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/btg/ Battletech General!

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I’m so metal I piss mercury, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>52121716

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megamek.info/
https://github.com/MegaMek

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing? (old)
http://pastebin.com/pE2f7TR5

2017-03-03 – UPDATED (Against the Bot)
http://www.mediafire.com/file/kffatbm11ffus7l/Against_the_Bot_Instructions_v2-5.pdf

(new)
http://bg.battletech.com/forums/index.php?topic=56065.0
Current 3.21 rule set is included in the mekhq package

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

/btg/'s own image board: - (2017-02-13 - Still getting worked on & now has 11079 pics!)
http://bgb.booru.org/index.php

More goodies! (Rare manuals, hex packs, TROs, discord server, etc.) Last updated 2017-03-07!
http://pastebin.com/uFwvhVhE
>>
>>52149842
Balkanize the Inner Sphere! Smaller factions, bigger potential!
>>
Dead game, dead thread.
>>
>>52149921
Wouldn't have it any other way.
>>
haha butte hold
>>
If you could completely replace one of the Houses with a different cultural pastiche, what would you go for?

I would replace the FWL with a Persian-themed culture.
>>
>>52150165
Does it have to be one of the houses? I would replace Wolf's Dragoons with roaming bands of Romanian gypsies.
>>
>>52150165
I'd replace two.

The first would be to get rid of the Capellan Confederation and replace it with the Tikonov Republic. They'd obviously be Russians. They'd be roughly the same size but extend towards Detroit, and claim all those worlds. They'd be isolationists and play up the "Russian Winter" concept which means they lurk, waiting and building for an invasion that may never come. They'd be somewhat friendly with the Taurians, but enemies of the FWL and MoC because of their radically different political and social views. Also cold relations with the FedSuns, but not warlike per se. The Chinese (Liao) would move to the Draconis Combine, and Kurita and Liao would each rule over their own houses in a combined faction. Said houses would hate each other and have trouble working together, but have to do so to survive the potential threats of the FedSuns and the Lyrans, as they are both too small to stand against them on their own.

Or something. I dunno, I just pulled this out of my ass. If I actually had my way Battletech would have had something like 13-18 major factions with smaller territories warring and squabbling amongst each other. More interesting setting to me.
>>
>>52150311
>smaller territories warring and squabbling amongst each other.

That's literally the original feudal setup though.
>>
>>52150311
Solid. I'd hire you.
>>
>>52150400
I'm looking at an old map of the Inner Sphere and I don't see it. I'm talking nothing bigger than the CC at most as a powerhouse faction. Most of them should be the size of maybe a FWL member state. What time period/map are you referring to?
>>
So is this an RPG or a miniatures wargame?
>>
>>52150432
You don't see it because you're looking at the colors and not the divisions.

The Combine isn't some monoblock. It's Warlord Pesht, Warlord Dieron, Warlord Benjamin, Warlord Rasselhague and Warlord Galedon under the Coordinator. Each squabbling and plotting amongst each other. Then the world dukes and counts under them doing the same thing, then the big CEO's, then the planetary governments.

Same for all the other states.
>>
>>52150485
And that's all ultimately futile because you're conflating intrigue and internal turmoil with open warfare among many smaller, more varied factions. I'd prefer the latter to the former. Functionally, the color IS the faction in more cases than I prefer, and that's my trouble with it.

Get it now?
>>
>>52150525
Open warfare doesn't work because the first people who get their shit together are going to roll over everyone else, just like the states did back in the Age of War to form in the first place.
>>
>>52144421
yeah sure
>>
>>52150581
If you say so. The current model doesn't work either because there should be one faction, the FedCom. So what, handwaving only works when -you- want it to?
>>
>>52150688
The current model would work if they weren't afraid of changing the status quo in the Inner Sphere. Your solution would make that behavior even worse. Pagespace problems would border on Homeworld Clan tier as well.
>>
>>52150740
Yeah, and my model would work if things were different too.

Seems a pointless debate if you're going to go that route with it. To each their own I guess. Not like my fun ruins yours, or vice versa.
>>
>>52150165
Replace the CapCon with either actual Space China or go full-on Alpha Centauri Human Hive. They feel more like a Fu Manchu caricature right now.

On a related note, does the Fed Suns really have any defining traits other than "we're the good guys/protagonists"?
>>
>>52150165
>replace the multicultural state with a monocultural one
Moron.
>>
>>52151335
>does the Fed Suns really have any defining traits

Read the house book. Short version is

>The underweight but extra professional military guys (back before the Fedcom)
>HEMA nerds
>The Freedoms
>Outback cowboys and their traveling spaceship schools
>Indian space marines, fighter jocks and shipbuilders
>Draconis March weebs and their eternal anime club slapfight with the Drac weebs
>The ancient House Hasek and their territories behaving more like a vassel state than a march

The original setup kind of was built around the 80's culturally at the most basic form. Just the basic overlay. The details are much more varied and fleshed out.
Fedsuns-the major powers of the western block mixed with 14th Century Anglo French
FWL-Mediterranean grab bag
Capellans-The Commies
Dracs-WWII Japs mixed with 80's Corporate Jap
Lyrans-West Germans

Also, the Capellans are supposed to be a caricature like the Dracs. Most of their population isn't even Chinese. They're just doing like the Germans did in WWII with grabbing some cultural icons of the past and using them for their own purposes. Japanese too really. All the samurai stuff they co-opted in WWII was staggering.

Even the Davions are a caricature of all the knightly stuff. Muh swords. Muh Avalon.
>>
>>52150449
A war game
>>
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>>52150449
>So is this an RPG or a miniatures wargame?

Pure Battletech is a miniatures wargame, commonly played on hex maps and occasionally on open terrain (there are rules for both). Beginning with Mechwarrior, FASA published an RPG set in the Battletech universe, but I can't imagine that you'd punish yourself by putting the role-playing elemnts *first* and da stompy giant robots of deff *second*. There are other sci-fi RPG's out there if you want something like that.
>>
>>52153051
Am I seeing right, but are those old Ral Partha sculpts of those mechs?
>>
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Having a bit of a problem with Megamek. Everything lists the Heavy Rifle as doing 9 damage, but when I tested a custom mech mounting one of them it only ever did 6 damage to whatever it hit.

Anyone know a reason why?

Pic related is the mech, tried to build a periphery version of the Broadside and went full retard with experimental tech. I might design it downards and make it a little less silly.
>>
>>52153332
Rifles do 3 points of damage less against BattleMechs
>>
>>52151639
>This is a problem
Considering that nobody goes for FWL because it can't be described in two words, where the first is "Space" and the second is a relatable historical faction according to the US, pretty much anything outside of the ambiguous whatcha-ma-callit that it has always been would be a better choice and wouldn't be consistently passed over by the authors over 30 years.

tl;dr, FWL was cool as an elevator pitch in 3025, but a footnote in any other era.

Personal Opinion: Space Greece. As with any other faction, if you need to say much more, people won't care about it.
>>
>>52153201
>Am I seeing right, but are those old Ral Partha sculpts of those mechs?

Yes, they are all over 25 years old.
>>
>>52153385
Ah. I guess for a periphery mech it'd still be handy as it's lighter and easier to get your hands on than AC/10s. Plus out in woop-woop you're more likely to be facing infantry and vehicles so the damage reduction isn't so bad. Maybe a lighter more simpler mech, 70t but with a heavy and two mediums?
>>
>>52153332
If you have the PDF of tacops, it's all described there.

As >>52153385 said. All "Battlemech Rifles" do three less damage than listed against standard battletech armor. There's a reason ACs fire multishot and not just one big slug. BT armor is more durable against single shot big bore stuff, weaker against multi-hits, partially explaining the burst fire ACs and multi-missile launchers.
>>
>>52153385
Technically, that's against a 'Mech with BAR-10 armor. Anything with Commercial Armor or Support Vees with BAR 8 or less will take the full 9 points. Or infantry.

>>52153452
ACs are dirt simple to make. Even places that lost most technology could still build them. Rifles are the equivalent of Muskets in a science fiction setting.
>>
>>52151659
What I find strange is that things like the unfinished book movement are located in the Suns, not the FWL
>>
>>52153452
>vehicles
Standard vehicles still use BAR10 bro
>>
>>52153730
>Or infantry.
It should be noted that this includes BA.

>ACs are dirt simple to make. Even places that lost most technology could still build them.
Except the ones that can't, specifically New St Andrews and the Arbiter. Shit doesn't make much sense, but that's BT for you.
>>
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>>52153332
http://www.sarna.net/wiki/Heavy_Rifle
http://www.sarna.net/wiki/Light_Rifle
Reference 3
Tactical Operations, p. 337. "All rifles subtract 3 from their damage points when attacking any battlefield unit except conventional infantry, battle armor, 'Mechs with commercial armor, and support vehicles with a BAR less than 8. This can mean that the rifle inflicts no damage."

They're just fine against houses and civilian vees, also IIRC, they do full damage against IS

Generally speaking the heavy Rifle outperforms the AC 5 unless you need 3 or more, in which case the lack of ammo and extra heat becomes a huge hindrance
>>
>>52154253
>Except the ones that can't, specifically New St Andrews and the Arbiter. Shit doesn't make much sense, but that's BT for you.

>New St. Andrews
>Space Scots
What a shock, they're fuck ups. Reminder than Glengarry's population thought computers and servants more advanced than peasants were disturbing. The only thing better would be if their planetary leader was Nicola Sturgeon in the Future or whatever.
>>
>>52150192
So, like the Nova Cat civilians.
>>
>>52150311
I like the Tikonov idea. Very nice.
>>
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>>52154564
I don't think Romanian gypsies are all dead or sterile though.
>>
>>52149842
Has anyone noticed the butt thrusters on those elementals and how it makes them look like they have plump, grabbable asses?
>>
>>52155423
>elementals
>plump, grabbable asses

You just reminded me of the DA novel I was just reading.
>Merc guys just come off a mission where they were betrayed by their contractor and have half their force destroyed
>Bunch of clanners defect from their nutjob commander and show up at the mercs doorstep looking for a temporary alliance to get offworld
>Infantry commander is a smoking hot elemental from the Horses OZ
>Also a crack intelligence officer
>Absolutely intrigued by everyday IS customs to the point where she does things like trick the CO into a picnic for a secret briefing just because she's never been on one before
>Her and the Merc CO fall in love and are adorable together like a couple school kids
>All during their mission to hunt down Blakists remnants on a bumfuck Jade Falcon OZ backwater in 3136

It's almost Star Lord tier of someone's crazy campaign story and I'm loving every minute of it.
>>
>>52155679
what book?
>>
>>52155423
>I’m so metal I piss mercury, edition
This also applies to taking a dump full of spent uranium.
>>
>>52155707
Wolf Hunters. It's really more like five or six semi-related short stories welded together than a single book. Lots of cool locations too. Like the tank assault on underground and dome cities under a sulfur sky. Or the city fight on the dying icy world. Solaris. Galatea. Terra. Loads of people and places.
>>
>>52155282

That looks like one of my tranny girlfriends.
>>
Anyone know where to get a good map for map based campaign?
>>
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>>52156306
Why would you offer this information, Chris Chan?
>>
>>52156935
What scale? Full planet, a continent, a single region, or what?
The Turning Points, and TTS have planet-scale maps include, for example.
>>
>>52156306

Correction: one of your "boyfriends"

And fuck off and die for enabling that degenerate culture. You and everyone who doesn't do the moral thing and stone those freaks into oblivion should get AIDS.
>>
>>52157330
So you spend your days stoning people who you dislike? How are you not in jail, again? Or do you not actually follow your own advice to avoid retribution by society and thus, by your own logic, deserve AIDS as well? Pick one, faggot.
>>
>>52157401

Some of us are in civilized countries where stoning godless homosexuals and transexual human wastes is a legally protected activity.

You can't tell me that this game wouldn't be hugely improved is every canopian player (trannys), clan player (incestual relationships), and capellan player (loli-loving peodos) were dragged from their homes stoned to death.
>>
>>52157533
>Some of us are in civilized countries where stoning godless homosexuals and transexual human wastes is a legally protected activity.
Name me the country where murdering someone because you dislike them is a legally protected activity.
>>
>>52157641
In this tranny case, Saudi Arabia.
>>
>>
Ugly short hair... ugh. Why can't female elementals look like my animu waifus with muscles?
I am so kidding right now.
>>
>>52157025
Continent to planet
>>
>>52155282
Sadly.
>>
>>52155679
>Blakist remnants
>3136

u wot m8
>>
>>52158612
Wobbies are alive and well even today, anon
>>
>>52157827
THICC
>>
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>Goshawk II release soon
*Ice bird noises intensifies*
>>
>>52157330

Nah, I got it right the first time. My boyfriends don't identify themselves as girls.

*gives Anon a kiss on the lips* Come and bomb me motherfucker :D
>>
>>52157330
>>52157533
>>52157739
I know it's easy to bait people, but could you at least bait them in ways that are more Battletech related? I mean I guess wanting players who like a faction you don't to die is pretty Battletech, but like, your cake needs more frosting bro.

At least the fake girlposter earlier pretended to be talking about the game. Keep your bait topical else it outs you as a rank amateur.
>>
Okay, so where are the worlds that are still "unspoken for" in terms of potential areas to make new factions or have pirates operating from? I know a bunch of RWR stuff vanished off the map on the Deep Periphery side of the Rim Collection. Also, what happened to the worlds that got rolled in the initial Clan Invasion? Some are still in the occupation zones but others just kinda dropped off the map.

tl;dr - where would you go to look for new worlds? Points for ex-RWR stuff since they had hidden production facilities and whatnot and that'd be a prime spot for a new small Periphery faction/pirate faction.
>>
>>52160051
If you're talking about planets on their way to/from the Pentagon Worlds, most of them are dead systems or barely occupied, used as recharge/storage sites on paths to/from the worlds to the IS.

I imagine some of the worlds that were rolled over are so savagely ripped apart that there's nothing there, so it's just a recharge/storage station anymore. And some of the worlds on the outer Periphery were originally colonized during the Terran Hegemony days, but forgotten/lost when the SWs happened.
>>
>>52160051
Given that every map I've seen so far shows the IS and other territories from above and doesn't really hint at the 'sphere' being spherical at all, but a fat disk...

Above and below the plane.
>>
>>52160617
>Outer Periphery
That's what I mean, mostly. I feel like there's a lot of potential on the far side of the Rim Collective since it pretty heavily implies that there were a lot of caches and secret production facilities out there that fueled the war machine for the RWR back before the coup. Those couldn't have just vanished completely; look how important factories are right now, even in the current age in the game. Nobody would ever let that go to waste.

>>52160674
I've wondered about this myself but always thought it was assumed that the Inner Sphere took up its entire portion of the galactic arm it's on, top to bottom. Anything outside it was too sparse to be of use or even probably have planets or systems as we know it. At least, in the portions of space you're talking about.
>>
>>52160674
kinda hard to show elevation without cluttering the map excessively, I'd say. How else would you show all the houses, except from 'above'?
>>
>>52160777
>How else would you show all the houses, except from 'above'?
How about below?
>>
>>52157827
>best clan
>best totem
>best clan characters
>best bloodnames
>gets killed off early on to prove the situation is serious
>define a generation of mechwarriors/players
>post-annihilation writing is a mess because something has to be fought over
RIP in peace Jaguars

Nova Cats were second best clan but lol they died too

Out of curiosity, anyone here design Jaguar mechs? Variants of existing ones or maybe new designs for if the Jags had survived past 3060?
>>
>>52160674
Our galaxy is a disc, yes.
>>
>>52159533
>fake
Cheeto-breath, girls play BT. Get over it.
>>
>>52161001
Your galaxy is a disc.
>>
>>52160989
>Nova Cats

Why does anyone like the nova cucks?
>>
>>52160989
>Jag 'Mechs
So... fat Assaults with tons of pod space? Kinda boring if you ask me.

>>52161018
Oh I know they do, my gf plays. But you're not a girl. You're pretending to be for (You)s. So here's your last one. Now go back to being anon because your words matter more than your trip, gender, or anything else. Learn that and maybe you can be a useful poster someday.
>>
>>52161116
>telling anon to become anon
Anon, you are confusing me
>>
>>52161116
>pretending you have a gf
anon...
>>
>>52161053
Lasers, fluff, and the fact they're like Goliath Scorpions except interesting fans do stuff.
>>
>final version of BattleMech Manual will include RE Lasers
>CA will write a small phrase about it

Guys, let's help campaign anon create the weapon line
>>
>>52161315
>Re-Lasers
"Only the developers of this weapon know the true meaning behind their name; they were flippantly dubbed 'Re' for the sound the head engineer on the project made when the department head initially denied his request for funding to develop an initial series of prototypes."
>>
>>52161315
Do you think this laser is weak? It can destroy lives!
>>
>>52161457
Way too long. Also, not funny.
>>
>>52161315
"Why?"
>>
>>52161516
To you, maybe. But yeah, it's too long.
>>
>>52161315
Wait what? Xotl is that you? Are you trying to tell me about something I missed?
>>
>>52161787

Why would you assume that? I could just log on to IRC if that was the case. Speaking of which...
>>
>>52161787
What? You are not writing the Re Laser one liner? I am shocked and disappointed
>>
>>52161787
Well I did miss that the fact that new weapons are coming was announced. My initial line needed to be overhauled anyway. It was "At least they're cheaper than Clan ER-PPC's."

>>52162054
I'm writing, I just was unaware everyone else knew about the update, and thought that I'd spilled the beans somewhere.
>>
>>52161315
RE Lasers, the mechanically separated chicken of the BT universe.

or

RE Lasers, with technology so nice, they re-engineered it twice.

or

RE Lasers, return of the revolution 3, this time it's personal.

or

RE Lasers, like the jalapeno pizza you had for supper last night, you will be tasting the effects twice.

or

RE Lasers, now with less Milla Jovovitch, if that were even possible....

or

RE Lasers, The Search for More Money

Kill me now before I spread. Just head shot me. Please.
>>
I'm using the introductory box with a friend for a game. We're both kinda new to it.

What would be a good and balanced match to use against a Dragon/Panther duo?
>>
>>52162251
A Hunchback and a Whitworth
>>
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>>52150449
>So is this an RPG or a miniatures wargame?
Neither, it's a hex-and-chit boardgame that happens to have accessory rules for using minis and playing RPGs. It goes from simulator-level single-player all the way up to full-on interplanetary theater operations depending on what modules you slot in, but the basic format is just a squad-to-company level skirmish game.
>>
>>52162251
Quickdraw and Spider
>>
>>52153387
Isn't the FWL supposed to be Space Austria-Hungary?
>>
Are there any writefags around here? Battletech could certainly use it and /swg/ has a few, so I was wondering
>>
>>52162146
>technology so nice, they re-engineered it twice.

lol
>>
>>52162494
I've heard the FWL described as Space America: a virtual melting pot, far from homogenized.
>>
>>52162146
Why do we hate re lasers?
>>
>>52162494
Pretty much yeah. Just with a different mix of cultures.
>>
>>52162800
They make us go REEEEEEE xD
>>
>>52162800

We already hate everything else, so why not re lasers too?
>>
>>52162617

I like to think of it as Space Holy Roman Empire.

A weak and ineffectual central government combined with lots of infighting, but it comes together when there's someone who attacks from the outside-in.
>>
>>52162800
When they were introduced, they were an incredibly unpleasant combination of being abject garbage along with being unashamedly loved by their creator.

Now they're just mostly shit.
>>
>>52162494
The FWL has no consistent or dominant ethnic identity.
>>
>>52162800

It wasn't that they were shit prior to the rules changes. I mean, they WERE shit, but that wasn't why people hated them. HVACs exist, and people don't actively hate those.

The reason we hate them is because in addition to being shit, the design team insisted that they WEREN'T shit beyond all sanity and reason. The guy most notorious for doing this was beemer Alex Knight on the OF. In addition to having any conflicting evidence to his insistence that they were just as good, if not better, than normal lasers, deleted from the forums, he went so far as to have users who insisted on proving his claims wrong banned off the boards. He also got at least one demo agent in Virginia kicked off the demo team for publicly disagreeing with him, and there's rumors of similar treatment of others low-ranking CGL volunteers unless they toed the line he set.

So it was a combination of factors. If CGL hadn't insisted that they were the greatest thing ever and abused mod powers to silence argument to the contrary, we would have just shrugged and said, "meh, they suck, I won't use them" and left it at that. As usual, though, CGL was their own worst enemy.
>>
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>>52162800
>Why do we hate re lasers?
Because they were utter shit initially, and their creator not only mercilessly shilled them, he actually demanded that people who used math to prove that he was wrong get banned from the forums. And it happened.
They got a slight upgrade after a campaign of unsubtle IRL and subtle forum trolling, but they still suck at doing their job (getting through armor) except in certain extreme edge cases.
>>
>>52162849
The HRE example doesn't work though. The FW government historically hasn't been week or ineffective. It's gotten a lot done and been very stable considering that in its first 750 years of existence it had a single civil war and no secession. The weakest it ever was pre-flanderization (per wizkids) was Janos because he was personally weary, and even then when the FW stability was actually threatened he rose to the occasion and the League solidly backed him.
>>
>>52163007
>>52163010

How do people know AK actually got people banned? I assume there's screencaps or the like?
>>
>>52163364

They've been posted before, yes.
>>
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Redid Big Papa K's ride, and a bunch of other stuff massive update as soon as I finish typing out the mechset.txt for the beginner friendly release.
>>
>>52163304
*weak, my bad

I could expand, but the reason the illusion of ineffectiveness is there was two things: one, the FWL was the closest thing to not being an utter dictatorship like all the other a great houses (and so the fact any debate in government took place at all catches attention) and two, that the FWL were engulfed in "rebellions" (never mentioned again or detailed) as a plot devise to keep them from interfering in the 4th Succession War. After that, with no plot role written in, successive writers just went "lol civil wars" without regard for their history and people accepted it as how the FWL always had been.

In my opinion the best comparison to the FWL is pre and post-civil war USA. The situation of a federal government ruling over a union of states with reserved powers is similar, and Andurien's secession has parallels in ramifications to the CSA's.
The differences, of course, are that the FWL somehow existed in the same state the USA did between 1792 and 1860 for around seven centuries. And post civil war it wasn't revealed Lincoln was a double resulting in all the regions of the USA going retarded because WizKids said they had to dissolve as a nation.
>>
>>52162146
>RE Lasers, with technology so nice, they re-engineered it twice.
Sides status: now part of the Terra SDS.
>>
>>52161457
Should be "REEE-Lasers" that use special mucus from frogs, and strangely tendies.
>>
>>52162146
RE Lasers: mediocre despite the designers' best efforts

RE Lasers: at least they aren't HVACs

RE Lasers: the NLRMs of lasers
>>
>>52164158
RE Lasers: These lasers were engineered to defeat reflective armor, which is a bit like a spoon being engineered to hammer nails.

RE Lasers: Not to be confused with ER lasers.

RE Lasers: I have trouble understanding laser engineers in the first place, I can't even imagine what laser re-engineers are thinking.

RE Lasers: The greatest weaponry innovation since the Light Gauss Rifle.

RE Lasers: Logic would dictate that you use bullets and missilas against laser-defeating armor, but then you're not using lasers, and we like lasers.
>>
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Can we talk about tanks?

What's it like being a tank crewman in BT?

What's your favorite tank? The one you'd want to be a commander of.
>>
>>52164578
RE Lasers: Not just a rear firing ER laser
>>
>>52153051
>but I can't imagine that you'd punish yourself by putting the role-playing elemnts *first* and da stompy giant robots of deff *second*
What the fuck did you just fucking say about me, you fucking heretic? I’ll have you know I graduated top of my class in ROM, and I’ve been involved in numerous secret raids for Operation Holy Shroud, and I have over 300 confirmed Clanner kills. I am trained in exploiting Zellbrigen and I’m the top sniper in the entire Inner Sphere. You are nothing to me but just another heretic. I will wipe you the fuck out with precision the likes of which has never been seen before in the Inner Sphere, mark my fucking words. You think you can get away with saying that shit to me over the HPG? Think again, fucker. As we speak I am contacting my secret network of HPG operators across the Sphere and your post box is being traced right now so you better prepare for the storm, tubebaby. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my stolen Kodiak's bear hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Word of Blake Manei Domini and I will use it to its full extent to wipe your miserable ass off the face of known human space, you little shit. If only you could have known what cleansing holy fire your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the C-Bills, you goddamn idiot. I will push your mech into water and you will drown in it. Blake eleison, kiddo.
>>
>>52164807
But seriously, what's wrong with playing a RPG game set in the Battletech universe to experience the Authentic Battletech Experience™? It's like you don't like near-instant death, accountancy, and top-to-bottom detailed rulesets. Play as a mercenary with barely two L-bills to rub together, conning his way to the top, or as a ROM agent getting deeper and deeper into the mysteries of NAIS to kill the Sphere's top scientists.
Blake eleison
>
>>
>>52164643
>Can we talk about tanks?
Of course we can.

>What's it like being a tank crewman in BT?
Probably a lot like the current day, unless you're an Alacorn crew, then you're drunk a lot.

>What's your favorite tank? The one you'd want to be a commander of.
I like cheap tanks, personally. I prefer tanks to be flavored as force-padders and reserve units, or mobile fire support. Tracked tanks, anyway. I don't use other groundpounding vees usually. So that means basically the "one big gun, several small specialized weapons" type configuration is my favorite. Ballistic weapons and missiles are king. Pos, Rommel/Pattons, Weapon Carriers, Scorpions, etc.

If I had to command one? If it has to be a canon design, probably an LB-10X Po. I have a lance of mercs that drive Pos and do garrison work on the FedSun/Cappie/FWL border. They've also worked for the TC a few times. If a custom unit, then the Schiavona, which in the early game is basically a diet Po (45t, AC/10, single MG w/100rds or pair of VGLs, 7.5t of armor, 4/6). It's a pet fluff project of mine that I really like, though it's pretty much done at this point so I can't do too much else with it till the age progresses in-game.
>>
>>52164643
Marsden. It is a fucking brick and a half.
>>
>>52165054
Nice, classic choice.
>>
>>52164643
Gurteltier. A net of those bastards can tear shit up.
>>
>>52164643
I'm interested in what's the most MBT-looking tank in the game.
>>
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>>52164853
Or you play a band of special ops agents on an interplanetary hunt for a rogue ROM agent with access codes to a Star League cache and an uncanny ability to hack the interface systems of mechs to alter the immediate goals and plans of their pilots.

Showdowns with Battlemechs are endgame content and until then anything bigger than a Scorpion Light Tank is generally treated with a strategic retreat and regrouping to set traps.
>>
>>52165167
Probably the Gurteltier.
>>
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>>52165167
>>52165331
Meant to attach a pic for reference. The aforementioned Marsden and Estevez tanks look the part as well, but are not nearly as capable as the Gurtie.
>>
>>52165167
The Rommel/Patton is pretty MBT looking
>>
>>52165374
My only issue with the Gurtie is that it doesn't have proper ground clearance. It looks like it's only about a foot off the ground, being generous. That's a whole lot of potential bogging issues.
>>
>>52165054

II-A is one of my favorite tanks in the game, especially if you have one of the tons of SRM ammo as inferno rounds to fuck with heat curves.
>>
>>52164643
Favorite to use on-table is the M3 Moltke, but the art for it looks like a GI Joe toy.
>>
>>52165704

The sheet ive got says it only has 1 ton of SRM and 2 tons of AC10. The Wiki says it has 4 tons of ammo.
>>
>>52151659
>>The underweight but extra professional military guys (back before the Fedcom)
>>HEMA nerds
>>The Freedoms
>>Outback cowboys and their traveling spaceship schools
>>Indian space marines, fighter jocks and shipbuilders
>>Draconis March weebs and their eternal anime club slapfight with the Drac weebs
>>The ancient House Hasek and their territories behaving more like a vassel state than a march

Some of these are more obvious than others. So, which one are the capellans?
>>
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>>52165374
Marsden II specifically is probably one of the most MBT looking tanks BT has.

>>52165648
Just assume it's got adjustable suspension like the K2.

>>52165849
The GI Joe toy look ain't a bad thing. Not that the design couldn't use some tweaking still. Functionally I love the M3 too. It just kills other tanks so damn good.
>>
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Pssst, hey kids

wanna kill clanners?
>>
>>52166217
Jesus, that thing looks like the result of five generations of ost-thud brother-sister incest. It's perfect
>>
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>>52166217

Killing clanners you say?
>>
>>52166216

And not only is the Marsden a solid tank but it also looks amazingly like the Challenger 1 and/or 2.
Both of which can be bought in high quality mini form through GHQ.
I've yet to do it myself though since they go extinct for so long in universe.
>>
>>52166217
>tfw a volunteer project funded by donations produces more interesting mechs than CGL

I dunno what that dumpy little fucker is but I already love it.
>>
>>52166217
It's like an ost fucked an urbanmech
>>
What's a good/free/safe program to read .epub files on PC? I felt like going back and reading some of the classic battletech novels but they're impossible to find in print now.
>>
>>52166217
Looks like an upgraded version of those egg-shaped brightly painted yellow and pink easter colored armor from The Irresponsible Captain Tylor the marines used.
>>
>>52166709
>but they're impossible to find in print now

Nah, just buy used. They're cheap, like $3 a book. If you want them anyway.

I don't bother with Ereaders on PC. I hate the whole page thing you can't search except what is currently on the page. Just unpack the epub into the component HTML files and read it in your browser.
>>
>>52166217
This thing better be using VSPLs.
>>
>>52168347
Thanks for the tip, I didn't know epub files are just specially packed HTML in a .zip.

And yes, buying used is totally viable, I much prefer paper for reading material and amazon has almost all of the books listed as used for 5$ or less. But some of the listings only have used books at ridiculous markups of 50-100$, that's where the btg pdf bin comes in handy.
>>
>>52168678
Ebay is a good place. Amazon's autoprice bots have ruined a lot of the used book market just by being broken one-upping pieces of shit.
>>
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>>52162974
So... Space Austria-Hungary, then.
>>
>>52168977
No, because they're full of Indians, Greeks, Texans and Mexicans. And gypsies and slavs but that's just Marik and Stewart
>>
>>52157533
YO RACIST WHORE, THE LOLI-LOVING PEDOS ARE THE DRACS, WE CAPELLANS ARE THE ONES WHO SELL YOU CHEAP MASS PRODUCED GOODS
>>
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>>52169019
Gentlemen please. We all know it's space legal no matter where you are.
>>
>>52166217
The return of fat spacemen. Glorious. I want a big plushie of it.
>>
>>52169050
Holy shit I just realised who the old Hanse pictures are based on, it's freaking old William Shatner .
>>
>>52169439
Bleh meant to write early 90's William Shatner
>>
>>52166217
See that thing on its head? It's a propeller, not a radar


BTW, this is a battle armor, right?
>>
>>52169858
My wife literally just said it looked like a propeller beanie and now I can't under it.
>>
>>52170106
*unsee it

And it's not a BA
>>
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>>52164643
Actual proper treaded tanks? I like Bulldogs at the lower end of the tech spectrum. I tend to really like a lot of the higher end track-layers. Among my favorites are the Joust, Predator, M1 Marksman, Kinnol, shit like that.

Now, if we're talking all forms of AFVs, then I gotta choose pic related, with Typhoon and Striker as runner ups. Chevalier can come too.
>>
>>52166709
I like Sumatra. Despite it being called a PDF reader, it also does epub and cbr, and it allows for two page view.
>>
Which houses had the most highlanders?
>>
>>52170146
Muninn, you doing anything is artanon part of the project?
>>
>>52170465

Capellans and Lyrans.
>>
>>52170475
Yes. And I really need to get back to him, but I've been busy with other aspects of the project, namely formatting and figuring out why the layout program ate a bunch of data and how to avoid it happening again.
>>
>>52164643
Myrmidons and Manticores. Lance of each and one of hovers and that's a quick and dirty merc armor company imo.
>>
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Is "Total Chaos" not in the links in the OP or am I just not finding it?
>>
>>52157533
Mind me asking what country you live in?
>>
>>52164643
Can it be a modified tank?
My favorite is a Schrek design I came up with and posted months ago where two of the PPCs are replaces with LB-10Xs, ammo, and a mess of armor to double the armor plating on that thing.
>>
>>52170747
That actually sounds like a monster. Mind posting a sheet?
>>
>>52166217
Always
>>
>>52170794
I had a company of these run into a clan binary once, with one star being heavy omnis and they just caused hell with all the crit plinking.
>>
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>>52170867
No anon, you are the Clanner.

Fortunately, that's no obstacle to killing Clanners.
>>
>>52157827
Why even create female members when iron does everything anyway.
>>
>>52171195
Fetish fuel, same as everything else Loren does.
>>
>>52171173
>some kind of non-shitty Project Phoenix Phoenix

Armanis dindu nuff, the RWR will rise again.
>>
>>52171270
It's a shame RWR didn't remain anyway after the war. Seemed like a neat realm. It's not like those world just stopped existing.
>>
>>52170465
Marik
>>
>>52171329
>It's not like those world just stopped existing.

All the ones near the border worth having got snagged by the Lyrans. Bits and pieces joined up into the Rim Collection later. And the others made out on their own.

The Falcons and Horses taking the legendary twin fortress at Apollo was fucking lame though.
>>
>>52171603
What are these fortresses you are referencing? Is there some book out that goes over RWR?
>>
Is there a good way to disable vehicles so that they can be salvaged intact? With mechs you have options like legging and headcapping that don't destroy the CT. But with vehicles the only ways I've taken them in usable shape were turret destruction, crew death or immobilization. In all other cases the vehicle continues to fight until one of it's hull locations are destroyed and then it's only good for parts. I tried using an SRM commando to flank around and inferno them from behind but that tactic tends to have a 50/50 chance of disabling the engine or detonating the fuel tanks.

>>52166709
>>52168347
Have you ever used SumatraPDF? It's a very lightweight and streamlined PDF reader for PCs, it can also handle .epub files and various other formats. The program folder is only about 5 megs and it's fully portable too, it does not support text searching while displaying ebooks however.
>>
>>52171643
>Is there some book out that goes over RWR?

The OG Star League house book is the best for Rimworld's shenigans. The later era stuff is scattered through a lot of books.
>>
>>52171680
Immobilized is basically the same as legging a mech. You fuck the drive system. That, crew kills, and engine kills are the best way to get vehicles in any kind of semidecent condition.
>>
I'm putting together a NPC mercenary unit for a game and I want to have the commander be a classic Hispanic Gentleman
What part of the sphere should he be from, and what should he drive?
>>
>>52172545
Pretty much anywhere, but I would ask what kind of unit are you making? Are these cut throats? Good guys maybe-Mary Sues like the Gray Death Legion?
For a ride you can't go wrong with a Marauder for a unit with heavies, but if it's going to start out smaller, maybe a Shadow Hawk, or even smaller a Pixie if you want to lead a light lance. If you want a little sizzle maybe a Thud 5SE. It depends on the composition of the unit.
>>
>>52172545
Galisteo. Maybe he picked up and left with his mech when the spineless Caballeros surrendered to the Lyrans and/or Jessica Marik depending on the timeframe. You can't go wrong with driving the often-imitated but never duplicated Technicron bog standard Savannah-built Awesome 8Q, especially if it's later era. Maybe even an old Stewart-made Goliath. When's the last time you saw a PC drive a Goliath?

If it's Succession Wars then maybe something a little more low key like a Trebuchet.
>>
>>52172545
A bunch of mustachio'd spic bandits in Savannah Masters with sombreros painted over the cockpit.
>>
>>52170722

Probably Alabama.
>>
>>52172545
If you want the wine-sniffing literati type, a taurian in a thud or marauder would work damn well.
If you want the gentleman vaquero type, than it's the Trinity worlds in the FWL and an Orion or thud
>>
Did we ever find out what happened to the Delos in the Dark Age? Seems like it should have made some sort of difference in the Regulan War.

Just thought it was interesting since I think it's the last functioning Thera in FWL hands.
>>
>>52173187
>implying the writers remember a single thing about WarShips in general and FWL ones in particular
I don't want to be the one to break the bad news, but sorry buddy
>>
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>>52173334
It's kind of a memorable one. It's the one the Regulans used to wipe Circinus off the map. So they would have been writing DA material relevant to that less than two years later.

I don't know. Not much of the Regulan War stuff makes much sense to me, and there's very little info on it in the first place.
>>
>>52173187
IIRC its jump drive is fucked and maybe the engines are borked. It's basically used as an orbital base for fleet wings in the capital system and can't be fixed.
>>
>>52173489
Pretty sure you're thinking of the Santorini in Oriente.
>>
>>52171173

Was wondering if that bit of art was for our project. Its not the usual look so I wasn't sure.
>>
>>52173066
Don't be like that, bro.
>>
>>52173466
Not much of any FWL stuff since the Jihad has made much sense.
>>
Thoughts on the Locust -5M, Archer -8M, and Thunderbolt -9M?
>>
>>52174966
>Locust -5M
Runs with SHS in an age with DHS, and suffers from 5 overheat if it alpha's and runs.

>Archer -8M
Neutral with a long ranged alpha, but the Artemis does limit the use of Semi-Guided munitions a bit.

>Thunderbolt -9M
The LGR is basically wasted tonnage, unless you're making a Thud that plinks. I'd prefer an ER PPC.
>>
>>52175090
Thanks
>>
>>52174966
>Primary Phoenix Locust
Ugliest motherfucking locust you'll ever see and has to bracket fire. 5W is the superior Blakist locust of the two robe locusts.

>Primary Phoenix Archer
Okay, basically an old Kuritan 2K with the heat fixed and more sensible lasers.

>Primary Phoenix Thud
Plinking piece of shit and the reason all new Thunderbolt designs had their cockpit on the wrong side for ten years.

Try looking at the other Phoenix variants instead. The main ones are usually pretty garbage. Except the Longbow. 12C is a lovely machine.
>>
>>52175515
>hating on the Thunder Chicken's looks
You take that back sir.
>>
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>>52175757
I'll shit talk the three-eyed mosquito nose as much as I like.
>>
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>>52175835
Why don't you hate on something significantly more deserving of it, like pic related?
>>
>>52171680
Shoot an LBX-10 at it a couple times until the treads/wheels are fucked, then put a mech nearby and demand the crew surrender or bail and run. You end up with a more or less intact machine.

>>52164578
You know what bothers me about it is that it works with Reflective Armor, something that makes no goddamn sense because most Battletech lasers are supposed to be high frequency FEL.
>>
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>>52175948
>significantly more deserving of it
The Conjurer looks okay. It's not even offensive. The 5M removing the Locust's signature chin turret for that awful disproportionate stick jammed in the snout is an atrocity. The phoenix locust itself is pretty attractive when you correct that like a number of the variants do. The 5M is garbage though. Always has been. Always will be.

You didn't even try with your comparison really. I mean, you want something to fight about levels of greater shit, you should have at least whipped out one of the Solaris reseens.
>>
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>>52176098
It's shameful, but I really like the MWO Locust.
>>
>>52171680
>SumatraPDF
I have been using SumatraPDF for years, but I do wish it had a window zoom feature.
>>
>>52176196
It's a cool mech. Doesn't look a whole lot like a locust but still a cool mech. Kinda like Shimmy's mini marauder with little stubby arms that's called a Locust.
>>
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New art from FD.

Starting off with the Cougar.
>>
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>>52176444
Then the Uziel.
>>
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>>52176464
Next, the Annihilator.
>>
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>>52176485
And last, but not least, the Mad Cat Mk2.
>>
>>52176485
Got to love the "Fuck you, sky!" action pose.
>>
>>52172545
>a classic Hispanic Gentleman

Probably a Davion then. They're the biggest SCA-group in the setting after all.
>>
>>52176485

God damnit...i might actually have to get back into MWO if they put this beast in. I will always love my mechagodzilla.
>>
>>52177203
>if they put this beast in

It's being released for buyers on July 18th. And all of it's possible in-game variants look highly competent.
>>
>>52177286

Damnit...listed price?
>Please be too high so I don't have to buy
>>
>>52177427
$20 for standard pack, comes with 3 variants.

+$15 for a hero that gives you a special variant which c-bill earnings are boosted.

+$15 for the reinforcement pack, grants you 3 different variants of annihilators.

$40 for collectors pack, comes with same 3 variants as standard pack, but you get an additional special c-bill earnings boosted version of the ANH-2A.

Do note that the hero and the reinforcement packs are optional, meaning you can add either of them or both. You only need the standard or collector pack to qualify for them.

Probably better if you check the page yourself-> https://mwomercs.com/civil-war

My opinion on best bang for your buck? Standard + hero pack. $35 in price, gives you 4 mechs to play with, hero variant will be extremely flexible with the new upcoming weapons, and the 3 standard variants will give you something to mess around and have fun with.


Release on July 18th, tho, so you can hold off on buying until then.
>>
>>52176485
I've always loved the Annihilator.
>>
>>52177659
Oh. Well damn. That's actually decent pricing. Im used to WoT or WoWs pricing.

Sigh...

Guess I need to reinstall and see if my account is still active.
>>
How many mechs are there that fit the description: "originally designed in the final days of the Star League and destroyed/thought lost/taken on the exodus, but now it's back in the current era"?
>>
>>52177814
At least a dozen or so. The Excalibur is one of those, and the War Dog was technically destroyed since it never went beyond prototype phase before being resurrected. Those are just those off the top of my head.
>>
>>52177768
The default Uziel is the "I fucked the CO's daughter" variant though. At least the Annihilator is the -2A.

>>52177814
Several. That makes sense, since most of what the IS uses were developed for the SLDF and were adopted by them or passed over in trials for the Unseen in the Succession Wars
>>
>>52176464
>mwo is set on 3067

Oh shit, next time jump is straight into Wobbies
Stay stronk, MWO! I never wanted you to succeed as I want now
>>
>>52177814
Like 30. They're most of 3058, a couple XTROs and a couple from 3055
>>
>>52178267
Therea also most of 3075 and the Osprey
>>
Are Pulse Lasers good for anything in a 3030s-3050s 'mech design context? It seems like the limited range brackets cancel out the to-hit bonus (unless you're point blank), which means they only do slightly more damage for more heat.

My gut instinct is that It seems more worthwhile to mount 2 medium lasers rather than 1 medium pulse laser, but is there anything I'm missing about them? What about the Large Pulse Laser?
>>
>>52177814
Way too fucking many, especially in the late-3050's material. Enough that it became one of the oldest memes of the setting. TRO 3058 is basically TRO Star League 2: Lostech Scenario Book Boogaloo

Real list though? Maelstrom, Pixie Special, Devastator, Amaris's Folly, Titan II, Jackrabbit, Falcon Hawk, Enfield, Starslayer, Cestus, Dragon Fire, Spartan, Nightstar, Thunder Hawk, a bunch more I can't be bothered to look up.

If you knock it back to 2760 or 2750 it gets even bigger. That's not counting the ones that actually survived like the Atlas or vehicles/asf's with the same story.
>>
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>>52176485
The only non-MW4 original on the list and damn.
Tha dynamic pose, that paint job, that original cockpit design (even if I really can't see a dwarf fitting inside that, much less a human).

Damn it, Alex. This is his best piece since the original 4. Or at least anythng since Project Phoenix, including.
>>
>>52178316
Wraith does it right. You slap them on highly mobile point blank backstabbers. Basically you make range not matter and use the bonuses to offset your jumping modifiers
>>
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>>52176444
>>52176464
>>52176485
These will be put to good use.
>>52176504
Looks awkward, what the hell is going on with them legs FD.

ALSO
L
S
O

First USER FRIENDLY sprite release! Over 1,524,096 pixels, a read me, a paste-able mechset, and more .mtfs. And freshly re-done Atlas.

https://www.dropbox.com/s/o510p41lf3mtx2r/Sprite%20Release.7z?dl=0
>>
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>>52178609
>Looks awkward, what the hell is going on with them legs FD.

Drawn in an upright standing angle to make it easier to draw and demonstrate to any would-be viewer and buyer the leg geometry.
>>
>>52178674
Nah man. He just copied the MW4 style instead of the TRO/mini style like your pic.
>>
>>52178435
>even if I really can't see a dwarf fitting inside that, much less a human

Where does this meme comes from? Most of Battletech cockpits are actually too big for their own safety. That one does not seem smaller than a car driver's seat or a jet cockpit.
>>
>>52178702
Because battlemechs are only about two stories tall. That means the window on that Annihilator would require the pilot to be prone.

MWO are upscaled by about 50% larger of what they should be.
>>
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>>52178777
Isn't battletech scale internally inconsistent as fuck as well?
>>
>>52177659
>price of a full game
>for four mechs

Piggy please
>>
>>52178674
I totally disagree, they are fucking awkward. The pose has nothing to do with the way too thin thighs/knees and diabetes ankles. This is a 90 ton mech, and the legs push the look into a light medium. It is simply a poor choice of proportions.
>>
>>52179046
For a very long time, all mechs were supposed to be in the 9-11M range, making them bigger is really just a vidya thing
>>
>>52178777
>>52179046
The scale in MOW feels super fucked, though. You're driving an Atlas and a Commando comes up to your waist AT BEST.
>>
>>52178462
So more of a Light/Medium weapon rather than a heavy/assault weapon? I also would imagine that Elite pilots also might skew the valuation of Pulse Lasers - the bonus hit seems much more useful on Regular pilots.
>>
>>52179239
Scale in MWO is super fucked as a (attempted) balance measure though.

I mean, to help illustrate my point, the MWO devs re-scaled all mechs last year. By using volumetric scaling, they ended up with 35 ton light mechs that are taller and/ or wider than most 50 tons mechs. Which lead to players not wanting to play those newly scaled light mechs, as having the effective shooting profile of a 50-ton medium mech but the armour of a light mech means instant death on your first mistake in maneuvering.

If there was very little scale difference between a Commando and an Atlas, there would be absolutely no reason to bring a light or medium mech in that shooter game. Locusts are the smallest lights in the game, and they are capable of surviving obnoxiously long due to that size difference.
>>
>>52178777
>Because battlemechs are only about two stories tall.

No. That's completely false. BattleMechs range in height from 7 to 17 meters (23 to 56 feet). That's a little more than 2 stories to over 5 stories.

>MWO are upscaled by about 50% larger of what they should be.

Also false, you can go on any map in MWO, and you'll see buildings, and you'll reach no more than the 6th story on even the tallest of mechs at cockpit level.
>>
>>52179046
I've never heard of a Marauder being 16m high. The tallest 'mech is an Atlas, which is just over 15m high. The 11.1m height is probably the most accurate.
>>
>>52179364
Sixth story is believable. Assuming an average floor height of 8 foot, that means you're talking about roughly 14m, +some variance for building dimensions, so an Atlas could easily look into a sixth floor on a building.
>>
>>52179364
>BattleMechs range in height from 7 to 17 meters
Fucking bullshit.

Mechs are two levels high. A level is 6 meters tall. Ergo, battlemechs are, at most, 12 meters tall, with a bit of flex for oversized designs.

The only thing even close to 17 meters would be a superheavy.
>>
The real bullshit is that mechs are measured in meters instead of yards. Imperial system stronk.
>>
>>52179863
Imperial system is for inbreds, though
>>
>>52179863
The Hegemony standardized on english and metric, and you best fucking like it.
>>
>>52179821
Hello where is proofs?
>>
>>52179821
>BattleMechs range in height from 7 to 17 meters (23 to 56 feet)
That's the info from the lore, the sourcebooks, from sarna, from the wikis, from EVERY source.

Get fucked retard.
>>
>>52179821
>A level is 6 meters tall

but that's clearly wrong
>>
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>>52180029
>>52180046
Page 20, total warfare
>stand eight to fourteen meters tall

Come at me bro
>>
>>52179811
>Assuming an average floor height of 8 foot

That's true for residential buildings. Most commercial or officespace has 10 foot floor to floor distance.
>>
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>>52180089
Didn't see you there, sorry.

If you'll flip your textbook (Total Warfare, again) to page 31, you'll see how fucking wrong you are too.
>>
>>52179362
I know why they did it but it still feels fucking retarded to have this little Fiat-sized shit running around while I cruise across the field in a five story building.
>>
>>52179364

>range in height from 7 to 17 meters
Sounds right to me. There's quite a lot of variety in mech designs so that should cover all of them.
>>
>>52173066
Bruh, I'm from Alabama. We don't do that shit. We should though
>>
>>52180244
The TALLEST mech I can find a height for is the 14.4m of the Executioner, while the shortest is the Uller at 8.7m. Anything outside that range needs a source.
>>
>>52180281
You think an uller is shorter than a scorpion?
>>
The shortest mech ought be be about 9 meters, so you still have a chance of hitting it behind level 1 cover, and the tallest shouldn't be much above 12, so you can't hit it effectively behind level 2 cover.

Having 18 meter mechs or taller is fucking stupid. A mech should be able to get a decent amount of cover from the average suburban home, be able to hide completely behind a three story apartment block, get a targeting penalty from moving through light woods, be hidden by a stand of large trees, etc.
>>
>>52180314
I have sources that say the Uller is 8.7m tall that aren't my ass. At any rate, arguing this topic is pointless. Move on to something else.
>>
>>52180314
All the quad mechs are pretty short, and the superheavies are clearly far taller than your standard 100tonners. 7-17 is right when you actually count all mechs and not just the standard ones.
>>
>>52179950
Its not my hegemony. #Resistance

Amaris did nothing wrong. The RWR will rise again like the fabled Phoenix Shark
>>
>>52180411
>All the quad mechs are pretty short, and the superheavies are clearly far taller than your standard 100tonners. 7-17 is right when you actually count all mechs and not just the standard ones.

Wow nice fucking goalposts senpai.
>>
>>52179890
I'll thank you not to speak of the English so.
>>
>>52180411
>17

No, fuck off. That's almost an entire level taller.
>>
>>52170706
bump

please respond
>>
>>52179890
Fuck off medron
>>
>>52180838
Second folder (The J Blake one), under Rules. It took me 30s.
>>
>>52179753
The Atlas has never been the tallest mech. TRO 3025 specifically mentioned it.
>>
stop the faggotry, Plog uploaded a bunch of btg TRO mechs

this is my favorite

http://mattplog.deviantart.com/gallery/44167891/Techs-Mechs
>>
>>52176444
Why is there so much cauldron between the cockpit and missile launchers?

>>52176464
Other than the asymmetrical arms, me likey

>>52176485
First pierce of art form the Annihilator that I've liked. I may actually refit the one sitting mothballed in my dropship now.

>>52176504
Legs too long, looks like it's reaching for the cookies on top of the fridge.

>>52181036
I love it's tiny arms than can't reach.
>>
>>52181102
>asymmetrical arms,
That's 2S for you
Lb X 2 and LPL
>>
>>52180712

Wow, it's almost like the gameplay is an abstraction rather than a hyper-realistic simulation!
>>
>>52181224

Which is why the gameplay is wrong and bad.
>>
>>52181224
Wow, it's almost like you're a moron as well as a cunt.
>>
>>52181102
>I love it's tiny arms than can't reach.
Reaching towards things that you've hit with enough missiles that the very concept of missile is defunct?
>>
>>52177203
>>52177286
I guess MWO ditched the whole timeline fidelity a long time ago, I guess. Feels like they're rushing to cash out while they still can.
>>
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>>52181036

Reminds me of Chiffon's "Cyclops" Landmate from Appleseed, which I *swear* I had written a technical readout for, but can no longer find.
>>
>>52181036
So this is the macross BA? Transported I assume on a Mad Dog, which hot dropped out of a (insert missile laden dropship here)
>>
>>52180440
>doesn't think quadmechs or superheavies are battlemechs

nice job moving your own goalposts
>>
Since Muninn hates asking for money I just figured it's worth mentioning that /btg/RO is funded by donations so if you like the art, drop a few buck his way
>>
>>52181347
Just shut the fuck up anon. You aren't funny. You aren't clever. You aren't original. You're trying to force a meme, and succeeding only in being a worthless cunt. If you had the courage of your convictions, you'd put on and keep on a trip rather than hiding behind anon like a worthless cunt.

Find new material, because the only reason anybody cares about what you post is that you're wasting perfectly good thread space being a worthless cunt.
>>
>>52181840
I remember when this pasta was actually an angry anon and not just pasta. It makes me feel special somehow.
>>
Question for the masses: How should a Blue Field system be represented visually?

>>52181807
Thanks anon
>>
>>52182330
>How should a Blue Field system be represented visually?
Super Saiyan sparks. Do EET.
>>
>>52182357
The top of the mech's head goes blond and the armor spikes out as well.
This must be done with a Banshee.
>>
>>52182357
I second this.
>>
>>52182389
The sunglasses have to turn blue.
>>
>>52182330

>Question for the masses: How should a Blue Field system be represented visually?

AFAICT, it shouldn't. But then fidelity to science has never been BT's strong point, so you may as well get Plog or whoever to draw a literal blue energy shield around the art.
>>
>>52182426
Blue-green, akshully. This is a sign I've been playing too much Xenoverse, I think.
>>
>>52182330
Several options:

1) A blurring distortion either around the edges or just around where the system is located.

2) Saiyan Sparks...totally serious

3) A dust/effect ring on the ground below the mech.

4) Nothing at all.
>>
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>>52182520
>>52182438
>>52182390
>>52182357
Here's a sketch of the mech in question. Plog's put the dots on large panels to show the Blue Shield, but I'm questioning whether to keep them or not.
>>
>>52180314
I'm not CA, but I don't think anyone would argue that. It's just not clear what the exact numbers are.
>>
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>when you make your first successful Death From Above attack

I'm sticking to jump jets on everything now.
>>
>>52183022

Every time I'm in a position where a DFA would be possible, I look at it and realize that the TN would be like a 9 or something AND I'd be skylining myself to get shot by literally every enemy in the force, so it would only go up from there when they all unload on me. I can never bring myself to try it.
>>
I cast "Summon NEA"
>>
>>52183497
You have reached the Capellan "National Education Association." How would you like to learn to be a better citizen?
>>
>>52181873
>I remember when this pasta was actually an angry anon and not just pasta
You mean three days ago?
>>
>>52183567
Shush, let me revel in nostaligia.
>>
>>52182330
>Question for the masses: How should a Blue Field system be represented visually?

How does "Absolute Terror" strike you, Muninn?
>>
>>52182330
Whatever is done, don't do something generic like the old Star Trek TNG shields.
I like the Saiyan sparks thing. Add another vote for that.
>>
>>52183667

Seizure inducingly stupid.
>>
My vote is going for

>>52182520
combine 3 with >>52183667
>>
>>52183667
>Posting Eva
>When the Blue Field system is literally an I-Field from Gundam
Also >>52183903
>>
>>52182330
I always pictured some sort of lightning rod/tesla coil/Faraday cage type construction on top of the armour plating rather than an actual energy shield.
>>
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New thread.
>>52184394
>>
>>52184291
Faraday cage?
>>
>>52181807
Already did my part. I just hope my stupidly selfish nature doesn't rear its ugly head when nothing I submitted makes it in. Having chronic mood swings is a hell of a drug.

I'm personally looking forward to what drawanon does for them. His stuff will look pretty okay next to Plog's stuff.
>>
>>52182330
The way I read and understand it, the Blue Shield constantly sucks in air to do something with it - my guess would be to ionize or otherwise treat it and then expell it around the 'Mech to dissipate PPC bolts.

Hence, I would portray it either as a constant heat flicker or a fine spray of mist from the ports, ejecting anywhere but up - that's the intake direction.

Neither has to be form-fitting, they can extend quite a bit from the 'Mech.
>>
Do you have a moment to talk about our lord and savior the PIG?
https://mwomercs.com/civil-war-update
Thread posts: 311
Thread images: 46


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