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/swg/ Star Wars General

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Thread replies: 331
Thread images: 114

File: Chosen Yi.jpg (302KB, 1215x717px) Image search: [Google]
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The Chosen One edition

Previous thread: >>52081676

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign

How have you used prophecy and destiny in your games?
>>
>>52110911
Has the Consular book come out yet? If it has, when are we getting it on the pdf list?
>>
Post cool ship arts please
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>>52110911
>How have you used prophecy
I used it and the rest of the Wing Commander series to explain what Luke was doing between trilogies while GMing a nucanon campaign.
>>
>>52110970
Not yet.
https://www.fantasyflightgames.com/en/products/star-wars-force-and-destiny/products/disciples-of-harmony/
>>
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Continuing the Imp-posting. Character art or NPC pictures/tokens welcome.
>>
post mangos
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>>52111281
Did somebody say mangos?
>>
>>52111281
>>52111361
yes mangos
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look at this motherfucker
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>>52111395
Have another bit of Star Wars mango, then.
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also posting best frieghter, discuss
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>>52111403
>tfw no sith lord whos so fat he needs a repulsorlift harness to move around
>>
How do you guys integrate Jedi/force users into your Games without making it all about them or violating canon?
>>
>>52111395
>>
>>52111496
include one as an antagonist who is either partially aware or completely unaware that their powers are in use.
>>
>>52111496
Either all the PCs are Jedi or none of them are. Regarding Canon, it's easy enough to set the game in a time when the Jedi were numerous.
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>>52111496
Did you watch Rogue One? If you did, remember that blind guy with the stick? It's like that, although after enough time the gm might decide to give you a chance for a lightsaber.
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>>52111418
Source?
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>>52111458
>Darth Harkonnen
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>>52111549
The manga adaptation of ESB.
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>>52111496
Have the primary villains not be Force related.
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>>52111504
>>
>>52111496
Bola rifle, aiming twice.
Heavy blaster rifle, worked great for clones.
Venting the ship to space works great, have spacesuit will travel.
Fire. Fire is awesome. Fire is your friend.
Knack restraining bolts can turn any droid into an asset for jedi removal. Combine with explosive charges to ensure a greentext story afterwards.
Nerve gas works great as long as you can justify wearing a mask all the time, which you should.
>>
Do the FFG games handle other time periods well, like the clone wars?
>>
>>52112211
It handles the Clone Wars almost flawlessly. The only issue is statting things appropriately.
>>
>>52112211

Yes, if you're willing to put some work into it. While the three games are fully compatible, it takes some duct tape and elbow grease to make it all work.

Age of Rebellion could be really good, but you'd need to revise the starting resources a bit, since you're not a rebel cell. Force and Destiny slips into the Clone Wars almost perfectly, as does Edge of the Empire. Blending the three games presents its own challenges, but the core rulebooks give you guidelines on how to handle it.

Also, all the statblocks you get are meant for the galactic civil war. Fortunately, stormtroopers and clone troopers are just the same thing pretty much, and droids shouldn't be too much harder to stat either.
>>
>>52112211
It handles all time periods equally well. Tech or society didn't change much since Revan, because writers are lazy.
>>
>>52112357
Also, several droids are already statted, including B1s.
>>
Is there such a thing as "too autistic" with detail? For that text-based Roll20 game I'm planning, I've already got a lot of sections made for handouts: influential people, noteworthy planets, weapons, ships, people they can meet/fight/ally with (generic NPCs), etc etc. I don't know if brevity is the soul of wit here or if I should make it nice and detailed.
>>
>>52112534
It's much better to be overprepared than underprepared. Keep in mind that all those great people and places you've put time into will probably end up being ignored as soon as the players get some harebrained idea to go to Tatooine or something. But that isn't a problem, juts save everything you prepare so you can alter it slightly and use it later.
>>
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>>52111281
Mangolore the Tasty
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What would happen if you remade the Star Wars universe in a grimdark style?
>>
>>52112534
>>52112700
Also, you 100% need to have ships and combat-focused NPCs statted out ahead of time, you can BS minions' stats but for anyone who's supposed to be a challenge you rally need to have everything ready or it will be obvious you're making it up as you go along.
>>
>>52112756
Syrian Civil war on steroids in spess
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>>52112756
It would be terrible
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>>52112756
We don't talk about it if we can't help it.
>>
>>52112756
>40k
>More xenos
>Emperor is bigger asshole
>>
So how would you as a Partisan radicalize your newest batch of rebel recruits after the battle of Yavin?

"Welcome to hell rebels, I am sure Mon Mothma have given an inspiring speech about how you are now fighting to topple the Empire. She have given you a piece of her hopes that the Republic will be restored. I am sure you are all fighting for noble causes.

This is the sweetest little lie the senator has ever told you. And frankly that is a lot of bantha poodoo

I will tell you the truth, there is no telling when this fight against tyranny will end. And the reality is that we brought the death star down, not the plucky farmboy and his smuggler buddy and that little trickshot. It was our leader Sam Gerrera who is no longer with us that made it happen.

Our leader Sam Gerrera gave his live away and with it his wisdom in fighting the Empire to secure the plans that destroyed the death star. Rogue One's lives were all lost during the battle on Scarif as they held off the endless tide of Imperial stormtroopers. We are always outnumbered and outgunned but we are certainly not out of spirit.

As the new commanding unit of the Partisans, my goal is simple, to take you miserable naive freedom fighters and churn out men and women who will do anything and everything to see the empire burn in flames. Remember this, for every battle of Yavin there is ten Scarifs! For every ten Scarifs there is a hundred botched rebel ops because they were concerned with doing the right thing and tipped their hand to the merciless empire. Under me, I will make you will only live for the rebellion and die for the rebellion. Your family is probably been taken into some spice mine or prison planet so there is no home to go back to. This is your new home and better not get to comfortable because we are always on the move.

Welcome to hell and you better get nice and cozy here.

>>52112994

>The Partisans
>>
>>52112756
I suppose you might finally be able to achieve an erection
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>>52112756
Nothing good.
>>52113878
I'm not going to sugarcoat it, that is a terrible speech.
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>>52113878
> "This Partisan guy seems like a bit of a loser. Also sort of illiterate."
> "Yeah, fuck this, I'm going back to the Alliance, they have cooler hats."
>>
>>52113965
>>52113976

So how would you radicalize them to join the Partisans? We need men like Mengsk and Tosh from Starcraft, people who know the grim reality of the fight against the Empire.
>>
>>52114014
Just preach that the ends justify the means, target those already brutalized and traumatized by the Empire's rule and otherwise gradually introduce more moderate recruits to the morally dubious parts of your operation.

Radicalization isn't some box you check when you induct someone into your organisation, it's a slow process of propaganda and personal experience prior to joining and then normalization of brutal/ruthless means once recruited. Sure, some will arrive already fine with killing the Governor's family in retaliation for a strike against a partisan base, and others will adjust with little assistance, but otherwise it's just a matter of patience and a charismatic leader able to repeatedly sell the operatives on the fact that they're doing what's necessary and/or righteous.
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>>52114014
Well, to start, with a better speech.
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>>52114014
Avoid long-winded, edgy speeches. Yavin was a huge win for the mainline Alliance, both militarily and in terms of PR.

If it were me, I'd play up pic related's angle that Mon Mothma is probably pulling a bunch of strings to set herself up as the next Emperor while pretending to be some great democratic savior.
>>
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Bump
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What are /swg/'s favorite blaster designs?
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>>52114177

True, I just wanted the whole Tosh bit about how naive Horner was about taking down a symbol of oppression. If Tosh was talking about SC1's terran camapign he would have been right, the fall of a dictatorship only leads to another dictatorship

>>52114138

Good point on that, you don't just instantly create a bunch of radicals.
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>>52114227
Regardless of Rogue One's faults, nobody can deny the boner-inducing power of the blasterized M60. All of the OT blasters, too. Props built with real-life firearms are always great.

Also, Bryar pistol.
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>>52114227
The look

The sound

The bright blue explosion

Its heavenly
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>>52114014
Recruit /r9k/-tier losers on the holonet and their inbred relatives in the hill with promises of pussy and getting back at the society that "screwed them over"
You know, like the real crews so if
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>>52114227
Call me bland but i love the DL-44 design.
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>>52114181
I love that a modified freighter has like 10 square meters of cargo space. SW cargo ships always make me chuckle.
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>>52112706
Republic Commango
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>>52114177
Garm wasn't really all that radical, though. He was fundamentally opposed to Mothma's attempts at centralizing power but for the most part, Garm was an all-Corellian face.
>>
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personally i really like the design of the sturdy, no-frills, utilitarian DH-17 blaster.
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>>52114454
All the small ships used by Han Solo-types get slapped with the freighter label just because the Falcon was. And the Falcon was a light freighter at that. The HWK would barely be a courier shuttle.
>>
>>52111452
>not the YZ-775
All of the flavors in the universe, you choose disgusting?
>>
>>52114489
wasn't the HWK designed to be a fast and agile courier that could defend itself if necessary? If memory serves it was never meant to be a freighter of any kind
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>>52114553
That does seem reasonable and I can totally believe it.
I just get irked that all ships smaller than capital, but bigger than a fighter get slapped with "freighter" for shitty reasons.
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>>52114553
technically it's a light freighter by classification.
i also like this thing, which i think is a yt-1000? the interior has a cool layout. bumping with that in a minute.
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>>52109179
tfw you want to do a campaign as a Twi'lek Imperial officer in an all Twi'lek unit the empire put together to do wacky missions that are either too seedy and demeaning for the local Moff to feel like sending humans on or missions that are perfect for a twi'lek to infiltrate like Hutt operations and anti piracy. The fun comes into to play where you would be high ranking enough that you could pull ranks on normal imps and shit but all that juicy infighting and politics because your a twi'lek bossing imps around and commandeering low priority star destroyers.
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>>52114583
nevermind. all i found was this gungan genocide.
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>>52114473
True. And once that misunderstanding eventually got cleared up he joined up with the New Republic no problem as their resident warhawk and Tactical Genius.

Its just that in the aftermath of Yavin I don't see extremist groups like Saw's Partisans getting much traction.

After Hoth on the other hand...
>>
So if official imperial records state Rex is dead, how did Kallus not realize Rex was part of the 3 clone crew in the walker? Did only Wolf introduce himself?
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>>52114227
Some Mando cosplayer made this IRL.
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>>52114911
Speaking of dead clones, how many nucanon clones ended up adopting the same nicknames? Traviss, horrible writing aside, did bring up a good point with all the numerical and simple nicknames the clones adopted. How many Rexes were logged as dead in Imperial records? How many Sevs, Fiveses, Bosses, Niners, Ochocincos, Duos, Trowas, Quatres, and Zechs are there in the Empire's list of clones?
>>
How does everyone store their x wing base plates? I use a small tackle box with my tokens but am running out of room
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>>52114911

>So if official imperial records state Rex is dead,

Who told you that?

In the episode, they were all just forced into retirement, like the rest of the clones. Too old to keep fighting, and it was cheaper to just recruit people now. Since clones take several years to grow, you're dealing with a very inelastic supply of troops -- you can't respond to increased demand unless you foresee it very far away.

Before anyone brings up the "WE MUST DEREGULATE THE BANKS" episode: my interpretation there was that they were taking a larger loan to PAY for clones that had already been produced but not delivered, so that they could step up the process of actually moving the clones into Republic service. Any increase in production will take years to have any effect.

TL;DR: The Empire ditched the clones because clones are great for making an off-the-shelf army starter pack but terrible for a regular standing army.
>>
>>52115029
Fuck you, we full Spaarti Cylinder with Ysalamiri upgrade now.
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>>52114659
That sounds pretty fun, desu.
>>
>>52115029
Apparently in the Ahsoka book they fake Rex's death for some reason
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Does F&D/the FFG books handle the clone wars well? I fucking love Jedi on the battlefield and clone armor gives me a boner
>>
It still saddens me how the Vader comic went downhill after the first two issues. which were amazing.

Gillen's "original character donot steal" characters were incredibly irritating.
>>
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>>52112756
>More immoral force users
>Empire is more blatantly evil
>Rebellion has almost no good guys
>The Jedi REALLY DID try to overthrow Palpatine and seize control of the Republic
>Luke joins Vader
>The sith are served by a cult that sucks the Living Force from sentient beings to empower the Sith Lords
>Mandalorians are straight up monsters who terrorize and enslave anyone whos not one of them
>Megacorp evil business practices from cyberpunk settings are commonplace. Most salarymen are cyborgs like Lobot
I'm having a bit of a hard time making things grimdark when there's already lots of pretty bad stuff in the EU. It's just that the tone of the whole franchise has kind of an upbeat feel, despite the alien slave girls, blowing up planets and whatever the hell spice was.

Speaking of which, has Spice, like the Spice mines of Kessel been defined in the new canon?
>>
I played a heavy homebrew of the saga/revised core mix for a KOTR era game a bit ago and it went really well, I wanna try something similar again but uni in a new city means mostly n00bs, is it worth trying to dumb some stuff down for the small children
>>
>>52115363
See >>52112357
>>
>>52114399
You posted the worst version though
>>
What Piloting skill in the FFG books covers PODRACING?
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>>52112756
>What would happen if you remade the Star Wars universe in a grimdark style?

You get Death Troopers.
>>
>>52114972
>empty magwell
>magazine/power pack right in front of it
this triggers me very robustly
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>>52115984
Do you mean ImpInt cyborgs or Han and Chewie's zombie apocalypse adventure?
>>
>>52115982
Planetary
>>
>>52115029
>>52115334
Yeah this is why I ask. It kind of goes against what Rebels shows.
>>
so targeting syncronizer canbe used for re-rolling attack dice right? Not just for secondary weps?
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>>52116014
The book is zombies vs some randos. Which is lame because I thought the premise was gonna be stormtroopers be zombies
>>
Anons, I'm on a losing streak in X-Wing and am otherwise feeling pretty shitty right now. Anyone anything X-Wing or Star Wars related to cheer me up, please?
>>
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>>52116778
Skippy believes in you, anon.

Never, ever let go of that.
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>>52116823
No matter how many times I read that, it gives me comfy feels.
>>
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>>52111418
>Bishy Chewbacca
>>
WEG D6 fans, interest check:

You might be aware of REUP, the fan effort to modernize/update the 2nd Edition, Revised & Expanded. If you've leafed through it, you've seen that it tops out at over 500 pages and is over 100 MBs in size. It's gargantuan, all to play a "simple" and "cinematic" system.

In expanding WEG D6, the well-meaning creators of this effort missed the entire fucking point.

I've been working intermittently on a "Third Edition" of the game, incorporating long-lived houserules streamlining and conforming the jumble of skills, returning the Force rules to being based on the more mystical 1st Edition version, and simplifying or removing anything that doesn't boil down to "Player: pick a skill; GM: pick a target number; roll."

My goal is to pare it down so that the .pdf is bare bones so that the rules are easily accessible by GMs and players. Let's say ~40 pages, rather than the monstrous alternatives.

Would there be any interest out there for this? It's pretty much just Mini Six, but keeping all six attributes and solidifying the skills, scale, vehicle, and Force rules.

Pic related.
>>
Need some advice, all;

Starting a homebrew D&D ruleset for 5e, all together it's coming together pretty well. But in terms of stating some of the basic enemies (likely taking place about near the start of the Clone Wars). Any advice/suggestions?
>>
>>52117833
Mite b cool. If you get the PDF small enough you should post it here.

>>52117869
Look at the D20 Star Wars and maybe try to convert it over from that?
>>
>>52111418
C-Chewbacca-kun...
>>
>>52117941
I would, of course, make it readily available to /swg/.
>>
>>52111418
Fuckin Chewbishonen
>>
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Continuing Imperial dump, 'cause why not?
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>>52118376
>>
>>52118391

https://www.youtube.com/watch?v=Bi7CY43f_co&feature=youtu.be
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>>52118391
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>>52118402
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>>52118424
Relevant?

>>52118403
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>>52118440
>>
>>52118443
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>>52118454
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>>52118466
Matt straight up sucks.
>>
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>>52118474
>>
>>52118483
>>
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>>52118497
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>>52118505
Old school cool.
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>>52118519
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>>52118530
Nobody's gonna play an Imperial probe droid. But if they did, this would be the image to use.
>>
>>52118535
This might be a fitting end-image for someone, but not really a RPG character portrait either.
>>
>>52118552
Can't get enough Death Troopers.
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>>52118565
Back to your regularly scheduled program.
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>>52118576
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>>52118587
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>>52118598
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>>52118606
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>>52118612
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>>52118618
I have that Hot Toys figure; it's fantastic.
>>
>>52118618
>>
>>52118612
>Crashing your order, with no survivors!
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>>52118628
I don't remember where I got the image, but I did know it was a macro shot of toys. Still, it's remarkable that you'd see that and recognize them.

>>52118629
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>>52118645
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>>52118652
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>>52118661
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>>52118672
Okay, it's 3 AM here and I need to get some sleep. I'm temporarily stopping the Imperial Dump. Feel free to jump in if you've got good images.

Also, bumping for attention this: >>52117833

I want to know whether I should waste my time on it or not.
>>
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So, /swg/, how are you going to use the new AWACS Gozanti in your campaigns?
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>>52120232

What the hell is that?
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>>52120232
>it has lots of extra gubbins like it should
>>
What happens to new force users with the Jedi gone in nu-canon?
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>>52118443
>Old Captain Yells at Planet
>>
/tg/ has /b/ become /pol/? when did people start getting so butthurt over the dumbest shit?
>>
>>52122073
Sounds like a question for /qa/.
>>
>>52122073
> When did people start getting so butthurt over the dumbest shit?
> Asking the board based around rules autism and poor social skills, that threw a shitfit about quests for years until they got kicked off the board.

Anon, this board practically pioneered the practice of getting butthurt about the dumbest shit, it's all we do. /b/ was always /pol/ anyway because both are primarily concerned with being edgy and contrarian rather than any real attitude.
>>
>>52122106
Yeah but /tg/ is about the only board where people aren't too hostile.
>>52122157
Haha, I know, but /tg/ seems like a decent place in general, as I've gotten older I visit /b/ occasionally and wonder why so few threads have any real kind of discussion, half of it is memey bullshit spewed against the Older generation who actually wants to see /b/ have discussions again instead of all tits all the time.
>>
>>52122196
Now that we have boards for discussing just about everything, people go to those boards to discuss them, consequently there isn't much to talk about on /b/ that wouldn't be better talked about on one of the boards dedicated to that topic.
>>
>>52122226
What moron decided this many boards were needed? Moot? but yeah it's just disappointing that you can't go to be for anything remotely approaching reasonable intelligent conversation anymore.
>>
>>52122256
It's been like that for years, man.
>this many boards
After people spammed /b/ with a certain topic for a few weeks, yes, it's usually become necessary and useful to open up a board for them.
>>
>>52122424
I know but there are still plenty of topics that can be discussed there, it's just nobody seems to even bother trying anymore. Please tell me there isn't a furfag containment board? I have not visited all of the boards as most don't interest me.
>>
>>52117833
Hell yes, though how are you gonna do modification rules? Same way 1e does it, 2e's method, or 1e with some limitations?.
>>
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So what's peoples opinions on the Arc Caster?

It's shit right?
>>
>>52122496
Seems fun as fuck.
>>
>>52122496
For only 2 points it could be interesting as filler
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Why did the Old and New Republics/Jedi Orders never destroy Korriban, glass the place from orbit, or demolish every single piece of Sithery they could find? In Legends, at least, there surely had to be some point after the downfall of the Sith Empire where they could have simply waltzed into the star system with impunity.
>>
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>>52122582

2pts for something that's range 1 and will hit the firer as often as it hits the target in most games and needs to recharge.
Almost everybody who ISN'T a Scyk that has cannon slot access has 4 attack dice at RB1 anyway.

I mean, a pair of the cheapest Scyk's with an Arc Cannon MIGHT be a good filler option, but honestly, for the same points you can get a Headhunter with Concussion Missiles, Guidance Chips and Scavenger Cranes and that just seems so much better.

Honestly it's pretty awful.

Ray Shielding on the other hand has got a LOT going for it.
For a start, even aside from the shield regen it sort of gives a fair few ships it's eligable for access to a Forward-1 manouver they don't have on their dial, which in some cases can be really useful.

Also, it can be put on the Kithrax, the Starviper and Hawk as well as the Scyk. Although the Starviper will still see more use out of Autothrusters I feel. The other two I could see working, as the Kithrax needs more tank (and a forward1) whilst a HWK with a TLT and one of these doesn't seem like it'd go wrong anywhere.

Hell, put 4-LOM in that HWK and you can use both abilities for the price of 1 turn at being ioned.
>>
>>52122697
>will hit the firer as often as it hits the target in most games

Ships being in range 1 of each other isn't all that rare.
>>
>>52121314
They either don't do anything or get picked up by the emperor and his inquisitors
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>>52121314
It depends. A lot of minor groups might step up to gather more children when they can, but those that are a part of the Republic/Imperial record systems as seen in TCW are likely kidnapped and raised as spies or Inquisitors.
>>
>>52122895

It's still WAAAY to situational. Even at 2pts.

The real stars of the show in the article are the new Scyk pilots, there's literally only 1 dud in the group and even she's a PS3 pilot with an EPT, what more do you want?

I literally can't decide if I like Genisis Rad or Q-Jast more.
>>
>>52122587
A lot of Jedi seem to forget it even exists, think it's too dangerous to even get near it or the like. Hell, there's no real way of predicting how the Dark side works, it might even spread that energy that's concentrated there if it's destroyed. Do you want a bunch of angry space ghosts fucking around?
>>
>>52122973
Pretty much. Arc casters are lame, might have been cool on Defenders but ruthlessness and Vessery would break it.

Scyks and Ray Shield are neat.
>>
What is a good, luxurious ship that doesn't require hundreds of people to operate?
>>
>>52123075
Consular-class cruiser? I dunno how big you're looking for here. Han and Chewie seemed to be able to handle a CR90 between themselves, too, at some point.
>>
>>52122496
>>52122697

I'm pretty sure the intention is that at 2 points, the Arc Caster is made for the Heavy Scyk - which is a 2d attack ship which don't do so hot now. But to avoid TIE/D players abusing the small cost it's Rebel and Scum only - probably because there's no reason to restrict it for Rebels. I don't know if it's super good, but 4 dice and auto damage to another target ain't nothing to sneeze at. Looks like it'll be good if you think you're gonna run into some Biggs, or people still playing the Manaroo.

Genesis Red+Heavy+Arc is 23 points.
>>
>>52123075
Well, there are a number of ships classified as star yachts which don't need large crews and seem to fit your bill pretty well.
I suppose a converted Consular-class would also work(or just one that was never navalized)
>>
>>52122587
What makes you think they havn't? There's a reason korriban is just one fucking wasteland and has been so for ages. Also
http://starwars.wikia.com/wiki/Sith_holocaust

The thing about sith is they keep coming back like the force sensitive vermin they are.
>>
>>52123176
>>52123333
The Consular-class will work nicely. Its age also makes it easier to explain how well-off criminals would be able to get their hands on one
Thanks
>>
How many lightsaber/force users are there working for the Empire? Haven't seen rebels or anything.
>>
>>52114014
"See the Death Star we've barely just destroyed? If it weren't for the rebellion, the Empire would already be blowing up planets, like they did Alderaan. There is no horror they will not do to subdue the galaxy, and there is nothing we must be unwilling to do to stop them."
>>
>>52123704
We don't know the exact number, but it's a decently sized minority. In ye olden canon there was also quite a few dark sider minions working for palpatine, more than shown so far.
For GM'ing purpose, as many as you want.
>>
>>52118695
Picking up where he left off.
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>>52123710
>omg guys if we dont destroy the death star itll kill us the empire will do anything if we rebel

Wow, it's almost like maybe you SHOULDN'T rebel against a rightful government because if you do they REACT to you rebelling because that's what A GOVERNMENT DOES. The logic of the Alliance is hilarious sometimes.

>>52123774
Continuing dump.
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>>52123795
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>>52123795
>rightful government
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>>52123804
Chillin' out maxin' relaxin' all cool and just shootin' some rebels outside of the training school
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>>52123831
>>
>>52123795
Ugly old men declaring themselves to be Emperor forever is no basis for government
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>>52123959
>supreme chancellors with legally delegated centralized power declaring an imperial government re-organization backed by majority votes in a senate and overwhelming popular support is legal, fair, and judicial

fixed
>>
>>52123959
but you did vote for him
>>
>>52123795
ohboyherewegoagain.holo
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>>52124160
LA LA LA LADIES AND GENTLEMEN WELCOME TO THE TWO HUNDREDTH /SWG/ SUUUUUUUUUUUUPER SLAAAAAAAM THIS WEEK. THE GLOVES ARE OFF AND NO HOLDS ARE BARRED AS ANGRY STAR WARS FANS OF THE REBELLION SQUARE OFF AGAINST ANGRY STAR WARS FANS OF THE EMPIRE. THE THREAD IS SURE TO GET FLOODED AND CLOSE AS EVERYONE ENDS UP CALLING EACH OTHER FAGGOTS AND LEAVES. LET'S GET READY TO RUUUUUUUUUUUMBLLLLLLLLLLLLLLLLLE.
>>
Noob here, any thoughts on my first build? http://xwing-builder.co.uk/view/671683/fat-dengar
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>>52124191
>FAGGOTS AND LEAVES
What's the difference?
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>>52123394
Not just the Sith shoah, I mean completely cleaning the place up. The place still had temples, tombs, and artifacts lying around well past the GCW. TORtanic's trailers showed the OJO controlling the planet shortly before the game's events, and when you do explore the place in-game, there are still temples, archaeological dig sites, and artifacts sitting around. Was it too much effort to just send some droids down to demolish the temples and burn the artifacts? Were the Jedi who were sent to watch over the planet just sitting around playing with their dicks all day? Surely even just glassing the surface would have deprived future Sith of crucial assets.
>>
>>52124227
Looks fun
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>>52123831
How do people become stormtroopers? Is it a draft, or something you volunteer for and need to qualify? What about becoming a pilot? I figure they'll take anyone dumb enough to pilot a tie.
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>>52124552
Probably some study or other reason. Besides, I imagine wiping a habitable planet clean would be frowned on?
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>>52125134
>I imagine wiping a habitable planet clean would be frowned on
True, but who would voluntarily live on such an inhospitable, haunted, evil rock? Dark Side users, criminal scum, maybe the occasional opportunistic businessman who sees potential in a Sith-themed amusement park or restaurant. There's nothing of any real value there. Sith stuff is probably a memetic and moral hazard to all but the strongest Jedi, most of the planet is infertile, and mineral wealth can always be plundered by droids, who would be immune to most Sith craziness. Hell, most of the flora and fauna are probably Sith alchemical abominations to boot.
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>>52125228
>who would be immune to most Sith craziness
Never underestimate the power of evil space magic.
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>>52125322
How many Force-sensitive droids could there possibly be?
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>>52125110
A little of everything
But specifically, they do have academies for raising kids to join the empire

Becoming a pilot is a high honor. So many people strive for it.
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>>52125403
I guess when you have a galaxy worth of the best, you can just afford to spam them.
>>
>>52125110
Stormtroopers are three parts: a handful are still clones left over. The majority of Stormtroopers are volunteers who can qualify. Conscription wasn't a thing until a significant time after Endor, as it was believed conscription would result in lesser soldiers. If you volunteered and qualified, you'd become a Stormtrooper. If you didn't qualify, you'd either get into the Imperial Army or booted back into civilian life. Thirdly, conscripts late in the Imperial Remnant era when the Remnant was more and more outnumbered by the New Republic.

TIE Pilots have a reputation of being psychotic in the Imperial Army itself thanks to flying "coffins" as they're called. TIE Pilots are either volunteers seeking the honor of becoming an ace pilot (or to show off their skill - TIEs are fragile but their pilots are second to none) or are taken from the suicidal or sociopathic who don't care about their own fate.

The Stormtrooper Corps, according to the EU, pays very well. The extremely cheap cost of TIE fighters also allows Imperial starfighter pilots to be paid incredibly well too.

So basically, both of them boil down to either wanting to serve the Empire, distinguishing yourself, getting paid, or any combination of the three.
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>>52125545
Orphans can also be adopted by the Imperial Army in order to train, and the most apt become Stormtroopers.
>>
>>52125363
>Bender
>Tom Servo and Crow

Ok, not bad
>>
>>52123704
The only canon ones THAT WE KNOW OF post-Battle of Yavin are Vader and the Emperor. Before that we have the Inquisitorius assisting them, whose concurrent membership probably never exceeds 10. So I'd say, all in all, from the declaration of the Empire to the destruction of the second Death Star, about a dozen of them.
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>>52125545
There's an army beyond storm troopers? And are there any combat pilots beyond TIEs? Hell, aside from plot protected pilots are TIEsn good?
>>
>>52125811
>There's an army beyond storm troopers?

You don't think the guys shipping food and blaster parts out from HQ are wearing storm trooper armor while they do it do you?

>And are there any combat pilots beyond TIEs?

There's other combat ships than Ties so I'm sure. Whether they have a separate training group or are pulled from the Tie pilot pool I don't know. But someone has to fly the larger ships and attack craft.
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>>52125811
>Army
Yes. See: General Veers, the AT-ST pilots.
>Combat pilots beyond TIEs
Legends had Missile Boats, Assault Gunboats, various gunship successors to the LAAT/i, etc.
>Are TIEs good
Usually yes, if they are used properly and against the targets they were meant to engage. TIE/LNs will eat Headhunters and Ys for breakfast, but will suffer against Legends T-65s, for instance. The experimental TIEs, though, are obviously a mixed bag.
>>
>>52125811
>>52125928
TIE Defenders and Phantoms are really where it's at. Phantoms will wipe T-65s without much of a problem and a single TIE Defender is a match for a small Rebel fleet, or dozens of X-Wings.
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>>52125967
Too bad both of those cost a fortune to produce. For sheer cost-effectiveness in the Imperial arsenal, nothing beats the TIE Interceptor.
>>
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>>52110911
>>
>>52111452
MY MAN
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>>52125811
Some legend stories had Stormtroopers be the elite, with a fuckload of regular soldiers still under imperial command, and then local planetary armies not in the Imperial chain of command. I'm not sure if that was much popular.
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>>52125228
>True, but who would voluntarily live on such an inhospitable, haunted, evil rock?
Czerka corporation. Right?
>>
>>52123795
There's a lot to unpack here
>>
>>52126260
I always liked that part of WEG/EU canon. It was a nice way of having the players feel a sense of progression. You could start them off fighting Imperial army troopers or local planetary militias belonging to the local governor. You knew shit was going down if you were up against the boys in white, either you were assaulting a high value target or they were assaulting you.
>>
>>52126516

It's something that is (nominally) present in the FFG RPG line as well; AoR has stats for the Army/Navy Troopers, and the description makes clear that they make up the bulk of the Imperial forces that the Rebellion fight on a day-to-day basis.
>>
>>52126477
he's not wrong desu
>>
>>52126516
>>52126543

There's also some canon sources cited that the Imperial Army exists and their troopers are the bulk of the imperial forces - but I think the (as yet unelaborated on) idea is that you don't see them much because they're either attached to specialist units like Combat Drivers or they work on planets which are fully occupied and not centers of major rebel activity.
>>
>>52123235
>4 dice and auto damage to another target ain't nothing to sneeze at.

Yes, because Relentlessness get's picked all the time (which is another reason why it's non-imperial). Thing is, this gun, even at 2 points has too many fucking downsides.
1) You have to reload it.
2) The bounce can hit allies or yourself
3) It's range 1

It's not like your opponent is going to be taken by suprise that you have one in your fleet past the start of the game. You can just position yourself so the Arc doesn't have a good shot, and because it's a scyk, you then kill it because it has shit for HP.

That said, it might actually put IG-88's dual Cannon Slots to use, there you basically save it for a beneficial moment and can rely on your native 4 attack dice at range 1 anyway, whilst you have an HLC that you'll be using the rest of the time.

It's too situational for anything else.
>>
I'd like to start the campaign off with the players stealing an imperial vessel and possibly their future mobile base. What's the largest or in general just an appropriate vessel for a five man group of commandos to plausible steal?
>>
>>52126790

Well, it's still a 2pt cannon, and can cause more damage than a Flechette. I think the idea here is that it's kind of cheap and it's a bit of a risky trick - it's very Scum.

I mean, if you catch a guy at range one with 4 dice (and Sycks can take Fearlessness) and can erase him with a 4d attack and maybe scratch an second bandit or pop your own shield (which you can get back with PRS) - that's pretty good for two points. If you can actually reload it to use more than once then it's all upside.

It's a bit like Pure Sabacc. That guy will get his ass shot up and die. But if you can kamikaze him right up to an enemy ship and wipe them out, he's cheap enough it can be worth it. This also is not barring the psychological effect I know a lot of XWM players like - the idea that your enemy will have to disrupt his flying or provide you opportunities. He has to stay out of range 1 of a cheap-ass cannon carrier, or keep his formation looser than he'd like. Some people eat that shit up. If you can force an opponent to play by your playbook and not theirs, that's how a lot of high level players win.

So I personally think it's a very balanced card, but one should almost think of it a bit like ordnance. Only better because you don't need a token. But if you use Genesis Red he can self-stack tokens, haha fuck you.
>>
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>>52126849
Patrol boat of some type, maybe even a corvette if they know what they're doing.
>>
>>52126849
Anything bigger than a VT-49 would probably not be feasible unless your party intends to hire NPC crew.
>>
I need ideas for a members of an elite squad of Stormtroopers. Think Metal Gear bosses but with less Kojima.
Thanks in advance.
>>
>>52127013
From the thumbnail i thought that was a Star Wars-ified Garand rifle
>>
>>52126925

Eh, at this point the only 2pt secondary weapon thats ever gotten any use has been Flechette Torps back in the day.

I don't see the Arc Caster changing that. To be honest, I think Light Scyk is going to be the way to go in a lot of cases, especially considering that value that some of these new pilots bring to that.

I do love Genesis Rad though, load him up with Veteran Instincts and watch him match token oriented defenders token for token.
I honestly think he might be the first Scyk I'd give an HLC to.

Jast is great as well, a Torp or Missile, Guidance Chimps and either Deadeye or something more esoteric for the EPT slot and you'd have a nasty little cheap missile boat that can snipe from a distance.

With the increased viability of a Scyk Swarm, either one might also make a really nice Swarm Leader candidate as well.
Can you imagine Genesis getting a 6 dice HLC attack with a Target Lock and Focus? Or a Jast with repeated 6 Dice Homing Missile attacks?

Hell, lets get really crazy for a second and consider the following:
Genesis + Swarm Leader + Heavy Scyk Title + Autoblaster.
Hello 5 Dice with TL+Tokens that cannot be dodged at range 1.
>>
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>>52127099
>>
>>52127095
No squad of stormtroopers no matter how elite would be colorful enough.
with that said
>Clone wars veteran, still going strong in the OT era, thanks to heavy cybernetic augmentation, against his will. He's got the experience of a thousand battles, and is as strong as a wookie. Basicly a http://starwars.wikia.com/wiki/Phase_Zero_dark_trooper Fight with a vibroblade if you want
>Imperial Captain who did not go down with his ship. Demoted to serve in penal unit with the rest of the gang, basicly cannon fodder.
>Trandoshan hunter forced to serve as the tracker. Actually hates the job but his family/clan will suffer if he does not fulfill orders
>The luckiest man in the galaxy. Blaster bolts miss him or seem to bounce off him, and grenades thrown at him have a tendency to gravitate back. Latent force user ofcourse
>Slicer who has juryrigged a few repaired clone wars droids of your choice to follow his orders. Can hack or repair anything.
>>
>>52127136
Swarm Leader is primary attack only.
>>
>>52127246

Good catch.

VI on Red seems like a no brainer then.
>>
>>52120232
What time does this actually air? I can't make DIsneyXD streaming work at all.
>>
>>52127095

>A flametrooper who is quiet except when he's burning things - he was attacked in a forested world by local partisans and had to survive 3 days alone with only his flamethrower and spare ammo from his dead comrades to keep him alive. Rumors say he's a cannibal

>A female stormtrooper officer who was an award-winning pistol marksman, until an encounter with a fugitive jedi cost her her primary arm - an act of "mercy". Imperial R&D replaced it with an advanced prosthetic which makes her an even better shot...

>A jumptrooper adrenaline junkie who dives into any dangerous situation head first. What most people don't know is he's a medic who used to run CSAR operations but the unit he was trying to save was all wiped out, and now seeks a heroes death.

>A former interceptor test bed pilot who had a large portion of their body replaced with cybernetics. To expensive and finicky to maintain, they were transferred to the Vehicle corps where they retain their love of high speed and resentment for ground-pounders.

>A brilliant and well educated battlefield Stormsurgeon who also makes a deadly hand-to-hand combatant. Resents imperial command for the execution of his fiance for "aiding and abetting" but can't help but aid his fellow soldiers

>A conscript from a harsh, frozen world who is an expert at survival and heavy blaster weapons. His colony was rural but tough, and he has a terrible accent with basic but can suplex Gamorreans.

>An orphaned space rat from an urban planet who excels in intrusion skills, were conscripted after they scored incredibly high on exams rather than be imprisoned. They're an expert at code slicing, physical intrusion and still highly acrobatic, but are way too scrawny for normal corps service. Such a malnourished waif that nobody can tell if it's a man or a woman from a glance.
>>
What's a good idea for a one session side-adventure to introduce a new player? It can't have too grand of implications because we're currently between acts of a large scale adventure.

The party is vaguely good-guy smugglers and neerdowells during the Galactic Rebellion.
>>
>>52127508
>>52127095

>A tracker and marksman (or woman) of a near-human subspecies with enhanced sensory abilities and a slight mystic tradition. Their planet/race/caste were pressed into service by the Empire but they are loyal to the oath they swore.

>Demolitions expert who volunteered after the mine he worked at for an imperial plant was destroyed by rebels. Knows a lot about heavy industry and blowing shit up - but has crippling phobias about dark enclosed spaces since the mine incident.

>A regular trooper with terminal space cancer, the delaying medication also greatly deadens their ability to feel pain meaning they persist through combat operations despite hardship or physical damage.

>A swamp trooper from a swampy world, an expert on wildlife and plants who is also a mean cook. Carries around a non-standard scattergun and makes backwards remarks about people he finds strange.

>A senior officer who refused promotion or is continually demoted to stay with frontline troops he respects and wishes to protect. Very fit despite advancing age, has won numerous collegiate and service shockboxing tournaments.

>They say it's a magmatrooper, but actually it's an HRD droid experiment by Imperial Intelligence. The anti-heat gear is to shield it from the only thing which could seriously damage it.

>A space assault trooper whose squad was blown up by a rebel snubfighter, he was recovered by his home ship. An expert in ships, sabotage and zero-g operations, he only feels hate when he sees fighters in the sky.

>A morale officer, famous for leading units after executing or dismissing their corrupt or incompetent COs - really just wants to retire to Hologram Fun World and stop dealing with this shit

>An ordinary soldier who did so well on exams they were promoted to an elite unit - they seem to know what people will do or what might happen before it does - they're actually the child of a Jedi who died in the Clone War.
>>
Here we go.

https://app.roll20.net/lfg/listing/71615/on-the-edge-of-the-empire
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>>52110911

What's the best spec for a 80's action hero-esque character?
>>
>>52128049
Central, eh? Best time zone.
>>
>>52127589
Maybe have the new guy be involved in the prep for the original party's next job. Maybe he steals some blueprints or discovers a flaw in the target's defenses. Maybe he's the inside man that unlocks the figurative and literal gates to their next heist.
>>
Does the Empire have any long-range/pseudo independent fighters? I need snubfighter guards for a small prisoner transport, but the transport isn't large enough to dock TIEs. Or would simply making the transport tougher be more viable?
>>
>>52128088
Commando, of course.
>>
>>52128195
Tie Phantoms
>>
>>52128195
Make one up, let the Spice flow through you.
>>
>>52128172
This is a good idea, might have the current party bust him out of a prison of some sort so he can help them.
>>
>>52128195
If the prisoner(s) is/are highly valuable, Phantoms, Defenders, Advanceds, and Hunters are all viable options. Assault Gunboats, Howlrunners, and Skiprays could also work for general duty. If you want to be a real asshole, throw in a Missile Boat.
>>
>>52128238
>>52128227
>>52128219
Would simply adding a TIE dock to a Lambda be outrageous? The prisoners aren't super high-value, hence why they're not on something big like a Gozanti.
>>
>>52128262
Might be a tight fit. The only viable space I can see for that would be on the Lambda's underside, and that seems like it would present some structural problems with regards to landing. I'm not sure if any TIE is narrow enough to fit between the shuttle's unfolded wings, either.
>>
>>52128049
>>52128104
By the way, any comments on this?
>>
>>52128195
Tie Phantoms, Tie Defenders, Assault Gunboats, hyperdrive-upgraded Tie Interceptors, TIE Hunters, Missile Boats
>>
Fuck it, I'll just have a sole Lambda, maybe with boosted shields.
>>
>>52128403
If your transport is traveling along Imperial-controlled hyperlanes, you could have the escort be a daisy chain of TIEs sitting at the edge of each system. The TIEs escort it all the way through to the next jump point, then it meets the next escort.
>>
>>52128479
That's actually a pretty good idea.
>>
>>52128315
Looks pretty standard for an EotE game (which isn't necessarily a bad thing). Anything you're planning to do to make it stand out?
>>
>>52118612
Wouldn't getting tattoos on your lekku be similar to getting tattoos on your balls?
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>>52128195
Cygnus Spaceworks have got your back
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>>52110911

Any tips on creating good Imperial villains? I'm writing one for an AoR game, and most of my early ideas are just cheap knockoffs of existing characters.
>>
>>52128930
Think of successful Imperials as Slytherins. They don't need to be bad people (though many are). They're wily, ambitious, simultaneously underhanded and noble (look at Tarkin), shrewd, unforgiving, relentless.
>>
>>52128608
I'm not sure. I'd love to try, and making the roleplay based around text is part of that to me, but I'm not sure of other good ways to make it really "stand out" besides using art and music, which a lot of games don't do.
>>
>>52128930
>pick commander/general/commodore/admiral from sometime between mid-1800s to late 1990s
>make him an officer of the Empire
>maybe add a few lieutenants for the PCs to tangle with at lower levels

I tend to go for WWI field commanders for ground generals, brittish navy captains for Star Destroyer captains and WWII commando/partisan leaders for ISB
>>
>>52128930
>>52128974
An interesting thing I've seen done in Rebel AOR campaigns is to make a Rebel be the villain from inside. A spy, or have it be a particularly nasty or cruel leader who has a bone to pick with the party. A soldier who gets no credit for his actions, sees the party succeeding and getting recognized, and then turns against the Rebellion, even. It shakes things up rather than the villain being just another Imperial officer.
>>
>>52128262
>>52128403
>>52128479
>>52128519
That seems like more work than just grabbing some Assault Gunboats, a single Skipray, or dragging some old Hyperdrive V-Wings/ARCs out of mothballs.
>>
>>52129148
On reflection, you're probably right. The thing is that I've been dancing around throwing classic "Imperial stuff" at the players so far to reinforce the idea that TIE fighters and Stormtroopers are the Imperial best of the best, and should be feared.
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>>52129246
Hrmmm... Well there's not much for you there, but there was this bad boy from the TFU 2 comic that I personally headcanon as Sienar's failed trial ship for the Assault Gunboat contract.

They follow Slave 1 through hyperspace.
>>
>>52128195
Would a Firespray-31 make sense?

It's a light patrol craft.
>>
>>52118440
No way Ciena was black,
>>
>>52129923
Sienna pun?
>>
Hey tg first time dm here for edge of the empire. I will be running my first campaign on edge however one of my players who plays edge a lot more adviced me to ban all crafting because they are easily abusable and break the system.

I dont see it but i am not as experience with the rules. Is my player right?
>>
>>52129923

Yep. And sabine's asian.
>>
>>52120248

What Imperial ELINT looks like, apparently. Fuck huge antennas.
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AP-5 Best Disney Princess.
>>
>>52130380
>its a Wedge, AP-5 and Chopper episode
oh man was I a fan.
>>
>>52122473
You seem familiar with them, and I haven't yet given them consideration. Would you want to espouse the values of the methods/options?
>>
>>52130630
1e's method was simply you can increase the stat in question to an amount equal to your skill in the relevant repair skill, spending characters as if you were increasing a skill and spending an amount of credits equal to 100 times the CP spent.

2e's has a list of stats you can modify with the costs of how much each increase costs. You can only increase a stat by 1D+2 with that system and for some things it was very expensive, a far more simulationist way of doing it (much like most of 2e)
>>
>>52130990
In general, my mindset is that the rules provided should be the most simple possible, with a stipulation that the player should always check with a GM to make sure that what he's doing is balanced.

So probably 1e with limitations.
>>
My players got a ship that crashed and got pretty fucked. They might try to repair it but they already have a functional ship so they may just sell it for parts. What percent of the base cost of the ship should it sell for in its current (totally unfliable) state?
>>
>>52131344
My take on it was can only be increased to an amount equal to the relevant skill and only increased by an amount equal to skill/3
>>
>>52131487
Unflyable as in the hull is fucked? I'd say 30% unless the engine is fucked as well in case 15%
>>
>>52131736
The ship was torn in half on landing.
>>
>>52131748
Oh. So its basically just raw material then. 15% I'd say
>>
>>52131487
>>52131748
5% tops. metal is ludicrously cheap in the Star Wars universe and very few parts would be salvageable as anything but scrap after a crash that bad. MAYBE they could get 10% if the hyperdrive isn't TOO completely fucked
>>
>>52131623
That's not bad, just from a numerical standpoint. It could be broken - but the GM should always have veto powers.
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I have a slight problem. My players have accidentally kidnapped Luke Skywalker.

They heard the Rebellion had a Jedi mystic of some sort. The party had a lightsaber to sell. Being proper scum, they decided to sell it to the Rebellion and maybe do some mercenary work. This all went sideways when the Imperials, following the tracking device on the PCs ship, attacked Hoth.

Luke was still in his bacta tank.

So the PCs, being good proper heroes, and not knowing /anything/ about who this guy was, why everyone was after him, and what the fuck was going on, rolled the bacta tank onto their ship and escaped. There was more to it, but that's the gist of it.

So:
Leia, Han, the droids: captured by the Empire
Luke, in bacta and still healing, in the cargo hold of a group of ideologically confused but generally good scum

Rebellion Status? Next steps? What the fuck happens now?!?
>>
>>52130090
No, he's not. Follow the rules in the book when it comes to crafting (especially crafting time) and you'll be fine. Provided you're not making it rain all the time, it won't be a problem.
>>
>>52131928
Well the Rebel fleet is still around. Did anybody on Hoth make it out? I could see Luke asking your crew to a rebellion base after ditching the tracking device and rallying a rescue team. It kind of ends up the same as if Han and Leia made it to cloud city, funnily enough.
>>
>>52131928
Accompany him to Dagobah, take some notes while observing the training, and cash in his debt of gratitude some time after he saves the galaxy?
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>>52131928
Hilarity better ensue.

Also, the party is most likely number one on the list of people the Rebellion and Darth Vader are looking for.
>>
>>52131748
>>52131771
>>52131881
Depends what direction it was torn in half and where the engines and reactors were vs the break.
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>>52131972
The rebel fleet did pretty well getting away from Hoth. And yes, the PCs are probably going to end up re-starting part of the rebellion by accident.

The cloud city parallels are handy... except Luke is completely unprepared right now. The timeline has accelerated.

>>52131973
The party might be convinced to drop him off, but they might also say "no" or convince him this is a stupid plan. Besides, the training isn't really... note-worthy.

>>52131980
Guaranteed.
>>
>>52131771
>>52131881
Thanks. We're using the FFG rules and the pilot rolled 1 success, 5 threat, 1 triumph so I ruled that everyone on board miraculously escaped unharmed but the ship got completely destroyed.
>>
>>52132028
>Besides, the training isn't really... note-worthy.
It's only not noteworthy if you choose not to make it noteworthy, anon. Your party has already derailed the plot of ESB, so might as well roll with it and go nuts.
>>
>>52132022
I never specified to the players which direction, although I was thinking the front half and the back half were separated. The ship is (or was) a G-1A .
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>>52132084
Oh man.

The PCs might be just the sort of people to get Yoda out of retirement to rescue Luke.

But as for training, as I've said before:

Luke Skywalker, Jedi Knight, had.... maybe a week of actual training. Obi-Wan sat with him for a few hours on the Falcon, and he spent a few days with Yoda on Dagobah. That's it.

It wasn't particularly conventional training. Obi-Wan made him wear a blindfold and block irritating lasers. Yoda made him do headstands and run around a swamp. It doesn't make a lot of sense. Surely, becoming a Jedi takes more than a few pushups. What's really going on here?

Luke is a skeptic. He doubts everything, gets frustrated, and wants to quit. He knows you can't block blaster bolts while blindfolded. He knows an X-wing is heavier than rock. He knows these things because they are true... from a certain point of view.

But as we know, that's not the truth at all. To the Force, there is no weight. There is no time. That's why Yoda says, "Do, or do not. There is no try." Your effort has nothing to do with it. It's all about faith. If you believe that the X-Wing will be lifted, it will be lifted.

Yoda isn't building Luke's muscles. He's breaking down his resistance. The constant exercise and lousy food is just like boot camp, except this is some weird Gnostic version. It's the same thing with the training on the Falcon. Obi-Wan isn't training Luke to block blaster shots. He's forcing him to confront the impossible and accept it. On the final attack run on the Death Star, Obi-Wan says to "Use the Force, Luke." But he immediately says to "Let go."
>>
>>52132096
Then the majority of the engine should be fine, 30% of the full value 35% MAXIMUM if they haggle well, down to 20% if they do so poorly.

>>52132028
>>52132084
For hints on Yoda interacting with people that aren't Luke please read Galaxy of Fear (Which I think isn't quite perfect because he let some bad things go on too long, waiting for some other people to show up before actually helping, but if you shorten the timeframe it can work) and the Locations of Star Wars in-character journal about Dagobah which I think the Galaxy of Fear thing may have been a sequel to.
>>
>>52132113

One the main criticism of Rey's character in The Force Awakens was her ability to instantly, without any training, use the Force to do "difficult" tasks. She moves objects with her mind, plants commands, senses memories, all that, and with no training at all. How?

She believes. She is a complete and utter fanatic. She closes her eyes and really trusts in the Force. Luke constantly struggles to overcome his doubt and let go, but Rey doesn't. She believes unconditionally. For her, there is no "try".

Han tells her it's all true, and she believes.
>>
>>52132129
I am going with my personal idea of her leeching off of Kylo at least partly.

Not full Nihilus/Exile, but some force-leeching.
>>
>>52132113
>>52132129
I've seen these exact two posts before.
>>
>>52132153
That's because I've posted them here before.

They seemed relevant to repost, considering the topic.
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>>52132129
>>52132113
Anon, that is the first time I've ever read a genuinely, thematically appropriate argument for Rey's power levels in TFA that makes sense beyond "All female protagonists in [Current Year] must be Action Grrrrrls."

I doubt if that what JJ had running through his mind, but good job.
>>
>>52112756
It's already a setting where people are casually murdered in bars and whole planets are destroyed for nothing more than a political gesture.

You can't make it much more grimdark.
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>>52132183
If we had to stick with "What did the director have in mind" we'd be fucked, because George Lucas exists.

But considering the title of "The Force Awakens", I'm willing to entertain the idea that it's intentional.
>>
>>52131980
Who is that between Jango and Lucas?
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>>52132193
>You can't make it much more grimdark.

Hold my beer.
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>>52132193
>where people are casually murdered in bars
Bars in crime-ridden shitholes on a planet that is about as far as you can get from civilization, more like. Tatooine is Space Mexico, the Wild West, and Middle East/North Africa rolled into one miserable little package. It's not even remotely representative of life in the greater galaxy.
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>>52131928
Sell him to the Empire and obtain ultimate profit.

Vader would give them enough money to buy a small star destroyer at that point.

Then the group has to deal with people wanting their money and the Rebellion gets REALLY pissed and basically marks the party for death.

The Galactic Civil War goes topsy-turvy, the party gets their money stolen, the Rebellion hunts them down, adventure.
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>>52132410
Vader isn't good at keeping to the terms of a deal. And yes, money would be handy, but only if you live to spend it. I don't think the PCs are stupid enough to cut a deal with the Empire... directly.

Maybe they'll try a handoff.
>>
>>52132193
Oh yeah?

>rebels capture coruscant
>form new republic
>the remnant eventually dies out
>new republic in charge
>as they celebrate victory on coruscant several hundreds of these appear from a strange vortex in the sky
>what is going on.jpg
>up on the flagship the captain is equally confused
>then sees the planet down below, scanners showing hordes of aliens and humans together
>"By the Emperor, even this place isn't safe from the Chaos filth."
>coruscant is annihilate when a bomb is dropped that ignites all of its oxygen and burns it to glass
>the star wars galaxy is conquered and purged by the imperium of man
>the vong invasion then occurs

The best fanfiction never written.
>>
>>52132440
I'd sell him to a Hutt. Jabba would pay big and probably not completely fuck you
>>
>>52132440
>stupid enough to cut a deal with the Empire

They seem pretty good at upholding deals to neutral and friendly parties. Boba Fett and the other bounty hunters are given quite a bit of cash for example. They even hire alien spies and pay them decently. If the party had no political involvement with either side and saw no reason one way or the other to support either side, I don't see why they wouldn't sell him to the Empire and claim they took him away to keep the Rebels from capturing him.

That, or they can ransom Luke to the Rebellion, though something tells me they'll take that with more hostility than the Empire would.
>>
>>52132464
a hutt would more likely fuck them than the empire desu

"Thanks for luke oh hoh hoh hoh you good crew hoh hoh hoh now for your pay it's down here in my rancor pit hoh hoh hoh" and then the party's fed to a rancor.
>>
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>>52132410
I am altering the deal

>Guys, the GM isn't going to kill us "all of us" is he?
>Guys!
>guys...
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>>52132464
I'm not sure Jabba would /want/ a Jedi. It'd be like owning a plutonium toothbrush - unique, but dangerous.

And he'd totally fuck them over given half the chance.

>>52132474
Sadly, the party has become... very involved. Smuggling and theft of Imperial property are only the start. Vader /saw/ them on Hoth - personally, from across a corridor. They aren't likely to find a friendly reception.

The Rebellion might find hostage-taking distasteful, but the handoff wouldn't be a total disaster. All the PCs would want is money.

>>52132500
Totally would.

Also, weird thought. Boba Fett isn't after the Falcon anymore. He's going to be hired to go after the PCs.

That's... not good for them.
>>
>>52132500
>>52132543
That might be their repentance. Sell off Luke.

Even Vader forgave Boba when he fucked up the first time. If he's getting Luke and the PCs explain themselves, I don't know if Vader would bother killing them.

They're smugglers, sure, but as long as they weren't killing Imperial soldiers, they should be in the clear, right?

It's also good if they're at least friendly with one side. Every game you really don't want both the Empire and Rebellion trying to kill you. If they ransom off Luke, something tells me the cash-strapped Rebellion isn't going to follow through. I can feel a double-cross, and if Luke comes-to and finds out, he won't give the party a warm welcome either.

Selling Luke to the Empire would get them money and at least get them off their backs, even if it won't leave them on friendly terms. If they don't, the Empire may send Fett after them, as you rightly point out. The Rebellion won't be able to help them, since they'll probably tell the party to fuck off.

It'd be like a campaign where the party's getting pursued by SpecForce operatives and there's no Imperial help to go to.

You NEVER want to be the enemy of both major factions in a Star Wars campaign at the same time. Both have the resources to not only fuck up the players directly, but to also get third parties to fuck up the players too.
>>
>>52132640
They also did accidentally blow up a Star Destroyer that one time.

The Rebellion might forgive them, if they can spin it, but I don't think the Empire ever will.
>>
>>52132689
>blew up a Star Destroyer

???

Edge of the Empire groups even at high tiers can just barely fight Acclamator-equivalent ships, and even Victory's are suicidal. How'd they manage blowing up a full on Star Destroyer?
>>
>>52132768
Probably from inside. I mean Boba managed it at like 12.
>>
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>>52132768
From the inside, by getting access to some of the fuel line controls and overloading one engine, sending the Star Destroyer careening into an asteroid field.

They also did some light damage to two during the Battle of Hoth, but those were opportunistic potshots with their ship's lone weapon (which, to be fair, is a turbolaser).
>>
>>52132183
Wait, are you suggesting that Rey should have been the first Star Wars protag who wasn't an action hero? Why?
>>
>>52132796
So they turbolasered it while flying past as the Ion cannon hit? Or are you using RAW shields which can't stop a spitball?
>>
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>>52132814
Not using FFG's system, but yes, they hit one that'd already been ion cannoned, and then hit another one which had diverted power from shields to defensive batteries while deploying troop transports.
>>
>>52132825
Yeah I personally wonder if any escort X-Wings made passes at Ionned ISDs, figuring they'd cause some damage and maybe kill some important officers.
>>
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>>52132861
They were disciplined, organized fighters (more or less).

The PCs were... not. They even went back to the planet for a 2nd round of escorting.

That sounds dirty.
>>
>>52132875
I mean SOME of them must have taken out their frustration on ISD bridges. Their friends were still down there after all.
>>
>>52132892
If you get the wrong attention of a Star Destroyer, you're most likely vaporized. Again, unless it's been hit by a full planetary ion cannon. But then again IIRC only one or two ISDs got ionned, and it's likely they'd have heavy support.
>>
>>52132892
One can only hope.

But eh, it's not the kind of universe that relies on that sort of logic.
>>
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>>52132951
>one can only hope men serving their Empire for the sake of their families back home get killed by anarchistic insurgents

You're definitely right about a lack of reliance on logic there.
>>
>>52129923
She was. Pretty sure the book mentioned.

Oh and that's official art.
>>
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>>52110911
Wow I just had two players quit my FFG game at the conclusion of the second session because one of them gained 1 Conflict from failing a Discipline roll after seeing the mound of corpses their party just made.

I explained the way that Conflict and Morality work in FFG and how, sometimes, you don't get say over whether you get Conflict or not, and they got really frustrated about it, and then left because I was denying them "player agency".

Worst part though, was that they complained that it "wouldn't have happened in D&D". Kill me now.
>>
>>52129923
Considering that's official art...
>>
>>52133390
>tfw every Star Wars game I've been in has become Murderhobos in Space after 2 sessions
Why is this allowed?
>>
>>52133488
you can prevent this.
all you have to do is to tell them that murderhoboing will be met with police being realistically effective. by the fifth time they shoot it out with space HRT and lose, they'll either learn to fuck off with the murderhobo stuff or they'll leave and you can try to find less murderhobo players, so it's a win-win
just let them know going in that you won't cater to that stuff, that's the key
>>
>>52133530
I mean games I've been in as a player, unfortunately. The players in the game I'm running now show no murderhobo tendencies.
>>
>>52111452
I didn't like it when my group picked it for our vehicle but I'll admit it grew on me
>>
>>52133390
You're awfully generous to have even given them a roll. Did you let them know before they made the bodies that it would net them conflict?
>>
>>52133616
Well one of them didn't directly harm or kill any of them, the Conflict came from the horrible sight - and their lack of disgust with it.
>>
>>52133639
I don't think that's how conflict works but fuck 'em for leaving for get a single conflict.
>>
>>52133639
Eh, someone not being horrified over dead bodies made in justified combat by their associates shouldn't be darksided.
>>
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>>52133820
is that worth rage quitting over?
>>
>>52133560
shit, I dunno man. I suppose you could kill them, but that might not turn out so well
>>
>>52133820
Conflict isn't dark side though, it's... conflict. You see something horrible and feel "Eh, not a big deal", that's losing the natural empathy and compassion that keeps you from being an egotistical, amoral jerk.

To clarify the situation a bit, the party killed people, bounty hounters using nonlethals, some of them arguably in self defense, but a lot if them died in fucked up ways - especially because one of the PCs (the other that left) was rending their bodies with Harm power, often fueled by DS Force points. He killed a dog with the dark side. So it wasn't just an alleyway dust-up where someone got a blaster to the chest, it was a scene of pretty awful carnage. The PC that got 1 Conflict for failing a Discipline check afterwards was a doctor who spent the fight healing his comrades. I explained to him that he was not fetting Conflict for anything bad that he did, but because his character allowed his distance in responsibility for the death to separate himself from having an emotional reaction to it.
>>
So any rumors for the next wave of xwing ships?
>>
>>52134684

Just the usual bunch.

>Assault Gunboat for sure this time!
>Missile Gunboat where
>Give Scum Star Yacht
>Rebel Veterans box set with yet another X-Wing fix. Also another Y-Wing fix.
>E-Wing fix as well somehow

Exactly none of these things will be true.

We MIGHT get a Naboo N-1 at some point with Leia as a pilot.
We might get something else that has 1 shield and a few hull, like a T-Wing for instance just to give Ray Shielding a few more Rebel ships to work off.
>>
>>52132113

Pretty sure in the novelisation it says that Luke was on Dagobah for a few months with yoda while the falcon limped to another system
>>
File: atf autistic screeching.png (53KB, 800x800px) Image search: [Google]
atf autistic screeching.png
53KB, 800x800px
>>52134020
>He killed a dog with the dark side.
I'm surprised you only gave them 1 conflict for that.
>>
>>52125928
I really don't mind the Bizarro TIE.
>>
File: TIE Experimental Mk1.jpg (63KB, 572x600px) Image search: [Google]
TIE Experimental Mk1.jpg
63KB, 572x600px
>>52136230
[Warning: Do Not Lick The Experimental TIEs Before Operating]
>>
>>52136369
Isn't that a better tie design? It looks like it would be harder to hit than a regular tie
>>
New Thread
>>52136391
>>52136391
>>52136391
>>52136391
Thread posts: 331
Thread images: 114


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