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Warhammer 40k general

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Great groups of guardsmen is good edition.

>>51467642

>THIS IS THE ROSTER CREATOR, WE LOVE POINTING IT OUT SO PLEASE ASK FOR IT!
https://webapplications-webroster.rhcloud.com/rc/web/#/rosterCreator

>Rules and such. Use Readium for epubs. Sorry, it's shit but it'll read 3s.
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQs and errata
https://www.games-workshop.com/en-JP/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forge World Book Index:
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library (Rubricae beware, we've been given a wraithvacuum wraithcleaner by our Craftworld friends in preparation for GS2)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q
>>
First for undecided armies!
>>
Someone forgot to make a new general sub edition
>>
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I noticed a trend in the Gathering of the Storm books. Each of the two factions that form the focus on the book lose something or have something bad happen to them.

>Imperium ----> Cadia
>Eldar -----> Ball-Tan

Assuming the other books follow the same trend, what will happen to the other factions? What are they going to lose for plot progress?
>>
>>51474086

Chaos. They are going to loose the war and get the shit kicked out of them when Emps gets back up. .
>>
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Facing Necrons with decurion thingy 3 flayers and at least 6 Wraith.

Sadly I lack any proper anti air or a way to proxy one in time
>>
>>51474086
THe Deldar may be losing the dark city
>>
>>51474107
Gonna be legtimately angry if they do this. Sure, the 'Chaos has already won and is infinite and can't lose' new-fluff is insufferable, but to hype them up for so long only to have them easily and casually shitstomped would just be pure, uncensored, buttblasting.
>>
The artist in White Dwarf sort of implied 3 main books...

Gathering Storm I + II + III

As he is working on the third book right now.

I was personally expecting 4 Triuvirate boxes based on the Box art of the Imperium, which looked like it was 1/4 of a Doomsday clock and there would be 3 more, now maybe just 3?
>>
>>51474120

No i'm fairly certain that's going to hold since defending that is probably part of the deal the inquisition cut with the homunculae covens to build emps a new body.
>>
>>51474086
Tau lose nothing and some how expand their empire with their new even bigger and stupider not! Titan
>>
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IF
IF i wanted to host a 40k/gen/ league on TTS, how many would sign up?
>>
>>51474132

Oh they won't loose entirely, they'll just get beaten back and we will go to new status quo.
>>
>>51474139

I look forward to their Giga Gargantuan Warlord equivalent

T12 / W32 2+/2++/3+++
>>
>>51474139
They already lost Aun'Va and Agrellan. They ain't gonna lose more because that would be unfair to them and their fans.
>>
Am I Castellaning right?

>>51474115

Penitent Engines are gr8 vs Crons.
As long as your Saint takes most of the shooting/assaults you'll be ok.
>>
So, I'm actually thinking of going against some normal 40k wisdom and running some mixed loadouts for some units. Let me know if I'm being crazy: I mostly run Word Bearers.

-Chaos Marines: Normally, I run a minimum squad with Bolters, Meltagun, and a Combi-Melta champ. However, I had 4 points leftover. I decided to give the Meltagun Marine in each squad an extra CCW, and replace 2 of the remaining 3 Bolter Marines with Pistol/CCWs. Rationale is I can either fire 2 Bolters or 2 Meltaguns, and one of the guys gets Grenade duty anyway. Meh?

-Termicide: I just run Combi-Plasma and Power Axes. I'm thinking of giving the Champ a Maul so I have something that strikes at Initiative. Meh? (Or maybe a Lance for charging/punking lesser schlubs?)

Havocs: If I were to do an Iron Warrior list, Havocs are a must of course. Normally, they're "4 autocannons". Could 2 Autocannons/2 Missile Launchers work? 10 points more, lose some efficiency versus tanks, but you gain some threat versus MCs/force bikes to Jink.
>>
>>51474151
I'd join in if I had time to learn TTS first, still haven't started using it for anything yet.
>>
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>>51474151

>wanting to play with the trolls, memers, and waacers that post here in /40kg/
>>
>>51474138
...Source? I've never heard this
>>
>>51474169
>Lose Aun'Va
>Nobody except a few commanders even know he's dead and they seem to give minimal shits
>The Ethereal Caste just replaces him with a hologram anyway

I somewhat agree with you, but how they handled Aun'Va's loss was nothing short of insulting. An Etheral dies? Tau get severely disgruntled. Popehat dies? Eh, replace him with a hologram, nobody needs to know.
>>
>>51474169
Literally who and what? Honestly anyone really care about the space Tau pope?

Unless they lose farsight or the kroot homeworld they haven't lost anything.
>>
>>51474086
Orks lose Ghazkull, every planet they've ever conquered, and Gork and Mork.

They get nothing.
>>
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>>51474180
I have 6 Penitent. 4 bss with Immolator and flamers.

Wonder if I could make it work.

My other liat
>>
>>51474234
thats not fair.

they get nobz with free 6+ fnp.
>>
>>51474201
He making stuff up. A radical group of the Admech travelled through their captured webway portal and arrived beneath the Dark City. There they struck a deal with an unknown party. Possibly "The Prophets of Flesh" since their stronghold hands on the underbelly on the Dark City.

Other than that, there isn't much known.

Source is the Admech codex timeline.
>>
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>>51474189
Whatever could you mean
:^)
>>
>>51474250
hangs*
>>
>>51474210
>>Nobody except a few commanders even know he's dead and they seem to give minimal shits

Shadowsun and Aun'shi know that he was a huge cunt. He was really abusive towards Shadowsun. Some part of them is glad that he is gone, for sure.
>>
>>51474151
I'd be down. How many points, any houserules, etc? (1850 or otherwise?)
>>
>>51474151
I'd love it but I don't own the game, I'm afraid it's the kind of thing that people never find time to play with you.

If people signed up I'd buy the game and maybe try it.
>>
>>51474181
I sometimes run two 14-man CSM-squads, one with bolters and one with CCW/pistol, but sometimes I mix them up to have 7 of each per squad instead. Quite useful if I think I'll be the one to get assaulted in a game. Then the bolter guys are useful for shooting in the beginning, and arethe first to die due to standing in the front, meaning my squad has mostly CC-equipped marines left when charged. These guys have MoN.

I also run havocs with either 3AC 1ML, or 2AC/2ML. Often AA-missiles if I expect to meet flyers. Makes them very useful for just about anything, due to the versality of launchers.

On termis, some swords are always nice if you expect to meet marines.
>>
>>51474139
I would like Tau to suffer a Chaos incursion. A corrupted commander with a horde of corrupted AI going full skynet.

Forces the Tau to realize how much they've been relying on muh superior tech.

Tau of course win, push back the traitor Commander who flees to Abby's Crusade.

But the cost is. The Tau become more hesitant of tech. Not to the level of the Imperium. But they send their Water Caste Diplomancers far and wide and the new kits of Tau would be focusing solely on Auxiliary

Kroots with Pathfinder style Armour (5+, that turms to a 5++ in cover) with Markerlights and Pulse Weapons.
Vespids and more Auxiliary
>>
>>51474201
>>51474250

Technically i'm extrapolating, and you are miss representing it. What the codex says is that the admech found an irreparable flaw in the golden throne. As in the throne WILL fail. Period. 100 percent going to happen, unless that gets retconned.

After this was discovered a group of radical inquisitors went and struck a "dark bargain". Knowing that the throne is going to fail the only thing they could really want is a way to preserve emps. If they wanted the throne preserved they wouldn't have gone to deldar, they would have just gone to eldar.

What the deldar have is the ability to make new bodies and move souls into them. which means that is probably what the inquisitors asked for. It makes the most sense. Now for their payment the deldar could basically want two things way i see it, slaves or help. Could be slaves, but that wouldn't make for as good a story/events as working together to defend the city.
>>
>>51473699

okay so this is using the sentinels of terra supplement.

1995pts

Lysander 230pts

- Elites -
Centurion Devastator Squad (3) 240pts
- 3x Grav Cannon and Grav Amp

Centurions Devastator Squad (3) 250pts
- 3x twin-linked Lascannon and Missile Launcher, omniscope
-Dedicated Transport -
Landraider (1) 250pts

- Troops -
Scout Squad (10) 110pts

Scout Squad (10) 110pts

Scout Squad (10) 110pts

- Fast Attack -

Drop Pod (1) 35pts - (transports grav amp centurions)

Stormtalon Gunship (1) 115pts
- Skyhammer missile launcher

Stormtalon Gunship (1) 115pts
- Skyhammer missile launcher

- Heavy Support -
Devastator Squad (5) 130pts
x4 Missile Launcher

Devastator Squad (5) 150pts
x4 Lascannon

Thunderfire Cannon (1) 100pts

-Fortifications-
Aegis Defence Line 50pts
>>
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Justify this, /tg/
>>
>>51474363
They would've asked for help or nulls.
They can get slaves no problem. But if Khaine's Gate were to open / fail / be breached they'd be fucked.
>>
>>51474388
whats wrong?
>>
>>51474388
Justify what?
That's been the situation of the Imperium for some time.
>>
>>51474363
>Technically i'm extrapolating,

There is no technicality. You made shit up. The Dark Eldar are just as capable of making devices that prolong the victim's life/suffering. The Golden Throne is basically that.

So unless you have evidence that they plan to clone the Emperor a new body, please don't speak of it like it was certain. You will only spread misinformation. Now please get out.
>>
>>51474400

Thats my point, what they want more than anything is for the gate to hold and for themselves to continue to survive. It says the bargain has already been struck. So i have every reason to believe we will see a imperium deldar team up.

>>51474433

I suppose you have a point. Alright, perhaps we shall see a repaired golden throne. In any case the deldar imperium thing is gonna go down.
>>
>>51474238

2 squadrons of 2 walkers will shut down most Wraith lists, as long as they're away from gauss blobs.
>>
http://store.steampowered.com/app/502370/
>Just a reminder that GW will give the 40k licence to a homeless person if they ask nicely.
>>
>>51474407
>Yet all of these pale beside the most insidious threat of all, that of Chaos.
>>
>>51474385

If you want a fluffier list, replace maybe the stormtalons and some of the devastator/centurions/scouts with tactical marines in drop pods.

hes right by saying marines on foot get rekt. however 5-man dev squads with imp fist doctrine are cheap enough to warrant playing. and the aegis provides them good cover if you choose to use it.


Scout squads with twin-linked boltguns put out some serious firepower for their price and counteract the short range of sentinels of terra doctrine with their ability to infiltrate close to the enemy depending who youre playing.
>>
>>51474407
>>51474427
They believe the memes, that's what.
This board has pushed the hurr failbbaddon meme for so long that people who only know 40k from here think it's true.
>>
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>>51474180
Maybe it could work.
>>
>>51474467
Well, it's true.

Orks and Tyranids want to murder them and eat them. Chaos wants to enslave them and their souls.

I would rather have a Tyranid munch on me.
>>
>>51474464
It has tons of positive reviews so something has gone right.
>>
>>51474487
I'd personally would prefer to have the dark eldar munch on me
>>
>>51474467
Threats from within are generally spookier than external threats
>>
>>51474388
>the biggest threat to the imperium
>is the imperium, but corrupted

Xeno fags BTFO
>>
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>>51474187
>>51474189
>>51474317
>>51474318
I'll have to see if i can grab a m8 to test it during the week
Seems like even 1k could take much longer than usual tho
>>
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>>51474467

>there are still people that exist and who post here, who claim to love the game, know the fluff and understand the setting and will sit there and tell you with a straight face straight in your eyes that the ultimate end game big bad villain ancient evil threat of the setting upon which everything revolves around are the Orks or the Nids or the Dark Eldar or the Tau or the Necrons and not Chaos
>>
>>51474650
Chaos biggest issue of why it seems a joke is because every faction save the Imperium has a Nope clause built in on why Chaos doesn't affect them.

Orks
>Nope we have our own Ork Gods of Orkiness that protects us

Tau
>Nope our souls are McDonalds tier while the Imperium is top steak

Necrons
>Nope we have no souls

Tyranids
>Nope we have no personality besides the Hive Mind

Eldar
>Nope we learned after jobbing Slaanesh

Dark Eldar
>Nope too edgy to be corrupted
>>
>>51474740
Eldar
>Nope we learned after jobbing Slaanesh

chaos still loves nomming on eldar souls. just because they carry soulstones that doesnt mean they can all be saved.
>>
>>51474740
There are Chaos Eldar living on daemon worlds/crime worlds. Not that many of em tho.
>>
>>51474740
the imperium is like 90% of the factions in 40k.
>>
>>51474740
Man, I wish they'd bring back Chaos Orks as a thing. Does anyone have that 3rd ed Daemonhunters artwork of the diseased Nurgle Orks? That or bringing back Stormboyz of Khorne would be neat.
>>
>>51474740
That's mostly your headcanon.

All of them were attacked and got fucked up by Chaos. There are examples of Chaos corrupting all these races. I can give exact citations for each. Also they would dissolve into soup once Chaos breaks the walls of reality. Guess what's preventing that from happening? Just the Necron pylons and there isn't many of them left in the galaxy and the surviing ones cannot handle the pressure.
>>
>>51474765
True, but you don't really see Eldar's get corrupted or Craftworlds suffer from Chaos Cults you just see Eldar fighting Chaos / Eldar souls getting eaten by Chaos
>(Correct me if I'm wrong)
>>
>>51474788
Chaos orks and chaos nids team up when?
>>
>>51474650

It's because the game assumes you're gonna view things with human-centric tunnel vision, then gives you like 83 playable factions.

And then only really makes Chaos Marines relevant to the Imperium, besides some offhanded trolling of the Eldar by Slaanesh marines.
>>
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>>51474740
What if the hive mind gets corrupted though?

>Chaos nids
>>
>>51474776
*crone worlds. Same shit I guess.
>>
>>51474788
Chaos Orks are still a thing. They are mentioned in CSM 6th ED codex and also the novel "Angron's Monolith" has feral Ork being corrupted by Khorne.

There is also FFG material which has the Blood Boyz who are Orks who abandoned G&M to worship Khorne.
>>
>>51474357
i though the tau have no connection to the warp they were immune to the effects that the warp and chaos has on the mind.

maybe a chaos incursion as part of some crazy warp storm that EMPs their technology and puts them in the dark against chaos. forcing them to find analog means of communication and low tech weapons
>>
>>51474800
Path of the Dark Eldar. A Craftworld seer is corrupted by Tzeentch. The series also have tons of corrupted Dark Eldar working as cults trying to summon Nurgle and Tzeentch forces into the Dark City.
>>
>>51474792
Go ahead and let me know where I'm wrong and strayed into headcanon.

Orks had old fluff of Khorne Orks / Orks accidentally worshipping an idol of Nurgle, but I was pretty sure for the Khorne Orks it was written as "just a phase for Orks and they grow out of it"
>>
>>51474778
>the imperium is like 90% of the factions in 40k.
Tyranids sends their regards.

Hive fleet Leviathan have numbers to devour entire galaxy and only faction with enough manpower to fight it is currently fighting witch Failbadon.
That will be greatest and last failure for Armless, as he and his black crusade will make way to Holy Terra just in time to be nomed by hive fleet
Good job chaos you will be able to destroy yourself.
>>
>>51474487
Wait a minute...Citizen, how many arms does the Emperor have?
>>
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>>51474825
They are not immune. They are just hard to see. See the first rule.
>>
>>51474865
2 sir
>>
>>51474865
S-six?
>>
>>51474825
Tau have a soul. Period.

But to the level of the soul it's usually so insignificant that they go unnoticed

>Why aren't there any Chaos Cults / Uprisings on Tau controlled Hive Worlds?
>>
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>>51474878
>>
>>51474865
Trick question:
He's a god. He can have as many or as little as He wills.
>>
>>51474904
Can the god emperor create an object thats so heavy that he can't even move it?
>>
>>51474849
Eldar and Orks >>51474845 and >>51474818

Corrupted Tyranids are mentioned in "Storm of Iron" and Chaos made Tyranid their slaves in "Daemon World".

In Fire Warrior and FFG material show that the Tau can get corrupted albeit slowly with no effects until it builds up high.

Necrons check their 7th ED codex timeline. See the "Daemon Tomb"

Did I leave something out?
>>
>>51474845
Neat. Will have to check that out.
>>
>>51474865
None because he is dead
>>
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>>51474916
>>
>>51474922
>Corrupted Tyranids are mentioned in "Storm of Iron" and Chaos made Tyranid their slaves in "Daemon World".
These are just Tyranids isolated from the Hive Mind and without the protection of the Shadow in the Warp. Nids end up with ferals or splinters running around all the time, but that makes up like 0.00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001% of all Tyranids. It's like if Chaos corrupted a couple of my microscopic dead skin cells that sloughed off - doesn't touch the actual mind of the entity.
>>
>>51474916
He can create object so heavy that he can't move it and able to move it at the same time. He is a god anon, logic does not concerns him.
>>
>>51474916
He already did.
Humanity's Destiny, so long as they continue to do as He wills.
>>
>>51474856
>Hive fleet Leviathan have numbers to devour entire galaxy and only faction with enough manpower to fight it is currently fighting witch Failbadon.

Daemons outnumber that Hive fleet and all the Tyranids combined.

Also remember that Tyranids avoid warpstorms like a plague. With the Eye of Terror expanding (and other warpstorms forming and expanding across the galaxy) the Tyranids will have a lot of things removed off the menu. What makes your statement more stupid is that the Eye of Terror is heading straight towards Terra so the Nids in Seg-Solar will be chased off before the onslaught of Chaos. Eventually, the Eye will spread all over the galaxy and destroy it unless some miracle happens and stops it. So basically, Chaos, as the fluff stand, have already won. The Tyranids are too late.
>>
Does Russ really deserve all the hate?
>>
>>51474975
We are getting a little to surreal for me anon
>>
>>51474988

memes, memes everywhere, on both sides of the debate.
>>
>>51474388
Is someone upset that Chaos is the true enemy?
>>
>>51474926
One week in the pain glove and therapy sessions with your company chaplain until he is ready to pass further judgement on you, brother.

>>51474904
With all due respect, Ecclesiarch, we have to curb this hidden cult before it can spread any further.

>>51474874
Carry on citizen.
>>
>>51474967
That's not the point. The point that it does happen. Chaos warbands raid Tyranid fleets to steal their warrior beasts to work for them as slaves. The Iron Warriors stole and corrupted a whole hive ship.
>>
>>51474988
Not at all. They're great tanks, just a little overpriced for some of their configurations and the whole Ordnance weapons make all other weapons snapfires.
>>
>>51474988
If he wasn't a boneheaded idiot, he could have apprehended Magnus who could replace Emps on the throne.
>>
>>51474086
Next book is more hopeful and will have a yellow/gold cover.

BL is releasing a boatload of Blood Angel books in March

Source: White Dwarf

Theory: Sanguinor/Dante is on the cover of the third book. Deals with the Nids and Kharn atacking the BA
>>
>>51474165

They will probably do the reaver equivalent next and then later on warlord equivalent.
>>
>>51475032
WoM says that the Emperor told Horus to tell Russ to arrest Magnus. Horus changed the orders into KILL.

How is it Russ's fault that the Emperor trusted Horus to deliver the message?
>>
>>51475022
>overpriced
I would argue they're under-priced considering how durable and how many guns the tank gets.
The problem is regular vehicles are shit in this meta.
>>
>>51475015
What would happen to those Slave-beasts if they were to return to Synapse?

If they instantly go back to acting like Tyranids in Synapse then they weren't corrupted.

If they stayed under Chaos' control then yup they were corrupted.
>>
>>51475038
>Kharn atacking the BA

You mean Ka'Pandaman. And I would groan like brainless zombie if that happens. No more Imperium please. Some other factions need the spotlight.
>>
>>51475059
Certain configurations are overpriced. But some are underpriced.
>>
>>51474856
Man, sometimes I think nid fags are worse than chaos fags
>>
>>51474980
>t. chaos fanbabby
GW won't be doing anything dramatic. Even a "reset" of the universe will just make chaos one of the players. GW knows that 40k sells because of the setting, so they won't be doing anything that upsets the fans. Destroying all of the factions except chaos would upset the fans, thus it isn't happening.

>So basically, Chaos, as the fluff stand, have already won.
One book gets released (the first book of a confirmed series) and you came up with this conclusion? Did you also predict the Cabal, Perpetuals and all the other new shit after reading Horus Rising?

Chaos will be stopped by some thingy, or chaos consumes itself and the new status quo sets in. Armies that no one plays (DE) will be scrapped.
>>
>>51475060
>What would happen to those Slave-beasts if they were to return to Synapse?

I don't think they will. These slave beasts are living now in the Maelstrom and the Eye of Terror. All the corruption and perhaps possession would make them useless or maybe even dangerous for the Hivemind.
>>
>>51475015
Which is a joke as far as the Hive Mind is concerned. That's like raiding a Forge World to steal a single standard-issue bolt pistol. Tyranids throw away hive ships just to test the orbital defenses of prey-worlds. The race as a whole is still incorruptible. Some dumb warrior-beasts separated from the hive mind are just animals, they cannot be "corrupted" like mortal minds that worship and empower the Chaos Gods, they're just exceptionally deadly pack mules.
>>
>>51474865
1 and a quarter?
>>
>>51475085
Did I say that they will? I did not. I said as the fluff stands this what will happen UNLESS something stops it in a future release.
>>
Dont think the first rules mega is working, also is there a source for the fall of cadia?
>>
>>51474357
Nah not until Warhammer 50k should this happen when the Tau are at their apex.

Also FFG material is of dubious canon unless GW brings it in. So no the Tau can't get corrupted until GW say it. If they had no problem making all of it cannon they would have put Watch fortress Eroch in the Deathwatch codex and didn't. Now I don't doubt Tau can be corrupted but the the person arguing that FFG is a source it's a dubious one. Like C cannon in old Star Wars level. Also FFG lost the rpg rights so its even less likely now.
>>
Viability aside are Orks fun to play?
>>
How can I improve my Seize the Initiative rolls, except bringing Coteas?
>>
>>51474388

Well for one, I doubt the "Technologically superior" of the Tau compared to what the Imperium at large has.

Also, Chaos is the largest threat to the Imperium of Man.

It very nearly undid the Imperium 10,000 years ago and is functionally the one enemy the Imperium can never find a lasting victory against.

Chaos was around before the Imperium and will likely be around long after it should it fall.
>>
>>51474980
>Daemons outnumber that Hive fleet and all the Tyranids combined.
Tyranids outnumbers humans, so if there are countless demons why it took them millennia to break through single planet, fortified and heavily defended but if there are countless demons they would be able to push without rest and break Cadia sooner.


>So basically, Chaos, as the fluff stand, have already won
Is winning with Imperium a real win for chaos?
If there is no mankind(or other sol-having races) then there will be no cunning plans and hope for change to feed Tzeentch, no struggle to sustain Khorne, no plagues and institutions to slowly corrupt for papa Nurgle and lastly no one to feel and desire pleasure for Slaneesh.
So by killing galaxy chaos will kill itself and warp should return to being calm. Maybe Nurgle could feed on growing entropy of universe going into cold death.
But other than that killing Imperium is like predator killing all of their prey it did happen and after this predator gone extinct.
>>
>>51475060
They'd probably be so mutated from warp-exposure and no psychic protection as to be useless, but it's not like it's a loss for the Hive Mind. Tyranids aren't a race of individuals. Chaos enslaving even a whole hive ship worth of them is to the Hive Mind what Chaos enslaving some kids genetically modified pet goldfish is to the High Lords of the Imperium.
>>
>>51475085

>Chaos will be stopped by some thingy

True, and I'll tell you what that thingy is going to be, its going to be the Emperor. Why? Because it will appeal to the lowest common denominator (noble-dark fans). Seriously they'll eat that shit up like hot cakes.
>>
>>51475145
Loaded dice.
>>
>>51474988
He and his mongrels destroyed MILLIONS of books worth of precious knowledge and forgotten lore. Hundreds of Libraries of Alexandria gone in the instant he landed on Prospero. Crimes of blood and ink hang above he and all the dogs who lap at his feet.
>>
>>51475145
Immotek (Necrons)
Always seiges on a 4+
>Except vs Orks in which case he always fails.

Oracles formation of Fateweaver + 1-3 Lord of Changes gives rerolls to Seige
>>
>>51475133

Every ork player i know has a laugh, and I've seen some bullshit lists, that actually work pretty decently as long as your not playing with power gaming cunts.
>>
>>51475090
>Which is a joke as far as the Hive Mind is concerned.

FYI, Yriel stabbed a Hive Tyrant with his spear. Yriel's spear contains some sort of soul hungry entity. The entity latched into the connection between the Hive Tyranid and the Hivemind and started feasting on the Hivemind. The Hivemind yelled in pain as Yriel's spear drew more and more of the Hivemind essence. The Hivemind raged at this because for the first time in thousands of years it actually was wounded by something. From this point onwards the Hivemind started to see Yriel (and Iyanananana~) as a singular threat to its being.

What do we take from this? The Hivemind should beware of the warp entities of this galaxy. They are hungry to feast on the Tyranids and their collective mind/soul.
>>
are bloodthirsters viable if i summon one?
>>
>>51475174
>>51475032

Hello meme fags who jumped on the latest bandwagon. How's your thousand sons army coming along? Still happy sucking on magnus's nipple horns?
>>
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>>51474988

Eh.

It's a simple tank meant to bring firepower to bear.

Any arguments about it being low tech, "poorly built" or inferior to it's competition are irrelevant given the nature of warfare in the 41st millennium.
>>
>>51475211
>Any arguments about it being low tech, "poorly built" or inferior to it's competition are irrelevant given the nature of warfare in the 41st millennium.
those arguments also miss the only real rule of 40k which is rule of cool
>>
>>51475153
The Chaos needs Humanity is old fluff nid-anon. The new fluff is that chaos is eternal and self-sustaining.

hell I'm a Tzeentchfag and I don't like it either
>>
>>51475159
>its going to be the Emperor
Prepare yourself for Age of Emperor, the same as AoS but IN SPACE
>>
>>51475200
Depending on what summons it.
KDK? Sure
Daemonology. You'll lose your Psyker so make sure he's cheap / almost dead
>>
A question in regards to greyfax. At the end of the psychic phase, are warp charges depleted? So if greyfax causes perils of the warp during shooting, and the enemy psykers have an ability that can dispell perils using warp charges, they would not be able to do this during the shooting phase would they?
>>
>>51475202
You say that as if Thousands Sons were the new meta to jump on to.

Yiff in hell furfag
>>
>>51475216

Not only that, but they miss the point of how destructive 40k battles can be.

I'd be hesitant to build an extremely advanced or survivable vehicle too if I know no amount of armor is likely going to amount to anything.
>>
>>51475235
You can't deny Perils.
So if she Shoots a Psyker they suffer from Perils.
>>
>>51475153
>Tyranids outnumbers humans, so if there are countless demons why it took them millennia to break through single planet, fortified and heavily defended but if there are countless demons they would be able to push without rest and break Cadia sooner.

Read Fall of Cadia for the answers.

Basically, the power of Chaos was shackled by the Necron pylons that kept the galaxy from sinking into the Warp for 60 million years. Abaddon spent 10K not going after Cadia, but hunting the Necron pylons and destroying them. Using his Black Crusade as a blanket screen for going after the pylons. With each set of pylon destroyed, Chaos's power grew stronger in the galaxy and more daemons were able to pour through the cracks forming in the walls of reality that kept them out for so long.

>Is winning with Imperium a real win for chaos?

This is one galaxy among many. We already know that Chaos reaches into other galaxies from the Beast series. So this galaxy dies, they will go to the next. Much like the Tyranids.
>>
>>51475175
And which rule allowes him to do such a beatiful thing?
>>
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Hey guys. I play Blood Angels but I'm interested in some of the Cult Mechanicus and Skitarii models and I'm considering an allied detachment of one of them. Could someone give me a quick rundown of their playstyle?
>>
>>51475268
>Beast
>FoC

Shame on you!
>>
>>51475247

You and I both know that it was pretty much a non issue that almost never got kicked around before Wrath of Magnus was announced, and then as soon as that was announced and TS moved to the forefront everyone and their mother had an opinion and was ranting and raving about the sons. I don't even like the rules, but we all know it's memery bullshit.
>>
>>51475154
>Tyranids aren't a race of individuals.

What is the Swarmlord then?
>>
>>51475268

>We already know that Chaos reaches into other galaxies from the Beast series.

And from Storm of Iron and Dead Sky, Black Sun.
>>
>>51475263
Oh ok, a friend of mine was saying that eldar can sacrafice warp charges to stop perils. I'm guessing he's got that wrong
>>
If I'm doing an Ancient Greek-themed Space Marine chapter (Ultramarine successors, with the Greek-themes dialed up):

>Should their armour be silver or gold?
>What should I call them?
>>
>>51475292
Oh so you're upset that more people now know how badly the wolves fucked up.

I've been a devotee of Tzeentch since I began the hobby my friend. I've known your sins for much longer.
>>
>>51475297
Really really really terrible writing directly contradicted by things in the Tyranid lore going back unchanged for 6 straight editions. There have already been countless threads, general threads and specific threads, discussing this topic where numerous anons, myself included, have explained in various ways how retarded and impossible the Swarmlord lore is, so I don't really care to discuss it again right now.
>>
>>51475280

In a word, shooty. Depends on which one you grab. Skitarii are cheaper and let you put bodies on the field, but are pretty fragile at T3. You get doubled out a lot. Cult mech is tougher, but there aren't as many of them. Either way they get really nice guns, even if you run them naked. Biggest problem for them is that everything has to footslog since they have no transports. This can of course be helped along by allied transports, but that costs you time and thats taking transports that could have been used by your BA. They can give you some nice support options. For instance Dunecrawlers are nice. Good AA with the Icarus and decent weapons platforms/support in their other builds. Depends on what you want them for really. What do you want them to do? Tell me and i'll suggest unit compositions that might fill your needs.
>>
>>51475325
trim them with gold and have their primary color be something else. silver would look good with gold but nothing especially "pops" with gold around it i think, except for maybe black or white.
>>
>>51475325
Bronze, call them the Minotaurs
>>
>>51475325
http://warhammer40k.wikia.com/wiki/Minotaurs
>>
>>51475297
Just another good reason to give Cruddace a kick in the balls at Adepticon.
>>
>>51475307
You normally can. But you have no Warp Charges in the Shooting phase.
>>
>>51475325
Minotaurs are already that.

Unless you have different fluff.

I'd say bronze/gold.
>>
>>51475297
The avatar of cruddance
>>
>>51475326

So what? Your a newfag who jumped on at WoM? I mean you said you've been a Tzeentch fag from the start, not when you started.

Also, the wolves did nothing wrong and your primarch's fuck ups are the reason everything went to shit and you know it.
>>
>>51475348
>>51475352
>>51475370

I just wanna fluff out my own chapter.
>>
>>51475352
>>51475348

Not him, but tfw trying to decide between Minotaurs and Carcharodons as the Chapter for my 2nd army. Shit's hard.

>VOID SHARKS OF THE VOIDEST VOID WHO VOIDEDLY VOID LIVES WITH THEIR VOID CLAWS AND SALVAGE ALL THEIR EQUIPMENT.. FROM THE VOID
vs
>Angry Marines turned up to 11 with hypnosis and (literal) memes, owned by the High Lords of Terra, specifically for removing other marines

wat do
>>
how bad are CSM?
>>
>>51475415
Make your own chapter. The Bull Sharks.
>>
>>51475430
Not as bad as they were. With the exception of Thousand Sons and possibly a couple other Legions, they're solidly mid-tier now. On par with Guard or Sisters, but not quite loyalist level
>>
>>51475415
>>51475432
Second this. Except name them the Sharktaurs
>>
>>51475342
Thanks for the help.
My Blood Angels are melee focused and use the Baal Strike Force detachment so I'm looking for ranged firepower and objective grabbers. I also have two Stormravens and an unassembled Imperial Knight so I'm all set with anti-air at the moment. Just looking for ranged infantry and I thought I'd give the newer factions a look instead of the Guard.
>>
>>51475451
huh. what changed? what about kdk?
thanks in advance
>>
>>51475489
Traitor Legions gave them new rules and stuff.
Nope KDK is unaffected. Only Chaos Legions got toys
>>
Someone had a Kill Team thread a few weeks ago and they had a pdf of all the codex rules. Anyone still have that? I was stupid and didn't save it.
>>
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>End times is about this galaxy beong overrun by chaos
>remnants escape through a webway portal leading them to another galaxy
>reboot is called Warhammer: Andromeda
>>
How does this list look? I'm not really sure on the Tzeentch Prince set up, so feedback is certainly appreciated.
>>
>>51475544
>Webway portals not leading to the Realm of Light in Age of Sigmar. Allowing GW to merge their two franchises into the Age of Two Emperors where the God-Emperor and Sigmar go head to head while everyone else are just side-notes
>>
>>51475415
Depends. Who do you hate more, the lamenters or the Mantis warriors?
>>
>>51475552

possibly put the obliterators in units of 2?

also the bikes seem pointless without giving them special weapons.
>>
>>51475614
I was advised against running Oblits in groups of two in an earlier thread. As for the bikers, are Plasma guns considered the recommended special weapon selection for them?
>>
>>51475382
>So you've been a Tzeentch fag from the start, not when you started.

Wolves confirmed for being illiterate.

If you want me to spell it out, I was a Tzeentch Daemonkin fag before TSons and the Change table got new toys. That means resin boys, resin Ahriman, all that awful shit.

That's besides the point though. The wolves are objectively the worst chapter with their ice wolf swords made of special snowflakes, their wolf lord Santa being carried by wolves, their wolf Calvary riding wolves wearing wolf talismans, their hypocrisy with psykers ("Get rid of all magic! Except ours, they're special!",) and their utter devotion to barbarism and ignorance. You aren't warriors, you're common rabble.
>>
>>51475614
Unless you run them in 5man blobs the moment you lose one you'll have to take a Ld test. It's an unnecessary risk
>>51475667
>>
>>51475588

Neither, but pic related is pretty cool

>>51475432
>>51475477

kek I'm actually going to consider this but the Maori theme in the spess sherks and the high lords theme in the Minotaurs are hard to replicate without just ripping off GW and butchering fluff

That said I think I just decided on the sharks based solely on the answer to the first anon's question above, so thanks m8
>>
>>51475268
>We already know that Chaos reaches into other galaxies from the Beast series.

Genuinely curious, where does it say?
>>
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Quick question.

Anyone know a place to get the Eisenhorn audio books?

Just finished Xenos and found it perfect for when painting.

Pic unrelated
>>
>>51475676
>Get rid of all magic! Except ours, they're special

Except in WOM it was literally WRITTEN that their magic IS SPECIAL. So they're not hypocrites.
>>
is tau players not painting (or even priming models) a meme or a real phenomenon? im about to buy a start collecting pack for tau and ive been watching tonnes of painting videos, deciding what colours to use and trying to find what best colours would work. id feel like a moron playing the tabletop game with a shitty unpainted army.
AESTHETICS = Immersion
>>
>>51475667

usually melta. plasma isnt bad either. and im not sure on the mission types for 7th edition but too many small units are easy victory points, thats why grouping the obliterators up into bigger units would be better.


and since the havocs have tank hunters maybe equip at least one unit with missile launchers instead? theyll have a more versatile role in your army if you do that.
>>
>>51475694
>dat pic
Well anon, I'm glad i asked that question then. Though, as a Mantis warriors player, i now hate you.
>>
>>51474641
I play it all the time. Doesn't take long at all. 1850-point games take maybe four hours at most unless someone's new or slowrolling, so it's not too different from tabletop. Smaller points are faster. I can finish a 1k-point game in under two hours.

If someone wants me to walk them through it, I can try later today.
>>
>>51475733
I've seen them anon. Bland gray as far as the eye can see.
>>
>>51475489
>>51475512
Pretty sure Kdk can use the World Eaters traits.

Essentially though, every legion got their own Chapter Tactics of a sort, along with relics and formations.

World Eaters can manage a 40+ inch move range for assaulting on turn 1
>>
Hey guys I want to get into 40k for the first time and have narrowed down my first army to a choice from 5 based mainly on looks and what little I know about them. I was wondering what you all think would be a good choice for a total newbie. The choices are Eldar, Necrons, Orks, Skitarii, and the Tau.
>>
>>51475760

>Not wanting to have fun grudge match games with your friends

I'll be pretty happy if anyone I know decides to pick up Mantis Warriors (or even any Maelstrom chapter at all)
>>
>>51475692

also i thought obliterators were daemons and therefore fearless?

i ended looking it up and apparently theyre not.

strange, I guess they were in previous editions.
>>
>>51475544
>Warhammer: Andromeda
Only reasonable thing to do since like 5k years was to pack your shit and emigrate to other galaxy, I wouldn't be surprised if someone already did this.

>>51475587
>implying that cripple that lost to his son could possibly be a challenger for mighty Sigmar
>>
>>51475797
I'm just messing man, id love such a match. Have fun with your street sharks in space.
>>
>>51475817
>I wouldn't be surprised if someone already did this.
The only intergalactic travelers in 40k are the Tyranids.
>>
>>51475725
Still barbarians
Still ignorant butcher-mongers barely better than World Eaters
Still furries with the word "Wolf" splattered into every sentence
Still special-snowflakes
Still brutalizing idiots who got tricked by chaos into slaughtering an innocent legion.

I can thank you for your help in our Ascension to the Changer of Ways, but you'll always be mongrels who'd rather burn a book than read it.
>>
>>51475362
OK, thanks for clarifying that for me
>>
>>51475808
>I guess they were in previous editions.

They were. I think whoever wrote the current CSM Codex forgot that Daemons aren't inherently Fearless.
>>
>>51475733
It's common, but so is unpainted Guard, unpainted Marines, and unpainted Daemons. I face all three with my 60% painted Tau.
>>
>>51475792
Necrons are rather easy and forgiving, both as far as painting and playing goes.

Eldar have a lot of resin models and are quite strong, but have a lot of special rules to remember.

Skitarii are solid, but harder to paint and have a weird organization.

Orks are easy enough to kitbash and paint, but there rather weak rules wise.

Tau are another strong army like eldar and fairly easy to paint, though have a bit of a bad reputation for being cheese with suit heavy armies. Easy enough to play though.

My first suggestion would be Necrons, then Tau, then Ad Mech.
>>
>>51475792

Not Orks. They suck ass. Seriously, you will regret it. DO NOT PICK ORKS. Even if you think "well I don't care about competitive games anyway" DO NOT DO IT.

Eldar are generally regarded as a tier 1 army and have imo cool fluff and nice models. It would be hard to fuck up starting off with Eldar. There are many available strategies but generally your guys will be fast and specialized. Negative: it's too easy to go full WAAC (win at all costs) and piss everyone off because your army is bullshit and auto-wins.

Necrons are super easy to paint and a very strong army as well but some people find them boring. I don't know that much about them. They are the "slow and impossible to kill" army. Negative: Boring as fuck to paint and play, but I'm just guessing on that.

Skitarii are also a good choice, but hard to paint. Their army is mid or high-mid tier. I personally like their fluff but you'll really need to combine them with the AdMech Codex and buying two codexes might be a bit much for a new player. They generally don't have their own transports and are a slow mostly-shooty army that can be built for close combat. Negative: Hardest to paint of the options you picked.

Tau are much-maligned on /tg/. They are a very shooty army and against some armies it's ridiculously easy for them to win, to the point where some might get butthurt and not play you. If you pick them try not to be a faggot with your army selection. Negative: Hard not to be a faggot with your army selection.
>>
>>51475841
>I can thank you for your help in our Ascension to the Changer of Ways, but you'll always be mongrels who'd rather burn a book than read it.

Jokes on you. I'm a Daemons of Tzeentch player.
>>
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Hey guys, I just picked up the new celestine model and after 6 years of putting it off I'm finally going to jump in and make the (casual, friendly, asshoels won't let me run this even though it's a shit list) corrupted saint of nurgle army I've been wanting to paint for a long time.

The new model looks great and will be perfect for my daemon prince HQ, and the rest of the list must be chaos marines/chaos sisters counting as chaos marines, or nurgle shit.

Basically trying to have fun with it and deciding what I need to buy. 1000-1500 is all I'm looking at.

I've also been unable to find a torrent for the chaos space marines list anywhere, is there one even in existence or will I have to buy it?

If anyone has any cool ideas on how to make this army NEATER throw em out to me
>>
>>51475837
Orks are stated as to have gone outside the milky way, though it's unclear how far.
>>
>>51475734
While I agree to a certain extent, I think the Oblits and the Termicide unit bring an adequate amount of anti-armor to the list. I'm more concerned with dealing with the rank and file troops and MEQ/TEQ. That's why I'm thinking plasma over meltas on the bikes and keeping both Havoc units anti-infantry.
>>
>>51475841
Not him, but

>Still barbarians
Barbarians are cool.
>Still ignorant butcher-mongers barely better than World Eaters
>What are Carcharodons
SW are much better than WE in that they know when and to whom to apply their rage. Read some books nigger they like to protect Imperial citizens even from other Imperiumfags.
>Still furries with the word "Wolf" splattered into every sentence
Shit writing that isn't the faction's fault. Read their 3rd edition codex.
>Still special-snowflakes
Like all Marines.
>Still brutalizing idiots who got tricked by chaos into slaughtering an innocent legion.
Would you rather they were too Sueish to be tricked, and saw through Horus' plot?

Stay mad 1kSonfag. Also I'm a Daemons player before you start accusing me
>>
>>51475792
You have to build them, spend hours painting them, and I do mean hours, then you have to play with them for countless hours more, which is the fun part of course. So that being said you should make sure that whatever you pick is something you're going to enjoy spending countless hours building painting and playing with. If you're asking us which of those 5 is the most OP, eldar.
>>
>>51475733
>is tau players not painting (or even priming models) a meme or a real phenomenon?

Tau are arguably the joint most powerful army in the game, so a lot of people who just want to win games will buy into them and never bother with the painting side of the hobby. They just want to roll dice and watch the opponent take models off the board.
>>
>>51475830

lel, I completely missed the implied non-seriousness there, my bad. Thanks anon.
>>
>>51474234
>>51474244
Yeah, and don't forget that they get even more of a whinging and whining fanbase because of it.

God Ork fans are the worst these days.
>>
>>51475486

I would recommend getting several units of rangers than. Run them naked in minimum squads as a skitarii maniple. They have 30 inch range and moves through cover. That would probably be best for what you are looking for i think. Vanguards rad guns are nice, what with the extra wounds and all, but the range is a lot shorter and if what you want is ability to cap then move through cover could be important for getting them to the objective when it's critical if there are obstructions. Be warned that you can't run a cad and a skitarii maniple does not come with objective secured.
>>
>>51475879
It's easy to not be a faggot as Tau. Just ignore formations, ignore MCs, and don't run Farsight enclaves.
>>
>>51475900
Leaving the Milky Way =/= traveling to another galaxy. There's a whole lot of nothing out there in the intergalactic void, and no race besides the Tyranids (who came from another galaxy anyway) has the technology, the population to survive a journey there, and the interest in doing so. Maybe Necrons could do it but they literally don't give a shit, except for maybe the Outsider, whom nobody cares about.
>>
>>51474388
Because the pain of chaos lasts after you die, as your soul is tormented for all eternity.
How is that not worse than just getting turned in to Tyranid Soup?
>>
>>51475938
You think Eldar might want to fuck of to somewhere with less Slaanesh cults.

Also, I feel like Orks might have gotten there from seeing it, assuming there would be something to fight, and going for it.
>>
>>51475938
>there is nothing in other galaxies
If 40k has taught me anything, it's that pretty much anything goes. It would be nothing short of stupidity to assume that other galaxies aren't populated in 40k
>>
>>51475733
I love my tau and I have them all painted up, at least back when I used to actually play. I feel dirty as hell playing with unpainted models. I usually refuse to run unpainted models unless it's a practice match.

A consistently painted army looks really impressive, even if you get shit on by unpainted ones. Everyone likes a nice looking army.
>>
>>51475146
The Tau is much more technologically advanced over the imperium, they have managed to turn their Walkers in to Monstrous creatures
>>
Anyone have any math hammer statistics or figures for how much damage an orkanaut can put on a baneblade, stormsurge or double gun knight crusader in melee?
>>
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WHAT
THE
FUCK

http://io9.gizmodo.com/peta-wants-fictional-space-vikings-from-the-year-40-000-1791777849

PETA Wants Fictional Space Vikings From the Year 40,000 to Stop Wearing Fur
>>
So in Dark Heresy, becoming an Interrogator/Inquisitor makes you objectively better at being a psyker than becoming a Primaris Psyker.

Brilliant
>>
>>51475974
Same. Even a basecoat with trim is nicer than just seeing grey.
>>
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Why don't Ultras have a supplement? it doesn't make any sense considering they're the poster boys. They didn't even get anything in angels of death, was a list of relics and warlord traits too much to ask for?
>>
>>51475909
I'm not really concerned with the op-ness of the armies just what's fun to play as a new player
>>
>>51476009
the wooden shield gets me every time
>>
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>>51475935
I followed your advice senpai pls rate my first army list
>>
>>51475928
Turns out when you shit on a group of players for years they start to get unhappy.
>>
>>51476035
It has a conversion field generator built in.
>>
>>51476026

Variety makes things fun IMO. Skits and tau don't have a ton of variety. Just gonna put that out there.
>>
>>51476020

The standard C:SM is the Ultras supplement.
>>
>>51476020
You know who really needs a supplement? Crimson Fists
>>
>>51475958
Eldar can't go, because their only method of FTL travel is the Webway, which doesn't extend far outside the galaxy. If it did, they wouldn't have the territory and population problems they currently do, and the old Eldar Empire would have been much larger.

Orks have a will, but not a way. I'll admit that if any race would try to do it, it'd be them, though. It'd just take a fucking long time for the Orks to get anywhere, and in that time they'd have literally only themselves to fight with.

>>51475968
I didn't say there was nothing in other galaxies, I said there was nothing in the void between them, which there is. Sure, life could exist out there, but not as we in current 40k know it. For all we know the Tyranids have picked the others clean by now.
>>
>>51476020
They're boring though
>>
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>>51476009
I swear to fuck, if PETA manages to make GW bow to pressure I will be so fucking angry, more angry than I am at the current state of Dark Eldar.
>>
>>51476011
Wrong general, but
>Ascension
>balanced
Also Primaris gets to levels of bullshit seen previously only in the 3.5 Wizard. Give it some time.
>>
so Eldrad must be feeling pretty smug around now right? He managed to get the death god born and it helped him get out of his trial proving he was right
>>
>>51476009
>>51476101
>Space Wolves de-wolfed
IT'S THE MIRACLE WE'VE BEEN PRAYING FOR
>>
>>51476087
>because their only method of FTL travel is the Webway

Not entirely true. Eldar ships can travel through the warp, it's just EXTREMELY risky, even with gellar field-equivalents. So it's generally only used for very short hops, to reach planets and systems which have been cut off from the webway.
>>
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So apparently they've released footage of a Dawn of War 3 Orks vs Eldar mission:

https://www.youtube.com/watch?v=EW3zxFBh30A
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>>51476026
Everything is fun to play, because the game itself is great. So the only big difference between armies is how good they are competitively. Every army is playable at a casual level
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>>51476101
https://twitter.com/thetowerofstars/status/826052983565799424
they wont. from matt ward himself
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>>51476057

Those relics, warlord traits, and decurion are not Ultra tactic specific. Ultras need a supplement
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>>51476113
>Wrong general, but

The other one isn't there, any chance you can explain the 3.5 levels of bullshit quickly because I don't see it - P.Psyker has to alternate either getting a psychic power of a +1 Psy Rating, where as Interrogators/Inquisitors can just learn them whenever for a tokenly higher price.
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>>51476139
>Every army is playable at a casual level

To an extent. Even in casual games, some armies do better than others. Orks and Tyranids will always have a rough time against Tau and Eldar, no matter how competitive the game is or isn't.
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>>51476140
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>>51475996
The only one that would go well is the baneblade, and even that's just gonna shave a few hullpoints off.

The others will likely take 1 or 2 wound/hp and the just stomp the naut
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>>51476160
Anon, i don't think that is an ultramarine
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>>51476160
>every base SM kit centered on Ultras
>Codex: SM centered on Ultras
>still not good enough

You and your "spiritual liege" can fuck off.
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>>51475911
Tau is the best army right after Eldar, SM, Daemons and fringe cases of Imperial super friends if you want to count that as an single army. GSC might be up there too, dunno about them. Honestly tau and necrons are the cheese filter atm. If your army can consistently beat them then it's top notch army and if not, then you fall to the worse half of the armies.
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>>51474388
Everyone always thinks chaos is the big bad.

Till everyone and everything is nommed.
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>>51475702
The last book, the epilogue.
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>>51476206
Really gets the neurons going
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>>51476211

Well, at least the naut only has to worry about a 6 on the stomp table, not that it means much.
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>>51476087
>Eldar can't go, because their only method of FTL travel is the Webway,

Not true. The Seer Council of Ulthwe proposed leaving this galaxy and going to another one. Ekdrad shot that down because Chaos would follow them or be there waiting for them.
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>>51475898
Are you playing Nurgle Demons or CSM?

If you play CSM then Death Guard are the strongest Chaos force you can do with that. Take Havocs and Nurgle bikers, run some terminators and have fun soaking up everything they throw at you, whilst still having your fluffy army.
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>>51474922
>The Daemon tomb

That one wasn't Necrons getting corrupted though. That was legit just Necrons waking up in a tomb that got buggered by chaos corruption. Does mean that the higher functioning Necron AI can be corrupted though.
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>>51476305
Interesting. Source?
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>>51476315
Demons, so the demon army book. I haven't played a serious match since fourth edition so I have no idea if I can mix armies or not, I've just seen things like 'battle brothers' and whatnot with taking different armies.

If I picked one, it would be daemons only.
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>>51474885

Best it makes the setting lame if there's a evil version of every fucking faction. Chaos Tau. Sounds even dumber than regular Tau.
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>>51476344
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>>51475722
Anyone?
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>>51475790
How can KDK use WE traits? Aren't they suppossed to be diferents armies? (though being chaos both)
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>>51475725
Still warp shit regardless. Stop.
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Thoughts? I'm trying to make a fluffy Mantis warriors list with the allies done as tranquility war veteran snipers
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Thinking fluff-wise for my army, is a Nurgle or Tzeentch Prince more suitable for an Obliterator Virus themed army?
I mean, viruses and diseases fall into Nurgle's domain, but the CHANGES that occur to make Oblits seem to be according to a higher plan.
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So i really want to make a fluffy Sons of Medusa army, but i'm not quite sure how to do it other than to take tech marines out the kazoo, and if i do that i'm not sure what on earth to do with a bunch of tech marines.
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>>51476140
>https://twitter.com/thetowerofstars/status/826052983565799424
Oh man, thats harsh hahaha.
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>>51474164
best case scenario in my opinion. A change of lore that leaves the factions advanced but fundamentally the same is basically all we need
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>>51476562
Nurgle Oblits are better so Nurgle.
Also the fleshy mutations look more nurgle-y and not like the eyeballs and tentacles of Tzeentch.
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>>51476607

We all know that is exactly what is going to happen when 8th ed comes out and we get quasi sigmared.
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>>51476562
You've already answered your question. Either works.
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>>51476563
Dreadnoughts and tanks.
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>>51476140
Holy shit, Ward is BASED.
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>>51476428
Cool. What book is this from?
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>>51476591
>>51476667
*Tips ledora
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>>51475841
>Still barbarians
Better than being so deep in hubris that they don't realize they're fucking themselves big time
>Still ignorant butcher-mongers barely better than World Eaters
Except they aren't, they are capable of coordinating attacks and still follow their mission priorities and they're also know for being one of the few chapters that stand for the people of the imperium, unlike ironhand, white scars etc.
>Still furries with the word "Wolf" splattered into every sentence
Bad writing man, also it isn't like the other chapters don't use their own imaginery to name their stuff.
>Still special-snowflakes
At least not Matt Ward tier
>Still brutalizing idiots who got tricked by chaos into slaughtering an innocent legion.
>Magnus breaks project and leaves without saying shit
>Horus the most trusted son and warmaster is told to call Russ to arrest Magnus
>unknown to both Russ and the Emperor, Horus had turned by then to chaos
>Russ have literally no reason to doubt the order specially not against Magnus who had been taken to court because of his sourcerous ways
>Russ arrives to prospero and gives Magnus a chance to surrender through a hidden agent he assumes is a Magnus agent but is all part of Horus plan
You're not just wrong, but you're also a faggot
>I can thank you for your help in our Ascension to the Changer of Ways, but you'll always be mongrels who'd rather burn a book than read it.
>making pacts with Tzeench
>ever
Oh boy.
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>>51476735
>Still special-snowflakes
>At least not Matt Ward tier
>You're right, they're above Matt Ward Tier, but below Tau and Eldar
It's okay to admit they have their flaws. It's not their fault. Just shitty writers who can't write about their favorites without including biases.
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>>51476035

ITS SPACE WOOD, ANON

ITS A QUADRILLION TIMES BETTER THAN NORMAL WOOD

40k IS SO MUCH MORE ADVANCED AND SOPHISTICATED YOU JUST DON'T UNDERSTAND YOU FUCKING NEWFAG I BET YOU HAVEN'T EVEN READ ALL THE BOOKS YET HUH FAG
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>Nids are basically the skaven of 40k
>Hivemind replaces slaanesh
>Nids infest everywhere
>Imperium and all Eldar combine forces
>Emperor is Sigmar
>Silent King is Nagash
>Necrons start razing the galaxy, bro up with Orks for War in the Heavens Part II: Electric Green Boogaloo
>Tau, the tiny by comparison empire, completely irrelevant and do nothing because they physically can't travel far and fast enough with enoug numbers to matter
>Except Farsight and his new fucktoy Shadowsun who get shoe horned in somehow
>Chaos still a Crusade Darkly
>Time line advancement freezes at all forces bumping into each other and preventing any one force from gaining enough momentum
>THIS TRULY IS THE TIME OF ENDING.jpeg
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>>51476668
It's the epilogue of the last book in the Beast series.
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>>51476091
Say that to my face, heretic, and not over astropath and see what happens
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Pretty simple 1750 point List
Archon with Incubi rolling around in th Venom
Two 10 man Warrior Squads with a Splinter Cannon in their Raiders with Dark Lances
10 Man Wrack Squad in a Raider with Disintegrators
2 10 man Hellion Squads
2 6 man Bike Squads with Cluster Caltrops and Power Sword champions
3 5 man Kabalite squads behind the Aegis Defence Line

Tell me why It's bad
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>>51476870
Ah, cool.
>Cabal btfo and removed from setting
Yes.
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>>51476865
Stop.
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>>51476958
Its the most logical conclusion based off of what we've already seen
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>>51474132
>but to hype them up for so long only to have them easily and casually shitstomped would just be pure, uncensored, buttblasting.

You mean exactly like what happened to Horus, the Warmaster, the Favored Son, the ultimate figure of the Great Crusade and the Heresy? Who got one shotted?
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>>51474086
The desolation of terra.
LETS DO THIS!!!
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>>51476865

Pretty sure the Orks were created by the old ones. Kinda puts them at odds with the crons. Not that lore matters or anything
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>>51476865
Stop filterdodging with your repetitive garbage.
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>>51476138
>no classic cover system
>no dynamic cover system
>busy unit design without clear direction
>everything is coated in particle effects
>color palette is all over the place, blurring units and background
>blinking and shining buttons and status markers take away focus from the action
>sound design lacks impact
>hero dominates the game ala SC2:HotS

3/10
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>>51476315
There is never a reference in the fluff to Death Guard (either pre or post heresy) prefering or using bikes.
Also they prefer not using heavy weapons, they had minimum on heavy weapon squads
Hardly fluffy.
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>>51477014
>Not wanting "Kerfuffle in Commorragh"
Pleb.
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>>51477019
They were, but orks jsut want to fight, and crons just want to burn the galaxy down. Who better to team up for the forces of destruction?

>>51477020
No idea what you're talking about but I can glean whats been happening while i've been asleep. I've also filtered all trips so I cant see anything by them.
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>>51477010
>Its the most logical conclusion
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>>51476918
kabalite warriors can get a splinter cannon only 1/10
other than that, you lack anti-tank shots on a massive scale and have easy target priority
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>>51476138

>gorgutz voice
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>>51477039
>hero dominates the game ala SC2:HotS
you mean like wc3, lotr:bfme, and a lot of other more classic rts games. abloo bloo moba comparisons.
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>>51476865
>Nid players bitch that Tyranids are weak
>When the Hive Mind replaces Slaanesh all the Tyranids become Daemons
>Daemons get a 5++.
>nid players are bitching because they don't want 4pt models with DS and a 5++ for SOME REASON
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>>51477118

>WC3 and Lotr rts are classic

Am I just ancient or are you just that young? Classic rts is old command and conquer or starcraft.
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>>51476140
>This is probably the dumbest request peta has made to date. You just have to feel bad for them at this point…”It’s okay if your toys frequently go on mass genocide and wear the pelts of other humans and use the skulls and bones of enemies to decorate EVERYTHING, but if they so much look at a space ferret, someone might get the idea that it’s okay in real life. That’s the real takeaway message here.”
10/10
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>>51475790
KdK is not a Chaos Space Marine detachment, and therefore ineligible to use Traitor Legions.
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>>51476562
Either works, but Nurgle is the obvious candidate.
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>>51477147
which also had powerful hero units for the campaign
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>>51476009
Nobody takes those retards seriously anymore, it's a non-issue
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>>51477059

Not the two of them. Nids would make sense with destruction. Crons would be Death.

While there are similar factions to AoS. It doesn't directly translate to 40k. Nor should it. Stop trying.
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>>51477123
I do want to start nidzilla. This would please me. It would make nids as a whole so much better. Really they need a formation detachment and better formations to be relevant to competition, but i'd take anything new that would give a fair shot in a CAD vs CAD
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>>51474031
so this was the ork army i was planning. anything i need to change?

its a squad of 6 killa kans btw but the list builder doesnt allow 6 kans in a single squad for some reason.
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>>51477039
>>everything is coated in particle effects
>>color palette is all over the place, blurring units and background
>>blinking and shining buttons and status markers take away focus from the action
This alone is enough to completely kill the game even if all the mechanics were perfect. Whoever is in charge of visual design should be shitcanned immediately.
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>>51476138
Is this a big mek pretending to be gorgutz or something?
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>>51475792
Necrons are pretty newbie-friendly because it's really hard to fucking die. More importantly they're pretty simple to paint.
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>>51477118
>wc3
>started the casualisation and eventual death of RTS
>bfme
>shitty cash in that even got a console release

you sure make a great point
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>>51477074
Bugger misread between specialist and heavy. I'll just make em a 10 man unit and swap a splinter for a sergeant

And for local meta the 4 dark lances, quad gun, and cluster caltrops how should be enough since it's mostly monster spam
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>>51477218
They're also pretty forgiving given their durability and the fact their basic troops are never "useless" worst case scenario is that they fish for 6s
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>>51477169
>StarCraft
>Powerful hero units

Are you 12 or something? Unless forced to use them in the campaign those hero units ended hiding in your base till you finish the mission.
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>>51477216

Big Mek's tellyporta doo-hicky also works weird.

Didn't know they could also fire lighting.

And anyone know why Rohan from the previous Dawn of War game is pitting Orks against Eldar?

Did he have a falling out with Beil-tan or something?
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>>51477169

I won't deny that there were unique units in the campaigns, though I would contend that they were less important in many cases than in later games. For one thing they werent there every mission and their abilities tended to be much less impressive if they had any at all. In any case that wasn't really my point, I was just marvelling at the change of the times.
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>>51477169
>a 300 hp vulture
>powerful hero unit

sure
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>>51476138
Gorgutz in Dow 3: hey guys i want to fight eldar m8. plz no bully.

Gorgutz in Dow 1: I WANNA GET STUCK IN WITH THE BOYZ!!!!!
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>>51477198
Any reason you mix 'zooka and rokkits in your kan quads?

Half of them will constantly be underpreforming against the target.
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>>51477338
rokkits got ap3 and s8.

so i figured they could take or marines if i want to.
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>>51477260
So you chose to keep your heroes hidden for no reason, that makes everyone else 12
Keep being you, /TG/
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>>51477338
Not that anon, but I used to do something similar in 5e: 2 Rokkits and a Grotzooka, as you only need one Grotzooka for crowd control, and glancing hits would be allocated to it vs mech armies.

Of course, this was before Hull Points, before the KFF nerf, before Kanz got jacked up in point cost, Kan Klaws neutered, and Cowardly Grots introduced...
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>>51477185


A 5++ for the folding of the hive mind into chaos?

I'd hope Nids get a plastic GMC that is in the codex and reasonably-priced points wise and given that many of the new codex have ways to spam flying monstrous creatures it wouldn't be surprising to see them get that...even though you can already get plenty of hive tyrants in a list currently.

I'd just like to see Nids receive a buff to make different builds more competitive. It seems all the list now are very very similar.
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>>51477169
Someone get this underage b& faggot out of here.
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>>51477198
>Anything I need to change

All of it.
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>>51477387

>Kan Klaws neutered

The only one of those changes I don't have a problem with.
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>>51477383
Not him but literally anyone who knew what they were doing left the heroes in the base in SC1/BW campaign because they were just normal units with slightly improved stats and you instantly lost of they died. The game was about macro, strategy, controlling large armies, not the MOBA-lite garbage that WC3 was.
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>>51477383

Not that guy, but back then if they died thst was bad, and in many cases meant you lost. They also didn't respawn infinitely like karrigan does in HotS. Plus they weren't ungodly powerful one man armies like later heroes. I can understand why someone would hide them away. You actually played man? You seem to have no idea what you are talking about.
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>>51477419
>Anyone who knew what they were doing
I finished that campaign when I was like 10, and sent my heroes out constantly.
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>>51477225
dawn of war 2, then :)
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>>51477449

What level of difficulty? Easy? And how many times did you have to keep redoing each mission before you finally managed to clear it?
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>>51476206
What "opressed natives" is he on about?
I don't want to turn this into a /pol/ thread, but the "natives" in the Americas are mostly long dead, and the people trump is ""opressing"" most certainly does not include natives.
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>>51477462

You cheeky cunt here's your you, I giggled.
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>>51474180
>min squad of Seraphim
Don't bother. They'll just melt to templates before the shooting even starts.
>one Exorcist
Too random. It takes at least three to guarantee that you'll get a meaningful number of shots each turn. You're better off taking two Immolators instead of a single Exorcist.
>Specialized BSSes
I'd recommend melta/heavy flamer in each squad. It makes your girls more general anti-infantry and lets your vehicles focus on anti-armor.
>Minimum troops in a formation that brings troops back from the dead
Why?
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>>51477506
Literally all your advice is shit.
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>>51474151
Yeah I'd play
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>>51477537
So much of /TG/ doesn't actually Play, I don't know why people come here for tactica.
Just fucking play and see what works.
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>>51477391
that army doesnt have a dread or any killa kans

why even bother playing then?
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>>51477571
>>51477383
>/TG/
Who the fuck is this outsider heathen
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>>51477571

Newfags often try figuring out what to do via google. This leads them to 1d4, which leads them here. Others ask in hope there is at least one person on the thread who knows what they are talking about. Sometimes there is.
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>>51477592
At least it's not TG, tg or /tg.
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>>51477571
What works is minimum squads of seraphim to roast something and draw out enemy fire.

What works is not making your troop squads a confused mess of anti-tank and anti-infantry.

Never had trouble with just one exorcist, too, if supported with enough other anti-tank. Which it is here.
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How can Tau deal with Wraithknights if they're not fielding Stormsurges? 6 wounds and T8 make it way too hard for most weapons to actually hit. It almost feels like a gunline would be the best option, since even a Nova'd Riptide Burst wouldn't realistically kill one.
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>>51477626
>since even a Nova'd Riptide Burst wouldn't realistically kill one.
>I can't kill this gargantuan creature in a single round of shooting from one model that's 100 points cheaper, what do?!?!?!?!
Taufags, everybody.
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>>51477666
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>>51477666
Pump those brakes, autismo. The thing is, I'm pretty sure a loaded Riptide's worth of Fire Warriors could probably papercut it to death. And the issue isn't that a Riptide can't kill it in one turn. It's that it can kill the Riptide in one turn, so obviously a Riptide would be a waste of points unless I'm fielding a full Wing or more, all just to focus down one of my opponent's 3+ Wraithknights
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>>51477697
>The thing is, I'm pretty sure a loaded Riptide's worth of Fire Warriors could probably papercut it to death.
Then start painting up Fire Warriors, faggot, instead of trying to justify Riptide Wings.
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>>51477666

How many points of grav does it take to kill one?
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>>51477675
Holy shit that is way too on the nose.
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>>51477697
>unless I'm fielding a full Wing or more, all just to focus down one of my opponent's 3+ Wraithknights
If you and your group are this WAAC just be done with it and take an allied Eldar CAD with two scatbike squads and a Wraithknight if your own.

For the record, a bunch of one-man TL-fusion Crisis suits dropping in around it can strip some wounds and avoid retaliation by being as MSU as MSU can be.
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A mother Russ watches over her hatchlings in the wild
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>>51477729
No idea fampai, I don't play grav
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>>51477773

Nice gasmask heads. Where did you get them?
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>>51477581

>that army doesnt have a dread or any killa kans

Do you have a strategy for the Kans and Dread?
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>>51477725
>Then start painting up Fire Warriors
The point of my post was to see if anyone could weigh in on any other non-Stormsurge options.

>trying to justify Riptide Wings.
Who's doing that? Because my post did pretty much the opposite.

Is there any reason why you're so innately aggressive against a relatively neutral post?

>>51477737
Funnily enough, my group isn't WAAC at all. I had a friend show up with two Dreamwalker squads as a joke and I don't field Stormsurges or Riptides outside of Retaliation tax, so I was wondering if there's some other option.

My only issue with Fusions is that it's still a 4+ to Wound, and the Wraithknight's tearing through the Crisis Suits on his turn. I guess if I had enough of them, it would work...
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>>51477773
Maybe make some camo netting in the same tone as the troop hard armour to unite the theme?

Also glad to see you toned the guns to match the hard armour.
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>>51477808
sure

screen the dread with the kans and run along the side of the big boy squad. i assume my nobz trukk will be popped too so they can all come along on one flank.
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>>51477729
5 Admech Kataphron Destroyers - 30 shots, 15 hits, 10 wounds, 6.666 unsaved against gunKnight. If it's Sword and Board you'd need a couple more, but remember they can boost their shooting with Canticles if they really need, which pretty much cancels out the extra 5++. That's 275pts of squishiness, I think.
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>>51477793
I bought a pouch of 90 off a friend. They're originally from Pig Iron Productions.
>>51477824
You mean use the same green?
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>>51477781
>>51477729

Depends on source of grav. Are we talking admech or space marines.
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>>51477856

Thank you, I'll look into that if they're still around. I like the look.
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>>51477857

I don't play either army but, grav punks wraithknights everytime.
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>>51477697
Would take 432 Pulse Rifle shots to kill a Wraith Knight.
>>
Hey /tg/, if I was doing guard in red and white paint for their armor what might be some good colors for their fatigues?
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>>51477898
Blue
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>>51477898
Which is the majority and which the accent?
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>>51477906

I was going for crusaders more than stars and stripes. You know white field red Cross type deal.
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>>51477883
324* for some reason I thought WKs had 8 Wounds.

Or 54 shots/Wound*
>54 A/W @ BS3
>41 A/W @ BS4
>33 A/W @ BS5
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>>51474031
no kroot
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>>51477052
Commotion in Commoragh
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>>51477948
I wonder what the last book of this campaign will be called.
Terror on Terra?
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>>51477923

Mostly white. Red off center cross on the chest. Debating if I want red or white pauldrons. Doing some test paint models at the moment to see what I like better, but I can't decide on a good color for the fatigues. Can't even think of any options.
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>>51477729
>>51477846
Superheavies like the Wraithknight might be a mistake but grav is the cancer killing 40k.
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>>51477626
It's hard. But 1-3 skyrays help with all out missile barrage. Big crisis suit team with Puretide chip (monster hunter) can pling lots of wounds in and focusing all of your shooting on it can bleed it to death. Gonna be uphill battle without your own D or gorillion riptides desu.
>>
>>51478002
Isn't grav only a problem for highly armoured infantry?
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>>51478002

>Superheavies like the Wraithknight might be a mistake but grav is the cancer killing 40k.

Eh.
>>
>>51478026
>>51478002
You're almost right anon. Both are the cancer.
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>>51478019
It's a problem for anything 4+ or better and any vehicle that isn't superheavy, and with the rerolls of the grav-amp it's a problem for literally any army that isn't Daemons, Harlequins, or footslogging Orks.
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>>51478002
Grav is one of the cancers but its not quite as bad as S: D and Stomp.
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>>51477967
Bone/beige?
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>>51477964
Mayhem on Mars
Calamity on Caliban
Bamboozle of Behemoth


...I don't know many planets in the 40k universe.
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>>51478050
I agree with you but I also want to point out that everything I see S: D I can only see the :D face
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>>51477942
not important

>>51478044
>be a daemon chariot
>only glanced on 6s
>can't be immobilized
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>>51477936
You have to include the FNP, so they basically do.
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>>51478050

I really don't see the problem with Stomp.

Even for people belly aching about a 6, it's a Titan. I don't expect anything less.
>>
>>51478053

Beige might work. I'll give it a look. Thanks anon. Anyone else have any suggestions?
>>
>>51478061
They could do the cover of the book like a silver age comics front
With the Emperor holding up a Custodian speared on his massive sword
And the subtitle would be something like "The Emperor...Succumbed to chaos?!"
>>
>>51478061
Fatality at Fenris
Tragity at Terra
Collapse of Catachan
Armageddon at Armageddon
>>
>>51478093
Except we're not talking about Warlord Titans and such, shit like Imperial Knights should not be instantly removing Carnifexes.
>>
>>51478002
>Not the easy access to high strength low AP weapons across the board that renders units designed to be durable into total garbage
>Not the massive gap in internal codex balance
>Not the huge disparity of fluff vs. crunch
>Not some armies having a joke for a "formation" that essentially locks you into monobuilds to have a CHANCE at winning while others have a formation that allow one to field a wide variety of units by alleviating some of the problems of those units
>>
>>51474865
> cult of the 4 armed emperor
> 4 armed
> 4
>>
>>51478085
FNP is included in my math.
>>
>>51474107
lose*
>>
>>51478093
"Removes from the game with no saves" is a cancer that was vanquished by the nerfing of D and should remain wiped from the game. Even in Apocalypse it has no place, it's just an incredibly unfun rule. Do you remember the old vortex missile? Let me tell you, that shit was not fun or satisfying to use or have used on you. I'm glad it was changed.

Stomp needs a nerf, even if that nerf puts it to
>a 6 means the unit suffers hits at SD
>>
>>51478002
Space Marine grav is the cancer. Admech grav is much less so - expensive, squishy, no amps and no pods, psychic bullshit or fast movement. It's still strong, but will die to almost anything you hit it with.

>>51478093

Oh, it's not huge on a Warhound+, but a Stormsurge should in no way be one of the more feared melee enemies on the field. There should be a more forgiving 6 result, it's more powerful than a D 6.

I experimented with making it AP2, S=Starting no. of wounds or HP of the stomping model, >10 is S:D.
>>
>>51478132
I kinda would've liked a scaling Stomp. Like the Knights would have Stomp (Extremely Bulky) and they can stomp Extremely Bulky and down (so no Vehicles or MC)

Stompas and Warhounds+ would get Stomp (MC) Which would be MC (and vehicle + all Bulky) so on and so forth.
>>
>>51478141
What if they're counting his legs as arms?
>>
>>51478149

>Even in Apocalypse it has no place

That's the least of the problems on the table in Apocalypse.
>>
>>51475790
>Pretty sure Kdk can use the World Eaters traits.
CSM only
>>
>>51478093

One of my favorite gaming moments of last year was watching a newish eldar player start to use his wraithknight. He always talked trash. So when his new GMC got tangled up in CC by some fearless unit and he rolled shitty for two turns and couldn't get out I lol'd inside.
>>
>>51477967
A dark grey maybe?

You thinking an english flag thing?
>>
>>51478132

Well I agree nothing with Six Hull Points should probably be insta-removing things.
>>
>>51478181
>Cult of the Four ARMED Emperor
>not the Cult of the Four Limbed Emperor
>>
>>51475790
KDK is a seperate faction from CSM. KDK detachments are not CSM detachments. so they cannot use each others rules/relics/etc
>>
>>51478076
The problem is that even glancing on 6s or wounding on them against unarmored units, grav is still a highly effective option. Thanks to the amps on the cannons and the sheer number of shots, its roughly as effective as a heavy bolter.

Granted, that means your opponent basically wasted 20 points for each gravcannon depending on your army, but they also still get Salvo for a bit of extra mobility out of it, and anything you have with a remotely better save is still fucked.

And of course, for those other things, a marine army will still be drowning in bolters.
>>
>>51478179
Thing is, that doesn't actually stop it oneshotting Primarchs and such, and a Warlord Titan still does pretty much fuck all 5/6 of the time.
>>
>>51477964
There are only three and final one likely deals with Baal. Then we return to the Black Crusade books started by Traitors Hate
>>
>>51478200
Cultists, like almost anyone else in the imperium, are really stupid.
>>
>>51478197

No, not thinking of any specific flag or anything. Planning on making a crusade. I'm thinking of the stereotypical image of a crusader in a white tabard with a red Cross on it.
>>
>>51478197

Grey could be pretty good. I'll try it out. Thank you.
>>
>>51475792
Necrons are the worst race in the game, under no circumstances should you consider playing.
>>
>>51475792
http://www.selectsmart.com/FREE/select.php?client=40k
>>
>>51478216
my dick will be diamonds when my nids and Blood angels both get new things
>>
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>>51478242
>>51478253
>>51478094
>>
>>51478253

dont paint huge armies white. youll thank me later.

unless youre a masochist or have way too much time on your hands.
>>
>>51478213
Which Primarchs are we talking about?
Because 40k only has one. And as a FMC Magnus would be safe from that.

>If you're referring to 30K. Well that's their only issue, this is 40kg
>but let's be honest, just include a Eternal Warrior +1 that goes along the lines of "This model can never be removed from play except for reaching 0W. If hit by that effect lose a Wound"
>>
>>51478268

You are a good man. Thank you.
>>
>>51478293
Why not?
>>
>>51478149
Early thought on stomps:
-Stomps can only be within 2" of the stompy thing. Alternately, a clause that each stomp must be placed over at least one model that is in the same close combat as the stomper in question. Currently, you can assault a unit, and stomp something well away from the combat.
-Stomps are non-random. Rather, you either make 1 stomp at strength walker, AP 2. You can make up to 2 additional stomps, but for each additional stomp, all stomps are S-2, AP +1. So a Knight is either doing one S10 AP 2 stomp, two S8 AP 3 stomps, or three S6 AP 4 stomps.
-A model may not be stomped on more than once by the same Walker.

Optionally, you could add some additional rules like "Any Walker/MC can stomp", and "Stomp attacks must be at least Strength 6" (avoid stompy sentinels), and voila. Multi-legged stuff (Defilers, Brass Scorpions, etc) get double stomps.

Of course, such changes would also require nerfing assorted deathstar pieces.
>>
>>51478266
>implying the only kit sold with that book wont just be a Necron Triumvirate coming to save the day
>>
>>51478266
Blood Angels are almost as bent as smurfs.
Only redeeming factor is the pretty cool Death Company and Mephiston
>>
>>51478323
Was pointing to 30k as an example, yes. Thing is, it works on any similar models here, like Cawl, Celestine, Dante, Calgar, so on and so forth.

Eternal Warrior should do that by default, honestly. Maybe takes D3.

>>51478360

I like that a lot, honestly. Possibly allowing every Dread on the field to toss down blasts at AP2 in melee is a bit much, but everything up to "Optionally" is awesome IMO.
>>
>>51478268

The grey makes me think star wars. I like it.
>>
>>51478341
Not that guy, but white armor is h ell to pull off right. You basically need to slowly layer up various shades of tan rather than actually using any white except for highlighting. Trying to just do white scar over ceremite is awful to paint and doesn't look right after.
>>
Quick boys, I'm yearning for a 40k fix. Post your favorite 40k vidya
>>
>>51478418

Are there any picture examples? Comparisons?
>>
>>51478360
I like it
>>
>>51478341

white is a notoriously hard colour to paint well.


it requires a great deal of skill to paint effectively and consistently whilst being a very time consuming process on top of that.


combine that with painting an Imperial Guard army (if youre doing it properly then the average is somewhere around 100-200 models) you are looking for a hard grind.


grey is way easier which is what you seem to be going with anyway.


good luck regardless. guard armies are underrated in terms of painting difficulty due to having a bunch of faces to paint well as well as cloth and body armour and metal. then having a whole bunch tanks, big flags, and as ive mentioned, large amount of models. it all adds up.


not to discourage you, but I'd rather you not start and then realise what youve gotten yourself into.
>>
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>>51478328
Final version to satisfy my autistic hated of white backdrops and asymmetrical designs.
>>
>>51478369
Even worse its calgar tigirus and girlyman
>>51478400
I don't know i like them for their fluff of being noble monsters and assault based. Though they do follow the Codex astartes a bit to much. But its what sanguinius would of wanted.
>>
>>51478257
You misspelled Tyranids
>>
>>51476009
The fuck is PETA even complaining about?
>>
>>51478525
>there are no wolves on fenris
>trazyn

based
>>
>>51478525
Animals in battle and fur trophies.
>>
>>51478619
what animals? There are no wolves on fenris. The Space Wolves do not have wolf allies.
>>
>>51476009
>nothing on the bloody battlefields of Warhammer’s conflict-ravaged universe could match the terrible reality that foxes, minks, rabbits, and other living beings experience at the hands of the fur trade
Granted the fur trade is terrible, but seriously?
>>
>>51478647
Squigs, khymaeras, psyber eagles.
>>
>>51478454

So would kind of a greyish white be better? And how would you recommend doing that? I know it's a lot of painting, but i really want it and I'm going to be doing it a little bit at a time so I don't get burned out. I know it'll take a while but in the long time I'd love to have it. I just think it'd be cooland fluffy to make a my dudes crusade. I'm still pretty new, but it's not my first rodeo.
>>
>>51477039
> /tg/ complains about DoW2 because it violated numerous core tenets of good RTS titles
> /tg/ now complains about DOW3 because it goes back to following the core tenets of a good RTS
> Complaining about Orks being cartoonish and zany in every conceivable way, from their constant bobbing like a cartoon character, to their big warboss literally walking around like a tank-sized gorilla.
Fuck off niggerfag.
>>
>>51478667
>squigs
not a real animal
>khymaera
warp demon-beast, not a real animal
>psyber eagle
robot eagle.
>>
>>51478658
>seriously?
No, it's PETA.
>>
>>51478691
>robot eagle.
Cyborg eagle
>>
>>51478690
>good RTS
Only good RTS is a cancelled RTS.
>>
>>51478721
ah. I was going off the wiki, which describes it as an eagle. I'd never heard of them before.
>>
>>51478690
>MOBA-lite
>core tenet of a good RTS title
>>
>>51478733

Your shItty opinion is noted.
>>
>>51478743
> Calling an RTS with actual base-building and resource management a MOBA-lite
Bruh, get those dicks out of your mouth.
>>
What colour of trim should I use for my silver marines?
>>
>>51478690
> /tg/ complains about DoW2 because it violated numerous core tenets of good RTS titles
> /tg/ now complains about DOW3 because it goes back to following the core tenets of a good RTS
> Complaining about Orks being cartoonish and zany in every conceivable way, from their constant bobbing like a cartoon character, to their big warboss literally walking around like a tank-sized gorilla.
How did you even read that from my post? The stuff that's shit in DoW 3 is pretty much the exact same stuff that's shit in DoW 2 as well, from the overladen unit-, UI- and effect-design and the focus on heroes to marginalisation of cover. They took almost every bad design decision from 2 and ramped it up for 3.

>the core tenets of a good RTS
I have no idea what you even mean by that
>>
>>51478845
What's your secondary colour?
>>
>>51478819
>gimmick hero units with OP abilities
>gameplay focus on microing your heroes instead of macroing your entire army
>faggoted pick and counterpick screen
Fuck you I'm going back to DoW1 and C&C TFD
>>
>>51478686

yeah, even maybe trying out a metallic silver and using black, blue or brown washes to dull it down somewhat.

grey being a couple shades lower than white and also being built up from a darker shade of grey means that you dont have to worry about what basecoat you should use. (brown is the other common basecoat for white, or some of the more outlandish ones can use any spectrum of colour really) also cross contamination from your other colours is a lot less apparent when you use grey instead of white. white is so easily fucked up you will drive you crazy after a while. using just one brush for white is actually good idea in general. but it would be essential if you were to paint a whole army of them.

heck, maybe even think about black templars if youre looking for a crusade theme. theyre a lot better at it than imperial guard in terms of available bits and kits.

or you could use the bretonnian men-at-arms as infantry and ally them in to the black templars, or vice versa.


but yeah grey is best, and silver maybe also worth experimenting with.
>>
>>51478872

That's what I meant. So far I just have silver as a main colour.
>>
+++ War Convocation 1650 (1645pts) +++

++ Mechanicum ++

+ HQ (105pts) +

Tech-Priest Dominus (War Conv.) (105pts) [Autocaduceus of Arkhan Land, Digital weapons, Infoslave Skull, Macrostubber, Refractor field, Volkite blaster, Warlord]

+ Troops (330pts) +

Kataphron Destroyers (War Conv.) (165pts)
Kataphron Destroyer [Phosphor blaster, Plasma culverin]
Kataphron Destroyer [Phosphor blaster, Plasma culverin]
Kataphron Destroyer [Phosphor blaster, Plasma culverin]

Kataphron Destroyers (War Conv.) (165pts)
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]
Kataphron Destroyer [Heavy grav-cannon, Phosphor blaster]


++ Skitarii ++

Battle Maniple (War Conv.) (710pts)

Ironstrider Ballistarii
Ironstrider Ballistarius [Twin-linked cognis lascannon]

Onager Dunecrawlers

Onager Dunecrawler [Cognis heavy stubber, Cognis manipulator, Mindscanner probe, Neutron Laser and Cognis Heavy Stubber, Smoke launchers]

Sicarian Infiltrators [Flechette Blasters and Taser Goads, 4x Sicarian Infiltrator]

Infiltrator Princeps [Conversion field, Digital weapons, Infoslave Skull, The Omniscient Mask]

Sicarian Ruststalkers [4x Sicarian Ruststalker, Transonic razor, Chordclaw, and Mindscrambler Grenades]

Ruststalker Princeps [Conversion field, Digital weapons, Prehensile Dataspike, The Skull of Elder Nikola]

Skitarii Rangers [Omnispex, 9x Skitarii Ranger, 3x Transuranic arquebus]

Ranger Alpha [Arc maul, Arkhan's Divinator, Conversion field, Digital weapons, Galvanic rifle]

Skitarii Vanguard [Omnispex, 3x Plasma caliver, 9x Skitarii Vanguard]

Vanguard Alpha [Arc maul, Conversion field, Digital weapons, Pater Radium, Radium carbine]


++ Imperial Knights: Codex (2015) (Imperial Knights part) (425pts) ++

Knight Crusader (War Conv.) (425pts)
[ Rapid-fire Battle Cannon w/ Heavy Stubber, Ironstorm Missle Pod, Meltagun]


++ Fortifications (75pts) ++

Void Shield Generator (75pts) [2x Projected Void Shields]

Thoughts?
>>
>>51478512
It's the noble part that sucks ass, all beauty and the beast.
World Eaters or KDK for assault monsters
>>
>>51474086
Is there an epub of the first book out there yet?
>>
>>51478902

and by use one brush i also mean use one pot of water for white too as even cleaning brushes in the same water is a bad idea. just in general too metallics and non-metallics should be kept separate when cleaning of brushes occurs.
>>
>>51478903
go for a darker colour like red, blue, or green.
>>
>>51476138
dat waaagh
>>
>>51478903

red is good.

anything regal or royal.

blue/purple for highlights and spot colour.
>>
>>51474318
I run a discord with well over 100 active players, if anyone wants to join i'll post a link
>>
>>51478903
That depends on if you're doing a super special OC chapter or a codex-adherent chapter, codex-adherent ones tell their companies apart by the colour of their shoulder pad trims.
If you're wondering about how to paint the pauldrons in general, either black, blue or green could work.
>>
>PETA

But...

There are no wolves on fenris.
>>
>>51478933
Well yea if they weren't noble they would either be chaos or renegades.
>>
>>51478927

Personally I ,and I am speaking as an admech skittarii player, so not much care for the war convocation. It really limits your choices. Sure the war gear is nice, and for the first turn or two you are gonna put our a lot of hurt, but it peters out in the long run and it's not very versatile.
>>
What's a decent path to take on a Corsair Prince if I'm facing Space Marines?
I was thinking Reaper of the Outer Dark or Seeker of Forbidden Pleasures.
>>
>>51479064
Would that list make me "That fucking guy?"
>>
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>>51477808
>>
Alright. After years of being interested I have finally decided to actually get a warhammer 40k army.

I'm planning to get one of those "start collecting" deals on the website.

But I cant decide between necrons, tau, and imperial guard.

Convince me which one I should get.
>>
>>51479064
>literally hundreds of points of free wargear
>uses all the units you were going to use anyway, it just doesn't spam any one unit too well
>LITERALLY hundreds of points of free wargear
>Canticles on everything
>Can add Cawl
>LITERALLY HUNDREDS OF FREE POINTS WHAT THE FUCK
WarConvo is the single best formation AdMech have, and will remain so until it's no longer legal.
>>
File: Genestealer Cult - 1850pts (4).jpg (388KB, 900x1769px) Image search: [Google]
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Would this be a fun list to play against while still being competitive?
>>
>>51479136

where are you from?
>>
>>51479136
They're all pretty good. Do you want infantry that never die, hordes and tanks, or long range mobile firepower?
>>
>>51479173
Canada
>>
>>51479118
Reaper is my default pick, since it straight up buffs the Prince and lets you pick and choose who else in your army to buff. It also lets you pull off shenanigans like shooting one unit, RA'ing over to another, then charging them, which is something non-Corsair players rarely account for.

Seeker is fun if you like random tables but I'm not a huge fan. It might be worth it just for the games you roll +T though.
>>
>>51479145

I know it's literally the best formation we have. I do not dispute this. I just like to move away from it. You don't have to be shackled to the War Convo. It is possible to play and win without it. Maybe not with tryhard WAAC fags, but if the people you play with are even halfway decent human beings you can do just fine without a convo.
>>
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>>51479212
I was actually looking at Forgotten Paths, too. But here's my Reaper list, which I'll be proxying my DE to play as. Sorry it's on Battlescribe...the picturebook list builder doesn't have Corsairs.
>>
>>51479201

well try and get it cheap off ebay or someshit. dont buy GW unless you literally have no other option.


necrons and tau are both the best for value.

choose guard if you want to be a real man.
>>
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>>51478949
>>51479009
>>51479028

How's this? The main colour is metallic silver, shoulders are Xereus Purple and the shoulder trims are white.
>>
>>51479124

Depends who you ask. Part of the reason I moved away from war convocation was to stop some of the guys at my shop from bitching about it. That and I got bored of it and i wanted to try other things.

People will rage at you for the free war gear. It makes you that guy, to an extent.
>>
>>51479277
if you're going with silver as that primary, I'd do your greaves in purple as well
>>
>>51477625
Melta is SoB's plasma. It's how they handle 2+ and 3+ infantry. Putting meltaguns and heavy flamers in the same squad isn't making them a confused mess of anti-tank and anti-infantry. It's making a short-ranged anti-infantry squad that can pare down an enemy infantry unit (whether it's a shitload of 4+s that will get mulched by the heavy flamer or a handful of 2+s or 3+s that will lose 20% of their effectiveness to the meltagun and maybe take another wound from the template and pistols) before assaulting what's left to protect themselves from getting shot the next turn.

What's not a good idea is trying to ram a squad of meltagirls up a Knight titan's ass to try to shoot it from 6" away, when you've got vehicle mounted multi-meltas to do the same job. Or trying to fight against a horde list with one squad of flamers that will get targeted first and a bunch of melta squads that can only kill half a unit a turn, even if every single shot results in an unsaved wound.
>>
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>>51475325
Marble armour, gold details.
>>
>>51479277

personally i would look at a color (not purple) for the wings on the chest. Leaving that detail same as the surrounding plate just seems like a waste to me.
>>
>>51479245
Forgotten Paths is excellent if you build your army around it, actually. It's kind of more of a gimmick than an army buff like Reaper is given that all your transports and infantry can be given deep strike anyway, but it's worth a take if you like the sound of reliably Outflanking an entire army, or you remember the good old days of the old DE WWP.
>>
if one is going to paint a unit white like a white scar marine is it better to prime white and then paint over it or prime a grayish and paint the model white?
>>
>>51479357
Prime white, layer off-white and highlight with pure white.
>>
>>51479383

Wasn't that anon up above basically saying that wouldn't work?
>>
>>51479294

I'm not sure about that. I feel like that's where a lot of player-created schemes look amateurish, where they break up areas of colour too much. The official schemes always stay pretty minimalist.
>>
>>51479353
I only started DE in May of last year, so I wouldn't know first hand, but I've heard of it. I really hope we get some love with Fracture of Biel-tan. As for my list, I just switched my Prince to a 3+ armor, and switched the Blaster on my Voidstorm Band to a Shredder.
>>
>>51479401
True, but that much silver looks flat IMO.
>>
>>51479406
The only love we'll get is being forced into Superfriends so our wyches can die and buff craftworld Shitters.
>>
>>51478691
Squigs aren't animals at all, really. They're just degenerate orks.
>>
>>51479357
https://youtu.be/veLfxJmIzyw
>>
>>51477051
The Dusk Riders, who the death guard were before their primarch was found, main tactic was riding in at dusk on bikes.
>>
>>51479546
They're Orkoids, the same way we are mammals.
>>
>>51479577
The Dusk Raiders emphasized the use of heavy infantry more than mounted infantry, and earned their name by co-ordinating massive ground attacks at dusk, not riding in on bikes. Are you just making shit up?
>>
>>51479579
Yeah, just like other mammals are just degenerate versions of the superior human genes. :^)
>>
>>51479633
That's why we call them animals, anon. Which is why squigs are squgs, and boyz are boyz.
>>
>>51479656
And all of them are filthy xeno scum.
>>
>>51479676
Now you're getting it.
>>
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>>51479676
Even worse than that, all of them are
>I2
>>
>>51479697
>Ghaz is the leader of the Orks!
>I1
>>
>>51474922
>In Fire Warrior and FFG material show that the Tau can get corrupted
Fire Warrior book is non-canon. No Tau gets corrupted in the game.
>>
>>51479130

Thank you.

I actually want to try that now.

Heavy Support is said to be one of Ork's strengths, while it being full as it is one of Ork's many weaknesses.
>>
>>51479907
Liking the gloss on the back. Very carapace-y
>>
>>51475202
They taste better than the knot in Russ's cock cunt
>>
It's
>>51480232
about
>>51480232
time
>>51480232
>>
>>51480247
GOD DMMIT NO

I MADE THREAD

WHAT DO

>>51480253
>>
>>51474856

What a surprise, a nid fag doesn't read the post before sperging like a mongoloid.
Thread posts: 500
Thread images: 56


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