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/tgesg/ - Weekend Elder Scrolls General

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Thread replies: 364
Thread images: 88

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Bracing for new retcons Edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit
[Elder Lore Podcast] http://www.elderlore.wordpress.com/
[How to Become a Lore Buff] http://forums.bethsoft.com/topic/1112211-how-to-become-a-lore-buff/

>General Rules
This is NOT /tesg/ minus waifus, so behave properly.
Keep the squabbling to a minimum.
No waifus/husbandos

Previous kalpa: >>51538155
>>
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>go to sleep
>wake up
>250+ posts of mostly ESO and arguing
Okay. I hope everyone's got that out of their system.
>>
>>51558007
>necro meatskirt
What did he mean by this?
>>
>>51558135
You know, spare parts for your everyday DIY'ing
>>
>>51558135
That's her band. She's the front man.
>>
>>51558135
It's actually Necrom-Meatskirt, the format is just weird for spacing reasons
Another weird dish from Necrom
This particular hagraven is a gourmand of sorts
>>
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So as I've done in the previous threads, here's another update to my language map of Tamriel. Once again, the black lines show different languages (or dialect groups that don't fit in another category, i.e. the Breto-Nordic dialects and Ashlands Dunmeris) the dark gray lines represent dialect groups while light gray lines show individual dialects.

I've started working on the dialects of Hammerfell as well as locating the Alik'r Yoku-speaking area. Reachspeak reaches further to the south and Dragonstar is now divided between the Redguard Tamrielic and Nordic speaking inhabitants. On Vvardenfell, I've added the areas where the old Dunmeris of the Ashlanders is used, as well as marked the area beyond Ghostgate where the various followers of Dagoth Ur speak in an archaic dialect (although they probably communicate between each other in alternate ways, also).

>>51558135
Maybe those eyes are still blinking
>>
>>51558297
Theres a beard who made a ridiculously autistic linguistic map of High Rock and is now working on Skyrim.
Generaly he compares the different dialects to real life languages but the result still works, he also made this map with different Breton ethnic groups in High Rock.

Dont have it saved tho.
>>
>>51558358
Interesting, that's something I'd love to see.
>>
>>51558373
asking him to post it, ill post it here when i got it, Its fairly well made.
>>
>>51558297
There are some more Ashander groups within the Morrowind mainland aswell. Mostly contained within the Deshaan plain.
>>
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>>51558430
Yes, I'm aware. I'll get to mainland Morrowind.

Anyway, I'm thinking of redrawing the Imperial Isle as several cities. I'm not sure exactly how I want that to look. Here's an interesting sketch I found online.
>>
>>51558461
Man, I wish it had been something like that
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>>51558606
Here's another pic I thought was interesting.
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>>51558854
>>51558461
those are cool, where from?
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>>51559353
I found them through Google, one from DeviantArt and the other from Reddit.
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we posting maps now
>>
so whats the deal with calcelmos stone? why did they just translate it out of the blue and then go quiet again?
>>
>>51559652
leftover lore they had around, brought it to "hype" the Special Edition.
>>
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>>51559544
Concept map for Skyrim Home of the Nords
>>
Morrowind feels great in 21:9
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>>51559693
Here's Tamriel Rebuilt's
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>>
How do Silt Striders float?
>>
>>51560139
They do? I always assumed they just walk.
>>
>>51560139
they dont
>>
>>51558135
The female equivalent of Necropants. And yes, that's a real thing.
>>
>>51560167
>>51560298
How do they walk such great distances on those spindly legs then? They have such massive bodies. What do they eat? Leaves? Are Silt Striders just giant insectoid giraffes?
>>
>>51560167
They jump surely.

That's why they look like big fleas.
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>>51560451
They walk at around 15 mph.

They eat birds and butterflies, which is why you don't see any in Morrowind. Sometimes, the occasional N'wah their master throws them.
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>>51560451
Internal gas reservoirs. Like armored netches, with legs evolved enough to help them propel themselves along the ground..
Strider breeders cut away the topmost reservoir to serve as cockpit and cargo space, and at the same fell swoop limit the strider's speed and stamina so it doesn't run away at them.
>>
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>>51561954
Don't the tamers also poke their nervous system to move them?
>>
>>51562183
Yep. Poor Silt Striders.
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>>51560501
Their inspiration does, but I doubt they do in game considering how it takes hours to get to a location and how much cargo would be destroyed.
>>
>>51562228
Honestly they seem to be fairly well treated all things considered if Dragonborn is anything to go by.
>>
>>51558854
I've always liked the idea of the inner most Imperial City being Ayleid in origin: Huge white slabs festooned with carvings, almost Egyptian like.

Then the next ring is from the Alessian era, and is almost Islamic in its refusal to adorn buildings with depictions of people/objects.

Then comes the Old Empire, which is largely brick. Statues begin to come back at this point, but that's the only major depiction of people/objects.

Finally is the New Empire, which is typical fantasy Ancient Rome with white marble. Statues are everywhere.
>>
Why do all the Nords make fun of me for my short stature? I'm a Knight of the Dragon and I demand respect due my station!
>>
>>51562524
Because short grils are cute. Be glad.
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>>51562524
>I demand respect due my station!
Too bad your station is around 160, Bretonlet.
>>
>>51562390
>>51561954
>>51560451
>>51560139
They gallop.
>It was literally a longshot with the beast gaining distance and the silt strider bouncing me around at full gallop.
>>
>>51562524
You mean average height? Unless Dunmer and Imperials are man/merlets as well.
>>
>>51562621
Didn't you get the memo, any race below 1.06/1.03 is a manlet because Nords are the main race.
1.1/1.08 is too much, however and makes you a lanklet and gets in the way of stealth archery and murdering your family because you want to can't worship a Breton in public.
>>
>>51562844
>Breton
DREAMSLEEVE CONSTABULARY NOTIFIED, ENJOY THE IMPERIAL DUNGEONS
>>
>>51562893
You can hide, what's inside, TalOS. You're a Manmer and always will be!
>>
>>51562844

> 1.06/1.03
> 1.1/1.08

What does that mean in non-clown units?
>>
>>51558461
>>51558854
Interesting idea, Though I think making the inner ring itself bigger is also important.

I really want an entire elder scrolls set in one almost full size city.

>>51559767
Did Tamriel rebuilt move the various cities to the mainland like the concept map? >>51559544
>>51555733
>>51556439
Those are good points, the world was decaying and we killed the one being whose job it was to put it out of its misery... But if we weren't supposed to kill him why would his dad give us the means to do so?
>>
>>51562844
>Nords and Orcs used to be the same height
>Orcs are taller now
Death of the Nordic race incoming
>>
>>51563344
>Did Tamriel rebuilt move the various cities to the mainland like the concept map?
The only one that showed up in Morrowind that was supposed to be on the mainland is Ebonheart but they just call it Old Ebonheart. I don't see any other on the map that are supposed to be on the mainland but show up on Vvardenfell.
>>
>>51563107
Nord height in games, and Altmeri height in games.

If we go off of historical records and take nutrition into account, 1 would be 5' 6" or 7". Since it's Bethesda, it could be 5' 8" or 9". There's no definite answer.
>>
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>>51562524
>not dedicating your life to a holy order
Though Lord Bridwell is a formidable man, I'll give you that.
>>
>>51562508
Wouldn't the Tiberian empire still just fill the old areas with their own decorations and statues though? Creating an interesting contrast and juxtaposition between the underlying architecture and more permanent fixtures like some Ayleid bird motif stuff etc with notRoman Imperial aesthetic stuff just kinda "jerry-rigged" around it
>>
>>51563549
I picture it like that as well. I'm thinking a large part of the old architecture would be built over throughout the centuries, with the best showcase of the original Ayleid style being present on palace grounds and in the sewers, maybe the Elven gardens district as well.
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>>51563396
>TES VI
>Bosmeri men are the same height as the women, 1. Start out with +20 Archery, whereas other races only have their highest skill at +10.
>Redguards are spellswords
>Bretons resist 20% of magic and are now the shortest race. They have their Morrowind voice back.
>Nords resist 25% of frost and have some other useless racial.
>Dunmer resist 25% Fire, their new voice being the one from Oblivion.
>Argonians go from being squishy in Morrowind to hearty and health regenerating. They only have Thief abilities.
>Altmer receive +100 magicka and no weakness to balance it out or give any risk whatsoever.

It didn't have to be like this.
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>>51563468
>die prettily
I'm sorry, what?
>>
>>51562508
>Then the next ring is from the Alessian era, and is almost Islamic in its refusal to adorn buildings with depictions of people/objects
I don't really imagine Alessians to be particularly iconoclastic.They're not strict monotheists. They venerated a plethora of saints and spirits with all sorts of symbolic representations and totems.
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>>51564570
Ars moriendi.
>>
>>51564887

You'd think living that kind of life would put a smile on his face, wouldn't you?
>>
>>51565109
He's just some random person I found on the streets. He's probably jealous.
Or he's afraid that I'm going to bully him because he has a girl's name.
>>
>>51564887
>epicureans
kind of strange they are using a term directly alluding to a greek philosopher.
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>>51565222
It's pretty jarring, and they should probably have worded it differently, but it's kind of how it has to work since the games are written in English. Every now and then there's going to be some words or phrases that don't make a whole lot of sense in a made up world. So I get that it happens.
But they should definitely avoid adjectives that are based on real world persons. Language is an important part of immersion, after all.

Also, funnily enough the most common meaning of the word "epicurean" has relatively little to do with Epicurus himself.
>>
What exactly happens when you cast a levitation spell? Are you unbinding yourself from gravity?
>>
>>51565640
You're believing that you walking in air is natural and using magic to enforce that belief.

Read the book Breathing Water. It makes Alteration sound pretty interesting.
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>>51565700
Thanks
>>
>>51562621
>>51562595
>>51562581
Breton girls are attractively short, so short they're the shortest females and the second shortest overall.
>>
>>51563549
>>51564818
The idea was that the Alessians shunned everything they saw as "Ayleid" in their religious fervor, such as the carvings and depictions the Ayleids did (which often involved humans getting horribly murdered, turned into necromantic servitors, and then forced to work in factories or murder more humans).

On the other hand realistically everything would just slowly blend together as time went on, but whatever.
>>
>>51559693
I dare say, I better like this map than the one in the game.
>>
>>51566980
It's a pretty natural instinct to want to build statues commemorating victory.
>>
>>51558267
I wish I could tell if you were joking
>>
>>51565222
>>51565527
Same with Icarian, referring to Icarus.

In lore, it's probably another word in Tamrielic just translated to the closest English word for the player.
>>
>>51567287
It should be pretty obvious.
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>>51565864
Khajiit females are just as short, and weigh only 0.05 units more.
They're not as much of qt's as Bretons, I'm personally not sure if I would do one. In real life my boner would probably have to make that decision.
>>
Is it wrong that i keep seeing parallels between LOZ and TES?

The ending of Majora's Mask is effectively a dragonbreak mashing together all the side-quests you beat in the different three day cycles, and Windwaker Link effectively Mantled the Hero of Time rather than being a standard reincarnation,
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>>51568118
Nah, TES is such a huge part of my life that I often see parallels and use it for mental reference. Hell, it's how I learned about Thelema, Kalpas, and Gnosticism in general.

As for the use of time in Zelda, that's not too uncommon, especially in stories where time travel is involved.

Considering Windwaker is one of my favorite videogames of all time, it's odd to hear about this mantling only just now. I thought he was destined but just didn't know it, if that's not the case, could you elaborate?
>>
>>51568223
Even the more spiritually attuned beings like the KoRL, Deku Tree, Valoo, and the fish say "No, he doesn't have the hero's destined spirit inside him" for most of the early game. You have to EARN that shit.

By walking (Boating?) like Link till he walks (Boats?) like you.
>>
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>Morriel: Well, fine, well fine. You think just because I have two mouths I'm the one that does all the talking, ugh. Companions, I mean, honestly ... Well, you see, there was a ... there was an elf, a Bosmer, I talked to recently, and he had a bit a question - I-I had no idea why he didn't know this - but, you see, I'd like to ask about Bosmer antlers. You see, the last time this has been asked, as far as I understand, I had heard that Bosmer have- wear a lot of cosmetic - or prosthetic, I suppose - antlers on their brows, and a few have them, you know, magically grown from their skulls. My question is, I've seen about three stages of antler growth when - well, observing things - and it makes far more sense to me, at least, that they're related to the chaos times, or so, one of the gods, like Hircine or Y'ffre. I mean, yeah, they're [elves] with antlers on them, but where do these things come from?

>Phrastus: Well, I've never been to Valenwood [Vay-len-wood], but I ... I'd caution you against assuming any single or simple answer involved with those reprobates the Wood Elves. Now, I daresay that most antlers worn by Bosmer are cosmetic and removable, but I myself have met a Treethane who had a magnificent 6-point rack growing right out of his cranium, and it was no prosthetic! Now, he told me that he'd had it magically grown upon assuming his title, as a symbol of his authority. The spells were sung -
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>>51568905
Huh?
>>
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>>51569276
An interview with The Colonel about ESO lore and Bosmer having antlers.

Instead of acknowledging the glamor and original reason why Bosmeri men were short and more monstrous, he says it's a weird fashion statement.
>>
>>51568905
>>51569376
So wait, they make weird IC rewrites of interviews with the devs? At least that gives them an "Unreliable narrator" excuse for all their bullshit right?

And I know nothing about the Bosmer's oldest lore so I can't say much there.
>>
>>51569419
Yup.
http://www.uesp.net/wiki/General:Loremaster%27s_Episode_of_ESO-RP_ZOS_Interview

Sadly there's a pretty substantial chance of this answer not being retconned if ESO is considered canon in the next game.

As for Bosmeri lore, I think it's one of the more interesting avenues TES lore has taken. I can't say I'd want to be a Bosmer or even live in Valenwood, but it's a very definite subversion of the Wood Elf trope that's characteristic of all the TES cultures. If you haven't read it yet, A Dance In Fire is a really good series.
>>
>>51569376
That just seems like such a convoluted way to address it.
They could just have gone along with the more established idea that Bosmer, because of their nature, sometimes grow horns or really weird animal features. And that's just the way it is.
Instead thy went with it being cosmetic, which is just kind of odd. So for example, if you start as a Bosmer with little nubby horns in Morrowind, that's just some fashion. And since it doesn't make a whole lot of sense that a prisoner to be able to keep his detachable status symbol horns, they're probably little nubs that the PC must have gotten magically grown at some earlier point in his life.

It doesn't matter a whole lot, and I personally don't really care what ESO does or doesn't do, the whole take on it just strikes me as weird.
I do fear further Tolkienization of the Bosmer though, but I'm not going to indulge in pointless speculation about that.
>>
>>51569558
To be fair, Altmeri women do have those weird baubles in the red hair, but even then that's a bit different than having horns, which already has an answer.

But yeah, the more I look into ESO, the less I like about it.
>>
>>51569376
Except that image has literally nothing to do with it, depicts lore that was never actually implemented, and contradicts pre-established lore to begin with.
The Bosmer are not fucking goblins, they're elves that know the secrets to transforming their shape. This has been how the games and lore have treated them since Redguard, and a thrown out "concept" art is by no means a reason to see it as otherwise.
Even ESO acknowledges this in the very text those quotes are pulled from.
>Yes, sung, by a particular kind of aether-priest called a Namespinner, and she was able to perceive the Treethane's protonymic, and unweave it slightly and then chant a new suffix into it, thus actually changing the Treethane's physical form. Or so he told me, if you want to trust the word of a Bosmer
>>
>>51565864
Why did Bosmer men stop being shorter than them? Bosmer men should always be the shortest. Bethesda is ruining their games.
>>
>>51569376
>>51570011
I mean a fucked up wild hunt offshoot could be an origin for goblins.

Also as much as I decried the cool looking but very un-apelike and therefore un-TES goblins in ESO apparently the Riekling faces were going to be for normal goblins so Bethesda themselves almost made that fuckup.


>>51570074
Better diet for the ones that move out of their home province and mix meat AND veggies?
>>
>>51570011
Anon, they listed many creatures to describe the males, it's obviously a list of how they would look when transformed for that creature.
Just like how they listed swanmay for females.
The image could be interpreted to imply gender defines what you can turn into, and maybe males have subsets where some can only turn into a certain creature.
I'm not sure why you would ignore everything else listed in the image in an attempt to discredit it, and yet go on to believe they are still shapeshifters.

And further still, that doesn't make "oh it's a fashion statement prosthetic" a good idea.
>>
>>51570133
The image pretty much flat out states that the reason those Bosmer look the way they are is because they "lost their power of glamour."
In other words it's stating that they are unable to cover up their appearance, and that is supposed to be how they naturally look.
This is incorrect because the Bosmer are Elves, their natural Elven form given to them by Y'ffre. Their ability to shift their form is due to their own insights into knowledge and revelation of Y'ffre, not because they're horrible monsters who just insistently dress themselves up as elves.
>>
>>51570246
...right, but I'm not seeing any contradiction here.
What makes you think being naturally ugly means they can't transform? Why do you think being ugly isn't elven? Why do you have to be a monster to be ugly?
>>
>>51570296
>What makes you think being naturally ugly means they can't transform
I don't even understand what you're getting at when have I said they can't transform?
But I seeing as you've mentioned it the image states that the have lost their ability to glamour and are therefore implicitly stuck in that shape.
>Why do you think being ugly isn't elven?
It's not about being ugly, and why are you repeating that word like I've said that?
The things in that image are clearly not Elven in appearance and if you deny that you are being purposefully irrational. The natural appearance of the Bosmer is how they have consistently appeared in the games.

My issue with the image is that it implies that the Bosmer are just strange creatures who only try to masquerade themselves up as Elves, when they are in actuality Elves with the ability to transform into creatures (if they know how to).
>>
>>51570468
You keep changing your argument from "image says they can't change" to "image says they change into elves" and back.
Whatever your actual argument is, you aren't expressing it clearly. But that makes sense because you misunderstand the image in the first place.
>it implies that the Bosmer are just strange creatures who only try to masquerade themselves up as Elves
Is simply wrong.
>>
>>51560451
They have thin pincers, probably to pick up vegetation and strip branches.
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>>51570540
>You keep changing your argument from "image says they can't change" to "image says they change into elves" and back
Where? I honestly have no idea what you are talking about? I'm not even making an argument, I'm just pointing out why I don't like that image.
>Is simply wrong
If you think I'm misreading the image can you at least have the courtesy to explain why you think that's the case?
>>
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>/tgesg/ - Quality Discussions
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>>51570468
>The things in that image are clearly not Elven in appearance
But at least two of those faces were implemented in Morrowind.
>>
>>51570011
>The Bosmer are not fucking goblins, they're elves that know the secrets to transforming their shape.
The picture doesn't say they're goblins you illiterate retard.
>>
>>51570673
Three of them, actually if you take the nubs off the bearded Tarheil one.
>>
>>51570598
>If you think I'm misreading the image can you at least have the courtesy to explain why you think that's the case?
>>51570673
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>>51570723
What's the 3rd one?
>>
>>51570011
I was awaiting the ESO shill to arrive. I can't wait for the new DLC to come out so you can shit down our throats about how Morrowind was shit and isn't canon.
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>>51570770
I always just figured bottom left was either pic related and/or Fargoth by the overtly thin/length, and from the exaggeratedly haughty features.
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Y'know, I LIKE the look of ESO goblins, but they're definitely not Elder Scrolls baboon goblins.

>>51570770
The top one doesn't really have the ape nose/mouth,
>>
If I ever become proficient enough, I'll make a Bosmer head replacer based on this concept.
Here's hope.
>>
>>51570710
>males=woodland imps and forest goblins
I'm what now?
>>51570725
The resemblance is meager at best. They looked slightly odd in Morrowind (like most of the Elven facegens in the game) as opposed to straight up beastly as is intended in that image.
But whatever, I'm not going to bother carrying this on any further
>>51570778
I don't like ESO, anon.
I only brought that quote up because it comes directly from the source the other anon was referring to.
>>
>>51570858
>>51570770
The more I look at it, the more I can sort of see it, with the thin arching eyebrows, but I wouldn't call it a perfect match. The more I look at it though, the more I see how Top Left and Bottom Left influenced Bosmeri face shapes.
>>
>>51570889
Your human-like goblin is lame.
>>
>>51570946
Backpedal any harder and you'll go reverse time.
>>
Who is the prince and who is the bodyguard in this pic?
>>
>>51570946
That's not literal, it's the design choice to make them short and mischievous looking. You might as well be upset at the Swanmay part because Bosmeri women can't turn into swans willy nilly.
>>
>>51570986
It would be kind of weird to travel with a bodyguard who was significantly smaller than you.
At that point it would be more intimidating to forgo a bodyguard.
>>
>>51570974
Like I said, I sorta liked them (Possibly due to their similarity to the marvel Hobgoblin and green goblin) but they don't fit the setting.
>>
>>51570986
One is wearing a Roman-esque armor with a gladiator helmet, the other looks like a fat ass nigga.
Take a wild guess.
>>
>>51570986
>Nice, gladiator armor with royal cloak
vs.
>Giga nigga with pierced nipple, tattoos and cartoonish lips

Gee, I wonder which one is from Cyrodiil and which one is from Hammerfell.
>>
>>51570986
>a redguard so huge he looks like an ogrim
I bet that motherfucker can MAKE WAY if he has to.
>>
>>51569376
Oh come on you realy will activeley look for things to complain about.
The glamour thing was never a thing in the games, it was MKs vision of Wood Elves that eventually got axed in favor for the WIld Hunt thing.
Tell me any mention of glamour in any of the games, not even Morrowind had Wood Elfs look even simmilar to that.
Morrowind had them have antlers, but that was never explained by them losing their glamour, they never looked like trolls or leprechauns.
At least they acknowledge the antlers in that game.
same as the black eyes, which oblivion conveniently forgot about.

Also note that the mention about Bosmer comes from a Character thats not a Bosmer but a Colovian who also insisted that the dark brotherhood isnt real.

>>51569520
>>51569558
>>51569605
As for "Tolkienization" i wouldnt worry about it. Oblivion went there but Skyrim went full on with the Meat Mandate again and ESO features Uthrappa and other Cannibalistic traditions aswell as what happens to bosmer that dont follow the meat mandate.

>>51570133
>what they can transform into

What? You thinkt hat there is a DEFINED shape for what bosmer transform into? Its the entire point that pre Dawn shapeshifting was completley random, this is why the Green Pact even exists.
Bosmer transform into all kinds of weird shit, look at the Wild Hunt, which is where almost all Monsters come from. Anything from Centaurs to Khajiit is possible who also happened by Bosmer shifting shapes untill azura decided to tell them its time to stop now.

>>51570296
They cant transform because they are not allowed to, this is one of the simplest pieces of Bosmer lore that so many people dont understand.
The green pact doesnt just say "dont eat plants", it has one more component that says "Dont change shape".
If a Bosmer changes shape he breaks the green pact, thats why the Wild Hunt is only employed VERY sparingly, because any bosmer that does so damns himself.
>>
>>51570986
The Greco Roman guy is the prince, since the fat guy is very obviously Nibenese and not Colovian, easy
>>
>>51560139
>>51560501
>>51562602
They stride. They're not called Silt Jumpers or Silt Runners, are they?
>>
>>51570889
My first thought would be that's an Orc on a diet.

>>51558389
Hoping you deliver
>>
>>51571487
he hasnt shown up yet sadly, ill definitly post it.
>>
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>>51570889
What about these ones? Not as human-looking but not comical midgets either.
In Skyrim goblins were supposed to look like rieklings, which looked more cute and silly and not very threatening.
>>
>>51571588
But those gamejab models were only ever used as Rieklings (Who in Morrowind did look very different from goblins facial structure wise) and personally I feel that was intentional because they looked nothing like the Ape goblins of the prior two games.

So re-coloring them blue was a mistake averted.
>>
>>51571588
>>51571722
The goblins looked different each game.

In Morrowind Goblins looked like weird cavemen ape things that were as tall as a human but hunched over. Helped that they were rather high level too. In Oblivion they were short, skinny and potbellied with faces that lookd pig ape like.
Skyrims Rieklings were based on goblins and were smaller yet, but not as skinny but kinda chubby, they also bad beards, compared to the morrowind Rieklings that had the stature of fantasy dwarves with weird fanged orc faces and mongolian beards.
Eso then goes with the hunched over goblins again but uses the more recent orc like faces.

The point is that im fairly sure there is no unified appearance of Goblins in TES, TES Legends seems to pull from all of those depending on the artist.
>>
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>>51571588
>>51571722
My head-cannon regarding goblins in ESO is that at one point they may have been remnants of Trinimac's army that were scattered during the Merethic. They most likely fulfilled the roles of scouts and warmages. This would explain the models used for goblins in ESO as they fill the rouge archetype pretty well. I think the Orcish look of gobbos also falls in line with the common belief that they're somehow related, if however distantly. It's hard to say just how close the link is, but I found a neat little sliver of lore in the library that would suggest that goblins are actually "fetid corruption of orcs". This is just in universe folklore of course so who's to say.

https://www.imperial-library.info/content/goblin-filth-grutbug-unhealthy

Link for those interested. In either case I believe by the time of Oblivion the goblins, at least in Cyrodiil, have degenerated further still into feral tribes in the deep wilds which accounts for the more hunched over and gangling appearance.
>>
>>51571862
Oblivion goblins actually look a lot like those in Tribunal.
>>
>>51559691
It was because Lady MK asked Kurt for the translation. I can remember people talking about calcelmo's stone here shortly before the translation was revealed.

does lady MK browse /tgesg/? that would explain a lot
>>
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What ES culture has the best military structure, in plain warfare?

Which one has the worst?

My vote goes to The Imperials, because they seem to have an industrial complex and an actual professional army.
>>
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>>51573056
>Imperials
You mean Colovians, Nibenese are just decadent weaklings.
>>
>>51573333
Suppose so.

Colovians got the Military part, Nibenese got the administration part.
>>
>>51572928
>Lady MK
And yes, she's come here and posted as herself and probably does so anonymously
>>
I wonder what LN and MK are up to these days. They've been so quiet in public lore discussion areas lately.
>>
>>51573888
>I wonder what LN and MK are up to these days.
>>
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>>51573333
>>51573660
Amateurs talk about tactics, but professionals study logistics.
t. Nibenese
>>
>>51573888

mostly homebrew discussions about what goes in TESVI

>LDB, Serana and Lydia being the real canon party
>House redoran becoming more stronger with the rediscovery the giant ebony shaft beneath Raven Rock and making a deal later with the Empire for Ebony Armored Legionaires
>The dragon break of the Truce

and the list goes on until 2019
>>
>>51558297
What is this based on?
>>
>>51573992
>LDB, Serana and Lydia being the real canon party
Source on that one?
>>
>>51573943
I didn't want to believe it, but it's real...
http://ladynerevar.tumblr.com/post/154790154375/methodology-characters-were-counted-by-hand
>>
>>51574023
It was a statistics thing and not a social justice thing as far as I can tell
Tumblr's social justice crowd has been nothing but hostile to Lady N
>>
>>51574013
My own imagination
>>
>>51574013
autism
>>
>>51574031
Yeah, apparently she just likes stats. She's done other stuff like that, too.
>>
>>51574031
It was 10/10 bait if anything.
>>
>>51573943
The yellow color should have just been labeled "Vivec" or something.
>>
>>51574031
Yeah i dont get it either, they shat on MK pretty hard because Vivec rapes azura and barfok and muh wimmin.

MK actually retaliated saying that Vivec is also a woman, idk, i think they might have drank the cool aid just like everyone else in this damn industry, its a shame realy.

There is a TES lore community on Tumblr aswell and holy shit has it been infected, way more so than reddit.

which is funny because TES always struck me as a not very liberal series, the portrayal of slavery is always quite believeable rather than making a stupid Mythology out of Victimhood, Genocides happen and they are done so by main characters, Racism is real and legitimate because races are very much defined.

Sure it was almost very cosmopoliton with all the races beeing present but on the other hand it was never very multi cultural and if anything it has always shown that it doesnt work.

I mean, sure, thats because TES is about a story not about making a political statement, too bad this is no longer considered the norm in writing video games.

>>51573056
Colovians and Altmer would be my guess, Dunmer are too caught up in Feudalism tho i would suspect that the Altmers obsession with genetics could also lead to them getting some highly incompetent people in leading positions.

I wouldnt discount the Khajiit either, but their padomaic nature makes them quite disorderly. The Redguards are a Warrior race not a Soldier race, which is why they keep failing at the latter.
Argonians can hviemind it up occasionally but thats not realy organized either, for all we know the An Xileel have the first orderly argonian military since the second era.
I dont know about Gortwogs orsinium but other Orcs are definitly out.
So yeah id say its a tie between Colovians and Altmer.

>>51572035
Id still like to know the connection between Goblins and anything else, they exist on Summerset, it could be that they are elves that are indeed degenerate simmilar to Orcs but not quite as much.
>>
>>51574198
>Not quite as much

by which i mean the Orcs are not as degenerated as the Goblins are.
Orcs are true citizens of the empire son, dont let anyone tell you differently!
There is nothing to worry about at all, also do not mind these argonians planting strange trees in your backyard.
>>
>>51574198
>Colovians
The Imperial Legion cannot function without the Nibenean battlemages, healers and archers.
>>
>>51574015

no source but mostly the probable

>the dragonborn had a lot of companions during his journey, but the only one who stood with him until he disappeared was Lydia

they will push lydia as his sidekick due to popularity, and because she is the only companion who were updated to Dragonborn with all lines about that DLC

>>51574198
nah TESlore and the library is fine

Only tumblr faggot waifu husbando faggots from tumblr are dangerous, i saw the shitstorm on modding community caused by Nuska, Zero Satyrsoft, elianora and their sjw bullshit.

Even Calyps was fooled by nuska and returned to make mods again
>>
>>51574198
>MK actually retaliated saying that Vivec is also a woman
I mean, technically true but a better response would have been "Vivec is a liar and a bad person and you shouldn't expect him to be a positive role model"
>>
>>51574198
SJWs who got into the series with Skyrim fighting old guard TES fans about misogyny and trans issues and making callout posts about MK being a jerk was one of the more interesting things I've witnessed on the internet

A close-knit old school community of nerds abruptly met the modern internet and got shredded by it
>>
>>51574385
The TES lore community mostly consists of people that dont give a shit about this sort of stuff, so to them this is new terrtory and might even sound good.

They use words like "representation" and "justice" and whatnot. They are talking about "Inclusivity" and "diverstiy".
I think quite a few people were fooled by that.

but on the other hand i think that the TES community is quite resistant to people wanting to change their setting to fit a political agenda. I mean they bareley tolerate anyone changing the setting for in universe reasons, let alone tumblr bullshit.

I wouldnt say the old guard got shredded by SJWs, id say right now the SJWs hold less sway than they do over most other big franchises, primarily because bethesda can do whatever they want and also because the lorebeards of TES are generaly older and as such less interrested in such nonsense.
>>
>>51574421
>lorebeards
I keep seeing this term here, where is this from?

Also, I'd like to see some examples of this Tumblr fighting.
>>
>>51574439
no clue, there have been many names for the lore community. Lore Beards, Lorumites, Lore Mongers, Lorefags etc.

As for fights, i think the one i remembered earlier took place on Tumblr where several people attacked MK over his supposed woman hatred because Vivec constantly rapes people, not realizing that Vekh was never supposed to be a character you should emulate.

Then there was a very recent spergout on Reddit about the term "hermaphrodite" beeing "Problematic" but that got shut down rather quickly.
I recall "fat shaming" beeing mentioned in the facebook gorup but im fairly sure that was ironic rather than serious.
Aperently there is a Tumblr lore group that is a bunch of tards and the Facebook people make fun of them.

Thats the thing with the TES lore community, there isnt *a* TES lore community.

You got the BGSF Community, the UESP Community, the TIL Community, You got /r/teslore yu got STL and TRUSTL you got the various Tumblr circles you got various RP groups some ancient communities some related to ESO, you got a rather recent Facebook community in which MK occasioanlly posts, you got the Nexus Modding community which quite ofthen is identical to a lore community, and then on old half abandoned websites, IRC channels and discord chats you got stuff like the venerable Temple Zero Societies or Memospore.

There have been generations of Lorebeards whose names have largley been forgotten but whose Contributions to the lore have remained, stuff like Tenders to the mane will be that for the next generation.

There isnt A TES lore community, theres dozens of em, keeping track of em all is hard.
>>
>>51574421

Even fallout 4 though its shits and giggles had better npcs than the forced sjw that new vegas had with felicia day and etc.

>>51574439
>>51574525


The Infamous modding wars of skyrim, when the SJW bullshit started, it almost divided the entire community in both fallout and TES modding and lore scene.
>>
>>51574421
I got the impression that the old guard was so much more private and so much less talkative now because of tumblr picking fights with them and driving them away, but maybe there's a different reason
>>
>>51574569
I stopped playing Skyrim a long time ago so I guess that's why I missed that.
>>
>>51574569

>Modding wars

Wasnt that about paid mods aswell? I remember there beeing a huge thing about the "Forever Free" guys that said they wouldnt be pushing paid mods and some guys having to backpedal HARD after the boat was sinking.

>Fallout 4

Because Bethesda can do whatever they want, at this point Todd "Demons from Hell" Howard has free reigh over whatever the hell he wants to make, for better or worse.
>>
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>>51574622

a bit before that, when the sjws started to invade skyrim modding scene and they started to bitch about lore and mods

ze infamous "chainmail bikini and boobplate" in both fallout and TES, and all this started with nuska

>TODD Demons from Hell

funny that it was todd who set foot on id headquarters and asked them to throw away the CoD Doom and go back to its roots

it appears that hollenstead didn't liked that and left id later
>>
>>51574324
Lydia has lines for Dragonborn?
>>
>>51574583
Hard to say, i mean the fracturing of the community is definitly a reason for that.
Again, theres tons of them, i didnt even begin to count the communities on the chans or the massive Russian and French Communities that dont even interact with the rest of us due to Cheeki Breeki me no speeki Angleeski.

As said in the other thread the lore communities tend to be cyclic, they tend to die off and be replaced by new ones, partly with the same members partly with the old members beeing sick of TES or just not liking the old games.
I know my share of oldschool beards and quite a few of them stopped actually playing the games with Morrowind.

Every new game breeds its own flavour of the month "Reeeeeeeeee newest game leave" community.
Daggerfall fags hated Morrowind for completley changing the lore, Morrowind fags hated Oblivion for maing Cyrodiil shit, Oblivion fags hated Skyrim for the "Kill the Draugr" stuff and now Skyrim fags hate ESO due to "MMOs leave REEEEEEEEEEEEEEEEEEE"
That cycle of hating the newest installment is one of the reasons why lore communities tend to rise with the launch of a game and then die off.
Of course right now we got a period of stagnation since we havent had a new TES game in a while and quite a few of the newer lore fans tend to be violently opposed to any new lore from the novels or ESO due to not beeing by bethesda.

It should be noted tho that the old communities still exists, just not neccesarily in places where youd see or expect them.
Quite a few of the older beards are now active on Facebook where they interact with younger fans, its a strange thing.
Then there are the insular remnant communities that mostly live off the familliarity of their members and their status of lorebeardlyness to sister communities.

Such as the TES communities on Reddit reaching out to TESlore for lore questions, the TES communities on Tumblr reach out to the tumblr circles, while Discord people occasionally show up in Memospore.
>>
>>51574689
http://en.uesp.net/wiki/Skyrim:Lydia

she has even a rivalry tsundere snark against frea
>>
>>51574681
>Todd

I mean, hes an oldschool dude, he likes Conan, hes just not a TES oldschool dude. Still gotta give em credit, the Frazetta Obession did wonders for Skyrims visual design, too bad the concept artist died and a lot of his visions didnt make it into the game.

>sjws in modding
>Trying to fight against fap mods
Are they mad?
either way you got my interrest now, any funny stories to share?
>>
>>51574729

The well known one is Calyps and Nuska, where she convinced him with the SJW talk, he stopped making skimpy mods and bodies, and some time later he returned saying that he was wrong

while she left modding saying that she was tired the community is so Alpha and left to do her tumblr shit

and the only thing that she did was fixing oblivion potato heads and Fallout female ones
>>
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>>51574681
wew
>>
>>51574790
wew

i realy liked that mod, too bad it was made by a tard.
>>
>>51574811
>Hillary supporter
>against Wall Street
really makes you think huh
>>
>>51574811

i always hated this autistic fuck, even 4th grade jokes were better than the shit that he pulled in on his descriptions
>>
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>Skyrimfags think they qualify as a lore community
How cute.
>>
>>51574853
I mean, the only other option was a New York businessman who immediately filled his cabinet with unqualified nobodies who gave him money, so not really (assuming this was written after the sabotage of Bernie)
>>
>>51574853
That shit always gets me. I naively imagined Hillary supporters would all be normies who thoroughly swallowed the establishment koolaid. I thought even college communists knew better than to support the mainstream candidate in a country that is practically synonymous with capitalism and finance.
My /pol/ rant ends here though.
>>
>>51574930
There's a difference between #FuckTrump and #ImWithHer
>>
>>51574929

>>>/v/


now can we please go back to the previous talk before the inquisiton Blams this entire thread
>>
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>>51575001
>Skyrimfags of all people telling anyone to >>>/v/
It keeps getting better.

Face it, anyone who got involved in the series during-after Oblivion is a second-class lorefag at best.
Not to mention that post-timeskip ES lore is absolute trash.
>>
How many skeletons does it take to kill vivec?

And almalexia, sotha sil?
>>
>>51574690
where's that facebook community?
>>
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>>51575117
One playable skeleton.
>>
>>51575153
Why won't Bethesda let you be a skeleton in vanilla
>>
http://elderscrolls.wikia.com/wiki/Thread:962464

So what do you guys think?
>>
>>51575272
>autism
>>
>>51575272
I don't even need to check the profile to know the author is some autistic furfag.

Also
>autists
>craving change
>>
>>51575204
Too broken, all enemies auto-flee.
>>
>>51575272
>>
>>51575272
>making real life comparisons for a feline race with its own culture, language and religious beliefs living in a fantasy world
Wouldn't expect anything better from a poster on the Elder Scrolls Wikia desu
>>
So are there any mythological paradigms besides the merish/anuic, mannish/dunmershit/lorkhanic, and whatever the fuck the redguards have?
>>
>>51575745
Khajiiti and Argonian.
>>
>>51575745
Sload.
>>
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>>51575919
>Mfw even Lady N mentions how horrible Bosmeri protein farts and shits are.
>>
>>51576288
>>51575919
Shit, didn't mean to link.
>>
>>51575919
who do the sload worship? I'm assuming the king of worms and some bad daedra

a Summerset Isle game with dlc to Pyandonea and Thras would be amazing, if you could explain how non-Altmer are allowed on the Isle. Or maybe they just call everyone outlanders and n'wahs
>>
>>51576478
Nobody. Sload don't worship, they make business.
>>
>>51576478
They'd probably allow foreigners at least on the smaller island but only with the proper documents allowing entrance and only inside certain districts. Anyone wanting to go anywhere else would need a good enough reason to get permission.
>>
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>>51571487
Delivery is late, but here you go
>>
>>51576478
they probably worshim mannimarco, as you said, but i think also namira (repulsove things and slugs) and vaermina due to her affliction with horrors torture and conjuration
>>
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>>51576478
They worship a massive supercomputer, in which is constantly augmented and upgraded through the consumption of considerably developed sload, whom are therefore assimilated into the collective sentient hive-mind that makes up the coral reef of Thras itself.
>>
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>>51576709
Thanks, that's quite an interesting map. Also, I presume the base map is the one you were talking about. That's quite good as well.

I was planning on making Orcs spread over the Wrothgarian mountains but not on such a compact area and I see he's basing this ona newer map for Evermore to be so far down south, with East Bollish inhabiting the area I reserved for the westernmost Reachmen. Interesting to see another man's image of how High Rock would look like.

Anyway, I wasn't planning on making another update in this thread but nevertheless, here it is. I've finished the rough divisions in Hammerfell and Cyrodiil, with the dialect groups down in Blackwood showing what is to come when I start work on Valenwood. I still don't know what to do with Rimmen and I've been thinking about making the Argonian dialects based on the subraces but I'm not sure how to start work on that.
>>
>>51576608
I'm now imagining a Chinese forbidden city-type central district where outsiders (even not pure-enough altmer) aren't allowed to enter. Maybe a giant temple to Auri-el and some kind of "fragment of aldmeris"
>>
>>51576922
Basically the upper-class districts of every city and town where everyone looks literally the same (any non-perfect babies are put down and used in the food industry to feed the non-Almter manual labourers) but everyone wants to one-up the others by having the most perfect gardens and owning the most expensive clothing and jewelry.
>>
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>>51576984
That would be terribly boring unless you were some master burglar
>>
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>>51576984
>>
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>>51577012

TES Elsweyr never
>>
>>51574681
>asked them to throw away the CoD Doom

I haven't played new Doom yet, but I think I'd have liked Call of Doom.
>>
>>51575745

Pretty sure there's the entire continent of Akavir with its Poon-Tang monkey/tiger/chinky folk. They eat dragons and get raped by snow deamons. I'm sure they've got some sort of religion based on that.
>>
>>51575745
It's not entirely unrelated, Khajiit are in the position where they believe that both Anu and Lorkhan are massive faggots. So is Y'ffre and Nirni. Men and Mer are both cunts and have it all wrong, but that's okay.
Padomay/Azura is the real deal.
>>
>>51576478
>who do the sload worship?
The Elder Distended One.
>>
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>>51578265
I doubt that's a singular entity, more like any sufficiently ancient and massive sload. Those creepy slugs probably have a fat/feeding/inflation fetish on top of their disease fetish.
>>
What would Dreugh citystates look like?
>>
>>51578662
Refer to that South Park episode with the Crab People.
>>
>>51577012
>>51577015
I don't know, going by PGE1, it could be really cool. Basically American Psycho except with elves.
>>
What's argonian religion like, besides "muh hist"?
>>
>>51579738
Maybe some really trippy and bizarre Australian abo type shit
>>
>>51579738
Not much.
The Argonians dont neccesary worship anyone. They seem to worship sithis occasionally, but also seem to be wary of Sithis, in the sense that hes not seen as a benevolent deity but rather as one you may call upon but you should also be afraid of.

The shadowscales, as retarded as an idea that they are, are also feared by the argonians themselves even tho they keep peace.

We dont know of any other gods the argonians even acknowledge, let alone worship.

With argonians its more culture rather than religion, argonian culture is WEIRD as shit, but their religion is almost nonexistant.

I mean argonians are just weird in what they eat, or how they eat, they tend to eat everything alive, not raw, alive, according to a Dev RP on BGSF they consider eating non live food to be eating "corpses", i find that idea fun.

They also have no concept of time as such, they treat their lives almost like a mini kalpa with the start and the end point beeing the same.

Also Argonians have an enforced culture of forgiving.
If an Argonian kills an Argonian from another tribe, the other tribe will not retaliate against that Argonians tribe, because due to how argonian afterlife works, the guy that was killed could have "respawned" in the tribe that killed him. As such argonians view killing in revenge the same as killing their own relatives.

sorry for the incoherence someone is drunkely ranting about politics next to me as im writing this.
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>>51576880
>>51576709
Heres the Skyrim language map, its based on modern day languages but its quite good.

Well, i helped.so im biased.
>>
>>51579738
>not your hist
>>
>>51579738
Given that Hist can and will interact with specific Argonians, it seems like it can be a fairly individual religion.
Though, it's kind of hard to call it a religion in the first place.
>>
>>51580199
It seems to be individual but not all Argonians are as attuned to the Hist, they do have a priest caste that speaks to the Hist more frequently and is better at decyphering what they have to say.

The thing with the Hist according to the Keyes novel and to a lesser degree ESO is that they dont exactly speak into words, but rather ina volley of memories and feelings. ESO seems to cement the idea that Hist sap is simmilar to water some form of concentrated Racial memory of the argonians.

As such what the Hist actually wants from the Argonians is not easy to discern even for a lizardman, as such they got a caste, or more to the point a funciton, dedicated to doing so.

Also aperently licking the Hist too much turns you into a literal tree, for example those Tree Minders can contract an illness called "Barkscale" where their skin will turn into tree bark, which potentially hints at the weird Half Tree Half Argonian carvings in the Keyes novel.
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>>51579738
That tree...
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>>51580118
Thank you for posting this. I do see what you meant; a write-up like in >>51576709 (which, I presume, will get added upon, too) would be preferable. Nevertheless, this could serve as inspiration for me still. If you two ever continue with this (and make maps for other provinces as well), do post them here.
>>
>>51580262
I'd be careful to assume that when the Hist choose to better or more elaborately communicate with specific Argonians, then that has to do with the abilities of the Argonian.
In The Infernal City, the Lilmoth city tree chooses to primarily communicate with the An-Xileel because they are the better faction to further the Hist's goal, not necessarily because they're more attuned to it.

When the Hist end up communicating special or more important information to a specific Argonian, then I think that has everything to do with the Hist choosing that particular Argonian, and not anything to do with attunement or ability.

Likewise there's never been a consistent account of there being a permanent cultural caste of priests, it just comes down to what the Hist wants to do. In ancient times, that resulted in Lilmoth being rules by a Priest-King, and later it ended up talking strictly to a political party because said party aligned with what the Hist wanted.
I don't care for ESO, and I can't think of anything outside of ESO that has a more formalised Argonian priesthood. Likely because it doesn't really exist, it all comes down to circumstance and Hist preference.
>>
>>51580021
>I mean argonians are just weird in what they eat, or how they eat, they tend to eat everything alive, not raw, alive, according to a Dev RP on BGSF they consider eating non live food to be eating "corpses", i find that idea fun.
It's a trait common in reptiles (those that gobble up small prey at any rate) and I absolute love that they thought to include it in the lore.
>>
>>51580749
Its from a Dev on the forums, the only game lore we have about this beeing Trodh, a type of fish, only beeing able to be consumed alive because if you cook them they become poisonous. Which is blackmarsh general i guess.

>>51580578
>Choose
Of course the Hist may choose to communicate with some factions more, but on the other hand it appears that the Hist commune with all argonians to some degrees, its more that the HIst communicate in a way that is extremley cryptic even to argonians, i mean when you look at Glims vision given to him by the HIst, they were just a bunch of images and feelings of a past Lilmoth.

>I dont care about ESO
>cant think anything outside of ESO that has a formalies argonian priesthood
>Priest king

Ok.
The Argonian priest caste isnt a caste but rather it is a function within each Tribe that is taken over by a single Member, that member is called the Treeminder and tends to the Hist tree and serves as a spiritual guide for the Tribe.

sure the idea that all argonians understand the Hist equally and thus no priest like funciton is required could be interresting but we have nothing to suggest this.
Wether or not you like ESO is fairly irrelevant, our sources on Argonians are very limited and ESO is one of the largest sources on that.
/v/ tier sperging is not an argument here and ESOs Argonian lore is primarily based on Keyes Novel and the Argonian account down to the Argonians beeing uplifed Lizards and the Hist predating Man and Merish cultures.
>>
>>51579738
Sithis is the creator who first cracked the egg.
>>
>>51581312
>the HIst communicate in a way that is extremley cryptic even to argonians
Sure, you're absolutely right about how they communicate. I've also read The Infernal City.
I'm just saying that I don't feel it's safe to assume that attunement or aptitude on the side of the individual Argonian is the most imporant factor.

>Treeminder
Again, that's ESO/Legends lore so I can't say anything about it.

>/v/ tier sperging
Oh, come on now. Calm down and behave yourself.
I'm just saying that I don't know anything about ESO, and I don't have any interest in it. As you said, it's irrelevant if I like it or not, but I'm not trying to tell you my opinion of it, I'm trying to tell you that I won't be indulging in any ESO-based discussion because I would be unable to.

Can't talk about something I don't know anything about. No more than I would be able to talk about the plot of Daggerfall with someone who has no idea about it.
If we are going to try to talk about this, we need to agree what we're actually talking about.
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Does anyone even care about this shitty franchise anymore? It's over guys, it will never be like [your favorite installment] again. Move on. No more lore, no more story, only LOREMASTER and modding and MtG and WoW.
>>
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>>51584360
>TES VI never
It hurts, Todd
>>
>>51584360
Gee Anon, it's almost like some people have a interest in this setting that's greater than their fondness for one particular video game.
There's no need for this kind of shitposting.
>>
Tom Brady achieved CHIM
>>
Have Bretons ever thought of recruiting orcs into their armies for shock troops?
>>
>>51585725
I think Wayrest made an alliance with them, and some were used for manservants.

Either way, The Empire made them into shock troops, and Highrock is not only part of the Empire, but even historically favored as most Emperors are either Bretons or spent their childhood in Highrock.
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>>51575272
>http://elderscrolls.wikia.com/wiki/Thread:962464
>1. They are unpredictable

Yeah that's like the polar opposite of autism. Stopped reading right there. I thought it might at least be something cool like >PicRelated

Get that >>>/trash/ outa here.

But earlier some one was talking about how the Khajiiti pantheon is all weird with no real alignment towards anuic/padomaic forces. Can anyone expound on this?
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>>51587238
They're pretty damn Padomaic if you ask me.

They worship several Daedra such as Azura and Mephala, venerate Lorkhaj and Fadomai, and are given a variety of different shaped by the moon which also give them magical drugs by which the connect with Lorkhan.
>>
Any morrowind tips? About to try and play the game again, but fuck the walking speed always got to me and I never knew how to start out since most quests kicked my ass.
>>
>>51587437
>tgm

Anyone who plays TES for the hardcore challenge is a Dark Soulsfag who got lost.
>>
>>51587437
get the boots of blinding speed(in Gnaar Mok? It's been a while), make a 1 sec long 100% magic resist spell, cast it just before putting the boots on. Speed issue is dealt with for the most part.

You can make gatorades with alchemical ingredients in seyda neen. I left the town with 15 potions of stamina regen(or whatever the effect is named) so it was never an issue.

You just have to grin and bear it until you get the boots and to balmora's mage's guild to craft a spell.

Later on you'll have intricate knowledge of how to travel everywhere using silt striders, intervention spells, levitation and guild teleports. I find it great that traversing the world is a skill you get better at just like long blades or destruction.
>>
>>51587476
>You don't play the game the way I play it!

Please cry more
>>
>>51587500
"And don't forget the Blades Trainers!"
>>
>>51587437
Here's what to pick for major and minor:
>Major
Weapon Skill (Axe, Sword, Spear, Blunt. I chose Sword. Never choose Hand to Hand)
Armour Skill (Any EXCEPT Unarmored. Unarmored is trash. I chose Heavy Armour)
Ranged Attack Skill (Marksman, Destruction. Absorb Health for Mysticism also works if you want, but it's a little limited in damage)
Misc Skill (I chose Block)
Misc Skill (I chose Restoration for healing)
>Minor
Pick any of the following:
Armorer (repairing stuff is super good)
Enchant (enchanted items are OP)
Alchemy (Potions are also OP)
Security or Alteration (Don't pick both unless you don't like using the Open spells)
Any of the remaining skills, except:
>Redundant Weapon Skills
If you have Sword, you don't need Axe and Spear too.
>Hand to Hand or Unarmored
Both of them are shit
>Athletics and Acrobatics
You don't need either

>Favoured Attributes
Endurance and another. Luck is generally good, but I chose Intelligence since I didn't care about minmaxing. Maxing endurance first makes your health higher.

>Sign
Lady is good, Atronach is also good. Most of the other ones are useless

>Advice
Fargoth's ring is good money, you can also do a few other quests to get gold in the starting area. One involves finding a murdered body and killing the murderer, another involves stealing from Fargoth's hidden storage.

If you have Bloodmoon then you can also kill the Dark Brotherhood assassin for his armour. If you chose Light Armour it's REALLY good, if not you can sell it.

>Race
Don't pick:
Bosmer, Orc, Imperial, Khajiit, Argonian

Bosmer, Orc, and Imperial have shit racials that other races do better. Khajiit and Argonian can't wear Boots of Blinding Speed
>If you want to cast more magic
Pick Breton or Altmer. Altmer are probably better if you went Atronach.
>If you want to be tougher and more warrior
Pick Nord or Redguard. Redguard's power is OP, but Nords have 1 immunity
>If you're kind of a mix
Dunmer is good and is also the best race choice you n'wah.
>>
>>51587437
Boots of Blinding Speed just outside of Caldera. Either cast a custom Resist Magicka (50% for Breton, 75% for Orc, 100% for others) for 2 sec spell, or make a slightly cheaper spell/use natural magicka resistance and just use them when traveling. This makes it kinda suck to be an Altmer, but unless you have the patch they get another advantage from being lightweights. Another travel tip would be to invest in a levitation spell of 1 pt for 60 or 90 seconds in tandem with The Boots of Blinding Speed. The third and most useful tip is to get Mark/Recall and Almsivi/Divine intervention spells.

Stamina is important, always carry a few potions on you for health, magicka, stamina, and one for Cure Common Disease and Cure Blight Disease. Never let your stamina drop below 3/4 in unfamiliar territory. Sounds weird, but I normally just look at my character in 3rd person when regenerating stamina. Also, moving diagonally moves you faster.

For magic, rest often. Mage is the most over powered thing in Morrowind once you know how to play it, but there's a steep learning curve. If you want to play a mage, you best bet as a new player is to avoid Atronach. You be better off as a Breton with Mage or Apprentice, as Bretons are designed to be more survivable and come with and excellent racial called Dragonskin. Also, you can get an excellent Absorb Health spell from Ygfa in Pelagiad.

For warriors, Nords are probably your best bet. The Lady sign is also one of the best, and even makes up for their low personality. Definitely choose Axe as a major to make up for their low Agility.

Pick up as many enchanted items as possible, they're free, recharging spells. If you get good enough then mid game you can use them for utility spells instead of bothering with casting.

Alchemy is a great way of making money, and when you get good enough, an easy alternative to some more expensive spells. Also, if you like being powerful, there's the alchemy exploit.
>>
>>51587754
>If you want to play a mage, you best bet as a new player is to avoid Atronach

I used a trick I learned in Oblivion to summon a thing, aggro it and eat the weak spells it casts. Easy mana.
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>>51587754
>>51587437
Also, you will die. It's fine. It's a difficult game at times and it's to be expected. Save often and it's not a big deal.

If a quest or dungeon is too difficult, then leave or do it later when you are stronger. If you find the game is still too difficult for your tastes, the difficulty scale is there just to test the waters. Just don't tell anyone that you play the game while actually having fun or you will be a vehking casu-el.

Get a merchant or two to like you. Speech is going to be the hard route, especially if you have the skill under 50 and don't want to save and reload 400 times. Better to get in with a faction or two and use their merchants to sell loot to at a better rate.

Bound weapons are fantastic. If you don't want to cast spells as much, or just be economical, you can buy weapons in Balmora that you can activate to turn them into Daedric Weapons temporarily, just like in your Chinese cartoons. You can also find a Dagger or Short Sword that can paralyze. Useful for mages when someone gets too close for comfort, or anyone if you just want to buy some time, switch weapons and wail on them.

Boosting Endurance is very useful early on. The best way to do this is to get one skill (Preferably Heavy Armor or Spear) as the one you'll use, and not use another (i.e. Medium Armor) so if you don't get enough on a level up you can reload and train that skill for cheaper.

But most of all, stop to smell the flowers. Learn about the world, get immersed, feel like the character you made, admire the cool and surreal design. You'll be pleasantly surprised by what details and information there is about the world. The main focus of these games is roleplay, after all.
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>>51587988
Being an Atronach in Oblivion wasn't nearly as worth it, since you didn't get those summons until later, and with the rapid regeneration of magicka, it seems silly to trade almost unlimited spells a day for a bit more magicka and being tankier against mages.

That also reminds me, Atronach tips. Bretronach is pretty damn over powered, but Altmer will find that it helps mitigate their inherent mushiness. I've even played a viable Nord Atronach.

Potions are an Atronach's best friend, but his lover is Ancestral Ghost. You'll need Conjuration as a major skill to start with this, although Bretons only need it as a minor skill. The standard method is to punch it until it attacks you, hope you absorb the spell, then kill it. The patented, Ancient Anon Samurai Technique is to stand by a door, summon, punch, absorb, then leave the cell and move on. Saves everyone a lot of time, health, magicka, and effort.

Another advantage of choosing Breton is 100 Magicka resistance. Put on Saviors hide, or reach it through other means, and the Ghost will keep casting spells at you for far longer instead of just once or twice then clawing you.

Now, I know at this point you're probably thinking, "Wow, this guy has a huge throbbing hard on for Bretons". You are entirely correct. However there is a method you can turn the exploit back on in the code patch options, that Bretons are disadvantaged in.

If you set your intelligence to 0, then it wears off, you regain all your magicka. Bretons have a harder time with this not just because of their intelligence, but because all negative effects are halved for them. This means at minimum, it would take two jars of Sujamma to really knock a Breton to 0 with just starting intelligence. And Altmer can take one jar up until 75 intelligence. However it temporarily leaves you unable to cast spells, and booze is fairly heavy. Also, at 100 resist, booze is just a cheap strength potion for looting and fighting.
>>
>>51588365
Bretons in general are overpowered by Bethesda.

In Morrowind I believe they were meant to be the "mage" counterpart to Orcs, only they were way stronger than they should because Orcs had a shitty racial which made them get knocked down by a fly landing on them, while Bretons got a magicka resistance twice as much as the orcs and a good magicka boost. And their racial wasn't amazing, but at least it didn't make you get knocked down more easily than a 2 year old.

I haven't played Oblivion.

Bretons are OP in Skyrim because the 25% magic resist gives them a free slot on their rings or necklace for enchanting. Not to mention, Nords and Dunmer have 50% resistance to 1 element. Bretons have 25% to 3, for a total of 75%. With enchanting, one of the most broken skills in Skyrim, they can max their magic resistance with 1 free slot compared to other races. With Atronach and their racial, they reach 100% magic absorption, and Skyrim has very powerful mages.

Bretons a race too loved by Bethesda. Bosmer kind of suck, at least Orcs got an insane buff to their racial in Skyrim.
>>
>>51582284
>I'm just saying that I don't feel it's safe to assume that attunement or aptitude on the side of the individual Argonian is the most imporant factor.

Its not of course, but dont assume that the Hist only communicate realy important stuff to the argonians, especialy tribal argonians probably communicate with their hist tree on a daylie basis.

Sure a Hist tree can give out very important information to whomever it deems most valuable for that information, but the Hist tree is connected to the tribe whenever they touch its roots and as far as the Infernal City goes it appears that this can be quite casual an affair, the Hist arent like the gods of the other races, they are not high adn above they are very mundane to the argonians, despite them beeing anythign but in the grand scheme of thing.

>ESO lore

you dont need to play the games for that tho, a lot of it is on TIL, i recommend readint "the Tribes of Murkmire" , its a good read, recent, and with tons of information about a specific part of Blackmarsh and the various cultures of these tribes.

Give it a shot, you might end up liking it.

>>51585725
Depends on the era, the thing is that primarily whenever the Bretons were allied with the Orcs it was mostly due to the empire, and thus the military was mostly the empire who did very much recruit orcs.
So that only leaves the second era and that alliance was rather unsteady.

>>51587238
the Khajiiti Pantheon includes both figures like Kenarthi and Alkosh that could be considered "divines" by humans while also including Lorkhaj who is dead and Azurah who is a Daedra, the Khajiiti pantheon as such as all over the place.

note that Khajiit are natural tricksters and ofthen make fun of the empire and their conceptions of religion, according to khajiiti sources the khajiit have far more gods than that. They also have an element of malevolent spirits within their pantheon that are called the Dro'Mathra
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>>51588495
I think the purpose of a Breton is to fill the Sorcerer niche. Not the best wizards, but very viable and tankier enough. More than likely meant to use armor and weapons with magic for supporting those means, considering they tend towards Conjuration, Restoration, and Mysticism, but have not bonus to any offensive abilities. they also seem like just a safer, more defensive alternative to the glass canon Altmer. Orcs seemed to rely more on the armor and shield bonus, where as Nords seemed to have the elemental resistances with their bonuses to make Barbarian types.

It's pretty much the same in Oblivion.

Bretons are one of the better races in Skyrim for sure, especially when you use Dragonskin in a fight with a Dragon. Objectively speaking, however, the title for most OP goes to Altmer, who no longer have any weakness, get the only inherent bonus to any attribute, and have a decent racial. They also walk faster, deal more melee damage, and jump higher. Altmer Atronach is pretty much the most OP character design considering that you don't even need the full 85 resistance to everything.

I don't know about too loved. One could say the same about even Redguards or Nords, but really it just comes down to the concepts behid the races vs. balance. With each installment, race means less and less, and the game itself is about making a character and having fun. Bosmer get a bonus to the most OP skill and have smaller hit boxes (I think), and Orcs are the second tallest, and therefor get almost as much of a bonus as Altmer in that regard.
>>
>>51581312
>ESOs Argonian lore is primarily based on Keyes Novel and the Argonian account
Then why not just use these two instead of ESO crap.
>>
>>51588727
>deal more melee damage
Not true, they don't have an inherent bonus to melee. Their increased height only affects running speed. On the other hand the 50 magicka bonus is insane and makes them 100% the best mages. No doubt about that.

Nords got nerfed, first they turned the immunity into a resistance and cut out the shock resistance, and then they slashed the immunity further. Yes Bretons got their resistance nerfed, but it also got made more flexible because magic resist now resists fire, frost, and shock.
Redguards have meh resistances, and their racial power is indeed stronger than most, but there comes the issue you can only use it once a day and Bretons have a pretty good one too. On the other hand Nords never had a super duper strong racial, and they got their biggest strength (resistances) slashed.

Orcs would have been pretty good too but they got their resistance completely removed. Like not even 12.5% or 15%, just simply cut out.

Skill bonuses are kind of meaningless because you can max them pretty easily (and Archery is cheap to level up with the Faendal exploit). Bosmer's racial power is dogshit useless, and that's the main reason they kind of suck. I can forgive bad resistances if the power's kind of good, but it's really not.
>>
I was wondering, is there any kind of /tgesg/ guild or something on ESO or is it too hated for that ?
>>
Greater Cyrodiil includes Falkreath, Valenwood, and Rihad. Any questions?
>>
>>51589790
>Falkreath
No question.
>Valenwood
You what?
>Rihad
Redguard invaders should be purged in general and Hammerfell needs to be divided between Colovians, Bretons and maybe Orcs.
>>
>>51589790
Falkreath, yes. Valenwood, no. Rihad. If anything, you could include Elinhir, Arenthia and Rimmen, maybe Riverhold and Gideon.
>>
>>51589856
Rihad, maybe*

I mean, there's probably some Colovian settlers there but as a whole, it's a Redguard city.
>>
>>51589790
>TFW no separate greater Colovia game with parts of Skyrim and Hammerfell, and greater Nibenay game with parts of Elsweyr
>>
>>51557981
How would other Elemental magics besides the ones in the Destruction school function.

For example earth and water magic.
I can see them as being alteration based since on would use matter to attack/defend/manipulate the battlefield instead of energy.
Wind to some degree would fall under both Alteration and Restoration.

Any thoughts on this?
>>
>>51590312
Magic schools are literally an artificial construct.
>>
>>51590312
Yeah, it's probably alteration. That's what the house Telvanni dust adepts are all about.
>>
>>51590340
I know about that but i want to make it quantifiable for gameplay (both tabletop and modded stuff for the Vidya).

>>51590369
Well you do recover a book about ''Dust and wind'' magic on Solstheim so it's plausible.

Hope the next games flesh it out some more.
And for fucks sake we need curses and drain spells back.
>>
you know what bothers me about all TES games? thats even if you want to be a mage, you are far better off starting as a swordsman and then switching into magic later on
>>
>>51590584
Stop powergaming
>>
>>51590387
Earth and Water spells focused on destruction would still be Destruction. That's the whole fucking point.

It always irks me out that in Skyrim they turned Restoration is some kind of generic "holy" school with both healing and anti-Undead spells. Shit's dumb.
>>
>>51590312
>water magic
No such thing exists. There's one nut, Alexander Ioannus of Artemon, that claims it's the kind of magic used by the hidden rulers of Tamriel, the dreugh, but that's all clearly just delusion.
>>
>>51590584
You know what bothers me about tes games?
I always max shit like luck and personality. I know you can play without combat, but the games are obviously built to involve it.
Except for that rare time when personality actually helps in anyway, or i dodge a bunch of attacks in a row and crit a bitch
>>
>>51590694
Well there's alteration magic that us used to alter air into water so it's not too far out there.
Besides there's a whole lot of spells in alteration related to kinetic energy and movement so manipulation of ''mundane'' matter by magical means definetly falls under its domain.
>>
>>51590757
I was making a lame Alex Jones joke, sorry. Yeah, I imagine Maormer would be huge into water-based magic.
>>
>>51590899
Yep.
Imagine them raising waves on the sea to sweep away enemy sailors from their decks.
Or creating water-whips as a means for medium range combat.
Considering their enviroment thy most likely focus on these fields and weapons:

Alteration magic, Restoration magic, Unarmed combat, Athletics, Spears, Daggers, Shortswords and Tridents/Nets.

They sound pretty damn ideal as not!Chinese martial artists.
>>
>>51590899
>Alexander Ioannus of Artemon

Okay i didn't catch this subtle one.
>>
>>51574525
>You got the BGSF Community, the UESP Community, the TIL Community, You got /r/teslore yu got STL and TRUSTL
what
>>
>>51590945
I bet a very powerful wizard (or a group of them) could send out tsunamis or hurricanes to destroy whole fleets.

>>51590961
Don't believe anything he and his people write in that slanderous paper known as Factual Conflict. The madman thought the Emperor's sons were Jagar Tharn's doppelgangers, by Talos!

Seriously though, I would really like the thing with the emperor's sons expanded on. All there was was a single rumor in Morrowind and apparently it got so bad Caius Cosades himself had to be recalled.
>>
>>51591109
>BGSF

Bethesda Game Studios Forum

>UESP

UESP Wiki Community

>TIL

The imperial library

>teslore

Reddit

>STL, TRUSTL

Reddit shitposting forums
>>
>>51584360
>and MtG and WoW
What?
>>
>>51590641
Isn't necromancy a subset of Restoration?
>>
>>51591263
It's arguably much closer to Conjuration.
>>
>>51591263
By using Necromancy you forcefully draw back the souls of the dead from the Dreamsleve.
So no it's soul magic and conjuration.
Which is wierd cause it's the one school in the game that actually makes some sense.
>>
>>51591263
Necromancy is in a weird place. Actual Necromancy would use bits of Mysticism for dealing with souls, Restoration for keeping the body alive, and possibly Conjuration although I'm not sure what for. The knock-off version in Skyrim has a time limit, reduces the body to unworkable ash, and only uses Conjuration, so it probably just twists and jams any soul it can find in there
>>
>>51588766
Look at all his posts, he literally can't stop shilling ESO.
Or write well.
>>
>>51588766
Because people didn't accept the irl book as canon long before eso.
>>
>>51591674
What.
The ones who didn't accept the books were mostly buttmad dunmerfags who ironically missed the whole point of Dunmer culture and the Endeavor.
>>
>>51591674
Frankly, the biggest problem with the books is that people don't know anything about them.
>>
>>51575107
>ablooobloobloo dunmar fuk skireem
>>
>>51592228
Q.E.D.
>>
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>>51569376
This fucking face.
>>
What game has the strongest antagonist?

>Power-wise

>Character-wise

>Story-wise
>>
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>>51592462
>power-wise
Skyrim (Alduin)
>story-wise
Morrowind (Dagoth Ur)
>character-wise
pic related
>>
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>>51592331
>>
>>51592462
Miraak
>>
>>51592462
>>Power-wise
Numidium > Alduin > Dagon > Dagoth Ur > Jagar Tharn
>>Character-Wise
Dagoth Ur >>>> everyone else
>>Story-wise
I'm assuming this means biggest impact on the story, so
Jagar Tharn > Dagoth Ur > Alduin > Whichever fucker gets mad at your choice in Daggerfall > Dagon
>>
>>51592462
>Power-wise
Battlespire/Oblivion

>Character-wise
Morrowind

>Story-wise
Morrowind
>>
>>51592604
Is Alduin more or less powerful than Mehrunes Dagon ?
>>
>>51592725
Even Dagon is subject to the ending of the Kalpa.
>>
>>51592742
Not necessarily.
>>
>>51592725
Well, since both Daedric Princes and Alduin are supposedly omnipotent(or at least can overpower everybody elses will to have their way like Alduin is destined to) but still get their ass handed over to them by mortals with immortal sponsors; I like to think that their comparative power relates to their metaphysical responsibility.

By this definition, Alduin kicks ass but Mehrunes Dagon (Leaper King) survives Alduin by leaving behind all he has accumulated.
>>
>>51592714
You don't fight HERETICAL GOLEM OF THE FOOLISH DWARVES, so I didn't count them among antagonists. I'd say Mannimarco or Underking is the real antagonists of Daggerfall, not that I'm much knowledgeable. But yeah, you're right.
>>
>>51592462
>>Power-wise
Alduin
>>Character-wise
Dagoth Ur
>>Story-wise
Alduin > Dagoth Ur > Miraak
>>
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>all this admiration for Voryn

THIS IS NOW A THREAD UNMOURNED

POST REAL GODS
>>
>>51592794
The problem is that you can help those two as well, if you want. There isn't really one antagonist for Daggerfall. Maybe Lysandus's ghost, as he caused the original source of strife for your character.
>>
>>51592794
>Mannimarco or Underking is the real antagonists of Daggerfall
Not really, seeing as you can freely support both of them.

>>51592983
Lysandus is kind of an obstacle, but he's a victim more than anything else.

Having played Daggerfall I'd say the closest thing you can get to an antagonist is Lord Woodborne.
But of all the main games, Daggerfall deviates the most from the traditional TES plot, and is really about politics and intrigue more than everything else. I'd almost say the Illiac Bay and all the scheming bastards that live near it is an antagonist in itself.
>>
>>51592725
There's a lorebook describing how Dagon who was once a bnevolent spirit was repeatedly chomped down and eaten by Alduin until he turned into what he is today.
Guess Trinimac isn't the only one who suffered from divine vore fetishists.
>>
Is Sithis out or inside the dream? Actually, can anyone tell me what Sithis actually is?
>>
>>51593223
http://www.uesp.net/wiki/Lore:Sithis_(book)
https://www.imperial-library.info/content/source-chaos
>>
>>51593223
>what Sithis actually is
>Sithis
>is
>>
>>51593223
Everything is Anu's masturbatory masochist fetish dream
>>
>>51593313
>masturbatory masochist fetish dream
The term you're looking for is cuckoldery.
>>
>>51593313
>>51593329
I'm glad to see that the ES cuckverse theory is gaining popularity.
>>
>>51593252
>Go unto the Sharmat Dagoth Ur as a friend.
What?

>AE HERMA MORA ALTADOON PADHOME LKHAN AE AI.
What?
>>
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>>51593223
Here's an illustration of the essential cosmology and metaphysics of TES
>>
>>51593252
See, this passage is quite confusing
>Sithis is the start of the house. Before him was nothing
So, if I'm understanding it correctly, it would be

Godhead > Anu > Padomay/Sithis, Anuiel > Aedra, Daedra > etc

>>51593386
>tfw to intelligent too understand the lore
>>
>>51593402
>Godhead > Anu > Padomay/Sithis, Anuiel > Aedra, Daedra > etc
I think you may be right
>>
>>51593384
>What?
"Go to Dagoth Ur as a friend and then murder his ass while he ain't looking."

>What?
"Knowledge Is The Weapon Of Change, Lorkhan, Who Is Me". Or not.
>>
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Here's a list of things Woodborne is responsible for:

>The murder of King Lysandus
Woodborne agreed to help King Lysandus fake his own death so that he could retire with his Direnni mistress, but then actually had him killed instead. He also has a innocent nobleman killed, but that blame is shared with Lysandus and Gothryd.

>Attempted coup of Wayrest
Woodborne tries to marry Princess Elysanna of Wayrest just so that he can usurp the throne if she inherits it. And if Helseth inherits it, he can use her claim to start a war for the throne.
Woodborne allies himself with Gortwog's tribe on the promise that the Orc will help him if he needs military power to take Wayrest, and in return promises to support Gortwog's claim to Orsinium. It's unclear if Wayrest assassins or Orcs actually kill Lysandus, either way Gortwog didn't ask to be involved in that shit.
The reason he does this is just so that he can have the king's corpse, and use it to pressure the new King Gothryd of Daggerfall to support his bid for the throne of Wayrest.

>Holding the Totem of Tiber Septim
Woodborne also found and for some time held the Totem, though it's never clear if he wanted to use the Numidium or just wanted to sell it to the highest bidder/use it to pressure the Empire. Though Gothryd steals it from him again.

That's pretty much what I can remember from Daggerfall's byzantine plot.
But seriously every single person involved in the plot is a scheming bastard. Breton nobility is fucking scary.
>>
>>51592669
I hope you guys like this pic because I'm going to be spamming it everywhere.
>>
>>51594107
Dumb bosposter.
>>
>>51592669
Top isn't transparent.
>>
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>>51594326
Meat culpa.
>>
>>51594356
It's perfect.
>>
>>51576709
Source?
>>
>>51595295
I think it's made by one of the guys who worked on the "High Rock is Cool" project.
>>
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Assassins Creed: Elder Scrolls series when?

Markarth, Solitude, Cyrodiil, Tear, Orsinium..
>>
>>51596047
But Anon, Assassins Creed is really shit these days.
>>
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>>51596113
Make AC great again
>>
>>51596113
I assume they just want to climb buildings and stab people without having to wallhack.
>>
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>>51596047
>>51596172
Man, Solitude is really tiny. It's practically just a castle. Have to install like 5 different town mods and combine them in order to make it seem bigger.
>>
>>51596183
Have they tried going outside?
>>
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>>
>>51596047
I disagree with your idea to use Assassin's Creed, but an entirely urban (With some parkland?) Elder Scrolls would be nice, finally a chance to show a city at full size.
>>51596293
Holy shit that;s a very crowded solitude. Did it expand the footprint any more?
>>
>>51596414
>an entirely urban (With some parkland?) Elder Scrolls
A game set in the whole Imperial City (as it would be based on pre-Oblivion lore).
>>
>>51596374
Does anyone else have problems with confusing Mehrunes Dagon and Hermaeus Mora,

>>51596463
I like the Oblivion version of the Imperial City as far as the ayyylmao architecture goes, but that makes the city not sprawling enough. I'm guessing you'd be in favor of adding more rings of slums?
>>
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>>51596414
No but it adds a checkpoint/settlement in front of the main gate and it expands the docks.

It's still small for a capital. I hope Bethesda steps up their game next time. Can't believe Oblivion had better cities than Skyrim. Skingrad, IC and Chorrol were top tier.
>>
>>51596496
>I like the Oblivion version of the Imperial City as far as the ayyylmao architecture goes, but that makes the city not sprawling enough. I'm guessing you'd be in favor of adding more rings of slums?
We have this discussion every thread.

1st ring is Ayylied, second ring is Alessian, third ring is old empire, etc etc, down to shantytowns on stilts on the attolls surrounding the main island.
>>
>>51596496
>Does anyone else have problems with confusing Mehrunes Dagon and Hermaeus Mora
No.
>>
>>51596496
Something more like >>51558461 and >>51558854, none of that "little white walled-in town in the middle of an island" but rather a city sprawl across several islands, with bridges connecting them all and gondoliers like in Vivec City offering their services. The slums would be on stilts near the trash-ridden water while the wealthy would build their mansions up into the sky.

>>51596562
I don't like this ring talk. I agree the old Ayleid city should be in that shape but the rest should just be a crazy mess of buildings and canals.
>>
>>51596496
>Mehrunes Dagon
Satan
>Hermaeus Mora,
Yog Sothoth

It's hard to mix them up
>>
>>51596512

>>51596688
No no, I KNOW they are different, but when I think "The Lovecraftian one" I think of the one that's literally got DAGON in his name.
>>
>>51596512
>>51596766
Er, meant to say yeah Oblivion had amazing cities, and more of them to boot. Solitude and Winterhold were the worst.

Riften was too small but had its vendors so nicely clustered that I liked how small it was.
>>
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>>51596374
I love HP but I always associated "Dagon" with an actual Jewish god first.
>>
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>>51596856
Meant for >>51596766
>>
>>51596856
That garb looks pretty comfy.
>>
>>51596512
I liked Bravil and Skingrad the best, also enjoyed Anvil and Cheydinhal.

Don't remember much about Bruma or Chorrol. I think my only real memory of Bruma was learning that the "Better" fences were worse than the starting fence because they had higher negotiating skills.
>>
>>51596766
I understand now, for some reason I never had that problem.
>>
>>51596794
Riften had some nice verticallity going on with the river and the buildings on either side of it. Aside from that it doesn't have a huge amount to recommend it. It never did a very good job evoking the poverty and misery that we were constantly told the city was drowning in.
>>
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>>51596903
I know right.

>ywn hang out with Mora and his seekers in Apocrypha while devouring endless knowledge
>>
>>51596914
>Don't remember much about Bruma or Chorrol.
Chorrol is pretty underrated. Most people just remember the tree from the main plaza.

Bruma is usually fan favorite though. Mostly because of that cozy house that had a bedroom in the basement for warmth.
>>
>>51596983
It was in fact the best place to ditch loot, especially once you got the thieves' guild running.

A boatload of vendors in the center market, then the fence and guild vendors in the tunnels.
>>
>>51597101
That's true, but 'best place to ditch loot' just meant I had more chances to notice where it came up short.

I want to know whose brilliant idea it was to have the only interesting Character at the markets vanish as soon as you begin the thieves guild quests - something the player is encouraged to do immediately.
>>
>>51597221
Which character? I know Mjol never vanished, (And Ironically after I got her grimsever while wearing the Guildmaster's armor and briefly used vampire lord to move while overencumbered she went on a rampage murdering the guards who totally forgot they originally were aggroed on me and focused entirely on the essential Mjol and Lydia while I murdered them from behind.
>>
>>51597285
Brand-Shei. The Dunmer adopted by argonians. It seems bizarre to have a character with such a developed backstory only to immediately get rid of them.

I wasn't counting Mjol since she wasn't a vendor, although I do think she was one of the better companions in the game even if she never reacted to anything you did.
>>
I haven't been posting here for a long time, so are TES threads always just a weekend thing?

>>51596512
>>51596914
Never forget Sutch desu
>>
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>>51597442
Pretty much. Lately we've been getting two threads in per week.
>>
>>51597442
>Never forget Sutch desu
It's coming back in Beyond Skyrim.
>>
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Somewhat offtopic, but is it a coincidence that the fauna and flora of Morrowind looks like it would belong on some Star Wars planet?

I recently noticed that Morrowind came out soon after the golden years of Star Wars wildlife creativity (the Field Guide came out in 2001 after the Gungan Frontier lifesim videogame introduced dozens of new species, the old WotC Star Wars RPG discussed them extensively in its supplements) and frankly the aesthetics of the fauna and flora in Morrowind are surprisingly similar.
I was curious if there was some official acknowledgment of the inspiration or if it was just some late 90s/early 00s convergence in nerd tastes. There were pretty interesting creature designs in many franchises during that period, but they did not fit quite as well together as Morrowind and Star Wars fauna did.
>>
>>51597547
How is beyond skyrim (or what exists of it)? I wrote it off as one of those super ambitious doomed to failed mods for a while?
>>
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>>51597706
It's a couple of different mods handled by separate teams. They just united to share resources as a single project. It's ambitious sure but I think they'll finish it eventually. I mean, people mod Morrowind to this day.

https://www.youtube.com/watch?v=0S0Bv5Luzfo
https://www.youtube.com/watch?v=wICfIFyJxd0
>>
>>51597421
Huh, apparently if you fail that mission you CAN still join but he won't be arrested. Not sure how to fail it, get caught doing the reverse pickpocket?

>>51597681
An interesting point, Not sure really, that guy is also a pretty good concept artist in general (Hate his Tuk'ata and TORtanic-based Terentateks that came out in the Book of SITH)
>>
>>51597547
So seeing this and >>51597099, is this like another Tamriel Rebuilt except for Skyrim? Good luck with that

>>51597681
MK is big into Star Wars
https://c0da.es/rebellion
>>
>>51597681
MK made Sloads just because he wanted to draw Jabba the Hutt.
>>
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>>51597681
I don't know the first thing about that era of Star Wars concepts, but I can tell you that Morrowind is influenced by stuff like MÅ“bius. So if they're similar, it might very well be a case of both of them having the same inspiration.

However, I know MK (and KK for that matter) is a big Star Wars fan, so I'd say it's absolutely possible that early 2000s SW influenced Morrowind.
>>
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>>51597798
>people mod Morrowind to this day
It goes further than that.
>>
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>>51597895
I'm legit hyped about Unity Daggerfall too https://www.youtube.com/watch?v=xPwGXf8y6XA
>>
>>51597811
>>51597830
Good old MK.

>>51597847
Ah yeah, Franco-Belgian scifi/fantasy worlds often give that vibe. I am rediscovering the French Polaris RPG that came out in the late 90s too, good stuff.
>>
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>>51597681
>>51597847
Actually, I just remembered that Morrowind was in development for such a long time.
A lot of Morrowind's basic concept art would have been started in 97, and made in the late 90s. So I'd wager a lot of it was out before The Phantom Menace, and also before the early 2000s SW art you talk about.
Someone mentioned Sload, and the Hutt influence is probably a good bet, but remember that Sload are from Redguard, and Redguard came out in 98.

So I'm willing to bet it's mostly just coincidence.

>>51597930
It's going to be great. There's already some modding for it as well, which can become interesting.
>>
>>51598047
Star Wars came out from 1977 to 1983 desu

>>51597930
There's also a project to make Daggerfall take place across the whole Tamriel
>>
>>51596293
>>51596512
which mods did you combine?
>>
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>>51598047
>Someone mentioned Sload, and the Hutt influence is probably a good bet, but remember that Sload are from Redguard, and Redguard came out in 98.
>So I'm willing to bet it's mostly just coincidence.
http://michaelkirkbride.tumblr.com/post/75213657062/where-did-the-idea-of-the-sloads-come-from
>>
>>51598092
>thinking i don't know when fucking star wars came out
Anon, that guy I was replying to was specifically wondering about Star Wars of the very late 90s and early 2000s. And I'm pointing out that most of Morrowind's concept work would probably have been finished before then.
>>
>>51598139
http://pastebin.com/6Kyvy6h5
>>
>>51598205
thank you, I didn't use JK due to performance issues in the past and used dawn of mods, though I do have a somewhat better system now, so maybe I'll try it
>>
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Ending! Words! ALMSIVI!
>>
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>>
>>51599221
>Ending! Words! ALMSIVI!
Does that mean IVISMLA are the beginning words?
>>
By Azura, make a new thread
>>
>>51599375
Weekend is over
Thread posts: 364
Thread images: 88


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