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Warmachine/Hordes General

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Kicky Monks Edition! Post what you're working on or have completed!

Mk3 list building: http://conflictchamber.com

Warmahords chat: https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / da46m
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata (the actual January one):
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:
http://files.privateerpress.com/op/errata/Theme%20Forces.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table of contents for all NQ issues
http://www.privateerpressforums.com/showthread.php?4313-Table-Of-Contents-For-All-No-Quarter-Issues

Lexicanum Iron Kingdoms Fluff wiki:
http://warmachine.lexicanum.com/wiki/Main_Page

MK3 RULES:
http://files.privateerpress.com/allnewwar/Prime.pdf
http://files.privateerpress.com/allnewwar/Primal.pdf
https://drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
http://charbon-et-charentaise.org/blog/content/app-release.apk

https://wmhwtc.wordpress.com/2016/09/06/2016-wtc-list-statistics/
>WTC List Statistics

https://wmhwtc.wordpress.com/2016/09/07/2016-wtc-objectives-chosen/
>WTC Objectives Statistics

https://wmhwtc.wordpress.com/2016/09/07/wtc-2016-lists-and-datafile/
>WTC Lists
>>
Does anyone have a PDF of the Circle command book?
>>
Got the mk3 skorne starter and I'm wondering how to expand my army later on, any recommendations on units?

I was thinking in mixing Basilisk Krea and Nihilators. Would it work? Is it a retarded idea?
>>
>>51766929
Paingiver Beast Handlers
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>>51766960
Heard about them, also thinking in adding them.
>>
Are the theme forces worth looking at or building into as a new player? My friend and I are starting with Skorne and Cryx if it matters.
>>
>>51766929
>>51766960

I'm in the same boat for Legion, anyone got recommendations for going forward?

I assume the Heavy multi kit but was looking at the Hellmouth and Seraph. I'm not sure how effective Legion troops are.
>>
>>51767148
Not really, especially with those two factions. The themes here are very specific (which I think is the right way to do themes, even if they don't play to a strength of a faction).
Just get whatever you like and it happens to be in theme, you can use it, but don't build for it.
>>
>>51767402
The General Recommendation is:
Hellmouth(s)
Swordsman
Heavy Kit
Deathstalker(s)
I'd also recommend either Sheppard (for fury management) or spell martyrs (for arc node) just to fill gaps (they're 1pt each)
>>
Are we expecting any information from Smogcon? I haven't played for a while but I've got an eye out for announcements and shit.
>>
>>51768250
New faction is getting revealed there.
>>
>>51768250
new faction reveal.
19:00 GMT if not mistaken
>>
>>51768250
Actually apparently a rumor has floated out of smogcon. In SR 2017 the game will end on turn 5 on a roll of 5+, with most scenario points when the game ends will decide the winner. Apparently testing for this will begin next month.
Additionally the game will automatically end at the end of turn 7.

Also a picture of the smogcon new hordes faction exclusive model has been leaked.
>>
>>51768250
>>
>>51768250
more
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>>51768312
>>51768518
>>51768823
>>51768833
>>51768849
That's all pretty sweet, I wanna know what's going on with their RPG line these days. Feels like there hasn't been a peep outside of NQ articles since MK3 launched
>>
>>51768823
This sounds terrible.
The random game length I mean.
I seriously hope its a troll
>>
>>51767421

Alright. I'll keep that in mind, though he didn't seem too interested in the skorne one anyway.

He was asking what Skorne units were good, though. I honestly don't know, so I couldn't really help him. What's a good way to move on from the 2Player skorne set? How about that Warlock that gets the body guards? He expressed interest there.

Personally, I'm also looking at Denny and I honestly like all three of them, though I've only really heard about Denny1. With the Cryx 2player, I was thinking of another heavy kit and either more Bane Warriors or some Satyxis raiders. Anything else that I should keep my eye on for Cryx?
>>
>>51768963
not trolling bro. It will be subject to community testing so itll probs get BTFD

hopefully
>>
>>51769037
For Skorne its handlers all day, then Krea and agonizer. Very common picks.

For Cryx, Denny 1, satyxis raiders, and the inflictor warjack will get taken a lot.
>>
>>51768833
>>51768849
After finding out it was a grunt model I expected nothing yet I'm still disappointed.
>>
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>>51768833
Is he wearing one of those London guard hats?
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>>51769079

Huh.

If you don't mind my pestering, why those units in particular? Are they just the better choice or is it a meta thing?
>>
>>51769282
It's called a Bearskin you fucking pleb.
>>
>>51767148
It's usually better to just avoid the theme lists as a new player. Themes are more aimed at the "well, I've already done everything else I can with this faction, let's get weird." Most of them require buying multiples of units that you won't use anywhere else.
>>
If this game is supposed to have a better community than the presumed neckbeard cancerfest of Warhammer, then why the overwhelming experience is that Warhammer people are chill and willing to have fun while wmh is full of complaining tryhard assholes?
>>
>>51766929
>>51767148
>>51767402
For those starting new factions - you're going to get a ton of specific advice you should always take with a grain of salt. But there's also a few general guidelines you should keep in mind:

1) Don't panic about the "right" purchases. If you stick with a faction long enough, chances are you'll eventually have one of just about everything. Most things can be made to work together, even if they are not the perfect, most synergistic choice. And even if something is a little weak now, by the time you actually get a significant body of models built and painted up, the rules will probably have changed.

2) Play more than you buy. The battlebox-level game is not perfect, but you should get at least a couple dozen games in before moving up. There's an urge to buy everything all at the beginning - DON'T. Build up slowly, play a lot of games at each point level (0, 25, 50, 75), and it will become obvious what you need next in your list.

3) Generally just ignore anybody with an very extreme opinion about a specific model ("X is unplayable trash", "Y completely breaks the game", "all infantry is worthless", etc). These people are universally, and without exception, complete morons. If something appeals to you, get it and play it. If you're on the fence, proxy it. Either way, just get those models on the table and judge for yourself.
>>
>>51769321
That's what the tournament players take.
I know because I check it on Discount Games
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>>51768849
It looks surprisingly human.
>>
Take this with a grain of salt. I hope it's not true:

Sent to me by a friend at smog con:

Games will now end on a dice roll of a 5+ on turn 5. Ending automatically on turn 7.
Most cp wins when it happens. You don't win for having 5cp. (A 6cp lead ends the game).
Rumours that flags are caster scoring, circles are infantry scoring and squares are jack scoring.
Asassination is to be encourgaged. (Presumably because you just win...)
Going to be publicly tested for feedback next month.

>>51769453
These threads are shit. The real life community is the best I've ever seen. Then again I am from the old world and can't really comment on the American community.
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>>51769541
Oh, source is apparently some facbook group.
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>>51768849
Oh god, man, they've gone Full Malifaux.

... you never go Full Malifaux.
>>
>>51769541
>Then again I am from the old world and can't really comment on the American community.
American communities are, in my experience, pretty cool too.

Obviously, if you get big enough, there's always a couple bad apples. But in general, I like the WMH community MUCH better than most of the people I met playing 40K or MTG (only two games I've played with similarly large playerbases).
>>
>>51769453
First off - you shouldn't judge either community by the internet. The internet is full of trolls, that's part of its charm. You can find some good advice on here but you usually have to sift through a mountain of bad advice to get it.

You need to go to your local shop and just see what's up. See what people are playing, talk to them, hang out, ask people to teach you or do a demo game etc. End of the day it's a social game, so you have to like the people you're gonna be hanging out with.
>>
>>51769403
>London guard hat
>It's called a Bearskin you fucking pleb.
Is that true? Hahaha, ah, holy crap, that's so stupid. Does England even HAVE bears?
>>
>beautiful tables with immersive terrain that fits with the wmh rules are available at my game store
>wmh players opt out for playing with ugly, mismatched flat terrain printed on paper and pick regular tables without even using a gaming mat
You truly are the wargaming ascetics. Brava for making the game extremely unappealing to new people visiting the store.
>>
>>51769767
Talk to the people at your store instead of whining to us on the Internet. Maybe you'll actually achieve something other than being called a faggot.
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>>51769767
I feel ya man. I love using 3-D terrain, its nice and immersive, and I just cant stand it when im forced to use the paper crap.
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>>51769767
3d terrain is impossible to play on with any degree of accuracy and highly increases the likelihood of battle damage and paint chipping since PP only makes shitty fiddly metal models.
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>>51769321
So for Skorne the handlers are a unit that are in practically every list. The faction is designed around them, as they give strength buffs at end free charging, but even your heavy hitters have low power. The design intention is that you whip the monsters and they go beat people up.

The agonizer and basilisk Krea are both situational but key defensive pieces, they put your armor stats for melee and shooting (respectively) into "very beefy" territory. Good placement and effectively leveraging those pieces can win you games combined with the rest of skorne's roster. Those items and the gladiator are Skorne 101. You don't need all of them every game, but you will almost definitely take at least one.

For Cryx, denegra 1 is a prime caster and they are are ll pretty solid. Her shtick is she takes all the opponent's stats away, this allows her cheap but not very effective unit and warjacks to punch above their weight class. This is also the Cryx factions basic design theory. The inflictor is a relatively inexpensive but very effective warjack. It has just below standard hitting power for the faction, high armor (for the faction), a long reach which is a great advantage and shield guard, which is an awesome glove save versus shooting assassination, scalpeling out support pieces, and just having it available makes opponents have to think around it or rethink their game plan sometimes. Satyxis raiders are a strong melee unit that deliver themselves and do chip damage to the enemy warcaster which changes a lot of their calculus with how risky they can play.
>>
>>51769846
Also having units that are almost ubiquitous is not uncommon in this game. The Protectorate will almost always take the choir, trolls the stone, etc. There are powerful support units and the faction is designed around them to reinforce an evocative game play theme. That's the intent, anyway.
>>
>>51769321
Your skorne collection should absolutely include all of: Gladiator, Paingiver Beast Handlers, Krea and Agonizer by the time you get to 75 points. Each of them brings a key ability that is fundamental to how the faction works. You won't always bring them in every list. But when you don't bring them, it's usually because you've thought about those models and decided you have some other specific way to cover that gap.
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>>51769868
>Also having units that are almost ubiquitous is not uncommon in this game. The Protectorate will almost always take the choir, trolls the stone, etc. There are powerful support units and the faction is designed around them to reinforce an evocative game play theme. That's the intent, anyway.
This. The power support pieces in each faction are not "auto-includes", in the sense that they are in every list, but they're almost certainly in every faction player's collection. You always at least think consider taking them.
>>
>>51769814
It doesnt stop literally any other wargame community. If you are too fat to lean over the table and see behind an obstruction or too waac to give up toeing into hills then the guilt is on you. Also part of PP tables on official tournaments is scenic then why cant yours?
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>>51769973
I agree with the sentiment of your post, but toeing into hills isn't a thing anymore.
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>>51769973
Shut the fuck up you casual piece of shit
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>>51769079
> Cryx starting
Cryx is a little unusual in that they don't have a lot of "obvious" starter models... it varies a great deal by caster. Satyxis Raiders are showing up in a lot of lists right now, and ff you like the models, you should absolutely give them a shot.

Something I found worked really well when starting Cryx was to scoop up a lot of the independent solos and mini-units. Things like Machine Wraiths, Pistol Wraiths, Warwitch Sirens, Soul Trappers, Scrap Thralls, Gunslingers, Daraugh Wrathe, Withershadows, or Overlords.

The reason being all of those things can operate fairly independently without much support from the caster, and their points cost make it fast and easy to build to specific point values as your building up your collection. For instance, at 25, your list usually ends up being "battlegroup + some stuff". You also get a feel for the different types of tools available and interactions with caster abilities.

As your collection grows into hundreds of points and you mature as a player, maybe you won't use that pistol wraith as much or whatever, but you'll have a good understanding of when you should use that type of model and how.
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>>51769814
Not at all true, they also make shitty fiddly resin models. *goes back to scraping mold lines*
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>>51770038
he said, wheezing and out of breath after climbing half a flight of stairs. He hated 3D terrain, but he hated physical exertion even more. Tomorrow, the doctor would inform him that his leg would be amputated due to complications with diabetes. The other players didn't care, their models would never again be coated in the thick, orange dust of his cheeto-covered fingers.
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>>51770832
rip
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>>51766619
I do, but I'm not sure how to throw it online reliably. I also have the Trollbloods and Protectorate one.
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>>51771032
interested to see all of those if you end up hosting them, anon
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>>51769541
And of course it's fucking real.

http://privateerpressforums.com/showthread.php?269446-SR2017-Spoilers-rumors-and-some-clarity-to-boot!
>>
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>>51771594
Most of the stuff is alright.
The random game turn however ...
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>>51771712
Yeah, that's pure and unfiltered shit. Also not entirely sold on the scenario victory condition, but we'll have to see.

And making attrition a win condition goes against every base principle of WMH.
>>
>>51771594
you not pumped for Warmachine: 40,000 bro?
>>
>>51771735
Still it would be nice to have the entire thing shown. Changes in scenarios ect.
My initial reaction is negative on randomness but I will try to test it as intended before passing judgement.
>>
>>51771712
On paper it seems like an alright idea. in my experience most games go to about 5 turns tops and most of the time you can see who mostly has the game by then, very rarely in my experience is it up in the air enough to be a concern.

Iv also had slogs that have gone on for a while which I wish would just end so having an out by that time is nice.

but then again I see the potential for this rule to go to shit fast.
>>
>>51771793
random charges WHEN???
>>
Honestly unconcerned about random game length. By the end of round 5 most of my games are decided or clocked out, anyway.

You MIGHT get burned once or twice on it, where if you had another turn you could have eaked out a win. There's already a 7 round cap in a lot of events for time purposes, I'm not sure if randomly shortening it was necessary but I guess we'll see.

The random shit I absolutely hate are feats and shooting attacks. When you arbitrarily don't get maximum work out of 15+ point pieces or once a game abilities it drives me fucking nuts.
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>>51769670
It used to. They got hunted to extinction.
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Con exclusive with paint.
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>>51772170
>bearskin hats
>bears
>It used to. They got hunted to extinction.
Presumably they were all made into hats by the london guard.
>>
Mk3 Trollbloods Command
http://www20.zippyshare.com/v/1tLOuOW7/file.html

Mk3 Protectorate Command
http://www20.zippyshare.com/v/LToez2J8/file.html

Mk3 Circle Orboros Command
http://www20.zippyshare.com/v/dAMPtJKy/file.html
>>
>>51772065
>Honestly unconcerned about random game length. By the end of round 5 most of my games are decided or clocked out, anyway.
>You MIGHT get burned once or twice on it, where if you had another turn you could have eaked out a win. There's already a 7 round cap in a lot of events for time purposes, I'm not sure if randomly shortening it was necessary but I guess we'll see.
Yeah, this is my mind on it as well. Random term lengths in a game with a clock seem completely superfluous. What does it contribute?
>>
>>51772065
The best defense I've heard for it is that it almost never matters. THEN WHY FUCKING DO IT
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>>51772460

Uncertainty and excitement.

A problem in 40k was the last turn of the game was the only turn players played for the objective. To remedy this they created a random last turn. It worked fairly well.
>>
>>51772369
So... is this supposed to be a joke, or is that seriously a mini they're using?
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>>51772615
WMH doesn't have that problem though.
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>>51772615
Except that WMH scenarios are designed so that doesn't actually work. If you wait until the last turn to play for scenario, you lose on scenario. Why would we want to voluntarily adopt a patch for a problem in an entirely different game?
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>>51772844
It's a hilarious joke. I'm LOLing and ROFLing and CSHICing all over the room right now.

Nah, I'm guessing it's a con-exclusive in the vein of the gobber cephalyx drudge... like the new faction has a unit of these "hollow men" and this is just an alternative pose or something.
>>
>>51772844
It's a con exclusive. They're all silly. I think the standard model is just a hollowed trencher.
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>>51772452
Oh damn. Wild Hunt theme with Grayle is gonna be a THING. That list was already good, and now you just randomly get free models and extra rules for taking the things you already wanted to take.
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>>51773107
Any Circle list without double Sentry Stones can be a THING all it wants, and I'd rather see it than something else.
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>>51773107
Glad y'all like them. Hopefully they get added to the Sticky at some point.
>>
>>51773107
it is trust me, I played against it 3 days after it was released, guy used only wolfsworn. let me tell you that list/them can be nasty. scrapped most of my jacks in a turn or two granted they were bonejacks and helljacks but still...
>>
Friend at Smogcon is at the new Hordes faction reveal.

>Old Witch released the new faction casters
>new faction casters are 5 humans who defied Menoth and were cast into hell
>Old Witch 2 is a Khador partisan
>Shes the only caster of the new faction to have a feat
>other casters give enemies negative effects if you hurt their forces like going on fire or getting knocked down
>>
>>51773394
Yeah, I was seeing it a lot last summer, one of my friends was playing it often. The most striking thing is how accurate it gets... you get one point grunts hitting at effective MAT 11 and shit, it really puts you back on your heals. The accuracy skews the dice math to the point where "worthless" attacks start adding up even against decent ARM, because they ALL hit.

It's biggest problem is still, even with the theme, cracking real ARM.. I think you probably just need to make sure you pick your beasts with that in mind.
>>
Old Witch can also summon grymkin.
Theres also grymkin cavalry which is pygs riding humans
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>>51773644
>new faction casters are 5 humans who defied Menoth and were cast into hell

please refer to: >>51769558
>>
>>51768963
>Random game length is inherently terrible
How so?

I don't play Warmahordes, but the most consistent criticism I have heard from my local is that it's too focused on developing the one perfected, basically static Rube-Goldberg, and all creativity in the game revolves around keeping that machine on its tracks.

Random game length forces a little bit more improvising into it, since you can't just plan to be in a tenuous but coincidentally winning position at the end of turn 5.

Disclaimer: Malifaux player. We live with the possibility of three extra turns on top of the standard five.
>>
>>51773771
take a look at warmachine scenarios before passing judgement. You can generally score every turn and it's first to a specific score. Plus you play with a chessclock. Random game length adds nothing meaningful, just another rule to remember.
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>>51772369
Is that an official studio job or an afternoon job by an impressively dedicated fan?

Because it could be better painted, and if it's the former then it's baffling that PP would put out something like that
>>
faction videos up.

https://www.youtube.com/watch?v=xuOur7YPiS0
>>
>>51773877
we halloweentown now
>>
>>51773877
>each Defier has a TRUMP ARCANA
>>
>>51773806
Didn't it say somewhere up thread that a minor change to point scoring was being tested?
So you continue to accumulate VPs, and whoever has the most at the end (or gets the assassination) is the winner.

As an outsider, I think the strongest argument against this change that I have heard is that it's usually invalidated by the clock.
That's all well and good, but for casual play I think it adds tension that you have to play as hard as you can turns 4 and 5 while still being aware that final positioning still matters, as there's a chance you may get boned if you over-extend.
>>
>>51773771
It adds unnecessary randomness. It's trash.
>>
>>51773999
See above post >>51773943
It's not unnecessary - it adds another level of tactical consideration to the game.
>>
>>51774019
Yeah, no.
>>
>>51773897
>we halloweentown now
I was one of the people saying "it can't be that bad" last couple months, but.... yeah, it's that bad. They somehow manage to be MORE cheesy than malifaux's neverborn, while feeling like uninspired ripoffs of the same.

No point trying to guess about rules now, until we see the full text, but the faction concept is just... yeesh. I mean, really? They rejected doing Infernals as a faction so they could do THIS instead? That is stupefying.
>>
>>51774040
Honestly, with that hype "campaign", were you really surprised this is poop?
>>
>>51772452
Thank you for these!
>>
>>51774040
On the upside there is no upside, they look crap.
I know one of the guys at the FLGS is very very excited about them, is going to be buying in immediately.
About 65% of the other players think it looks like hot garbage though, .and. wanks up the setting unfixably.

Definitely agree about the faction concept being weak though.

A whole lot of why going on here.
>>
We Malifaux now boys!
>>
>>51774085
No problem. I asked around for them a while then broke down and bought them. Was left wanting but no reason not to put them up for other people.
>>
>>51774148
im in the ok? why? category myself. while I don't think they completely wank up the setting unfixably, I agree I don't think they fit very well at all.
>>
>>51774040
I dunno, that heavy with the skincloak looks cool, and the Dreamer looks cool too. Also at least Khador got OldWitch2 out of the deal.
>>
>>51774199
Did you ever know that you're my hero? You're everything I wish I could be.
>>
>>51774148
>>51774207

on the plus side they will probably get the CoC treatment after the "hype" dies down.
>>
>>51774245
That's flattering, thank you. All you have to do is help people out whenever reasonable. This, for instance, cost me three minutes and (I suppose) not forcing interested people to buy the same dubious purchase I made. In the grand scheme of things, not much at all. Plus this community has given me all of the Mk1 and Mk2 books and each NQ issue for free. Might as well give back a little.
>>
On an unrelated note yeeeesh Grymkin aren't my thing.
>>
>>51773877
The cage-rager would make a good Brutal Emissary for Malifaux.
As long as you never admit to anyone that it's supposed to be called the Cage Rager.

But Grymkin?
Pumpkin heads?
Pig men?
"Dread Rots"?
Cartoony dogshit.

"The Child" is an angry little child with a protective giant manifesting imaginary friend - c.f. Malifaux's The Dreamer. Tragically out of theme for the world.

The fuck were they thinking?
>>
I'm sort of looking forward to the Grymkin, so I guess I'm in the minority. Granted, I've also played Neverborn in Malifaux for years, so this is kind of my schtick.
>>
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>>51773877
So the plan is to introduce a spooky scarry faction in the same edition PP axes psychology rules, with a brand new mechanic to balance while saying things like "Powerful Recursion" and "Combat Light".

This is what Infernals and Zu were passed up for? This is what we're supposed to by hyped about? Another dead end faction like CoC and Cephalyx?

They even have a Dindu nuffin fuck the rules backstory about how evil menoth is. The little girl is literally The Dreamer.
>>
>>51774327
The child is literally Annie and Tibbers from league of legends
>>
>>51774199
another anon here to say that you're the people's champion
>>
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Here is my Thagrosh 1 list. Only played it once but don't think I'll make any changes... unless anyone has suggestions. Main opponent is Cryx.

Who would be a good pairing? I like Fyanna but thought she wouldn't cover Thags' weaknesses, but I see JVM used them together.
>>
>>51773877
goddamn, they've been working on this for what, three years now? And this is what they came up with?

We passed up on Zu for this.
>>
>>51774489
Zu would have been so cool, and it could have brought Trolls back into the story, since they fucked off down to Alchiere which is just super far away from anyone.
>>
On the plus side old witch2 seems cool and she's partisan khador. so its not a total loss just mostly a loss.
>>
>>51774082
>Honestly, with that hype "campaign", were you really surprised this is poop?
Eh, I try to stay positive as a rule. Because that's the only way to hold back the rising tide.

>>51774327
>As long as you never admit to anyone that it's supposed to be called the Cage Rager.
"Cage Rager is actually one of the better ones. The Mr. Oogie Boogie guy is called "Skin and Moans". I meant it when I said "cheesy even for malifaux". Like, not only are you using puns for names, but they're BAD puns.

>>51774344
>Another dead end faction like CoC and Cephalyx
It;s worse than that. At least Convergence and Cephalyx fit thematically into the universe. Granted, grymkin have been in the fluff since the IKRPG conceptually, but the execution here is just... ugh.
>>
>>51774585
>Granted, grymkin have been in the fluff since the IKRPG conceptually, but the execution here is just... ugh.
As cute RPG monsters, not a full forced army. They just don't make sense.
>>
>>51774199
High five, CommandBookAnon. We salute you.
>>
>>51774252
>on the plus side they will probably get the CoC treatment after the "hype" dies down.
I'm pretty sure the hype died when that video dropped.
>>
In the RPG how do you convert Skorne sl into regular gold?
If I choose, say, warrior or chieftain as a starting career am I just stuck with a bunch of useless gc?
>>
>>51774605
>>Granted, grymkin have been in the fluff since the IKRPG conceptually, but the execution here is just... ugh.
>As cute RPG monsters, not a full forced army. They just don't make sense.
Nah, absolutely. They were fine for a one-off RPG session. The frustrating thing is Infernals would have scratched the same itch, done a better job of it, and the whole template was already laid out. Casters, beasts, support models, units... just flip through the old monsternomicons, it's all there for you.

AND the Infernals are fundamental to the fluff, since they were (allegedly) the silent partner in the whole thamar-magic-bargain plot. Like, "Infernals come to collect on their investment with the gift of magic" is more than enough to build the basis of a faction on.
>>
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>>51774451
besides points any reason why you don't have Typhon?

not a legion player btw I play cryx so I could give you a bit of insight from the other side of the fence but not much infaction advice.
>>
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>>51774221
>and the Dreamer looks cool too.
For the sake of clarity, we need to not refer to any of them as "The Dreamer" I think. Because there's the one that Privateer is calling The Dreamer, and then there's the other one that's actually just a straight ripoff of The Dreamer (maybe with a little Candy/Teddy mixed in, I guess)
>>
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>>51766569

>Kicky Monks Edition! Post what you're working on or have completed!
>No replies to the actual post

Haha, oh my sides! Get it? Its fun, because its Warmahordes, and no one has replied to a thread poster that said "What you're working on or have completed!"... Thats funny... Come on guys, thats fucking hilarious...
>>
>>51772452
Can someone clue me in how you actually DL from this site? Every single link and button seems like it just leads to an advert.
>>
>>51774585
honestly, if they'd have just stayed with the design of the Hollow menand not made YET ANOTHER FUCKING LIMITED RELEASE FACTION I would have bought in in a heartbeat. As is, I bought into Convergence too late to be able to easily find info on it being a limited release and was hoping the new faction would be something I'd be able to buy with regular additions.
>>
>>51775123
I generally just click Download Now and it works. If an advertisement opens in a new tab close it and go back to the original tab and click Download Now again. That's what has worked for me in the past. I do have Popup Blocker on, which may affect it.
>>
>>51775234
I understand the "Why" of the limited release thing. They have so many full factions already, and bringing a new faction up to anything resembling parity takes forever (Retribution is really just getting there this past year and was released in 2010). Plus there are a lot of cool faction ideas that don't really have the juice to keep making new models indefinitely. So that aspect I'm OK with, as long as they tell you up front.

As to the design, it's just... hmm. The Hollow Men, incidentally, would have worked fine as a unit for Infernals. Woulda been great. Oh well.
>>
>>51775381
I'm of the opinion that if you're gonna make a new faction, and dedicate the resources to actually designing a base for the faction and models and giving it a coherent theme, you're wasting money by not releasing new models, even if only once per year. If It's designed to stand on par with the other factions with what it gets upon initial release, it'd be fine with a yearly or twice-yearly update.

It's not hard; more than five people at my LGS got into Convergence at some point, and I'm the only one who still plays it. They loved the faction, but after years of only getting a single new model they got sick of it and moved to a different faction. If you get a single model a year, not only would you have support from the people who bought into the faction when it was small but you'd be able to advertise that there's even a fucking faction there to buy into in the first place.
>>
>>51774673

Seems a simple enough problem to solve IC, anon.
>>
>>51773877
Holy fuck. Just fuck. This is astonishingly bad. Like, just really, really bad. How did this get picked? How the fuck did this get released?

None of these models go together, and this theme is all over the fucking place. You've got shit like "piggy back riders" with shit that looks like its from Wrath of Kings, next to Pumpkin monsters for Kings of War, next to the dreamer from Malifaux, with a Age of Sigmar Slaaneshi lord leading them all, with warbeasts nabbed from Cephalyx, and Wurm Wood thrown in for good measure.

I mean, actually, what the fuck? They had both Cryx and Cephapyx under their belts model wise, yet this is the best they can do?

The only remotely good models are the Riflemen, who by the way look completely out of place in this army, The Dreamer(No, not the malifaux one), and The Heretic. I cant even really say the Witch either, since shes a partisian.

And I am a sucker for goofy undead and such. But fuck, this is just terrible.
>>
>>51773877
Buy you sac pawn winter guard, lads. We're gonna be witchin hard for the next year.
>>
>>51776090
Please enlighten me.
>>
Wow, I actually dig the new faction, even if it's a rip-off.

The most exiting part is without a doubt Old Witch2 being a Khador Warcaster.

I knew being a pessimist would pay off, now I'm pleasantly surprised after expecting nothing.
>>
>>51769846
>>51769919
>>51769498


Hey, thanks a lot!

Totally saving these for later, too. This sounds like great advice.
>>
>>51776523
This will be the ultimate shitpost faction. Imagine fielding a shitpile of mismatched badly sculpted models and wrecking your opponent by bumblerghasting the zoomzer piggybackers or whatever stupid names they invent while the opponent wonders why isn't he playing malifaux instead.
The rules certainly will be there to sell that thing, can't sell it otherwise.
>>
>>51776523

It's fucking awful. Embarrassingly bad.
>>
>>51776523
The whole thing reeks of Big Baby Soules saying "either turn my pet faction ideas into an army or I quit".

It looks like a shitty Tim Burton fans Deviant Art gallery in model form
>>
Saw this on Youtube, chuckled.

Malifaux The Dreamer: Child that bends reality to his whim with magic. Gets angry and more powerful when you hurt his toys. Guarded by a large monster that he gave a cute nickname to. The monster is part of a nightmare represented by a porcelain doll mask.

Grymkin The child: Child that bends reality to her whim with magic. Gets angry and more powerful when you hurt her toys. Guarded by a large monster she gave a cute nickname to. The monster is part of a nightmare represented by a porcelain doll mask.
>>
>>51777140
wouldn't cephalyx be that though?
>>
>>51777381
Cephalyx are a Clive Barker fans gallery.
>>
>>51774451
Teching against Cryx? Well isn't that adorable.
>>
>>51773644
If this is true...
Hahahahaha. Holy shit, what the fuck PP? Someone needs to fire Soles and send him back to managing a Hot Topic.
>>
>>51774344
>So the plan is to introduce a spooky scarry faction in the same edition PP axes psychology rules

Get ready for special rules that affect CMD, but totally isn't "Terror".
>>
>>51777140
Man, I wouldnt even mind a Army in the style of Tim burton. His stop motion stuff was what got me into wargaming and the hobby in the first place. So when I heard that this was gonna be a Halloween as fuck army, I really was excited. But man. Not like this.

>>51777075
Selling them for the rules wont work either; Why buy these shitty malifaux rip offs, when you can just buy the real thing?
>>
I really like the Child's concept art, but the model is dumb. I wish it would look like the sketch.
>>
>(Mordikaar 1) Void Seer Mordikaar [+29]
- Archidon [10]
- Despoiler [19]
- Bronzeback Titan [18]
- Molik Karn [19]
Paingiver Beast Handlers (max) [7]
Praetorian Karax (max) [11]
Void Spirit [4]
Void Spirit [4]
Paingiver Bloodrunner Master Tormentor [4]
Paingiver Bloodrunner Master Tormentor [4]
Saxon Orrik [4]

I played this list for the first time today. First time ever not using a Gladiator, and it was FUN. Karax are strong as fuck.
>>
Does anyone have NQ70? It's not in the links at the top of the thread and I'd like to catch up
>>
>>51778080
When is his operation for robot legs?
>>
Maybe the book will make people like the grymkin?

I got nothin. I spent 6 months limply defending Skorne and this stuff looks kinda bad. The hell is this Arcana thing? I get that you guys can't make a new faction without a weird gimmick, but wurt?
>>
>>51771032
The guy who posted the mark2 books used ZippyShare. It's still up, so I assume it's still useful.
>>
>>51779086
The Arcana gimmik is the least of their problems
>>
>>51779127
Sure, but everybody else has done plenty to knock on the models. I just wanted to point out, I don't like this weird rule that sounds like it's pulled from another game.

Like the rest of the faction was womp womp
>>
>>51779086
Seems pretty straightforward. They each get 3 Arcana: one big one and a couple lesser ones. Basically, they're special abilities that go off when certain conditions are met.

Honestly, could be cool. I'm interested to see how they work out.
>>
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>>51779127
caster Trump Arcana is gonna make Immoren great again, anon
>>
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>>51772452
Doing the Creator's work Anon
>>
>>51779176
It could be cool, I really just don't like rules that break standard rules that have been around since the inception of the game. I quit playing 40k because of crap like that; Reading the rulebook wasn't relevant, because every other model had special rules that overruled the rulebook anyway.

I get that it's one thing in one faction, but Im a skorne player, sooo everything is the end of the world.
>>
You know, I get the new faction, I really do.

Old fairy tales were full of things that are completely bizarre and stupid but played straight because they were so fucking powerful that they could kill you, eat your happiness and drink your soul. The were goofy and silly and weird and scary as fuck in spite of it. Trolls can smell Christian blood, elves make shoes, and Baba Yaga flies around on a mortar and pestle for fuck's sake. Fairy tales have always been about weird, unexplainable shit.

So I look at the pumpkin heads and the pig cavalry and the trees and apples and I get it. This is a faction of weird shit. And you know what, I appreciate PP for really buckling down and making a faction of weird shit that represents fairy tales and the fae. Kudos.

That said, this is probably the single biggest mistake PP has made in the last 5 years. We got Weird Shit - the faction when we could have had Zu.

Goddammit PP.
>>
So, I just realized. Thematically speaking, Grymkin are the closest IK equivalent to demons. Even closer than Infernals. Infernals are "demonic" in that they trade souls for power/knowledge/whatever, but that's kind of it.

Grymkin, on the other hand, are the product of a bunch of ur-sinners that were cast down into hell by god, are directly working against him, and are all themed around sins and punishment and whatnot.
>>
>51779312

I actually like the story about the warlocks, it was pretty cool. That being said, this faction looks like a cobbled together mess.

THAT being said, it's an army of weird fairy monster things, so you would expect them to be cobbled together messes, but Cryx are the trashmen of Immoren and they still manage to look like a cohesive faction.

>imb4 Venethrax sings bird is the word
>>
>>51779090
Thank you for the suggestion. I did go that route and the books are posted farther upthread.
>>
>>51779357
This. Cryx are the nightmare faction but they still fit the steampunk nitty gritty aesthetic of the setting.
This is just straight up "lol because magic" and it sucks because it doesn't have that Iron Kingdoms setting flavor.
>>
>>51779465
>This is just straight up "lol because magic" and it sucks because it doesn't have that Iron Kingdoms setting flavor.

You know Grymkin have been a part of IK lore since the d20 days, right?
>>
>>51779760
Just because it's in the setting doesn't mean it fits the flavor... Just look at the Yuuzhan Vong in the Star Wars universe.
>>
>>51779786
Or Pandarans in Warcraft.
>>
>>51779786
>Just because it's in the setting doesn't mean it fits the flavor

Grymkin fit the flavor just fine. The IK, especially the early stuff, always had victorian horror elements. You don't see much of that currently specifically because the focus has shifted so much toward Warmachine and the whole war thing.
>>
>>51779842
Having Victorian horror elements is one thing, this seems really over the top.
>>
>>51779865
Only because you're not used to seeing it as part of the setting, much less the basis of an entire faction. Shit like this has been in there the entire time, you just never cared to actually take a look at any of it past the surface veneer of the wargame. There have been flokloric, fair folk, bogeyman types in the setting from the very beginning.
>>
>>51779909
I read the whole d20 book before I hosted my IKRPG game a year back. You can keep assuming I don't know what Grymkin are, it doesn't make this faction any less over the top.
>>
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>>51775051
>>51766569
Ok.
>>
I generally like the overall look of the grymkin. I especially like the model of the third defiled guy shown, the menoth priest guy.

I am only in one faction right now, and while I can see why others would dislike it, seeing as though it really doesn't feel like it belongs in the world, I guess that kind of makes sense to me. They come from hell, basically, so it makes sense that they feel so out of place.

That and being limited release means I can have a second army while keeping up with Trolls. I'll be following this as more models and the actual nitty gritty is revealed, so I'm hopeful for it.
>>
>>51775051
I would, but I don't have a good camera
Plus I suck
>>
>>51780015
"being from hell" doesn't justify being all over the place.

It's not like Malifaux where there's a clear sub theme either.

I honestly cannot imagine why they thought bringing pigmen into the game was a good idea when there's already an entire goddamn faction of them. In the same system no less!
>>
>>51780336
I'm not trying to justify it, I get that it is all over the place and isn't really what people wanted from it.
I can't explain why, but I find it charming. They are not very good, but I like it. I know I'm in the minority on that one, and that's fine.
>>
Rules aside (because frankly, i don't care a whole lot about rules so I adjust regardless), the sculpts are fucking awful save a few. That LE smogcon model looks like absolute ass.

I guess it's just me, it seems like everyone i see on social media and my local meta are eating it up for the most part.
>>
>>51779842

The only thing that really bothers me about them is that a lot of their aesthetic is already done by Cephalyx.

It just reinforces that I think Cepalyx should have been a Hordes faction.

I don't hate the Grymkin shit. I like that they're a folklore army brought forward by Warmachine Baba Yaga. They're not exactly my cup-o-tea. Mainly not a huge fan of the Warlocks actually.
>>
>>51780448
I think it's the wasted opportunity cost. Both mechanically or thematically none of them were things people were really excited to see.

The missed opportunity to explore Infernals or an entire continent of Zu is too much.

It doesn't help that people are just not that excited for Hordes stuff in general anymore given the shaky releases
>>
>>51780516
Oh, absolutely. I would have preferred either of those more. I just like to stay positive, the faction isn't out yet, so I'd like to see how it performs and how the rest of the models look.

I'm a trolls player, so I am already in Hordes, and I like the way Fury works more than Focus just from a mechanics perspective.

When I go into another faction, I'll probably either do Gators or this one just because I'll want something cool to play around with, but not have to deal with keeping up with models like I have to with trolls.
>>
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Where were you when Privateer Press jumped the shark?

This is fucking laughable...hahahaha
>>
>>51780815
>Tough
>Impervious flesh
>Shield wall
Like damn, I wish someone else got those. That's fucking insane.
>>
I... Is it bad that I actually want to play the silly Halloween town people?
>>
>>51781019
No?
>>
>>51780872

Yeah, they seem like they're gonna be tough as shit honestly.
>>
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Man, the Heretic seems kinda out of place
What horror trope is he supposed to be aping?
>>
>>51779182

As dumb as this faction sounds, I actually really like the idea of warnouns without feats.

Feats are probably my least favorite thing about the game because of my weird autism when it comes to one use special abilities.
>>
>>51781334
I bet Magnus and double renegades rile you up like crazy
>>
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>>51781368

Ironically I have Magnus with double Renegades.

My autism won't stop me from picking up models on the cheap.
>>
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>>51781266
I think they're honestly less about horror and more about inborne humanity.

All of them we've seen so far represent freedom in inborn human dignity to some extent.

They're more the anti-thesis of the idea that Humans are meant to serve gods.
>>
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>>51773877
>New Horde faction brainstorm time, how are these guys going to stand in opposition to Warmachine's high fantasy industrialized warfare theme?
>a bunch of things that go bump in the night, like the ones that hid in my closet and under my bed until I was 17
>I dunno, it's missing something
>every single model looks like a halloween costume
>yes perfect

An unseelie fae faction would have worked fine, a demonic faction would have worked fine, but this particular blend of spooky-hell-fae-halloweentown flavor just feels like someone pushing their edgy OC really, really hard.
>>
>No Zu
>No Infernals

You guys know they're working on multiple other factions right?
>>
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>>51773877
>one day menoth was walkin in caen and said "hey guys have civilizeshen"
>but five braev guis said "no menoth we haet rulez"
>so mean ol menuth put them into hell and dere nightmaers started aten dem aliev and also on fire
>as dey burn dey yell "we'll get you sum day menooooooooth, order suuuuuucks booooooo"
Deepest lore

>"Skin and Moans"
And I think that's enough of this video.
>>
>>51773877

I think I'm actually going to play these guys., though my concern is how limited will they be?
>>
>>51784857
Convergence has gotten 1 new release over 4 years
>>
>>51784957

Yea, that's what worries me
>>
>>51780872
They might be like base arm 12 though

Like I doubt that shield wall is going to take them any higher than arm 18. So with impervious they'd be around manowar or cetrati level.
>>
>>51779972

Its still funny as hell, don't you think?

Nice model by the way, especially like the scripture!
>>
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>>51782612
>"Skin and Moans"

Skin and Moans is the strip club Soles was at when he started designing the faction. True story, I'm a PP employee.

>Ignoring if they ripped off Malifauax or not, which it appears they kind of did, the models look like uninspired ass
>>
>>51786008
It's not really a defense for the bad design, but I don't think you can really not rip-off Malifaux or another game with spooky scary halloween stuff if you're going to make exactly that. Sure, Malifaux is kind of a direct contender here, but the underlying isn't really new or that special that I'd consider it a rip-off. If I could be arsed I'd probably find similiar design in rpgs, video games and board games that have the same kind of themes
>>
>>51786063

The tropes may have existed previously to Malifaux but there is no doubt that Malifaux's theme is Victorian Horror, with a distinct creepy feel.

It's hard to not see how PP has tried to tap into that, probably as a business decision (as Malifaux is their main contender). The Child, while probably a video game origin to begin with, is blatantly a rip off from The Dreamer in Malifaux. Yeah I know that trope existed before, little kids with big powerful monsters, but it doesn't pass the sniff test here in a TT game.

It was just lazy by PP and really that aesthetic doesn't fit in their world.

Plus, the models look real real bad.
>>
>>51786098
>It was just lazy by PP and really that aesthetic doesn't fit in their world

The aesthetic fits just fine. There have been creepy Victorian horror elements in IK since the d20 days.
>>
>>51782240
Very nice, I dig the fur
>>
>>51786111
>The aesthetic fits just fine

No it doesn't.
>>
>>51786182
It does, but regardless, real with it? They're here to stay and if you don't like it don't buy it or go play another game. Bitching about it constantly does nothing but ruin an already shitty thread
>>
>>51786182
To be fair, based on the reception and the fact that it is limited, you will probably see very little of the faction. It doesn't fix the problem, but it limits it.
>>
The aesthetics is NOT fine. This is a fucking army company wargame. The shit that goes bump in the night is great in small numbers like in skirmish games (reason why it works on Malifaux, since it's a rag tag crew of random shit, not an organized army of oogie boogies) or in RPGs which was the whole damn point in the bestiary. Some of this crap like minions and mercs can perfectly work, but a whole faction army of it? Just no, I mean, what is so frigging menacing? What is the endgame? Cyriss is small as crap but you can believe them a threat thanks to their huge technology and Trollkin are everywhere for example.
>>
Hey guys, can a knocked down model move outside of it's activation without getting up?
>>
>>51786294
Bro, aesthetic has nothing to do with if the stuff has existed in the setting and everything to do with how the models look in comparison to what already exists.

The problem here are the piggy riders and the pumpkin heads. Neither units really fit the aesthetic of the setting, and their inclusion is extremely jarring. This is also true (to a much lesser extent) of The Child and The Dreamer. It's also worth mentioning that including such weird designs next to more freaky stuff like skin and moans or rattlers makes the faction look like it has no cohesive aesthetic.

So while The Heretic leading a couple of units of hollow men with rattlers and a gentleman stranger in tow wouldn't break the aesthetic while still being distinctly odd; seeing an army of piggies being lead by The Dreamer with cagers and a skin and moans just looks kinda dumb.
>>
>>51786579
Was the smogcon reception poor? I only know that most of 4chan seems to give it a meh out of 10 at best and abject hatred at worst.
>>
>>51786665
Forums were mostly positive, with little in the way of explicit mod curation. Reddit was mostly positive. maybe it's just the negative atmosphere that 4chan cultures. It's not "hip" or "with it" to be positive about your hobby, and responding in such a manner will just get you called a bitchboy or a shill.
>>
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>>51786618
I think they can be by some methods, but not by others. Like they can be pushed but not slammed. They sure as hell can't move by Warpath or somthing like that if that's what your asking though.

>>51786604
We don't know why they're here in such numbers yet because they haven't told us yet. The article on the Skull Island blog about the upcoming book mentions that some crazy things are happening in Urcaen though, so believe it or not, things will probably make more sense when we know more about them.

>>51786656
I think the whole point is that the aesthetic is just a little off set from what we're used to seeing, being that they're otherworld nightmare creatures and all. It's hard to really judge how an entire army will look together when we've only see a handful of examples, but I'll admit the piggies were a little jarring. A less bright paint job will help with that though. I have no idea why people think the pumpkins are out of place though, demonic scarecrows are a given with any sort of agrarian style horror piece. Collecting corpse tokens for other models sounds great too.

>>51786665
It was dissapointing they didn't live stream things if only becasue it's fun hearing the crowd's reactions in real time. Someone on the old 'Hollow Men' facebook group posted a cell phone video of the initial showing though. Also, what he >>51786776 said.
>>
>>51786855
The scenario was Cephalyx. A knockdown drudge was in range of my caster, so we wondered if the free 4" movement of Adrenaline rush cast by another unit allowed to model to advance 4" before it stands up and gives up it's movement to attack.
>>
>>51786980
then no. You can't advance (any voluntary movement) while KD.
>>
>>51786294

Every Warmachine thread ends like this.

Is it because the posters and community are that shitty?

I recently listened to a Muse On Minis podcast where one of the hosts was literally stating he hates the audience of Warmachine. They also railed against the game for a solid 30 minutes before I flipped it off.

Your community is like this? I can only compare it to Malifaux and Infinity Podcasts I've listened to, where everything is pretty upbeat and people are actually excited about the game. Sure, they'll criticize the game a bit but it's constructive and people just talk it out.

Warmachine community on the other hand, pretty much say "Fuck off and leave or like it". It's a really bad vibe from you guys and makes people stay away from the game.
>>
>>51786855
>the piggies were a little jarring

Straight comedy hour. Can't believe they signed off on that.
>>
>>51787144
Really, this.

Now if the pigs had been bronze statues or the models were humans with millstones tied around their necks, that would have been awesome.
>>
>>51787093
honestly, the only time I have a problem with the Warmachine community is on 4chan. literally everywhere else is fantastic, and of my own personal experience every community at its core is "fuck off and leave or like it". That's just how this shit works. You don't like it, when everyone playing it likes it enough to have sunk hundreds of hours into playing and painting? alright, that's fine. Do I want you to stick around and tell me WHY you don't like it? Fuck no, I've got shit to paint. Go play Malifaux if you like Malifaux, don't shit up my time by telling me why you think it's better than my preferred poison.
>>
>>51787093

Warmachine suffers from so many years of built of negativity and slights that they've hit critical mass. To be fair Malifaux forums have had times of utter hate and nastiness, it sorta ebbs and flows.

Infinity is generally a more upbeat community because they've divorced themselves from reality and constantly repeat the words "This is the greatest game ever and perfect, all criticisms are wrong and come from morons who dare to like other games."
>>
>>51772887
>>51772954

Right now it doesnt,, but it could be a sign of things to come.
>>
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>>51770832
jesus christ
>>
>>51787093
We're cancer, we're just a different type of cancer than what exists in more hugbox-like forums.

You obviously prefer our type of cancer. I certainly do.
>>
>>51787093
>one of the hosts was literally stating he hates the audience of Warmachine. They also railed against the game for a solid 30 minutes before I flipped it off.

Now, I don't pretend to know anything about the blokes who do the MoM podcast, but Id wager that anyone who openly shits on a community and associated wargame for 30 minutes doesn't consider himself a part of that wargame's community.

As a member of the Warmahordes community, I love my Warmahordes, even when I complain about it. The game's not perfect and PP needs to know this and work towards that unattainable goal of perfection constantly.

I love my game, and if you don't like it that's fine. But if you want to tell me that my game is shit, then you can either learn to like my game or fuck off and leave.
>>
>>51787144
conceptionally I like them, and if they are legit cav with repo and everything I'll love them. The models are goofy but I think a bit of meddling could make them much better. Maybe replace the gobber thing with an actual person.
>>
At least the pigs from Wrath of Kings found a new job I guess.
>>
>>51773877
Well, that was garbage.
I mean, there two, maybe three standouts, no doubt, but the rest is utter dross. They've been working on this shit for like three years now? If so, that'S a impressive feat of fucking up.
I guess it's something of a consolation that this army will be limited release and thus quickly forgotten by PP.

At least the Cage Rager looks decent enough to be converted for either my Chaos army or for Cephalxy; meanwhile Old Witch 2 is amazing, but really has no business with this shitheap of a faction, so thank god for Partisan(Khador).
>>
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>>51787093
>>51787247
>>51787275
If the community is any worse than others I think it stems from the more competitive focus the game has always had, and the fact that the rules, army building, and game play tend to be more in depth than, say, 40k, which lends people to being more invested in those details. I stopped being a part of any table-top community years ago though because the people are all so insufferable, and regret coming back here more often than not.

>>51787175
So paint them like that and it's a nonissue. The bronze thing is actually a pretty good idea, I figured even something as simple as a darker skin tone or red eyes or something would go a long way to make them more sinister and less goofy.

>>51787564
Old Witch is gonna have seperate rules for each army, she's not a partisan. Witch2 is Khador with Witch3 being Grymkin, they'll just share a model.
>>
>>51787093
The biggest thing working against Warmachines success is that it's online community pushes away a lot of new players.

Locals are usually pretty cool and conventions are fun if a bit exhausting. But if you spend a lot of time online everything is terrible and community is toxic at best
>>
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I like the Grymkin well enough, but I dunno, would straight Infernals have been better? The Lovecraftian thing steps on Everblight's toes a tad
>>
>>51787789
Not to mention the whole "do a thing, get punished for it"

Seems straight up contract breach style and Infernals make nothing but deals.
>>
>>51787680
Maybe if PP didn't fuck up so badly on the PR, the reaction wouldn't be so bad.

mkii's inception was almost all positive at least untill all the faction books got out. Mkiii hasn't even reached an year and the errata document is bloated, and community had to be expunged.
>>
Forgetting grymkin for a moment

Is there any more leaks or news on upcoming Cryx models?

I just know of Aiakios2 and his jack, and Morty2. I almost bought Death Jack but reconsidered when I remembered many old metal character jacks and beasts are getting resculpts.
>>
>Our notes from the Grimkin seminar....

>Child - has a small , medium, large base that can be dropped when a model in cntl range is killed - she is on the same base as the monster large base.
>Arcanna - 10 cards that make your army better you can pick 2 after list selection. One time use
>Wanderer - has fog of war and Star Crossed fury 6
>Heritic is either fury 6/7
>More of a melee faction
>The Rattler - berserking
>Krabits lesser beast - Cheap and there is a tier that gives them for free. Has leap and shield guard.
>Deathnail battle engine - not an offensive model it has protective aura.
>Dread rots - pumpkin heads - weapon masters. Tough kill something and pass the corpse back to models that use them.
>Hollowmen - Ranged unit. Eyeless sight. CRA. When you kill a model at ranged you add a model to the unit.
>Small based single wound Cav. Nayslayers armor piercing lances
>Piggy backs - medium based inf. Shield wall snacking and tough. Impervios flesh. Really durable. 5 box
>Murder crows - medium based inf . Stealth and possibly prey
>Madcaps - weapon crew. Makes cask gimps might have sumbling drunk
>Cask gimps - solos speed plus d6 explode
>Twilight sisters - character unit - return 2 models a turn ,All inf.
>>
>>51788163
>Solos
>Witch wood - has prowl and a drag. Pow 15
>Glimmer imps - if hits and blinds you. If within 5 inches -2 def
>Trapper kin - burrows. Back arc bonus and sprint
>Lady keriana rose. Only form of fury management. Enrage. If she dies she gives the same effect as eye of menoth regardless of distance.
>Lord longfellow - spider in clothes. Finisher. Very high rat. Additional die on character. 2/4 shots.
>Old Witch 2 - grymkin, abilites . Boundless charge for a cost of 1. Has scourge. Balanced. Feat not decided.
>Old witch 3 is a Khador caster . Same model. 27 warjack points
>Same release as CoC
>July/september full release
>Transfer to the beast. And beast
>King of nothing is a fury 8. Debuff caster
>No gargantuan.
>No mercs or minions
>Theme force that gives corpse tokens

Kinda curious where the Gremlin Swarm fall into things, can't imagine they wouldn't at least be able to be used
>>
>>51788123
That's about all the new models any faction's gotten in it's book, so I wouldn't get your hopes up for more. As far as a resculpt, there's no telling, don't think there's ever been anything like a release pattern on those
>>
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Would there be any reason ever to take Kriel Warriors?
They seem kinda bad if I'm being honest.
>>
>>51788123
Did you know of the character pistol wraith?
>>
>>51788163
>>Hollowmen - Ranged unit. Eyeless sight. CRA. When you kill a model at ranged you add a model to the unit.

reeee this should've been a Cryx unit.
>>
>>51788740
I was thinking this as well...
>>
>>51788589
Well, they're dirt cheap and durable, so park them in front of more important stuff so your opponent has to spend time trying to kill them instead of stuff you care about

>>51788740
I'm kinda glad I can go somewhere besides Cryx for recursion shenanigans. It just means they're gonna have victim stats anyway
>>
>>51788806
>Well, they're dirt cheap and durable, so park them in front of more important stuff so your opponent has to spend time trying to kill them instead of stuff you care about
Just don't take any attachment.

11 points for 10 guys with 19 ARM (Unyielding and Krielstone) that can be ARM 21 with Horgle2 (also Solid Ground so their Tough will last forever).
They can also work with Madrak2 or 3.
>>
I just can't decide on a color scheme for my Cryx I'll be getting tomorrow.

anyone have some nice alternative Cryx scheme pictures?
>>
Satyxis Raiders resculpts when
>>
>>51789243
I had a buddy that was gonna replace all the green with blue. I tried something similar with a random Goreshade I had and liked it. Give me a minute and I'll share a picture.
>>
>>51789272
The day after we get Kayazy resculpts
>>
>>51769767
>That moment when your local group is not only ultra competitive but also does flat terrain for "balance"

The former put me off of warmahordes outside of playing with friends and the latter sealed it.

Also the grymkin models are fucking garbage.
>>
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How to make a tartan?
What colors go with brown, blue and metals?
Maybe some green and brown?
>>
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>>51789304
>>51789243
>>
>>51786098
>Plus, the models look real real bad.
The goofy haloween concept is bad and the new faction really should have been Zu or infernals, but the models are some of the most technically well-executed that PP have ever produced.

That woman with the tree, the cage guy the heretic, these models are fantastic and fill me with a lot of optimism for future models in other factions. The models in grymkin aren't bad, they just dont belong in the warmahordes universe.
>>
>>51787564
I'll give them this, the Heretic is a cool model and Hollow Men are interesting enough of an idea and actually make a bit of sense as an army. Not that anything else from the video fits in aesthetically with them
>>
>>51789438

Oh I like that, kinda ice blue. Think I will go blue, maybe not quite as light but not too dark, want it to pop out from the dark iron/black armor I'll be using, thanks for pic

Think I might differ it a bit based on unit though, I might make my Satyxis match the army by having blueish skin rather then any blue equipment.
>>
>>51789438
>>51789304

huh, not that anon but that's not a half bad idea for an alternative to the gray/black and green stock color scheme.
>>
>>51789540
No prob. Yea, my buddy was gonna use a darker blue himself, and that would work well to add just a splash of color to unify an army outside of all the dark metal.

>>51789669
Right? It's still super simple, and blue gives it a cold, ghostly feel.
>>
Any recommendations as to where to sell my large Menite and small Mercs collection?
>>
ATC lists posted: https://conflictchamber.com/#atclists
>>
>>51790463
http://www.bartertown.com/trading/

What've you got for mercs?
>>
>>51769541
The continental American scene is overwhelmingly populated by people testing tournament lists in the 'casual' scene, and aggressive tournament play everywhere else.
Spinning off the RPG and novels into separate lines was one of the best and worst decisions PP has made.
>>
>>51789243

I've been using red and bronze on mine and it's been working out for me.
>>
>>51772424
It's what happened to beavers, probably the only reason Canada even exists.
>>
>>51790778
Used to run the Steelhead sub-list, so steelhead halberdiers, riflemen, cav, stannis, and a few mechs.
>>
Grymkin infantry sound super solid and straight forward.
>>
>>51789272
Is there a single unit PP has resculpted twice? Trenchers and Bane Thralls don't count, the sculpt is the same.
>>
>>51791456
Haley1? If the alt sculpt counts.
>>
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Painted up my troll battlebox. I have pretty shit vision so it's not great, but it should look fine on a table. That's my fourth painted battlebox.
>>
>>51791483

Denny1, Sorsha1, and Kreoss1 also got variant sculpts as well.

>>51791551

I think if you fill in the eyes with a flat color, clean up the skin around the teeth, and use a wash on the teeth themselves they'd look much better.
>>
>>51791615
The teeth are jack bone that I washed with watered down yellow ink. Ended up being too yellow, can't figure out how to lessen it
>>
>>51791649

I think if you use a brown wash it should settle into the cracks and help give them some definition.
>>
>>51791649
Just do a flat black over them, individually paint each tooth with jack bone, wash them black, redo the jack bone as a highlight, and tip them with white. Teeth are pretty easy to make good doing this.
>>
>>51791615
besides the battlebox rescuplts? They just did a series of recasts in pewter for the mk2 plastic casters. Haley1 actually has 3 legal different sculpts, theres the classic Tusken Raider sculpt, the store exclusive one, and the new one that just came out when mk3 came out.
>>
>>51791680
I have earthshade, would that work?
>>
>>51791551
Looks pretty good, this might sound weird but I like how the fingernails turned out. The metallics could probably use a black wash though.

>>51791649
All you would need to do with the teeth is highlight them with a bone and they'll be fine. Having the yellow in the spaces between will give each tooth more definition. A brown wash like >>51791680 said works too, is even simpler, and gives a dirtier look if that's what you're after
>>
>>51791789
It should
>>
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I knew he looked familiar...
>>
>>51791826
Yeah, I tried following PPs guide for rusted metals which uses browns instead of a black wash, but I could put some null oil on it.
>>
>>51791720
>They just did a series of recasts in pewter for the mk2 plastic casters

Those were available online for years. But each old Warmachine battlebox caster has three sculpts too: first battlebox, variant and second battlebox.
>>
>>51772065
Those games that aren't get silly.
"Look, I'm activating the few things I have left and just scattering to the winds (while contesting flags) to try to clock you.
lolololo so fun.

No, just make it end.
>>
>>51791936
Some of the guides companies put out are a tad over simplified (for the sake of being reasonable), but a little bit of both works best I think. Just throw some black wash in the very recesses and around bolts and such, and again, it'll help give all that silver more definition from a distance.
>>
>>51791904
My thoughts exactly. Everything down to the pose is very 40K.
Makes you wonder if, between him and the Child, PP is poking fun at peeps.

I'm just glad more people are going to suffer the brand of "limited release" so maybe PP will fix their shit
>>
>>51792510
I'm honestly totally alright with limited release. It keeps my faction ADD affordable.
>>
>>51774148
The weakest thing by far was the Old Witch voiceover on the release video.
It went on wayyyyy too long and you could tell the voice actor was getting bored as fuck so she kept raising her voice at weird times.

I feel it's too much weird in too little time. Grymkin pact? Sure. Just...calm down dude. A caster or two...a unit...some beasts...just calm down. Ease into it.
>>
>>51792510

I actually think these micro factions are how PP is trying to put a lockdown on faction model count bloat.

For an example, Cygnar has about 20 different units and about 20 warcasters. Each of those units have to be balanced against each of those casters in order to be somewhat playable and not completely broken. Then you have to consider mercs, solos, battle engines, and jacks balanced against all of that. In faction balance is already pretty shakey, but in the end PP needs to keep releasing models to stay in business.

By releasing these smaller factions they get to keep pumping out models while keeping things more self contained.
>>
I honestly would've preferred a video voiced by the guy/gal who made the tutorials with some gameplay examples after the lore bits (which are drastically shortened).
>>
>>51780510
>It just reinforces that I think Cepalyx should have been a Hordes faction.

It would have been nice if rule wise they could have meshed well with Hordes. You read about them and it sounds like "organic Jacks" which sounds like they could be like Beasts. It just felt like an opportunity for a rock-paper-scissors relationship.
>>
>>51793144
This.
Also, show me more of the same warbeast on the table.
A Cagerager or A Skin and Moans looks ok...I bet two of the same start to look pretty silly.
>>
>>51793135
if they're trying to deal with model count bloat while still releasing new and interesting things, the best solution is to cut releases to old factions and make a "new generation" faction set that allows them to use up design space while cutting down on the bloat in the old factions; it'll also promote more buying because you'll need to get startups, and the variation will allow people with unrepresented aesthetic preferences to get into something they're passionate about.
>>
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>>51791551
>Painted up my troll battlebox
Oh hey me too, I just finished
Your guys look better
>>
>>51793401
I remember someone floating the idea of a significant time-skip a few years ago, that would retire the current line up of models into it's own 'complete' game, and let them reset and rebuild the factions in the context of that new era with plenty of room to grow. It would piss off a lot of people naturally, and would probably be more work fluff-wise than it would be worth, but the idea of playing warmahordes when every faction has 3-5 casters each does sound a little refreshing.
>>
>>51794997
I wouldn't do a time skip per-se, but it would be nice to see the current factions set on the backburner while new identities were fleshed out.

Maybe Khador and Cygnar split into multiple countries, the Retribution had a massive falling-out amongst its people, etc. etc. and it caused the creation of smaller groups that share a blanket idea but have their own unique identities? that way you still get to play the OG factions, but now you've got all this new space to work with and evolve.
>>
So who does Rasheth pair well with? What weaknesses does he have? Because so far as I can tell, he's got all corners covered. Maybe he doesn't play grindy games well so Mordikaar?
>>
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How many jacks is to many jacks in your opinion?

Obviously it depends on the faction and caster as some casters don't have enough focus to run more then one or two and others can load them with focus but cant really support them. but how many do you generally run in an average list?
>>
>>51795410
>How many jacks is to many jacks in your opinion?

Can you see the tabletop beneath them? If the answer is 'no', then you do not have too many jacks. If the answer is 'yes', then you do not have too many jacks.
>>
>>51795177
What kind of lists do you build for him. I tend to go the shooting route with him, so I usually want another list that largely does without shooting to complement that.
>>
>>51793144
No way, the shitty Southern California accent and back-of-the-throat voice from the teasers made me puke every time someone reversed the audio to hear it. The Old Witch voice actress wasn't perfect, but she was a much better fit than the previous one.
>>
>>51793038
>>51796133

Misread your post (yay vodka!). Haven't heard the tutorial voice. But the tumblr ARG teaser voice was awful.
>>
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So, not a whole lot of hobbying being done I see.
>>
>>51797690

I'm working on some Cryx and Legion but nothing is far enough to justify posting.
>>
>>51797690
I'm trying to find a way to make my two Prime Chassi able to be modular for Conflux, which I need to do in reverse since I bought them before the Conflux came out.

Right now I'm stuck on magnetizing hands and finding a way to remove the shoulder weapons
>>
>>51797690

I thought the WMH meme was that people were adamant about not painting their minis because they just want to play a competitive table top?
>>
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>>51797796
Nah man, everyone I know loves to play with fully painted models. I finally got around to painting nipples on my Amon since that's what everyone told me to do.
>>
>>51797780
I'm gonna be real here. Why would you want two, let alone one, Conflux?
>>
>>51797944
mostly because I like how they look, and I'm keeping them so they can be a Conflux OR an Axiom. Also because I'm hoping for a new 'caster or something to make them finally viable.
>>
>>51797796
The lack of competitive balance has caused me to not paint a single WM figure since mkiii.
>>
>>51797690
I will admit assembling the models isn't nearly as fun as it was to assemble 40k models.
So many little bits you could use to customize your guys...
>>
Has anybody turned a regular Revenger into a Blessing of Vengeance? My idea was to make the little scrolls on his shoulders out of greenstuff, then cut the polearm wielding arm at the wrist and spin it a bit so it's more like the BoV pose

>>51797913
May I refer you to >>51779246
>>
>>51797796
I just don't want my paint scheme to give me away. But yes, what you heard is just that: a meme.
>>
>>51795896
Well here's my Rasheth list.
>(Rasheth 1) Dominar Rasheth [+28]
- Mammoth [38]
- Agonizer [6]
- Titan Gladiator [15]
- Titan Sentry [15]
Paingiver Beast Handlers (max) [7]
Praetorian Karax (max) [11]
Extoller Soulward [3]
Paingiver Bloodrunner Master Tormentor [4]
Paingiver Bloodrunner Master Tormentor [4]

Here's what I'd LIKE to use mostly because he's my favourite caster:
>(Mordikaar 1) Void Seer Mordikaar [+29]
- Archidon [10]
- Molik Karn [19]
- Despoiler [19]
- Bronzeback Titan [18]
Paingiver Beast Handlers (max) [7]
Praetorian Karax (max) [11]
Mortitheurge Willbreaker [4]
Paingiver Bloodrunner Master Tormentor [4]
Void Spirit [4]
Void Spirit [4]
Saxon Orrik [4]
>>
>>51800774
Rasheth list sounds good. I'm not going to lie, I really dislike Mordikaar, so I'll just recommend casters that I personally think pair well with Rasheth: Mak1, Zaadesh2, Xerxis2

With all of these I'd go for a faster list, maybe with Molik and 1-2 Archidons.

Aside from that, wouldn't Mordikaar really want some good revive targets like Ferox or Cetrati?
>>
>>51800904
>wouldn't Mordikaar really want some good revive targets like Ferox or Cetrati?
The problem I've continually run into with Mordikaar in the past is that he can't support infantry whatsoever. This means that you really want to bring models that can do their job without support, which means Ferox and Cetrati are kind of a no-no. While they're good without support, they flourish with someone like Xerxis1 or Makeda1/2 who can keep them alive and hitting harder. Karax just need to exist to screen and gum up the board. I'm not really focusing on Revive here, it's just something I can and will do. I've only played one game with the list so far and it actually felt a lot more solid than I thought it'd be. If you can ricochet a pair of Void Spirits onto their caster and run an Archidon there under feat, you're basically getting the Una2 effect of surrounding their caster, surviving a round, then murdering them.

Also I'm using Mordikaar as an excuse to try playing without a Gladiator as Ghostly lets me move through rough terrain, and the Karax negate my small threat range by screening. Ghostly is also excellent with the Archidon as flying + no free strikes makes for really stupid plays. Kill a solo, sprint behind their shit. Now they gotta turn around to try and deal with you, and DEF14 ARM16 isn't exactly easy to deal with in the first place.
>>
>>51800978
That's my problem with the guy. He has some neat tricks but no coherent game plan. You have 1000 ways to kill enemy support, but I don't see how you'll deal with the actual beef of an enemy list. Much less so if he's bringing 4+ Heavies and/or outthreats you.
>>
I've got to say, the new faction made me want to praise Menoth even more. The sinners were cast into hell by him, right? One of them is a child, so I guess she was a real brat and had to be smote.
Like, she just wanted to play a bit longer with her toys instead of going to bed and BAM! MENOTH PUTS YOU IN HELL!
>>
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>>51799685
I also made dis
>>
>>51801902
Is that an objective?
Love the verdigris my man.
>>
Making a tough roll
>>
>>51803937
Okay what the hell
Did they get rid of dice or something
>>
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>>51801460
You might have a chance to see more of that soon, sounds like the Grymkin are reacting to some crazy stuff going down in Urcaen

>>51797690
>>51766569
Nothing too exciting, I finished my Thorn Gun Mages a few days ago and I just started highlighting my Pureblood
>>
Rolled 3 (1d6)

>>51803937
got to put it in the options field
>>
>>51803997
I tried that, it didn't work, so I deleted it and tried again.
Oh wait I needed to put dice+1d6, doy.
>>
>>51803991
lookin good dude, but is the left shoulder put in properly? I can't tell if that's a mold line or not.
>>
How to start Cryx? Are they good/fun to play? Same questions for Legion of Everblight

Switching games from WFB
>>
>>51804173
Cryx took the nerf bat pretty hard and they're whining so much no ones really figured out what to do with them.

Legion are doing reasonably well but are being carried some what by a very good very cheap solo at the moment.
>>
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>>51804095
That's as snug as the shoulders get, best I can tell. If I'd had some green stuff I might've filled in the gap, but as is it's not too distracting unless you, ya know, center a photo on it.

>>51804173
Buy the battlebox for which ever you choose, It's like $40 and has at least twice the value. Play the shit out of those models until you know enough about the game to decide what you want to add to it.
>>
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So I know Cryx is flaming hot garbage into gunlines, but I'm damn tired of some asshole trivially removing my infantry before they do anything because eyeless sight, true sight, blast damage, my models having zero ranged game, etc.

How can Cryx curbstomp players who play gunlines? Should I just drop Witch Coven?
>>
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>>51804295
One thing I do is run max mcthralls as far up as I can and use my gunslingers to shoot them in the back for some cloud cover, spaced evenly they can screen well enough to get most if not your entire army up closer.

but yeah coven helps with there feat and occultation
>>
>>51804295

What are you trying to run now?
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>>51804387
My primary caster is Lich 1. I always bring Blood Witches, Carrion Thralls, and an Inflictor. I have been bringing gunslingers, and am looking at dusting off my mechanithralls and brute thralls.
>>
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>>51804173
as other have said get a battle box and then its pretty much season to taste. if you want armor cracking get some bane warriors, if you want a tarpit unit get some mcthralls with a necrosurgeon to bring them back or some carrion thralls for bullet sponging/harassment, some statixis raiders with the sea witch is great as well.

for jacks one more arc node is a good choice although I always run a couple. a ranged jack such as the harrower ,levithen or the desecrater with give you a bit of ranged presence in addition to some spellslinging, another slayer could work as well since they are a pretty cheap heavy that hits pretty hard on their own.

also look into more casters of all the army's in WM cryx lives and dies by its casters look to see which ones complement your style or that you like the lore/look of. most will have a couple of debuffs some will have some buffs so play accordingly
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>>51804228

>Buy the battlebox for which ever you choose, It's like $40 and has at least twice the value.

As a warning for the Legion box, you are very unlikely to ever use the Shredder or the warlock that comes with the box, and the Neraph and the Boltslinger is primarily used in armies with a ranged focus warcaster.

As a core I'd suggest something like the following. These are listed in order of importance, though you don't need to get everything at once unless your feel like it.

>2 Carnivean chassis kits magnetized.
>2 Forsaken
>a Seraph/Neraph kit magnetized or at least turned into a Seraph
>1-2 Hellmouth(s)
>a Strider Deathstalker
>Nyss Raptors (a bit on the expensive side)

As a core these will carry you through a wide variety of Legion lists. From there you can season things depending on your caster.
>>
>>51804173
>Is Cryx good
No- one of the worst factions, if not THE worst.

>are they fun?
No

>how to start Cryx?
Don't
>>
>>51804202
Legitimately curious- which solo is that?
>>
And what's up about Convergence of Cyriss? Looks dope, how are they on the board?
>>
>>51804579
on the board they're fun as shit, but you should be warned that we don't get new releases.
ever.
they are a little more complicated, too, since we don't get immediate focus upon beginning the turn but can jump focus from 'jack to 'jack when we spend it.
>>
>>51804562
Hellmouth. It's undercosted and almost always trades up.
>>
>>51804548
t. someone who never played (against) Coven or Denny1.
>>
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>>51804724
I forgot about that thing. I heard it was pretty good and at least partially responsible for Legion not being Cryx-tier.

I've also heard that PP seems to be trying to encourage Legion players to use more infantry (despite a lot of their casters not really doing a lot for infantry). Do you see more units on the table with Legion?
>>
Anyone know what 3d sculpting software PP uses?
>>
>>51804173
Both of these factions were top dogs in MK2 and have as a result been brought down to line.

Cryx players are especially butthurt about this and spend most of the time crying and gnashing teeth about how they are the most terrible ever( fun fact one of them in the official forums said they are worse than Skorne was) instead of playing the game and create thread upon thread on how they do not want to be back to MK2 power but they need a buff(pro tip they lie about not wanting it back).

That said if you plan on playing at national tournaments you will have an uphill battle and other factions(Cygnar mainly) will be easier.
If you just like the faction on how it looks and playing games on local level you will be fine.

To start there is recently released a new all in one box which imo is pretty cool and can be easily expanded.
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>>51804879
in all fairness, with the new errata, Cryx IS worse than Skorne.
>>
>>51804869
We have a local who plays almost nothing but Rhyas with a ton of swordsmen and warlords.
If your caster is ever within 14" of Rhyas she kills you, so it's play keep away with the caster while a horde of weaponmasters and Heavy-one-shotting warlords come at you.

Never seen legionnaires on the table and comparing them to swordsmen I don't see why I ever would.
>>
>>51801143
I also want to use hit feat as a time walk. Karn going up to DEF16 with room for Intuition to Poltergeist things away is dirty. I've stood on a hill in front of Loki and dared him to throw a hook.
>>
>>51801143
I think he has merit as an assassin, really.

He has tons of tools to put ranged, melee, and even magic elements in their backlines.
>>
>>51804724
It's not a solo, it's a unit.

t. horribly OCD player
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Building my Praetorian Karax :3c

It's so nice building a bunch of spear dudes knowing they don't want to be B2B with each other anyway.

>tfw lightbulb blew and the landlord won't do shit on a Sunday
>>
>>51782290
Exactly. They all defied Menoth. He fucked them for it. The Heretic exemplifies this.
>>
I really don't like all of this hell nonsense. The problem I'm seeing is with Skorne. Skorne don't have any gods, so why don't they just go to hell automatically as non-believers or something? Does this mean that exposing yourself to the concept of Gods condemns you to a situation of either worshipping a God or being eternally damned?
>>
>>51807855
It's probably just a really nasty part of Urcaen that Menoth sends his least favorite people to.
>>
>>51807855
No one knows exactly why Skorne's souls work the way they do. All that is known is that Skorne don't have gods, and where Skorne end up after they die is someplace far, far worse than hell.

It's one of the reasons why Skorne regard worship of gods as a waeakness.
>>
>>51807855
It stated that Menoth sent them to the deepest hells of Urcaen. Urcaen is a big place and almost universally horrible outside the realms of the gods. Souls, outside the intervention of a god or some other circumstance, automatically end up in the Wilds of Urcaen. The Wilds are the chaotic, ever changing lands inhabited by the Devourer Wurm and all sorts of other nastiness.

It's not entirely clear where the Skorne Void is, but given that the Wurm briefly came through Mordikaar's portal to the Void, it's possible that the Void is just somewhere in the Wilds of Urcaen.

While the Wilds are pretty shitty, it sounds to me like there are even shittier places in Urcaen. That's where Menoth sent the Defiers. It's possible that he created a special place in Urcaen specifically for them. The gods do have the ability to manipulate it to an extent, after all.
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