[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Accidental Magical Girl CYOA

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 314
Thread images: 30

File: 1485212542907.pdf (1B, 486x500px)
1485212542907.pdf
1B, 486x500px
Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.

This thread houses three systems: First, QuasarBlack's CYOA PDFs which may be used as writing prompts. Second, AMGC which expands on the CYOA character creation and provides rules for combat. Finally, the SCS is an alternative to AMGC with a similar purpose. IRC uses mostly AMGC and Discord uses mostly SCS.

Post builds, roleplay, write stuff.

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images: https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w

>Addons to the CYOA, currently only the Patron Module:
http://pastebin.com/9qFcbzN0

>Mirrors: http://pastebin.com/teUgkHyS
>Changelog: http://pastebin.com/nNqnESfz
>Previous Versions: http://pastebin.com/V2X9itz0


IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle or #MGPnP
IC Shenanigans: #Overcity
IC Cafe: #MGCafe
https://www.rizon.net/chat
Linkboard: https://titanpad.com/RWlqAHmERq

The Discord Server for Roleplaying and Campaigns:
https://discord.gg/hcG486Y
>>
File: 1485212585547.pdf (1B, 486x500px)
1485212585547.pdf
1B, 486x500px
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
File: 1485212660800.pdf (1B, 486x500px)
1485212660800.pdf
1B, 486x500px
This PDF is for AMGC 1.14, one of the two usable PNP systems for playing as a magical girl.
It features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more. Note that this is NOT the same as the CYOA.


>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
http://orteil.dashnet.org/randomgen/?gen=xvJyAbps

>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
http://pastebin.com/ZvxkyAbH

>Character sharing thing made by emperor_
http://mgcyoa.azurewebsites.net/

>Spec Trees (spells for all 19 normal Specializations, updated often):
https://titanpad.com/FUjuIO6cfH

>Magic overhaul by Drakon in progress. Teaser located here: http://pastebin.com/jCStZAqq

>Google Docs AMGC Character Sheet (made by Torque)
https://docs.google.com/spreadsheets/d/1cPxQ4Gc3_MddNiAmJ-KLeP6HeDzl4UIMxT0NyRExYIM/edit?usp=sharing

>AMGC Character Archive:
https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/

>Mirrors: http://pastebin.com/ArCvYAPt
>Changelog: http://pastebin.com/3rwLq8TT
>Previous Versions: http://pastebin.com/FJwNH5Fz

In the interest of compressing OP size and housecleaning, see one of the above links for the AMGC expansions.
>>
File: SCS v1.8.pdf (1B, 486x500px)
SCS v1.8.pdf
1B, 486x500px
The SCS was made as an addon to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for updates and addons.

>Addons to the SCS, including the Patron expansion and GM's Guide
http://pastebin.com/kVJmwcj3

>Mirrors: http://pastebin.com/wTMU8JjX
>Changelog: http://pastebin.com/pzKwa1kD
>Previous Versions: http://pastebin.com/WpKxFQd9
>Character Sheet: https://docs.google.com/spreadsheets/d/1K_6DplVo1_Kq2orPNUkVEmZb-4edqGBGase2ImIDLQs/edit?usp=sharing

In the interest of compressing OP size and housecleaning, see one of the above links for the SCS expansions.
>>
File: A girl and her puuchuus.jpg (215KB, 550x550px) Image search: [Google]
A girl and her puuchuus.jpg
215KB, 550x550px
Have you pampered your patron recently?
>>
>>51568166
No.
>>
Previous thread: >>51364723
>>
Rolled 8, 4, 5, 15, 17, 10, 2, 12, 4, 11, 11, 6 = 105 (12d20)

>>51567882
>>
>>51569360
Age 14, Underdeveloped, Reinforcement, Mystic weapon, uniform, Barrage, Martial Training, Enhanced Outfit, Training, Big Backpack, Enhanced sustenance, works for the puuchu.

Reinforcement Barrage seems... kind of strange. Ah, but that's what coins are for But what to change around. I suppose what to change and what to is a matter of who this girl would be. Within a bronze of Barrage is Focused Assault (Not really reinforcement-y) and... the Power of Friendship. Now there's a vibe of intense, possibly self-sacrificing loyalty. Maybe her friends are precious to her because they're something she didn't have as much before becoming a Magical Girl, and her transformation has allowed her to grow as a person by breaking her out of her shell. Of course, the duties of a magical girl have their costs too. I kind of wish I hadn't rolled for patron, she seems like she'd be a great fit with the Beacon, feeling the weight of responsibility but also understanding the need to take it up.
>>
>>51567882

i may have fucked this up
>>
>>51570580

Well, that's embarrassing.

rolled a 5, 3, 20, 6, 3, 8, 13, 1, 14, 1, 1, 18

So, on my 5 roll I'm already an underdeveloped 11 year old oddball in a skimpy outfit. A bit far off from my initial hopes to be a Muscle bound amazon who bros out with plants.

at least I have the chance to play this out as a shota? I wonder if it ruins the spirit to turn this into a character I originally wanted to play, or if I should try to make a story out of what I already got. But boy would I love to fight monsters with the power of wooden fists.
>>
Rolled 19, 1, 2, 9, 15, 17, 12, 16, 20, 13, 12, 19 = 155 (12d20)

>>51570704
Put it in the Options field, right under the Name field.
Like this
>>
>>51571704
16
Underdeveloped +1 MAG, AGI, or LCK †
Fire +3 to STR or MAG, +1 to VIT
Ranged +1 AGI
Uniform +1 VIT
Regeneration +1 VIT
Enhanced Outfit +1 Soak
Sorcery +1 MAG †
Fake Parents +1 Any
Masculinity +1 LCK †
Mana Channel +1 MAG †
#&$*?!? +1 Any †

...well this is interesting
>>
>>51571778
I'll call him Henry
Taking MAG for Underdeveloped, Fire, Fake Parents and #&$*?!?

STR 4
AGI 5 +3b +g => 13
VIT 7 +b+s => 10
MAG 12 +2s => 16
LCK 5

Weapon: a magical pistol that shoots magical bullets that form into cool animal shapes (like the roaring head of a lion or something) made of fire as they fly towards their target.
Going with Recoil

Outfit: Uniform... can I get away with pic related?
Also taking Reinforced for that delicious +2 Soak
>>
>>51571869
oh and untransformed stats:
STR 3
AGI 3
VIT 3
MAG 7
LCK 4

And resources (in-costume):
HP 20
Soak 9
MP 16
FP 5
>>
>>51571869
Oh whoops, forgot my second outfit enhancement
Going with Determination.
>>
A friendly reminder to not feed shitpost-kun. He needs to go on a diet.
>>
Rolled 15, 10, 15, 14, 19, 6, 6, 10, 9, 6, 5, 16 = 131 (12d20)

>>
>TWO threads in a row.
I'm proud of you guys.
>>
>>51569503
>I kind of wish I hadn't rolled for patron, she seems like she'd be a great fit with the Beacon, feeling the weight of responsibility but also understanding the need to take it up.

You know what I've realized -- she'd fit with Beacon, but where's the fun in that? She's working for a puuchu. The little thing didn't bother providing Job Satisfaction and is instead a chatty ball of fluff, and it usually offers plenty of quick transportation. Which would be better if the puuchu wasn't also downright Hostile to the poor girl, sending her into hell (metaphorically speaking) clueless and probably under-armed. Hard to tell if it actually hates her guts or is just a jerkass trickster, but it will occasionally attempt to 'make up' for its misdeeds by providing nonmagical swag (Supplier), so at least there's that to look forward to if it doesn't get her killed.
>>
>>51574710
It's not like you can't change patrons via plot, either. Although if you do this, make sure you properly change the Patron Benefits/Drawbacks for the character.
>>
>>51571869
>Roy+X full art

WHERE HAVE YOU BEEN MY BROTHER GET OVER HERE OR I SHALL BEHEAD YOU
>>
Rolled 10, 8, 19, 10, 5, 13, 8, 11, 1, 8, 20, 19 = 132 (12d20)

>>
Rolled 14, 12, 18, 11, 17, 19, 20, 18, 11, 1, 12, 18 = 171 (12d20)

>>
Rolled 10, 8, 8, 8, 11, 9, 14, 14, 1, 17, 2, 4 = 106 (12d20)

>>
Rolled 19, 17, 3, 11, 17, 15, 14, 2, 2, 6, 13, 6 = 125 (12d20)

>>
File: 5a4f2c5a6705c336bf6e80f3d3ddd04f.jpg (630KB, 1146x1600px) Image search: [Google]
5a4f2c5a6705c336bf6e80f3d3ddd04f.jpg
630KB, 1146x1600px
Rolled 11, 19, 6, 18, 7, 8, 9, 11, 9, 12, 7, 2 = 119 (12d20)

>>
Huzzah
>>
>>51575456
Kek
Sorry to disappoint but I just picked an image that sorta fit
it's way harder to find pictures of magical shotas than magical girls
>>
File: 1482728935978.jpg (545KB, 888x1242px) Image search: [Google]
1482728935978.jpg
545KB, 888x1242px
>21-3
I don't even watch handegg and I know that's devastating.

Has one of your girls ever met her match and had to flee? Or worse?
>>
Rolled 4, 10, 11, 19, 11, 2, 19, 8, 12, 3, 16, 12 = 127 (12d20)

>>51581385
>>
Rolled 20, 6, 5, 10, 15, 20, 13, 1, 13, 11, 9, 6 = 129 (12d20)

>>
Rolled 15, 9, 7, 17, 15, 8, 12, 1, 11, 12, 8, 10 = 125 (12d20)

>>
Rolled 16, 20, 18, 20, 10, 5, 14, 17, 17, 19, 19, 19 = 194 (12d20)

>>
Rolled 7, 4, 1, 8, 16, 18, 20, 2, 17, 8, 8, 17 = 126 (12d20)

Fill someone in who has taken a hiatus since summer what's changed here?
>>
>>51591214
14
Underdeveloped, +1 Luck
Oddball, +2 Mag, +1 Luck, +1 Agi
Ranged, +1 Agi
Uniform, +1 Vit
Invulnerable, Bronze, Scrying +1 Mag
Power Artifact, +1 Mag
Martial Training, +1 Agi
Soul Jar, +1 Vit
Get Out of Jail, +1 Luck
Defender, +1 Vit
Snapshots, Bronze, Wings +1 Agi

Str 4
Agi 8, 3 Silvers, 14
Vit 7
Mag 8, Gold, 12, Bronze, 13
Luck 7, Bronze, 8

Still trying to think about her personality but these rolls are looking pretty decent.
>>
Rolled 8, 2, 3, 3, 4, 11, 13, 6, 13, 7, 5, 17 = 92 (12d20)

>>
>>51592594
14, Underdeveloped, Air, Melee, Skimpy, Power of Friendship, Healing Artifact, Flexibility, Masculinity, Environmental Sealing, (Gifted/Interdimensional Home), Beacon Patron.

I... am not even sure how to mess with that. It's a neat baseline with a good deal of potential but I'm not getting a super clear image. I could use a silver to swap healing artifact to wings and bronze to swap masculinity to healing artifact, but you aren't dealt many magical boys so part of that seems a shame... but the end result would be fairly nice... I guess the question becomes finding the character.
>>
Rolled 9, 3, 18, 7, 12, 1, 3, 9, 20 = 82 (9d20)

>>51577922
Looks like I got an Ally. Let's try rolling, and see if I get something interesting or if I want to use the point-buy for them!
>>
Update! This one shows my progress on the stats and techniques in this revision.
>>
>>51594635
So you're turning AMGC into SCS?
>>
>>51594667
Confession, I've barely read any of the SCS so I can't speak to any similarities or lack thereof. Every decision here was the result of careful thought on how to accomplish a better balance and enable more types of characters.
>>
Rolled 1, 4, 10, 7, 3, 10, 19, 4, 16, 5, 13, 14 = 106 (12d20)

>>
Rolled 13, 20, 17, 18, 3, 10, 8, 5, 18, 16, 14, 19 = 161 (12d20)

>>
Rolled 4, 4, 12, 13, 18, 11, 13, 11, 6, 6, 18 = 116 (11d20)

>>
Rolled 19, 16, 19, 6, 13, 4, 18, 9, 2, 12, 1, 5 = 124 (12d20)

>>
>>51594635
If I may offer a couple of crituques:

Agility is changed to "Coordination" for absolutely no reason, which is especially odd since they're more or less the same thing. Don't change things just for the sake of change.

Obviously I'm all for the progression system (even if I think part of AMGC's best aspects are that it doesn't HAVE a progression system), but for now there's no reason to choose to start with a character at Elite over Veteran, and absolutely no reason whatsoever (except maybe for NPC reasons) to go with Newbie level. I'm reserving harsher judgement on that front until I see more.

I'm concerned that the dual resources will create a Resource Juggling problem. Additionally, tankier characters will have a lot more stamina, as well as HP, armor, ect, which leads me to believe that VIT-centric builds may be on the horizon.

On techniques themselves...yikes. There's a lot. It's honestly a bit daunting, although that can be fixed with organization and decompression. Also, I definitely see where that one anon compared it to the SCS.

>>51594667
Back when brewer was working on AMGC's spells on a regular basis, we used to theorize that the two systems would end up borrowing from each other so much that they would eventually get to a point where they were indistinguishable from each-other.

At the time, we were joking, but now I'm not 100% sure that it won't happen eventually.
>>
Rolled 15, 1, 5, 6, 8, 15, 15, 12, 1, 4, 5, 13 = 100 (12d20)

>>51601450
I didn't roll these dice, but I decided to compare them to the charts and the results seem fun.
>>
>>51583938
>implying that this wasn't Zephyr Edge's early career
It's not running away, if you're coming back to kick its ass. Totally.

>>51582589
My heart. ;_;
>>
>>51385860
>Also, all that power is still bent toward whatever your specialization is
Wait, so progression is supposed to be based around your specialization?
Does that mean like, you shouldn't be able to cast stronger spells until you've had at least a few months' practise? That's kind of weird. I'm not sure either pnp system represents that very well.
>>
>>51601770
>Agility is changed to "Coordination" for absolutely no reason
There is a reason. Agility doesn't even come close to describing what the stat actually does. Why on earth would a gunner aim with agility? Coordination, on the other hand, is perfectly descriptive.

>No reason to choose Elite over Veteran and no reason to choose Newbie.
Obviously. They are not intended to be balanced against one another. A newbie vs a veteran is not supposed to be an even match. Rather, the tiers allow a player to simulate being a newbie for a while and then switch to veteran when they deem the time is right. This is about prioritizing RP over pure mechanics, because a player can choose any experience tier at any time. You also seem to have misunderstood, the veteran and elite bonus stack. Elite is a level above veteran.

The resource juggling problem is a valid criticism, but I think it will be quite small in practice. The role of FP has also been reduced (my first update illuminated why) so that removes a resource for many characters. Your statement about VIT is strange because I haven't even put any numbers to it yet. When I do, it will be balanced in the simulator just like everything else.

Tech variety will be a big part of character customization, I want there to be a lot of variety there. I meant to include a 'suggested techs for a quick build' section. Refer to the attached addendum.
>>
>>51603402
The version I'm working on does! Although I haven't worked out any numbers for MAG yet, a higher score means more spells and each experience tier has more techs or spells than the last.
>>
Ai-n did nothing wrong
>>
>>51603408
>Ki Manipulation
>Channel Ki
Time to beat people with Soul Radiation, no magic required.

I might come back some day after all.
>>
>>51603586
but did they do anything right
>>
Rolled 14, 3, 4, 13, 16, 20, 15, 6, 18, 4, 7, 10 = 130 (12d20)

>>
>>51603586
Ai-n did everything wrong.

>>51605244
No.
>>
Rolled 5, 13, 7, 18, 18, 15, 11, 4, 17, 17, 17, 19 = 161 (12d20)

>>
Rolled 4, 8, 18, 18, 6, 8, 1, 13, 5, 20, 20, 6 = 127 (12d20)

>>
Rolled 14, 12, 1, 12, 18, 14, 20, 2, 5, 17, 14, 15 = 144 (12d20)

>>
Rolled 2, 1, 11, 3, 6, 4, 14, 14, 2, 16, 2, 10 = 85 (12d20)

>>
Rolled 4, 19, 6, 5, 15, 16, 4, 20, 7, 16, 3, 2 = 117 (12d20)

>>
Rolled 1, 6, 13, 11, 5, 8, 6, 7, 3, 9, 16, 7 = 92 (12d20)

>>
>>51603408
>>51603427
>Literally designing Generic Spells.
At this rate the only differences between the SCS and AMGC are gonna be the dice system and AMGC letting you change your stats permanently (assuming I'm reading that right).

I mean, good work, but you're getting dangerously close to just making d10 SCS.
>>
>>51614661
Is that a bad thing? I mean, convergent evolution in game systems would suggest there might be some underlying good to the result.
>>
>>51603408
It looks complicated in the bad way. Call me dumb or what-have-you but I genuinely enjoy how simple AMGC is to play.
>>
>>51616097
It's not necessarily a bad thing, but at the same time there's not really any point in doing an overhaul of AMGC like this when the SCS already exists and is already completed, only needing minor fixes and updates here and there.
>>
File: 1481574037050.png (241KB, 400x691px) Image search: [Google]
1481574037050.png
241KB, 400x691px
What sorts of hobbies do your characters have? What do they do in their downtime? Is it something they did before they were transformed?
>>
>>51616406
Yep, it's about time to throw in the towel for AMGC. It has too much bloat, poorly designed choice's, stolen content, and not enough direction, and no direction to go in without a developer. Even the devs it DID have before gave up on it so the community should do the same, Then, maybe, just fucking MAYBE, the threads can finally stop having drama caused by the creators' shady shit.
>>
Rolled 13, 9, 10, 13, 2, 13, 2, 1, 9, 12, 9, 6 = 99 (12d20)

>>
>>51617883
The only drama here is caused by you sucking Maid's fucking dick. We get it, you prefer the SCS. The worst part of his system is his fucking fanboys
>>
File: samefag.png (471KB, 656x597px) Image search: [Google]
samefag.png
471KB, 656x597px
>>51617883
>>51620167
Either one of you is retarded for replying to a bait post from over 3 hours ago, or you're both the same retard trying to start drama.

How do you people survive in the world, falling for every little provocation that flies your general direction?
>>
>>51620317
The thread has this drama because anonposting is a feature not like the irc or discord

>>51620167
I'm pretty much convinced its Maid himself
>>
>>51620727
I'll thank you to not make claims you can't back up about me.

I don't need to suck my own dick.
>>
>>51604432
But can Raw Spirit be resisted?

>>51603402
I assume it means that your domain of powers will, for the most part, remain over what your initial specialization was.
>>
File: image.jpg (112KB, 720x800px) Image search: [Google]
image.jpg
112KB, 720x800px
>>51621035
>But can Raw Spirit be resisted?
With sheer guts.
>>
Rolled 17, 9, 2, 8, 13, 9, 13, 7, 8, 10, 6, 4 = 106 (12d20)

>>
>>51621243
I'd argue to a point that's just Spirit VS Spirit.
>>
>>51621243
BANZAI. ;_;7
>>
>>51616113
It's not much more complicated than AMGC is now. I think it only seems that way because it's new and different and I put actual effort into the tech system. Let's look at the components you see here.

First, you use a table and addition instead of division to determine your stats. Maybe that's slightly more complicated (or maybe it's simpler), but at most you're doing that once when you make or transition a character. The cost is small and the benefit is a stat system that was designed to actually work.

Then there's the tech system. It's no more complex than the spell trees are now, perhaps even less because you can just choose a few of them and be done (whereas spells right now often require opening a tree to remember all your options). It gives you a way to mechanically differentiate your Melee character from all the other Melee characters, and so far it's balanced to a T.

The other thing here is that balance is an invisible good. You can't see all of the careful tuning that went into the techs and is absent from AMGC, nor can you casually see that the combat has a proper length and balance. AMGC's math looks okay if you're just reading it, but the flaws are there and become very apparent in simulation.
>>
Rolled 3, 16, 6, 15, 12, 2, 19, 12, 20, 20, 1 = 126 (11d20)

>>
>>51567882
Shouldn't the last paragraph be fixed?
>But for now, you know none of this. You are a newly minted magical defender standing next to the cooling corpse of a little girl.
Only applies to the "Death" choice now
>>
Rolled 16, 1, 9, 11, 13, 17, 2, 18, 8, 15, 13, 1 = 124 (12d20)

>>
File: 1484307394367.png (2MB, 1441x2112px) Image search: [Google]
1484307394367.png
2MB, 1441x2112px
We talk about Magical Girls all the time. Let's talk about Monster Girls for a bit.

How's she been coping with her motivation? Or does she consider it a non-hinderance?
>>
>>51629847
Purification Artifact removes all that from her~
>>
Rolled 11, 1, 3, 8, 14, 16, 18, 13, 19, 19, 5, 8 = 135 (12d20)

>>
Rolled 13, 13, 12, 4, 9, 20, 6, 11, 5, 5, 1, 12 = 111 (12d20)

>>
>>51633218
Age 9, Average, Light weilder
Melee weapon, flowing outfit, Tentacles
Flexibility, Enhanced Sustenance, Gifted, Interdimensional Home, Dual Weapon, works for the Puuchu. That shows some promise.
>>
>>51630981
Then she's not a true monster girl if she took the easy way out.
>>
Rolled 8, 4, 16, 2, 9, 20, 1, 17, 19, 13, 3, 3 = 115 (12d20)

>>
>>51635517
14 and underdeveloped.
Gravity, Melee weapon, flowing garb, Tentacles
Dual Weapon, Wings, A Way Out, Masculinity, and either Enhanced Weapon or Fated...

Don't get a lot of magical boys, do we?
>>
>>51635551
A lot of people consider Masculinity a "coin away immediately" perk. There are some, though, that specifically coin TO it, for personal reasons.
>>
>>51635600
I mean, that's understandable. Either you feel it's genre busting or you don't, and I guess some who don't might like the option.

Reminds me I once toyed with the 'smug' origin to see if I could design the worst "magical girl". That is, not necessarily a mechanically bad character (by the SCS, say) but really REALLY out of place. Naturally, Masculinity was part of the bargain.
>>
>>51629847
Did you know? Punching people in the face is really therapeutic!
>>
File: 1474675062214.png (247KB, 540x515px) Image search: [Google]
1474675062214.png
247KB, 540x515px
>>51629847
Can it really be considered a hindrance if it's her raison d'être?
>>
>>51636083
Explain further.
>>
>>51636962
Easy. She just punches people. Or she screws people's stuff up.

Or she screws people and punches people's stuff up! Wait, that sounds gross...
>>
File: 1481412602421.png (314KB, 540x764px) Image search: [Google]
1481412602421.png
314KB, 540x764px
>>51636962
If she enjoys the motivation, why wouldn't she indulge and get lost in it?
>>
>>51637647
>Dominator
>>
Rolled 20, 11, 14, 18, 13, 10, 2, 11, 12, 5, 2, 16 = 134 (12d20)

>>
>>51639020
Quick sketch of a girl.

16 years old, average, Empathic, Fists, Elaborate outfit Barrage, Martial Training, Enhanced Sustenance, Natural Aging, Interdimensional Home, Closure. Patron is a deity.

Probably coin Barrage to Power of Friendship because that dovetails so nicely with Empathic.

Astrid Jensen is not the kind of person to ask for the life of a magical defender. But all the same when the choice was offered, it wasn't one she could conscience refusing. Especially not considering where the offer was coming from -- a literal god with no desire to sit forgotten by mankind. The good news for Astrid: her new 'friend' is a fairly well-known figure, and willing to convey the details of what it means to properly serve the divinity. The bad news? It's Loki, and the notorious trickster is having far more than his fair share of laughs at this whole thing.
>>
>>51639168
>Magical girl serving Loki
That's fucking awesome.
>>
>>51639944
That's not awesome, that's bad. Very, very bad.
>>
>>51640380
Not if you're Loki
>>
Rolled 15, 2, 7, 7, 17, 4, 14, 1, 6, 6, 17, 19 = 115 (12d20)

>>
Rolled 6, 7, 7, 18, 10, 18, 2, 9, 16 = 93 (9d20)

>>51641051
Ally roll.
>>
File: 415354358.jpg (34KB, 331x564px) Image search: [Google]
415354358.jpg
34KB, 331x564px
>>51567882
Smug fucker.
7yo, underdeveloped, +1 lck.
Stats 4str 4agi 6vit 6mag 21lck 1gold2silver3bronze into lck +11
Time specialisation +1 vit +2lck.
Small thick rod +1mag, some kawaii desu dress +1 mag.
Regeneration, for time hax more often.
+1 spec stat-lck, gifted; +1vit, enhanced sustenance; +1lck, fated; incognito; +1lck, a way out.

Fated gives me the time to master time haxes, and insane luck means, though not garranting victory, at least will ensure survival and so more opportunities for exploiting time haxes.
Will be a huuuuuge slut, incognito making sure the police fuck off. The small rod fit in my prepubescent vagina.


Me on the left tbf :^)
>>
>>51642515
Lewd is banned in the IRC community, if you were looking to join the rp.
>>
Rolled 12, 12, 13, 2, 20, 5, 17, 6, 15, 10, 14, 19 = 145 (12d20)

>>
Rolled 17, 10, 20, 19, 19, 17, 19, 6, 3, 14, 6, 20 = 170 (12d20)

>>
Rolled 11 (1d20)

>>51644836
And where has the Ebon Mint sent her...
>>
I've only just had the good fortune of finding this thread. Can this be used to run actual sessions with several players and a DM? It looks like it can but I'd like to double check before i start getting too excited.
>>
>>51644836
>>51644849
And time for the quick character sketch.

13 and Average, Oddball powers, Fights with her fists in uniform, regenerates, and has Awareness, Flexibility, Fated, Overcity Shift, and the ability to go Incognito. She's got a tab with the Ebon Mint however technically she may work with the Puuchu.

June Tezuka always felt that she was meant for something more than the peaceful life she'd known -- a feeling, deep down inside. When the opportunity to become a Magical Girl was presented to her, she stepped up not eagerly, but freely. As her body and life changed, she gained some measure of power over Destiny, a limited ability to read and alter fate.

The only destiny she can't seem to see is her own. She knows fate isn't done with her yet -- her resilience against both discovery and injury suggest it, at least. But she doesn't know what's in store... nor how it might involve the strange, black coin she was left by her backers at the Ebon Mint. The coin is a constant source of temptation in trying times as a Magical Girl, but the unknown outcome of calling on that power is also a source of dread.

After all, if her new life and newfound powers have taught her anything, it's that destiny can be rewritten.
>>
>>51645029
There are two legit TTRPG systems avaliable: The SCS (Supplementary Combat System), which directly uses the CYOA pages as character generation and endeavors to provide good, balanced combat rules as a plug-in to CYOA; and AMGC (Accidental Magical Girl Core) which is more its own RPG based on the CYOA.
>>
>>51645164
Thanks! That's good to know. Now i just need to find some people to play with.
>>
>>51645373
There's the IRC and Discord, if you're into online stuff. I'm not sure where you'd find an IRL group for this, desu.
>>
Rolled 15, 2, 18, 10, 19, 5, 8, 19, 20, 17, 11, 19 = 163 (12d20)

>>
>>51645741
Thanks again. And yeah it's pretty niche.
>>
Rolled 20, 13, 10, 12, 5, 5, 9, 5, 2, 2, 17, 16 = 116 (12d20)

>>
>>51647117
16, Average, Darkness. Mystic Weapon, Skimpy outfit, Twinned Soul, Blood Magic, Gifted, Martial Training, Closure, Soul Jar, deity patron.

Let's make origin story sense of this.

"You seem to be lost in the dark. I'll ask you a question... do you want to be found?"

Kris Kholer, as she used to be known, became a Magical Girl, after becoming lost in the Overcity. A bad turn took her into the Sprawl with night encroaching, and it wasn't long failing to retrace her steps for her to realize something was terribly wrong. As her search for home became a panicked flight from danger she found herself drawn to a dark place. There she met a self-proclaimed goddess of the night (Or "Night, things that go on in the night, secrets, and truth" as she preferred to put it) and struck a bargain: Become a Magical Girl, and a champion of a goddess, and at least you'll have a chance to see the next dawn.

Her life only got more complicated from there. For one, by the time all was said and done there were two of her (The new twin, slightly more cheeky than the original, adopted the name 'Dawn' and has pushed ever since for Kris to start going by 'Dusk'), and for another, she found that her old life had become the world's best-kept secret: it was as though she never existed.

Kris is quiet and pensive with a usually hidden reserve of intensity while Dawn, practically her mirror, is active and humorous with a surprising depth of wisdom. As for their goddess? Shayasra (as she wants to be called, Goddess of Night, etc.) is a complete unknown on the mythological scene. Her power is real, but her will is capricious (or are there two of her, too?). At least she's granted Kris/Dawn/Dusk an extra helping of physical and magical power.
>>
File: 1475533114904.jpg (70KB, 468x722px) Image search: [Google]
1475533114904.jpg
70KB, 468x722px
>>51629847

She struggles with it. Tries to curve her hungers by attacking people that "deserve it" hopefully finding Dark Magical Girls. But even then, she feels like she's slipping into a pure monster.... She also likes Root Beer Floats.
>>
Rolled 12, 8, 11, 8, 18, 2, 11, 1, 1, 11, 4, 8 = 95 (12d20)

>>
Rolled 5, 15, 12, 4, 17, 18, 17, 7, 10, 3, 12, 16 = 136 (12d20)

>>
Rolled 4, 20, 16, 10, 7, 8, 12, 5, 3, 10, 2, 3 = 100 (12d20)

>>
Rolled 19, 5, 19, 11, 19, 14, 16, 6, 6, 8, 12, 11 = 146 (12d20)

>>
Rolled 20, 7, 4, 5, 19, 16, 8, 2, 12, 19, 10, 17 = 139 (12d20)

>>
I want to join a campaign, is there slots open?
>>
>>51629847

Do whatever the motivation has come to mind.

No point in resisting when it's a futile effort anyway.

Whether it be blowing up an oil rig and polluting the gulf or starting a civil war to turn brother against brother, they will comply with whatever their Monstrous urges dictate.
>>
>>51653335
The Discord isn't currently running any long-term campaigns, but there are sessions fairly regularly, some of which are done with an overarching plot in mind, taking place over the course of multiple sessions, but not requiring attendance.

The IRC mostly sticks to pub roleplay, and to my knowledge doesn't have any campaigns active itself, but you could always ask around.
>>
Rolled 16, 16, 5, 5, 15, 1, 14, 8, 13, 20, 6, 14 = 133 (12d20)

>>
Rolled 14, 20, 10, 13, 14, 4, 19, 5, 3, 8, 16, 19 = 145 (12d20)

>>
>>51653492
Mary on the Discord has mentioned work on a longer campaign, or at least an arcing story. Don't know how far off that is though.
>>
Rolled 5, 7, 10, 12, 9, 8, 17, 15, 13, 15, 17, 19 = 147 (12d20)

>>
>>51653492
>doesn't have any campaigns active

This is untrue, there is at least one going on at this very moment, and a couple other people have been talking up some ideas. So, really, the Discord and the IRC have about the same mixture, as I frequently see casual RP in their pub, as well.
>>
Rolled 18, 14, 20, 11, 20, 20, 1, 19, 12, 8, 6, 14 = 163 (12d20)

>>51567882
rollan rollan rollan
>>
>>51648036
She should punch more people in the face.

That'll work.
>>
>>51655655

only if who she see's fit. DMG's are the best for her to unleash on without feeling guilt. Even though one could manipulate her if there powerful enough... b-but hopefully that won't happen.
>>
>http://orteil.dashnet.org/randomgen/?gen=xvJyAbps

My roll of this refers to some stuff that's not in the OP PDF, what's it's based off?
>>
>>51657962
An older version of the AMGC pdf (the blue pdf)
>>
>>51653492
>mostly sticks to pub roleplay
Fucking bullshit, the IRC has way more variety in campaigns, SoL and casual to than the discord by far.
To the anon who wants to join, come to the IRC, you'll find a few GMs who aren't circle jerking elitists.
>>
Rolled 16, 14, 11, 12, 15, 9, 20, 14, 3, 7, 9, 12 = 142 (12d20)

>>
Rolled 13, 19, 10, 17, 4, 15, 11, 1, 20, 20, 6, 1 = 137 (12d20)

>>
>>51567945
OK, semi-random musing on the SCS as I decided to toy with it, but is a Darkness girl with a Mystic weapon and (Current) 10 (or heavens forbid 20) Magic just a person of mass destruction? -- HP basically always defaults to multiples of 10 and Linked Death seems to be limited only by the fact that you kinda don't want to randomly KO allies.

Maybe I'm missing something but it seems like the kind of thing that wants some sort of minor patch, just to prevent a really stupid corner case, mechanically speaking.
>>
Rolled 6, 7, 13, 12, 17, 7, 5, 5, 3, 10, 11, 14 = 110 (12d20)

>>
Rolled 8, 17, 16, 14, 15, 6, 7, 11, 16, 1, 16 = 127 (11d20)

>>
Rolled 20, 17, 6, 2, 16, 19, 13, 10, 20, 7, 14, 18 = 162 (12d20)

>>
>>51664724
16, Overdeveloped, Psychic
Melee weapon, Uniform, Tentacles
Healing Artifact, Hammerspace Handbag, Fake Parents, Envoronmental Sealing (Ally or Overcity shift)

aaaaand her patron is a horror. Well that kinda ties together the tentacle-weilding psychic, doesn't it? I'd be tempted to develop her further assuming an Ally... perhaps the only close friend permitted by a paranoid and demanding eldritch being.
>>
>>51664818
6,13,11,2,17,15,7,13,13 ally because I forgot to add dice and why make another post when there are plenty of other rollers. That's... 14 and average, Illusion, melee weapon, uniform, Third Eye, Enhanced Transformation, and... my response on looking this up: "Masculinity on an ally? Seriously?" Tempted to roll with it (as much as any of these quick sketches are going to get played.)
>>
>>51662066
Last digit of your last-

Ohhh, you motherfucker. Hum, never considered that. Wonder what Maid would say.
>>
>>51666430
I mean, if you have non exempt allies it only works once until reprieve, but it does seem to want at least an ad hoc answer. "Doesn't work on 0" or something.
>>
Rolled 18, 19, 9, 19, 20, 9, 11, 16, 15, 15, 20, 6 = 177 (12d20)

>>
Rolled 10, 20, 17, 12, 12, 15, 4, 13, 10, 15, 9, 3 = 140 (12d20)

>>
>>51662066
>but is a Darkness girl with a Mystic weapon and (Current) 10 (or heavens forbid 20) Magic just a person of mass destruction?
Yes.
>Maybe I'm missing something but it seems like the kind of thing that wants some sort of minor patch
There are a number if hidden gems in the SCS that I'm waiting for somebody to actually be stupid enough to try before I decide whether I want to buff/nerf them or not. As of right now, what you outlined is Working As Intended.

Also, as a side hint: Read KO's description under the Conditions. That should alleviate your heftier concerns.

>>51666877
It's a Trigger that has no limit on its activation. It can actually activate AGAIN in response to your payment to negate it.
So if you have 10 MAG and it triggers, but you negate it so that you don't board wipe, gamestate would then check for anyone with an HP value ending in 9. If any exist, it immediately triggers again, repeating until you're out of MAG (at which point it triggers on HP ending in "0"), it gets suppressed somehow, or there's no valid triggers.

I HAVE been spitballing giving it a OpR restriction, but since nobody's really tried playing with it yet, I haven't bothered. No sense in fixing something until I'm positive it's broken.
>>
Stat her!
>>
>>51669717
This is easy.

Origin: Weapon
Age: 15
Body: Average
Spec: Light
Weapon: Melee/Mystic
Outfit: Skimpy
Power: Regeneration
Power: Third Eye
Perks:
>Dual Weapon
>Purification Artifact
>Fated
>Eternal Style
>Gifted

Stats
STR 3(7)
AGI 3(8)
VIT 4(11)
MAG 4(10)
LUK 4(6)
>>
>>51669861
>no Allies
>>
>>51670105
>Not just statting Sora and Riku separately and making them a team.
>Instead making them strictly inferior versions to Kairi due to how Allies are generated.

No.
>>
>>51670265
We need to rework Allies
Most girls in both the IRC and Discord have plenty of friends they just hang out with all the time and go on adventures together with anyway. We can just make Allies some kind of bonus to fighting alongside friends or something, or maybe give it some kind of token system like Big Damn Hero. That'll make it more relevant.
>>
>>51670292
Allies are plenty useful in the SCS (especially with Assist Rush, which is SUPPOSED to be a straight upgrade to the original Assist system) and they serve a good narrative purpose (a buddy that teaches you the ropes and serves as a friend that'll stand by you). The creation system is honestly just fine, which is what I'd hope considering it's on it's 4th version.

What we NEED is more encouragement for girls to form teams, akin to actual mahou shojou shows. We have a lot of team-ups and narrative coordination, but there's no "we're 3-5 girls under a single patron going out together with the intention of wrecking shit for a common goal". I'm hoping that as we get more overarching plots, this will eventually resolve itself.
>>
>>51669645
Oooooh, negation isn't per target, it's global. That's a good deal more constrained than I thought.
>>
>>51670368
>Allies are plenty useful in the SCS (especially with Assist Rush, which is SUPPOSED to be a straight upgrade to the original Assist system)
Eh.. if we're talking about usefulness in terms of mechanics, Allies are probably a little bit MORE useful in AMGC since they're actually essentially full-on characters, even if they're a bit weaker statwise.

I think an update along the lines I suggested would help girls form teams anyway.
>>
>>51669645
Man, if only it was easy for me.

All the shit I do manage to make is broken. ;_;
>>
>>51670516
If it's truly broken, then it'll be fixed. Otherwise, you just found a good combo.
>>
>>51670548
Sorry for not clarifying, meant it in the context of:
>No sense in fixing something until I'm positive it's broken.
I'm no powergamer. Or gamer, really.
>>
Rolled 3, 15, 15, 18, 1, 7, 3, 7, 14, 14, 6, 11 = 114 (12d20)

>>
>>51670608
You're just a natural powergamer then, makes you a boon to the creators, you make combos they don't know are overpowered, they see it's broken, they fix it in the next version.
>>
File: 1403982729437.jpg (77KB, 589x745px) Image search: [Google]
1403982729437.jpg
77KB, 589x745px
Rolled 9, 6, 4, 15, 5, 17, 6, 10, 9, 5, 19, 9 = 114 (12d20)

>>
Rolled 2, 3, 4, 5, 1, 12, 5, 8, 13, 18, 5, 15 = 91 (12d20)

>>
Am I allowed back in the IRC, or am I going to have to deal with people who think Bigfoot and Aliens are magic still? I'm still never going to RP.
>>
>>51674036
The only people banned are the former mods. So come back to deal with supernatural happenings.
>>
>>51674061
>So come back to deal with supernatural happenings.
This triggers my preternaturalism.
>>
Rolled 9, 11, 15, 10, 3, 17, 3, 17, 9, 16, 8 = 118 (11d20)

>>
>>51674061
Looks like some fun things happened back then...
>>
>>51674061
Don't go spreading misinformation. The only person banned currently is (unfortunately in my opinion) DSD. Personally, I believe that if there's enough asking about it DSD could probably be unbanned by the current mods, but the issue is most people don't really care enough to.
>>
>>51675739
What happened with DSD?
>>
>>51676014
An op in the irc named Ai-n went crazy and banned him and asked the rest of the mods to keep him banned.
I think the story went that SCS was starting to get more popular then the system Ai-n did some minor work on, which was made into AMGCore, so DSD was banned out of spite. No one else has had a problem with DSD to my knowledge.
But anyway, the Discord is better than the IRC so it's not a big deal. He knows how to join the channel if he wanted to.
>>
>>51675739
Somebody else is banned as well. I don't know who, though, since it's just listed as a hostname, and it's not one I recognize. It's also not one of mine like the other two are.

Incidentally, anyone can check the banlist by using the command "/mode #MGCYOA +b". That command may be slightly out of order, as my IRC admin skills are a tad rusty.

>>51676014
The official story is that DSD was banned for being shitpost-kun, as well as attempting to stir unrest in the community and generally being an unpleasant person.

And we should leave it at that. The rest of the story at this point is primarily hearsay and accusations that at best require you to make leaps of faith in logic and do a few shaky inferences. That's true for ALL sides of the argument, even my own.
>>
>>51676394
Bullshit by a malicious troll.
>>
>>51676433

>generally being an unpleasant person.

Not that we don't have a few of those currently in the IRC too.
>>
Rolled 5, 1, 6, 18, 14, 7, 11, 1, 3, 1, 16, 5 = 88 (12d20)

>>
>>51677392
DSD took it a bit further
>>
>>51679754
Shush.
>>
>>51679754

I can think of at least one person that might come close to them.
>>
Rolled 13, 19, 6, 18, 7, 5, 7, 13, 8, 16, 15, 20 = 147 (12d20)

>>
Rolled 7, 12, 15, 2, 9, 5, 5, 18, 14, 17, 4, 6 = 114 (12d20)

>>
>>51681617
Shitposting in the thread? Harassing people in private? Splitting the community in half?
I doubt you can think of anyone who comes close to them
>>
>>51683199
I'd like to know how they split the community in half, first off. In addition, your proof on them harassing people in private?
>>
>>51683199
I know DSD did harass people publically, who'd they harass privately?
>>
>>51683199
>>51683687
>>51683775
All of you, take it to Discord or IRC please because if we're going to throw around accusations, let's not do it in the thread that's basically sockpuppet paradise.
>>
>>51684089
Righty. If you wanna find me, I'd think you'd know me well.

'Cause I'm finally back.

To KICK! SOME! TAIL!
>>
>>51683199


> Harassing people in private?

> I doubt you can think of anyone who comes close to them


Oh, but I can.
>>
Rolled 14, 18, 10, 19, 12, 12, 2, 16, 12, 14, 8, 11 = 148 (12d20)

>>
Has there been any updates lately? I haven't been very up to date on this whole thing lately.
>>
>>51688704
Both systems have been tweaked somewhat and there's dev work going on.
>>
>>51683687
Well, the discord chat is about half the community, a bit more if you don't count idlers and bots.

>>51683199
Ehh... None of that was proven.
I think the biggest issue was that DSD really didn't get along with the mods and wasn't afraid to speak out about it. DESU Ain was really on his ass about wanting DSD's channel removed because it didn't have the same censorship issues, his Npcs were bothering DSD's characters multiple times, and the inconsistent abuse of mod powers by the rest of them. Like banning, kicking, remember the whole word filter event? I didn't like DSD before but I only saw him when his chain was being yanked, so to say and I think he really changed now that he has power and isn't being perpetually harassed and regulated. He wouldn't cause problems if he were allowed back I'm sure.
I'd rather have a voting system for mods so situations like the old guard/DSD clash don't happen again.

>>51684089
Better to hash it out anon IMHO, the mudslinging is pretty bad on either platform when you can attach a name.

>>51688704
CYOA hasn't had changes in months, SCS got an updated a few days ago, Core hasn't updated any time recently but there are works in progress for it.
>>
>>51690918
Meant to be honest, not desu.
>>
>>51690918
Considering that you took the chance to slander Ain and the rest of the old mods while making incidents up from whole cloth, your insistence on "hashing it out" comes over as "hiding behind anonymity to push the shitposter's narrative".
>>
>>51683199

>Shitposting in the thread?

Ain't there someone who went around, shitting up the threads with their lengthy "I quit" statements that were longer than an essay?
>>
>>51692024
I didn't make up anything, which is why I'm not a fan of Ain. He might have been okay as a person but should have never been a mod.
I don't want my name attached to my comments less there be a witch hunt about me being a shitposter.
>>
>>51693261
You're a liar talking about things that I know never happened. At best you're delusional and misremembering because of your hateboner for these people, at worst you're outright making shit up to stir up shit.

Anyone pulling this "hurr durr so and so was terrible" shit in thread- explicitly because they can lie without being called out on it- is basically trying to stir up shit like this anon outright admitted to.

Shut up and talk about girls in frilly dresses, mkay?
>>
Rolled 12, 3, 4, 13, 7, 4, 17, 2, 12, 12, 1, 5 = 92 (12d20)

>>
>>51683199

>Splitting the community in half?

That's not even an issue.
>>
Rolled 4, 10, 20, 8, 10, 16, 7, 10, 4, 2, 15, 7 = 113 (12d20)

>>
>>51693422
You're going full internet defense force over it. I was there too, anon, and this Ain DF is exactly why I don't want my name attached to my criticisms. I don't have a hateboner for anyone, and as I said didn't even like DSD in the beginning. It's not shitposting to suggest a screening process so that the same situation won't have a chance to happen again. I'm not flaming anyone except by saying the situation in the past was regrettable on every account and could have easily been prevented if there was community held Mod control.
>>
>>51696859
And you're a worthless liar that should just shut up if you're not brave enough to slander someone with your nick attached to your shitposting. Nothing you have to say is credible in any way given that you've just spouted off the exact same talking points that always come up about the same people and events in exactly the same way, out of the blue and in such a way as to basically ruin yet another thread with your bullshit.

I mean, seriously, this bullshit about "totally real oppression, really guys this totally happened" got old years ago. Shitposting about Ai-n and the rest is beyond scummy and also entirely pointless because they're no longer around thanks to trash like you.

Basically either say it with a nick attached or don't shitpost about past or present users in what's supposed to an anchor for both communities, especially when there's a history of garbage using the thread to stir up this shit and basically repeating the same propaganda over and over and over. But you'd know all about that, wouldn't you?
>>
>>51645029
Yeah, there are sessions with both systems and I'd suggest checking the various side documents for enemies/inspiration.

Good luck and let us know how it goes!
>>
File: AMGC MGA Upd4.pdf (1B, 486x500px)
AMGC MGA Upd4.pdf
1B, 486x500px
Update! This one has some of every planned feature/section, although there is a lot of work still to be done within them.
>>
>>51699374
Magical Quirks may be misnumbered- or is perk 8 its own thing?

Either way interesting ideas, and keep up the good work.
>>
>>51699748
Ah that's a cell alignment issue. The 8 corresponds to "A Wish" but shows up at the bottom of the cell it's in.
>>
>>51699374
Why are some AMGC things kept but others removed?
>>
>>51699930
As I understand it, this is Torque's take on what works and what doesn't work. I don't agree with all of the choices made but some of the new stuff's definitely interesting even the parts that seem to be more in the conceptual phase.

Torque, you mind if we possibly loot stuff from that for adaption into the other version? Giving credit if so goes without saying.
>>
>>51645029
We recommend at least 12000 dice, if you would like to play SCS.

I kid, but godDAMN, does SCS use a lot of different kinds of dice. Then again, if you play DnD enough, you'll probably have the dice on hand. Or you can improvise.[/spoilers]
>>
>>51699930
There's no slavish devotion to any one system or idea in my work. I'm using AMGC as the base, but what I'm working towards is an ideal system. That ideal is one where:
1. You can make whatever sort of character you want.
2. Said character is reasonably competitive against optimized builds.
3. Everything makes sense.
4. Gameplay is smooth and simple.

>>51700032
I won't stop you from taking anything, although I'm hoping/expecting my final version will be better than any competing approaches.
>>
>>51701470
I appreciate a system that lets you chuck a fistfull of d12s now and again. the d12 is sadly underutilized.
>>
File: AMGC MGA Upd4.pdf (1B, 486x500px)
AMGC MGA Upd4.pdf
1B, 486x500px
PDF is the same as the previous one, except I fixed a few formatting errors.
>>
>>51701470
For IRL playtests, I personally utilized the following set of dice: 2d20, 2d10 (for d%), 2d12, 4d8, 5d6, and 10d4. If you're playing specific builds, you may need more or less of specific dice, but that collection handled most things we needed.

Die roller apps also helped a lot to curb the amount of die-passing that needed to be done, or for special cases like full-drop FBs.

>>51701612
I too rather enjoy d12 systems, but sadly most of the ones I've seen were either unplayable, essentially just "hipster d20", or both.

>>51701474
And here I was worried the SCS would never be properly challenged on merit. Between you and Flamy's sudden burst of work on MGX, there might be actual competition in the near future.

A bit of healthy drive between the systems would definitely help drive off the flagrant shitposting.
>>
>>51701763
>that giant grill at the end
nice

Looks good, but I'm a bit confused about spells. To be clear, this would replace the specialization spell trees currently floating around for AMGC, right?
>>
>>51702613
Yeah. In addition to the Universal spells, my plan is to create trees for a few specs prior to live playtesting. If the system impresses, perhaps people will be able to help get the rest of the specs shaped up afterwards, with the eventual goal of having one nice pdf of balanced spells for every spec. People can always come up with other new stuff afterwards to stick in pads.
>>
>>51702723
Cool, cool. I personally think one of AMGC's greatest strengths is its more versatile, expansive spell trees. But some of the stuff in them is a bit broken. A fresh start to balance stuff that maintains some community involvement would be great.
>>
>>51702723
Torque, buddy, would it kill you to crack open the SCS and read up on it? Half the shit you're saying you're wanting to do in AMGC has been done for a year and a half now. You're reinventing the wheel.
>>
>>51702881
Oh hey, Maid. Maybe he just thinks he can do better. Is that quite alright with you?
>>
>>51702894
I've no real interest in having a shitpost-spar with you, but I'll entertain your argument anyway.

There is no point working on a project without fully understanding that which has come before your own current work. Without this understanding, you're doomed to be, even at the most ideal form, nothing but a hollow comparison to the past.

This is why AMGC's original versions are mechanical blunders, and why this update won't solve anything. If Torque can't be assed to learn and understand what other people have done before him, and I mean EVERYTHING that came before, then he may as well not waste his time and everyone else's.

If he truly wants to strive towards an ideal game, he'll learn what has and hasn't worked in the past, and not just for the game he's working on. How can he call himself skilled if he's no drive for refinement? How can he call his mechanics an "upgrade" when they barely scratch the surface of his potential knowledge?
>>
>>51702994
You raise a fair point, and I respect part of your argument. It might be a helpful exercise to consult the SCS, but it's not necessary. What the SCS does right or wrong is irrelevant for a project that aims to improve on AMGC. The SCS is a completely different animal, and the fact that Torque is doing this at all shows that he wants to do something distinct from it, based on his own ideas of balance and his own creative vision. The SCS isn't perfect, and should absolutely not be the only option in this thread.
>>
>>51703242
>shows that he wants to do something distinct from it
And this is where your argument falls to pieces. How can you be distinct from something you know nothing about?
>>
>>51703286
Easily. The SCS is not based on some objective measure of what constitutes a good game. It's a highly subjective work based on one person's insights. By starting from a different base -- AMGC instead of the base CYOA -- and possessing different objectives, it's entirely probable that Torque will come to completely different conclusions.
>>
Rolled 4, 14, 20, 8, 2, 2, 17, 4, 9, 20, 10, 7 = 117 (12d20)

>>
>>51703541
It's not just probable, it's almost definite. The content he has pruned and merged is already making it distinct from either existing system without touching on mechanical balance, which is different. Even if SOMEHOW he manages to perfectly clone SCS but with different dice (which is a notable difference already, mind) I can say I'll appreciate his work since SCS' main flaw has always been its' creator. Also, at this point AMGC is so brokenly stupid it could really use a complete overhaul without shitting on the few good parts it brought to the table, and I trust Torque to take care of that.
To Torque, keep on with your hard work, I hope you'll come back to the IRC. The thread is better with your updates, but the community at large sorely misses your presence and we wish you'd come back in.
>>
>>51701763
Unsure if I grasp what's going on with the Corruption changes, can you offer insight please?
>>
>>51705125
Same. I liked Torque. Didn't like the fit he threw over trying to rig the vote. It was such a stupid thing. Probably for the best that he's doing his own thing. This way we know what we're getting, you know? You're getting Torque's AMGC. I can respect him being the end-all be-all if that's what he's selling from the start.
>>
>>51705275
The vote thing and the slap on the wrist from the mods done so heavyhandedly was stupid as hell. It could have been resolved peacefully in private and I wish it went down differently, but what can you do. The doors open if he wants to come back.
>>
Rolled 11, 20, 20, 18, 20, 12, 12, 12, 10, 2, 5, 8 = 150 (12d20)

>>
Rolled 8, 5, 12, 16, 2, 1, 18, 10, 16, 8, 7, 13 = 116 (12d20)

>>
Rolled 20, 4, 3, 20, 15, 19, 14, 19, 20, 6, 4, 4 = 148 (12d20)

>>
>>51703541
The SCS was created based on numerous community interviews, input from a variety of players from many different angles and experiences with the CYOA and the genre, and had development performed by multiple people.

It is not based exclusively on my own insights. By claiming it is, you out yourself as knowing nothing on the subject, and render your entire post completely worthless as anything but a crock-pot of buzzwords meant to sway opinion.

Please don't pretend like you understand the smallest thing about game design, unless you have a fetish for being skewered on your own words.

>>51705125
>I can say I'll appreciate his work since SCS' main flaw has always been its' creator.
If you can't attack the merits of the game and insist on attacking unrelated things like the morals or attitude of the creator, then don't bother wasting your breath. All you do is prove you've no business talking about this topic.

Discussion on games should be about the games themselves.Their creators are nothing more than somebody that helps bring them to life. Would you decry a painting because the artist was an ass? Would you say "that song's really good and has an amazing message but the writer abused his wife so the song's shit now"? No, you wouldn't, unless you were just looking for a reason to gripe or look self-important.
>>
Rolled 2, 8, 7, 16, 3, 19, 4, 13, 13, 17, 17, 2 = 121 (12d20)

>>
Rolled 13, 20, 11, 12, 16, 19, 14, 7, 19, 11, 14, 6 = 162 (12d20)

>>
>>51709717
>tl;dr only DSD can make a playable magical girl game
oh please fuck off
>>
>>51709717
>unless you have a fetish for being skewered on your own words.

Oh no, please oh great and wise one, please don't bully me with your masterful wit and astounding intellect! I beg you, I'll do anything, have mercyyyyy DDDDD:

But seriously, you're right, the SCS isn't just your brainchild, other people's thoughts went into it, yeah. But even so, there's no objective measure of quality here. Torque might design a system that does different stuff in an interesting way or present an alternate, legitimate approach to doing the same stuff. Chill the fuck out man, other people can play game designer, too
>>
>>51712261
>>51712512
>Oh no, please oh great and wise one, please don't bully me with your masterful wit and astounding intellect! I beg you, I'll do anything, have mercyyyyy DDDDD:
No, you foolish fools! I have to save you from yourselves! Only I can make the TRUE mahou shojou RPG! All others are imitations! Fabrications!

It's all on ME, ME, MEEEEEEEEEEEEEEEEEEE.
The sad part is that there are people that would take this post seriously if I actually left it at that instead of putting this spoiler at the end.

>Chill the fuck out man, other people can play game designer, too
Legitimately, I think Torque going off on his own is probably going to be the best thing that happens to AMGC. I feel like the community was holding him back, as design by committee tends to do. The SCS is done by a central design pillar with community advisement, but one of AMGC's weaknesses is that the community doesn't always agree, and there's no real mediator to weigh in on things.

Torque COULD'VE gone that route, but with doing his own thing on his own, at the very least the thing he creates will be consistent in its design choices. And I have no doubt it's gonna give me a run for my money. Lord knows Ai-n and Sahara never could, not that I ever expected them to.
>>
>>51713708
People have generally avoided calling you out in the thread.

It would be courteous for you to keep your own complaints about a community you aren't actually part of and hate for former members that no one else seems to feel the urge to attack to a minimum.
>>
>>51714093
Frankly, a lot of shit would be courteous.

Talking about me behind my back instead of out in the open where I can defend myself isn't very courteous.
Calling factual statements about the operation and administration of a system's changes "complaints" isn't very courteous, either.
The presumption that the Discord isn't part of the community just because you don't like it is also very non-courteous.
The implication that I'm attacking Sahara and Ai-n instead of merely reiterating their own statements of "we're not designers"? Also not very courteous.
The additional implication that I'm the one attacking them in the thread is also not very courteous.

But, then again, you hide behind anon and don't have the guts to come out and actually contest me where I can fairly oppose and refute you and where you can be outed as the moron you likely are. I'd expect nothing less from a child who claims to be an adult.
>>
>>51713708
I for one am very happy Ai-n and Sahara left AMGC instead of continuing to work on it. I don't know wtf they were thinking with half of the shit they put in their system.
Torque can do better without trying judging by just how low the bar is set. Even with updates to Core, a broken foundation has it barely playable... At best.
SCS doesn't need my well-wishing but I hope it continues to get updates and patches as time goes on.
Anyway, Maid, just know you're not alone in your opinions. I support you.
>>
>>51714340
>I for one am very happy Ai-n and Sahara left AMGC instead of continuing to work on it
I'm not. Ai-n was a decent person to talk to sometimes, and Sahara clearly had a good head on their shoulders (evidenced by how she bailed).

>I don't know wtf they were thinking with half of the shit they put in their system.
"This is cool and the community likes it. Let's put it in."

>Torque can do better without trying judging by just how low the bar is set.
Oh, no doubt. I don't always agree with Torque, but their designs are usually at least workable. I can't wait to see what happens there.

>SCS doesn't need my well-wishing but I hope it continues to get updates and patches as time goes on.
When it needs them, they will come.

>I support you.
I don't. Maid's an ass. I hope they stay banned from the IRC forever.
>>
File: Sock-puppet.jpg (12KB, 300x386px) Image search: [Google]
Sock-puppet.jpg
12KB, 300x386px
>>51714340
I, too, support this!
>>
Rolled 2, 6, 8, 16, 3, 10, 9, 4, 8, 19, 5, 1 = 91 (12d20)

>>
>>51705244
Corruption is one of the things I intend to finish last, so what you see is more brainstorming than firm decisions. I can explain what's there though.

I'd like to make corruption involve a carrot to do bad things. You'd have a corruption stat (that might vary from 0-100) and higher numbers give you more corrupt perks. If you pass a certain threshold you might become a monster girl, but going below that won't necessarily change you back. Higher corruption values give you extra corrupt perks and make it easier to do things like corrupt other mahous.

When you make a monster girl, you give up some things (perhaps combat stats or perks) in order to pick up inhuman anatomy traits. For example, wings or scales or a tail. You can also pick up Monster Techniques like breathing fire or constricting someone with your lamia tail. Ideally I'd like it balanced so that you could keep your inhuman traits after purification (if you want) and still be balanced.

I'd also like to rework the process of purification and corruption a bit so that it's more satisfying. Part of that you can see in the Quests, Coins, and Items section where I make it a real burden/cost to purify someone.
>>
Rolled 4, 19, 15, 6, 14, 12, 16, 19, 17, 6, 4, 3 = 135 (12d20)

>>
>>51714443
>Maid's an ass.
hear hear
>>
Rolled 7, 6, 10, 3, 5, 13, 13, 6, 14, 4, 9 = 90 (11d20)

RYU SUZAKU, HOW CAN YOU SAVE THE UNIVERSE IF YOU CAN'T EVEN SAVE THE WOMAN YOU LOVE?!
>>
Rolled 17, 4, 1, 12, 8, 17, 16, 2, 8, 4, 14, 6 = 109 (12d20)

>>
dice+12D20

Discord link appears to be dead. Anyone got a new link?
>>
>>51721753
Trying again without the capitol...

dice+12d20
>>
Ok, my google fu seems to suck
>>
Rolled 9, 15, 3, 14, 4, 19, 12, 1, 2, 8, 8, 14 = 109 (12d20)

>>
>>51721753
Join the IRC. Not the discord.
>>
>>51721753
There may be someone in the irc who can get you a link to the discord.
>>
Rolled 3, 10, 15, 19, 3, 4, 9, 1, 19, 20, 16, 18 = 137 (12d20)

>>51721763
Try the options field, anon
>>
Prompt time!
A mysterious Cupid girl has been flitting about the Overcity, using her magic on anyone she passes. When struck with one of her enchanted arrows, the target is inexplicably drawn towards the meguca she dislikes most, and they get stuck together!

Is this a dark magical girl gone rogue? A pure magical girl using her magic and the power of friendship to make enemies into friends?

Most importantly, can she be taken down between the bickering of these newly formed couples?!
>>
>>51721753
Here you go: https://discord.gg/RGFRE
>>
Rolled 20, 1, 9, 8, 12, 12, 2, 4, 18, 19, 1, 2 = 108 (12d20)

>>
>>51722706
Average 9-year old with water magic, bare-handed fighting and a "Skimpy" outfit (Maybe based on a one-piece swimsuit given Water affinity). Has some good hammerspace, Blood Magic, and a dual weapon so I guess her fists (or gloves) can also exert some mystical power? A way out, Fake Parents, and either sorcery or a familiar. (I'd probably go with sorcery).

The big twist is that her patron is a Horror, which puts a real Innsmouth spin on the whole thing. Tempting to coin something to Monstrous Metamorphisis (Probably dual weapon since that's a little weird off base fists. Not impossible, mind...) to complete the image.

Horror Girls always feel a little weird and off the beaten path because despite their patron they aren't technically Dark Magical Girls or otherwise villainous even if they've got some edge to them. I guess in the modern day, Dagon could be a little more worried about things like over-fishing, water pollution, and the Overcity than trading gold for favors... I feel like I should coin one of the support traits over to "money" too if I really want to blend themes like that.
>>
Rolled 1, 20, 11, 7, 5, 6, 12, 3, 12, 13, 17, 12 = 119 (12d20)

>>
Rolled 6, 6, 9, 3, 13, 1, 15, 9, 7, 19, 13, 7 = 108 (12d20)

>>
Rolled 3, 11, 8, 7, 4, 3, 20, 19, 14, 19, 15, 16 = 139 (12d20)

>>
Rolled 4, 2, 7, 6, 10, 7, 13, 19, 16, 4, 4 = 92 (11d20)

Alright. It's time to throw down.

No more games. Only mahous.
>>
Rolled 6, 20, 20, 10, 19, 9, 4, 15, 6, 16, 2, 11 = 138 (12d20)

There's only one rule in the THUNDERDOME: two mahou enter, one mahou leaves!
>>
>>51730715
ooooh, I'm not quite to the level where I can decode rolls at a glance but I know that's an oddball in the CYOA.
>>
>>51731432
At a glance, it's 13, OD, Oddball, Ranged, Uniform, and I THINK that power is Third Eye or Barrage.
>>
Rolled 20 (1d20)

>>51730055
>>
Rolled 3 (1d20)

>>51731892
>Ebon Mint
N-NANI?!
>>
>>51731903
Welp, looks like time for suffering.
>>
>>51731965
Always a good note to have in your arsenal
>>
Rolled 5, 12, 8, 16, 14, 19, 3, 9, 17, 15, 15, 9 = 142 (12d20)

>>
Rolled 16, 17, 2, 6, 11, 11, 6, 11, 13, 17, 10 = 120 (11d20)

>>
Rolled 11, 9, 5, 7, 8, 5, 9, 19, 10, 5, 18 = 106 (11d20)

Sure, why not.
Bloodline.
>>
Rolled 15, 12, 4, 15, 1, 13, 7, 18, 18, 7, 13 = 123 (11d20)

Rolling, then refining.
>>
>>51736249
Cool! Haven't had that happen before.
Can I get this character to be my girlfriend instead?
>Death
>Age: 11
Spend 1 Silver to change to 16.
>Body: Average
VIT: 5, STR: 4, AGI: 4, MAG: 4, LUCK: 4
>Specialization: Spirit
MAG: 6, LUCK: 5, VIT: 5, STR: 4, AGI: 4
>Weapon: Mystic
MAG: 7, LUCK: 5, VIT: 5, STR: 4, AGI: 4
>Outfit: Skimpy
MAG: 7, LUCK: 5, VIT: 5, AGI: 5, STR: 4
>Power: Duplication
>Combat Perks: Enhanced Transformation, Purification Artifact
>Support Perks: Environmental Sealing, Eternal Style
>Additional Perk: Healing Artifact

Spend 3 Bronze on STR.
Spend 1 Bronze and 1 Silver on LUCK.
Spend 1 Silver on AGI.
Spend 1 Silver on VIT.
Spend 1 Gold on MAGIC.
MAGIC: 11, LUCK: 8, STR: 7, AGI: 7, VIT: 7
>>
>>51736573
My bad. The stats actually are
MAG: 11, LUCK: 9, STR: 7, AGI: 7, VIT: 7
>>
Rolled 8 (1d20)

>>51736069
>>
File: Noise_marine_2.png (1MB, 600x800px) Image search: [Google]
Noise_marine_2.png
1MB, 600x800px
Stat her
>>
>>51736069
>>51736774
>Pierre Blanc/Augustine Quinn
>Reinforcement | Twinned Soul, Duplication
>Tragicomic Army
MAG : 12 [4(Base)+3(Silver coins, split)+4(Bronze coins)+2(spec+bloodline bonus)-1(Twinned Soul)] Only Augustine has 12 MAG since Bronze coins likely only affect one. Pierre, as the split fragment, has only 7.
STR : 5 [4(base)+1(Spec)+1(Outfit)-1(Twinned Soul)]
DEX : 6 [4(base)+1(spec)+1(Weapon)+(Body:Average)-1(Twinned Soul)]
VIT : 4 [4(base)+1(Blood Magic)-1(Twinned Soul)]
LCK : 4 [4(base)+1(spec)-1(Twinned Soul)]

I wonder if I still have a name. We were once one, inconstant, fleeting, ingenious but always shuffling on his feet. We were split into two, and then many. Soul of a great sorceress splitting as a rhyzoma of genealogy.

In truth I've always been there. I'm the counterpoint the to seriousness of the situation. The knowing smile making light of my own previous conceit. He's the joke and I'm the punchline.

I've always been a split soul I suppose, having conversations with myself as a way of making up my own mind. Self contradicting and ever fleeting. From melancholic to ecstatic in a split second. I was two before I was one.

Pierrot Blanc and Auguste Harlequin. Perhaps this is for the best. I mean, I was so fat before I occupied two seats regardless!

Self defeating irony masking my pain. Our smile is always just one sentence away from despair.

Kinda like Robin Williams.
>>
>>51737356

>8, average
Now we are two average kids, one male and the other female.

Sun and moon, night and day, fish and rooster, ying and yang, honey cappuccino and straight espresso. etc etc.

>Spec : Reinforcement
How ironic, that the fractured one is the one who heals and completes.

As if I need to give a little "something" to prove my manhood.

>Outfit : Flowing Gis
>Catchphrase : I am Prince of everything, Lord of land and main. Except for my public whose faithful servant I remain.
>Weapons: Guns. Sonne, Red Dragon shaped Plasma Caster. Mond, minimalist serpent jet black Grenade Launcher

Matching outfits as if to stress the duality of my nature.

Bait them with crazy kung fu antics and them bam! shove a grenade up their asses.

>Powers : Twinned Soul, Duplication
As I've said before; we were one, now we are many.

Which, in retrospect, comes off like a Legion rip off.

Even out fractured selves can spawn many lesser servants made of our own blood and flesh.

Yes, our very own clones!

We excel at information gathering, surveillance, investigation.

And jumping idiots with our gang of clowns wielding Glocks and Mini Uzis.
>>
>>51737369

>Combat Perks : Blood Magic, +1 VIT, Awareness
In battle, we rely on our superior numbers, knowledge of the land, magicked ranged weapons, camouflage and general enhancements to ambush and destroy foes more powerful than us. If worse comes to worse, we can exploit the bodies of our duplicates to bait the enemy into mortal traps, perhaps even making our own blood boil and explode with devastating results for both us and the enemy.

>Support Perks, Interdimensional Home, Absolute Direction, Eternal Style
Ever seen the small car many clowns gig? well, it's kinda like that. Imagine opening a door only to find a fire nest full of small harlequinns aiming a bunch of semiautomatics at you. That can be us, anytime, anywhere.
>>
Rolled 14, 6, 8, 8, 15, 18, 9, 16, 20, 12, 13, 6 = 145 (12d20)

This time, I at least give some development of what I get. Possibly with commentary.
>>
>>51738187
Step 1, Interpreting the rolls and talking too much.

>Age 10, Underdeveloped
I tend to skew Magical Girls a little older than the CYOA, mostly because I feel like the themes are at their strongest for "Middle School" girls (12-14). Roll translating to an exact age is nice and 7-16 is a good final spread but part of me wishes that Grade School(6-11)/Middle School(12-14)/High School(15-17) were the results, following the outlay of body for a 3-option roll.
>Lightning Magic
Not one I've toyed with the themes of much lately
>Ranged Weapon, Elaborate outfit
So I'm probably NOT taking that strength off Lightning specialization? At this point I'm starting to get a mechanical feel for the girl as a distance fighter type.
>Regeneration
A bronze coin could move this to Third Eye or Tentacles, and probably would. Third Eye in particular. But let's see what lies ahead
>Blood Magic, Sorcery, Healing Artifact
Oh, yeah, this is a girl who relies on her magic more than her weapon or power. And while I'm sure it would be a great combo in a mechanical sense, Regeneration in my mind cheapens Blood Magic thematically. I mean, or frees it up to be a tactic that's seen outside of dire circumstances, I guess. I could go either way on it. But with the ability to take a Healing Artifact...
>Natural Aging, Fake Parents
Sometimes, the Support perks say a lot about a girl. Other times, they're fairly random quirks. I think this is more the former case: This is a girl that is mostly living a normal life when "out of costume". She can have a family and she can grow up; either one of those gifts is an uncommon one for an (accidental CYOA) Magical Girl, together they say a fair deal
>Puuchu
Aka Vanilla.
>>
>>51738446
10, Underdeveloped, Lightning, Ranged, Elaborate, Third Eye (Bronze), Blood Magic, Sorcery, Healing Artifact, Natural Aging, Fake Parents.
Origin: I'm going to go with contract which could technically allow me to choose outfit, but Elaborate seems fitting.
Patron: Base package + Genki Girl

Str 4
Agi 12 = 4 + 2 Lightning + 1 Ranged + 1 Bronze + 4 Silver (x2)
Vit 6 = 4 + 1 Blood Magic + 1 Bronze
Mag 12 = 4 + 1 Underdeveloped + 1 Lightning + 1 Outfit + 1 Sorcery + 4 Gold
Lck 7 = 4 + 2 Silver + 1 Bronze

Akane Satoya was certainly a good candidate for becoming a Magical Girl: Quick-witted, keen-eyed, fast on her feet... and down on her luck. The Puuchu got what they wanted -- Akane's powerful magic affinity makes her a potent offensive force, even if her body is weak compared to a lot of Magical Girls. And she got what she wanted, in some ways -- a loving family (even if not HER family) and a chance to live her life. Akane is introspective, though, and while she doesn't really desire to go back sometimes can't help wondering if the bargain was worth it -- she might have been a little happier if she got some closure as well, but it didn't occur to her to ask.

In general, she's prone to sudden flashes of inspiration, her mind leaping frantically in unpredictable directions rather than staying focused on a stable train of thought. She has a lot of energy and always seems eager to find just about any outlet for it. She's also a motormouth so even if no one is paying attention to her, even if she's not paying attention, she's probably talking about something.
>>
Rolled 4, 11, 15, 18, 9, 13, 18, 2, 5, 8, 1, 19 = 123 (12d20)

What's next?
>>
>>51740016
>Age 10, Average
I repeat my previous comments
>Water
Water seems like a lot of fun, frankly playing with its main trait (Fluidity) could be enjoyable.
>Fists, Flowing outfit
So, lots of strength
>Duplication
Has always seemed like an odd one to me, but the idea of tying it into her spec by creating liquid dopplegangers makes a certain kind of sense
>Purification Artifact, Martial Training, Dual Weapon
>Interdimensional Home, Get out of Jail
Okay, designing a fist/X Dual weapon (especially Fist/Ranged) is going to be an interesting exercise. Martial training reinforces that focus on physical attacks. I was going to say 'meh' to the others as they don't support or complicate much but...
>Solo girl
Welp, she's on her own. Get out of Jail and Interdimensional Home are pretty good things without the support of a Patron (or Fake Parents for that matter). Unlike twins, duplicates don't make great company, so this girl is really, REALLY alone.
>>
>>51740131
The sight made Ren's stomach churn. So much blood... and in the center of it a girl not more than a year or two her senior, fancy dress torn and stained by the gaping wound in her chest. She remembered muttering "Oh, god!" or something like that when she got close enough to see the girl was still alive. "I'll call an ambulance, I-"

The girl reached up and tugged on Ren's skirt.

"Don't." she said. Then she coughed, blood staining her lips. She leaned her head back, looking up. "Damn... thought I'd be the end of it, at least..."

"Miss?"

"Things... are going to get really weird for you soon." she gasped. Ren leaned closer to listen, and the dying girl pressed a small charm and a few coins into her hand, "It'll help. What-" she coughed again, more ragged, "Whatever happens." she struggled for breath, "Don't let them take you."

That was the last the girl said, and seconds later Ren's world twisted around her, escaping power latching onto her. As Ren grappled with it, a fluffy little creature with bright eyes appeared. "Puu! What a shame about Yoko. But at least you're here to take her place."

Don't let them take you. The words rang in her ears as Ren's reality convulsed as the critter did -- something. When it stopped, she couldn't even begin to relate the differences.

"Now, chuu, let's talk about your service."

Don't let them take you.

"N-no." Ren said.

"You can't go home, puchuu. You're not the same person you were before. Don't worry, this will be worth your while."

Don't let them take you. That was what the dead girl -- Yoko -- had spent her last breath to say.

"I'll just find a new home then." She said, "I'm not going. with. you." And then Ren was gone.
>>
>>51740556
Death Origin: 10, Average, Water, Fist/Mystic Dual weapon, Flowing Outfit, Duplication, Purification Artifact, Martial Training, Interdimensional Home, Get out of Jail, Solo.

Str 14 = 4 + 1 Water + 2 Fist + 1 Flowing + 1 Martial Training + 1 Bronze + 4 Gold
Agi 8 = 4 + 2 Water + 2 Bronze (x2)
Vit 10 = 4 + 1 Body + 1 Bronze + 4 Silver (x2)
Mag 8 = 4 + 1 Water + 1 Mystic + 2 Silver
Lck 6 = 4 + 2 Silver

Ren Kishi was alone and scared When she became a Magical Girl in a chance meeting she took the words of her dying predecessor to heart and managed to avoid entering the service of the Puuchu. However, the price of such an escape was to be left adrift -- no mentor, no support, nothing. Finding her own way wasn't easy, but the power she awakened to was a big help. Now more determined than scared, Ren is still adrift and over her head in a big world. She often feels isolated even from those she interacts with.
>>
>>51740565
I want to hug it.
>>
>>51740556
No way, is someone actually writefagging with the CYOA?

Nice man! We need more people to do that around here. I like what you've got so far.
>>
>>51741428
Agreed. I've been meaning to do some writefaggotry myself, but I've just been too busy lately.
>>
Rolled 17, 14, 20, 18, 12, 19, 7, 17, 6, 11, 12, 4 = 157 (12d20)

>>
>>51741428
>>51740811

Thanks anons.
>>
Rolled 14, 4, 4, 19, 9, 15, 11, 18, 18, 10, 3, 15 = 140 (12d20)

>>
>>51745197
>Age 10, underdeveloped
What the heck is with me rolling up 10-year-olds lately?
>Spirit
Spirit specialization has always read a little oddly to me. Not that I think there's anything wrong with it, more just a fascinating quirk of translation where creatures that would be "ghosts" or "Fey" in western can be covered by "Spirit" fairly equally in a very different cultural viewpoint. I mean, I guess the Spirit specialization is more ghost stuff (Disembodied entities of the ether) but they don't strictly need to be dead humans like the common western approach. In fact, I don't think that's ever implied, they...
... Apparently I'm in Comparative Culture Segue mode, excuse me a moment while I fix that.
>Fists, Flowing
Strong girl... Well, at least she's got some basis in that sort of thing. Depending on how the rest comes together I might consider coining her weapon, especially given that the canonical effects of Spirit magic lend themselves to a more "Puppet strings from the back" style.
>Third Eye
This is SOLID GOLD with Spirit specialization. I now have something of a core flavor for the girl.
>Enhanced Sustenance, Purification Artifact, Eternal Style, Absolute Direction, (Fated or Enhanced Weapon). Really tempted to say Fated. It seems to jive well.
>Lesser Force
Of course a Spirit girl would roll Lesser Force. This is almost too easy. Almost.
>>
Rolled 10, 9, 13, 19, 4, 4, 17, 10, 20, 7, 3, 20 = 136 (12d20)

>>
>>51745447
"So, if I agree to this..."
"As the sun outshines the moon, so shall immortal enlightenment outshine mortal wisdom, for dim is the light that leaves half the world in shadow."
"And in return you want me to work for you. To fight monsters, that's the price?"
"To see is to be seen. The recompense asked will follow as summer follows spring."
"All right, I-"
"The greater light eclipses the lesser and makes it dark. What was seen by it will be seen no longer. Such is the cost."
She hesitated, feeling a sudden chill. Slowly, as if to a snake that might bite, she extended her hand.
"I'll become your Magical Girl."

***

Saori Oda woke up to the first light of morning peeping down the alleyway. She whipped up the latest fashion, and checked the apartment's pantries. In all but the most flagrantly abandoned layers of the overcity. A chirp drew her eyes to an upper cupboard, which opened with a slow creak as she looked it. a bag of coffee grounds leaned out, and then dropped to the counter below.

"Thanks." she said. Well, it was better than nothing. The water and electricity were running, and the coffee maker was in good order. She took the morning slow -- Saori wasn't a morning person, especially not a crack-of-dawn person, but there hadn't been any curtains in the bedroom so it was what it was. The boss knew it too, and didn't get in touch until after she'd downed her second cup. Her other friends were more insistent. The little ones weren't bright like people, not exactly, but at least to her they were friendly and while not conversationalists, they were savvy enough.

There were a lot of them about. There always were around Saori, but here more than usual. To ordinary sight, she would have looked alone, possibly for blocks on this layer, but she could plainly see the parade of life, or something like life, all around her. And of course, she could be seen by it too, which was usually for the best.
>>
>>51747262

The Boss (Who Saori thought was most properly called Whisper-of-Reeds-By-Gibbous-Moonlight, though he'd given other titles at times) pushed his way into Saori's thoughts, like he tended to do.

"It is near." the Boss said, "Before dusk and dawn again wheel overhead, clashing, crashing as thunder."

"Can I expect any help?" Saori asked. She probably didn't need to say it out loud, but it felt better.

"Expectations and wishes are of the unformed, think instead on what you ever have."

Saori looked around. Across the street was a 'deserted' resturant where, in Saori's view, pale shadows like rabbits ate steaming buns and noodles off empty plates, and in the street the different shapes of the things that skittered about their business was without number. Up to the cupboard that had held the bag of mortal coffee, and a wide-eyed turnip in a fancy dress waved to her.

Saori waved back, and picked up the bag with the things she had to carry with her... mostly the dolls that could serve as swift invitations. She had all the help she was going to need.


Saori Oda
Contract*
Age 10, Underdeveloped, Spirit, Mystic Weapon (B), Flowing Outfit, Third Eye, Enhanced Sustenance, Purification Artifact, Eternal Style, Absolute Direction, Fated
Serves a Lesser Force "Boss" (Whisper-of-Reeds, etc.) Standard Package plus Mental Link

Str 5 = 4 + 1 Flowing
Agi 5 = 4 + 1 Bronze
Vit 5 = 4 + 1 Enhanced Sustenance
Mag 13 = 4 + 1 Body + 2 Spirit + 1 Mystic + 1 Bronze + 4 Silver (x2)
Lck 13 = 4 + 1 Spirit + 1 Fated + 2 Silver + 1 Bronze + 4 Gold
>>
>>51747276
* (For rolling on thread I've been assigning origins post hoc, and mostly not taking advantage of it to switch around an 'undesired' roll. This is because I've been trying to see if I can flesh out whatever the dice give me.)
>>
Rolled 17, 12, 4, 10, 16, 18, 6, 8, 14, 14, 13, 7 = 139 (12d20)

>>
Rolled 13, 8, 1, 18, 8, 5, 19, 2, 20 = 94 (9d20)

>>51748596
>Average 13 year-old
Hey, a middle-school girl
>Spirit
I guess if I keep going we'll see making some distinct girls with the same specialization.
>Ranged Weapon, Elaborate Outfit
OK
>Regeneration
Third Eye beckons, but I want to make a bit of a different girl. I might even move her over to be that close-quarters fighting Spirit girl.
>Flexibility, Disguise Artifact, Ally, Overcity Shift, Healing Artifact
Oooh, Ally. I think I'll see where that goes. Well I'll see where this whole thing goes if the thread doesn't autosage and fall off the board before I go through it.
>Puuchu
>>
>>51748976
>Ally is age 9, average, fire, fists, flowing outfit, Twinned Soul, Awareness, Power Artifact, Martial Training.
Somehow I'm not feeling Twinned Soul on an ally but allied girls do get coins so that can be bronzed over to Hammerspace...
>>
>>51614661
Torque has no authority to modify AMGC
His project will just end up being a new system entirely.
>>
Rolled 3, 16, 13, 11, 6, 7, 10, 3, 6, 19, 6, 9 = 109 (12d20)

>>51567928
Trying this for curiosity.
>>
Rolled 19, 1, 8, 17, 7, 8, 14, 3, 9, 19, 15 = 120 (11d20)

>>
>>51749289
Ai-n and Sahara had not authority to CREATE Core either. That's why half of the content is stolen from the CYOA and the other system they ripped off.
>>
>>51752344
What other system? From my understanding AMGC and SCS were started at the same time because the community wanted to use the CYOA to RP with.
>>
>>51752959
It was something called Jane's system. I don't have the PDF saved, but trust me, it had all the mechanics Core uses.
Sahara ripped content from it and released it as Sahara's system before the SCS was complete.
>>
All this bullshit about "authority"
If it's a good system, and it works, can't we all just have fun?
It's the system being good and complementing play that matters, not loyalty or disloyalty to any dev or system.
>>
>>51749289
You're a fucking cunt, but you're right about the second bit. What will happen:
>Torque finishes his system
>Some people uses it
>Other people are like "hey you mind if we not use it"
>Every just has to refer to "Torque's AMGC" and the original
But anyway stop shitposting about "authority," it's not like he's mandating the other AMGC never be posted in the thread again.
>>
New thread?
>>
>>51756880
Probably once this falls off the board.
Thread posts: 314
Thread images: 30


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.