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/awg/ Alternative Wargames General

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Italian Frogs Edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis
https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edit?usp=sharing

>The Novice Trove
http://pastebin.com/viWJ1Yvk

Last Thread
>>51345152

Let's see if we can keep the ball rolling with this thread.
>>
Well the last one actually lived for just over a week, but let's try longer!
>>
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>>51476935
>Please tell me we get a snake wizard or a voodoo doctor...
Strictly speaking we kind of already got the voodoo doctor.
Northstars 'Africa!' and Congo range might have some useful pieces to that end too.
And Foundry has a section of Pirates and Swashbucklers which also contains some really useful pieces to fit into the Archipelago setting and into the other figures of the Northstar range.
>>
>>51481978

Still hope we get our first non human wizard model wise from them.

Snake man would be fucking sweet.
>>
>>51482152
Oh, right.
Snake voodoo doctor. Yeah I could see that.
>>
>>51481885
I was referring to the fact that the thread before the last one didn't even reach the bump limit.
>>
>>51481280
19 pounds of Warpath. And the second wave of vehicles. Whew, lads. Just getting started on the Marauder Formation for now. Gawd it feels good to have old school orkz against. Trucker caps, goblin snipers that are pre-emptively surrendering, and big goofy gator faces.
>>
So is heavy gear blitz getting continued support or are they done?
>>
>>51483506
Well on the Kickstarter they posted a comment to someone asking about a second Kickstarter for it and they commented

>We are tentatively planning for June 2017. Our 3d modelers will be starting work on the Peace River, NuCoal and Utopian models needed in late January and we want to have all the 3d Solidworks models finished for May.

So yes, but not for awhile.
>>
>>51483687

Fuck yeah.
>>
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In anticipation of our new Frostgrave pirate and snek overlords, I submit the following for the minis sources pastebin:

Forge of Ice:
Owner is a nice dude from Alaska. Delivers fairly promptly and good quality casts. Unfortunately his storefront is literally a facebook page (look for "forgeofice")
Range focuses on a "Lost World" aesthetic (pic related), with a heavy emphasis on snake-cults and pre-historic wildlife. Has Sleestacks. I have some of the Armored Crocs and scatter terrain as well as a number of humans; there's a lot of cool little stuff like cycads and dinosaur nests.

Firelock Games:
Make "Blood and Plunder" which is supposedly an /hwg/ but basically a fantasy pirate game. Still busy fulfilling Kickstarter stuff before they open up for orders, but they have some very nice 28mm sailing ships. I'm snagging some for my LotFP characters, but I've always had a pirate-boner.

http://www.firelockgames.com/
>>
>>51484198
>Firelock Games:
I might pick up a ship from them for Flintloque.
>>
>>51484344
Yeah, only thing that's stopping me right now is cash.
I didn't realize I could just edit the mini manufacturers doc - threw in Apoc Isle and Antediluvian Minis.

Apoc Isle does Farcry and Lost-style dudes alone with East African military/pirates and some vees. Sells cheap per mini but only in packs of a full casting "throw", he's a garage operation. Got Kev White and a few other luminaries working for him.

Antediluvian is basically Ray Harryhausen monsters, pulp dinosaurs, and the crew from The Princess Bride along with Doc Savage and some Lemurian grunts. Haven't dealt with him yet, so I can't give you a 20 on his customer service.

Also one of the guys in the TinaT facebook group posted these, super-cheap Hummers for your skirmish gaming.
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>>51484529
I feel like we should do more advertising here for small scale operations.
>>
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>>51483687
It's a shame Heavy Gear is always somewhere in second or even third row of wargames. They have nice rules, nice models and authors don't seem like insufferable dicks. But somehow it never becomes more popular.
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>>51484757
>I feel like we should do more advertising here for small scale operations.
It's stuck in this weird black hole between us and /hwg/. It technically belongs over there, but there's a heavy overlap between "near future" ssops and post-apoc, which is technically on our side of the fence. So.. yeah. I personally prefer campaign skirmish games (I'm more on the RP side of the hobby), but I can see the appeal of something like FoF.


>>51484906
It's Canadian. That and the mecha genre has always been kind of a deadzone since the d20 crash. Hell, BT is barely holding on at this point and most of that is because of the video games.
>>
>>51484906
Those little mechs are adorable.
>>
Do people feel there's room for another fantasy skirmish game in the market, or is it too flooded right now?
>>
>>51484906
What exactly is Heavy Gear? I know nothing about it other than seeing some models and loving the aesthetic.
>>
>>51485274
>That and the mecha genre has always been kind of a deadzone since the d20 crash.
In my wet dreams I see Zvezda using it's mastery of 15mm miniatures to create a mech wargame. Only with normal art direction not the kind they used to do their 28mm "sci-fi" project that flopped really hard.
>>
Anyone got scans of frostgrave? Or the expansion books?
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>>51485665
Heavy Gear is a sci-fi wargame that works from skirmish to around company+ size games. You can go further t scales pretty okay but you will be looking at really long games.

The Heavy Gears are comparatively small mechs that I piloted by a single man and fairy prominent on Terra Nova (Earth colony that was cut out from it for a long time). They are not an uber unit but have their own pretty protected niche on the battlefield while also being pretty adaptable. Fro example you don't want to go 1 on 1 in Heavy Gear vs a tank in front assault but mech's movement modes allow to outflank or evade your opponent.

There is a couple of Terra Nova factions plus some from other planets including CEF which are Earth forces trying to return the colony into mother Earth's embrace.
>>
>>51485920
>Anyone got scans of frostgrave? Or the expansion books?
Check the last thread. And the trove.
>>
Hey heavy gear bros sorry to bother you again but just had to ask. Are the models really customizable? We're looking at this along with some other contenders for our skirmish game choice and a member wants really customizable and unique minis.
>>
>>51486238
Old models are metal new models are plastic. The sprue photos are attached to products in their store so you can see them for yourself.

Standard parting for mechs is - torso, "head", arms, legs plus a couple of alternate weapons and things like ECM or jumpjets. Due to small details on mechs legs and arms come in single pieces so you will need some experience in repositioning them but you can check how it is done on their forums. Some guy is doing just that.
>>
>>51483303
I really like the Mantic Warpath orcs - hope they'll get plastic kits, but till then, I should pick up the Deadzone starter. Too many great models...
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>>51485768
>Only with normal art direction not the kind they used to do their 28mm "sci-fi" project that flopped really hard.
Maybe if they sold it outside of Russia...
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>>51487410
Literally every part of the Warpath Marauder Formation is plastic. And Marauders and Rebs were slated for release in the next Warpath kickstarter whenever that comes, for now though you have plenty to play with. From the smarmy general with epaulets, the mawbeasts with chainsaw mouths, some really sick exo-suits, glorious infantry, and a quintet of goblin snipers -- one of whom is pre-emptively surrendering. Oh, and the goblin guntrack. All 100% plastic.

In fact, out of everything that came in Wave I, I think only the Murderbirds and Plaguebursters along with some of the special characters were metal. Everything else was plastic off the top of my head.
>>
>>51487512
I meant hard plastic on sprues, like the rest of the core troops - I don't have any problem with restic, but they are kinda monopose at the moment.
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>>51487526
Ah, well, expect that in the Rebels + Marauders + [Mystery] kickstarter next then. And while they are pretty monopose, there's a pretty decent level of interchangeability with 'em all.
>>
>>51485274
>It's stuck in this weird black hole between us and /hwg/. It technically belongs over there, but there's a heavy overlap between "near future" ssops and post-apoc, which is technically on our side of the fence. So.. yeah. I personally prefer campaign skirmish games (I'm more on the RP side of the hobby), but I can see the appeal of something like FoF.

By small scale operations, I meant small miniature companies.
>>
>>51487539
Yeah, that's why I want to get the current restics first - the poses are nice and with some converting they look good.

Got some Brokkrs, they are nice minis as well. I really like the champion and the special weapon armed one with the welding mask.
>>
>>51484198
what scale is the Forge of Ice stuff?
>>
It wouldn't be a new /awg/ without an update on my ongoing wargame project.

I've put together the magic rules, and am currently staring at number balancing hell for casting values. Now is the time to simulate many games.

>>51484906
Traditionally it's also been very expensive, and the previous edition was a real mess of rules.
>>
>>51487772
>D12
My negro from another female progenitor.
>>
>>51487962
All the best* games use d12

It easily offers 25%, 33%, 67% and 75% odds on one dice!

*Horizon Wars owns and I am very sad I don't get to play it any more after making two vast alt-history/imagi-nations armies for it
>>
>>51487986
I'm a fellow game designer using D12's as base. You have my blessings and support.
>>
>>51484198
If you are into conan minis you might want to check out Fable Miniatures too.
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>>51488198
>They make an Ammut model
Holy shit.
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>>51487674
>By small scale operations, I meant small miniature companies.
Aaaah. Yeah. I like them, but it's so damned hard to get info. I usually wind up meeting their people at conventions or seeing something pop up on lead adventure.

>>51487759
>what scale is the Forge of Ice stuff?
The Human and snakeman minis are 28mm, basically the same scale as Hasslefree/Heresy/Reaper Chronoscope stuff (Kev White, Julie Guthrie, and Bobby Jackson do a lot of his sculpting work). The critters are in 28mm as well - the Entelodonts (Skull Pigs is seriously an amazing common name and should be used more often) are surprisingly large, the armored crocs are about 3" long and .75" high at the shoulder.

The scatter terrain is a lot more varied; the Thulsa Doom bust is about 1/4 scale, and the large Ptera-sphinx shrine is pretty bulky. The little Boar and Ptera-Sphinx shrines, on the other hand, are small enough to be usable all the way down to 2mm (it's about .5" square). The Cycads are also pretty tiny. Pic has a scale shot with the square tent and the sabre-tooth tiger rug in the background.

>>51488198
Fuck yeah, thanks for the heads-up.
>>
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>>51488198
Baboons, tits, hunting dogs, mummies that don't look like utter ass, Ammut the Eater of Hearts, an Amphisbaena, skeleton lions.. holy fuck. I think I'm in love.

I was already planning to do an Egypt-themed Frostgrave table anyway, this just makes my job easier.
>>
>>51487726
Yeah I really like the Marauders, and the PVC/ restic (resin-plastic) isn't that bad. Yeah you get an annoying mould line but the details required nice. In fact the new PVC is even better.

You can of course use the hot water method to repose arms, legs and heads to give a little variety. It's the character they managed to get on the models that's key.

Really love the Mantic sci-fi ranges!!
>>
>>51488261
>>51488553
>>51488610
Yeah I came across them looking for dog sculpts.
Being able to recreate the third act of Conan the Barbarian with miniatures made my imagination spin out of control for a second too.

If any of you guys are interested in some other Brother Vinnie sculpts, he sells the egyptians on his own page too. So if you are into those sculpts you might be able to save on some shipping.

>Egypt-themed Frostgrave table anyway
Sounds neat. I bought some aquarium decorations for my scenery collection, pretty sure you'll be able to find some cool statues, pillars and ruins with an egyptian theme too.
Also check out Wargods of Aegyptus by Crocodile Games. Loads of useful stuff.
Reaper also has a surprisingly large collection of egyptian themed models. I think it's tagged Necropolis iirc, not sure anymore though.

Post pics when you get some work in. Sounds like a cool project!
>>
Is there a sci-fi equivalent to A Song of Blades and Heroes? Dead simple core rules and a boatload of special rules, that will let you make cool custom forces?
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>>51489624
Try the scifi expnsions of SoBaH.
>>
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Scheme I am thinking of for my GCPS Marines. Thoughts? I want to keep it pretty simple. This is the Royal Oil Petrochemical Company Mechanized Infantry Department.

>>51487539
>Next Mantic Kickstarter
I had heard tell that the next kekstarter was gonna be Kings of War skirmish or some kind of Mordheim equivalent. Ronny's holding off on doing any more sci-fi shit until they can roll out everything from the kickstarter into general production and on to actual store shelves. Which seems oddly sensible and responsible for Mantic. Though I would really love to get multi-part Marauder kits, myself.

>>51489635
What are the SF expansions to Song of Blades and Heroes? I haven't seen any. Best I've managed is getting mildly steampunk-ish by importing firearms from Drums and Shakos.
>>
Hey anybody know of some companies that sell models akin to animated suits of armor or something like that? Want to do a full construct warband for my enchanter.
>>
>>51491512
Not the next Mantic Kickstarter. The next Warpath kickstarter.

Also, the next Kikestarter was hinted at the end of Kings of War that it was going to be something in the same neighborhood as Mad Max which at least for a moment had us all clamoring at the idea of Gorkamorka returning. But yeah, basically everyone during that creative chunk of the comments section was screaming at them to make a skirmish-sized KoW.
>>
>>51491512
>I had heard tell that the next kekstarter was gonna be Kings of War skirmish or some kind of Mordheim equivalent.
That'll be interesting considering they have a decently (in the online KoW community, at least? Maybe) well-known fan version in the form of Star Struck City. Which is literally just Mordheim using KoW mechanics and whatnot.

But of course, fan is not official.

Your marines are pretty plain/simple but that's your goal so good job, I guess? I'm not a huge fan of using too much blacks/grays myself, but that's a personal preference.

Have you actually played the newer Warpaths yet? Any thoughts, if so?
>>
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>>51491569
>Mantic producing ersatz Gorkamorka
Fuuuck, that would be choice. Make new models for Raptor buggies/transports, a sprue for Goran Auxiliaries, a conversion kit for Stalkers, a sprue for Commandos, and you've accidentally made multipart kits for the better part of the Marauder army. Whole project in five sprues or less. And ripping off OoP GW Specialist games plays into Mantic's overall business strategy of pandering to butthurt GW fanboys whose niche favorite product has been sidelined by GW itself for being insufficiently profitable.

And then you we can play Gorkamorka with and my boys can die while trying to leap from a one moving vehicle to another! Damn that sounds appealing.
>>
>>51491569
>Mad Max
>Gorkamorka
Speaking of which:

>I'm tremendously excited to let people that Osprey have this week picked up my post-apocalyptic car combat game, Gaslands, to be released in late 2017 as part of their Osprey Wargames Series!
>In Gaslands, you build a post-apocalyptic racing team, made of bikes, cars, trucks, big rigs, buggies and busses. You equip your vehicles with an array of weapons and then fight for money, gas and reputation across a campaign progress system consisting of alternating races (for money and reputation) and wasteland scraps (for resources and the gas you need for the next race).

>Gaslands is unashamedly inspired by Gorkamorka, Bloodbowl, Cars Wars, Battlecars, Thunder Road and is designed for kitbashed matchbox and Hot Wheels cars.
>>
>>51491753
Sounds an awfully familiar premise to Devil's Run Hell's Highway and Route 666 which have been kickstarter projects of Word Forge Games. Even do conversion kits to make the 20mm hotwheel cars into post apocalyptic versions.

So I'd hope Osprey and WFG don't get into an unneeded dispute, cause obviously WFG is an unofficial reboot of GW Dark Future. Also GW has licenced Dark Future for a computer game so their solicitors might look at both games!
>>
>>51492047
>So I'd hope Osprey and WFG don't get into an unneeded dispute.
Depends if they go full support like they did with Frostgrave or "just use whatever" like Horizon Wars.
>>
>>51484529
Pro-tip, stick a generic human figure in your bag so you can measure up random toys in cheapo/charity shops, bits of kit in diy stores, and basically anything.
>>
>>51487512
Is it wrong to want a bunch of those artillery pieces for civilian work?

I already have a couple of malifaux goblins in my sf dockyard/warehouse crew pile (alongside brokkr), so even the driver would fit.
>>
>>51487986
>*Horizon Wars owns and I am very sad I don't get to play it any more after making two vast alt-history/imagi-nations armies for it
solo up a few border skirmishes and write the campaign up

for us
>>
>>51492467
Has Horizon Wars ever been available to download? I don't remember seeing it!
>>
>>51491569
Skirmish rules are being added in the next KoW book. Having a standalone game like Deadzone would be neat, but probably not necessary.
>>
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>>51487423
You mean my dream or their old project? If the old one it hardly would have helped them. There is just some things that are really hard to sell. Probably if they were a small studio they could have allowed it to stay on a backburner but not at their size.

Zvezda does sell their historical and modern miniatures outside of Russia. Problem is both of their 28mm projects (fantasy and sci-fi) flopped hard. Fantasy if I remeber right was more or less profitable or at least didn't incur losses. They seemed to stop producing it after moulds wore out. Sci-fi one was around for at little more than a year I think and after that they mostly sold what was left of the first run. Art direction was really bland and detalisation was nowhere near what Zvezda does for 15mm.
>>
>>51493052
Ops sorry not 15 mm, their standard scale 1/72.
>>
>>51491569
>the next Kikestarter was hinted at the end of Kings of War that it was going to be something in the same neighborhood as Mad Max
Well yeah, that was Walking Dead.
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What companies does 15mm mechs apart of heavy gear?
>>
Does anybody know of a manufacturer that does Titanfall-style or similar mechs in any scale? Meaning, neither full-on Gundam or Heavy Gear style, nur full stompy-boxtanks "realistic" style.
The only one I've found was Flytrap Factory, but their's seems to be OOP.

Other than that I've only come up with heavily converting stuff like warjacks, Mantic striders or possibly hi-mocks.
>>
>>51492467
I will do this
>>
>>51493276
>neither full-on Gundam or Heavy Gear style
Uh, anon, heavy gear IS the bridge between Gundam and Stompy-boxtankmechwarrior.

I literally can't see a better middleground.
Titanfall titans are basically heavy gears... so unless you can elaborate more clearly, I think you're confused.
>>
>>51493276
http://clearhorizonminiatures.com/shop/shop/15mm/epsilon-squads/cyclops-class-assault-armor/ I only found that one looking for more kind of mechs.
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>>51493253
Tehnolog ZOD. In theory. The scale is not that precise.
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>>51493429
They even have similar composition to Titans with pilot sitting in the torso. The "head" is actually a main sensor array.
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>Such beautiful models
>Semi-interesting setting
>Seems to be less than 20 humans playing this game at the moment

Sad times. Has anyone seen the army lists to get an idea of what stuff will be released?
>>
>>51493429
Let's phrase it this way: I'm looking for mechs that look a bit more aerodynamic and sleek, without being thin and flimsy like EVAs or Eldar walkers. The Heavy Gear mechs look way to broad and boxy for my taste, with way too large feet. It's not so much the thickness per se, and more the extremely large feet and entire composition of the anatomy. So, in short, leaning more towards shit like Titanfall or Pacific Rim in anatomy.
>>
>>51493451
Thanks a bunch, anon.
>>
>>51493666
>feet

Heavy Gear mechs have wheels built into their feet so they can both walk and have a wheeled/tracked movement. So that's part of why they have large feet.
>>
>>51493666
>I'm looking for mechs that look a bit more aerodynamic and sleek, without being thin and flimsy like EVAs or Eldar walkers. The Heavy Gear mechs look way to broad and boxy for my taste

So if HG are TOO boxy, then you're really looking for the gap between HG and Gundam.

Armored core model kits?
>>
>>51493564
Models seem to have good detalisation but they really need different paintjob for their promos. All of them. I don't know who was working on them but while technically models were painted right the overall look is too generic.

The fact that many poses are static doesn't help.

In the end you get generic sci-fi look that doesn't make you think "yeah I want these models" you get more like "I'll probably get some of them for bits, someday"
>>
>>51493759
IDK about bits off almost 100% solid static models senpai.

I like the generally more humanoid looking factions and there are enough of them to ignore the rockmen and the hobbitdaaleks.
>>
>>51494296
>IDK about bits off almost 100% solid static models senpai.
Nothing that a sharp and sturdy enough knife can't change for the better.

Now changing poses that will be harder. You'll need greenstuff and some luck or a couple of "labrats".
>>
>>51493666
What about pic related from 15m.co.uk?
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bump
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>>51496428
15mm*
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>>51493276
Found these from Khurasan (15mm scale, their EARTHDOOM range). Think they looks sorta Titanfally
>>
>>51496428
Oh god fuck those models

They're beautiful, but they're "old GW" levels of metal assholery in terms of contact points.
>>
>>51496428
What a lovely set of figures they are producing. I wish I played 15mm games! I really need to get into Gruntz!
>>
>>51496949
15mm is a great scale for Science Fiction stuff, there's loads of manufacturers making a huge variety of ranges and lots of game systems are either designed for 15mm or can be easily converted to work with it.
>>
Anyone has pics with Heavy Gear mechs with standard 15mm infantry? The scale of HG isn't true 15mm so I dunno how well they match.
Also they could sell the plastic spruces outside the fucking huge box geeze, I'm tenmpted for the southern one but those are too many mechs for what I want.
>>
>>51497089
Here's a shit photo I just took of a standard Northern gear next to an Ion Age infantry model
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>>51497159
Nice, they fit well enough.
Also those mechs of the ion age (the battle suits and the striders) look pretty sweet.
>>
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>>51497236
Yeah the IA lads make some nice stuff, they deserve a bit more exposure if you ask me.
>>
>>51497266
Yeah I really like the Ion Age ranges as well. I'm not sure how the game is compared to Gruntz but the models are amazing. Trouble is I always want to do 15mm whenever we talk about it on here! I might have to plunge for a solo set!! Damn and terrain!
>>
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>>51497266
I'm pleseantly surprised, the infantry minis, are a mixed bag, some superb, others crude. But those mechs are very sweet.
>>
>>51497309
Patrol Angis is an interesting ruleset, if you like you can read a review/impressions here:

http://conflictcornucopia.blogspot.co.nz/2015/06/a-look-at-patrol-angis.html

and an AAR here:
http://conflictcornucopia.blogspot.co.nz/2015/08/patrol-angis-aar.html
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>>51497374
Cheers I'll have a look.

Just want an excuse to take the plunge. Pic related, I think all their mechs are great and even the unit models are nice, but any chance to field these would be good
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>>51493253
Khurasan too.
>>
>>51497374
Hmm. I really liked the review and aar. The solo rules sound like they work well. I might have to drop £18 for the two rulebooks, as I'd want the mech rules too.
I keep forgetting I have two starter forces from GZG 15mm which I can add ionage stuff too, cause why not the models are great. And I could attempt the Gruntz solo play as well!
>>
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God bless drunk spaniards.
>>
>>51496433
I should really get around to painting my Golden Lions. Maybe once this god awful heatwave fucks off I can start them.
>>
>>51497823
£18 is for both books as digital downloads, just in case you weren't aware.

It's £21.60 for paper copies.
>>
>>51497828
Nice, 16th century knights are very cool. And knowing Mom, cheap.
>>
>>51497940
Yeah I'm fine with digital, and it's nice to get a little off for buying both. Prefer the option of having on my iPad mini. Great for gaming!
>>
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>That moment when you're wracking your fucking brain on which skirmish game to get started with your group
>No can agree trying to shill their system
>Be down with any of the games but the rest can't agree

FUCKING KILL ME LADS.
>>
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>>51499005
Just start a fucking game. Frostgrave and Mordheim are both broadly compatible with most mini ranges. Mordheim is free but unsupported (though the community is excellent), and the rules are an easy plunge for Warhamsters-in-exile.

For Frostgrave all you really need is a few $3-7 Reaper wizards and a $30 box of Perry mercenaries/bow-and-billmen for three players. Skellies, zeds, and Cultists are cheap as fuck on ebay.

And based on my experience, the game you start is the game everyone else will actually fucking play. Especially if you hedge your bets with more universal warbands.
>>
>>51499204

But anon that's not even one of the games we're looking at. You are right though anon.

WRATH of KINGS ERE' WE GO LADS
>>
>>51499246
what are you looking at

and nice job not including mordheim or frostgrave.
>>
>>51499268

>Infinity
>Wrath of Kings
>Heavy gear: Blitz
>This is not a test
>Blood and Plunder
>Wild West Exodus

Literally got a person for every fucking game.
>>
>>51499317
>>This is not a test
>>Blood and Plunder
these two are the ones that leave most room for customization.

Seriously, who doesn't love mad max/fallout or pirates?
>>
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The Warlord ex-Wargames Factory Indians seem to make good This is Not a Test tribal in combination with the zombie survivor kit.
>>
>>51499408

OH, add in saga but that's /hwg/ shit.

>One guy doesn't like post apoc
>One guy doesn't like pirates

That's why. Personally I'd love to do a stalker or say brother hood of steel warband for this is not a test. Don't know at all where I'd get the minis but man it'd be cool.

But I think I'm gonna choose between either Wrath of Kings for titty hammers or well... heavy gear blitz cuz the minis are fucking sweet.
>>
>>51499408
>tfw I had a player make a bunch of mutant burrowing worms who ate my roman flamethrower legions alive if they tried to leave a building.

goddamn graboids.
>>
>>51499537
>>One guy doesn't like post apoc
>>One guy doesn't like pirates
wut?

>>51499537
>Personally I'd love to do a stalker or say brother hood of steel warband for this is not a test. Don't know at all where I'd get the minis but man it'd be cool.
Brother Vinnie for BoS and For stalker I'd have a look at the looter/survivor ranges of Foundry, Copplestone, Lead-Adventure and Eureka.
You can get some pretty nice raider minis from various places too. I spent way too much time thinking about a fallout mini game...
>>
>>51499653
>One guy doesn't like post apoc
>One guy doesn't like pirates
>wut?

Don't fucking ask me anon. Personally I don't really like it because it seems very much like Post-Apoc frostgrave to me. But that's me personally. Nothing personnel to test players
>>
>>51499730
I just had a radical idea.
Pitch your players Rogue Stars. You can find the pdf here.
Everybody would be able to use the figures from the game they like and you'd still be able to play against each other.

Heavy Gear guy would have to compromise and play his mecha stuff as big exoskeletons though.
>>
>>51499794

We got scans of that here anon?
>>
>>51484906
The authors are insufferable dicks though.
>>
Speaking of This is Not a Test, have we got the most recent edition and all content?
>>
>>51499923
>We got scans of that here anon?
Nah, the pdf version.

mega:///#!V99UATLZ!ANYg-JXDTUN1w-5h3ZuNyiUUvTOEiUfcTvC0UIPEFbI

I thought that had migrated from the Rogue Stars General over here too.
Sorry for the confusion.
Should probably add it to the trove in the OP.

>>51500020
No clue which version it is, but the book is in the trove
>>
>>51500344

Ehh....

Is it bad that I'm pretty much tired of frost grave and essentially it's many spin offs for skirmish games?
>>
>>51500860
I take offense at you equating frostgrave with these other games and also for implying FG is the source of a lot of these games.

Do you just mean skirmish games that have persistence/continuity between matches in some RPG-lite setup?
>>
>>51500860
You can like or dislike whatever you want, I don't understand what that has to do with Rogue Stars, though?
It's from another author and a completely different animal.
>>
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>>51500897

Hmm, lemme rephrase then because I mean no offense.

It's just for me I think there's a bevy of stuff just like that on the market that I'm tired about. I apologize anon I'm just venting more than anything.
>>
>>51500344

Thanks for the link anon gonna go through it abd bring it up. I think this would be a good compromise for us.
>>
>>51501044
GW hasn't the monopoly on fantasy and sci-miniatures anymore and they also aren't the only ones doing plastic injection for anything other than historicals anymore.
Add Kickstarter to the mix and you got a golden age for startups and miniature agnostic games.

It's a good thing.
The only backdraw is that some systems die as quickly as they appear.

At the end of the day more choices are not something I'd complain about though.
>>
How the fuck is there not an elder scrolls miniature battle game?
>>
>>51502012
You'll need to buy rights from Bethesda and they are still milking that cow so price probably will be pretty steep.
>>
>>51502012
What would it play like?
Would be a skirmisher? A wargame?

I've looked into miniatures and the like too, cause some armor from the games looks pretty snazzy, but there is not really all that much.

There used to be /tg/ homebrew called scrollhammer based on warhammer ancients, iirc. The 1d4chan page might still be up.

You could also use a game like Frostgrave and refluff it though.
>>
>>51501777

You're right anon I should be happy for the competition for my dollar.

We are on the golden age and here I am being a stick in the mud. I apologize thread.
>>
>>51484906
If I was to speculate, I'd say it's the fact that it fits in a very odd niche. In general, if I want a Mecha game, I also want the mechs to the be the stars. Heavy Gear, as near as I can tell, is odd in that it makes the mechs very useful but not dominant. Contrasted with Battletech, where battles entirely between mechs are pretty common.
I actually find Heavy Gear's take refreshing... but I can see why people don't go whole hog for it.
>>
>>51502012
>>51502094
>What would it play like?
>Would be a skirmisher? A wargame?
>You could also use a game like Frostgrave and refluff it though.

You know now that I'm thinking about it you could start with Mordheim and write new warbands for it.
Altmer, Dunmer, Orisimer, Imperials, Nords, Bretons, Khajit and Argonians each with slightly altered equipment choices and talents, while Khajit get to roll what kind of kitty they are. Cross cultural hirelings work as mercenaries or something.
Mite b cool.
>>
>>51484906

Probably gonna be the next system me and a buddy jump into.

Love the minis, lore seems cool, aesthetics are ace, models look easy to paint. Was gonna do infinity but fuck that intricate pinned metal shit with a ten foot pole.
>>
>>51502303
Hmm but world of Elder Scrolls is not divided purely by races. It's more about nations Empire and Aldmeri Dominion.

Empire grabbed everyone for whom it can reach and integrated them into their structure. Aldmeri Dominion is more divided but still has three races integrated into its structure.
>>
>>51502404

Gonna have to agree with you anon. It'd be a hard game to pull off faction wise.

Honestly pulling a frost grave and say instead of a wizard have a Warband leader you could customize say like a character in an rpg. Could do something dungeon crawl esque where they go into the depths of a Dwarven city or something.

Falmer, Dwarven constructs, bugs. Leave things open for expansions.
>>
>>51502467
Well there are some smaller factions that can be used. Like dunmer great houses or argonian merc bands full of drugs. Though Empire based mercenaries probably will be highly mixed in racial composition.

You can probably try to make them competing for some loot from what is left of Morrowind. Take some a little more intact Morr city and use it as a stand in for Mordheim.
>>
>>51502549

Man anon this might just have some legs behind it.

Now I don't enough about elder scrolls lore but are there mercenary companies or possible mercantile guilds? Might be able to gin up some conflict there if we don't wanna just do the ol' plunder the city avenue.

Oh meant to ask the thread by the way. What's the word on wrath of kings? Beasts of war is currently doing their shill for developer bills week for it and I'm wondering what your lots consensus is of it. House nasier looks awesome.
>>
>>51502678
There is two main Empire guilds that are basically hogging most of contracts for different kinds of work - Fighter's and Mage's. There is smaller merc companies that are normally less racially diverse because the grip of main guilds in border provinces of the Empire is weaker. So you have things like Blackwood Company that originated in Black Marsh and after growing there tried to infringe on Fighter's guild clients in Cyrodiil.

Aldmeri Dominion of course has its own mercs because it is a rival nation. I don't think this part has some canon fluff or at least a lot of it.
>>
is frostgrave still shit?
>>
>>51493253
Heavy Gear's really more 10mm. Or 12mm, if you call most 15mm 18mm.

Critical Mass?

>>51493400
ilu <3

>>51499537
post-apoc pirates on boats and bargetowns, friend. force them into it.
>>
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>>51499537
>STALKER minis
That's literally the Kazak faction of Ariadna in the wargame Infinity. Out-dated WIP and it doesn't feature any of my guys in just fatigues with rifles, but you get the gist.
>>
>>51502917
when I think of stalker i think more of something like this.
The Kazak minis are way too hightech and clean. imo of course.
>>
Never played stalker, it's still recommended to torrent it due to the ip hijack yeah?
>>
>>51503221
STALKER is pretty fun, check out the thread on /vg/ (if its still up) for more info.
>>
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>>51503062
Those aren't even sufficient to be bandits, much less Based Duty. STALKER has exo-skeletons, full enviro-suits, and more. It isn't Jim-Bob Rooskie in his mittens and pajamas.
>>
>>51499537
>Personally I'd love to do a stalker
Warlord's Spec Ops pack 8 minis in a box, fairly expensive, but you can make Freedom, Duty, Military, maybe Monolith.
>>
Is there anybody here playing This is Not a Test?
>>
>>51503698
>in his mittens and pajamas.
it's russian army gear.
Any way I guess I didn't play the game long enough to make it past the hobos in gas masks.
>>
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>>51503062
>The Kazak minis are way too hightech and clean. imo of course.
Your opinion is what holds you back.

Also thanks for posting the Russkies, I was looking for them a while ago but forgot the name.
>>
>>51504445
Are those naked dudes from Infinity too? They have a wee bit less clothing than I'm happy with, but with some trousers sculpted on, they'd be excellent snorks.
>>
>>51500344
>No clue which version it is, but the book is in the trove
I think that might be the original, if nobody has the PDF I might grab it myself and share it, been a while since I've contributed.
>>
>>51504452
pretty sure they are heresy ghouls with gasmasks attached to them
>>
>>51504452
Yes, those are old Antipodes with heads swapped.
Find Whisper on the official Infinity forums, he's got a WIP thread about those.
>>
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>>51504219
>Is there anybody here playing This is Not a Test?
Ayup. Got mutie cannibals and a bunch of leftover Necromunda minis, plus a bunch of Fallout crap I put together for an abortive FOT campaign.

>>51499730
>it seems very much like Post-Apoc frostgrave to me.
Well, the Graze mechanic and activation rolls are much more punishing, and TinaT decentralizes the critical parts of your warband. Frostgrave is all about using up everyone who isn't your wizard like cheap toilet paper. TNT is more vulnerable to ganger-bloat but has much tighter control on magic items and less skill shenannery.

>>51493736
>So if HG are TOO boxy, then you're really looking for the gap between HG and Gundam.
>>51493666
>Let's phrase it this way: I'm looking for mechs that look a bit more aerodynamic and sleek, without being thin and flimsy like EVAs or Eldar walkers.
You might want to check out the 1/144 VOTOMS and Dougram trading figures/models, or check out Gasaraki stuff.

>>51489584
>Post pics when you get some work in. Sounds like a cool project!
Well, I already have some Wargods models and a bunch of Reaper's Egyptian crap (this is partly to use them all..), plus that giant Anubis-woman spellcaster from the old Confrontation range painted up as a bronze statue.
Did a small foamcore temple and an obelisk this afternoon while I was fucking about and watching Top Gear. Unfortunately my phone has started shutting off whenever I plug it in to my computer, so it may be a bit before I can get pix up.
>>
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>>51504682
And here's a left-over WiP shot of Big Momma and the Fester Twins from my TnT cannibals.

10mm Pistol is from an Etoile Mortant champion, shottie is a Hasslefree piece off the Dwarf Miner, there are assorted Reaper bits on the other weapons. The base models are a Reaper Chronoscope mother Zed, two Bonez "Lemurs", and an old WGF Zed with some leftover Necromunda bits and a Winchester carbine strapped on. I also have some Mantic Ghouls converted up as psykers and heavies, and a rather saucy Penelope from Hasslefree.
>>
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It turns out cheap ornaments are a great source of terrain...
>>
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So, I was doing my usual routine of fantasizing about owning a 10 mm historical army at Pendraken, but this time instead of focusing on the dark ages I ventured into their Warband Fantasy pages.

Has anyone tried out their Warband Fantasy Rule set?

Has anyone tried out 10 mm using Kings of War or WHFB (not Warmaster)? Is it possible?

Are there any other rule sets specifically for 10 mm fantasy or dark ages (I'm still trying to find a physical copy of Warmaster Ancients) that I should check out?

I'm really jonesing for some 10 mm gaming like you wouldn't believe.

The sad part is it'll probably be just me rolling dice in my garage alone, but at least I'll be happy.
>>
>>51504848
>Has anyone tried out 10 mm using Kings of War or WHFB (not Warmaster)? Is it possible?

I'm doing this right now.

If I wasn't broke from buying terrain, vidya and car repairs I would be buying a second army.

I went with 40x20 stands of 5 figures for a Troop, bunched together for Regiments and Hordes. You could probably squeeze that up to 6 or 7 with less bulky figures than Pendraken Orcs though.

Annoyingly I've lost the photos, but a 1500 point army cost me about 24 quid including bases, with a lot of spare figures.
>>
>>51504848
>Has anyone tried out 10 mm using Kings of War or WHFB (not Warmaster)? Is it possible?

It's perfectly possible, you might just need to tweak distance scales.

Changing all inches to cm is usually a decent rule of thumb.
>>
Some new test rules from Rogue Star's creator:

Redshirt rules. These may be utter crap because I didn't have any chance to try them on the table (as my kickstarter started today I am quite busy) but please try them with an open mind and let me know how they work for you. In the book, if these work, I plan to have a list of typical Redshirts so players who want to play by the book can fall back to the "official" profiles.

1/?
>>
>>51505804
It's not written in the rules, but it is assumed that BOTH players agree to the use of Redshirts. They change the game considerably, but let you put more figures on the table if you want.
And remember, the shirts are red because blood won't show :-)
Redshirts (Optional Rule)
Redshirt are cheaper, cannon-fodder characters that may be added to a gang. They can represent a lot different things: immature aliens that defend their queen, juvenile delinquents that try to impress gang members, rookie cops, fanatic followers of a psionic cult, violent fans of a famous popstar, would-be adventurers who hope to learn the trade, untrained militias, servitor races of stronger aliens, common rioters joining a rebellion, and so on.
Redshirts are created with 8 to 29XP each, using equipment appropriate to their theme and role. Being a Redshirt is a -8XP trait. They do not gain XP in campaigns and should not be assigned equipment that they couldn't normally have.
Redshirts activate only when a character spends one action to perform the Order action. This lets TWO Redshirts perform one action each, without dicing for activation. A Redshirt may perform a single action and then he may not receive another Order until the Initiative has switched.
Redshirts have -4 on all rolls they perform: Shoot, Morale, Melee, everything is at -4 (they are normal persons, even though they may have training and equipment beyond the reach of average people).
There is very little book-keeping involved with Redshirts. Redshirts do not accumulate Stress.
2/3?
>>
>>51505804
>>51505813
3/3
The character using an Order to move two Redshirts receives 1 Stress token as normal, but the Redshirts need not be marked. If you are afraid you might lose track of which Redshirt has been activated, turn them so they face their baseline.
When a Redshirt gains one Pin token, he becomes Pinned. A Pinned Redshirt may not perform any action other than Running or Sprinting towards cover, until a character spends one action to Rally him (one action per Redshirt to be rallied). A Pinned Redshirt that takes another Pinned effect does not suffer any additional effects.
When a Redshirt takes one wound, no matter in which part of the body, no matter the severity of the wound, the Redshirt goes OOA.Redshirts do not roll Reactions. A character may use a successful reaction to perform an Order, thus activating up to two Redshirts that haven't performed their action already.
When a character goes OOA, Redshirts roll Morale (at -4, like all the rolls they make). Any Redshirt failing a Morale roll is Pinned, or Panicking if he rolls a critical failure.
When Redshirts go OOA, characters do NOT roll Morale. They are more or less expected not to last too much.
If all the characters in a game go OOA or move off the table, any Redshirts still on the table automatically panic or surrender, as appropriate to the scenario.
Designer's note: Redshirts are useful for players who agree to field larger forces. We recommend that the number of normal characters plus Redshirts does not exceed a total of 10 figures per side. Players may agree to have only a couple of characters and more Redshirts for a quicker game that requires less book-keeping and dice rolling than usual. Players may also use Redshirts only in special occasions, for example in a final scenario that represents the culmination of gang warfare, where the gangs recruit all the riff-raff they can to bring more guns to the final battle.
>>
>>51505804
>Some new test rules from Rogue Star's creator:
He writes something new every week.

I just wish it wasn't all over the place and he'd just do a living document or something on google drive.
Searching through the facebook feed and comments is a pain in the ass.

I normally don't use facebook like that either, so the only reason I know about that stuff is because someone on here pointed it out.
>>
>>51505921
It is a pain in the ass to keep track of.
I just found this guy on lead adventure is trying to keep track of it all for us:

http://www.lead-adventure.de/index.php?topic=96671.0
>>
http://shop.spartangames.co.uk/mobile/product.aspx?ProductCode=DWCA54

Spartan did it, the madmen

The Antarcticans got a Descartes class battleship

>give her the D
>>
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>>51507093
You fucker, getting here first.

http://www.spartangames.co.uk/three-new-dw-modular-battleships-arrive
>>
>>51507093
>>51507183

I wish I had it in me to care about spartan games anymore... I've been burned too many times.
>>
>>51507093
>>51507183
they also gave some love to Halo: Ground Command and Firestorm Armada, those Elite Ultras look specially sweet:

http://shop.spartangames.co.uk/mobile/category.aspx?id=2140
>>
>>51507331
I'm with you on that. I'd love some of the Halo stuff but it's ADHD, I mean Spartan Games and I can't find it in me to give a shit!
Such a shame
>>
Anyone looking at runewars the miniature game?

I'm really liking the look of what FFG is doing with it.
>>
>>51507183
Literally no improvement from the stuff they've been selling 6 years ago.
>>
>>51508487
I don't really like the warcrafty aesthetic the humans have got going on. Skellington faction is kinda cool though.
>>
>>51508278
well if you are interested in the Ground Command, they’ve been giving it support in a almost consistent basis side it came out.
>>
>>51508487
I discarded it once I saw that FFG was doing the whole "900 different proprietary token" thing some more.
>>
>>51508487
The thing seems to be a complete flash in the pan. There seems to be absolutely no one excited for it, wether on /tg/ or outside of it, and it's no surprise because it abandons many of the things that make X-Wing such a hit, namely the setting, the entry cost and the done-and-ready miniatures.
I'm interested in a few singular models, but I'm skeptic because FFGs miniatures quality is garbage outside of Armada and X-Wing and I have zero interest in the game itself, because reskinning X-Wing for mass battles just seems ass-backwards to me.

>>51508278
Ground Command has already fallen prey to the Spartan Syndrome. The old Spartan Adage holds true: Get the miniatures of you like them, FOR the miniatures and forget that there's a game or a company attached.
>>
>>51508487
I might pick it up for the figures, don't really care about the game.
>>
>>51508701

This, I just checked it out and saw a demo game. Really don't like the table clutter.

I think my opinion is changing on it. Might wait and see how the game does but outside of the looks and how easy it looks to play I think I'm gonna save my dollar.
>>
>>51508746
How so? We literally had a release every month since it came out except for January, and today alone we had 2 releases, Phantoms ship next week and they already hinted at the march stuff (via the adepticon unit list), HG has been well supported for the last 6 months abs us the best supported game in the SG line up.
>>
>>51504445
Damn, son, I approve.
>>
>>51508487
I can't see the logic of it!! D&D Attack Wing failed. GW killed WFB to go skirmish with AOS. Mantic already does this type of game better, with more races and different figures. The figures that FFG have show look uninspired, mostly repeated monoposed, poorly painted and just meh.

Nobodies asked for another massed battle fantasy game. Why does the flight path rules have to be diluted into everything FFG knock out? Don't care for tokens, dials and different movement rulers. It's been done to death, see D&D.

At least it's not prepainted, so maybe it'll be fairly cheap.

My FLGS cannot see why this was green lite as well. Wrath of Kings didn't dent Kings of War. Hell even AoS has more chance of being played at his store than a KOW wannabe, and GW stuff is dead in his store
>>
>>51509098
I guess the target weren't wargamers but boardgamers - they see familiar mechanics from other FFG games (as you described) so will pick up, see how the figures can be painted...it could be an entirely acceptable entry-level wargame for boardgamers.
>>
>>51509161
I just see that working. If prepainted dragons didn't work for D&D Attack Wing I don't see how unpainted meh figures are going to work for FFG.
It's almost like they had a meeting just before they had to relicense flight path and went shit we'd better milk it for all it's worth.
They will want to aim for as much money as possible so it'd be silly not to appeal to wargamers
>>
>>51509277
Iunno, the same way Imperial Assault worked?
>>
>>51509321
Again. That's Star Wars! A much loved IP, not some Z rated Warcraft knock off.

Apparently there's a company going out of business in the next quarter because they plumbed to much into wargames, so if this doesn't hit targets I'd imagine it will be dropped like a hot potato! I question how FFG did market research for this
>>
>>51509376
Which company? Or more importantly, are they selling their current stock of minis for cheap?
>>
Did any of you guys experience indecisiveness when choosing a second wargame to go with?
>>
>>51510226
>when choosing a second wargame to go with
>second
>not Nth

Hah.
>>
>>51510211
Annoyingly I was unable to glean that nugget of info, but I'd imagine there will be some deals to be had at some point.

And before haters come in, no it's definitely not GW. They're in rude health at the moment.
>>
>>51510226
>second
anyways yes

Currently debating getting my old BFG fleet back together or starting Heavy Gear with one of the new starters. It's not an easy decision because both games are super cool and I want to paint all of the models.
>>
>>51510239
I agree. What is this 2nd wargame malarky? If only it was 2. Warpath in its self counts as two.
Then there's Deadzone, Gates of Antares, Infinity, Warmahordes, Kings of War, Wrath of Kings, 40k, Confrontation, Dreadball, Bolt Action, Zombicide, Battletech, Warzone Resurrection,.... I'm sure I'm missing some
>>
What's a decent 15mm sci-fi game at skirmish or platoon level /awg/?
The White Dragon Marine Tactical Unit stuff is rad as hell and I want an excuse to buy some.

>>51507183
Liking all these new BB designs, and the new stuff in the new 2-player set is pretty cool too. And apparently they're aiming for KS delivery in March.
>>
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Oh boy here we go.
>>
>>51510474
Can we tell to thin their paints ?
>>
>>51510438
I'd say Gruntz is a good choice for this. Looks fun and you can make stats for any range of figures
>>
>>51510474
Who are these? They look interesting, but boy did they get some cheap painter to not make them pop
>>
>>51510514

Be my guest. Really don't like how the minis were painted personally. Models should pop if you want me throw my money at their indiegogo.

>>51510553

Black Earth by Nuclear shrimp games. No idea what the rules are. No idea for the lore.

You are right though the painter didn't do a good job. Love that mech though.
>>
>>51510647
Found them. They are from Greece. Didn't bother looking at the videos as the website takes you to facefuck!
>>
>>51510438
Halo: Ground Command, you can react to your opponents actions abs you get to play on the Halo setting.
>>
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>>51510226
>Did any of you guys experience indecisiveness when choosing a second wargame to go with?
God no. My first was Squad leader, my second was Sopwith!, and I was already writing a third within a week of getting the latter (a naval simulator that used pocket change to represent different classes of ship and had a d6 combat system).

I mean, I was nine at the time, but even once I started buying minis games (after I got into the Navy), I got into Warzone almost immediately. Mostly because the Warhammer guys in the LGS at the time were utter tits and it was still 2e, granted, but I'd already been playing a reconstructed version of Battletech based on the TROs for a couple years. Then I got into Harpoon. I think my first "indecisive" moment came somewhere around game #12, and that was just because I was running out of space.
>>
>>51510438
The White Dragon MTU guys already have rules in Gruntz, just sayin'.
>>
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>>51510474
If nothing else the mech is neat and the mutant guys might be good for TNT.

Also

> Homo Inhumanum
> Inhuman man

k
>>
>>51512250
>>51510518

Well Gruntz sounds perfect then.
Cheers guys.
>>
Speaking of Gruntz, anybody have any experience with the "SpecOps" expansion for it?
https://www.wargamevault.com/product/143154/SpecOps-A-Gruntz-Module

It seems like a smaller-scale (in mans deployed) Gruntz with a campaign system/hacking/stealth/special-opsy-stuff.
>>
>>51510226
Not really. Variety is the spice of life, and wargames are no exception to that rule.
>>
>>51510226
I more or less only play games without a set line of miniatures, so I dabble in as many as I can find opponents for.
>>
>>51512389
>Homo Inhumanum
That hurts.
>>
>>51513468
Not had the pleasure. Sounds interesting
>>
>>51487772
Why did you choose the activation system you did (Alternating Activation)?
It's perfectly serviceable and decent, but did you think too much the decision and how it affected the game, and other methods to use? Wondering if you have any insights to share.
>>
>>51502917
Puke. Wish the automatic association in everyone's mind wasn't the fucking video game
>>
>>51515115
Is there anything wrong with the video games? Besides the at-times awkward mechanics, but I doubt this is a mechanics problem.
>>
>>51515144
not as games, but roadside picnic/tarkovsky are both such great evocative settings, to have it reduced to "radioactive tacticool" all the time is a drag
>>
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>>51515157
>Radioactive tacticool

Thats not STALKER at all, I don't think tacticool means what you think it means.
>>
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>>51499005
>no one will play anything but 40kek, Infinity, and Warmahordes

Kill me first.
>>
>>51515256
Not even if you offer to teach em rules?
What do you want to play?
>>
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>>51510438
Depends on how much crunch you want. A few I personally enjoy include: Imperial Commander (Laserburn but more playable), Fubar, Traveller Stryker, Hammer's Slammers: The Crucible, and WRG's Moderns rules (with my own house rules).

I've heard good things about Tomorrow's War and Gruntz.
>>
>>51515340

What game is that???
>>
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>>51515301
Mordheim, Frostgrave, Necromunda, and a zillion other things. Anything really. Even stuff like Flames of War. I've got all the figures, scenery and everything, but it's just "wah, larning new stuff is hard" every time.

>>51515361
In the picture? It's Ground Zero Games figures, in a game of Stargrunt II, I think.
>>
>>51515402

Why.... why can't you be in my area?
>>
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>>51481280

> Napoleonic Frogmen.

I've seen some serious shit...
>>
Sangheili Ultras from Halo: Ground Command
>>
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>>51515505
What sort of stuff do you like to play?
>>
>>
>>51515702

I like to try everything anon. Never got the people so engrossed in a system they refused to play it.
>>
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>>51515793
Yeah, it's ridiculous how narrow-minded people can be about that stuff. Additionally, those dudes, and a lot of other RPG groups I've been in refuse to play anything besides Pathfinder or 3.5E. Almost more cancerous than the Gurps crowd, but just refusing to play something else, more tailored to a setting's needs.
>>
>>51515835

Sounds like my previous group of RPG players.

>GM wants to do nothing but 5e
>He gets tired Gm'ing
>Asks me about wargaming and wants something narrative
>Lets try out frostgrave
>Yeah, sounds great!
>Hey anon I know I said I was tired GM'ing and wanted to try out that game but lets do another DnD group

Fuck me. I just wanna play games outside of bolt action, 40k, flames of war, and warmahordes.
>>
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>>51515887
Nope. Just more elves, dorfs and orcses for you, young man!
>>
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I'll be damned. Not only is it a GoA model, it's a Ghar one at that.

And it look really nice with the right paintjob.
>>
>>51516219
Love the Ghar battlesuits. Not a fan of the rest of their stuff.
>>
>>51516269
The first Ghar models I warmed up to were the renegade models with the helmets.
The unhelmeted Ghar kind of look like dopey cartoon E.T.s.
The suits are pretty neat though, I agree.
>>
>>51515972
This makes me sad, because I want to break out into the market, but its so flooded with fantasy right now. I'm afraid of people turning up their noses at it at first glance.

>>51516301
They remind me of the Garthim from Dark Crystal, and that makes me happy.
>>
Another appeal for the current This is Not a Test PDFs
Willing to purchase it if nobody else has it but don't want to pay around $40USD for the complete digital content
>>
>>51515972
Hey now. Orcs, dwarves and elves can be okay as long as you do something with them besides rolling a bucket of dice.

On the other hand the fact that people don't want even to try other rulesets is sad.
>>
>>51510309
Turns out breaking the glass over the emergency 30K Space Marine did save them.
>>
>>51510474
For a second I thought they'd bought the rights to the Mongoose Starship Troopers suits. I know Rebel Minis bought a bunch of their bugs.
>>
>>51514410
I picked it because I personally feel it's the best option for skirmish. I feel at low figure counts I-go-you-go can get a bit unfair, and I'm not a fan of "roll for activations" outside of big scale games where it can depict fog of war.

After that my optons seemed to be alternate, a card based system ala Too Fat Lardies or Dropfleet, or create a phase based initiative like Urban War or Frostgrave.

As I knew I wanted small forces and minimal cleanup phase stuff, alternate activation seemed best.
>>
>>51515115
Well, you gotta admit, the book, the novella and the movie wasn't exactly wargame material.
>>
>>51518895
Another influencing factor is I am a fan of Malifaux and the way it uses alternate activations to make interesting timing decisions - if a buff or debuff lasts until a model's next activation, when do you use it? Hold it back to get the most mileage from defense buffs, or activate early to capitalise on an advantage etc.

While it's a simple system it offers, I think, a lot of design space.
>>
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>>51507183
DW Shilling bump

>Mk I: Fast BB with time flow generator
>Mk II: E-turret bullshittery with boarding robot launcher
>>
I just read through most of the Tomorrow's War rulebook and it seems like a fun game. Was there ever a finalised version for adding points values to units, all I can find is a beta version?
>>
>>51510381

I got minis / books / plans to get minis and or books for:

>40k
>AoS
>Mordheim
>Hinterlands
>Frostgrave
>Kill-Team (HoR and GW)
>This is not a test
>Konflikt 47
>Infinity
>All Things Zombie

For most of those I have at least rules and some minis waiting to be put together. For some I have ready to go warbands/armies with rosters and fluff written.

You know how many games I've gotten to play in the last two years? Two. One was me introducing wargaming to my gf by playing one-page Kill-Team with her and the other was us trying out Kill-Team normal rules.

Life is suffering.
>>
I'm glancing at some reviews talking about No Stars in Sight.
You can apparently repeatedly try to activate a unit (gaining 1d6-Stress action points), but activating a unit accumulates 1 temporary stress each time you do so. At the end of a turn, 3 temp stress is removed, and the rest becomes "permanent" stress which is not removed. Stress makes activating a unit more difficult, but "failing" to activate (as in failing to receive even 1 AP) seemingly does nothing in itself, beyond dictating that you cannot try to activate that unit any more in that turn.

So I wonder: Is there any reason to not push a unit up to 3 stress, every turn? It seems like no reason why you shouldn't, which makes me think it's somewhat..."flawed" as a mechanic. Is there something more going on that somebody who has played the game can explain on? Is the intent purely to just make lots more randomness in how many activations a unit gets per turn?
>>
What's the current recommended system to bring someone into miniature gaming, frost grave, kill team?
>>
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>>51523883
Brik Wars
>>
>>51523883
Depends on what sort of gaming. 5core's fun for a handful of ww2/modern/sf dudes doing a fight.
>>
>>51524057
Fuck yeah BrikWars.
>>
>>51524073
Assuming I have every genre of miniatures is that a good system to start with?
>>
Has anyone ever played Nordic Weasel's games? Talking about FiveCore, Five Parsecs from Home, No Stars in Sight, etc. If anyone's experienced in them, I'd love to hear a run-down of pros and cons. Or scans to browse what they're like on my own.
>>
>>51526133
If nobody here has, /hwg/ are generally fans of Ivan's games.
>>
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Does anybody else make skeletons with an 'archaic' look like the GW ones?
>>
>>51526423
...everyone?
>>
>>51526490
I think he means like with ancient greek like equipment. Those are not that easy to find.
>>
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>>51526490
Most people do bare skeletons or they are generic medieval like Otherworld/Mantic.

Go actually look at the GW skeletons, they actually look like they are from an older era. Its more apparent on the Grave Guard since they are heavily armoured. Giant bat wings on the helmets aside.
>>
>>51526572
Well yeah, GW's skellingtons doesn't have ancient Greek equipment.
>>
Does anyone have the Deadzone 2.0 PDF? Been looking for it forever as I want to get back into Deadzone - stopped playing it because the first version had some pretty bad imbalances.
>>
>>51526683
Sorry, all I've got are Warpath and Firefight.
>>
>>51526703
I'll take it. Are those the release versions or just the newest beta?
>>
>>51526738
Well, double sorry. All I have are the physical copies. Derp.
>>
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>>51526605
There is Tomb Kings which have somewhat Egyptian look.

And there was Zvezda with their undead Roman legionnaires but model line was shut down.
>>
>>51526761
Never mind then, but still thanks!
>>
>>51526683
Same condition as with the Warpath books - buy something from Mantic if you like it. Also, have Infestation as well:
https://mega.nz/#!jY8CVRAa!UyaIMMRcxjPzh29GDKJCXIDSAgQaLndV3NN245KzYGc

https://mega.nz/#!GI8V0BKQ!LEzqGKekCgJ13hJDX5z62vWbv8Tk98IQHNbH0ZE0DXc
>>
>>51526873
Thanks mate, much obliged! And I already have lots of stuff from Mantic (pretty much the entirety of the first edition of Deadzone, albeit spread out over a few friends), I just wanted to check out the new rules before getting back into it.
>>
>>51526133
Five Men in Normandy (which is essentially FiveCore 1e) is fucking fantastic. You can only move two of your models per turn, which makes the game feel very cinematic in my experience. Combat is resolved by rolling two dice: a shock dice and a kill dice. The only way that anything happens is if you roll a 1 or a 6 on one of these dice. A 6 on the shock dice breaks the target and they run away, while a 1 forces them to run to cover and get their heads down. A 6 on the kill dice kills the target instantly, and a 1 knocks them down. Different guns roll different numbers of dice and have different rules.

The game really works. It's incredibly easy to learn and play and is a lot of fun.
>>
>>51526792
Mantic have their not-tomb-kings, the Empire of Dust as well.
>>
>>51526792
>There is Tomb Kings

Not anymore there ain't.
>>
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>>51529362
Setra... does not... kneel...
>>
>>51528219
Huh, sounds pretty great. What about SNo STars in Sight? Seems like they have a much different system in place there.
>>
>>51504769
>>>51497823
I've seen fake cacti used as terrain but I've never seen them in a planter of some sort, that makes them great for desert palace kind of terrain, great idea!
>>
>>51529468
No Stars in Sight is based on No End in Sight, which is Nordic Weasel's Company scale game. As opposed to FiveCore which is more squad-level.
>>
I posted the rules for a game I'm working on a while ago. Got some models painted up and the first couple of battle reports done. 6mm sci-fi.

https://www.youtube.com/watch?v=QW6jl0agJFs

https://www.youtube.com/watch?v=AOx9x12XslQ
>>
>>51526423
The Wargames Factory skeletons are entirely Greek themed. They really went for the Jason & the Argonauts look with them.
>>
Page 10, go back from where you came from!
>>
>>51526602
>>51526792

How do the skeletons blow the trumpet?
>>
>>51532509
If they are capable of walking around and whacking people over the head I think we're past the point where worrying about this kind of thing matters.
>>
>>51532509
Magical muscles. Skeleton itself provides focus for magic and anchors a soul or whatever the fuck necromancers use in animating skeletons while magic provides simulacrum of muscles. If you look at skeleton through some type of magical vision you will actually see a somewhat glowing man without skin and maybe with some muscle groups simplified depending on the mastery of necromancer who created it.

(c) Bullshittery 101
>>
>>51493253
Reaper's CAV I think is 15mm. (well, N-scale. pretty much close enough)
>>
>>51493666
Battletech. You want Battletech.
>>
>>51530224
RIP Wargames Factory. There is not a day that goes by where I do not lament their decision to sell to / let Warlord do their distribution.
>>
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Probably more WIP, but since it's for Rogue Stars, sharing here.

Painted my first model for my little sci-fi force. I'mm not happy with it, but making it as tidy as I did using Wal-mart brand crappy brushes is something... right?

Also, I'm not a fan of P3 Khardic Flesh. Anyone know of a non-citadel good "Generic Caucasion" color?
>>
>>51524344
Yes.

>>51526133
They're more a /hwg/ thing, despite the SF variants, so people over there might be able to help you. You can also get the FiveCore Retro Collection free: http://www.wargamevault.com/product/191836/FiveCore-Retro-Collection

It's got Five Men in Normandy, the original game,

FiveCore 1st edition, which is literally just the core rules from Normandy as a standalone game, and not as fleshed out as later editions,

and some supplements.

The No X games are mechanically different, and some people prefer them. I prefer FiveCore myself, but hey.
>>
>>51528219
>You can only move two of your models per turn, which makes the game feel very cinematic in my experience.
Unless it's a scurry turn, in which case you can move everyone but not shoot, or a firefight turn, which is the other way around. You roll d6 at the start of the turn - 1 is scurry, 2-5 is normal, 6 is firefight. And those are probably the wrong terms.

Meant for the cinematic feeling - either the camera's focusing on a couple of dudes, or everyone's scurrying about, or everyone's holding and shooting.

The enemy get to respond in those turns - if they see you move, they can move, and same for shooting.
>>
>>51534674
Looks like a pretty handy tabletop standard.
Don't be afraid to make your highlights a little less subtle (if there at all), it'll make a big difference to how interesting it looks.
>>
>>51533994
what happened there? I have some WGF stuff, but when I went back to look for more I could never find it again.
>>
>>51534845
Warlord is what happened. Warlord bought up the rights to sell the WGF stuff a while back and so far have re-released only some of the AWI stuff and the zombie stuff. (Conveniently "re-tooled" and repackaged at a higher price)

You can buy sprues from the orc box, one of the saxon boxes, and samurai boxes too, but at what appears to be double the price.
God knows when the rest will be released from the vaults.

The ww2 stuff ended up with dreamforge though.
>>
>>51534674
Vallejo's Medium Fleshtone or how was it called.

Where's the mini from? Void/Urban War?
>>
>>51532509
it's a tromBONE

>>51535688
That's definitely Urban War, I own the mini.

And, question time. Seeing as Tropical Frostgrave is coming out soon, I have been looking at Wargames Foundry 1800s Chinese stuff and want to do a pirate crew. Does anyone know where I could get a Ching Shih-esque pirate captain in 28mm to lead the crew?
>>
>>51534674
Can't go wrong with Vallejo.
>>
So, I was pursuing Bolt Action Second edition and realized the snap too rules basically make it super easy to whip up a Valkyria chronicles game with a solid enough order mechanic to power it.
>>
>>51484906
What are those grey tanks on the sides? I have to get me some to use as Infinity drones.
>>
>>51537335
however tanks, if I'm looking at the pic correctly.
>>
>>51537335
Utopia Support Armigers

http://store.dp9.com/index.php?route=product/product&path=69_66&product_id=1075
>>
>>51535905
>Does anyone know where I could get a Ching Shih-esque pirate captain in 28mm to lead the crew?
Not really. But Foundry also has the old Citadel range Oriental Heroes.
One of the figures is a woman armed with a sword. That could work, though doesn't look particularly piratey or like the photograph of her that comes up on google.

Maybe look into pulp or sci-fi minis too.
>>
>>51535688
>>51535905
Do you guys actually have any Urban War opponents near you? I'm overjoyed whenever I can find someone else who plays, it's such a fun game.
I hope CLAU Team Actions version 2 which they were talking about back in 2014 before Age of Tyrants had all their attention eventually comes to fruition. They had some cool shit in the pipeline; Black Legion CLAUs, rail rifle snipers for the Viridians, bow armed CLAUs for the Triads, flamethrower CLAUs for the Junkers. Basically a CLAU, a CLAU special character and a new anti-armour unit for each faction.

Did you guys also back Age of Tyrants? I'm looking forward to that KS arriving.

>>51537321
If you want Valkyria Chronicles: The Wargame then Infinity is a lot closer to Bolt Action.
>>
>>51537488
I played shitloads at university, it was the second most popular game at my LGS and I ended up with loads of it, but badly painted because I was a scrub.

I've not played for years though.
>>
>>51537560
Whereabouts were you? Over the four wargaming clubs/FLGS' I've played at I've only been able to find two opponents.

What factions did you have?
>>
>>51537594
I was in Cambridge, UK about 2008-9. I had shitloads of Viridians and a bit of Syntha I really fucked up painting (I tried to do Tron style bodypaint on the girls but couldn't actually a) paint skin or b) freehand).

The local meta was mostly Junkers as I recall, and I found I rapidly became unstoppable by spamming riot shield guys.
>>
>>51537669
You can strip metals easily.
>>
>>51537669

Did you move away from that LGS or did UW just fade in popularity then?

Which battleshield guys, Viridian Shock Marines or the Syntha androids?
>>
>>51537819
When I graduated I moved away, and about that time I discovered Infinity and got back into 40k, which had a bigger playerbase where I was.

It was the Viridian guys with shields and arm blades, I took 2 at a high Calibre plus the named one and watched as they cut everything up.
>>
>>51537849
serious question, how can you possibly go back to 40k after playing any other game?
>>
>>51537972
I had shitloads of it, and it was what people played at the local club.

Plus army scale games are different to skirmish.

This was back at 4th-5th edition, too.
>>
>>51537849
Fair enough. I'm a big Infinity fan too, but I feel like Urban War still has something going for it. It feels kinda like Infinity-lite to me. Sci-fi skirmish game with an overwatch mechanic being key to the game.

Yeah, I've only got one Shock Marine but he slices & dices pretty good when I get the chance to play.
>>
>>51537972
Cos it's still a fun game. Yeah it's bloated to hell but the models and aesthetic are fantastic, and I have fun playing it.

It's not a functionally good game in all honesty but it's enjoyable. Don't get me wrong I'd play Warpath or FiveCore over 40k any day but when I'm in the mood it's awesome.

Also I have a fetish for rolling gratuitous amounts of dice but that's just me.
>>
>>51538196
my experience of it was literally so bad i dropped out of wargames for about 5 years, figuring that if the most popular one was this awful the hobby must be absolutely fucked
luckily i trued other stuff later, but goddamn I cannot fathom enjoying that pile of shit
>>
>>51538196
Could be, but after reading the local forum's 40k topics, I'm absolutely burned out. "If I take this Ork group as the main force and buy an IG, Inquisiton and Dark Eldar detachments with this special named Tau commander, my cheese levels will reach Parenyica and I can win on a re-rollable 2+ on the first turn unless the Jupiter is aligned with Mars and it's Thursday."

At the moment I'm considering trying 40k with the Tomorrow's War ruleset. At least there marines are true to their fluff.
>>
>>51537995
Thing to remember the guys that worked in the UK part of target games, when it folded, became Ikore I believe. They released their version of Warzone and called it Void, which became Urban War.

Great guys, great games with a nice evolution of Warzone figures. Loved the syntha range in place of Cybertronic.

My FLGS at the time got on well with the target guys, I dived heavily into Warzone and Chronopia, so naturally took up Void and Celtos.

Haven't played either in years. I think I've got some syntha in storage. But I backed Warzone Resurrection really hard!
>>
>>51530224
Every single review I have seen says they are very fragile and hard to assemble.
>>
>>51538249
I'm all for rolling lots of dice. But what you say is what is so wrong with the Game of 40k. 40k has some amazing fluff, great universe to be part of.

The game though. Net lists ahoy, allowing this stupid put all your shit together and un-pointed. The against fluff allies bullshit just to sell stuff. The need to have epic armies, but in 32mm not 6mm, and it's bloated rules. I want a skirmish game of 40k, not kill teams, but one that alternative guys or squads like Warzone or Warpath/Firefight....Not this set down all the toys and get whiped out losing the initiative roll crap that WFB ended up being
>>
>>51538367
As I've mentioned, Tomorrow's War could work. It builds on Force on Force with scifi theme, so you can still roll lots of dice, but your space marines will feel like space marines (cutting down tons of orcs with bolters while taking minimal casualties), so I'd say check it out.
>>
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>>51532509
You question the mighty DooT?
>>
>>51538367
The fluff has gone down the shitter for the past 15 years and while pure manifacturing quality has gone up, the aesthetics have gone to shit too. It boggles the mind that people keep saying "But the world and the fluff and everything" when nobody fucking likes anything released past 4th Edition. People can't even name five new pieces of decent fluff from the last ten fucking years. I'm just glad that they killed WHFB before shitting on the fluff even more. At least WHFB didn't have to go through the eternal Horus Heresy Shitparade.

Anyway, play 40k with Bolt Action. It's literally 40k but decent and requires minimal homebrewing. Now play that in 15mm and you are actually en route to a good game.
>>
>>51532509

Honestly it's a top tier choice of head by whoever built them, it looks like the skelly himself has realised he has no lips but he must toot so he's decided to just shout into the mouth piece.
>>
>>51534699
>>The No X games are mechanically different, and some people prefer them. I prefer FiveCore myself, but hey.
Do you have experience with the No X games, then? Can you answer my question here >>51523639
>>
>>51512855
Me again. Can anybody give me the elevator pitch on Gruntz? Especially for someone whose main games are Infinity, Bolt Action and the Spartan Game stuff.
I'm hoping the show I'm going to at the weekend has a copy of the rulebook for sale, otherwise I'll probably grab the pdf.
>>
File: Spooky.jpg (53KB, 450x470px) Image search: [Google]
Spooky.jpg
53KB, 450x470px
>>51538900
Great, now all I can imagine is that he's just singing the chorus of

https://www.youtube.com/watch?v=a3ZlpTp_dJA&ab_channel=RomanPictures

Non stop
>>
>>51499951
They probably don't embezzle $800k for a new porch, however
>>
What's a good skirmish wargame set in a relatively modern era (Vietnam+, ideally post-'Nam)?
>>
>>51543511
That's the perfect question for the sister board known at /hwg/
>>
>>51544877

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