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Infinity General: Humans 2.0 Edition

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Thread replies: 334
Thread images: 51

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where distinguishing between the space aliens and the really fucked up humans can be hard sometimes, but the solution to both is the same so it's okay.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup:
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
https://www.youtube.com/playlist?list=PLO-Uv_G4cY91ZfMy3rWOKDQL1cl7YyYzf
https://www.youtube.com/playlist?list=PLf5JWn6xciCkYcBaTLGs6_FmFiZtCk2zm

>Terrain:
http://pastebin.com/Hy9SRkmJ
http://pastebin.com/PJaETXMV

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (brought to attention it's missing pages) http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>RPG previews (+ a couple scans)
https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Previous Thread:
>>52307201
>>
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First for Nomads have best girls.
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>>52375530
That's not a nomad
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>>52375604
It has cat ears, it must be a Nomad.
>>
Painting anything today?
I think I'll try finishing up stuff I started, among which the only Infinity fig would be Comm-Tech.
>>
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Posted this last thread, then crashed. Had some good responses, thought I'd follow up;


>Friend and I are learning Infinity
>At first, we try to setup so we have good AROs first turn
>The 2nd player though gets his shit shoved in by fire first turn
>Then we start setting up everything prone or hidden
>2nd Player cedes the entire board and scenario because he can't ARO

What do your typical deployments look like anons? We just need to git gud?
Let me give you some real examples. He plays Onyx Contact Force with a total reaction bot, etc. I play Yu Jing.

Last game he setup some decent ARO pieces but I was dropping Sun Tze, had a Dao Fei and a Raiden. Both were held back after deploy.

I setup the Dao Fei and Raiden to counter ARO, Dao Fei comes out in surprise attack, wrecks face. That side of the board is mine for the rest of the game. Seems like it happens a lot if I take a Dao Fei, Raiden or hell most of the heavy Yu Jing Infantry.

Am I cheese balling with Sun Tze? Should he just hide everything, reduce my Command Token expenditure to 1 first turn, accept I'm going to take a lot of the board? What would you guys do?

It's no fun if I just dominate like that, we want close games and he's certainly a good miniature player (Came from Warmachine, 40k, etc.). Just seems strange to us. Thanks!
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>>52375503
Who is this blue slut?
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>>52376043
Not an alien.
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>>52376101
Okay, but WHO is she?
Tell me of her and her ways, anon.
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>>52376032
I just started too, and got referred to this dude's videos:

https://www.crowdrise.com/road-to-interplanetary/fundraiser/aaroncooke

The one on terrain and deployment was especially helpful.
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>>52376162
>Tell me! Why does she wear the tentacles?
>A lot of loyalty for a hired degenerate.
>>
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>>52376162
She's one of the Morlocks from Die Morlockgruppe, a Nomad unit.
As for her ways: they're are maniacal suicide units, found too degenerate even for Bakunin (and Bakunin has literal furries running around).
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>>52376315
Oh, I don't know what any of that means.
I don't wargame and I don't play Infiniti.
If there was an RPG out maybe, but I was just collecting cool art over here.
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>>52376330
>If there was an RPG out maybe
It's supposed to come out in a month.
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>>52376357
Really? Interesting.
Maybe I'll have a reason to care about the setting past the art for once.
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>>52376364
>https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game
They are way past delivery date, but they will be closing pledging through Backerkit by the end of March and sending everything to print in April.
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>>52376389
Does it look any good?
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Is there a reason that Seed Embryos and Morpho-Scan are missing room the N3 rules? I'm looking at playing CA for the local Infinity league that's starting, but I'm kinda hesitant to grab any Shasvastii when they have rules don't seem to be covered.
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>>52376409
Good enough for me.
Someone can probably share previews in the thread.
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>>52376444
>Someone can probably share previews in the thread.

literally in the OP
>>RPG previews (+ a couple scans)
>https://mega.nz/#F!8pRURayK!Kj16fd7nQhEcaId8hKD4oA

Also checked
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>>52376032
The thing to remember is that ARO platforms exist to waste time. More specifically to make the opponent waste orders removing them. Killing people on their own turn is fun too but you shouldn't expect it too often. TR bots do this by being risky to engage, so players hopefully try to minimise that risk by pissing away a bunch of orders.

Daofei are basically hard counters since they're a spitfire on a good platform that is capable of getting into favourable range bands easily. However something it doesn't counter is short range AROs, infiltrating hackers in particular can fuck up a Daofei real good. In fact, the other player could potentially bait you by figuring out the best place for you to deploy your Daofei in its usual role and hidden deploying a Malignos hacker nearby. Then suddenly your best shooter needs to spend orders resetting after getting immobilised, or even worse might be crippled for the rest of the game if your foe decides to isolate it.

Raiden shouldn't be a problem though. It isn't a good counter to most long range AROs. All profiles are either low burst or short ranged and are unlikely to beat a Q drone even with surprise shot.

Other HI are still at a significant risk against a Q drone. Only a Hac Tao or a Hsien behind smoke can really sweep them aside.
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>>52376440
They'll be redone when Shasvastii get redone.

Don't worry about it, all the units that feature those rules are bad anyway.
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>>52376542
Any tips how to counter a daofei+raiden combo without hackers or msv units. both my regular opponents switched to yu jing. And since then am getting my ass handed to me every time.
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>>52377059
Why no hackers or MSV? What faction you playing?
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>>52375604
It's a moderator.
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>>52377059
Hit a Daofei with fire/EM/viral template, use a close combat expert, hem it in with mines, hem it in with smoke-dodging irregulars, put a high end figure on suppressive fire. Raiden shouldn't be a huge threat, just don't feed it link teams.
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>>52375604
Looks like a daktari to me. Have you had your IFF adjusted lately?
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>>52376542

That's some excellent advice and very detailed. Exactly what I was looking for, thanks a ton Anon!

So the Daofei is an issue piece for others too I can tell, especially after Googling a bit this morning. I thought he seemed pretty damn good on paper, he's played terrific as well.

Thanks again, any other tips for my buddy's Combined or how to counter my Yu Jing?
>>
>>52377339
My faction doesn't realy have any of those. I tried to protect my stuff with smoke, but those irregular models just get killed by their TR rems and bao snipers.
>>52377093
I play caledonian ariadna.
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>>52377558
Deploying the warbands is tough to get right, and you're going to lose them all, but orders he spends sniping them are orders not spent on the Daofei. On the offensive cheap dudes can force him to reveal. As for stuff you do have - Cameronians will take a Daofei laughing but even an SAS will be worth trying CC with, Uxia can pack an MSV1 but the main thing should be that, once you get him to reveal, a linked Grey HMG will beat the fucker down.
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>>52377558
There should be a way to position your impetuous units so that they don't run out and get themselves killed immediately. There's an art to it, don't be discouraged if it takes a while to get right. Bao snipers go down like bitches to active turn HMGs, and you can advance on TR bots under cover of smoke until you're able to kill it with all the things that kill TR bots.

You have access to plenty of cheap smoke throwing warbands, and some great suppressive fire platforms. SAS have no mines but they do get some really mean close assault profiles that can fend off Daofei at short range. Just because they're ARM4 doesn't mean they want to eat a chain rifle shot, and they can also tie the fucker up in CC.
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>>52376607
>Don't worry about it, all the units that feature those rules are bad anyway.
>morpsho scan loses protheion
>protheion loses dogged
>point discounts? nah, fuck it
>line infantry not linkable because cba to fix
Gee, it's almost like people don't play Shasvastii because everyone got upgrades and they got nerfs. It sure is nice to have an old-edition codex, I got into Infinity to get away from this shit.
As much as I love CB, they dropped the ball with this.
>>
Rolled 2 (1d20)

>>52375530
I am but a humble Warcor within 16" outside of 8" rolling a discover roll.

>>52375939
On vacation and I painted all but one of my stuff, so no, but hopefully there'll be a good sale the end of march from Miniature market and I'll get stuff like Yan Huo and Su Jian, maybe Muyibs and other figures and I can get back to the regular schedule of treating these threads like my painting blog.


Otherwise, I do have the Battlefoam exclusive Yuan Yuan that I plan to paint and keep for myself so you might see me painting that next week.
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>>52378126
>Rolled 2 (1d20)
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>>52378213
The Nomads begin to suspect the Daktari may not actually be who she says she is. Warcor says she may not actually be Abla, the transfer Daktari.
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>>52378065
Starting the vasti sectorial is the infinity version of starting sisters of battle. They never had more than a small handicapped bundle of ugly models, but one day they will spawn embryo into a beautiful butterfly
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Quick question about stupid shit you can do with Holoecho's.
So if I'm not mistaken you can use both level 1 and 2 at the same time, so your trooper can be disguised as a different model while still having the 2 markers with him.
But is their a rule stating that I can't use another of the same model instead of a holoecho token?
I wanna take a Sephulcher knight and make him look like a 3 man fusilier link in MO. Not terribly effective, but mainly for giggles and enough to throw an opponent off guard.
Is this possible?
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>>52377502
The Daofei is one Yu Jings signature power pieces. They are rich in them with the Hsien, Su Jian, Hac Tao, Crane, Yan Huo leading the pack. In the mid range, the Rui Shi and Aragoto can punk you if you aren't careful. On the low end are Shaolin and Kuang Shi which can almost always trade up and ruin plans.

Yu Jing is one of those factions that is good at alpha striking. It very well can be in your interest to take first turn.

They also have no answer vs MSV2+. They have no access to eclipse or white noise.

Most of their key models besides the Kuang Shi and Rui Shi aren't cheap. They'll only have room for 2-3 pricey power pieces before they run out of points. Their backline is liable to be a bunch of less than badass dudes. If you can isolate or neutralize the power pieces you generally have less to fear.

Of special note, if you see more than three markers out of the Yu Jing players deployment zone, they have committed at least ~60 points up the field. If you have something like a warband get in there and wreck stuff, you put a big dent in the army.
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>>52378408
Like, you could take your Sepulcher knight, make him look like three Fusiliers (of the same weapon loadout), you can't have a marker for them because you can't holo markers so they'll look unlinked.

I like to project my Ayyar as 3 Naffatun because it doesn't seem that suspicious and people would respect the flamer range. Once you start moving the jig is up because they're moving together unlinked and not in a coordinated order.
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>>52378482
Another time the jig might be up on a keen opponent is when they check how many orders you're pulling out in the order count phase.
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>immoderate sexual fetishism toward her tag unit
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>>52378408
Thats pretty much what I was doing with this idiotic list last thread >>52369510.

Since everyone knows Joan will be the Lt, play a shell game. Plus watching reactions to the courtesy list is worth it alone.

>>52378637
Already best girl.
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>>52378637
That explains that face.
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>>52378637
>>52378690
>tag fetish
i bet she's a nomad degenerate too
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>>52378707
Between the Nomad sleeves and weaponry...
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>>52378637
>>52378690
I'll clean this up when clear scans are available
>>
Besides tyranid models, what are some alternatives for Hungries?
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>>52378998
AvP Xenomorphs.
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>>52378998
Friend used the little lesser warbeasts from Legion of Everblight in Hordes.
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>>52378482
Jig is up once it's your active turn. You have to place a holo echo token near one of the models at the beginning your active.
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>>52378637
Dva, stop it thats not what the fluid extrusion pipe is forrrrrr!
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>>52376509
That reminds me, I have to update that with the new previews.
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>>52378998
I find once you repose gakis and pretas they look so much better.
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>>52381073
I have built them previously, before selling a chunk of my MAF. I'm restarting MAF, but I remember how much of a pain in the ass they were to build and play with. It didnt help half the pieces I needed were missing or duplicates.

I may just get a box and try to repose them like you're suggesting.
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>>52377799
Their bots see through smoke. I found it out in a painful way. They always take 2 of them and two baos. This means any grey gets instantly killed. I tried getting close with SAS with chainrifles, but they get interecepted every time or kill one of them rems at the cost of 2 dudes. This also ment another thing, with them run as chainrifle dudes I have 0 specialists. Sometimes they do not take the dao, but have some other camo units, but because of how deadly daos are I am scared to advance up front. Yu jing just seems to have too many options, while they know my list even without knowing the models I own.
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>>52382324
>Yu jing just seems to have too many options, while they know my list even without knowing the models I own.
That's vanilla vs sectorial for you and Caledonia is particularly short on choices. Hopefully new starter will also mean new units for you.
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>>52382324
>Their bots see through smoke.
TR bots don't.
The ones that do see through smoke (Rui Shi) don't get TR (although they can be hacked to get Burst 2 in ARO).
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>>52378940
My excitement for the manga is increasing.
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>>52382324
Only the Rui Shi can see through smoke and it's AVA 1 in Vanilla. AVA 2 in Imperial Service, but that means no Daofei, Hac Tao, or Yan Huo.

Vanilla is pretty diverse. That's how they compete versus sectorials fireteams and other bonuses. It helps if you take note what flavor you are facing against. Vanilla, ISS, and JSA are all rough, but play very differently from one another.

Consider covert action Uxia, she's a good alpha striking piece with a lot of utility.

Caledonia is also know for drowning opponents in bodies, especially under Wallace. The lowly CR/LS volunteer is a great base defense model, providing both extremely cheap orders as well both direct and impact templates to discourage Rambo models.

Caterans are good snipers with devastating weapons. Scots Guard 2nd battalion can provide hard hitting weapons in camo.
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>>52381744
> It didnt help half the pieces I needed were missing or duplicates

Jesus, I'd be wary of getting them again too. The ones needing the biggest change are the ones pogo sticking off the blade, one is easy just to tilt onto its feet, the other has its damn arm between its legs. Tactical debris may be of help too.
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>>52382324
>>52382756


Good stuff, thanks for the convo fellas. I passed this along to my Combined Army buddy to help him out.

Like I said before--we want competitive games but it seemed like some of my power pieces were...well, very very powerful. The Hac Tao, man that guy rarely loses a F2F. I take a Killer Hacker Version with just a Multi Rifle and he seems to wreck face.
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>>52383168
>the ones pogo sticking off the blade
Those have two tabs per model, specifically so you can have an alternative, non-acrobatic pose. Unless you bought them used and some moron had already cut the better tab.
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>>52382756
one plays vanila and the other plays ISS, but they share their collection so I never know what Ill end up playing. Most of the time we play 1 battle group games at my store, so the bodies tactic doesn't realy work. But even if someone let me run 2 battlegroups, I still only have 6 volenteers and only 2 of them have chain rifles. And from the game I had the volenteers seem to be the most shit unit out there. lose shoting to all units, even doctors.

I did buy the scots guard alongside my starter and some blisters, and to be honest they seem like a very bad unit. Slow and without specialists, and their link version just dies to a stiff breeze. The camo dudes can survive longer, unless someone with a msv2 sees them.

>>52382392
the starter seems to be full of old models. I already have rifles volenteers, they do nothing. And the lgl chick too. I don't have the shotgun grey, but I have no idea what he could be good for. The mormaer is the same as the old one, and I do not know if the new starter also has a wulver or not.
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>>52382324
>Their bots see through smoke
TR bots? No they don't. There's Rui Shi who can see through smoke, but they're a lot less capable in ARO and you can just outrange them with an HMG if they're left out in the open.
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>>52383378
> Unless you bought them used and some moron had already cut the better tab

Huh, had I known that I would have just bought them new and saved myself a ton of time and frustration.

>>52383415
If they are playing limited insertion exclusively they may have had problems with kurwa spam.
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>>52383358
The Hac Tao is a very powerful piece, but they certainly pay for it. Smoke plus MSV2 can help even the odds. Templates can eventually wear him down, especially EM or fire. A warband can also tie him up.

That said, opponents don't have to engage the Hac Tao. They can bypass, especially with smoke. Just do the mission. Also killing his order pool hurts.

For combine, the Ikadron is a great piece. Cheap and packing dual flamers means it can cause a lot of panic/hold terrain. The flash pulse can stop rambos dead in their tracks at good ranges.

Combine has their own crazy pieces. The Charonitid and Anathematic are the Hsien and Hac Tao turned up to 11. The Speculo ruins plans. The Sphinx can cause a hilarious amount of damage and the Avatar is oppressive.
>>
Are Karkatas going to get models any time soon, or can I use the crab as the ancillary?
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>>52383899

I noticed you mentioned Warbands a couple of times. Why specifically Warbands?
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>>52383951
not him, but warbands are cheap, have smoke (dodge fire on PH+3) and chains (give no fuck about camo), and often have some CC abilities. Putting one in CC with a TO HI is awesome because you're forcing the enemy to piss away his orders to get rid of some random mook.
it gets even better if they think to shoot him, the number of units that died because someone believed more in their ARM than in the shoot-into-CC penalty is hilarious
>>
I've been thinking about starting Infinity. A couple questions.

Orders. Am I reading this right, that irregular units have to use their orders, but regular unit put them into a pool anyone can use. So you can have one figure move and act multiple times while everyone else just stands around?

2: Proxy models. I know everyone's local meta may be different, but how do Infinity players feel about proxy models? I have some hasslefree "tacticool operator" type minis that could make good USAriadna proxies and raging heroes "!not sisters of battle" that could be pan-o knoght orders, or reverend moira, or maybe even aleph (they look mechanical enough). Anywho, would Infinity players get bent out of shape if I played with proxies?
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>>52383951
also not that anon, but warbands are cheap, usually just as good if not better at CC, and usually pack smoke. For example, a 6 point highlander can assault on an 18, or use berserk for a normal CC roll of 27. He packs an AP CCW, turning Hac Tao 5 armor into 3, having to beat the 14 PH.

Or conversely, just be a pain in the ass to try to remove. as >>52384215 says.

CA has access to gakis and petas. Gakis can be hilarious suicide bombs if they dont go straight to dead, as they move 6-6 and cost 4 points. Pretas are usually better as a more traditional WB choice.
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>>52384305
>Orders. Am I reading this right, that irregular units have to use their orders, but regular unit put them into a pool anyone can use. So you can have one figure move and act multiple times while everyone else just stands around?

Absolutely correct. The guys standing around are normally cheap folks just there to contribute an order to the pool, and are called 'cheerleaders' for a reason!

As for Proxies, generally I prefer the actual models being used as much as possible, just for clarity if nothing else. But I don't give that much of a damn - especially when you're starting out.
>>
>>52384309
Don't forget Daturazi. They're a bit more expensive, but they're regular so they can share their orders, have mimetism to make them harder tokill on approach, and are some of the best melee fucks in the game. And unlike Hungries they actually have smoke.
>>
>>52384305
Proxies are ok if it's not a tournament and there aren't too many of them. Infinity is more demanding to models than 40k. Nobody is interested in what unit each one of ten totally identical sororitas represent, and forcing opponent to remember all your proxy stuff is borderline disrespectful. So just keep proxy to minimum and out of tournaments.
>>
>>52384305
>Orders
Yes, you're correct. Although one dude sucking up the entire order pool usually doesn't happen, and there are a few ways to have multiple models act with one order.

>Proxys
Infinity is generally permissive by necessity, as not all models and loadouts actually have an official model to represent them. In casual games as long as it's the correct base size and scale it should all be cool as long as you're clear about it, though in ITS tournaments I think non-Infinity models aren't allowed.
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>>52384305
Depends. If you use something that looks close enough to the original (Ariadna is particularly good for this as you can easily replace many units with their modern equivalents) or if you're using them to help you start the game, it's ok. It stops being ok when you field enough proxies to make it actively harder for your opponent to remember what's what, or if you're invested in "your dudes" to the point of "look at my Raging Boners slutsoldiers, tell me they're so sexy, WHY DON"T YOU ACKNOWLEDGE MY FETISH q_q" I'm sorry I had to include that last one.
>>
>>52384305
>>52384787
I just looked up the Raging Boners' Sisters, some of them seem like excellent material for Reverend conversions.
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>>52384387
>>52384417
>>52384438
>>52384787

I didn't think proxies would be allowed at an official Infinity tourny, I was just hoping players in casual games would be cool with it, so long as they are WYSIWYG in terms of weapons, heavy armor vs light armor, etc. I have a metric crapton of minis that could proxy well and I'd rather not have to go buy all new minis to play.

The orders thing seems a little weird to me. It seems a strange decision for the game design. I imagine most people build teams with a couple powerful figures then slot up with cheap troops? I certainly like the ARO system, but the orders seem "powergamey" to me. I'll have to try a few games.
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>>52385170
Personally I am fine with proxies in friendlies.

The order system is great IMO. Really gives you an amazing amount of flexibility in your turn choices.

Newbs will try the "Rambo" method, but most experienced players eschew that for a variety of troopers in different roles.

13-15 orders is the sweet spot, and even your basic line troopers are very useful for guarding flanks against AD, etc,
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>>52385170
Really depends on the TO actually. I'd be okay with it if it's just a few models and not the entire army. You would also have to be very clear on what those models represent for both tourney ANd casual play.

If you do ever play in an ITS tournament, go over your proxy models with your TO some time prior to the tourney date. Most TOs are pretty lax about that shit especially if it's easy to understand and legit cool.
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>>52385214

You can do limited insertion games if you don't want to deal with huge lists in the beginning.

---

So what's the story in the manga?
>>
>>52385170
I didn't say anything about tournaments, events are 100% "whatever event rules allow, from "strict WYSIWYG" to "max # or % proxies" to "Unit must match, weapon loadout doesn't have to". Usually they give some leeway as in the last two types quoted.
>>
>>52384305
Irregular don't contribute to the pool but can be fed from the pool. Certain models, such as the Uberfall, Bandit, ABH, and Hunzakut rely on this.

>>52383415
Caledonia in Limited Insertion is rough. The Wallace wulver fireteam feels like a good core, but you are going to need to grab your specialists or longer range weapons elsewhere.

Volunteers are of the lowest tier, but they can still do stuff in a fireteam. The real money is powering up that Highlander Grey

Camo troopers rely on getting the drop on your opponents. Ideally they remain hidden until you can leverage them in active. If not, put in suppression.

It's a lot better if you are willing to go vanilla where you have a wider access, but Limited Insertion really puts CHA in a bind.

I can understand LI half the time or more when starting out, but not allowing 2 combat groups is a disservice to you and your community. It doesn't allow factions to grow and adapt to different circumstances.
>>
>>52386235
>not allowing 2 combat groups is a service to you and your community. It doesn't allow factions to spam cheap orders and shit camo markers everywhere
FTFY.
>>
>>52384305
>Am I reading this right, that irregular units have to use their orders
Correct except that they are not obligated to use the irregular order, but they are the only ones that can.
>>
>>52385170
The game has ways of compensating so that the "rambo and his cheerleaders" strategy usually isn't very strong. For one thing, every unit in the game can be killed by even the lowliest weapon given a little luck and the right circumstances. Putting all your eggs in one basket is a bad idea when a stray crit can derail the whole thing. And that's not even factoring in things like aerial deployment troopers dropping into your deployment zone and murdering your cheerleaders, leaving Rambo order starved and ineffective.
>>
Can units that have a Fireteam option use it in vanilla lists?

According to the army builder in Vanilla YJ Domaru still have Fireteam:Duo in their unit-wide special rules, and Wu Ming still have Duo in their profile options.
>>
>>52386869
Fireteam duo may be used in generic armies if you have the TeamPro program from your EVO hacking device.
>>
>>52386894
Ooooh, that makes more sense.
>>
>>52376043
Nomad Morlocks, my good anon
>>
>>52386894
>>52386869

Not sure if that is worth burning a command token for though.
>>
How long until adepticon attendees can spoil the manga?
>>
>>52389030
Saturday?
>>
>>52386235
ok this is what I have
caledonia starter box, scots guard box, SAS with chain rifle x2, grey hmgx2, mormaer with rifle X-visor, uxia with shotgun.
What would I have to buy to have a working Vanila army?
>>
>>52380445
Alright, now updated with the collated core (now with gear), AHS adventure preview doc, and Combined Civilisation doc.
>>
Getting started in Wu Jing

What are some must have purchases aside from the starter box?

Also is Japan a decently competitive Sectorial?
>>
>>52389793
They are good fun lots of aggressive HI and ninjas are great especially that new HI one.
>>
>>52384417
For example there are not many ZuYong models, just one with a combi rifle and one with an HMG.

In a tournemnt it wouldn't b a big dal to go in and say "this isn't a combi rifle, it's a multi rifle" right?
>>
>>52389793
Remotes. Generic remote box is most important imo, but the others are very good too.

Guilang. If you get the sniper, shorten the barrel so it can pretend to be a combi rifle.

If you want to use that Hsien from the starter, get Shaolin monks or proxy something as a Celestial Guard. Good CG proxies are the Gui Feng spec ops or just one of the starter Zhanshi.

Yeah JSA is pretty good, very aggressive focus for the most part. You want to be getting all up in your opponent's grill. The recommendation for remotes still stands here, but Guilang and the smoke machines I mentioned can't be taken in the sectorial.

>>52389889
That's totally acceptable. You could even go in and say it's a missile launcher. Proxying a unit as another loadout that doesn't have a model is accepted.

And also the RV Zuyong has a multi rifle, not a combi rifle.
>>
>>52383910
That makes me wonder if Karkatas are going to be alone in the blister or if ALEPH is going to get a Tech-Bee equivalent too.
>>
>>52389889
>In a tournemnt it wouldn't b a big dal to go in and say "this isn't a combi rifle, it's a multi rifle" right?
Depends on the event org. But since the combi profile doesn't have an official mini, only the most anal and holier-than-CB would demand it. (I can recall 1-2 events that did that and they weren't that popular)
>>
>>52390087
Based on Bostria not even knowing what a staldron was, I don't think the remaining pilots are high on the agenda. Enjoy your token.
>>
>>52389489
Not an expert but If you are willing to proxy loadouts, you could have a very punchy LI list with adding the Spetznaz HMG, chasseur (grab the female Hunzakut), HMG Veterans Kazak (may want to wait as they are due reculpts).

Here is the army code
MwBgjAPqIVCkAmBBOOB2AbCOBCMZFg04AOBAvAhI0sE3GhDYOZO3BAFkQFZsS0LHAh68CAjB0kiEpEtxzBRTKiR4L61biRCjFyjATayAAmaA

Hits like a ton of bricks with AP on damn near everything. Not great for classifieds due to over reliance on FO, but a couple troops have Paramedic options or you can try to swap in a Moblot engineer.

>>52386278
I'm a Yujing player who loves his pricey toys, but pricing out entire troops because a given faction has limited routes to LI 300 while maintaining mission viability is overly harsh.

Plus it robs other players the ability to adapt to larger armies. The minute they step out of their meta, they may just get steamrolled because they don't have enough experience against it.
>>
>>52390409
If we count 25mm base Bootleg pilots as legal pieces, which pilots are missing?
>>
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>>52390460
The female Gecko pilot.
>>
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>>52390480
I'm thinking either Maggie pilot, Hazmat HVT or pic related could work as one.
But yeah, I am disappointed in no female Gecko pilot as well.
>>
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Weekly snipershot.
>>
>>52390558
It's just not the same. They don't have a cool mask and suspiciously tight cargo pants.
>>
>>52390589
Cool mask can be done via head transplant. As for pants, yeah, that's a shame.
>>
>>52390617
But what about the ab suit?
>>
>>52390627
If you want it to look exactly like the male Gecko, you'd basically have to sculpt it from scratch.
Unless CB announces plans for fem Gecko pilot, compromises have to be made.
>>
>>52390480
>>52390558
Anyone got a render/screenshot of that model?
>>
>>52390682
Nevermind. Seminar is kind of blurry, doubt there's anything else out there.
>>
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>>52390851
I only have the dossier.
>>
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>>52390480
>>52390558
Just tweeted this at Bostria. Maybe they will respond.
>>
>>52390570
that's some classic pied de poule pattern, typically used in stylish female garments. I wish it was a snipershot of Major Lunah but unless they sligthly altered the render her cape is smooth, so the question is what other chic human female is due a model in the near future?
>>
>>52384387
>The guys standing around are normally cheap folks just there to contribute an order to the pool, and are called 'cheerleaders' for a reason!
That seems really silly and nonsensical to me.
>>
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>>52391086
>That seems really silly and nonsensical to me.
"Corner guards" is a more dignified name.
>>
>>52390428
ok thanks, ill ask them if they are ok with proxy models next time I play them.
>>
Knauf's now in Army builder.
>>
>>52390978
Direct competition to Oznat for best muscle grill, love it.
>>
>>52394428
Finally, YJ has a Multi-Sniper that isn't Armand "Le 45 points".
>>
>>52395186
ISS is also getting the Lasiq Merc qt once she's released.
>>
>>52394428

I can't find him. What's he under?
>>
>>52395277
ISC: Knauf, Outlaw sniper


Available to generic human armies.
>>
>>52395319

I'm newer so please excuse my ignorance.

I'm using the mobile army builder on their site. I have MERCS selected under the options panel as a Yu Jing player. I can see Alive, Kiss, etc. but I don't see anyone named Knauf.

Is he under Skirmish, LI, etc?
>>
>>52396104
He's LI. Shows up when I sort by classification of "mercenary troops"

Has a shot skull with a black background for the logo
>>
>>52396167
Got it, thanks!!

He looks pretty good (as a Yu Jing player) for a 32 point Sniper option.

Any word when they're releasing a model?
>>
>>52396226
I mean, with the Manga, which should be shipping out by May or a bit earlier. People already have it from Adepticon.
>>
>>52396268
nice, thanks again!

So at BS 13, if he gets positive range band (which he should), he's looking at -3 against TO camo snipers, so 50/50 shots, should hit once a turn with Shock on a normal roll.

In F2F, unless they ignore Camo, they're at the same neg in ARO with Burst 1.

Seems good for 32.
>>
What should I tell my friend to get him to try this game with me? Neither of us play any kind of wargames but I love competitive videogames and am moderately interested.

Also what would I need for a simple beginner match? Is printing shit enough or does the game use all 3 axes extensively?
>>
so what is this like 40k for weebs
>>
>>52397055
>What should I tell my friend to get him to try this game with me?
Tell him it's like X-COM: the wargame, pitch him the setting and then make him look at the factions and models and there will be almost certainly something that picks his interest. Also point out that the game is fairly well balanced, the lists are very customizable and there are some great 2-player starting boxes so you can try the game with a very modest entrance cost.

> the game use all 3 axes extensively?
yes, height is very important, there are a lot of skills that involve movement and positional superiority in all 3 axes. Unlike many other wargames scenic elements are essential and you'll need quite a lot of those (think a little cityscape with buildings, containers, rooftops etc) but you can do well just printing them in paper and folding or using common household items.

Having said that if both of you are interested I'd take a look at the two-player starter boxes (operation Icestorm and operation Red Veil), they're pretty much equivalent in point and experience and only differ in what factions are included (Nomads-PanO in one, Yu Jing-Haqqislam in the other).
In addition to the minis they include rules booklet with easy introductory missions, dices, tokens and a rather sturdy set of papercraft terrain that's more than enough to begin with so all in all those boxes offer phenomenal value for starting players.
>>
>>52397271
No.

Could be considered closer to Necromunda or Killteam for weebs though.
>>
>>52397330
>>52397055
The rules are free online too, not pdf shares or torrents, the company itself releases the rules on their website and updates a wiki. Proxies are fine and often necessary.

>>52397271
>implying 40k isnt for weebs

Low quality bait.
>>
>>52397455
>Proxies are fine for models you don't have*

No idea how I dropped 50% of a sentence without noticing.
>>
>>52397455
>>52397330
Cool stuff, thanks a bunch!
>>
>Modiphius are still doing thing to the Ariadna chapter
>they say it's because of HSN3's new USAriadna info screwing things up
H O L O G R A M S T A T U E S
>>
>>52398461
How difficult can writing for Ariadna be? You've got Wild West with Psychic Werewolf Injuns, being exploited by rich nations for blood dia-err tesseum, and four distinct modern cultures with varying flavors of FUCK YOU I DO WHAT I WANT.
>>
>>52398461
USA! USA! USA!
>>
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>>52395186
>Finally, YJ has a Multi-Sniper that isn't Armand "Le 45 points".
But all YJ snipers have MSRs?
>>
>>52399117
To be fair to him, most of Yu Jing's MSR platforms kind of suck. How good MSRs are is kind of up for debate though, I don't like bringing them because of their high SWC cost.
>>
>>52397055
@recommendation
Pretty much what >>52397330 said.

@what do I need
Grab a quickstart booklet. if there's a LGS that stocks Infinity, they should have some. Just make sure you get one for 3rd edition (N3), the current one. Grab some random minis as proxies, play a game or two, see if the rules grab you.
If you do want to invest at the start, the Operation Icestorm/Red Veil are two-player starters that come with quckstart rules (you can dl the full ones for free later), 7 minis per side, a series of missions to introduce rules gradually using the minis in the set, all the tokens/templates you might need for the models you get, and a set of decent papercraft terrain. Be aware that like in most wargames, the minis come in pieces and require assembly.
>>
>>52399167
Exactly. I never understand people investing 30+ points and 1.5 SWC into a burst 1 ARO piece. They really ought to bring their cost down across the board.
>>
Knauf is the destroyer of Light and Medium Infantry, double action shock is just nasty.

>>52399167
Its kinda weird how its a flat 1.5SWC, Heavy rocket launchers are 1-2, usually 1.5-2, but Muyibs gets a cheap 1SWC. Heavy infantry get HRL for 2SWC, and Wildcats too for some bizarre reason. Missile launchers are the same story.

It must be due to their huge +3 range band and acting as a psuedo missile launcher of sorts.

>>52399484
Ive never seen any ISS or Aleph players do it, but enhanced reaction/overclocking a dakini MSR as a budget Sin Eater might be worth it. Its what I do with the vertigo and feurbach tsyklons.
>>
IMO knauf can't justify its high cost.

you can get nisses MSR for 2 pts more, guiling MSR for 1 pts more.
>>
>>52399997
Guiling loses 2 BS in that trade though. The Guiling Sniper isn't very good honestly, especially since he competes at AVA 2 against the really great infiltration geared profiles.
>>
>>52399167
All MSR's IMO suck. That SWC cost and being 8 points over a Combi are a lot, considering how normal sniper rifles don't cost nearly as much, and are still really, nearly as effective.

The job of any sniper is to dunk anyone who's 24 inch range or less. B1 in ARO is again super unreliable when any HMG will wreck you.

Being DA instead of Shock is the only advantage of MSRs really. It's useful, but not worth the huge cost jump. Ariadna can shit out regular snipers and own the board with them for cheap, while MSRs can't.
>>
>>52400158

^this

after seeing how pano players envy massive normal sniper availability. I can't argue with that.
>>
>>52400158
I agree with you 100%. The MSR is stuck in the middle between the much better active turn HMG with double the burst, and the much better reactive turn missile launcher with three armor rolls on effectively damage 17 with template rules. Paying 1.5 SWC is crazy and for the most part I only think it's worth it if it's the only long range option available(fucking moderators). On the other hand, regular sniper rifles that cost .5 and bring shock I think are fine and I wish they had more availability beyond bounty hunters for most factions.
>>
Also since we're on the topic of Knauf and snipers, if anyone wants to reflect on why Tohaa are considered OP compare Knauf to the Nikoul.
>>
>>52401264
Moderators get the .5SWC spitfire tho, so it balances out. I feel like they are supposed to be taken together in that core link to "spread out" the cost of the MSR.

Granted you can do the smarter thing and grab any combination of the four .5SWC profiles for a much more useful link team. I think I will go full retard some day and try out a 4 MSR moderator link, at BS13 its like they are real troops!
>>
>>52402591
Spitfire and MSR in the same link is way too schizophrenic for me. I really feel they are the worst 5 man link in the game.
>>
>>52402591
If that's how it was supposed to work it wasn't implemented well. Really it seems more like they shoehorned a long range weapon into a short range link just for the sake of having one. I'd much rather a Mod LRL profile or something. It would work a lot better

>>52402809
That's because you're viewing them through the narrow lens of defensive line troop links. They're not meant for such things, they exist to be highly expendable annoying shits in the midfield that lay down pitchers, shoot guys with spitfires and sometimes do objectives and supportware.
>>
>>52402809
Like I said, there is what I feel like what was going on, and then there is the smart thing to do. Mods are shit at straight combat but make for pretty good utility pieces. Plus they are super cheap.

>>52402998
I didn't know I wanted a LRL Mod profile, damn. But yea, the MSR profile just sticks out so much from an otherwise pretty cohesive profile selection.
>>
>>52375939
I built an Anaconda that I found for $25 on Ebay. It's a fantastic kit. That inspired me to finally pick up a bunch of MRRF so I can run a Conda with a bunch of Metro cheerleaders at 150 points. I don't even care.

I'm waiting until the airbrush shows up to lay down any paint. It's a whole new adventure.
>>
>>52375939
> Painting

Bro I've got two hunt boxes and 5 blisters to assembly. I can't even think about that right now.
>>
>>52402809
being able to ARO well at things in multiple rangebands isn't a bad thing.

Infinity is not like 40k where all you do is focus fire from your entire army on one thing at a time until it goes down.
>>
Am I just an absolute retard, or are the rules quite a pain to read? I just about grasp it, then something pops up and ruins my brain for a solid 10 minutes.
>>
>>52403990
It's like object oriented code. The rules for each piece are relatively simple, but those pieces interact with everything else, so your brain is trying to make all of those connections and your mind is going pop.

The best way to learn is to play small games with various special rules. It seriously took my buddy and I months of regular games to start to get it.

It's complicated and elegant at the same time.
>>
>>52402998
And I shouldn't look through that lense why? Most every other sectoral has a LI defensive link. Their most comparable unit the Keisotsu are miles ahead. A cheap defensive link is exactly what Bakunin needs. What we have is a 5 man that needs to be manoeuvred into spitfire range and they still have shit stats? No thanks.
>>
>>52404546
Moderators more simply defend themselves, and pump orders into the TAG/Taskmaster, Überfal, Zeros, and other hackers
>>
>>52404595
And Keisotsu, Fusiliers, Regulars, hell Unidron's , Grunts?
>>
>>52404546
Sure man. I don't particularly care if you miss out on a bit of cheap utility.

I'd rather a good defensive link as well, but I feel like you're overestimating the potential of bad defensive links like Keisotsu. Or maybe yours just don't get countered or something.
>>
>>52404699
Keisotsu are just as unreliable as Moderators.
>>
>>52404933
Except they aren't? They have explosive and template.
>>
>>52404879
Defensive links waste orders. Everything in ARO dies. Cheap defensive links are the best. What game are you playing?
>>
>>52404973
I eat missile Haramaki links for breakfast, Keisotsu missiles are not frightening. Git gud anon
>>
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Out of the way bitches, best core link coming through!
>>
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I got an extra bit in this box. Anyone know wtf that is?

Also, should the Morat Daturazi Witch Soldiers have four braids or two?
>>
>>52406478
4 SWC in one link?
>>
>>52406540
Pain trains can afford to go heavy on SWC, especially when it covers as many bases as it does. In fact, they tend to be the best users of it.
>>
>>52406710
Yeah, when I thought about it after the fact, 4 SWC in 157 points isn't that big of a deal.
>>
>>52406504
probably an arm from a tomcat doctor
>>
>>52406944
That seems quite likely. Thanks, Anon.
>>
>>52398690
Four distinct nations on a single planet with very different cultures (and wars in past), surrounded by hostile aliens and greedy hypernations' military bases... Dawn is second only to Paradiso in volatility. I can see how Ariadna fluff could be more complicated than, say, Varuna.
>>
>>52399726
And on top of it, Ayyar, being HI, still only pays 0.5SWC for his regular sniper rifle.
Not even a bump to 1SWC? Come on.
>>
>>52406478
Best defensive core link is Unidrons or Regulars 2x sappers. Offensive is probably Muyibs. Spending half your points and 2/3 your swc on 5 models that need to be close together with no coherent plan... Well at least they dodge templates well. Have fun with white noise and albedo.
>>
>>52399997
For PanO he's completely useless, yes. Maybe that's why he left.
>>
>>52404973
And BS10, just like Moderators.
Frankly I'd just take all basic Moderators + MSR, maybe a Spitfire, and don't spend any more points or SWC on them. Taskmasters and Prowlers need it.
>>
>>52389030
Well most tg won't have it yet.
>>
>>52407250
>Have fun with white noise and albedo

Because thats real common outside of Nomads and CA, sure thing.
>>
>>52407316
Missile launcher gives them an explosive template weapon much better in ARO. The HMG Keisotsu can also take makes them much better in the active since you don't have to spend orders moving around a bunch of mooks. I want to like moderators and when I play Bakunin that's what I take. They are still trash. My hope is a dire foes comes along to fix them.
>>
>>52407412
Or Aleph, Steel Phalanx, PanO. You don't have those in your shit meta?
>>
>>52407430
>My hope is a dire foes comes along to fix them
Mine too.
>>
>>52407430
Bakunin has great defensive pieces in Sin-Eater or Sniper Moira. They are not hurting for a defensive LI link. Moderators can still work as one with an MSR, but they are cheap for a reason.
Look at Caledonian Volunteers, they don't even have anything longer ranged than HMG and they pay more points than most for it. But they only exist to fuel Wulvers, SAS or Greys.
>>
>>52407461
>>52407412
I apologize that was uncalled for. I'm too drunk to be posting. Infinity is an awesome game and the balance is better than any other wargame I've played. Even if the world wont agree with me that moderators are terrible. Sorry for my rant anons.
>>
The second possibility is that ALEPH is a cuckoo.
The human’s AI—which shows clear signs of
being the true power behind the young race’s
expansion—bears an uncanny resemblance to the
early stages of EI-assimilated races: Pervasive AI
control of essential infrastructure. Cyber-implants
linking every citizen to a unified datasphere.
Artificial bodies permanently linked to the AI’s
consciousness. It is possible that the invasion
of Paradiso is only one part of a long-term,
multi-phasic plan, designed primarily to make the
humans ever more reliant upon the AI which is, in
fact, merely a mask for the EI itself.

Collated RPG previews updated with CC and Adversaries sections.
>>
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>>52407603
ALEPH literally collaborated with Corregidor to kill PanO and Tohaa diplomats and civilians so that PanO would not sign a treaty with them.
And people claim it's not evil.
>>
>>52407686
Where is this?
>>
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>>52407721
Dire Foes set Fleeting Alliance. That is the titular "fleeting alliance" and the mission itself is both sides escaping the sabotaged craft.
>>
>>52407769
>trucks

so hard right now
>>
>>52407461
That'll prevent theme from shooting someone on their way in, but you've got to bring them down to three if you think albedo is enough to get you an advantageous face to face. SS2 nullifies that penalty.

It does allow Drakios time to get his buddies in place or the Black Friar to harass other pieces. Have to be wary of the rest of the Bakunin force which is liable to include Zeroes, Sineaters, Reaktion zonds, Koalas, and/or whatever goodies get brought along though. There is still 143 points to deal with and Bakunin can pack in some goodies with that.

>>52399726
Barring panzerfausts, the game places a premium on munitions that can deal two or more wound in a single hit from outside combi range. The reason a second wound, NWI, and dogged are so valued is that it allows you to shrug off the single wound you are liable to get in ARO. Fire, explosive, DA, Viral, etc can put down a two wound trooper in ARO at burst 1.

>>52407238
It is strange, but the Ayyar is only going to put a single wound on a model in ARO. In comparison the Gao Rael is realistically at burst 2 in ARO. That's also probably why the Sineater HMG is 2 SWC instead of the customary 1.5 for MI.
>>
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>listening to Remote Presence podcast
>Bostria admits he posts anonymously on 4chan
>he could be in this very thread right now
>>
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>>52408268
>Espanaish weeaboos post on this popular Thai basketweaving message board

I am unsurprised.
>>
Infiniy? more like Fapfinity.

Weeaboo game made by creepy pervert, who still thinks GiTS manga is not shlock. (amnd likely jerks off to Shirow’s pinups)

Well, at the very least it’s not misery tourism like FoW, designwise hideous like Warmahordes or retarded like Age of Smegma and it is yet to become as bloated as WH40K, but the last thing isn’t going to last.

The RPG is turning out to be MYFAROG tier as far as mechanics go.
>>
>>52408268
Bostria...Is that you??

>inb4 you are Bostria becomes the "iam alpharius Infinity meme
>>
>>52408382
>TOXIC MALE SEXUALITY
>>
>>52408416
Nothing wrong with male sexuality, but jerking off to miniatures is pathetic.

Real men donť need visual aids to jerk off.
>>
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>>52408457
Don't kinkshame.

pic related
>>
>>52408382
Love you too bae. I knew you wouldn't leave us forever.
>>
>>52407589
Anything a sniper sin eater does is better with an HMG. Unless the enemy sucks and is engaging you beyond 32.
>>
>>52408560
I agree, but that anon didn't mention the sniper Sin Eater in that post, only Sin Eaters in general.
>>
Do you guys remember the rumor circulated around last November?

That's because the next book PARADISO N3 will bring:

- PanO Varuna Inmediate Intervention Division
- Yu Jing Invincible Army
- Ariadna Tartary Army Corps TAK
- Haqqislam Ramah Taskforce
- Nomads Tunguska Jurisdictional Command
- ALEPH SSS
- Combined Army Shasvastii Expeditionary Force
- Tohaa Triumvirate

Acheron Fails with:

- PanO Svalarheima Winter Force
- Yu Jing White Banner Army
- Ariadna Merovingian Rapid Response Force Redux
- Haqqislam Gaqbar Khanate
- Nomads Black Hand Operatives
- Aleph / O-12 Army
- Combined Army Ur Faction
- Tohaa Lost Ships Army
- Mercenaries White Company

I thought it to be a scam then, who would expected triumvirate for tohaa sectorial. but for now, it seems to be true.
>>
>>52408671
Are you fucking kidding me. Tatars and frenchies before a kazak sectorial. Is Bostarian a closet Frankist that hates Russians?
>>
>>52408705

Tartary is a kazak
>>
>>52398461
>This Ardiania has better tech then us but they wasre resources on stupid shit.
>>
Got excited for OSS sectorial coming this year bought that OSS drop troop while in my FLG.
>>
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>>52408705
I knew Slavs were retarded, but come on.
>>
>>52375503
does anyone have links to more character art like OPs. Definitely have a need for more.
>>
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>>52408268
Rly?

Bostria pls. Plz.
>>
>>52407238
And still no one will field one.

He can wreck shit with a shock marksman rifle and is a specialist. Not very efficient to let him camp on the back field.
>>
>>52408705
It's not tatary, it's tartary, russian sectorial. Stop being retarded pls.
>>
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>>52408382
Oh look, he's back.

Don't you have some stormcast stormin stormlords of the great storm to paint?
>>
>>52408964
yfw it was Bostria all along
yfw CB holds a competition on who can troll /tg/ harder
yfw none of the Białystok stories were true
>>
>>52408882
I don't think your argument is compelling enough.
Turn her around
>>
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>>52408970
mfw if Bostria is the troll
>>
>>52408945
It is tatary, it has been tatary since the late XVI century up until the sitch was destroyed by the russian you limp dick fagot.

>>52408718
In your dreams, those are fucking muslims, that have nothing to do with Russia. Or is this one of those retarded western things, where you call white people caucasians when all people there are brown muslims that have nothing to do with being white?
>>
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>>52408982
>>
>>52408970
>Białystok stories
plz, continue
>>
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>>52409019
Man, it's amazing how easily nationalist little bitches get offended. It's almost like you're insecure about how shitty your country actually is.
>>
>>52409175
He's probably another buttblasted pole.
>>
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>>52409055
Now we're talking.
>>
>>52409182
Why would Poles defend Russia or feel nationalistic about it?
Also Kazaks are probably either Ukrainian or Kazakhstan, not Russians.
>>
>>52409182
I'm pretty sure all the other poles would kill and eat any Russian nationalist that lived among them. They hate Russia over there almost as much as they hate Germany. Or was it that they hate Germany almost as much as they hate Russia? Either way, they're not huge fans of ruskies over there.
>>
>>52409263
The Poles hate everyone who isn't the Pope.
>>
>>52409224
>Kazaks are probably either Ukrainian or Kazakhstan
Your knowledge of the topic is fucking fantastic.
>>
>>52409286
Counterpoint: Poles like Italians.
Don't ask me why.
>>
>>52409352
There are two different groups of people called Kazaks: The Қaзaқтap/Kazaks, from Kazakhstan, and the кaзaки́/Cossacks (called Kazaks in Russian), from Ukraine and Russia.
>>
>>52409373
They don't really, they just get confused sometimes and mistake wops for the Pope.
>>
>>52409373
Pope. Vatican.
>>
>>52409388
People from Kazakhstan aren't "kazak", they are "kazakh".
>>
>>52409409
>The Kazakhs (also spelled Kazaks, Qazaqs
>also spelled Kazaks
>>
>>52409414
It's not spelled "kazaks". Like, never ever.
>>
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I love how this thread has turned into archaic intraeuropean racism. Well done my fellow fa/tg/uys.
>>
>>52409464
>Russians
>European

Nice try
>>
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>>52409464
Sometimes /pol/ is not kept in /pol/
>>
>>52409464
Fuck the Irish. The Troubles need a redo.
>>
>>52409487
"Kazak=Kazak" is not /pol/, it's early 17th century Russia.
>>
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>>52409518
Is this the birth of a new meme?
>>
>>52409539
In the 17th cnetury, the Russians decided to change the word they were using to refer to the Kazakhs from Кaзaк to Кaзaх, so they'd stop getting them confused with the Cossacks.

Can we throw 'the Vet. Kazaks logo doesn't actually say Kazak on it' into the meme as well?
>>
>>52409553
So it's really just a poorly bastardized Anglicization of a Russian word?
>>
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>>52409476
>try

k
>>
>>52409690
Cossack is, yes. I believe it comes by way of the Ukrainian Kozak.
>>
>>52409732
Only everyone not insane knows that there is no such thing as an ukrainian. there are some nationalists fasist russians who do not want to follow the tzar, or Putin. the ukrainians were a made up terms by the westerns to steal land and resources from Russia. thankfuly this is slowly being corrected.
>>
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>>52409875
>nationalists fasist russians who do not want to follow the tzar, or Putin
>literally just kicked a Putain-backed fascist out of office a couple of years ago
Man, at least appropriate insults like 'traitors' or 'EU cocksuckers' or something.
>>
>>52409875
Wow. You idiots really believe that.
>>
>>52410086
>calls other people idiots
>thinks Realpolitik has anything to do with beliefs
kek
>>
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>>52408268
Let's he knows about Felix and Amba, then. Dire Fags: /tg/ edition when?
>>
>>52410077
no one has anything against pro goverment nationalists. look at football teams in Russia, hooligans enjoy full protection, because they are useful as recruits and because they are always 110% pro Putin.
>>
>>52409732
>Ukrainian Kozak.
Such thing never existed.
>>
>>52410144
Realpolitik is for real politicians. There's no point being pragmatic about something that doesn't matter, and the beliefs of some random Infinity player don't matter for shit.
>>
>>52409702
I don't see Crimea or Donetsk in there.
>>
Total noob here, only played one game so far and that dates back quite a few months. Right now getting back into the rules.

Here's what I got for 200 points:

UMBRA LEGATE Lieutenant K1 Combi Rifle, Flash Pulse / Pistol, DA CCW. (0.5 | 40)

FRAACTA Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 28)

MAAKREP TRACKER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 33)

ZERAT Hacker (EI Assault Hacking Device) Combi Rifle, D-Charges / Pistol, Knife. (0.5 | 25)

UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)

UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)

UNIDRON Plasma Carbine / Pistol, Electric Pulse. (0 | 14)

MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
SLAVE DRONE Electric Pulse. (0 | 3)
SLAVE DRONE Electric Pulse. (0 | 3)

2.5 SWC | 197 Points

Your thoughts?
>>
>>52411468
Give the Lt Spitfire, it's a better weapon. Change Maakrep to HMG you need some long range high burst. Upgrade some Unidrons to FO, flashpulse is a good midrange ARO.
>>
>>52408671
Bostria did confirm recently a non-human sectorial would get Yuan Yuans. Triumvirate would be the best choice there besides the Exrah.
>>
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>Wake up
>See this long argument about something how Kazaks aren't Kazaks but Kazaks are that I don't really care to understand
Well, at least the thread is active.


Anyways, let's talk about the new mission .pdf scenario they got out for the F¥¥ (
脂肪元元?)

http://assets.infinitythegame.net/downloads/yuan-yuan/en/v1.0/yuan-yuan.pdf
Also Domovoi my home boy has a small character bio out.

It's pretty short, my bets is that this guy has little personality and is likely die.
>>
>>52411750
Spitfire, and two FO would put me exactly at 20 points.

Now I just have to read into what a FO does.
>>
>>52411909
He's almost guaranteed to be the first to go. Sniperman will live or die heroically near the end, kid hacker will live, main girl will live, TAG pilot will probably die, ninja could go either way.

They could deliberately be trying to set up these expectations so they can subvert them later but desu I doubt it.
>>
>>52411992
Forward Observer is a skill that works like a ranged attack but when you hit them they enter into the Targeted state which gives all your units a +3 to hit them with ranged attacks. Targeted state also removes penalties for specfiring at the target and allows you to fire guided ammunition at them.

Mostly though Forward Observers count as specialists in ITS missions which allow them to accomplish the various objectives. Forward Observer also comes with a flashpulse which is a good midrange ARO that can cause units to be stunned.
>>
>>52412111
My bet is that Ninja will betray them. We know they are fighting Yu Jing, but it might be only the Invincible Army so again it could go either way.
>>
>>52409875
>the ukrainians were a made up terms by the westerns to steal land and resources from Russia
Oi. Those land were rightfully Polish for hundreds of years until Khmielnicki came along and opened way for Russians, fucking Ukraine and Poland over forever.
Everything between Poland and Russia has been Polish far longer than it's been Russian.
>>
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>>52411909
Best scenario pack, now I need to get the dragon lady to recast qt piggus.

For characters we have PTSD hacker kid, angry wolfman, crazy robolusting TAG pilot, captain black dad, and I forget sniperman.
>>
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The Pulpibeer mission seems needlessly complicated.

Baconland's my favorite.

Big Trouble in Little Lo Pan is the most reasonable.
>>
>>52408964
I am not Bostria, I don’t know who Bostria is and I don’t own any Vermin Spermlords.
>>
>>52409464
>>52409487
Infinity's setting with it's emphasis on a post-Western, post-Nationalist, sexually liberated world is extremely triggering to /pol/-tards.
>>
>>52412604
In your dream pol fag, All land up to bialystok is ancient ortodox Russ land and stolen by the Polish through their western ally, and one day it will be Russian again.
>>
>>52416757
Becь миp бyдeт Poccиeй cкopo, тoвapищ.
>>
>>52416757
>All land up to bialystok is ancient ortodox Russ land
Holy shit that would explain so much about the cancermetas.
>>
So what your top three rules you dislike (possibly even hate)? This can be for reasons like inconvenience, poor wording, hurting you the most, no sense making, or you just don't like its existence.


My top three are:

>The label "No LoF" not being defined, so you're left unsure if you follow through on that one outdated FAQ talking about how it ignores Camo MODs or not.
>The interactions of Impact Template weapons and shooting back in a f2f if you're hit by the blast
>Lean out. I get why the rule exists, but I don't see the need for it to exist.
>>
>>52417292
TAG pilot dissolving in thin air after the TAG is killed. It just makes no sense.
I understand why she would no longer provide an order, but come on. Especially in TAGline.
>>
>>52417292
The way Marksmanship Lvl 1 interacts with non-ARM rolling ammo is ridiculously convoluted. Not only is it needlessly complicated, it's set a precedent for weird skill and ammo interactions. Now people are trying to argue that Stun ammo with Marksman forces double rolls. It's so stupid, why didn't they just give the Zhayedan a viral rifle? Why not just give him a new gun?
>>
>>52417568
It's on purpose and pretty straightforward

Stun doesn't work with MM1 because it's non-lethal

>>52417420
That bothers me as well, but tags in general need a revamp

>>52417292
No LoF works with speculative fire, which ignores camo mods
Impact templates are kinda stupid I agree
Lean out exists for clarity and to satisfy anal tourneyfags
>>
Hey, I want to get into infinity and was thinking of picking up enough Tohaa models for a 300 point game. I was planning on getting the starter pack but I wasn't sure what would be some good additions after that. I'm thinking of also getting the Sukeul commando, the Kosuil assault pioneers, and Gao Rael sniper so far. Any thoughts or suggestions?
>>
>>52419342
Tohaa has a ready-to-play 300 point box

If you'd rather build your own thing then I would recommend tohaamon trainers, gorgos, rasails and kosuil
>>
>>52417292
Criticals that seem not to affect unit costing, which leads to burst being undercosted and few people using TAGs/HI.

G: Remote Presence working with G: Dogged - "no it doesn't work but if you fall into unconscious-2 from healthy it totally works despite unconscious-2 not existing at all without using remote presence"

General Shasvastii rules fuckup. Yeah let's change the rules, remove additional skills /skill stacks granted by them, and not recost despite costs being based on a formula. Next time they claim "no profile left behind" I'm gonna go on a farm, get some cow pies, and mail them to CB as equivalent exchange for the bullshit.

Also probably seconding >>52417568 because breaker marksman feels like powergamey shit.
>>
>>52419342
Get the big 300pt box, it's good. Gao-Rael and Sukeul are good addons too.
>>
>>52417292

1. Needing to be in base2base to get cover. You can only see a little bit of my model but since I'm not up against the wall no cover.I just think it's awkward.

2. Holoechos. I'm probably alone in this but I've always hate holo in this game. I'm probably okay with level 1, but once they start getting echos with free movement and weird interactions. Just fuck that noise.

I'll agree with you guys about TAG pilots and impact template f2f interactions.
>>
>>52419515
>>52419397
I was thinking about the 300 point box, but I don't really like the look of the Kaeltar specialists.
>>
>>52419575
Ash and Misty Artichoke are excellent units, one of the best in the entire tohaa arsenal, but I understand why you would not like them

You can totally just get the basic starter and a few other boxes, it's just not as financially efficient
>>
>>52412111
Not sure about the order of deaths. I get a distinct vibe that tag-girl is the first to go, but Domovoi gets the most pointless death. In order:
- TAG-girl: Dies when her TAG bites it, last seen in the wreckage of her machine, impaled by bits of machinery.
- Domovoi: Killed by a sniper or a set explosive. Money's on the sniper, though. Maybe yells a warning to the rest of the team that is cut short.
- Naruto: Betrays the party, has a change of heart and then dies for the party, who are his true nakama.
- Ubuntu: Dies from a KHD in the arms of Protagonist, maybe with a bit of blod dripping from the nose. Shows how serious everything is.
- Knut: heroic death taking an enemy down with him. Smokes one last cigarette and says something to the effect of "It's not so bad' or "Had a good run, huh?" while smiling for the first time.
- Protangonist: lives, because of course she does.
>>
>>52412604
>Polish
I think you mean Lithuanian.
>>
>>52419500
Some specific things like camo being undercosted seems to be more of a problem than crits, while armour is overcosted instead.
>>
>>52419870
The one problem with domovoi dying offhand is that he is a dog warrior, so he'll most likely actually turn and go into a mad frenzy, but it will be inconsequential
>>
>>52408671
REE I WANT MY MEROVINGIANS NOW.
>>
>>52421553
Maybe it will be just like real life and he'll run straight into LoF of a TR remote.
>>
>>52421586
Frogaboo? Baguettaboo? Either way, I dig the look of the French troops but didn't know about them. Went with PanO for the fusiliers
>>
>>52419500
>Criticals that seem not to affect unit costing, which leads to burst being undercosted and few people using TAGs/HI.

Crits are extremely rare and require a degree of luck, especially on d20. If its beeing cost nerfed then Armors are becomes 40kek level OP.

If your opponent are get it everytime then its not his fault by being a gamble master and maybe you'll better to start hiring your own vodoo instead.
>>
>>52412604
>>52416757
>>52420441

Oh god, the eastern europeans are arguing over who their impoverished shithole really belongs to. This thread is the gift that keeps on giving.
>>
>>52421968
Crits are actually not that rare in Infinity. A B3 weapon, for example, has a 14.3% chance that at least one of its shots will be a crit. At B4 this is improved to approximately 18.6% chance of at least one critical hit and at B5 this is further improved to about 22.6% chance of at least one critical hit.

I don't see why critical hit effects exist in the vast majority of the games that they are in. It's never satisfying. It's always demoralizing when an opponent gets lucky out of no where and it feels hollow and cheap when you get one off on an opponent.
>>
>>52422372
The Dragao actively bets on crits with B5. NEVER underestimate a HRC even with all the modifiers in the game on your side.
>>
>>52422372
Maybe if crits didn't override higher f2f rolls but still caused an auto wound if they're otherwise successful. It'd be nice to keep the ability for combis to wound big things like TAGs.
>>
>>52422861
There are multiple ways they could change, but I do think they are too powerful as is.

Not stopping the otherwise successful opposing f2f rolls might be one way. Or simply making them an automatic hit (but not automatic wound, roll armor normally) that would still cancel out opposing hits.

While we're on the subject, armor checks trigger my autism. It seems like every game has at least one dice roll somewhere as part of its mechanics that is the inverse of the standard set by the rest of the game and I'm not sure why this is the case. The lack of consistency just irks me. In the case of infinity why aren't armor checks done by trying to roll equal to or below your armor value? Weapon damage rating would simply subtract from that value, cover would add to it, etc. Some mechanics, like armor piercing, would need to be tweaked, but it would hardly be a crazy thing to balance if the game was in that design framework. Having armor value being a modifer added to a die roll that is trying to exceed a target number just seems so out of place and I hate it.
>>
>>52423419
>It seems like every game has at least one dice roll somewhere as part of its mechanics that is the inverse of the standard set by the rest of the game and I'm not sure why this is the case.

In the case of Infinity it corrects for biased dice.
>>
>>52423621
That's the rational I've heard as well.
>>
>>52423419
What >>52423621 said. Discourages die that roll one way or the other.

>>52422372
Crits tend to favor the attacker in general because the active tends to be rolling more die and can dictate the mods more readily.

+1 burst, suppressing fire, and TR/Neurocinetic models exploit this as well.

HI and TAGS tend to shrug off crits more readily than others because their higher stats mean they can never be prevented from rolling at -12 mods and don't drop from a single normal ammo crit. I've seen enough punked Intruders to say otherwise.
>>
>>52419342
Despite the expense, I quite like the Kerail and Surdas, they make an excellent 10th member of a three-Triad group to act as a kill group or guard your DZ with a huge footprint. I would pick up a Hatail Spec Ops, comes in handy if you want to try different profiles out. It's a bit expensive to jump into Rasail or Kumotail boxes, so try em before you buy em. Can't go wrong with Gao-Rael Spitfire. Ectros HMG is great since it can also act as a Sukuel HMG. Likewise, Neema makes a great Sukuel ML in the meantime.
>>
>>52378637
Well adultery wasn't kind to Dva.

>>52411273
>Donetsk
>russia
>>
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>>52424560
>Ectros HMG is great since it can also act as a Sukuel HMG
>tfw Ectros finally becomes decent in HSN3 with a big price drop and no flame instakill, just to be made immediately obsolete by a versatile linkable memetic BS13 HMG that is 10 points cheaper and also has good ML and specialist lieutenant profiles
RIP
>>
>>52420441
since when can animal own anything. Freaking Lithuanians are descended from neanderals. Just look at their grammar. too many or too few genders, too many denclasions for nouns and adjectives.And the laungauge itself? horrible as if two dogs were barking at each other all day long. Russians, heck maybe even the Poles, tried to to bring culture to them, teach them a proper language, how to eat proper food and you know with forks and knifes, and not hands. Als we are not God, and we failed. The lituanians and their latvian brothers should be put in to camps and their land given to more deserving nations. And not to kill them, to make the world safe for them and for others.
>>
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>>52425778
>Tohaa tears.
>>
>>52425778
Woah man don't rule him out yet. He's got Kinematika level 1.
>>
>>52378637
She is way to interesting to survive. Sluts always die earliy in manga.
>>
>>52417292
>if I can see a sliver of your silhouette but you're 1" away from the wall then no cover / a model 60% exposed touching the wall is in cover no problem
>the way Speculative Fire is worded you can throw grenades in and out of almost sealed rooms as long as there's a little opening somewhere (not even in the direction of the throw) - talk about skillshots!
>TAG pilot commits honoraburu sudoku if the TAG goes down
just off the top of my head
>>
>>52375530
>>52375604
>>52375631
Winter Vixen and Daktari fanart when?

Also, "Daktari, Dak for short, means doctor in swahili. The denomination comes from Corregidor where there had once been an association of doctors of a somewhat dubious reputation, who, in order to avoid a hefty fine for contaminating their patients,", what the fuck is contamination supposed to mean?
>>
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>>52415755
>All that bullshit
GAS THE NOMADS
SPACE WAR NOW
>>
>>52376315
I forget, did their lore shift from "basically Yu Jing and Haqqislam penal units culled from extreme biomodders who make Eclipse Phase morphs look normal and thus make the rest of the Nomads jealous" to "biomodded criminals amped up on drugs and awakened whenever someone needs murdering"?
>>
>>52417292
>Guts, honestly makes sense as a rule and is a great tool but my group tends to always forget rolling for it
>TAGs being so susceptible to hacking. Just another nail in the coffin for TAGs, as overcosted as they are they can get posessed if your opponent is persistant which just adds to their problems
>Rules bloat in simply redundant rules or units
>>
>>52426848
Catgirl juices
>>
>>52426848
I'd assume it refers to hospital acquired infections. If you don't keep things super hygienic then patients are just going to give each other diseases.
>>
>>52409487
We made them a concentration board for a reason. Nobody wants them here at all.

>>52415755
That's already the world that I live in. I can't wait for everyone else to catch up.
>>
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>>52426856
I agree, fellow infinidel! Hyperpower is best power!
>>
>>52426819
>>if I can see a sliver of your silhouette but you're 1" away from the wall then no cover / a model 60% exposed touching the wall is in cover no problem

This is because of how the game is supposed to be about communicating intent and modeling a flowing battle situation rather than a strict WYSIWYG situation. Stop thinking like 40k. This is not 40k.

>>>the way Speculative Fire is worded you can throw grenades in and out of almost sealed rooms as long as there's a little opening somewhere (not even in the direction of the throw) - talk about skillshots!

I'm okay with how this is abstract so that it is straightforward and simple rather than being a point of ambiguity and argument for Rules Lawyers to piss and moan about. Also, what is so far fetched about smart grenades in a world with AI Jesus granting virtualized immortality? I swear it's like some of you guys have absolutely no science fiction imagination and play everything like it's a backwards anachronism of future tech to WW2. Again... THIS IS NOT 40K!!!
>>
>>52427185
>Also, what is so far fetched about smart grenades in a world with AI Jesus granting virtualized immortality?
Because smart missiles are on a different weapon.
>>
>>52426856
I agree
REMOVE AUSTRALIA
REMOVE INDIA
MURRIKA STRONK
NANOTECH WAR NOW
>>
>>52427185
>This is because of how the game is supposed to be about communicating intent and modeling a flowing battle situation rather than a strict WYSIWYG situation. Stop thinking like 40k. This is not 40k.
Your response makes no sense and explains nothing about the specific situation, it's just a word salad. Do you even play this game?

>I'm okay with how this is abstract so that it is straightforward and simple rather than being a point of ambiguity and argument for Rules Lawyers to piss and moan about
I understand it's a necessary abstraction but it's not really well implemented and lends itself to ridiculous corner cases (that are not so corner too, happens quite frequently in scenarios with the 20x20 armory room). I don't understand what was wrong with N2 parabolic trajectories as I wasn't around back then but the current implementation is flawed for the sake of simplicity and it needs some adjustments.

>Also, what is so far fetched about smart grenades in a world with AI Jesus granting virtualized immortality?
yeah those Ariadnan technocrats with all their nanotech guided grenades and holographic monuments.
Also guided missles and smart sniper rifles already exist and have specific rules for them.

Btw your default response of calling whoever voices some concern with the game a 40k player is pretty sad, try to bring some real arguments next time.
>>
>>52427437
>Btw your default response of calling whoever voices some concern with the game a 40k player is pretty sad, try to bring some real arguments next time.
>t. 40kuck
play a real game maybe
>>
>>52427449
>11:39:05
>11:40:32
I understand the dopamine rush of endlessly smacking that F5 and receiving those (You)s is the only thing that brings a sense of accomplishment to your life but at least put in some effort next time, it's pretty low quality desu senpai. Sad.
>>
Tartary Army should get a tank-like TAG numbered 102, with a dog-face or Wulver pilot.
>>
>>52427567
>Dog-Face or Wulver
>not Antipode Guardian
>>
With the Triumvirate Sectorial I wonder what it will be like? A whole bunch of black ops stuff like the Tohaa ninja and Kosuil?
>>
>>52427602
Honestly, I don't really see the need for a Tohaa sectorial in the first place. Their range is not that huge, Triad is a thing already and I've not once encountered AVA issues.
>>
File: links with dakani bots.jpg (56KB, 960x720px) Image search: [Google]
links with dakani bots.jpg
56KB, 960x720px
So this will apparently link with Dakini bots
>>
>>52427630
Well I'd like to see what Tohaa could do with fireteam core and haris thrown in, something like Kosuil + 2 Kaauri Haris would be quite interesting.

Obviously they would need to limit calssic Triads to 1-2 and no access to regular army units like Ectros, Sakiel and Makaul but I think it would be a welcomed new way to breath some fresh air into Tohaa listbuilding that as of now heavily relies on a handful of minmaxed untits.
>>
Best place to look at infinity artwork?
>>
>>52427674
Yes, we know. The design is really nice, but I honestly don't see the need for *yet another* fucking hacker in Aleph, linkable or not.
>>
>>52427702
Do we know the Triumvirate will get core links?
I mean, I'd still prefer our flexible Triads, all in all.
>>
>>52428058
the way I see her, she's gonna have a normal loadout and then a "dakini control device" loadout that's higher costed and a requisite for the Dakini fireteam. No way they allow a 5-Dakini link so she acts as an additional special tax that has its drawbacks (hacking in a fireteam exposes everyone to AROs, maybe slower movement). I don't know shit though, it's all just speculation.

>>52428093
No we don't know anything, but I thought it would be a cool way to differentiate them. Maybe let the proper Tohaa units use Triads and give Haris-Core-Duo to things like Chaksa, Kaauri, mercenaries or other exalted beasts.
>>
>>52428058
It is rather strange. Devas seemed like a perfect fit for Dakini links, and I don't know what is going to make this one distinct from them. I expected some sort of premium linkable troop desu, OSS doesn't really have one.
>>
We're autosaging lads, someone bake some new bread
>>
>>52428577
Give me an image to base it around, I don't feel like putting effort in.
>>
>>52428236
>No way they allow a 5-Dakini link
Why? Unidrons can link no problem. And Dakinis are worse than those.
>>
>>52428577
>>52428778
>>
>>52421736
Ouiaboo cunt
Thread posts: 334
Thread images: 51


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