[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/srg/ - Shadowrun General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 352
Thread images: 46

File: 1482820087962.jpg (39KB, 482x724px) Image search: [Google]
1482820087962.jpg
39KB, 482x724px
...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to ArpaNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>52116620
>Counter-intelligence_And_Spies__A_Primer_For_Newcomers.sim
>Social_Engineering.sklsft
>Smuggling_As_Agents__What_to_remember.trid
>Government_Contact.contact

Personal Alerts
* Your Current Rep Score: 2043 (007% Positive)
* You have 1 new private message, titled 'Runner, we have a job for you. Simple disposal of a political actor. For more information follow the attached mapsoft'
* Your Chummer > Tools > Options books list has been unchecked https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Running Infiltrating_Government_Lab.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Government edition
What connection do you have with it? Do you have contacts in it? Do you do their dirty jobs?
>>
Should a first time DM run a pre-made campaign, or is a homebrew doable?
>>
>>52145207
To add onto this guys question how could a first time DM handle magic and Hacking?
>>
>>52145207
>Should a first time DM run a pre-made campaign
Please rise for the national anthem of /srg/
FOOD FIGHT
FOOD FIGHT
FOOD FIGHT
>>
>>52145224
From my reading of the rulebook and running Food Fight earlier today, spellcasting isn't too hard, but hacking is a bitch. I'm hoping that it's just because Food Fight didn't have much info (e.g. the enemy decker's deck not having attributes or the cybercombat skill, no cybercombat skill on the example decker.)
>>
>>52145224
which edition?
>>
File: 1479901779894.jpg (121KB, 707x1000px) Image search: [Google]
1479901779894.jpg
121KB, 707x1000px
>>52145243
Razorgirl aw yeah~
>>
>>52145282
5e
>>
>>52145121
Bliss isn't literally Heroin, but it is an opiate. I'd also steer away from it because it increases the thresholds of fucking every test while you're on it. All of em.
>>
>>52145307
I wonder if there's a dikote nail polish spies can use for instant hand razors.
>>
>>52145307
https://www.youtube.com/watch?v=bZwG2pjzUAo

National Razorgirl Theme
>>
I'm a little confused as to what all I have to pay for to Channel a Great Form Spirit... how many initiations must I have? How many rituals must I buy to make this work? Really just want to be able to channel a greatform possession plant spirit for Regen.

Second question. Just granted a heavily ill-gotten 300k nuyen and I'm way paranoid. What do I buy?
>>
>>52145483
A super paranoid summoner? A nicely secure, out-of-the-way hideout in the wilderness. Plenty of mana to do your thing, not many people to see you do it.
>>
>>52145176
I have a past connection to a government, but that government's not around anymore. General Keiji Saito was ousted 6 years ago. Ares and Mothers of Metahumanity were involved but details are fuckall sparse.

Why'd Ares help take him out, /srg/? What happened to the thousands of JIS marines who came with him? Are they being hunted, or just out of a job?
>>
>>52145563
>Are they being hunted, or just out of a job?
Depends, probably. The loyal ones might be still working on behalf of his ideals, and they're probably still an issue in that case. The ones that were just there for a paycheck probably just fucked off for greener pastures.
>>
So my group has been running into the issue of 'why the fuck would anyone play a magician when mysads exist' and we've come up with something to kind of bring things in line. Instead of having access to all of the magics ever, mysads pick one magic skill group to have access to like an aspected magician would, letting most character concepts get along just fine while giving magicians the power of being the only awakened with access to all schools of magic. What do you guys think of the solution?
>>
>>52145207
Start with Food Fight, then run a few short and simple missions (either pre-made or otherwise) to get a feel for the game and your players. Then you launch into your homebrew campaign.

>>52145224
Introduce these things slowly (about one new element per session) and read the book(s).
>>
>>52145836
Reading the books is pretty much essential, but sometimes it doesn't all click until you actually play. Hacking in particular takes a bit of doing to understand, but once you've got it, it starts feeling natural.
>>
>>52145712
In general, because unless you're really good at building mysads or very focused, that 30 karma (assuming a full 6 PP of adept powers) can be pretty well spent on other things and you're going to be very stretched for points.

Plus you can astrally project as a mage and that has all kinds of fun tricks you can pull.

How about sending off a drone with a pair of Force 12 Blast preparations on it and setting them off with little risk to yourself?
>>
This system is trash but I love it, help
>>
File: 1383943329774.jpg (530KB, 636x900px) Image search: [Google]
1383943329774.jpg
530KB, 636x900px
>>52145975
Welcome to the club
>>
>>52145975
I wouldn't say it's a trash system, but trying to figure out how everything works is a painful journey.
>>
>>52146087
No, no I'm fairly sure it's a trash system, even discounting how awful the books are laid out and written.
>>
I need opinions. If one party member, against all my warning to not do that, decides to make all his character contacts and even his lifestyle related to the Mafia. And then the first "real" mission I had planned includes pissing the Mafia off in a big way, and probably ruining everything the character has. I will change the plot to accommodate him probably, but how big of a dick move would it be if I didn't change it and just ran with the run, giving the party the option to decide on their own what to do? I kinda feel that putting all your eggs in a single basket is a horrible move in Shadowrun, but punishing it too early might just put the player off the setting (and hate me for the most part)
>>
>>52146099
You could do a lot worse. Any d20 system, for example.
>>
>>52145563
The less loyal marines probably ended up like what happens when unemployed former soldiers get dropped by their governments.

There's probably a glut of japanese runners with former military backgrounds in Calfree is all I'm saying.
>>
>>52146117
Oh I agree, but if I've got an awful plate of runny eggs and soggy toast from denny's, I'm not going to be happy about it just because you point at a dog turd sitting outside on the sidewalk.
>>
>>52146114
Go through with it, but give the party some alternate options that piss off the Mafia a bit less. Or for that matter, tempt him over to betraying his contacts with hookers and blow or something, give him a little dilemma.
>>
>>52145975
I would sincerely kill for the devs to just switch to less insane shit. 5e gets especially bad with the way it doubles skill caps instead of just fucking toning down stats to actually represent what they were supposed to.
>>
>>52146114
I don't understand, why doesn't he just wear a mask or something? Or is it more complicated than that?
>>
>>52146126
If you wanted anything better, you shouldn't have gone to denny's.
>>
File: 1485027313134.gif (400KB, 488x519px) Image search: [Google]
1485027313134.gif
400KB, 488x519px
>>52145251
Second verse: Food fight is for faggots.
>>
>>52146117
I would sincerely consider running Shadowrun with True20 or M&M an improvement over 5e.

I'm considering switching everything to Mini6 for less pain. Or, fuck, Fate.
>>
>>52146114
One, he was warned
Two, you should be a dick, but not a big dick
Three, burning his entire contact list is being a big dick
Four, your primary concern is keeping the players happy, and that includes your Mafeeaboo

That said, the party should be able to mitigate the damage to their rep with the Mafia, and the player should definitely have his own agency in handling that. If he doesn't protect his assets, then he's not playing well and you will need to remind him of it. It's just the nature of the setting.

On the other hand, coverups and retribution are also a big part of the setting, so you can leverage any damage to his Mafia rep by using it to create opportunities to repair that rep, or as a hook to highlight an overarching subplot like, say, an internal power struggle in the local Mafia groups that splits the character's Contacts down the middle. This first run is just part of that.
>>
>>52145712
Honestly it seems like a solution in search of a problem.
The only way to get more power points as a mystic adept is to blow a metamagic on it during initiation or burn through a pile of karma in character creation.
Astral Perception becomes an Adept Power which means you're burning limited PP or depending on a focus, reducing your available other foci vis a vis the whole foci addiction issue.
The inability to project may be a smaller or larger issue depending on the kind of campaign you run, but it removes tactical options either way.
>>52146114
Honestly I'd just run with it. It provides an interesting character dichotomy and gives room for Plot.
>>52146161
The Blades in the Dark hack for Shadowrun works pretty well.
>>
>>52146126
>>52146150
It's less like Denny's "pancake house/coffee shop/fast casual family restaurant" than it is the only place that serves this particular style of food in a semi-popular way. If anyone else managed to get solid rules together and some recognition in the market of gear porn rpgs, I'd drop CGL like a hot turd.
>>
>>52146155
What do you suggest, then? Supernova? Site of Desecration?
>>
>>52146266
If you don't want to do Food Fight (note, the proper Food Fight, not Fast Food Fight 5.0 at the McHugh's), then how about Love Love Anon's offering?
>>
>>52146126
Consider that the dog turd is inexplicably touted as the gold standard flagship cuisine, and anyone getting into food is told "dude, you should totally start with dog turd" and that any efforts to improve dog turd are viciously hated for not being REAL dog turd and I don't know where I'm going with this, this hobby is awful.
>>
>>52146135
If they are clever, there is very little risk. The actual mission is about kidnapping the granddaughter of one of the Mafia bosses and frame the Kumon'Go. But, if they can make it perfectly, and there was no shadowrunners involved, they are safe. Otherwise it might get dangerous. And I like the idea of his only non-Mafia contact/the fixer offering him a better deal for fucking them over even harder, thanks.

>>52146148
His character has a quality (I think it was signature) and online fame, so he is already a bit of an idiot that might get found out easily. And even so, it's a new-ish player and I don't really want to put his character through hell a few sessions in because the ork decided to go full shotgun rampage and blowing their cover.

>>52146194
>>52146188
Thanks, I'll try to balance out the dickishness.
>>
>>52146266
Queen Euphoria. Or On The Run. THe latter is also for homosexuals, but still less so than Food Fight.
>>
>>52146293
I hope you weren't one of the dumbass "muh deckers" grogs who helped turn 5e into what it is now, because that would be highly ironic.
>>
>>52146250
You people consider this a gearporn RPG? A big portion of the problems I have with it are all the awful rules, choices, and inaccuracies surrounding it.
>>
>>52146311
Yeah! Let's just make 2000 threads for single questions! Purity now! Purity now!

Up your trolling game.
>>
>>52146114
Could be the Mafia his contact are with and the Mafia targeted in the mission are rival families?
>>
>>52146338
It does gearporn better than it does cyberpunk, what with its wannabe corporate mercs wildly in debt over milspec, high priced cyberware and loaded with million dollar iHack tablets.

Even Lagoon company would be a comparatively poor outfit aside from their boat.
>>
>>52146117
What about CoC?
>>
>>52146416
Why would you run Shadowrun with Corruption of Champions?
>>
>>52146354
I think they probably are. I haven't dealt or read much on the crime families, but would they give a fuck if someone fucked over the other family, or they would be protective about outsiders stepping on their shit?
>>
>>52146424
Call of Cthulhu?
>>
>>52146424
Why wouldn't you?
>>
>>52146347
>general thread cancer defends general thread cancer
People of color me surprised
>>
How's Anarchy like, is it compatible with the other supplements?
>>
>>52146507
Aww, whassamatter? Your latest "orc baby/elf slave/loli succubus wat do?" thread get bumped into 404land by the big mean generals?
>>
>>52146535
It's fucking garbage.
>>
>>52146424
Shadowrun furry futa femdom simulator when
>>
>>52146573
Shit, gonna look up some shadowrun r34 in twenty minutes
>>
>>52146573
>what is SURGE
>>
>>52146556
Why so?
>>
>>52146594
>Shadowrun: Anarchy is a narrative-focused game experience
aka
>Shadowrun: Anarchy is fucking garbage
>>
>>52146594
CGL can't design their way out of a paper bag.
>>
>>52146615
>not running narrative-focused games
>not pretending the system doesn't exist the moment you realize just how much autistic garbage is in it
>>
>>52146644
>being so autistic that you literally cannot read and follow instructions
>being so autistic that you blame the instructions for your failure
>>
>>52146661
Have fun playing your wind gauge simulator. Meanwhile I'll play a shadowrun hack that's been edited by people who can actually edit a pdf, unlike the hacks at Catalyst.
>>
>>52146701
So not Anarchy then.
>>
>>52146661
BTW, have 5e's "instructions" been errataed yet to account for the retardation that are the noise rules or is still technically not allowed to make a phone call in downtown Seattle with a Meta Link?
>>
>>52146701
>and then the autistic trash reveals that he's an Apackofshit World player
:^)
>>
>>52146727
>implying I was defending Anarchy
>implying it's not all the same poorly edited cashgrab garbage

It's not like Shadowrun has ever had a good system anyway, 1e was so badly written that it was unplayable. It's a pity a unique idea for a setting keeps getting plagued by this kind of shit.
>>
>>52146738
>Anarchy
>not written by CGL
Congrats, you're a functional illiterate
>>
>>52146759
>Apackofshit World
>a game
Congrats, you're a subhuman moron.
>>
>>52146770
You seem to have triggered yourself into believing I have anything to do with apocalypse world, assuming that's what you're trying to type like a kid who hasn't outgrown high school yet
>>
>>52146749
What about 2e?
>>
>>52146802
>Apackofshit World fan
>pretends he doesn't like Apackofshit World because he knows how bad it is
>>
>>52146813
If I had to go to a non CGL edition, I think I'd rather 3e, but 2e was probably the gold standard FASA shadowrun. It was also a lot more mohawk focused than the "we wanna operate operations operationally" crowd that CGL is trying to cater to above all would be able to tolerate nowadays.
>>
>>52146832
>>Apackofshit World fan
I literally had to google it. I appreciate that you're retarded enough that you have to create this little story of btfoing an apocalypse world fan in your head because you can't fathom otherwise that someone would find anything bad to say about your perfect system which just so happens to have like 5 contradictory rules for every functional one, and a core book that was apparently edited by someone who is functionally innumerate.
>>
>>52146838
>I think I'd rather 3e
Why would you choose that over 2e? Is it the higher complexity?
>>
>>52146731
You always can. That's not it's 'wireless functionality' unless you've got a book where it says [i]Wireless[/i]: Can use Send Message.

Now if you were for some reason having to roll for Send Message (I guess you took Computer Illiterate and need to use somebody else's link or the like) then the noise may kill your attempt, but you had to build yourself for that.
>>
>>52146862
>lying about his endless love for Apackofshit World
Why deny it? Everyone can already tell you're retarded, just go with it.
>>
>>52146867
Some fluff additions that I prefer over 2e. Mechanically I could take either system easily.

Except I'd ban decking, that's always been complete, unsalvageable garbage in every edition and I was glad 4th killed the decker.
>>
>>52146893
You should probably just kill yourself.

>>52146892
>Sending a commlink message isn't wireless functionality
The devs are retarded are they?
>>
>>52146913
>Apackofshit World fan
>Advising anyone else to kill themselves
:^)
>>
>>52145176
>>52146311
>animu trash

Thats Jolly Jack, Anon.

Lets just say we're lucky she isn't swelling to an enormous bulbous size or turning into a giantess, considering the artist.

also

>complaining about Animu trash in a cyberpunk thread
>>
>>52146983
>associating animu trash with cyberpunk
kys
>>
>>52145307
Funny enough I *just* started collecting art for a Razor girl.
>>
>>52146913
In the sense that the rules are talking about no. Because that wireless functionality is instead something additional you get when you have it well connected to the Matrix.

It makes sense, it's just worded in about the worst possible way that doesn't involve actively hiding the rules in a puzzle format. A much better wording would be calling it Additional Functionality and labeling it with Additional, because a simple read with that phrasing makes it more obvious that this is an extra and not the (somewhat arguable in the case of some items) point of the thing.

Also, having an explicit handshake range ala the Signal attribute of 4e or just giving some number as the range and perhaps later on putting in something to boost it would be much better for the next paragraph, but that's my opinion.
>>
>>52146998
Animu and Cyberpunk go hand in hand, anon, considering Cyberpunk is heavily inspired by the rust belt fears of Asian cultural and economic take over, and many of the Seminole works of the genre were 80's anime.
>>
>>52147020
They should have just called Wireless "This is the Bonus You Get for Allowing this Particular Piece of Gear to be in Danger of being Fucked with by Deckers."

I get what they were going for, but man did it come out stupid and half-baked.
>>
>>52147107
Are you OK anon? Do you want to talk?

Show me on the doll where she touched you
>>
File: Throne of Butthurt.jpg (63KB, 500x665px) Image search: [Google]
Throne of Butthurt.jpg
63KB, 500x665px
>>52147107
Literally why are you here?
>>
>>52147126
That's not an 80s anime you silly willy.
>>
>>52147043
>trying to argue chinese cartoons with a newfag who came here because Facebook told him this is where the cool kids hang out
I admire your level head and dedication, anon, but it's a losing battle and you know it. Don't make yourself into Sisyphus.
>>
File: neo-tokyo-3[1].jpg (24KB, 624x390px) Image search: [Google]
neo-tokyo-3[1].jpg
24KB, 624x390px
>>52147143
Shh baby it's gonna be ok
>>
>>52147077
And what's worse is that they started it with (at least layout wise) with the perfect term to keep throughout. Wireless bonus. Just replace every bit of wireless functionality with wirless bonus, and it gets everything across without leading to the idea that your metalink shuts down when a new cat vid shows up.

Add in a good defender (of the commlink or deck variety) and you've even got some safety for it. Hrm. Perhaps there should be a mod that lets you cannibalize some Matrix attributes for extra DR for the purposes of what you can connect to the device.

I think that's actually a good idea.
>>
>>52146892
>You always can. That's not it's 'wireless functionality' unless you've got a book where it says [i]Wireless[/i]: Can use Send Message.
You still need to be connected to the matrix to use matrix actions.
>>
>>52147143
shh bby is ok
>>
File: 1405845719731.jpg (220KB, 600x1037px) Image search: [Google]
1405845719731.jpg
220KB, 600x1037px
Report, hide and ignore, guys.

And post Shadowrun canon waifus
>>
File: white men should be gay.png (340KB, 673x763px) Image search: [Google]
white men should be gay.png
340KB, 673x763px
>>52147194
>>52147234
>anime fans
>>
>>52147271
>canon
>Japanese replays
Hmm.
>>
Are there any advantages to using Prioritygen over Karmagen/Sum To 10?
>>
>>52147289
omae i'm gay as fuck
its 2017. being gay isnt an insult anymore```````
>>
>>52147300
It's official published material. How much more canon can you get?
>>
>>52147317
>official published material.
Is it actually published by CGL?
>>
File: momo.gif (1MB, 268x320px) Image search: [Google]
momo.gif
1MB, 268x320px
>>52147311
Not really, unless you count hamstringing players into specialist roles to prevent munchkin behavior an advantage.
>>
>>52147007
>>52145307
Are razor nails a viable main weapon, or are you better off just picking something else for melee?
>>
File: 4814639.png (601KB, 932x1440px) Image search: [Google]
4814639.png
601KB, 932x1440px
So i'm looking as cyberweapons and shit and I can't help but thinking... wow....

the fucking cyberlimb system is overly complicated fucking dooky shit and also all these weapons are garbage with NO AP

No wonder Monosword adepts are melee king
>>
File: oh baby.png (481KB, 696x802px) Image search: [Google]
oh baby.png
481KB, 696x802px
>>52147314
>current year
>>
>>52147395
>cyberweapons
Going to have to be more specific, cyberweapon-san.

>Monosword
Is also shit in [current system].
>>
>>52147395
>Monosword adepts
>King
Uh
>>
File: Armstrong.jpg (112KB, 1280x720px) Image search: [Google]
Armstrong.jpg
112KB, 1280x720px
>>52147395
>using swords when you can go BARE HANDS
>>
>>52147384
Hand razors, Hand Blades, Cyber Spurs, and Shock Hands are all retractable.
>>
>>52147384
>>52147556
I'm retarded and read that as "visible" instead of "viable"

But yes, they are all decent if you beef up the cyberlimb
>>
>>52147199
You'd think so, but no. I could hack with a throwback deck and a throwback datajack, but it's not super useful unless I also happen to be High Lord Sneakypants and a throwback is rather explicitly not wirelessly connected. And if I'm doing it to another throwback, then I'm doing Matrix Actions with nothing necessarily connected to the Matrix.

However, more germanely, the Wireless bonus section notes that just because something's in a situation where it's lost that connection bonus doesn't (necessarily) mean that it can't be hacked.

I put the necessarily as an aside because if you wanted to look at wider circumstances, the only times a thing can't be hacked is when it's currently in the state we call being bricked. Any other circumstance, even if it's a permanently wireless-off device in a giant Faraday cage fifty feet in the air with guns aimed all around it, it can be hacked by direct connection. That's just not always an easy or useful thing.

For another, more common example of when it's not easy or useful, look at hacking a weapon of the sharp, pointy, or otherwise melee kind.

You certainly can hack one if you put the effort into it, but even if it's not a throwback you're probably getting blade to the face or in the case of that Faraday setup you're probably not getting paid enough for the effort..
>>
>>52147573
Monosword has AP1, and a vibro has AP2. They don't really compare IMO unless you go DEEP on the limbs and turn them into superweapons.
>>
>>52147652
>You'd think so, but no.
Saying so does not make it true.
>>
>>52147655
>They don't really compare IMO unless you go DEEP on the limbs and turn them into superweapons.
>>
File: make 7 up yours.jpg (22KB, 480x756px) Image search: [Google]
make 7 up yours.jpg
22KB, 480x756px
>>52147664
Reminds me of something...
>>
>>52147655
Hand blades are basically the snap-blades (but probably used more like knives) and the Spurs are a Reach away from being a sword.

So for those it all depends on how much you want the sneak-factor (assuming you got a better than normal grade or otherwise have a way around basic scanners).

Hand razors, though, are Str+1, AP-3 so they're really only for if you think that you want to get a little extra on your fists that's not going to be as commonly resisted as Electric damage.
>>
File: 1486418984561.jpg (116KB, 480x280px) Image search: [Google]
1486418984561.jpg
116KB, 480x280px
>>52147494
>NANOMACHINES
B-but anon.. the CFD!
>>
>>52147664
And in that first example, assuming that I'm hacking a throwback car, where's the connection to the Matrix? They're all throwbacks, so no wireless at all.

I'm still doing Matrix actions, but where's the connection to the Matrix?
>>
File: shadowrun rigger 5.png (667KB, 507x647px) Image search: [Google]
shadowrun rigger 5.png
667KB, 507x647px
Is banning decking/hacking OK?
I really don't want to have my players (and myself) to remember a whole new subset of rules.

Also, how exactly does magic work? Is there a flowchart?
>>
New to this system. Only ever played the Warhammer Fantasy and Warhammer 40k systems. My lads want me to be a rigger. How fucked am I?
>>
>>52147864
>assuming that I'm hacking a throwback car, where's the connection to the Matrix?
In the aftermarket GridGuide system that was installed to make it street-legal, I'd assume. If it never was upgraded to legal specs, and is just a bitchin' 64 Impala, then I'd rule that it can't, capital C Can't, be hacked.
>>
>>52147709
I don't usually fuck with cyberlimbs, I prefer to get muscle replacement and orthoskin
>>
>>52147865
I've either banned matrix users and delegated deckers to plot-NPCs or houseruled hacking to target-based skill tests or opposed tests.

>>52147896
First time players should always be a street samurai or adept.
>>
File: theyre waiting.jpg (259KB, 1000x1502px) Image search: [Google]
theyre waiting.jpg
259KB, 1000x1502px
>>52147865
>>
File: shadowrunorcbar.png (430KB, 900x675px) Image search: [Google]
shadowrunorcbar.png
430KB, 900x675px
Looks like my next Shadowrun game is likely at least 3-6 months away and I don't have the availability to commit to an online group. Anyone got any fun character concepts I could build in chummer to get my sixth world fix?
>>
>>52147864
Great, in your apparent need to find any exception (as though that somehow forms an argument), you have found the one. Albeit one that doesn't matter to the sixth world outside of rare edge cases.

Connection to the matrix OR a direct connection between the hacker and hackee. Happy?

WITHOUT a direct connection, you need connection to the matrix to use the matrix action 'send message'.
>>
>>52147896
Be prepared to be the most broken archetype in the game or the most useless character.

It depends on how well you build and how well you grok the rules.
>>
>>52147902
Most any vehicle these days has a computer element, the question is whether or not it's wireless enabled.

People are hacking cars today, after all
>>
>>52147909
I'll see if they'll be okay with me changing.
>>52147931
Any tips you can give me, my friend?
>>
>>52147896
>new player
>friends making you fuck with rigging

your friends don't like you

They don't HATE you or they would've told you to be a technomancer

but they don't like you
>>
>>52147967
>>52147896


what edition
>>
>>52147971
I-I figured.
>>52147988
5th.
>>
File: inside an rcc.webm (2MB, 1920x1080px) Image search: [Google]
inside an rcc.webm
2MB, 1920x1080px
>>52147919
Troll mage
Lesser-used metavariants
Microdrone specialist
Manipulation-based combat mage
The man with 62 cyberdicks
>>
File: Shadowrun Riggers.png (404KB, 480x539px) Image search: [Google]
Shadowrun Riggers.png
404KB, 480x539px
>>52148048
Consider screaming 'beep beep' at your 'friends' to let them know how displeased you are with this turn of events. Don't warn them, just shout it randomly every few minutes until they know how you suffer.
>>
>>52148066
>Manipulation-based combat mage
I thought Manipulation was the meme/op spell school

Mind you a mage dedicated solely to Rube Goldberg style hijinks using gluestrip and iceslick and shit like that would be funny
>>
>>52147967
Stack your bonuses. While in Hotsim, you get +3 to all vehicle actions, + your Control Rig rating to all vehicle actions, and all your thresholds are reduced by your control rig rating. You can also pick up control rig boosters for Rating +1 to your dice pool...

When using gunnery, you can also pick up a smartlink bonus. Assuming a R2 control rig, a smartlink, and a R1 control rig booster nanite system, to fire a linked gun, you can get LOG+Gunnery+9d6 to an attack.
>>
>>52147773
play something infected with HMHVV!
>>
>>52148048
12/10/8 Rule: Your Primary, Secondary, and Tertiary skill should have dicepools these large at minimum

Edge is not a dumpstat

Every runner should have a fixer contact

Always keep a weapon for both ranged and melee combat, even if you don't plan on ever using it. You will use it at some point.

Edge is not a dumpstat

Buy a Fake SIN, even if (especially if) you take the SINner quality. Also buy licenses for your more questionable gear.

Remember to buy a lifestyle. And don't live in a cardboard box like these other losers. Get an apartment or something.

If using Prioritygen, make sure to have your Abilities at A or B. They are the most expensive to increase post-chargen and having them at a good place will save you a lot of karma down the road.

EDGE IS NOT A FUCKING DUMPSTAT.
>>
>>52148048
Rigger isn't THAT bad, it's just somewhat complicated for a new player because it's a lot of inventory to keep track of. At least you don't need to know the hacking/matrix rules, for the most part.

What you do need to understand is what programs you need to run your machines, and what machines to get and how to kit them out.
>>
File: henshin.png (287KB, 478x1076px) Image search: [Google]
henshin.png
287KB, 478x1076px
>>52148091
Oh, right
PHYSICAL Manipulation-based combat, then
>>
>>52148132
>edge
use a noose
>>
>>52148132
Melee combat is a specialist zone where only builds that are focused on it should be. For everyone else? Stay the fuck out. Having a knife or stun gloves just makes you tempted to take stupid, pointless risk you could avoid by shooting.
>>
>>52148154
jesus christ 4e
>>
>>52148080
>>52148092
>>52148132
>>52148137
Alright. Thanks lads. I'll keep all this in mind. Gonna bumble my way through chargen tomorrow and I'll let you know how it goes.
>>
File: 1483982515400.jpg (18KB, 227x222px) Image search: [Google]
1483982515400.jpg
18KB, 227x222px
>>52148160
>Talking shit about best stat
>>
>>52147928
No and not just because you don't have to use the Send Message action. However that's an aside to the fact that, like I said, you don't need to use the Send Message action.

You can use the telephone or radio modes an actual commlink has to make a call even if there's Noise issues. (I assume that the 50 NY utterly disposable ones only run one app like a Metalink, but also only have a few telephone modes, no radio modes, shitty camera that tends to go from video to still with little notice, no RFID scanner, and the earbuds aren't really retractable once extended.)

So go and use your metalink as a shitty, shitty ham radio and blast your voice and tunes to anyone listening on 30, 80, and 160 meter bands. Assuming anyone is both listening and willing to decode Morse Code if you're using that bit of the 80 band.

And then dial your friends codes and talk because you have a phone.
>>
File: blow it out your ass.png (92KB, 954x882px) Image search: [Google]
blow it out your ass.png
92KB, 954x882px
>>52148217
>literally the worst stat, both mechanically and thematically
>>
>>52148263
Ok. Enjoy your homebrew.
>>
>>52148506
What, the features I think the half-price burner in Run Faster has/lacks? Okay.

But the actual features I mentioned are among the ones that book says that even the most basic commlink has.
>>
File: 1315202968950.jpg (16KB, 442x330px) Image search: [Google]
1315202968950.jpg
16KB, 442x330px
>>52148320
>>
File: 1485122676547.jpg (87KB, 564x833px) Image search: [Google]
1485122676547.jpg
87KB, 564x833px
Are any of the adept 5e metamagics worth it? After reading through the ones in the Street Grimoire they all seam like trash.
>>
>>52148672
Domain of the Warrior is solid, given that a lot of places have minor violence based background counts.

Talk to your GM about wether or not adept centering/heightened concern is, to him, something that cna lessen defence test penalties from fire modes.
>>
>>52148672
SUPERNATURAL PROWESS
For any physical action, the adept can substitute a physical attribute for Magic + initiate grade for that test. If
done during combat, the substitution affects all physical actions associated to that attribute within a Combat
Turn. This metamagic cannot be combined with Attribute Boost. This can be done 1 + initiate grade times
per day. Dice pools and Physical limits temporarily
change with this action.
>>
>>52148672
Unless you can buy metamagics for karma, then no, you will ALWAYS take a Power Point.
>>
>>52148720
Shame that's in athlete's path, which always seemed fairly subpar
>>
File: srg_makes_the_best_builds.png (42KB, 833x598px) Image search: [Google]
srg_makes_the_best_builds.png
42KB, 833x598px
>>52148066
>The man with 62 cyberdicks
Only 62?
>>
>>52148968
Do you have the cyberdick toxin cannon one with the accompanied TNT-munging perma-pregnant runner?
>>
File: advanced lifestyles.gif (534KB, 500x365px) Image search: [Google]
advanced lifestyles.gif
534KB, 500x365px
>>52148968
At chargen, anyway.
>>
File: confused looking anime girs.png (28KB, 186x208px) Image search: [Google]
confused looking anime girs.png
28KB, 186x208px
>when someone takes the pregnancy negative trait at the table

Should I worry? This is either going to be interesting from a story perspective or magical realm.

Both for me as the best result
>>
>>52149264
It's almost a guarantee that someone's going to slip her some abortion pills as part of a plan to cause a miscarriage during a run as a distraction, probably ending with a cyber-enhanced fetus bursting out and exploding.
>>
>>52149264
Mate my table's got two mothers with 4 kids on the way and 3 of them are mine
>>
Oi kind helpers of the matrix

How do I up my Gunkata game? How should I start?
>>
>>52149332
What about the characters?

>>52149425
Start by getting your chosen firearm attack pool into the 30s, if not 40s.
>>
>>52149465
Is it really THAT bad?
I kind of thought that you only need to get a good pool (like 15+) and something to handle yourself in melee and this is actually where I'm having problems grasping the martial art because it only really helps to defend (no doubt useful) but really fighting in CQC still does no toatally grow on me.
>>
>>52149551
Gun kata, assuming you are after the two pistol style, is fuck horrible. Anything in SR that requires you to split your dice pool is a bad idea outside of crazy builds.
>>
>>52149551
If you want a decent pool on your actual attacks (like your stated 15+), then you need to start with double that (30+) before multiple attack action splits your dice pool between the two (or more) attacks.

Otherwise you have to resign yourself to using MAA for surprise attacks.
>>
>>52149551
Ambidexterity is awful unless you are play-fighting a bunch of shirtless retards who don't have weapons.
>>
File: Splitting your Dice Pool.webm (3MB, 800x450px) Image search: [Google]
Splitting your Dice Pool.webm
3MB, 800x450px
>>52149551
>>
>>52149590
>>52149593

Okay guess that puts the build down but thanks for the fast input chummers.
>>
>>52149682
Yeah for some reason gunkata is the one Pink Mohawk thing Shadowrun Doesn't Want You To Do.
>>
What weapon does your character use, /srg/, and why?

What makes that weapon theirs?
>>
>>52149682
Only if you want to shoot people who know you're coming.

You can do this;
https://www.youtube.com/watch?v=dGhF-j1lbzo
No problem.

But this requires optimisation and buckets of dice;
https://youtu.be/4weEXyoXZKs?t=68
>>
>>52149739
Katana weapon focus. But then again she is Japanese and actually a Samurai.
>>
>>52149739
A set of spurs.

It's a bog standard Shiawase model, but she's had them implanted for years.
>>
Anyone seen a source for Book of the Lost yet?
>>
>>52149739
Fists. Nothing better than closing a business deal by punching someone in the face.
>>
>>52149739
Machine Sprites, an implanted gun, and cyber-arm-and-active-hardwire enhanced blade techniques.

Now I'm going to have to call the Machine Sprites after some of the stuff the CIA had.
>>
If you have a character with full cyberlimbs, how much do you weigh?
>>
>>52150550
Whatever you want. There's no restriction on materials for limbs - light composite plastics, heavy metals, whatever.
>>
>>52150550
>how much do you weigh?
"What's a weight?" - SR5
>>
>>52150550
http://www.shadowrun.us/materials/SHADOWRUN%20Supplement%20Issue%2013.pdf
>>
>>52150550
Logically not too much more than you originally did, otherwise the body wouldn't be able to anchor the limbs and they'd just tear themselves free.
>>
>>52150665
>go see if TSS's Dumpshock site still works
>no it doesn't
>search supplemental on Dumpshock
>find this in the comments

>I just want to say that this “technomancer” stuff is utter bullshit.

>It destroys the whole reality of “man vs. machine”; a central focus of such sci-fi.

>Nothing is sacred.

Nigger forgot about Otaku.
>>
>>52150741
The SR writers and fanbase have collectively been huffing paint thinner for a long time.

Minus some exceptions, like Findley, parts of Ancient History and Trollman's stuff.
>>
Can you wear Armor Clothing with an Armor Jacket, but the armor doesn't stack, but modifications apply?

Is there any way to do this?
>>
>>52151033
you can do this by RAW, but bear in mind the armour rating of the armoured clothing will count for armour encumbrance despite giving you no actual bonus. There are however some items in Run&Gun designed to stack together that can give you the effect you want.
>>
>>52151148
Only in 4e or earlier. 5e, armour encumbrance only comes through accessories like helmets and shields, with standard armour encumbering through GM fiat.
>>
>>52145176
>able to recognize fetish authors from thumbnails
I spend way too much time on the net.
>>
>>52147865
What I do is just have the decker roll a bunch of dice and say they succeed, esp. if it's funny.
>>
>>52151884
That's basically what the actual hacking system is, except you get options.
>>
>>52147865
If neither you or your players have read enough to understand hacking/rigging, you shouldn't be dipping into magic yet.
>>
>>52147919
Troll Throwing adept
>>
man
I had the weirdest fucking dream, /tg/
I was a shadowrunner, watching a shadowrun TV show, and some dude was given a wooden and cardboard cyberchest.
then a skeleton, who was my runaway father, was thrown into my hideout along with money he stole from me.
This was a logical reason for me to leave my apartment, ditch all my electronics, and run away with a old mid-90's ford ranger to join the amish.
then I wokeup.
what the fuck does it mean, /tg/?
>>
>>52152114
You're lucky. Last time I dreamed about RPGs, it was Beast: the Primordial, and they tried to teach me a valuable "lesson".
It wasn't fun at all.
>>
>>52152114
Even if they represent something external, everything you dream can still be considered an aspect of your own mental space, and a reflection of your own self-beliefs and . At least, that's something I heard somewhere. YMMV.
>>
>>52152114
Dreams are the mind's way of helping you prepare in advance for upcoming challenges. If you've been playing a lot of shadowrun, it only makes sense.
>>
>>52152291
So what about that dream where a bear-xenomorph cross was trying to chase me through the television?
>>
>>52152020
How much DV would a thrown Troll do?
What about if the adept had Missile Mastery?
>>
>>52152540
Reminds me of a throwing adept I ran with that had a 'random shit' specialization. Some of his best kills were from throwing corpsec guards, scooters and furniture.
>>
>>52152540
4e put the metahuman body as a melee weapon of (BOD/2 + 2)S. So you could probably remove the "/2" in translating to 5e and call it a day.
>>
>>52152540
Typically Str + net hits for random junk.

I broke a missions GM by doing 18 damage with a football.
>>
>>52151732
Looking at again, while the first paragraph implies it counts it doesn't say concretely, and the box out example below supports your interpretation.
>>
>>52146194
I was building a drake NPC and noticed dracoform mastery was missing. No mechanical changes, 50 karma, back of howling shadows.
>>
>>52148132
>, make sure to have your Abilities at A or B.


Resources A, Abilities B. That's the life I live, baby.
>>
>>52145483
Anyone know on the Channel Great Form spirit thing? I just find the whole set up really confusing and I'm not sure how much Karma I am supposed to spend.
>>
>>52153467
What edition?
>>
>>52145483
2. One for the Invocation Art and the ritual of summoning a great form spirit, and one for the Channelling Art and Metamagic.
>>
If I have cyber arms and legs, am I fine putting str and agi at 1?
>>
>>52153544
>>52153544
If you have 2 cyberarms and 2 cyberlegs then it depends on whether your GM use the kraut rule that with 4 cyberlimbs you can use their attributes for calculating the limit
If yes, then yes
If not, then not
>>
>>52153588
>kraut rule

?
>>
>>52153656
The German and the English versions aren't always the same, due to Pegasus Spiele being actually good at editing and playtesting
Which is why sometimes there are rules in the German version that aren't in the English one. We call these "kraut rules". They are always better
>>
>>52153467
If you're running 5th edition, channeling a great form spirit doesn't cost you karma. You just need the ability to summon a great form and either a possession tradition or the channeling metamagic. You make 2 consecutive checks, the first one to put the 'great' in great form and the second to actually have it owe services to you. Once you've got a great form that's contractually obligated to do your bidding, you either have it possess you or channel it as normal. Note that this 2-step ritual does specifically summon a possessy-type spirit and possessy-type spirits are rather dangerous allies, so be careful what you wish for.
>>
>>52153709
And forgot to mention:
Because these aren't in the CGL version some GMs might not use them, so clear it beforehand whether you may use it or not
>>
Is it possible to channel an ally spirit that only has the manifestation power?
>>
>>52153833
Sure, why not?
>>
>>52146311
>still rectally-ravaged over quest threads A FULL YEAR LATER

Yikes
>>
Reminder that there's a perfectly viable way to do dual wielding and it's alternating guns each round or using the second gun as a New York reload.

You still get the cool mohawk look but use it sensibly.
>>
So what are some good mods for a ballistic mask? Vision enhancement isn't needed (got cybereyes), but is there any good stuff for buffing hearing (and/or maybe smelling) as well as a voicechanger-mod?
>>
>>52154005
Infrasonic generators, respirators, gas masks, all good things to install in a ballistic mask
>>
File: yipes.jpg (38KB, 681x701px) Image search: [Google]
yipes.jpg
38KB, 681x701px
>when you kill an bug queen in one shot with your bare hands after pre-edging and somehow scoring 20 hits
>>
>>52153971
The NY reload isn't the only advantage of dual wielding. You can pack a lethal and non-lethal pistol at the same time, or a pistol and a melee weapon, or a powerblade and a manablade.
>>
>>52153897
I figured it would be smarter to ask because the describtion of channeling states that it has to be decided before summoning.

Also related: Can you mask a channeled spirit?
>>
>>52153709
Don't they have a rule that makes the Vindicator better?
>>
>>52153709
The classic example being that the kraut rules version of 4e karmagen is the only one anyone ever uses.
>>
>>52153971
You could also just be an adept and get your dicepool up to 20+ without even trying. Like, my character's unoptimized and I have 20 dice. I could have 22 if I wasn't a vampire. (Each smartlink gives a +1 bonus, but it becomes +2 if you grab cybereyes.)
>>
>>52154362
Adept has powers that are significantly better than smartlinks though. Also splitting a 20 dice pool is stupid in general, even in 5th unless limit is way low.
>>
>>52154362
How would having cybereyes give you an additional +2? You can't benefit from multiple smartlinks at once.
>>
>>52154388
While it may be stupid, it's also really cool. Same reason my character wears sunglasses indoors at night.
>>52154409
You can't? Better make sure my GM never learns that. He ruled you benefit from as many smartguns as are being fired in that action, so it's +2 for firing 2 smartguns with the smartlink in your glasses, and +4 if I had cybereyes. (1x2 and 2x2 respectively)
>>
>>52154498
Holy fuck that is incredibly broken. See if he'll let you install multiple sets of cybereyes to stack the bonus.
>>
So, I was reading on magic and shadow spells and all that.
I would like to take the attention towards this little thing. All spells except detection spells are 8R and detection is 4R (As per the rules of formulae). This includes the spells in Shadow spells.
There is the spell Inflict disease.
In it, there is the ruling that you can inflict many diseases that are not magical, including motherfucking VITAS-3.

So as long as you have license, anyone can sell and buy a spell that can inflict the disease that wiped out billions of people. Now, there is cure for it, but you can still spread the disease without noticing it.

So yes, you have a spell that is the eqiuvalent of biological warfare in the same restriction as a handgun.
>>
>>52154498
>Same reason my character wears sunglasses indoors at night.
And that's why I only play orcs and elves.
>>
>>52147384
Hand razors are usually not all that hot dmg wise. Like most weapons in Shadowrun you've got to balance concealability with lethality and what your needs are. There's also the complexity of legality, licencess, and fake ID's to take into account.

Only ever had one char with hand razors. Stripper turned shadowrunner in a street level game. Got her razors so she didn't have to wait for the bouncer to get there if a customer got unruly. But as soon as she could afford it she bought a spike for her right knee.
>>
>>52154588
Yes, we know the devs are retarded.
>>
Can an ally be turned into a great form spirit or can you give them the grat form powers of your tradition?
>>
>>52154520
>Holy fuck that is incredibly broken
not really? Like, even if I had cybereyes, that's only 11 dice per pistol.
>multiple sets of cybereyes
My char's a vampire. I can't install one set of cybereyes, let alone two.
>>52154588
To be fair, handguns kill people far quicker than, say, the black death, and you can't use antibiotics to deal with a bullet.
Also, I now want to play a evil plague mage who assassinates people by giving them cancer.
>>52154592
Just install night vision in the sunglasses.
>>
Going to run Food Fight for a group of new players soon. Are the sample characters in Quickstart v2 balanced for regular 5e Food Fight? And are there other sample characters I can use? I have 5 players.
>>
>>52153709

>different rules in different language versions of same game

ahhhh, my autism! it hurts!
>>
File: srg.png (9KB, 551x184px) Image search: [Google]
srg.png
9KB, 551x184px
>>52155370
Welcome to Shadowrun.
>>
>>52155370
Just always assume kraut rules are superior

I wish they were easier to get hold of (it's not even the language barrier, I speak german, just figuring out what, exactly, has krautrules)
>>
>>52149690
I think they just haven't worked out a way for someone to dual-wield weapons without it being broken as fuck. It's easier to disallow it by making it munchkins only.
>>
>>52154588
My understanding was that you don't create the disease, you afflict aomeone with the disease. They suffer as if they had VITAS, but you don't conjure up a bunch of microbes from now.
>>
>>52155666
"One of the reasons to never jilt an Awakened lover, this spell infects the subject with a disease like VITAS—or like one of the more personal, socially harder-to-explain ones. The Force of the spell becomes the Power of the disease.
The spell cannot inflict a disease that is magically based, like HMHVV. Net successes do not affect the Power of the disease; the successes are solely used to determine if the target is inflicted with the disease or not. After the Spell Resistance Test, the subject must make a Disease Resistance Test (Body + protective systems rating). If the Resistance Test does not reduce the Power to zero, the subject starts showing symptoms the following Combat Turn (symptoms depend on the disease inflicted on the target; see the Sample Diseases table for examples). Resistance Tests continue to be made each Combat Turn until the Power is reduced to zero."

No it just inflicts the disease with microbes and all.
>>
>>52155713
I read it differently, due to the specification that you inflict it on a specific subject and that the disease is overcome in a matter of Combat Turns.

Unless you think Inflict Disease also supercharges their immune system so they can totally purge full-blown VITAS from their system in about 12 seconds. It makes more sense to me that it creates a magical facsimile of the effects of the disease which take hold until they're thrown off, instead of creating matter (which SR magic can't do) and a real infectious disease that is also curable in seconds.
>>
>>52155978
>instead of creating matter (which SR magic can't do)

you mean
>instead of creating COMPLEX matter (which SR magic can't do)
right?

Because creating matter is easy (see Hose, Napalm or Frag for spells that create matter)
>>
>>52155978
And since when has Shadowrun ever been about consistency? There are plenty of examples like >>52156109
also says. Or the fact that they can't understand their own rules. For instance, Street grimoire you have Great leap, later erratad to light body, as a discount power in many of the ways.
Even after they have specifically said you can't discount powers that have 0.25 pp cost only a few pages back.
>>
>>52156109
Good catch. Yes, that's what I meant.
>>
>tfw cp2020 and most of the sister systems fuzion inspired are essentially dead or confined to people's homebrews
>tfw shadowrun has the awesome setting but the rules are written by a bunch of baboons throwing numbers randomly on a page
>>
>>52156226
>thinking Fuzion was a good system

It is just as bad as SR5 in editing, with scads of near-useless advantages and disadvantages, and shitty little subsystems and fiddly mechanics.

Interlock 4 lyfe
>>
quick and cheap combo of armor and weapon to turn regulars into gangers in training ?
>>
>>52156377
Weren't they all, at their core, Attribute + Skill + d10 systems?
>>
>>52156462
Armored Vest or Jacket
One of Colt Manhunter, AK97 or the cheapo HK SMG, maybe a Black Skorpion.
A flashbang, a smoke grenade, or a pepper grenade.
>>
>>52156505
This. Essentially making them to African guerilla soldiers. Cheap equipment that can be easily traded.
Give them a combat knife too, since close-quarter is always good to know.
>>
>>52156534
Honestly that, an initiative booster, and the ten essentials of a runner also works for low scale running.
>>
>>52156505
working on a budget
would agent special or uzi IV work?
aiming for no more than 1000 nuyen per person
>>
>>52156863
>uzi iv
yes
>agent special
maybe
>>
For formal functions, how concealable would you consider an armored vest? Enough for a tailored but fitting tux? Enough for a cocktail dress that isn't cut too revealing?

I'm trying to go by the last few years' fashion months for inspo
>>
>>52156942
why not just armored suits?
>>
>>52157008
Armor vest and jacket feel like they allow more freedom to have a wardrobe besides that one set
>>
>>52156469
Fuzion was d10 or 3d6, depending on whether you wanted it Interlock or HERO style.

But Fuzion is, in the grand tradition of RPG design, a new system that failed to fix the problems of the system it replaced, while bringing in a host of new problems. Fuzion is a munchkin's wet dream, with so many tiny parts and meaningless 'disadvantages' that it can be miaxed with a wave of the hand.
>>
>>52156942
IIRC there's a concealability modifier for an armored vest in the corebook, like - 6 or - 8
>>
>>52157078
You're right, then I only assumed the Interlock side, which is the part of it I was pining for. I didn't realize that option existed (I also kind of assumed Interlock was fuzion)

>>52157107
Oh, I missed that one.
>>
>>52156942
>tux
No.

>cocktail dress
Fuck no.

It's an armoured vest. You can fit it under a hoodie if you want. Buy the armoured suit, a vest should not be your go-to 'wear under all clothes'. Invest in a wardrobe, cheapo.
>>
>>52156942
Read Run & Gun for armored clothing and armor designed to go under clothing.
>>
File: 1479783194635.jpg (75KB, 669x1194px) Image search: [Google]
1479783194635.jpg
75KB, 669x1194px
>>52156942
>tux
I'd tell a player to buy a fancy armored suit and get it altered into a tux. Alternatively they could just wear FFBA under their designer clothes of choice.

>cocktail dress
Altered designer armored dress like Nightshade or wear Second Skin under any other item. I'd probably rule FFBA would be visible under anything that could properly be called a cocktail dress.
>>
>>52157439
>Nightshade
I would consider it but the picture for it in Run & Gun triggers me. It looks like a froofy prom dress that no model would make look right
>>
>>52157466
Steampunk is back in style. If your dress can fit through a standard-sized doorway you're not fashionable enough.
>>
>>52157466
Yep I think it looks like hell too, but it fits the bill mechanically and socially. Fluff it to look like this or something.
>>
Can you combine multiple types of called shots together, assuming that you have the free actions to do so?
>>
>>52157989
Sold.
That's going to be my gunbunny's second biggest expense if I don't pick an adept I think. Biggest otherwise.
>>
Does anyone know what kind of ammo goes into the squirtgun?

I'm trying to figure out how that works in 4e chummer
>>
>>52158358
>This popular non-lethal weapon fires dimethyl sulfoxide (DMSO,
>a carrier that forces the skin to absorb chemicals) gel packs that
>can deliver a chemical substance over light pistol ranges.

>gel packs
I'd say capsule rounds
>>
Anyone have recommendations for fun/useful grenade types for low level runners? I have one gas grenade with DMSO/Narcojet (is this a good idea), one with pepper punch, some smoke, thermal smoke, flash bangs, a flash pak, one HE nade just in case... anything wiz I'm missing?
>>
How important is it to carry nonlethal rounds in your weapon? Reading some of the books it sounds like you might benefit quite a bit by not leaving a bunch of corpses behind after a run, but that seems sort of boring. Is it just one of those things that's going to depend on your GM?
>>
How much RC do you need to compensate for FA?
>>
>>52158822
Seven-7
Bedlam
Timebomb

>>52158848
Depends on your playstyle and your GM
I personally have the corps like it if you don't kill the guards (don't need to hire new ones and better morale), but as long as you don't kill every guard in the facility in a gruesome way they will mostly ignore it
>>
>>52158822
Thermal smoke with UV goggles is godly iirc, as is pepperpunch which manages to be a better, cheaper flashbang so long as the enemy doesn't barge in with gas masks.

Also properly damaging nades aren't amazing indoors if you use chunky salsa, unless of course you can put them on the other side of a door and close imo.

>>52158848
Nonlethal takedowns are for when your run has gone warm without going hot. Not killing their buddies means the minimum wage security drones are going to take it less personal if you have to shoot.
>>
>>52158910
>>52158915
Any feelings on what to use then? Stick'n'Shocks seems to be pretty nice. I was thinking of keeping my primary sidearm's loaded mag (ie the one inside it while it's holstered) filled with them.
>>
>>52158948
Depends on your edition
>>
>>52159009
Sorry, 5.
>>
>>52158910
What book contrains Bedlam and Timebomb? I don't see them anywhere in Chummer?

>>52158915
Chunky salsa? And yeah I read that about thermal smoke before.
>>
>>52159143
Chunky salsa is basically a 5e rule for using explosives in enclosed spaces, which will one-hit just about everything.
>>
>>52158822
>gas grenade with DMSO/Narcojet
Talk to your GM about this one. Whoever made the toxin system didn't appear to graps how damage overflow works, because RAW everything from CS to Neurostun to your DMSO/Narcoject combo immediately overflow to physical and kill anyone exposed in seconds. Since this stuff is supposed to be non-lethal I run it with no overflow unless there are extenuating circumstances, but at least half the community runs all gasses as if they were Cloudkill so ask before you accidentally merc a bunch of wageslaves.
>>
>>52158948
>>52159029
There is the Ammo skip system that allows you to divide up ammo types in one clip, so you can with a free action switch between lethal and none-lethal (Hard targets, page 180)
For ammo there is capsule rounds for toxins with contact (Or DMSO), gel rounds for blunt forcing it and stick'n'shock.
>>
>>52159213
Ammo Skip only works with drum and cylinder fed guns.
>>
>>52159255
Yes, but there was no gun specified. If its a revolver, it works just fine.
>>
So, today we did the "group chargen" session.
I have a Technomancer, being played by one with the most experience, but one of the laziest players. I have trust that I will have to explain the Matrix rules a bit too much, but none of the other "experienced" players wanna hack and he did.
A high LOG, medic/mage skillbunny
An Adept "ninja" with some Archery (3 STR bow + Pistol Crossbow), Longarms, Throwing Weapons and Blades; with so stealth an larceny skills
A Psion Spirit-focused mage, with a mostly face skillset and a pending spell list.
A MysAd based on Big Boss that is half done.
Almost every single character has Resources E, except the ninja, he has D. The shaman and the technos are elfs, and everyone else is a human, even when I fucking gave them "Sum to 11" with forced Metatype D at least.

I don't know how this ride ends.
>>
>>52158948
>>52159029
SnS is probably best for a pistol. 5e fixed 4e's mistake of making it the best ammo for everything. Gel Rounds are a good chioce for powerful primary weapons that have a good chance of imposing the knockdown effect.
>>
File: hqdefault.jpg (5KB, 168x94px) Image search: [Google]
hqdefault.jpg
5KB, 168x94px
>>52159163
Chunky Salsa is an old thing in SR, not just in 5e. Explosives have always been ludicrous.
>>
>>52159321
Well, my group consists of
faceless face elf who only has personalities from BTLs made by the hacker.
Hacker with a fixation on old-school gaming and hate-boner for all things AI and refuses to use anything like cyberware or hackable tech.
Vampire wannabe Noir detective going full-on Max Payne style and edging.
Racist old get-away driver man who hates elves, because he is convinced a hobo elf stole his socks.

I personally think this will be great.
>>
>>52159469
Oh, and the faceless face and the vampire are MysAds. The faceless face also hates Aztechnology.
>>
>>52159370
Are pepperpunch capsules still ridiculous in pistols as a more legal alternative to sns?
>>
Is the price of the Lemat 2072 correct?
>>
>>52159514
Nothing about Gun Heaven can be described as remotely correct.
>>
>>52159528
It's in Hard Targets
>>
>>52157167
Yes it should. Your pic related is completely unrelated in the sixth world.

>Armor vest: This modern flexible-wrap vest is designed to be worn under regular clothing without displaying any bulk.
>>
File: Augmentation p135.png (35KB, 289x284px) Image search: [Google]
Augmentation p135.png
35KB, 289x284px
>>52159143
>What book contrains Bedlam and Timebomb?
They are from 4e Augmentation

Bedlam (numerous variants)
Vector: Injection
Speed: 3 days (3)
Penetration: 1
Power: 6
Nature: Toxin
Effect: Agony, Attribute Debilitation (see below)
Not a viral or bacterial agent, bedlams encompass several different
artificial biotoxins that use tissue-specific antibodies fused
with a radio-nucleotide to cause debilitating damage to targeted
regions via radiation. The best known bedlam-variant is Doom,
which targets and destroys muscle tissue (Strength) by introducing
bismuth-212 into the muscle. Other variants of bedlams exist,
targeting neurons (Burnout: Logic or Intuition), organs (Carnage:
Body), or skin (Ravage: Charisma). In all cases, following each
Disease Resistance Test, subtract one point from the relevant
attribute if the Power of the disease is not reduced to zero, to a
minimum of 1 per attribute. Attribute points lost in this manner
can only be restored by augmented healing gene therapy or normal
character advancement.
Bedlam is immune to all biomedicals and all toxin-protecting
agents and cyber- or bioware. Outside a full-term augmented
healing gene treatment, only nanite O-cells (p. 110) and binder
(p. 135) are capable of fighting bedlam variants.

Timebomb is pic related

As you might have guessed they are Biowarfare Agents
>>
>>52158358
Chemicals.
>>
>>52159321
>I have a Technomancer
http://shadowrun.com/forums/discussion/comment/181431/#Comment_181431
Every day, until you like it
>>
>>52159485
In the sense that they're the cheapest option, or take effect a full turn after firing?
>>
>>52159481
how can a blank slate character hate anything? they're basically catatonic without a Personafix?
>>
>>52159797
His mentor spirit is his old personality screaming at him to get his shit together.
>>
>>52159656
The character is already a Spritemancer, since I forced that same post on his face. He is mostly about using the "kinda-errata'd" CFs and Sprites until he passes out, with some social and gunning as a backup when hacking won't be needed.
>>
>>52159815
>since I forced that same post on his face
so you like it?
>>
>>52159815
>Spritemancer
Oh so you're going to be running the game for him, that's nice of you.
>>
>>52149590
>Anything in SR that requires you to split your dice pool is a bad idea outside of crazy builds.

How crazy are we talking about?
>>
>>52159859
Why would it be ruining? I understood that technos need to rely on their bullshit since they otherwise are completely outclassed by deckers, and in constant danger of getting the shit fucked out of them.
>>
>>52159656
I will never like it, so keep posting.
>>
>>52159944
30+ dice
think about how many dice a normal person needs to be good at it
and then double it
>>
>>52159213
Fiddling with revolvers in Chummer, why can't I add Ammo Skip to them?
>>
Built a character who throws specially made playing cards. Str 10, Agi 10, throw weapon (cards specialized) skill 8. Different cards have different effects.

Ace = Acid
J = Pepper Punch
Q = Tracking
K = Electric
10 = Flash bang
Joker = Frag
2-9 = (STR)P. 0AP.

How fucked am I?
>>
>>52160006
Well, Chummer is not exactly complete yet, so that might be it. Lots of stuff missing or not working properly, sadly.
>>
>>52159986
Is it even possible to get 30+ dice on character creation...?
>>
>>52160050
Yes. It isn't very difficult.
>>
>>52160050
It takes som hyper-specialization cheesing, but it is possible, yes.
>>
>>52160050
Depends what your breed of autism is, but yeah, it's doable for things like armor.
>>
>>52160064
>>52160084
>>52160110

How? So you are telling me you can get AGI+skill over 30+? Please help
>>
>>52160006
RAW, it requires an underbarrel slot. No pistols.
>>
>>52160006
Pistols don't have underbarrel mounts.
>>
>>52159946
I said running as in "Your player will do nothing except tell you stuff and then you will have to roll for sprite resolution and his character will be completely unharmed and unchallenged 90% of the time".

Spritemancer builds are not only the cheesiest, but the most boring builds for GM and player.

Also
>Outclassed by deckers.
Not in the slightest. With Static Veil and Puppeteer you shit on everyone, including GoD.
If you're talking dicepools, then sure, you get outclassed until you submerge once or twice, but in utility ? You pretty much shit on deckers hard.
>>
>>52160132
... No.

Agi+Skill+Bonuses.
>>
>>52160132
It's not worth it.

http://forums.shadowruntabletop.com/index.php?topic=11965.0
>>
>>52160166
Bonuses? What's that?
>>
>>52160132
Elf, Max out agility with some 'wares and adept powers with genetic improvement bioware and Exceptional attribute.
Aptitude to go up to 7 max skill (So at 34 karma, assuming you are prime runner).
Spend all adept power points you have remaining on improved ability.
Add smart gun with wireless.
Stuff like that. It isn't really worth it as you will only be able to do ONE thing well and nothing else.
>>
>>52160187
They're extra dice that don't come from your attribute or skill.
>>
>>52160219
How do I get them tho?
>>
>>52160255
various stuff
this is all explained in the CRB
>>
>>52160211
>improved ability.

Yeah but I can't START at higher than 6 skill, right?
>>
>>52160255
Nuyen or karma.
>>
>>52160290
>Yeah but I can't START at higher than 6 skill, right?
READ NIGGER, READ
>>52160211
>Aptitude to go up to 7 max skill
>>
>>52160284
Yeah the book is pretty thick. I have read it but I forget :(
>>
>>52160028
How even do you make cards have fragmentation explosives ?
Or Electric shocks of any noticeable voltage ?

Is it magic bullshit ?
>>
>>52160314
GM let me IDK buddy.
>>
>>52160308
>I have read it but I forget :(
As I said before
READ NIGGER, READ
You should read the book at least 3 times
>>
>>52160314
If they can make a frag grenade the size of a fingertip, they can make it card-shaped. Don't ask and roll with the insanity.
>>
>>52160331
>>52160343
Dammit I need to know how it works for my own game. I can't wait for my players to blow their hands off picking up trapped playing cards.
>>
>>52160314
Well, if it has a device rating, it can receive a Modification. That modification can be Add a Module for a cyberdeck, which lets you add a fragmentation grenade-equivalent.

ANYTHING with a device rating.

Anything.
>>
>>52160386
Anything ?
>>
>>52160422
Even a microscopic RFID tag by RAW.
>>
>>52160422
>explosive dildos.
>>
>>52160422
a new meaning to climax
>>
>>52160165
As I understood, as soon as he gets into combat his brain is getting fried since there is not deck to soak some of the damage.
And both spirits and sprites, at least at my table, are rolled by the players, since they are technically their actions being done.

All I found on technos is that it was a stupid idea to make them play like deckers and just focus only on their wiz powers, sorry if this sounds too stupid but this is the first time I have seen anyone defending them.
>>
File: Proof of concept.pdf (69KB, 1x1px) Image search: [Google]
Proof of concept.pdf
69KB, 1x1px
>>52160132
There. Proof of concept, latest Chummer needed. 38 dies on using the revolver with smart gun system on wireless and spending edge. If you are not allowed to initiate during creation, it will be slightly lower at 35 dies with edge.
35 dies, all explode. Hyper specialized and utterly useless, made in 5 minutes. If I gave more of a shit, it could probably be pushed up a bit further.
>>
>>52160519
#1 His brain is only fried if he's not running silent. The minute he takes damage he should switch to combat or just reboot his persona to remove marks and hide again.

#2. In physical combat you essentially want to brick guns and fuck with the environment. Machine sprites are the only sprites I use because sadly Technomancers can't cause the gremlin effect otherwise. Remember that technos, riggers and deckers have access to the Target Lock action from Rigger 5e that can give your teammates a dicepool bonus. Also bricking guns essentially makes the gun a useless pile of junk until it's repaired.

The fair thing to remember is that very few people keep their wireless off, this is a world that has grown accustomed to it for years now, only HTR level squads know the damage a Decker or TM can do to their hardware.

The problem with sprites is that they're a crutch your player will use so much that he'll eventually forget how to walk.

I've played a technomancer for six months and so far I've used one level 6 crack sprite when I was almost dead and couldn't risk hacking by myself and a level 10 machine sprite when I needed to stop Mirage from murdering my whole team in a milspec combat drone.

Technos are viable, people who say otherwise are probably unimaginative dopes who use "I roll for this" to resolve everything. Hardmode is bestmode baby
>>
If a Quality was going to give you a Metamagic and the associated Art for it, but it would still depend on your Initiation grade which doesn't exist until you have one, how much should that quality cost?
>>
>>52160648
So, a techno with 5 INT (Sleaze), software, computer and hacking (Since Brute Force goes against the whole "be unseen to prevent damage") using spires and CFs as backups is viable? Are cybercombat and electronic warfare needed since going full combat won't be happening?

Thanks chummer, for the patience.
>>
>>52161026
Yeah of course it is. Pick up infusion of Firewall to boost yourself up if you're facing some really strong matrix security. Ewarfare and Cybercombat maybe at 2 to keep all of your doors open, it's a bad idea to not have a single skill point in any matrix skill when you're a TM or a decker.

Also remember this: If you are spotted when in hot-sim, you can reboot in a single turn. Technomancers do not have Cold sim so you switch directly from Hot to AR as a Free Action and the reboot is a complex action.

If you're spotted by IC and need time to get your stuff it's easy, pop Static Veil to create a perfect copy of yourself (It's important that you state it's perfect, even the marks the host has on you) and have it go do something else, then erase that mark and hide.
>>
>>52160650
SR4 had an optional rule to buy a metamagic for 15 Karma. I'd lean towards 20-25 myself.
>>52160648
>only HTR level squads know the damage a Decker or TM can do to their hardware.
lolwut? Yes, HTR squads are almost certainly going to be running their gear in autistic mode, but if your GM is just blithely having people keep their wireless on even if they realise they're being hacked, that's not a virtue of how good you are at technomancing. All it takes is one guy to spend a Free Action to say 'We're being hacked! Switch your shit off!' and you as a character are neutralised at minimal impact to your opponents.
>>52161159
Static Veil doesn't do that and Resonance Veil is vague enough that you're squarely in GM-fiat territory if you try to do that.
>>
File: 1420365388134.jpg (703KB, 800x863px) Image search: [Google]
1420365388134.jpg
703KB, 800x863px
>>52161591
Most people don't have the computer skill or the knowledge of how deckers hack or get into their devices via the wireless. How many people today actually disable their Wifi or network capabilities, or even care about it at all.

Running a game where everyone automatically disables their wireless everytime a decker is a present is just negative the decker/technomancer player and that's just bad GM'ing. Most people would look at their commlink being hacked and go "What the fuck just happened". Sure a decker or security spider can comm them "Turn everything off right now", that's fair game.

Yeah Resonance Veil is what I meant, I keep getting the names confused. And I don't see how you get into GM-fiat territory, it's pretty much the same thing as Trid-phantasm.
>>
>>52147865
> I want to play the game but reading is hard
Holy fuck, I know this is bait but you piss me off. Let me explain. The decker / hacker / technomancer / rigger group is like a third of the game. You'll be missing out on things like:

- breaking into secured locations
- faking identification
- searching for hidden information
- detecting hidden alarms and traps
- breaking the enemy's dangerous toys
- stealing ANYTHING AT ALL and disabling the tracker on said object
- overriding the controls on all machines
- screwing over anyone with cyberware installed
- modifying files to throw people off your tracks
and many, many more tricks.

If you own something of any value, it has an ID that is traceable. Hell, you have a SIN if you're a remotely respectable member of society. Your techie is the only person between you and every cop or corp that wants to get back at you for screwing their day over. They are the one that's working before the run to get you where you need to go be it hacked plane tickets or fake employee IDs, and they're the one erasing CCTV footage and scrambling biometric evidence found on the scene after the run. They're the difference between being a murderhobo for about a week before getting caught, and a professional runner.
>>
>>52155319
bump
>>
>>52162166
chummer, we're at 350 replies. You ain't bumping shit
better try again in the

NEW THREAD
>>52162244
>>52162244
Thread posts: 352
Thread images: 46


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.