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Noot Noot Squid Edition

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Thread replies: 321
Thread images: 30

File: Kharybdis.jpg (98KB, 759x431px) Image search: [Google]
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Mk3 list building:http://conflictchamber.com

Warmahords chat:https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader<dot> com / da46m
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata (the actual January one):
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk

https://wmhwtc.wordpress.com/2016/09/06/2016-wtc-list-statistics/
>WTC List Statistics

https://wmhwtc.wordpress.com/2016/09/07/2016-wtc-objectives-chosen/
>WTC Objectives Statistics

https://wmhwtc.wordpress.com/2016/09/07/wtc-2016-lists-and-datafile/
>WTC Lists

>Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html
>Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html
>Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html
>Mk3 Cygnar Command
http://www104.zippyshare.com/v/aG3otFxu/file.html
>Mk3 Legion of Everblight Command
http://www93.zippyshare.com/v/cJMBctzR/file.html
>>
>>52371552
You realize you put the name of the thread in the wrong spot right?
>>
Why do people play this game when steampunk is objectively the worst aesthetic?
>>
>>52371620
Because it's not really steampunk. It's more like coalpunk. And that's only Warmachine and only two factions.
>>
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>>52371620
Because I play Hordes so I can kick the shit outta people with gigantic trolls
>>
>>52371601
My bad.
>>
>>52371776
Steam boilers used to use coal as a fuel source, and in some cases in modern society it is used when natural gas or oil are in low access.
>>
>>52371620
>using steam boilers in ^4577
My warjacks have forcefields and draw their fuel from the underlying fabric of reality, I fail to see the problem.
>>
>>52372977
> I fail to see the problem.

Mat 6
>>
Actually, why DOES Cygnar use coal still when they have so much control over electricity?
>>
>>52373669
The storm chamber is still in experimental phase, Thunderhead was the prototype and it doesn't use steam at all. Dynamo and Hurricane perfected it and they have started mass producing Reliant which doesn't have a steam boiler either. They will most likely be phasing out steam jacks gradually when the costs of electro tech go down.
>>
>>52373791
Man, I would love it if the Protectorate could refine Menoth's fury and discover internal combustion engines.
>>
>>52373851
Solution: Poison Caen and start again
>>
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>>52373874
>implying Menoth has the power to start again

lel

Does seeing this rustle you, wallfucker?
>>
>>52371620
Because it's steam fantasy you pleb.
>>
>>52373851
I mean, they already kinda get a greaser aesthetic with their colossal and its fuckhuge pipe-stack off the back. Also, What which Jack chassis in each faction would be most like an Iconic WW2 tank? For example;

>Kodiak is a T-34 fight me.
>>
I have 20 Mechanithralls and 2 Necrosurgeon+Stitch Thralls. What should i look to in models to make this better? Unless im able to pick one up cheap secondhand im not really interested in the colossal. Are brute thralls worth it?
>>
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>>52373032
>>
Is conflict anon here? I want to report some bugs but don't have social media.

Basically:
- Old Witch1 can't take warcaster attachments
- Old Witch2 can't take theme forces
>>
There're major differences between Battlegroup Mk2 and MK3 in terms of mini's sculpts?
>>
>>52375146
no.
New battleboxes are colored plastic but same sculpts.
>>
>>52375146
No. The material color is different but that's it.
>>
>>52375164
>>52375166
Tank You. I found some Mk2 boxes at 50%: time to buy them (trollbloods and skorne)
>>
>>52375236
Just beware that they will not have Mk3 rules.
>>
Can someone explain to me how Deviation works please? I think I played it wrong all this time.

How I played it: Always deviate 1d6 on a miss

But apparently there is halved deviation? How does that work?
>>
>>52375268
The way you calculated the distance is correct. A ranged attack can just never deviate farther than half the distance between the point of origin and the target.
>>
>>52375268
Deviation has a max range of half the distance between the origin and the target.

So if you're spiking a grenade on someone's face from an inch away it can only deviate a half inch, rather than suddenly flying five inches behind you somehow.
>>
>>52375291
So if a model with a 4" AOE shoots a model 4" away, it could not deviate further than 2"?
>>
>>52375335
Yes, but the size of the AOE doesn't actually matter.
>>
>>52375428
Oh yeah, no idea why I wrote that. Thank you, anon(s).
>>
>>52371620
It's 19th century European wars with robots.
>>
>>52374751
Brute thralls is the only thing that makes mcthralls worth taking. They hit really hard.
>>
So, rate my list meme?
Jaws of the Wolf theme
Harkevich
-War Dog
-Demolisher
-Behemoth
-Kodiak X2
-Grolar X2
Greylord Forge Seer X2
Widowmaker Marksman
>>
>>52376785
hows that a meme list?
>>
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>>52376785
>Grolar
>meme
>>
>>52377462
The meme is asking /tg/ to rate something.
>>52377773
What is wrong with grolars?
>>
>>52373791
The Reliant has a steam boiler and runs on coal,
>>
>>52371620
good bait bro.

Honestly there is steam power, but a lot of the usual stuff found in steam punk like airships is absent aside from like a couple of instances, it is more like WW1 with steam instead of diesel with lots of other things.
>>
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Why am I doing this to myself? Why is playing Old Witch is nothing but miserable?
>>
>>52380006
>Old witch 2 got nerfed to shit
Shhh shhh.
Hug me anon, someday babushka will be good.
>>
Which warcaster do you think will end up with four versions of them after goreshade?

Personally I think they are going to do Stryker 4
>>
>>52380036
We will stand this trough, comrade. mk4 will help.
>>
>>52380368
>MK4 releases
>Removed: Old witch 1 through 6
>>
>>52380367
Butcher 4 "I fucking lover murder"
>>
>>52380367
Vlad 4, Emperor. In gold armor and with flame sword...
>>
>>52380367
R4sheth
>>
>>52380527
Comes as a unit with three angry battle engines.
>>
>>52380736
He is driving one of them while his dogs drive the other two.
>>
>>52379814
>a lot of the usual stuff found in steam punk like airships is absent
Or everything that falls under the "punk" suffix like the social consequences of technological advances or the fucking tone.
>>
>>52380754
>>52380736
>I FUCKING LOVE MURDER
>BORK
>BORK
>>
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>>52380006
btw, anyone have some lore on this guy?

According to Wrath, he's basically just a pervert who likes to jack it while walking all over corpse-filled battlefields.

Has Ragman actually done anything significant to the story (yet)?
>>
someone last thread was talking about how the factions where dividing into two seperate factions story wise, what will this mean? Will we have 12 factions instead of 6, or will you be unable to field certain warcasters/units together when playing as a faction? Or will it just fall under themes?
>>
>>52381454
>someone last thread was talking about how the factions where dividing into two seperate factions story wise, what will this mean?

That person was full of shit.
>>
So like, what do you guys consider when making a list? At present my method of thinking is that I want to be able to kill heavies, and I want to be able to kill infantry. But this feels too limited. Today I played Makeda3 against Witch Coven, and though I lost through a lucky assassination, my opponent admitted that he didn't have a clue how to tackle my list and didn't feel like he could win a conventional game against me. Here's the list.

>(Makeda 3) Makeda & the Exalted Court [+24]
- the Exalted Court
- Archidon [10]
- Basilisk Krea [7]
- Cyclops Brute [8]
- Molik Karn [19]
Extoller Soulward [3]
Feralgeist [2]
Gremlin Swarm [3]
Mortitheurge Willbreaker [4]
Orin Midwinter, Rogue Inquisitor [5]
Paingiver Bloodrunner Master Tormentor [4]
Paingiver Bloodrunner Master Tormentor [4]
Saxon Orrik [4]
Paingiver Beast Handlers (max) [7]
Praetorian Karax (max) [11]
Swamp Gobbers Bellows Crew [2]
Tyrant Commander & Standard Bearer [6]

Instead of trying to build a combined arms list, this is basically Makeda and Karn Get Shit Done: the List. Everything else protects them. Is this a viable way to build a list? Did I get lucky?
>>
>>52381454
I think you misunderstood. That person was talking about how all of the factions have casters that go against the established themes of the factions personality-wise (so bros like Durst in Protectorate which is by-and-large a collection of unpleasant people warcaster-wise, etc.). There wasn't any talk of all the factions splitting.
>>
>>52381573
>>52381478
fair enough
>>
>>52381454

Each faction has a couple of guys who are doing their own thing that's kind of contrary to their faction's typical goals, but they're not split ruleswise outside of 4shade.

You could technically argue that the theme lists are being used as attempts to section off the factions into distinct subfactions with free models as an incentive. I assume this is their attempt to deal with model bloat while still having something to sell, and it also lets them soft ban models like the Hellmouth.
>>
For some reason I remember a preview of models for the Crucible guards as mercs, they wore black armor with yellow tunics under their breastplates, they had a sort of spanish look to their armor.

I have no idea if that was a fake model or just a unit that never came to be,
>>
>>52381565
Holy solos Batman.
>>
>>52380367
I just want Magnus3, aka Major Magnus as a Cygnar unit. I dont want him to be a cavalry unit though, keep up his infantry cred and all.
>>
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So, finished Ragman. The Old Witch list from earlier is about to hit the table.
>>
Does anyone know when the IKRPG book for rhul, Ios, and Cryx is coming out?
>>
>>52382566
IKRPG is dead.
>tfw never will find a group
>>
>>52382595
Officially?
>>
Anyone have a link to the newest NQ?
>>
>>52381565
I don't know about Skorne, but from my experience of playing Butcher 3 you need a bigger battlegroup.
No big battlegroup = opponent doesn't commit his hard hitters and just shoots away everything and wins mission.
>>
>>52380036
Wait, what happened to OW2?
>>
>>52380367
Vlad almost certainly will, he and Sorscha are pretty much the main characters of Khador.

Stryker and, unfortunately, Haley probably will as well. It should be interesting to see how Haley can possibly go higher than time-bifurcating demigoddess.

I'm willing to bet there'll be a fourth Kreoss when Severius finally gets too old and dead to lead the Protectorate, and he has to step up to stop Feora from grabbing power and driving the entire nation into the ground.
>>
>>52382980
I honestly would love it if my opponents would field a fuckton of infantry against me. All Karn and Makeda need is one model to springboard off, and the entire gunline dies. You underestimate the Krea.
>>
>>52383014
The feat no longer gives her boosted magic attacks, Divination is now re-rolls instead of future sight and the crow gun has to hit directly in order to inflict blind.

On the plus side, she has RAT 6 now. Yay.
>>
>>52375266

Not really care: i don't intend to play with them(except as proxies)
>>
>>52382595
are you saying that cause you cant find a group or because there is an offcial source saying it is dead?
>>
>>52375037
Fixed, thanks for the report.
>>
>>52384696
No, no. I have to thank you, for the diligent work.
>>
since the precursser knight officer lost heal, are they planning to do a cleric unit with heal? I know healing in the iron kingdoms is fairly hard to do, but that was one of the main morrow things with their battle chaplains,
>>
>>52380930
>Has Ragman actually done anything significant to the story (yet)?

No. He's one of these Mercenary characters who exists purely as a gaming piece. His only purpose is providing ARM debuffs to factions which otherwise lack them.
>>
>>52386209
The majority of the named characters that are not warcasters tend not to have much story impact besides existing, even some of the warcasters are subject to this.
>>
>>52386247
Kraye, Darius, Sloan, etc.
>>
>>52386305
Sloan I think has shown up in the main mk2 cygnar book along with a couple of the expansion books from her persepctive, would not really put her on that list. Darius though is typically in the capital working on stuff and is never mentioned.
>>
>>52386305

Bethayne

>No story impact
>Strapped to a shitty light beast that no one would take given the choice
>Fighting Saeryn for position of shittiest warlock in the faction

Only thing thing she has going is the swappable chestpiece is a cool gimmick.
>>
>>52386305
Hey, at least Sloan's got a boyfriend.

Kraye has a horse which is almost the same thing.

>>52386445
Bethayne truly has nothing. She's the forgotten warlock. Epic Bethayne: never, much like Epic Garryth.
>>
Does anyone have that one image of Karchev from his pre-manjack days? The one where he's very clearly casting Ground Zero and absolutely vaporizing everyone nearby?
>>
>>52386247
>>52386305
Has Dartan Vilmon done anything after he went into sorta seclusion in Sul?
>>
>>52386512
I don't think so.

He had a big part in the battle of Caspia, though, which is way more than most solos will ever get. Even Eiryss, despite being literally the most played model in the game for years, didn't get as much story relevance as him.
>>
>>52386305
Sloan featured quite heavily during a few of the Mk2 books, IIRC. I mean she's no Haley, Stryker, or Nemo, but she did get some attention and got to shoot at Skarre once or twice.
>>
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>>52386509
I got you senpai.
>>
Did haleys death happen in a book or NQ? IF so which one?
>>
>>52386577
>*record scratch*
>*freeze frame*
>Yup, that's me. You're probably wondering how I ended up in this situation.
>>
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>>52386577
You da man, anon.
>>
>>52386577
would make a good desktop image
>>
>>52386577
who is this?
>>
>>52386893
read
>>52386509
>Does anyone have that one image of Karchev from his pre-manjack days?

I got out of the game mid MK2 and haven't looked back until now. so be honest, am I missing anything?
>>
>>52386943
You're missing essentially the same game as MKII, but with more polish.

The factions have been brought closer together in terms of balance and a greater variety of lists are viable (for one, it's actually possible to run warjack-focused lists now), but the game is essentially the same. If you didn't like the core mechanics then you won't like them now.
>>
>>52387072
Well infantry has sort of gotten worse, and it is usually better to take more jacks
>>
>>52387094
There's no sort-of about it. Infantry is, for the most part, trivially easy to get rid of and often struggles to kill anything except other infantry. There's some value in taking a couple of cheap units to act as a screen or temporary roadblock but don't expect them to get much work done.
>>
>>52386209
There is honestly even a faction that suffers from this, convergence has basically no story impact aside from being bandits.
>>
Anyone have a consolidated list of Adepticon results?

I hear Legion won a couple of events and Cygnar didn't dominate.

I'm trying to decide if I should bother painting my second unit of Storm Lances, or if they're going to get maddogged soon
>>
>>52387204
I don't think this is true.

The most complained about thing in the meta right now is Storm Lances -- if, at least, you allow "infantry" to mean "warrior models", as it feels weird to call cavalry models "infantry", but still.

*Most* infantry is bad -- it seems that infantry has to be able to threaten a heavy and pack some resistance to shooting to be viable -- but that still leaves a lot of playable infantry on the board.

The game just isn't dominated by moar banez like it was for most of Mk3, so, yeah, there's a lot less. But every faction has warrior models in units it likes to see on the table.


tl;dr - There's a lot of infantry that's not "trivially easy to get rid of", and those units are often quite good.
>>
>>52387555
>The game just isn't dominated by moar banez like it was for most of Mk3

*Mk2.
>>
>>52387447
JVM (Legion) won, Watts (CoC) got second, etc. Here's the standings.

https://scontent-ord1-1.xx.fbcdn.net/v/t1.0-9/17426237_689189384593582_4976646343469512674_n.jpg?oh=0d158903976d9a3f08f095cb4dcead44&oe=595E9345
>>
>>52387909
Highest Ranking Cygnar Player got 8th, with no Storm Lances in his lists.
>>
Pic attached is Mike Puryear's Protectorate list at the Adepticon Masters, in which he placed 6th.

I just don't get the Durst list; first, dual max Vengers with Durst, who doesn't do much for them (Deceleration is, of course, pushing them to ARM 21 vs. shooting, but... is that enough?), and then the Eye -- spending 20 points on a model whose biggest deal is a Blessed Aura, when you've already got 40 points of models that get Blessed passively. I mean, the Eye wouldn't be unplayable if it *didn't* have the aura, but still.

What am I missing?
>>
>>52387909
>>52387924

Thanks. So.... no Tunapocalypse like that happened a couple of weeks before she got nerfed, then.

Guess the Lances go on the painting table next.
>>
>>52387909

Winning with Rhyas of all things, though apparently you can do some really silly shit with her at Proteus.
>>
anyone have any luck with cain3? or is he as shitbox as I think he is. Just assembled mine
>>
>>52388233
if you are a merc player then yeah, he's shit.

for Cygnar he's mildly interesting as a consistent arm debuffer
>>
>>52387555

Can you run down, say 3 types of infantry (Not Cav) units that are taken quite frequently in each faction, that aren't support units?
>>
>>52388497
Cygnar literally only has the one usable non cav unit: Trencher Infantry. Stormblades are okay if you take them with Maddox, the rest of all our infantry are actually trash garbage.
>>
>>52388497
>Can you run down, say 3 types of infantry


>Infantry is bad, no one plays it
>Yeah, there's good infantry
>NAME THREE FOR EACH FACTION

...

Yeah, there's not three for each faction, but all I originally said was that there's playable faction for each faction.

How many factions *don't* have two playable non-cavalry, non-support, non-artillery infantry units? I can only really think of one.
>>
>>52388764
And, hey, I was going to say Cygnar is the only one with only one playable infantry, but the first list showed on DGI's tournament list is a Cygnar player taking first in the Intermountain Cup with Stormblades in the list, so there goes that.
>>
>>52388497

Nyss Swordsmen are played. Their def make them hard to remove, and 1" P+S 11 weaponmaster swords let them threaten jacks.

The Grotesque package (raiders plus an Assassin or two) used to be played early into MK3, but it fell out of favor when Legion more ore less solidified back into mega beast heavy.

The Hellmouth is technically infantry in a mechanical sense, though I just consider them weird solos based on how they act.

The Black Frost Shard isn't terrible and gains some benefits from Oracles, but they're not really a traditional unit either.

The rest either stayed mediocre as they were in MK2 like archers or actively were nerfed (Legionnaires, Hex Hunters, Warspears, Spawning Vessel due to lesser nerfs). It's really kind of funny since PP's initial plan for Legion was to make them more combined arms, but they ended up doing the opposite and now most armies are just beasts + support solos with Raptors thrown in if you aren't going for theme.
>>
>>52388814
He took Caine2 also. Wild.
>>
>>52389003
And Rangers, too.
>>
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>>52388845
I really hope these guys end up being worth taking in place of Dawnguard Sentinels, Nyss aesthetics are fucking baller.
>>
>>52389420
Why not both?
>>
>>52389420
Prepare to be disappointed
>>
>>52389420
Thinking on it, the elves have a hard on for 2h swords, there are three units who have them along with warcasters and solos
>>
>>52388497
Well I'll speak for my own faction
Dawnguard Sents
Houseguard Halbs
Battle Mages
>>
>>52389705
Don't forget MHSF, Invictors, and even MHI in a couple increasingly popular niche lists.

I'm curious to see how all these new units work out when Ret is already full of good infantry both general and specialized.
>>
>>52389420
Oh boy, more one-box guys with two-handed swords. Just what the faction really needed!
>>
>>52390065
don't worry they have tough :/
>>
>>52388085
>that Fyanna list

I can only get so erect.
>>
>>52390088
As opposed to Sentinels who just have enough ARM to not die in the first place.
>>
>>52388497
>Praetorian Karax
>Praetorian Swordsmen
>Praetorian Ferox
????
>>
>>52391044
And that's just Preatorians.
>>
>>52391119
To be honest that's most of the Skorne infantry worth caring about.
>Arcuarii
>Incindiarii
Irredeemable
>Cetrati
Acceptable but only really with Xerxis1
>Immortals
Worse Swordsmen
>Legends
Great
>Nihilators
Worse Swordsmen
>Bloodrunners
Serve no real purpose
>Keltarii
Too narrow
>TyCom
I actually think the TyCom is good. Any time you consider bringing Saxon Orrik for Pathfinder, consider upgrading to it
>Catapult
>Flayer Cannon
NOPE
>Reivers
>Slingers
Still waiting on that Dakar
>>
>>52388497
If you wanted to be right, you should have pointed out medium based infantry, which are really dead (mostly because they've been superseded by cavalry).
Otherwise most factions have at least one very good infantry unit, like Satyxis Raiders for Cryx and Idrians for PoM, which can go into almost any list. Then you have some units which are good with the right casters or themes, like Cryx revenants and wraiths in theme or Knights Exemplar with anyone who can deliver them and even Flameguard Cleansers with High Reclaimer.
>>
So, with new strakhov what jacks work best with him? I'm thinking kodiaks but I could be way off the mark with that.
>>
>>52391141
>Arcuarii
>Incindiarii
>Irredeemable
Yup. I gave them a chance but they're just too terrible.
>Cetrati
>Acceptable but only really with Xerxis1
Also with Makeda1/2.
>Immortals
>Worse Swordsmen
Not strictly. I need more games with them.
>Legends
>Great
Yup.
>Nihilators
>Worse Swordsmen
Sad but true. I hope they get some help. A small point discout would probably be enough. They'd be great at 13p.
>Bloodrunners
>Serve no real purpose
They're really useful though, but again, I need more games with them. Killing enemy support is great and few things in Skorne can do it.
>Keltarii
>Too narrow
They feel like worse Bloodrunners.
>TyCom
>I actually think the TyCom is good. Any time you consider bringing Saxon Orrik for Pathfinder, consider upgrading to it
Yeah I just wish the standard actually did something.
>Catapult
>Flayer Cannon
>NOPE
Some people are having success with them. Turns out they are really good at 0p.
>Reivers
>Slingers
>Still waiting on that Dakar
Reivers were great before the Errata and even better now. Can't comment on Slingers.
>>
>>52391276
I don't think PP ever want to change Nihilators for some reason. Ever since they were released years ago they haven't had a single change to their rules barring a points translation from 8 to 15 going into Mk3. I feel as though you underestimate Keltarii though. What the +1SPD in the errata did is up their charge range from 11" to 12", which just happens to be the same range as what most long range guns have. So if you can shoot at Keltarii, they can charge at you. They're still just too damn narrow though. I don't mind the TyCom's standard personally. It's basically a lesser solo you can throw in a charge lane to demand an answer. He's also fun with Rasheth since you can just run him somewhere and arc multiple spells through him. Most Rasheth lists have no space for anything like that though since they're busy with their Mammoth.
>>
>>52380832
>a lot of the usual stuff found in steam punk like airships is absent
>Or everything that falls under the "punk" suffix like the social consequences of technological advances or the fucking tone.
Cmon now. "Steampunk" never meant that, it was always just a pop coinage mixing "steam" with "cyberpunk". It's like "chocoholic" - you're now separated by multiple steps from the original root of the word, so some dilution in meaning is expected.
>>
>>52386509
There was a pic of him on a card in one of the old no quarters. They did a scenario that was like "historic replay of the thornwood war" or something like that, and it was Karchev vs. that cygnaran general whose descendent was also killed by Karchev in Mk2. It had cards for all the players that didn't have regular rules, and one of them was young karchev. IIRC the cards had portraits.
>>
>>52390065
>Retribution of Nyss
>Oh boy, more one-box guys with two-handed swords. Just what the faction really needed!
Yeah, that was my reaction, too. They now have three units of 2H Sword guys, plus the ninja guys, the gun-sentinels and the halberd guys. That melee unit niche is getting a little cramped.
>>
>>52391645
I just wish I had one unit of small based weaponmasters.
>>
>>52391645
To be fair, most of those units work best with different casters, and do very different things.

Sentinels are great with anyone that can buff ARM, and hit extremely hard. Swordsmen benefit most from casters that can buff their DEF to ridiculous levels, and are good at removing swathes of infantry. Invictors are for when you want a somewhat durable shooting presence, and function best in gunline lists with casters that can make the most out of their mini-feat. Halberdiers are extraordinarily efficient jamming units - they can move into position extremely fast, deliver a powerful initial charge, and then become quite difficult to tear through. Infiltrators are probably the most situational, being tightly focused against factions that rely on defensive buffs.
>>
Why the fuck are Storm Lances DEF 13?

PP please, what?
>>
>>52392797
Because Americans didn't play them in Mk2 so PP buffed them.
>>
Is there a scan of the new Legion command book yet?
>>
Hey guys,

I've stopped playing wmh beginning of last year. Tried some games of mk3 lately but they were horrible long, about 2,5 hours for 15 points battles. The motivation of my group is below 0. Any hints how I can reestablish it back again? I used to like wmh, but mk3 is kind of a downer
>>
>>52393519
The only way to fix game duration is playing steamroller with death clock.
>>
>>52393519
Well you have identified a good place to start already. If 15p games are taking you 2.5h then you seriously need to learn the rules first. Fluid games are just way more fun.
>>
>>52393519
What is it about Mk3 that is slowing you down?
>>
>>52393519
mk3 is definitely not the problem if your 5 model games take 3 hours.
>>
>>52394121
>>52394112
2 things: rules/cards checking every 5 minutes -I thought I've known the game, but now it feels like every little piece has been altered; and the constant premeasuring to stay out of threatranges....
I kinda like the game and want wo play, thinking of the next battle will be constant rulebook checking again brings me down.
Well, I think there is no other option but grinding trough the first 10-15 games.

Isn't there a kind of quick summary, what rules have been changed?


>>52394100
Could be possible for later.
>>
>>52394917
If you played Mk2 you should be mostly fluent with Mk3 after 2-3 games. If not, make that ~10.
>>
>>52386558
Sloan put a bullet in Irusk's shoulder that took him out of commission for a bit, too.

She's definitely not one of the golden children, but that's to be expected. Most factions spend a lot of time with their respective prime/primal casters, and one or two other favorites (usually the escalation-era "higher ranking dudes"). Everybody else typically gets a story when they're first introduced, and just an occasional mention after.

TBF there's like 120 caster characters in the game now, not counting multiple iterations or characters who are only solos. That's a lot of ground to cover if you want to provide anything resembling regular updates.
>>
>>52395124
And things are especially clogged since PP doesn't let anyone (permanently) die in the Story.
>>
>>52395175
Well I mean Mordikaar might be actually dead
He did get eaten by the Devourer Wurm
>>
>>52394917
You might just have brain problems if you can't remember new rules after a few games.

Mk3 has some legitimate problems but you being unable to remember the rules isn't one of them.
>>
>>52394917
Couple quick thoughts to help speed up play:

1) Read through the rulebook a couple times on your own time, and try to wrap your head around it all. During the game, try not to check to rulebook much if at all... if you're not sure about something and can't resolve quickly, roll off and move on.

2) You pre-measure on your own time. Putting people on the clock reduces this issue dramatically, even with relatively generous turn times. You don't have to play deathclock, just use a regular clock/watch and hold people to, say, 10 minute turns to start.

3) Start with small games, even just battlebox, and work your way up - just like learning the game again. Makes it easier to work through any rules issues first, then introduce all the tweaks to models.

You should absolutely be able to complete a 15 point game in under an hour once you get comfortable with the rules.
>>
>>52393469
It's in the OP anon, right under "Mk3 Legion of Everblight Command."
>>
>>52395175
I fully expect Severius to die and return as Lich Lord Severius.

>>52395241
Nah he'll be back. Returning from death is his whole thing.
>>
>>52392129
OK... so where do the new Nyss dudes fit into that then?

You seem to be arguing that all the melee options in Ret have a place, but... I'm doubtful. My guess is one of those is going to rise to the top, with maybe a situational 2nd option, and the rest will live on the shelf.

Most factions find that happening even when there's a lot of differentiation between the units.
>>
what army should i play if im a crack addict LADS hahahahahahahahhahahhahahahahahaahaahahahahahahahahahaha :)
>>
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>>52391626
The "Real" Karchev1 a.k.a. "Karchev from Warmachine 30K"
>>
>>52396563
>OK... so where do the new Nyss dudes fit into that then?

I don't know, I haven't seen their stats yet.

>You seem to be arguing that all the melee options in Ret have a place

They do. Even Infiltrators have uses, despite being the most situational.

>My guess is one of those is going to rise to the top

Sentinels are probably the best with the most casters. They work best with Issyria, Vyros1, Vyros2, Garryth, Helynna, and Elara. More specialized infantry work better with different casters - for example, if Ossyan wants melee units, he primarily wants them for jamming purposes, making Halberdiers more his thing.

Ret is pretty much the best designed faction right now. Almost everything is good, nothing is overpowered. I think the only model that are never ever taken in Ret right now are Daemons, and they're not even bad, just outperformed by their peers.
>>
Got two lists that I want to pair with my Damiano troop spam list. Which should I choose? I could drop the Galleon with Mag2 but I feel like that would play like a shitty Damiano Kingmaker.

Mercenary Army - 75 / 75 points
[Theme] The Kingmaker's Army

(Montador 1) Captain Bartolo Montador [+26]
- Galleon [39]
- Nomad [11]
- Nomad [11]
- Nomad [11]
Rangers [9]
Trencher Infantry (max) [16]
- Trencher Infantry Rifle Grenadier (2) [4]


Mercenary Army - 75 / 75 points
[Theme] The Kingmaker's Army

(Magnus 2) Magnus the Warlord [+28]
- Galleon [39]
- Nomad [11]
- Nomad [11]
- Nomad [11]
- Renegade [10]
Orin Midwinter, Rogue Inquisitor [0]
Trencher Infantry (max) [16]
- Trencher Infantry Officer & Sniper [5]
>>
Haha but seriously guys how do I beat Ossrum?
>>
>>52397803
Just put down some clouds.
>>
What do trollbloods do again widowmakers?
Just generally be sad?
>>
>>52397913
So I have to essentially warp my list to beat him?
>>
>>52397981
You really need a good shooting answer.
>>
>>52398012
Sadly I play Skorne so that isn't an option.
>>
>>52398023
Krea?

I don't know if just preventing shooting is the easy way out. You still have to worry about your beasts getting bulldozed or fucked by forge guard.

A high arm gargossal with shooting should be pretty decent? Can toe a zone and shoot off a light every turn.
>>
>>52397978
AoEs? Shoot them? Run something to engage?
>>
>>52398327
>AoEs? Shoot them?
So Bomber.
>Run something to engage?
I assumed most infantry would get shot off the board before they reached them.
>>
>>52398023
Zaadesh2. He's incredibly powerful.
>>
Man, feels fucking plebeian requesting this, but can someone extract and post the warlock art pages from the Legion Command book?

I'd do it myself but my computer is giving me an increasingly bizarre string of errors whenever I try.
>>
>>52398404
My pairing is Rasheth and Makeda3. Neither really have game here, but I don't actually know what works just at all. The fact that the bunnies are RNG12 RAT6 with powerful attack for just 6 fucking points makes them unbeatable. Like sure, Zaadesh2 can put clouds down. He can just walk around them and blow my shit away anyway. I'm at a complete loss as to what I can do against that. If I bring my Rasheth list that has a Mammoth in, my opponent's list had 2 Horgenhold Artillery Corps 0in which he can cycle Fire for Effect on, meaning my Mammoth is taking POW14+4d6 twice per turn before the bunnies have even started activating. Over 2 turns that's over half of my Mammoth dead, and that's to like 12 points of models.

I refuse to believe anything other than Ossrum is just too fucking powerful at this point.
>>
>>52397978
Why are widowmakers more of a problem for Trollbloods than other factions? They kill trolls effectively, but they do the same against nearly all single-wound infantry. Standard responses like >>52398327 are a good starting point. There's also the age-old "just ignore them"... widowmakers are a niche unit, and depending on your list they will sometimes struggle to find any good targets. There's often more important things for the troll player to worry about.

As far as faction specific answers, there's a few ways to go. Some locks, like Gunnbjorn and Jarl, specialize in delivering troops against ranged - you can start there if you're really having trouble with a specific opponent always bringing WMs. There's also lists like Doomy3 where they will never be able to do meaningful damage.

Widowmakers don't have any built-in way around stealth, so Scouts are an option. Clouds from the northkin shaman can provide some cover for valuable models. You can have a Skinner come in behind them and take them out of the game for a turn or two. A unit of warders can protect squishier troops from widowmakers for basically the whole game. A lot of troll models like Longriders and Sons of Bragg just don't care about single points of damage. And trolls have some serious counter shooting now, too, like the new Pummeler gun.

I'd recommend just experimenting with the different tools available and see what works for you.
>>
>>52398792
Not even that guy, but when one balancing aspect of your infantry is that it has the tough ability and your opponent just accidentally counters it, it feels like you're playing at more of a disadvantage than other factions. When my opponent has an easy way to negate the tough on my Nihilators, I basically have a bunch of berserkers with victim stats and no protection that just die. There's a reason why Strider Deathstalkers are considered one of the best solos in the game.
>>
>>52398792
Just so you know, Khador players are more than happy to just start picking off cortexes and spirit branches with their snipers nowadays.

Snipers can be frustrating to play against, especially for newer players, but I think they are necessary for balance, since even nerfed, tough is an utterly broken rule.
>>
>>52399074
>tough is an utterly broken rule
Wow suck a dick. I'm pretty sure that most people would trade tough on their units for +1DEF or something.
>>
>>52398513
>Rasheth and Makeda3
Yeah, that's tough. Rasheth is probably better off regardless of the list, but... the Assram is probably the most OP army in the game right now. I'm not sure how much you can do without a dedicated answer. How much flexibility do you have in your lists? Obviously Skorne have a few answers into any gun-heavy list, but some of them are pretty big investments and/or change your list focus dramatically.
>>
>>52399181
Rasheth revolves an awful lot around the damage output of the Mammoth, which is severely negated by the dumb statline of bunnies not to mention that if I only roll 2 shots on my Mammoth I'm in for a really shit time if I've commit my feat to try and blow some of them in half. Using a 38 point model just to TRY and take out a 6 point model, while his artillery kills it in 2 turns. It's at the point where I just won't play the guy anymore because there's no point.
>>
>>52387909
does anyone have actual lists that were being run? I'm interested in seeing what lists won for CoC and which ones didn't
>>
>>52398933
>one balancing aspect of your infantry is that it has the tough ability and your opponent just accidentally counters it
Except he doesn't "accidentally" counter it - widowmakers are 2 points-per-dude models, which is firmly in the "elite" pricing range, and ignoring tough is one of the main things that justifies that cost.

Look, I get it. Khador is the chosen faction of the guy who's probably been consistently my most common opponent since the days of Superiority. I've been across the table from widowmakers hundreds of times, at least. They can be INFURIATING. But a lot of it is a mind game. At the end of the day it's only 4 shots (or 8 if he doubles up), and they will almost never get more than two good rounds of shooting in a game. From the Khador player's point of view, he has to work hard to make those shots valuable.

Playing into them, you need to get what the opponent is trying to accomplish, and counter that. If all the widowmakers do all game is kill 6 or so Kriel Warriors, you're coming out ahead. You're going to lose some models to them, always, you just want to try to use positioning and screening to dictate what models those will be.

>>52399074
Generally agree. I don't think tough is "broken" necessarily, but I do agree it's important that there's counterplay available for all different types of abilities and defenses. I don't see a specialty unit that can counter tough as being that much of a problem.
>>
>>52391276
What would be the rundown on good Cygnar and Menoth units?
>>
>>52383051
Haley ascends to Morrow's Ascendant of time fuckery, and is never heard from again. The end.
>>
>>52394917
I can understand being abit shaky in your first few games with a new edition, especially if you knew your cards by heart from Mk.2
I know I had a few uncomfortable experiences with missing rules in the shift to Mk.3 but quite quickly it solidifies.

There's no real need to 'constantly' check threat ranges. If you want just get a confirmation of your opponents threat ranges and place a marker at the beginning of your turn. That way you don't mess up.
>>
>>52399511

Cygnar:

Storm Lances. Mentioned without comment.

Trenchers. Support via cloud wall (kicked up to 11 under Haley3), CRA (which allows them to do *some* damage to jacks and threaten casters), POW 11 base, CA allows shoot and then Dig In every turn (which makes them the best infantry unit at winning attrition against other shooting infantry units). And then Advanced Deployment and Tough on top of it all.

Rangers. Won't comment much, as I haven't played them, but better Cygnar players than I say they're good, just overshadowed. And hey, the guy who won the Intermountain Cup took them.

Stormblades. Good, but overshadowed. Hit as hard as Storm Lances on a charge, have short-ranged POW 14 shooting, and get Advance Move from theme. Have good synergy with a few casters, Stryker1 stands out as if you don't have a good target for Snipe, it'll make them threaten 18".

Protectorate in next post...
>>
Some guy at my store says it's not allowed to shoot objectives on turn 1 and 2.

Is he full of shit?
>>
>>52399511
>>52399767

Protectorate:

Idrians. POW 11 shooting. Prey. Advanced Deployment. Pathfinder. CRA. Prey. Dig In as a minifeat. Reposition 3". POW 14 charges against their Prey target. Have I mentioned Prey? Excellent infantry clear (and probably win attrition against everyone else *except* Trenchers), and then threaten jacks and casters quite effectively.

Knights Exemplar. MAT 7 Battle Driven Weapon Masters for 1.5 points apiece. Not as fancy as some of the other top options, but they pack a lot of brutality per point. As an added plus, they've got a CA that's an actual *choice* whether or not to add.

Cleansers. 18" Spray threat on minifeat.

Vengers. Not as good as Storm Lances (but nothing is), but quite good, and have multiple casters (especially Kreoss3 and High Reclaimer) who turn them all the way up. But even without them, Blessed Magical POW 16 charges are a thing, and they have Pathfinder (well, they have Battle Driven, but "don't shoot the Vengers" as a strategy to deny them Pathfinder is hideously overrated). Blessed Magical POW 18 Divine Intervention charges under Kreoss3. Scary.

I can't claim personal experience, but good players I know vouch for both Flame Bringers and Daughters.
>>
>>52399837
>>52399767
Thank you very much anon
>>
>>52399828
Objectives cannot be targeted or damaged until the second turn of the second player.
>>
I suppose this thread is for IKRPG as well?

Ok, here it goes: our group has me (Protectorate Paladin/Military Officer), a Cygnarian Warcaster/aristocrat and... a female Tharn that uses blood magic and parts of people for rituals. She says she follows Dhunia.

Should I lighten her shoulders from her head or is it possible to work with such character in the party?
>>
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>>52389699
Literally part of their fluff.

Nyss are more well known for it in the wider Iron Kingdoms than Iosans, but only because Ios is so isolationist. There's an entire noble house of Iosans who basically marry their swords for the duration of their military service, forsaking all romantic relationships.
>>
>>52400542
>Once again the group paladin ruins the fun
>>
>>52400542
As a paladin, you would probably be reluctant to work with someone with quite so, interesting, habits, but part of what makes the paladins great is that they don't do things blindly. So, ask yourself, is she going out of her way to kill people for these rituals or just using already dead people and/or people who have attacked you guys? Are those rituals affecting the souls of the deceased or are they moving on to Urcaen unimpeded? If both of those are favorable answers, then it comes down to how much she's helping your cause, and whether you can live with the trade off. Is the occasional weird ritual and smell of burning people (important thing there, is it just humans?) worth whatever aid she's providing your group and is that in turn furthering your goals as a Paladin?

These sort of things are important in a general sense anytime these sort of things crop up in gaming groups, but is particularly important when talking about someone who is part of one of the more Good organizations in the setting.
>>
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>You guys are attending a 0p single list tournament

What do you bring? What are you afraid of?
>>
>>52400963
Yes to all your answer. She even rather use animal parts than setient's, but will have no qualm about taking out a Khadoran tongue so she can make a fetish and speak their language
>>
>>52400772
>There's an entire noble house of Iosans who basically marry their swords for the duration of their military service, forsaking all romantic relationships.

now that's weeaboo
>>
>>52400989
>all your answer
I meant questions, sorry
>>
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>>52401055
They dress like super sentai elves too.
>>
>>52400772
>Curved claymore

I'm triggered.
>>
>>52401313
It's one flavor of IK's not!Katanas (or rather a No-Dachi really), the other being Praetorian Swords.
>>
NQ 71 Download Link When.
>>
So...any pdf of the latest No Quarter yet?
>>
>>52401313
'Claymore' is just an anglicization of a Gaelic term meaning great two-handed sword. You can refer to pretty much any big sword as one.

Presumably, Nyss claymores have a more exotic name in Aeric, but people in the IK call their swords claymores because it serves as a fine enough general term for extremely big, choppy swords.
>>
>>52401680
>Skorne Nihilators use 2H swords bigger than themselves
>They're called greatswords
>>
>>52401758
This is simply a result of how the two were introduced.

The idea that humans refer to big blueberry swords as 'Nyss claymores' is older than Skorne's introduction as an army. Furthermore, the people that have met the Skorne =/= the people that interact with Nyss regularly.

They're definitely not called claymores in the elf tongue. If they were, the stat sheet wouldn't specify 'nyss' claymores, it'd just say claymores.
>>
Rules question. Do I roll to see which spiral or column the damage will go to before or after I choose to reroll if the option is available through an ability such as Puppet Master? Because if so that'd be pretty ballin'.
>>
>>52401952
Location occurs after damage is rolled.
>>
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>>52400542
Okay, so, Tharn are abominations before Menoth. Dhunia worship is considered despicable, as it casts Menoth as a lesser deity, rather than the creator god that Menites believe in.

One thing to remember, though, is that the paladin orders of Menoth are actual legit paladins. These guys are not exemplars or scrutators. They are not about burning the heretics and punishing the unbelievers. These guys are taught to uphold the most virtuous of human traits. They are about charity, forgiveness, defending the weak, etc.

Ultimately it comes down to the nature of your character. But maybe they're the more forgiving sort, who believes in Menoth as the stern but kind patron of a big happy family and wants everyone to be a part of that family. Tharn were once human and while a Menite would definitely think of them having a lesser nature, they might believe that they can be given a chance and even converted away from sinful Dhunian paganism and into the warmth of good Menite teachings. You could have some fun party interactions there.
>>
>>52402653
Not to mention that, if she's a Bloodweaver, the Tharn in question is almost certainly a Devourer worshiper. There's also the issue that most Menites consider Dhunian worship a front for worshiping the Devourer anyway. Then again Paladins are generally pretty bro-tier so it could work under extreme circumstances.
>>
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Am I wrong thinking that this sounds like fun?
>>
>>52402653
If that's what she looks like, there is only one course of action.

Smash that ass in the name of the Creator.
>>
Seattle Open Results:

>1st Jeff Everitt (Vlad1/Zerkova1)
>2nd Cory Doyle (Haley2/Nemo3)
>3rd Aaron Allen (Axis/Syntherion)
>4th Zack Glick (Iron Mother/Lucant)
>5th Phillip Bauer (Fyanna2/Lylyth3)
>6th Hank Adams (Helynna/Kaelyssa)
>7th Brian Marino (Fyanna2/Vayl2)
>8th Andrew Swedberg (Wurmwood/Kaya2)

Factions by participants.

>12 Cygnar
>9 Circle Orboros
>8 Protectorate of Menoth
>8 Retribution of Scyrah
>7 Khador
>7 Legion of Everblight
>6 Skorne
>4 Trollbloods
>3 Convergence of Cyriss
>2 Mercenaries
>1 Cryx
>>
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What are Fennblades used for? General frontline stuff? Assassin stuff with vengeance/no quarter? Objective holder?
>>
>>52403141
cryx babbys btfo
>>
>>52403445
Fennblades are basically all of the above. They are one of the most solid choices for Trollbloods infantry. If you're taking melee dudes (like Band of Heroes theme) starting with a unit or two of them isn't a bad plan.
>>
>>52401758
>Be a pedantic faggot in a fantasy setting
>Reach euphoria
>>
>>52403141
Do you happen to have the lists?
>>
>>52403141
Where is the Ossrum boogeyman list that everyone's been crying about for weeks now?
>>
>>52403617
Not a lot of them, this was put on reddit an hour ago by the TO.

Expect all lists to show up on DiscountGames sometime today or tomorrow.
>>
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>>52403617
Khador 1st
>>
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>>52403617
Cryx (14th-ish)
>>
>>52403141
Any weird lists or normally unused casters?

Also, what were the Skorne pairings?
>>
>>52403970
Zerkova1 is a bit of a curveball caster.
>>
>>52403668
I'd like to see the broken Amon lists, too. They have to be pretty hardcore if they don't even get ranked
>>
>>52403994
I meant in the players who didn't make it into the top 8. I guess Nemo3 is kinda a curveball too though.
>>
>>52371552
So I heard PP is going to have to file for bankruptcy because MK3 failed so utterly. What's up with that?
>>
>>52404060
So I hear sometimes people post loaded questions as trolls, what's up with that?
>>
>>52403520
What about trollbloods ranged infantry?
>>
>>52404101
Don't know. A lot of them have short threat ranges outside of Gunnbjorn who can give them Snipe. Northkin Fire Eaters may get a bit of a boost in their upcoming theme.
>>
>>52404082
Goodness gracious my dude. If that idea rustled your jimmies, you really won't like that I also heard that they're going to have to get bought in order to stay afloat and one of that GW is a prime contender to buy them.

This is a rumor that I heard, I'm not trying to troll, I'm just looking for a quick rundown.
>>
>>52404151
And yet you keep going, man.

Do you have any proof of any of this?
>>
>>52403970

I was there, I think all but one Skorne player had Rasheth in their pairings, and Zaadesh made it in about half of those.
>>
>>52404180
I'm not claiming it as fact. I said I heard a rumor. I'm looking to see if anyone else had heard the same thing. You could just say "no, I haven't heard that."
>>
>>52404209
I was wondering about Mak3, Morgs1/2 or Naaresh if any of them made it in.
>>
>>52403141

Glad I already had my Fyanna2 coming in the mail.
>>
>replying to obvious trolls

For fucks' sake.
>>
>>52404218
No.

Do you have any proof Mk3 failed?

This is where you're trolling, everything else is just following that.
>>
>>52404257

I know there was at least 1 Mak3 player. Zaadesh and Rasheth were easily the most popular there though, but Makeda1 and 3 were also there. I'm pretty sure there was no Morg or Naaresh.
>>
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>>52404060
>>
>>52404209
Did you happen to get the gist of what the Skorne players took in their Rasheth lists?
>>
>>52403141
>>1 Cryx

my how the mighty have fallen
>>
>>52406599
Cryx players can still be snowflakes, just not tournament winning ones. That'd be Ret now.
>>
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Hello /whmg/ I am looking for some help using Thyron I currently using a battle mage list with him right now that has mixed results( very bad against circle but not bad otherwise) but i was wondering how he might perform with Calvary ie. Destors. aside from armor he has a lot of what they like pathfinder access to spell piecer. Here is a list for it just wondering what your thoughts are for him as a caster and what works well with him.
>>
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>>52407764
>tournament winning Ret
I wish that was true for my lists. I suppose Vyros1/Rahn isn't exactly competitive-tier, though...
>>
>>52407764
Has Ret actually won any large tournaments?
>>
>>52407941
Consider switching an Assassin out for Elara1 and attaching Discordia to her. Leaves Thyron less starved for focus and gives you the option of a hit-and-run spray.
>>
>>52408064
Roger, thanks for the speedy reply.
>>
>>52403668
Nobody wants to buy it because everyone expects it to be nerfed.
>>
>>52407943
Recently, no, but you'll find no shortage of Ret in all the top 8s. People like to bitch about how much Ret's suffering right now but we're in a pretty good spot.
>>
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How are sluggers? They seem like a big gamble being a small unit of 1HP models. Granted they are cheap.
>>
>>52404323
I'm surprised Zaadesh2 was more popular than Makeda1. I'm glad someone tried out Makeda3. Her ability to bully the board is underrated as fuck, as is putting Greivous Wounds on a ranged model. Knock out the body or spirit on a heavy and you're golden because they can't heal it next turn.
>>
Wow gorilla glue is fucking awful. 20 minutes and it STILL hasn't dried.
>>
>>52408495
Gorilla glue is for actual construction material and requires constant pressure for at least 1-2 hours, my boy. It's amazing on porous material like wood and foam because it expands, the same quality that makes it shit for plastic and metal.
>>
>>52408232
>I'm surprised Zaadesh2 was more popular than Makeda1.
I'm not. That guy is a fucking beast. He has very few bad matchups.

>>52408495
Runny superglue + styrofoam
>>
>>52408527
Well the packaging says it bonds metal. It's Gorilla super glue, says impact-tough formula on it :3c

I might be using too much and that's causing it to take ages.
>>
>>52408558
>I'm not. That guy is a fucking beast. He has very few bad matchups.
It's more that Makeda1 is a beast too.
>>
>Buy some infantry
>The piece of metal that goes into the base slot has PP2006 on it
Damn son this shit is vintage.
>>
>>52402074
fug :-DDDD
>>
>>52408638
Get the gorilla glue superglue gel.
>>
>>52403445
"General Frontline Stuff" about sums it up. They're cheap enough to be a screen (even tho their defensive stats kinda suck), they hit decently hard if they get the charge, and the combination of SPD 6, Reach, Vengeance and No Quarter means they can get up the table quickly to tie stuff up.

Most battles you can expect them to get mauled pretty badly, because they'll be right up front taking the hits. That's OK though, they generally do a good bit of work, or at least soak a good bit of attacks, before then.
>>
>>52410111
I used to use gel glue. But the polysyrene + superglue mix just works so much better.
>>
>>52408495
>>52408527
my GG sets in 15 seconds, I'm using the little container with the green lid. says it's got plastic or some shit in it to help make it not break when it hits the ground.

no idea what you're doing wrong man, did you clean the molding agent off the model? any preexisting superglue sitting there, because that'll mess up what you're trying to do as well.
>>
>>52408176
Nobody bitches about how Ret is suffering in MkIII.

We don't have anything extraordinarily overpowered, but almost everything we have is good.
>>
>>52408211
>big gamble being a small unit of 1HP models.
They are exactly that. Couple in RAT 5, the fact that there are only 3 - 5 in a unit and the current meta favoring jack/beast spam and you've got a unit of ranged dudes who just suck all around.
>>
>>52402653
Hot damn, Tharn appear to have unlocked the secret to turning leaves and grime into premium skincare products.
>>
How popular is the game nowadays? Is it still only second to warhammer in the non-historical infantry based department?
>>
>>52412063
Well every game bows to XWing but apart from that, yes.
>>
>>52412466
I think 40k still outsells X-Wing
>>
>>52412536
not in america, xwing has won that
>>
>>52412466
Xwing isnt infantry centric.
>>
Why are the new command books missing a ton of basic units? Shouldnt all the units from mk2 be printed in there and they just add new ones in the expac books?
>>
>>52412642
Touché. Then it's simply 40k -> WMH -> AOS(?)
>>
>>52412662
Heroclix most likely
>>
>>52412662
Last count, it was 40K > Warmachine > AoS > Hordes.

Warmachine outsells AoS on its own.
>>
Where is the best place to sell or trade your WM/H army?
>>
>>52413041
Bantertown
>>
>>52413041
Facebook, lgs carboots and miniswap.
>>
>>52413066

Thanks.
>>
>>52408211
>>52411371
Haven't had them on the table since the errata, but I think they've probably at least got a place with dedicated ranged lists like Gunny and Grim2. An average of 10x RAT 6, POW 13 shots for 10 points isn't bad at all. With most casters they'd only get one round of shooting, but those two can usually guarantee them a second one.
>>
I never really understood the appeal of X-Wing.
I mean I get it if you're a star wars fan,
but I can't see it appealing to anyone who isn't.
>>
>>52414096
Dogfighting bruh
>>
>>52414119
I can do that with Argus senpai
>>
>>52414096
eh, different strokes fer different folks.
>>
>>52380527
>it's just Lola strapped to a pair of Kodiak legs
>>
>>52412661
Because unit types that are getting Theme Books (like Storm Knights, Trenchers, Knights Exemplar. etc.) have their model entries delayed until those books. The only Command Book that has all the model entries in it is Legion, and the (pretty substantiated at this point) rumor is that Legion isn't getting any theme books or new themes and models for at least the next four years, which is the current theme force release timeline.
>>
>>52415402
Has there been any stated reasoning for that? Seems like a really long time to screw over a whole faction for no reason. Where has it been substantiated?
>>
>>52415402
So does that mean in those theme forces we will see new jacks and casters as well? For instance a trencher caster.
>>
>>52415854
Yes, that is what they've said
>>
>>52415914
interesting to see then, although may start to look a bit redundant after a bit since there are already casters who come from a lot of the military orders of said factions.
>>
>>52415982
yeah, but bear in mind there are substantial subfactions that didnt have caster support for a long time, like how Manowars don't have a caster or Trenchers or Venerators or Non Satyxis Pirates.
>>
>>52416112
True, but for instance the stormknights/storm dvision seem to have enough casters. So wondering what/how they are going to add to that.
>>
>>52416194
Maybe they won't. AFAIK no one has said that every theme will come with a caster. Parallel releases are dead, they can do what they want.
>>
>>52416194
storm division has 3 casters, with the third only just coming out. also SD is two subfactions crammed together really: Stormknights (lances, blades, guards, Savio, SBC, Stryker, Maddox) and Stormsmiths (stormcallers, stormtower, strider, grenadiers, Nemo). Adding to that, I could forsee Maddox2 and a new Stormsmith caster.
>>
>>52416112
>>52416274
The way the fluff is structured, I see the direct "this guy was X before he was a warcaster" relationships as the exception, rather than the rule. In most factions, warcasters were always warcasters, and nothing else. But there are definitely strongly-defined relationships between certain casters and subfactions. For instance, Terminus being the commander of the Cryx pirate fleet (and they've got Aikos now, too), or Siege, Sloan and Haley all being closely affiliated with trenchers in the different armies.
>>
>>52406103

A lot of mixes. I saw beast heavy gunlines, Reiver gunlines, titan herd, one list had a Hydra in it. Big battlegroups and Reivers/Brigands seems to be what's popular with him.
>>
>>52415402
4 years? I don't believe that at all, that'd be insanity
>>
>>52416723
>beast heavy gunlines
You mean they ran a single Mammoth, right?
>>
>>52417109

No, I mean I saw double Cannoneers in a list.
>>
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>>52417212
Not gonna lie, I stopped playing Cannoneers a good few months ago and assumed they were actually just trash because they never actually did anything at my LGS. I've only just started running it again with Makeda3 because I wanted ranged support and a Cyclops Raider wasn't cutting it. So I combined its points and the Brutes. And Greivous Wounds on a gun shouldn't be underestimated.
>>
>>52417106
The source has been correct about a lot of things long before information was released publicly such as Grymkin, Shade4, etc. It doesn't make any sense to me either, but it's likelier than it was before since Legion command is the only Command book with the whole line of models inside it, implying no theme books for Legion.
>>
>>52415668
See the post above this one. No reason has been stated.
>>
>>52401055
I don't recommend looking up the sounding Rule 34 for that.
>>
>>52417855
but...but.....4 YEARS? I'm not even a legion player but dayum if that's true I feel bad for you guys
>>
>>52419301
That's the rumor. As a Legion player I'm of two minds on this. On the one hand, we have one or two usable themes out of our three, just got a usable caster and a great warbeast, and our Command Book is the best value for the money since it has all of our stuff. On the other hand, being relegated to no new toys and updates for what will most likely the majority of Mk3 is a bitter pill to swallow, if true.
>>
Some much anticipated news: Stormlances are being nerfed very soon. They're loosing electro-leap on their gun, and may also be loosing it on their melee attacks as well, which was kind of what I expected to be happening. Buff to other Cygnar units are "on the way" but its unknown what these buffs are.
>>
>>52419436
Laddermore is also rumored for her unique buff to be changed to Veteran Leader. I think losing E-Leap on the gun would be fin in light of that change.
>>
>>52419436
>They're loosing electro-leap on their gun
Good
>lmao double eletroleap on the charge
>>
>>52419598
>Replace their melee charge attack with a cast of Chain Lightning
>Magic ability 7
>>
>>52419436
>>52419543
So the rumor is "something may happen to Storm Lances".
>>
>>52419692
More or less. There may be a change to Storm Division as well where Lances don't give you free points for models in theme, but that sort of triple nerf kind of kicks that theme (and Cygnar as a whole largely) in the groin. Given how Karchev and the Mad Dogs turned out though, it's probably going to be a nerf to Lances, Laddermore, and Storm Division.
>>
>>52419389

As another Legion player, the only way I could see this being bearable is if we get some resculpts. There's still a lot of fugly Nyss models, especially Abby1.

Other than that, I don't see how a four year gap would make sense for them financially. Would they expect Legion players to just pick up a new faction in the meantime?
>>
>>52420210
IDK. Maybe they hope people won't notice. They did just remove the easiest way for people to complain about such things happening when they nuked their faction forums. The four years is how much time the current run of theme books are supposed to come out in so far as I can tell, so those theme books may be spread out a lot to allay difficulties with model production. We're supposed to get Trenchers (Cygnar), Northkin (Trolls), and ManO'War (Khador) this year but I don't think any other theme books are slated for 2017.
>>
>>52419692
I eagerly await the next "Weh PP pls nerf" outcry. Maybe Sentinels this time.
>>
>>52420994
Bring it on, manlets
>>
>>52419436
So Lances just become shit then after everyone bought their 2 units? Okay.
Is this in CID forums?

>>52420994
WG rockets, duh.
>>
>>52417855
Yea but plenty of people guessed Grymkin and anyone half awake knew Goreshade 4 was coming.
>>
>>52421448
I mean model and rule specifics.
>>
New thread when
>>
>>52421249
Who knows.

The "rumors" are just "Storm Lances are going to get changed, it may be one of these possible changes that has been speculated on /wmhg/ for a couple of months now".

I'm inclined to think someone's just blowing smoke up our asses until there's *any* sort of specifics involved.
>>
>>52421249
>So Lances just become shit then after everyone bought their 2 units? Okay.

Maybe they shouldn't have jumped on the bandwagon then.
>>
>>52416274
Technically SD has 20 casters.
>>
>>52419436
I assume the source for this is your ass?
>>
>>52420210

Legion main and only player here.

Honestly, if they would just fix the internal balance of the faction I'd be happy. Then again, maybe they plan to do that, but in a way that requires you to buy more of what you already have. Suddenly legionaires aren't shit, whelps, time to buy 1-2 more units. Lesser warbeasts get buffed to acceptable levels. Now mistress is in high demand. Harriers especially good? Hellion is now wanted.

As long as things don't go down in point cost (which while some people may think makes units good, it makes the game worse), I'm fine with whatever. I do hate spam lists though. Wish those fags would just buckle and make hard FA caps a thing.
>>
>>52371552
NEW THREAD
NEW THREAD

>>52423392
>>52423392
>>52423392
>>
>>52422561
Yeah, how dare they buy and play one of the two units Cygnar has available to them. For Shame.
Thread posts: 321
Thread images: 30


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