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/5eg/ D&D Fifth Edition General

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D&D 5th Edition General
Spooky Edition

> Latest News
> New Unearthed Arcana: Rangers and Rogues
http://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf
> Don't forget to rate the Artificer in the official survey:
http://sgiz.mobi/s3/9c17dda91a1d

>Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>5etools
https://5egmegaanon.github.io/5etools/5etools.html

Previous thread: >>51479459

What's the spookiest character you've played?
>>
>>51485926
Warlock who ended up going to the great old ones plane at the end. All I can remember.
>>
>>51485926
What mapping tools are people using? Mainly looking for dungeon scale stuff, but world mapping utilities are welcome too.
>>
Anyone with experience playing a Lawful Evil Paladin (Oath of Vengeance)?

I want to justify flying into the air and letting my mount fall to its death on top of people, and being a wrathful and mean guy in general.
>>
>>51485926
Is that guy stepping in shit? Is that why he's squatting? Did he take a nasty shit and then step in it?
>>
>>51485926
No word on the UA? There was a lot of speculation that there was to be a sorcerer one out today
>>
>>51485651
It's awkward, being hit with water like that is more likely to result in a 5 foot move than a knocked prone, even more so when actually in water, which a Triton should be built for.

The trident is flavorful, but its overall power is typically low, so its ok to have a mechanically useful shield.

>Barricade of the Reef
>Shield (Attunement)
>This magical shield was formed from coral off the shores of a distant land, and gifted to a Merfolk King in hopes of peace. Originally a light pink color, it is now perpetually the crimson of shed blood.
>While wielding this shield you have advantage on Concentration checks.
>When you are dealt damage by a melee attack, you may use your reaction to cause the enemy to make a DC:13 dexterity saving throw. On a failed save, they take 1d8 piercing damage and have disadvantage on attacks against you until the end of their turn.
>While submerged in water you can use a bonus action to cause the shield to animate. It floats around you, protecting you from attacks as if you were wielding it, leaving your hands free. The shield remains animated for 1 minute, until you use a bonus action to end this effect, or until you are incapacitated or die, at which point the shield slowly floats to the surface, or into your hands if you have one free.


Reposted for request from last thread.
>>
>>51486204
moved again to the 6th, but word on the street is that it might be pretty hefty.
>>
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Alright, I got some classes, some races, some items, and a variant spell point system.

Hit me. I need to cull the weakness from this homebrew.
>>
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Thanks to a kind anon, a zip of the image assets of the Roll20 version of Lost Mine of Phandelver (tokens, art, and maps) has been added to the Mega.
>>
>>51486104
>I want to justify flying into the air and letting my mount fall to its death on top of people
Mario isn't always an asshole, but when he is, he'll drop a Yoshi on you to save his ass.
>>
>>51486276
The what? I don't see any fuckin' discord here chief!
>>
Never played 5e before, but I wanna create a pyromaniac sorcerer. Is it a viable build?
>>
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Best class to represent a witch doctor?
>>
>>51486336
If you pick up the elemental adept feat, you'll be able to ignore fire resistance, but you'll still be fucked over by immunity. Besides that dragon sorcerers are pretty good for what you're looking for and perfectly competent.
>>
>>51486299
Yeah, no way Mario was Lawful Good with all the shit he did.

And to be fair it's a Find Steed mount, not a real live horse. So it's not entirely sadistic. I'm just planning Variant Human at this point, I'm going to MC and VHuman is at its strongest when multiclassing, and it's a very open-ended race.
>>
>>51486351
Land druid, cleric, or potentially even a warlock.
>>
>>51486351
Just go find a homebrew and ask the DM if it is fine.
>>
>>51486351
Divination wizard
>>
>>51486352
What about the Elemental Evil book? Anything I should grab from that?
>>
How would you play a Tempest Cleric + Storm Sorcerer? I want to be a geatsword wielding, fullplate wearing guy who shoot lightnting out of his ass.
>>
>>51486457
>Anything I should grab from that?
Create Bonfire. There's probably others you'll want to grab but shouldn't because they are bad, like immolate.
>>
>>51486272
Come on, no one wants some more items? No one wants to play a Dromite?
>>
>>51486457
Maybe control flames cantrip. It's not as good as its water counterpart (because fire has less utility than water) but it's would be good for you.
>>
>>51486290
That is honestly so very lovely.
>>
>>51486267
Sorcerer rework!? Sorcerer rework!!?
>>
>>51486457
Pyrotechnics is a lot of fun if you actually keep track of all the fires you're starting.
>>
How often do official print supplements release?

When can we expect the final Revised Ranger and Artificer?
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>playing oath of vengeance PAM+GWM

I feel bad for the DM as he got annoyed I keep blitzing his encounters and bosses. The other players now are more bold in confrontations due to I. Hell I feel they are now creating more scuffles due to it. Of course that will backfire as he will now push things to be a bit more brutal. I didn't think it be so amazing.
>>
>>51486351
Refluffed Alchemist Artificier also an option.
Depends on exactly what kind of witch doctor you want to be
>>
>>51486599
>oath of vengeance PAM+GWM

Embrace it as worst case the other PC's die rather than you.
>>
>>51486351
Bard works well too, just refluff various effects to be da voodoo.
>>
>>51486612
Speaks with evil spirits and demons
>>
>>51486545
I'm thinking more along the lines of Mystic, but it could be a Sorc/Lock/Wiz combo.
>>
Why do people play as Sorcerer instead of Wizard?
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Monk
>>
>>51486632
Then Druid, Cleric, or Lock would probably be the best classes.
>>
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>That feeling when the new UA is going to bullshit overpowered psio, err "Mystics" instead of a sorcerer rework
>That feeling when sorcerers are still going to be inferior wizards with less spells known and a worse spell list
>That feeling when nobody will care because they're have overpowered psionics to play with
>That feeling when the UA after that just skips aheads to warlocks and wizards
>That feeling when sorcerers are forever doomed to the same kind of mediocrity as Bladelock and will never have a reason to exist except cross-classing bait.
>>
>>51486653
Seems odd to be a Princess and a monk.
>>
>>51486651
Flavor is the only reason to do so once you dig into it, but on the surface you have wild magic and/or the draconic bloodline features, both of which seem more interesting/powerful than they actually are at first glance.
>>
What are top 5 best monks feats provided you aren't compromising any ASIs?
>>
>>51486651
Better than being a fucking nerd.
>>
>>51486653
Only reason to take a Monk is to be naked and still have godly AC
>>
Which is better; Pact of Chain or Pact of Tome?
>>
>>51486657
There there. More time for us to make our own shitty homebrew sorcerers.
>>
>>51486657
If i ever had a player who really wanted sorcerer, most of my effort would be on taking various existing spells and changing them enough to have a somewhat unique spell list.

But thats on top of my current plan of
>Spell points, progression as normal for spell+sorcerer points up until level 7 spells
>instead of gaining level 7,8,9 spells, you choose one when you would gain them, you can cast it once per long rest for no spell points
>>
>>51486657
Well, there's always >>51486272
>>
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>>51486660
Princess monk is the best monk. Dragon quest 4 agree.
>>
>>51486694
Tome, by miles. MILES.
>>
>>51486694
Tome.
>>
>>51486715
>>51486716
Why?
>>
>>51486669
>1. Mobile
>2.Lucky
>3.Observant
>4.Tough
>5.Sentinel
>>
>>51486708
I don't know much about dragon quests besides what hentai I masturbate related to it.
>>
>>51486694
Depend on your party. If you don't have other ritual caster, Tome is better.
>>
>>51486727
You want the extra capabilities if you can get them for the Lock.
>>
>>51486727
Versatility is far better than
>When you take the attack action you can donate it to a weak ass familiar
and
>Invisible Familiar
which are all you get over Tome.
>>
>>51486703
No need to bog yourself and your players down with homebrewing if they were willing to play a sorcerer as is. They really aren't that bad.
>>
>>51486694
Chain is more fun for roleplaying, there's all sorts of cool stuff you can do with a familiar, especially one who's eyes you can see through or whom you can talk through to communicate with other people.

That being said, mechanically, Tome is better by lightyears every time your party doesn't have a wizard.
>>
>>51486767
invisible scout, thief, and touch spell delivery service.
I don't think that you know what you're talking about. All that at 3rd level, not to mention the help action from the imp familiar on a variety of checks.
>>
>>51486651
Mechanically more fun to play. Wild Magic is a hoot, and Dragon bloodlines let you come close to being a fucking dragon.
>>
>>51486790
So... tome with raven familiar? Find familiar is a ritual casting and raven can speak.
>>
>>51486773
Let me rephrase, the bottom are already assumed to be true for the games i run, the top is something i would do if a player wanted me to for a specific campaign.
Admittedly, i haven't run a game in a while though, so i've yet to actually use the 7 8 9 spell level part though, but spell points has been a hit with the 2 players who tried it.
>>
>>51486806
I already covered invisibility, but you seem to not realize that Find Familiar is a ritual, and as such is something a tomelock can take. Meaning that the only benefits are the attacking, and the Imp/Sprite vs Owl. Mechanically, it doesn't change much.
>>
>>51486806
Which help action can the imp do that normal familiar can't? I suppose there are a few but probably enough to justify losing fun stuff like Phantom Steed (free Dash and Disengage in combat? why not?)
>>
>>51486082

Been fooling around with http://pyromancers.com/dungeon-painter-online/

It's pretty fun.
>>
>Start with a new group
>Everyone seems really into it
>Get excited and prepare a rough campaign outline
>Get to character creation
>Three murderhobos and a catgirl
>Tear up notes
>Cry
In all seriousness, it's been a blast so far. Even though they're playing terrible characters they're all good players and are actually roleplaying.
I just should have listened to /tg/ more and expected this to happen.
>>
>>51486828
I realize that find familiar is a ritual, but you don't seem to realize how much more often an imp familiar can provide the help action than an handless, low int owl.
>>
>>51486527
I think Dromite and Half Giant might be a shade on the strong side when you compare them to things like Dragonborn and Goliath.

Xeph is out to lunch though (IMO). Strong Willed is "I'm fucking the DM" good.

Also I think climbing speed should be moved from the feature to just being under the Speed category (that's how Triton is done anyway)
>>
>>51486839
You're assuming that it's going to be easy to find rituals to add to you book of shadows. A bad DM can gimp the tome pact severely.
>>
>>51486859
>catgirl

My only issue, but that is a personal one. I like murderhobo's if they are good at RP.
>>
>>51486545
I'm spinning up a homebrew revised Sorc just because I know we're all going to be fucking disappoint when WotC doesn't deliver.

Shit is going to be a little crazy and maybe OP, but that's how homebrew is done.
>>
>>51486104
Alright I've got it. Vengeance Storm Sorcerer Paladin, I don't need to be evil, because THUNDER is wrathful enough, and it fits thematically to frequently attack from the sky. Thunderous Smite is awesome and so is Booming Blade. I can use Quickened Spell to cast Booming Blade as a Bonus Action, allowing me to retain my full Multi-Attack.

Tempestuous Magic is basically lost because it must be used as a Bonus Action, and the Lightning/Thunder spell of 1st level or higher I would be using most frequently would be Thunderous Smite, a Bonus Action. But I would get a little something out of Heart of the Storm.
Of the sorcerous origins, storm is the least-shit anyway.
>>
>>51486859
IF you want hilarity. Get the murderhobos go near murderhobo on each other.
>>
>>51486874
A bad DM will regularly kill imp by "accident" too.
>>
>>51486859
>terrible characters
Being a good player and roleplaying are the definition of having a good character.
>>
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I feel dumb

How the heck does a hand crossbow work?

If I need two hands to reload it and reloading is part of the attack. can I fire it with one hand at all?
>>
>>51486874
A bad DM runs a bad game anyway, tomelocks versatility is much more broad, and thus harder to fuck up, than a slightly better familiar.
>>
>>51486887
Now I'm thinking whether I should just present Savant as a honest Sorcerer rework rather than trying to tiptoe around it.

Like, I know I say it's a rework, and it's meant to be a rework, but as long as it doesn't say Sorcerer on the tin, it isn't really a Sorcerer rework.
>>
>>51486887
I feel like sorcerer was fine until they decided that the dragon magic bonus damage had to be shit instead of awesome
>>
>>51486859
This is what happen when you don't do session 0. Player will create murderhobo for a loose plothook, if they had no idea what to expect from the campaign and other player.
>>
>>51486933
You can fire it one-handed, but if you don't have a hand free it won't be reloaded until you net have a hand free
>>
>>51486911
Familiars are chumps that die easily. Too bad I guess.
>>
I've got a party of different vocations and races across the globe-

What's some good intros that aren't 'You meet in a tavern' or 'You're all in jail'?
>>
>>51486933
You can't dual-wield it.
>>
>>51486708
Princess Alena is pretty fuckin awesome.
>>
>>51486082
For the first campaign I ever DM'd (not D&D) a couple of years ago, I actually used http://craftdesignonline.com/pattern-grid/ for mapping.

Dunno why, when there's better tools out there. But it worked well.
>>
>>51486933
It becomes so edgy that it just works through magic.
>>
>>51486963
Session 0. Work with the player why each of they character know one another.
>>
>>51486963
You wake up in a mass grave in the process of being filled.
Or you could just have them start out in a metropolitan city I guess...
>>
>>51486935
Up to you. I think there are like 3, maybe 4 of us in 5egg who have been dicking around with Sorc reworks. Whatever, options are good.

>>51486942
I feel like Sorc is just lackluster compared to Wizard. Metamagic is supposed to be their bag but it's kind of half-assed and poorly balanced. Past that Wizards just crush them with sheer number of spells known and their school specific tricks.
>>
>>51486933
You can pre-load it.
>>
>>51487005
>You wake up in a mass grave in the process of being filled.

War. War never changes.
>>
Imagine giving a PC a +1 returning darts. I would this require attunement since they return automatically?
>>
>>51487010
Meta-magic also tends to be less powerful than a wizard's specialty school anyway, with the exception quickened spell and twinned spell... which unfortunately are so much universally better than all the other meta magic options that they seem to be the ones people pick almost universally.
>>
>>51486963
Sessions 0 is optimal, let the players help you decide who they are and how they met.

If you want more generic options, and a 0 is impractical
>Conscripted
>Frontier town
>Caravan
>Boat
>Underground casino
>Called together by person of authority
>Town needs help!
>Amnesia/How did we get here and who are you?
>>
>>51486963
Mysterious letter from their future self

A prophetic dream

A crazy wizard summoning spell. totally not isekai.
>>
>>51487016
Next one-shot I play I kinda want to make a QT Swashbuckler who runs around with a rapier and a trio of hand crossbows strapped to one leg, and just uses them one after one until the 4th round. So many combats are nearly over by then anyway
>>
>>51487010
I haven't actually seen those other sorc reworks (I'm fairly new to 5eg), how do they fare?

What's yours like? What are you aiming to do with it, strictly speaking?

My own thing was to focus more on making the Sorcerer a class of its own rather than a shittier wizard, removing spell slots entirely, for example.
>>
>>51487001
>>51487048
We had a 0 but unfortunately ended up not being able to establish connected backstories before calling it a day.

These are good ideas, though.
>>
>>51487032
Yeah I started out changing the metamagic stuff but sort of got sidetracked with another concept I'm liking.

But speaking of Metamagic, would a Metamagic that lets you change the shape of an AoE spell be interesting to anyone?
Like turning a line spell into a cone, or a cone into a sphere... I sketched it out but it looks unwieldy as fuck (Line to a sphere/cone is like 1/6 length to radius... and who the fuck wants to calculate that?) but I'm not sure there's good clean solution. Possibly restricting conversions although that gets messy in it's own right.
Also, I haven't even sanity checked it all against the sorc spell list to see what kind of things you could make. Meh.
>>
>>51486951
Eh if they know how to RP right and make it believable when they do the crazy stuff. Then the session 0 is not that necessary. Depends how strict the DM is I guess.
>>
>>51486872
For the Half-Giant and Dromite, what's the tipping point for power? Is there a specific feature?

Xeph climbing speed is copy-pasted from Tabaxi. But I'll look at it again.

Also, yeah. Xeph's are powerful. Their original fluff and mechanics give them broad defense against magic and psionics though, so I don't know what to do in its place. Any suggestions?
>>
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>>51486963
I find it helps alot to make players all members of the same organization of group. Whether that be bounty hunters, mercenaries, a guild, an order in service to a noble, ect.

By making players all members of the same organization, their loyalty to the organization means they instantly have a reason to trust eachother and work together... and it also makes early-game plothooks easy enough because the organization can give them their first "quest" of sorts (which can then lead into the larger main story of your campaign).
>>
>>51486963
>you all wake up dead
>you meet in the blacksmith's, who only has enough metal to make one of you a weapon
>you're about to be lunch at a goblin banquet
>you meet at Adventurers Anonymous
>>
>>51487109
That might be... Tricky, to say the least...

Maybe instead of doing it hard way, just allow line-spells to be twisted and turned, and allow 1-to-1 changes on a grid? If you're using a grid, that is. If not, just allow the AoE to be malleable to hit opponents not usually possible to hit with it.
>>
>>51487144
I know it's cliche as fuck, but I almost always have an Adventurers' Guild. Typically it's more of a "We bring the Quests and take a percentage" kind of business.

It makes it incredibly easy for the party to first work together under the guise of essentially Ye Magical Craigslist.
>>
>>51486599
I have a champion fighter 6 / barbarian 2 with GWM and a legendary greatsword from one of the modules and he just obliterates everything he hits. The guy hits like a train, doing nothing less than 30 damage with each strike. I don't mind it though, as it gives me an excuse to make things more difficult. The only bad-ish thing I've had to do was greatly increase HP on bosses so they don't instantly die from one round of attacks.

What I discovered is that when you give the party a decent number of magic items, the encounter math breaks, and that parties can handle a lot more than you'd expect if they have only a couple of encounters in a day. In our session just now, this 8th level party of 5 fought through
>4 red slaadi (CR 5, adjusted difficulty rating of 14400 XP)
and then, no short rest in-between
>1 blue slaad and 1 green (CR 7 and 8, adj. diff rating of 10200)
>every 3 rounds 1 more slaad jumped in through a portal, summing up to more 3 reds and 1 blue
Since they came in waves it wasn't as destructive as it could've been. Still, they ended up using almost ALL of their resources to survive. The paladin used 25/40 Lay on Hands merely curing disease on the others.

The party's threshold for Deadly encounters is 9500 XP
>>
>>51487082
I haven't put mine out yet because it's a hot mess stuck between two drafts.

Basically I just wanted to make something sexy that I would want to play instead of looking at it and going "I think I'll play a Wizard instead." I'm also kind of running in the vein of "A sorcerer should be as mechanically different from a Wizard as possible." But where yours is more Sorc meets Warlock, mine is kinda looking like Sorc meets Barbarian, in a sense. I'm not sure it will pan out yet though.

Actually it's been tricky to get so far under the hood and still keep things working right. One struggle for example, is giving the Sorcerer free reign over creating new spell slots, without enabling them to just shit out half a dozen 9th level spells on demand. At least without resorting to "you can make whatever spell slots you like except for 6th level and over you get one each, lol sucker." Part of me keeps coming back to the idea that why shouldn't a sorcerer be able to rip off a pile of high level spells if they're so naturally talented? Wizards can play it safe, a Sorc is just going to crap out all the power they can muster. But balance. Argh.
>>
>>51487140
Two resists for half giant, and Eldritch Blast is an amazing cantrip.

I am a quite sleep deprived now though so I dunno. I was just looking at the PHB races and thinking they felt just a bit better than most of them.

As for Xephs you can always keep that same functionality in, just limit it to like maybe once per short rest. It just needs to be enough that when it happens people go "Aww yea Xeph mind powers" and not "Spells just never work on you do they?"
>>
>>51487201
Good ideas. And yeah it's a metamagic that would play great on grids but 'lolwut' for theater of the mind. Probably going to end up in the bin anyways
>>
>>51487267
I know that feel. Current iteration of mine actually lets the sorcerers cast spells without spell slots, so they can actually cast burning hands (for example) at 9th level at level 5. It eats all of their spell motes, but they can. Suicidal Wild Magic users can actually kill themselves at any time by overcharging a spell and misfiring it in their face. They can cause 9d6 psychic damage to themselves at level 3, if they're willing to take a 20% chance to cast a spell at 9th level for one mote.
>>
>>51487267
Also... Sorcerian

wut
>>
>>51487371
>Meet my Sorcerer, Muhammad. He kills infidels with his 9th level burning hands.

>>51487386
Kek. Yeah there could be some pretty bananas Barbarian multiclass builds if you could use even a little magic while raging. I'm always sad that a Barbarian can't dip into EK for some fun with Cantrips. Oh well
>>
>>51487417
Seems too pagan for it to be chuckle worthy,
>>
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>>51487260
>Giving anyone, especially a fighter with bonus crits and advantage to all attacks for 1/5 crit chance a 4d6 greatsword
People can't be this stupid.
>>
>>51487417
Made me chuckle, dammit.

Although, I gotta admit. Twisting magic to their will with the PURE POWER OF ANGER sounds pretty badass to be honest. Brings pic related to mind, casting fly spell.

Now I just want to make a very angry archetype for savants.
>>
Can 3rd parties make money off of 5e?
>>
>>51487473
From idiots who seem to think buying homebrew is a good idea, maybe.
>>
>>51487482
I mean like, 3.X had that open license shit right? Does 5e bother with that, or are all paid homebrews by the strictest definition scams?
>>
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>>51487496
Homebrew in general is a scam. Home many DMs actually allow any homebrew at the table aside from their own?

Exactly.
>>
>>51487433
In my defense, he didn't had the second level of Barbarian yet when he got the sword.

But in all seriousness, the sword IS part of the module, and as I said, I can work with it most of the time. And it's my first time DMing a campaign. Help.
>>
>>51487496
Wizards actually lets you sell homebrew if you want https://www.dmsguild.com/

I'm not sure any of it is what you'd call commercially successful though.
>>
>>51487521
>>51487433
Actually,isn't it worse than a 4d6 sword? It has bonuses to hit and damage as well.

It's basically 'Double your fighter's damage: The Sword' and it doesn't go away.

That's only what I've heard and calculated, anyway.

But seriously, whoever put that in the game is a total fucktard. It quite literally roughly doubles the fighter's damage.


I'm not really sure what you can do short of having enemies shut down the fighter or can't be taken safely in melee or simply require non-greatsword weapons or specialized weapons to defeat.
>>
>>51487508
I do. I allowed one of my players to use a homebrew class after i looked it over and tweaked the specifics. Things like DC's being too high, and stuff like that. Small things.
>>
When did homebrew turn into "I will sneak all the OP in there and see if anyone can catch all of them" kinda deal?
>>
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>>51487673
It's ALWAYS been that.
>>
>>51487582
>I'm not really sure what you can do
Despite my relative inexperience, I can only disagree since I have many ways of dealing with it. Firstly I just accept that anything that he can reach WILL die. So I always add one or more enemies to my encounters as "cannon fodder". Anything I want to survive a little longer is generally far enough from the fighter and has other monsters on the way. And then there's flying creatures, fast creatures with reach or some other way to avoid opportunity attacks, or just straight up increasing the HP of my bosses.

>tl, dr: I try to keep the important bad guys away from him and add more minions in the way so he can still have fun
>>
>>51487473
>>51487496
Yes. 5e has an SRD under the same license that 3.5e had its SRD under. http://dnd.wizards.com/articles/features/systems-reference-document-srd
>>
>>51487582
And yes, it is MUCH better than just 4d6 damage. +2 to hit and damage, any creature hit is Wounded (can't regain HP until they make a DC 15 Con save, done at the end of each of their turns), and it can cast some neat utility spells that no one ever prepares. It is also sentient and evil, which makes for some great banter and roleplay, as well as giving me leeway to influence or force him to do bad things.
>>
If I want my party to be outnumbered by weaker foes what CRazy rating should I use?
>>
>>51487673
Man.
I was looking up chronomancer homebrews, and this is one of the things I found. Prepare your anus, because it's so bullshit that you might vacate your bowels at the sight of it.

HALT
Transmutation cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You cease time in an area and compel it to create one of the following effects at a point you can see within range:
• One Medium or smaller creature that you choose must succeed on a Wisdom saving throw or be frozen in time for 1 minute.
• You create a small area that is capable of stopping projectiles, flowing liquids and aging.
• Preserve a marking or text from decaying or being destroyed.
>>
>>51487765
Depends on the party's level. But certainly their CR should be at least about 3 or 4 below the party's average level.
>>
>>51487765
I remember trying an encounter calculator, and ran into
>11 Allosaurus
and just couldn't help but laugh.
>>
>>51486963
started my last campaign with the party as slaves rowing a ship that gets destroyed, end up drifting on flotsam until hitting mainland, wandering through the warzone is unifying them somewhat. about to run a quickie as dwarven state ordering specific citizens on a mission into the underdark.
>>
>>51487785
Thats ridiculous! It should take a bonus action to cast.
>>
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>>51485926
Is the Kensei any good?

Also, has anyone had experience with the Martial Adept homebrew in the OP?
>>
>>51487433
the only way I would ever allow this is a 3d6 giant version of a weapon that medium sized creatures strictly have disadvantage on attack rolls when using, and only large sized creatures can use without disadvantage. modification for large PC builds.
>>
>>51487850
Had a Kensei in my last group. He did solid damage, but was kinda outclassed by our knight all the time.
>>
>>51487785
I love how there are so many holes:
>Is it area of effect or target?
>What is "a small area", what kind of cover does it give?
>What does being frozen in time do? Is the target impervious to damage?
>>
How do you do cone spells on a grid?
>>
>>51487875
It originates at the corner of the origin square. 1x1, 2x2, 3x3 etc. Many people do them wrong, and make them too wide, but they are supposed to have a 1:1 width:length.
>>
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>>51487875
>>51487905
>>
>>51487785
>cantrip

nigga that's closer to wish
>>
>>51487874
don't forget

>duration: instantaneous

So how long does the effect itself last?
>>
>>51487785
>>51487847
Number of creature time-frozen should scale with level imo
>>
>>51487982
That's just so it can't have Dispel Magic work.
>>
yo, I wanna get in on a game. Is there a groupfinding discord or something to find /tg/ or non-/tg/ roll20s that aren't cancer?
>>
>>51488034
Of course, thats a no-brainer. Also, it should at least paralyze the target for one round if he manages to make the wisdom save.
>>
My party has a wizard, a druid, a deep stalker ranger, a 20 Cha Paladin and a fighter. Essentially casting control spells with Wisdom saves against them is always a waste of actions... Where's the fun in always having to rely on damage to challenge them?
>>
>>51488084
There WAS, but we're not allowed to post it anymore because dramafags who got banned had to make their own discord and spam all the generals with it until everyone got sick of both groups. Thanks guys.
>>
>>51488110
Multiple casters, with buffs to their spellcasting ability.
>>
>>51488122
post it one more time for me?
>>
>>51488110
Well anything that can separate the paladin from everyone else will make it easier.

Grappling, forced movement, floors falling out and so on. Any party member away from him is much less likely to make the save.
>>
>>51487785
>>51487847
>>51488034
>>51488104
So, thats now the /tg/ approved version of the spell:
HALT
Transmutation cantrip
Casting Time: 1 bonus action
Range: 30 feet
Components: V, S
Duration: Instantaneous
You cease time in an area and compel it to create one of the following effects at a point you can see within range:
• One Medium or smaller creature that you choose must succeed on a Wisdom saving throw or be frozen in time for 1 minute. On a succesful save, the target is paralyzed until the end of his next turn.
• You create a small area that is capable of stopping projectiles, flowing liquids and aging.
• Preserve a marking or text from decaying or being destroyed.
On higher levels: At levels 5, 11 and 17 the number of targets increases by 1.
>>
>>51488157
>none of the other concerns were addressed
Print it!
>>
>>51488156
thanks but it ain't working, I think you have to send the discord.gg instant invite thing, this just redirects me to the discord main app itself I think it's tied to yours right now
>>
>>51488172
I knew it would resonate well with the community!
>>
>>51488122
>implying it wasn't a lazy false flag
>>
>>51488110
YOU ARE AS A CHILD TO ME. WITNESS TRUE PERFECTION.

HALT
Psionic cantrip (Antimagic will not dispell)
Casting Time: 1 action, bonus action, or reaction
Range: 30 feet
Components: V or S
Duration: Until dispelled
You cease time in an area and compel it to create one of the following effects at a point you can see within range:
• One creature that you choose must succeed on an Intelligence saving throw or be frozen in time for 1 minute. On a successful save, the target is paralyzed until the end of their next turn.
• You create an area with a maximum size equal to your range that is capable of stopping projectiles, flowing liquids and aging. This area can be made to move with an object or clothing if the spell is specifically cast upon it.
• Preserve a marking or text from decaying or being destroyed.
On higher levels: At levels 5, 11 and 17 the number of targets increases by 1. The range increases by thirty feet at these levels as well.
>>
>>51488248
You are a GENIUS and a scholar!
>>
>>51488248
A cantrip should not be this powerful
>>
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>>51488248
>Psionic

I remember when Magic was just magic and not this psuedo sci-fi pokemon crap. 0/10, would not allow in my games.
>>
>>51488270
So what you mean is....it is still not powerful enough? Thank you for your input!
>>
>>51488270
I know, right?
>Preserve a marking or text from decaying or being destroyed.
Only a faggot GM would allow this blatant abuse and powergaming.
It'd be fine without that, though.
>>
How mandatory is War Caster for a (mounted) 2H Paladin that wants to keep Haste or some other concentration spell up at pretty much all times?
I'm going to take Resilient (Con) anyway, and will have 14 Con at that time. I have +3 Cha for Aura of Protection benefits. So an effective +5+Prof to Con saves - is it even necessary to have advantage?

Instead of War Caster I would take +2 Str.
I suppose the difference is that I would almost never fail to maintain concentration if I took it. I'm using a 2H weapon and would probably never use a shield and I think that makes the 2nd bullet moot. In my experience with the local DMs, opportunity attacks don't come up much.
>>
>>51487916
What if you are aiming forward?
>>
>>51488281
Correct. Decaying books are very important for my storyline. That spell is borderline unusable. The rest is just fluff stuff, but the preservation is way too OP.
>>
>>51486890
Well, all the wild magic features work with no action or a reaction, and the table prefers you to be nearer to enemies than allies for best results. So wild is probably your best origin for this combo.
>>
>>51486506
Play a storm barbarian instead.
>>
>>51488281
>>51488296
The cantrip would be underpowered without that ribbon. I think you just need to stop being shit DMs and recognize balance when it smacks you in the face.
If anything I'd give it 1d6 damage per round time is halted because your blood is stopped. That way you can at least compete with the dps of a Champion Fighter and aren't completely useless.
>>
>>51488276
For real, it's StarCraft shit and should stay there. Warhammer is fucking garbage too. Psionics is meme-tier "totally not magic guys" when shitty writers feel the need to force magic into their non-high-fantasy setting.
>>
>>51486942
Dragonborn aren't good dragon sorcerers. That is not fine. Like 4e tieflings and 4e warlocks was not fine.
>>
>>51488301
I've played Wild Magic for a bit and it's alright but more suited to actual casters. I'm just buffing myself and my mount and not casting very frequently. Wild Magic also only takes effect when Sorcerer spells are cast.
>>
>>51488311
You should work for Wizards. Your skill when it comes to balancing this underpowered cantrip is amazing
>>
>>51488329
4e tieflings are good warlocks, hell, they're probably the best warlocks

They're just not good infernal warlocks.
>>
>>51488296
That being said, with how often my group seems to encounter things that are old enough to crumble at a touch and are easily rendered illegible, I honestly wouldn't mind a legitimate cantrip that:
Restores an image or text to legibility
Reinforces a tome, scroll, tapestry, or similar item enough that it could be opened and read without destroying the object
Clean an item like above of nonmagical substances that obstruct the text (blood, grime, oil, fingerprints, etc)
>>
>>51488352
Jokes aside: Yes, that ability can be very useful sometimes, I agree.
>>
>>51488284
Would appreciate any feelings people have in regard to War Caster.
>>
>>51488276
>>51488318
Here are the (You)s you wanted
>>
>The fog moves 10 feet away from you at the start of each of your turns

So what if you were to cast Cloudkill and then move or teleport to the other side of it afterwards? Would it start moving in the opposite direction on it only moves away from your initial position?
>>
>>51487858
I wouldn't allow large players, but allow a player to potentially use such a sword if somebody uses 'enlarge person'.. But then again, enlarge/reduce also enlarges their weapon anyway and then gives +1d4, so...
>>
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>>51488436
Much obliged. Glad the sarcasm went right over your head.
>>
>>51488588
(You)
>>
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>>51488594
Hit me more, Snake!
>>
>>51488248

Prevent Bullshit
SCIENCE cantrip (antimagic will not dispell)
Casting Time: 5 actions in sequence - INTMOD actions, minimum of no action required. Alternatively, as a reaction to bullshit happening.
Range: As far as you can suitably discern.
Components: Brainpower.
Duration: Until you stop thinking about it.
You open your eyes to bullshit and take a moment to prove to yourself that it is impossible and thus bullshit, ending the bullshit.
Anything that does not make sense by real world laws such as psionic bullshit or magic bullshit immediately stops happening, unexists or corrects itself, however is best suited to making it make sense.
>>
>>51487875
There's three approaches to AoEs.

1. Exact grids only, with/without allowing partially covered squares.
2. Exact grids except slightly/half-covered squares have a diminished effect
3. Have the exact shape and allow the player to put it in any valid orientation, no need to for the cubes edges to be on the grid's edges. DM can rule over confusion.

I'm not sure if there's a solid 'official' way though, but for sure you know the end of the cone is a X ft line depending on the size of the cone and that line is X ft away from the player.
>>
>>51488572
It would move in the opposite direction of you, RAW.
>>
>>51488681
>>51487875
Actually there's a fourth
>DM is a shit, doesn't have grids or anything
>What does this cone hit?
>DM arbitrarily decides what things get hit
>>
>>51488347
>They're just not good infernal warlocks.
That's the part that bothered me.
>>51488337
>Wild Magic also only takes effect when Sorcerer spells are cast.
Dammit, yeah. Maybe the next sorcerer UA will reveal something more suitable.
>>
Some friends of mine want to start up a group using roll20, but the proposed DM is fairly new, hasn't played in a while and he just wants to see how the game works before diving in
I've offered to DM until he's ready with a published campaign (he's picked Lost Mine of Phandelver)
he's just going to pick up where I left off and i'll roll a level appropriate character whenever we decide to swap
How horribly wrong is this going to go?
I think i'll be okay even if I have to run the whole campaign without him taking over
Neither of us have ever used roll20 either
>>
>>51488773
>new-ish DM with a potentially experienced player or two

Sounds like frustration of the player constantly telling the DM how to do things.

To truly learn the rules inside out so that even an experienced player won't call you out on your rulings you have to know the system pretty damn well.
>>
How do you pronounce "tieflings" /tg/?

I always pronounced it "tyf-lings" without thinking about it until someone in my group rolled a "teef-ling" the other day and confused me greatly.

"Teef-ling" sounds so... puerile?
>>
>>51488723
Is there a known RAI for Cloudkill?
>>
>>51488303
> barbarian
> fullplate
>>
New guy here, just wondering, is there some place out there that highlights all the changes D&D has gone through over the years?
>>
Reposting as my post was the last in the previous thread

I DM for 5 players, 2 guys and 3 girls, the guys are really invested in their characters, but the girls are always talking about the new characters they have rolled up and can't wait to play with, despite being at the start of a pretty involved campaign. Is there anything I can do about this? They just don't seem to care about their characters. I'd introduce a character swap mechanic, but I fear that would just cause more separation from their characters.
>>
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>>51488923
I have this debate with my DM once every few weeks. I'm in the 'tyf' camp as well, but she's in the 'teef' camp.

The problem is, 'teef' is technically the correct pronunciation for couple reasons. 'Tief' is the German word for deep, so tieflings are deeplings, which makes sense, since they're hell/devilspawn. We can also look at words that are fairly close to it, like fief, ie. a parcel of land held by a feudal lord in fealty and assume that they're roughly approximate. Then there's the 'I hate fun and linguistic discourse' explanation: That's how WotC pronounces it.

Pronounce it however the fuck you want, though. It's all fantasy, there's no reason the words should always conform to our modern English linguistic standard. I know I'm not going to stop saying it 'tyf'ling.

>>51488933
Not that I'm aware of, senpai. You could try the WotC forums, if you want to develop cancer.
>>
>>51488923
Thief-ling because they are dirty thief race who should be purged.
>>
>>51488572
Well it says that it moves away from you at the start of each of your turns, so I'd assume it moves as you do. Sort of creates the "Evil dude walking unharmed through his own evil cloud" thematic.
>>
>>51488276
Psionic have been around since ADnD, dipshit.
>>
>>51489042
>like fief

Shit, I've been pronouncing that one wrong too. Could have sworn I'd heard it as like 'fife'.
>>
>>51489090
See
>>51488588
>>
>>51489075
I'd take you with I on a non-human purge.
>>
>>51488943
They die dramatically, but with Reincarnate on, coming back with only vague vestiges of their original personalities/memories.
>>
>>51488270
Read again pls. It's balanced by the fact it can only target medium or smaller creature.
>>
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>>51489102
http://www.oxfordlearnersdictionaries.com/us/definition/english/fief

Nyope. Fief is where we get the word 'fee' from.

I'm glad I could drop these eytomological and linguistic knowledge bombs on you today, Anon.
>>
How do you play range assassin rogue? I suppose Longbow with sharpshooter and poison to attack from 600ft away? Is there a reliable way to get poison in this game?
>>
>Short rest after first combat encounter of the campaign
>Our Rogue then says he drags the three human bodies away, cuts their bellies open, and DISSECTS them
>>
Bit of a silly question here. What do you all think is the 'best' martial class?

I know it's possibly been asked and answered a lot of times, but I would like to hear opinions on what class could be really good for everybody. A game I'm in is coming to an end, where I played an illusion wizard and did all I could to control the fight. Most of my friends aren't minmaxing/optimizing players, so it tends to fall to me to try and ensure they get through battles okay, survive and most importantly, feel like they earned the win.

I pretty much know I'll have to do the same again in the next game, but I would like to try it from a more fighty perspective. Maybe a paladin or a fighter perhaps? I dunno! What do you think?
>>
>>51488988
Anyone?

I'm mainly asking to get a better understanding of how the game has changed over the years.
Like why some people still love 3.5 and such because I still see a lot of support for it.
>>
>>51489238
be an arcane archer or battlemaster, fighter archetypes
they have good battlefield control
>>
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>>51488276
>>51488318
>new lore specifically states the origin of their magic
>people still draw conncetions with Sci-Fi
>even though now Mystics are people whose minds got awakened/contaminated by Far Realm radiation leaking through dimensional rifts
It's really simple.
Wizards, sorcerers, clerics, druids and warlocks (save for GOO) use the energy from within: Gods, the Ether/Astral, Fiends, etc.
Mystics and GOOlocks use the magic from beyond.
Go re-read the UA.
>>
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>>51489263
Congratulations on being the fifth person who's not capable of detecting obvious over-the-top sarcasm.
>>
>>51489191
Must have quite the inner demons.
>>
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>>51489238
Warlock, enjoy your life as a turret.
>>
>>51489160
It's usually me dropping them on others. I am humbled (but grateful for new information).
>>
>>51489238
PAM+GWS and pick Paladin for the hell of it. Enjoy the roll of crushing all.
>>
>>51489238
Battlemaster fighter if you want to use manuevers to disable enemies. Be aware that you can also apply these manuevers to ranged/thrown weapons.

Paladin if you want a bit of support magic and healing. Although be aware that healing is usually wasted in a tough fight, as enemies will do more damage than you can usually manage to heal in a single turn.
>>
>>51489262
Battlemaster seems interesting, I'll look into that!

>>51489278
Hopefully I can be a bit more hands on and helpful than just standing and waving my hands. Kinda what my wizard did when she was trying to keep everyone alive.

>>51489289
I'm a dumb. What does PAM and GWS mean?
>>
>>51489275
He's a race adopted from Pathfinder called a Wyrwood with some changes to make it fit in, and apparently is very focused on figuring out how to make more of it's kind.

And I say "apparently" because not even I as the wizard with History proficiency know what the FUCK these guys are, and it basically just started tagging along thus far.
In fact, throughout the ENTIRE session, it didn't say a thing in-character.
>>
>>51489263
Buddy, learn what the pacts actually do.
>>
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Post Happy DnD stories, i've got a doctor's appointment later and need distractions. I'll start:

>Playing a Halfling Rogue, general happy-go-lucky sneakthief of the dirty parts of the big city, but he was also a Mechanic
>This was represented in game by him using metal and magic parts to make simple machines that had single functions, worked fairly well, say he banged two pieces of metal together into a shell and put a magic fire gem inside, he would make a grenade that dealt whatever damage the magic component would do.
>One day while scavenging for junk, makes friends with the party, a male human fighter out to bring glory to his kingdom, a female drow druid who wants to show the bigger druid circles that the underdark can be just as beautiful as other natural areas, a male dwarf wizard who wants to learn the secrets of the universe so he can become a more effective hedonist, and a halfling cleric girl, who had a generic "bring goodness to the people's hearts" quest.
>They were looking for something in the scrapyard, rogue asks if he can help them, playing the part of the helpful assistant, I really just wanted to see if I could scam them for their stuff.
>They're looking for the queen's lost diamond ring or some shit, supposedly it got dropped in a house that has since been demolished, looking for it in here.
>Well I can help you look
>Help them, find it, appraise the ring
>It is the most powerful magical gem I've ever encountered
>I need to make something with this
>Pocket the gem and give them the ring
>Oh good you found it, come, we'll take you to the queen, she'll want to reward the man who found it
>I'm apprehensive but if I don't go i'll look suspicious, so I go
>Fast forward a few months
>Queenie turned out to be a vessel for evil nature spirits, became our druid's, and our party's archnemesis.
1/2
>>
>>51489320
The origin of power stays the same: the Far Realm.
>>
>>51489312
PAM = polearm master
GWS = Great Weapon Master

level 5 Warlock can push enemy 20 feet away from your friend, while doing 2D10+8+2d6 damage from 120 feet away.

why don't you cast Polymorph and turn your friend into Giant Ape?
>>
>>51489361
The pact only teaches you how to perform the magic.
You're not actually drawing out and using far realm energy in your magic, because if you were, everything would be fucked somewhere between six and twelve different ways.

It's just a deal the warlock strikes to learn how to cast some unconventional/unpopular/niche magic.

You can think of them a little bit like the hipsters of the magical community.
>>
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>>51489328
2/2
>Ring we gave her was supposed to fuel a ritual to cover the entire world in moss and choke the life from it, luckily my greed saved us all, she only managed to cover most of the city instead.
>spend most of a day clearing out the evil moss minions, but every time they die they grow back.
>Queenie is sat inside a big impenetrable evil mossball in the castle, we try and formulate a plan.
>I remember the extremely powerful magical gem that I prised out of the ring months ago.
>Make an arcana check based on the events of the past few months
>DM tells me it's a blank slate kind of thing, doesn't have a type, the first magic cast on it will determine what it does.
>Ask our dorf to cast a little fire over the gem
>He's confused as to why, but doesn't really care.
>I then outline my plan to the party
>We make our way to the junkyard, where, for a day and a night's worth of fighting off moss monsters and building and skill checks, I finally finish my greatest creation
>A ramshackle jet engine, filled to the brim with all of the fire gems I had in stock, with the crowning jewel set in the front, on the nose of it, the queen's gem.
>It's very big, and very heavy, and we only have one chance to aim and fire.
>Using a big cart, drag it all the way to the cathedral in the town, resting it on the front steps.
>Aim it at the castle.
>Fire
>It putters forward a few steps
>Our hearts are in our mouths, we're not sure if I built it well enough
>A small, strong fire on the back gradually grows larger.
>Suddenly bursts forward with a bang, then embeds itself firmly in the mossball
>Explodes, wiping the castle from the city, incinerating the entire royal district, and killing the evil moss.

Pulling that off was my happiest memory from dungeons and dragons. Post yours too.
>>
>>51489328
>>51489406

Good story, but make more sense if you make a story thread rather than just post here.
>>
>>51489422
sorry, wasn't really sure where to go, as I said, i'm nervous and trying to calmly shitpost.
>>
>>51489397
>You're not actually drawing out and using far realm energy in your magic
Magic is a more broad term than "spellcasting", don't forget the patron gives you unique powers as well. Such as projecting your thoughts into peoples minds, deflecting attacks or creating obedient thralls. You definitely use Far Realm energies for those because
>Starting at 1st level, your alien knowledge gives you the ability to touch the minds of other creatures
>At 14th level, you gain the ability to infect a humanoid's mind with the alien magic of your patron
>>
> trying to build a warlock
> realize that they're only good as dip for Sorcerer,Bard or Paladin

This is so sad...
>>
>>51489495
I played to a lvl 14 lock. Personally I enjoyed the ride.
>>
>>51489464
>Alien KNOWLEDGE
>Alien MAGIC
It's just skills and manipulating mana in a certain, albiet extremely unusual and atypical, way.

If actual far realm energy was involved, warlocks wouldn't be player characters for long.
>>
>>51489552
This makes zero sense thematically
>>
>>51489647
Then you don't understand warlocks.
>>
>>51489655
>granted power by otherworldly being
>it's fundamentally different from how the otherworldly being's power works
I could understand your take if it was a scholar attempting to replicate the effects of the far realm through study, but a warlock gets their abilities from the source. Why would it be different?
>>
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>>51489495
People like to shit on sorcs but I think even they're better than 'locks.
Warlocks deserve to be bullied more
>2 spell slots until level 11, which many campaigns even fail to reach
>0 variety in terms of gameplay, every subclass option revolves mainly around being and agonizing eldurrblast turret
>which still requires you to waste your invocation and cantrip slots because it's your bread and butter and such an overwhelmingly strong option, yet it's not a class feature
>only subclass that offers a slightly different playstyle has pretty much nothing to do with warlocks and their pact flavour, and is mostly good for a pally multiclass
>most spell invocations regenerate their use on long rest, which fucks with the class mechanics of being dependant on short rests, making it an unfavourable option
>Pact Boons add more gameplay variety then subclasses themselves, and even then there is a single option that overshadows the rest
Playing a warlock almost exclusively means going agonizing blast tomelock, with patrons themselves being more of an afterthought: a bunch of ribbons and control/utility abilities. You can sacrifice tomelock utility for more ribbons with chainlock, but that's as far as it goes.
I still adore the flavour, but mechanically speaking it's so daunting and offputting that I'd rather shoehorn demons/archfey/GOO/whatever into my cleric/sorc/wizard's backstory than really bother playing a warlock.
>>51489527
Well, you can have great fun playing Wot4E as well, I'm sure, but it doesn't make it good. Well, that and warlocks are really nowhere near as bad as Wot4E, but I still firmly believe that the class has certain problems that have to be addressed
>>51489552
>ALIEN magic
Alienist used to be a class you know.
>SCREE 3,5!
Has nothing to do with flavour itself.
Fiendlocks have the ability to banish someone directly to hell for a couple of moments. How is that not hell magic? Same should be with GOO.
>>
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All of this talk of far realms and warlocks has me thinking
Where are all the brain-eating squidmen and horrifying abberations twisted by forces beyond comprehension in Barovia? Curse of Strahd doesn't have nearly enough cosmic horror or eldritch secrets.
>>
>>51489720
WE DON'T TALK ABOUT ALIENIST IN THIS HOUSE, YOU ROTTEN SON OF A BITCH
>>
>>51489374
Stupid question: Where did you get that 2d6?
>>
>>51489768
Hex
>>
Players want to keep the red brand hideout in lmop as a base

They want to clean it up and fix it

Are there any rules aside from costs per day and hiring help to use a hideout like this
>>
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>>51489744
>http://www.fraternityofshadows.com/wiki/Bluetspur
Blame WotC for making Barovia a separate plane that has nothing to do with the Demiplane of Dread. Ravenloft as we know it doesn't even exist in 5e yet?
>>
>>51486351

Death Cleric, Raise Dead to create Shadow instead of Zombies
>>
>>51489720
>0 variety in terms of gameplay
This is what happens when you fail to understand warlock shines out of combat.
>>
>>51489188
Poison is the DM's domain.

Crossbow mastery is the best for rogue in general as it allows you to make bonus action attacks with your dex mod to damage with a hand crossbow with no penalty within 5ft and it's also multiattack compatible.

Sharpshooter is useless for the +10 damage ability unless you're really, really sure you're going to hit (advantage, they have low AC). The extra range is barely often useful as maps generally aren't that large, and otherwise urban environments allow you to get very close to the target anyway.

>>51489238
In terms of design, I'd say rogue due to their wide range of utility, multiclass compatibility and all that, as well as the archetypes giving things like even spells.

In terms of optimization, probably a barbarogue or PAM+GWM fighter or an open hand monk that focuses on just stunning the shit out of literally everything.
>>
Tg, since the dms guild stuff dropped from megatrove, I've lost my copies of my waifu Matt Mercer's stuff.

Specifically the Blood Hunter. Anyone's got that? There's a million of them floating around online and I have no idea which one is the final revised one.
>>
>>51489881
>a couple of low level spells at will that you won't use more than 2 times per session anyways
There is practically nothing in terms of out of combat options a warlock can do that a wizard and/or a cleric (which, high chances, are both going to be in your party) can't. Warlock can perform well as the only "caster" in the party, but even then lorebard out-shines warlocks as the i-know-all-the-magics class.
>>
>>51486963
All of you, for your own individual reasons, booked passage from one nation to another on the same ship.

However, before reaching its final destination, [plot].
>>
>>51487026
Yes, I'd say so.
>>
what's so wrong with being a murderhobo
>>
>>51490026
Nothing as long as you're efficient at it and don't get caught. ;^)
>>
>>51490026
Idiots on the internet will yell at you

But that will happen anyway so go ahead
>>
What is it about RPGs that bring out the worst in people?

> Group of close friends who are all decent, funny, respectful etc.
> Murderhobo characters
> 1 friend with non-murderhobo char. Her char is a female elven druid
> She heals the goblin so they can interrogate while the creature is entangled and have no chance of escaping.
> Others pick on her for healing it
> Interrogate but brutally assault the thing and eventually kill it
> Kill the wolves etc, any thing they see

She leaves after a while. Well, duh, of course. She asked people to be more respectful both in and out of character. She attacks and kills shit too, when necessary.

Why do people always make murderhobo characters? Why does the first character always has to be a huge murderhobo "but I'm only CN!"
>>
>>51490026
Honestly nothing. If you got the good RP and backstory, it is viable. Usually the more anal DM's get really angry.
>>
Also, what should new players expect from their DM? What should a new DM expect from their players?

I found spell card generators and shit for them, ask them to look at it but they don't, get the files for them and mail a pdf, they didn't even look at it, ask players to print those cards out so we can get rid of the clutter at the table, everyone forgets, "hey read this part in the PHB please?" for the char creation, no one does etc etc etc.

What are some realistic expectations for and from both sides?
>>
>>51490055
Because RPG's allow one to do things they wouldn't do in reality.
>>
>>51490097
The DM will get annoyed and start winging it.

The players will manage to disappoint you even when you expected NOTHING.

It gets better after a few times you play though.
>>
>>51490099
doesn't have to bring out the worst.

Oh hey look I can effectively use a sword!
Oh hey look I can cast SPELLS!
Oh hey look I can see all these weird places and shit!

Why do people immediately think "Oh hey look I can kill this peasant with my eyes closed!"
>>
>>51490055
>killing a deceitful, cowardly creature of pure malice is bad
>killing wolves, a direct threat to the nearest civilization, when confronted is bad
This is why druids is the shittiest class. Every druid I've seen to this day had nothing to their character other that "MUH NAYCHA, WHY WONT ANYONE THINK OF THE RAINFORESTS?" and noone aside from the druid would give a fuck about that, because ecoterrorism is not the focus of your usual campaign. This is why most druids have one-dimensional as fuck characters and are usually the most distant from the party, even compared to warlocks and death clerics and necromancers.
A druid is a medium between the wild and the civilization, and protecting the civilization from nature (like diseases, drought, predators, pest infestation, famine, natural disasters and such) is just as much of an important aspect as protecting the nature from civilization, yet everyone seems to boil down roleplaying as a druid to being an annoying hippie.
>>
>>51490197
People just wanna kill peasants.

Can you blame them?
>>
>>51490197
eventually the extraordinary stuff becomes ordinary. then you move on to the other stuff you can't do in reality.
>>
>>51490097
People who are actually interested in playing will make the effort. The Game itself is a group effort. Everyone contributes, it's gold.

From what you say, it seems like you're wanting to make this happen but everyone else doesn't give a shit. Your efforts may be appreciated elsewhere.
>>
>>51490097
Don't expect your players to do anything outside the sessions.

Expect your players to be attentive and active during the sessions. If they are not, talk to them about it.
>>
>>51490227
I prefer old-school druids that only gave a fuck about their grove.

Hippityhoppity get off of my property druids.
>>
>>51486351
Alchemist artificer, death or nature domain cleric, land druid, or really any warlock
>>
>>51490255
It's poor motivation and poor chemistry with the rest of the party.
>>
>>51490278
I don't give a fuck about that shit.

Gold = XP
Dungeons are to be cleared for loot
The DM is my riv-fuck I'm outside of the OSR general aren't I
>>
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>>51490289
Wow, anon, you seem like a huge retard.
>>
>>51490329
You don't get jokes often, do you?
>>
Would being able to ready a bonus action and then using your reaction to do it be balanced? I believe so, it's just the same as readying an action except you are readying something else.

Basically I'm thinking of getting your rage off early for barbarians, and effectively using spells like misty step or even magic weapon. What do you guys think?
>>
>>51490289
How is gold going to get my levels up? Am I meant to buy my stats? Fuck off. You learn from experience through events.
>>
>>51486371
Get that suggestion the fuck out of /5eg/.

>>51490055
Don't run games where literally everything immediately attacks the players if you don't want the players to do the same.
Discourage assassins, the biggest murderhobo class unless it's clear they'll get to know more about their targets before killing them or have a chance to stealth off after negotiations.

Run a game where monsters have morale, will run and seek self-preservation and may even surrender before combat even begins. It'll become a game of 'beat them until they surrender and then move along and hope they don't bother you again because if we kept fighting it'd only hurt us more too and then we'd get less of this dungeon cleared'

It's partially about how the DM runs things, and if you just throw lots of brainless FUCK KILL DRESTROY creatures at the players the players will have the same attitude back towards them.

>>51490289
You're in the right place for gold=exp. .. If you're running a dungeon crawler 5e, which I plan to.
>>
>>51490329
>>51490380

please don't besmirch the good name of 5eg
>>
>>51490380
How do you think PCs acquire gold? Winning the lottery?
>>
>>51490402
To be fair if you won the lottery, that is a very rare experience and must be worth many levels.
>>
>>51490402

Would a tarrasque carry around its wallet?
>>
>>51489773
What about the +8?
>>
So I'm a guy who started with 3e, but fell in love with 4e's martials (and also the 4e monk), and to a lesser extent the book of weeaboo fightan magic

Does 5e have anything for me?
>>
Are there any adventure modules that are pretty close to Keep on the Borderlands? If not, is the 5e conversion worth the two dollars? Though at that point I may just convert it myself.
>>
>>51490380
Three ways.

1. Gold is inherently magical, and this is why monsters hoard it, and more powerful monsters have more of it. Essentially, gold is some sort of cursed power item from a legendary planar gold coin mint vault thing. Likely the normal human populance wouldn't use gold as a result, but it's an idea for a world structure.

2. Yes, you do fucking buy your levels. Some sort of game structure where you can literally buy powers, because honestly buying magic items isn't very different mechanically or fluff-wise.

3. In a dungeon crawler where you aim to collect all the money, gold directly correlates to how successful you are. It's an objective measure of 'you did good'. The more gold you got, the more successful you are. You grow from your successes, and failures fail to level.

Of course, milestones is the most generally applicable level system because it's literally 'whenever the DM feels like it', but gold=exp exists mostly for dungeoncrawlers who want to feel as if they have more control over their levelling, much like how monsters=exp is mostly going to be for monster hunter type things unless you're an idiot who makes an open world campaign about being friendly to monsters and then puts monsters=exp in.

>>51490433
Why should you be rewarded for doing something nobody cares about?
If people care about you killing the terrasque, they'll offer a bounty for it. If it was asleep in the bowels of the earth and you snuck down there and blew it up with gnomish dynamite or something and wished it to never come back again and it turns out you did all that for nothing, then too bad, you're not making progress as an adventurer.
>>
>>51490462
Solar Monks let you be DBZ.

They're not particular good, but they're funny as hell.

You can throw ki blasts around, and later a spirit bomb.
>>
What's the best race class combination to play when you have a DM with a compulsive need to beat the players who fudges rolls?
>>
>>51490472
I always liked #1. It's why dragons hoard the fuck out of it.
>>
>>51490475
Lucky Diviner Halfling.
>>
How would you guys price cold weather gear in a place that went from about 70 and tropical to 10 and covered in snow overnight?
>>
>>51490227
And she wasn't even a bad druid. Wasn't the classic "but druid are vegan!", she ate meat, drank with the group, hunted and killed animals, just only when necessary.

When the orc splits a wounded wolf in half, of course she gets annoyed.

>>51490242
I'm trying to understand it. Is it because I have all the free time in the world, and some people don't? Or is it really just out of uninterest.

DM prep seriously takes time, and shit's hard during the game as well.

I just want my players to have a decent background story, I don't force RP but encourage it, try to keep things interesting etc.

All you gotta do is keeping track of your shit. That's it. I also hate cheaters with "Oh I forgot to mark that spell slot that I used"

>>51490252
Why can't I expect anything outside the session? It's not like they can play outside the table, so why don't they familiarise themselves with the characters? Read the spells, read the attacks, Try to improve the backstory. Draw if you are able! etc...

And most importantly, try to keep that date clear. Everyone's committing time, we schedule beforehand, don't make plans on that time...

>>51490386
I don't, at least I don't think I do.

Everyone tries to run when shit gets rough, depending on their INT they will strategise, try to snoop on the party, set traps FOR them etc.
>>
>>51490513
4 or 5 times normal price at the minimum. With such a drastic change most of the populace would be looking for it.
>>
>>51490513
Depends if it's long term and the people know that, if it's a small or large community and who they're selling to, if they have reserves/supplies/anything easily modifiable, if they're a civilization that tends to have lots of extra cloth lying around, if they have magic, how far they are from potential importation, how cold resistant the people are (Some people honestly couldn't give a shit even if they were naked), how long after the event it is (If it just happened people might be skeptical and prices might be normal, if it's a short while prices might be high, if it's a long time prices will probably be low again)..
Also depends if this is DF style EVIL snow, if the people tend to work outdoors a lot, whether people WANT to still work rather than staying indoors and waiting for the cold weather to end...
>>
>>51486657
>>That feeling when the new UA is going to bullshit overpowered psio, err "Mystics" instead of a sorcerer rework
Cry more people that want to play psionics have been blue balled since December. Also I really hope the sorcerer gets a good one.
>>
One of my players found a silver dragon's tooth as part of their Path of the Totem Warrior backstory (she refluffed Path of the Eagle to Path of the Dragon, which is fine, she's a Dragonborn anyway).

What's a neat effect I can give this tooth or thing I can do with it?
>>
Release the damn UA already WotC. What the hell are you working on..?
>>
>>51490764
New date is the 6th.
>>
>>51490746
has the ability to turn into a sword that deals extra damage based on the colour of the dragon it came from. put it on a necklace or something.
>>
>>51490609
>>51490687
It's a military base in what is basically Nam. We had our Christmas episode where we killed Santa, stole his bag, stole his sleigh, and nuked his workshop and then snow hit and hit hard in an area that shouldn't snow at all. Nobody knows how long it'll last and it's mostly only needed for going outside of the camp which we're prepping for now.
>>
>>51489775
Gonna make them pay $$ and time to fix it.

If a giant goblin attacks a town, a group of adventures kill it, then free the town from being occupied by bandits and route them from their hideout...

Is it unreasonable for the town to just let them have the castle/manor that is run down and in ruins?

secondly ... the map for the manor is really well done. Should I RP that the interior was renovated and try to find another map? I can't draw at all.
>>
>>51489720
Most invocations also burn your spell slots when you use them, so you have to keep begging the party to stop all the time if you ever want to cast a spell
>>
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Anyone here play the Horizon Ranger yet? How is it?
>>
>>51489042
>tyf
Just so you know, I imagine that as 'tiff'
>>
>>51490823
Well if it is in ruins and they can fix it. I assume they would allow it as nobody cared enough to regain it at that point. Plus it being repaired would make their own place look better. Plus some idea of security of these dudes chilling around who can assist in situations.
>>
>>51489970
just buy it for 1 dollar dude
>>
>>51486232
>Not calling it Barrier Reef.
Hand in your magic item card son.
>>
>>51490912

it's what I did, but my account has since shut down
>>
>>51490795
People would likely think it's a magical phenomenom that isn't going to last, or a weather anomaly.
They're likely to stay inside for a bit while the whole ordeal blows over or the people who don't care about the cold might head out anyway.
Stuff might sell for 1.5x or 2x its usual price, or maybe 2.5x if it's something small and cheap.

The real issue is not the pricing, but how much of it there is and whether people are willing to part with it, though chuck enough money at someone and they might be willing to part with something and at that point I wouldn't even regard its normal price, the price is however much is enough to make someone give up something that might be useful for the next few days, which is probably quite cheap anyway, but could inflate something normally worth a few copper pieces to a few gold.

Either way, there might be some people trying to profiteer and sell things at extraordinary prices, but if it's a war camp under proper supervision it's unlikely you'll have people selling stuff much anyway.
And the price will increase if it stays snowy until the demand is met.
>>
>>51490954

you know what, disregard, by logging on with facebook, my purchase log let me reacquire all my downloads

Thanks
>>
>>51490923

I was going to say something about the shield, but holy, not this is the only thing I can think of
>>
>>51490912
Wasn't it Pay as you Want? Did he change it
>>
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>People actually BUY homebrew
>>
>>51491116
if it's well written, lengthy and thought out, what's a dollar to support the creator and encourage them to make more?
>>
>>51487673
>>51487785
No love for Erik's Quills?

Erik’s Quills
Conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a porcupine quill)
Duration: 1 minute

You conjure and throw 2d4 long quills,
which unerringly strike one or two chosen
targets within range, even getting in between
the chinks in the target’s armor. Each does 1
point of piercing damage each, for each of
three rounds, and remains in the wound.
The target may use a bonus action to
yank a quill out, but that inflicts an additional 1 point of damage. Otherwise, the quills
vanish in 10 minutes.
The number of quills you create increases
by 2d4 when you reach 5th level (4d4), 11th
level (6d4) and 17th level (8d4)
>>
>>51491220
It takes more than that to make something PHB-worthy, though.

That said, I still don't know how shit like bladelock got in.
>>
>>51489042
The WotC forums haev been dead for a while now.
>>
>>51491240
This is just about OP enough to be clearly sarcastic.

>twilight druid fires 8d4 quills with +5d10 damage
>>
>>51491240
>average 15-20 damage, auto hit cantrip
>each (debatably) also counts as its own hit for damage buffing purposes

Best DPR cantrip in the game, unless I'm misreading it.
>>
>>51491284
I wouldn't say they each count as their own hit. That implies attack rolls.

I'd say 'each uses the same damage' to keep it in line with magic missile.
>>
>>51490460
Agonizing Blast invocation: it causes each eldritch blast to deal extra damage equal to your charisma modifier. Because of the fact that Eldritch Blast deals gains more blasts instead of increased damage at higher levels, each blast counts as a seperate attack, as if it was an attack with multiattack, so therefor you add your charisma mod for each beam.

Eldritch Blast exists so that you don't need to worry about taking any other combat spells or damage viability, which lets you do things like not have to worry about combat feats, higher weapon damage, etc. Best of all, it lets you pick all the fun invocations without having to worry about viability, especially the ones that let you cast spells for free, as many times as you want. It literally turns spells into functional cantrips, such as:
>levitate
>mage armor
>speak with animals
>detect magic
>false life
>disguise self
>alter self
>silent image
>jump
>arcane eye
>speak with dead

These spells can be very easily abused.

Also Fiendish Vigor and Armor of Shadows makes Bladelock much better than it is. Invocations are much more important than most realize.
>>
>>51486657

>sorcerers having a bad life

get over it baby
>>
>>51491420
I know all that, I'm playing a tome lock in a campaign. I was just wondering where you got the 8 from in the damage calculations in terms of determining that the mood should be +4 instead of 3.
>>
>>51491240

>Concentration Killer: The Cantrip
>>
>>51489720
>>0 variety in terms of gameplay
You must be one of those dudes who thinks Hex is the only worthwhile warlock spell.
>>
>>51491420
>it lets you pick all the fun invocations
>by sacrificing an invocation slot for another invocation
Nice joke.
Eldritch Blast and Agonizing Invocation should be a class feature, because there is not even a single instant when you would pick something else.
Also having level 1 spells as cantrips is not that impressive, other classes use their 1st level spellslots for either control or utility, and you wouldn't really often find yourself casting disguise self or silent image more than 2-3 times per rest.
>arcane eye
Good luck getting that late into the game.
>>
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>>51491220
>>51491116
>>51491247

Walrock guy here. Making PHB-style content is an enormous pain in the butt.

Either you have to learn to git gud with Photoshop, or you use Homebrewery. While a nice leg-up for people new to homebrewing, Homebrewery has a handful of persistent bugs (try zooming in Chrome), and everything it makes has a style that's distinctly more Homebrewery than PHB.

The alternative is using a Photoshop, ideally using a PSD homebrew template. However, this is about the least user-friendly thing in the world, and I've struggled with designing one myself almost from scratch. I host a template for download on my site, though that template is outdated and I'm currently struggling to make the template I presently use actually work on every computer that's not mine.

Add to that: the enormous control Photoshop gives you also gives a ton of potential for errors. Imagine making a year's worth of content, and getting something as simple as font sizing and tables wrong. You either go back and fix everything, or have content that's a hodge-podge of how much it actually matches the PHB.

Once you've got the process down, though, it's actually very simple to transition from a Word document to a finished product. Still, figuring out the process has taken me a solid year and a half, so take that with a grain of salt.
>>
>>51491593
>Eldritch Blast and Agonizing Invocation should be a class feature, because there is not even a single instant when you would pick something else.

It would be nice to have it as a class feature dependent on warlock level. Don't let it add to extra blasts until levels 5, 11, and 17 of warlock to break up all the stupid "I dipped 2 levels for the best ranged cantrip in the game" builds. Then also let it add Charisma to all the other warlock cantrips so there's a reason to use them occasionally.
>>
>>51491575
Yes, because, joke is, warlocks don't really have much other useful spells unique to them and them exclusively!
Seriously though, if you're not playing an agonizing turret, you're playing the warlock wrong. And that's the same for all patrons but one, and that one hardly has anything to do with warlocks at all.
Meanwhile, look at the variety of roles to fill Druids have at their disposal. Or Clerics. Or even Fighters. Yet picking a warlock patron hardly affects what you're going to do during the fight, and your out of combat ribbons and abilities are all available to the other classes.
>>
>>51491666
Just off the top of my head, you don't think Blindness/Deafness, Fireball, Faerie Fire, Greater Invisibility, Evard's Black Tentacles, or Dominate Person are useful?
>>
>>51490475
Lucky variant human work too. Definately go with Diviner with lucky feat though.

Portent is instant "SCREW YOU FUDGE" to your DM face. Also don't forget stuff like Sleep or Hynotic Pattern which doesn't require a save.
>>
>>51491684
This.

Just two weeks back, a warlock player of mine called upon the Eldritch Powers to consume the horses of some riders that were chasing down the party.

An inky black void opened up around them, expelled the riders (as they still had momentum), and made a cacophony of slurping noises interwoven with the screams of dying horses.

Sanity checks, all around. No one fucks with a warlock.
>>
>>51491599
There really are no Indesign resources for this? Sounds ludicrous. I'm currently using Homebrewery, but simply because I don't want to bust my ass doing it manually in Indesign with results which would probably be less faithful. The kinks in the Homebrewery are easier to work out (does require a lot of gimping in the process, but if the PDF looks fine, there's no problem), and even though the final result is far from perfect, my current project has taken only about 20 hours to make, and it's a full class.

Hell, kind of makes me want to make proper Indesign / Scribus templates for it, but that itself would probably make my bust my ass for time I could be doing some other, more important things to my life right now.
>>
>>51491240
>Duration: 1 minute
>for each of
>three rounds, and remains in the wound.
>Otherwise, the quills
>vanish in 10 minutes.
It's bad in so many ways.
>>
>>51491599
Putting it in PHB format is much easier than making something that

1. Is something a wide audience will all find interest in, and other players will be happy to have characters of that style in the game.
2 . Is fair and balanced.
3. Doesn't impose upon already existing classes, has its own areas it's good at.
4. Like above, has its own playstyle.
5. Isn't overly wordy or convoluted.
6. Is written with PHB-consistent terminology.
7. Linking in with 'fair and balanced' - doesn't fuck over the DM with things like 'You automatically succeed at all survival checks for food, water, travel, etc' when the DM wants to do such campaigns.
8. Linking in with several things above, it is flexible, fits to many different campaigns and can be refluffed in various ways.
9. Is something people actually have any clue what it is.
10. Is actually fun.
.. I think I almost repeated myself a couple times there, but eh.

But it's nice not to have to worry about formatting.
>>
>>51491240
Pshh...nothin personnel
>>
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>>51491783

Personally I have no idea how to use Indesign, so that could work out? No idea what it's capable of.

The initial tutorial I found was for Photoshop, and I came into the homebrewing game with a good bit of Photoshop know-how. Never had a reason to look at anything else.
>>
Someone mind explaining why it is worth long term to go Polearm master and then great weapon master?
>>
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>>51491804

Agreed. There are a LOT of ins and outs to making good homebrew. I'm amazed how much it's really flexed my technical writing muscle to learn to write in the PHB's style, alone.

Balance is also a process, and getting an eye for it is another important skill to learn. As is being able to take criticism and roll with it, constructive or not.
>>
What is the closet class/archetype I can pick to be a dark knight? Paladin?
>>
>>51491874
Paladin lacks the dark sort of magic you're looking for unless you go Oathbreaker.

Death cleric gets the kind of magic you want, but no extra attack hurts a bit. You can mitigate that with Spiritual Weapon to an extent, but it won't hit as hard as the paladin.
>>
>>51491874

This is the only time I'll shill my own stuff this thread, I promise.

Thanks to everyone here for helping me balance it.
>>
>>51491684
Yes, those are great wizard spells! (save for faerie fire, which is a goodcleric/bard/druid spell) What about them?
I guess it's a real shame that a warlock can only cast 2 of those per short rest till level fucking 11, while a wizard can, let me crunch the numbers, blind someone 3 times, throw 3 fireballs, cast greater invisibility/tentacles 3 times, dominate someone 2 times and still have 4 more 1st level spell slots before completely running out of juice. Warlock's only chance to out-perform that is to pray his party does like 4 short rests before finally settling down for a long one.
>>51491756
>sanity checks
That's not how hunger of hadar works mechanically, but hey, I'd be all up for buffing warlocks. As I've said, I love the flavour, but mechanically class is a mess IMO, and I think I've provided solid basis for my reasoning.
>>
>>51491874
>>51491898
Could also take a Blade-lock, but there's issues with that in and of itself.

Or you could just take a Level in Fighter and then level Wizard(Necromancy) and that might work.
>>
>>51491904
But you said the patron doesn't affect how you play. Those spells are available based on patron.

And some of those are also sorcerer spells. Overlap is not automatically bad.
>>
>>51491922
>Could also take a Blade-lock, but there's issues with that in and of itself.

I don't suggest that to anyone who isn't familiar enough with the system to figure out how to put their concept together. That's just asking to turn them off to 5e all together.
>>
>>51491904
>That's not how hunger of hadar works mechanically, but hey, I'd be all up for buffing warlocks.

At that moment, it was mostly a rule-of-cool thing.

It's easy to dissuade pursuers when they have no idea what the hell just ate their horse.
>>
>>51491819
Well, Indesign is designed to make books and ebooks, and it's probably the software Mearls and co. use to make the books. Or at least what they use to finalize the look.

It's definitely a powerful tool, because it would be like making things with homebrewery, except you can use an actual interface instead of HTML-ing it up.

You would only need photoshop to prep the images and their background layers, but the photoshop tutorial covers that already.
>>
>>51491945
>I don't suggest that to anyone who isn't familiar enough with the system to figure out how to put their concept together.
Do you mean in the sense of the character? or do you mean mechanically?
>>
I have cursed a player after he looted an obviously out of place ring from a sarcophagus.

So far I've made it give him +2 DC to all ability checks and if he rolls a nat20, I roll d20, if under 10, it becomes a nat1 instead.
>>
>>51491898
>>51491903
>>51491922
Thanks for the suggestions, I actually do like that Midnight Hour paladin.
>>
>>51491973
My philosophy is that you should suggest what would be fun to play before what would not be fun. When someone isn't familiar enough to figure out "dark magic-using weapon-swinger" on their own, they probably aren't familiar enough to figure out that blade warlock is a trap.

Dark knights don't sit back and fling Eldritch Blasts a lot.
>>
>>51491861
Balance itself isn't too hard when you consider it's just one of a number of issues you have to deal with when making something PHB-worthy.

You can balance a homebrew into making it something that doesn't break the game, but there's still a lot of leftover difficulty with things like making the mechanics simple yet fun.

>>51491874
Probably a treachery paladin or fighter-warlock multiclass. Anything like a shadow sorcerer-oathbreakerpaladin multiclass would be overpowered.
You can also simply go fighter - lots of room for fluffing there. Maybe even a ranger or barbarian with a bit of fluff.

If you drop the whole knightly thing, rogue or rogue-warlock also works.
>>
>>51491934
>>51489720
>But you said the patron doesn't affect how you play
>patrons themselves being more of an afterthought: a bunch of ribbons and control/utility abilities
Yes, because at the core you're still the same: an agonizing blast turret, just because of how little slots you have. When you choose a patron, you don't change the way a druid does when he picks between a, lets say, shephard and moon circles. Nor there is the same diversity as with forge, life and tempest clerics, for example.
Your pact boon affects your playstyle more than your patron. I think that's not alright.
>>
>>51491993
>turning almost half of their crits into nat 1s
That just feels like a dick move. At the very least make it 19s if they're not a champion.

Also +2 DC sounds incredibly awkward because this is 5e and 5e doesn't roll like 4e or 3e with 'let's stack a billion modifiers to everything'.

I'd instead make it conditional or less experience-harming: Say, the character can't sleep well at night or they specifically fuck up perception checks a lot (Disadvantage to perception) as they see weird visions all the time and aren't sure what's real. Or you tell them they see things sometimes and sometimes those things are real and sometimes aren't.
>>
>>51492057
I'm in agreement that the class needs work, but you don't need to use hyperbole to get the point across. The patron spells are one of the things they did right.

IMO the pact magic slots need a smoother curve, starting at 2 and gaining at roughly the same rate a single-classed warlock's proficiency bonus would increase, and then have a class feature at level 5 or so that allows Hex to be cast X number of times per day without using a spell slot.

Also make the spell invocations not require a spell slot, cast at the level of your pact magic slots.
>>
>>51492059
For ability checks. Not combat.

I've had him roll a nat20 for acrobatics right after he put the ring on after taking it from the sarcophagus. He said he jumped across the 10 foot chasm.... and I finished with right as you are sure you land safely, you just barely miss the ledge and plummet to the bottom of the pit.

The background of the curse is a family murdered by orcs and tortured to death, the orcs only attacked that manor and nothing else. So after the players desecrated their tombs - he is cursed with poor luck.
>>
>>51492008
That's fair. My friend is playing a Blade-lock. I have not played it myself. He doesn't use Eldritch blast alot, he mostly casts Armour of Agathys, Mage Armour(invocation), and Vampiric Touch. He's doing pretty well for himself. Though our DM did houserule it that he can use a shield without needing proficiency with it cause it was a cool magic item that reflected spells.
>>
>>51492180
He's not really playing a blade warlock imo. What's the blade doing for him in that scenario?

It's a valid playstyle but he didn't need pact of the blade for the abilities you describe.
>>
>>51489042
I always maintain that late medieval/early renaissance fantasy are not intrinsically linked in thems of cultural diffusion and that people will pronounce shit differently where they're from.
>>
Every thread there are new people asking advice.

What is an actually legit advice that you never see told to new DMs/Players?
>>
>>51492138
You shouldn't even need to roll to jump the 10ft chasm, though.

That doesn't sound like poor luck. That sounds like cursed with inaptitude, because it takes an astronomically unlucky thing to just so happen to fuck you up at every moment in time, such as a hedgehog just so happening to have been sleeping under the dirt right where you're jumping the chasm, and even that wouldn't be enough to stop it.

'Bad luck' just sounds like an excuse for the DM to fuck you up whenever and is hardly even spooky, just trollish.
If you want something spooky and less agitating, it wouldn't be fucking with their rolls and fucking with what they already have but instead adding something in - say, they're haunted by something. What haunts them might not necessarily prevent them from doing what they normally do, but creates new problems for them to solve. They enter a room, and something turns out all the lights, say. Rather than they fail to open the door several times because of fucked thief tool checks.
>>
>>51492221
You don't need to multiclass to make a fun, unique, or powerful character.
>>
>>51492221
The rules are as important as the most experienced player. Getting all the rules wrong will annoy experienced players more than anyone.

Of course, a new DM with new players might still make bad rulings because they weren't sure of the real ruling and have to correct it when they find it causes something broken or makes the game complicated, but it's generally not an issue. The real problem is if there are experienced players it'll annoy them that you do things like allow a rogue to use a rapier and shortsword instead of two shortswords.

So what do you do? You make the most experienced player the DM if possible or avoid a big DM-player experience gap or if there's maybe one super experienced player and lots of new players.. Try to keep the experienced player satisfied playing dumb.
>>
>>51492221

The only mistake you can make is overthinking it.
>>
>>51492239
Straight builds sound so... bland(?).

Though they are rarely bad.
>>
>>51492221
>>51492373
When a DM is less experienced than a player, the DM's rulings should be final during the session to keep play going. The DM can acknowledge the mistake between sessions and say something at the start of the next one to keep things by-the-book without active time being wasted on arguing rules.

>>51492386
How do you know unless you've played one? People burn out on material too quickly because of this "must multiclass" mentality. They think playing warlock 2/sorcerer 3 counts as experience playing either class solo.
>>
>>51492386
Straight builds are only bland if you're shit.

You don't need a Fighter2/Cleric6/Rogue3 Multiclass to play a rough gritty inquisitor type dirty fighter. Just play a Vengeange Paladin or Trickster cleric with the Criminal Background.

The only real reason to multiclass in 5e is shitty cheese dips. You're not a scrub at you?
>>
>>51492373
>>51492421

Shit. I'm a new guy running for a group but one of the players is a veteran 3,5 DM.

I always feel a bit intimidated of the experience because he can see right through everything. He's playing a quite deceptive and persuasive bard. It's really fun when we play but the NPCs are always so trash against the group. Can't say he doesn't metagame at all but he tries to keep it to a decent/fair amount.

He was overjoyed when we invited him as a player because he "never gets to play and always has to be the DM."

But he never argues rules with me so that's great. When I make a ruling, it goes, the table agrees. Even then I come here or post on reddit to find a better answer or to see if the ruling breaks the game. He's not familiar with 5e so there are things he doesn't know yet.
>>
>>51486967
Sure, you can.
>>
>>51492483
you have to drop one of them to load the other one and fire once with Action, but then picking it back up is Use an Object Action. It fucks you up.

You can open with two pre-loaded hand x-bows and then drop one and keep going with just one.
>>
>>51492451
>The only real reason to multiclass in 5e is shitty cheese dips. You're not a scrub at you?

Must multiclasses are a step down in power, and the only ones stronger than a base class are paladin/x over straight paladin and assassin 3/x over straight assassin.

I dislike seeing a player's disappointment when his "awesome unique" multiclass build hinders him when a single-classed build for his concept exists.
>>
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>>51491420
>fiendish vigor makes Bladelock better
HAHAHAHA no. Armor of Shadows/Mage Armor get a pass because of its duration, but if you're standing around actually using False Life in combat you're doing it wrong.
An intelligent enemy that knows you're using magic to make yourself harder to hurt will simply space out its attacks to about hour-long intervals and hit you while you're not hiding behind a wall of chunky salsa.
Then you have to contend with the fact that 6.5 average tHP is just a non-factor any levels 6+, especially when you could have used your action to cast Armor of Agathys instead.

Those two invocations still don't fix the fact that bladelocks will be forever MAD, unless you wanna go duelist or TWF finesse and deal piddly damage.
>>
>>51492520
It's 8 thp, and you don't cast it in combat. You don't cast AoA in combat either. You can, but you cast AoA when you expect combat. False life when you don't. It never wears off, but if the enemy wants to wait an hour to see if it does, like they think you're a wizard, sounds like a free short rest.

If you want good damage and non-terminal levels of MAD, go for heavy armor and heavy weapons.
>>
>>51492520
>Waiting an hour for fiendish vigor to wear off
>Warlock casts it again after 30 minutes
Nice try

Fiendish vigor is pretty much +8 HP between any and all events. You can walk through traps, fall down stairs, jump off rooves, get into a fight, do whatever because you have an HP buffer that regenerates as long as you're not immdietaely required to keep fighting after it.

Armor of Agathys is also pretty nice because it only really works in melee and lasts an hour.

I don't think the mage armour invocation is worth it unless you're a wizard multiclass though. The bladelock should multiclass for heavy armour or something because they either want a shield for rapier+shield which is basically 'warlock but with more AC' or heavy armour/shield for polearms for PAM. It's still shit, but back to the original point -

Fiendish vigor does make bladelock better as it's a rather unique invocation that a bladelock can take, and bladelocks should expect to get hurt. And it will always prove useful for as long as you get hurt, giving you up to 8*(number of encounters in a day) HP on a good run. It takes away some of bladelock's biggest problem - vulnerability. Sure, it matters less at later levels, but it still does something.
>>
Making a Wizard for the first time. How do folks feel about Treantmonk's guide as a base?

http://www.enworld.org/forum/showthread.php?450158-Treantmonk-s-Guide-to-Wizards-5e

Also: Favorite wizarding school?
>>
Making a warlock/paladin. Undying Light Tomelock, for the first three levels to get to Shillelagh so I can beat people to death with my holy bat, then five levels of paladin to get extra attack. After that it's whatever. Is this a decent order or should I look at it another way?
>>
New thread lads >>51492751
>>
Rolled 10, 12, 10 = 32 (3d20)

>>51492717
Be a divination wizard nigga
They're objectively the best
Check out my portent rolls for today nigga
>>
>>51492670
I just realized that if I had made my crossbow bladelock use hand a hand crossbow, her damage per turn would be 6d6+6 (3d6 + 3d6 + 3x2). Pretty fitting damage output, now that I say it myself.

I have kind of committed to the heavy crossbow, but it's not too late to change.
>>
>>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755
NEW THREAD
>>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755 >>51492755
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>>51492757
Oops, looks like you beat me by 24 seconds
>>
>>51492757
>>51492789
Every. Single. Time.

Delete the new one...
>>
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>>51492625
Do you not understand how dice average work? Or do you mean spamming the invocation until you roll the max anyways? Whilst I can respect the latter and admit that I didn't really consider it a possibility, it seems a bit cheesy, and some DMs might try and put a stopper on it, though I personally have no problem with it.

There are also ways to stop a party from having a short rest without directly engaging them in combat.

>go for heavy armor
If you begin your adventuring career as a Warlock - like many do - then there's no way to get proficiency in heavy armor via multiclass, you'd have to take the feat, which delays PAM and GWS unless you're Variant Human, but, I've never personally been in a game where Variant Human was allowed, but that's anecdotal.

>>51492670
I will concede some defeat on the point of Fiendish Vigor, but bladelocks still make me upset to no end.
>>
>>51492848
>unless you're Variant Human
Mountain Dwarf works too.
>>
>>51492848
>>51492898
Or cleric
>>
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>>51492937
>serving both a god and a patron
That sounds like a recepie for disaster, if not just straight up conflicting fluff-wise, but I guess nobody ever said optimization ever cared about fluff.

>>51492898
>playing a dwarf
>pic related
Jokes aside, I'm not seeing what you mean. Mountain Dwarves only get racial prof. up to medium, meaning you still need to drop a feat on the actually heavy armor.
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