.
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>>52427819
>the next IA book is meant to be Tau getting their hands on a few old Heresy-era toys
ftfy
I WANT TO BE WRONG SO BAD PLEASE FW PROVE ME WRONG
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Ad-Mech war hymns War Cant of Mars

https://www.youtube.com/watch?v=wy-sVTaZRPk&index=48&list=WL
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https://www.youtube.com/watch?v=-ecvLRxb3MU
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Two questions...

1) What is the best 200 point list for Skitarii?

2) How can I best run an Only War game where the player characters are all Skitarii Rangers?
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>>52442180
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>>52442180
That's heresy of the highest order, a Prefecture Magisterium team will be coming to correct you shortly.

Since the Mechanicum have had haywire since before the Tau existed, and excel at killing robots (much like marines and most other religions, their most hated foes are traitors, heretics and apostates) in various means, I hope this will be an actually interesting battle
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>>52444983
Hopefully Forgeworld will remember that the AdMech have a stupid amount of counter-technological weaponry, especially if we consider them digging up 30k stuff from the vaults. They tend to do a better job at writing Tau than the current core GW writers, at least, who would have the blueberries prove with their 'superior technology' and 'perfect tactics' that the ignorance of the completely retarded AdMech would be their undoing and they'd be crushed by the superiority of progression.
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>>52445054
I hope they release some crazy borderline heretical virus on the Tau, to show whys there a good reason to pray to your toaster
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>>52445054
>>52445086
Yeah, I hope there's a point where the Admech cracks open some Tau shit, realises it really doesn't have organic components and becomes coldly furious, starts cracking open vaults of long-sealed anti-robot archeotech in religious fervour that this tek-heresy absolutely has to burn.

I feel there's a pic or meme I'm thinking of here, something like "X? Get the Y"

Where here Y would be "cortex controller", "graviton" or something
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>>52444666
2 squads of 5 vanguard, one with Plasma Caliver and one with Arc Rifle. Give both Alphas Radium Carbines.
One Sidonian Dragoon with Radium Jezzail.
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>>52427819
What's this iron ring business?
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>>52445313
I tried/10
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>>52445445
That's what I was thinking, not bad

>>52445410
Best place to build ships is in orbit, and the DAoT was such that if you liked a planet you could indeed put a ring on it (note the space elevators)
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>>52445465
Hot damn. I bet that place has a kicking night life. Thanks anon.
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>>52445550
If you mean the ceaseless toil of orbital industry, sure.

It's not the largest shipyard in the Solar System though, that's the enormous collection of Jovian yards
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>>52445313
Better yet

Made this for the 40k meme thread
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>>52445609
01000110 01010101 01000011 01001011 01001001 01001110 01000111 00100000 01001000 01000101 01010010 01000101 01010100 01000101 01001011 01010011 00100000 01000111 01000101 01010100 00100000 01001111 01010101 01010100 00100000 01001111 01000110 00100000 01001101 01011001 00100000 01010011 01011001 01010011 01010100 01000101 01001101 00100000 01010010 01000101 01000101 01000101 01000101 01000101 01000101 01000101
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>>52445313
>doesn't have organic components
Can't blame them for being confused. Everyone would think a Monstrous Creature from a conglomerate of dozens of xenos races would just be a very big xenos race in armor.
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>>52445313
>Yeah, I hope there's a point where the Admech cracks open some Tau shit, realises it really doesn't have organic components and becomes coldly furious

The AdMech have already dissected dozens, if not hundreds of examples of most kinds of Tau technology and know full-well that they use Silica Animus. What I'm surprised at is why the AdMech hasn't ever sent a proper War Fleet at the Tau yet, but that's probably mostly due to the backseat the Mechanicus usually take in major stories.
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From an Only War role playing perspective, what is it like to be a Skitarii Ranger?
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What are some good kastellan sized models to use as standins for the robots? Preferably something grungy with exposed toobs and cogs? I don't really get down with the smooth 50s atompunk look of these guys.
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>>52446611
As they currently can't be fielded together, have you considered their 30k brethren, the Castellax?
(second from left, very similar size, with the others being a tech-thrall, a Thallax Shock Trooper and the big one being the filename)

>>52446601
I'm sure their was a PoV thing from a Skitarii captain, but even then his emotions were very stunted
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>>52446705
I do like those, but the double-the-cost thing sours that somewhat for me, as I'm currently saving for some major purchases and while i could probably justify 70 bucks for a kit (or more like 40 online) i don't think i could justify 70 or more for a single dudesman. I've had bad experiences with recast models too, so I'm not overly inclined towards that path either.
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>>52446754
Have you seen the replacement heads one of the bits shops do, or is it the whole body of the Kastellen you dislike?
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>>52422380
Looks like Yuri's MCV
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>>52446601
>>52446705
Anon is probably referring to the novel Skitarius. The Main character there is a Skitarii Primus in charge of attacking a Dark Mechanicum world.

He's mostly self-acting, but follows his superior's orders to the end. He doe show that not everything he has to do, he agrees with, but if that happens and he states that, the Tech-Priest in charge just overrides those thoughts and gets him to do the job that way. They show some emotions, expressing that he felt a sense of remorse and sadness when he saw his second-in-command and closest "friend" dead on the floor, but those usually get overwritten or overshadowed by their mission objectives.
The regular non-Alpha Skitarii usually have even less personality, blindly listening to their Alphas' orders, so playing a normal Alpha or a Primus would be the thing to aim for when wanting to RP a Skitarii. They interact normally among Alphas and talk to each other like any two sergeants would, except it's usually all in binary, of course.
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>>52446782
Is the whole model. It's too... clean? I mean, compare it to the onager, which is bulky and sharp. Or the ironstrider, which scraight up has a dude nailed to the front to steer. The whole army theme is inorganic artifice and somehow the robots ended up the most alive looking thing in the bunch.
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>>52448426
it actually makes sense for it to look more organic than other admech tech, the Kastellans are supposed older than the imperium according to the Cult Mechanicus book pg 40.

after the Silica Animus was outlawed, early tech priests used the souls of animals or even demons(though they didnt know them as such yet) after this was revealed it led to the schism of mars during the heresy.

anything that had an animal or warp entity AI went with horus, giving us brass scorpions and defilers and such.

the parts of the legio cybernetica that stayed loyal where the automata that where almost but not quite sentient, just barely skirting the boundries of heresy, and this comes out in the 30k mechanicum rules when a automata can "awaken" and immediately become pissed off at you
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>>52446444
Because the tau animus isn't advanced enough to get corrupted by chaos the way the iron men got corrupted.

Tau ai, while powerful, doesn't become self aware or develop an echo in the warp.
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>>52448634
There are also Paragons of Metal.
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>>52446601
Emotionless beep-boop.

If you develop an emotion say, after some other Skitarius you've known since childhood gets torn apart by genestealers in front of you, the Tech-Priests who are literally reading and monitoring all of your thoughts 24-7 immediately activate implants that suppress any further emotional response and leave you totally numb.

Promotion is based on implant monitored kill-tallies. Your alpha is the guy in the squad with the most kills. The sub-alpha is the guy with the next largest amount of kills etc etc.

You're raised from birth to consider yourself more expendable than certain weapon systems you're ordered to operate and conditioned/brainwashed to consider Tech-Priests giving you even mundane instructions to be the direct word of your god. To enhance this, when receiving orders, the Tech-Priests will activate hormonal implants that provoke feelings of intense religious euphoria.
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>>52450436
Techpriests have no sense of right and wrong.
That is far more gruesome than anything relating to Space Marines.
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>>52450674
GW needs to tone down the GrimDerp in their codices/novels a bit.

Like how the stormtroopers went from being special forces recruited from tough, Ecclesiarchy-operated state orphanages to apparantly being survivors of some bizarre murder-cult, where commissars have to shoot their friends in the face to get their fancy hats and all the kids get regular mind-rape in a special torture chair to erase their memories and personalities.

Because apparantly a brutal childhood of discipline and religious indoctrination followed by a training regime that killed as many of it's participants as a safari on Catachan, wasn't grim-dark enough.
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>>52450674
>Techpriests have no sense of right and wrong.
You don't say
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>>52450887
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>>52451046
And this is before we get into the techno-zombies...
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>>52446444
Probably inter-admech bickering slowed shit down, you know how academic, military, political, and religious bureaucracies can be, and the admech is all four
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>>52422317
Any good writefaggotry about skitarii? I've been wanting someone to make some for a while.
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>>52454278
Not that I know of - as >>52447242 mentions, anything with skitarii is going to have somewhat odd ways of thinking in it
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>>52438560
for some reaosn i hate most of the techniques you listed, because i can't stand striped stuff,camo is too hard for me,but the triangles idea is great, thank you very much.
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>>52422380
wow, I had no idea Triaros were so big. very cool. I'd love to fill it up with vanguard.
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>>52439110
We do need to merge, but fuck a flier. I would rather have a 6 legged open topped transport, similar to a trukk, except with Crawler and Dunestrider.
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>>52454924
An equivalent to a land raider. Or what /tg/ would call it, two dunecrawlers welded together.
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>>52455048
>what /tg/ would call it
Let's be real, it'd realistically be exactly that in-universe.
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>>52455048
Land Crawler

Also they need to have actual units of priests.
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>>52454924
Give them a simple flyer, like the 'nids gargoyles.

Flying servitors or something, it'd be cool. Useless by itself with maybe a stub carbine, but in swarms they get damn scary. Also should get rocket launchers for AA so you don't have to rely on dunecrawlers with Icarus arrays.
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>>52455067
>modifying the Omnissiah's holy crab-tanks from the STC specifications
this is some ork-level tech heresy
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>>52455070
>land crawler
>has godly armor all the way around
>can hold 2 units of skitarii
>IWND
>BUT
>-2" on runs or in general
>only has a auto gun turret
>basically useless if immobilized for anything except cover
>>
>>52455193
>They find a new STC that's basically a brick with legs
>>
>>52455225
So basically a better Land Raider?
>>
>>52455362
Basically. But I guess GW could just make it a weaponless troop ferry if they're afraid of it becoming the ally everyone takes.
>>
>>52455225
Naw, Skitarii gotta hoof it, that's their deal. Make it a portable void shield generator with a gun and legs. Maybe it gives skitarii defensive grenades too while so close to it.
>>
I love how their miniatures look but I'm really not into their fluff. Anyone else struggling with this when starting the army ?
>>
>>52455916
I had the opposite problem. Those models have so many fucky details and I widh there was an easier way to mass paint them.
>>
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>>52455169
if we are going to have Martian with Radium guns, might as well take another page from John Carter of Mars.

have the usual two variants, a troop and a gunship.
>>
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>>52456187

fast attack, squadrons up to 3, NOT a dedicated transport, you want these you gotta pay

150 pts each

have the troop version be 10 all around, open topped, fast, with the same 5++ and repulsor grid as Kastellans. 10 troop capacity, and 2 twin linked heavy phosphor blaster turrets. can buy a 3rd for 25 pts
>>
>>52456187
>>52456255
why not some other classic sci-fi mars inspirations?
>>
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>>52456255
gunship variant

squadron up to 3, 175 pts each

11 all round, 5++ and repulsor grid, no transport capacity, 3 twin linked heavy phospor blasters.

can swap out turrets for one of the following

3 twin linked transuranic arquebus, 75 pts
3 twin linked heavy arc rifles 75 pts
1 twin linked Neutron blaster, 100 pts
>>
>>52456336
classic flying saucers ala When Mars Attacks, with Volkite Culverins
>>
>>52455837
So, a weaker dunecrawler that gives all units within 6" 2+ cover or something?
>>
Is anybody else super salty that necrons stole tripod Walkers so Mars can't have them?
>>
>>52456735
>implying mars wants unstable tri-pod walkers
>>
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>>52427682
>and fucking flyers.
>>52428483

my suspicion is that the IA book is taking so long because they keep adding all the new FW HH stuff to it as it comes out

in other words there's a decent chance 40k cult mech will get these evil motherfuckers
>>
>>52456341
Those gun options are bonkers expensive.
>>
>>52456768
War of the worlds, nignog. Martian tripods. Also i think ER Burroughs
>>
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>>52456802
>>
>>52456802
that looks great.
would take 5 in a 1000pt game/10
>>
>>52456802
Realistically, it probably takes so long because they did the whole planning and layout, received info by GW when they plan to launch 8e and probably mutually agreed that it'd be better to just delay the release for 8e and whatever changes it may bring (like a combined AdMech codex, save modifier changes and stat changes).

In other words, I'd highly expect them to release the new AdMech codex as one of the first few batches and make a cross-promotion with Forge World along the lines of "We just gave you all the GW AdMech stuff in our new, free and hot codex app but if you want to expand your army, go and pick up Forge World's cool Imperial Armour book to discover the greatest technological secrets the AdMech thought they lost!"
>>
>>52456802
What are these thing made out of anyway and why are all the Chaos/Dark Mechanicum versions I ever saw apparently Nurgle-affiliated?
>>
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I don't really know much about 40k but I think the memes for this faction are pretty tight.
>>
What are Transuranic Arquebuses good for, cogbros? I'm struggling to justify the 120 pts for a 5 man ranger squad with 2 of them, since the galvanic rifles on the other 3 are almost never in range, and I usually only get 3 or 4 wounds a game with the snipers since they're only assault one.
>>
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>>52457313
For probably having no concept of humor, AdMech has some pretty funny stuff indeed.

Actually, is there ever an instance of a Tech-Priest or any member of the AdMech to show actual humor? I know there was some female Enginseer that got boned by that Commissar dude and they had a bit of a relationship, so love seems to be possible at least.
>>
>>52457260
the design is deliberately similar to the plague drone, as these are pre-heresy/heresy cybernetica that don't have daemons in them. plague drones are what happens when your robutts do nurgle drugs
>>
>>52457333
rangers just suck in general
>>
>>52457333
They're incredibly overcosted. Snipers are terrible as a whole right now, since a 50% chance to wound sucks balls, as you'll usually just shoot at T4 or 5 characters anyway. It also doesn't have AP 2 so can't pierce Terminators and can't even make a vehicle explode, despite having Armourbane. Take the Arc Rifles instead.

I really feel like the Arquebus should've costed 15 and the Arc Rifle 25 points. Their difference in power is just ridiculous.
>>
>>52457352
Oh the AdMech have humor, slang ect. We just wouldn't understand it as such. The novel Titanicus gives us a glimpse of it during one of the calmer moments.
>>
>>52457364
Now that's simply wrong. Rangers are still an integral part of any Skitarii force. Vanguard are obviously better as your spam troops, but your entire infantry not being able to shoot before turn 2 or 3 and then possibly being kited is terribad. There should always be some amount of Rangers in any list above 1000 points.
>>
Just primed my Secutarii Hoplites, ANy suggestions for color schemes?

My Warhound is Legio Astorum(And also the old Lucius pattern, RIP), but I don't much care for the regular-old-red Lucius colors. I figured I could come up with some special Explorator-Escort sub-group that doesn't use the red color scheme.
>>
>>52457412
Secutarii are titan guard, so painting them in titan colors are apt.
>>
>>52457412
Black/green jungle troopers?
Cream/grey dessert ops?
Yotsuba colors with clover green for optics and lights?

This >>52457446 is fluff-wise correct, however, if you care about that.
>>
>>52456404
Either cover or an invuln save. Something like the Onager save but as a void shield. So you get multiples that stack up tigether making it stronger. One is a 12' radius 10 armor void shield, 2 is 11 armor, 3 is 12 armor. They stack so you got to get through three layers to hurt the stuff within the radius. No guns, or maybe just stubbers. The skitarii's thing is they are a relentless ground force that walks their way across the continent ro a combat zone. No transports, but just as much protection and even more shooting. Drawbacks would be a 10/10/10 open top vehicle with 2 HP each.
>>
>>52457446
>titan colors
>Legion is Warp Runners

So blue with flames on their robes?

Should I also give them tiny cars for heads?
>>
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>>52457476
I'd love to see something like pic related that could "deploy" permanently and act as a fortification.
Basically just a big walker that runs up the field with no weapons but with Crawler and Dunestrider, then plops down, takes out a Dunecrawler weapon and opens up as a bunker.
>>
>>52457542
Would be neat, but I eas actually thinking more like those big gungan shield generators from TPM
>>
>>52457522
>you make this sound like a bad thing

Yes
>>
I think it'd be cool to have kataphrons that have cognis stubbers and shield generators
>>
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>>52456404
>>52457542
let's be honest, they're just going to get the Triaros. Secutarii have it in 30k, when Fires of Cyraxus finally rolls around 40k is getting it too
>>
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Hail the Omnissiah.
>>
>>52457715
They'll probably also get the other transport already available in 30k and we know that most of their Cybernetica constructs are also joining.
>>
>>52457352
>Actually, is there ever an instance of a Tech-Priest or any member of the AdMech to show actual humor?

I'm reading Graham McNeil's 'Forges of Mars' and there's a scene where a Magos tricks some of the rouge trader crew into thinking the drinks at their party are being paid for out of their pockets. No one else thought it was that funny, backing up what >>52457396 said: the AdMech have humor, but it doesn't translate well outside of their order.
>>
>>52457715
>>52430835
>>52422380
Am I the only one that thinks these things are ugly and wonky as fuck? And not in a good way?
>>
>>52457398

Recommended ratio of Rangers to Skitarii? I'm thinking 3 Vans to 1 Ranger, but I'm open to bumping it up to 50-50 if you can make a good argument.
>>
>>52457744
It'd be kick ass for the void dragon to work with the AdMech in thanks for not making him a Pokémon like the other C'tan.
>>
>>52457802
AdMech, especially 30k, is an acquired taste.
>>
>>52457818
But I love absolutely everything else Ad Mech, especially the Vorax Automata.

Ok maybe the Cult Mechanicus tread servitors are ugly but everything else is just top tier.
>>
>>52457811
2V for every 1R is the general formula I use.
>>
>>52457811
3-1 or 2-1 is a good split. 50/50 is too much, since you really only want Rangers to soften targets up at range and camp those few backside objectives. They're important to have but shouldn't be used excessively.
>>
>>52457829
I think you just don't like treads.
>>
>>52457816

Twist: The AdMech trade the Void Dragon to Tarzan the Incontinent in exchange for Castellan Creed.
>>
>>52457802
I honestly love it, it's a little weird but when you see it on the table with all the other stuff it looks great. I also like how it really looks like it can hold 20 guys and likes to ram shit.
>>
>>52457802
You just described 90% of the shit the imperium uses. It looks ugly as dirt but is too damn effective to not use.
>>
>>52457802
I like them a lot, but that's just me.
I also like Kastelan robots with the stock head
>>
>>52457796
Been thinking of picking that up myself after finishing Titanicus and Tech-Priest, since I just completed Skitarius yesterday. Are they good? Heard people say they're great, others that they're terrible and again others that they're just alright.

Didn't really hear anything about Tech-Priest yet either, only ever Skitarius. Is it because it's bad or is there just not enough people that read both books?
>>
>>52457802
No, you right. I'm not a fan. It looks like if a train fucked a limo that was also its first cousin.
>>
>>52451072

>And this is before we get into the techno-zombies...

What are those like?
>>
>>52457859
>thinking cleptocron would trade his newly acquired WMD for a stupid robot dragon
>thinking AdMech would trade their god

To be honest though, the void dragon probably won't be all that mad now since he has a cult worshipping him AND in a place that the necrons can't get to and capture him like a pidgy. I'd be content with just sitting on the 2nd most defended place in the galaxy.
>>
>>52444983
Do you have a bigger version of that picture? It's kind of hard to read.
>>
I don't like the stock kastelan model. Am i wrong for wanting to use rogue trader dreadnoughts as cybernetica?
>>
How do you fluff your forces? In my army the Servitors are actually war tech priests whose cult envisions apotheosis as becoming one with their gun. Therefore the Servitors are full on holy man still e ith their minds who have ascended, unlike the criminal scum who become punished with servitorhood.
>>
>>52457859
>implying AdMech would bother getting Creed back
If anything they'd trade for some ancient tech.
>>
>>52457887

So far I'm loving them. All the factions come across as very thematic, but also very human. But I'm only a little over 10% through so I can't say it stays really good.

Tech Priest is all right, it really is just Skitarius but from a different perspective and a little down the timeline, and suffered from the same flaws (lack of depth, imho). Same strengths too (awesome admech battle scenes). If you like Skitarius you'll like Tech Priest, If you didn't like Skitarius, Tech Priest is no better.

I think the reason is that Tech Priest was very hard to get ahold of. Before they released the 2-in-1 copy, the only copies for sale were used ones selling for more than an actual tech priest model. Plus, like I said, good book, but not great, so in addition to once being hard to get it doesn't inspire a lot of passion.
>>
Since Cawl is the Archmagos of Mars itself and arguably the now most esteemed and successful Tech-Priest in the entire Imperium, what position does he even take on the actual ladder of the AdMech?

He doesn't really act like much of a general leader, at least not more like a regular Priest would, just scaled up.
>>
>>52458059
Telling all the other magos and fab-gens to go fuck themselves while he skips across the galaxy.
>>
>>52457993
Never really thought about making fluff for my individual unit types and what separates them from other Forge Worlds. Only thing I did was >>52423156 which also only really describes my Archmagos as having anger issues and very little care for his own health. Might dig into that at some point.
>>
>>52458026
Alright, guess I'll give both a read eventually. Gonna do Titanicus first, though. Only heard good about it so far and want to see what makes it that good myself.
>>
>>52458098

I heard he has "Fuck you, I do what I want" painted on the side of his Ark Mechanicus.
>>
>>52458148
When the de facto emperor owes you his life you have the right
>>
>>52458133
All old people go senile eventually
>>
>>52457887

Its kind of bad, and does a shit job of showcasing the Cult Mechanicus units
>>
>>52458236
"Angry old man yelling at Orks to get off his lawn while chasing with his cane" was actually my main inspiration for coming up with him. The whole "constantly loses his stuff and always blames something else for putting it elsewhere" deal with the prototypes also came from the usual old people behavior of blaming others to have put something away when they did it themselves.
>>
>>52458307
Fuck now I got to make a OC arch-magos now. Probably just use the tech-priest dominus I got and kit bash him bigger.
>>
>>52457887
Forge of Mars is definitely worth a read, you'll like it. most people do.
I think a lot of people don't realize tech-priest exists. I certainly didn't like it as much as Skitarius.
>>
Why is Arkhan Land such a funny guy?
>designs transport and work vehicle based on ancient, mythical creature, called a "Mule"
>understood it to be a crab
>finds traces of ancient animal species resembling human DNA and Jokaero in appearsnce but with a tail
>only tail he knew about was a fucking scorpion

Seriously, that man was just great. Can't even imagine what the Emperor might have thought of how he interpreted old Terran lifeforms.
>>
>>52458307
I have a dominus in the works thats kinda the opposite. More kindly old wise grampa with a Werther's for you. At least thats as long s your a good little cog in the machine, my Dark Heresy players loved him. My Black Crusade party did not.
>>
>>52458558
>Dark Heresy
>Black Crusade
Man, I'd love to play either of those at some point, but none of my local 40k players have interest in them and my D&D group only knows WHFB because of Total War and don't care for it either.

Was thinking about maybe including a not!Archmagos as the boss of a level 20 one-shot I'm planning, however. Pretty much just have ro replace all the technobabble with arcanobabble and some robots with golems, after all.
>>
>>52444666
make the guards play as crimson guard from the lathe worlds supplement for DH
>>
>>52457887
it's mcneill

it's average and by the numbers
>>
>>52458618
The internet is your friend. Seek an online game. No telling what will happen but it might work out.
>>
>>52423510
I like the rules except for the charge immediately after a melee rule. That means that you could pair him with a unit of Secutarii Hoplites and, in one turn (made especially easy because they'd all have Dunestrider and Crusader) charge their way through damn near every vehicle the enemy brought in one turn.

Besides that, he's badass.
>>
How troop heavy should a solo Skitarii army be? I've just finished building my 1500 point army and I have 3 full squads of Vanguard and 2 squads of 5 Rangers to back up my Onagers.

Should I start building a Killclade or buy some Ironstriders? I'd take Ironstriders, but it seems odd to me that such a cheap unit is so costly financially. I know it's an expensive hobby, but most Skitarii lists I see include multiple Ironstriders. Just wondering how I'll fair without them
>>
>>52440495
>>52441232
Personally, I always bring three Ironstriders with the autocannons to every game. They're good anti-infantry/light vehicle, and three twin-linked autocannons at BS2 are a surprisingly good anti-air weapon.
>>
>>52458714
I did not consider those. Worst case I had in mind was a Cohort Cybernetica kill-wave. I'll have to do some reworking anyway, will probably add a "no more than once per assault phase" to it. Did also consider adding to that pseudo-vehicle rule that any non-ID death leaves behind terrain in form of his exploded legs/torso.
Will have to do a fair amount of playtesting with him once fully built anyway to really gauge his strength.
>>
>>52458059
When Greyfax got pissed off at Celestine, Cawl told her to stfu. Few could get away with telling an Inquisitor that, especially one as low-ranked as a mere Arch-Magos.

But then, few are older than the Inquisition itself.
>>
>>52458724
They're really good but not a must-have. and yeah the price is totally bonkers.
maybe grab a unit of sicarians too? they're hard to use right but good if you can get them into combat.
>>
>>52458724
Honestly, as heavy as you like it to. Spamming basic troops is a viable tactic with Skitarii, since Radium Carbines are capable of literally killing anything with enough shots and their Special Weapons can destroy anything else. The FW Peltasts and Hoplites might be a good idea to eventually get if you intend on running solo Skitarii. They're both absolutely great units and are solid additions.

Ironstriders are really good, perhaps some of the best in the AdMech codices, but they're not essential. Youre never worse off because you decided to use them nor will you be st a disadvantage. More Vanguard and Rangers or just more Onagers can do the job just as well and Sicarians can also take on most things a Dragoon can take. Their price is absolutely ridiculous and GW really needs to lower it in general or release them as part of another box. Something like a Alpha Strike Force box with Rangers, Sicarians and an Ironstrider for 75€ would be fine and a fluffy formation to boot.
>>
>>52458895
Isn't Greyfax herself also pretty pissed at how the Inquisition acts now? I'd imagine that she probably wouldn't be hypocrite enough to abuse her ridiculous amount of freedom and influence to get back at someone influential for stating their opinion.
>>
Post robits
>>
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>>52459025
>>
>>52459014
She's been gone for a while, but I don't know if he's been gone long enough to think the Imperium's gone to shit.

But then, I haven't read Gathering Storm 3.
>>
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>>52459033
>>
>>52459025
>>52459033
>>52459057
Damn I wish the kastelans looked more like these. Their "faces" look so goofy to me, like something out of a 30s sci-fi serial, like flash gordon or something.

Which isn't necessarily a bad thing but it just kinda seems out of place in the 40k universe.
>>
Hey guys, I'm planning on painting all of my weapons a different color between my 30k and 40k models. Arc Weapons and Power Weapons are blue, Plasma and Rad are green, Phosphor is orange, Volkite is red, and Photon is yellow. I'm trying to think of a good color for Galvanic weapons on Secutarii Peltasts and the ammo for Skitarii Rangers. I can't think of a good color which would make sense for battery weapons. Anyone have any good ideas?
>>
speaking of, whats the best loadout for kastelens? Phosphor/phosphor or flamer/powerfists?

Or maybe some combination therein
>>
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>>52459057
>>
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>>52459178
I appear to be out of robots.
>>
>>52459170
Depends on if you fight a lot of vehicles or not. If you do, power fists work great. If not, phosphor lets you be shooty and you can still smash in melee (S6 AP2).

As for the carapace weapon, I only keep a flamer if I know i'm fighting Guard, Nids, or Orks. The phosphor blaster is badass against everyone else.
>>
>>52459096
Well, considering most of them are in fact, not from 40k but more along the lines of 25-30k that huge design difference is bound to be present. They're also based on the old RT robots and they translated that rather well.

>>52459170
Depends on the army. An Elimination Maniple will want full Phosphor on both. If you need a Distraction Carnifex, give them fists and any combination of their shoulder weapons (Phosphor helps with charging, fire with everything else) and let them lumber over the field to clean house. If you run a Cohort Cybernetica, I'd give 2 full Phosphor, one Fist/Flamer and one Fist/Phosphor or also Full Phosphor.
>>
>>52450781
That's actually semi-realistic though.
>>
just got a pack of skitarii rangers/vanguard.
before i spend an hour pouring over the instructions, is it possible to make a five man squad of each?
>>
>>52460345
Yep. With bits to spare
>>
>>52460383

thanks
>>
>>52459123
Maybe purple or pink-ish?
>>
>>52459057
what does one use to get this orange dust effect? pigments?
>>
>>52442263
This is glorious
>>
The real question is when we're getting these glorious fuckers in Dawn of War
>>
>>52439164
Can't you already choose any kind of basic unit as a warlord. I'm pretty sure you don't actually need a independent character to have a warlord
>>
>>52463459
I mean you can, but...
>>
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>>52457744
>>
>>52463459
Its a free warlord kill choosing them however.
>>
>>52463459
You can technically choose any character to be your warlord, but a T3 W1 4+ warlord is pretty weak and easy to kill. At least a TPD is T4 W3 2+, and can heal himself.
>>
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Skitarii transport?
>>
I'm building a 500 point army out of the start collecting skitarii and I'm wondering whether or not I should make the troops be Vanguards or rangers.
>>
>>52466027
I'd say go Vanguard. The Dominus Maniple makes it so the TPD can essentially give the Vanguard twin linked assault 3 weapons, which is always fun. That, and you generally want more Vanguard than Rangers anyway (typically on a 2;1 or 3:1 ratio)
>>
>>52465689
A Taurox? Looking THIS good? What kind of heresy is this?
>>
>>52466829
Y'know, if they were admech vehicles from the beginning people might not have complained about the treads as much.
>>
>>52466553
Thanks
>>
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>>52465689
Fuck, now i need a bunch of kataphron treads and tauroxes!
>>
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>>52466866
The original treads were retarded, these >>52465689
Look sexy as fuck
>>
>>52466027
There's not 500pts worth of stuff in that box unless you take a ridiculous and imprudent amount of wargear
>>
>>52467662
>unless you take a ridiculous and imprudent amount of wargear
Totally what a magos would do
>>
>>52467662
10 rangers, ranger alpha with taser goad, arc pistol, conversion field, pater radium. 215 pts
Dominus with conversion field and Arkhand Lands Personal Pimp Cane 140 pts
Onager with nuetron laser w/ stubber, extra cognis stubber, and cignis manipulator 145 pts
>>
>>52467899
And 1 arquebus for the rangers, forgot
>>
>>52465689
Muh metal dick
>>
>>52467899
yeah, like I said imprudent. If you drop the arquebus, pater radium, arkhan lands staff, and the manipulator (none of which are that useful) you can get a whole squad of barebones vanguard.
>>
Would it be in poor taste to use triarch stalker rear legs to create my own versions of kataphrons without treds? And what would be a good way to mount the top half? I'm thinking pintle mount with mangun sticking out, but i feel like by itself that would be too flimsy. Need something boxy to stick the legs and pintle to. Thoughts?
>>
>>52470649
Whatever you want anon, just post it in WIP or here.
>>
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>>52470649
>>
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>>52470842
>>
>>52422962
What do you mean, essentially? They simply do.
>>
>>52470842
What are those non geedubz parts? I might need them for science
>>
>>52445670
>ascii
>with spaces
ugh
>>
>>52472179
Warmachine, scyra(?) perforators
>>
>>52472400
Oh holy fucking shit i have old mageknight models i can use for conversions! FUKKEN GOLEMS BITCH
>>
>>52472465
What models?
>>
>>52472633
Mostly rebellion. Blade, steam, brass. One or two storm golems. Some from lancers and whirlwind. Not much after unlimited came out.
>>
>>52472672
Pics of examples?
>>
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>>52472735
Yeah, lemme dig em out.
>>
So I'm going to buy the Start Collecting! Skitarii set and I would like to know what I should look to get after I assemble them. (I'm going to worry about paint later when I decide on a color scheme)
>>
>>52473027
I can dig with the mid two in the back line, the rest look a bit too small
>>
>>52473106

I'm also starting to collect them. Presently, I am going to start with a 200 point list.
>>
>>52473027
>>52473027
Sorry for the potato and also my shaky hands.
>>
>>52473120
Yeah, I'd be using those two (especially the silver one) for kataphrons. I just realized i can do some konvertin' using parts and gubbins as well. Maybe use them as a base to build some other mechanicum toys. And then repaint them because dayum, those prepaimted minis are butt
>>
>>52473106
imho, painting is a part of deciding a scheme.
seeing what you can achieve and experimenting with techniques.

for this reason its a good idea do buy some cheap, poorly assembled/painted units on ebay to test on, as results will vary until you have step by step process.
>>
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Check out my new skitarii army anons. The Knight isn't a part of it, he's for my planned sisters of battle army if GW ever gets their shit together but I guess he could tag along if I need the points boost.

Not quite done painting them yet, got a squad of vanguard and an autocannon ballisari left to paint, but I'm looking forward to getting to play them soon.
>>
>>52474682
That paint is hella clean. Nice.
>>
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>>52474745
Thanks anon, I'm pretty happy with how they're coming out. I was scared of picking them up since there's a lot of details and the only painting I've done before this is some necrons, but it all worked out pretty well for the most part.
>>
>>52474682
I wanna try paint purple cloak and bronze for the metal. If I can get the same painting level as you itll look sweet
>>
>>52448774
DAoT Human AI was spread across the entire galaxy and basically ran civilization before chaos bothered to start fucking with it.
Tau shit can definitely be corrupted, they just probably haven't drawn any attention yet, especially with a black crusade on now.
>>
>>52473106
I would say Sydonians, but unless you have $150 to throw at 135 pts of models, they can wait... more vanguard and onagers is a good idea. they're both just excellent units.
>>
>>52458488
I just use cawl's model with my own fluff. Its big enough to stand out on the field and its gonna be painted in my explorator fleets colors. Plus i get bitching rules for him then.
>>
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>>52457993
>In my army the Servitors are actually war tech priests whose cult envisions apotheosis as becoming one with their gun
You mean Myrmidons, the literal Dakkamancers.
>>
Anybody got a good tutorial on sculpting robes? I wanna customize some robutts to make em work as admech but i can't gs for shit
>>
>>52477329
http://www.heresy-online.net/forums/converting-modelling-green-stuff/2543-greenstuff-full-robes-space-marines.html

It's a tutorial for Space Marines, but it should work for your robutts if they're comparably sized.
>>
What or who is the "Flashlord"?
>>
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>>52457352
Oh wow, someone cropped and captioned something I painted close to two years ago. Posted this back in the WIP thread
>>
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>>52478531
Dumping some other admech I've painted. Just got around to working on these guys again after working on various other projects. Working on 20 Rangers/Vanguard, and planing Cawl after that
>>
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>>52478539
So are void shield generators considered cheesy? Was thinking of grabbing one or two of them to make up for the Admech not having transports. Was thinking of doing some Plasma Kataphrons with that reactior to vomit out six plasma large blasts a turn too, since it'll be a nice change of pace with everyone going heavy grav cannons on those guys.
>>
Could you guys post some color schemes of various forge worlds other then Mars?
>>
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>>52478552
Depends - I've heard about some fortification setups that get pretty cheesy (I think using the crates, oddly enough), but in general they should be alright.

And they look pretty cool
>>
>>52478552
I was looking at that reactor for my caliver squad- I didn't get it because I saw RAW it only applies to plasma guns listed in the BRB and I didn't want some rules lawyer giving me shit
>>
Anyone have some ideas for weapons to kitbash to make a good looking Quantum Annihilator?

since the fall of FoC dropped, ive been in love with the idea of a Admech Shokk Attack Gun. just a Techpriests pet project he keeps tinkering with and eventually just becomes a mash of all these different weapons.
>>
So I've got some thought going towards a homebrew Skitarii group that reverse engineers xeno tech to incorporate into their armies, but I'm not sure if this fits lore-wise since iirc reverse engineering xeno tech is heresy, but AdMech believe in the Omnissiah, not the Emperor so I don't know if they care or not.

Basically I'm just looking to find out if there's anything that explicitly and outright says this can't happen.

So far I've gotten a few new pieces of wargear and units mocked up using Tau and Eldar tech.

For example here's two things I've gotten from Tau:

A unit consisting of several Tau drones with their weapons stripped and replaced with meltabombs (maybe better armor or engines replaced too). They can't attack unless a valid meltabomb target was hit with markerlight (from Ranger Alphas or maybe something else). If they consume the markerlight they move towards the target in a straight line every time they're allowed to, until in charge range (and then they charge and detonate on impact).

Replacing the Cognis Heavy Stubber on Onager Dunecrawlers with a skyfire markerlight weapon linked to a missile pod on the back, I made this since the only Skitarii AA option is the Icarus Array, and in small games where you're only bringing 1-2 Dunecrawlers (or in larger games were you're worried about your Icarus Array Dunecrawlers getting burst before they can take out the air) but expect there to be a small amount of flyers so you still want some way of taking them out without losing your main gun.

Thoughts on balance / what people want to see included (races or specific things)/ not included / or if this fits lore-wise?

I have no plans to include air units or ground transports.
>>
>>52482042
They really care.

It's Tech-heresy, for one, xenos machines (ESPECIALLY drones, seeing as they have AI (doesn't matter how weak))

And externally they care, as that'd get them branded heretics by literally anyone who saw it, meaning the Inquisition (who, ironically enough, DO have xenotech, but they keep a monopoly), meaning they get Exterminatus'd

Basically there's like 5 major crimes of tech-heresy:
Not worshipping the Ommnisiah
Making AI
Using Xenotech (you can break it down and study it, but not use it as a base)
Anything to do with machines and daemons
Not worshipping the Emperor as the Ommnisiah (which isn't always 100% necessary, but it means no beef with literally everyone else)
>>
>>52482042
They believe the Omnissiah and the Emperor are one in the same.
>>
>>52482490
>who, ironically enough, DO have xenotech, but they keep a monopoly

Some do and they are considered radicals and sometimes brought down by other Inq that think they are corrupt.
>>
>>52482490
To be fair, they often don't care about the Xenotech thing and the Emperor thing, depending on how strict they are. The Emps thing is the "party line" but they're as likely to believe it as not, and Archmagi can easily get away with some xenotech and such, as long as they're not that blatant about it. Something on that level is possibly a little much, unless you converted all the weapons and such to look a little more Admechy.
>>
>>52482490
>>52484238

Thanks for the input, and I would've made them look more Admechy.

The drones I figured would be alright since they'd be behaving closer to how servitors do than actual AI and their sole purpose is aloha snackbaring the enemy.
>move here
>move there
>charge markerlight target
>detonate for glory of the Machine God

And I would have tried to make stuff look Admechy.

Other things I had planned were wargear options for Vanguard / Rangers were they can take (using standard rules to determine how many models can take it) a plasma weapon that they used Eldar cooling systems in to remove 'Get Hot' from it, but due to other limitations a person can only carry enough ammunition / powercells / it just breaks after one use, giving them their standard Vanguard or Ranger weapon + a plasma weapon (It would either be a nerfed Imperium of Man plasma weapon or at most it'd have identical stats to Plasma Caliver) with 'Get Hot' replaced with 'One use only'. I hate plasma weapons on 1 wound models.

Then I had 2 pieces of wargear laid out for Rustalkers and Infiltrators (but I couldn't decide which one would be better for which unit)

Leaning towards Rustalkers: Tau cloaking tech combined with holographic projector can be activated (auto-use this on all charges?) to fade the rustalkers in and out of vision while projecting fake ones nearby. (All that was fluff, in effect it just provides shrouded when active)

Leaning towards Infiltrators: (faulty) Eldar warp jump generator. Used like normal but you must also pick the direction as a 120 degree arc and roll to see which 30 degree portion they land in. (if unit is too big to fit entirely inside then they can spill over, but the Princeps especially and as many others as possible must be inside the arc you rolled)
>>
>>52482863

>They believe the Omnissiah and the Emperor are one in the same.

That depends on how you interpret Omnissian canonical texts, which means there's hundreds interpretations and everyone is shitting in each others' chimneys over it.
>>
>>52485293
Sounds broken like most home brew 40k stuff
>>
>>52486086
;_; I tried to make it not broken.

What's too strong?
>>
at what point is something considered AI?

asking for roleplay reasons
>>
Has GW done a guide on doing dark red robes? I don't wanna do the bright almost orange-red that they use for admech.
>>
>>52486272
Gets hot is necessary for plasma. You can't give them a gun that won't kill them when it malfunctions and then when it breaks they can just switch to a regular gun, there's no downside then and every squad could benefit from having one.

a better fluff would be them using necron tech, too. Tech priests always show an unhealthy interest in Necrons- for some reason they consider them archeotech not xenos.
>>
>>52486636
At a point where it has to make any decisions or modify its behavior to suit changing conditions, they would put a servitor in it. a roomba is too much ai for the mechanicus.
>>
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Would it be tech-heresy to suspend your living brain in a cloud of self-replicating nanites that do all the functions of keeping you alive?

Asking for a friend.
>>
>AdMech are mobile
Really? I thought the lore had them marching for weeks to get to the battlefield because they had no transports.
>>
>>52488591
That's not meant to show that they're slow, it's intended to show that the skitarii stop at nothing to reach their target, going so far as to deploy months before the actual planned attack so that they can surprise their enemy. This leads to most people reading that as skitarii being slow, but if they were that slow, what purpose could they possibly serve besides some sort of defensive garrison?
>>
>>52488591
>>52488854
I believe that they use dunecrawlers as transports in the fluff as well.
>>
>>52488501
Yes. That is, by definition, Tech-heresy.
>>
>>52488880
What if I "wear" a cloak and a mask so no one can see my true form? It's not tech-heresy if no one finds out.
>>
>>52488904
The Omnissiah Knows all. comprehends all.
>>
>>52488904
what is even the point of doing that? what would you be trying to accomplish but doing something like that? why did I fall for this shitty bait?
>>
>>52486636
Technically speaking, any program that adapts is an AI. However, for most fictional purposes, an AI is a program that is aware of itself in relation to other "sentient" intelligences.
>>
>>52488871
I know in Skitarius they are sitting on the dunecrawlers, but I would imagine that's more akin to US troops sitting on tanks- it's not a transport but it's going the same place as you so you may as well hitch a ride.
>>
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Is it waac to bring Belisarius Cawl to a 1500pt game?
>>
>>52488456
Eldar have plasma weapons that don't have 'Get Hot' check for Starcannon and Suncannon at page ~511 of Craftworld codex in the mega folder, and it's also a 1 use only weapon, equivalent to a combi-bolter, so it's not like it has zero drawbacks, it just provides them the 1 time use of extra oomph if they're forced into a firefight against TEQs or maybe MEQs, if you're expecting lots of TEQs or MEQs of course you'd bring regular Plasma Calivers. If you expect mostly GEQs and don't need arc rifles for haywire but still have more points to fill you'd bring this.

You can have 2 in a 5 model unit or 3 in a 10 model unit, that's at most 9 shots fired since they're one use only with assault 3 (and even that is up for debate, I'm thinking about reducing to to assault 2.)

18", 7S, 2AP, Assault 3, One use only

As for Necrons I've been looking at them too, at first I checked out the Reanimation Protocol but that's pretty much already covered by their Feel no Pain.
>>
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what would be a good way of converting something into one of these?
>>
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>>52490245
or one of these?
>>
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What dose tg think of this fluff rogue Admech army?

My hereteks are lead by a post-human from the DAoT who sided with the Men of Iron. After there defeat he was imprisoned in a temporal stasis chamber on bored a ship that would later be lost in the warp and become part of the space hulk The Permian's End. Freed by an explorator fleet he now seeks apotheoses through the
construction of a matrioshka brain.
>>
>>52490528
I think its cool
>>
>>
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>>52422317

We need to get more radioactive up in here.

https://www.youtube.com/watch?v=Ib3_zJsFZik
>>
>>52488501
If you replaced your viatae with said nanites that would be acceptable, but to abandon the perfect foundation of the human form, rather than to expand or improve upon it is tech heresy.
>>
>>52493509
Well the mortar shells of >>52430835 all have radiological warheads - the armoured shutters are to protect the missiles (which are quite volatile), but also as protection from premature detonation.

Or you could just get pic related, basically a rad-furnace on "legs"
>>
>>52494069
Curse this weak machine spirit
>>
>>52490136
Depends. Are you bringing anything else?
>>
>>52494069
Isn't >>52430835 for 30k? Does it seem like it'd be brought to 40k with 8e?
>>
>>52497866
There's been talk about FW's next Imperial Armour book being about AdMech vs Tau, which would both give official rules to the Tau models that have been stuck in playtest rules limbo for years and 40k rules to at least some of the 30k Mechanicum stuff (some of them, like the battle-automata, are supposed to be extremely rare or completely lost following Horus Heresy, but others, like Ordo Reductor and Auxilia Myrmidones are supposed to still exist in 40k, and in fact are even mentioned in the AdMech codex).
>>
>>52497994
The theory for some very appealing 30k modles that are stated to be lost is that while fighting the Tau they find a bunker full of old tech and gear and even some STCs for constructing them
>>
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Pic of my recently finished Magos. I call him Fortwayne (no relation to the city in the US).
>>
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>>52499691
From the forgeworld Ryza, he was sent to Macragge to observe and log the Imperiums first contact with the tyrannic menace - hive fleet Behemoth.
>>
>>52499691
>Dare you enter my Magical Manufactorium?
>>
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>>52499728
Being stationed on a random natural ore of Sulphur-producing mineral, he discovered that the dust and debris of sulpheric acid would increase effectiveness of his plasma weapons.
>>
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>>52499883
Returning home from the campaign he formed "the sect of Sulfaci". His own private army with the intention of further seeking research into this newfound weapon modifier.
>>
>>52476974
Well yes, but those aren't in 40k yet.
>>
How are people going to build Kill teams for Shadow Wars?
>>
>>52500509
I'm prepping a custom magnet squad, everything including heads swappable for maximum WYSIWYG, plus a belt slot that can hold ammo pouches, grenades or a water flask if they have nothing for that slot. Going to be a bit of a faff, but I only have one box of Skittles so I'm making them work. Fancy servo-arm backpack is done for the Alpha, I'm just short a one-handed rifle for each type.

Store is running a league that everything has to be WYSIWYG, including gun mods, visors, ammo reloads, knives and grenades and shit, so magnets now will save me a hell of a lot of trouble later.
>>
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>>52500653
Pic related: Nearly all the options for the Alpha, aside from the custom servo-arm backpack. Need to find another one-handed Carbine and Galvanic for the Enhanced Data Tether dudes, who are actually good in this.
>>
What is the difference between skitarii and admech?
>>
>>52500867
someone correct me if I'm wrong, but I think skitarii are the armed force of the adeptus mechanicus.
>>
>>52500867
Skitarii or "tech-guard" is the private military force of AdMech. Pre-Heresy they were specifically the army of Mars are responded directly to Fabricator-General of Mars, but after the post-Heresy reforms all AdMech military forces are called Skitarii.
>>
>>52500867
>>52500945
This. Unless they belong to other organisations like the Cybernetice or the Ordo Myrmidon.
The infantry/tank crews of the Titan legions are Skitarii too though.
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