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Warhammer Fantasy General

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Thread replies: 342
Thread images: 80

Warhammer Fantasy General: 6th edition artwork… edition.

>Previous Thread
>>51528685

Kindly no End Times or Age of Sigmar. If that is your cup of tea, please go elsewhere, especially if you're just going to shill or troll. For all intents and purposes, it's not the same universe.

>1d4chan
https://1d4chan.org/wiki/Category:Warhammer_Fantasy

>Newbie Introduction to Warhammer Fantasy (Download, start reading at page 174 for the story and all the races)
http://www.mediafire.com/download/i330182xo9b1hsi/Rulebook+%28Hardback%29.pdf

>Third Party Miniature Manufacturers
http://pastebin.com/CvGaNyrk

>List of Warhammer recommended proxies
http://www.the-ninth-age.com/lexicon/index.php?lexicon/462-the-9th-age-miniature-library/

>Tomb Kings Range reborn!
https://tabletop-miniatures-solutions.com
https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

>Bretonnia range reborn!
https://www.indiegogo.com/projects/tms-kingdom-of-equitaine-army-release

>Fimir range reborn!
http://krakongames.com/product-category/miniatures/fomorian/

>Warhammer Wikis
whfb.lexicanum.com/wiki/Main_Page
warhammerfb.wikia.com/wiki/Warhammer_Wiki
warhammeronline.wikia.com/wiki/Warhammer_Online_Wiki

>Resources (Armybooks, Supplements, Fluff, Crunch)
http://www.pastebin.com/8rnyAa1S
http://www.pastebin.com/0e6RuQux

>Endhammer
http://1d4chan.org/wiki/Endhammer

>9th Age
http://www.the-ninth-age.com

>Warhammer Online: Return of Reckoning (Alpha)
https://www.returnofreckoning.com/

>Total War: Warhammer
store.steampowered.com/app/364360/

>End Times: Vermintide
store.steampowered.com/app/235540/

>Mordheim: City of the Damned
store.steampowered.com/app/276810/

>Bloodbowl 2
store.steampowered.com/app/236690/

>Man O' War
http://store.steampowered.com/app/344240/
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2nd for best race!
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>>51564936
I remember the first time I saw Warhammer stuff in person it was at a hobby store and they had art like that all over the place. WHFB, Mordheim, a lot of standees too, which I really wish I could find.
>>
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Was it someone from here that made this or was this a /twg/ special?
>>
>>51565445
Probably /twg/. They have all the memes it seems.
>>
>>51565445

It'll be from /twg/. The treeman spam is real.
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>>51565081

I know everyone has rose coloured glasses for the edition that got them into the game but I really do think 6th edition art and model design was the high point of Warhammer Fantasy. Especially for Dwarfs and Empire.
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>>51565736
6th and 7th were the best for art, before it got crazy. It was high fantasy but subdued to a point where it was believable within the universe.
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God I miss 6th ed era so much.
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>>51565806
>>51565736
>>51564970
Best art style.
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>>51565841
>>
>>51565841

First Archaon looks surprisingly good for his age.
>>
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>>51565920
>>
Best Warhams:

Warhammer Fantasy Battle, 6th edition
Warhammer Fantasy Roleplay, 2nd edition
Mordheim: City of the Damned
>>
>>51565736
I've never played WFB, but even I thinkm6th Ed. was the high point. Setting was fleshed out and hadn't started getting overly insane yet, and the art and writing was great.
>>
>>51566244
I wish we could go back to that style.
>>
>>51565841
It's a shame that they no longer sell 6'th edition Archaon as a collectors piece. It's a rather stunning gamepiece.
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>>51566518
I'm sure it'll be come made to order at some point.
>>
>>51565950
Oldkits were artistically pretty poor but still had soul and character, and a distinct "look"
Golden Age kits, like mid archaon were the highest union of skill and soul gw ever reached
New kits are visual vomit that abuses the lack of limits in computer sculpting

>>51566518
It demonstrates a very very good understanding of the fundamentals of what makes an attractive 28mm miniature. Dynamic pose that accurately represents character but doesn't look like a ballerina, proper frugality of detail, amazing visual composition as all the lines of action draw your eye directly to archy's, It's legitimately one of the best single miniatures GW has ever printed, and it makes the AOS all the more depressing.
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>>51565806
What do you call those leather strap things like those skeletons are wearing? Bugs me that I have no idea.
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>>51567073
Headbands?
>>
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>>51567073

> When Beastmen attack Carroburg at 4 in the morning.
>>
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IMPORTANT NEWS
TOTAL WARHAM 12$$$$$$ ON HUMBLE BUNDLE MONTHLY.

Subscribe for monthly to a month, sl all the games the. Unsubscribe. If you have been on the fence for the game now is the time to buy it.

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Pic unrelated, but I did just finish him, gloss still wet
>>
>>51568405
Doesn't look too bad, though the ruffles could do with a bit of lighter colours on the edges. Is the head from the Pistoliers kit?
>>
>>51568443
Steamtank engineer head, unit champion of my greatswords so his spiffiness levels had to be maximised l
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>>51569468
Actually, this reminds me.
Does anyone happen to know if there's a pdf of Hero's Call for wfrp 3e floating around?

Apparently it has an adventure featuring Castle Schluesselschloss (is that redundant?). I haven't seen a copy anywhere in OP though.
>>
>>51569672
It'd be redundant if it were Schlossschloss. As it is, it's Castle Schluessel.
>>
>>51569709
Right but 'Castle Schluesselschloss' is 'Castle Castle Schluessel'.
It's like the whole Torpenhow Hill situation.
>>
>>51569853
But no one says that, at least none that I've heard in game or in news about the dlc. The innkeeper says Schlusselschlosse, which translates into Castle Schlussel. It's redundant if you put it all together. It means 'key', apparently. Perhaps the 'key to lower Reikland'.
>>
>>51569672
Schluesselschloss guards

the Schlusselschloss Schlucht
>>
Lore question.

Are there any other trees like the wythel trees that are extremely rare in athel loren?
>>
>>51569468
what's this from senpai?
>>
>>51570390
http://store.steampowered.com/app/437070/
>>
>>51570390
DLC for Vermintide. It's a Last Stand map where numerous waves of increasingly more difficult to kill Skaven come at you.
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>>51566718
>It demonstrates a very very good understanding of the fundamentals of what makes an attractive 28mm miniature. Dynamic pose that accurately represents character but doesn't look like a ballerina, proper frugality of detail, amazing visual composition as all the lines of action draw your eye directly to archy's, It's legitimately one of the best single miniatures GW has ever printed, and it makes the AOS all the more depressing.

I don't play Warriors of Chaos or anything but I must agree, Archaon's 6th edition model is one of the best and most thematically sound models GW has ever made in my opinion. It's dynamic but tame and not overwhelmingly detailed.

It's a very suitable model for a character who's title is "Lord of the Endtimes" and I remember thinking that when I first saw it years ago.
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Can any wood elf lorefags answer my question.
Are there any trees that the elves of Athel Loren find extremely valuable or important?
>>
>>51570753
The Oak of Ages.
>>
>>51570883
I was referring to tree species like the Wythel, or mallorn from LoTR.

Hell, just name some generic fantasy tree species that won't hit me with a Copyright.
>>
>>51570931
There's wutroth, but I don't know if that's found in Athel Loren as it's typically a wood that's harvested by dwarfs for use in really elaborate items like a runesmith's staff.
>>
>>51570931
Ironwood from TES.
>>
>>51570969
>>51570985
thanks.
>>
>>51565841
2 > 1 > 3
>>
i can understand why èpeople like 6th edition models and art, it was grea, but i think people are are mistreatig 4th/5th edition a bit too much. Those miniatures halfway between wonkyness and formal perfection were great and the over the top colourful art was great as well. I especially love the dwarfs of that time.
>>51565071
this is a great example
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>>51571441
and the goblins too of course
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>>51571441
>>51571466
While they're not horrible, the models of that era just seem kinda off to me. The art also had this weird habit of having people and monsters with their tongues hanging out of their mouths, like Dragon Ogres. Their newer models were definitely a good change.
>>
>>51564936
So in my campaign, we roll every aspect of a character off of a table, is that normal, or unique to the campaign im in?
>>
>>51571519
To clarify, for characters we make to play as

Not every character in the entire campaign
>>
>>51571519
>>51571527
In WFRP? Yes, the book recommends that you roll everything from your career to your stats to your physical looks. It isn't necessary, but it's meant to make it so that you could end up as a bunch of nobodies rather than the players picking 'roles' to fulfill.
>>
>no isometric WFRP video game which faithfully adapts gameplay and content
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>>51571617
Not yet.
>>
Interesting night encounters in Wissenland?
>>
>>51571693
Ghosts of Solland who want their land back but don't know they're dead.
>>
>>51571713
Damn, that's an nice idea.
>>
>>51571519
This is normal, and the way it's supposed to be played, or you'll just end up with a bunch of snowflakes 9 times out of 10, with half the group being wizards and half the group "mapping out" their "progression".
>>
>>51571743
Even better if they're not aware of what the year is. They wear rustic armour, speak in an antiquated way and don't recognize heraldry unless it's old enough to have been from the time of Solland. They assume Gorbad has been defeated but after Eldrad lead the defence of his province, those cowardly Wissenlanders stabbed them in the back. The flag of Wissenland flies over every corner of Solland and that just won't do. Perhaps it's a curse that stipulates that should they see the sun then the truth will be revealed to them, which is why they only come out at night.
>>
>>51571652
Please soon
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>>51571466
Fucking love these maniac little shit.
>>
>>51571441
I love the old dwarves to bits. The revamp they got making them more generic Norse themed in 6th turned me off them.

They had Norse elements but it wasn't the "everyone in leather and mail" that seems to be reaching meme levels in any historical film/TV show.
>>
>>51570585
You can also transport it without too much difficulty due to robust nature of the model as well.
>>
>>51571494

The new D.Ogres are fucking garbage. Just look at their legs, god, it's like they have no knees!
>>
>>51571540
Ok cool cool


But i rolled a mutated high elf wizard with impeccable stats and beneficial mutations so i guess i got hella lucky
>>
>>51571812
Alright awesome, i already kinda ssumed that, but on a side note i dont know why everyone would choose wizard

Wizards dont get

>lmao giant/daemon slayer with 4 fucking attacks

though
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Soon...
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>>51574550
Aaaaany day now...
>>
>>51574550
Half Life 3 confirmed!
>>
>>51571693
A gang of beastmen!

...suddenly set upon by hooting, shrieking peasants with sickles!


...who then attack you too, because they belong to the cult of Ahalt the Drinker!
>>
>>51574724
>>51574814
Warlord told me they'd release them during the middle of 2017.
>>
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G N O M E S
>>
>>51566181

Amen
>>
>>51571693
A group of hooded figures on horses, armed with lassos and cudgels prepare to steal a flock of sheep. They're not here to kill, but they won't hesitate to deal with anyone who gets in their way or who might identify them later.
They've come across the border from a hostile neighbouring barony. If the players intervene, they've made an enemy of the local Robber Baron. If not, the local authorities won't be too happy either.

>>51575728
I'll believe it when I see it.
But if that's true, awesome.
>>
>>51575728
And does your dad also work for Nintendo?
>>
>>51575943
>>51576002
I asked them on FB.
>>
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I feel as those the greatsword profile makes more sense for knights on foot than landsknecht
>>51574550
Those are such pretty mini's man, I don't comprehend what's taking them so long if they already have the molds and everything
>>
>>51576029
Well, it would be cool if it happened. I wont cross my fingers, though.
>>
>>51576057
Because they manufacture them at Renedra and besides Games Workshop they seem to be the only other manufacturer in the UK that makes plastic miniature sprues. So naturally Warlord Games has to wait for their turn.
>>
>>51576128
Warlord also has to release six million variations of German panzergrenadiers for Bolt Action before thinking about any other ranges they have.
>>
>>51576240
That too. It's not like Pike and Shota is their main game.
>>
>>51576311
>Pike and Shota
>>
>>51576323
:^)
>>
>>51576323
Boku no Pike-o
>>
>>51576311
Warlord really expanded far too fast. They have bought so many small companies and rights but take years just to release a pityful few miniatures outside of Bolt Action. Bolt Action isn't even a Warlord game but they bought the company ages ago.
>>
>>51576446
The game is by Warlord. Bolt Action used to be a miniature range done by Paul Hicks but was then bought out, but it existed well before Warlord were founded. This was quite early on in Warlord's history, pretty much when they only release Black Powder and focused on Hail Caesar and the plastic Celts/Romans.
>>
>>51576524
Aye, this makes sense. Thanks for correcting me.
>>
So how screwed are you if a Von Carstein wants to tap your ass?
>>
>>51576636

not much, unless you die of fractured hip
>>
>>51575943
We need to add to this pdf. Anyone got those entries from a few threads back?
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So why haven't humans settled in the Badlands? It's not as if it's unlivable - the Strygos empire was there - and it seems odd that Orcs and Gobbos just magically took over the whole place.
>>
>>51578729

No single power is in really good shapre currently, and it's INFESTED with Orcs and Gobbos. Not a few, totally infested. A foreign invader would unite the greenskins pretty fast.

It's just not worth it.
>>
>>51578762
This.

The Badlands are basically a human-sized bees nest. If the bees reproduced by dying, and fought literally everything.

Side note, this thing is a work of beauty. Next time GW calls for a Made To Order forum for their "Destruction" armies, request this.
>>
>>51578729
There are odd human settlements but they don't last long.

Its full of Orcs, chock full of Orcs, and its a semi-arid steppe so theres not much cover or water. Lots of wolf riders and its a bit shit for agriculture

It also backs on to the Marshes of Madness which I believe are liable to lead to outbreaks of zombie mother fuckers.

Plus a few dark and nasty tombs with orrible surprises and fell lights in them.
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>>51578729
>fungus grows in cool dark places
>Orcs are a semi-fungal race
>Orcs live in a hot sunny region
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>>51579175
Must be a hardy breed of fungus as orcs can pop up just about anywhere that isn't rigorously cleansed like Ulthuan.
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>>51574550

Kek, that was the only reason I asked in Historical. I just want some State Troops.

The reason question is, will they come with Halberds?

Mind you, this may sound crazy but I remember Warlord saying they were interested in releasing a Fantasy style game. Could we see a glorious reunion of Priestly and Not_Warhammer?
>>
>>51579175

> Fungus can grow into a large and very angry green barbarian which has the mental faculties to craft ironwork. - believable.

> Fungus grows in a dry-ish and somewhat sunny place. - immersion broken.
>>
I've heard that ET basically goes against themes that have been part of WHFB ever since the lore "solidified" so to speak. So what were those thematic changes? Was it just providing unambiguous answers to otherwise mysterious things? Just making a finality to Chaos winning?
>>
>>51576057

I think your first point is why GW moved away from the landsknecht design for their State Troops.

They just looked too similar to Great Swords and the difference in profile was hard to justify. They basically have some extra thigh plates and they go from a 6+ to a 4+.

I know I'll get shouted at, but I quite like the current design.
>>
>>51578762
>>51578729

Eltharion the Grim tried to wage a genocidal war in the Badlands, but gave up when he realized all he was doing was uniting the greenskins against him because from their point of view, he offered the best scrap.
>>
>>51579819
>DON'T EVEN HAVE SHOES

The 6th ed plastics and metal greatswords were the best. Greatswords actually had armour on the figures and weren't all in this blocky, square on pose.
>>
>>51576057
If we were during 6th edition, I'd understand your remark - metal greatsword were really sober t tht time, almost like state troops. Before and after ? Sure not greatswords were flamboyant as fuck and fitting their profiles. However greatswords were also used to be a stand in for the Reiksguard on foot.
>>
>>51579819
>state troops
>less equipped than bret peasants
7th state troops really are the worst
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>>51579634
Yes, and?
>>
>>51580032
Little did he realize he was helping them breed, too.
>>
>>51580109
It's almost as if there are a tonne of mountain ranges around the badlands. >>51578729

Places with dark, dank caves where greenskins grow by the tens of thousands and then infest the surrounding area.

This is shown by the War of Vengeance series where Prince Imladrik had a city in what would become the Badlands. Orcs and goblins had their power smashed by the dawi years prior so they weren't a threat. Soon after the war ended and the dwarf empire was shattered by 'natural' disasters greenskins started coming out of the woodwork. With so many holds falling into ruin, guess who moved in. Greenskins, who then went on to ruin the areas including Mourkain, also known as Strigos.
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>>51580074
Bret peasants just have a lot of padding - at best, it's mostly leather, but more likely it's quilted cloth. They've got a little metal armor, but that's mostly in the helmet.
>>
>>51581288
Cloth can be a surprisingly good armour.
>>
>>51581636
Yup. The gambeson was an excellent piece of armor. Not as GOOD as metal, mind you, but easy to make, fairly cheap, and nice and snug to boot.
>>
>>51579634
Exactly.

That's not how fungus works. If you're going to handwave things because /fantasy you need to pick a point where you're going to approach things believably. That's why the term suspension of disbelief exists, because there's a certain point where the audience is going to stop accepting your handwaves.

That's why the only SpOrcs that makes sense is Night Goblins.

Side note: why isn't there Night Orcs? I feel like that's something GW should have explored.
>>
>>51579760
End Times changed the format from a setting with a billion plot hooks which is never meant to actually come to an end into one single story that reaches a conclusion after ending as many of those plot hooks as they could in unsatisfying and in many cases entirely unrelated ways.

Take Eltharion for example. Elf who's entire nation has prepared to be one giant trap to destroy the greenskin race who refuses to get involved in literally anything else and the greenskins of the world are all gathering into a super WAAAGH! to take his bait, instead he gets written out of the story at the very beginning leading a force that's part of Tyrion's story and dying in a retarded way. The story then attempts to plothook him in a Hamlet ghost style then completely forgets about it.

The lack of ambiguity is another problem. Part of their plot resolution was hurriedly dropping many bombs, some of which came literally out of fucking nowhere like Malekith being the chosen avatar of Asuryan, and again ending them in as few words as possible.
>>
>>51580131
No he wasn't, he was using fire to cleanse the spores. That's why it took him so long to begin his purge after Grom's attack, he was cleansing Ulthuan. He knew how Orcs reproduced, he just thought they had some form of unified leadership that he could break. He didn't know how fluid their race organizes and breaks apart, and wasn't aware that they actively pursued death in the name of better fights.
>>
>>51581636
I'm not saying that it's bad, but leather or metal is almost definitely better in most situations. Not that Bretonnian Men-At-Arms can really take advantage of that, since they'd rather run than fight.
>>
Sup lads, can I get your takes on something I've been deciding on?

Getting some Slaaneshi for proxying a Daemons army. I'm using some Raging Heroes Elves that I'll paint up like Daemonettes as proxies for Fiends. I just can't decide between Worm Riders, pic related...
>>
>>51581851
I don't think they care enough to choose between hiding underground or living on the surface. They go where the fightin' is. Night Goblins, on the other hand, can spend their entire lives under the surface and have a reaction to the open air similar to Skaven. And as said above, there are mountain ranges for greenskins to inhabit where they can be born and then migrate to the surrounding areas.

>>51581930
Not only was Malekith being the true king a bunch of bullshit, they also said that the other Phoenix Kings were cursed for denying his rightful rule. Except for Caradryel , and Bel-Korhadris, and Bel-Hathor. Three kings that managed to do their jobs well and died peacefully.

The writers also forgot how gods worked.
>>
>>51582037
...and Stingrays, pic related.

I far prefer Stingrays, but the Worm Riders feel a bit more Slaaneshi. The rays almost look like sexy Tzeentch.

I'm going with The 9th Age since my community is, they're mixing GW and the T9A lore together and just using whoever wants to use what so I get more leeway on Chaos since I think there's like seven Chaos Gods in T9A or whatever.

I just can't decide. I love both, I need 6 models but they're $40 for three and I can't swing all of the above.
>>
>>51582054
The only thing that worked in ET: Khaine was the Dark Elves losing their evil after Khaine was killed and the Curse Of Khaine was broken. That thing about Malekith fucking the women of every generation and thus passing the idiot ball curse to the entire race suddenly makes the full retard decisions of the Dark Elves make a lot more sense.

But the fact that it was just a way to explain a forgiveness that never should have happened killed what little good there was in that.
>>
>>51582037
>>51582098
I'd personally go for the Worm Riders - they do look a bit more Slaaneshi. Though I admit I like the girls with the Stringrays more - they themselves look just a bit more Slaaneshi.

Though GW's been selling some of their old daemonettes now, so you might get a shot at that?
>>
>>51582174
Those Daemonettes were only available for a single week. I did manage to get a box of Seekers and a box of regular Daemonettes, I'm just looking for a Fiend proxy. I'm using a full 12, and I have six but wanted to have a diverse army with lots of different looking beasties instead of 12 of the same basic thing.

I did manage to get those 6 Fiends from different eras thought. Two new, two of the really old ones that are tiny, two of them have the Rocky Horror Picture Show legs and the flat face.
>>
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>>51582229
Here we go, Rocky Horror Picture Show Fiend.
Daemon armies just don't look right to me if you have repeated bodies, so I went for a mix of old and new for everything with a fair chunk of proxies.
>>
>>51582150
>>passing the idiot ball curse to the entire race
That's the most retarded thing I've ever heard of. I always attributed their evil ways to them being from Nagarythe, a place where most of Ulthuan's original warriors and sorcerers came from during the first Chaos incursion. A harsh land that had to have harsh people living in it. It's the reason why only Caledor with its dragons could rival Nagarythe's warriors. Pushed into a war by a spurned prince who encouraged them to be as backstabby and brutal as possible because it would mean the ones left over would be that much smarter and vicious, meaning their smaller population could punch much higher than their weight class would suggest. Couple that with the enhanced senses of elves being stimulated in the way that Naggaroth expects, blood letting, murder, a dedication to Khaine instead of praying before a battle and you've got a race that's glutted on barbarism. Not being a race of cuckolds gladly raising Malekith the Bull's babies.
>>
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>>51582274
>>
>>51582286
That doesn't work because Nagarythe was not a harsh place until after the Sundering, even in the old lore. The Dark Elves caused it to be a miserable place after they screwed up the Vortex and they retreated on the Black Arks.

That's why I like the Curse Of Khaine being race-wide. Its the first time there's really been a legitimate explanation for why as a race they do full-retard shit all the time like bashing entire armies against a Gate that can't fall when they can walk twenty miles south and hit the Gate that always falls.
>>
>>51582286
They've never had lower population than High Elves though, the lore always describes them as having the upper hand. Its why the like three times Ulthuan attacked Naggaroth are such a big deal when Naggaroth invaded Ulthuan every year to steal babies. To replace the babies that they boil in a cauldron for beauty products. Because they're a nation of idiots that make Drow look stable.
>>
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>>51582328
Considering they took a huge brunt of the fighting in Ulthuan and that the palace of Aenarion, the Phoenix King himself, was described as a pit of despair, I maintain that Nagarythe wasn't a nice place to live. Having the Curse affect the entire race is a lazy excuse which basically turns them into 'dindu nuffin's, rather than accepting that a society that's geared towards destroying an entire people would produce generations of sociopaths. Ever seen that video of a three year old cutting off a teddy bear's head for ISIS training? It's like that.

>>51582428
They didn't have the upper hand all the time, it was only when Ulthuan got complacent did Naggaroth attack. Bel-Hathor refused to invade because while he knew they could defeat Naggaroth once and for all, it would be a phyric victory. The Druchii would drag so many Asur with them that they would have brought their entire race to extinction. This is right after the general Mentheus kicked every Dark Elf out of Ulthuan.
>>
>>51582577
We know it was a nice place, more free from the invasion of Chaos, during Aenarion's time when he retired there.

It had to have gone to shit during the civil war, but the Elves who became Dark Elves were all still those from Aenarion or Malekith's generation.
>>
>>51582098
>I far prefer Stingrays
then go stingrays, if painted fleshy and boney you shouldn't have integrations problems

they remind me of the flying beast appearing near the end of this trailer
https://youtu.be/pPz45R_mEbI
>>
>>51582037
the worms look cooler
>>
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FINALLY I found it! I've been trying to find the advertisement page that gave Daemonette names since I couldn't prove there was one named Lewd.

Any of the rest of you interested in luzly old names, check here.

http://www.solegends.com/citcat1991b/index.htm
>>
>>51582829
lewdfang

unf
>>
>>51581930
So would it have been better to have just drawn it out, so plot lines would properly be resolved? Or were all the various plotlines and characters so intertwined that no matter what, it would've left a bad taste in some portion of the fanbase's mouth?

>>51582054
What changed about how the gods worked? Wasn't basically still "belief gives them their power"?
>>
>>51582829
too hot
>>
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>>51582689
Free from Daemons, perhaps, but not from other evils. Aenarion had the power of Asuryan and the cruelty of Khaine. I sure as hell wouldn't want to be there if I had the choice.

If Khaine were to have a hold on the ancestors of Naggaroth it would have had to have been their proximity to the Sword and its resting place, though that wouldn't account for Chrace which is just as close.

There's also the line from the Sundering;
>>In the days of the first Phoenix King, Aenarion the Defender founded the realm of Nagarythe in the harsh north of Ulthuan.
This may be 'harsh' for them as Ulthuan is practically a paradise, but from our own history we know that harsh places breed harsh people. Just look at Eastern Europe.

>>51583041
Belief, emotions, dreams and unconscious desires forming presences in the Realm of Chaos. At least that's how it was and should be. When gods can grow sick and die or become mortal, you've done something wrong. It's like trying to stab an idea. You also run into the problems with one god posing as another, Lileath and the Lady, and Sigmar being trapped in the Wind of Azyr (???), somehow still fulfilling the role of a god but being spit out later on. Even if Lileath was posing as another god, that belief would still have created a presence known as the Lady of the Lake. Same with Sigmar. If he somehow survived all that time being thrown about a magical wind and didn't barf himself to death, that strong belief that he was a god would have created a god. Overall it was sloppy writing that no one cared to fact check.
>>
>>51583121
So all in all, it was just a hastily thought-out idea that was meant to just provide build up for Age of Sigmar?
>>
>>51582829
>lewdbeast
>suckflesh
>>
>>51583041
>So would it have been better to have just drawn it out, so plot lines would properly be resolved? Or were all the various plotlines and characters so intertwined that no matter what, it would've left a bad taste in some portion of the fanbase's mouth?
I think you would need an entire edition and a lot of individual books to actually give a satisfying end to all the plotlines.

Or a lot of short stories.

Or, better yet, not try to tackle everything and make AoS a separate universe. Nobody would be mad tat their favorite storyline or character was rammed into a brick wall if they weren't forced to see AoS as a natural successor, to hell with everything else.
The people who would have wanted to move onto AoS would, and GW wouldn't have alienated the rest of us by shrugging and giving an extremely limp-wristed attempt at resolving thirty years worth of plot hooks and telling us to get with the program.
>>
>>51583148
>Fleshthrob
>Warptongue
>Lipspittle

You may as well call one Ahageo.
>>
>>51583121
But they also consider Cothique "harsh" when to humans its just a normal coastline. The Cothiqueans aren't Dark Elves, Tyrion aside.
>>
>>51583144
Basically, yes. It goes with the argument I've made in the past that 8th edition writing and on changed the world to fit their narrative, instead of writing a narrative that fit the world. It's saying "Oh that piece of lore is inconvenient, better change it because writing a new story would be harder".

>>51583203
The same could be said for all the Outer Kingdoms as they shield the Inner Kingdoms from most threats. But couple that with Nagrythe's leaders and history and you've got a people that were considered bloodthirsty warriors by the rest of their kind even before the Sundering.
>>
>>51583260
True, but the Dark Elf extreme in one generation is just insane. There's also the fact that they're just so damn stupid in terms of tactics and short sightedness.

Look at Drow. That gets handwaved because Lolth and her kids other than Eilistraee make them stupid and infighty, but maintain it so it never destroys them.

Dark Elves only exist because of Thorpeian writing. If there weren't as many Elves as the plot demands, they'd have been destroyed by Caledor I and never would have been able to gain advantage after the War Of The Beard.
>>
>>51582098
Go stingrays. They do look a lot better, and their bony body structure lends itself well to a giger-esque paint job, which of course is extremely appropriate for Slaanesh.
>>
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>>51583290
They were always extreme, something that elves often fall prey to. Starting from a time when the world was literally ending things only got worse, as did the elves of Nagarythe.

As for fighting Caledor, they had the colonies to call upon as many were loyal to Malekith and the fact that so many of the princes were slaughtered in the Temple of Asuryan. The command structure was broken long enough for the elves of Nagarythe to make great strides in the war. And with the War of the Beard over, the Dark Elves got a head start due to the veteran armies still stationed in the Old World for a suicide attack on Karaz-a-Karak. They had to be pulled back in order to defend the homeland. It was this war that forced the High Elves to enforce the militia system that turned their entire race into an army.
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>>51580074

They have loads more armour than a Bret man-at-arms. The latter has nought but rags on and the former has at least a breastplate and probably a tin hat also.

The only thing I can't justify is the one with no shoes. I suppose Stirland players need a General model...
>>
>>51583821
It's similar to the Greatswords models having pieces of plate rather than an entire suit. State Troops and Greatswords are expected to buy their own armour, whereas Men at Arms are loaned their kit. A State Trooper might find having a breastplate but not having enough left over for shoes a decent trade, maybe not.
>>
>>51581851

To be fair, fungi men are not as far fetched as some thing.

When plants and animals split from their common ancestor, fungi then split from the animal common ancestor.

There's some quite intelligent fungi out there, some that can control animals nervous systems etc. It's only a matter of time before they start making spears and riding boars.
>>
>>51583862

True, or they just wore through.

Warhammer armies are locked in their respective timeframe. Empire soldiers wear what is appropriate for the 16th century where pike and shot has made mail redundant, even if few of their enemies use black powder weapons.
>>
>>51583041

I think Fantasy was never designed to be a narrative. It was a setting and relied on ambiguity. A 'conclusion' was never going to be satisfying.

It would be like Middle-Earth having an 'ending'. The Lord of the Rings is a narrative but Middle-Earth is a setting that has no end and a very ambiguous beginning.
>>
>>51584173
The Middle-Earth setting doesn't need an ending because it's supposed to be our world, in the same way other mythological epics our in our world. But I see the point you're making.

Warhammer is at it's best when it provides a sandbox for it's players.
>>
>>51584173
The ending of LOTR is kinda the ending of Middle-Earth as we know it. Tolkien seems to have hinted that the future after the defeat of Sauron and Saruman would basically just been like Game of Thrones without the magic,
>>
>>51584279
>>51584460

It was less of an ending and more of a shift though.

When the Ring is destroyed there are still Dwarves, Elves (though none in Middle-Earth), Aragon still has his rule etc.

With Warhammer it was like 'right, everyone's dead'.

Tolkien left the ending ambiguous, it still felt like there were stories to tell.
>>
>>51584460
>Tolkien seems to have hinted that the future after the defeat of Sauron and Saruman would basically just been like Game of Thrones without the magic
Middle earth was going to be transformed into our world just as most old fantasy settings were.
>>
>>51584555
>right everyone's dead

but anon what about AGE OF SIG..."get draged out and beaten to death"
>>
>>51584050
Sometimes they stretch into the 18th century in terms of technology - like firearms - or even arguably into the 19th century with Steam Tanks.

I think the real reason for lack of armor is an out of universe one, which is making sure there's enough clothing to paint bright colors to make sure that each soldier is able to be identified as part of a regiment or provincial force.
>>
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So which of the Wizard Colleges have models? I've always wanted to paint a little convocation of them for what I jokingly call Wizard Super Sentai group.
>>
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>>51585766
The Wizard kit allows you to make all except Beasts and Life. Beasts is available as a monster rider in the Karl Franz kit, I think, not sure if he's in a separate box or not. I think Life is the one you'd need to convert from other models.
>>
>>51585836

I used a Bretonnian Damsel as my life wizard. They have the crystal in their staff like they do on the artwork.

Annoying how one was never made given they were arguably the best Order for Empire.
>>
>>51585878
Yeah, I really like their Total War model.
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>>51585520
>>
>>51585910
I'd joke about how Trump would never be an Elector Count, but we all know how the last election went.

Though I have to wonder - could someone become an Elector Count if they weren't of noble birth? I'm not sure if it's ever been a position opened up to those with wealth or ability, but since Lietdorf is dead it might open up some opportunities.
>>
>>51565936

Haha, I just entered this thread thinking "why bother, its probably just a bunch of basement dwelling neckbeards sitting around complaining with your typical "better than" pictures. Patting one another on the back with no real interest in WHFB other than to circlejerk one another on what shit the new setting is.

And the first picture I see is this!
>>
>>51586814

The AoS thread died that quickly huh?
>>
>>51586814
Cool blog? You can say the thread has no interest in the game, but the fact that these threads keep going until it starts to autosage or hits the post limit proves that we do in fact still have a passion for this game and its setting.
>>
>>51586901
just not for anything past end time
>>
>>51586942
Simply because it's a completely different game and setting. I don't see an issue with that.
>>
>>51586942
I like a few select things from End Times, but not enough to really discuss them.

Besides, what's there to say about the events of End Times? We all know what happened, it was all laid bare. Most people looked at it and went 'I'll make my own End Times with blackjack and hookers,' and we had a good few series of those before interest died off.
>>
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I'm a faggot who's new to the wargame and yet bad at rules, so I'm curious: how different are the rules for Warhammer Fantasy's earlier incarnations compared to the later rules? Is it possible to bring old units into newer games?
>>
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>>51583863
Not to mention D&D paved the way with Zuggtmoy.

The problem is that fungus that is only fungus in a single way stretches the imagination too much. Throwing it in a desert as a spear-waving boar-riding race that resemble pigmen due to tusks that are also related to huge-nosed monkeys with spears is just too damn much.
Not to mention green is one of the least likely colors for a fungus to exist in.

At least Night Goblins live in caves and propagate mushrooms. Forest Goblins being fungus spiders makes almost no sense though, nor them being little servants to Ogres or being amateur engineers.

SpOrcs and Mushblins is just far too much of a stretch to me. It can only be reasoned as a handwave, I can't put it into the suspension of disbelief in any other way.
>>
>>51585766
Fire, Shadow, Death, Light, Heavens, Beasts, Metal.
>>
>>51586747
The point of the Counts is that you have to be related to the founders of the Empire.

But Vlad was only discounted by being a Vampire, not because he married into the family.
>>
>>51587390
1e and 2e was more like Dungeons & Dragons with warfare rules. Which is exactly what it was designed to be, GW just selling their stock of D&D models shortly before and immediately after their exclusive European distribution of D&D 1e and AD&D lapsed. You have a General and an army which gains experience, territory, magic items, and so on while Game Of Thrones-ing with the other players. You require a DM. The setting has little to no lore. Honestly, strip away the rules and its basically a wandering version of Mordheim in concept. Or depending on how you play, 8-Bit Theater.

3e was more like Warhammer Skirmish. Rules are translatable, but it requires some guesswork on how things should compare. It also only had suggestions on armies, comparable to AoS in that regard how you can take pretty much anything.

4e had a fucking complicated magic system as well as introducing most of the factions we all know and love, you can gut that and you have 5e for the most part.

6e was basically modern Warhammer. Armies were smaller slightly, but everything easily translates. Almost everything was introduced. It was well-balanced on top of that.

7e was incomplete and featured a massive fucking of the rules while upping army size because it was trying to "fix" what GW hated about 6e while selling more models because Kirby needed his debts paid off, 8e was an unfinished mess that dropped a ridiculous amount of models into the game and shrugged.
>>
>>51588160
Family lines have been snuffed out, such as that of the first count of what used to be Drakwald, of the Thuringian tribe. Otwin the Beserker and his family were slain in their castle, yet there was a man to replace him as Count. Same with Middenheim. You don't have to be related to the founding families of the Empire, but it certainly helps. If you had to, then no one would be able to claim the throne of Reikland. The only requirement is that you're of noble blood and that your family is powerful enough to have one of their sons named Elector Count. From then on it's just a matter of winning the election.
>>
>>51585910
So Clinton is Bretonnia? Basically forgotten about.

Bernie is a Dwarf or Elf I assume.
>>
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So did anyone here play triumph and treachery? What was it like?
>>
>>51569853
to clarify "Schloss" can mean "castle" and "lock"
so "Castle Schluesselschloss" could be interpreted as "Castle Keylock"
>>
>playing Total Warhammer
>conquer Moot
>RAZE!

feels good
>>
is it ok to discuss Total Warhammer here btw?
>>
>>51588219

To be honest, 8ed only flaw was that it favored massive armies a bit too much.

Apart from the odd op item here and there (and we all know which one), it's quite enjoyable
>>
>>51590082
I don't see any problem with it as long as it doesn't take over the general.
>>
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>>51590022
>mfw
now, the fishmen!
>>
Total Warhammer is hilarious
>random Chaos incursion
>completely annihilates Kislev and Middenheim
>wrecks Ostland hard
>beats Empire hard enough to keep it off my toes
>probably gave Dwarfs a stomping too, since they asked for peace

as if anything short of Everchosen's invasion could do more than burn a few villages

but at least the Empire had the honour of watching Vlad von Carstein, the True Emperor, beat the everliving crap out of chaos invaders and raise their mangled corpses into undeath. also, Middenheim and Kislev are Sylvania now, without having to fight any serious opponents
>>
>>51589033
the the fact that Dark Elf land is called Naggaroth makes me suspect they originally planned to make Dark Elves essentially drow and call the land Niggaroth
>>
>>51590516
Dark Elves are pastiche of Melbonéans.
>>
>>51583121
i always thought the way chaos gods worked as "ideas" was half assed. rather than being products of human inequities ("Meditations on Moloch" is good for inspiration there), they're just bog standard fantasy deities except with everything proof plot armor and the ability to do pretty much anything based on the justification of "oh its emotion!" Hate the gods? It powers them. Worship them? It powers them. Ignore them and bash your head slowly against a brick wall? Well fuck you buddy you're just making those chaos gods ever stronger.

archaeon's fall is a good example of this stupidity: he was given a "choice" to follow the chaos gods, and then a demon did groundhog day bullshit until he did the canon choice. Berserk did the whole "fate/destiny is actually evil" kind of twist, in WF its just this sort of clumsy hammering at the idea trying to be deep, while completely failing to grasp any of the philosophical/theological nonsense involved. its shallow as balls and tells nothing about the nature of man or gods, just "Ha Ha Hey Isnt This Shit Adult And Mature" - a bad writer

at that point you may as well have a chaos god of footwear, that murders people because they're powered by the need for comfy shoes that is INHERENT IN THE NATURE OF MAN
>>
>>51574332
Slayer is totally another one of those snowflake-y ones, though. Building straight for Assassin is another common issue with free picks.
>>
Egregious huge scenic bases, that put models quite a bit above normally based models - e.g. ruins, broken bridges, columns, trees, statues...

Is it bad?
>>
>>51591742
I think that they are less than ideal as gamepieces. They are also a pain in the ass to transport.
>>
>>51589033
I love early stuff from before everything was all about chaos chaos chaos and it's apparent even in the back of the heads of designers that the dark elves were no friends of Chaos, for example.

Evidenced here by the watchtowers toward the north.
>>
>>51589033
Naggaroth has he dumbest names for locations.
>>
>>51591818
well, they are only for elite models. Blood Knights, etc. As long as it's just a couple small units on the table like that, it shouldn't be a problem, right?
>>
>>51591894
Well, it becomes a bigger issue the bigger the model is. Transporting the new Nagash mini seems like the biggest pain in the ass and that is without making a fancy base.
>>
>>51588160
So what was the basis of Vlad's claim to being an elector exactly? Was it marrying into the von Drak family, and if so did that mean Sylvania was it's own province at some point?

Or did he help the Empire far in the distant past and they promised him electorship, before realizing he was undedible?
>>
>>51592047
I'm not sure, but he seems convinced that he's entitled to the title of Emperor, not just Elector Count. has has helped found it or something. IIRC.
>>
>>51588219
7th ed ruleset was basically 6th ed with premeasuring. It was the army books that made 7th ed shit.

>>51590162
>To be honest, 8ed only flaw was that it favored massive armies a bit too much.
And the fact that it literally gutted every "maneuver" play as well.

A 8th edition game basically boils down to hordes advancing in straight lines until turn 3, where they just grind themselves down until turn 6 while wizards fling death spells.
>>
>nobody sells the empire bataillon box anymore

I just wanted floppy hats and beards
>>
>>51592047
>and if so did that mean Sylvania was it's own province at some point?
It's exactly this. He married into the Von Drak family, making him the elector count of sylvania. The Carsteins then lost the Vampire wars against the Empire, Sylvania was annexed by others provinces.
>>
>>51592154
GW doesn't even sell plastic knights at all anymore.
>>
>>51592190
You can use those for the knights
>https://www.perry-miniatures.com/product_info.php?products_id=2713&osCsid=50vg9rh4gi298p8e33fvlkd0e2
And those for the floppy hats
>https://store.warlordgames.com/collections/landsknecht/
>>
>>51592220
Way ahead of you. I'm still waiting for their plastic infantry.
>>
>>51592242
At this point I have to say that the best part about this range are the non-combating miniatures that are absolutely awesome.
>>
>>51592299
Yeah. They are pretty good. It's just a pain in the ass to make minis like Knight Panther and Knights of the White Wolf.
>>
>>51592349
Have you considered the TAG ranges ?
>http://www.theassaultgroup-shop.co.uk/french-valois
>http://www.theassaultgroup-shop.co.uk/italian
>http://www.theassaultgroup-shop.co.uk/german
>>
>>51592178
I don't think Sylvania was ever a full province. That would mean it had a runefang.
I've also only ever seen Solland and Drakwald listed as 'lost provinces'.
>>
Is it ok to build an Empire army without cavalry?

I have my general on big chicken, beast wizard, 10 swordmen, 20 spearmen, 2 units of 10 handgunners, 10 longswords, 10 flagelants, one great cannon and one steam tank

It's a 1765p army (it's the cheapest to get my screaming bell with my skaven army)
>>
>>51592349
The frostgrave barbarian heads would work great for Knights of the White Wolf. Hammers are tough though. There's a couple of chunky ones on the barbarian sprue and one on the knight sprue itself, but that isn't nearly enough.

Knights Panther are a little easier, but in both cases I hope you like sculpting fur.
>>
since T9A point costs' change, what point limit equals WHFB's 500?
>>
>>51592376
I prefer to avoid resin when I can.

>>51592617
Yeah, I thought about that. I just wonder how good it will look.
>>
>>51592537
Apparently, it was populated by a tribe of men called the Fennones, and their situation was similar to Marienburg and its province, the Westerlands, in that they didn't join Sigmar's original confederation, but were conquered by Emperor Sigismund the Conqueror. And I think since there was a Westerland Elector Count, it could stand that an Elector Count from Sylvania. I guess that is the basis of Vlad's claim, in that if Sylvania can prove itself to be able to stand on it's own as a province it can be one.
>>
>>51592667
Yeah, Vlad was basically cleaning up Warhammer Detroit.
>>
>>51592729
Was there literally anything Vlad did wrong? Other than siring Mannfred, and maybe Konrad?
>>
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hey so I've tried man o war corsair and really want to purchase it BUT its price tag is quite intimidating, has anyone bought this game for cheaper in recent history and can forward me to where I can pick it up?

thanks!
>>
>>51592767
nothing wrong with Konrad.

let's see, V was a good and decent ruler, feasted only on bandits and outlaws, kept corrupt nobles in check, was more honourable and benevolent than any Elector Count in his time and that most since him, always offered his enemies a chance to surrender, even when he could crush them easily and turn them into undead... In addition to that he was a superb warrior, a master tactician and a powerful wizard to boot.
His only cons were siring Mannfred and his bouts of brutal rage, but those last ones were mostly aimed at disobedient nobles and the like - and the disobedience in question was mostly "treating peasants worse than cattle".

Vlad is very much like Strahd from Ravenloft. a decent and honourable ruler who is still a designated villain because "b-but he's a vampire! vampires bad!"
>>
>>51592767
He was an evil bloodsucking monster, started a war with the Empire, was prone to die, aquired an ugly cryptcreeper face in 7'th edition, died like a bitch due to gravity and then participated in the End Times.
>>
>>51592767
He was literally an undead monster.

1/10

Would not accept as my Emperor.
>>
So, Bretonnia is getting buckbeak knights in Total Warhammer

would it fit in the tabletop?
>>
>>51592892
The hell is a buckbeak?
>>
>>51592920
a good hippogryph
>>
>>51590162
8e magic, artillery, and movement was all broken.

The problem is that the result was it favoring Hordes.

The fact that most of the things they added to the game were big models that were made pointless to the above resulted in poor sales of new products, leading directly to squatting. The only things anyone bought were things like Screaming Bell and Pulpit that buffed hordes.
>>
>>51590418
That's how it is in most campaigns, Chaos is a secondary concern. Chances are good the Wood Elves and the sporadic greenskin uprising will give you far more difficulty.

Chaos Corruption is a bit of an issue for everyone though.
>>
>>51592954
There were also the nonsensical models like the VC Coven Throne they made instead making plastic Blood Knights or whatever.
>>
>>51592639
Skirmish games?

Since 2500 became 4500, probably 2500 or smaller.
>>
>>51592954

You did not buy a Screaming Bell to boost hordes. You bought it since it was a 200 point of warmachine and lore of life sniping doom, and gave your Seer the equivalent of 100 point of magic items for free
>>
>>51592767
In Sylvania? No, other than siring all the nobility including fuckups like Mannfred and Konrad. Maybe for not convincing Isabella beforehand not to an hero and instead to keep shit stable until he could be resurrected via Black Coach in the event of his death.

The problem is his tactics are unsuited for Empire control, and he'd have been fighting a civil war with Neferata in addition to her forces in the east for which Egyptian can rule like Rome. Not to mention he'd have lost alliance with the Dwarfs and Elves and stood alone.

He overreached basically. If you take Genevieve as canon, and should considering she was in End Times, then he could have worked his way to be allowed to rule Sylvania openly.
>>
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New Bret units! Hippogrith Knights! And there's Questing Knights at the back.
>>
>>51592833
>Vlad is very much like Strahd from Ravenloft. a decent and honourable ruler who is still a designated villain because "b-but he's a vampire! vampires bad!"
Strahd is insane, and even in the original module his obsession with a reincarnating girl and purging the peasantry looking for her made him a shitty ruler.
>>
>>51592973
The Coven Throne was really cool though, and actually useful. Mortis Engine far more so.

Blood Knights are redundant, you had Bretonnian Knights to mod up and Black Knights were far more useful. I'm not saying they shouldn't have made them, but the Coven Throne isn't something I'd want to have lost for it.
Not even going into how you can rip apart the CT/ME kit to make a Black Coach and terrain.
>>
>>51593034
Damn, Brets are looking good. Too bad I never put together an army.
>>
>>51593042
I dunno about module, game rules rarely give characters justice (Vlad has same statline as any vampire lord and is Level 3 wizard, when he's described as most powerful Von Carstein warrior and a master swordsman, with no small talent in magic)

"I, Strahd..." gives a good perspective. yeah, he causes a young girl to die every generation and yeah, he's pretty ruthless to criminals and those who tries to cheat him, but that's more than can be said of any medieval noble.
>>
>>51592787
no one here has the game? darn
>>
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>>51592892
of course

it shouldn't even be difficult to convert an unit of them from upcoming kits, some wings and bretonnian riders.
>>
>>51592787
It's very very rough right now
>>
>>51593034
those necks look off
>>
>>51593091
I never read the book. I just have the original AD&D module and the 3e version, ran both as a DM. Both paint Strahd as completely unhinged. More so in 3e, his movements can become completely random and his castle is full of Gibbering Mouthers.
>>
>>51593137
did you purchase them from steam?, its a fairly dear game is all anon
>>
>>51591894
It's not something you want to do for a full unit desu
>>
>>51593136
Does GW really not have anyone to tell them how fucking stupid this shit looks?

Who the hell is the fuck that keeps making these and the swirly shit on things like Ynnead? They need to be fired, or have their hands broken.
>>
>>51593136
throw boots at me if you will, but with proper weapons and heads these could well be some empowered knights

>>51593183
why?
>>
>>51593186
oops, "why?" referred to >>51593178
not >>51593183
>>
>>51593186
Because almost everything they're pumping out looks like complete ass. Seriously, they need to boot that shitty sculptor that's making this tripe and hire someone that knows proportion and restraint.

Like basically anyone else.
>>
>>51593136
what size are they? stormcasts may be stormcasts, but birds themselves look cool. would they fit on cavalry bases?
>>
>>51593034
>We're going to do something totally new and unexpected!
>It's just hippogryphs, the mount that we could have taken for a commander anyway so it's not technically new

I'm still glad that Bretonnia's getting some representation, even if I don't think TW is even going to pretend to actually make a new idea for them.
>>
>>51593371
it's not that you CAN make anything new for Bretonnia, it's whole concept is extremely limited and stagnant
>>
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>>51593437
Why not? Give them some heavy infantry, give them some new gunpowder units. Give them a guy riding a dragon, some mercenaries from Estalia or Tilea.

>but that's not canon!

Total Warhammer can function on its own rules as long as they get the green light from GW, and it's not as if Bretonnia has never had half-decent infantry or gunpowder before. They also have to think of game balance, and it's hard to make a faction balanced when it not only focuses heavily on cavalry, but that's pretty much the only good thing it has. You have to allow a little variation - the rules they've had about no mercenaries and no gunpowder and only knights being important have been strangling them.
>>
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>>51593034
>all those people who tought the new unit would be those hybrid creatures mounted by knights
>it's just a copy/paste of the bretonnian lord's mount
>>
>>51593524
Which is odd considerig the grail pilgrims and Questing Knights have completley unique models and shit
>>
>>51593265
they are bigger than demigryph, they could be bigger than luoen's hippogryph
>>
>>51593479
Didn't GW themselves take artistic liberties for their LotR games? For one, only the Witch-King and Khamul the Easterling were named Ringwraiths. And I dont think anywhere in the original material were stuff like Easterling Kataphracts.

I don't mind CA making stuff to help fill out and balance army rosters so long as it fits the lore.
>>
>>51593561
shame. were they smaller, I'd ebay a couple to add to spice up my Wild Riders unit
>>
>>51592667
Marienburg has been part of Nordland on and off over its history. The Jutones populated both provinces.
That's why Theoderic Gausser is banned from entering Marienburg.

Although was Marienburg the capital of Nordland/The Westerland originally? They had claimants for Emperor/Empress during the Time of Three Emperors.
That would explain why Nordland and Salzenmund are such shitholes.
>>
>>51593688
according to Time of Legends, it wasn't. Marienburg's honcho refused to join Empire,and didn't participate in Black Fire Pass battle, so Sigmar went with a big army and beaten the everloving shit out of his city, and then conivnced him to join peacefully, with no talks of repercussions for not joining the Empire in at Black Fire, which was initially the whole point... yeah, that was pretty stupid piece of writing, but the canon stands.
>>
>>51593165
I bought it off steam, but I couldn't play it for long because it was so clearly unfinished and I didn't want to poison my view of it
>>
>>51593186
Scenic bases on a whole unit that raise them above standard level massively look really really shit when you are in melee with a normal unit
>>
>>51593183
The swirly things piss me off, I don't mind optional base options.


Key word is optional there.
>>
>>51593437
>it's not that you CAN make anything new for Bretonnia, it's whole concept is extremely limited and stagnant

Yes you can. You just need to look at historical knightly orders for inspiration. Bretonnia has no equivalent to the Knights Templar, for a start. You could even move beyond chivalric knights and focus on the grim medieval aspects of Bretonnia. Units like expendable peasant levies, sorcerous crones, plague doctors or forest brigands spring to mind.
>>
>>51593688
On paper, shouldn't Theoderic Gausser be one of the more powerful elector counts because of all the titles his family has?
>>
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>>51594193
I don't think Bretonnia really has a need for knightly orders, since their methods of achieving knighthood and after are so individualistic.

Still, there have been expendable peasant levies before, even if not in the main wargame - though I'd worry how they'd work in Total Warhammer, since apparently Men at Arms get close to breaking in an extended fight against Goblins.

Sorcerous crones and plague doctors might be a stretch, but forest brigands have long been in the lore, like Bertrand's Brigands. There used to be a unit called Squires that were basically better archers, and even in the End Times, one of the last 'regiments' for Bretonnia were a group of peasant archers that had been branded as outlaws.
>>
>>51579760
Basically it's a non complaint from the over salty.
>>
>>51594280
They had levies in 3rd ed.
>>
>>51594375
(you)
>>
>>51594280
Knights of the Grail has Herrimaults and their leaders the Faceless, who are basically Robin Hood - 'good' outlaws who help the peasantry.
They wouldn't work as units though, because they're still wanted by the authorities.
>>
>>51594899
It can be overcome by some seemingly silly ritual. Like 'good' outlaws wearing masks while fighting together with knights. And knights later saying that they didn't see any bandits while they were fighting only some peasants who were protecting their land.
>>
>>51579760
on the top of my head I can identify 3:

warhammer is about armies and the heroes leading them; the end times is about heroes and the armies escorting them.

warhammer is a setting, not a story, mainly because there're so many players acting on the world that they can't fit all in a single story; the end times try to condense the setting into a story that, in fact, focuses on a limited selection of influential factions and characters having a proactive role, while the rest is passive or minimally reactive.

chaos unity: this one actually comes from immediately after the "solidification" of the setting, but was pumped up and brought to its extreme conclusion with the preparations and the final act of the end times; the chaos gods are almost allpowerful entities, but they are distant and impersonal if not in the minds of men, incoherent and self destructive in the end and so are their armies and champions; while inevitably victorious, their triumph was indefinitely delayable; with the gods having precise and clear agendas and the character of the everchosen managing to succeed in his role you completely remove the point of the struggle they should represent, there's no struggle anymore, everything is just as planned and the opposition is not defiantly hopeless, only hopeless.
>>
>>51594280
>Sorcerous crones and plague doctors might be a stretch

Well, any new unit can seem like a stretch when it's first introduced. I'm sure many balked at the Steam Tank when it first came along.
>>
>>51595646
When would you say the lore was solidified? I've heard stuff how 1st edition was very barebones, 2nd had some stuff, but it was 3rd where the lore started to settle into what we know it today.

I know that Kemmler and Krell are almost as old as WHFB.
>>
>>51594899
They could just be pressed into service, offered an official pardon in return for service, or the knights could claim that they couldn't identify the bandits due to the distractions of battle, and after the situation had cleared the bandits had fled.
>>
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>>51596313
I'm going to say the solidification started with the 4th edition with the 5th already only lacking only the last aesthetic cementation that came with 6th
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>>51595744
True, but so far lore hasn't been made to give crones and plague doctors wiggle room in the setting. Even in the Empire, there are no plague doctors, and little mention is made of burial practices in Bretonnia - I believe the nobles are buried in or near chapels dedicated to the Lady, so I don't even know if Morr is worshiped. Shallya is widely known, but there's no real reason for them to have the plague doctor aesthetic.

And Bretonnia is much more clear on its attitudes towards magic - the only practitioners are the Damsels and other ladies under the Fay Enchantress. Occasionally male magic-users can be smuggled off to the Empire's colleges, but any witches or sorcerers would be hunted down and killed, not worked into an army.

You'd have a better chance of working in certain wild beasts and magical creatures, with the idea being that Bretonnians believe that their land is sacred and would probably accept the idea that it would fight alongside them.
>>
I miss 6th edition so much, it was perfect in every since.
Writting, art style, model style, rule wise.

Fucking Perfect!
They only vomited 7th because they wanted to sell something new, not because it was necessary.
>>
>>51593136
fucking chocobos.
>>
>>51597405
I don't understand the origins of this meme, they barely look like chocobos.
>>
>>51593162
3e is, no offense, a garbage edition, and shit all over every 'classic' module it brought back.
>>
>>51595078
This would be pretty in keeping with what we know of Bretonnian laws of honor and how they are subverted and skirted. See "shepherds" in Carcassonne, or female knights.
>>
>>51597312
It's frustrating and a little surprising death WASN'T covered, since dying gloriously is gonna be a big part of Bretonnian heroism, after all.

The Kislev WFRP 2e splat specifically mentions that the Kislevites do NOT worship Morr and consider the practice outright obscene. They also burn their dead.
>>
What's the best wizard in 7th edition if I play Empire and fight against Ogres, Skaven or Orcs?
>>
>>51597273
would have voted for trump is this had been a campaign promise
>>
>>51592047
He fought alongside Sigmar against Nagash and said it was his "Distance Ancestor"
>>
>>51597273
Bleeding heart librul here.
Would have voted for Trump if he brought WHFB back.
>>
>>51598967
So I'm guessing he pulled the "I'm going to pretend to be my own son who has been away" schtick for a couple millennia?
>>
>>51599252
I don't remember him fighting alongside Sigmar, but he did betray Nagash. He was found out in Sylvania because an old woman recognized him as looking the exact same as her grandmother described him.
>>
>>51598992
I feel you man. Politics dont matter, as we're united by our love of Moorcock/Tolkien Historical Fantasy
>>
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>>51597273
such a beatiful mappa
>>
>>51599701
>see the unpassable terrain area between Tobaro and Miragliano in TW:W
>see a ruin in the northwest portion of that area

I always get chills looking at it because I know what it is.
>>
>>51593895
Yeah, unfortunately its not optional the way that sculptor works.
>>
>>51599701
It's a beauty. I got it in english as a limited edition print on my wall.
>>
>>51597840
None taken. I like it for crunch, but the story is far better in the original. Its focused.
>>
>>51600000
nice quints?
>>
>>51600000
>It's a beauty
quints don't lie
>>
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>>51599879
what do you mean ? nothing in those ruins ruins man-thing...i mean fellow imperial citizen
>>
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>>51599879
No, you really don't-don't
>>
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>>51600075
>>51600083
You can't fool me, vermin!
>>
>>51600000
nice
>>
>>51600118
What-what are you talk-speaking about, man-thing? You don't believe foolish-foolish conspiracy theories, yes-yes?
>>
>>51600118
you should stop drinking when you go patrol the sewers man , theres no "skaven" or whatever you call them and if you did saw something its probably some beastmens scout
>>
>>51600174
>>51600240
Mandred SKAVENslayer, not Mandred Ratslayer!
>>
>>51600374
Everyone knows that 'skaven' is an old-fashioned word for 'rat,' man-thing.
>>
>>51576128
>seem to be the only other manufacturer in the UK that makes plastic miniature sprues.
Plastic Soldier Company wants a word with you
>>
>>51590162

Magic and cannons were too powerful. Killed Heroes riding big monsters into battle which is one of the best things in Warhammer.
>>
>>51590022
Do people unironically dislike that Halflings are included in the Warhammer Fantasy setting?
>>
>>51601508

I don't mind because they gave them a dark fantasy twist.

If they were like innocent Tolkien Hobbits then they would have been a bit out of place.
>>
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>>51601534
I don't feel like they fit because they're just Tolkien Halflings with a dark twist. Warhammer was a bit more grounded in reality, so I'd have liked to see Halflings be an obvious parallel to a specific group. Based on their location, they should basically be Romanians right?

Also, Raging Heroes Keeper Of Secrets is getting its test 3D prints. Thought you guys would like to see.
>>
>>51601534
what do they do exactly ? i barely know shit about the halfelings and the moot
>>
>>51601588
they eat people
>>
>>51601588
They tend to become criminals when they go abroad. They steal from each other constantly. They squabble over limited land within the Moot. They swear fiercely, "enough to make a Marienburg sailor blush". They are genetically related to ogres: more intelligent, less violent but just as avaricious and gluttonous.
>>
>>51601677
They're also lazy and inbred.
>>
>>51600793
Never heard of them.
>>
>>51601588

They're just portrayed as a backwards people who only cook or burgle. Stirlanders hate them because they found one simple trick to remove wrinkles... no because they 'stole' fertile farmland from them. So every year they smash Halfling piñatas.

Someone in a previous thread also said they had a Wickerman reputation for disappearing people who wander into the Moot, but I can't find any mention of this.
>>
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>>51601712
On the plus side, some of the bustier ones make cute barmaids.
>>
>>51601762
>>51601677
>>51601664
jésus , what the hell did they do to be allowed to live in the empire and even get a count elector ?
>>
>>51601810
they cook good food
>>
>>51601577

Yeah but if they weren't in people would complain. They had models which is more than can be said for most Warhammer races.

I think they work because they are somewhat 'realistic', they're the Empire's whipping boy like they would be in real life, they're small annoying and everyone hates them.
>>
>>51601810
They cooked food so good that an emperor whose achievements were so grand, it earned him the moniker "the Fat" gave them an Elector.
>>
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>>51601810
A morbidly obese Emperor gave it to them because they cooked good, if I remember correctly.
>>
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>>51601508
They're only good when they're the opposite of hobbits.
All the halflings in my games are gangsters, pimps, shifty second-hand horse traders, dodgy pie-vendors and the like.
It's fine to be racist towards them. They're not real. They're totally not just comedy irish midgets.
>>
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>>51601976

> Dodgy pies.
>>
>>51601577
If I were going to try to make Halflings more down to earth, I'd stress their role as an underclass throughout the Empire. It would partially be Moot culture to steal, but they would also be driven to it by poverty and exclusion. Many would still be cooks, but the majority would be servants, chimney sweeps, scavengers, itinerant tinsmiths, rat catchers, dung collectors, beggars or thieves. The Moot would be enjoyed only by those Halflings lucky enough to inherit land or who can afford to rent.
>>
>>51602012
Add some puffy sleeves and The League of Gentlemen fits in perfectly in WFRP.

Pic related. (RIP Steve Hambrook)
>>
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>>51602158
It'd help if I added the file.
>>
It's worth pointing out that as scummy as halflings can be (like everyone in the setting), they are hard as nails. Considering the shit that comes wandering over the border up Sylvania way, they have to be.
>>
>>51602186
Shit, you look at the old White Dwarf batreps, and the Halflings usually win the day. Or at least survive.
>>
>>51602171

Ha, was that produced after 2001?

https://www.youtube.com/watch?v=b6r1S8a1In0
>>
>>51602171
KILL IT WITH FIRE
>>
>>51602332
I can tell you exactly when it was produced, because it's on the border of the file I cropped it from.
Apparently it was created at 2:08pm 26/1/04
>>
>>51602171
I wish Chaos had been more like this more often. Scowling edgelords in spiky black armor who like lava and hate weaklings never really said "chaos" to me. The daemons of Slaanesh, Nurgle and Tzeentch were more convincing in that role, as well as any chaos mutants.
>>
>>51602427

So it's definitely a reference to Papa Lazarou.

https://www.youtube.com/watch?v=tOAcAXxA7zM
>>
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>>51602462
Maybe when (if) Mordheim comes back.
>>
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>>51602462
It's a shame. I guess power metal and giant axes sell better than the god of absurdity in the face of existential dread.
Not that there's anything wrong with power metal and giant axes.

But whatever happens, we will always have the original Realm of Chaos books archived in digital form at the very least.
>>
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>>51602639
>But there were some among them...who quickly abandoned their own gods, choosing instead to address their placatory prayers to the Lord of Corruption. By this means they sought to be independent of the dubious carity of gods who might justly feel their earlier neglectfulness had disqualidifed their more wayward worshippers from consideration for special blessings.

Why does this make so much sense? Usually Chaos worship is just explained as fear, or weakness or corruption of the soul already existing. But in this case it's pointing out how the Chaos gods perhaps might seem always open to new prayers, and the traditional pantheon seems strict and of dubious protective value.
>>
>>51602521
GW would earn so much good will from me if they revived warhammer fantasy of the side for a mordheim reboot
>>
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A skaven Darth Vader, all Skryre'd up, working for a Grey Seer as the leader of his Stormvermin.
>>
>>51604190
You mean Ikit Klaw?
>>
So are the only Warhamemr Fantasy vidya worth playing right now Total War: Warhammer, and Vermitide?
>>
>>51604190
You need mystical powers for that, not just tech.

Dwarf Runelord could maybe do it.
>>
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>>51604464
For now, until the inevitable WFRP vidya.
>>
>>51604464
Man o' War is okay although it still needs a lot of polish.

I also have Mordheim but haven't played it.
>>
>>51604190
But how would he be controlled to prevent what happened with Darth Vader and the actual Emperor when his spawn showed up?
>>
>>51604480
Luckily, there's a Grey Seer on hand.
>>
>>51604743
Simple: Skryre tech runs on warpstone. The Grey Seer pays his neck-breaker in fuel to keep him running.
>>
>>51604617
jésus christ my sides , i laughed so hard my sides literraly hurt and i woke up my roomate
>>
>>51604464
>>51604617
What about "Return of Reckoning"?
>>
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>>51604617
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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