[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Age of Sigmar General /aosg/

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 323
Thread images: 50

File: 1487963629316.jpg (107KB, 600x657px) Image search: [Google]
1487963629316.jpg
107KB, 600x657px
Destruction waifu, edition.

>resources
pastebin.com/qCZb0mvh

>General's Handbook pdf
mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>army builder
scrollbuilder.com

>Current Rumors
http://www.tga.community/forums/topic/217-the-rumour-thread/

Old thread:
>>52135520
>>
>>52163800
First for Beastmen.

Best Scions of Chaos.
>>
Free Guild Gunline, or Flesh-Eater Generica?

I would have no problem tossing out the money for a fluffy and fun mass of handgunners and outriders and war machines that'd be 95% Perry Revolutionary War Brits, though I'm still mulling over the Steam Tank conversion that I'd be doing. Likewise, I really do enjoy the rules of FEC and the fluff is kinda neat, but fuck if it isn't an incredibly boring line of miniatures. Not particularly bad sculpts, just ultimately only a handful of different models.
>>
>>52163800
>dem sloppy troll titties
Troll waifu best waifu
>>
>>52163983
Use different sculpts? I'd recommend a bret/ghoul mix if it were viable. Or maybe fireforge sergeants?
>>
Built in the old thread.
Painted in the new thread.
>>
>>52163983
Reecius of Frontline Gaming fame rolls with a free people's army using a lot of gunline, and he swears by it.

>>52164050
Niiiiiiiiiiiiice. Very very well done.
My only nitpick though is her pose looks like she has her hand resting on the shield, but it's raised off the ground like she's holding it up. It's just a tad weird. But I wouldnt notice on a glance especially if it was across the table for me. Beautifully done.
>>
>>52164050
That's great
>>
>>52164041
So just a motley blend of Ghoul and Man-at-Arms parts blended together? I mean, I don't mind that idea, but I just find it kind of sloppy since the models that would be my Knights are very much not-mounted. And replacing a Courtier with a Knight of the Realm just seems... bad.

>>52164078
Yeah, the rules for it are somewhat comically good. It'd probably end up being several 30 man Handgunner units with Ironweld war machines a-plenty, backed up by some Outriders and Steam Tanks.
>>
>>52164144
Don't ignore units like greatswords and guard. Your handgunners are nice, but they drop like flies in combat. He runs them in the freeguild regiment battalion, because any bonus you can get is essential.
>>
>>52164190
Fair enough. Question with line of sight, can I screen my handgunners with a line of guard and still shoot past them? I thought like-base models blocked LoS for each other.

And I was sort of pointedly ignoring them, mostly because I'm not entirely certain how best to model them while still keeping the same look. I guess just rifleman with bayonets readied for a charge for Greatswords while making sure none of the actual handgunners have them attached.
>>
File: revwip.jpg (150KB, 929x934px) Image search: [Google]
revwip.jpg
150KB, 929x934px
Almost got this guy done now, the skins a bit thick because I had no idea what I was going for, wash was a little bit thick too but that's a lesson learned for next time.
I'm gonna be painting up the weapon next, i'm thinking about trying to make it bright red blending up to orange along the blade. If I do this do you guys think I should make the handle red too or just leave it normal looking?
>>
>>52164282
Units generally do not provide any cover. If your opponent's shooting unit can see any of your handgunners, then he can shoot at them
>>
>>52164282
Also I have to emphasize, it may be tempting to make your freeguild general on griffon your general, but you should be running a general on horse instead and make him your general. His CA is just too damn good for freeguild
>>
>>52164388
Oh, don't worry. It wasn't tempting at all to run him on the griffon.

>>52164342
Right, but what I'm saying is if I had, say, a unit of Handgunners ranked up in 3 ranks of ten with ten Guard infront of them, I wouldn't be able to shoot anything past them, would I? I thought the purpose of using Guard and Greatswords was to screen my Handgunners from charges, but doing so cuts into their ability to shoot, doesn't it? Just asking as a complete new player to the game.
>>
File: Fixed.jpg (1MB, 3988x3988px) Image search: [Google]
Fixed.jpg
1MB, 3988x3988px
>>52164330
I really love how it's looking anon, the blue is a nice transition color to the white bark and red leaves. I'd make the handle red also but that's just me.

I also worked on the gold armor now a bit more on my dorf and think it's looking alot better save for a few things here in there I can touch up later.
>>
>>52164462
That's not the way it works in aos. If your handgunners can see anything past the guard, they can shoot at it unimpeded.
>>
>>52164078
The shield is actually resting on a built up mound, it just really isn't showing in photos. Trust me it's bugging me aswell.
>>
>>52164608
sort of visible here....
>>
>>52164608
>>52164815
Yeah I see it. Again, no biggie. It's really a cool conversion.
>>
>>52164462
If i were to do freeguild this is what I would probably roll with. So many to-hit and to-wound bonuses. It would be brutal


Allegiance: Order

Leaders
Freeguild General (100)

Battleline
10 x Freeguild Guard (80)
10 x Freeguild Guard (80)
10 x Freeguild Guard (80)
20 x Freeguild Handgunners (200)
20 x Freeguild Handgunners (200)
20 x Freeguild Handgunners (200)

Units
3 x Demigryph Knights (200)
- Lance and Sword
10 x Freeguild Greatswords (160)
5 x Freeguild Outriders (140)
5 x Freeguild Pistoliers (140)

Behemoths
Celestial Hurricanum (320)

Battalions
Freeguild Regiment (100)

Total: 2000/2000
>>
>>52164897
>Celestial Hurricanum
See, I love the rules on the Hurricanum, but I also love the fuck out of some Steam Tanks and War Machines, though both work pretty well for the fluff of what I'm running. And I know I won't be able to afford to run both in the same list, so it fucks with me. Also, it's a pity that Pistoliers are so shitty yet you're saddled into 'em because of the Regiment; it'd be so much nicer if they were just a "pick two of these" like the ranged units are.

Also, are you fine just using 20-man handgunners? A single wound will throw off the buff they get for being 20 strong, and I had assumed you'd go for 30-man squads. I understand that the Regiment restricts that, but just musing. Guess you have to trade a buff for another buff.
>>
>>52164969
30 would be ideal, yes, but it's about fitting everything from the battalion in the list and getting other stuff, like the hurricanum. A smart player would split his fire and try to wound each handgunner squad, but it wont always happen.

Besides, if your opponent has little to no long ranged shooting, you will probably try to take 2nd in the battle round. But if I see a lot of long range shooting and a smart player, I would probably try taking first in the round.
>>
>>52165022
Quick question, is the Hurricanum roughly the same size as the Chaos Warshrine? For fluff and conversion reasons.
>>
File: Text Triggers Me.pdf (299KB, 1x1px) Image search: [Google]
Text Triggers Me.pdf
299KB, 1x1px
I don't know if I should keep posting this...

Though, real question here: Which is best to bringer? Ghorgon, Cygor, or Giant?
>>
Stormcast vs FEC 1k matchup. I'm bringing LCoD, relictor, knight venator, 2x liberators, 1x judicators, 1x retributors (no star soul). How fucked am I?
>>
>>52164492
It is looking better, you're right.

Not good, but better.
>>
>>52166424
If you can snipe his heroes or some other scary unit before they get to be a problem, I think you'll be fine.
>>
aos rules seem to be neat but currently so much of the fantasy minis don't really fit this new universe. what do you think the new standard humans will be like?
>>
>>52166159
I would say a giant, they have a large damage output. But Ghorgons can distract the enemy and go for the elite units better, and a cygor is only good if you are facing a lot of wizards
>>
>>52167976
>what do you think the new standard humans will be like?
Like the free peoples models.

I don't have them, but there is a bunch of new AoS concept art that came in shadows over hammerhall which is very much in the style of the old empire models. Also the new excelsior warpriest model from silver tower fits alongside warrior priests and the rest of empire.
>>
>>52164815
>>52164050
Looks great. I assume the body is from a SoS, but where is the helmet from?
>>
>>52166424
Never fukt when you have Retributors.
>>
>>52168026
wait are they really just going to shoe horn in empire models? would hope they made some that fits this new setting more.
>>
>>52168044
helmet and pauldrons(if not whole arms) are Perry Bros Wotr infantry
>>
>>52168138
>creativity
>from GeeDubs
>when laziness is an option
I mean, really?
>>
>>52168138
Like what?

What does a human in this universe look like that makes them so different from humans from the old world
>>
>>52168208
fucking I don't know but feels pretty lazy just to have humans using exact same stuff as they were when the world was litterally blown up. Maybe some bronze age looking guys or something would be nice. Having not!empire feels really forced. Rather they just commit and make this it's own thing.
>>
>>52168334
>bronze age
pretty sure chaos warriors have the bronze age barbarian aesthetic cornered
>>
>>52168355
>Full plate
>!vikings
>bronze age

what?
>>
File: 15897.jpg (386KB, 1200x879px) Image search: [Google]
15897.jpg
386KB, 1200x879px
>>52168372
>>
>>52168381
Right. Early medieval maybe. Goofy Conan Clones, sure. But they hardly strike me as bronze age.
>>
>>52168395
>bronze age
why would human civilization devolve? especially when every other race has been shown to advance, especially the dwarves with their incoming steam robots
>>
>>52168355
>>52168381
those aren't bronze age anon
>>
>>52168417
I'm not >>52168334
I just disagreed with the portrayal of Chaos warriors as bronze age. I think parts of Undead/tomb kings already do that.
>>
>>52168426
what the fuck is bronze age then
>>
>>52168417
bronze age was an example. I just think the humans should have a new aesthetic then having exact same looking culture as the humans had before.
>>
File: 1471408998797.jpg (398KB, 800x587px) Image search: [Google]
1471408998797.jpg
398KB, 800x587px
>>52168440
bronze age is trojan war stuff, you know actually using bronze. And again it was an example of some other aesthetic.
>>
>>52168334
im not an orderfag and i think it works for them to try to match the empire aesthetic. a lot of people already have armies for them and other factions are getting rolled into the aos setting, i dont see why it needs to end there.

perhaps they will try something new, but have enough callbacks to fit with everyones existing free peoples armies. the silver tower priest model is a testament to that. it has some stormcast eternal themes on it, but fits with the old empire humans well enough.
>>
File: 7550629.jpg (51KB, 938x477px) Image search: [Google]
7550629.jpg
51KB, 938x477px
>>52168447
Well there used to be a plethora of empire miniatures for all the different regions and cultures

Besides, the holy roman empire aesthetic fits well with the steampunk lite thing theyre going for with dorfs and ironweld

>>52168467
>that pic

im sure that would sell great
>>
>>52168484
people could say the same about the aesthetic the empire has with HRE reinsance stuff.
>>
>>52168524
If you dont think puffy sleeves, feathers, slippers and flamberges are the tightest shit, get out of my face
>>
>>52168548
I do like them though. I also quite like bronze age shit and bunch of other stuff from history. I just think it's lazy that the new humans living in this world are exactly like ones in the old world.
>>
>>52168561
Well then they should revive some of the other empire stuff. Bring out some kislev or Nippon humans for variety, maybe some ironweld humans infantry
>>
Also, wait, what the fuck is Free Guild Gunline supposed to do again the new Sigmarine gunboys? Hurricane Crossbows with 18 inches of range and 9 attacks and Longstrike Crossbows with 30 inches of range. What the actual fuck? Just jam 'em with Knights/Outriders and snipe with cannons? Christ. Those Longstrike Crossbows are just hyper-accurate lower-damage cannons with 1/6 chance to drop 2 mortal wounds on whatever they hit.
>>
>>52167938
>>52168110
Thing is, at 1k point I might be going up against anywhere between 20-40 crypt ghouls, and 2-3 heroes who can replenish them when they're down. I'm planning to take lightning chariot to get the retributors somewhere, and rely on LCoD as the main damage dealer, but now I'm wondering if I should outfit my juds with crossbows instead of longbows for that crowd clearing number of shots.
>>
Hey Ironjawz fellows. I am building my force from the ground-up and I got the Battleforce/Thunderfist. Should I go two units of 5 brutes (dual choppas + brute boss), or one unit of 10 brutes (jagged-hakkas + brute boss)?

If it matters, I'm getting the SC! as a next purchase. So I'll have 10 ardboyz, 3 Gore-Gruntas, and a Warchanter in addition to the Thunderfist.
>>
>>52168749
>what the fuck is Free Guild Gunline supposed to do again the new Sigmarine gunboys
Persevere for the Emperor anon

Thrash against the dying of the light
>>
R8 my first mini

The shit on the shield is Typhus Corrosion, slightly drybrushed over in places, not just a shite chalky job
>>
>>52168749
If you're playing empire, you should be outnumbering your SCE opponent significantly. If not then there's little you can do against that. Free guild is about stacking insane buffs and hitting him back hard with mass accurate fire and attacks.
>>
>>52168920
10/10 paints so thin you cant even see them
>>
File: Screenshot_2017-03-14-08-45-24.png (1MB, 720x1280px) Image search: [Google]
Screenshot_2017-03-14-08-45-24.png
1MB, 720x1280px
>>52168920
Hurr phone didn't post pic
>>
>>52168920
>>52168932
Pretty good for a first mini, there are room for improvement though
>>
>>52168932
Would spread the blessings of Nurgle with/10
>>
>>52168996
>>52169009
Thanks, what advice for improvement? I know it's not WiP but you guys are more constructive and helpful in general
>>
>>52169136
I would say by thinning the paints just a little bit, and highlight some parts.
>>
>>52169136
It does seem to be lacking in highlighting, but other than that is pretty good for tabletop standard
>>
>>52168770
I'd say stick with the bows. As you said, the heroes will just replenish them so you really need to shoot them down ASAP. As for the blob of gouls, that's actually much more manageable. If you can zap them with the relictors damage prayer, they suffer a -1 to hit. That should allow you to wittle them down pretty safely, or even just tie them down for a good while with a unit of liberators.
>>
>>52169195
>>52169225
Yeah that's true, I highlighted the leather, but simply don't have a lighter green atm. I had started off with death world forest and highlighted with straken, then realised I preferred straken as the overall tone.
>>
>>52169425
Have you painted any more chaos warriors?

Aslo what can you tell us about your army/dudes?
>>
>>52164144
Eh, my FEC idea would be that they see themselves as knights and warriors, but the models would show through the glamour, a bloody hand here, a bagged skull there, a ghoul head, or bone weapon instead of a sword. Maybe mix horrors and liberators for that 'big foot knight' look, with extra bits. Or flayers and prosecutors, for the wings.
>>
File: Clipboard01.jpg (33KB, 538x496px) Image search: [Google]
Clipboard01.jpg
33KB, 538x496px
>>52169479
>tfw others are as thirsty for 'muh guys' as you are
>>
>>52164492

If you want my advice.

Put a chestnut wash in the gold recesses, it looks a bit flat.

Highlight the edges of the gold, I think you've started too already bit it's tough to see.

Try mixing stormhost silver with whatever gold you've used.

It's coming on.

How are you going to base it?
>>
>>52169479
No, that's my first guy. My tester for the model.

My dudes are crusading for a Plague vial/reliquary of Nurgle's, lost by a failed champion in a battlefield lost to time and space. The lord is looking for it to ascend to daemonhood and unleash Papa's love unto everyone.
>>
>>52169556
Let me ease your thirst by providing you with my on dudes
unless you have already read it

>https://docs.google.com/document/d/1DleJ7guokNXxnsKZX7hu-vjRa0Hw4edANjkYRwm0PDY
>>
>>52169727
No names yet, this project is about 1 week old, but I'm planning on mixing in a range of Nurgle mortals, daemons and pestilens
>>
>>52169732
Thanks senpai
>>
>>52169737
I help you roll up a name for your lord if you want, via the Path to Glory name generator.
>>
>>52169727
I just started a nurgle warband myself. I had a few hours to kill in a major city, so I went to the local GW and bought a box of Blightkings. The blackshirt was a champ, loaned me some glue, clippers and a scalpel and I assembled them while I waited for my ride. Now I'm scouring the internet for nurgle themed conversions.

Imma buy this maggot lord next payday.
>>
File: 1489159678432.jpg (170KB, 777x582px) Image search: [Google]
1489159678432.jpg
170KB, 777x582px
>>52169785
Not really a conversation but, my bestigors follow Nurgle.
>>
>>52169782
Hit me!
>>
File: ErrantQuestor.jpg (185KB, 905x1200px) Image search: [Google]
ErrantQuestor.jpg
185KB, 905x1200px
Just had a little question about the Oath of Vengeance before I started fielding the omnidirectional bladesphere.
Do you they mean you count the successful wound rolls, or do they mean you count the damage that was actually allocated?
If you cause overkill, do the excess wounds count?
>>
>>52169854
Alright, roll 3 d66 for me, and I am guessing you want Nurgle as your patron?
>>
How are dispossessed as an army? Because I really love their newer infantry kits.
>>
File: 300px-SkavenArmy2.jpg (72KB, 300x417px) Image search: [Google]
300px-SkavenArmy2.jpg
72KB, 300x417px
greetings man-things
>>
>>52169969
As a dispossessed player, they're solid. Their only downfall is speed which may screw you over at times.
>>
File: bird skater.jpg (447KB, 870x1410px) Image search: [Google]
bird skater.jpg
447KB, 870x1410px
>>52164330
Loving your colours here, i bet this army'll look brilliant all together

>>52164492
it's nice to see you improving, try using a lighter gold for some highlights

>>52164815
This looks great man, good job. I really want to try something like this myself

>>52168932
Lookin good man, looks like you got alot of the basics down, were you going for the shiny look? Sometimes washes can appear shiny when they're not shook properly could paint that spike in the top left though

As everyones posting there stuff, I painted up this birb, only got 5 more to do and a shaman.
>>
Rolled 60, 1, 20 = 81 (3d66)

>>52169953
Nurgle indeed my man

>>52170070
Not intentionally shiny, I'll try your tip next time. Maybe I'll put a bit of Nurgle's Rot on him or make him look feverish like his armour is weeping
>>
>>52169946
How many wounds he's done, not the roll.
Not sure what happens to the wounds caused in overkill though, I'm don't think they count though.
>>
>>52170127
Just realized that just rolling a d66 here doesn't work. Let's do the name one at a time, so just roll 2 d6 for the first syllable
>>
Rolled 1, 5 = 6 (2d6)

>>52170151
>>
>>52169817
These are legit, dat armour mang, it's gorgeous
>>
>>52170184
Ok first syllable:
Hur

Ok, give me another 2 d6!
>>
>>52170205
The armor is just leadbeltcher and nuln oil, nothing fancy
>>
File: 00.jpg (43KB, 564x669px) Image search: [Google]
00.jpg
43KB, 564x669px
>>52169785
Forgot pic
>>
File: 1489159602474.jpg (140KB, 777x582px) Image search: [Google]
1489159602474.jpg
140KB, 777x582px
>>52170205
Also, here is another picture of them
>>
>>52169785
There are some really nice Nurgle stuff posted in the wip thread, one guy built his own GUO and I've seen some Stormcast that have been converted using the spare parts from the blight kangz kit.
>>
File: pepe.gif (130KB, 400x350px) Image search: [Google]
pepe.gif
130KB, 400x350px
>>52170284
>Stormcast that have been converted using the spare parts from the blight kangz kit
>tfw it was mine
>>
Rolled 2, 4 = 6 (2d6)

>>52170222
>>
Rolled 1, 1 = 2 (2d6)

>>52170222
>>
>>52170349
Alright, his name is Hurnar. Now the last 2 d6 for his title.
>>
>>52170361
That was quick. Anyway, I present to you:
>Hurnar the Pestilent
>>
File: image.jpg (2MB, 3024x3024px) Image search: [Google]
image.jpg
2MB, 3024x3024px
A mount for Megaboss Groin Kikka. Groin Kikka and his Waaagh! have been frozen the last three centuries, after being ambushed by a tribe of Ice Golems. While they sat frozen, the forces of Chaos moved into the region, driving the Ice Golems off, bringing an end to the never ending winter that kept the Orruks frozen in time.

Groin Kikka is currently fighting in the Borderlands campaign, kicking groins throughout the Nomad Chasm region.
>>
>>52170323
if its the ones i'm thinking of they're lookin good, post em nerd
>>
>>52170378
He sounds disgusting, I love it

I'll be converting a Lord of Plagues slightly to work as a Chaos Lord too, he will be magnificent
>>
>>52170382
Dude, it looks good, but can you stop reposting the same image? At least do a full body shot or something...
>>
>>52170070
Not sure if, blue bird, riding a blue disc, wearing blue armor is a great scheme anon.
>>
>>52170403
Sure, as soon as I get the arms done.
>>
So I'm noticing my brushes don't last too much, they easily get their hairs split and lose their arrowshape quite fast. Being an incompetent and clumsy moron, can you guys kindly give me advice/help in order to avoid this and/or beating my brushes back into shape?
>>
>>52169613
Thanks! However I'm afraid of using chestnut wash as the goal is to have the gold have a kind of green tint, but I do plan on putting some Stormhost silver on to highlight. I used auric armor and then liberator but it didn't really seem noticeable.
>>52170070
Thanks! I'll try using some stormhost silver today
>>
>>52170977
I was hoping the gold, red and white would break it up a bit. I'll paint another disc a different colour, see if that looks better.
>>
Alternative to Chaos Knights?
>>
>>52171311
Models or rule wise?
>>
>>52171040
You're either using cheap and poor quality brushes, treating them brutally or both. Besides spending a little more and treating them more gently, I'd recommend buying some 'Masters Brush Cleaner And Preserver ' and using that to clean out your brushes at the end of every painting session.
>>
>>52167976
The Freeguilds are likely going to be sticking around, since they're pretty heavily integrated into the lore at the moment. They actually probably get the most mentions, compared to other non-battletome Order armies. They're the only ones with a novel perspective currently, and (along with the Collegiate Arcane, another non-battletome Order army with some notoriety in lore) a few bits in the timeline of the recent Stomcast battletome.
>>
File: Make Me.png (986KB, 666x929px) Image search: [Google]
Make Me.png
986KB, 666x929px
>>52171001
>>
File: Senasteimport-2.jpg (100KB, 1024x768px) Image search: [Google]
Senasteimport-2.jpg
100KB, 1024x768px
Elves updates when
>>
>>52171092
I would try a contrasting color on the armor as well The trims are fine, I mean the plate itself.
>>
>>52171040
Wet the brushes, ive left mine in water sometimes

use papertowel or painting mat
will help
>>
>>52170070
Purple or green on the disk imho
>>
>>52171459
Rules, similar purpose maybe.

My models are fucked, I could buy some more but I'm not a huge fan of the models either
>>
File: Beastmen.png (551KB, 873x627px) Image search: [Google]
Beastmen.png
551KB, 873x627px
? ? ?
>>
Why do warmachines have wounds when you can just kill the crew?
Also do you need to kill them in melee or just the crew?
>>
>>52172281
I guess it so you can allocate wounds onto the war machine itself rather then the crew. Because the machine has a tougher save and more wounds than the crew
>>
Which army is the best choice if I want a shooty army?
Or is shooting just shit in AoS?
>>
>>52172343
Freeguild
>>
>>52172343
Freeguild or Bonesplitter Orruks.
>>
>>52172343
Shooting's actually kind of comical in AoS since being in melee doesn't prevent you from doing gun fu and still shooting. I'm looking at running Freeguild Gunlines, but I've generally heard that the two better shooty armies than us are Dwarves and Elves though Dwarves lack our mobility especially when you add in our cavalry and Elves are only played by homosexuals.
>>
>>52172432
>>52172356
>>52172373

Well I hate dwarves and wouldnt play that shite even if it was the best army in the game, so its time to look at freepeople and elves
>>
>>52171040
Don't let paint get in the ferrels of the brush
Wash in cool water, using masters brush cleaner
>>
>>52172510
Why do you hate Dwarves, Anon?
>>
>>52172755
Just always have, in any game with them. I will admit those chaos dwarves from forgeworld seem ok looking though. The rest can go straight in the bin.
Muh beards
Muh ale
Fuck off
>>
>>52172879
That's one for the book, manling.
>>
>>52172343
Mixed order with a celestial hurricanum is a very good shooting army
>>
I'm snowed in and not going anywhere today

Ask a competitive master AOS player anything
>>
>>52166159
What program have you used to do the map anon?
>>
>>52173232
Fuck off tripfag
>>
>>52173239
inkarnate
>>
>>52173232
How do I git gud?
>>
>>52173232
Just how screwed am I, and what would you add for the next 1000 points to counter that?

Allegiance: Chaos

Leaders
Slaughterpriest (100)
- Bloodbathed Axe
- Artefact: Chaos Runeblade
Bloodstoker (80)
Bloodsecrator (120)
Aspiring Deathbringer (80)
- General
- Goreaxe and Skullhammer
- Trait: Terrifying Presence
- Artefact: Favour of the Gods

Battleline
10 x Bloodreavers (60)
- Meatripper Axes
20 x Bloodreavers (120)
- Reaver Blades
20 x Bloodreavers (120)
- Reaver Blades

Units
1 x Chaos Warshrine (200)
- Mark of Chaos: Khorne

Battalions
Dark Feast (100)

Total: 980/1000
>>
>>52173351
Play a lot of games. Understanding the 4 page rules, especially the rules for charging and pile in, goes a long way to mastering this game.

Screening units is extremely important. You need to keep your important buff heroes and wizards out of potential harm, which requires a full understanding of the threat range of your opponents units. If you're not playing with a decent amount of scenery that can block line of sight (ie: only hills and forests) then you're not playing the game properly.

Getting a good charge is more important than getting a charge. For example, most players dont know that you can pile in if you charge even if there are no enemies within 3". This means you can do a combined charge where one unit clears a screen and then the next unit (preferably with a 2" or 3" attack) piles in and strikes at softer targets.

>>52173391
Slow melee lists are not viable and Khorne Mortal is arguably the worst faction in the game, but this list is especially bad.

You will get shot to pieces in the middle of the field, and when you finally get to melee you lack Rend so you can't do meaningful damage.
>>
>>52173461
RIP me then. At least they'll look pretty in the minute or so after deployment.

Praying to Khorne for a new Battletome with some movement shenanigans.
>>
I've been reading the new Stormcast book and on page 99 it talks about the totems. It says, "Any STORMCAST ETERNALS HERO bearing a TOTEM can be given one of the following treasured standards. These standards confer an additional ability on the TOTEM– they do not replace any existing abilities."
Only the 140 point Knight-Vexillor has the "Totem" keyword. Is there going to be another unit with the "Totem" keyword later? Or is there a way to add a totem to a unit, hero or not? Maybe I'm misreading (somewhat likely)?
Thanks!
>>
>>52173576
>Is there going to be another unit with the "Totem" keyword later?
That is the implication, yes

>is there a way to add a totem to a unit
Not that I am aware of
>>
>>52173337
Thx a lot
>>
>>52173576
the skullfaced dude from the starter has a totem
>>
>>52173810
Negative. He's a Priest. I thought he would though, that coffin-on-a-stick he carries sure looks totemic to me.
>>
>>52163800
Does anyone happen to have scans of the the warscroll battalion formations that come in the grand alliance books?
>>
File: Crow.jpg (29KB, 412x430px) Image search: [Google]
Crow.jpg
29KB, 412x430px
>>52172206
>Beastmen
>Getting anything nice ever
>>
>>52173232
How would you (or anyone here) deal with a list filled with buffed zombies? I'm talking about at least four units of 60, buffed by Corpse Carts, a Vampire Lord, and Necromancers.

Never had to face it, just someone brought it up on Reddit and it got me thinking. I believe the idea is that that the buffers are so well protected that they can't be killed without serious long-range shooting, which not every army has access to.
>>
Today i will go out and buy Start Collecting Daemons of Nurgle. I mostly want to play 40k with it but it seems silly to entirely ignore the age of sigmar side. What kind of chaos models will help out daemons? Im planning on starting with two start collecting nurgle but i don't know what to do after that.
>>
File: skPriestPontifex.png (5MB, 1536x2000px) Image search: [Google]
skPriestPontifex.png
5MB, 1536x2000px
>>52174079
>How would you (or anyone here) deal with a list filled with buffed zombies?

The same way i deal with every problem.

Massed Plague monk charge

Oh, it didn't work?

Send more!.
>>
File: aos2back.jpg (76KB, 792x1000px) Image search: [Google]
aos2back.jpg
76KB, 792x1000px
https://war-of-sigmar.herokuapp.com/bloggings/1795

New Starter set in mid-Summer.

Bloodbound vs Stormcast again.

The interesting thing is that the box comes with a paper playmat and the box itself can be used as terrain.

Also more coloured plastic figures.

>>52174340
Blightkings are good.
>>
File: aos2sprue.jpg (140KB, 1200x710px) Image search: [Google]
aos2sprue.jpg
140KB, 1200x710px
>>52174391
>>
>>52174391
>>52174413
Ah so theyre going the route of the 40k one thats supposed to go to retailers, i forgot what its called, but its space marines vs orks, and the sprues are colored plastic

it makes sense its still sce vs khorne, because they are still using the snapfit sprues from the starter
>>
>>52174391
>Bloodbound vs Stormcast again.
NOOOOOOO
>>
>>52173523
If you want units that can hold up the enemy until your Khorne dudes arrives, then beastmen Gors are a good choice.
>>
>>52172879
>those chaos dwarves from forgeworld seem ok looking though
Because they're not dwarves and certainly not chaos dwarves, they're midgets in motorbike helmets.
>>
>>52174391
I guess but blightkings wont help me much in 40k games and i haven't really played much AOS so i don't know if i want to commit to it.
>>
>>52174340
A GUO or two.
>>
>>52174391
>Literally the same models

Well ok, I guess.
>>
>>52171631
Citadel brushes, so I guess brutal and savage brutality is the name of the game. Well, thaks for the master cleaner tip.
>>
File: 9nhH5ku.jpg (245KB, 1300x919px) Image search: [Google]
9nhH5ku.jpg
245KB, 1300x919px
So the only table top wargame my group has ever played is 40k, but I and one other player have decided to try out AoS. She is still undecided on an army, but I've chosen the undead guys because they look cool. Where would be a good place for me to start building an army from? The Start Collecting box looks cool, but I don't know enough about the game to, as the saying goes, tell my asshole from a hole in the ground.
>>
>>52174577
Read the rules, they are just 4 pages, then look at the warscrolls that are free on the Age of Sigmar app. After that you should get a good feel on what you want/need for your cool and spoopy army
>>
>>52168771
A group of ten brutes is super killy but brutes suffer from battleshock. Only bravery 6 means one dead orruk has a chance of another leaving.

You could go mega brutes. 15 guys with the brute boss being the general. Do bellowing tyrant and inspiring presence.
>>
>>52173874
Buy the book, they're literally £20 and under scrub
>>
Blightkings or Plaguebearers as a third Battleline choice alongside 2x 10 dude Warrior mans?
>>
>>52174608
So I read through the rules (It's a breath of fresh air to see a four page rule book) and skimmed the Tomb Kings warscroll. This may sound stupid, but where are the point costs?
>>
>>52174741
blightkings.

TO EVERYONE IN THIS THREAD THE ANSWER IS ALWAYS BLIGHTKINGS
>>
File: 20170314_003359.jpg (3MB, 4032x3024px) Image search: [Google]
20170314_003359.jpg
3MB, 4032x3024px
Wip Tzaangor Shaman. Finished painting the disc. Anyou advice appreciated
>>
>>52174756
In the General's Handbook. If you geuinely want to get into this game, buy the General's Handbook. It's cheap and has all the rules you need, including the points for everything and how to do narrative and competitive play.

We can't recommend the book enough for your first purchase. Then after that, get a start collecting set and go from there.
>>
File: Moe.jpg (19KB, 500x449px) Image search: [Google]
Moe.jpg
19KB, 500x449px
>>52174391
>>52174413
>>52174487

>Tfw there will never be creative interesting starter kits such as...

>Seraphon / Pestilens (Pious Predator Fanatical Prey)
>Brayherds / Freeguild (Civilization and humanity versus Pure anarchy)
>Deathrattle / Rotbringers (Twisted ideal of Death versus Twisted parody of Life)
>Clans Eshin / Scourge Privateers (Pirates versus Ninjas)

Instead just lame as fuck snorefest Khorne V Stormcast forever (Red guys v Blue guys?)
>>
>>52174779
Huh, alright. Thanks! I think I will.
>>
File: orruks.png (520KB, 640x417px) Image search: [Google]
orruks.png
520KB, 640x417px
I like the sort of high fantasy aesthetic they seem to be going with for this game, so I want to give it a shot.
How are the not-orcs in game?
>>
>>52174818
Fluff-wise they're your typical "noble savage" type.

Gameplay wise they're solid.
>>
>>52174539
Whats a good model to convert one from? They are pretty expensive and only the forge world ones look good but those are out of my price range. Ive been thinking maybe a lot of greenstuff, a chaos spawn box and the spare bitz from the start collecting nurgle boxes?
>>
>>52174818
Depends entirely what flavor of not orc you want.
Vanilla not orcs are rather weak right now
Savage not orcs can do some nasty work with bows
Big not orcs are a slow melee army but when they get there they hurt
>>
>>52174818
>>52174892
There is also a "savage orc" type of orc that is basically all stone weapons and neanderthal style.
>>
>>52174892
>noble savage
Really? Wouldn't have guess that from the artwork.
>>
>>52174916

Ironjawz are weak?
>>
>>52174916
>Big not orcs are a slow melee army
>slow

They are -supposed- to be slow as the movement value is 4 maybe 5 and that's how they were balanced i assume.

But thanks to bent allegiance ability and formations they are not slow at all.

Ironjawz only weaknesses are no shooting, low model count, and possibly battleshock.
>>
>>52174892
wtf are you talking about? They are still the savage warmongering brutes as in any warhammer game.

There's nothing 'noble' about them. Are you sure you're not thinking of warcraft?
>>
>>52174958
I don't have Ironjawz, but I've played against them several (at least 6) times and they are not weak at all.

Like any army, synergy and balance are key. I believe my Ironjawz opponent checks those boxes well.
>>
>>52174711
Thanks for the assistance you fruit. Eat shit.
>>
>>52175063
>>52175074
Fucking KEK
>>
Anyone else notice that the keyword "Bloodbound" was added to the aspiring deathbringer.

pretty sure this was a "mistake" and indicates they will be making somekind of disciples of khorne battletome, where "bloodbound" is equated too arcanties for tzeentch?
>>
File: 99120209037_SCIronjaws06.jpg (61KB, 600x620px) Image search: [Google]
99120209037_SCIronjaws06.jpg
61KB, 600x620px
>>52174916
>>52174917
So are the start collecting boxes good value?
>>
>>52174711
So does anyone actually have these, or do we just need to hear opinions of limey white-knight cucks?
>>
>>52175074
Did you check the resources on the first post of every AoS thread? I don't know if what you're looking for is there, but it's worth a shot. And free if it's there.
>>
>>52174982
Ironjawz are literally the Iron Horde
>>
>>52175143
For some reason they only list the ones from the Grand Alliance Order book.
>>
>>52175142
They're cheap, useful and give you the flexibility to have the rules and battalions for everything under a whole alliance for less than 20 notes

It's a fucking steal.
>>
>>52175097
Please respond ;-;
>>
>>52175097
In short, yes

Most of them give you a usable battleline, and something flavoursome or killy
>>
>>52175250
Yeah, I think they are. If you do a price check on the WH website, it kinda works out to buy 2 get 1 free or something like that.
>>
File: IMG_20170313_195929.jpg (93KB, 800x600px) Image search: [Google]
IMG_20170313_195929.jpg
93KB, 800x600px
>>52175250
>>
>>52175222
Yeah, I get that they're cheap, but I don't need all the warscrolls. I much prefer to have them printed instead so I can pick the ones I need when I'm playing. I don't need to spend $20 for 5 battalion formations, especially if they're online.
>>
>>52175097
Yes, they're all about $130 of stuff for only $85, before any discounts. Almost all the sets have essential units for each force too, or options to build multiple models out of the same kit.
>>
so i've made a shortlist of AoS factions i wanna choose from

>Dispossessed
>Ogors
>all-skink Seraphon
>Malignants

which should i play
>>
>>52174079
What do you play?

There are lots of anti-horde units in the game like Drycha, Kroxigors, Stegadon, etc.
>>
>>52175428
Tough between Seraphon and Ogors, but I'd probably go for Ogors because there are a lot less and I'm lazy. They hit like freight trains too.
>>
Age of Sigmar is an awful game and setting, but I think the concept of Hammerhal is neat. A city on two sides of a stargate, able to reap the rewards of two otherwise largely hostile environments.

Maybe if they keep making stuff like this, AoS won't be a complete pile of shit. You'll still have to ignore pretty sizable bits of diarrhea fluff, but there might be something to it if it doesn't get squatted, or revert to shitty writing, in the next ten years.
>>
>>52175428
I'd say wait till you can see what new Dorfs are coming, but it might be a few months.

Go for Ogors.
>>
>>52174958
>Ironjawz
>Vanilla
There is a whole faction of regular Orruks called Greenskinz and yes they are rather pathetic right now
>>
Does anyone have any suggestions for how to get plastic models off bases? I've got some old WHFB ogres I want on round bases, but they are ON there.
>>
>>52175142
I own the chaos and order ones. I find myself referencing them often, especially on armies I don't play. They also give all the races a basic story to work off of when getting started on your dudes. I have a chaos army and a couple order ones, and I am seriously tempted to buy the destruction and death ones to just have the references. They're full color and very competitively priced
>>
>>52175726
>TFW it doesn't include Chaos Dorfs in Chaos
>>
>>52175726
Can you pretty please scan them? And SoH if you've got it.
>>
>>52175726
Gimme the Beastmen ones, please?
>>
>>52175453
Flesh-Eaters, ironically. I've never had a problem with hordes before, but then I've never come up against real cheese like that.
>>
>>52174391
Curiously no Lord-Celestant on Dracoth and neither Mighty Lord nor Bloodsecrator.
>>
File: buh.jpg (58KB, 355x294px) Image search: [Google]
buh.jpg
58KB, 355x294px
>>52170382

The contrast is to sharp on your colors in my opinion. It goes from green to purple with no real blending or natural flow. The eye is really nice, I went with a blank one myself, because I never got the pupil right, but id suggest putting a tiny dot of agrax to blend towards the corners. This will give your eye some more depth.
>>
>>52175893
Without any kind of dedicated anti-horde abilities you need to focus on killing the zombie support units. Use flyers to flank or jump over the horde of zombies and charge the rear. Take out the wizards and corpse cart and you'll find the zombies quickly fall over. Use your spells offensively on things like Arcane Bolt to deal damage to the casters.

The biggest weakness of a huge horde of zombies is that once a single model is in combat then the entire unit can only move 3" at a time. If you can go first and throw a unit of flyers at a flank then the zombies are stuck there for the rest of the game, and you'll win that fight since he can't get many models into combat. With the core of his army stuck engaged in one point that gives you the rest of the table to secure objectives or get into good positions to destroy their leaders.

The second biggest weakness is that zombie lists tend to have a lot of deployments, which makes it easy to use a battalion list and go first. Going first and hitting them before they merge into a unit of 60 to get crazy bonuses can cripple the army. Use Vanhel's Dance Macabre with a unit of Crypt Flayers to charge forward and wipe out a bunch of zombies before the enemy has a chance to put up buffs.
>>
>>52175673
Chop chop anon
>>
>>52175947
Not the biggest fan of Lord Celestant on Dracoth. Prefer Celestant on foot's command ability, use those other 120 points for battalion or another unit. my opinion though.
Bloodsecrator is worth buying the entire starter set for.
>>
>>52175428
>all-skink Seraphon
Why? The best seraphon units are their artillery and monsters
>>
>>52176220

Just because I really like skink models.

Also, most of their monsters and all of their artillery are crewed by skinks, so I'd use them.
>>
>>52174391
>Less models than original one
What the fuck
>>
>>52176207
That 24"-bubble of pseudo-Fearless is lovely, but in general I agree. He's way more situational.
>>
>>52168146
>>52168146
You are correct anon.
>>
>>52176468
Terrain, gaming mat and cheaper, presumably.
>>
What would dwarves from the realm of metal look like?
>>
>>52176871
Like dwarves.
>>
>>52175161
>I know nothing about what I'm talking about so I guess I'll spew memes
>>
>new AoS shit is just a starterbox without the hero units

WHY
>>
>>52175161
Nice meme faggot, I'm guessing the Stormcasts are literally just the alliance because both have pauldrons?

Ironjawz are literally just orcs but bigger and scarier, there's nothing noble about these teamkilling fucktards
>>
>>52169556
Hey /aosg/ I've just started thinking about getting Stormcasts. If anyone was around a couple of threads ago I mentioned that I was going to make them Warrior Scientists named the Heralds of Casandora after I read the fluff page for the Lord Castellant which talks about the telescopes on their fortress observatory. I've got some rough ideas about them on the tabletop, I'm really liking prosecutors and judicators and I'm thinking of making them use the Celestial warbringers battalion for the chance to pile in again if I wipe out a unit. One big question, is it worth losing allegience to stormcast to take a celestial hurricanum, as it fits my fluff too well to not consider it.
>>
>>52177162
I'm guessing this is a mini starter box ala spire of dawn/battle for vedros.
>>
Are you guys able to view this link?
https://player.vimeo.com/video/208149027
>>
>>52177218
yeah. why?
>>
>>52177229
Its behind miniwargamings paywall but if I direct link it anyone can watch it apparently?
Taking requests then if anyone wants to see a vault video lads
>>
>double turns
What the fuck is this shit? Why does this exist?
>>
>>52177335
Strategy and planning my dude
>>
>>52177335
It definitely makes the game more interesting, and provides a challenge. It works into just about everything, it's one of those hidden tactics and strategy things.

Noob players whine about it. Veteran players know how to manipulate it and counter it or use it to their advantage.

Which player do you want to be?
>>
>>52169556

I find AoS players are way more into Muh Guys than any other game.

[spoilers]Muh Guys are a duardin hold in the Realm of Metal, which has caused their skin to slowly become metallic. I wanna model one of their grudge throwers as a giant slingshot that launches a crucible of molten metal.[/spoiler]
>>
>>52177528

Fuck I fucked that up.
>>
>>52177551
Push Control+S once you select the text you want to spoiler.
>>
Would a dispossessed army be decent using only Longbeards as its battlelines? Because their models look way better than regular warriors.
>>
>>52177201
Spire of Dawn had 3 heroes for Skaven and 2 for Aelves. Also SoD has 74 minis and costs as much as start collecting m8. I'm sorry to say this but this one is a shit deal for someone wanting to start playing AoS. The first starter set was nicely filled with units from proper SC! boxes.
>>
Can GW just say whats happening with elves in the future so I know to invest in them or not!
REEEEEEE
>>
>>52177853
SOON
>>
File: Warhammer_Wood_Elves_Waystalker.jpg (726KB, 1278x1024px) Image search: [Google]
Warhammer_Wood_Elves_Waystalker.jpg
726KB, 1278x1024px
>>52177853
Expect nothing. First, there's the old way of expecting to disappointed leads to you either being right or pleasantly surprised.

Second, it seems more likely that the current elf armies aren't going to be updated. They're probably going to be replaced with Sylvaneth equivalents, much how the Sylvaneth are basically the "new" wood elves. There will probably be Malerion's "shadow elves" to replace the dark elves, and Teclis and Tyrion's "light elves" to replace the high elves.

I don't think the old elf armies will ever actively be shunned, but I don't see them getting any battletomes. And I say this as a Wanderer fag.
>>
>>52177722
They also perform way better too. They can take great weapons AND shields, and their buffing helps create a synergy with heroes and other units. One of my favorite battlelines in order.
>>
>>52177930
Im fine with them being nuElves, I just want to know what they are getting and how they are going to look
>>
>>52177297
Any close-run matches? I like watching the ones that'll keep you guessing who'll win until the end.
>>
>>52177930
sylvaneth aren't even elves, they have a god and a bunch of tree spirits, no elves
>>
>>52178471
Not him but that's one thing that has always seemed to bother me with miniwargaming aos battreps. They always seem to be stupidly one-sides battles. Whereas when I personally game, they always seem to be fairly close matches. When I was at the LVO, each battle was exciting like that. It's just weird.
>>
Did somebody try to kitbash a varanguard to a Lord of Chaos on foot? I think they look awesome and might get a box as a chaos lord on mount and if I could convert a second one to a great looking lord on foot I would be super happy.
>>
>>52178516
They're not elves, but they fill a similar niche as wood elves.

Also, they're unique enough to trademark, unlike normal elves. And unique, trademarkable IPs is something GW has been after ever since the lawsuit failure.
>>
When GW says they are a model company first, they are shitposting right? Like they dont actually believe thats true?
>>
>>52178683
When Kirby was in charge? Yeah, they did.

Now? Probably don't.
>>
>>52178636
It sounds doable, but you are going to have to cut one of the riders off at the waist, and put it on a pair of standing legs from something else, like the chaos lord plastic kit, where he has a leg propped on a rock. I don't think it would work with a regular chaos warrior legs because i am pretty sure the varanguard riders are significantly bigger.
>>
>>52178683
Back in the dark age of GW, aka the Kirby era, he believed they were a model company, not a game company. The rules they published for shit was just an afterthought to buying models. They were under the assumption that less people bought models to play than those who just bought models to collect.

Then he got ousted from CEOship, and stepped up the new CEO. Although the company never denounced that motto, they never repeated it and seem to be doing everything in their power to make us forget it was ever a thing. They have released more games, frequent FAQs, reopened communication with the community, and spotlighted playing their games, all the while STILL giving us new models. The new CEO obviously got it better than Kirby.
>>
>>52178683
It was an excuse to making terribly balanced and broken editions. I'd like to believe that most of the higher-ups know that it's all bullshit but the ones who want to do something about it can't because either it's not their call or they're bound by law to make the most profit for shareholders (which means more expensive books and fuck quality control).
>>
House rule: if you are caught misusing a rule/spell/stat ect, either on purpose or accident, the opposing player gets to select a unit and deal d6 mortal wounds.
>>
>>52179129
Sounds like fun among familiar friends as a way to push you to following the rules right, but completely unreasonable and dickish to someone not as acquainted to you and the rule.
>>
>>52179206
Found the cheater
>>
>>52175097

those stupid pigs cost the same as the fukkin box.
so yes.
>>
>>52175097
Gruntas are shit
Run brutes and ardboyz
>>
G R O T S K Y P I R A T E S
>>
>>52174577
She will choose Sylvaneth or Seraphim. This I can guarantee.

Mixed Death? Or anything in particular?
>>
>>52179417
ITS HAPPENING
>>
>>52179417
Dwarf Sky Pirate rumours were right then?
>>
>>52179417
sauce
>>
>>52179417
DO WHAT YOU WANT CAUSE A PIRATE IS FREE
YOU ARE A PIRATE
>>
>>52179518
official aos facebook page
>>
>>52179417
Yar har
Fiddle dee dee
>>
>>52179417
yes.

Yes!

YYEEESS!!

MY STEAMPUNK DUARDIN ARE HAPPENING!
>>
>>52179417
Pls b darkelf corsairs
>>
>>52179417
WE'D BE ALRIGHT,
IF THE WIND WAS IN OUR SAILS,
WE'D BE ALRIGHT,
IF THE WIND WAS IN OUR SAILS
AND WE'LL ALL HANG ON BEHIND,

AND WE'LL ROLL THE OLD CHARIOT ALONG
>>
>>52179417
I'm betting it's going to be the Deep One elves, who are basically going to be to the Corsairs what the Sylvaneth are to the Wanderers.
>>
>>52180102
>Deep One elves
I like this idea.
>>
Anyone play mortal nurgle? Ive got some blight kings, bloab, and a Harbinger, what can I add to make a fun 1500 point list from that?
>>
>>52180102
Does that look like an elf font to you, son? Does it have fancy, weak flourishes and holes just begging to be filled, or is it strong as the stone and bold as a bitter stout? Is its kerning as tight and regular as a shieldwall or as random as the trees in the forest?
A single look should be enough for even the most beardless child to know that's no elf font.
>>
File: 1461128253522.jpg (42KB, 500x450px) Image search: [Google]
1461128253522.jpg
42KB, 500x450px
>>52179417
>Order gets MORE shit
Loving this meme
>>
The background of the image is clouds.
>>
>>52180241
Any slaves to darkness that can take Mark of Nurgle
>>
File: 1431836985376.jpg (6KB, 148x149px) Image search: [Google]
1431836985376.jpg
6KB, 148x149px
>>52177218

>That video

>That guy, gasping for breath just talking...
>>
File: 1476254575823.png (131KB, 396x357px) Image search: [Google]
1476254575823.png
131KB, 396x357px
>>52180265
>dorf players
>>
>>52179417
>it is sigmarines vehicles
>>
File: 1460741760940.gif (2MB, 319x182px) Image search: [Google]
1460741760940.gif
2MB, 319x182px
>>52180457
keked at this
Wouldnt even be surprised
>>
>>52180102
This is my thought too. And honestly, I don't even mind.
>>
File: DwarfGrudgeThrower3.jpg (19KB, 480x340px) Image search: [Google]
DwarfGrudgeThrower3.jpg
19KB, 480x340px
>>52179417
>dwarfs holds blow up
>dwarfs get so stubborn they stay and mobilise the blown up cities in the sky

now they only need to revamp the unused concepts to dial the dorfs up to 11
>>
>>52180271
>clouds
>c louds
>see louds
>see, lads
>>
File: IMG_3076.png (440KB, 645x1260px) Image search: [Google]
IMG_3076.png
440KB, 645x1260px
>>52180269
>tfw order keeps getting more and more while other factions die
>tfw well never see a cool new death release
>tfw I'll never see Slaanesh return
>tfw well never get a nurgle battletome
>tfw the only non order release in the forseeable future is a buff for beastclaw

I'm seriously considering just switching to 40k. At least they release non marine stuff, shit or not
>>
File: C656r8XWcAAOJQ5.jpg (109KB, 1200x675px) Image search: [Google]
C656r8XWcAAOJQ5.jpg
109KB, 1200x675px
>>52163800

new starter set
>>
>>52181146
Oh yayyyyy more khorne-on-the-cob-bound and custodes
>>
>>52177522
I manipulate it and use it to my advantage.

It's still not fun. Two turns of Clan Skryre shooting usually deals an unrecoverable blow.
>>
>>52181146
>>52181187

yeah, looks like. all the models in the starter except the sprue that has the dracoth and lord and bloodsecrator?
>>
>>52181108
With that attitude, you might as well. The other stuff is coming, but GW has probably planned out the publishing schedule ages in advance before thinking of what people on a mongolian cave painting forum think (or maybe not planned it out at all and expected the game to quickly die).
>>
>>52181187
It's the same thing as the first one, pretty much, only the sprues are colored. They're doing what they did with the colored-sprues-snap-fit 40k models.
>>
>>52181108
Honestly don't know why they have 4 alliances when they completely ignore 2 of them and only pass a sideways glance to 1 while dryhumping 1.
>>
>>52181287
Ok, let's look at this as a veteran player, using skryre, i will use the warp lightning cannon as an example.

The cannon has a 24" range, and a 3" move, meaning a 27" threat range. Over 2 turns, that's a 30" threat range. Lucky for you, that's not the entire table.

So you find yourself going first in a round. When you go first in a round, play defensively. Count on your opponent getting that double turn. So keep shit 31" away from the cannon. Set yourself up for that double turn happening. Got things you can summon in or bring from reserves? Maybe you want to hold off on that. A timely deep strike rather than asap has won me a few games. Thinking of what spells or buffs to cast? shoot for the defensive ones that boost saves or ignore damage or ignore battleshock.

Then when your opponent gets that double turn, he's going to be moving that cannon its 3", not getting near its target, or run it, not being able to shoot the first turn, and maybe the next turn. On the next turn, you will probably get shot, but at least it's only 1 turn.

If you win the initiative instead of him, you lucked out. Plan ahead accordingly.

Now if you find yourself going 2nd in a round, play aggressively. Get up in there. Bring those summons down. Even if you don't make all your charges, you are in a better position for if you get that double turn. If you win the initiative, beat his shit in. Remember him moving that cannon closer to get to you? Well you are now closer to it. If you fail the initiative, then he will get a single round of shooting at you, sure, but at least it wont be a double turn, and you are still in an aggressive position after him.

These are generalizations of course, but you get the idea. It's all about anticipating, planning ahead, and knowing what actions to take. The double turn does provide some anxiety when playing, both good and bad. It can swing battles drastic directions, or it can be the folly of an amateur commander baking on it.
>>
>>52181108
New edition of 40k out this summer
I'd wait and see what that is 2bh
>>
>>52181685
cont.

Even best laid plans can screw things over. I know of a few cases of a double turn kicking my ass. It happens. I planned for it but the dice just weren't on my side. But then I also think of the times where I am in a battle that seems like a loss, but a lucky double turn, and taking advantage of it with smart target prioritization or that just-in-case retreat i did earlier, has won me the game. Some may find this too random, but I find it exciting.

Also did you know that if you win initiative, you can choose who goes first in a round? There are a few cases where I won and still opted my opponent to go first. Why? Maybe my stuff was still too far out of range to take advantage of a double turn, or it would not have yielded me enough results. Better to give him a turn to march forward a little more so when I get that double, I bring down the thunder.
>>
>>52181412
ah, also missing one of the rank and file dudeman sprues. so only two flymans instead of three, 5 liberators instead of 10, etc
>>
>>52181767
or not? i don't know.
>>
>>52181108
>>52181659
Yeah, 40k has a history of releasing a bunch of Armies of the Imperium material, but you can als usually count on CSM and most of the xenos factions to get some kind of spotlight or support.

As it stands now, Order has gotten a third Stormcast battletome to replace the first two, and the next rumored releases are dorfs and "Deep One" elves, both of which are presumably Order.

Assuming those rumors are true, that would mean that by the end of summer, Order is going to have four new-tier battletomes (Stormcast, Sylvaneth, Steamhead Duardin, and Deep One elves), Chaos will have one (Tzeentch), Destruction will have none (with two normal battletomes to their name), and Death will have none (and only one battletome to their name at all).

I'm an elf fag, and even I want to see the other alliances play catch-up. If there's going to be another Summer Campaign at some point like last year, the other factions have to make some headway, or it's going to be yet another steamroll in favor of Order. And I don't just mean in rules per se, simply due to numbers. More people are going to be playing Order because they have the most updated rules and models.
>>
File: Fixed again.jpg (1MB, 3988x3988px) Image search: [Google]
Fixed again.jpg
1MB, 3988x3988px
>>52164492
Thank you guys for all the help, it's looking alot better now.
>>
>>52181959
Highlights definitely adds improvement. I'd say that's a pretty good tabletop standard at this point.
>>
>>52181685
You understood me wrong.

I play clan Skryre, I abuse the double turn. It's not fun to grind some fucker into the dust just because of a single dice roll.

Bad example using the Warp Lightning Cannon. If you were a "veteran player" you would know that the threat range is a bubble, not just a straight line. Warp lightning cannon has a bubble 60" wide that it can touch. Which is almost the entire table width. Only safe spots are the far corners if it's deployed towards the middle.
>>
Is destruction worth playing?
>>
Is it reasonable to do a Slaanesh/Tzeentch army in AoS? Escalation league coming up and thought I would give it a shot and always wanted to put those two together but I recall something about there being no Slaanesh in AoS so maybe it isn't a reasonable thing.
>>
>>52181844
GW's doing their self-fulfilling prophecy shit again.

>release only models for a certain faction/alliance
>faction becomes popular because people like getting new shit
>GW doesn't release shit for other factions because they're "not popular enough"
>>
>>52174781

Its the simplest way to get new people in and is honestly the best. People are drawn to Good vs Bad rather than bad vs other bad or 2 goods who see things different.
>>
>>52182334
>distinct good and bad guys

This is the true failing of AoS, desu
>>
>steampunk dwarves
>>
Prepare your sky anus.
>>
>>52182568
yep. its exciting
>>
>>52182597
>>
>>52182597
HOLY FUCKING SHITBALLS IT"S FUCKING TRUE OMG YES THIS IS WHAT IVE BEEN WAITINGFOR I NEED THIS NOW
>>
File: i_enjoyed_this_post.gif (1MB, 459x297px) Image search: [Google]
i_enjoyed_this_post.gif
1MB, 459x297px
>>52182597
>>52182617
>>
File: ray_of_mayo.gif (35KB, 448x272px) Image search: [Google]
ray_of_mayo.gif
35KB, 448x272px
>>52182617
>>52182597
>>
>>52182597
Muh dik
>>
>>52182597
FANTASY GROGNARD DWARVES BTFO
>>
I JUST JIZZED MY PANTS
>>
https://youtu.be/ekE5LPZdG1c
AAAAAAAAHHHHHH SO MANY MONEYS WILL BE GONE
>>
File: GAMA-KO-Art-Content.jpg (1MB, 1000x1258px) Image search: [Google]
GAMA-KO-Art-Content.jpg
1MB, 1000x1258px
>Everyone, including me, thought it was a golem.

>It's actually an airship.
>>
POST THE WARSCROLLS
REEEEEEEEEEE
>>
>>52182713
Dat colour scheme......

Also "This new Duardin faction is a force unlike any you have seen before. These are not the descendants of Grungni who hid in their mountain holds or fled to Azyr, and neither are they the firebrand berzerkers of the lodges that worship the fractured god Grimnir. The Kharadrons have become a race unto themselves, separated from their kin through the centuries."

Awesome.
AoS is turning into a heavy metal 1981 style universe of sword and sorcery and weird sci fi and i fucking love it.
>>
NEW THREAD GUYS SORRY I COULDNT WAIT THIS IS GOING TO BE EPIC

>>52182757
>>52182757
>>52182757
>>
Also warhammer underworlds shadowspire.
Looks like we're getting AoS mordheim.

I work in a FLGS and the stress of dealing with the next 4 months of GW pre orders is already giving me heart palpitations, I've barely come down from the bloody gathering storm orders...
>>
Is Generals Handbook 2 likely to change the rules relating to summoning so rules like Neferata's "make vampires on kill" thing isn't just a joke printed on her datasheet?
Thread posts: 323
Thread images: 50


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.