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Warhammer 40,000 General /40kg/

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Thread replies: 476
Thread images: 61

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Tau shitposting edition

Another... thread??
>>51849311 → → → → →

>The dread eldar known as Dunc-enii
https://www.youtube.com/watch?v=7zCK67dvrNo [Embed] [Embed] [Embed] [Embed]

>40k rules reference in wiki format. 204% Organized
https://sites.google.com/site/wh40000rules/

>Rules and such. Use Readium for epubs. Sorry, it's shit, but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://mega.nz/#F!9NchGZyZ!-V1LhJALxDp9Tw97WzEQGA ← (some fresh PDFs, hail the PDF)

>Latest GW teases
https://www.warhammer-community.com/warhammer-40000/

>Latest GW attempts to fuck up your list
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Here's the list builder, but if you've actually bothered to read this far, ask for it anyway!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Another roster making program that may or may not be a broken piece of shit
https://battlescribe.net/

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Dark eldar always welcome)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
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>imagining what an ork's breath smells like
>>
So how do Sisters of Battle stack up compared to other armies?
>>
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What's a cute color scheme for Guard?
>>
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>REFUSE TO PLAY ELDAR BECAUSE CAN'T EASILY TABLE
>TAU AREN'T EASY TO PLAY
>TAU AREN'T OP COS MAH TOURNAMENTS RESULTS
>>
Why are these threads are so low quality.
>>
Started Skitarii a while ago, looking at building and magnetizing the Knight I need to finish the War Convocation. How's the strength of that in practice? I know it's damn good, but would a fairly basic one hold up OK against Eldar, mechanized/summoning GSC and Tau and such, and also the new Death Guard rules because I don't want to be a dick.
>>
Asking again, would a Heroes Path formation be okay with a mostly barebones war convocation with Cawl? Doing it for fluff reasons.
>>
>>51853668
Orange-blue Kriegers.
>>
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Tfw you actually get to use your armor save
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I don't generally go Forgeworld but I .ike the Outriders far better than the standard bikes so I thought I would get them. I don't use bikes to often so I'm not sure if I should get one set of three or two sets for a total of six. Is three enough for occasional bike use?
>>
>>51853696
Heroes path is a group of three lone wolves, it doesn't matter what you ally them on to.
>>
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Is the degenerate slut still around?
>>
>>51853686
Warconvo is very powerful when optimized and wielded right. But neither is exactly easy in the first place.
>>
>>51853686
Knights are always good, and will fit well in any army.
>>
>>51853666
They'd be better if new Celestine was a SoB
>>
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>>51853718

Realized maybe a pic of an outrider might help.
>>
>>51853666

They fall short against MEQ races.
Hordes are nothing to them.
Mechanised MSUs are nothing to them.
Exorcists are good for killing MCs, but suck against vehicles tougher than a Dreadnought.
>>
>>51853700
Do you have images of the scheme? I was thinking something along the lines of Purple-Orange, but I feel like it could clash.

Also, it would be regular Guard. Krieg is just too expensive.
>>
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What are you guys working on?
Just finished this venom
>>
>>51853765
> t: I Dont Play SoB
>>
>>51853718
Bikes are best in large numbers, get at least 6.
>>
>>51853748

Wut? What are you on about mate?
>>
>>51853776

Converting sisters.
>>
>>51853728
Helpful, always nice to have a tourney formation that does actually require a little skill. So assuming I'm pretty new to this, played what, 15 games? Can I feasibly fight my more experienced Death Guard friend without rolling over him? Heard CSM were fairly bad.
>>
>>51853805
Death Guard are the strongest CSM subfaction.
>>
>>51853805
Nah. New DG is hideously tough and able to resist most damage you throw against them. Should be even matches. But you should encourage your opponents to all-out against you. WC is that good.
>>
I know it's very situational, but say if you're out of melta range on a vehicle, and there's a vehicle that will fuck something up definitely or a squad of MEQs in range ready to charge you, should you try to take out that vehicle or try to kill off at least some of the MEQs?
Basically, how do I prioritize targets
>>
>>51853720
Excellent, the Occlusiad shall march!
>>
>>51853776
that dark elf looks pretty shocked to be riding that venom
>>
>>51853778

Do you?
>>
>>51853805

Skitarii player here. The thing about war convo is that it Peters out. You hit like a truck for the first two turns. If you get first turn your alpha strike can be ungodly, but by turn three or four you start to run out of steam. You've used your good Doctrina and Canticles and you've probably had a decent chunk of your army shot off the table. War convo is strong, because of the free gear, but it's inflexible. It really only does one thing, shit out firepower, and if you can't get enough of a lead off of that to win then you lose.
>>
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>be me
>warboss, been around for a lotta years, been in a lot of fights
>some git walks up to me
>complains about the heat, wonders why it's so hot
>I can tell he's a extra stupid git, tell him it comes from the sun
>he asks if we could krump the sun
>mfw
>>
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>>51853679

Shitposts as far as the eye can see
>>
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>>51853679
Hi there new friend.
This is a land of anonymous shit posting and Jimmy rustling.
Why don't you head back on over to your "high quality" sites like dakkdakka.
>>
>>51853776
Painting a mess of marines for a basic Chaos squad. Last thing I really need to take care of for my force aside from Daemons and stuff that needs priming in better weather.
>>
>>51853847
Blow up the vehicle. If you kill some Meqs, they'll still charge you and the tank will go off to do whatever to the rest of your army. Kill the tank, and you'll still get wrapped up in combat
>>
What's a great way to stomp Ravenwing as Guard? (Black Knight Spam)

Getting absolutely crushed every match isn't fun.
>>
Not related to the guy asking earlier, but what's the best knight to roll solo with skitarii/light CultMech support? I'm not going War Convo because the Battle Maniple just rubs me the wrong way.
>>
>>51854043
Ignore cover basilisks
>>
>>51854059
what else are you running, are you going anti-horde or anti-MC/vehicle with the rest of your army
>>
>>51853794
All SoB units have Act of Faith
In order for Act of Faith to work everyone must have a version of an AoF

New Celestine does not have an AoF even if her rules are carbon copy of her former AoF.

If Celestines attaches to let's say a Unit of Seraphim (the traditional Celestine escort since she exist) can no longer use their AoF.

That is the origin of the meme. The new SoB model prevents SoB from doing their thing

Welcome to GW son
>>
What are the first must-buys for Dark Angels? I've already got two tactical squads from Dark Vengeance.
>>
>>51853804
Pictures? Or just the traditional Dream Forge?
>>
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Friendly reminder csm can't do shit right in the fluff

>>51853776
Rebasing a shitload of nids, eventually going to paint my hierophant
>>
>>51853718
they make for INCREDIBLE ravenwing conversions
>>
Rolled 9 (1d10)

So my old, poorly painted Cadians are drowning in Dettol like their homeworld in the Warp and I'm going to make a new regiment as I get back into it.

Let's get rolling to see who they are.
>>
Rolled 30 (1d100)

>>51854278
Militia hmmm.

Demographic time
>>
Rolled 2 (1d10)

>>51854303
So a militia drawn from the warrior caste, seems fitting.

Now for their nature
>>
>>51854246

Everyone fails in their own codex except Tau
>>
can you reccomend me some good necron Black library novel
so far i have:
Dead men's walking
shield of baal
>>
Rolled 94 (1d100)

>>51854345
The elite tithe, warrior caste militia.

Where do they hail from?
>>
>>51854183

Mother fucker
>>
>>51853877
Hardly ever. I do have ~1500pts immolator-spam but I hardly play them since playing War Convocation is much more fun and reminds me more about how old Act of Faith system used to work.
>>
>>51853712
Hey i know that genestealer!
>>
>>51854377
Yeah I know. Losing shred once per game. How terrible
>>
Rolled 66 (1d100)

>>51854376
So now we have no home, sadness.

What was it like though?
>>
>>51854351
This was in the nids dex, it's really strange actually, because in the timelines they basically win every fucking battle, but in every battle with a story aside from anphelion project they get DESTROYED
>>
Rolled 6 (1d100)

>>51854407
>>51854407
I suppose no one misses the wasteland even if it was home.

What's the core of the survivors?
>>
Rolled 2 (1d10)

>>51854443
Infantry makes sense.

What's the specialisation?
>>
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>>51854225

Not dream forge. Recast sisters of silence.
>>
>>51853880
This. Convo's thing is also that they are able to weather first turn alphas pretty well if they get the first turn. Pop Stealth/Shrouded canticle and suddenly your whole army pretty much has 2+ cover save.

New tech for War Convocation is taking haemathrope generator and then max out 10pts plasmacannon-servitors in elite slots. Suddenly you have largeblast plasma cannons and 5 more units for canticles. Who cares if they work only on 4+, they are 10pts S7 ap2 Large Blasts.
>>
Rolled 2 (1d10)

>>51854465
Counter? Counter what?

How loyal are we?
>>
>>51854424
>win every battle

Our spiritual liege would like a word with you
>>
>>51853607
Guard anon who uses 50 man infantry blob with 5 lascannons. What do you shoot at? I'm going to be doing a blob of 30 with lascannons but I'm not sure what the target priority is of the unit. MCs is obvious but if there aren't any what then? Vehicles?
>>
>>51854394
That shred with 2 pairs of flame pistols is magical.

Like anything in the SoB codex. Throw them at something kill it. Then die on the enemy turn. If they some how survive the payed for them self.
>>
Rolled 25 (1d100)

>>51854489
Fanatics, that works.

Let's see what special shit we still have
>>
>>51853834
>>51853844
OK, shiny. I guess I need to keep out of melee at all times or I'm pretty fucked. He has that Daemon Knight thing, though, which is a massive pain with D at +1 and Shrouded.

>>51853880

Yeah, guessed as much. Hoping the Sicarians can help a bit there, and probably best to save the real dakka for T2 just so I can get to range with a few more units.

>>51854482

Excellent, sounds fun. Haven't got a Haemotrope or any Servitors at the moment, may get one soon. Also building a bunch of Heresy conversions, so hopefully I can tack some of those on if they're decent in IA14.
>>
>>51854527
Fancy lasguns eh? Bet they'll be being phased out seeing as home is gone.

Let's get some creeeeeeeeeeeed
>>
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>>51853674
MFW my Tau friend always says he wins from "muh strategy". MFW "muh strategy" is sitting in the back shooting without using the movement phase for five turns.
>>
Rolled 12 (1d100)

>>51854558
Forgot that roll
>>
Rolled 21 (1d100)

>>51854596
For the homeworld, seems a bit redundant. But hey-ho on we go.

Let's see those friends
>>
>>51854491
Up until macragge behemoth was on a fucking rampage, only really stopped by them detonating an emperor class battleship, and if they hadn't Macragge would've fallen
>>
>>51854587
get Wyverns or whirlwinds and call it a day
>>
>>51854544

Sicarians have to be used right. If you don't then they are going to feel useless. I recommend keeping the Ruststalkersr hidden until he gets close enough and then using them in a defensive charge to keep his units off of you. If you try and run them at him they will die, no questions asked. Infiltrators can be used a couple of different ways. An important thing to be aware of is their aura. Positioning that right can really swing things in your favor.

How do you have them kitted out?
>>
Rolled 73 (1d100)

>>51854627
Some specific Spehss Marines

Who do we hate
>>
>>51854587
My taufriend does the same shit, which is why he loses, because if you're letting nids get close to you you're fucking up
>>
How do I beat Tau with SoB?

My opponent plays a mobile Crisis suit-heavy list with some Pathfinders here and there for objectives/markerlights.

My transports tend to get annihilated unless I huddle behind buildings.
>>
>>51853759
These bikes are pure sex.
Even my father (who is a huge motorcycle nerd) liked their design even if it's a bit unrealistic.
>>
>>51854587
so he gets objectives how? and you can't run transports through to his side?
>>
Sometimes I like to go to youtube and see if there is new videos of games with the imperial guard but lately the amount of games with them seem to have diminished, do they suck that much?
>>
>>51854685
Melta his suits and instant-death them.

Rhino Rush flamers onto his Pathfinders or ping at them with heavy bolters.
>>
>tournament at local club
>All the WAAC faggots have signed up
>Pretty much all play scatbike bullshit
>Bring my emperor's wrath artillery company and fucking stomp them
>Every time

Is there a better feel than crushing OP garbage with a mid tier army?
>>
>>51854729
They're too for an overwhelming victory and not weak enough for a desperate underdog story
Guard are just boring
>>
>>51854587
When your superior tactics involves you standing still. Not even moving back to keep range?
>>
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I am pure shitfaced drunk and am about to play my m8 at his basement dungeon wherein we will get even more drunk, so I just made this list on the fly out of models I already have to come at him. I don't know what he will be bringing (dude has several glass cases of armies) but I suspect space yiffs or imperial guard, maaayyybbbeee tyranids.

I built these models as parts of other lists and you helped me /tg/, don't steer me wrong this time. Will I get butt plundered?
>>
>>51854101
I'm currently just at 1k points, running a barebones 10-man Vanguard squad, two 5-man Rangers with 1 arquebus each, one normal Onager and one Icarus Onager, a Dominus and one squad of each kataphron flavour. Going upwards in points I really fancy stacking more Vanguards, in transports if we do get them, maybe a squad of each Secutarii flavour.
>>
>>51854777
Too mild*
>>
>>51854651
Right so we are a militia drawn from the warrior caste, who were the elite tithe of our now lost homeworld which was a miserable wasteland. Obviously they're infantry based and specialise in what I assume is counter attacking, and are fanatically loyal to the Imperium. Equipped with fancy lasguns they fight on for the honour of the lost world with the help of a specific chapter of space marines. And the special enemy is a specific chaos daemon.

So I'm thinking maybe their homeworld was a recruiting planet for their space marine allies which attracted the attention of a daemon prince who decided to wipe it out. The marines evacuated who they could to keep a small pool of recruits for the chapter and keep them equipped with decent lasguns as an allied fighting force.

Does that sound alright? Anyone got better ideas? Or any comments/advice at all?
>>
>>51854424
>>51854246
What the fuck is wrong with you? The daemonkin codex is filled with victories against he Tyranids.

One group of Warp Talons soled multiple Hive Fleets on their own. Tyranids can't fight for shiz. Theuy only rely on numbers. Against skilled opponents with preptime to counter their numbers, the nids will always lose.
>>
Give me the truth /tg/s, is a DA demi-company competitive? I'm talking 3 full tac squads, 1 dev with lasguns and a 5 man assault squad w flamer.

Me and my friends are going full competitive and I've been building my army following the detachment in the codex, but now I'm not so sure.
>>
>>51854424
I wouldn't say destroyed. Even when losing, the Tyranids inflict an heinous toll (Iyanden) on the other side, and it's all pointless as it is just scout Fleets.
>>
>>51854853

They also did so to Malan'tai.
>>
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What can be done with Tau fluff to make them not the most despised of all 40k armies?
>>
>>51854820
>One group of Warp Talons soled multiple Hive Fleets on their own
I wish Warp Talons were this good. Or even good enough that they could solo multiple Imperial Guard Infantry Squads...
>>
>>51854891

Re-invent the entirety of 40k's fanbase?

That's where most of the problems are at as far as I'm concerned.
>>
>>51854891
Delete them? Pointless faction iiwtbqhwy
>>
Is there anything worth putting in a dreadclaw? I'm allying some chaos space men with my renegades and I'm not really familiar with drop tactics, cost makes me wary but it sounds kinda fun.
>>
>>51854891
nothing, because that is a meme and most people who play 40k don't hate tau outside of /tg/

in the last 2 years I have played 40k all over the US from wisconsin to virginia to texas and states in between, double digit numbers of stores, plus some conventions, and in my anecdotes 40k is a very casual hobby. most people do not give a shit about cheese or are even unaware of it, I would say the bulk of players are perfectly fine running helbrutes and flash gits and don't know that on the internet, eldar and tau are the worst thing ever. because most people don't run war crime tier lists, they play with the models they like.
>>
>>51854829
Not before you get the other half of the battle company.
>>
>>51853776
Nothing.
I've shitload to do but just can't be assed.
Unemployment, all the time in the world but no motivation to do shit with it.
>>
>>51854891

Change them from the Gundam wannabe race to a collection of Alien races that oppose the Imperium.
>>
>>51854792
This is how every tau player I know plays
They set up their gunline as close to the center as possible and stick a shitton of crisis suits in ds reserve
Turn 1 they send 2 or 3 tetras halfway across the board, turn 2 they deepstrike as many suits as possible around the tetras and try and just kill you outright with firepower, they NEVER move their gunline though, unless it's to set them up in better cover
This shit just doesn't work though unless they have first turn, since by turn 2 each of the tetras just get fucked by my blobs of Hormagaunts w/ adrenal glands, and they deepstrike mishap into my blobs and fucking die
>>
I would like some friendly analysis for my fandex.
>>
>>51855020
11th post after this one is going to be about some OP thing you've included in it.
>>
>>51854729
Are you me? Also there are a decent amount lately. The long war and tonka gaming just had some fun ones. Grim resolve always has nice ones.

Personally I'd love to do batreps but it's too much effort and my store is too loud.
>>
>>51854773
I hope they will return medusa and other artillery, so i can insta gib dp with ignore cover str 10. Or give guard bonus for full squadrons like sm have.
>3 demolishers with massive black ignore cover
>>
>>51854998
>Gundam
Heavy gear you philistine.
>>
>>51853776
Converting Thousand Sons maulerfiends. Just a few details and then magnetizing tails/arms/armblades for ease of transport.
>>
>>51855051
That would be rather useful. Nobody on /tg/ has said x is OP or y is OP. Lots of people saying your grammar is shit, your format is shit, a few saying z is dumb. Considering the amount of whine about balance on here, it's crazy how little people care about the balance of my products and how much they care about layout and other such nonsense.
>>
Urgh. I really like the 40k world, and assembling/painting minis, but every time I've played the game, I just get really fucking bored. But I don't even display my models, so I'm starting to just think what's the point of collecting at all.
>>
>>51855020
>STILL not fixing the Orbs of Despair to S10

Seriously. Who in their right mind would take a 25 pt relic that can't harm anything over t3?
Also, I recommend sticking to the codex terms for the non-custom weapons. It'll be easier on newer players who might end up thinking Shard Rifles and Splinter Rifles are different guns on Kabalite Warriors. That can be applied to many other wargear terms.
>>
>>51854958
>people who play 40k don't hate tau outside of /tg/
Oh, they definitely do. It's not a large margin like here, but they do.

People would hate Tau less if they weren't as overpowered. Fix the point costs and retarded mechs (Counting as Giant Creatures is fucking stupid) and people wouldn't hate 'em.
>>
So I was looking at options for an Eldar army, when I found the Pale Host formations in Imperial Armour. One of the options if for disciples of Vaul, which would pet me stick 2-4 Wepon platforms in the 3 squads of guardians. I could also easily toss in some tanks and artillery.

Would that be a good idea? To go for a sort of Imperial Guard style eldar force with lots of tanks and weapon platforms?

Also, I was thinking of converting some Fire Dragons using Dire Avengers so I could have them in plastic. Are there any plastic fusion guns for Eldar aside from the pistol on the Autarch?
>>
>>51855206
I'm fucking smart. Ignore that Shard/Splinter example. I didn't see the Shard table right above it...
>>
>>51854899
Multiple hive fleet ships*

>AGAINST THE SWARM

>Led by packs of snarling Warp Talons, the Harvest audaciously tore their way through the Immaterium and straight into the seething innards of a Tyranid hive ship.

>Spilling into the guts of the mega-beast, the Harvest set about slaughtering the writhing creature from the inside out. Though it sent showers of acid and swarms of weapon beasts against them, the hive ship could not purge its tormentors. Carving a path through the fleshy walls and pulsing viscera that confronted them, the Harvest slew the enormous beast in the name of Khorne, before digging in to resist the inevitable counter-attack. Sure enough, Tyranid bio-craft soon latched onto the hide of their shoal-mate, spewing swarm after swarm of horrors into its carcass. Yet the Harvest counter-charged time and again, the body count rising until Daemons tore through the veil to lend their blades to the battle. Finally, the last Tyranid beasts fell, bodies riddled with bolts and brutally sawn apart. Ichor stained and victorious, the last of the Harvest howled Khorne’s praises into the void.

They are good but you are not using them correctly. L2P.
>>
>>51855206
10 pts. S 1 can also hurt T 4.

Shard rifles are custom.
>>
>>51855215
Guardians gets one per box.
>>
Bumping the poll.


http://www.strawpoll.me/12390656
>>
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>>51854820
>One group of Warp Talons soled multiple Hive Fleets on their own
Chaosfags at it again over-exaggerating every little victory
coming from the only book that has ever had Tyranid ichor count as blood for the blood God
>>
>>51855251
Yeah, I know I would need to get more bits for it, but the formation does let them take 1 platform for every 5 guys instead of every 10
>>
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>>51853776
Its finally sunny today so Im going to prime all the shit ive been assembling
>>
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What's going on with these parchments and sigils on parts of SM equipment. They don't seem to be very lasting and useful
>>
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>>51855013
I feel like tau not even trying, or have some disability. They probably think they can bruteforce any situation.
pic related
>>
>>51855020
Oh Hello Clive Barker, I didn't know you still wrote.
>>
>>51855059

Legion wargaming had a campaign of Imperium against Tau, but seems they Just abandon It.
>>
>>51854773
Best feel. When those re-rolling jink saves mean nothing to your basilisk. Or when you use the aegis quad gun with a ccs and ignore cover on the flyer.

"Junking!"
"It ignores cover"
"Oh"
>>
>>51855419
Are you implying I'm a gay horror writer?
>>
>>51855363
They're typically either commendations from recent battles (which are blown off in time, metaphorically representing that a marine can never rest on their laurels), or they're Oaths of the Moment, declaring the marine's intentions in the current battle.
>>
>>51855061
>Or give guard bonus for full squadrons like sm have.
I want a 7th Ed IG codex just for this. What would a full Wyvern battery get?
>>
>>51855503
r-rending?
>>
>>51855503
Shred.
>>
>>51855503
If they don't have shred, they should get shred. If they already have it, give them ignores cover.
>>
>>51855532
hatred
>>
>>51855553
Preferred Enemy (Renegades and Heretics)

Fuck your cheaper Wyverns.
>>
>>51855552
they have ignore cover
>>
>>51855246
>They are good but you are not using them correctly. L2P.
40pts assault marines are good? Dear your meta is horribad.

Put seriously. They should cost like 22pts and have something else than lighting claws. Like +1S ap4 and rending. Whatever it is they should be usable unit. Currently they just arent.
>>
>>51855575
Damn... Guard are on point with their artillery. That's so much better than whirlwinds it hurts. What's the catch?
>>
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How good is this list in terms of stabbing potential? What could I do to increase the chances of stabbing my enemy?
>>
>>51855524
>12 Str4 AP6 blasts with Twin-linked, Ignores Cover, Shred and Rending
The horror

>>51855532
>>51855552
Funnily enough they have both shred and ignores cover.
>>
>>51855630
Nothing, they are better and cheaper than whirlwinds. 4 small twin-linked blasts shred ignore cover str 4 ap 6 i think.
>>
Some questions about Imperial Agents (and some other things)

Is the daemon bashing inquisitor really that powerful ? I mean, against a BT, if you fail your brain mine roll (on a 5+ it's not that easy) your toasted. So did I miss something ?

And second question: is it possible to take Enginseer as HQ for a regular army of Cult Mechanicus (now that enginseer also count has CM HQ for an enginseer congregation)
>>
>>51855657
That was the joke. That aside, pinning is probably the best you could give them without it being absurd.
>>
>>51855630
The catch is you have to take a sizeable formation for anything other than wyverns to be worth it. Also fuck off, Space Marines get the pick of the rest of the toys, you can deal with average artillery.
>>
>>51855686
How about Strikedown?
>>
>>51855673
>4 small twin-linked blasts shred ignore cover str 4 ap 6 i think
Damn. I feel somewhat petty for complaining considering that Marines are so spoiled for choice already, but it kind of annoys me that guard have better cheaper artillery than marines do.
>>
>>51855358
What are those?
>>
>>51855722
Could also work.

>>51855730
You mean the artillery faction has better artillery?
>>
>>51855730
Guard vehicles have always been better than marine stuff. Main exception is probably drop pods
>>
>>51853897
Under rated post
>>
>>51855363
they're not permanent, usually a chaplain puts new ones on the marines before the start of campaigns or certain battles or whatever, according to whatever awards they have in the paperwork, and those things are promptly destroyed during fighting. they get new ones put on whenever.
>>
>>51855730
>it kind of annoys me that guard have better cheaper artillery than marines do.

Marines are supposed to be a fast-moving, aggressive strike force. They don't really do artillery - the Whirlwind is mostly used because it can quickly pack up and move with the rest of an advancing strike force, which is more valuable than the raw hitting power valued by the Guard.
>>
>>51853897
That sounds less like a stupid comment and more like a challenge
>>
>>51855301
You
see

>>51855246
It was typo.
>>
>>51855630
>What's the catch?
You can't cover the sky with shrapnel and bring down flyers.
>>
>>51855730
Artillery is the guardsmen game, marines need rapid deployment and wall breakers, closest to static artillery should be commandeered fortifications and orbital strikes.
>>
>>51854891
you know. internet =/= reality
hell even meta in different countries is hella different. Here in polen horde orkz are viable tournament list(mind you with killa kanz as front line to provide a screen-cover-thing)
>>
>>51855685
>Is the daemon bashing inquisitor really that powerful ? I mean, against a BT, if you fail your brain mine roll (on a 5+ it's not that easy) your toasted. So did I miss something ?
No. Best thing about inquisitors is free warlord trait and how powerful Coteaz is for his points.

>And second question: is it possible to take Enginseer as HQ for a regular army of Cult Mechanicus (now that enginseer also count has CM HQ for an enginseer congregation)
Yes.
>>
>>51855730
Emperor's Wrath Artillery Company allied Formation. SM just can't play that game. Their armour saves are also kind of useless when you get a 4+ cover save from barricades and 2+ while going to ground.
>>
Thunderfire is pretty great thou, i have 4 of them, sad there no formation just for them.
>>
>>51855760
>>51855772
>>51855787
>>51855800
>>51855820
I'm aware of the lore and precedent, it just seems strange that space marines wouldn't have access to the best of the best when it comes to equipment. Space marines are a bit wasted on a gun line, but if they did decide to do it *cough* *FISTS* *cough*, you'd think they'd beat guard in quality, if not quantity or efficiency.
>>
>>51855863
You can get 9 of them in an Armoured Task Force.
>>
>>51854587
It's a legitimate strategy!
>>
>>51855879
Not
Their
Job

If marines need artillery they'll commandeer it.
>>
>>51854891
Nerf them. The problem isn't their fluff or look, they're a little out of place but it's bearable. The real problem is how powerful they are. Ifyou ask someone why they hate Tau they'll say something along the lines of "riptides are broken" or "I fucking hate markerlights".

Bring them in line with the rest of the armies and the waacfags will sell their unpainted armies and move on to the next op army and Tau hate will disappear.
>>
>>51855915
I don't have tanks for that formation.
>>
>>51855879
Jesus Christ, get fucked. Muhreens have enough cheese as it is.
>>
>>51855879
The codex astartes is one hell of a drug, I like it though, keeps the armies distinct

That said, our vehicles are useless as linebreakers as well as Land Raiders cost a bajillion points and every other tank dies to a Tau vaguely gesturing into their direction. Tanks really need to lose the damage chart and get some more hull points in general, the current status is just sad.
>>
>>51855879
>it just seems strange that space marines wouldn't have access to the best of the best when it comes to equipment
it's deliberate

marines are too mobile for artillery. If they use it at all it has to keep up (whirlwind) or can be used anywhere (orbital bombardment)
>>
>>51855879

If you want it so damn bad run Castellans and mix and match.
>>
>>51855879
They would if the Whirlwind had been released tomorrow it would be Heavy 4 instead of Heavy 1. It's just power creep. The other Guard tanks aren't that powerful either. It's just GW trying to sell new miniatures.
>>
>>51855879
If you want Marines with tanks, play Horus Heresy.
>>
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>tfw one of the only things that adds to your army's survivability is the ability to increase your cover saves
>tfw everyone wants ignores cover out the ass
>>
>>51855960
They could've updated the whirlwind if they wanted to but didn't.
>>
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>>51855940
>Complaining about tanks being shit

Nah m8 thats just space Marine vehicles in general.

>Tfw playing guard and fielding 3 AV14 in a 1000 point game

Huehuehue
>>
>>51855951
But w-what about my free transports?
>>
>>51855993
>tfw you field 3AV14 in a 1000 point game and a tau or marine player blows them all up turn 1
>>
>>51855984
They don't do that. It would be too obvious and it would sell more of an old kit rather than ensuring that a new one sells. Better make a Whirlwindier and give it the same weapon as the Guard tank.
>>
>>51855993
And they get blown to fuck by the skyhammer your opponent drops. Or the Melta Crisis suits. Jesus fuck why is there such a massive powercreep, I just want to field my Predators and Whirlwinds, fucking GW shits.
>>
>>51855879
Not sure why people are freaking out at you, this seems like a fairly reasonable point.

Even if you ignore the lore reasons, you should keep power creep in mind: whirlwinds are a really old model, and if you look at some of the newer shit space marines have, it's top shelf. If marines get new artillery units, they'll probably be much better.
>>
>>51856024
>Sell more of an old kit

That's what geedubs wants anon and is why the guard box has been the same for, what, about 8-10 years or something. That way they don't have to pay for developing new sprues and shit.
>>
>>51855995

Fucker. Get your shit together. You're managing to make the Tau look good with your retardation.
>>
>>51856013
I tried this once, i had 3 landraiders filled with honour guard and terminators. Played a pick up game against tau right after stormsurge was released, i lost 1 raider a turn and never made it to close combat.
>>
>>51855975
I fought a tau player the other day
>ap2 ignores cover
>ap2 ignores cover
>ap2 ignores cover
>ap2 ignores cover
It didn't go well.
>>
>>51856091
dude just don't get him lmao
>>
>>51855186

Considered a smaller-scale game like Kill Team or Inquisimunda? GW Kill Team for the timid, HoR for those invested, and Inquisimunda for the bold.

When your team is a handful of individuals, each one is a character, and can have their own narratives associated with them, dictating how they act and evolve through a campaign. Inquisitor and it's somewhat successor Inquisimunda double down on this and are practically narrative skirmish games in their own right, almost on par with a simple RPG system with half a dozen character sheets than a wargame.

And, of course, there's a lot more customization of individual miniatures, which leads to a lot more ambitious and creative modelling to represent them and their character on the field.
>>
>>51856091
>oh you're firing 10 shots at my Tfex who has a 3+ cover save and 2+ armour
>okay I'll just pick him up for you before you even roll anything
>>
>>51856091
>Gun doesn't ignore cover?
>Just slap a marker light on it bro :^)

Fucking markerlights are bullshit, they should be harder to get.
>>
>>51856091
>Gets hot?
>What's that?
>Tau technology is far too advanced for that :^)
>>
>>51856164
To be fair, eldar did that first.
>>
>>51856091
Just bring blood angels or chaos, they can eat tau alive. Yeah, half your army will be dead by turn 2, but you'll table them by turn 4.
>>
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>>51856136
we need more
>>
>>51856136
Or they should just
R E D U C E
C O V E R
S A V E S
Instead of outright ignoring them
>>
>>51856183
>lol just play a different army bro
Fuck YOU
>>
>>51856136
Markerlights would be more fair if it was 1 counter to reduce cover by 1 instead. 2+ cover save? Need 5 to ignore it.

That restricts Tau to Seeker missiles, flamers, and the Airburster for actual ignores cover, which puts them much more on par with other armies.
>>
How do I get the Dettol smell out of my tank?
>>
>>51854800
I would definitely look into more vanguard, maybe more arquebuses for the Rangers depending how you play. Onagers with neutron lasers are great too in a group of 3.
I say check out dragoons/ironstriders as you grow. Dragoons will rape any horde you charge, and they can't do shit against you. just be careful of the inevitable retaliation after they retreat. Ironstrider are good snipers but the trick is keeping them alive because they draw an unreasonable amount of attention, and they're more fragile than the dragoons. Personally, I've been running 4 dragoons and 2 ironstrider in the Ironstrider Cavalier formation, use the dragoons as cover for the ironstrider and enjoy killing everything you can get to.
>>
>>51856188

They used to do as much. -1 point of cover per expended Markerlight token. A 2+ cover save would need 5 Markerlights to completely strip.
>>
>>51856211
>Ignore cover once per game with a Ld test
>Fucking OP Dominion squads
>>
>>51856207
Well the alternative is getting creative with your tactics, which I don't think you're going to do.
>>
>>51856225
Warm soapy water, a good scrub and a hole and a prayer.
>>
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Decided to go with this list instead of the LVO clone. Pic related isn't mine

1850 Renegades & Heretics: Vraks Renegade Unending Host

HQ
Renegade Command Squad
Arch Demagogue, master of the horde, covenant of nurgle, 4x Disciples

Troops
Renegade Infantry Platoon
20x PCS, Demagogue, x3 melta guns, chaos sigil, militia training, meltabombs
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training, krak grenades
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training, krak grenades

Renegade Infantry Platoon
20x PCS, Demagogue, x3 melta guns, chaos sigil, vox, militia training, melta bombs
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training, krak grenades
20x Infantry Squad, x3 plasma guns, chaos sigil, militia training, krak grenades

Renegade Infantry Platoon
15x PCS, Demagogue, x2 flamers, chaos sigil, militia training
15x Infantry Squad, x2 flamers, chaos sigil, militia training
15x Infantry Squad, x2 flamers, chaos sigil, militia training

20x Plague Zombies

Fast Attack
6x Renegade Sentinels, autocannons, camo netting, militia training

Heavy Support
3x Renegade Rapier batteries, extra crew, militia training

Lords of War
Renegade Baneblade

The baneblade gives my squads fearless and get a modifiable 3+ cover save (2+ for the camo netted sentinels, 3+ for OTHER infantry behind another squad) for getting shot through my bubble wrap infantry. The infantry squads themselves return to the board outflanking on a 2+ with extra movement when they die. It's pretty much inevitable that the special weapons get across the board.
>>
>>51856136
ALL Heavy weaponry in the game right now is too fucking cheap. Infantry is completely invalidated, which is fucking retarded considering 90% of the art show infantry clashing with each other.

Every AP 3 or better weapon, every ignores-cover weapon that isn't a flame template, every pie plate, every S5 or above weapon all need to double in cost AT LEAST. That would make tanks better again because spamming autocannon-equivalents to glance them to death becomes not viable anymore, curb suicide melta squads, reduce leafblower lists in general, make melee more dealdy in comparison again, short: it would go a long way to fix 40k.
>>
>>51855417

This is why people hate Tau. Compare them to other factions, like Space Marines, who are also a popular complaint.

Space Marine player: "I need to spam bikes because without T5 and jink, T4 and 3+ MEQ die like crazy." "I need obj sec and free transports to shield my squishy marines." "I need to spam grav even though it's OP because it's the only powerful weapon in the book. Bolters and plasma aren't going to do anything."

Even Eldar players are picking the most robust units: the underpriced, highly durable WK, the jinking Scatterbikes, and Warp Spiders who have reflexive teleporting.

Tau players? They just fucking herp derp and faceroll and think they're not retarded as fuck.
>>
>>51856271
Can you take Renegade vets? If so I'd do that and put your plas/melta there.
>>
>>51856281
So you want 20 point heavy bolters?
>>
>>51856261
Actually I just stopped fielding venomthropes and such entirely against tau, because slamming everything you have into them without looking back is much more fun, also
>defending powercreep
wew
>>
>>51856328
Even before Angels Blade, BA were still one of the best options for dealing with tau.
>>
>>51856286
>Tau players? They just fucking herp derp and faceroll and think they're not retarded as fuck.
So every unit is valid and as such tourneys see a wide variety of Tau units?
>>
>>51856281
I would put the cutoff at S 6 rather than S 5, but other than that you have a good point. High power high volume shooting is too easy to get
>>
>>51856344
BA are also not Tyranids, I'm not going to switch armies because of powercreep
>>
>>51856318
Only the infantry squads return when they die. If I run into template heavy list that ignores cover then all my special weapons are gone.
>>
>>51856271
What are the cannons in the image? They look awesome.
>>
>>51856281
No.

Blanket price increases are stupid, not even across the same weapons, price raises need to be army based.
>>
>>51856091
Skyshield Landing Pad. Now he has to chew through your 4++ like normal people.
>>
>>51856188
>>51856211
>>51856254
Is it now that I peddle my Tau fandex?
>>
>>51856385
Basilisk tops and forgeworld stabilizers
>>
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Wondering about which Knight would work best for this list. So advice is appreciated.

Also, R8
>>
>>51856323
You question my right to condemn dozens of underpowered innocent weapons, but if you knew the truth you'd realize I have no right to let them live.

>>51856397
>Blanket price increases are stupid, not even across the same weapons, price raises need to be army based.
Yes, and this was meant as a general guideline, not as a "do this and everything is fixed"-statement. A lot of stuff needs fixing, like fucking overwatch and interceptor.
>>
Can someone explain how Soulburst charging works, do I not get to attack with Troupes if they wipe a unit and charge to a different one with soulburst?
>>
So i decided on starting Dark Eldar, any tips on list building, kinda want to play with the Hemoncouli and the other supplement units which seem pretty interesting is it possible to play with a heavy focus on them or rather not?
>>
>>51856385
Earthshakers on discontinued platforms.
>>
>>51856397
Yup. Increase vehicle costs and guard become COMPLETELY worthless.
>>
>>51856464
Your Leman Russ now costs 200 points, but in return that skyhammer your enemy was dropping is now 400 points.
>>
>>51856457
1d4chan. 7th ed DE tactics.

> is it possible to play with a heavy focus on them or rather not?
Yes.
>any tips on list building, kinda want to play with the Hemoncouli
Take the formations in the Haemonculus Covens supplement.
>>
>>51856430
Unless you are dead set on the Inquisitor warband you might want to drop them. Your anti tank is a bit lacking. A squad of melta vets in chimeras, maybe two even and pimping out the command squad with plasma are solid choices. As far as the knight goes, with guard you either want the full shooty one for maximum dakka, or the all melee one since you have the dakka to back it up and get it into combat where it fucks shit up.
>>
>>51856230
I've been mulling your suggestions over and threw this together as a preliminary list, currently open to feedback. While I dig the sound of that Dragoon formation idea, the gimp servitor is a massive deal-breaker for me on the model; I'd have to find a consistent way to replacing it to consider using them. The knight's in there because a dark part of me demands more knights...and honestly the cult mechanicus part is mostly around now so I can convert a snowflake Dominus.
>>
>>51856515
Retard, skyhammer costs 400+ points already.
>>
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>>51853718
Forge World's idea of an open-topped Basilisk almost makes me want one for my IG army. I'd need to buy the Krieg Heavy Artillery Crew to use it though, and its already so expensive!
>>
>>51854891
The Tau is made up of several castes, the caste defines what type of warrior the Tau will grow up to be, long story short, you got those who survive best in the dark, best in the heat, best in the cold, best in the wet, and then you got the fuckers that can survive in space.

15 000 years ago, a group of earths finest scientists along with the emperor tried to make a race, like human untouchable, but without fucking everything up, what they ended up with was a small population of semi-humans, but without souls, due to not having souls, they are not affected by the immaterium, and due to lacking a soul, they are not proper life, they are more like a form of biological robot.
Due to their forms requiring them to stay in a certain enviroment to survive, the etherals where the first to die out, to continue their existance, the Tau put their disgusting sub-human paws on the technology of Humanity, and created mechs for themselves, each and every tau upon reaching 24 earth years requires such a mech to continue their survival, as upon to that point, they are the unspecific type of Tau, now while the etherals are dead, they can still be reborn, as genetics has nothing to do with what kind of tau is born, it seems to be computer generated for all they know.
>>
>Want to post list here and get some feedback
>Cant post my list here because I'm actually decent player who understands the meta and optimizes the shit out of my lists.
>>
>>51856461
Man I need to get a Chinaman contact then. All the good stuff is always discontinued.
>>
>>51856537
I'm retarded you already have a squad of melta vets. Definitely consider plasma vets though.
>>
>>51853778

Actually, he's about right, though we do about then same against MEQ. However, we fall behind MEQ because we don't ha e grav or bullshit formations. Then again, if sisters got free transports and shit, we'd be able to fit 30 immolators into an 1850pt game, though its more like 20 once you buy special weapons.
>>
>>51856416
Honestly I'd love it if Markerlights became less of a force multiplier and suits got BS4, owing to the staggering amount of assistant targeting tech and AI partnership they have. I'd then probably make it so Markerlights can't improve a suit's BS further; they're already getting the best information possible from their own subsystems. Add that the point of spending a token to reduce cover save, not outright ignore it. I've never liked how the hates-melee-shooty-race is BS3 across the board.
>>
Wait a minute, i can take castellans detach full of scions and just stack on thunderfires so i don't need to take tax marines.
>>
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>>51853776
Assembling but not bothering to paint some Berzerkers and finishing painting an old finecast Kharn ready for a small tournament on sunday.

Also still working on this retarded piece of shit
>>
>>51853776
You gonna put hotrod flames on that fucker, or what?
>>
>>51856662

Yes.
>>
>>51856537
If I drop the Henchmen and add the plasma vets, where should the Inquisitor go? With the plasma vets?
>>
And take Coteaz to make them obsec. I woke now. No more useless marines, only guard and friendly imperial inquisitor friends.
>>
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>>51856385
>>51856461
You can find them by way of recasters.
I like this alot more though.
>>
>>51856636
So the army requires even less synergy?
>>
>>51856416
I don't feel like Tau needs that big of an overhaul. The changes I'd want to see are all pretty minor and specific.
>>
>>51855737
Almost certainly squigs
>>
>>51856416

You mean 5e?
>>
>>51856368
then git gud scrub
>>
>>51856742
Well, what would you alternative be, excluding removing them in their entirety (which I would since I don't like laser pointers being a lynchpin of the army, but its a core element of their theme)?
>>
>>51856856
>defending powercreep
>>
>>51856879
BS3 isn't some death sentence where you'll fail if you have to rely on it. You can already mitigate it with twin linked weapons.
>>
>>51856879
Keep them as is, but change the remove cover stuff.

Markerlights should be the core idea of a Tau army, since it gets across their idea of teamwork in a straightforward way.

At most, I would say to have a 'lone hunter' upgrade for Shas'vre suits that lets you take a single suit at BS 4 as an individual, but it shouldn't be the norm.
>>
>>51853776
Painting some Cataphractii terminators in WE colors for my 40k army. Unlikely to ever use them, but they look cool.
>>
>>51856880
Considering all the DEldar tournament wins win saw in the year before GSII came out, you have no excuses. An old shit codex won't stop you from winning if you just, and I quote, "git gud scrub".
>>
How strong is Supremacy(tau titan) when compared to other races titans?
>>
>>51856457
All HQs are varying degrees of mediocre, haemonculi will want scissor hands and some kind of ranged weapon.

Kabalites are the best troops choice

Don't run wracks as elites but run them out the suppliment if you're buying it, scalpel squad is great.
Dont be fooled by their double close combat weapons, they're mainly to be used as shooting troops with the ability to charge if afterwards if they want to. equip them with hex rifle and ossefactor for single targets or double liquifiers to melt troops.
Grotesques are great

Scourges, reavers and razor wings are all amazing but special weapons for Scourges are as rare as gold dust. You'll want 4 special weapons for them but the kit only comes with one each, with some messy conversions you can make them out of unsused talos/chronos bits.

Ravangers are good. When taking chronos or talos you most likely want to run them in a dark artisan formation.

General advice is apart from very specific purposes everyone that can take a transport will need a transport. Dark eldar anti-tank is somewhat mediocre when compared to all their anti-infantry fire power, anti-tank 'upgrades' will always be worth less than the infantry weapon they replace but you need some of it if you're every going to pop vehicles.
Exception to that last rule would be scourges, reavers and trueborn due to them being able to take blasters/heat lances/haywire blasters en mass.

>>51856532
Awful advice, I read it and it's outdated as fuck.
>>
>>51856949
It's pretty dumb that Chaos didn't get access to the 40k rules for those.
>>
If you think SoB suck, you are playing them wrong. Every single unit in your army except the HQ and Exorcists should have melta weapons. Each troop is going to be made of TWO units, both with melta, due to the vehicle.

SoB are basically frailer BA with way more melta and shooting.
>>
>>51856987
>60 multi-meltas
>>
>>51856971
I plan on running them as regular CSM terminators, if I ever actually run them that is.
>>
>>51856987
>when your advice is literally a meme
>>
>>51856662
>tax marines
?
>>
>>51856687
No, im not gay like you
>>
>>51856636
>>51856879
You just don't get Tau it seems. Wanting to entirely remove one of their most core principles is insane. It's like making Space Marines S T 3 or making Eldar Slow and Purposeful.
>>
>>51857016
meme advice for a meme army
>>
>>51853630
Don't wash behind your ears for a week. Scratch that area, then take a good whiff of the scratching finger.
>>
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What type of Allies are Genestealer Cults with Tempestus Scions?
I'm trying to see if the two would make a fun list to take.
>>
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>>51857005

You called?
>>
>>51856925
>>51857055
Its really a flavour/subjective thing with me, I just don't like how the elites of the Tau army, in a battlesuit rivaling AdMech or Eldar technology still are worse shots than an eldar pleb given a gun or a guardsman who has managed to survive a few war zones. I realise its probably an issue to nobody but myself.

>>51856933
I like the idea of monats able to buy their way to BS4 though, representing the cream of the crop of the military, those looking to reach Shas'O status and undergoing their Trial of Fire. I do like the idea of the army working as one big team, at odds with the blunt nature of Guard warfare. Its become marred by the big robots that have crept in, with MCs being able to operate unsupported.
>>
>>51857044
Scions >>>>>>>> tacticool marines
>>
>>51857093
>in a battlesuit rivaling AdMech or Eldar technology
lol
>>
>>51856662
>thunderfires
>not outflanking sentinel squads
>>
3 Armored Sentinels with Lascannons or Plasma Cannons?
>>
>>51857144
Yes
>>
>>51857093
Riptides not needing fire support is a good example of why you shouldn't be trying to make single suits more independent.
>>
>>51857144
Multi or auto or plasma
>>
>>51857093
Mate, Guard vets haven't survived a few warzones, the've survived a few campaigns. That's a lot more than just a few warzones. The average lifespan of a Guardsman after seeing combat is 15 hours. Guard Vets are the guys who've seen years of combat and lived through it.
>>
>>51856550
Chinaman.

More brittle but quality wise is the same or better for some odd fucking reason.
>>
>>51857074
Presumably AoC since TS are a subfaction of Guard.
>>
>>51857144
hunter killers
>>
>>51857016
>>51857065
I UNIRONICALLY think meltas are one of the best weapon in the game for their points.
>>
>>51857165
But there's a 75% chance that your new model is made out of carcinogenic resins, so wear a fucking mask when you take it out of the box, or do it outdoors and dust it off thoroughly.
>>
>>51857076
Why Veridian instead of Cannones with inferno pistol and melta bombs? And why no melta on priest?
NOT ENOUGH MELTA!
>>
>>51857185
just because the advice is a meme, doesn't necessarily mean it's wrong

sisters are monobuild as fuck
>>
>>51855260
I wonder how many of the 500 people who voted here actually own an army, and how many are just picking their favorites and voting.
>>
>>51857199
Not multi melta.
>>
>>51857187
Anon love you need a mask to work with resin regardless of the quality of said resin.

And unless you are doing dust lines of resin the chance for that are so low that is more likely to die in a crash car than that
>>
>>51857187
You should be doing that regardless, dust is never good for your lungs.
>>
>>51857111
Don't they keep like to say that the Tau are reaching a point where even the AdMech are getting curious about them?
>>51857159
Riptides have a whole host of problems wrong with them, from their cost to their excessive resilience. I want some form of weakening system put in place.
>>51857164
I appreciate that, and I mostly being hyperbolic. But Shas'ui are veterans too is all I'm saying.
>>
>>51857215
>>51857213
Pussies.
>>
>>51857187
>But there's a 75% chance that your new model is made out of carcinogenic resins
all resin is carcinogenic
>>
>>51853776
Finshed assembling my last Crisis Suit. I would post it but everyone hates Tau
>>
>>51857253
>Don't they keep like to say that the Tau are reaching a point where even the AdMech are getting curious about them?
source?
>>
>>51857164
I wonder what the actual attrition rate for guard are. Obviously it varies hugely between different regiments, but assuming we're talking about armies like the Cadians or Steel Legion, where you've got reasonably well equipped and trained soldiers who are fairly well supported by tanks and aircraft.
>>
>>51857200

What about flamers though, or heavy bolters?
>>
>>51857259
I mean... No? Resin includes an incredibly wide variety of different substances. Technically the shit that holds beehives together is an organic resin.
>>
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Should I do it, 40kg?
>>
>>51857302
>or heavy bolters?
are you for real
>>
>>51857253
Don't Tau only live like 20 years? That would mean the oldest Guard Vets like Creed are older than several generations of Tau.
>>
>>51857259
Forgeworld resin isn't (Or at least not enough that they have to tell you.)
>>
>>51857317

No, I'm new.
>>
>>51857199

It's literally 60 multi meltas. If I wanted other meltas, I could breach 70.

Also, Veridyan because they're precise.
>>
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>>51857315
Ded Snazzy/10

DO IT
>>
>>51857315
If you have the models.
>>
>>51857318
It's closer to half human lifespan, around 60 years if I recall.

Still not great, but long enough for some actual vets.
>>
>>51857317
Heavy bolters have their place in a sisters army.

>>51857302

You usually see flamers on troops and hand flamers on Seraphim. Retributers are so good with rending heavy flamers.

I also like sticking 5 flamers on my command squad with 5 combi-plasma.
>>
>>51857199
Joke aside your BSS should have flamers in some form. Since everything else in your army has some form of S8 AP1 either in Exorcist, Meltaguns, Combi-Meltas or Multi-Meltas
>>
>>51857277
Hmmm, I might be misremembering specifics, but for one example there's page 15 in the Tau codex; there's a side box talking about their tech being feared, and the Inquisition being concerned about their affinity for AI. I swear I recall something else somewhere on it, but I;ll conceed the point until then.

>>51857318
IIRC 40 is considered a good age for Tau, and if I'm remembering right they don't really experience "old age"; they stay at their peak until near the end then drop off rapidly. But then it gets muddied with the Ethereals being able to live for seemingly centuries, perhaps implying they have a similar age-slowing technology.
>>
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repeating here as the other thread died.

How do you include a Lord of War in a KDK army?

I can't see any slots for LoWs in any of the formations.
>>
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>>51857324
>Forgeworld resin isn't
yes it is

> (Or at least not enough that they have to tell you.)
no, they do

I know every set of instructions I've received from FW has included "THIS SHIT IS DANGEROUS DON'T INHALE IT EVER"
>>
>>51857415
Take a combined arms detachment.
>>
>>51857317
Heavy Bolters in SoB need a lot of help from updrades and supporting unit to work properly.

Since you usually end having those Support stuff you can fit a squad with them.
>>
>>51857367

Have you played them? I'm building sisters right now, and I don't know what to do. I'm a new player so I can't theory hammer or math hammer and I don't know the other codexes to compare against. I don't wanna screw up, but finding good advice is really hard.
>>
>>51857427
Their working with resin instructions say it isn't inherently dangerous.
>>
>>51857415
CAD or the Kytan or Lord of Skulls as your Engine of Destruction, iirc.

>>51857397
They fear it because AI can be corrupted by Chaos extremely easily, and is what caused the Dark Age of Technology.
>>
>>51856091

Just bring 150+ guardsmen.

>whats that, i take 10 str 10 ap 2 hits? WHats that, no cover? okay...

*removes 10 conscripts
>>
Who else here likes to cram in all their favorite units into a list?

>>51857459
That's what I'm buying next. I only have 30 Conscripts right now, but I want to up it to 50.
>>
>>51857324

All resin is dangerous moron.
>>
>>51854891
make riptides max 1
remove markerlights
>>
>>51857479
Resin can be an irritant, but that's not the same as carcinogenic.
>>
>>51857397
>their tech being feared, and the Inquisition being concerned about their affinity for AI
Yeah, because the last time AI was developed that created a galaxy spanning cataclysm.
>>
>>51857447
That's true. Personally I want to be optimistic and think the Tau treat the Kor'vesa with reasonable respect (I recall reading that Ghostkeel pilots consider themselves closer to their AI suites than fellow Tau, though it might be a reflection of Titan pilots becoming mirrors of their machine spirits) that they would be less easily swayed, but nothing like that happens in 40k
>>
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>>51857439

A 70pt objective holder isn't a bad option

>>51857442

Pic related. Been playing them a long time, and I'm slowly starting to finish painting them finally.

The biggest hurdle with sisters is that they're $$ expensive. On the table, they're a very close range army, but not a melee army. The way my friend explained how watching my games went was that it would always look like I was losing until T3 or so, then all of the sudden the tables would turn.

The general rule of thumb is melta doms, (heavy)flamer troops, and immolators for everyone. Seraphim are still good, command squads are awesome now, Retributers are great with heavy bolters or heavy flamers, and of course exorcists.

What kind of advice were you looking for?
>>
>>51856953
I win all the time with swarm nids
Again
>defending powercreep
>>
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>>51857471
How come noone takes Hellhounds anymore?
>>
>>51857360
I do not have the models. would need 20 more meganobz
>>
>>51857499

https://www.google.com/#q=polyurethane+carcinogenic

No it's straight up carcinogenic, that guy is right.

But just because something is carcinogenic doesn't mean it's likely to give you cancer. Go to California and you will see signs all over the place warning of "contains materials known to cause cancer or birth defects". Even in restaurants and other similar places. EVERYWHERE. SUNLIGHT is fucking carcinogenic you faggot.
>>
>>51857560
No more so than any other sort of dust.
>>
>>51857444
That's means no contact reaction or acute poisoning.
>>
>>51857551
>the linework on all that freehand shit is really fucking good
>standard of painting is generally decent
I cringe every time I see this guy's models. Not because of the pony, nor even because of the wasted potential, but because I know it's a much higher quality showcase than your average Tau player's army
>>
>>51857499
ALL microparticulate dust.
Paper, wood and stone as well.
>>
>>51857551
I personally don't own any, but I want to. I would take more Hellhounds if I had more Taurox Primes that I owned too, but I only have 1 unbuilt Taurox Prime. I would enjoy a fast Guard force like that. Everything moving 12 inches and firing everything.

Personally I think it's because they are pretty expensive for what they can do and people would rather spend 20-30 more points to have a Russ.
>>
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>>51857604
Only at a distance, up close it's worse.
>>
>>51857578
>>51857608
My point is that its not any worse for you than any other form of dust, not that you shouldn't wear a mask or anything.
>>
>>51857282
>I wonder what the actual attrition rate for guard are.

The duration of fighting has a lot to do with this. If a company fights 30 significant engagements per year and loses approximately 5 men per fight, how many men would they have lost in total? What are your chances of surviving, assuming the company receives replacements every so often to bring it back up to strength?
>>
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>>51857640
>Crying ponies on the underside when it gets destroyed
>>
>>51854587
Play proper missions instead of just kill each other. Warhammer is balanced around current rules and missions, so sitting in the back and shooting stuff becomes viable until you need to move forward and capture stuff in a game with limited turns.
>>
>>51857652
It is finer particles and at closer range than most common dust though, cheaper resin may contain larger quantities of solvents and adulterants.
>>
>>51857427
>THIS IS NOT A TOY!

Well....
>>
>>51857756
Sure, but Forgeworld still don't have to warn you about its carcinogenic nature, which they would if it had any sort of substantial risk.
>>
>>51854853
>full competitive
>using more troops than you are required to use
First mistake
>>
>>51857807
Reply to the wrong post there buddy?
>>
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Following up on my commissar to Primus conversion, a gaunt summoner Magus.
>>
>>51855879
But we do have good artillery, it's just relics, which mean forgeworld
Whirlwind scorpius is the better whirlwind.
>>
>>51857933
Cathulhu fataghan/10
>>
>>51857604
I can't deny the skill involved, but that just makes me cringe at its misguided application all the harder

that space wolf codex tho
>>
>>51857933
MOLDLINES REEEEEE

Noice
>>
>>51857933
>visible moldline right down the middle of the face
REE

>>51857936
The Scorpius is pretty bad unless given the Ignores Cover legacy, and even then it's only decent, because of how fucking expensive it is.
>>
>>51857746
>Why play the mission if you can just shoot your opponent out of the table by turn 4.
>All his points and grand strategy completely gone.
>Why move when you have a broken OP gunline.
>>
>>51857632
but
the speeeed
torrent
AP4 ignores cover
>>
>>51857997
>125 points
>AV12/12/10
It's literally a slightly slower Falcon except it can't Jink, and we all know how useful Falcons are. Even the Wave Serpent is only as good as it is because of its bullshit shield.
>1 (one) gun
>it's a template weapon
Enjoy your Crew Shaken.
>>
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pls r8, no b8, no h8

I admit its nothing special without its crew but it doenst come with the Old school metal basilisk gun crew like it should
>>
>>51857551
>>51857632
>>51857997
Just take an eradicator and you can have that strength 6 ap4 ignores cover blast for about the same price as the hell house but on a much tougher platform.

Take the bane wolf or devil dog, it's better.
>>
>>51857997
True, but it doesn't do much against 3+ armor, or bikes, or MCs or vehicles. You could get a much more flexible unit for cheaper or around the same price.

>>51858019
>it's a template weapon
Enjoy your Crew Shaken.

Also that.

>>51858033
And that.
>>
What would y'all want the 8th Edition starter set to be and what do y'all think it'll actually be?
>>
>>51857541

What to do with sisters, what units to use for what, which units to take and which to avoid. That sort of thing. I know to take immolators at least. I assume you fun those with multi melta. Was planing on flamer heavy flamer five sister squads for battle sisters. One minimum seraphim with hand flamers to go with celistine. Other than that I hasn't really planned anything. What do? I'm sorry for begging for a spoon feeding, I just don't know what else to do honestly.
>>
Getting late in the thread now, but here's another prospective 2k AdMech list. Any glaring faults that need addressing?
>>
>>51858023

This is pretty good.
>>
>>51858060
It's always faggots with some other faggot faction.
>>
>>51858019
we can't all be eldar, fortunately. It's faster than a russ, and with a turret mounted torrent weapon it has a 32" threat response radius

If you block LoS to them they're great for hit and run shit.
>>
>>51858071

It's gonna be chaos and loyalist marines. Ultras like as not. We all know it.
>>
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>>51858056
>>51858033
>>51857997
>>51857632
>>51857551
If you want to play Hellhound you should at least play the best variant. Pic related
>>
>>51858092

Shit meant to click>>51858060
>>
>>51858083
No, my point is the Falcon is shit. Not terrible per se, but completely subpar and thus outclassed by most other options in its slot.

You must remember that ANY result on the damage table is absolute death for the HH, and since glances are pens (I think? Might be misremembering the old rule) and it's AV12 getting a roll on said table isn't a hard feat.
>>
>>51857995
>The Scorpius is pretty bad unless given the Ignores Cover legacy, and even then it's only decent, because of how fucking expensive it is.
Well yeah. You asked for better whirlwinds, not cost effective ones.
>>
>>51858110
god that thing is filthy
and I love it
>>
>>51858110
I'd play a count as model, but I wouldn't play that ugly as fuck model. FW Guard models, excluding the Vulture and Death Riders, are god awful looking. Krieg guys look good, but their guns look like shit.
>>
>>51858138
Ayyyy
>>51858140
Bad tastes. And I wouldnt easily allow count-as models since Infernus is a) retardly good b) retardly weird to figure out which side you're hitting. The fuel-sack just makes things painful.
>>
>>51858134
I'm not the Anon you were originally discussing Whirlwinds with, I just jumped in to say that the Scorpius isn't good. It's arguably not even better, since the vanilla Whirlwind is so relatively cheap that for a not-too-dissimilar number of points to an Ignores Cover Scorpius you can field a whole squadron of them, at which point they become okay.
>>
>>51858140
>disliking a titan flamer on tracks
How
>>
>>51857551
Hellhounds are cool and I'd take them but I've already dedicated myself to a Leman Russ-themed army.

I plan on building a second IG army themed around plasma. Assuming the formations don't change too much when the codex update comes out (this plan is a long ways away) I will be using at least 1, probably two Emp's Blades with 2 plasma per veteran/company command squad. Then I'll take 2-3 independent hellhounds for each company.

Chimerachassis4evah!

If I have room I also want an Emp's talan with all plasma cannons, Pask with double plasma tanks and plasma sponsons, and topped off with the Malcador Omega.

Oh, and your freehand pony army has me in tears.
>>
>>51858175
>>51858166
How could you like that abomination? You guys should check for brain tumors, because I hear that messes with your vision.

And for the record, I don't really care if you wouldn't easily allow a count as.
>>
>>51858023
Pretty Good/10

No visible problems, but nothing outstanding. Good work on the windows!
>>
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>>51858183
>plasma theme
>I want to use the Hellhound family
>>
My friend is buying from forgeworld and he offered to let me share shipping with him and asked me if i wanted anything.
I dont want to waste too much money, so I've narrowed my purchase down to either a Warp Hunter or a Hornet.
What do you guys recommend? That hornet looks fantastic and on paper looks great, but the Warp Hunter seems ded killy
>>
>>51858074
>>51858203

thnx m8s. I just dont know what to do to spice it up. imma add a few extra effects (dirt, a little rust here and there)
>>
>>51858023
Hey, its the "maldicion de la momia" guy!
Nice work anon, great guard you have
>>
I am building my tac squads with melta and plasma in preparation for what should surely be a grav nerf in 8th.

>inb4 no nerf
>>
>>51858072
Looks pretty well rounded, anyway you could swap out 1 peltast for a neutron laser on the non-Icarus dunecrawler?
>>
>>51858229
The Hellhounds are mandatory for the Emp's Blade. Might as well use them to cover the holes left behind by the plasma
>>
>>51858346
>not magnetizing special weapons
>>
>>51858292
Shipping is either free or based on the cost of the models you buy, so multiple guys pooling purcheses has no effect unless you qualify for free shipping, which I think is the £250 mark. Could be different for international shipping but I wouldn't know I buy most of my FW shit in person at WW anyway

That said, Hornets are excellent but paper thin. Think of it as a better Vyper. A better Vyper than can take two Pulse Lasers. The Warp Hunter is weird and is kind of more like a battle tank. If you're going to get just one then the WH will have more of an impact. In my opinion Hornets work best in small squadrons.
>>
>>51858381
10's a low as a Secutarii squad goes I'm afraid, I imagine because FW like bigger squads on the table. Since I conveniently have 5 points loose I could drop an Arquebus for it, or de-mount the rocket pod from the Crusader.
>>
Currently assembling the second half of my 6 Kataphron Destroyers. Magnetized the secondary weapons on the first batch, now wondering if I realistically will ever need more than 3 Flamers against 2 units of Destroyers.
Should I just safe myself the trouble of magnetizing those arms and just glue those 3 with their Phosphor guns?
>>
>>51857551
For 125 points you get a Chimera Chasis(Fairly fragile Light-medium vehicle), with a Torrent heavy flamer.

> 60 points is a basic Chimera Chasis.
> A heavy flamer with torrent is absolutely not fucking worth 65 points, in addition to the loss of transport.
> For 5 points less you can instead get the Leman Russ Eradicator, which does EXACTLY the same job, but with AV14/13/10 instead of AV12/11/10.

Hellhounds would be worth it if they were 85 points and could still transport dudes. Otherwise they're shit, especially compared to what else you could get for the same cost.
>>
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>get back into 40k
>been stacking sprues for the past month
>trying to wait to paint them before assembling them fully because my already existing grey tide is already difficult enough to paint fully assembled
>cant justify insane price of the amount of paints I need to replenish my stocks that dried out a year ago
>keep accruing more and more unassembled parts
>>
>>51858072
>>51858381
>>51858465
Isn't this a full War Convocation anyway if you squad up the Dunecrawlers? Upgrade costs aren't really an issue in that case.
>>
>>51858496

So you can't justify paint but you can justify the plastic? What?
>>
>>51858327
thanks anon. I'm expanding my guard. More troops (adding about 40 to my 150) and more artillery (emperors wrath artillery company)
>>
>>51858496
Have you tried not buying new kits until you actually fucking finish painting your old ones?
>>
>>51858526

No. It's not a war convo actually. No Sicarians. You kind of have to run those.
>>
>>51858526
A war convo uses a a battle maniple, which is basically one of everything in the codex.
>>
>>51858553
Oh, right, that's the Skitarii Battle Maniple, forgot that Secutarii only count as Elites for the normal Skitarii Maniple.
>>
>>51858496
>cant justify insane price of the amount of paints I need to replenish my stocks that dried out a year ago

What are you painting? For any given squad I use around 10 paints.
>>
>>51858202
>And for the record, I don't really care if you wouldn't easily allow a count as.
You would if you were to play me. That thing is HIDEOUSLY POWERFUL. Its so good that ITC has banned torrent hellstorm weapons.

Also its cute, in sort of dysfunctional way.
>>
>>51858183
>plasma
R Z Y A
Y
Z
A
>>
>>51858553
>>51858585
>>51858590
>not making a War Convocation
>not using all the spare points from not paying for upgrades to play a minimum-sized Skitarii Maniple to add the Secutarii
Sure they wouldn't benefit from Canticles but...
>>
>>51858590
Its honestly why I'm not going with it, I just don't like the idea of "one of every unit". Even with the free Wargear it feels so...I want to say cynical? Like I'm gonna be buying boxes, but the formation feels designed just to shift a box of the whole range.

>>51858482
I'd probably say 3 is enough unless you really hate something. Unless you've ample supply of it elsewhere, the blasters can help flush enemy out of cover too.
>>
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>>51858607
>Its so good that ITC has banned torrent hellstorm weapons
They did this because of sonic lances, not the Infernus. However, the Infernus is still as overpowered as it is ugly and you're a faggot for both liking and using it.
>>
>>51858637

War convo is overrated anyway. Better to do what you want and retain flexibility in my opinion.
>>
>>51858637
Then blasters it is. Only Horde army in my store is Tyranids, everything else uses either big models or few models.
>>
>>51858662
>not always running a Cohort Cybernetica as large as you can fit in your point range
Fucking casuals, I swear to the Omnissiah.
>>
>>51858685

The cohort is great at bare bones. Past that you get diminishing returns on your investment.
>>
>>51858202
>How could you like that abomination?

Are you one of those people who thinks 40k tanks should look just like modern vehicles?
>>
>>51858494
>heavy flamer
it's S6, it instant kills T3 models
>>
>>51858662
I was incredibly giddy when I first heard of it, until I realised it was the Battle Maniple. Ah well, I think I'll drop a long rifle in exchange for a neutron laser. As sexy as those guns are, I don't like how disturbingly close I have to get to tanks with the beamer to deal with them.

>>51858668
Yeah, I'd only suggest stacking even more flamers if you were facing a lot of hordes, but I also wonder if Destroyers are the best source of anti-horde hurt. Their primary mount is suited for heavy infantry/MC hunting, and Vanguard can lay on a lot of hurt en masse, even with a chance of clubbing the fuckers to death afterwards.
>>
>>51858202
>he thinks 40k shouldn't have WWI-1970's style vehicles
>>>/out/
>>
New bread?
>>
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>>51858685
It's beautiful
>>
>>51858660
Both Sonic Lances and Infernus are the reasons why they are still banned. Should just allow Infernus for mono-guard like discount-Stompa for orks, its not like its going to break the meta.

Also for the record, I own the model, love the model and I'm not allowed to use it since my friends hate F.U.N.
>>
>>51857785
I'm honestly shocked GW hasn't caught a lawsuit in California. I guarantee you there are chemicals in FW resin that are legally declared toxic in Cali
>>
>>51858738
>>51858779
>this level of strawmanning
He didn't say Guard vehicles needed a modern aesthetic, he said that a flamer on treads with a fucking ammo cart is about as far as you can get from the idea of a e s t h e t i c. Drooling retards, are you putting words in his mouth on purpose because you have no argument or did you legitimately just not read his post properly?
>>
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>>51858071

I had a big post, but my browser ate it.

Long story short:

Dominions with 4 meltas
Troops with Flamer Heavy Flamer
Exorcists
Immolators with TLMM

That's the core of most armies. Celestine is usually at the head, but you don't NEED her. The new version is very strong, though.

Seraphim can drown units in armor saves. Units with 4+ or worse are preferable targets, 3+ single wound is manageable, and stay away from 2+

Retributers are good with either Heavy Bolters or Heavy Flamers. The bolters sit back and harass on an objective and rending when you need it. Heavy Flamers roll up and delete something. In fact, they're one of the few places where a rhino is ok to take because you load up with 10, vomit 4 rending heavy flamers, and clean up with 23 rending bolters.

Command squads are sexy because they can do anything. Need 5 flamers? Done. Want a squad of Multi-meltas? Check. Storm bolters and power weapons? Done. I like combi-plasma, personally.

Generally, you want to get to that danger close area of 6-12" which is where we shine. You can spearhead an objective with your armor column or spread them out and sweep the field. It depends on the game.

Here's an example of one of my 100ppt lists.
>>
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>>51858814
I'm sure the joke's been done before but does it fit any better?
>>
>>51858814
>not using Cawl to give the unit access to Skyfire, Tank Hunter, Monster Hunter or Cognis

Speaking of relics, is there even a rule anywhere saying that Datasmiths can only take about half of the relics? No list builder allows them to pick the Autocaduceus, even though their profile doesn't say that they can't take that relic.

I've also been wondering where relic point costs are listed in the epub codices.
>>
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>>51858814
BRING IT!

Sorry for the shitty formatting. I prefer Excel to battlescribe.
>>
>>51858878
>not using Cawl
I began the meme by putting him in but he doesn't fit into a completely maxed Cohort at 2000, let alone the additional price of his relics. It's not optimized at all, just retarded.

Also if you use your eyes you can see a footnote on the Scryerskull and Autocaduceus that restrict them to Tech-Priests Dominus only.
>>
>>51858878
>is there even a rule anywhere saying that Datasmiths can only take about half of the relics?
On the wargear page you scrub.
>>
>>51858933
>>51858946
Oh, well I'm retarded.
>>
>>51858856

Thanks mate.
>>
>>51859005

No problem.
>>
>>51859142

There any value to be had in priests or the battle conclave?
>>
Thinking about getting some skaven for my word bearers army, because I love skaven but have no interest in AoS. I'm thinking either using them as cultists (having them be the native population of some daemon world the word bearers are currently inhabiting, or some slaverace, abhuman mutants or whatever), but not sure I can fit in any of the formations including cultists. Or just have them count as plaguebearers for daemon summoning (because rats being plague bearers seem quite fitting). Any ideas?
I'd be getting the stormvermin kit, because those models look pretty good. Anyone got a size comparision image of stormvermin beside a marine or something?
>>
>>51858596
My dark eldar on average require 17-25 paints per model
Are you just basecoat and washing?
>>
>>51859198
>he goes through 17-25 pots of paint per model
Duncan save us from this thick paints
>>
I feel like the only way I can win as Tau is if I play cheese... simply because nobody has fun fluff armies. They all have cheese OP and I try to bring a ton of infantry and it gets met with 6 AV14 and i traditionally only have the riptide and 2 broadsides that could hopeless try to pop ONE
>>
>>51859161
You might run into issues running then as cultists, but as plaguebearers they would fit nicely.
>>
>>51859198
Not everyone goes full gw style on every model. Personally i try to make troops atleast decent and ramp it up for more important units. If i try to paint an entire army to a high standard i get bored and paint something else faster thats a completely different style and palette.
>>
>>51859156

They have the same problem they've always had, which is the lack of assault transport. DCA and Crusaders are fine melee units, though. A good mix of both can do some work with a priest.

As for the priest itself, IA made them an actual HQ choice, so you can use them as a dump HQ for 35pts. Otherwise, they're not terrible. Give them a mace and a book/Litanies with some crusaders and DCA, and they do well enough. Hell, you could run with with a melee command squad, too.
>>
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>>51853727
Who's asking?
>>
>>51859156
Priest are mostly a melee support so unless you go out of your way to make melee unit there isn't really a use for priest.

Power armour SoB in melee usually means you fuck up bad.

With DCA and crusades a priest can help.


Unless for some reason you want a 35 point (25+weapon usually 10 points) BS3, W1, 4++ Plasmagun/combi weapon
>>
>>51859313
would be a pain in the ass to give them all pistols at least. But yeah, likely running them as plaguebearers as I need some daemons for summoning anyway, and I'm not a fan of the current pb-models. What base size should I go for?
Also, on the GW site the description of the kit says they come with squares, have they just forgotten to update the text, or has the kit not been updated for the round base standard of AoS?
>>
Can Space Marines take shotguns outside of scout squads and Deathwatch? I've seen stats and bits for one, but never seen it in any codex.
>>
>>51859460
Nope. Shotguns and Snipers are unique to Scouts.
>>
>aeldari
>>
>>51859383

If I was running Castellans what assault transports are there?
>>
>>51859539
Land Raiders

Land Speeder Storm (Scouts only, though)

Actually I think that's it. Flying Land Raider, maybe?
>>
>>51859472
I've always thought this was silly, even if they're not great weapons, SM should still have access
>>
>>51859539

Castellans still use factions (unlike Ynnari because of Phil "Eldar lose? What a ruse!" Kelly), so you can't start the game embarked on them.
>>
>Only place to still sell Metalica transfer sheets don't ship outside of Spain
Well fuck, now I have to decide between wrong decals or no decals.
>>
>>51858855
You said everything I could have in response. Thank you anon, you having my back made my night.
>>
>>51859308
>6 AV14
>Cheese OP

Have you ever considered that you're just bad?
>>
>>51859308
What army can bring 6 AV14? Were you playing Guard?
>>
>>51859719
To be fair, unless the Tau player brings a Stormsurge or has enough fusion suits which most Taufags eschew in favor of more Riptides the Tau actually struggle against AV14, since their only counter outside of fusion is the Hammerhead, which nobody uses. Riptide novaing for Ordnance S9 is the best he is going to get.
>>
>>51859666

Dammit.
>>
>>51859746
What AV14 can they bring that is so important to remove?

Guard tanks have worse side and rear.

The LR is the only 14/14/14 that isn't a Monolith, and both of those things can (and should) be ignored in favor of what comes out of them.
>>
>>51859746
Riptides have twin-linked fusion blasters that can doubletap.
>>
>>51859789
A Riptide getting that close to a Landraider is quite likely to get charged afterwards though unless it manages to blow it up, which isn't that likely with only two shots.
>>
>>51859772
Land Raiders. No, I'm not saying they're seen often, but an Assault Terminator squad (or more likely, two, since Raiders run in pairs) that gets to the other side of the board unmolested can push in some serious Tau shit. That's why it's fair Tau players can bring Riptides if you have some Termies or a Land Raider

>>51859789
Everybody leaves Riptides with the stock SMS.
>>
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Jaded Blood Angels player here.

Rate my list.
>>
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>Be me
>Begin painting my Slaaneshi CSM
>Flawless Host
>Google them to get a refresher on the scheme
>Oh, there's a 1d4chan article on em
>Oh...
>MFW
>>
>>51859772
Dammit now i want to bring 6 monoliths to a 2000 point game, it would be a hilarious waste of money for a gimmick, but if they lack s8, it would be invincible. Hell, the model has such a huge footprint you can keep obsec troops from getting to objectives by moving onto them.
>>
>>51859858

What? Is the article wrong or are you kicking yourself for painting an army of fags?
>>
>>51859858
Why would you collect an army whose fluff you know nothing about?
>>
>>51859911
I can't think of an army that wouldn't be able to deal with them in some respect.
>>
>>51859746
>since their only counter outside of fusion is the Hammerhead, which nobody uses

My local meta disagrees with you
>>
>>51859858
>He plays 40k
>He doesn't like boys dressed like girls
>He doesn't like boipucci
>>
>>51859927
I know their fluff, 1d4chin just spins it in a pretty silly/cringy way
>>
>>51859941
>everybody knows "that one cool Tau player"
Your meta doesn't mean much outside of your playgroup. It's objective fact that Tau tanks are a rarity in the current metagame overall, since most fags drop them in order to take more Riptides.
>>
>>51859948
>pretty silly/cringy
That does sound like 1d4chan. There is a reason why most of us loathe the site, you know.
>>
How do I work the emperor's wrath artillery company? Unit of basilisks, unit of wyverns a manticore, techpriest and barebones CCS?
>>
>>51859977

I thought we were the ones who made it the cringe fest it is today?
>>
>>51859939
Oh everyone can, but it depends on what they bring, no one expects 6 monoliths.
>>
How to make a good Imperial Guard list? I keep remaking them and can't seem to decide on which one to use. Links or general advice is appreciated.
>>
>>51859982
You have to take a Chimera or Taurox with the CCS. I personally think that Wyverns are a waste in that formation since they already ignore cover and are already twin-linked.

I would do
CCS, Master of Ordnance, Chimera
Tech-Priest
Basilisk
Manticore
Basilisk

Then I would get a CAD and put the Wyverns there.
>>
>>51859982
Basically. The CCS orders fire on my target on the Basilisks and Manticore, while the wyverns do their own thing safe in the knowledge that they're already rerolling to hit, to wound, and ignoring cover.
>>
>>51859816
>Land Raiders
>comparable to Riptides
>>
>>51859982
Basically yes. Always take Volkov's Cane on the CCS because failing orders blows. If you have some points, maybe give them a HWT of some kind (a lascannon might actually be worth it with BS4) or a Master of Ordnance.

>>51859993
1d4 has its own dedicated userbase that isn't necessarily inclusive of /tg/'s or even 4chan's. By and large we here see it as a hive of autism and outdated memes that is responsible for the inflow of countless newfags that cry about Ward and scream SPESS MEHREENS like it's a cool thing to do here.
The wiki's quality is also pretty poor, rife with outdated information and canon poorly separated from fanon. The tactics pages are shit, too.
>>
>>51859996
It'd be pretty funny, but I wouldn't want to get five more monoliths to try it.
>>
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>>51860032
>he doesn't know
>>
>>51860002
I'm the same way. I make lists throughout the day and constantly re-work what I want to play with. I know what units are good, but I always want to put them all in and I can never feel comfortable with my choice.
>>
>>51859977
Yeah, I should have known hat to expect
>>
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New
>>51860111
>>51860111
>>51860111
>>
>>51859751

Yea. It's rather annoying. Drop podding melta doms might be too good, though.

You can still buy the transport and embark T1, though.
>>
>>51860037
We would need 6 necron players to pool together, i guarantee every necron player that started before 5th has one
>>
>>51859360
I'm painting my Guard to at least be acceptable looking. However, there is no way in hell I'm painting 130 troops to GW standard.
>>
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>>51860538
Same
My process for painting guardsmen:
>spray with undercoat
>coat fatigues khaki
>coat armor green
>coat weapons gunmetal
>detail weapons green
>put some flesh on the face
>???
>slather the man in nuln oil
boom done
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