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Pathfinder General /pfg/

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Thread replies: 407
Thread images: 67

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Pathfinder General /pfg/

Have you joined a /pfg/ game yet?

https://app.roll20.net/lfg/listing/65518/a-fluffy-fairy-tale-2-electric-boogaloo
https://app.roll20.net/lfg/listing/66875/wrath-of-the-raunchy
https://app.roll20.net/lfg/listing/67687/the-sultanas-hot-slave-harem
https://app.roll20.net/lfg/listing/67490/fookin-sky-pirates
https://app.roll20.net/lfg/listing/67597/crusaders-n-shit
https://app.roll20.net/lfg/listing/67490/fookin-sky-pirates

Unified /pfg/ link repository: http://pastebin.com/hAfKSnWW

Avowed Playtest 1:
https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Avowed Playtest 2: https://docs.google.com/document/d/1rV7kaF9JL2gw9xQalkEnlEDL9WXtbsaCqNABm_pLIgc/edit?usp=sharing
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing

Spheres of Might previews:
Part 1: https://docs.google.com/document/d/1aLaYQEFAWU4zQBx58boJPPaySLgJc0Emmw9eKyIJeGI/
Part 2: https://docs.google.com/document/d/1pyLq03W2ju58PcKOUq5YXoFowf_weBNzuWtjCMdINXk/edit

Old Thread: >>51442574
>>
>>51448044
>>51448284
I kinda liked the suggestion upthread to give some kind of metamagic freebies.
>>
>>51448323
But then you're just remaking Spellburst Savant.
>>
>>51448305

I've joined Hell's Vengeance and Rise of the Jade Regent, as well as a couple others from before!
>>
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Why is the Spheres of Might striker in light armor?

What if I want to be an unarmored not-monk?
>>
Gonna just drop this here then, since i've done it for the past three threads, so why not:

https://app.roll20.net/lfg/listing/67758/pathfinder-the-houserule-testing-edition

Looking for some peeps to play with to test out some houserules to reduce the feat/skill taxes in pathfinder, and test out some reworked-ish classes/balance changes, including use of Spheres of Might for martials!

Probably gonna be using the Reign of Winter adventure path or some other one at players' discretion, if only to have a testing bed to use.
>>
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>>51448414
Why are they proficient in it you mean? I haven't seen the art for the Striker yet, so I'm not sure what you mean.
>>
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>>51448434
>monk
>AC bonus (One of the two stats only, although this might be subject to removal, not sure.) and Fast Movement work while in light armor.

>monks are better in light armor than no armor

Please no, I want my monks to have a unique aesthetic. +4 from chain is better than most people's Con mods.

Can't we have at least ONE martial in no armor?

Give them, like, +4 untyped in no armor. Flat. Non scaling. If they want it to scale, they can get Bracers of Armor.
>>
>>51448305
Posting again for new thread.

https://app.roll20.net/lfg/listing/67813/bathe-yourself-in-blood
>>
>>51448332
Oh noooooooooo, that would be terrible!
Yes please.
>>
>>51448332
Yes, and? SS doesn't have a stranglehold on metamagic boosts.
>>
>>51448473
Jolly! Jolly! What options are there for someone that wants to punch stuff really hard while wearing heavy armor, like that guy who made an unarmed badass viking in Skyrim?
>>
>>51448434
If my monk|rogue is a Treasure Seeker, can they use Int, Wis, OR Cha for casting?

http://spheresofpower.wikidot.com/treasure-seeker

Does monk get d8 sneak attack?
>>
Hey pfg, what would you think of the Magician Bard as its own base class? Probably with Perform stuff changed to use Spellcraft, but the general mechanical gist would be similar.
>>
>>51448305
>>51448335
>>>51447381
>i think the concern with such a mod is spell dcs which arent level appropriate, damage spells which dont have level appropriate damage, and other spells that do things based on # of enemy hd which dont get replaced as the # of hd become obsolete.
>>51448410
>>>51446977
>templar is a class by *genius games.
>a pretty good class at that.

>>51448331
there is a Pathfinder version of rotrl and cotct as well. but yes, it sounds like hes looking at the old 3.5e version.
>>
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>>51448546
Two new striker talents are going to be those options.

>>51448563
Yeah, we went with Paragon instead.
>>
>>51448305
Why is fookin sky pirates listed twice?
>>
>>51448483
personally i like that idea in combination with:

"you can put armor enchants on clothes"
>>
>>51448591
Because fookin kitsune posters are idiots.
>>
>>51448627
But that's just a torso slot magic item with a bracers of armor-style armor bonus to AC. It's not the same thing as armor.
>>
>>51448549
I really only listed the changes to Unchained Rogue since they're one class with Unchained Monk now, and unlike Unchained Barbarian where it was just buffing two of it's class features, I kinda had to touch on more then that for UC Rogue. So, yes, d8 sneak attack, and yes to picking one of those three stats for casting, but do note that once you pick it, you can't change it.

>>51448483
Remember it IS gestalted with UC Rogue, so... Eh. Maybe a flat +4 without armor, while also doing the normal WIS/CHA/INT to AC Bonus, and doing what >>51448627 said? Best of both worlds, really.
>>
>>51448639
how is it different than armor without properties?

it restores use of the torso slot for magic items, and gives everything but the base AC of armor, which the monk gets from a class feature.
>>
>>51448672
>how is it different than armor without properties?

All armor has at least a nonmagical +1 AC bonus.
>>
>>51448335
>>51448563

>>51448411
>>
>>51448652
Yeah, +4 untyped to AC (not CMD).

Can we do one of the 64 page modules? An adventure path is too ambitious.
>>
>>51448735
Better yet, start off with Orc and Pie and go ahead from there.
>>
>>51448694
+1 nonmagical ac bonus is a property.
and it doesnt explain why "clothes with armor enchants" is bad.
>>
>>51448563
>>51448705
If you're doing this, can you also have like, specialized caster spell discounts? Like, "pick a school of magic, get these spells". Obviously none of the problem spells, but stuff like Dominate Monster, Defending Sword, Wail of the Banshee, later Polymorphs, Ice Strike, etc would be nice to get in some form.
>>
>>51448735
Aight, i'll add that down really fast, then.

And i'm open to one of the 64 page modules, I just need recommendations for what might be a good one to do. Something with a healthy mix of combat and out of combat stuff.
>>
>>51448705
>+1 to all spell dcs
yeah, that has potential for the dcs.that doesnt solve the problem of improperly scaled damage and hd limits.
>>
>>51448323
What about bringing back Sudden Metamagic? And every few levels you get to either take another Sudden Metamagic, and add 1 use to one you have. It's easy to implement, but is that overburdening to the player?

The other feature being the +1 to all spell DCs every few levels, as suggested before. I think 5th level would be one of the levels your highest drops below a normal fullcasters, but it's irregular which levels it happens from there. You'd need 3 such increments to keep up with expected DCs of your level over the course of your career.
>>
>>51448735
>Can we do one of the 64 page modules? An adventure path is too ambitious.

I'd be down to run one. Are they in the trove? What would people be interested in playing in?
>>
out of curiosity, why are we trying to rescale everything to 6th level casting, and overhaul the classes, rather than just coming up with a spell-banlist and calling it a day?
>>
>>51448821
Not house-rule anon, btw, I just want to run something small before I try to commit to a serious roll20 game so I can get used to how it all works.
>>
>>51448839
Because spells over 6th level are almost universally powerful and campaign-altering enough that you'd need to whitelist them, not blacklist them.
>>
>>51448875
That would probably be far easier than what we're doing. Though I would absolutely ADORE the idea of a 6th casting Oracle if it were done in a similar way to the Warpriest or Inquisitor.
>>
>>51448892
Personally, for a revamped tier 3 style class with spells up to 9th level, I'd want to see something like the D&D 5e warlock, with a broad list of spells up to 6th level and then a limited class-specific whitelist of spells of higher level.
>>
>>51448875
but this the approach (so far as i can tell) will require rewriting all damage spells and spells that do a thing based on hd limits, one by one.

or has someone got a solution to appropriately scale spell damage and hd limits with a single blanket rule?
>>
I want to see somebody make an X/encounter instead of X/day spellcaster.
>>
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>>51448705
>>51448784
>>51448792
So caster level-based effects scaling, increased spell DCs to stay relevant.

And some free metamagic feature. Are there styles of caster that DON'T care about metamagic, though? I'd hate to be leaving them behind while focusing on this one style.
>>
>>51448839
because having 5 spells for level 9 would be boring
Really most spells dont even need banning they just need sensible limitations
>>
>>51448959
So a PoW initiator?
>>
>>51448892
It isn't easier, that's the thing. This is a blanket adjustment as opposed to picking through every spell of every goddamn caster. There are a lot of them, you know.
>>
>>51448995
Yes, but more ~magical~.
>>
>>51449004
So fourth edition?
>>
>>51449004
So a PoW Mystic with all supernatural disciplines?
>>
>Wrath of the Raunchy
>DHB planning on making a character
>doesn't want to ERP
>fucking posts eldritch heritage apperance
>gets:
>(59) Skin: variable color
>(87) Other: inhuman voice
>(99) (Roll Twice)
>(69) Teeth: needle-like
>(61) Tail: aquatic

Is he fucking trying to ruin the game?
>>
>>51448959
i kind of hate discreet 1/encounter abilities. theyre really jarring due to their overbearing gaminess.

i'd like to see either per-encounter mp (comes back at a fixed rate/minute) or a shadowrunesque strain-based system (again, recovers at a fixed rate). thats me though.
>>
>>51449032
No, spells
>>
>>51449033
How can you ruin what was never good?
>>
>>51449033
just go away. there is nothing for you here. he'll either get picked or not get picked, the gm deciding.

at least the guy knows how to fucking spell unlike half the applications in the roll20 game listings we've seen.

fuck, I still remember all those apps that go "Hi. I've been playing Pathfinder for many years now, and while I understand you might feel interested in this "path of war" and "psionics" materials, my extensive experience will tell you that this is a terrible idea, unbalanced beyond all means, and will only ever be abused. You don't understand this yet, but you can trust me. I'll help you out."

And all sorts of other ridiculous bullshit.
>>
>>51448892
>>51449001
Also it's more scalable with new content as it gets released or added to the game. More spells come with every book, new spellcasters get added sometimes, people can bring homebrew to the table without issue. If it's a caster who goes up to 9ths, they get the first table, unless its table is like the Sorc/Oracle's which get the other, done.
>>
>>51449036
>mp that comes back at a fixed rate

So, Exalts?
>>
>>51449107
More like Ogre Tactics...
>>
>>51449095

Hey, there's some good /pfg/ players here!
>>
>>51449126
Like DHB.
>>
>>51449126
Horseshit. Name five anonymous people in this thread you think are good players without saying Anonymous.
>>
>>51448975
>+4 to level based spell scaling caps three times.
assuming those are the correct numbers to use, its too chunky a progression. smoothing it out would make a big difference.
but i assume that at level 19, you could for instance, sleep works on up to 16hd of creatures? when does a lv19 character fight 16hd creatures? hd outpace cr significantly. that makes me think your numbers are off?

and magic missile would shoot 10 missiles that do 1d4+1?

and fireball does 19d6 fire damage?

are we trying to make the lower level spells stay relevant at max level, or are we just talkimg about delaying when they become irrelevant wastes or a turn? if the latter, 1. why, and 2. delay them until when?
>>
>>51449161
Me!
>>
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>>51449169
What's your NAME though
>>
>>51449161
That guy who doesn't do the thing I don't like.
>>
>>51449185
I don't have one!
>>
>>51449161
Anoniem
Aнoнимный
匿名の
பெயரில்லா
and Mosaonetsera
are all pretty good
>>
>>51449161
>mfw applied to like all of the lewdgames
>only dragon has closed for me
>random pick; didn't make it in
>the tl;dr teaches me I dodge a bullet on it
>sitting on fluffy, wotr, pirates, and applying to sultanas
I wonder constantly whether I know the system well enough to compete.
>>
>>51449164
Not that anon but caps would be going up by 12 levels there, so fireball would be capped at 22 and you'd only even reach 20 without help.
>>
>>51449123
ogre tactics, and journey of the five are what i had in mind for mp. yes.
>>
Which should I go for, /pfg/?

STR/CHA
Demonblood Vampire
Harbinger 12/Daring Hero 3 || Pactmaker 15

STR CHA
Demonblood Tiefling
Harbinger 12/Daring Hero 4 || Pact Maker 16

DEX/CHA
Spitespawn Vampire
Harbinger 12/Daring Hero 3 || Pactmaker 15

DEX/CHA
Spitespawn Tiefling
Harbinger 12/Daring Hero 4 || Pact Maker 16

I lose the ability to "Nope" fall damage, one bound spirit (have to suffice with 3 until I gain a level up), and "at level" access to 8th level maneuvers (though I might grab advanced study anyways because there are two 8th level stances that I want), and a point off my BAB.

In return, I gain:
+2 STR, +2 CHA
1 Bite attack that grants temp HP when used.
2 Claw attacks that grant temp HP when used.
Charisma to Fort Saves
Charisma to HP
+2 to Bluff and Diplomacy
Undead Immunities
+4 Channel Resistance.
>>
>>51449161
DHB
>>
>>51449161
Steve. Mike. Scott. John. Sean.
>>
>>51449209
too early to say if you dodged a bullet on it or not, anon.

they only had an intro session. remains to be seen if there will even be more. molthune seemed off to a good start as well and look how that ended.
>>
>>51449209
If in doubt, play a bloodrager, focus on Str and Cha, power attack all the time and cast buffs when you're not attacking.
>>
>>51449161
This anonymous poster >>51449217, he's not anon!
>>
>>51449161
I have six of them in the game I run.
>>
>>51449232
That's not an anonymous!
>>
>>51449246
I'm trying to come up with the biggest slut gestalt combo for Sultanas right now actually. There anything synergistic about Bard|Witch?

>>51449245
The tl;dr was resoundly "Lol boob diving! symmetric docking! midget memes!"
>>
>>51449209
>I wonder constantly whether I know the system well enough to compete.

This is honestly the one thing keeping me from applying for these games. That and the lewd stuff I guess, it doesn't really appeal to me personally.
>>
>>51449242
There's just the one John in this thread! I've never met Steve, Mike, Scott or Sean, I think they are made-up!
>>
>>51449271
You said without naming anonymous!
>>
>>51449289
Well you've done it now, so too late.
>>
>>51449242
There's at least two Johns, then, since I'm one too.
>>
Is anyone here not named John?
>>
>>51449033
Fuck off, witchhunter.
>>
>>51449316
Everybody is John
>>
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>>51449230
Never drop class levels/HD, especially in gestalt.

Just don't do it.
>>
>>51449270

Who? Who!

WHOOOOO?
>>
>>51449217
right. so theres damage. and thats fine.

but what about hd limits?

the numbers on those seem too low to me.
>>
>>51449033
Why do you care so much about DHB and what he does?
>>
>>51448305
No, most of them don't appeal to me at all with forced 3pp material/lewd. Not to mention the GMs take for fucking ever to respond to their applicants, let alone if they ever even actually start a game.
>>
>>51449356
Anon is jealous I think.
>>
>>51448305
So any bets as to how many of them turn out not to be fake game?

My bet is on 1
>>
>>51449343
If I said who they are then they wouldn't be anonymous!
>>
>>51449277
Hey, do you want our characters to know each other? I'm making an amoral, cross planar mercenary with no shame or standards save the completion of the mission.

>>51449340
I think the gains far outweigh the cost here, though.
>>
>>51449363
i like 3pp, dislike lewd campaigns, and prefer to game in person. i also havent joined a roll20 campaign.
>>
>>51449382
Fluffy2 and the slave one seem really obvious fake games to me honestly.
>>
>>51449277
Witches use Int and Bards use Cha, so that's one strike. Plus a Witch will ideally be using debuff hexes whenever possible, which gets in the way of bard performance. Instead of Witch I'd look at Oracle instead with passive revelations like Prophetic Armor, or magus with the Eldritch Scion archetype.
>>
>>51448839
Because they genuinely don't enjoy Pathfinder/3.5 and should play something else. Hence why they're basically making something else.
>>
>>51449389

We don't want an anonymous! We want names! Names! Names!
>>
>>51449409

The campaign gives 18s to every stat, that won't be an issue.
>>
>>51449435
Action economy is even more important, then, so the problem still stands.
>>
>>51449390
I don't want to tie my character to someone else, that's a recipe for both of us getting rejected

>>51449409
Problem is I want to be a caster when the DM has banned full casters

If I wanted to keep the witch half, what would you reccomend it be combined with?
>>
>>51449465
Uh, witch is a full caster, so how are you going to keep it?
>>
>>51449465
>Problem is I want to be a caster when the DM has banned full casters

>banned full casters
>level 16

No fucking shit.
>>
>>51449496
For some reason I thought witch was on bard progression

There another class that can do a deal-with-a-devil-for-power thing? I don't really want to make a third avowed.
>>
>>51449465
>I want the adventure to be fucking over already
No shit he's banned them. What would be the fucking point?
>>
>>51449417
i gave you 5 names.
>>
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>>51449529
I just want to blast shit man. It's not game breaking to walk the path of explosions!
>>
tfw you will never play a game, and may as well resign yourself to a forever GM.
>>
>>51449536

John is not a name! Steve is not a name!
>>
>>51449525
Just use another class and theme the character appropriately.
>>
>>51449556

...They are, though. Remarkably common ones out my way.
>>
>>51449541
So play a Spellburst Savant. They only get up to 5th-level spells but are masters of hugeifying their explosions.
>>
So, while I try to come up with the class combination, anyone got harem girl art where she's collared?
>>
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>>51449541
full casters aren't the answer for that. we've been through this many times.
>>
>>51449541
>>51449525

I think you might and should go for Avowed, that's exactly what you're looking for!

Heck, go for Court Fey patron and fluff it as being impossibly sexy and full of wild, animal "urges."
>>
>>51449575
I never understood why Spellburst Savants were Wisdom and Harbingers were Int.
>>
Is there any pathfinder equivalent to the old 3.5 marshal?
>>
>tfw I was bored so I made a modular technological firearm system with 3 classes of 5 receiver types, 5 magazines with 8 subcategories between them plus universal modifications like alchemical application tubes, 7 barrels, 5 stocks, and various accessories for muzzles, undermounts, sidemounts, scopes, and misc. mods. along with rules for recoil, aiming, bracing, various fire rates, and suppression fire.
What have I done.
>>
>>51449572

Nu uh, I live in London and I've never met a John.
>>
>>51449413
well i can understand wanting a better d&d. im sure several of us are working on a fantasy heartbreaker project of some kind on the side. i know i am

mine scarcely resembles pathfinder on the player side in terms of attributes, skills, and character options. on the dm side, it's all creature creation by benchmarks. and magic items are for gameplay differences in type, not gameplay differences in math.

the number scale is on par with pf in almost all ways though, so it can be used with pathfinder adventures and monster manuals.

but i still play pathfinder in the meantime. its not ideal, but it's better than the alternatives.
>>
>>51449623

Clearly you need to dress more provocatively, then.
>>
>>51449618
googledoc pls
>>
>>51449602
Cavalier class with Standard Bearer archetype.
>>
>>51449669
Written in shorthand. Will make available once I make a presentable draft.
>>
>>51449618
sounds like shadowrun. i approve
>>
Any advice for visually displaying which spells you have prepared at any given time?
>>
>>51449702
Excel or Notepad
>>
>>51449702

Name tags with the spell written on them.
>>
>>51449702
spells printed on cards. keep the prepared cards visible.

alternately: make a visible card with a checklist.

a board with magnets.
>>
>>51449702
Have every spell you know written on a separate notecard. Pick out the ones you want to use. Put a die on any spell notecard if you're preparing multiple castings of that spell.
>>
>>51449702
Write them on your stomach.
>>
>>51449465
Fair enough, man!
>>
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>>51449671
ehh doesn't seem to do much similar, is there a class that can toss out team auras and stuff? Trying to find a class that would help emulate being a leader.
>>
>>51449746
Bard. Use Perform (oratory) to give encouraging speeches.
>>
>>51449746
bard songs are similar to what you describe.
>>
>>51449702
Use a computer algorithm. At higher levels you routinely set up over 40 slots every rest period.
>>
>>51449746
Some of the Dragon Shaman auras were slapped onto the Astrologist Hedgewitch from the Light Handbook
>>
>>51449405
Fluffy2 is either going to be false or the one booked for only the GM's friends.
>>
>>51449769
most of those slots sill not change from one day to the next
>>
>>51449702
I use Spheres of Power.
>>
>>51449702
If you're willing to spend money on a character generator, get Hero Lab. It has literally every 1PP class and spell and has a tracker for prepared spells including metamagic feats and the like.
>>
>>51449836
is it still buggy and missing most of the character options?
>>
People who like punch girls:
>Straight Men
>Straight Women
>Gay Men
>Gay Women

People who don't like punch girls:
>Wizards
>Swashbucklers
>>
>>51449874
swashbuckler here.

punch girls are perfectly likable
>>
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https://app.roll20.net/forum/post/4556708/chargen-slash-feat-houserules-read-this-before-chargen

Hey houserule dude, you forgot to remove the Con mod to AC for monks.
>>
>>51449893

Monks get str, dex, con, wis, int, and cha to AC
>>
>>51449913
The absolute MADmen.
>>
>>51449871
Their current lag time tends to be about a month after the most recently released book, depending on how much material there is... for instance, they're already got everything from Healer's Handbook and Qadira Jewel of the East released.

Bug-wise, it's pretty good. I've only run into a couple of bugs myself, and since they include the full text of every feat/class feature/spell/etc inside the app as well as all the math broken down by bonus type, it's easy to double-check if something is off.

Just as important for /tg/ stuff, they also go to a lot of effort to enable third-party material. They added frameworks to support psionics and initiating to the base system, for example, despite not officially supporting any DSP stuff.
>>
>>51449913
Amounting to what, 18 AC BEFORE accounting for your severe dump stat?
>>
>>51449893
Woops. I'll fix that.
>>
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For PoW, does the Agile Dancer Trait replacing Acrobatics with Perform: Dance work with ANY Acrobatics check? Like, if I used a Thrashing Dragon Counter that called for an Acrobatics check, would I be able to substitute?
>>
>>51449996
RAW, yes. Note that if anything has Acrobatics as a prereq you still need the required number of ranks, though, since it's just checks and doesn't actually change your ranks in the skill.
>>
>>51448975
hd caps often dont scale by caster level.
additionally, im not convinced your approach would scale them enough, even you did scale hd that way.
>>
>>51450002
Of course it wouldn't substitute for "ranks in acrobatics", that would be silly, but substituting for acrobatics checks would be swell. Could be pretty nice. Leaping Dragon, if used this way, wouldn't give the +10 bonus to Perform I'd imagine, since it's specifically a bonus to an Acrobatics check?
>>
DHB made a new UC fighter archetype. It uses crossbows. Is it any good? I'm really bad at judging this shit can someone read through it and give me the run down?
>>
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What does Avistan sound like, /pfg/? We know what most countries are analogues for (Korvosans sound vaguely Portugese, Brevoy is Poland, Chelish and/or Taldan accents are probably various shades of British), but what about places like Numeria or Varisia?

What have you done for your characters to make them sound/read like you think they should?
>>
>>51450060
correct.
>>
How do I make the best golem maids?
>>
>>51450063

Numeria sounds like Australians, Varisia is Romanian, Druma is Italian with certain Yiddish sayings or curses, and River Kingdoms are German.
>>
>>51450063
I usually go for speech pattern and cadence rather than trying to type out an accent.

For example, perhaps, a character who is speaking a language that they are, hmm, what's the word, not fluent in, they would have trouble forming a single fluid sentence, yes?

And then, well, you kinda have those people who don't really pay too much, like, attention to things like grammar! And the ones who are so totally excited about everything!

Just don't do it too much or you'll look like a fucking knob. Flavor, not flanderization.
>>
>>51450082
http://www.d20pfsrd.com/bestiary/monster-listings/constructs/soulbound-mannequin

Soulbound Mannequin are intelligent and can actually have ranks in skills.
>>
>>51449996

>2mb

fyr whyt pyrpyse
>>
>>51450063
Ethnic Varisians sound Romanian, while Chelish/Taldane Varisians sound like New Jersey Italian Americans
I hope your ready to relearn how to pronounce common words like "water" and "bagels"
>>
>>51450112
I'll second this. The thing where people try to type out an accent gets infuriating quick, and I say this as one of those people who tried it once and infuriated MYSELF over trying to do it.
>>
>>51450130
H I G H
R E S
I actually don't know, been a while since I picked that one up
>>
>>51450132
>watuh
>baggle
>>
>>51450132
>>51450156

Does Absalom have a Bostonian accent, or New York?
>>
>>51450132
>>51450156
>Hwotuh
>>
>>51450076
Now for a retarded question: Should Battle Dragon's Stance work with Spell Combat?
>>
If I use TWF with two real weapons and add a bite that's a primary natural attack to it, what's the attack bonus of everything? Assuming just the TWF feat, and no bonuses.

-2/-2/-5 (TWF is separate, bite just used as secondary)
-2/-2/-7 (TWF penalizes the bite too even though it's already secondary)
0/-2/-2 (both weapons being off-hand attacks to the bite's primary?)
>>
>>51450487
You can't say you have two off-hands. Think about the kind of life that must be.
>>
>>51450487
-2/-2/-5, manufactured and natural weapons don't interact beyond making primary natural attacks into secondary ones.
>>
>>51450558
Correct
>>
>>51450545
Well, you could be a Kasatha and have one primary hand and three off-hands.
>>
>>51450545
clumsy as fuck that's what.

My sister's got two offhands and no mainhand. she couldn't catch a ball or type with more than one finger to save her life.

Ambilevous is actually a thing.
>>
>>51450487
if you attack with a manufactured weapon all natural attacks become secondary so it would give you, assuming a light off hand and two weapon fighting it would be.
-2 manufactured primary,-2 manufactured offhand, -5 natural
>>
>playing For Honor
>the Pathfinder doesn't have a weapon customization where blade or hilt type matters
>>
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Okay, I have the entire list of spheres/classes for the next preview

>Spheres
Athletics, Barrage, Berserk, Boxing, Equipment, Guardian, Lancer, Open Hand, Scoundrel, Shield

>Classes
Armiger, Blacksmith, Paragon, Sage, Striker

Also some of the feats we're working on as well.

This should be going up soon hopefully, if not it'll be up by tomorrow sometime.
>>
>>51450951
Thanks Jolly!
>>
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>>51450797

Well, there might not be a mechanical system in place for it, but your GM probably won't mind if you want to go a bit more in-depth on the description of your weapon. If you want to say your sword has a ricasso or some specific kind of crossguard, more power to you.
>>
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>>51450951
Equipment; will it involve overcharging and the like? Basically "science; the maneuvers", as opposed to "magic gives you more dice" or as was argued here months ago, "no magic and skills makes good maneuvers but if it's sci-fi stuff instead it makes no sense and shouldn't work"
>>
>>51451044
Given how niche tech is in PF, I'd much rather see talents that take advantage of magical equipment in interesting ways rather than trying to do "technology".

Item Mastery-type stuff, rearranging bonuses between things, whatever.
>>
>>51451044
Equipment is both proficiency in weapons/armor as well as upgrading specific weapon/armor types. To give an idea of one, let me grab an example or two of the 'non boring' ones:

>Critical Hammer
When wielding a weapon from the flail or hammer weapon group, its critical threat range becomes 19-20 (unless it would normally be higher) and its critical multiplier becomes x3 (even if it would normally be higher).

>Duelist’s Grip
Whenever you wield a melee weapon in only one hand and nothing in another, you apply 1 + 1/2 your Strength bonus to damage rolls with it.

These are tweaks to weapons that make them more viable and hopefully make everything work better as a whole.
>>
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>>51451087
>any flail or hammer becomes a F A L C A T A
I'm fully erect.
>>
>>51450951
What happened to Sniper? Is it being reworked or is it simply unchanged from preview 1?
>>
>>51451066
First spears are technology. Bows are technology. Laser cannons are technology. All of them may or many not be magical when wielded, too. Technology is just the term for the big accumulation of production/crafting/methods/etc knowledge and skills. By the very definition of magic items, they're technology. So there's no reason to count one or the other out.

So there's no reason the equipment sphere couldn't optimize a firearm if it can optimize a sword, or couldn't "modify the deflector dish" the way if it can modify a wand. That wand's just high-tech metaphysics anyways.
>>
>>51451034

I guess you're right! Who knew Fennec foxes had so much wisdom?
>>
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>>51451107
Or as I like to call it, the rise of people actually using god damn hammers and non-sword weapons. I love hammers and such myself, and I want to see them used more.

>>51451124
It's being reworked still, although really, I don't know why it's not in this preview, but hey, if we do patch it up, it might be added later.
>>
>>51451140
Don't be asinine. Talking about "overcharging" and "sci-fi stuff" is pretty obviously "Technology" as in "Craft Technological Item".
>>
>>51451149
I carry a lucerne around in my Handy Haversack in case we come up against something with DR/Bashing.
>>
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What's the pathfinder equivalent to actual fun items that are also great
>>
>>51451151
>Increase tension on the crossbow safely through upgrades so it reaches medieval levels of draw weight instead of early-roman

>Overcharged staff gets +2CL for its next casting

>Armour gets upgraded with 11% chromium content

>Backpack weight distribution and attachment points greatly improved

You're just refusing to use your imagination and immediately claiming "lol no make it go away there's nothing like that in this setting" like the people arguing against psionics back in 2nd ed. Go fuck yourself.
>>
>>51451268
An overcharged staff is not "sci-fi stuff", and none of the other things you just mentioned are "sci-fi stuff" either, so why did the original post even talk about that? You're just describing general equipment-related stuff, not "science: the sphere".
>>
Is the Invulnerability Augmentation worth getting?
>>
>>51451186
God I miss having Magic Item Compendium in games. Custom slotted items, rules for adding basic enhancements like ability scores/save bonuses to other magic items, eternal wands, gem-slotted weapons and armor, and just a huge amount of cool junk to put in a game. I shudder to think of what kind of astronomical price Paizo would put on a Healing Belt from that book.
>>
>>51451294
And an overcharged firearm is?
If you're creating or 'overcharging' a staff, you're literally applying science. Science is the systematic process of gathering and using knowledge. Technically, magic is just one of the laws of the setting's universe. When a wizard researches a spell, that's science. When metamagic is used, that's applying new theoretical understanding to existing knowledge.

Unfortunately, in Pathfinder firearms and "tech" equipment, even if it's all just items, tends to have a few shoehorned separators that prevent it from taking advantage of a wide selection of the feats and options in the game. The entire "charges, not ammo" system as applied to the weapons for example, which is explicitly written as to prevent the typical 'endless' magic items or ammo replacement spells from working with them.

Anon may have used a term that makes you recoil - psionics had that problem too with "psychokinesis" and other terms making people dislike it, even though technically it's based on old stuff like the Mahabharata - but it's still a valid suggestion for an 'equipment sphere'.
>>
>>51451402
I really wish somebody would just do a clone of that book for PF.
>>
>>51451412
I don't even understand your line of argument here. Are you just trying to beg Jolly to put the word "science" on random things?
>>
>>51451402
>Custom slotted items, rules for adding basic enhancements like ability scores/save bonuses to other magic items
You know those already exist, right?
>>
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>>51450951
>Shield
>Berserker
>Lancer
By Odin I am aroused

Also, as a side note, do you know if there are options for actually making towershields viable?
>>
>>51451429
The point is that MIC basically errata'd a bunch of the poorly-thought-out core guidelines on magic item pricing with slots and enhancements combined with other effects.
>>
>>51451442
Sort of, but you have to burn a bunch of feats on it.
>>
>>51451442
Mobile Bulwark Style is alright.
>>
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>>51451442
Let me check another talent...

>Tower Shield Adept
You increase the maximum Dexterity bonus of tower shields by +1 and reduce its armor check penalty by 2, ignoring the attack penalty for attacking while carrying a towershield. You can also bash with a tower shield, dealing 1d8 bludgeoning damage with it (1d6 for a small sized creature). You may treat tower shields as heavy shields for the purposes of enchantments (such as bashing) and shield spikes. For every 5 BAB you possess, the maximum Dexterity bonus of tower shields you cary is increased by +1 and its armor check penalty is reduced by 2.
>>
>>51451519
Does that stack with a Fighter's Armor Training bonus if they have Tower Shield Specialist?
>>
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>>51451552
Yes. Yes it does.
>>
>>51451423
I'm not the original anon, but I do believe the equipment sphere should apply to all things, and not be
>"no because fuck you.
>- sincerely; paizo"

to any of the gear, including siege engines and firearms. So to say "no that's niche, make more stuff for magic items" does sound like you want the stuff explicitly banned/restricted out of SoM, whereas the way I see it, it shouldn't matter in the least whether the item the sphere is upgrading the jump capabilities of was doing so because it's a jetpack or because it's "boots of springing and striding".

Effect based, rather than item or worse yet specific-spell-type based like some of the magic item feats in recent 1pp books (which are also as a result incompatible with psionic items too if I recall)
>>
So, what even happens in Amanandar? Is it a bunch of Taldan ruling over a majority Tien, all Western style n' shit?
>>
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>>51451567
I said it to crew; Equipment's probably gonna be one of the biggest spheres because there's a LOT of stuff we can add to it, and we're entirely up for suggestions on what you'd like to see from Equipment.
>>
>>51451581

BIG
>>
>>51451567
>that is niche and it would be dumb to heavily focus on it
>I want to ban that!!!!

These two statements are not the same thing.
>>
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>>51451519
>>51451495
>>51451552
>>51451565
Delicious. Thank you
>>
>>51451519
FULLY ERECT
>>
>>51450951
>soon
>again
Yeah, sure buddy. I don't really believe it the second time. Shame on me and all that.
>>
>>51451581
Reduction in penalties for firing crossbows in one hand, ability to reload crossbows without a free hand, and/or modulating crossbows to work with manyshot? Basically it would be nice to see crossbows be not-shit, and perhaps differentiating them from bows with not needing two hands.
>>
>>51451519
Okay so now that the penalizing aspects are taken out, describe what you're giving them to actually make them desirable.
>>
>>51451581
Well like I said. Futureproofing you could say.

Let's take accuracy for example. Bows can be made more accurate. Crossbows can be made more accurate. Ballistas can be made more accurate. Cannons can be made more accurate. Rifles can be made more accurate. Railguns can be made more accurate. In fact pretty much every weapon ever gets a LOT of changes based on making it better at hitting or avoiding deflection; from changing the shape of your spearhead to adding terminal guidance. It's always been done. The methods vary but the goal is the same.

Take your critical hammer (I keep thinking gundam hammer because flails). It applies to a relatively wide selection, so that's not too bad. On the other hand if there's a page each of dagger stuff and of rapier stuff, that's leaving a LOT of everything else in the rain.

Might be worth investigating categories as a purchase: Maybe in one party someone's expected to buy up the hammer/flail category for one partymember, and the archaic projectile weapon category for yourself, and the directed energy category both for the techslinger AND the scorching-ray caster.
>>
>>51451597
in early design phases, they often may as well be.
>>
>>51451672
Well, they're allowing you to actually bash with them now, so.combined with the other effect and the major weaknesses removed, it looks like it might function well enough now.

Hell, it could.make for good Anti Artillery movement now, or since you can now bash, now you have a reason to use both a Towershield and a reach weapon
>>
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>>51451632
I'm not the one in charge of putting this stuff up; it'd have been up hours ago if it was on me. I've been here talking with everyone about it with the anticipation of it coming out, I wouldn't stall it if I could just show you all everything right now.

>>51451661
All stuff we're going to consider, equipment is going to be massive.

>>51451672
Besides their in built ability to give cover? I mean there's other stuff, but that's going to be in the playtest. I understand there's a lot of Tower Shield fans who'd like to use their favored slab of wood well.

>>51451698
All of this is being brought up to the team and I appreciate you mention it. Really, the only issue we're going to have is deciding what goes into X spheres, and what goes into the Mechanic class.
>>
>>51451672
With the penalties reduced and the bashing possible, you may be tempted to grab defensive expertise (PoW) with the thing, and have it thus apply to touch and its enhancement bonus to reflex
>>
>>51451672
+2 AC over a heavy shield and optional cover sounds like it is worth a talent, now that you can bash and not penalize your attack rolls. There's going to be an entire sphere for making shields worth using.
>>
>>51451698
According to steelforge only melee weapons could be made more accurate.

I was annoyed.
>>
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https://docs.google.com/document/d/1-LAt9Ti5pcnvHY4KnFRuItCjqtGM-YJC5r_0zXiKKUk/edit?usp=sharing

And it's out!
>>
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>>51451804

I recognize those characters!
>>
>>51451818
Who are they?
>>
>>51451727
>slab of wood
>Not stone carved straight from an mountain

CAN YOU SMELL
WHAT THE ROCK
IS COOKING?
>>
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>>51451818
I recognize that one!
>>
>Heavy armor + longbow

Were samurai the original paladin archers?
>>
>>51451857

The slutty human one is Charlotte (she's a lesbian), the masked chick with a huge booty is Naeva, and the orc... Never got her name, actually.
>>
>>51451874
Well their codes of conduct weren't quite that honorable...
>>
>>51451874

Samurai gods weren't folded a thousand times.
>>
>>51451913
although with those bald topknots on their head they were obviously fapped a thousand times.
>>
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>>51451857
>Who are they?

It doesn't matter who they are. What matters is their plan.

No one cared who they were until she put on the mask.
>>
>>51451928

I recognize this kino! Surprised Raimi got away with it.
>>
>>51451941
That's no kino, boy.
>>
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>>51451994

Five years later and people are still digesting it.

Sounds like kino to me.
>>
>>51452016

>Big guy for Littlefinger

How could Nolan get away with this?
>>
>>51451804
>Athletics is good now and rewards you for talking risks
Thank fuck. My faith is rewarded. Time for some extreme parkour/shadow of the colossus!
>>
>>51452056

In truth, it's obvious why Littlefinger wanted to take over the Vale.

It wasn't because of the knights, it wasn't because of Lysa, it wasn't even because of his status as petty lord to a piece of the Fingers.

It was because of the Eyrie. Not only is it the highest castle in Westeros (making him have the High Ground), it was in possession of a Moon Door, allowing him to shoot men and throw them out of the "airplane" (showing he's in charge here and most assuredly not a hot head.)

Better yet, the Eyrie is defended by the Bloody Gate, which means he can decide who does or does not get to stay in the Vale, and who does or does not get to bring friends.
>>
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>>51452116

>tfw Carcetti is finally in charge AND has the higher ground
>>
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CALL UPON ME, YE MORTALS. I'LL GIVE THAT ACCURSED BARBADOS SLIM THE CURSIN' OF HIS LIFE!

... So I'm actually wanting to test out Deathless Ghost in a game. I'm thinking of allowing it in my own game, but not without seeing how it works first.
>>
>>51452145
And here I just assumed you were deliberately trying to be a shithead.
>>
>>51449596
it's creators bias.
>>
>>51452141

How can one man's acting career be summed up as a search to be in charge?
>>
>>51452175
Come on now. I had no expectations that silver draggo would get into anything, and that actually worked out. It's not so unlikely.
>>
>>51452100
Athletics got a big increase once it got wrapped into tumble.

For those who are interested, I worked on the scoundrel, barrage, equipment (part of it), and champion class.
>>
>>51452235

Nevryll is cute! Cute!

I want to hold her down and polish her scales!
>>
>>51452235
Well, best of luck finding a game to try Deathless Ghost out in.
>>
>>51452268
I figure if it never gets allowed, that's as good a warning sign as any to not let it in my own game.

In this case, failure's just another kind of success.
>>
>>51452283
>>51452268
>implying
that game is a mess and the dm has been gone like three whole days while people still have important chargen questions hanging. it's never going to get off the ground (huehue).
>>
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>>51452312
Let your hook always be cast; in the pool where you least expect it, there will be fish.

Miracles happen every day. Leave a little room for them.
>>
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>>51452312

>/pfg/ games

Not even once
>>
/pfg/, help me make the most broken monster of a character I can to 1v1 my buddy. I have no idea what classes are best at combat since I'm an RPer and I need help steering in the right direction. Sounds like he's going to have some anti magic spells ready, we get 35 points for point-buy and get unlimited gold to get kitted out. Only thing is no 3rd party, no dual classing, and only core classes. Wat do?
>>
>>51451804
I'll be honest, a lot of the Equipment stuff so far is really lackluster. It feels like you bought in to what Paizo wrongly thinks the balance of equipment should be.
>>
>>51452444
Wizard (Diviner) 20

Pick up summoning, abuse divination for prep time etc.
>>
>>51448550
It should get Spell Kenning from Skalds because fuck. Also the ability to not eat shit on metamagic casting times, but the add-on rule to make spontaneous casters take full round actions to metamagic cast was bullshit when Skip added it in '02. I would personally like the ability to detect magic and counterspell worth a damn.
>>
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>>51452455
Let me explain about equipment sphere, since I knew this was going to come up; yes, there's a lot of trash in there, this is to make up for the lacking proficiencies of the classes and give them ways to make up for it.

This is also the sphere where we want to put fun weapon specific stuff. So while there's the basic 'get prof in X thing' talents, we also want to include more interesting things like spear flourish and critical hammer. Really, if the 'proficiency' stuff doesn't thrill you, that's not shocking, it's more there as a way for sphere classes to up their arsenal, and for anyone sphere dipping like fighters and such, you can just blow right by it. But it's a way to help give more options for relatively little word count; what we really want to include here is more stuff you guys want from weapons, like the previously mentioned talents.
>>
>>51452504
>this is to make up for the lacking proficiencies of the classes and give them ways to make up for it.

So bundle the proficiencies with things that are actually USEFUL.
>>
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>>51452519
...fair point, I'll bring this up to the others.
>>
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>mfw one of the apps for sky pirates is a spoopy ghoast!
>>
>>51452444
>Core classes only
Ech. >>51452494 is right, you'll win Initiative with a 20+10+whatever else. You have unlimited gold, buy a scroll of Time Stop and a few scrolls of Gate, Gate in some Solars and sip a nice cold drink while they beat him to a pulp.
>>
>>51452504
>>51452543
I'll be blunt: you could half the number of talents in this document, combining two talents for every selection, and it feels like it would STILL be weaker than the average, non-overpowered SoP talents.
>>
>>51448975
Yo, why not make DCs a single number that scales with character level, like monster abilities?

Something like 10+(Casting Stat)+1/2 level, maybe?
>>
>>51452555
>>51452494

This sounds hilarious, thanks for the quality advice anons
>>
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>>51452556
I can give you that for equipment, but for everything else I don't really agree. I'd like to think we've hit a decent balancing point for where martials can do interesting things in combat without making them completely inferior to spellcasters, but if we see more people with this opinion, I'll bring it up to the team and we'll see what we want to do about this. I do appreciate the feedback regardless, as it's good to know what people think of what we have so far for good or for ill.
>>
>>51452584
Well, okay.

I could spend 4 talents to get Leap to always count as having a running start and to reduce fall distance by a few squares, and Mighty Leap to get Strength to Acrobatics for jumping and falling, and Wall Leaper to reduce falling damage more (but only near a wall), and Wall Runner to move along walls...

...or I could spend 2 talents on Telekinesis and Flight, and FUCKING FLY as a SIDE BENEFIT of being able to punch people with my brain.
>>
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>>51452742
This is helpful commentary, it says to me and the team that there probably are talents that could be combined. Flying as a non magical option is a hard thing to sell to people, but I do see your point that wall leaper and wall runner could probably be combined.
>>
>>51452792
My point isn't "give flight as a nonmagical option", it's "don't act like sticking to Paizo's limitations on nonmagical actions is a good idea".

For example, instead of all this screwing around with miscellaneous benefits to Acrobatics rolls, just do stuff like "you can jump up half to your land speed as part of your movement without needing to roll Acrobatics".
>>
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>>51452840
That's fair, I'll bring this up to Acro's writer to see what he has to say about it. I don't disagree with you though. I'd honestly suggest leaving this as a comment on the doc though so it's more likely to be seen by someone other than just me, since I'm the only SoM writer who stops by here regularly.
>>
>>51452877
Shouldn't you get other people to come here too? Or did Andrew Stockle's last foray here make him think that we were worthless? What a jackass.
>>
>>51452877
Thank you Papa Jolly
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>>51452877

I'd hair your rage if you know what I mean
>>
>>51451804
>Breath Thief
>While grappling a creature that is holding its breath, you gain an additional option with your grapple checks. Instead of attempting to pin or deal damage to the target, you may force it to lose its breath.

Its almost Perfect, Except for one thing. There needs to be an option that if you are holding your breath too. You can add whatever they loose to your rounds before you have to start taking constitution checks.

Squeeze the air out of them, and suck it up for yourself.
>>
>>51452877
I'm not talking about just acrobatics. This is a problem that feels like it runs through the design of the entire SoM milieu so far.
>>
>>51450229
Nobody knows because nobody ever goes there.
>>
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>>51452891
I'm the SoM liaison to PFG, that's basically one of the things I do on this project. I can talk to some of the others about coming, but that's up to them.

>>51452907
Thank you guys for actually reading over things and offering your thoughts, I greatly appreciate it.

>>51452922
I really don't.

>>51452923
I'll bring this up to the others.

>>51452925
Like I said, I haven't heard this before from most others who have talked about SoM, so while I am taking this into consideration, I will say that this isn't something that's been considered an issue thus far.
>>
>>51452923
>kiss your opponent mid grapple to take their breath
>>
>>51452923

Breath Thief did make me reflect on the fact that it takes two rounds to instantly kill an ogre with a grapple but something like three in-game minutes of consecutive grappling to suffocate one with a chokehold.
>>
>>51452742
To be fair, you'd need to expend shit to do that. And the speed you'd fly at is fixed based on your CL.

And if you have a good CL, then you don't have a good BAB.
>>
>>51452283
The biggest problems with deathless ghost are, it can ignore stats existing, and it can get any mental stat to hp, as well as eventually getting fully incorporial. It is absurdly powerful even for the few levels you need to sink into it.
>>
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>>51452940
>>
>>51452960
Well, yeah. That's why I gave "jump at half your speed" as an example rather than flexing so hard you fly, you know?
>>
What's some good casual wear for someone from, say, northeast Avistan?

I'm starting to realize that I have almost no references for people without armor, so I'm grasping at straws to figure out what kind of clothes my Pathfinder characters could wear.
>>
>>51453222
What, like, Brevoy? Numeria?
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>>51453222
My suggestion is look at the names,culture, and theme of the nation that interests you and extrapolate what earth culture it is, paizo is not all that creative so use it to your advantage.
>>
>>51453222

Leather biker gear and horribly stitched together garbage like you'd see on Vikings
>>
>>51453254
More the latter than the former, as well as the River Kingdoms. I figure it might be a little easier to find historical references for something like Mendev, what with crusaders and all.
>>
>>51453222
"Generic casual late-medieval European wear" for somewhere cold would probably be something like...

For men: hose (think tights), thick long socks, a linen shirt with a collar that laces at the collarbone, a sleeveless wool tunic/coat that goes to about mid thigh (as well as being warm, covers up any inconvenient boners the tights would otherwise display and hides your flabby ass), and then a longer long-sleeved knee length wool coat on top of that. Remember, clothing quality is preindustrial and kind of shitty and all the homes are drafty, so layers are important.

For women: thick stockings or (if it's really cold out) hose, a chemise, an under-dress, a dress, a bodice on top of the dress, a hat or hood, and maybe a coat if the dress isn't warm enough.

Both genders would have scarves, mittens, boots, cloaks, etc for warmth, and stuff like "hand warmers" that are basically a metal ball with hot coals inside would be common.
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>>51453323

No one in Golarion wears that kinda stuff, they dress like costume caricature versions of various cultures and periods from earth and fantasy history without regard to any sense of cohesion.
>>
>>51453323
As an addendum to this: Hose is historically accurate, but REALLY uncommon in fantasy fiction, because the first reaction a lot of modern people have to the historical look is thinking of it as dumb and poncey.

Thus everyone in Golarion wearing pants.
>>
>>51453299
>Vikings
The problem I've got with looking for ideas among costumes like that is kind of the same problem I have with pics being too anime--everything looks too damn pretty.

I don't really figure an adventurer would look like they're fresh from the hair salon unless they're a sorcerer or an especially vain wizard or something.
>>
>>51453356
I think really the most obvious inaccuracy is that nobody in Golarion wears hats, and yet in real life hats, and especially bonnets/hoods/headscarves/whatever for women, were pretty much universal in all Western cultures all the way up to the early 1900s.
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>>51453365

In general, men's attire for fantasy art likes to pretend nothing happened between the 10th and 17th centuries

Women get a few bits here and there in the time between those periods, but not much
>>
>>51453222
Man, I'd contribute, but nearly all I've got in my character costume references is more persian/turkish/arabian kind of stuff than anything.
>>
>>51453383

Even genres that get somewhat close to historical-based reality, such as pirates, never seem to give men the ridiculous wigs and overly flamboyant hats and shit they wore at the time while raping and pillaging
>>
>>51453446
I think the logic is that people assume those sorts of things must have been put there in artist's renditions just to make things look aesthetically pleasant, romanticized, or courtly.

But the problem is that creators nowadays seem to take it too far the other way and assume nobody wore a hat or wig unless they were just an effete idiot. Even pirates and thugs probably at least tried to look cool by their day's standards.
>>
what are some interesting 1pp classes to stack with some version of barb in a gestalt game?
>>
>>51453495
scout rogue + urban barbarian is pretty dope
>>
>>51453482
But the people making these designs aren't working towards that day's fashion standards, but our fashion standards.
>>
>>51453511
thank you good sir, thats just what i needed.
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>>51453482

Calico Jack got his named because he was always dressing in pimped out clothes for the era

At least Black Sails gave his character some swag 17th century sunglasses
>>
>>51453495
What do you want your barb to do? There are plenty of different options but the core boils down to what do you want out of your other gestalt?
>>
>>51453525

>Everything must be brown, gray, leather, black, stitched as fuck, weird metal bits, weird leather bits
>>
>>51453527
Also look at alchemist, their mutagen stacks with rage and also cancels out the -2 AC penalty!
>>
>get super excited about sage
>alignment restriction
WHY
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DM's going to be running Serpents Skull soon but he's willing to be a little loose with the geography if we can find interesting things.

Are there even interesting (natural) herbs/plants other than Keif? Or is that all Paizo has ever given love to?
>>
>>51453583

>Serpent's Skull
>Running

At least you got half of that right
>>
>>51453525
Yes, that's the problem. Say what you will about costuming in the past, at least it had a color palette beyond browns, grays, and black.
>>
>>51453590
This is like the fourth time he's tried it so I'm right to believe you. He's smart enough to run it with out PoW, SoP or Psionics so there's somewhat of a hope he wont quit after two encounters

I just want to play a fun alchemist ;_;
>>
>>51453607
>without Psionics
>smart
>>
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>>51453581
Yeah, I don't agree with that either, probably gonna remove that.
>>
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Stat me
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>>51453696
Level 1 commoner with Skill Focus (Perform) and Charisma...let's be generous and say 13.
>>
>>51453702
Would a modern person be a commoner, though? With 1st-world standards of diet and information access, wouldn't most people at least be experts or aristocrats?
>>
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>>51453664
>that tumblr nose

Eeeeeeeeeeeeeuuuuuuuuuuuurrrrrrrrrggggggggggghhhhhhhhhh.
>>
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>>51453734
This is true, in d20 Modern, EVERYONE had the elite array.

http://www.dandwiki.com/wiki/MSRD:Ordinaries#Starting_Ability_Scores
>>
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>>51453744
>>
>>51453769
Explain this dank meme.
>>
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Without touching Magus because I personally feel it's cheesy as fuck, which class makes the best gish?
>>
>>51453744
That's not Tumblr nose.
>>
>>51453849
It's kinda borderline. Not nearly as bad as any true tumblr nose.
>>
>>51453846
Psychic Warrior.
>>
>>51453846
Cleric, Druid, or Wizard.
>>
>>51453846
Battle Clerics work, Spellslinger is fun
>>
>>51453846
Magus, Warpriest, Cleric, Eldritch Knight
>>
So has any got the new healer book yet?
>>
>>51453852
It's really not. If any facial shading triggers you, you should probably be in a safe space like Tumblr instead of here.
>>
>>51453947
But that place is filled with Tumblr nose!
>>
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>>51453947

>If you hate tumblr so much go to tumblr
>>
>>51453962
>space like Tumblr
>literally Tumblr
Why is everyone here so fucking stupid all the time.
>>
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>>51452978
Yeah, I realize.

It's got a limitation in the misschance of attacks, but I don't like how unclear it is. Does it apply on area of effects like fireball? What about making a melee attack while wielding a ghost touch weapon?

At the same time, it's such a bizarre concept that there could be any number of oddball interactions that end up restricting it. DSP does playtest their products --it would surprise me if there wasn't at least one thing that ended up making it less powerful.
>>
>>51453994
Because like you, they assume the same of others, leading everyone to reply to the worst possible interpretation to any claim.
>>
>>51453994
I dunno I just like making slightly urksome flesh/bone manipulating PC's for Pathfinder.
>>
>>51452549
get fuckin spooked nerd
>>
Alright, how do I build him?
>>
>>51453846
Why?

Also, Psychic Warrior, Warpriest, Cleric. Alchemists can be depending on what your definition of a gish is, but it's not very red mage-y.
>>
>>51454158
http://pastebin.com/hMmLECRV
>>
>>51454158
CN Human Warlord, focus on Throne/Lion, probably with some Black Seraph stuff mixed in for his special attacks.
>>
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Stat me
>>
>>51454198
str 32 con 7
>>
>oh shit there's a sky pirates game
>"must be gestalt vigilante"
Skipped.
>>
>>51454321
i don't like it either. there's plenty of fluff room to make a criminal or pirate without having to literally be a vigilante. it's restricting and even more restricting since there are a bunch of social talents you won't be able to use either because of their impracticality or the Exposed archetype.
>>
>>51454339
I mean its a gestalt, you can primary the other class into what ever you want so at the very least it is 7+int mod skill point boost, and could give you either psudo sneak attack or full bab for your other half.
>>
>>51454339
Not to mention it makes the entire party seem feel really samey, especially if everyone is going to try to gestalt it with something that synergizes well with vigilante, there's going to be tons of overlap.

It's too bad, a sky pirates game might've been fun without such a forced gimmick.
>>
>>51454321
Why even gestalt? Wasn't there rules in a companion or some shit to let you have an alternate identity without class levels in Vigilante? Like a traditional superhero one?

Also there is this thing called ROLEPLAYING, but what do I know...
>>
>>51454321
Vigilante is stupidly flexible with Jolly allowed.
>>
>>51454356
Then why force it?

There's only two ways this can go. 1, Vigilante is varied enough that the game doesn't suffer for it making the choice to force a class selection on the players completely irrelevant. Or 2, the game gets fucked for it and is boring as hell. There's no good outcome here.
>>
>>51454366

How is the game fucked by giving everyone extra class features in Vigilante lmao
>>
>>51454366
To purge the weak such as yourself. Better chances to get in for the rest of us.
>>
>>51454354
Let's go down the list friend.
>Bard
>Summoner
>Fighter/Swashbuckler/Gunslinger
>Incanter
>Paramour
>Avowed
>Spellburst Savant
>Swashbuckler
>Mystic
>Trench fighter/Summoner
>Alchemist
>Harbinger
>Avowed
>Aegis/Mage Knight/Warlord
>Sould Knife/Aegis/Fighter
>Avowed
>Rogue
>Deathless Ghost/Incanter

That is not a whole lot of overlap.
And ones that do overlap seem to be doing very different things.
>>
>>51454380
I'm debating Incanter.

If there was a good class based on witty banter and heckling people to death I'd go for that.
>>
>>51454380
So in other words, the vigilante half was totally unnecessary? Glad we agree.
>>
Have to kill 5 Naga Tribal leaders, all of which are more than a days travel apart from one another. Apart from buying a metric fuckton of Air Bubble / Touch of the Sea potions, any idea on how we can deal with the water problem? We don't have a caster but UMD is no problem, Rogue has a +24.
>>
>>51454390
Bard is a good class, just take, Blistering Invective, then with vigilante you can do nonlethal damage on top of that to all the people who you scare.
>>
sky pirates has much worse problems than forcing Vigilante.
>>
>>51454366
What I'm reading:
>People angry that this is their next best chance to get in a gestalt game but they feel cheated because their other choice is made for them and they can't do the gestalt concept they want
>>
>>51454397
Gestalt is always totally unnecessary, it is just there to open up more options.
Glad we cleared that up.

>>51454405
Like the MIA dm, who is hopefully just busy with other stuff and will return.
>>
>>51454397
This guy gets it. The whole idea is stupid.

>>51454375
You mean besides the specific things I just pointed out?
>>
>>51454405

NO HOW DARE YOU HAVE ME GESTALT
>>
>>51454402
Yeah, that was a thought. But then I'd have to deal with not having a full caster level. Would weaken me a lot.

I could just refluff her normal 7d6 touch attack to be emotional damage.
>>
>>51454410
Then you're reading it completely wrong. I didn't have any character concept in mind when I opened the character creation guidelines, so it's not that I wanted a gestalt game or a standard game. I can just recognize clear and obvious reasons why this will be a bad game and skipped it.
>>
>>51454418
>You mean besides the specific things I just pointed out?
The things you pointed out are not real issues, if it is not your kind of game that is fine, but saying it is inherently bad because you don't like it is stupid.
>>
>>51454076
*irksome
>>
>>51454433
Well no. If you're okay with these flaws and think they're not important enough to effect your enjoyment of the game, that's fine. Don't pretend like I'm wrong or that these things aren't there though.
>>
>>51454446

You haven't named an issue though, you just said "I dont like this it's bad"
>>
>>51454446
What flaw? The only verifiable 'flaw' you have pointed out has already been debunked.
>>
>>51454413
absentee DM
missing chargen rules
little setting information
unclear game direction
poor selection of characters
>>
>>51454450
I did though. You even quoted a post where I did. Stop pretending to be stupid, I already told you you're free to enjoy what you want to. Don't get so defensive just because other people have higher standards than you.
>>
>>51454413
>it is just there to open up more options
And yet those options are being limited?
>>
>>51454456
>absentee DM
Is a big issue but things can come up and hopefuly all is well and the gm will return.
>missing chargen rules
What rules are missing?
>little setting information
It sounds like it is a very open setting so far so that people can define things he made it pretty clear he wanted people to talk to him about setting so I am guessing it will be something he generates witht he players.
>unclear game direction
This can be an issue but it is entirely upto the players and to a greater extent the gm if it is or not.
>poor selection of characters
Personal preference.

>>51454468
>Thinking you are talking to one person.
>>
>>51454477
>What rules are missing?

hp progression is a big one off the top of my head.
>>
>>51454476
Vigilante is a very open class, you have two main routes really, fighter or rogue, if you go down fighter you can run around in full plate at full speed, get full bab, and access to a host of other abilities like power attack with scaling ac to go with it, then with rogue you have a psudosneak attack, and a whole host of other options such as class level to damage with weapon finesse as long as you don't use dex to damage, and no matter what you are getting at least 7+int mod skill points a level.
You have a lot of choice and paths with vigilante.
>>
What the fuck is wrong with you people? I've been here like three days and it's just been constant shitposting and edition wars and arguing non stop. How can you people function as adult human beings? There's absolutely nothing redeeming in this general at all.
>>
>>51454505
>hp progression is a big one off the top of my head.
Is that actually going to effect how you build your character?
>>
>>51454508
>Vigilante is a very open class
>You have two whole options! TWO!
>>
>>51454517
I agree, its often better than this
>>
>>51454508
Alright, but would you agree that player options would be further expanded by allowing players to play as an actual Rogue or Fighter?
>>
>>51454529
>Ignoring the archetypes that give spell casting, blasts, level based bonuses to attack and damage.
If you are set on hating something you will find flaws in it no matter what.
>>
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>>51454443
Thanks, it's like 4 in the morning and I'm tired as fuck.
>>
>>51454538
No, I'm repeating what he himself said. It was literally "you have two main routes". As if two is "diverse".
>>
>>51454537
No, fighter is hands down bad, anything they can do the vigilante can frankly do better, rogue.... I would say also no, even unchained rogue, vigilante gets class level to damage with weapon finesse where rogue gets dex mod, the class level will scale much better, rogue gets one more skill point... but vigilante gets access to the better version of Hide in Plain Sight, it also gets it earlier then the rogue.
>>
>>51454508
You have terrible sneak attack which you can use precisely once per combat. Pass.
>>
>>51454518
it could, sure. and there's no reason something so basic should be missing anyway. i guess it's good someone brought up background skills at least.
>>
>>51454549
Also incorrect
>A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance. This extra damage increases by 1d8 at 3rd level and every 2 vigilante levels thereafter. A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s.
>A stalker gains an ability called hidden strike, which allows him to deal an extra 1d8 points of precision damage on melee attacks (or ranged attacks from within 30 feet) against foes who are unaware of his presence, who consider him an ally, or who are made flat-footed by startling appearance.
This is more then once per a round when played properly such as the aforementioned HIPS access, it is also larger dice then SA.
>use precisely once per combat
It can also be used from just flanking to a lesser extent.
>A stalker vigilante can also deal hidden strike damage to a target that he is flanking or that is denied its Dexterity bonus to AC, but in these cases, the damage dice are reduced to d4s.

>>51454551
So every game you have ever played/applied for has said how hp generation is done out the gate?
Because I have almost never seen that until someone brings it up.
>>
>muh variety!!!

A game where every player is a gestalt magus/warpriest would have more mechanical complexity than all of D&D 5e.
>>
>>51454565
yeah nearly all of them.
taking a look at the 5 games in the OP for example 3 of them have hp rules. its basic shit so i can't see why anyone would leave it out.
>>
>>51454565
Ntgb every time I run a game I make it very clear how hp are to be done.

Typically i run them with rounddown(5+lv*(avghp+con mod))
>>
>>51454565
So good SA once per combat and shifty SA the rest of the time. Or I could play an unchained rogue, a ninja, or even a normal rogue and have better SA.
>>
>>51454622
>Or I could play an unchained rogue, a ninja, or even a normal rogue and have better SA.
And worse everything else.
>>
>>51450951
The sage needs help. It feels like it does not have enough class features, will die to a stiff breeze, and is encouraged to front line with its unarmed combat focus.
>>
I'm most intrigued by that assassin game. I hope it gets a bit more publicity.
>>
>>51454476
>>51454529
>>51454546
>>51454622
You know you COULD just ignore the vigilante half optimisation entirely and just focus on your main class.

This is like a GM saying "ok, you can take extra feats every other level but they have to be fighter combat feats" and then people complaining because "OH MY GOD YOU ARE LIMITING MY OPTIONS HERE"

This is like if the GM said "you can have 2 extra skill points per level but they have to be knowledge, profession or perform skills" and then you bitching WHY ARE YOU MAKING US HAVE TO BE BARDS

It's like, why are you even bothered about this? You're getting more hitpoints and skills so you aren't useless out of combat, no matter what else you play.
>>
>>51454671
And then be half the power of the rest of the party? Wonderful idea.
>>
>>51454671
ehhhh so i don't see the big deal with this Vigilante thing. but in fairness doing that in a gestalt game is a bad idea. you're going to get left in the dust hard as you get higher level if you don't optimize with both halves pretty well.
>>
>>51454662
What assassin game?
>>
New Thread
>>51454707
>>51454707
>>51454707
>>51454707
>>51454707
>>
>>51454710
Degenerate.
>>
>>51454708
Maybe I shouldn't post this as I'm not the GM, but... oh well.

https://app.roll20.net/lfg/listing/67813/bathe-yourself-in-blood
>>
>>51454740
>>
>>51454742
Can we use this one? I like the art for it more.
>>
>>51454742
You're late.
>>
>>51454686
But you said it yourself, vigilante doesn't add shit to most classes.
Casters get more skillpoints and HP, non-casters get more skillpoints and utility.

Only rogue types lose out due to overlapping skillpoints and no HP gain and even then those get better stuff with extra social abilities and possibly sneak attack/full BAB.

If you can't figure out how to make a vigilante help your main class that's you being shit at optimisation, not the idea being shit.
>>
>>51454783
I did not say that, and you're still diliberately avoiding the point.
>>
>>51454783
i don't think the original point was that vigilante didn't add anything or was weak, just that it's unnecessary for crunch and fluff
>>
>>51454828
It still consistently improves non combat utility.
>>
>>51454477
Few issues are bigger than not having a DM for a game.

Kind of like going to the track without a car.
>>
>>51454390
Psssst April Augmented classes are legal psssssst
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I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


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