One Page Dungeon Thread?
Also short but planned out adventures that fit a single page
2/7
3/7
4/7
a perfect 5/7
6/7
Where's nr 7 op?
and no 7
Going to run this one soon.
>>51511091
This is a cool thread but I've sadly nothing to contribute
This guy did a few 1-page dungeon contest bits and has a bunch of cool short ones.
>>51513736
>>51513824
>>51513980
>>51514138
Not really a dungeon, and 3.5-specific, but it's all i have to contribute.
Do these work for 5e?
>>51514893
1pages aren't exactly suppose to be complete, they're frameworks that the dm fills in as needed. The Dungeon Of Signs stuff is pmuch like that. They're both OSR (labyrinth lord specifically for DoS) and I hear 5e is aiming to be more like that, so probably. Take a look and figure out what you'd have to fill in/adjust.
>>51515001
Right now I'm looking at this http://is2.4chan.org/tg/1485982710189.jpg and I'm checking encounter stuff to calculate stats. These seem great for people who are new to dungeon crawls.
https://drive.google.com/drive/folders/0ByZPO7dbW0goZUkzaUxVVDNyeW8
>>51515031
Its from a contest they have every year. There's a lot of cool shit here to use directly or even just lift ideas from.
>http://www.dungeoncontest.com/
>>51515503
>>51515549
>>51517464
>>51517475
thanks and bump
b u m p
>>51523180
boomperidoo
posting my favorite one
These are actually pretty awesome.
>>51515081
>>http://www.dungeoncontest.com/
This actually sounds like a lot of fun.
It might also be fun for /tg/ to collaborate on making a few dungeons. We still have three months before the submission deadline, so it might be better to start threads about it closer to then, but it's still worth thinking about now.
Glorious bumping
anybody got more like this?
>>51511091
are these your favourites or just random contributions?
I see some are from that yearly contest, some are really good shit
This stuff is an incredible DMing resource.
fuck it, I have a bunch of the 1page contest dungeons as pdfs. I've used a few of them directly for one shots, and converted others.
Starting with a post apoc hex crawl.
The stuff from Dungeon of Signs is flat out amazing.
>>51547629
A rooftop chase.
>>51531946
easiest way would be to get some sort of basic map, then do a couple threads populating it, like the 'tg play noughts and crosses with me' threads. Either collate these or enter several uncurated.
>>51547855
Cool place to put your players when you tpk.
>>51548019
This is a really cool idea. Haven't had the chance to run it. Seems very difficult to survive.
>>51548188
This one's insane.
>>51548306
There's caves filled with goblins. You murder them and take their stuff. Its classic for a reason.
>>51548710
A complex undercity with a bunch of factions for the players to contend with.
>>51549103
This one's more inspirational, but the library demon is cool.
>>51549351
One of my favourite, has a cool tide mechanic.
>>51547993
That's actually a really good idea.
>>51549601
Is anyone looking at these? Can't tell.
>>51550723
I've been lurking in this thread since I posted >>51513350
Keep on it for as long as you want anon. I appreciate anything you guys want to dump
>>51550822
word
Classic from dyson, I like the premise but changed it around a bunch. My players haven't run into its hex though.
>>51550966
I like this one. Its straightforward but challenging and has neat terrain.
>>51551122
More insanity of the good kind.
>>51551191
another cool hex crawl, jon carter of mars style
>>51551384
This one's dope. Fantastical set up, lots of ways to get creative as players.
>>51551476
well fleshed out city in a short space that's easy to plug in wherever you need
>>51551508
good low level intro area
>>51551549
a weird ass bridge
>>51551602
basically Shub-Niggurath
>>51551678
haven't run this, seems neat though.
>>51551783
The dungeon is a spaceship! I love that shit.
>>51551823
I lifted a bunch of ideas from this one.
>>51551878
and this thing. Its actually a lot of fun to decipher the runes and figure out what's where.
>>51551946
How would you use this?
>>51551995
you need to have some form of hyper intelect autism
>>51550723
I'm saving them all. Please keep sharing.
OP here, thanks for all the contributions, they make a fine addition to my collection.jepg
>>51551946
all flash, no substance.
This guy http://blog.trilem
ma.com/
mostly produces one page dungeons, which are pretty consistently good. Great one recently featuring a time-travelling 20 foot-long angler-water-serpent
Linked pdf isn't one of his, but was a OPD contest winner/runner up one year, and is a great example of using the format to do something a bit different.
>>51551995
>>51555393
Its a really rough frame. Skulls mean bad, stuff like that. Add a few themes you like, slime aliens, toxic atmosphere, make encounters where the icons are that relate. Its not suppose to be like some of the other more literal stuff.
I like both, they're for different shit though.
these are pretty cool
I don't have anything to contribute, so have the opposite: https://mega.nz/#F!sAskEQSY!2sgdCXkNIjHgYdGrYyO0GQ
does this count
>>51561697
>read that as timecube
>>51511097
What saves do I need to make, and why are they all fatal?
>>51568137
poison in the first instance, illusion in the others it seems.
still, that dungeon is a bit of a piece of shit, isn't it.
>>51511137
>need to take the window in and out of No.22
>>51568259
Yup.
I made this with intent of submitting it for contest, but the setting was too pol tier I guess.
What do you guys think? I know it needs a rewrite for clarity and has typos. My concept was weird fiction in a more open-air dungeon