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/srg/ - Shadowrun General

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>Welcome back to /srg/, chummer
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>Shoot straight into your vein
>Conserve ammo to afford your next fix
>And never, ever cut some novacoke with a dragon

Vice Edition

What things does your runner indulge in? Expensive cars? Drugs? Prostitutes?
And how far are they? Can they stop anymore?
>>
>>51461221
>Gotta see what the DM generaly thinks about that, the rules in the book are not exactly straightforward "if its below 0 degrees you go into a coma" isnt exactly helpfull with things like clothes and whatnot.

The rules in the book often enough are not straightforward. Each group needs to use thoughtful and constructive reasoning to interpret them in ways that make sense in terms of lore and game-balance.

I'd express my opinion on it like this: Cold-blooded characters take the penalty when their bodies get cold. If they're in a heated building, or a heated vehicle, or a heated outfit, they would not be as cold. That said, it makes sense for heated clothes to have some sort of limit on how long they can provide adequate warmth before they need recharging. I'd say a good benchmark would be 2 hours without a noticeable power-pack, 6-8 hours with a fanny-pack sized one, 24 hours with a backpack-sized one, and indefinitely while plugged in.

He could rule that heated clothes can be set to change a cold-blooded character's effective temperature by up to 10 degrees Celsius per point of rating. A heated set of winter clothes might have availability equal to rating, and cost around 100 to 500xRating depending on how fashionable it is.

>>51463188
>you'd be charged more if they knew you were cold-blooded because they know you can't continue without it
That's only one component of demand: you could say the same thing about regular heating, water, and food. Thing about essential supplies like that is that market forces tend to bring it down to a price that allows most people to survive.

When multiple clothing-suppliers compete against each other to offer heated clothing (which they would immediately rush into, even if prices were initially high), and worn heated pads are already a relatively cheap alternative, the price would drop to a level that's affordable to the average lizard-person.
>>
>>51463144

>What things does your runner indulge in? Expensive cars? Drugs? Prostitutes?
>And how far are they? Can they stop anymore?

Lets see, the Elven Operator is a straight up alcoholic, and has so far been fine on-mission (mostly). Off mission, he's been barred from every drinking hole within a 10 mile radius of his house, and he's badly pissed off the Face and the Mage after an unfortunate incident with a trio of Halloweeners, a Pool table, and a trip to the local street doc.

Otherwise it's mostly NPCs that indulge. My group is a little straight-laced when it comes to drugs in our games
>>
>>51462008
Yeah, the only character with accurate spirits was the regular magician.

Thanks yekka, chummer has been a godsend for my group and this is the only hang-up we've had.
>>
My runner is a straight up gambler.

Every pay day he goes straight to his bookie and places his bets on the latest Urban Brawl.
>>
>>51463100
>a lifestyle cost penalty makes sense
Not when it's something you buy once for an item and then don't need to pay for again.
>>
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>>51463144
>What things does your runner indulge in? Expensive cars? Drugs? Prostitutes?
>And how far are they? Can they stop anymore?

Well, my newly infected Ghul thought it would be a smart idea to treat his new cravings with cannibal BTLs. Didn't worked out as expected. Now he has two problems, but at least for one of them, he has some fresh, colorful ideas.
>>
>>51463815
This. Even if you buy heating packs regularly, they're very cheap. I know a guy who buys shitty Giant Tiger jackets that couldn't keep out a stiff breeze, and augments with microwavable packs all winter.
>>
>>51463815
>>51464012
>do a quick google on that
>come across this
>http://www.scottevest.com/v3_store/OTG_Jacket_Men.shtml
Now that's a piece of wear I'd like to see on a runner. Hell, I'm tempted myself.
>>
>>51463144
The last thread made me realy interrested in earthdawn, sadly finding any PDFs for that game is proving to be realy hard.

The only wiki i can find is in german, tho it contains quite a bit of knowledge its also full of homebrew things and unrelated artwork, not nearly as good as the tidy german shadowrun wiki.

It appears to be quite far removed from the myhtological musings of shadowrun on the other hand it appears to be quite a neat setting with airships and whatnot, also the stone guys look realy interresting.

The crossovers are obvious, tho i wonder how many newer crossovers there are and how significant they are.
>>
>>51464551
Its not cyberpunk enough unless its a hexagon pattern.

>>51464583
Check a sharethread archive pdf.
>>
>>51464583
>newer crossovers

None officially since 3e, though there is stuff like a Japanacorp board member SURGEing into an off-brand Obsidiman and the Atlantean Foundation digging into not-horror stuff.

In one recent book they mentioned someone found ancient dwarf ruins (from their bunkers).
>>
>>51463144
One of my runners has a subscription to a mid-range escort service. Another is just numb to every drug on the planet.
>>
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>>51463659
Should be fixed in the latest build, by the way.
>>
>>51465136
Cheers mate.
>>
>>51463144
>What things does your runner indulge in? Expensive cars? Drugs? Prostitutes?
Yes. I spend a lot of money modding my car, I do drugs recreationally and I believe prostitutes are included in the cost of my Low lifestyle.
>>
>>51465539
>I believe prostitutes are included in the cost of my Low lifestyle
that's gonna be like... manfaced ones in late 40's with most of the teeth missing...
>>
>>51465583
Hey now, don't talk so poorly of the troll prostitute rings.
>>
>>51465624
He has clearly never been punched by of these nice ladies the face. They got a good swing, I tell you! I heard most of her customers for some reason like really, really into it. Sometimes it's even cheaper to hire a couple of them, than some of there brothers , if you want someone to teach a lesson.
>>
>>51465624
>>51465879
>Hilda, did you just beat up a customer?
>He came so it was making love.
>>
>>51465932
>>51465879
The new character is already forming. A female troll ex-prostitute with loads of street knowledge and contacts, and a nasty sucker punch. Shes some combination of Face and Samurai.
>>
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So I bought my daughter a Horizon CU^3 Standard for my daughter like the other thread recommended me, and she loves it. I'm planning on getting her an upgrade kit for her birthday - My dealer has enough replacement parts for the Pro version that I can rig something up.

Only problem is, there's an elf kid down the street who's about the same age, and his parents bought him a cheap Radio Shack cyberdeck. Yesterday Katie brought her drone back, and it and her commlink were covered in marks. So I look through the logs (kid didn't know enough to delete them) and they show logins from his house's LTG Number, along with poking and prodding around the filesystem and a couple of issued commands.

I'm gonna have to give my daughter "the talk" about slaving her drone to her commlink and matrix security. But about the elf kid - I think he's doing this because he's sweet on Katie, and it kinda skeeves me out that he was probably looking for pictures of Katie on her drone, but he's an idiot kid who probably just needs to be told that he's being a little creep. I'm thinking that I'll just go to have a talk with his parents, and I won't tell Katie it was him if he doesn't do it again. Thoughts?

Also I tweaked the riggerdad build. Thoughts?
>>
>>51466356
>Thoughts?
The Aztechnology Striker is great, and it's cheap too. You know, for when you want one of those near-miss warning shots with an antivehicle rocket.
>>
>>51465970
>Just went from people paying me to rough them up to people paying me to rough up other people. Ain't that much of a stretch when you think about it.
>>
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>>51466356
>Parenting (Single Parenting)
I'm a bad person for chuckling at that.
>>
Is there any practical use for Ritual Magic?
>>
>>51466526
I haven't read the rules on ritual magic, but I'm fairly certain you can make a bubble blower with it
>>
>>51466526
Several. It depends on the rituals you have, the spells you have, and how many drams of reagents you're willing to throw around.

Curse isn't worth it because you have to eat drain twice (unless that got errata-ed away recently), but with Watcher and Prodigal Spell you can potentially ping somebody with a high force indirect attack spell from miles away (as long as you have an unbroken line to 'em) or a few mid rank direct spells as long as you're willing to spend a lot of reagents.

Setting up an ambush? Make a temporary lodge and put one of your combat aiding spells down for a few hours.

Want to quickly get your team and a bunch of hangers on a Healthy Glow? There's a ritual for that.
>>
>>51466793
>Healthy Glow
I thought that was what women got when they were pregnant.
>>
>>51466526
>>51466793
I'm fond of Homunculus for when we're missing the Sam. Get a couple other people to help and find something durable; enjoy an ambulatory wall with ~40 dice to soak.
>>
>>51466840
Is "corpse of the last sam" kosher?
>>
>>51466917
>kosher
Only if he was killed by a single cut across the throat to a precise depth, severing both carotid arteries, both jugular veins, both vagus nerves, the trachea and the esophagus, no higher than the epiglottis and no lower than where cilia begin inside the trachea, causing a near-instantaneous bleedout.
>>
>>51466917
Well, if they were any good at their job we would not need the homunculus in the first place. So yeah, consider it collecting refund for their poor service in life.
>>
>>51466973
It's funny because hippo is kosher animal in theory, but good luck doing that...
>>
>>51467003
I wouldn't put it past a streetsam or adept with a combat axe or a claymore to pull that one off.
>>
>>51467041
Character Archetype "Big Game Hunting Jew Adept"
A true Shadowrun classic, right next to Elf Rocker.
>>
>>51466973
>>51467041
Okay, this might be random stupid idea but... Jewish Ghoul?
>>
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Alright chummers, gimme your ideas on a mech. My group's rigger is thinking about Megas XLR-ing his van, but what sorts of stuff can you guys come up with?

In R5.0, I'm only able to find a secondary drive train for Walker, and it describes using 4-8 legs that pop out to replace the normal drive train, but that's lame. Do I have to get into homebrew territory to make a decently large mech?
>>
>>51467066
Jewish Ghoul Assassin with a mono-garrote. He put so much work into learning how to kill people in a kosher manner, so why not make some money on the side from it?
>>
>>51467066
Have a hard time growing out the beard and little side locks, but doable.

Except I'm pretty sure human meat isn't kosher, regardless of how it's prepared. Torah law is pretty strict on the sanctity of the human body, and on murder.
>>
>>51467107
Well, there is a literal battlemech in Rigger 4....but that was an April Fools PDF. And it was 4e anyways.
>>
>>51467107
The problem is - with 8 legs, you lose one, you don't really care, with 4 legs, you lose one, it sucks but you're still limping on, with 2 legs you lose one and you're done for.
>>
>>51467117
You are allowed to eat non-kosher food if your life or health is at stake, IIRC.
>>
>>51467107
Homebrew is the only way to do it other than>>51467137.

Start with the Juggernaut, rule that a rigger cocoon can be added to it, and see how that flies.
>>
What book should I be looking in if I want to read more about... like, runner motivation? What drives a man to the Shadows instead of a cushy corporate wage-mage job?
>>
>>51467117
>>51467153
This. Another option is going smart-ass around it. Sanctity of human body may not cover metahumans... but with above method of slaughtering that already puts you on pretty damn restrictive diet even for the member of your "species".
>>
>>51467247
Growing up in the barrens.
>>
>>51467153
Though becoming a cursed monster forced to mutilatw and kill for your own survival daily might be pushing that a bit far.

Regardless, differing Rabbinical views on cannibalism http://www.torahmusings.com/2007/05/cannibalism/

Best part? The fact that eating human flesh is up for debate, but the law that you cannot each regular kosher food into which someone has bled even a little is set in stone.
>>
>>51467274
That's not a book.
>>
>>51467247
Its mostly scattered about, the fiction is probably a good place to look for "case studies". Run Faster surely has some stuff for that as well.
>>
>>51467247
Stick around and you'll hear about a few. For instance, committing, suffering and witnessing so many atrocities in the war that you can't stomach serving your country anymore but having no good options other than the shadows because you're not good at much other than killing stuff. Or like in the case of
>>51466356
you're very talented but otherwise an average guy in a dead-end job who really, really needs the money.
>>
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>>51467278
>http://www.torahmusings.com/2007/05/cannibalism/
>The Gemara in K’suvos (60a) states that human blood is Biblically permitted. Rabbinically it is forbidden when it becomes detached from the body (eg if it drips onto food).
Wait, so drinking straight from the vein is ok?
>>
>>51467305
There is no particular book to read. All of them really. The world of shadowrun is one that allows for almost any reasoning to be a criminal and each book gives a piece of the lore and often individual looks into the lives of both the common man and the extraordinary one.

In general, one becomes a shadowrunner out of necessity. The Sixth World is quite literally a post-apocalypse. Sprawls are a common setting within games but outside of those sprawls are hundreds and thousands of miles of land, air, and sea where there is no law, no government, and no civilization outside of what a bunch of people can make of it. Hundreds of millions of SINless people cut off from the system, either because they want to be, were made to be, or were simply born that way, cannot even take advantage of many things you and I take advantage of today. These people get by the only way they can. This breeds the kind of people who learn to steal, kill, and perform other unethical acts for money because these people are living in the universe of Mad Max, not Blade Runner.
>>
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On topic, if you ever get the chance to read Half the Blood of Brooklyn it's a great little book. Midway though a series, but entirely standalone.

I bring it up because it has an Idea I always wanted to use for Shadowrun; a community of Orthodox Jewish vampires that consider themselves the cursed descendents of the Tribe of Benjamin, and have devoted themselves to protecting the rest of the Brooklyn Jewish community from the Masqueraded vampire world. There's a huge amount of Sixth World potential in that idea.

They do the kosher thing by only drinking from unwed girls from the tribe, btw.
>>
>>51467449
Also, because they cannot pass on vampirism genetically, they infect young boys on the eighth day, after the bris, and hope they survive. The boys grow up training as warriors with slings (propelled by vampiric strength) to use on the Sabbath when they can't shoot guns (no machine use on the Sabbath), while the girls become blood cows.

There's only a few of them, which is how it should be.
>>
>>51467424
And on the flip side of things, it's also the universe of Neuromancer, so there are also people who have privileged backgrounds but are still willing to do unethical shit just because it pays better. Granted, those people tend to end up among the SINless hordes when they're caught.

>>51467449
>They do the kosher thing by only drinking from unwed girls from the tribe, btw.
You'd have to tinker with the idea a bit, because that's not exactly sustainable in Shadowrun.
>>
>>51467568
>not sustainable

With a small population, sure, but bury a few vampires in a big enough community (like New York Orthodox Jews) and there should be plenty of Essence to go around. A sip here, a nibble there, and if a few get addicted and give themselves over wholly, so much the better.
>>
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>>51466356
If there's one thing I detest about cyberdecks in 5e more than anything else, it's that you can buy a device that has no legal reason to exist from an electronics store.
>>51467449
What's the deal with the minus-text? Are they telepathing at each other while in the same room or some other kind of vapid vampire shenangians?
>>
>>51467725
>no legal reason to exist
They're only restricted, actually, and you kind of need them in the hands of your spider to counteract whatever actual hackers are doing. Bet you could fry the kid for not having a license, though....
>>
In your experience, is 12 dice after taking into account all positive modifiers but before negative ones a good pool for First Aid? This is from the context of a character who's roles have nothing to do with being a medic.
>>
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>>51467831
I sat there for a few minutes looking at that "who's" before posting that and only now when it's too late did I realize it's "whose."

Dammit.
>>
I didnt get a reply in the last thread, but what is the opinion on Drakes from Howling Shadows? Would an Adept (blade) be a good fit? Im gonna wear modified Sleeping Tiger & a claymore, drake form, & berzerk. Invisable Angry Dragon with Weapon Focus
>>
>>51465970
>Nutmeg, 2.5 meters of sass and secrets. Heart of gold, knuckles of brass.
>>
>>51467898
>2.5 meters of sass
Read that as 2.5 meters of ass
>>
>>51467917
That's a lot of butt.
>>
So when it comes to roomates, how to most GMs rule living expenses? If a player wanted to halve the cost of medium or high lifestyle living by claiming they got a place with either a contact or another player, what sort of drawbacks would that even imply?
>>
>>51467962
Well, if it's another player, the other player has to pay for their half of the rent...

Sharing a place with a contact, though, that's interesting.
>>
>>51467882
Oh boy, it's been a while since I wanted to crush someone's dreams this badly.

>>51467962
Living with another PC, there are already rules for it so it's cut and dry. Living with a contact....that just sounds like an exploit if the contact pays half the rent.
>>
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>>51467773
A spider has no reason or need for it to be a deck though; it can just as well be a big comfy chair that's leased from GOD.

Honestly, I want cyberdecks to be this custom-built melange of individualised components that mean it only works for YOU.
>>51467882
Being a dragon is A) mechanically terrible, B) going to get you handed in to Lofwyr for a huge bounty and C) you're not a lizard man none of your shit works in your human form.
>>51467962
Personally I only allow sharing with PCs for long-term arrangements to forestall shenanigans unless the player's footing the whole bill. Beyond that, the rules are +10% of base lifestyle cost, split each way.
>>
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>>51467831
From personal experience I'm divided towards my attitude regarding the First Aid skill.

On one hand it seems like common sense that every character have at least one rank in it, if only because shadowrunning is so inherently dangerous and chances are you or somebody you like is going to catch a bullet at some point. I keep a rank 2 medkit on every character I make since its small enough to fit in a pocket.

However, healing in Shadowrun, even in emergency situations, seems more efficient if left in the hands of a mage with a Heal spell or even the autodoc programs that are in every modern first aid kit. Even a Valkyrie Module in the Rigger's truck can instantly stabilize a dying runner so they can get him to a Street Doc (a contact that every runner should have along with a fixer). Furthermore, a rank 6+ medkit is necessary to maximize mundane healing efforts and that thing is the size of a duffle bag; its not easily smuggled into runs that require stealth or subtlety. But then again, runs that require either of those probably shouldn't need a medkit if done correctly.
>>
>>51467725
-minus text

No idea. It's just the style the author uses for conversations.

The vampires aren't magic; it's a virus that makes them stronger, faster and quicker to heal, so long as they keep it fed with blood. No blood, the virus starts eating them. Exposed to UV, virus goes crazy with the cellular repair and they die of cancer.

There are some infected who are like monks, and think that if they starve themselves past the breaking point than the virus (which they think is magical, or at least spiritual) will turn them into vampire buddhas, free to walk in the dun and purge the world. Even the other vampires think they're crazy.
>>
>>51468029
Plus 10% cost each makes sense. I was looking all over run faster for the ruling, but I guess that's core? Thanks. I guess I could always consider that it also means double the runners living in one place means double the datatrail to track them down, and one less place for them to lay low when shit hits the fan.

I'd consider letting them live with a contact, but it'll probably come with conditions. Maybe that person doesn't want anything illegal in the house/apartment, or perhaps they'll pester the runner for favors and eventually split from their lease if they don't get any.
>>
>>51468029
>it can just as well be a big comfy chair that's leased from GOD
It doesn't even have to be a chair. Spiders can use distributed hardware just like runners can, but they can spread it through a room, building, or anything else you can imagine.
>>
>>51468029
The reason for portable decks is because the Matrix is more localized now. GOD agents probably have superchairs in their hidden bunkers, but they don't want the average IT guy having enough power to blast into any host on the planet. Local grids help corp security against each other as much as they impact shadow deckers.

Never mind that mechanically you can stack enough Noise reduction to make distamce meaningless.
>>
>>51468235
The problem with building that into the room is that it's built into the room. Anyone who can get into the room can get control of it, and it can't be taken elsewhere. If you're the guy responsible for scrubbing the marks left on Tacoma Kong Wal-Marts, you need a mobile deck to do your work. Spider Lairs only make sense in certain high-security buildings, where the permanent on-site decker is always protected and can always have hardlines inaccessible to intruders.
>>
>>51468029
Being a drake is great for going on runs then shifting to metameat & looking completely different
Access to flight, real flight & not levitate bullshit, or riding in the riggers dick-compensator
Granted it might not be worth the 75karma price tag but what is the real downside? Drake form is for throwing down, which works well in pinkmohawk
>>
>>51468290
That's not a problem. Spiders can easily be provided with a Satellite Uplink and 5 Noise Reduction, plus any needed NR for other reasons.
>>
>>51468495
Easier to be a hawk shifter.
>>
>>51468495
I built a Sea Drake who was a Corporate Sales Wageslave and a 3 MAG Adept. Then his office was hit by Shadowrunners, the terror causing him to awaken as a Drake. He has some strong combat skills but his true skill lies in navigating the corporate world.

He wears an orange tracksuit, and transforms into a blue Sea Drake.
>>
How in the hell does a player make a character with the Pacifist quality without ruining the fun of the entire group? Much like other qualities like Uncouth, Alpha Junkie, and some forms of Prejudiced, you not only gimp yourself but you hinder your whole group to the point of purposefully undermining any sort of team effort to get through a job unscathed.
>>
>>51468504
They could. Or, instead of spending the money on refitting facilities and worrying about the lurking technomancer menace that just destroyed the last Matrix intercepting remote signals, the corps could dust off the deck designs of a few years previous, update them, and have a mobile workforce that fits the new mobile Matrix, while also being able to easily sell the resulting products to other companies without the funds or ability to make spider bunkers everywhere they are needed.
>>
>>51468658
Easy. The rest of the team can kill all they want.
>>
>>51468658
Its extremely hard to actually play with those qualities, hence why they reward you with a whole bucket of karma. Most players who want to play a pacifist won't actually take the Pacifist quality, so they don't automatically shit on their table. Or they use a Code of Honor and work with the GM for something a little less (non)violently demanding.
>>
>>51468658
Play the pacifist, but don't put yourself in the combat role. If you're uncouth or prejudiced, learn to sit down and shut up, or learn to love the interior design of your car. I don't know what Alpha Junkie does, though
>>
>>51468290
And the problem with a cyberdeck is that the moment you find and shoot the decker, you've now got a device that's worth more than a lot of cars.

All of that aside though, there's still no reason for a commercially-available cyberdeck to exist aside from starting with 'We want to have cyberdecks you can buy' and working backwards from there. if your workstation was bound to your persona or biometrics, there'd be no benefit to breaking open walls to find the spider's hidey-hole.
>>51468658
Pacifist 1 just means you'll discourage the party from doing wetwork. I had a player once who took Pacifist 2 knowing that the group was a bunch of murderhobos, did his best for several in-game months to sway them towards other styles of job and execution, then swapped it out for Addiction (Anti-depressants), Combat Paralysis and... Big Regret, I think it was? Might have been a refluffed code of honour.

But yeah, it's on my personal soft veto list.
>>
>>51468658
You don't; It's designed to make you the paladin and to get kicked out of the group for being a faggot. It's a trap.

Pacifist is the worst fucking quality ever, either everyone takes it, and gets a shit ton of free karma, or one poor soul takes it solo and has his character die and/or kicked out of the table within the first run. However came up with it was having a fuckin laugh.
>>
>>51468687
>They could.
They do.
>Having a spider on-site generally leads to faster response times to network threats, but it leaves the spider vulnerable to physical attacks.
Spiders have bunkers. So do mages. That's fibre-optic mage goggles, trailing wires into every corner of the building.

>This is the world of that special kind of rigger, the security spider. They slave their RCC to the building’s host and connect to the entire security system, including all of its slaved drones. When you’re inside a host, your effective “physical distance” to drones slaved to that host becomes zero, even if you’re on the other side of the world. The spider-rigger is often teamed up with a spider-decker to help against hacking intrusions on the security system.
Then there's this, for when you're protecting a host rather than a physical location.

>Or, instead of spending the money on refitting facilities [...] the corps could dust off the deck designs of a few years previous
Or they could continue advancing decking technology, rather than going backwards to go forwards. They're going to build secure rooms, distributed decks, etc anyway. No point ignoring it to create a workforce of spiders that can have their most expensive shit stolen.
>>
Other people's games of shadowrun seem to have a lot more murderous runners than the ones I've been in if Pacifist is a serious issue.

I've been GMing for a year or so now and I think I've only seen only a handful of 'hot' kills, heat of the moment deaths of gangers where the runners where arguably defending themselves, and only three 'cold' kills:

One was a greasy hacker Johnson who'd hired them to rescue his 'partner', upon finding out that she wasn't being held against her will and was happy to be free of the hacker, who'd basically been in an abusive relationship with her. The party immediately sided with her and told their former Johnson to go blow a goat, gave him the chance to leave peacefully before beating the shit out of him, and when he swore he'd come back and kill them all for betraying him they pre-emptively ran the unarmed man down and cut his throat. There was a little in-party debate as to if that was cruel, or distasteful but necessary.

Another was a crippled, broken-down shaman who'd lost his connection with his mentor spirit, and after a lot of running back and forth discussion during a sniper duel with the party he decided he didn't want to live anymore and just stood up and let the team's street sam blow his head off. The team's face and negotiator got pretty depressed about the whole incident, but nobody really argued.

The last time was a recurring antagonist in a gang war that kidnapped a popular Fixer Contact of the group's and tortured her, trying to force the run-team into handing over another, much-less beloved contact for her safety. The team stormed the facility and executed the dude, nobody argued about that kill.
>>
>>51469106
>Other people's games of shadowrun seem to have a lot more murderous runners than the ones I've been in if Pacifist is a serious issue.
It's not. /srg/ just gets a vocal minority of fuckwits.
>>
>>51469216
I'm sure that a majority of sr games aren't filled entirely with amoral cyber-psychos who make a sport of collecting corp-sec ears, but surely violence is a regularly occuring theme in a majority of them. Pacifist would throw a wrench in the works of practically any mission that wasn't some sort of stealth heist.
>>
>>51464583
Check around, there's a 4e PDF and though it's the one that technically diverges from SR, it's the newest one and I liked it.
>>
>>51469314
I might be wrong, but my reading of pacifist is that, while you might chide your chummers for killing corpsec rather than using gel rounds, and try to steer then away from wetwork contracts, in the end it only applies to you. If your group accepts an assassination contact, you take no part in it.

It works better if players/characters rotate out, or if you go full mirrorshades.
>>
>>51469314
>At the 10 Karma level, the character avoids violence not performed in self-defense.
>Non-lethal attacks (gel rounds, tasers, flash-bangs, stun spells, etc.) are still considered “violent,” and may only be used in self-defense—after an opponent has clearly attacked the character, other team members, or innocent bystanders.
>The character will not participate in runs involving wetwork and may try to dissuade other team members from doing so.

Low grade pacifism is that you don't start violence yourself, or accept the group taking jobs revolving around killing under normal circumstances. (MAY try to dissuade) Most runs don't involve fighting until things get FUBAR anyway, so this isn't a major penalty unless you as a player can only see guards as walking bags of xp. Once bullets are exchanged, the gloves come off for the team and the pacifist.

High grade pacifism is more of a straight jacket, but doesn't specifically involve convincing anyone else or avoiding jobs.
>>
>>51469390
It was my understanding that 10 karma Pacifist wouldn't stop at chiding and would actually actively prevent their team from killing; even it meant trying to snatch their fun away or standing in front of their target. And 15 karma Pacifist would take hits to their rolls and Ability Scores when they inevitably failed to stop the street samurai from doing what he was going to do.
>>
>>51469390
>4e Pacifist
>If the quality is taken at 5BP, the character actively avoids needless violence and will not kill unless in self-defense (and even then, she will do so as humanely as possible). Such characters cannot participate in premeditated murders or wetwork and are compelled to dissuade their fellow shadowrunners from embarking on such operations.

"Guys, I don't kill people, it's against my religion. I'm not okay with doing an assassination job, if you're going to do this work, it's going to be without me. Seriously, do you want murder for hire on your conscience? It's bad karma."


>If the quality is taken at 10BP, the character has severe moral qualms about any violence and will refuse to harm any living creature that possesses more intelligence than a gnat, regardless of the provocation. If she does, she is overcome by a deep depression, during the onset of which the character refuses to do anything other than eat, sleep and go about her daily routine. Such a state typically lasts several weeks, but may vary at the gamemaster’s discretion.

"Yes, there is a security dog chewing on my arm, no, I'm not going to stunbolt it. I have very deeply held beliefs about the sanctity of life, ALL life. Just help me pry it's jaws off and I'll put it in a force bubble where it can't hurt anyone."
>>
>>51469452
>It was my understanding that 10 karma Pacifist wouldn't stop at chiding and would actually actively prevent their team from killing
They will try to talk the team out of accepting runs that are specifically wetwork, and will not choose to participate in such runs.

Most runs are not paid wetwork.
>>
>>51469452
>15 karma Pacifist would take hits to their rolls and Ability Scores when they inevitably failed to stop the street samurai
Nope. Only their own actions matter at 15 karma. They can even tag along on a pub crawl of assassination runs, so long as they don't commit a single act of violence.
>>
>>51469472
That is true but a lot of violence can and does occur even when it not the main goal of the run. Gangers ambush you when you least expect it, corp-sec protects the property you are trespassing on by force, etc. The mission might not be wetwork, but there are all sorts of incidents that will lead to your group resolving to violence to get their payday or even simply escape with their lives. And the pacifist is going to either get himself killed or somebody else killed when he doesn't contribute to the team effort of not getting ganked.
>>
>>51469536
>That is true but a lot of violence can and does occur even when it not the main goal of the run
>And the pacifist is going to either get himself killed or somebody else killed when he doesn't contribute to the team effort of not getting ganked.
No.

The 10 karma pacifist is opposed to partaking until they, the team, or a bystander is attacked.

The 15 karma pacifist must find non-violent means to separate attackers from attacked. I'm inclined to think use of industrial superglide lubricant is not committing violence, fwiw.
>>
>>51469591
Orgasm/Orgy, lube-bombs, Hologram projectors/illusions, Commanding Voice....
>>
>>51469608
Precisely.
>>
>>51469472
>>51469505
I might be going out of RAW here, but to only have the pacifist concerned about his own actions and not of the company he keeps (and assist) seems to go against the spirit of the quality. In the section from Run and Gun regarding Codes of Honor, it mentions that your ethics are not something you conveniently ignore when it's convenient. You can't have ethics against hurting children but then bring along Boris the Kid-Crusher to do your child harming for you. I would think the same goes for any character who is a Pacifist. What pacifist would denounce violent actions of their teammates but then just sit idly by while the street samurai and mage shoot and blast anything that get a between them and the paydata, with their only excuse being "I told them I didn't like it but they did it anyway so whatever, I didn't pull any triggers."
>>
>>51469657
If you want them to be an ethical pacifist and a practicing pacifist, then you should take both qualities. There shouldn't be any question that it's worth 25 karma.
>>
>>51469657
>What pacifist would denounce violent actions of their teammates but then just sit idly by while the street samurai and mage shoot and blast anything that get a between them and the paydata
The one that is keenly aware that shadowrunners resorting to violence first are a violent lot, and not being shot by teammates allows them to continue trying to convince them to not resort to violence first.

Also, unless you're playing full DGAF pink mohawk, violence is rarely the first resort.
>>
>>51469701
While we're at it;
>but then just sit idly by
We already covered this here: >>51469608. Pacifism need be non-violent, not idle.
>>
>>51469701
>The one that is keenly aware that shadowrunners resorting to violence first are a violent lot, and not being shot by teammates allows them to continue trying to convince them to not resort to violence first.

While reaping the benefits of their violence? That seems hypocritical at best.

>Also, unless you're playing full DGAF pink mohawk, violence is rarely the first resort.

Maybe not the first but when subterfuge and conning fail (as they invariably do eventually), violence ends up as the final and most common resort.
>>
I'd rather see 'Pacifist' show up on a character sheet than 'Allergic: Lactos Intolerant'.

One says a lot about the character's personal beliefs and how they will act, and the kind of character they want to be.

The other one can potentially give them the shits if they don't check the labels on their snackbars.
>>
>>51469798
>That seems hypocritical at best.
See >>51469683.

>when subterfuge and conning fail
Then either you are free to return fire, or find non-violent means of incapacitating your opponents.

>Non-lethal attacks (gel rounds, tasers, flash-bangs, stun spells, etc.) are still considered “violent,”
The lesson here is that stun damage is still violent. What do we take away from this? Is it "do nothing ever again because 'muh pacifism'"?
>>
>>51469726
If not idle then actively assisting others commit violence which isn't very pacifistic. I can see a Pacifist healbotting their injured teammates who get shot and stabbed and set on fire by whatever godawful security they stumbled into. But greasing the floor with lube, marking targets, or any other sort of action that directly and purposefully aids the team in committing violence against others is not an act of non-violence. It would be like dumping gasoline on a ganger while your buddy ignites the Zippo.
>>
>>51469830
>The other one can potentially give them the shits if they don't check the labels on their snackbars.
Only if they don't take their no-shits powder every two weeks with a litre of milk.
>Gut Flora: Lactose tolerance, 50¥
>found in any clinic, most cafeterias and grocery stores, and even some vending machines.

>>51469867
>In another scenario, let’s say Lone Star or security is chasing you down the stairwell of some building. When you hit one of the doors, drop a slick grenade on your way out and POW! Listen to the sounds of a SWAT team pileup as they are unable to stop before the imposing door, or possibly they’re tumbling down the next set of stairs. With a combination of Zipoil and powdered Teflon, the slick grenade explodes, coating the floors and walls with a friction-free substance. Good for giving you more distance as you escape—just make sure your escape route doesn’t go back over any areas that might be coated.
Why is your hypothetical team sticking around to waste ammo like a bunch of retarded lemons after the pacifist sets up their escape?

Add miniwelders, adhesive spray, etc to the list of items pacifists will use to block pursuit as they jam doors, windows, and so on.
>>
>>51469839
The takeaway and the point I want to argue is that the Pacifist quality is shit and has no place at the table unless the GM and all the players are willing to accept what it should entail.

And what exactly should entail is a character who isn't dancing around his ethics pretending to stay dry amidst the proverbial rain of violence that is Shadowrun the game, shadowrunning the business, and shadowrunner the people.
>>
>>51469981
Yes, you've made it abundantly clear that you see "won't personally start fights or take killing jobs" and "won't personally hurt anyone" as coming with a free Code Of Honour.

Also that you want your Pacifists to be pure as the driven snow in a game about shades of grey.
>>
>>51469946
I would agree that particular hypothetical is just fine for a Pacifist to do. Escaping instead of fighting is smart and lives preserved might just be your own.
>>
>>51470028
I wouldn't have thought this would be a controversial opinion.
>>
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Do any elves try and make Sindarin a thing? Or Do dwarves speak Khuzdul?
>>
>>51470654
>Sindarin
Maybe, but Elves have Sperethiel. Trogs have ... whatever they have.
>>
>>51470740
Or'zet.
>>
>>51470863
That's also the Orc language, to my knowledge. But I wouldn't imagine Dwarves speaking Sperethiel, so do they have a language?
>>
>>51471169
Literally who cares?
>>
>>51471169
Dwarves speak the mystical language of Man'lette.
>>
How much armor is "enough" if you plan on rockin' REDLINER and live to talk about it?
>>
>>51471194
"Enough" is as much as you can stack on your behind without either standing out where you are going or becoming impaired, omae.
>>
>>51467247
Check Attitude from 4e
It had a lot of stuff about runner motivation
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>>51463144

Ex-yakuza edgelord.

his vices are mostly smoking and drinking and talking about how adorable, smart and generally amazing his grandchildren are, like any good grandfather.

One of them is also the reason he is running, gotta get money together to pay for medical bills.

>paying constant treatment in the sixth world

Also still need a medical condition that need treatment and can't be just fixed by some 'ware.
>>
>>51471462
>Also still need a medical condition that need treatment and can't be just fixed by some 'ware.

Any neurodegenerative one should do the trick.
>>
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Who's best boss srg?
>>
Realistically speaking, what skills would a detective likely have?

I know Forensics is a given, and likely Pistols (Revolvers), and Perception, but what else would be likely for a kinda classicish old-style detective?
>>
>>51463144
>What things does your runner indulge in? Expensive cars? Drugs? Prostitutes?
Boots and G3. Sucks down gerilixer like a street samurai does water. And he goes through a solid pair of boots every few months since he's shit scared of any sort of vehicles but never stops looking for 'the perfect pair'.. Not unusual for him to look like the Unabomber in a pair of gold-chased snakeskin hiking boots. So a phobia based addiction, if you like.
>>
>>51471785
Intimidation and maybe a bit of con, tracking and sneaking for tailing suspects.
>>
>>51470654

In the third edition, the Harlequin's campaign has elves and elves posers that speak Sindarin.
>>
>>51471462
>and talking about how adorable, smart and generally amazing his grandchildren are, like any good grandfather.
Now there's a set-up for a tragedy in the shadows.
>>
>>51472292
>Harlequin's campaign
Please do not speak of this ancient evil.
>>
>>51472673
Why, what's the worse that could happen ?
>>
>>51472723
Writers at CGL could start thinking people actually liked playing fiddle to an immortal elf and start writing Harlequin into the adventures they run at conventions. Do you want that shit on your conscience?
>>
>>51472770
I honestly didn't mind the original Harlequin paired adventures. Harlequin got the living shit kicked out of him. Regularly. He never actually took agency from the PCs, he was just a johnson. And sometimes, a rescuee.

I sure as fuck don't want to see a CGL treatment of them, though. Jesus christ.
>>
>>51472646
usually it would, but our GM hasn't picked up any background details yet and probably won't ever.
>>
>>51471494
>
Any neurodegenerative one should do the trick.

like multiple sclerosis ?
>>
Do you ever wonder if the Fixer your GM gave you is, in fact, one of his own PCs from multiple editions ago? Or is your GM too young for you to consider that question?
>>
>>51472866
That, or one of Batten's diseases, or any of the nasty orphan diseases that fucks the brains or nerves over.
>>
So if I'm interpreting Data Trails correctly, a streetsam with a datajack is actually more useful than a decker or technomancer when it comes to dealing with UV hosts?
>>
>>51472873

No, our GM was already playing shadowrun twenty years ago, but he won't do that, because past things are past.
>>
>>51465136
Hey, got a bug.

Make a Low Lifestyle, add the Discreet Candyman asset. Before it, you'll have 3 points leftover. After it, you're at -3. It costs 3 points, but subtracts six.
>>
>>51473179
Also seems to happen with Discreet Cleaning? Might just be all parts of Advanced Lifestyles.
>>
>>51473022
Yes and no. Street Sams still typically have a very narrow skill set. Street Sams just aren't functionally useless in a UV Host.
>>
>>51473196
>>51473179
Alright, trying to add months to a non-advanced lifestyle immediately crashes Chummer, and I just lost about three hours of work.
>>
>>51473431
's why you save the file every now and then chumm...
>>
>>51473362
Yeah, but it's their skillset that gets used in a UV server, not the skillset of the decker or technomancer. Granted, the skills are being rolled with logic instead of agility, but between skills and gear shouldn't the streetsam still be coming out ahead?
>>
>>51473463
Saving doesn't matter, because you literally cannot do lifestyles right now, apparently. Trying to add months just bugs it out.
>>
>>51473138
Thing is, though, that fixing is well-established as the career of choice for semi-retired runners, and as contacts you can give them quite a bit of clout in a way that won't annoy your players. It's actually a pretty safe place to put old PCs where they won't be stealing the spotlight from the current PCs. Can you really be sure that you fixer isn't an old PC if you weren't there playing with your GM 20 years ago?
>>
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>>51467107
Start hacking off limbs on your rigger, get him a rigger cocoon in a juggernaut, customize it up the wazoo to make it efficient and voila.

You could rule that if your rigger gets modular cyberlimb you could fit a smaller rigger cocoon in the central area of a Juggernaut or a Steel Lynx. Bonus if he's a dwarf.
>>
>>51474007

Yes, because the party usually creates their fixers, and our GM runs with it. We're not again the idea , mind you, it just isn't his cup of tea rehashing his old characters I guess.
>>
What books do I need/should I get for running Shadowrun? My group are looking to play something cyberpunk.
>>
>>51475601
Core Rulebook, Run&Gun, Run Faster and any books related to the archetypes your players are interested in. Howling Shadows is also useful if you want lots of beasties to throw at the players.
>>
>>51475640
Thank you.
>>
>>51471169
In Earthdawn, yes.
Dwarves speak Thoralic, which also was the common language spoken across the Barsaive region due to Throal being the most powerful nation in the region.

It has never showed up in Shadowrun, though the reasons for that are fairly logical: Sperethiel was re-introduced into it's modern form in the Sixth World by the IE's setting up the Tir Nations behind the scenes, and the Or'zet Kodex, being the product of a kingdom that had been near completely destroyed twice during the Fourth World, was all written down on one book presumably so that the orks wouldn't loose their cultural heritage yet again.

Presumably if someone digs up Throal proper underneath the Ukraine they might find some Thoralic writing.
>>
Are there any major differences between the editions? Found a fourth ed book at a car boot sale and wandered if it was compatible with any of the current books or if it's like D&D and they completely change everything every edition to resell everything?
>>
>>51477063
It's different enough that you'd want to get the new edition, which is thankfully entirely free if you take 30 seconds to just look at the opening post of the thread.
>>
>>51477063
In short, yes.
1e and 2e are much like each other, and 3e has elements of 2e but a lot more additional rules.
4e and 5e are completely different from the first three, using a completely difference dice resolution mechanic, with the differences between 4e and 5e significant enough that it makes translation from one to the other very tricky.
>>
>>51477063
First of all: All the books are in the OP Pastebin. And don't say "But I want to support the developers", the money will most likely not reach them
Second: There are some differences between the editions. The last BIG fluff/crunch change was between 3e and 4e, as the ownership changed hands. Between 4e and 5e some stuff changed, but not that much to say that they are totally different.
Third: If you want a overview over the SR setting I can recommend taking a look at the Sixth World Almanac. It's a 4e book that focuses on the setting and history.
Fourth: While you can change to 5e you don't have to
>>
>>51463144
Hey guys, noob here. Looking at getting into a game of shadowrun, designing first character, etc. Got a couple of questions:

1)How important is having a high physical limit? I'm thinking of playing a stealthy blood mage for my first character (surprise stabbings lead to big blood demons) and the character's I've built have good stealth/mental stats but have low BOD/STR. Would this work?

2) What's it like playing a pixie? I built an elf, but that was when I only had the 5e rulebook. Are they any good?

3) How does the priority system compare to the point buy system for character creation? Priority seems pretty weird to me.

4) I've got 5e, run faster, run and gun, and street grimoirre. Are there any other books I need/want for 5e?
>>
>>51477486
>blood mage for my first character
chummer, no
>pixie
no
>priority
how exactly is it weird? You have five categories, and you chose how important each are. Want lots of cash? Money A. Troll or Human with lots of Edge? Metatype A, etc
>books
depends on what you will play
>>
>>51477486
1: You aren't playing a Blood Mage.
2: No, really. You aren't. There is all but literally no group that is ever going to allow it, especially as a new player.
3: No. Fuck off. That isn't a justification.
4: You're a nigger for trying to both play a pixie and a blood mage. Pixies are, by a very large margin, the strongest race for a PC by far. They are often banned, and for good reason.
5: All the books are in the OP, you fucking idiot.
6: Priority is shit, Sum-to-Ten is alrightish. Personally, I prefer Karmagen, but that's personal taste.

Good luck getting denied from everything for being an insufferable faggot.
>>
>>51477486
No GM is going to let you be a blood mage

Stealth success is determined by physical limit
>>
Does anyone have any good Shadowrun music? Something that'd fit a Detective character?
>>
>>51477639
Have you considered trying to find a remix of the Pink Panther theme?

Or possibly something from a film version of a Marlowe or Spade story?
>>
>looking over augments
>work out a combination of new 'ware that would be taken out at the same time as my old 'ware and not change my essence level nor leave a hole
>this is important because I have very little essence remaining and I don't feel like keeping track of an essence hole
>work out price of new 'ware
>540,000 nuyen
Whelp, time to go hunting for blood mages and toxic shamans.
>>
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>>51477575
Helpful advice is helpful

>>51477574
>>51477575
Okay, so pixie is apparently OP and a sign of being That Guy. Blood mage is sorta the same. That's fine, I only wanted to try out blood mage because I read about it in a story time and the blood mage seemed cool. So if I go back to being an elf stealth mage/face, what's it like playing that?
>>
>>51477911
Lets put it this way.

Mages are very rare. Like less than maybe 1-5% of the population at high estimates.

Blood Mages are a very, VERY small subset of that amount.

Pixies are, mechanically, the strongest race in the book. They are also the rarest one around. They're the rarest of a rare subset of creatures called Metasapients.

A Pixie Bloodmage is like, the maximum amount of special snowflake bullshit you can pull.

ADDITIONALLY, Blood Mages have bounties on them. Universally. The Draco Foundation or some other org has a standing bounty of a few MILLION Nuyen for their capture. Likewise, Pixies are often placed under bounties due to their rarity.

It's like making the most special snowflake faggot of a character possible, and then painting a giant sign on yourself going "Please fuck my anus until I die"
>>
>>51477980
>The Draco Foundation or some other org has a standing bounty of a few MILLION Nuyen for their capture
Draco Foundation and 1 million per live blood mage

This is the reason that most GMs won't let you play a blood mage or insect shaman
Because it's very likely that you will be killed/sold in the first few sessions
>>
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>>51477980
Well now I wanna play a pixie bloodmage. I'd definitely talk about it with my GM first, but it sounds like fun. Pic-related for how I'd play it.

"I WILL GUT YOU AND FEED YOUR ENTRAILS TO BLOOD SPIRITS"
>"Aww, lookit them, they're so cute"
"FUCK OFF I'M A BLOODTHIRSTY MONSTER STOP PETTING ME"
>>
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>>51477722
Honestly, if my group would suddenly to cash in the money on a blood mage, toxic adept or dracoform i would totally let that fly.

You would need to get your first pieces of information, either by gossip or connections and be prepared that some of those will be dead ends or traps.

You and your team will probably need to infiltrate some weird ass magic cult, centered around that shit and don't be suprised if it looks like some crakhouse/ fightclub or anything else, like an ecoterrorist group, at first.

And then you will need to prepare when you get close to your marr. Now my advice is a bit contradictive, for one you can't affor to be impatient, your mark is some powerfull (otherwise he/she would't had got this far) mojo ass bitch and probably insane and aware that there are one Million nuyen on her head.
On the other hand you need to look out for the moment when you get the chance and Mr.Wizard has his pants down.
And beyond this point it pretty much depends on the mark, maybe spirits, maybe it's able to punch through walls or has a gang of cultmembers.

Also watch out for those goddamn cortex bombs.
>>
>>51478012
>>51477980
Also, to note here, I personally enjoy the idea of blood mages. Hell, they're relatively sound, mechanically speaking even.

Problem is that fluff bit, because you need a very particular game and team to allow it to fly.
>>
>>51478090
Redcaps, man
>>
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>>51473179
>>51473431
One of the contributors got a bit zealous with making cleanup changes and didn't really test all that much. I'll look into it today.
>>
>>51477980
>Mages are very rare. Like less than maybe 1-5% of the population at high estimates.
Awakened are 1% of the population in total - everything from scrub wizards who innately know a single spell, aspected mages, adepts of all types, through to mystic adepts and real mages.

>A Pixie Bloodmage is like, the maximum amount of special snowflake bullshit you can pull
Infected homebrew, Changeling, Pixie, Bloodmage.
>>
>>51478182
Can't actually be infected or a changeling as a pixie, friendo.
>>
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>>51477639
I've really been digging everything Occam's Razor has been putting out. unfortunately, They've only posted 3 songs on their channel so far: https://www.youtube.com/watch?v=miT2eI3v62c

The Algorithm is also another favorite of mine, although I don't know if it'll fit your detective character: https://www.youtube.com/watch?v=O3ZzI8W8_ug
>>
>>51478209
>homebrew
As in, the maximum amount of 'special snowflake bullshit' you could pull off will involve coming to a game and requesting you be allowed to use your homebrew metasapient HMHVV strains. Friendo.

... I'm disappointed you need this one spelled out for you.
>>
>>51477639
I've posted this before, but I have a dedicated playlist. Has a little bit of everything and I always come back to it.

207X Accessories: http://www.youtube.com/playlist?list=PLETCEdBUrGOWtfzokbbvbum8klVOXkSiq
>>
>>51478256
Honestly, I don't think I've really ever seen much Shadowrun homebrew.

That... actually kinda saddens me.

Anyone happen to know of any?
>>
>>51477980
I neglected to tell my party about the million nuyen reward for blood mages. I just wanted it dead so people would stop profiling me every time I left the house
>>
>>51478353
the only SR homebrew I know is The End Of The Matrix by Frank Trollman
and of course the critter list done by reddit
>>
>>51478353
Nothing I'd actually use to make SR fun, add options, or fix CGL's mistakes - though I guess you could include the provisional errata in that last one. They've even adjusted Technomancer fade values.
>>
>>51478421
Oh, right, the Critter list. Yeah, that one's actually decent.
>>
Newfriend here, looking to run a game of Shadowrun for some friends. What's the best edition to go with? I tend to prefer streamlined rules and balance over shittons of options (so I prefer D&D 5e over 3.X).
In the absence of other input I'll likely go with SR 3e, but I thought I'd better ask for opinions first.
>>
>>51479049
SR5, get the books in the OP. They're all there.
>>
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>>51471194
Lets talk about SOAK instead, because thats the number thats actually relevant.

And speaking from experience:
I'm sitting at 30 SOAK atm and i will be getting to at least 36 before i spend the 20 Karma on Redliner.
Your mileage might differ if you are less unlucky at dicerolls than i am.
>>
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>>51479119
Im glad i stayed up long enough to catch this, thanks anon, i'll jot this down and use it as a baseline.
>>
>>51463144
I've been out of the loop on shadowrun for about 8 months. Have I missed anything important? I know there was a book released recently, but that's it.
>>
>>51479104
Yeah? I've read that they're terribly edited, but you think they're the best option?
>>
>>51479568
Mostly in the sense that there's not a lot of segregation between fluff and crunch, meaning you'll often have to sift through a fuckton of flavor/lore to find the numbers you need.
>>
>>51479568
Go with a system with rulebooks that are poorly edited, and it'll take you longer to learn.

Go with a system with shit rules and you'll be stuck with shit rules until you learn a new system.
>>
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>>51479355
NP, m8.

Care to tell me what you have put into your cyberlimbs?
I'm always looking for good ideas to upgrade my shit.
Atm i'm walking around with Cyberskates, a grappling hand, magnetic System and a large smuggling compartment, but i might get this walkerdrone that is basically a detachable hand soon.
>>
>>51479671
Currently unsure myself, beyond the basics of "armor + customization and enhancements" the character im trying to go for is a sort of, cybered up thrillseeker, basically. A combat crazy bastard who aims to hit the shadows, hit 'em hard and then either make it big or burn out spectacularily. Shoved some skimmers in the legs though, for when going fast is something that just needs to happen.
>>
>>51479671
Why not skimmers?
>>
Do you ever upgrade your skillgroups?
>>
>>51479878
Which ones? Cause a lot of them only need between 1 to 4 to be reasonable. With decent stats there is no reason to really go after a 12 in a skill let alone a skillgroup.

I stop advancing if my dice are around x3 my limit/accuracy since im likely to get a full benefit from that
>>
>>51479858
Because they have restrictions on carry weight
>>
>>51479994
But they look cooler & Shiny chrome is always superior. My gf is playing a cybered up streetsam with skimmers & a grapplehand & really wants to combine the two in a getaway, like shooting the hand out to catch a lightpole & swing her momemtum around a sharp turn all while skimming.
>>
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>>51480108
Looking cooler really doesn't help if it keeps you from slinging around that heavy ordonance.

Speaking from experience here, everytime i needed the speed (like trying to flee from a Renraku Security Detachment led by a Red Samurai while carrying some heavy gear), the restrictions on carry weight would have been a major problem.

>My gf is playing a cybered up streetsam with skimmers & a grapplehand

Good taste, I'm basically doing the same, except with skates.
Advise her to take the magnetic System into the other arm.
Its just so good to hang on a corner of a high building without fear of dropping, while your Grapplefist charges for the next shot to propel you even higher.
>>
So why does a catsuit have more armor then the Form-Fitting Body Armor?
>>
>>51480541
cats are very tough
>>
How would I go about making a character who's extremely meticulous about not leaving behind evidence, even if it's a simple milk run killing some gangers in Puyallup? I'm talking shit like "wears an armored hazmat suit", maybe either using shellcatchers or caseless ammo, pays out the ass to have a spirit eat gun residue, sweat, etc.

Also, does anyone remember the STK store in Crime Mall and if someone statted the weapons it had?
>>
>>51480678
Caseless ammo, chemical seal full body armor, and those Genemods from Chrome Flesh which make it harder to get good samples of you, if you happen to leave any.
>>
>>51480678
Not sure if it's an option in 5e yet, but you used to be able to make custom chem grenades with your choice of delicious filling.
Couple of those packed with bleach cleans a crime scene pretty quick.
>>
>>51480746
>>51480748
Dank(e), chummers.
>>
>>51480955
Bitte.
Tell the truth, you're hiding a dirty ghoul in that hazmat suit.
>>
>>51479978
I'm an infiltration shaman so it's influence. 8 charisma and first impression make me good at talking but I only have the group at 2
>>
>>51469981
>And what exactly should entail is a character who isn't dancing around his ethics pretending to stay dry amidst the proverbial rain of violence that is Shadowrun the game, shadowrunning the business, and shadowrunner the people.
This. It's pretty sad what ends up passing for "pacifist" in games like shadowrun and dnd.

You end up with a guy holding down an enemy for his friends to wail on him, then rifling through his pockets for change without even burying him, then turning around to say he's clean because he wasn't throwing any punches. It's a stunning display of ignorance regarding pacifist ideology.
>>
>>51481005
I was actually considering HMHVV or heavy SURGE, maybe even corp runaway experiment, but it's more mundane. He's a CIA deep cover agent using runs to gather intel on corps and fund black ops. It's easier to get hired help to snatch a known terrorist when the community knows you do good work.
>>
>>51481062
Just spend regular points evenly during character gen. Youll need all of them decently high if you want to infiltrate & be a Face.i recommend 4-8

Depending on how deep you want to go with it, being a janitor or some lowlevel grunt, or actually replacing higher profile guys for a while.
If you want to go deep cover then youll need to max it out at 6 chargen
>>
>>51480345
She's more of a ninja vibe, Sleeping Tiger & Unarmed/Katana so no problem of bringing heavy firepower. Im a physad wih Sleeping Tiger & a claymore, if we do get caught, running fast as fuck will be our style. I actually wish Physads had something like skimmers.
>>
>>51480678
Hey can't take hair or skin cell samples if you don't have hair or skin.
Also, little drones for everything from opening doors to signing for packages. Play it off as germophobia in public.
>>
>>51474168
And so starts the great arms race of the 20XX period. Abducting dwarves, delimbing them and sticky taping them to robots.
>>
>>51480678
Definatly talk to you GM about taking that as a Compulsion Quality

Other than that? Maybe just be a Rigger with a people shaped drone or human biodrome
>>
I really need you guy's opinion on this

I just spotted a bunch of mage spells that would be so useful in the hands of a wheel-man adept. Unfortunately, an adept with piloting skills has it's build points already stretched pretty thin so I'm afraid making it a mystical adept, dividing it's magic and investing in spellcrafting skills would make it too weak and impractical in the end. Especially considering how high the thresholds for targeting vehicles and drones are.

Any anon would happen to know a way around that? Something I missed, maybe?
>>
>>51482729
I'm reasonably sure I saw an 'adept spell cast' power in one of the 5e books, though I'll be damned if I can find it.
>>
>>51482784
My group insisted on playing 4e since we haven't played in a long time and the GM understandably doesn't feel re-learning the whole system when he's comfortable with that edition already
>>
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>>51482839
>4e
You're boned, unless you can get an Ally Spirit to cast the spells for you or somesuch.
>>
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I need to think of a bullshit reason that would allow Player mages to use magic in space if it ever came to it.

"Creepy, derelict space station" is on my setting to-do list, but my party contains 3 awakened assholes. (2 mages and an adept)
>>
>>51480345
Are you sure it will really be a barrier, it just says significant extra weight, so I take it to mean you can't carry someone else with them on, but a HMG for example is unlikely to overload them on it's own.
>>
>>51482889
Oh, so 4e is shitty with combining magic and tech even though they have stuff designed explicitly for that one purpose?
>>
>>51482955
Depends on how much you want to stretch the fluff, but '$CORP managed to make an artificial manasphere generator' is a pretty damned good hook. There are canon space stations that have a SMALL manasphere due to crowding the place full of as much living stuff as possible.
>>51483054
Not really, it's just that your concept isn't super viable. MysAds have to split their MAG between being an Adept and being a Magician.

Wheelman adept already has some viability issues due to having your major schtick be bound up in 'I drive good', trying to bolt spells on isn't really going to make it any better.
>>
>>51482839
You're a bit fucked. Don't get me wrong - I like pre-crisis 4e way more than 5, but you're fucked. Might be better off seeing if a wheel man mage can solve your issues.
>>
>>51483121
Precursor to the Equinox setting, I guess.
>>
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Hey, its the pixyfag from before. I've had a look at it and I'm probably gonna drop the blood mage part (can't do enough damage to get blood points really anyway). Plus I looked up concealment and I understand why people went "REEEEEEEEE" when I asked about playing a pixie mage.

I was wondering if it made it more balanced to say that, due to pixie's size, they can't use cyberware/bioware, any weapons or armour, and most gear. Some gear (ie commlinks) can be used if altered to fit pixie's size but that makes it much more expensive. It didn't make sense for someone 16 inches tall to heft an ingram smart gun anyway.
>>
>>51483149
Blood magic RAW is better for NPCS anyway. That, and mystic adepts with a shitload of combat sense.
>>
An idea occurs to me. Does this work?

>be conjurer, Jewish Kabbalah tradition
>buy drones
>summon spirits to possess drones
>golem army
>>
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am I cancer?
>>
>>51483182
lol wrong thread. :)
>>
>>51483180
Drone and spirit possession is.. weird. They won't be able to use much of their abilities as drones. You'd be better off just making some prepared vessels.
>>
>>51483180
Why not do both? It's a LOG tradition, get an RCC and use drones for drone stuff, and spirits for magic stuff. Double golem.
>>
Where does one find genetic modification stuff in 5e?
>>
I have a question: Does the unarmed damage bonus from Bone Density Augmentation stack with Claws bio-weapon augment? Or does the reach bonus from the Claws add to regular unarmed attacks and/or stack with the Kick Attack martial arts technique?
>>51483568
Chrome Flesh, page 155 to 166
>>
>>51483619

Do claws use Unarmed DP?
>>
>>51483619
"The molecular structure of your bones is altered to increase density and tensile strength. Ligaments are strengthened, and the increased bone density increases your weight a bit. Your Body attribute is increased by the bone density Rating for the purpose of damage resistance tests. You also deal Physical damage in unarmed combat, based on the Rating of the augmentation (see the Bone Density Augmentation table). Bone density augmentation is incompatible with other augmentations to the bones, including bone lacing cyberware."

Is it considered an unarmed attack, omae? If so, then take your bonus.
>>
>>51483538
Possession tradition spirits can't manifest, they HAVE to possess something. Unless my reading is wrong.
>>
>>51483832
That's basically it, unless you're talking Ally Spirits, who could have more than one option.

>>51483180
It works, but a bit poorly as the drones are going to have a great resistance pool to toss against your spirit's force*2.

Also they can't make the best use of the advanced electronics.
>>
>>51483832
They do. I'm saying you rock up with a Vulcan in one hand, Torah in the other, rotodrones overhead with AK-97s chattering and 12 feet of clay and righteous fury at your back.
>>
>>51483619
Thanks man.
>>
>>51483893
Ah, I gotcha. Old golems and new. Get that AK-97 shit outa here, Ares Alpha or bust.
>>
>>51483771
>>51483707
"Unless otherwise noted, attacks with Bio-Weaponry use the Unarmed Combat skill with a Natural Weapons specialisation."
But also there's a table on the next page where each bio-weapon has their own stat line so I don't know.
I tried it in 5e Chummer and they didn't affect each other, so I guess one of the augments can go.
>>51483917
No problem.
>>
>>51483937
>wasting money on military-grade equipment for your fire support

>not using slavshit suppressing fire to pin down people long enough for your magic manniquins to jump on top and rip them apart

Not fiscally responsible, 0/10 jew
>>
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>>51483999
Rebuttal: airburst link grenades.
>>
>>51484171
You're a mage. Why are you using grenades instead of your big swinging balls, Stun- and his friend Power-?

Flashpaks work great on drones as diversionary tools, and loading a drone with lethal wireless grenades is going to wnd very poorly.

The Alpha has some advantages, but it costs enough to get drones and an RCC on a mage budget; don't go In Debt for some slightly shinier guns.
>>
>>51484767
Grenades are objectively better. They go further, and have a higher damage rating, and that's before you even start to consider how they work in enclosed spaces.
>>
>>51477911
>>51477486
>>51478090
fucking awful, really really bad
>>
>>51480748
If you're cleaning something disposable and don't mind the scene, go for WP instead.
>>
>>51481660
>It's pretty sad what ends up passing for "pacifist" in games like shadowrun and dnd.
It's half the quality people like you expect it to be, if not straight up not the quality you're after. See code of honour.
>>
So, does firing a single shot over and over with a semi-auto weapon incur progressive recoil even though firing a single shot over and over with a single shot weapon doesnt? Because the book seems to imply that is the case.
>>
>>51486064
Originally, yes. You had to take a turn not firing (2 simple or 1 complex) before recoil was reset. Errata fucked this up, and seemingly won't be fixed.
>>
>>51483121
>Depends on how much you want to stretch the fluff, but '$CORP managed to make an artificial manasphere generator' is a pretty damned good hook
It's not even a stretch, unless you want to do it without plants, animals, and so on.
>>
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What would the home plane of a Master Shedim look like?
>>
>>51482955

There is an initiation that allows mages to cast spells in space. every initiation grade negates a -1 void background.

Good luck for them to attain twelve (12) grades to negate it completely.
>>
Is Boston Lockdown worth getting if you don't have a group of friends that already want to play it with you ? How easy is it to hook up with a party in-game to have some fun ?
>>
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>>51483180

I'm actually playing a chaos mage with Izanami totem and a possession traditon.

I shit you not, possessing Trideos is the most fun shit I've ever done in shadowrun ever.
>>
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>>51486444

pic related
>>
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>>51486496
From their description they are described as jellyfish shape on the astral plane, so I kinda image it looking like an endless ocean with a black sky.
>>
>>51486093
I dont get it. Why would a semi auto gun and a single shot gun have different recoil if they are firing at the same rate?
>>
>>51486620
Because read, nigga, read.

>Single Shot (SS) weapons have the disadvantage of not being able to fre multiple rounds in a single Action Phase, but they have the advantage of not suffering from cumulative recoil when fred in single shot mode. It is assumed to be taking time to chamber the next round or otherwise make the SS weapon ready to fre again; this pause between shots means characters using these weapons do not suffer from progressive recoil. Recoil penalties apply when using the Multiple Attacks Action.
>>
>>51486757
Yeah, alright. That doesn't actually make any sense, but I get it from a balance point of view. It's supposed to be a benefit to using SS weapons.
>>
>>51480541
Form fitting body armor is meant to be stacked and placed under clothes without being obtrusive - real-life armor like that obviously doesn't do much against rifle rounds, since it sacrifices protection for mobility and concealment. In addition, isn't it only for the torso?
>>
Do giants have tusks or not?
>>
>>51486811

nope.
>>
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>>51486913
Are you sure? Run faster only mentions horns.
>>
>>51486925

Based on SR3 fluff, they don't. Might have changed tho. They also tend to produce more human children than the other metatypes.
>>
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>>51487013
That bit has definitely changed in 5e. Now, one in every four giant females is a human, but still breeds as a giant.

I assume it's a reference to this image by Bauer.
>>
>>51487038

It's related to nordic legends where giants women were able to transform into young maidens.
>>
>>51463144
Making a street-witch, CHA based, what tradition should I go with?
>>
>>51487524
The obvious choice is Shamanism. Beyond that you can go for:
- Shintoism, which is a safe albeit bland choice.
- Black Magic if you like to be a manipulative bitch.
- Aztec "No, I swear, it's really not Blood Magic!" for maximum lulz.
>>
>>51487524

Wicca. If you play a witch, go with the fucking witch tradition.
>>
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Does SURGE allow for beastmen-style characters?
>>
>>51487665
I think I might actually go Aztec, because I want the character to be a bit of a cunt but I also don't want to have the baggage that a Black Magic practitioner tends to. Shamanism is the obvious choice, but I wanted a little more flavor from my tradition.

>>51487689
I meant witch as in a female mage with a more holistic and offbeat sensibility. Also, neither of the schools of Wicca are CHA based.


Is there a a Norse tradition in any of the earlier editions btw?
>>
>>51487769
And much worse.
>>
>>51487769

yes.
>>
>>51487769
Sure, but you can be more creative than that.
>>
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https://www.reddit.com/r/shadowchargen/comments/4ac33j/hebrew_hammer/

>I'd refrain from calling your character "kike"
>come on, that term is outdated, didn't think anyone would even recognise it
hoo boy
>>
>>51487935
Relax, I'll get you a toastie.
>>
>>51483180
>buying

Fake Mizrai BetaIsrael joo who has probably an aunt from Russia detected.

You make the AGL pay for it, silly.
>>
>>51486473
I played through it in Solo-Mode because fuck other People in online games, but there was always somebody online looking for a Group.
>>
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>>51480678
>a character who's extremely meticulous about not leaving behind evidence
Does he just want to live a quiet life?
>>
Does Synaptic Acceleration geneware stack with magic (Increase Reflexesspell or adept power)? The rules as written imply it doesn't stack with other bio/cyberware, but magic seems ok. However it doesn't seem to stack with magic in Chummer.
>>
>>51487524
If you are going charisma why not go elf?
If you are goingg elf why not go Path of the Wheel?
>>
>>51488948
> Improved Reflexes [...] cannot be combined with other technological or magical increases to Initiative.

> If a character has an augmentation that increases their Initiative or grants any Initiative Dice, synaptic acceleration has no effect, and they do not regain Essence lost for taking the treatment.

Here are your relevant incompatibilities.
>>
>>51488984
Because Path of the Wheel is basically the elves version of Hinduism. That is, social engineering disguised as spirituality.
>>
>>51489068
If we're going to be honest here, most if not all major religions entail some degree of social engineering.
>>
>>51482955
The Space station is overgrown with plants/bacteria/fungus
>>
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>>51489126
This is true, but both the Wheel and Hinduism are a lot more overt and hard line than most others, at least comparatively.
>>
>>51488948
Your best choice is to get the Narco geneware and pop some betameth for a whopping indirect ini. boost of 5, also raises your dodge pool by five.
One of my favourite mods by far.
>>
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>>51489232
Oh and don't forget that you can speedball betameth with kamikaze, but you might also want to have some noPaiNt at hand when it wears off.
And buy medical grade drugs if you can afford them and ask your GM about using the german addiction rules .
>>
>>51489026
>>51489232
So the only way for an Adept to get +5d6 Initiative is to take drugs? That seems a little crap.
>>
>>51489315
Nothing wrong with a hit of juice now and then, omae.
>>
Is there much info out there about pirates and piracy related shenanigans?

I admit, I'm kind of an idiot on the subject. I don't even know what types of ships they'd use.
>>
>>51489638
>>
>>51463144
Has there been many characters in the setting who are both mages & deckers?

Was thinking of crafting a shadowrunner who revels on being able to observe and operate in multiple degrees of reality, and feels a small degree of pity for others who can't experience it all like he can.

The essence loss for a jack isn't exactly a huge malus for a magic-user, no?
>>
It's rather uncommon, but by no means unknown.
>>
What would you guys think is the best pre made to run to get me and my group familiar with 5e? Preferably one that doesnt run too long.
>>
>>51489982
Please stand up for the national anthem of /srg/
FOOD FIGHT
FOOD FIGHT
FOOD FIGHT
>>
>>51489982
As >>51490012 says, or one of the "Missions" scenarios. Yeah, they aren't exactly great, but they're meant to be played at conventions by beginners over the course of an afternoon.
>>
I've been out of the loop for half a year, did they fix technomancers yet? Or at least given them some good shit?
>>
>>51490033
No, and no. Fading Errata helped, but it's far from enough. Wait for the Techno book to come out.
>>
>>51489315
>>51489357
There is nothing wrong with responsible drug use as runner.

just keep in mind why you take them and have some self-control, you will be fine.

also:
>complaining about getting 5 extra dice for defense at the cost of 30-60 nuyen
>>
>>51490033
Not really. Echoes and Mirages still isn't out, though there's a murmur of a Q2 release. Errata recently updated Fading values for most of their Complex Forms, but it's a band-aid at best.
>>
>>51490033
http://shadowrun.com/forums/discussion/comment/181431/#Comment_181431
Every time until you like it
>>
>>51487780
There's a Norse tradition in shadow spells for 5e. CHA based too, I think. Ir maybe LOG.
>>
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>doing research on a company I applied to
>turns out they have a Hong Kong office as well as a local one
>it's address is "Level 9, Core F, Cyberport 3, 100 Cyberport Road, Hong Kong"
We cyberpunk now boys
>>
What is more likely to fuck me over on a run? Cram or Jazz? Never played before so I have no idea how long a run would usually last, or is it dependant on the GM?
>>
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>>51490749
Jazz.
You pop Cram on the way to the action and are fine (except maybe if you are some Body 10 Troll)
>>
>>51490749
Cram is definitely less likely to fuck you over in the middle of a run, because it lasts for hours rather than minutes. However, combat in Shadowrun is typically very fast and very violent. The large majority of combat doesn't last more than 30 seconds, so whether the Jazz lasts for 11,16, or 5 minutes you don't need to worry about your Jazz crash hitting you in the midst of firing at KE.

When you /do/ need to worry about the crash time of Jazz is when you're expecting prolonged combat or a chase, or if you're expecting to have to engage in multiple combat scenarios, multiple groups of Guards for example. In that case, you save your Jazz for when you really need it. Plus, you can just bring both. You pop Cram to give you your 2nd or 3rd Initiative die, and then Jazz is for when you need to go flying.
>>
Drugs are bad

Don't do drugs
>>
So, move-by-wire, is it worth it? More specifically i guess, is it worth spending 10 karma on Restricted Gear + a truckload of nuyen to get MBW3 at chargen?
>>
>>51490990
Don't listen to this guy
As long as you know the risks and keep your drug intake within limits drugs are fine
>>
>>51491009
Its one of the best ways to use Active Skillsofts, because you get both your initiative booster and the Skillwires at the same time. Its also very consistent, because you get raw initiative rather than dice. That also means it pairs well with drugs, because you can add dice through drugs.

So if you want to play a Drug Abusing MBW3, Nephritic Screen 6, and Narco Genemod Samurai, go for it. Skillsofts are optional because they're still pretty shit.
>>
>>51487935
https://www.reddit.com/r/shadowchargen/comments/5pn0bm/crusader_ar_game_addicted_muscle/

They apparantly also take furesecution very seriously.
>>
Whats the best way to set up a Roll20 map for 5e? In terms of distance, squares or hexes, that kind of thing.
>>
>>51490990
>>51491032

Yeah, how do you expect your local edgelord to keep up with the sammy ?
>>
>>51491397
>edgelord
Spend edge on Blitzing.
>>
>>51491397
Grab revels-in-murder and never look back?
>>
>>51491640
Don't forget superhuman psychosis because fuck suppressive fire.
>>
File: HongKong.jpg (272KB, 1366x768px) Image search: [Google]
HongKong.jpg
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>>51490447
...i never realized it could be read that way.
>>
File: 1451363025339.jpg (19KB, 400x579px) Image search: [Google]
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>>51491397
>Keeping up with the murderest of hobos

I refuse to keep up with the street samurai's unrealistic pace of murders-per-turn. Its his job to kill things dead.

>/srg/- "Grab an initiative booster!"

No, fuck you. I'm not the combat monster and I'm not spending every resource I have in a vain attempt to match them shot for shot.
>>
>>51491964
Then at least play a dwarf/pixie/gnome so people can put you in a harness, carry you around and pull you out like a really specialised cyberdeck when they want you, then put you away when you're useless again.
>>
>>51492024
Hm. Maybe I'll run that idea by my team's gnome decker....
>>
Whoops, thought we'd be further down
whatever

NEW THREAD CHUMMERS
>>51492066
>>51492066
>>
Do you let your players edge acquisition rolls? There's no written reason not to, but sometimes I feel getting your hands on an Alpha should be harder? And what if I roll 2 hits on the Thunderstruck's 24 dice? Does that mean they just happen to find one lying around? What happens if your PCs don't know any arms dealers, but want to purchase 18F items?

How does the system explain being able to purchase or fence goods by yourself like that? Or if the players want to use their contact's die pool, how do you decide how big it should be?
>>
>>>51493391
>Do you let your players edge acquisition rolls?

I'd rather not, but it might be to harsh, considering getting rare stuff now becomes exceptionally hard if you don't have a superface.
Thread posts: 326
Thread images: 52


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