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/hwg/ - Historical Wargames General

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Charge Of The Dandy King Edition

Previous thread: >>51426862

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
>>
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>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
>>
7th February in military history:

1074 – Pandulf IV of Benevento is killed battling the invading Normans at the Battle of Montesarchio.
1783 – American Revolutionary War: French and Spanish forces lift the Great Siege of Gibraltar.
1807 – Napoleonic Wars: Napoleon finds Bennigsen's Russian forces taking a stand at Eylau. After bitter fighting, the French take the town, but the Russians resume the battle the next day.
1813 – In the action of 7 February 1813 near the Îles de Los, the frigates Aréthuse and Amelia batter each other, but neither can gain the upper hand.
1842 – Battle of Debre Tabor: Ras Ali Alula, Regent of the Emperor of Ethiopia defeats warlord Wube Haile Maryam of Semien.
1900 – Second Boer War: British troops fail in their third attempt to lift the Siege of Ladysmith.
1943 – World War II: Imperial Japanese Navy forces complete the evacuation of Imperial Japanese Army troops from Guadalcanal during Operation Ke, ending Japanese attempts to retake the island from Allied forces in the Guadalcanal Campaign.
1944 – World War II: In Anzio, Italy, German forces launch a counteroffensive during the Allied Operation Shingle.
1951 – Korean War: Seven hundred five suspected communist sympathizers are butchered by South Korean forces.
1990 – Dissolution of the Soviet Union: The Central Committee of the Soviet Communist Party agrees to give up its monopoly on power.
2012 – President Mohamed Nasheed of the Republic of Maldives resigns, after 23 days of anti-governmental protests calling for the release of a Chief Judge unlawfully arrested by the military.
>>
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It is 210 years since the Battle of Eylau, a bloody and inconclusive clash between Napoléon's Grande Armée and a Russian Empire army under Levin August, Count von Bennigsen near the town of Preußisch Eylau in East Prussia. Late in the battle, the Russians received a timely reinforcement from a Prussian division. The town is now called Bagrationovsk and it is a part of Kaliningrad Oblast, Russia. The engagement was fought during the War of the Fourth Coalition, part of the Napoleonic Wars. Of all Napoleonic battles, this is considered to be the most uncertain and mysterious for several reasons — mainly the strength of Murat's reserve cavalry.

Napoleon's armies previously smashed the army of the Austrian Empire in the Ulm Campaign and the combined Austrian and Russian armies at the Battle of Austerlitz on 2 December 1805. Austerlitz forced the Austrians to sue for peace and their Russian allies to withdraw from the conflict. On 14 October 1806, Napoleon crushed the armies of the Kingdom of Prussia at the Battle of Jena-Auerstedt. After a rapid pursuit, the broken pieces of the Prussian army were destroyed at the Battles of Prenzlau and Lübeck and in a series of capitulations at Erfurt, Pasewalk, Stettin, Magdeburg, and Hamelin. Eylau was the first serious check to the Grande Armée and the myth of Napoleon's invincibility was badly shaken. However, the French would end up defeating the Russians later in the year at the Battle of Friedland.

In late January, Bennigsen's Russian army went on the offensive in East Prussia, pushing far to the west. Napoleon reacted by mounting a counteroffensive to the north, hoping to prevent their retreat to the east. After his cossacks captured a copy of Napoleon's orders, Bennigsen rapidly withdrew to the northeast to avoid being cut off. The French pursued for several days and found the Russians drawn up for battle at Eylau.
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>>51620033
Entering the fight with 45,000 men to Bennigsen's 67,000, Napoleon was awaiting the arrival of Marshal Louis Nicolas Davout and Marshal Michel Ney with their corps.

Late in the day on the 7th, French troops began pushing into Eylau, opening a bitter struggle for the village that lasted well into the night. Costing each side around 4,000 casualties, sources are divided as to whether Napoleon ordered the attack or if French forces moved of their own accord with the goal of securing shelter from the winter weather. Bennigsen later claimed he abandoned the town to lure the French into attacking his centre the next day. Despite their possession of the town most of the French spent the night in the open, as did all of the Russians. Both sides did without food — the Russians because of their habitual disorganization, the French because of problems with the roads, the weather, and the crush of troops hurrying towards the battle.With darkness covering the field, both sides broke off the battle.

Fighting resumed after dawn on February 8, with a large-scale artillery duel as heavy snow storms swept across the battlefield. Awaiting the arrival of reinforcements, Napoleon ordered Soult's IV Corps to attack the Russian lines with the goal of fixing them in place.

Moving forward, Soult was beaten back as Bennigsen ordered an attack on the French left as well as sent cavalry against the head of Davout's corps which was arriving on the right. With the battle turning in the Russians' favor, Napoleon ordered Augereau to attack the Russian left with his VII Corps to relieve pressure on the right.

Ill with fever, Augereau had to be helped onto his horse. As the VII Corps advanced it became lost in the blowing snow. Wandering off course, Augereau's men arrived at the center of the Russian lines instead of the left. Hit with fire from a 70-gun Russian battery, as well as the blinded French artillery, the VII Corps was badly decimated with Augereau falling wounded.
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>>51620049
Retreating back on Eylau with 3,000-4,000 survivors, the remnants of the VII Corps were soon attacked by Bennigsen's reserve infantry. Fighting a desperate battle, in which Napoleon was nearly captured, the center of the French line began to waver. Though reinforced by brigades from the Imperial Guard, Napoleon ordered Murat to charge forward with his 11,000-man-strong cavalry force to save the center.

Riding out in one of the grandest charges of the war, Murat's men split into two wings with one turning to rescue Saint-Hilaire's men and the other charging into the Russians attacking Eylau. Rarely had French cavalry played such a pivotal part in a battle. In part this was because, for the first time, Murat's men were now mounted on the best cavalry horses in Europe, freshly requisitioned in the aftermath of the conquest of Prussia.

Rejoining, Murat charged into the center of the Russian lines, destroying the batteries that had devastated the VII Corps. Retiring back to the French lines, Murat's horsemen had rescued the situation and allowed Davout's corps to deploy and join the battle. Though the Russian center was in shambles, Napoleon opted not to send the Imperial Guard forward as it was known that a 9,000-man Prussian force under General Anton Wilhelm von L'Estocq was in the area.

Instead, he advanced Davout's corps with assistance from Saint-Hilaire. As the afternoon wore on, they were able to push back the Russian left. Around 3:30, with the Russian line about to break, L'Estocq appeared and struck at Davout's exposed flank, forcing the French to fall back to their original positions. With the arrival of evening, Ney's corps marched onto the field around 7:00. Immediately deploying, they pressed an attack into the Russian right which lasted until 10:00. An hour later, Bennigsen ordered the army to quietly withdraw from the field. The exhausted French did not realize that the Russians had departed until around 3:00 AM on February 9.
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>>51620064
A stalemate, the Battle of Eylau was the first major setback encountered by Napoleon and the Grande Armée. In two days fighting, the Russians suffered around 15,000 casualties. For the French, the battle cost between 10,000-15,000. Some estimates suggest that both armies incurred around 25,000. It was left to Marshal Ney to sum up. Riding over the fields of Eylau the following morning, Ney said, Quel massacre! Et sans résultat ("What a massacre! And without result").

The Battle of Eylau led to a continuation of the fighting which did not end until the Battle of Friedland in June. Decisively defeating the Russians, Napoleon's victory at Friedland effectively ended the War of the Fourth Coalition.

This is encounter that can truly be called epic and a definite must-fight for the Napoleonic gamer. The two most significant elements are the snowstorm and the effect it had on the battle, as well as Murat's celebrated charge.

>‘None of the great Napoleonic struggles is surrounded with more doubt and uncertainty than the battle of Eylau. Fact, myth and propaganda are almost inextricably intertwined, and different authorities give conflicting interpretations of almost every aspect and stage of the struggle'. - David Chandler

http://battlefieldanomalies.com/eylau/
http://www.mediafire.com/download/wzcuc9i0m8xxs3g/Osprey+-+MAA+185+-+Russian+Army+of+the+Napoleonic+Wars+%281%29+Infantry.pdf
http://www.mediafire.com/download/dq7fyc54czhaoeq/Osprey+-+MAA+189+-+Russian+Army+of+the+Napoleonic+Wars+%282%29+Cavalry.pdf
https://www.mediafire.com/folder/h14yg76hee9z3/Napoleon's_Army_and_Allies
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The community project this month, is a mini or unit based on something from military fiction. The cutoff date is the 16th.
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Pikes!
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Does anyone have a PDF of a Song of Muskets and Tomahawks. I seem to have lost my copy. I uploaded it here some years ago but I can't find it in any of the OP links.
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Whole bunch of WW2 aircraft arrived from tumbling dice today. Really wish they would label the little bags they send them in. 3 bags are labeled but the remaining 15 or so will require some minor detective work to discern which is which. Some are easy enough, but still...

Pic is what I just got, then I have a bunch of US and Japanese aircraft coming later on.

Making good progress on the ruleset - I'm sticking with my original idea for a title "Lacquered Coffins" as its unique and has an eastern front theme which I always tend to favor.
The main rules are done, all the aircraft research is done (163 different aircraft!), just need to type up the missions / deployment stuff and enter the aircraft lists and divide them by period. Probably 85% done.
>>
So anyone here actually played a game of Spectre: Operations

Really want try the game out but I cant find many reviews on it.
>>
>>51620643

What scale are those at? I've got some 1/285 Raiden WW2 that I run with Check Your 6. It's a fairly easy ruleset but people seem to like it or hate it....
>>
Is there any interest for a super simple mass battle game from like the War of the Spanish Succession to maybe the FPW? Just a fun little thing for a quick Sunday night game.
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>>51620329
It should be in the Horse & Musket/Games folder.
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>>51621917
They're all 1/600
I got them all organized. telling the difference between the Spitfire and the Yak-1 was the hardest, even though it should be easy, at that scale they're very similar. In the end it was the canopy that gave the yak away - having the fuselage run right into the canopy, instead of having a bulging canopy like the spitfire. Now my autism can be sated and all my aircraft are labeled and ready for building / painting / gaming

CY6 sounds pretty good, I've looked through it often, I like the missions they provide, quite in-depth.

I've pretty much just used my WW1 Dogfight! system as a basis, just added rules for naval vessels, torpedoes, different types of ground attack targets, and some missions.

Finding comprehensive turn info is always the hardest part. You'd think there would be sites dedicated to WW2 aircraft stats with all the turn times listed, but I've yet to come across one.
>>
Where can I find print and play battle maps or tiles for virtual gaming that are trench themed?
I am looking to use roll 20 to coordinate some games and was hoping to find smore more stylistic peices than just making crude things with their paint tools.
>>
>>51619556
>Two rival officers in charge of merc companies during the thirty years war sounds kinda fun.

Oh, it is!
I played a Campaign like that several times already. And, since the goal is to have the most money at the end of the 30 yrs, it's interesting to see how people go about it.
Do you have a small, but elite corps kicking the shit out of the enemy & winning Rep needed to get hired (again)?
Are you a Politico, relying on charm to get hired, disbanding your troops when you don't need them / not paying them when you have them, and never seem to be winning any battle?
Are you a Landlord, grabbing Estates and Titles to your name, helping you keep & maintain a large army - which helps you win most battles - which gets you more Land/Titles.
Fun times.
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>>51622097
Kinda off topic and I can't find it online but I saw a diagram in a vertebrate paleontology textbook when I was in college that showed silhouettes of various birds (maybe pterosaurs?) compared to British WW2 aircraft. Birds that dart around and swoop were very similar aspect ratio to a spitfire whereas soaring birds have very similar wing shapes as long range bombers
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>>51622097
>Bf 109G turns wider than a Mustang and as wide as a P-47
>>
>>51623743

>Bf 109 outturning anything
Naziboo detected
>>
>>51623919
>two planes have roughly the same wing loading
>one plane weighs more than a metric ton less
>the HEAVIER plane supposedly turns better

Freedums detected.
>>
>>51623967
>raw weight mattering in turn performance
Am I being trolled?
>>
For the anon wanting more meaning in their games and less equal-points-slugfests, the magic phrase is Table-Top Teasers. Also, CS Grant's scenario books for a slightly more generic version.

They're scenarios with something of interest going on, and the force lists for each side are relatively generic and easy to adapt to other periods.
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>>51623743
The P-47 didn't have great turning, but it did have excellent rolling. P-47 made up to aerobatic ability with its insane armor. Pilots literally flew through large trees and could still get home and land
The BF109 had a 20 second turn time at sea level, I dont know if you can find similair data for the other aircraft, but if you can I'm sure it would help us answer some of these questions. Certainly I take these old pictures with a grain of salt and try to find hard data about turn times...

Also turning is often a case of sustaining speed rather than being able to turn tighter, you can turn tight as hell, but if you lose so much speed doing so, an aircraft with a larger turn but better power may be able to get on your tail.
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>>51624667
>Also turning is often a case of sustaining speed rather than being able to turn tighter, you can turn tight as hell, but if you lose so much speed doing so, an aircraft with a larger turn but better power may be able to get on your tail.
Energy combat is lies of (((america))) and shows insufficient aryan fighting spirit
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>>51624685
>Energy combat is lies
Even German pilots knew energy combat was a thing. All the pros usually boom n zoom anyway. Getting into a turning fight is only recommended if you're 100% sure you can win it. Comes down to pilot knowledge, and being able to identify and rate the enemy aircraft compared to your own.
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>>51624771
Well, taking your competent pilots away from the air so they can teach newbies how to fly is lies of (((america))) then. Better to leave them up and use them as propaganda with inflated kill counts until they die covering your armies' retreat to berlin.
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>>51622021
>>51621288
3,080 downloads since April 2014!

http://www.mediafire.com/file/dkkoj6d37pyfuoa/Muskets+and+Tomahawks.pdf
>>
>>51624667
Ruggedness of American planes is generally History Channel crap. I bet you actually think the P-47 was a strike fighter.
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>>51625848
I'm basing this purely on interviews with US pilots, and only talking about the P-47 here, it seems to be the most heavily armored of the lot. One guy describes a comrade flying through a large tree and the aircraft still being in once piece. The wings were bent backwards slightly, and a few cylinders stripped off the engine, but the thing still got him home and landed.
Then all the stories of pilots taking insane amounts of damage and still being able to fly home. So many pictures of pilots standing in the holes in their wings (the holes were large enough to stand in) after returning home. P-47 has earned a lot of respect from me just from watching interviews with US pilots.

The only other US aircraft I have earmaked for ruggedness (as in being harder to destroy than their fighter class implies) are: P-39, P-40, Vought F4U Corsair and the Grumman Wildcat.
>>
>>51625908
Where can these reports be read?
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>>51625908
>The only other US aircraft I have earmaked for ruggedness

SBU Dauntless?

If you haven't read Tully&Parshall's "Shatttered Sword", I highly recommend it. It discusses at some length the startling amount of punishment Dauntlesses took during and after the 3 hours of constant strike attacks against the Kidō Butai at Midway. The top-level Japanese pilots were emptying entire payloads of 20mm cannon rounds into Dauntlesses to get them out of the sky. They'd launch on the CAP, engage the incoming strike, and promptly land again to re-arm.

Sure the Dauntless was old and slow-ish (not nearly as bad off as the TBD Devastators, though), but they took some fairly heavy punishment, and they were reliable as hell in the field. Much better than their Helldiver replacements.
>>
>>51626054
>SBU Dauntless?

Gah. SBD. Sorry, it's late. Well, technically it's very early. Remainder of the point stands.
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>>51626054
>The top-level Japanese pilots were emptying entire payloads of 20mm cannon rounds into Dauntlesses to get them out of the sky.

Fuckin' Sparkle Thunder, man I tell ya
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>>51626031
Mostly video interviews like this one:
https://www.youtube.com/watch?v=FMGk_Fk_iJk
This was pretty interesting too, plenty of interviews:
https://www.youtube.com/watch?v=6g5iAkmqRlY
If you know of any books or veteran memoirs, I'd be interesting in reading them!

>>51626054
Nice I'll add the Dauntless to the list. Often its the slow ones that had the most armor, and pilots saying "this was hard to shoot down" is good enough cause to make the thing slightly harder to shoot down, as the information on how much armor these aircraft had seems hard to find.

The only non-US aircraft I've found that seem to warrant being "armored" and take damage above their class are the IL-2 and the German Hs-129

I based up and primed 4 bf-109s, 4 LaGG-3s, 3 IL-2s and 3 Ju-88s. So that should get me started with playtesting and should be pretty quick to paint
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>>51626130
>as the information on how much armor these aircraft had seems hard to find.

I'm not always sure it was outright "armor". If you compare the Japanese and US aircraft, the US aircraft were almost always much larger than the Japanese airframes. The Japanese airframes were *very* tightly packed; almost any hit was going to strike something. Additionally, they'd designed the airframes with relatively light internal bracing as a weight-saving measure.

In comparison, the US planes were larger. While a portion of that did indeed to to the additional bulk needed for self-sealing fuel tanks and the big radial engines, from what I recall the US aircraft had mush more robust structural members, and more of them. Additionally, there was actually a certain amount of "dead space" inside the aircraft where a round could enter and just not hit anything at all. And then there was the actual pilot armor on top of that.

Given that, it's unsurprisng that US aircraft were largely difficult to shoot down (Brewster Buffalo aside, of course). They were triple-ly durable over the Japanese planes; the added structure and the tougher structure meant they were less likely to break up and less likely to take catastrophic structural damage in the first place (respectively), and then you had actual armor and self-sealing avgas tanks on top of that.
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>>51623919
Memoirs of German pilots who flew the 109 specifically mention that their main defense against Mustangs in particular was out-turning them.

The P-51 wasn't a dogfighter, it was a strict boom-and-zoomer that relied on high altitude advantage and numbers to do its job, which was also helped by being flown by highly trained pilots against kids who had barely passed flight school. People really need to put Red Tails and Dogfights out of their minds.
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>>51626130
> The only non-US aircraft I've found that seem to warrant being "armored" and take damage above their class are the IL-2 and the German Hs-129
You might want to add the Typhoon to that list, much like the P-47 it enjoyed a reputation for taking an absolute beating to bring down (unless you hit the notoriously temperamental engine), and I've seen a good deal of pictures of pilots posing next to rather large holes in their wings or fuselage.
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>>51626322
Nice added it in.

Painted up a few Bf-109s, will give some parts a second coat and a few touch-ups tomorrow. It will be a while until my transfers arrive from doms decals, so they wont really be "finished" for a while unfortunately.
Went for pic related classic scheme
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>>51626229
>Given that, it's unsurprisng that US aircraft were largely difficult to shoot down (Brewster Buffalo aside, of course)

Mustang, too, at least if you hit the belly radiator.

By the way are we /Veltro/ up in this?
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>>51626473
>Veltro
I haven't statted out any of the Italian aircraft...
I might as well considering they're quick enough to stat out.

PDF is what I have so far: the raw data which will be converted into the stats for the game
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>>51626510
Interesting. Just going with basics for now and not worrying about specific versions?
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>>51626510
You might want to delineate the Spitfires by Mark rather than wing type. I'd suggest Mk I (or IIa), Vb and IX if you had to pick three.
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>>51626537
The versions will likely be broken down by period, provided there is a marked difference in game. I'll be simplifying quite a bit when I convert this data into stats for the game - for example anything with a speed of 500-800km/h will be "fast" so minor differences in speed may not make a difference in game terms.

There's always a balancing act between maintaining simplicity and having arcraft behave as they should (and be able to out-perform specific opponents that they historically could out-perform) so there may be some fine tuning in order to get things behaving correctly.
I already have 5 speed types so dont really want to add any more detail than that, it will just be where the cut-offs are that could change.

Pic shows my rough guide at present for how to convert into game terms. There will also be a "nimble" property for excellent turners (or rollers)
I think I got rid of Very Fast climb for simplicity sake, but I may bring it back depending on playtesting.

>>51626544
Nice, I'll look into that. Do the different marks have different arming? or are there different wing types within each mark? The armament is the distinguishing factor here, hence the delineation by wing type.
>>
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Anyone have experince with Battlegroup rules set?
>>
>>51627271
Have a look at this if you want an idea of how it plays.
https://www.youtube.com/watch?v=DF2ry7BfKgU
I like the spotting rules but vehicle damage is a bit clunky imo. Still a solid ruleset though
>>
>>51626473
As long as we Falco now too.
>>
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Thanks to a friend on another board, we have both editions of Beneath The Lily Banners, from those top blokes at the League of Augsburg.

A tabletop wargaming rule system designed to give players a real flavour for the tactics and troops used in Europe during the period 1660-1721. The game play is simple and quick to master. The mechanics are based on simultaneous movement regulated by easy to understand orders. The game can be played in 28mm or 15mm scale. 6-8 units per side will give two or three hours of fun. The rules will easily accommodate 100 units per side for grand battle scenarios. The 2nd edition has many refined mechanisms for orders, shooting, close combat and morale. The book has an updated events section with 52 ‘playing card’ controlled game events to add challenges and entertainment to the game play. The rules contain supplementary chapters for gaming the Great Northern War, Eastern Wars against the Ottoman Empire and King William’s War in North America 1689-1690.

http://www.mediafire.com/file/qfnqhv704qo36e7/Beneath+the+Lily+Banners+1st+Edition.pdf
http://www.mediafire.com/file/2qu3t789ql4q94a/Beneath+the+Lily+Banners+2nd+Edition.pdf
>>
>>51628664
>http://www.mediafire.com/file/qfnqhv704qo36e7/Beneath+the+Lily+Banners+1st+Edition.pdf
Cheers!
>>
>>51626229
>Brewster Buffalo aside
To be fair, that was a popular bird when it served outside the Pacific. Can't remember which country, but they loved the shit out of it.

IIRC there were modifications and environmental differences that screwed it over in the heat.
>>
>>51629649
Finns, the Finns loved them. It overheated easily, but who gives a shit about that when the average temperature is below -10C?
>>
>>51622021
>>51624999
Thank you but not Muskets and Tomahawks. I'm looking for the Song of Blades and Heroes spin off, it does have a similar name.
>>
>>51629750
It is called Song of Drums and Tomahawks. Sorry for the confusion.
>>
>>51628664
I'm just skimming the second edition, but the (optional?) random events rules have some great ones.

>Two units get into an argument over who has precedence and have to switch places (using normal movement rules).

>A colonel has been falsifying his muster rolls to claim extra rations & pay, one of your units loses a third of its deployed strength.

>A gun firing at a built-up area has to cease fire while the officer in charge sketches a particularly famous church.

>A unit hasn't been paid for two months, your general has to go over and negotiate new terms for a couple of turns or they'll fuck off.

>Your reserve got some confusing orders and your rearmost unit on the board is removed, marching on a few turns into the game from a random point on the table edge.

>Dust clouds off on a flank, you have to send some horse off-board for d3 turns to investigate what could be a massive enemy flank attack.

There are positive ones, too, but mostly it's an entertaining and useful list of things that could go wrong.
>>
>>51629924
Hey friend, its in the wargames folder in the ganesha games sub-folder. Second entry from the bottom under the "Games, Ospreys & References folders" list.
>>
>>51620016
>1783 – American Revolutionary War: French and Spanish forces lift the Great Siege of Gibraltar.
I thought this was part of The War of Jenkin's Ear?
>>
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I got a box!

technically it was 2 boxes.....2 boxes in 1 box!

with all the chatter of naval games as of recent days......so glad to finally get my hands on a couple of these titles.
>>
>>51632527
Ah, cheers.
>>
>>51633066
Cheers mate!
>>
Could anyone give me a quick rundown or link to a good book on capital ships, as in their armaments, level of electronic sophistication compared to the 70s and 80s ect. of the major powers in the 50s and 60s, since that's an era of naval history that I know very little about and am getting interested in
>>
>>51621288
I enjoy it. It's easy to learn, fast paced, very deadly (a wounded character hit again is dead). It's point system is a little bonkers though and it feels a little like a work in progress.
>>
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>>51635710
I see the Spaniards have allied Lilliput in this war.
>>
>>51635710
Talk about Little Wars!
>>
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>>51635710
Image there is why I will always advocate for using something smaller than 28mm if you're representing formed units on a table.
>>
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Me and my friends have fun with the Hail Caesar rules (in 15mm) but we are looking for something of a campaign system.

We have 6 players in total but 2 don't have much units finished. Any cool system that you guys can recommend? I think all of us enjoyed the campaign in the old Rome Total War game, but in ''real'' wargaming none of us have played a campaign before.

I did have a nice escalation thing going in 2008 when my club started with Flames of War. One week I would paint a Tiger, next week my opponent had 4 M10 tank destroyers. Somebody would get and airplane, a week later everybody fielded AA. Great motivation and that is what I would like to stimulate again, but in our ancient wargaming.

Pic is during our last game.
>>
>>51642050
The figs look great, anon. I'd recommend checking out the campaign rules in WAB.
>>
So, Warlord is doing a light Samurai based warband game

http://www.warlordgames.com/test-of-honour-gameplay-free-pdf

It seems to be based around single figures or multibased units of three, and is very much on the Saga-esque game-y side (special dice, skills and special attacks)

Is it total trash though? And would it look better played at 10mm with 3 figures for every 1 28mm figure? So a leader is three 10mm guys (leader and retinue) while a three figure team is three stands bunched together.
>>
>>51642166
I have the WAB book, but there are no campaign rules in there?
>>
>>51642543
1.0 or 2.0? I have the 1st ed softback that had rules for basic campaigning.
>>
>>51642557
Ah, yes. I have version 2.
>>
>>51642543
The cmapaign type rules are In Siege and Conquest.
>>
Well fuck me, I found approx. 60 postcards from the front in my grandfather's belongings, all dated 1915-16. It was his grandfather's probably, and these are really interesting.
>>
>>51643456
Post some pictures
>>
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>>51643681
Not sure if it'd be any use to any of you here, as it's written in Hungarian (with some of the postcards printed in German), but here you go.
>>
looking for the WW2 version of Check Your Six and only found an expired Mega link - would anyone be able to help?
>>
>>51644292
This one? It still works for me.
https://mega.nz/#!vwMngZbR!91OrqgI5u2imvHC6h-8IgHkHyHmXZ997crB9O6tXhqw
>>
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>>51619991

Ahh, now that I think of it that was the cover of a Napoleonic ruleset I tried, Et sans resultat!. A pal of mine was a fanatic for it and tried to push it hard.

All the times we tried it ended up as a disaster, so I'm curious if anyone else ever had different experiences.
>>
>>51644337
You're a saviour Sir! Thank You.
Is it a lone link or part of a folder? Didn't find it anywhere in the folders on top
>>
>>51643456

Eastern or Italian front or Balkans?
>>
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>>51644477
Unfortunately it's one of the rare titles to get DMCA'd on Mediafire, even in a zip; sometimes if a thing got flagged years ago you just can't upload it. I could change the title or something but then that would sort of defeat the point. So I put it on my more secure Mega and pop it up on request. As it happens CY6!- Jet Age is fine, I think that's in the general Wargaming folder.
>>
>>51644527
yup, Jet Age is there, nevertheless, thanks!
>>
>>51644500
I couldn't find any mentions of it, but my guess would be Italy as I've found a letter comlaining about the cold.
>>
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finished my German Mortar.

we have the Battle of the Bulge Bolt Action supplement yet? nah just kidding.
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does anyone know where I can find the painting war magazine? is it somewhere in the Folders in the OP post? I can't find it there.

oh btw. thanks to the anon who posted his warlord games coupon last year's summer, which allowed me to get the 105mm howitzer, that FINALLY got painted. thx anon.
>>
>>51645652
Aside from the obligatory "clean up your base edges" it looks really nice anon.
>>
>>51645652
>https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
Looks cold!
>>
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>>51645706
yeah, I know. I'll do that once everything is finished.
>>51646050
looks like I'm blind but I can't see the Battle of the Bulge file?
>>
I want to build a small force of French voltigeurs for Chosen Men. I thought I could buy the Victrix French Napoleonic Infantry 1807 - 1812 and paint them in the voltigeur uniform colours. Would this work or are the uniforms too different?
>>
>>51620266
Is this 6mm?

I have assorted historicals, but I haven't done all that much with many because I have no idea how to base them. It seems like every game does their own thing.
>>
>>51647858
They look like Pendraken 10mm to me.
>>
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>>51649065
I'm pretty sure those bases are 20mm deep so yeah 10mm figures is almost certainly right.

>>51647858
Not every game does it's own thing, most of the big ones have standardised around measurements in multiples of 20mm, often 20x40mm if I remember right. So you'll typically see things in blocks like 120mm frontage split between 3 bases.

It's not that much of a problem though and it's quite easy to standardise across a group.
>>
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>>51628327
Can we IAR 80 as well?
>>
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>>51649915
COUSIN?
>>
playing the '56 campaign from John Tillers "Mideast'67" as Israel.

24 hours into the battle. Only 2 Battalions of the northern 77th Divisional Group have been released. They did manage to breach the wire and mines south of Rafah and made some headway but both battalions were forced to pull back from stiff Egyptian defense. When the rest of the Division is released I forsee rolling over those defenders in no time flat.

The 38th Divisional Group has had more success managing to clear the villages of Um Tarpa and El Qusaima before running into layered wire and mine defenses outside of Um Katef. As the Division is hitting from both the north and the south I expect I will be able to clear Um Katef and push onto Abu Agheila by this time tomorrow.

The 202nd Parachute Brigade managed to land intact at Mitia pass and cleared it of Egyptian forces before settling into defensive formations. The relief column of the 202nd is however still 75 kilometers away and running into scattered resistance which is slowing their advance.

The 9th Infantry Brigade which has been tasked with advancing down the East coast of the Sinai Penninsula to capture the southern town of Sharm El-Sheikh has made excellent progress having not encountered any Egyptian resistance as of yet. They have advanced about 60 kilometers unimpeded.

The lack of dedicated reconnaissance units I have found-disturbing. Lead Infantry Battalions have been forced to play that role and have run into prepared defenses and taken higher than expected losses due to it. Egyptian air has made several appearances over the battlefield but Isreali air has been successful in driving them off except in scattered instances.
>>
>>51627311
At the place we play the guy wre-wrote th e armor penetration matrix. Just calling armor a-o 1-15 instead. It eliminates figuring out a number and eases the clunkyness of armor somewhat.
>>
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>>51650125
Aw shit, it's an ASLanon AAR. Feel like I haven't see one of these in ages, please continue, they're always a fascinating read.
>>
>>51652939
...sweet.
>>
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>>51628327
>>51649915
All the Italians are done, I could add in Romanians and Polish potentially, but is it really worth it? Does anyone even make Romanian and Polish aircraft in 1/600 or 1/300 or 1/144?

Learning about all the Italian aircraft nicknames and their translations was pretty funny

I have a new favorite after all the researching - The Fw-189. Purely because it looks cool
>>
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>>51653849
That's a cute! Looks kinda like an OV-1 Mohawk.

Also much thanks for flying spaghetti!
>>
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>>51653945
I seem to have a soft spot for slightly hokey looking recon planes with bulbous canopies.

The rules are pretty much done, might do a playtest tonight. I've painted up 4 LaGG-3's, 3 IL2, 4 bf 109's, and 3 Ju 88
>>
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>>51653071
oh I dont know if this one is going to be as thrilling to read as some of the others. but ill try and spice things up a bit for the next few ones I do.
>>
>>51637259
absolutely. 28mm is great for skirmishes and the "Couple of squads and a tank" level of gaming, but it really is too big for the sort of massive action it's become the standard for. Still, I can't blame anybody, 28mm just looks so good and has so much personality.
>>
>>51654274
I'm sure it'll be interesting enough, and I'm looking forward to more.
>>
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>>51653849
If you are looking for cool, try this!

Blohm & Voss BV-141
>>
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>>51655310
Oh yeah I remember seeing this in one of the Wings of the Luftwaffe episodes.

I'm torn between my love of bulbous canopies and my dislike of asymmetrical designs..
>>
>>51655310
That thing kinda looks like what might happen if planes were vulnerable to teratogens.
>>
>>51628664
I've been thinking about getting into this for awhile, thanks, Anon.
>>
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>>51653849
>I could add in Romanians and Polish potentially, but is it really worth it? Does anyone even make Romanian and Polish aircraft in 1/600 or 1/300 or 1/144?
I'm sure there must be some Romanians somewhere; if for no other reason than covering the Ploesti raid. I googled around a bit and got a hit with Magister Militum, but unfortunately their site doesn't seem to load. You could try contacting them though.
>>
>>51658061
I probably could add them in, would be easy enough. Always good to write stats even if the minis don't exit - someone might make them in the future. My guess is Tumbling Dice will eventually, they seem to have everything else. including an unsavory fascination with seaplanes

Just played the first playtest and... shieeeet things die fast. I'll Definitely be changing how armored aircraft work and maybe re-introducing negatives from G forces into damage rolls.

3 IL-2s loaded with bombs, covered by 3 LaGG-3s, up against 6 Bf 109s, all average pilots. Mission was ground attack - Soviets try to bomb 3 ground targets in German deployment zone

Bf 109s got the drop on the IL-2 Sturmoviks, one exploded straight away, the pilot killed.
The LaGGs dropped 2 Bf 109s in brutal but short-lived dogfight, meanwhile the another IL-2 had been annihilated from close range by the Bf 109s 2 20mm cannons and 2 MGs.

That left 1 IL-2, badly damaged and with the pilot wounded, who made it to the target area - he went to dive bomb, but his plane broke up as he exceeded safe speed and he exploded at the same time he realized he was way off target anyway...

Game ended with 4 Bf 109s untouched and the Soviet annihilated.... definitely some balance issues to work out heh
>>
>>51658448
>Just played the first playtest and... shieeeet things die fast

So, War Thunder.
>>
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WHAT'S CRACKING LADS?
>>
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>>51661052
The inside of my head.
>>
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October 31, 1956
Saini Peninsula
End day 2 of combat operations.
In the North the 77th Divisional Group was released from its positions and moved out at first light. By noon they had cleared the town of Khan Yunis, and by 3pm had secured the Village of Abu Oashta. And by the time night fell Rafah Junction had fallen as well. The only hold out was the town of Rafah.

In the center the 38th Divisional Group was having issues breaking the defenses around Um Katef. Wire and minefields were thicker than inital intellegence had reported and the Egyptian regiment there was showing more spine than had been seen from Egyptian forces elsewhere. However, the thick fortifications around the town also provided a hindrance to the Egyptians as it didnt allow any good paths of egress from the town. A mechanized battalion of the 38th managed to make its way through the desert sand of Wadi Haradin to the north of the town and cut the only road leading out of the town. The bulk of the Egyptian Regiment, over 1500 men, were trapped in the town and despite severe artillery shelling and air strikes and several assaults on the town, the Egyptians refused to surrender. The 38th had been on the move and in fighting for almost 48 hours. the men were exhausted and tired and after the town was secure-the 38th would more than likely need 24 hours to rest and recover.

The paratroopers at Mitia Pass were holding just fine, but their relief column had run into several problems. They had some issues clearing the crossroads at El Thamad and were running into severe fuel shortages slowing the progress of the column. They should have been able to enter the town of Nakhal but were still several kilometers short of it due to the fuel problems. And they were 55 kilometers away from relieving the paratroopers at Mitia pass.

The 9th Infantry Brigade heading south had been bombed and strafed several times by Egyptian air, but their progress was still good having seen not a single Egyptian soldier.
>>
>>51664438
sexy
>>
Anyone got a PDF of Great War Spearhead?
>>
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I've seen witnessed multiple people talking about how rubish and not worthwhile 2mm miniatures are. I ordered a few. I beg to differ. After spending some time on them and toying arround with a nice camera I borrowed off a friend I got this to show you. (It's far from the best pictures of miniatures I've seen but I think it's pretty neat all things considered)
>>
>>51665528
You might as well not bother with miniature games going down to that level.
>>
>>51665528
I get why, but....


Okay, yeah, I don't. At that point, you may as well print off some good-quality tokens.
>>
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rate my Bolt Action list, it will be against regular 1000pt russians.

I've only played one game before with 500pts with my mate, next week we're going for 1000. He plays early war russians, i play Op Citadel germans. In the first game we just wanted to test some mechanics so I got a 5 dice army of veterans while he still had 9 dice of inexperienced bolsjeviks. I made a crucial mistake of charging his recce clown car (he was waiting on that to bait me, rookie mistake, lesson learned) but I didn't even lose that badly.

This time I wanted to have some more dice so I spread out the infantry a lot. If I actually had more infantry apart from the blitz box of 30 dudes I would've probably taken out my MMG and spread those 50 points over the infantry squads but I simply don't own more (yet)
>>
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>>51667969
looks good
then again bolt action isn't a game won by the list like some inferior games "warmachine , infinity"
>>
>>51668101
fair enough, but i do think i did well for not falling for the big tank trap (although i'd like to have a pz4) and against the russians i noticed its pretty important not to have half or less of his dice so i could have some initiative at least. Biggest armor he could list is a t34 but both the pz3 and the 251/10 are a threat to that, and even the autocannon on the 250/9 could destroy it with some luck, although i of course havent seen any armored combat in action yet.

Plan is to make 3 attack groups.

pz 3 with 7 guys on the left, 250/10 with 7 guys on the right, and the 250/9 through the middle with the veterans and support extra 6 guys without the MG, possibly with the MMG team as well but that depends on the terrain.
>>
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>>
>looking through the Harpoon 3e scenarios
>it's got one from Hunt for Red October
YES
>only works if nobody's read it and can't put 2 and 2 together
>mfw nobody I know has read it
>>
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>>51670882
Have they scheen the movie though, comrade?
>>
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>>51670882
nice, now you just have to convince them to play harpoon with you and somehow do the whole double blind thing with a referee.
>>
>>51670882
>only works if nobody's read it and can't put 2 and 2 together
to be fair, the scenario predated the book, not the other way round, so it's not on the harpoon boys
>>
Any od you guys have any interest in Test of Honor?

New Samurai skirmish game being produced by Warlord. Rules seem pretty solid and interesting, I'm sure some people will be utterly furious at the use of proprietary dice but overall could be neat.

I like how if you hit something you're basically doing some damage unless you roll really really shit.

Also the starter set sounds like it'll be a fucking steal.
>>
>>51672486
>I'm sure some people will be utterly furious at the use of proprietary dice

That depends, can the proprietary dice be simulated with any normal dice, and if so is there a handy-dandy chart for such conversion, like FFG's Star Wars RPG has?
>>
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>>51671321
I've always been intrigued and a little mystified by the real-life story that inspired Clancy:
https://en.wikipedia.org/wiki/Soviet_frigate_Storozhevoy
Basically a Soviet captain who was angered at how the USSR had lost its way decided to nick a frigate and mount a protest in the hope it might inspire a popular uprising. It didn't end well.
>>
>>51671308
>gee, billy, how come your mom lets you have a wheel AND two joysticks
>>
>>51622414

I got a few WWI things I picked up from around the net, including a set of trench tiles. It's not much but better than nothing, I guess.
http://www24.zippyshare.com/v/0cK8dtHa/file.html
>>
>>51672486
>Also the starter set sounds like it'll be a fucking steal.
35GBP for 20 melee ashigaru, 10 ranged ashigaru and 5 samurai plus the game - compared to the 25 figures per box for 19.95$, it's not that cheap.
>>
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>>
>historical
>wargame

Pick one.
>>
>>51674280
Been a while since we had a bored shitshitter shuffle in, eh lads?
>>
>>51674280
how can historical wargames be real if our eyes aren't real?
>>
I have heard some people claim that Konflikt 47 with all historical units actually has better rules than BA2. Has anybody tried it?
>>
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Perry Agincourt Inf has this curved blade on the main frame.

Does anybody know what this weapon is?
>>
>>51674554
https://en.wikipedia.org/wiki/Falchion
>>
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>>51674554
As anon here >>51674572 mentioned it's a falchion, the longbowmen at Agincourt are reported to have had quite a few.
>>
>>51674590
I assume it was a pretty common weapon all around at the time. Easier/cheaper to make than a sword after all.
>>
>>51674572
>>51674590
Thanks for a quick answer.

I like the shape but it seemed a little bit weird when compared to other weapons on the sprue. It doesn't help that the matching left arms is in a different part of the sprue with some crossbows.
>>
The English archer sprue has some axes on it, are these supposed to be treated as tools used as improvised weapons? (as this >>51674590
seems to indicate).
>>
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>>51674637
I imagine that's what they used to cut up the defensive stakes, yeah.
>>
>>51674637
i'd say so, if you have an axe close at hand and your sword in your tent, you'll be going for the axe first.
>>
>>51674644
But I assume at this stage all of them could afford a proper handweapon and whoever is using this axe has been caught with their pants down (because of dysentery)?
>>
>>51674637
Some of the archers even used mattocks and sledgehammers, something with a bit of impact is useful against armour if you can hit a French man of arms in the back with it.
>>
>>51674772
The sprue actually has a sledgehammer on it.

Thanks for the help guys.
>>
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>>51672486
>skirmish game
>interest

Nah.
>>
>>51672495
Not that is shown in the quick start rules, but I'm sure someone could come yp with on easily enough.

>>51672878
Plus the rulebook, dice, unit cards, all the other cards and tokens. That's not bad when you factor in 35 models as well. So 35 pounds for a full 2 player experience.
>>
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>>51674619
>>
>>51672486
>Test of Honor
is it big skirmish (20 - 50ish + miniatures)
or small skirmish (1- 20 minitures)
>>
>>51674385
To be honest if I didn't have any other rules handy and wanted to play a ww2 game with ww2 figures I'd happily use 40k 2nd edition or something, imperial guard statlines and lasgun rules and all. Or stub rifle rules, maybe, if I was using rogue trader. That'd even be arguably accurate 40k representation.

A lot of the historical nature of games comes from how you play them.
>>
>>51671321
The one for 3e that explicitly says it's from Hunt for Red October? It's the bit at the end after they fake the Red October going down but then the russian sub finds them
>>
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Got some historical sprues on a whim, got a sprue each of Frostgrave Warriors and Cultists so I figured about £1.20 for a Renedra Norman command was worth a look. Got 5 random Arabs too for like £2, cheaper than a pint.

The hand drill makes mincemeat of integral bases, love it.
>>
>>51675960
Thwy say you'll see around a dozen models to a side in most cases. You could play bigger or smaller easily, but it sounds like 10-15 models per side should be the expected standard.
>>
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almost finished building my cossack cavalry with the "famous" perry acw cavalry set.

I just need to put some more bits like helmets and ammo pouches to their saddles and belts. And paint them ofc.

I have 2 more horses and riders, but i'm a little short on german bits right now, so i fear the poses would repeat itself if i build them right now, so they have to wait.
>>
>>51675862
>So 35 pounds for a full 2 player experience.
That's how I'm trying to convince myself of getting them, worst case scenario, I'll replace the minis with Perry samurai.
>>
>>51676566
I figure for less than $40 I can get a full game with enough models to start doing demos.

Considering a single box of 5 tanks for Flames of War is more than that I'll take it.
>>
>fear the poses would repeat
>even worrying about this

I don't understand.
>>
>>51676780
I just like variety and i'm getting a box of Fallschirmjäger soon anyway, so i can wait and use some of their arms.
>>
>>51676745
Well, there's a reason I don't play FoW, but eh.

Think I'll pick them up eventually, I always wanted to get some of the WGF samurai, but never got around ordering them.
>>
Has anyone here played Cold War Commander or Blitzkrieg Commander 2? How do they compare against other games that work on that scale?
>>
>>51676802

Besides, there will be another 10 Pound coupon coming up as well as sales.
They gave away the terminator starter set for 20 bucks after all.
>>
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>>51677546
Oh yes, what a lovely deal that was. The minis and rules themselves are pretty great after a read to be honest.
>>
>>51676170
Any plans on Imjin War skirmishes in the future?
>>
>>51678050
No idea. Maybe it ToH does well enough.
>>
Huron/Wyandot or Ottawa warpaint? Is there any specific styles or would a more generic approach work?
>>
>>51678268
Fair enough. It was one of the things I liked about Ronin, that Ming Chinese and Koreans were selectable factions. Would be neat to see a different take in a ToH supplement.
>>
>>51650125
what game is this may i ask
>>
>>51678544
Did you read the first line of the post?
>>
>>51676130
>The hand drill makes mincemeat of integral bases, love it.
Any advice, as someone interested in doing this?

And more importantly, is it any good at metal bases?
>>
>>51622097

Super late reply- but it's probably because aircraft performance metrics were mostly vodoo.

Turn rate seems simple..... But at what speed? What engine/prop settings? What trim or other control surface positions? How much fuel? Altitude?

I give a lot of props to air sim developers who have to try and create coherent flight models
>>
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>>51678439
>I liked about Ronin, that Ming Chinese and Koreans were selectable factions.
Speaking of Ronin,they've released a Ming buntai.

Not my cup of tea but there's hardly any good 28mm Ming ranges.
>>
>>51679143
Yeah, that's the downside. It's not tremendously historically accurate (like I'm pretty sure they give shields to people in the Ming armies that didn't use them). But still, fun shit.
>>
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Local con in seattle (technically issaquah). Buddy of mine running Chadwicks 3rd World War-all 4 games.
>>
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>>51679685
>>
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>>51679700
>>
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>>51679711
some brave souls attempting the entirety of-I think its The Gamers "Seven Days Battle"
>>
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>>51679725
and of course the obligatory ASL tourney
>>
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Just spent about three hours on-off trimming moldlines.

Chap on the left is actually a casualty model, quite liked his pose so I've covered up his flat back with a rucksack and utility belt.
>>
>>51679747
are those conquest's normans?
>>
>>51679767

Believe they are, just a cheap sprue with some Renedra stuff. Taller than I expected for 28mm, long necked anyway.
>>
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and to continue my campaign playthrough
Nov 1, 1956
Sinai Peninsula

With the release of the 77th Division group in the north, they made quick work of the defending egyptians, clearing Rafah the previous evening and spending the next few hours consolidating their positions and mopping up scattered Egyptian units, and then the breakout along the northern road happened with the Engineer battalion and 12 Super Shermans of the 7th Armored Brigade taking lead and running hellfire for El Arish. Arial recon the previous day did indicate there were few defenders in and around the city.

As expected in the center the 38th Divisional Group did spend the entirety of the day reorganizing after finally clearing out the Egyptian forces hold up in Um Katef. It took 4 major assaults by the 38th into the city until well after midnight to declare the town clear finally. In the afternoon a weak regiment was able to start pushing out and advance on the crossroads of Abu Agheila. No serious attempt at the cross roads would be made until the next day when more of the division could be brought up.

The Paras of the 202nd were beginning to make a nice home for themselves dug into Mitia pass. The Egyptians poked their noses into the pass on 2 different occasions but were pushed back in quick order. Thier relief column was still being plagued by fuel shortages and had run into some Egyptian frontier units that they were having trouble clearing out. They were still 50 kilometers short of hooking up with the Paras at Milta pass.

The 9th Infantry Brigade driving south ran into some Egyptian frontier units but after a quick exchange drove them off and their advance continued. Disaster however struck a few hours later when the lead battalion came under heavy air strikes. Over a 2 hour period the lead battalion lost 40 of its 50 vehicles from air strikes-crippling the battalion. Dozens of men were killed and hundreds more wounded.
>>
>>51679999

Thanks for sharing these, ASLanon.
>>
>test of honour free PDF is sold out
ok...
>>
>>51681171
Warlord still using floppy disks
>>
>>51681184
inexcusable honestly. The idea of the free pdf is that people get to see if they are interested and drum up some interest before it goes on sale. To somehow have the pdf out of stock is ridiculous.
>>
I've been assisting in a senior High School history class this year. What are some good WW2 movies with decent depictions of the fighting? Particularly looking for something from the Russian front.
>>
>>51681171
Here, have them on me.
>>
>>51681287
From what I remember, the old German Stalingrad movie was pretty gud.

The German miniseries Unsere Väter, unsere Mutter (Generation War) is also damn good, tho it also covers civillian stuff.
>>
>>51681297
looks like a gateway game to get people in
>>
>>51681325

Yeah, I've heard Generation War is excellent, but it's a special education class, and it wouldn't really hold their attention. We're keeping things pretty simple, so anything that shows a relatively realistic depiction of fighting is ideal.

Will check out Stalingrad though. Cheers.
>>
>>51681297
Cheers mate
>>
>>51681287

Cross of Iron. However if it's for a special ed class, why bother? Just put on Spongebob and have then play with blocks until it's time to load them on the short bus.
>>
>>51681384
Battle of Britain?

>shows the Dowding system in action
>talks shit about Big Wing
>>
>>51682031

They're senior students, and it's not a special school. They mostly have learning difficulties and low to moderate autism. They've been watching a documentary on Kokoda because they're in Australia, and they can follow it just fine.

>>51682078

Will check it out. I did want to track down a decent one on the Blitz/Battle of Britain.
>>
>>51682090
a bridge too far
>>
>>51681287
Cross of Iron
>>
What are some options for WWI aircraft?
>>
>>51682164
Roll d3 to determine how many pairs of wings you'll get, and try not to shit yourself breathing the laxative oils in the engine. If you do, don't worry, it'll freeze and if you get out of the plane fast enough you may be able to get your trousers off before it defrosts.
>>
Any book recommendations?
>>
>>51682090
>They mostly have learning difficulties and low to moderate autism.

Still a waste of time and resources. It's better to sterilize them and encourage life shortening behaviors than piss away limited assets just so their parents can pretend they're normal.

Anyway, Thin Red Line may be another choice.
>>
>>51681347
And simple enough to be fun, but still looking like it'll offer quite a bit of replay value.

>>51681577
My pleasure. Least I can do to help.
>>
>>51682358
>It's better to sterilize them and encourage life shortening behaviors

That's generally true of half the population, though. If we killed off everybody who can't pass high school and doesn't have a 105+ IQ, we'd be hugely better off.

Just because Hitler was a colossal dick doesn't mean he was entirely wrong about certain things. Wiping out people based on their religion is pretty goddamn stupid, but it's not even a question that eugenics designed to breed higher intelligences into the human population wouldn't be a net benefit to literally everybody who matters.
>>
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>>51682621
>we'd be hugely better off.

>kill half the population

>experience a collapse possibly bigger than that cause by the Black Death

>better off

Also

>implying intelligence is heritable
>intelligence tests once put Asians second last just ahead of negros
>same tests now show them in first place
>gap between whites and blacks has shrunk to a third of its old size
>all this in barely two generations
>but no, it's directly inherited from your parents
>>
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>>51682621
>If we killed off everybody who can't pass high school and doesn't have a 105+ IQ, we'd be hugely better off
>>
>>51682716
>>same tests now show them in first place

To be fair isn't that because China cheats on those tests by taking only the scores of specialized university students in Shanghai and claiming they're representative of all of China?
>>
>>51682947

I'm talking about testing in the western world. It basically shows intelligence to be strongly tied to social class, and especially to nutrition and mental stimulus during early childhood, of which the desperately poor kids get less.
>>
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>>51680050
I appreciate that people read them and like them. Swear I think I spend more time writting up the AARs than I do playing the turns out sometimes =)

Nordkapp comes to mind on that one....
>>
>>51682164
what do you mean options?

1 or 2 forward mounted MGs?
1, 2 or 3 wings?
1 crew, 2 crew, 3 or more crew?
Observer with ring-mounted MG in the rear?
Forward ring mounted MG on a pusher design?
Weak as piss engine?
decent engine, but its radial and shits out torque constantly?
Camera Mounting?
>>
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>>51677518
They're fast/easy rules but command stands (at least in 1st edition BKC) are weirdly resilient. IIRC they can only be directly targeted in a few circumstances. Seems to me a HQ outpost would be a juicy target so that just seemed off. They're definitely on the game end of the fun-serious spectrum which is fine if that's what you're after.

Pic unrelated. This cartographer needs help
>>
>>51681297
https://www.youtube.com/watch?v=ULQlg8RgkkA
>>
Im going to start Bolt Action with a 1000pt Italian army with a couple Bersiaglieris in bikes and I was thinking on what artillery piece should I take? Or should I stock up on mortars?
>>
>>51678280
Look up the paintings of John White. He produced the main corpus of images for contact-period Native Americans of the eastern United States.
>>
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>>51679685
>>51679700
>>51679711
I would be my dream to play something this title or perhaps Campaign for North Africa with a full complement of players and refs, over a sustained period of time.
>>
>>51683624
>I appreciate that people read them and like them.

Well, we do. We just don't post our appreciation often enough.
>>
>>51681171
I guess they had to enter an amount of downloads maximum in the webshop as with any other item, and more people downloaded it than they thought.
>>
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Wow, Hogan really got carried away that time
>>
So how hard is it to go from Flames of War to Battlegroup Kursk and Fall of the Reich? With 4th ed looking fairly terrible, I'm interesting in seeing if I can actually continue using my original miniatures with their bases as well.
>>
>>51689545
You buy the rulebook and ta-da.
>>
>>51689545
Battle group will work at 15mm it's one of those systems that really dosen't require a set scale.
it's usally played at 20mm but it works fine at 15mm.
>>
>>51690098
My biggest question would be multi-basing - and if that works, but another question is about unit composition. For example, the Motorised Rifle Platoon from Fall of the Reich - it says the unit composition is a Command Team of 3 models, and four rifle squads - is each squad 8 men or do the four rifle squads make up 8 men?
>>
>>51690150
Each rifle squad is 8 men.
>>
>>51690166
Oh cool, that helps a lot - especially with the transition from FoW, even more so with the Soviets.
>>
>>51690182
The rifle squad's composition is somewhere on the same page, so look around.
>>
>>51690150
I've seen BG done with 6mm multi figure basing before. You just need to track casualties rather than removing figures. That could be done with with a paper roster or colored markers.

You could also try out higher-level games like FFoT, Command Decision, Spearhead et cetera by just saying each FoW base represents a platoon or company as appropriate.
>>
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>>51690465
One additional note, for those higher level games you'll want to adjust the size of various artillery templates. Both CD and FFoT use 3/4" square bases so the larger FoW bases will be more susceptible to artillery. If both sides use the same basing it won't have an effect on the balance of the game though it will make artillery more effective
>>
>>51686690
There has been rumors floating around, and they have been more serious as of late-about talk of a reprint of CfNA. Decision Games have been kicking the idea around and the talk is getting a bit more serious. would still be a few years out though if they decide to redo it.

and CfNA isnt as bad as everyone says it is..I managed to try part of one of the smaller scenarios back in the day-Operation Battleaxe I think it was. ALOT of bookkeeping but with computers and spreadsheet programs it makes the book keeping a cinch now

and my buddys game of 3rd world war-ended up being a moderate NATO victory in 8 turns. They were using nukes but I dont think the escalation level ever got past level 2.

>>51686762
yeah i do need to just write up more AARs....been playing so many games here lately for my video channel.....
>>
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I've just bought pic related, and it has a lot of 15mm WW1 British and German minis. I think that I've got enough to make a platoon or two for each army.

Other than the actual game that came with the box, what rules would you use to play skirmishes in the scale that I described? It's the first time that I play WW1.
>>
>>51691917
Through Mud and Blood or Bolt Action.
>>
>>51691949
Isn't Bolt Action a WW2 game?
>>
>>51692080
Not hard to port it over to WW1.
>>
>>51691917
Westfront should work quite well at 15mm.
>>
>>51692191
Isn't there a pdf of ww1 in bolt action?
>>
>>51690511
what are these guys?
>>
>>51682716
Twin studies and adoption studies have shown that there is a significant amount of heritability in intelligence.
>>
>>51692673
20mm Russians from Elhiem

Painter is jacksarge
>>
I want to play with a fuckhueg squad in Bolt action.
What army can field the biggest sized squad?
>>
>>51692842
Japan
>>
>Bolt action popular at my club
>buy army to get into it
>everyone drops it

Why does this keep happening to me
>>
>>51693064
Because wargamers are flighty creatures, hopping from one bout of 'ooh, shiney!' to the next, perpetuated by a continual stream of releases and often confronted with the realisation that they actually have to put some effort in to ready an army and learn the game.

Fuck 'em says I.
>>
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How come no one seems to play Saga anymore?
>>
>>51693064
>everyone drops it
how can this even happen.
Surely they like the game, so they were playing it, surely they still have armies.

Just ask people for a game, I'm CERTAIN someone will play with you. If you are doing that thing where you always wait for someone to ask you for a game you might wait forever.
>>
>>51692780
What would be a good system for wargaming in Ukraine?
>>
>>51693373
Force on Force - Beasts of War ran a series on FoF, using the conflict as its basis.
>>
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>>51693395
http://www.beastsofwar.com/historical/modern-wargaming-ukraine-part-one/
Here is the link to it t. other anon
>>
>>51693395
>>51693513
Thank you both.
>>
>>51682266

is, is this a real thing?
>>
>>51693192
Has it really dropped off that much? I atill want to get stuff to make Normans and play, but I have to figure out who around me plays it first.
>>
asked this in the BGG earlier but didn't quite get results, realized this is probably a much better place to ask for game advice.

my 3 POGerator buddies and I have been playing combat commander for a while now and we've found we're more partial to the tactical level of combat rather than operational and strategic or grand scale, and we want more. combat commander is solid, but it doesn't have the customization or openness we really want.

where should we start looking? we've glanced at ASL and a few others but we're not sure if it's worth the cash investment. era doesn't really matter to us, but we're all big fans of pike and shot, ww2 and modern conflicts.

bonus points if it can be played 2v2 and caters to history dweebs
>>
>>51693373
No End In Sight. Even has a suitable campaign system built in.
>>
>>51693776
>we've glanced at ASL and a few others but we're not sure if it's worth the cash investment
VASL. literally ASL running on VASSAL.
>>
>>51696392
We have ASL pdfs don't we? If anon would prefer to play in meatspace he can print those out.
>>
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>>51693776
BGG scares me. I avoid the forums over there

that being said I personally think you should take a look at ASL IF you are ready for that level of insanity. Its not a game for the faint of heart. we do have a link to the 1st edition rules and a bunch of other ASL goodness up in the OPs links as well as some of the Starter Kit stuff

but for tactical level goodness there are a ton of games out there. Mark Walkers Lock and Loads games are good for tatical. his "Old School Tactical" is pretty good as well. 'Panzer' (if you can find it) and 'MBT' from GMT, 'Conflict of Heroes' from Academy Games. If you dont want to go full on ASL there is 'The Advanced Tobruk System' from Critical Hit Inc, which a lot of us call ASL Light. 'The Word at War' series from Mark Walker is good for platoon/company WWIII action.
>>
>>51696474
1st edition rules are up in the ASL mediafire. Im working on getting a pdf of 2nd edition....
>>
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The community project still has a couple of days left, but here's a WIP of my Magua from Last of the Mohicans.

The skin turned out nice, so I'm a bit wary of trying out warpaint on him. I've also got a unit of 6 militiamen/provincials on the painting desk, and then some canoes to do.
>>
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If I swapped out the more christian shields for some round viking ones do you think the Fireforge Russians would work for Pagan Russians in SAGA?

I like the look of the pagans rules wise but I much prefer plastic over metal.
>>
>>51696616
>'MBT' from GMT
>$95
welp, time for VASSAL
>>
>>51693192
I just kicked off an Age of the Wolf Campaign.
>>
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Nov 2 1956 2000hrs
End day 4 of combat operations
Sinai Penninsula

The final Israeli division was released. The Gaza Divisional Group. The 11th Infantry Brigade was tasked with clearing Gaza and Nazla and started their attack at day break. By night fall both towns had been cleared of Palestinian and Egyptian forces. The 37th Armored Brigade was tasked to attach and assist the 77th Divisional group that were rushing along the coast road to El Arish.

Egypt had dug in infantry and armor at El Arish and it took most of the day to get the bulk of the 37th Armored and 77th in position to begin the assault. Sporadic attacks would continue through the night and a full assault on the town would begin at daylight the next day.

In the center, the 33rd was slow to get moving into the crossroads of Abu Agheila. Partial due to stubborn resistance by the Egyptian defenders and partial as the division was still recovering from the assault on Um Katef

At Milta Pass the paras were finally reached by the lead elements of their relief column. The column did stretch back 20 kilometers, but at least the lead elements had reached the paratroopers that had been holding the pass for 4 days.

The southern column of the 9th Infantry Brigade were taking it slow after the bombing and strafing attacks they had received the day before and were still 40 kilometers from their target of the town of Sharm El-Sheikh.

There is some concern as intelligence has reported that 2 Egyptian divisions(1 armored and 1 motorized) have been released from the Suez Canal and are reported headed east to meet the Isreali forces. However there has been no sightings of them yet.
>>
>>51698663
I love reading these
>>
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>>51691894
>and CfNA isnt as bad as everyone says it is..I managed to try part of one of the smaller scenarios back in the day-Operation Battleaxe I think it was. ALOT of bookkeeping but with computers and spreadsheet programs it makes the book keeping a cinch now
I know man, I did the same scenario once (it was indeed Battleaxe), I always speak up in its favour when it gets maligned It's ironic that something like 40k is probably more complicated in the long run today.
>>
Been looking to get my hands on hard copies of out of print rulesets, but fuck paying $400 for them. Anyone have a suggestion for full colour printing from PDFs?
>>
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>>51700752
What's wrong with just using a regular printer?

http://www.avalanchepress.com/making_counters.php
>>
>>51700752
I tend to just take my stuff to a local print shop chain store. Otherwise... I dunno, the old method was to ask the dude who had a suitably beefy printer at their job (can do both sides at once as a minimum) to churn it out at work on the sly.
>>
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BMP-3
>>
>>51672486
>hello!

did someone say Samurai?
so, samurai game by Warlord? how is it not just a part of Pike n' Shotte?

cheers!

*going to look*
>>
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>>51697302
Get a copy of the older MBT from Avalon Hill if the price of the new one is too steep.

Personally, I would go for West End Games' Fire Team. It's a solid tactical system with a doctrine-centric command/control system and good combat shock/fear modelling.
>>
>>51698663

It keeps getting better!
>>
>>51701078
>>51702335

Two questions. Where'd you get these? Are there more?
>>
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>>51696616
>>51696392
cheers, anons. we're gonna make an honest attempt at the organized, beautiful chaos ASL is but we'll probably end up going with tobruk or fire team
>>
>>51693723
The shitting yourself thing? Castor oil as engine lubricant and sitting behind the engine in an open cockpit tends to do that to you.
>>
>>51693723

Yes, it was. Real life is never as glamorous as fiction.

Do you know what the most common occupational health hazard is for current day fighter pilots and, to a lesser extent, all pilots?

Hemorrhoids.

Sitting down for long periods, gee forces exacerbating blood pooling, soft tissues, get the picture?
>>
Bolt Action: Battle of the Bulge anyone? Pretty please?
>>
Ok so related to >>51699450 , I've got a dumb question.
Do veterans tend to prefer unit/squad tactical games that might relate to their personal experience or more abstract strategy games?
>>
>>51705320
I play with an army officer sometimes and he plays large scale battles most of the times. Most in our group do. That's just a single guy though.
>>
>>51705320
>I've got a dumb question.

Not a dumb question, but there's no one answer.

I'm a vet. Navy, then Nat'l Guard, then active duty Army. then back to the Guard. Nuc in the Navy, then artillery, taught AIT, served in both Gulfs, Kabul, etc., etc.

I've also played wargames since the Nixon Administration.

That being said, I don't find ANY small unit/tactical games "realistic". Minis, map&chit, none of them. Some are more relatable, but all are games in the end. You always see/know too much, you always command/control too well.

IMHO, the more you move "up' the scale towards grand tactical, operational, strategic, the more "professionally useful" a game becomes.

I'm also certain other vets will have other equally valid opinions on and answers to your question.
>>
>>51705441
>That being said, I don't find ANY small unit/tactical games "realistic". Minis, map&chit, none of them. Some are more relatable, but all are games in the end. You always see/know too much, you always command/control too well.
It's interesting seeing how vets make games. Stealing a post from TMP:

>An interesting discussion arose regarding infantry lethality – rules authors such as Donald Featherstone, Lionel Tarr and Charles Grant clearly based their WW2 wargames rules on their personal wartime experience. In all their rules, infantry are vulnerable to the highest degree to every type of weapon, whereas tanks are unstoppable monsters in contrast to many more modern sets of rules where the relationship between infantry and armour is more ‘balanced'. We wondered if this was a reflection of reality in WW2, or perhaps more a reflection that if your war experience consisted of spending a lot of time underground avoiding artillery fire, mortar fire & MG fire then you would naturally rate the surviveability of infantry in the open as rather low. The appalling infantry casualties suffered in WW2 would seem to indicate that perhaps more modern rules authors tend to overrate infantry in the offensive. It could also be argued that more modern rules retrospectively apply the modern experience where man portable AT weapons are ubiquitous, and that perhaps life for an infantryman in WW2 was not so simple as ‘bring up the LAW'. The desperate tactics employed by WW2 infantry against armour in the absence of portable hollow charge weapons were very amply demonstrated by Tom Mouats session ‘Men Against Tanks'.

Arguably their games are overly lethal towards infantry compared to a historical overview, but then the poor fucker on the ground doesn't have the greatest view - after all, US soldiers in ww2 regularly complained that the germans had way more (and scarier) artillery than them, and apparently 88s were god-killing terror guns.
>>
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Second playtest of this WW2 air combat game

Similar match up, 3 IL-2s loaded with bombs & 3 LaGG-3s, up against 5 bf-109s and a Fieseler Fi 156 Storch.
Mission once again was ground attack - Soviets need to attack 3 ground targets

The aircraft merged, the bf 109's sneaking some head on shots, but inflicting little damage, they focused fire on the LaGG-3s while the IL-2s slipped past them to the ground targets.

Bf 109s and LaGGs swarmed over each other, 2 of the 109's collided and both suffered structural damage and went down, while the LaGGs began to own the dogfight. A 109's had broken off to pin an IL-2, which was damaged and the pilot wounded, but the 109 quickly returned to try to deal with the LaGG-3's
The Fieseler Storch slowly ambled towards the action...

While the 3 V 3 bf109/LaGG-3 dogfight took place, the 3 IL-2s casually flew into dive bombing range and hit the ground targets with precise dive bomb attacks, all 2250kg of ordinance hitting home.
The damaged IL-2 took some ground fire and suffered some more damage, it was still flying though...

The LaGG-3's pulled ahead, downing the 3 109's while only losing 1 aircraft, and suffering some damage to another.
Meanwhile the IL-2's quickly climbed out of AA altitude and headed for home, taking some pot shots at the Fi-156 as they passed.
2 LaGGs almost collided, while the 3rd annihilated the Fi-156 and then the game ended.

All 3 IL-2's survived, one heavily damaged, and 2 LaGG-3's also survived. The Soviets inflicted enough damage on the ground targets to win the game even if only a handful of aircraft had survived (90 points worth of damage in a 150 point game...) The Luftwaffe element was wiped out, but it could have been very different if those 2 109's hadn't fatally collided...
>>
>>51619991
This may seem like a dumb question or better suited for /his/ but was there a period of warfare before WW1 but after people lining up like idiots shooting muskets at each other? Or did it go straight from calvary -> firing lines -> trench warfare?
>>
>>51705827
Russo-Japanese Wars? Crimean War? Boer War? Colonial Wars - Zulu, NZ, Sudan? Boxer Rebellion?
>>
>>51705845
>>51705827
ACW too, that went from Napoleonic to WW1 in four short bloody years
>>
>>51705827
>people lining up like idiots shooting muskets at each other
>like idiots
Idiot spotted.
>>
>>51705845
>>51705852
Franco-Prussian war
>>
>>51705827
After firing lines was basically a brief period of mounted/mobile machine guns just fucking wrecking infantry's shit, which then lead directly into WWI trench warfare and barbed wire completely shutting down the last bits of cavalry and increasing development of ranged artillery. Shock/blitz tactics weren't relevant again until tank development really got going.
>>
>>51705628
>It's interesting seeing how vets make games

Yes, it is. Changes in technology and/or capabilities will change a vet's personal experience of combat as will how a war is fought. I'll point to my vastly different experiences in 1st Gulf compared to 2nd Gulf as an example of that.

The point I was trying to make, however, has little to do with whether LAWs exists, artillery "density", existence/type of air support, and the like. My "issue" with small scale/tactical games is that as a player I can SEE too much and CONTROL too well.

Whether I'm carrying a pilum or a M4 it doesn't matter. In wargames I see and know too much about my and my enemy's forces while controlling and commanding my forces too perfectly.
>>
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>>51705866
Every time I post my Barry Lyndon webms I tend to get a response like the anon above, and it's gotten a bit tiresome always having to explain the rudiments of black powder warfare, musketry en masse, the need for discipline and drill etc so these days I just let it slide myself. I do understand how incomprehensible it is to some ("why are those idiots standing in line" etc), especially when they break the history of military strategy and field tactics down into a series of bulletpoints, as opposed to recognizing how much one segues into the other.

God I wish there were more movies like this.
>>
>>51705975
If you want authentic war exerience, go to war. I play wargames because I want to control my forces instead of giving order to "capture settlement" and then just wait and do nothing while they are carrying out the order.
>>
>>51705975
>I can SEE too much and CONTROL too well
Truly this is the hardest thing to accurately model in wargames. Fog of War and limited command control.
If only everyone had the option of multiple room wargames with referees and note passing to commanders who can't actually see the table.
>>
>>51705996
>If you want authentic war exerience, go to war.

I have.

Like you, I play wargames for the the challenge, the competition, the camaraderie, and the fun.

I don't play wargames thinking they're training or teaching me much of anything except how to play wargames.
>>
>>51705628
Funny, as the Germans felt somewhat the same about US artillery. The US inherited a love of artillery from the French that remains strong to this day.
>>
>>51705989
I mean, if you want to you could say that people lining up like idiots are like idiots because they joined the army, which is stupid.

But no, it's always "WHY NOT EMPTY BATTLEFIELD, WEAR CAMO, WHY DO COMMANDERS HAVE FLAGS AND SHIT"
>>
>>51706163
Oh, everyone feels like that about the enemy, it's just the US were basically the gods of arty in ww2. They had more artillery, better artillery, and more artillery availability to wreck everyone's day.

But the average guy on the ground doesn't really know how many guns are behind him and how fucked the enemy are when they've got a light scattering of disorganised enemy artillery firing in the vague direction of their position. It just feels like holy shit why do the nazis have so much dakka and where the fuck is ours we're all gonna die.
>>
>>51705975
>In wargames I see and know too much about my and my enemy's forces while controlling and commanding my forces too perfectly.
Tarr did have his reverse periscope!

He also did a 35' wide Stalingrad model to play on, filled with rubble and LOS-blocking ruins.
>>
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>>51706223
>He also did a 35' wide Stalingrad model to play on, filled with rubble and LOS-blocking ruins.
I'd seen photos of that several times over the years. Absolute madman.
>>
>>51706200
>idiots because they joined the army
yeah, no-one was conscripted or press-ganged or anything.
>>
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>>51703683

From this dead blog: https://ianhamiltonblog.wordpress.com/

The faces are generally wonky but it's still an interesting idea.
>>
>>51706760

Thank you.
>>
>>51706200
You are thinking in a Modern chauvinist way.
Next you're going to be wondering "why didn't they use tanks and planes to fight with in th 17th and 18th century".
>>
>>51702521
Because it's a small skirmish game not a large formed units game. Completely different stuff.
>>
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>>51703907
feel free to ask questions on both ASL and ATS. I play them both and i used to be on the design team for Critical Hit. Got 3 modules out there I designed for for them in ATS and ASL. although ill admit i know more about ATS than ASL.
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