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/srg/ - Shadowrun General

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Thread replies: 376
Thread images: 69

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>51946257
>Burned_Edges:_When_Failure_takes_it's_toll.epub
>Top10_escape_vehicles.trid
>What_to_do_when_the_heat_is_on.knwsft
>Bribing_for_Dummies.sklsft

Personal Alerts
* Your Current Rep Score: -240 (8% Positive)
* You have 1 new private message, titled 'Yo chummer, my team fucked up a run and we might need some help. You around?'
* Your Chummer > Tools > Options books list has been unchecked https://github.com/chummer5a/chummer5a/releases
* Cloud File Storage: http://pastebin.com/SsWTY7qr
* Running Disappointment.BTL...

>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon

Fucking up edition
How bad have you fucked up your last run? What's the biggest fuck-up you had so far?
>>
>>51970000
>those faces
gets me every time.
>>
I can honestly say that I haven't accidentally shot one of my own teammates with suppressive fire....yet.
>>
>>51970000
This picture made me like SR again.
>>
>rescuing a wageslave from being sold into slavery in a casino in Burma tonight
Wish me luck chummers, if all goes well we'll be walking out of that casino with the wageslave AND all the money the manager had in the vault.
>>
So in 5e if you are in VR and your meat takes damage, do you get dumped (suffer shock) or do you just remain locked into VR? If your body is toast can you continue to take matrix actions
>>
>>51970000
Today OP made me laugh.
Good job OP.
Keep it up.
>>
>>51969994
The Decker/Technomancer cannot put marks for the Rigger directly, no.

But, here's the whiz trick, omae! They can put marks of their own on a device and then have it perform the "Invite Marks" action for the Rigger. The best part? Since the Rigger didn't do anything illegal, he doesn't get any overwatch and can keep playing with his new toy until it reboots without having weird guys dressed in black suits breathing down his neck.
>>
>>51970000
>How bad have you fucked up your last run? What's the biggest fuck-up you had so far?

Didn't.
So far the biggest fuck up was the part were a group of gangers had holed themselves up in a hillfort.
They had numbers, they had adepts, they had mages, they even had a fucking vampire mage and there was no way to gain stealth entry from the well lit hill.
We also needed the rich-boy hostage they had.

Basically, our options were social infiltration, frontal charge or something creative. We considered using our contacts to get a invisibility spell. But that was shot down, because the mage only accepted payment in BDSM from our adept. He was not fond of that idea.

So we decided to get creative as frontal charge was basically killing the hostage ourselves. So we set up a distraction by faking an attack on their supply run with drones and ghouls. Drawing some of their troops out to make a focused attack from the slightly less fortified angle.

The rest of the team started bombarding to kill off the rest of the troops and cause everyone else to get confused and possibly not hearing so well. The bombardment started the second I blasted my way through the door and started murdering. (infiltration street sam)

Now, hostage situations is a delicate matter. And I wasn't very clever.
Fragmentation grenades are great against adepts in general, but bad for hostages without armor, low body and tied to a chair.
Especially if we didn't do any worthwhile recon on where they kept the hostage.

He was alive when i entered the building, also before I threw the fragmentations in, but not before I entered and saw the corpse tied to a chair.

That's my biggest fuck up.

We did get paid though. Half pay. I got nothing. Basically, the hostage did not belong to the guys that paid us. It was a corp reasearcher that had gotten nabbed and was held for ransom because he was valuable. Another corp caught on and wanted that reasearcher for themself.
>>
>>51970120
>So in 5e if you are in VR and your meat takes damage, do you get dumped (suffer shock) or do you just remain locked into VR?
You stay into VR until you manage to jack out.

>If your body is toast can you continue to take matrix actions?
No, omae, if your brains get fried, you're completely, permanently and irrevocably dead!
>>
>>51970156
Hah! That's perfect. Thanks, chummer.
>>
>>51970182
>No, omae, if your brains get fried, you're completely, permanently and irrevocably dead!
Not necessarily true. There's always the chance of him becoming an e-ghost.
>>
>>51970192
Note that the decker needs to mark the owner's device/persona to use Spoof to do that.

A Technomancer has that option two ways (self or sprite) and Puppeteer.
>>
>>51970182
So so if you are stunned unconscious you stay in VR as an targetable helpless target for any matrix opposition and you are now at the point where dumpshock switches to physical. All deckers should hire trolls to carry valkyrie drones around for them
>>
>>51970297
If things go awry, you can always Jack Out, unless you're link-locked by some nasty IC.

If that happens, well, if you are a decker, there's a major chance your deck will get bricked first and dumpshock you when it goes. Nasty but you'll live. If you're a Technomancer, you're dead.
>>
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>>51970196

Looks like I Roved Out http://www.irovedout.com

The rest of Alexis Flower/Rupert Everton's comics; Bloodmajiq, LOVELYSS, and LOVESYCK, are also great.
>>
>>51970362
>If things go awry, you can always Jack Out, unless you're link-locked by some nasty IC.
Even then, there will be a physical switch to jack out. Getting someone to flip it / cut it / other will get you out.
>>
>>51971045
>physical switch to jack out

I'd consider this the exception rather than the rule: unless you have a cable that you can pull out, the control is going to be vulnerable to link-locking. Even today they don't make devices with a manual-override-tier "turn off the wifi" switch.

Also dumpshock if you get unplugged from VR.

Maybe you could rig up a wireless-disabled biomonitor to physically unplug your datajack when your stun track fills up? Still dangerous because dumpshock, but sometimes you might want that setting on.
>>
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Alright /srg/

I want to run a shadowrun game with a bit of a hotline miami feel

I kinda know the kind of places and enemies they'll face, but I'd like some tips and thoughts regardless

"no, just don't" is also welcome as long as you say why too
>>
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Check out the art I commissioned of my character:
>>
>>51970362
>>51971045
If the Knights get a lucky shot through and I am gel rounded to dreamland I can't switch device modes (to avoid dumpshock), and I cant Jackout (because I'm unconscious and because dumpshock might kill me). If some drekhead yanks my wires or the opposition data spikes me I get booted, take dumpshock, and likely die (not to mention the aforementioned data spike bricking my deck) onward to troll servants and high priced armed medical response. Don't get hit my decking fellows
>>
>>51970602
The names in LOVELYSS/SYCKare fantastic. Johnny Teflon, Psycho Venus, etc
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>>51971759

Working for Triads, Mafia, etc. Just acting as hitmen.

There's a lot of opportunity for opponent variety in that, too:
>Other Gangs
>Magic users
>Shadowrunners
>Corporate

My unarmed adept was modeled after Tony.
>>
>>51971796

BREDDY GUD, I take exception with:

>Heterochromia
>that fucking resolution in general
>that fucking resolution (as a png)
>>
>>51971900

Oh, she doesn't have heterochromia! That's stupid. It's just because the blue of her goggles overrides the red of her eyes.

And yeah, the resolution is w/e.
>>
>>51971796
The artificial depth of field is kinda poorly done and the coloring doesn't look so hot zoomed in, but its good overall. Artist is pretty good but seems to have lackluster Photoshop skills.
>>
>>51971796
>commissioned character
>actually DOESN'T look like shit or some horrible doodle

i approve

How much Burgerbucks did you have to spend on this?
>>
>>51971796
Looks lush, who'd ya commission?
>>
>>51972039
>>51972095

14 bucks and this guy:

https://artistsnclients.com/people/larynth
http://nyaaati.tumblr.com/

It was supposed to be a $9 colored doodle, but he and I agreed that it was a lot of detail, so we agreed on bumping it up to $14, and I think Sonata looks amazing.
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>What's the biggest fuck-up you had so far?
Woah boy.

>played a Techno with a Poor Self Control: Compulsive (File Tampering) NQ
>basically every time she was presented with an opportunity to slip in and read/steal files she shouldn't...
>sent to Lagos for some weird job I don't think we even learned the full details of
>led to a Nigerian princes' mansion
>just have to relax until dinner
>I go to my room, sit down, and look around
>camera RIGHT THERE
>ohh fuck
>fail whatever I was rolling to resist the urge
>stealth my way under the camera, just casually reach up to touch it
>try to be in and out as quick as possible so I go for multiple marks
>kinda minmaxed and I Edge it though so I'm still looking at a really good dicepool with explosions
>critical glitch
>on some like ~15 dice

>alarms start going off
>as security busts into my room and drags me off
>Rigger thinks now is a good time to try his lockpicking
>there's a cover on the door's lock, so he rolls Hardware to take it off...
>...and of course it's a ritzy as fuck maglock
>camera in his room picks up all of his tampering
>situation has now risen from something I may have been able to lie away/sacrifice my character for, to the whole party now under suspect

Needless to say we tried to fight our way out of a mansion complex swarming with well-equipped security (did I mention this was our second mission?) and most of us died horribly, the one or two survivors I think were captured so their aliveness is questionable.
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>>51972249
14 dollarydoos? That's a fucking low price, especially considering the quality of the end-result.

Since we're showing off recent commissions though...
>>
>>51972249
Eh, thats frigging cheap.
I'll bookmark this guy.
>>
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My Crew, commisioned, oh god, like 2 years ago I think?

Man, I miss my crew. BP, Temple, Chica, Prof, Boku; if you're out there, I hope you're doing well.
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Lasers: For one reason or another, people just can't stop trying to weaponize light. Do these weapons show up in your campaigns? What have you used them for? Can they compete with bullet-firing weapons?
>>
>>51972824
>Can they compete with bullet-firing weapons?
no
>>
>>51972908
>no

but muh no recoil
>>
>>51972824
To expensive to be used.
Could be a cool Gimmick, but the high availability are basically killing them.
>>
>>51972824
I kind of like the idea that laser weapons in Shadowrun are still in the 'expensive novelty' phase of development, where outside of very specific niche-uses the primary buyers of laser weaponry are corporate bigwigs who want to outfit themselves and their personal security with the absolute latest tech, regardless of its practicality.

GM once threw a CFO's son at us wielding a cutting-edge prototype linear-accelerator pistol. He took two shots at us before it malfunctioned and glassed the soft parts of his own face off. Would've been great if we weren't supposed to kidnap him with as little harm as possible.
>>
>>51972824

I equipped an Ares HTR Team with them in my game. The players were doing a run on an Ares Submersible Research base trying to steal the plans of an experimental dolphin-drone. Since Run Faster says matter in the air would disrupt the beam, lowering the DV, I figured the beam wouldn't work well once it hit water. I was able to create a really fun (at least they said do) mission where the players would swim between rooms that had pools or aquariums and try to spend as much time below water as possible. The moment they popped up they might alert a guard and get cut down by lasers, they couldn't stay underwater because not all the rooms were connected, and they couldn't wear heavy armour because that would drown them.
>>
>>51972824

Haven't showed up yet, but after seeing the movie Spectral I kind of want to make one that has a number of combo heatsinks/batteries and it ejects one after each shot.
>>
>>51972450
That is an... interesting pose.
>>51972824
Too expensive, too distinctive, without any unique advantages to offset them. I've seen people houserule that they ignore Immunity to Normal Weapons (Which explains a bit about why Ares is pushing for them so hard) and in my games Ares is like a patriotic Mr. Torgue so all their laser weapons fire three-round bursts of red white and blue ("No Doctor, I don't care if it's inefficient and an overall reduction in damage potential, I want it done!"), but they're generally not runner weapons.

Besides, Ares Alpha is already best grill.
>>
What is the oddest character you've ever played?
>>
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>>51973088
I went for that pose just to show off as much of the character as possible.

And because in-character he's a total tryhard who poses unnecessarily
>>
>>51973120
>in character he's a total tryhard
>he's a total tryhard
>he
Well, that caught me off-guard.
>>
>>51970000
Didn't we do this one recently? What a waste of quints.
>>
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>>51973147
Caught me off guard too. Character creation is a confusing business, especially when you give your commissioner free license to tweak things as they see fit, hence the weird revolver and the cyberdeck displaying Java.
>>
>>51973314
personally, i would have just put /srg/ or jackpoint on the deck. And used a gun we actually have pictures of. And not made him a trap. Just my two cents.
>>
>>51973261
You might confuse this with "what's the dumbest thing you did". This is more about fucking up runs
Also:
>0000
>quints
Counting is not your strong suit, is it?
>>
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>>51973402
>jackpoint
>>
>>51973476
Oh, I don't like it either, but if there's any way to increase faggotry that's it.
>>
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Speaking of comms, I did that one for a member of my group recently. I usually only do my characters when I play games but huh, he had money and I needed to buy food.
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>>51973439
7's are wild.
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>>51973402
Oh don't get me wrong, I'm completely satisfied with the end result. The artist was pretty bro-tier about the whole thing too, so there's that.
>>
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>>51973536
That's a very strange hold he has on that rifle. My commission from a local drawfriend.
>>
>>51973402
>And not made him a trap
???

Why not? Is gender of a fictional character outside of Male and Female scary to you? Jesus christ.
>>
>>51973661
Can't say I really care, but people who play characters with a gender aside from definitively male or definitively female tend to be fucking awful people to play tabletops with. If you're the exception, all the more power to you.
>>
>>51973783
>assuming assumptions
>telling someone they should have changed the gender of their own character's drawn pic as if it matters to you
>>
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>>51973661
>>51973783
He's definitely a guy, he just sort of ended up looking more feminine than expected. Didn't think it would be any cause for concern or fuss.
>>
>>51973839
>anon makes personal, opinion-based remark
>YOU CANT TELL HIM WHAT TO DO WITH HIS CHARACTER
k then
>>
>>51973871
It's not a bad kind of ambiguity, anyway.
>>
>>51973883
The "just my 2 cents" bit makes it sound like a sassy dig. Also the way you. Type like this.

Just kinda comes off a bit asshole-ish.
>>
>>51973567
What is with those eyes? Is she the potion-seller's daughter?
>>
Do you guys prefer cyberware or bioware?
>>
>>51973937
Alright, fair point.
>>
>>51974032
I prefer cyberware for fluff reasons, but a lot of the more popular bioware just tends to be plain better than its cyber equivalent.
>>
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>>51974032
Cyberware for daaaaaaaaaaaaaaaays son.

In game both are very good but for the aesthetic it's cyber all the way.
>>
>>51974032
Depends how much money I have and if being obvious augmented is going to be a problem.
>>
>>51974032
Cyberware is a stop-gap for people who can't afford Bioware yet and weren't lucky enough to be born Awakened.
>>
>>51974032
On personal preference goes cyberlimbs > Bioware > rest of cyberware
When it's about building characters, I try to avoid the first because I end up making the same builds, and I find bioware really cool with all the interesting options you end up having.
>>
>>51974032
Bioware is better by-the-by, but cyberlimbs can put your effective attributes a lot higher than they should be, not to mention deflecting bullets and making your mundane meat body more durable.
>>
>>51974032

Son, you can't rig with Bioware and lord knows I gotta go fast.

But, for serious though, if I'm just trying to up my stats I like to go Bioware, but I find cyber has a lot of great options bio just doesn't, so when I'm building a sammy I tend to go Cyber.
>>
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>>51974007
I don't get the reference.
>>
>>51974205
https://www.youtube.com/watch?v=R_FQU4KzN7A

Got you covered senpai
>>
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>>51974224
>>
>>51974280
You are clearly the weakest.
>>
>>51970000
>How bad have you fucked up your last run? What's the biggest fuck-up you had so far?

First, you're going to take the classic run fuck up. You're hip deep in security forces on a 'stealth' job, the objective isn't complete and there's a big old ball of lead-spraying pain between you and the exits.

Next, you're going to need to critical glitch your grenade throw. You're all hurt, and hte objective system is trashed. Okay, now fast forward. Assume you managed to escape, only one fatality but everyone is pretty banged up. Roll to intimidate your Johnson for fucking you over when you break into his house. Critical glitch. Johnson hits the panicbutton and launches himself at you, screaming and flailing. His security goons break in and TPK you.

And that's how we ended our campaign.
>>
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>>51974335
>>51974335
So we're going to need more details than this because this sounds like a critical case of "10 ways to be a shit shadowrunners."
>>
>>51974436
Bad rolls all around for the run lead to forces being alerted and the run ending in failure thanks to grenade tossing fuckups. Bad rolls when breaking in to the Johnson's house to try and get some money for medical expenses. That's about it.
>>
>>51974224
>move mouse over "Embed"
>see warped guy with weird face
>scroll down
>>
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>>51974456
Why not recoup before trying to intimidate the Johnson ? I mean street docs are hella cheap and you should have one as a contact anyway.

Sure can't do anything about bad rolls, unless you have lots of edge.
>>
>>51974480
Severe injuries, including one missing hand, and shit-broke.
>>
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>>51974493
Well in this case I think you deserve a gopnik award my friend.
>>
>>51970000
What do you think the runners in the OP pic see?

Also nice quads
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>>51974205
>someone doesn't know potion seller
>someone who visits /tg/
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>>51974493
>Severely injured
>trying to storm a fresh compound

you dumb. What could the Johnson have possibly done that wouldn't have waited a couple weeks to get patched up?

and the next time you're broke, rob a Red Lobster
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>>51974564
>Red Lobster
Last time we did that, we had to fight Dervish in Heavy Milspec armor AND Lone Star Rangers.
>>
>>51974493
Did you think the Johnson had a vault full of spare hands and healthcare?
>>
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>>51974563
But now I have been made aware. It's all good.
>>
>>51974564
It was a run with no fixer, so, suicide mission in hindsight, raiding an 'automated facility with no onsite staff at night'. The man's house was just in Renton, shouldn't have been anything special.
>>51974595
Probably. I assume for jerking himself off with after he fucked over random street criminals. We would have settled for some easily disposed credsticks, or jewelry or something instead. Clonal hands are expensive.
>>
>>51974641
The real question is, why did you confront him directly and not kidnap and torture him or something?
>>
>>51974743
>We take grenades to automated facilities!
>But we leave most of our guns behind because it'll be a milk run.
>Our troll has a dwarf harness so he doesn't get left behind in case of running!
>the dwarf is actually a hacker who likes to think he's a face!
>The mage has a shock collar so he doesn't
keep turning into a miniature Irenicus when he fails his checks to compulsively perform for an audience, even one that wants to kill him!
>Our getaway driver is a Ganesh changeling with a burnout zen addiction, swears it helps him drive better, won't wear a disguise!

Look, do we sound like we think things through? We've been playing together for years now. Very rarely do we do anything but 'run with it'. The troll with the harness and the shock collar control was actually a welcome change, because having a straight man who was basically a 10 foot overtired single mother probably kept us going for as long as this campaign did. The reasoning was something like "Quick in, quick out, never see the fuck again".
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>>51974871
Jesus fuck that's a runner group if I've ever heard one.
>>
>>51974896
A dysfunctional group of people that think they're mercenaries with little to no capacity to plan? Yeah, that's a runner team alright.
>>
>>51972450

Not sure if that's a dude or a gal though.
>>
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>>51975321
But would you still hit it ?
>>
>>51975437
Who wouldn't?
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what do you guys think of this guy's look for a death metal themed spellcaster
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>>51976063
He seems very smol. Is he a pixie?
>>
>>51976082
Wasn't especially designed to be a pixie but now that mention it, something is indeed odd about those proportions
>>
So, I decided to do a little looking in the core and did some calculating. If you were to go for a gun that supports going max silence, used subsonic ammo, and the situational bonuses and negatives were balanced, how hearable is that gun shot?

To pretty much nobody's surprise, the lower PR thugs and leaders can't hear the thing without some big bonuses. Ratings 0 and 1 are at negative five dice, so they really aren't going to be hearing that shot.

PR 2 is only at negative 2 dice (4 for leader), so it's possible in the right circumstances with good gear.

PR 3 and 4 are only one die in the hole for the thugs, and the leaders have three dice. So the grunts can be brought to have a chance, and leaders to have an average one.

PR 5 starts with 3 dice (4 for leaders), so they can get to having a statistically average or better chance of noticing that shot.

PR 6 starts with 6 dice, so they're likely to notice, especially if they start getting bonuses.

Most animals tend to hold around three or four dice with a few outliers each way. Basilisks and horses have no reach chances (0 and neg 4 to start), while most dogs and especially barghests have a chance (4 and 6) but not hell hounds (2 dice, low).

The generic infected are at 4 dice, and dragons tend to have enough dice.
>>
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Hey yekka, for some reason Chummer is cutting off the bottom gear in my weapons tab. I did this as an example of what I'm talking about. The gear tab doesn't do this, though.
>>
>>51976082
Hey Yekka, I found a pretty glaring issue with Chummer. The Workshop modification for a vehicle is listed as costing 50,000. In Rigger 5.0, it's noted as being equivalent to a Shop for tool availability.

A Shop is Availability 8, costs 5,000, and is described as such:


"A shop is transportable in the back of a van and contains more advanced tools for building and repairing."

I think you may have added an extra zero in there by mistake?
>>
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>>51977224
To prove I'm not imagining things.
>>
>>51974563
>>51974224
I personally cannot wait for the death of this forced meme.
>>
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What is the point of Form-Fitting Body Armor? Armored suits provide better armor and capacity while being just as (if not more) inconspicuous. What good is being able to wear FFBA under regular armor if it doesn't stack?
>>
>>51977323
you use it to make non armoured clothing armoured, so you can have one set of armour, with multiple outfits, good for a social infiltrator. Also it's the only suit you can put gel packs on without looking like a dickhead because it's under your clothing.
>>
>>51977323
It has concealability -6 for integrated gear.
>>
>>51977323
It's also good for subtle stealth applications, like adding Thermal Damping to it, so your body heat is hidden while you're wearing mundane clothing.
>>
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>>51977323
Wear it like underwear so your character always has at least some damage reduction.
>>
>>51977313
>a guy just having fun with his understanding of appearance and how it fits with perceptions and stereotypes of characters
>a forced meme

Lighten up for gods' sake.
>>
>>51977768
Kudos to you sir. You made a guy making funny voices to a camera sound cerebral and intellectual.
>>
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>>51977625
Underwear that's safe (and fun!) to wear.
>>
>>51977826
Jesus christ, I feel like you're tipping your fedora to the computer as you type that.
>>
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>>51972995
"Whoa there, Mr. Johnson, this dipshit did that to HIMSELF. Nothing in the agreement about self-inflicted harm."
>>
>>51974554
My guess? The smouldering remains of their getaway vehicle.
>>
>>51974554
>Driver survives
>Next line is "Sorry, accident. Let's strap the bomb to the wreckage and surf the explosion out!"
>>
Where were you when we became shadowrun IRL, Omae?
https://www.theguardian.com/business/2017/mar/01/mcdonalds-fight-for-15-memphis-police-lawsuit
>>
>>51978630
Not born by a fairly large margin.

https://en.wikipedia.org/wiki/Pinkerton_(detective_agency)
>>
>>51971759
adjust damage/hitpoints so that the enemies die in more or less one hit and the players can't take much more either, so they either have to go in precise or completly overwhelm/rush the enemy location.
Make it neon, let them have halluzinations, maybe even fuck with the timeline.
Bonus points if you manage to make the plot meta and the players feel like shit for their actions.
>>
>>51970000
Big fuck up

My players went to a jeavily armed r&d sote in the middle of the day and killed the target they were told to save
>>
>>51972824
Could be sorta usefull for a weak face or sniper type of character.

Sniper because it won't leve gunpowder and the shot itself is silent (not the hit tho'), Also flips the bird to ballistic calculations.

Face for the lack of recoil, noise and gunpowder, also for swaggering. Depending on your GM you might be able to put those into a household power socket (guranteed to work with car power cell) and use them as lasercutter for almost any sort of barrier.

Usefull for the high armor kind of target and high skill characters, otherwise stick to normal bullets.
>>
>>51979303
>sniper type
Not really this, because of the penalties lasers suffer over distance.
>>
>>51979303
Oh ! Or on drones, where the laser is fed by the drones power cell.

But you might want to put it onto a large drone/small vehicle, so you dont lose it once the carrier bumps into a corner
>>
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>>51979417
Yeah it is niche, never said it wasn't main drawback is the aquiring of the laser weapon.

And the rarity of laser can also be a upside, think on the forensic seeing the wounds, It does not even matter if it's fluffed as "cutting" or "blasting" laser (altough i assume it is an stabilized cutting laser, which explains the high accuracy and armor penetration)
With the rarity in mind it could be also a wound createt by a spell,spirit, adept power or flaming weapon.

And speaking by the math, each laser does 3.1/3 points damage more when hitting high "soft" armor targets and even mor when hitting "hard" armor like a wall or spirit.

my conclusion is: definitely a niche product, but strong in it's niche and can do things other guns can't do easily, Buy a 20 meter univeral cord and use your pistol to cut through the panic room door.
>>
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>>51977198
>>51977224
Fixed in latest commit.
>>
>>51979934
and depending on your GM you can shoot through barricades with them.
>>
How would you guys stat "gaggle of feral SURGE kids" as a contact?

They run numerous rackets from classic shell games to various street food stands.
>>
So, something occurs to me.

Now, to preface this, please keep in mind that this is PURELY theoretical and in no way should ever be attempted.

Casting Multiple Spells: Some magicians have the
mental discipline to weave multiple threads of mana into
various spells at once. You can attempt to cast multiple
spells simultaneously in the same action, even at differ-
ent targets. To do this, you have to split your Spellcasting
+ Magic dice pool between the spells you want to cast
(see Step 4), with a minimum of 1 die per spell. Since the
modifiers per spell may be different, they are applied af-
ter you split the dice pool. The number of spells you can
cast simultaneously is limited to your Magic attribute.

Specialization: Combat Spells, and Mentor Spirit: Dragonslayer.

For the sake of simplicity, assume you have a dicepool of 12 for Spellcasting. You can split this up into 12 spells, with each individual spell having 5 dice if it's a Combat spell.

Say you do, for example, 12 Fireballs. Cast at F12, 12P with -12AP. No matter what, even if the projectile achieves maximum Scatter, F12 means that it reaches the original point it was aimed at.

Assuming that you've taken a Limited spell, and that you're an Initiate with Centering and a Foci, and say maybe a Dwarf with 7 Willpower and 6 Intuition, just for the sake of it say you've got maybe 7+6+1+ your foci grade. Lets assume that, for the shit of it, you bought up a max rating foci at chargen, because why not. F8 Centering focus, so 7+6+1+8, so 22 dice to resist Drain.

Your Drain code is F-3 for a standard Indirect LoS(A) Elemental spell, the specific type doesn't matter much. So for you, it's 9 Drain, resisted with about 22 dice. On average, you'll get somewhere around 7 hits per drain roll, so you'll take roughly about 24 total physical damage. If you really want to cheese it up, go grab a Platelet Factory, and you now take an average of 1 damage per spell.
>>
>>51980221
Biggest issue is that the text says the max is your magic, not your casting pool. So for most PC-ish builds with those stats, six fireballs, six dice, and 9 stun per limited ball.

But you will still probably be out.
>>
>>51980328
Even still, it gives a decent option for the whole final-showdown type thing.
>>
>>51980221
Well, up to six spells. You're limited to your magic rating in spell count.

The major shenanigansy reason this works is because there's no RAW limitation on whether it counts as multiple Attack actions, which you normally can't do.
>>
>>51980352
Technically speaking, you can do this same thing with grenades, because you aren't attacking the same actual guy. You're targeting an overlapping area.
>>
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>>51980361
The description for Simple Action calls out that you can't make multiple Attack actions in one initiative pass. Since you're only using a single action to do this, it doesn't break the defined rules.

Honestly the only real use of this is for that guy who was whining that he wanted to be a Vegeta.
>>
>>51980405
This is why somebody doing an All Chrome build shouldn't mix omega grade obvious and omega grade synthetic limbs. And defintely not chase it with omega cybereyes.
>>
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>>51980430
Needed to preserve the Essence for dem hips. Also fairly sure Aztlan fighting pits have few fucks to give about the appearance of their contrarequialla.
>>
>>51980456
True, I guess I'm just a bit of a fan of consistancy. Always made Cyborg Justice a bit harder than it needed to be, but only a little.

And damn, does that arm-weapon (in the one before) look clunky. Like, I'd half expect it to come off if it hooked on somebody moving the wrong way.
>>
How hard is it to justify Electronic Witness+Day Job+Fame?
>>
>>51980497
If you run in LA, not at all.
>>
>>51980509
What if you aren't running in LA?
>>
>>51980518
Then you make running in LA a long term goal of yours and justify your current habit of recording your runs as screen tests for the big leagues.
>>
>>51980518
Then you just keep your two lives separated. It's not that hard. You won't be running/doing legwork 24/7.
>>
>>51980518
Get a disguise kit, the skills to make a good disguise with the kit, a specialty to better actually disguise yourself, and in general hope it's low level fame.
>>
>>51980497
Had the idea of having a scandal reporter as face for the group.
Get the online fame quality to, than you have an alter ego and can use your alternate online identety to post hot corp stuff on the matrix.

Don't forget to use text to speech and then speech to text for people you don't want to bother with your recordings (like your teammates or wageslaves/bribed people/rent-a-cops)

usefull skills would be Computer (edit), and Artist (presentation) or Perform (speaking).
>>
>>51980717
Sorry, i meant speech=text and then text=speech, since even most commlinks can do that.
I imagen that "brain talk" via DNI is also hard to trace back.
>>
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>>51970602
Thank you for your response. Have another relevant picture as thank you.
>>
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>>51972450
Would smash even if it was a guy. No homo.
>>
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My buddy is possibly trying to cut a deal with a dragon. How do I deal with this?
>>
>>51979303
>Sniper because it won't leve gunpowder and the shot itself is silent (not the hit tho'), Also flips the bird to ballistic calculations.
>shot itself is silent
>silent
Yeah, silent just like a lightning bolt. Lasers superheat the air they pass through chummer. Everyone's gonna hear that 'crack', even if the capacitor discharge is quiet.
>>
>>51981575
Bullet to the back of the neck is a sure way to end potential problems.

In any case, get a couple of fake SINs, as much possible cash as you can on credsticks, a bug-out bag and be ready to fuck off to "AnywhereElseButHere" on a second's notice.
>>
>>51981812

THIS.

I would recommend mixing the two strategies. Put a bullet to the back of the head of your buddy, possible two or three more to account for cyberware or magic, and immediately bug-out. Keep in mind that even that can't assure your survival.
>>
>>51981664
That actually depends on the sort of laser used.
As I said before, i assume that SR uses stabilized cutting lasers to shoot with, wich i assume by tha high armor penetration and low damage.
Superheating the surface and creating damage by quickly evaporating Materials (an explosion) would certainly superheat the air for the "crack".
But that would also mean that the Armor penetration would be much lower since the material would spread the force over the covering surface (an enemies ribcage).

And even by superheating the air, it still wouldn't be as loud as shooting a silenced gun of equal size.
Yeah videa make it look like silencers are near perfect"sound cancelation device". But even with a silencer it's still loud as fuck.
>>
>>51982060
>But even with a silencer it's still loud as fuck.


Depends heavily on caliber and wether or not you use subsonic ammunition.
You CAN get silenced guns so silent that the loudest thing you hear is the sound of the mechanics.

Plenty of Vids on the net on that, if you are curious.
>>
>>51982155
Yeah i know that, but those aren't most guns. The only gun that comes to my mind for SR is the Ares light fire.
>>
What are some absolutely essential concepts to have a handle on as an SR5e GM?
>>
>>51981575
Deal with him the same way you would a team member who is openly HMHVV
>>
>>51982218
Normal Gun + Subsonic Ammo + Silencer gives you the same levels of silencing as you get with the light fire.

The only real problem in SR mechanics is that subsonic Ammo only makes such a small difference when silencing a gun, while it actually should be the major factor in it.
>>
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>>51981575

You will simply have to follow through on the deal, my fellow chummer, making sure that you complete the specifics of the dragon's requirements as fully as possible. Go above and beyond if you can! This will ensure that the dragon thinks of you as useful, and therefore make them unlikely to simply dispose of you. This may mean that you will be pressured to work for your dragon again in the future, but continuing to serve well will be your safest bet. The more valuable you are, the less expendable you will be!

In any case, do not worry too much, good omae. I myself have now been part of a deal between shadowrunners and a dragon many times, and I have profited greatly and have not been eaten. Shadowrunners do not even taste good. I imagine.
>>
>>51982278
Combat
Basic magic (spellcasting, summoning)
Basic Matrix (the "Matrix for non-hackers" chapter in the CRB)
Basic grasp on every subystem of the rules that you plan on using.
>>
>>51982453
Lofwyr please go, you'll never be as cool as Dunkelzahn was.
>>
>>51982313
It's still fun if you have something with one half of silencer+electronic firing integral.

Losing seven dice means most are going to notice the falling bodies and not the shot.
>>
>>51977974
Why? What was wrong with that statement?
>>
>>51982731
Because you insulted his precious forced meme, that's why.
>>
Do basic cybereyes have picture quality greater or equal to regular human eyes? I know the +to hit suggests they do, but I don't wanna deal with Deus Ex piss filters or scanlines.
>>
>>51982782
IIRC they are equal to normal eyes
>>
>>51982802
Yeah, I guess they're 20/20 bare minimum. Works for me.
>>
>>51982731
For starters,
>Kudos to you sir
And then...
>looking down on acting and expression by calling it "funny voices to a camera"
Truly enlightened.
>>
>>51982849
>still being butthurt
>>
Looking for any future geisha art you've got on hand.
>>
>>51982313
May be, does not really have anything to to with the orginal argument that SR laser shots should be waaay quieter than normal gunshots.
>>
>>51982977
They're action movie lasers. Think the gorilla killer from Congo or the proton packs from Ghostbusters.
>>
>>51982993
>the proton packs from Ghostbusters.
Those were not exactly known for their silence.
>>
>>51983016
That's the point. They're loud, despite being lasers. Action movie lasers.

Maybe something like this, only louder.

https://www.youtube.com/watch?v=Q8q3DZB_l6M&t=6s
>>
>>51983052
Holy shit, and here I thought that powerwashing was the most manly and satisfying way to clean anything.
>>
>>51982977
I'm not arguing this though and share your opinion.
>>
>>51983088
Also cool.

https://www.youtube.com/watch?v=E3YCACZQ72Q
>>
>>51982993
Okay you can handle it like that in your game.
But since you made that point you might also want to explain how you came to that conclusion, since i made my arguments clear and all that.
>>
>>51983173
That's the mechanical reality of laser weapons in SR, I'm just putting forward a possible explanation.
>>
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>>51982932
Don't think it's quite what you're looking for but here.
>>
>>51983204
The first episode of GitS SAC has robot geishas.

https://www.youtube.com/watch?v=zAIcWoU117s
>>
>>51983201

Anon,
>They're action movie lasers. Think the gorilla killer from Congo or the proton packs from Ghostbusters.
ist not putting forward an explanation, that's a claim.

as is
>That's the mechanical reality of laser weapons in SR.

You lack any sort of tangible point in that. You know besides
>DURR HURR MOBIE LAhSUR
>>
>>51983253
If you don't like how the big dumb laser rifle is implemented, take it up with the devs.
>>
>>51983298
Honestly, at this point i feel like this is devolving to putting up strawmen and transfering the responsibility of proof.

I'm done with my laser argument and made my point clear.

Good day anon
>>
So burts and auto shots don't actually cause more damage, they just reduce the target's ability to defend?
>>
>>51983775
in 5e yes. In 4e you could either reduce the dodge dice pool or add it to your DV
>>
>>51983775
They effectively do increase damage by reducing the target's defense, and there's also some rules in Run&Gun that allow for directly increasing the damage with higher rates of fire.
>>
>>51983788
>Firing one boolet has the same damage potential as firing 10 boolets

Thanks for nothing, 5e. But thank you for clearing that up, anon.

>>51983802
Crunching my way through the Core right now, but I'll keep that in mind anon
>>
>>51983812
the 5e version is basically the 4e "Wide Burst"
Think of it as "More area filled with bullets means less chance to dodge your attack"
>>
>>51983775
>>51983802
>>51983812

The rule is +1 DV for every 2 by which you reduce their defense pool.
>>
>>51983847
you mean for every 3, right?
>>
>>51983812
Thanks a lot, 5e, actually.
4es "shooting through heavy armor with 9mm pieshooters on full auto without problem" is thankfully a thing of the past nowadays.
>>
>>51983847
The rule is +1 DV for every 2 by which you reduce their defense pool into the negatives.
Fixed that for you, that's an important detail to remember. There's also 2 actions that let you trade dodge penalty for damage on pg 119.
>>
>>51983372
What is it with SRG and attracting people with fedoras jammed up their urethra?
>>
>>51983950
But anon, you're in /srg/.
>>
>>51983894
>>51983854
RG p.110

If an attack decreases a target’s Defense Test pool below
0 dice, additional penalties are added to the DV
of the attack at a rate of 1 DV per two lost dice. This
makes Full Auto or Burst Fire attacks against unaware or
restrained foes truly deadly.

The way I read this is that it's a flat bonus of +1 DV for every 2 points of penalty, BUT the rule only comes into play if their defense pool goes below zero.
>>
If you have Distinctive Style, are you basically obligated to take Custom Look on every weapon you own and Yerzed Out 4 on every vehicle you drive?
>>
>>51984004
Only if you're not a complete pussy, anon. You should also take leeroy jenkins, for roleplay material. But have a really long name, is it takes like four free actions to scream it.
>>
>>51982604
Or use the German rules that allow you to use Electronic Firing and silencers at the same time.
>>
>>51984011
>leeroy jenkins
Pft, lame meme quality.
>>
>>51984013
It's only (for the purposes of not hearing) only one die. So not that critical until the high end opposition, and not even then at the top.
>>
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Aside from SINs/a car/programs/general crap, let me know if I'm missing something or if you've an innovative/better use for my ware other than what I'm rocking. Build is a sneaky samurai who can AR deck - DM gave us 800karma + 400karma at 5000NY each to play with.
Also looking for ways to enhance AR decking aside from programspam.
>>
>>51985145
I think the Math SPU needs to be installed in your head. You can put it in a "Cyberlimb" like all headware, since you can replace your head with one.
Bows are in the "assault canon" tier of perception penalties so I would try to go for a different weapon, maybe a crossbow.

I would add specializations for Hack on the Fly to hacking, since I assume that will be your choice of hacking method.
Evaluate and Fly on the wall are good, the first one so you can check in real time valuable stuff around you and the second so you can extend the time you can stealth your way into a building. Fork might be good to hit multiple targets while Dataspiking, and since you won't take biofeed, Virtual Machine is really good since you only risk bricking your deck and not your brain.
Most likely, you will either shoot/kill in battle, and maybe mark a decker/rigger so you can murder his meatself.

I assume you have no regulations on ware grade and availability, given all the beta/delta ware.
>>
What RC should I be aiming for on a weapon? The amount of bullets its highest complex action can take?
>>
>>51985618
Not the guy you're responding to, but since we're talking Decker building: If I've got the cash, would it be reasonable to just buy every program and swap them in and out as needed?
>>
>>51985735
Not only reasonable, but highly recommended.
>>
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>>51985826
Cheers anon, just wanted to run it by /srg/ before spending the cash.
>>
>>51985618
Not certian on the SPU thing,
>"These small complex devices are inserted into the head and typically constructed via less-invasive nanosurgery. Items that have a Capacity Cost [in brackets] may be installed in cyberlimbs instead, costing Capacity rather than Essence."
I don't know if it necessarily has to be a head cyberlimb it has to be implanted in, I believe it's hardwired into my nervous system, I could put it in my foot if I wanted. I'll ask my GM to be sure.
Given the giant lump of cash to work with, yes, I've got ware restrictions listed because otherwise I'd likely run out of things to spend cash on. Really looking forward to it, too, I've never played a full ware character.
Definitely fork + 2 agents because I'm looking forward to all the abuse I can put on my deck now that my mind's not linked to it when things get hot. Wish I could take 25 more points in qualities to grab Quick Config/Perfect Timing/Codeslinger but alas that'll have to wait until the campaign.

>>51985735
Programs are for spamming. Carry them on a datachip and keep that datachip plugged into your deck at all times.
>>
>>51985735
A lot of programs are not that good, or very very situational. But if you feel like you have the cash, go for it. Maybe the +3 to disarm data bombs might save your life one day, just don't expect to use them all constantly.
The search ones, are good to have a couple of copies of each with different common topics, maybe ask your GM for recommendations since you don't wanna have a full suite of corp search software if you are gonna work for Mr Cavalieri for most of the campaign.
>>
>>51985619
Ideal? 10 for supressing fire, if you are not a shooty person.
If you are a shooty person, as high as possible.
If you are not a shooty person, and might not reach 10, just enough to burst-simple/complex or fullauto-simple will do wonders.
>>
>>51985958
>10 for supressing fire
I'm pretty sure you don't understand how suppressive fire works.
>>
Just wanted to ask:
What books are there on terrorists? I know of "10 Terrorists", but what other talk about them?
>>
>>51986211
Could you explain? Don't you get a penalty per bullet, and suppressive is 10 bullets?
>>
>>51986318
Suppressive fire ignores recoil and uses 20 bullets
Full auto uses 10 bullets
>>
>>51986351
Thank you chummer.
>>
Is repairing matrix damage free?
>>
>>51985958
>>51985619

Supressive Fire doesn't produce any RC, baka chummer.

6 RC in total is the magic number.
>>
>Chrome Flesh lists capacity values for LED tattoos
Shouldn't putting LED tattoos on a cyberlimb fall under casemods?
>>
>>51986734
>6 RC in total
>he never uses full auto as a complex action
>>
>>51986751
I'm guessing it's for the hardware that lets you change/program designs.
>>
>>51986910
So a permanent LED tattoo you couldn't change all willy nilly would fall under casemod then. Good enough for me.
>>
>>51986935
Honestly? It's CGL, I at least would not be surprised if they simply forgot that casemods should include LEDs
>>
>>51986786
Attacking as a complex action is usually a waste, considering how many nice things you could do instead.
>>
>>51987558
Like what? Firing a bow?
>>
>>51987558
What should you be doing most turns with your other simple action?
>>
>>51987673
Running, using small unit tactics, using your fucking smartgun to get more ACC and Dice etc pp.
>>
>>51987695
>Running
Why? There's nowhere to go in the average Shadowrun combat scenario.
>using small unit tactics
You know what my favorite small unit tactic is? Shooting the other guy dead.
>using your fucking smartgun to get more ACC and Dice
I don't need an action for that. It happens automatically.
>>
>>51987682
Take Cover seems like a clear winner.
>>
>>51987918
>Take Cover
Found the guy with no armor.
>>
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>>51978687
Does GOD have a logo? They should use this one.
>>
>>51987997
Why not both?
>>
>>51987997
You can never have too many Don't Get Shot dice.
>>
>>51986751
Casemod is one of those catch all things for stuff that isn't covered, if you want LED tattoos in your cyber limbs, I'd use them The LED tattoos.
>>
Would a melee face be spreading myself too thin or just be asking to get myself killed? Or is it doable?
>>
>>51988597
Executive Suite and the Berwick line are your friends.
>>
>>51988597
Not a lot of synergy in attributes, but there are shenanigans you can get up to with Too Pretty to Hit and such that would make up for it. I'd suggest leaning towards weapons that don't require strength for damage. Tasers, needles, et cetera.
>>
>>51988597
IF you try and use strength based melee, it might tax your attributes a bit much, but there are a number of non-strength based melee weapons like shock hands, stun batons monofilament whips and even the monofilament chainsaw. And then you can always go with the fist of god cyberarm for all your strength based punching needs, you can probably fit one cyberarm in.
>>
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Is the Boosted Reflexes bioware a decent option for a VR Decker who wants a little bit of edge in meatspace combat without wanting to spend too much dosh or risk drug-addiction? Or should I just stomach the risks of Cram/Jazz until I can afford higher-end initiative boosters?
>>
>>51987790
>I don't need an action for that. It happens automatically.


Aiming action, idiot.
Gives you better benefits with Smartgun+Link

>There's nowhere to go in the average Shadowrun combat scenario.

Stop assuming

>You know what my favorite small unit tactic is? Shooting the other guy dead.

lame and ineffective
>>
>>51988822
>Aiming action, idiot.
4 less dice in your opponent's dodge pool is better than 1 extra die in your shooting pool.

>Stop assuming
I'm right though, and you know it.

>lame and ineffective
Shedim and other possessing spirits notwithstanding, when was the last time you got shot by a corpse?
>>
>>51988775
>VR decker
>caring about meatspace initiative
These words, they all make sense on their own, but together it's all nonsense.
>>
>>51988909
Just so I can contribute a little more help to the sammy when shit hits the fan.
>>
How scummy would it be to get my Rigger a Saeder-Krupp Direktionssekretar, and a suit of Light Hardened Mil-Spec Battle Armor to put it in?
>>
>>51988932
When shit hits the fan, hack the enemy guns. That's a better way to help a streetsam.
>>
>>51988964
>IP 1: Hack on the fly
>IP 1: Enemy shoots at us
>IP 2: Control Device to unload enemy gun
>IP 2: Enemy spends one simple action reloading his gun, uses other to shoot at us
Real efficient use of my actions there. In terms of trading my actions for theirs, I could come close to breaking even by using Fork to hack two guns at once.
>>
>>51988885
>4 less dice in your opponent's dodge pool is better than 1 extra die in your shooting pool.

That would be an argument if aiming with a smartung+link only gave you a single bonus die.
Which is not the case.

>I'm right though, and you know it.
No you aren't, except maybe in your strange group that makes battles happen in close combat or empty halls only.

>Shedim and other possessing spirits notwithstanding, when was the last time you got shot by a corpse

Highly increasing the versatility of the whole group with a cheap knowledge skill >>>> spending resources to get to a silly 10 RC when 6 is fine and a whole lot easier to reach.
>>
>>51989031
VR hack them and unload their guns before they even get a chance to fire then.
>>
>>51988964
Horrible idea

>>51988932
Grab a gun with FullAuto mode and use Supressive Fire.
You don't need RC for it and it has a good synergy with a low number of INI-passes.
>>
>>51989031
Why not just spike them?
>>
>>51989089
Addendum:
Industrial grade Cram is still cheap as fuck and has a manageable Threshold.
There is a cheap (nuyen and essence) implant in ChromeFlesh that gives you additional dice for drug addiction tests and lowers the duration of the drug by its rating.
Combine both and Cram should never be an issue, provided you don't have hypershitty pools.
>>
>>51989031
>>51989060
>>51989090

New person with absolutely 0% knowledge of Decking here

Couldn't you do a thing where you brick their ability to aim?
Like, turn their smartlink or whatever enhanced aiming stuff they have against them?
Alternatively, shut down any augs they have?
Alternatively, lock up their guns so they can't fire?

I feel like these are things that decking could theoretically do.
Now I kinda wanna know if deckers can do any of the things I listed.
>>
>>51989090
>Why not just spike them?
This could work if you do it quickly
>>
>>51989170
Sure, you can turn off their Smartgun.
Costs them 2 points of accuracy, still leaving them with a limit of 4+ in most cases to shoot you.

>Alternatively, shut down any augs they have?
There are very few Augs that warrant staying online and those are usually protected by the users PAN (Commlink firewall)

>Alternatively, lock up their guns so they can't fire?
Sorta works, you could switch different functions.
EG pulling the trigger would release the mag

Problem is, all of this shit is really not Actionpoint efficient and if the combat already started, high chances are that its over before you bricked the gun of a single guy (and have been shot multiple times in between).

This shit works great if you can do it before the combat starts, without them noticing it.
In Combat, just pull out an Automatic SMG and spray&pray
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>>51989261
>tfw enemies have wireless grenades
>>
>>51989052
>Which is not the case.
Except it is the case. Each Take Aim action provides 1 extra die, and you lose all benefits if you take any action - even a free action - before pulling the trigger.

>No you aren't, except maybe in your strange group that makes battles happen in close combat
Haven't you heard? Snipers
>or empty halls only.
Casinos, hotels, barren roads, freighters, factory floors, office buildings, air strips, midsize housing...yeah, I guess some of those places had empty halls.

>Highly increasing the versatility of the whole group with a cheap knowledge skill
Oh, yes, my group really needs someone who knows how to crochet and make tea.
>spending resources to get to a silly 10 RC when 6 is fine and a whole lot easier to reach.
Gas Vent 3 is 600 nuyen, shockpad is 50 nuyen, cyberarm gyromount is 8000 nuyen, several guns come with RC and you get RC from Strength for free. 6 RC is fine for a limp-wristed face or hacker, but there's no excuse for a dedicated combatant not to have 10 RC.
>>
>>51989280
Ah, bugger, posted before I finished an earlier thought. Basically, snipers in Shadowrun can expect to spend most combats using shotguns.
>>
>>51989276
sure, but most of them will have the wireless function deactivated
>>
>>51989261

Thank you for the information.

For reference, I'm slowly working on my second character. My first was a rigger /a mistake, in my opinion, and my second that I'm very slowly working on feels like it will be a gunslinger-adept, although I'm not 100% certain on that front.

I actually have voiced to my group that I have no intention to fiddle with Matrix anything if I can help it, because it seems a lot more complicated than I'm used to.

Having said that, for the purposes of being aware of the possibilities, what are the ways an enemy Decker could theoretically fuck over a gunslinger-adept? Unloading my guns notwithstanding.
>>
>>51989280
>yeah, I guess some of those places had empty halls
Some might. Most are going to be semi-realised spaces, rather than blank rooms.
>>
>>51989307
And? Unloading into the enemy with complex actions worked just fine for me in all those places.
>>
>>51989293
Most should have a physical trigger prevention device that interferes with wireless activation until removed.
>>
>>51989305
>a mistake in my opinion
Trashed too many drones and went broke?
>>
>>51989321
>And? My anecdotes alone should always be enough to convince everyone, "there's nowhere to go in the average Shadowrun combat scenario."
You do you, chummer.
>>
>>51989305
Calling KE is probably the worst he could do to an adept.
>>
>>51989337

More like built poorly.

I had the mindset of "hide in a corner and play RTS" going in but after an extended inspection and some cursory actual play I came to the realization that that is a lot less like what Riggers are like.

Also I forgot that I only appreciate the "hide in a corner and play RTS" style characters in theory, and in action I find I actually prefer the "lean in and smash face" style characters. Hence, Adept.

This has happened to me in every system I have played thus far. The first character I make is always one that I inevitably regret to some extent, and the second and onward are always the one I build in a fashion that I would actually enjoy.
>>
>>51989423
>This has happened to me in every system I have played thus far. The first character I make is always one that I inevitably regret to some extent, and the second and onward are always the one I build in a fashion that I would actually enjoy.
I get something similar, but usually it's per GM rather than per system.
>>
>>51989353
Okay, let me direct you to the maps on pages 369 to 371 of the core rulebook and the maps in every missions compilation ever. Tell me exactly where I need to go so fast that the tactically wisest move is to take the running penalty to my attacks, and then explain to me why it's not a better idea to just disengage entirely while the enemy is held of by someone who is actually competent.
>>
>>51989261
What stops a Decker from just spiking and bricking a gun first pass? Not having the right programs and config to do enough damage?
>>
>>51989280
>Except it is the case

Except it still isn't, but I'm not going into this.
There are lengthy threads on this topic on the offical board that i'm not going to C&P in here.

Protip: Benefits from Take Aim with an active smartgun != Take Aim without an active Smartgun

>Casinos, hotels, barren roads, freighters, factory floors, office buildings, air strips, midsize housing...yeah, I guess some of those places had empty halls.

If you are unable to make use of the environment here, you are even more of an idiot than i thought.
Still its already degrading into "hurrdurr, every game is like my session".
No, it isn't, and no, you are wrong.

>Gas Vent 3 is 600 nuyen, shockpad is 50 nuyen, cyberarm gyromount is 8000 nuyen, several guns come with RC and you get RC from Strength for free.

GasVent 3+Shockpad+ 7 STR = 8 RC
So the only gun that could get you 10 without the Gyromount is the Alpha, except if there is some other obscure gun around that comes with 2 internal RC that isn't covered by the stuff above AND has access to FullAuto Fire.
So, sounds like bullshit from you again, because you'd either need an Arm-of-God (stupid idea for a main combatant) or be a Troll/Ork with super high STR.

Wasted resources, especially since Bioware AGI Boosts are usually way better on full blown combat chars than a single cyberlimb.

Read up on this concept, which describes your case of "going for RC 10".

>Oh, yes, my group really needs someone who knows how to crochet and make tea.
Grab Run&Gun and read the S U T options/moves.
They are fucking awesome and not using them is plain and simple stupid. You are throwing tons of dice for every imaginable situation out of the window.
>>
>>51989533
Probably not doing enough Matrix Damage through the Firewall in one action.
A chargen Commlink can throw up to 12 Dice for defense before full matrix defense is factored in, thats quite a bit to punch through.
>>
>>51989596
Forgot the link:
https://en.wikipedia.org/wiki/Diminishing_returns
>>
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>>51988942
If you've got that kind of cash to blow, sure. Even if you spend a bundle on autosofts, it's still not going to be anywhere near the sammy in skill, and you can bet the rigger is not going to want to risk his million-nuyen-baby by having it tank everything.
>>
>>51989631
You can spike minimum 10 at chargen and a gun has 10 blocks right?
6 attack
+1 attack with overclocker
+1 attack from the attack program
+2 damage from hammer
also fork if you want
or am I doing something wrong here?
>>
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>>51987997
I have 30 Soak (soon to be more) and 18 Dice to evade on full Defense.
I'll still take every additional Die i can get through running and cover, because unlucky rolls can happen and plenty of high DV Damage, semi-low availability Weapons exist.
>>
>>51989702

The Device is defending itself with Intuition + Firewall and after that, is soaking Damage with Device Rating + Firewall.
So, if the gun isn't slaved to a Comlink, you have a good chance, but thats highly unlikely.
And if it is, you would have to make golden rolls to get enough Damage through in one Attack to brick his gun.
Seems unlikely.
>>
>>51989596
>Except it still isn't
Are you referring to the increase in Accuracy? Because that's pointless, it's trivially easy to get an accuracy on your gun that you'll never realistically hit.

>If you are unable to make use of the environment here
Oh, I can, I just don't bother because I can win combats faster by just shooting people.

>So the only gun that could get you 10 without the Gyromount
Get a gyromount, you fucking scrub.

>Grab Run&Gun and read the S U T options/moves.
I read them. 4 hits isn't a realistic prospect for an intuition based skill for anyone in my group, and you know what else? None of us nor the GM care to learn the rules. We are perfectly happy as we are, so who the fuck do you think you are to tell anyone to learn optional rules that wouldn't make the game more fun for us?
>>
>>51989777
Friendo, go jack off or something. You really need to chill.
>>
>>51989790
>has no counterargument
>y-y-y-y-y-you need to chill
>>
>>51989631
>full matrix defense
If the owner is wasting an IP every round on that, that's one IP he's not spending on things we don't like. Like shooting us or trying to rock the decker's shit.

>A chargen Commlink can throw up to 12 Dice for defense
A transys avalon with an INT 6 owner? That's not exactly your average commlink, or your average user.

Like think about it. How many people are throwing down 5 fucking grand on a computer? And within that set of people, how many are going to have literally the highest possible intuition stat for an unaugmented human?
>>
>>51989826
>Like think about it. How many people are throwing down 5 fucking grand on a computer?
This I have to grant you, but
>And within that set of people, how many are going to have literally the highest possible intuition stat for an unaugmented human?
Anyone who needs that much processing power for work-related reasons is going to have high mental stats, so there'd be a significant if low number of them.
>>
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>>51988942
Overcosted. i-Doll is better, just has a worse name.
>>51989826
That largely depends on the kind of opponents you're facing. Gangers might be relying on a Transys they boosted from some rich guy a few months ago for their matrix security, but corporate guards will usually be protected by a spider.
>>
>>51989931
>i-Doll is better, just has a worse name.
At least it's not a Nadeshiko or OoLaLa.
>>
>>51989665
I just did the math, and it's actually kind of disgusting. You can buy a Secretary and put it in full Heavy Mil-Spec for three fourths of the price of a NeoNET Juggernaut, with 9 more Armor and even more capacity for upgrades.

You can also go for full Light Mil-Spec for 6 more Armor and still a pretty considerable capacity over the Juggernaut, for one quarter of the price.

Premium quality autosofts will bump up the final price a bit, but it's still never going to be more expensive than a similarly-equipped Juggernaut.
>>
>>51989514
>Tell me exactly where I need to go so fast that the tactically wisest move is to take the running penalty to my attacks
This is going to depend on the situation, not just the map.

>and then explain to me why it's not a better idea to just disengage entirely while the enemy is held of by someone who is actually competent.
This is going to depend on the enemy and the situation, not just the map. If you can't think of a single reason why you wouldn't flee combat, then you're dumber than the other guy keeps saying.
>>
>>51989966
>>51989931
Time to put a sex-bot in a cutting-edge military battle suit.
>>
>>51970025
>>51970053
hate fucking r34 between her and the angry orc when?
>>
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>>51989986
We've got a shorter version of that.
>>
>>51989970
>If you can't think of a single reason why you wouldn't flee combat
HTR with superior numbers. Now, why I'd take piss-poor shots while running instead of popping a smoke grenade and bolting, I can't figure out.
>>
>>51990010
I just burst out in fucking laughter, chummer. Thank you for this.
>>
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>>51989777
>it's trivially easy to get an accuracy on your gun that you'll never realistically hit.

Thats not how statistical distributions work.
There is a screenshot of a spreadsheet floating around in one of the last threads that make this pretty obvious.
Maybe somebody reposts it.
Tl,DR of the pic: Anything below 10 ACC leaves you with a good chance to lose Hits even on realistic (sub 22) attack pools.
Dedicated hardmaxer will face this problem more often but lets not dwell into this territory.

>Get a gyromount, you fucking scrub.
Requires a Cyberarm or blocks the underbarrel slot.
So either you are again restricted to a single gun (AresAlpha, all others with stock underbarrelguns are crap) or you take some other gun and miss on the option of taking underbarrel grenade launchers and flame throwers.
Which is a stupid tradeoff.

>I read them. 4 hits isn't a realistic prospect for an intuition based skill for anyone in my group

Your reading comprehension is sad on multiple levels.
The 4 Hits are what your group has to get in a teamwork test.
If you can't manage that your group is either very small (2 Players + DM?) or very incompetent.
Sams have 4+ INT, add 6 Skill + 2 Teamwork Dice from 3 other players each (which is assuming very bad rolls and/or stats for them) and you are throwing 16 Dice before factoring in any specs like "Urban", meaning you can even buy the hits for almost all maneuvers except for one (not to mention that several maneuvers have lower or variable thresholds, so you could go with even less dice).

>who the fuck do you think you are to tell anyone to learn optional rules that wouldn't make the game more fun for us?

Nice strawman.
The question was whether or not there are useful options for a second normal action in your turn, and yes, there are.
You and your group consisting of "lol, didn't read" monkeys doesn't make these things less viable on the rules level and is irrelevant.

>None of us nor the GM care to learn the rules
Not surprised
>>
>>51989815
Buddy, I'm not even the guy you were talking to. Some dude tried to help you, and your response was to yell at him. Either there's some shit here that I missed, or you're probably not doing well, in which case you need to go chill.
>>
>>51990022
... So if HTR turns up with superior numbers, you *wouldn't* turn tail and run?
>>
>>51990062
>popping a smoke grenade and bolting
Sounds like turning tail to me.
>>
>>51989826
Even if you go for a R3 Commlink, Math will assume that you won't be able to brick his device in one go.
And then you should better be in cover or some pissed-off fragger will be coming for you.

I mean, your approach could work.
But you better should be sitting in a safe spot and its most likely less useful than simply spraying the Tangos with supressive fire from a Steyr TMP.
>>
What sensor functions do I want in my bike? I have room for 8 and most of them just seem useless for a bike. Also any accessories that are must have for vehicles, or should I just go with whatever looks nice?
>>
>>51990127
Unless you plan on rigging the thing, just throw in whatever helps the autopilot get around.
>>
Basics for decker vs decker? First time playing a decker and I know my GM will pit me against one sooner or later
>>
>>51990127
Motion Detectors (when somebody is approaching you)
All sorts of heat, range and audio detectors you can afford.
Not super useful while driving around, but very useful while tailing a target.
>>
>>51990151
If you just need to keep him away, signal jamming is great. If you want to take him down permanently, mark him and format his deck or just spike him down. He'll probably be trying to mark and spike you, so try to erase them when you can.
>>
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>>51990053
>Tl,DR of the pic: Anything below 10 ACC leaves you with a good chance to lose Hits even on realistic (sub 22) attack pools.
Wrong again.

>Requires a Cyberarm
Which every decent streetsam has.

>The 4 Hits are what your group has to get in a teamwork test.
I don't care. My fellow players don't care. My GM doesn't care. None of us care. This SUT crap might as well be a rule stating that any player who has sucked off a gorilla in the past 10 days in real life gets +20 to all their dice pools, because it's just not an appealing option for any of us.

>The question was whether or not there are useful options for a second normal action in your turn
And you started quoting optional rules which not everybody uses, argument discarded.
>>
Should I put any points in willpower as a cybered up rifleman, or should I just assume magic is gonna wreck my shit and kill spellcasters before that becomes an issue?
>>
>>51990151
When it comes down to it, decker battles are just two people trying to hack each other as quickly as possible. Use every dirty program and trick you've got. Fuck with noise, boot up that biofeedback program if he's working in VR to make him sweat or kill him outright, and above all make sure he doesn't get marks on your gear or your friend's gear.
>>
>>51990230
You should put points in willpower just for the sake of your stun track.
>>
>>51990230
Willpower is nice to have just to expand your stun track. As for direct spells, any decent caster is going to overpower your body/willpower pool, so just bear with the little bursts of damage until you can kill the damn bastard.
>>
>>51990109
Sounds like "didn't read" to me.

>wouldn't flee combat
>(when facing)
>HTR with superior numbers

>(can't figure out why)
>I'd take piss-poor shots while running
>instead of popping a smoke grenade and bolting

Also, -2 from running is fucking nothing. If your shots are piss poor after that, they weren't anything to brag about before.
>>
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>>51990230
Willpower is more than 'not magic', it also determines your stun track. If you want to be a person who gets shot at (i.e. a person who does shooting) you'll want a big stun track, or a Pain Editor. Or both.
>>
>>51990264
Both + high armor is a great way to make sure you survive when things go really bad.
>>
whats the most money/ biggest haul you've ever gotten from a single session run? what was the result?

I allowed my game to get broken so I'm looking for ideas. I put my guys in a pit fight situation, 3 fights. They doubled their money in the first fight, then half again in the second because I adjusted the odds. Then tripled their money by throwing the last fight with slab in a breakable tooth. Fucking good play, and I didn't even see them betting on themselves coming, since I'm a dumb. I gave them bad rep with the local syndicate and a some notoriety, but I'm unsure how to proceed non-mechanically. Any help? stories from your own play?
>>
>>51990230
>>51990264
It also affects your maximum extra dice from Take Aim.
>>
>>51990256
Anything less than one's A game is piss-poor. There is no room for second best in Shadowrun.
>>
>>51990210
>Which every decent streetsam has.
What about sammies who whose muscle augment/toner?
>>
>>51990283
My party stole a Krime Wing once. That was a trip and a half.
>>
>>51990287
Then you (specifically, no on else) are fucked as soon as environmental modifiers or other penalties come into play.
>>
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>>51990286
True. If he's going to be a rifleman, he probably wants to make that a priority.
>>
>>51990230

Yes, god yes, willpower is great, addiction resistance, composure tests, stun track, never go below 3 if you can help it.
>>
>>51990293
That's not incompatible with a cyberarm. If you're referring to biosams, well, they don't need gyromounts because they can just get RC through high Strength and accessorizing an Ares Alpha.
>>
>>51990300
Which is the exact reason I have a shit ton of gear and augments that cancel out every sort of penalty under the sun.
>>
>>51990327
As every decent runner should.
>>
>>51990294
>Krime Wing
ok I don't feel quite so bad at least. I'm looking at 15% of that value
>>
>>51990327
What gear do you need for this?
>>
>>51988942
Not that scummy as since drones can't take stun damage, you basically get the same effect putting them in regular body armour, and they're a damn sight less conspicuous at the same time.
>>
>>51990358
Just get some pimped out optics and a smartgun. If you're an adept, you can go further with seeker arrows and heightened concern to give absolutely no fucks
>>
>>51990358
Lowlight vision, thermal vision, ultrasound sensor, damage compensators and/or pain editor, flare compensation, recoil compensation, smartgun for wind compensation, protection against toxins and diseases.....and probably some other stuff I don't remember off the top of my head.
>>
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>>51990210
>Wrong again.

Wow, so you both suck at math AND reading charts, nice one.

>Which every decent streetsam has.
Its a way shittier option than getting Muscle Toner since it only boosts stuff that you do with your arm.
So no, they don't, at least if they are played by Players who have a decent rules knowledge.
There is a good reason this shit is usually taken by non-combatants.

>And you started quoting optional rules which not everybody uses, argument discarded.

Aylmao, now that is a cop-out with flying flags.
You not using the rules doesn't make them less of an existing option. You probably don't understand this though.

>it's just not an appealing option for any of us.
Which is irrelevant, since this isn't about your group but about the existence of options in general.
But i already get that the concept of "not everything resolves around you and your group" seems to be alien to you.

Anyways, its pretty late here.
N8 kiddo and don't forget to take your pills, your anger issues seem to be surfacing again.
>>
>>51990399
Oh, and vision magnification, can't forget that one.
>>
>>51990312
>combining toner/augmentation with Cyberlimbs

Now THATS a useless waste of Nuyen and a ton of Essence.
>>
>>51990146
I was planning on mainly driving it manually due to paranoia of someone hacking it (the character, not me)
Is using manual all the time a bad idea?
>>
>>51990410
>But i already get that the concept of "not everything resolves around you and your group" seems to be alien to you.
Oh, the irony.

>>51990428
Hey, I didn't claim it was a good idea or anything.
>>
>>51990430
It's not a bad idea. You won't perform as well as a jacked-in rigger but you'll drive just fine either way.
>>
>>51990231
>>51990191
Bought a rating 4 area jammer at chargen so I guess I'll be good for noise
>>
>>51990210
>I don't care. My fellow players don't care. My GM doesn't care. None of us care. This SUT crap might as well be a rule stating that any player who has sucked off a gorilla in the past 10 days in real life gets +20 to all their dice pools, because it's just not an appealing option for any of us.

If you think this stroppy, pissy whining is a valid counter argument in any sense, please kill yourself.
>>
>>51990466
Directional jammers are more useful for jamming a specific target. Area jammers are more like noise grenades.
>>
>>51990457
Are you the one from the discussion?
Not much of an irony here, since you are disregarding an answer to a non-group specific question with stuff that only applies to your specific group.
>>
>>51990377
Yeah, it's looking like regular body armor might be the more efficient route, outside of special situations. I'm gonna play with the idea a bit, and see if I can find the most ideal approach to creating a small squad of armored murderbots.
>>
>>51990508
Have you heard of anyone even using the SUT rules, though? I haven't, and I'm convinced that number of groups that do is negligible.
>>
>>51990399
>>51990411
>Visibility: Ultrasound (only functions within 50m), Thermographic (only shifts by 1 rank)
>Light: Low-Light (needs some level of light), Thermographic (only shifts by 1 rank), Ultrasound (only functions within 50m)
>Glare: Flare Compensation (shifts by 2 ranks)
>Wind: Smartlink (only shifts by 1 rank, requires wireless)
>Range: Image Magnification (only shifts by 1 rank)

So you only consider yourself not "piss poor" within 50m or in conditions below 'moderate', other than glare. G1, M7.
>>
>>51990541
It's more of a 'here's a mechanical way to run your party in a tactical way' thing. The bonuses are good sometimes, but hardly essential. Made to give a tangible bonus to using specific tactics more than anything else.
>>
>>51990574
>he thinks 50 meters is some kind of constraint
Do you even know how far 50 meters is?

>>51990582
Yeah, but if no one or almost no one actually uses it, it's pointless to bring up in discussion.
>>
>>51990615
It's also not worth getting this upset over, anon.
>>
>>51990615
I know exactly how much of a constraint 50m can be.

I also know exactly how much of a liability active ultrasound can be.

Can't say I'm picking up any real awareness of the same from you.
>>
>>51990629
>I know exactly how much of a constraint 50m can be.
Sure, because you're some kind of Navy SEAL, right?
>>
Would there be any benefits (mechanical) to the user of a melee weapon if an allied shaman put a spirit into their weapon via possession? 4e.
>>
>>51990644
No, you unutterable retard. Because I play Shadowrun.
>>
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>>51990810
Come on, tell me about your 300+ confirmed kills.
>>
How many clips should you have for each gun?
>>
>>51990848
Four and it's magazine.
>>
>>51990644
>>51990822
>trying this hard to skub over making an actual response
Nice dubs, tho.
>>
Is there any reason for a non-decker to buy a commlink more expensive than a Meta Link?
>>
>>51991227
Being at least somewhat secure without having to slave your shit to the hacker's gear.
>>
>>51991227
It's better to have a good one to slave your shit in case the decker goes down, is an asshat, or you simply are on the other side of the city.
>>
>>51991227
Because a "non-decker" can get a better deck than 99% of deckers ever will by buying up that one Device Rating 7 Commlink, then adding an Attack and Sleaze dongle, and modifying the attributes of them up with the mod rules.
>>
>>51991304
Main problem with that is only having one module slot (the one you hardwire in) and one dongle slot. Totally doable, just a pain in the ass and you don't get to run programs.
>>
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>>51990822
Well that one time our street-sam blew up an aircraft carrier.

Pretty sure it went down with all hands.
>>
Would you give a shit if your GM included way more races for a weirder 6th world?
>>
>>51991728
Depends if they're common/if people actually react to them or not.
>>
>>51991811
they're common as fuck, and people are relatively blase about it.
I mean, it's been like 60 years, they had time to chill a bit. Just like trolls.

The advantage of this system is I can have a team of satanist goat men bikers without handwaving it as a lot of surge in a single location.
>>
>>51991728
I'd be into it if they were tasteful. There are already a ton of races and metavariants, though, which makes me wonder if even more races would be responsible.

We need more fish-people, though. I do know merfolk exist off the west coast, but what about squidfolk?

You could also do more "holy" races similar to the Nartaki, maybe some people cropping up in Egypt with animal heads, or people born with wings (ow the edge).

There are a lot of good possibilities to draw from, both original and from mythologies. Svartalfar to add more Norse flair, Naiads and Oreads to compliment Dryads, Undine, Harpies, Dullahans...
>>
>>51991864
That's how Nartaki work - a surge from the Ganges with all the resonance causes humans to become Nartaki. So it wouldn't be that big a stretch for people to randomly turn into goat bikers.
>>
>>51992039
basically, I change surge to be way more common and produce distinct groups instead of random snowflakes everywhere.
>>
>>51992065
Most changelings DO end up being a distinct type, people making changeling characters just mash shit together for some reason.
>>
>>51992081
I think that reason is because you have to really bullshit the system to get any kind of distinct type that isn't a random mash of things.
>>
>>51992101
5e is particularly bad for it, but it is for a lot of things.

You can still make a changeling who has entirely internal changes and looks normal, at least.
>>
>>51992110
see, that's exactly my problem with surge.
The rules are TENUOUS AT BEST and suited for random bullshit rather than distinct fantasy races.
>>
A question on homebrew: I'm working on a few little things to make bows more effective, would raising maximum bow rating to 14 be incredibly dumb or incredibly awesome?
>>
>>51992128
The rules aren't even suited to random selection. It's a horrible mess.
>>
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So, Plague Cloud. It's a cool ability since I like more dodge from guns and aura-looking things are always cool, but my character is a member of the Order of St. Sylvester and general moralfag. How do I spice this ability's flavor up to where it's not basically a toxic wet dream? I know it's an option for druid traditions and doesn't specifically list itself as a toxic power like toxic strike, so surely there's a way to theme it ok for a Catholic-based sort, yeah?
>>
>>51992128
Well, yeah, that's because that while there are distinct groups they're still subtypes of a larger race. You can just go with class 2 - distinct, identifiably characteristics to form your subsect with a mishmash of random side effects.

If you're hunting inspiration, hit up Earthdawn. Blood Elves and Obsidimen are pretty easy to make, but might draw some draconic attention - look at what happened to the first T'skrang. Got caught running against Lofwyr, now he has his very own dragon dildo.
>>
>>51992140
Yeah.
That's why I say it's LIKE surge, but produces distinct things instead of horrible garbage.
>>
>>51992141
I don't think you can. At best, maybe some sort of 'cloud of judgement' - fluff it as a plague of locusts or something. But you'd still need to be a pretty hardline catholic to be spewing GOD'S JUDGEMENT IN THE FORM OF GOOP, toing the line to going toxic anyway.
>>
>>51992151
man if it worked like "subtypes of a larger race" instead of "mutants out of a radiation dump" I'd be so happy.

Mutants from a radiation dump are good too, but it's not what I'm going for.
>>
>>51992181
>subtypes of a larger race
That's a metavariant. Just make up your own based on the stats of the parent metatype and you're golden.
>>
>>51992202
I meant if surge resulted in things like
MAIN RACE: Lizardman
SUB RACE: I dunno some kind of gecko or something
>>
New Thread

>>51992222
>>51992222
>>51992222
>>
>>51992219
Well, metatypes that are totally removed from the base metatypes are just metasapients, and they can be fucking anything. Even centaurs and pixies and shit. Go wild, stat up some crazy metasapients.
>>
>>51992166
Well, I wouldn't even consider it if it specifically said it was a toxic power like toxic strike, but considering druids get it and it makes no mention of it, it feels really open to interpretation.
>>
>>51992243
>Well, metatypes that are totally removed from the base metatypes are just metasapients, and they can be fucking anything
Metasapients are 100% unrelated to metatypes and metavariants. They're sapient paracritters, not subtypes of humans.
>>
>>51992039
>Toxic adepts, exclusively, may learn the Toxic Strike power (p. 176) and the Plague Cloud power (p. 173).
>exclusively
>>
>>51990615
>Yeah, but if no one or almost no one actually uses it, it's pointless to bring up in discussion.

Two of my groups have been using it.
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