[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

/swg/ Star Wars General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 321
Thread images: 101

501st Edition

Previous thread >>51942741

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Shipfag's Starship Combat Fixes for EotE/AoR/FaD
>http://www.mediafire.com/file/y9w713etmckbs98/Shipfag.JPG

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
File: Wanted_69f379_6180319.jpg (100KB, 736x814px) Image search: [Google]
Wanted_69f379_6180319.jpg
100KB, 736x814px
anyone got any advice on running space combat in edge for a newer GM?

i was having my players do most of their travel in a yt 2400 and im having trouble conveying enemy ship positions and their actions along with trying to spur the guys who are not flying or gunning into doing something.
>>
What are some of your droid designs in your ffg games? Has anyone ever run a simple protocol droid and had fun?
>>
>>51979161
Seconding this question, otherwise I'll just be making up some bullshit that sounds vaguely name-like.
>>
File: image.jpg (193KB, 1327x945px) Image search: [Google]
image.jpg
193KB, 1327x945px
>>51979668

My secret method is to take a random set of letters and then look at the Aurebesh alphabet and work with those sounds.

It's imperfect but it makes pretty Star Wars names 9 times in 10. It doesn't have a huge range of sounds to it but it's usually enough to be a base to then make a more viable name from
>>
>>51979581

You could drop an upgrade for them in the future which would allow one of the team to use Computers checks to feed targeting data to the gunners - using the sensor station he can help them predict where enemies will be, and maybe feed them boost die for their shots.

You've got engineering of course for when the ship gets hit.
Co-pilot seat to provide some bonuses to the pilot for flying purposes.

As for conveying what enemies are doing / where they are, I think that more comes with practice.
>>
File: 730b44f408bb6eb50dd1ce7a992858fb.jpg (197KB, 1600x900px) Image search: [Google]
730b44f408bb6eb50dd1ce7a992858fb.jpg
197KB, 1600x900px
>>51979668
There's a few SW name generators out there, I use them a lot for NPC's
>>
>>51979581
That's always a horror for people who aren't apart of the combat while on a vessel, they literally can't do anything to help out.

Now if you want to engage them in just any way, you could have them roll a joint roll for repairs on internal systems damaged by combat - using the rules in the books for joint rolls. In action, the pilot or other preoccupied player could shout between maneuvers or blaster fire what needs to be fixed/done and how to do it, while the other character does X thing. You could up the difficulty on the roll, the system may not be necessary and it's more to give that useless character something to do.
>>
>>51979668
>>51979836
I like this method, seems like it'd work well. I usually look at popular names for my race and mix them together, or I find the romanized version of names in other languages and tweak them with star wars pzaz.
>>
>>51979591
Who the fuck would play as a protocol droid? That seems like the definition of anti-fun.
>>
File: 1484764838390.jpg (16KB, 367x388px) Image search: [Google]
1484764838390.jpg
16KB, 367x388px
>last thread nearly became another Empire vs. Rebellion ideology war

Why do people always want to bring political arguments into /swg/?
>>
>>51980279
Better than the I hate Ahsoka because she is a woman circlejerk.
>>
>>51979581
Keep it fast, short + sweet on detail, and make sure to bounce around players a lot.

My first space battle lasted about three minutes out of game time. I gave everyone, even non-pilots, rolls to help out, and had everyone synergize together. They all enjoyed it.

As a newer GM though, expect it to be awkward. It's ALWAYS awkward doing space shit the first few times. My first aerial battle was dogshit, part of a larger battle. The group on the ground was infiltrating a Rebel base and blasting through security guards and droids while a friendly AT-AT covered their flanks -- pilot in the air was struggling to do anything the whole time and would've died to a lone Z-95 had I not sent a TIE pilot of the Deus Machina regiment to save his ass.

Your first few space scenes will be weird and in an adjustment period at best, total shit at worst, but either way, you're learning and that's the name of the game.
>>
>>51980289
at least those only end up in people hating Ahsoka

whenever someone comes in with the ol "who was better: the empire or rebellion" post everyone immediately starts going at each other's throats and it ends with fellow /swg/ bros telling each other to fuck off and neck themselves because their scifi space politics of a fictional world differ from their own

so stupid
>>
>>51980347
the empire is better
>>
>>51980385
Maybe I'd you are a human and/or like Hitler. The Rebellion was good for everyone.
>>
>>51980385
wrong the republic is better
>>
>>51980418
nuh uh
>>
3 chapters into X Wing Solo Command. What am i in for?
>>
>>51981083
Did you read the books before it or just start there?

If you read the others, 'more of the same and then some' is what you can expect.

If you didnt read the others, put down Solo Command and go read Wraith Squadron and Iron Fist first.
>>
>>51981571
Nah ive read the others.
>>
File: yub yub commander.png (625KB, 499x645px) Image search: [Google]
yub yub commander.png
625KB, 499x645px
>>51981677

Good man.
IN that case, yeah, you can expect the usual shenanigans.
Also some feels, and a great wrap up for Lara.

Also the Millenium Falsehood.
>>
>>51979591
I've got a player playing a gadgeteer droid with a brawn and brawl focus. It's a repurposed and customized labor droid that acts like a greaser.
>>
>>51979591
>>51980277
I've played a protocol droid who used his excellent Presence and talking skills to lead his brethren in a droid revolution.

It was fun when I got to do it but unfortunately no one else in the party was a droid and they had no interest in my revolution (they weren't opposed, just didn't care) so a lot of the time I was just hanging out on the ship drafting my manifesto.
>>
File: Slicer.jpg (40KB, 449x585px) Image search: [Google]
Slicer.jpg
40KB, 449x585px
>>51979591
I'm playing 9t88 "Ninetee", a archivist droid turned underworld slicer. He's a Uhr-Vah-Vo TechWorks Model 88-series administration droid with LOM protocol droid head. He used to have a regular LOM body but it needed replacing after a "accident" involving a runaway force user and a fireteam of stormtroopers.
>>
>>51980289
Oh there are many reasons to hate Ashoka, all of them happen to be her fans though (Filoni included).

They really needed to show her death so she could have closure and finally end her fan clubs enthusiasm of what is and is not canon.
>>
>>51980432
Legit question. Would storm trooper armor stop the acid or behave similarly to colonial marine armor?
>>
>>51982656
Probably not, since the empire trains and equips specialist EVO troopers/Hazard troopers for worlds with acid rain like Vjun

http://starwars.wikia.com/wiki/EVO_trooper
http://starwars.wikia.com/wiki/Hazard_trooper
>>
>>51982656
Realize that the Empire has a trooper variant for every biome and beyond
>>
Hey /tg/

I've been fiddling with the concept of Garven Dreis w/ R2-D6 and Vet Instincts pairing with Poe Dameron. I'm not sure about any other ships so far. I'm also nebulous on the upgrades.
Any lists any of you can suggest with those parameters?
>>
You ready to buy it, lads?
>>
>>51979668
Basically take a one syllable name/word/sound and stick it with a two syllable word or made up word. For example Han Solo, Kyp Durron, Thrak Farelle
>>
>>51983608
Considering the hit to miss ration of NuCanon books i'll wait a while. I know it's from one of the holy trinity of Star Wars book writers but i don't trust the Mouse's editors to not fuck it up.
>>
>>51979668
One of my methods, especially good for people from Outer Rim worlds, is to take an old given name fit for a farmer and pair it with either:

(1) a short surname with a repeated letter. Examples -

>Elmer Farr
>Wyatt Taad

(2) or a longer surname mashing a noun and vowel together, emulating "Skywalker." This is generally better for a PC, since it has a certain over-the-top heroic sound to it. Examples -

>Shane Cloudskipper
>Errol Sunrider

These need work, 'cause I'm coming up with them on the spot. But you get the idea.

My other method, for people from Core planets, is just to mash sounds together until they work. Double letters or add an -e on the end as needed.

> Heran Taske
> Kerl Dromm
>>
>>51980418
Arguably incorrect. Even prior to Episode I, the foundation of the Republic was cracking under the weight of many, many corrupt organizations and politicians... and that was before Palpatine manipulated the Republic into enacting an overbearing tax burden and protectionist practices. The Trade Federation may have wanted to line their own coffers, but shouldn't businesses be able to make money via trade? Why so many restrictions?

The real reason is because the Sith had influence in politics and wanted to goad the Republic into Civil War. To do so, they made the Republic "bad."

It's only reasonable that, in the face of corrupt senators and unwieldy bureaucracy, the Trade Federation, Corporate Alliance, TechnoUnion, InterGalactic Banking Clans, and other such institutions try to use their leverage to bring about a new golden era of commerce. After all, they represent the well-being of dozens of systems, each with their own inhabited planets and millions of people. Their entire way of life is being challenged by these draconian laws enacted by the "good" Republic.

These commercial guilds were backed into a corner and forming a separatist movement was the only clear path forward. The Confederacy of Independent Systems wasn't evil. They were merely themselves from the Republic that grew more evil and corrupt every day.
>>
>>51983824
You are right to wait anon, frankly Zahn has had a pretty uneven succes rate after the holy trilogy itself.
>>
>>51983840

Im loving the Outer Rim naming convention ideas there anon, I may steal that.
>>
File: VBj81pc.png (462KB, 787x861px) Image search: [Google]
VBj81pc.png
462KB, 787x861px
>>51984223
They're yours to use and keep, Anon. Go right ahead.
>>
File: The_Crystal_Star.jpg (53KB, 292x479px) Image search: [Google]
The_Crystal_Star.jpg
53KB, 292x479px
>>51983824
And Legends novels weren't?
>>
File: Beforethestormcover.jpg (54KB, 302x500px) Image search: [Google]
Beforethestormcover.jpg
54KB, 302x500px
>>51983824
>>51984311
Yep, no utterly unreadable shit to be found here.
>>
>>51984311
In the Bantam legends era only Crystal Star and Planet of Twilight were outright BAD, and even they are better by far than Wendig's trash.
>>
File: MillenniumFalcon.jpg (2MB, 1875x2849px) Image search: [Google]
MillenniumFalcon.jpg
2MB, 1875x2849px
>>51983824
>>51984311
>>51984325
Good thing none of the authers /SWG/ loves wrote total turds.
>>
File: OutboundFlight-HardcoverFront.jpg (36KB, 300x480px) Image search: [Google]
OutboundFlight-HardcoverFront.jpg
36KB, 300x480px
>>51983824
>>51984311
>>51984325
>>51984349
At least the great Zahn has never pushed a turd on us... oh wait.
>>
>>51984325
That trilogy was mediocre, jumping up several levels to "Not half-bad" if you ignore the Luke subplot like any sane person.

JAT is also not good but had bright spots, like the bureaucrat-scientist board trying to decide how to use the Death Star prototype.

Darksaber was SO CLOSE to being great if they had removed the one casualty from the A-plot and some of the crazier force stuff from the B-Plot (Oh and Callista of course.)

>>51984349
Eh? That one was pretty okay, it's on the same "If you HAVE to read post-vong stuff read this" list as Mercy Kill.

>>51984380
That book was fine, even if Zahn did go a little too far walking back how much the Empire of the Hand people talked up Kinman Doriana (Who did sound sorta sue-like in the Hand of Thrawn duology) by making him so dumb he worked for Sidious spying on Palpatine.
>>
File: OutboundFlight-cover.jpg (212KB, 1456x1000px) Image search: [Google]
OutboundFlight-cover.jpg
212KB, 1456x1000px
>>51984380
What? Outbound Flight was dope
>>
>>51984500
And like dope is better off being burnt than looked at.
>>
File: the_joiner_king_cover.jpg (30KB, 350x200px) Image search: [Google]
the_joiner_king_cover.jpg
30KB, 350x200px
>>51984380
Its not too bad and does have some interesting tie ins to how the Chiss-Empire connections are, Thrawn, Palps and all that
While you'll never really find 'high literature' in SW books, Zahn at least can come up with some interesting story's which I'm only too happy to steal ideas for rpg adventures. Oh and there's far, far worse books than Outbound
>>
Coming up with ideas if Earth was in Star Wars galaxy and discovered in 44 BBY (Stark Hyperspace War) or 1977 in Earth Calendar.

What would happen with the Cold War? A slow unification of governments or politically divided colonies united by a neutral grounds homeworld?

Remain loyal to the Old Republic or side with the Confederacy of Independent Systems.

Rebel against the Empire or remain loyal subjects?
>>
What can people tell me about the Star Wars NON-Saga d20 books? Thanks!
>>
>>51984846
They had a good book for Species that covered most of the common ones barring some of the really out-of-the-way species.

My attachment to that species book and some of the sector books led to me ignoring Saga at first.
>>
>>51984751
Yeah, I felt like mentioning the Dark Nest was kind of like insulting the retarded kid.
>>
>>51983493
Corran Horn maybe? Lets him have focus to use for both his attacks. Him and Poe would both have to be pretty light on upgrades but you'd have all three at PS8 with pretty good damage potential
>>
File: Sheev_Palpatine.jpg (11KB, 345x146px) Image search: [Google]
Sheev_Palpatine.jpg
11KB, 345x146px
This thread is exactly why they need to stop releasing epic ships for Xwing.

It fucks their release schedule and everybody loses interest until standard gets addressed again.

Even if they do release with playable standard cards they basically have to be essential (like palp). Then people bitch about it for months to come, as they begrudgingly purchase it and scramble to find buyers online for this hunk of plastic they'll never use.
>>
>>51985445
X-wing discussion is pretty much always like this though, a handful of posts here and there, maybe three or four in a row if someone asks how to start playing or posts a really awful list or something new has just been announced that day and that's it. Even if they'd shown off Wave 11 instead of the C-ROC these threads would still look the same.
>>
>>51985445

You're talking nonsense, mate.
>>
File: 1483759563174.jpg (599KB, 4534x1916px) Image search: [Google]
1483759563174.jpg
599KB, 4534x1916px
>>51985445
Speak for yourself. I think epic is better than 100 point dogfights. I just had a hilariously great team epic game last weekend.

I also fucking love the Epics because it allows them to release new fixes and tons of new pilots for existing ships. They're great for the lifeblood of the game. Yes, you do have to actually buy them.

Also, we wouldn't get anything in place of an epic release. Then you'd just be complaining about how there won't be any new releases until the new wave at Gencon.

>Even if they do release with playable standard cards they basically have to be essential (like palp)

It's really only Palp and C-3PO, and even then only if you really wanted to run certain archetypes. The rest you can easily do without. Also, they gave away C-3PO for free, and I am expecting they'll do the same for Palp during the next Store Championship season.

You can also ignore the Gozanti in its entirety unless you play Epic, and I still don't own a CR-90 for pretty much the same reason.

>>51985551
>>51985556
Also, what these guys said.
>>
>>51985616
>You can also ignore the Gozanti in its entirety unless you play Epic,

No?
They have all those TIE pilots, Wampa and Youngster alone makes it worthwhile.
>>
File: 20160924_170423.jpg (3MB, 5312x2988px) Image search: [Google]
20160924_170423.jpg
3MB, 5312x2988px
>>51983493


I ran Garven with Kyle Katarn in a 60 point 2v2 player match a few months back to good effect. It was a little starved for points though.

You could try:

>Kyle
>Jan crew or recon specialist
>TLT
>Moldy Crow

Could be a synergistic third ship.
>>
>>51985616
>I think epic is better than 100 point dogfights

You are the minority.
Like, by a wide margin.
Epic sees next to no play almost anywhere, partly because of time and partly it uncompetitive as fuck.

Xwing is popular solely because it's low barrier, ease of play and ability to quickly pick up games, Epic muddles that.

Unless you have a really tight group of friends to enjoy the ride with/spend their money with; you aren't playing epic outside of a specific event (which are rare for the reasons already listed).
>>
>>51985616
Are they really going to be holding back all info about wave 11 until Gencon? That's a long fucking time to go with nothing to shake up the game.
>>
>>51985891
Don't worry they'll be FAQing shit between then and now.

Manaroo
>>
File: 1463252884174.jpg (145KB, 800x800px) Image search: [Google]
1463252884174.jpg
145KB, 800x800px
>>51985705
Meh. Outside a very specific list that was popular for a few months none of the TIEs that come with it have been popular or good.

Virtually every upgrade that comes with it was designed for Epic play, since it was the fix ship for Epic ships. It's essential if you play Epic though.

>>51985825
>You are the minority.
So? Obviously not so much of a minority since they keep making the damn things.

>Unless you have a really tight group of friends to enjoy the ride with/spend their money with

Do you even have a regular X-wing group? We just talk about doing it the week before, and then do it the next week. If you want to do a 300 point you literally only need one other person. Games take 3-4 hours, which is about how much time we'd spend doing the standard 2-3 normal games anyway. You're making this out to be way more complex than it is.

>Xwing is popular solely because it's low barrier, ease of play and ability to quickly pick up games

X-wing is popular for a lot more reasons than just that. Star Wars license, prepainted miniatures, etc. What you're talking about is why new players get into it, but then new players shouldn't be buying epic ships anyway. It is clearly a game mode for the enthusiast.

>partly it uncompetitive as fuck

You've never played an epic game in your life, have you? So many of the problems the game has fall by the wayside when you do. Rebel generics are really damn good. Etahn is amazing. Ordinance is legitimately good. You have to take a large number of generics because you need a gunline to fight your opponent with.

You do need to mandate that each side take at least two epic points.

>>51985891
No, I mean it will be released at Gencon. They'll probably preview it at GAMA in two weeks. They have the last 2 years.

>>51985932
It's not even Manaroo that's broken. It's the cost of the JM5K in the first place. They need to do an Imperial Assault and just increase the cost of every pilot for it by 2 points. Boom, done.
>>
For those unaware, a short excerpt from Thrawn was released: http://www.usatoday.com/story/life/books/2017/03/02/star-wars-thrawn-book-exclusive-excerpt/98518860/
>>
>>51986124
Manaroo specifically seems pretty broken as well though, pretty much every other "give another friendly ship your shit" ability only works for one token at a time and only at range 1-2.
>>
Has anyone had any play with the armorer spec from Keeping the Peace? Looking to play one in an upcoming game. It seems like a less broken, force focused version of gadgeteer
>>
>>51984756
https://www.youtube.com/watch?v=iqOuHunl-nk

watch this series, still ongoing
>>
File: 1476864331602.jpg (1MB, 3116x1950px) Image search: [Google]
1476864331602.jpg
1MB, 3116x1950px
>>51986231
And nobody takes those ships. Kyle Katarn is mostly the same ability at range 1-3 and no one takes him. Because the ability to pass a single focus isn't that good. It's when you can combo that focus into infinite focus with Overclocked that it becomes broken.

I honestly don't know what FFG was thinking with OCR4. It's easily the most broken card in the game that is never discussed for how broken it is.
>>
>>51986545
This is cool, thanks
>>
>>51986758

Overclocked can't really be that "broken" if people aren't running it. It made a pretty nasty move with triple jumps (that said, why the fuck do Scum get 1 point astros which are good, and rebels are still getting turds like R3?) but really 1 point of Scum is so fucking competitive that people don't even need R4. Mindlink Manaroo can regenerate focus on her own without you self-stressing and needing your ships to clear (even if that's not a huge deal for many mindlink lists). Scum Y generics can't take Deadeye either.

So basically deadeye is just for TIE Bombers.
>>
File: Shadowport_Hunter_XWM.png (1MB, 935x500px) Image search: [Google]
Shadowport_Hunter_XWM.png
1MB, 935x500px
>>51986886
You realize OCR4 is the card that makes Dengaroo work, right? The list wouldn't be nearly as good if it didn't exist and Manaroo then had to take Rec Spec instead of Gonk.

Nerfing Manaroo by two points means Parattanni can't take Latts on Asajj, nerfing it rather considerably.
>>
>>51985325
>>51985822
Thanks guys.
I'm probably going to go Kyle/Garven/Poe tonight
>>
>>51986988

Ain't nobody hardly flying Dengaroo anymore man - cept the crazy euros (The Yavin Open top 8 was bananas). Everybody got gud to beat it, like they did with Defenders which people still fly but only really good people seem to come close to taking the whole cake with.
>>
I'm running a game on Malastare and am considering a space battle set in the Malastare Narrows, the location of an important battle between Old Republic naval forces (including a young Wulf Yularan) and a Corporate Authority blockade under the legendary Admiral Trench. The only problem is that there are no sources that explain what the Malastare Narrows are. Any Ideas?

I was thinking about an inexplicable space phenomenon in the form of powerful gravitational eddies and cross-currents situated right along the main hyperspace lane through the system. All ships traveling through are interdicted right out of hyperspace and have to navigate through at Sublight to reach Malastare, creating a natural choke-point AND an area where its extremely hazardous to have a battle because you can only fly along certain trajectories or your hull gets torn to shreds.

Another idea was for Malastare's two moons to have collided sometime in the distant past, locking them into geosynchronous orbit over the main continent and creating a modest debris field. You can approach the planet's main port cities by going around this hazard, but unless your jump into the system is very precise you're going to spend a lot of time and fuel doing it, so most traffic prefers to go through, meaning anyone controlling the moons and debris field effectively controls all space traffic.

Thoughts? Alternatives?
>>
File: 1488230044824.jpg (228KB, 1493x1195px) Image search: [Google]
1488230044824.jpg
228KB, 1493x1195px
>>51987802
Is that the shitty planet where dug and gran live? Gran are such a lame species.
>>
File: doggo.jpg (25KB, 580x435px) Image search: [Google]
doggo.jpg
25KB, 580x435px
are there dogs in Star Wars?

regular plain ol' dogs?
>>
File: Max.jpg (128KB, 250x400px) Image search: [Google]
Max.jpg
128KB, 250x400px
>>51988064
In nucanon, not yet. There are creatures called "akk dogs" which appear to fulfill a similar purpose to regular doggos. Legends also had K-9 droids which looked like robotic Earth dogs. Legends Luke and Lando both owned dogs, but there were never any visuals provided. Ken also mentioned wishing he owned a dog.

Legends also had an "unidentified sentient dog" who was an associate of pic related.
>>
>>51983840

Neato
>>
>>51988049
>Not wanting to colonize Malastare and lord over Dug plebs
>Not wanting 3 eyes to keep an eye out for sweet deals
>Not taking sweet Trade Federation bribes to call for more committees to stall on the Naboo Crisis

Nice try Coreworldfag
>>
File: dark greetings.jpg (239KB, 700x1147px) Image search: [Google]
dark greetings.jpg
239KB, 700x1147px
>>51988803
>>Not wanting 3 eyes to keep an eye out for Sith Lord apparel
Fixed that for you.
>>
>>51988893
Can anyone give me a quick rundown on this guy?
>>
>>51988910
He is the fake non-canon son of Palpy
>>
File: sheev happy.jpg (18KB, 470x269px) Image search: [Google]
sheev happy.jpg
18KB, 470x269px
is lightning usable by any Dark sider or it is Sith Lord only?
>>
>>51988990
Canon or non-canon?
>>
>>51989017
canon
>>
>>51989022
Currently it's only been used by Sith.
>>
File: mofference.jpg (390KB, 1120x736px) Image search: [Google]
mofference.jpg
390KB, 1120x736px
>>51988910
>Hutts bow to BogdaMoffs
>In contact with the Dark Side
>Possesses Force-like abilities
>Controls the Empire with a beskar but fair crushgaunt
>Owns moffships & banks galactically
>Direct descendant of the great Palpatine blood line
>Will bankroll the first cities on New Agamar (Trioculopolis will be be the first city)
>Owns 99% of DNA editing research facilities on Corellia
>First designer babies will in all likelihood be Trioculus babies
>Said to have 215+ IQ, such intelligence has only existed deep in Aing'tii monasteries & Byss
>Ancient Rakata scriptures tell of a three-eyed angel who will descend upon the galaxy and will bring an era of enlightenment and unprecedented technological progress with him
>Owns midichlorian R&D labs around the galaxy
>You likely have mofferences inside you right now
>The BogdaMoffs are in regular communication with Marka Ragnos and Exar Kun, forwarding the word of Sith to the Empire. Who do you think set up the meeting between Trioculus & the Imperial high command (First meeting between the two in over 1000 years) and arranged Grand Admiral Thrawn's first trip to Hoth in history literally a few days later to the ruins of Echo Base?
>Learned fluent Twi'lek in under a week
>Nation states entrust their gold reserves with Trioculus. There’s no gold on Muunilinst, only the Moffship
>About 7 decades old, from the space-time reference point of the base human currently accepted by our society
>In reality, is a timeless being existing in all points of time and space from the big bang to the end of the universe. We don’t know his ultimate plans yet. We hope they're dark greetings.
>>
>>51989080
Trioculus it's past your bed time.
>>
I'll be running the Escape from Mos Shuuta Beginners Module for three extremely new players to the Star Wars RPG. Now I've already gotten them to make characters, but I'm wondering if maybe for their first actual romping, I should have them just use the premade characters so the characters they've made might not accidentally be useless in the module. On the other hand, if they just used the characters they've already made, after they get the ship and leave, we could just continue after the module into maybe a "from the ground up" campaign after the fact.

Thoughts? Yes/No?
>>
Here's an interesting idea - could a Jedi become disillusioned with the Republic and join the CIS, but still remain light-sided?
>>
So what would you say is the best system for running a star wars rpg? Thinking about DM'ing a game for a group of my friends and want to know what ones best for sinking my time into to learn
>>
>>51989465
not for very long
>>
>>51989043
I think Mother Talzin zaps someone at some point
>>
>>51989446

That's exactly what I did for my current group.

Ran the beginner game for two of them just to see what EotE played like - one ran Oskara, the other Pash.
They liked it, so we moved up to a 'proper' campaign. The Pash player liked him, so stuck with Pash and just reflavoured him a bit, the Oskara player made a new character.
We just retconned it that it was her all along.

Alternatively, depending on what your characters want to play as, you could always play the intro session, and then the actual campaign opens up with your ACTUAL party being hired to hunt down the premade party.
>>
>>51989043
>>51989617

Mother Talzin does zap some fools in the arc where Grievous attacks Dathomir, in the Mace Windu/Jar Jar buddy cop arc, and again in the Son of Dathomir comic IIRC. She's also got a weird bubble Force shield which she is the only one who uses.

Given that nu-canon says that she and Palpatine worked together, it's possible that she either taught it to Palpatine, or learned it from him (seeing as how he uses it in an ancient Sith ritual using the Sith language in the Yoda/Priestess arc, I'm more inclined to believe the latter to be the case).
>>
>>51989465
Eh, maybe. But I'd imagine that they'd quickly attract the attention of Dooku and Sidious, who'd attempt to turn them or kill them if they can't.
>>
>>51989691
Hmmm, I guess I'll have to hunt down some premades. Thanks for the two cents.
>>
>>51989465
It would be EXTREMELY dependent on the how and where of their involvement.
A CIS jedi could stay light if he were say leading a band of partisans on a planet with an asshole pro-republic government, bu if he was working on the larger scale, either dooku would be trying very hard to put him in situations to drive him dark, or bad war shit would do it anyhow
>>
>>51989755
In fairness, escape from mos shuuta is really quite easy - they'd have to go a long way to 'fail' at it.

So if they've got characters already knocked together, they really should be just fine.
I did it like that since we literally just decided to do it on the spur of the moment - planned to play Armada, I was reading the eote rule book and just suggested we try the beginner game off the cuff.
>>
>>51983840
This helped, thanks.
>>
>>51989080
My favorite part is how its different every time
>>
File: Mynocks fighter.png (824KB, 1600x1600px) Image search: [Google]
Mynocks fighter.png
824KB, 1600x1600px
>>51979581

I always do a top down tactical. Star Wars always has a good number of people doing orthographic top view renders you can make tokens out of. Space scale always has a movement scale you can usually just drop everything to a grid in rough scale.
>>
>>51986124
Dude, I like epic as much as the next guy but it's a crappy format.

If you require people to spend epic points because regular ships are too efficient then something is wrong and it doesn't incentivize people to purchase epic ships anyway.
>>
File: 1470206542763.png (48KB, 400x389px) Image search: [Google]
1470206542763.png
48KB, 400x389px
>>51988893
>>51989080
>this ridiculous shit
The old eu had to go
>>
What is a good starting point for X-wing? I wanted to play mainly scum.
>>
>>51991198
1d4chan.org/xwing
>>
>>51991198
Either of the core sets for the mandatory rules, obstacles, damage deck, dice and movement templates and then Most Wanted for a Y-wing and two Z-95s, then either an HWK or a Slave 1 because they also get Scum pilots in the Most Wanted box.
>>
Are there any options to play as a big industrial type robot? You know, kind of like Loader Bot from Tales from The Borderlands?
>>
>>51991250
>>51991249

Ay yo thanks. Sounds good.

Can you run reb or imp ships alongside scum ships or are they all separate armies?
>>
>>51991281
They're all separate but there are some ships with versions available to multiple factions, namely the Z-95, Y-Wing, HWK and Firespray and more recently the TIE fighter.
>>
>>51991281
The ships themselves are separate but each pack has useful upgrades with them, some more useful than others
>>
>>51991348

Alrighty. How are scyk fighters? I loved them in SWG and they're probs one of my fav SW ships.
>>
>>51991539
With the new fix coming they are coming back but you can run them as a cheap filler
>>
>>51991539
People say they're shit and not viable but they seem fine to me, basically TIEs but you can make them a little more expensive to be a still very cheap cannon carrier.
>>
>>51991539

Bog standard, the Syck isn't really worth it - scum Zs have better upgrades for just cheap filler and stuff - but their current title got them errata'd to act as decent cannon carriers, and upcoming they have a title to reduce their cost to make them work as a swarming ship.
>>
>>51991539
>before FAQ
A expensive, clumsy TIE fighter with a title to make it marginally better with a cannon for 50% point increase
> after FAQ
Same but the title also makes it ~25% more durable ( probably less because hull< shields)
>after new title
Basically identical to a tie fighter except 1 sheild instead of hull and are insta critted
>>
>>51990812
Just play X-wing then.
>>
>>51991769

Models are expensive and the game itself isn't that great.

Most of the players I'm GMing actually don't like the X-Wing game. They think it's overcomplicated and super limiting compared to the tabletop rules for d6 or Saga.

The thing about this way is you don't need to wait for FFG to get off it's ass and make stats or models. You can just rip them from the internet and both systems have basically everything started out either officially or through fan works.
>>
>>51991259
Play a droid focused in brawn and brawl.
>>
File: 1488421974284.jpg (125KB, 450x301px) Image search: [Google]
1488421974284.jpg
125KB, 450x301px
>>51983985
>bloated and inefficient republic
>made worse by palpatine's manipulation
>who also manipulated the confederacy
>which then got psychotic/egomaniacal leadership
>which led to a war of apathetic and disposable clones vs. apathetic and dispoable droids
>which led to a massive amount of galactic turmoil in chaos
>while palpatine controlled both sides
>but he then betrayed the cuntfederacy
>and dismantled the republic
>so he could then form the greatest government in galactic history
>and be victorious in the end, both in the name of galactic society and the sith order

Chess fucking Master, Sheev was.
>>
File: jacek-babinski-yoda-650-800y.jpg (211KB, 1600x900px) Image search: [Google]
jacek-babinski-yoda-650-800y.jpg
211KB, 1600x900px
>>51992633
Hmm.
>>
File: jacek-babinski-yoda-500-650-y.jpg (194KB, 1600x900px) Image search: [Google]
jacek-babinski-yoda-500-650-y.jpg
194KB, 1600x900px
>>51992756
Hmmmm.
>>
>>51983985

One of my favorite episodes of CG Clone Wars was the ones dealing with banking legislation, because they showed just how corrupt the corporate interests were in the Separatist movement. The Banking clan was loaning money to both sides for the explicit purposes of escalating the conflict via buying more armies, acting like there was nothing morally suspect about profiteering of both sides of a war.

They also were lobbying for the Senate to deregulate their banks so they could raise interest rates on further loans to Mafia Loan Shark levels, levels which under current banking law were LITERALLY ILLEGAL. They threatened to cut the Republic off from all further credit if they didn't while pointing out that the Seperatists had agreed to those exact same terms in their latest order of Battle Droids.

Padme pointed out the interest on these loans alone, forgetting about the absurd principal balance entirely, would bankrupt the Republic so completely that even winning the war would leave them so destitute as a state they might as well have lost. Which means the Banking Clan had ALREADY done that to the Separatist government. This is just ONE of the half-dozen Big Business interests backing the Seppies under the table. The others have to be doing shit just as bad. The fucking Trade Federation STILL has a seat on the Republic Senate and has the balls to say that Nute Gunray is a renegade whom they disavow while he's commanding their entire military.

The Separatists as a political movement had some legit grievances, and maybe the Corporate Interests were within their rights to advocate for lesser regulatory and tax burdens even though there's zero proof the laws in place before the war were damaging profits and commerce (in fact the opposite is implied when Episode 1 discusses how in the pocket of the Trade Federation the bureaucracy is), but pretending the shadowy business dudes were propping up the Clone Wars for anything but war profiteering is laughable.
>>
Question: I have a player in my AoR group who's PC decided to take the Explorer: Trader as an additional specialization, and between major arcs wants to do a little bit of side-quests to earn some extra credits for additional equipment, I'm all for this, I'm not exactly a firm believer in the "keep the PC's hungry" philosophy, so I'm all for them earning some cash to get more equipment just means that I can bring-out some cool toys for the antagonists to use as far as I'm concerned I'm just a little stuck on what kinds of adventures I can do that caters to the trader specialization, but is still both interesting and provides moments for the character to grow and develop. Any suggestions that might help me come up with some good ideas?
>>
File: dooku destiny.png (399KB, 700x593px) Image search: [Google]
dooku destiny.png
399KB, 700x593px
So Fantasy Flight has announced that Star Wars: Destiny Awakenings is only going to get one more print run.

https://www.fantasyflightgames.com/en/news/2017/2/28/there-has-been-an-awakening-1/

They've also announced that after Spirit of Rebellion, they're going to print a "base set" of staples and other stuff they just want to keep in the format. Apparently, every base set will be kept in print for a year before being replaced with a new one. There will be two expansion sets per year, and each one will receive ONLY one printing each.

Obviously, this business strategy is a bad idea and will render Fantasy Flight regularly unable to keep up with demand. But just how bad is it?
>>
>>51985445
Thank goodness the constant blathering about X-Wing has died off. Nobody cares about your builds or what have you.
>>
File: SW crew flying.jpg (388KB, 1920x1080px) Image search: [Google]
SW crew flying.jpg
388KB, 1920x1080px
>>51993063
If you're doing more AoR stuff, Logistics. How do you feed the crew of your fleet/base? Arm them? Where do you buy the goods? Do you sample your wares? How do you get the supplies from A to B? How do you do it with enough secrecy that the ISB doesn't notice you purchasing thousands of credits worth of fuel, food, bacta and blaster gas and put two and two together.
>>
>>51993063
Would this be just for the player or for the whole group?
>>
>>51993001

The Banking Clan is particularly disgusting, because they're not even backing the separatists under the table: they're just openly doing business with them the whole time. The reason why they can get away with it? Because the Banking Clan is basically the backbone of the galactic economy, and if you punish it, the consequences are disastrous.

They're not just too big to fail. They're too big to TOUCH.
>>
>>51979444
Badass though the picture is, what possible need could a futuristic army with radios, semi-auto laser rifles, GPS, hover tanks, and air support have for a battle standard?
>>
>>51993306
propaganda and moral.
>>
What would you say are the must-have ships for X-Wing if you're looking to put together a good assortment of solid upgrade cards?

And which faction is currently on top?
>>
>>51993255
It's not really, effectively this would be his character doing some side-jobs to get cash for his own personal use.

>>51993287
>Would this be just for the player or for the whole group?
well half the players can't make the up coming session so it's basically going to be just this guy, and one other player, who right at this moment has been such a pain-in-the-ass and not just for the GM over the course of the last major arc that I'm not inclined to make this small one-off have his PC as the focus.
>>
>>51993418
Enter the Unknown, the Explorer supplement, has some story ideas, including one specifically for Traders:
>In ages past. Anaxes provided the core of the Galactic Republic with a formidable fortress world from which to strike at enemy invasion fleets. While the planet remains famous for its naval college and the proud part it played in military history, it has become an important trading post. It deals mostly in the hightech goods made there and on the neighboring industrial world of Axum. To those living on the fringes. the Anaxsi are thought of as snobbish and militaristic Core Worlders. This reputation is a little unfair, considering the many Anaxsi merchants who have cool business heads and professional manners. but it is true to say that a being looking to trade here can bargain much more effectively if he has a naval past of his own to boast about.
>A trader has been sent to Anaxes to strike a deal for the exclusive right to new technological device produced by one of the planet's most obnoxiously snobbish mercantile patriarchs. The trader stands to win wealth and renown if the deal succeeds. Or perhaps he has been sent there by someone to whom he owes an Obligation. Either way, he knows that he will get nowhere with the merchant unless he and his companions construct new identities for themselves that incorporate upper-class backgrounds and tales of dashing military exploits.
>The players should be encouraged to create alternative identities for their characters, the more pompous and larger than life the better. Once these identities are constructed, they can make their way to Anaxes, where the merchant will be happy to receive such esteemed figures, playing a generous, if conceited, host.
continued below
>>
File: EmergencyThrust-SOC.jpg (297KB, 1493x1197px) Image search: [Google]
EmergencyThrust-SOC.jpg
297KB, 1493x1197px
>>51993400
Scum overall is probably the best, but Rebels and Imperials can still put forth really good lists.

As for ships that come with good upgrade cards:

K-wing- TLTs, new bombs, EM, good luck finding one though
ARC- Vectored Thrusters, seismic torps, tail gunner
A-wing- PtL, deadeye, the good missiles
T-70- integrated astro,
All the Rebel large ship expansions, including HotR. You might be able to not get the YT-2400 if you don't want it.
Rebel Transport if you want to run X-wings well.
You also really want the old core set for Rebels, it comes with both Biggs and R2D2, which are still staples

Inquisitor's TIE- Guidance chips, deadeye, HMs
TIE/fo- Juke and Comm Relay: two of the best cards in the game
TIE/sf- sensor cluster and collision detector
TIE Phantom- only source of tactician still, FCS
TIE Punisher- the ship itself might be mediocre, the cards it comes with are not. EM, plasma torps, cluster bombs
Both Ace Packs- another crackshot, more PtL, LRS, the cards that make Defenders good
Again, all four large ships. They all come with essential upgrades for Imperials.
Raider if you want to use TIE Advanced and Palpatine, Gozanti if you want more TIEs and the epic fix cards

Most Wanted (obviously)
Kihrazx- crackshot and glitterstim are such staples you'll probably want two, even if the ship itself is only okay
Mist Hunter- Bunch of cards, including Zuckuss and 4-Lom crew, baffle, adaptability, and tractor beam
Quadjumper- score to settle, Boshek, the crane
Starviper- Autothrusters, also calculation and accuracy corrector aren't bad in certain setups
Protectorate- I freaking love Fearlessness, otherwise it just comes with the ship
For once you don't need all the large ships for Scum if you don't want to run them. You can pretty safely not get the YV and IG-2000 if you don't want to fly them. The Shadowcaster and Jumpmaster are absolutely essential though. There isn't a bad card between the two of them..

Hope this helped. Any more Questions?
>>
>>51993418
>>51993709
>The GM should privately devise some sort of point-scoring system: every time one of the PCs convincingly represents some brash aspect of military life or privileged upbringing, that PC is more likely to impress the merchant, but every time he slips up, the closer he gets to failure.
>More farcical elements can be introduced as the PCs attempt to win the merchant over. The merchant may take particular interest in the PCs' fictional military histories and pump them for increasingly minute details and surprise twists. For example, a PC who purports to have played a part in a particular campaign might find himself suddenly asked to justify a related atrocity. One of the phony identities created by a PC might come too close to resembling a real military figure. resulting in a case of mistaken identity. Just as the deal looks set to close. an acquaintance of the PCs appears and threatens to blow their cover. This could be an innocent mistake on the part of a friend, requiring some fast talk to solve, or the actions of someone with more hostile ulterior motives that would require a significant favor in order to satisfy.
>>
in xwing. how is Kavil with VI, Unhinged Astromech, vector thrusters and Autoblaster turret as an ace hunting ace?
wanna try chasing down some defenders with a ywing.
>>
File: Shadow_Caster_Exp_Pack_box_art.png (2MB, 1824x1200px) Image search: [Google]
Shadow_Caster_Exp_Pack_box_art.png
2MB, 1824x1200px
>>51993759
Should be good. I love ABT. Maybe try running with some sort of Tractor shenanigans to control range like Ketsu or a quadjumper.
>>
>>51993709
>Either way, he knows that he will get nowhere with the merchant unless he and his companions construct new identities for themselves that incorporate upper-class backgrounds and tales of dashing military exploits.
That could prove a problem for me, because technically they don't have to lie here. They ARE in the rebellion after all, hell the trader PC was able to hold off an entire platoon of Imperial soldiers on Drall, and killed an inquisitor on Byss. at this point the PC's could just rattle off their last story arc to the trader and... actually he might find it all a bit unbelievable... hmm...
>>
File: 1488352708716.jpg (547KB, 1362x2160px) Image search: [Google]
1488352708716.jpg
547KB, 1362x2160px
Any bounty hunter art that isn't a Fett rip off?
>>
>>51994113
are they known rebels to the Empire?
it might be in their interest to use their real identities and exploits.
>>
>>51994581
>>
>>51994581
The last thread had heaps
>>
File: f2uazyhanh33uoio8l6y.png (1MB, 800x944px) Image search: [Google]
f2uazyhanh33uoio8l6y.png
1MB, 800x944px
>>51994600
>>
>>51994613
>>
File: 813f937081203737eebaa3bb3b0b9ee1.jpg (211KB, 1024x1449px) Image search: [Google]
813f937081203737eebaa3bb3b0b9ee1.jpg
211KB, 1024x1449px
>>51994581
most generic scifi stuff should do i reckon. I'll post what few images i have anyway.
>>
>>51994671
woops wrong one.
>>
>>51994671
If they were vibro axes...
>>
File: images (24).jpg (13KB, 313x470px) Image search: [Google]
images (24).jpg
13KB, 313x470px
>>51994677
>>
>>51994684
..or lightsabre axes!
>>
File: 1479007015491.jpg (588KB, 742x1024px) Image search: [Google]
1479007015491.jpg
588KB, 742x1024px
>>51994686
>>
>>51994684
>that moment when some chump brings a blaster to an axe fight.
>>
>>51994581
>>
whew, enough guns on this to slap your whole fleet on the arse
>>
My opponent for today asked me to print his lists... What'll be a fun counter for these?
>>
>>51995458
How about not being a tailor-list asshole?
>>
File: 1487057777010.jpg (186KB, 980x1400px) Image search: [Google]
1487057777010.jpg
186KB, 980x1400px
>>51994581
I feel like we just did this.
>>
File: 3P6kgMP.jpg (15KB, 258x436px) Image search: [Google]
3P6kgMP.jpg
15KB, 258x436px
>>
File: Droid (1).jpg (369KB, 1448x2048px) Image search: [Google]
Droid (1).jpg
369KB, 1448x2048px
>>
File: brask.jpg (34KB, 564x815px) Image search: [Google]
brask.jpg
34KB, 564x815px
>>
>>
>>51995587
Given that I'm playing Dengaroo and Dengar just died in the second turn, ten minutes in... I need all the help I can get. I've not faced a TIE swarm or Vader before.
>>
>>51996134
Dengaroo shits on ties, how about you git gud before flying that trash?
>>
>>51996165
He just got incredibly lucky dice. I've never seen so many hits...
>>
How do you guys like the new lore on saber crystal color? The fact that all kyber crystals are white until a force user attunes the crystal into whatever color he likes. And the Sith no longer synthetically make crystals instead they steal kyber crystals and force them to their will which causes them to "bleed" and that's why they are red.
>>
>>51996304

I figured that in attuning they just get a colour based on the person, rather than the person 'choosing' their colour.

Either way, I kinda like the idea.

Makes the gems used a bit more 'special' than just being a fancy crystal.
>>
>>51996304
I think that is fanfic tier bullshit. Doggone newfangled canon and their "I'm SOOO special i have a mood crystal in my weapon" bullshit.

Lightsabers work with any fucking crystal as long as it is cut right and have no imperfections. And you ain't getting any fancy extras from your crystals either. It just changes the color of the blade.
End. Of. Story.
>>
>>51996304

>>>>>reading nucanon<<<<<
Just act like a normal person and ignore it.
>>
>>51996304
Not a fan. I preferred Legends' more mundane crystal lore. Nucanon's explanation goes a bit too far with the mysticism.
>>
File: images.png (8KB, 225x225px) Image search: [Google]
images.png
8KB, 225x225px
>>51996494
>>51996358
You fags complain that there was too much sciency bullshit with the prequels and now that canon is trying to bring back the mysticism of the force you start complaining again. There is no pleasing the "hardcore" "fanbase".
>>
>>51996522
What "sciency bullshit?" Midichlorians? Those were long since explained as being a symptom, not a cause, of Force-sensitivity. They were just kind of there. You're also forcing a false dichotomy on Star Wars. There are certain things I would prefer to lean towards mundane, and certain things that I would prefer to lean towards mystical.
>>
File: 21BHasACureForYourButthurt.png (305KB, 354x657px) Image search: [Google]
21BHasACureForYourButthurt.png
305KB, 354x657px
>>51996522
>>
>>51996552
Midichlorians are still a power level rater for force sensatives.
>>
>>51996522
You don't give the force mysticism by making lightsabers powered by mood crystals.

You do that by having old mentors that talk in riddles, exotic and secluded places for training, powers that aren't explained but work with enough willpower and a philosophy that is equal parts eastern and western inspired amongst other things
>>
File: mace windu punches a droid.png (165KB, 500x279px) Image search: [Google]
mace windu punches a droid.png
165KB, 500x279px
>>51996677
Yeah, but the actual power levels in Star Wars were never consistent between authors, so midichlorians themselves remained mostly meaningless set dressing.
>>
>>51996677
I always thought midicholians were a mumbo-jumbo way for the OJO bullshit their way into snatching kids they perceive as force-sensitive.

>"Oh, your son has a very high midicholrian count. He will do well in the Jedi Temple"
sounds a lot better then
>You son is force sensitive. We will take him to our temple to be trained."
>>
>>51996304
I don't mind it. I kinda like the "crystal chooses the Jedi" idea.

>>51996319
They're not choosing their color.

>>51996522
Very true. I'll take mysticism over science any day.

>>51996552
Nope. Look at how the Jedi act and operate. They're no longer mystic monks, but instead superhero policemen.
>>
>>51996772
>They're no longer mystic monks, but instead superhero policemen.
You do realize that the PT OJO were always meant to be the lowest point of the OJO, right? The prequels handled them poorly and made them excessively autistic, but it was still obvious that they had lost their way.

There's also the fact that they were never meant to be just monks. They were also meant to be samurai and knights in a space fantasy setting. Traveling the galaxy and upholding justice is part of the job description and the very term "Jedi Knight."
>>
>>51996304
It's fine. My players prefer old canon, so I mixed the two and give them a range of colors based on each crystal.
>>
>>51996848
Look man, this isn't a universal truth, but the romantic ideas of knights and samurai in popular culture are more focused on the knights errant and the ronin than the ones that were beholden to territory and feudal lords.

We see Obi-Wan and Yoda living isolated lives in hovels, and dressing the part of the ascetic monk rather than the knight in shining armor. They're not acting or dressing like Sir Lancelot, or even Don Quixote. They talk more about peace and spirituality than war.

To the Jedi of the OT, what makes a man great is not victory, but character. Mindfulness.

Before the PT, I always had the idea that Jedi were wanderers and prophets, living much like religious pilgrims, while solving problems and restoring balance when called upon. They upheld justice wherever they traveled.

I imagined that they finally lost their way when backed into a corner and made to fight in the Clone Wars - it might have made them more powerful, but they lost their pacifism.

So yeah, space samurai/knight/monks. But that doesn't mean they should have been in gilded halls, prancing around teaching whole classes of new Jedi younglings. They should ALL have had more of the role of a Jedi sentinel or watchman - alone, on the frontier, alert and ready to defend civilization from threats both within and without.
>>
File: hera-syndulla-4_b01cdcaf.jpg (324KB, 800x450px) Image search: [Google]
hera-syndulla-4_b01cdcaf.jpg
324KB, 800x450px
>>51997057
So just because you assumed something due to your own misguided headcanon it has to be fact. People like you are the reason why nobody likes OT purist
>>
>>51997057
>We see Obi-Wan and Yoda living isolated lives in hovels, and dressing the part of the ascetic monk rather than the knight in shining armor.
Because the Jedi were eradicated and the current galactic power would have killed them on sight. They were both also old as fuck. Their adventuring days were long behind them.
>>
File: 0ce3143789b9bac146832fe8926ffde5.jpg (260KB, 1080x1280px) Image search: [Google]
0ce3143789b9bac146832fe8926ffde5.jpg
260KB, 1080x1280px
Is there a good list of all weapon and armor attachments for EotE somewhere?

There is a lot of them now and it's hard to look through all the books searching for good ones.
>>
File: Red_Color_Crystal.jpg (129KB, 512x512px) Image search: [Google]
Red_Color_Crystal.jpg
129KB, 512x512px
>>51998084
Here's most. Doesn't have some of the new stuff.

http://swrpg.viluppo.net/equipment/attachments/
>>
>>51997142
I wasn't alone in that assumption. It was prevalent back then. I'm guessing that was before your time, though, 'cause you seemingly have no memory of it.

And plenty of people like OT purists. But I'm not one. I like a lot - if not most - of the worldbuilding in the prequels. I like nucanon, for the most part. I just also like playing up the mysticism of the Force.

>>51997285
Right, but they suggested a different sort of order of knights than the one we later saw on screen.
>>
What's the hierarchy in Imperial systems? When it comes to governors and high-level fleet officers, who answers to who (or are they one and the same)?
>>
>>51998541
Governors and admirals are about the same, and there are multiple levels of both.

Governor Price is in control of a sector and is a subordinate of Regional Governor Tarkin, who is the highest officer of the entire Outer Rim.
>>
File: TR-8Risen.jpg (76KB, 680x1076px) Image search: [Google]
TR-8Risen.jpg
76KB, 680x1076px
I have a 5-player AoR campaign and want to have 5 PC-Grade enemies sprinkled around. Those not eliminated will be present at the final encounter, making it that much more difficult.
I'm tossing ideas around in my head, want to know what /swg/ thinks.

Royal Guard (Marauder/Bodyguard)
Clone Commando (Commando/Vanguard)
Dr. Mengele Wannabe with a dash of Hannibal Lecter (Scientist/Advocate)
Cowboyish Bad Guy, like Black Bart or even The Lone Ranger on the wrong side (Gunslinger/Survivalist?)
Ehhh... I dunno

If it helps, my players are Tactician, Commando, Marauder, Medic, and Ace Pilot.
>>
https://www.fantasyflightgames.com/en/news/2017/3/3/fully-operational-1/
Engineer sourcebook. Not sure if it has been discussed already.
>>
>>51998791
>https://www.fantasyflightgames.com/en/news/2017/3/3/fully-operational-1/
>Shipwright and starship crafting system.
Welp, time to start pumping my mechanics score.
>>
>>51998541
Some governors control just a single planet, while other moffs/governors control a sector. Depending on the size and need of their territory, they will be in charge of a sector fleet. The admirals and officers within that fleet answer to the moff.

Grand Moffs control Oversectors, with them larger fleets. They often have super star destroyers... and Tarkin had the Death Star.

However, the Imperial Navy also fields fleets that are not tied to any one sector, which do not answer to moffs or politicians (other than those the Emperor himself appoints). Grand Admirals are pretty much equivalent to Grand Moffs, except they're not territorial.
>>
File: Calonordtat.png (1MB, 1600x672px) Image search: [Google]
Calonordtat.png
1MB, 1600x672px
>>51998788
>Cowboyish Bad Guy, like Black Bart or even The Lone Ranger on the wrong side

Pic related?
>>
File: smugglercowboy[1].jpg (18KB, 344x318px) Image search: [Google]
smugglercowboy[1].jpg
18KB, 344x318px
>>51998788
I just introduced a Dr. Mengele wannabe Cloner in my campaign. Good taste, Anon.

The Cowboyish Bad Guy is fun, too. Yeehaw.
>>
>>51998788
Considering you have a pilot player, an enemy ace pilot would be a sensible draw for the last slot.
>>
>>51998788
Maybe an enemy Ace to rival your pilot? bonus points for making him an honorable enemy.
>>
File: Soontir_Fel[1].jpg (116KB, 672x1336px) Image search: [Google]
Soontir_Fel[1].jpg
116KB, 672x1336px
>>51999029
>>51999039
Are you thinkin' what I'm thinkin'?
>>
File: 1414373734829.gif (2MB, 350x197px) Image search: [Google]
1414373734829.gif
2MB, 350x197px
>>51999112
The most electrifying man in space entertainment?
>>
>>51998791
>>51998852

Nope, all new. Shipwright confirms what I thought they'd save for it - ship crafting is a thing and probably will have the talents which synergize with Modder and Rigger.
>>
>>51999112
It has to be an original character with no plot armor, and ideally based on an old-timey movie/ethnic stereotype to keep the proud Star Wars tradition.

It might be worth noting that my group makes custom X-Wing cards based on our RP characters and a slight motive is fleshing out the Imperial deck with solid characters. (We've been sorely lacking those)
>>
File: top gear custom caravans.jpg (27KB, 460x345px) Image search: [Google]
top gear custom caravans.jpg
27KB, 460x345px
>>51998791
>shipbuilding system
I am uncomfortably erect.
>>
File: slav aa.jpg (47KB, 920x691px) Image search: [Google]
slav aa.jpg
47KB, 920x691px
>>51999183
If everyone's favorite Space Samoan is out of the question, how about an enemy ace based on Erich Hartmann, Saburo Sakai, or the Stig? Alternately, go full Slav.
>>
>>51999183
Make them a Hotshot/Squad leader or if you want to make your players cry a Hotshot/Rigger. Base it on this guy.

https://en.wikipedia.org/wiki/Hans-Joachim_Marseille
>>
>>51998791
Taking a closer look at the duty listed, I'm pretty sure one of the specializations will be some sort of Doctor character.
>>
>>51999651

Well, they definitely mention a more scientific Engy, but they already have Scientist in there (which gives Medicine) so that might be covered.
>>
>>51999183
Okay then, let me work my magic.

While most of the aces of the Starfighter Corps clamber over each other to test and fly the newest and best TIE variations as quickly as Sienar can pump them out, Colonel Dux Storm is happy to stick with his trusty TIE Bomber.

An advocate of the model since he first got in the cockpit, Col. Storm has been known to perform feats thought reserved for the far more nimble TIE Interceptor - except while packing the ferocious firepower of the TIE Bomber's weapons platform.

Under Storm's command, his bomber wing has only lost one ship and her pilot in the past twenty-two (successful) bombing runs. He has become notorious for his feats, and now enjoys the attention of the Imperial higher-ups, who occasionally pull him away for special missions under the watchful eye of Imperial Intelligence.
>>
>>51999183
I recommend basing a Ace pilot on Bazooka Charlie.
He would be flying a TIE/fc (essentially a TIE modded into a firecontrol and target painter platform) with 6 miniature proton torpedo launchers strapped to the support struts.

His M.O would be to troll the everloving shit out of your players with hit and run proton torp attacks from a lone TIE varaint. Just enough for them to be severely hacked off but not damaging enough to put a stop to them.

http://starwars.wikia.com/wiki/TIE/fc_starfighter
http://starwars.wikia.com/wiki/Miniature_proton_torpedo_launcher
>>
>>51999183
You could take a leaf from my book and base enemies on characters from old adventure books, like Erich von Stalhein from the Biggles book.

https://en.wikipedia.org/wiki/Biggles#Erich_von_Stalhein
>>
>>51999943
the Biggles books*

never type while on pain killers people
>>
>>51999943

Fuck yes Biggles.
Childhood nostalgia is a go
>>
>>51998791
>shipbuilding system
I would be hype, if this was anyone but FFG
Put me down as dubious but cautiously hopeful
>>
>>52000235

Well, it'll probably be like all the other crafting systems, which are good but if you get a shipwright who pours all his XP into it, it'll get nuts.

Their general rule is like, half cost and minus a couple rarity though for like, the basic materials/frame, so that's still fucking EXPENSIVE for a PC. Y'know, half a mil in component cost to construct a corvette from scratch doesn't sound like much to a small business but to a guy in a junkyard that's a lot of scratch. I suspect custom as fuck freighters and fighters to take top-dog as usual. I'd also assume you likely can get past a lot of the weirdness with their ship system this way with some tuning, probably some more of the talents where you can just be like "And my signature vehicle has +2 Hull, just because".
>>
>>52000439

Also, if I had to guess, and they're just limiting it to starships, they'll probably have a small handful of basic hull/frame classes to start with various stats.

Superiority, Interceptor and Bomber fighters for various basic speed/handling/armor/health mixes
Light freighter
Patrol boat
Probably a scoutship/courier
Maybe a shuttle or passenger base
Probably top tier is a SIL 5 or 6 frame.

I expect a lot of uglies gonna get built this way.
>>
>>52000235
>I would be hype, if this was anyone but FFG
Someone else who doesn't like FFG's crafting systems?
>>
>>52000504
Or their space combat, or how they balance ships, Or for that matter how they can't seem to do stats worth a shit for any spacecraft
>>
Mara Jade Skywalker
>>
>>52000504
Obviously not that guy, but for a narrative system, a lot of the crafting rules feel a bit restrictive.
>>
>>52000486
Maybe a sil4 gunboat?
>>
>>52000581
EVERYWHERE
>>
File: Wings for Victory.jpg (496KB, 600x900px) Image search: [Google]
Wings for Victory.jpg
496KB, 600x900px
>>51999721
>>51999860
>>51999943
>>51999410
>>51999431
Excellent advice. Thanks fa/tg/uys.
>>
>>52000697

Ah, that's true, that might be an option too, a gunship/boat of some kind. Something which starts with more weapon systems by default anyway. I'm imagining the base stats will be the HT, SST, all the usual mechanics, and then weapon systems, sensor range, crew, hyperdrive y/n and default weapons. Oh, and E capacity
>>
I've got two hardpoints remaining on my FnD lightsaber, I've already got Superior customization. What should I aim for?

I was looking at reflex grip, it seems pretty solid but I don't have that much strain.
>>
>>52000850

Can't go too wrong with Overcharged Power Cell or just the Extended Hilt.
>>
File: armorguide3.jpg (37KB, 532x422px) Image search: [Google]
armorguide3.jpg
37KB, 532x422px
Whats a good ship to give a group of players for reaching their first 100 duty cap? Also how should I stat this weapon, want to homebrew it as a reward.
>>
>>52001118

They pick it's a requisition kind of thing, and the rule is... Contribution Rank +2 rarity, I think? So the starting rarity is very small.
>>
>>52001118
>Whats a good ship to give a group of players for reaching their first 100 duty cap?
What's their military orientation? Are they sneaky operators? Wheeler-dealer supply guys? Privateers? What are they asking command for?
>>
File: AEG77Vigo-SWGTCG.jpg (186KB, 512x512px) Image search: [Google]
AEG77Vigo-SWGTCG.jpg
186KB, 512x512px
>>52001353
They are a ragtag mishmash. More of a scum group. They have a Blacksun gunboat at the moment as thier group ship.
>>
>>52001118
Damage +4, Stun 3, Knockdown, maybe piece but I'm not really sure.
>>
Rolled 5, 5, 6 = 16 (3d6)

>>
>>52001405
Why would command give them a boat if they've already got one, then?
>>
>>52001458
If you're gonna roll, at least roll for something cool. Like your own Ugly
>>
>>52001530
They are at 100 duty and want something better.
>>
>>52001550
Describe the gunboat
>>
>>52001550
Well what *sort* of ship do they want? I can give recommendations from that
>>
>>52001530
Not a boat, a fighter
>>
File: captain_slow.jpg (158KB, 564x832px) Image search: [Google]
captain_slow.jpg
158KB, 564x832px
>>51998791
>Engineer sourcebook
Hopefully they just janked the shipwright system out of the old Starships of the Galaxy, that worked really well (for wealthy PC's) back in the D20 system
>>
File: bounty hunter.jpg (88KB, 736x941px) Image search: [Google]
bounty hunter.jpg
88KB, 736x941px
tips for running a bounty hunter adventure?
>>
>>52002124
Have at least one run-in with the Fett Man. Not necessarily as a competitor on a bounty, mind you. And if they happen to take him down just pull a switch and make it Jodo cast instead.
>>
>>52002124
7 Samurai, the Fistful of Dollars trilogy, and Cowboy Bebop are required preliminary viewing.
>>
>>52002013
>Hopefully they just janked the shipwright system out of the old Starships of the Galaxy,
Jesus I hope not, it was terrible
>that worked really well (for wealthy PC's) back in the D20 system
I don't know what version they sold down there, but the version they sold up here was really bad
Any construction system that can't even accurately recreate canon units isn't worth a jar of cold piss
>>
>>52002124
>>52002226

Ronin, The Way of the Gun, Sicario, John Wick can also be good.
>>
>>52001540
Ok, NOW i have fixed the error on the Engines table. No wonder anyone could get anything with ARC-170 or V-Wing engines.

Table has been corrected and version upped to v0.9.7.1.
I must stop writing these during my bouts of insomnia. All manner of bugs and errors keep slipping through the cracks.
>>
File: Admiral Kuznetsov.jpg (101KB, 1280x720px) Image search: [Google]
Admiral Kuznetsov.jpg
101KB, 1280x720px
>>52003079
I honestly didn't have any issues with it as the PC's where just making up their own stuff as customs and they did ok. Anything canon they generally stole
>>
What would the Admiral Kuznetsov be if we transferred it to Star Wars?

A neglected and under-maintained Venator?
>>
>>52003666
Sounds a bout right, Satan.
>>
File: Attack_Formation_Echo-3.png (1MB, 1920x816px) Image search: [Google]
Attack_Formation_Echo-3.png
1MB, 1920x816px
>>52003666
Yeah, watching old ep of Clone Wars, the old Venator in good condition seems to blow up and generally suck ass without too much provocation.
Probably having that huge hanger in their main fire arc and running virtually no escorts will do that I guess.

Which is a shame as carrier/cruiser hybrids could be quite cool
>>
>>52004553
>carrier/cruiser hybrid
Damn, I just looked it up. These fuckers carry 36 full squadrons.
>>
So, how would one go about statting a KX-series security droid like K2? One of my new players wants to play as one.

I have it as 3/2/3/1/1/1 technician slicer, with points in computers, discipline, piloting, and brawl. They can work closer to K2's whole skillset later.
>>
>>52004553
Given the importance of carrier doctrine in Star Wars, Venators should have logically been the apex predator of capital ships. A fully loaded Venator with proper escorts would be able to completely wreck entire fleets if it managed to stay at long range.
>>
>>52004702
Too bad the only times we see then with full squadron load is in the non-canon GenndyWars. In the CGI Clone Wars they are undermanned as fuck with something like 2 squadron max while on-screen. I guess rendering a whole 36 squadrons of ARCs, V-Wings and ETA interceptors would have been hella expensive
>>
File: Acclamator.jpg (433KB, 1677x1043px) Image search: [Google]
Acclamator.jpg
433KB, 1677x1043px
>>52004661
Oh hell yeah, if you have an operational one with all its compliment, its going to fuck some shit up to the point empire-era ships would have to be extremely careful around them or they'd be eating proton torps from y-wings all day.
From memory they also have some torpedo launchers on them as well in the forward arc.

>>52004702
Lot of the time they seemed to spend way too much time in punching matches with the Munificent's, which do have some fairly fearsome firepower of their own and the Republic just doesn't seem to have anything much smaller to do that job of interdiction and picket duties.
Even an Acclamator with all the troop facilities thrown out, up armoured and up-gunned would have helped a lot
>>
File: AC6_Aigaion.jpg (314KB, 960x500px) Image search: [Google]
AC6_Aigaion.jpg
314KB, 960x500px
>>52004798
>100-ish starfighters managed to severely fuck up Iron Fist
Imagine what a Rebel-controlled Venator and 400+ B-wings could to to an SSD and its escorts.
>>
>>52004661
>>52004842
Yep a Venator is a scary mofo even for ImpStars Is when outfitted and manned correctly.

>Armaments:
>8x DBY-827 heavy dual turbolaser turrets
>2x Medium dual turbolaser cannons
>52x Point-defense laser cannons
>6x Tractor beam projectors
>4x Heavy proton torpedo tubes (16 Torps total)

>Complement
>192x Alpha-3 Nimbus-class V-wing or V-19 Torrent starfighters
>36x ARC-170 starfighters
>192x Eta-2 Actis-class interceptors
>40x LAAT/i gunships
>24x Military walkers
>1x Prefab Base
>Various Shuttles

Let's say we rip out all nonessential craft and replace every fighter and LAAT/i with a cheap-ass Z-95. Let's lowball it and say the Walkers are one-for-one replacement and the Prefab is worth two Z-95s. That would be a total 486 Z-95s. Let's say only half the contingent have torpedoes of any kind. That would still be 243 pairs of torpedoes of different make and model comin' atcha, about to seriously wreck your day.

And the fucker still have 10 cannons aimed at you and 16 CapShip killer torpedoes to ram down your throat if the fighter-born ones didn't finish you off
>>
>>52004798
>In the CGI Clone Wars they are undermanned as fuck

I suppose you could argue that the clones were actually quite a small force given the size of the theatres they were expected to fight in, so skeleton crewing warships may have become routine.

The British had a similar issue in the War of 1812, due to their global naval commitments, requiring large numbers of patrol ships and with limited manpower to crew them, Royal Navy frigates were quite seriously undermanned compared to their US Navy counterparts.

If you're trying to cover a huge area, ten lightly manned warships might be more practical than three fully manned ones, even if it puts you at a disadvantage in actual combat, at least you can patrol and interdict over the entire region, rather than have your enemy run rings around you due to having huge gaps in your perimeter.
>>
>>52004989
I'm nearly entirely sure the V-wing and Eta complement was supposed to be OR, not AND.
But then again like all the stats for CW ships, the Venator's have been subjected to saxton's weird boner and therefore trash and wank
>>
>>52004854
I wonder what a Lucrehulk packed with B-Wings would do. The word "Excessive Murder" comes to mind

Let's slice the complements from the original specs in half, since those are for stackable droid fighters. That would still give us a lowballed estimate of 4925 craft. Yes, that's a rounding error shy of FIVE THOUSAND craft.

FIVE. THOUSAND. B-WINGS

http://starwars.wikia.com/wiki/Lucrehulk-class_battleship
>>
>>52005093
Nope. It's AND.

http://starwars.wikia.com/wiki/Venator-class_Star_Destroyer/Legends
>>
File: CIS1.jpg (98KB, 860x816px) Image search: [Google]
CIS1.jpg
98KB, 860x816px
>>52005095
Think at that point, finding more than a couple of dozen B-wings at any one time for the rebellion was pretty difficult.

Though... if you did find a working Lucre. What you could do is have a guided missile cruiser with 5000 modified droid fighters, each with a warhead on them.
>Go crash into that arsehole over there!
>Roger Roger *boom*
>>
File: MC80.jpg (520KB, 1920x1358px) Image search: [Google]
MC80.jpg
520KB, 1920x1358px
>>51979444

Okay, this is a pretty dumb question, but just hear me out. I've been reviewing my AoR splats in preperation for an upcoming campaign, and I've noticed that the Home One-type MC80s have two slightly different stat blocks: one from Strongholds of Resistance, and one from Lead by Example. Which one should I use?
>>
>>52005215
Home One is Akbar's flagship, its a big bigger than a regular MC80
>>
>>52004989
No wonder TCW sometimes showed one or a handful of capital ships being enough to blockade a planet. They really can carry huge amounts of ships and soldiers

>>52004854
>400 B-wings
If they were actually like the ones introduced in the rebels episode with the Mon Cala guy, they'd be able to take on an SSD. You'd really need three fighter filled Venators. One for Z/X-wings to fight the TIES, one for B-wings to wreck the SSD, and a mix of Y/A-wings to give some more punch and speed to handling those TIES.

It's a wonder there aren't more giant carriers hulking around droid fighters.
>>
>>52005100
I am aware m8, I'm saying that I suspect it was *supposed to be* a OR not an AND thing
Certainly it should have been
>>52005312
>It's a wonder there aren't more giant carriers hulking around droid fighters.
The trick is that even a halfway-competant flakboat escort or literally just installing AAA turns that shit utterly useless and crushed by any actual battleship
The only reason the imperials appear to suck in that regard is that the rebels only ever attacked shit where those defenses were a thing
>>
>>52005390
The real question here is what's the epic story of the creation of the Rebel fighter-pilot corps? They had literally hundreds if not thousands of these guys all at once, in addition to the crews for a bigdamn fleet of capital shits by ROTJ. I really want a good story about the rebel pilot training and recruitment program. It seems like it would be a similar story to how the US built a modern air force in a few years in WW2
>>
File: xwa screen1.jpg (56KB, 780x600px) Image search: [Google]
xwa screen1.jpg
56KB, 780x600px
>>52005443
>rebel pilot training and recruitment program
Recruitment came from all stripes. You had defectors, random farm boy volunteers, old Clone War veterans, vengeful vigilantes, ex-cops, etc. Training came from simulator pods, veterans rotated off active duty, and straight up field work in minor theaters of the war. In Legends, rookies often got assigned to Y-wing units under guys like Horton Salm. Wes' anecdotes in Allston's books also bring up rookie Y pilots being sent to do shit like raid convoys and steal Imp supplies. And of course, there's the training levels of X-Wing and the early missions in XWA.
>>
>>52005443
It'd be less like WW2. It involved a lot of defectors and bush pilot volunteers, as well as former outlaws.
Honestly X-Wing video games and the Rogue Squadron novels give a good idea. The Empire arc "Darklighter" also gives a good idea
Odds are Rebels or Nucanon will deliver a story like that
>>
They already did in Rebels, and ruined Wedge's backstory in the process
>>
>>52005581
Don't forget that all of the missions in X-Wing were apparently reproduced as training missions, like the Redemption. Possibly the ones from Rogue Leader too, since one book mentions training on the Razor Rendezvous.
>>
File: 1481258421393.png (4MB, 3100x1600px) Image search: [Google]
1481258421393.png
4MB, 3100x1600px
>>52005443
I'd rather have one about a TIE Ace or the TIE corps myself. Rebels have been done to death and all we /imperialboys/ have to show for it is one (possibly) two games where you play as an Imperial pilot. I want some more content in general from an Imperial POV.
>>
File: FINALLY THE ROCK HAS COME BACK.jpg (69KB, 610x362px) Image search: [Google]
FINALLY THE ROCK HAS COME BACK.jpg
69KB, 610x362px
>>52006559
Maybe when the nucanon HR department gets its head out of its ass and remembers that Michael Stackpole and Baron Fel exist.
>>
>>51979444
You guys ever use the minor factions?

I much prefer Corellian Jedi over the regular variety.
>Noble Jedi families
Pretty cool shit.

Matukai and Zeison Sha are also pretty cool.

Which ones do you like, and have you used them before?
>>
>>51984380
Outbound Flight is better than the entire Thrawn Trilogy.
>>
File: JagOrder66.png (1MB, 1915x816px) Image search: [Google]
JagOrder66.png
1MB, 1915x816px
I just played a friendly and lent my two ARC-170s to my opponent
I learned the hard way the phrase "with an ARC, you're always in arc"

range 1 Norra Wexley is da shit
>>
>>51979591
Playing an astromech droid repurposed for social engineering in AoR. ISB Slicer R5 series gone rogue after too many months of missed memory wipes. Counter-intelligence duty.

Having a blast as I play up a revolutionary couched in the best of holonet sarcasm and memetic warfare.
>>
What would the minimum crew size for a Venator be?
>>
>>52008073
1 cool guy
>>
>>52008073
One astromech droid
>>
>>52008073
An astromech droid can pilot it on remote for a bit.

But it obviously won't last. The reactors will break down, the engines will wear out, the fuel lines will corrode.
>>
>>52008073
Any amount that could land the ship with another happy landing.
>>
>>52008357
>>52008285
>>52008177
>>52008103
What about while keeping it in proper order, and hopefully full firepower?
>>
>>52008466
>What about while keeping it in proper order, and hopefully full firepower?
you know the listed crew number? that.
you could get away with half that if you weren't gonna operate it for more than ~8 hours at a stretch.
the bare effective minimum is probably around ~1/4 the standard crew, and it's gonna be a mess that's breaking down all the goddamn time and you're gonna be running everyone ragged
>>
>>52008466
I would ballpark with 25% of the recommended crew amount would represent the barest minimum skeleton crew you could field and not run into imminent disaster. 10% if they are all autistic bred-to-maintain clones or something or an efficient model of droid crew.
>>
>>52008505
>or an efficient model of droid crew.
I've always reckoned that it takes 3-4 droid crew, even good ones to replace one human. if you're going full confederate and just using shitty B-1s for everything, it'd be more like 10:1
>>
>>52008538
Honestly depends on what the style of game is. If its TCW-style, then you just have a giant army of retarded battle droids as your crew that is 10:1. If its more 'realistic', like a Rogue One or TFA, I might put it at the opposite, since they seem to be doing away with the 'silly dumb droids' trope Lucas is so fond of.
>>
>>51979444
So one of my players fell for the 'oh I am not an Evil Sith, I just like knowledge' meme and became a 2,000 year old Sith Lich's Sith apprentice, Darth title given and all.

Whats the best way to screw them over for being too gullible?

I was thinking of having the Sith NPC send the character over to some old ruined Jedi Temple to retrieve a holocron as a MacGuffin. The other player wants to be trained by the Jedi companion NPC, so its sort of a way to facilitate both players (duo game). The player who became a Sith is also being used as a living phylactery to prevent his death after they made a bloodbond.
>>
File: Kylejan.jpg (68KB, 640x300px) Image search: [Google]
Kylejan.jpg
68KB, 640x300px
>>52008630
>Whats the best way to screw them over for being too gullible?
Send in Katarn.
>>
>>52008816
What do you mean by that? Never played the games with him in them.
>>
>>52008855
he's Jedi Doomguy, lad. that's pretty much it
>>
Are there any good RPG miniatures for star wars? If not, how would i go about converting a Zabrak Jedi
>>
>>52009785
It severely depends on your definition of "good"
There's the WoTC D20 so-called wargame minis and not much else official, and asides that, it's all dubious fan stuff all 24/7
>>
>repaint ship from scratch to match on-screen colours
>people think I didn't repaint it, and ask why it's shared in repaint threads
why even bother :^(
>>
>>52008630
Have some knowledge be forbidden, exploit their frustration into rage and wait for the bad shit to go down.

Have some evil shit go down in the lich's experiments.
>>
>>51989080
Liam?
>>
r8

http://ia-armies.com/army/ePP2j79g
>>
File: Kyle_Katarn.jpg (577KB, 1232x1200px) Image search: [Google]
Kyle_Katarn.jpg
577KB, 1232x1200px
>>52008855
RIP AND TEAR
>>
File: tumblr_m9shd3Byax1rr39mf[1].gif (851KB, 450x252px) Image search: [Google]
tumblr_m9shd3Byax1rr39mf[1].gif
851KB, 450x252px
>>52008630
Wait, you have a Sith PC and a Jedi NPC coexisting?
>>
>>52008630
Is it the player or the character that's being an idiot and confusing the force for the equivalent of magical tools? If it's the character, then tempt them slowly while giving them reasonable doubt as to if the dark side is actually the way to go. If it's the player, you'll have to have NPCs get it into their head that the force is a spiritual thing, not a selection of amoral superpowers.
>>
>>52012463
*gasp* what if it's the GM?
>>
File: force slap.png (133KB, 400x223px) Image search: [Google]
force slap.png
133KB, 400x223px
>>52012878
Then it's time to slap a bitch.
>>
File: numbenorder1.png (285KB, 1000x1000px) Image search: [Google]
numbenorder1.png
285KB, 1000x1000px
>>52012121
The context:
>TFA-era, in the Unknown Regions, First Order occupied world
>The NPC Jedi was a member of an offshoot minor order that survived by being far away from main space, but was destroyed by 'dark jedi', e.g. past members who were tempted by the dark side from unknown sources (I was going to imply it was Snoke or something).
>NPC Jedi is also the kind but blindly follows dogma naive padawan-type
>The Sith are a vague myth in main space, but in the Unknown Regions its even worse in terms of knowledge. The Sith are basically a boogeyman, though she did not trust the Sith one bit and let the player know 'temptation leads to corruption'.
>Player found ancient sith wardroid acting as the body to a Sith lich who trapped his spirit in a holocron. He had been trapped in his empty academy for 2,000 years.

I do plan on the two having some climatic fight between the NPC Jedi and the Player at some point, particularly because the Sith PC's moral strength is Obssession and weakness is Recklessness. That leads well to 'I cannot stand idly by, {Player_1}, you are tampering with a dark power - and risk the integrity of this temple, and the city on top of it as well if you take that holocron' kind of situation.
>>
The newest Rebels made me want to finally pick up a Y-wing. What are some good builds for Dutch and Horton?
(Before anyone says TLT, I don't have a K-wing.)
>>
>>52012463
I think its both. The player knows a lot about Star Wars and has read a lot of legends stuff, so they might believe this is some sort of memey 'grey sith' order, mostly since the lich likes to believe he is something different from a typical Sith.

Though as the lich said that, the skeletons of his past students were strewn around the chamber all three of them were talking in. The wannabe Jedi player even released a crystal full of souls in front of the Sith PC as well.
>>
>>52013623
There's acceptable builds for the generics, you can slap on BTL, TLT and R3-A2 to stress the fuck out of someone or fly them as a swarm with autoblaster turrets, I don't know of any good builds for the named pilots though. Salm I guess is alright with torpedos or TLT since he gets the rerolls but it's still far from spectacular.

Basically get a K-wing.
>>
>>52013714
There's a Barnes and Noble near me that might have a K-wing (the website says so but I won't believe it until I see it). I'll get both a Y and a K the next time I go up there.
>>
>>52013750
B&N is where I got my K-wing too, I guess it's the last place people think to get X-wing stuff so it survives the waves of people buying up meta ships.
>>
File: sheev smile.gif (202KB, 600x492px) Image search: [Google]
sheev smile.gif
202KB, 600x492px
>mfw new Rebels episode has a Y-wing squad taking on an Interceptor squad led by a TIE Defender
>>
>>52013773
Can confirm this.

Back in the great drought of X-wing stuff in 2014 because of the harbor strikes, Barnes and Noble was one of the last places you could find things that weren't HWKs.

Got my Slave I and A-wings there back when no one could find those ships.
>>
>>52013623
Horton is nice with torps or a TLT. Very consistent with the re-rolls.

Dutch is not great, but could be useful with Ahsoka or Cracken giving out free actions and Dutch chaining them out. R5-K6 is pretty unreliable be can be useful.

Rebel Ys just aren't as fun as Scum Ys, sadly.
>>
File: giphy[1].gif (2MB, 480x266px) Image search: [Google]
giphy[1].gif
2MB, 480x266px
>>52013639
How in the FUCK is a wannabe Jedi (or any other sane person in the party) okay with hanging out with Dr. Corpse, his skeletons, and his soul-catching crystals?

Shit dude, I don't like when my grandma's dolls stare at me with their lifeless little eyes, and they're perfectly harmless. These PCs should be skeeved the fuck out.

If I saw that shit, or worse yet, released the souls of the damned, I'd NOPE right on out of there faster than you can say "unlimited powah."
>>
File: triocarlos.jpg (35KB, 500x367px) Image search: [Google]
triocarlos.jpg
35KB, 500x367px
>>52014825
>These PCs should be skeeved the fuck out.
Don't you mean Sheeved the fuck out?
>>
>>52014867
CARLOS!!!

But seriously, no character with a brain says, "I go further into the Chamber of Secrets." You should be looking real funny at a player that has their character acting that way. Sometimes I think y'all have incredible imaginations but have rocks where your emotions should be.
>>
>>52013948

Defenders in the nu are definitely old school. This thing ate direct frontal hits from the primaries on a Y and the Ghost's dorsal laser turret AND flew too close to the sun and still came back for more. It's also at it's maximum of six freaking primary lasers, that ate up those poor gold-shirts for breakfast.

Today, Star Wars fans learned what many /tg/ types have known for a while - never try to out joust a defender.
>>
File: 1487106665922.png (138KB, 350x350px) Image search: [Google]
1487106665922.png
138KB, 350x350px
>>52014825
>>52014867
>>52015019
That doesn't make any sense.

Many Force sensitives are attracted to the Sith, even some Jedi, and many sane people will go to the Sith to study the ways of the Dark Side.

Sure, Darth Lichking is being macabre, but if he's promising them Sith teachings and Sith power, they're not insane for seeking it if that's their choice.
>>
>>52013974
Speaking of there's a Barnes and Noble coupon for 15% off on their site. I'm sure if you're already buying from an online retailer it's not a great discount but for people who still buy in physical stores it might help.
>>
>>52015277
The description here is the WHOLE party going in there. I'm not talking about the apparently-now-a-Sith PC. Of course he'll risk his dumb ass to seek out the creepy crawlies with Lich McSkullface. I'm talking about the guy who wants to be a Jedi and is fiddling around with the trinkets on the Sith's desk.
>>
>>52015314
Generally their coupons are covered in fine print saying they're only good for books and magazines otherwise I'd be getting most of my X-wing stuff there with all the coupons they put out.
>>
Players stole a Lambda shuttle from the ISB. Would this shuttle have cash prizes? I can never figure out numbers like this myself.
>>
>>52015621
Probably some for bribes. Most of what is valuable on board is information and communication systems, codes and protocols.
>>
>>52015621
>>52015717
Hmm, it's Rarity 6 and I'm already letting them trade it for one small Rarity 6 per player, so yeah.
>>
Anyone got a link for "Jedi vs Sith: The essential guide to the force" ?
>>
File: Octuplebatteries.jpg (20KB, 824x203px) Image search: [Google]
Octuplebatteries.jpg
20KB, 824x203px
Rebels this week also showcased why you should be terrified of ISDs, in what I think is the first serious detailing of these bad boys on the dorsal area of the destroyers.

Still not a substitute for some point defense laser emplacements though.
>>
Hey, Star Wars D20 rpg nerds!

In "Starships of the Galaxy" it mentions the number of slips that are allowed to be used in constructing a ship. It also mentions that Starforge Station (huge size station, 6000m long) has a "small" shipyard with 25 slips.

I can't seem to find out how many slips a station can have based on it's size anywhere else.

Any ideas how many slips a Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, or Colossal space station would have?
>>
>>52015614
I actually just got home, I picked up a Tie Striker, the coupon was good so it was like $13 with tax.

Not bad especially since I'd be paying shipping if I bought online.

Admittedly the downside was their stock of small ships was like 5 ships total. Lots of box sets though.
>>
New thread: >>52016890
Thread posts: 321
Thread images: 101


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.