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/hwg/ - Historical Wargames General

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Thread replies: 327
Thread images: 103

Marie-Louises Edition

Previous thread: >>51296220

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games, Ospreys & References folders:
https://www.mediafire.com/folder/lu95l5mgg06d5/Ancient
https://www.mediafire.com/folder/81ck8x600cas4/Medieval
https://www.mediafire.com/folder/w6m41ma3co51e/Horse_and_Musket
https://www.mediafire.com/folder/vh1uqv8gipzo1/Napoleonic
https://www.mediafire.com/folder/bbpscr0dam7iy/ACW
https://www.mediafire.com/folder/bvdtt01gh105d/Victorian
https://www.mediafire.com/folder/b35x147vmc6sg/World_War_One
https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
https://www.mediafire.com/folder/z8i8t83bysdwz/Vietnam_War
https://www.mediafire.com/folder/7n3mcn9hlgl1t/Modern

https://www.mediafire.com/folder/6jrcg496e7vnb/Avalon%20Hill
https://www.mediafire.com/folder/pq6ckzqo3g6e6/Field_Of_Glory
https://www.mediafire.com/folder/r2mff8tnl8bjy/GDW
https://www.mediafire.com/folder/whmbo8ii2evqh//SPI
https://www.mediafire.com/folder/ws6yi58d2oacc/Strategy_%26_Tactics_Magazine
https://www.mediafire.com/folder/lx05hfgbic6b8/Naval_Wargaming
https://www.mediafire.com/folder/s1am77aldi1as/Wargames
https://mega.nz/#F!ZAoVjbQB!iGfDqfBDpgr0GC-NHg7KFQ
>>
>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By Fire And Sword
https://mega.co.nz/#!jxgCWTYD!FCp52DAqIUc-EM-TsRsWv7fB92nJ3kkzKsNcD_urI5Q
>Fleet Series
https://mega.nz/#F!i1N3xZxL!C6fQ3Z8o2U0gtk5kdXuVcQ
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Impetus
https://www.mediafire.com/folder/28i9gevqws518/Impetus
>Modelling & painting guides
https://www.mediafire.com/folder/7b5027l7oaz05/Modelling_%26_Painting_Guides
>Next War (GMT)
https://www.mediafire.com/folder/eupungrg93xgb/Next_War
>Phoenix Command RPG
https://mega.co.nz/#F!b5tgXRwa!mzelRNrKPjiT8gP7VrS-Jw
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Twilight 2000/2013 RPG
https://mega.co.nz/#F!C9sQhbwb!NVnD4jvUn5inOrPJIAkBhA
>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Warhammer Ancient battles 2.0
http://www.mediafire.com/download/uttov32riixm9b0/Warhammer+Ancient+Battles+2E.pdf
http://www.mediafire.com/download/ta7aj1erh7sap1t/Warhammer+Ancient+Battles+-+Armies+of+Antiquity+v2.pdf
>Warhammer Historical
https://mega.nz/#F!LxkElYYY!FJB5miNmlWZKMj2VfSYdxg
>Warmaster Ancients
http://www.mediafire.com/download/cifld8bl3uy2i5g/Warmaster+Ancients.pdf
http://www.mediafire.com/download/3emyvka11bnna1b/Warmaster+Ancient+Armies.pdf

Desired scans :
Rank and File supplements
Harpoon 3 & 4 supplements
Force on Force supplements
Hind Commander
At Close Quarters
War and Conquest
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29th January in military history:

757 – An Lushan, leader of a revolt against the Tang dynasty and emperor of Yan, is murdered by his own son, An Qingxu.
1258 – First Mongol invasion of Đại Việt: Đại Việt defeats the Mongols at the battle of Đông Bộ Đầu, forcing the Mongols to withdraw from the country.
1814 – War of the Sixth Coalition: France defeats Russia and Prussia in the Battle of Brienne.
1834 – US President Andrew Jackson orders first use of federal soldiers to suppress a labor dispute.
1856 – Queen Victoria issues a Warrant under the Royal sign-manual that establishes the Victoria Cross to recognise acts of valour by British military personnel during the Crimean War.
1863 – The Bear River Massacre: A detachment of California Volunteers led by Colonel Patrick Edward Connor engage the Shoshone at Bear River, Washington Territory, killing hundreds of men women and children.
1916 – World War I: Paris is first bombed by German zeppelins.
1918 – Ukrainian–Soviet War: The Bolshevik Red Army, on its way to besiege Kiev, is met by a small group of military students at the Battle of Kruty.
1918 – Ukrainian–Soviet War: An armed uprising organized by the Bolsheviks in anticipation of the encroaching Red Army begins at the Kiev Arsenal, which will be put down six days later.
1943 – The first day of the Battle of Rennell Island, U.S. cruiser Chicago is torpedoed and heavily damaged by Japanese bombers.
1944 – World War II: Approximately 38 people are killed and about a dozen injured when the Polish village of Koniuchy (present-day Kaniūkai, Lithuania) is attacked by Soviet partisan units.
1991 – Gulf War: The Battle of Khafji, the first major ground engagement of the war, as well as its deadliest, begins.
1996 – President Jacques Chirac announces a "definitive end" to French nuclear weapons testing.
>>
It is 203 years since the Battle of Brienne was fought on 29 January 1814, which resulted in the victory of Emperor Napoleon I's French forces over the Russian and Prussian forces commanded by the Prussian Generalfeldmarschall Prince von Blücher. The battle followed on the heels of reverses suffered by the French in both 1812, which had gutted the strength of the French Army, and 1813, where they fought against the Sixth Coalition. The Sixth Coalition had intentions of deposing Napoleon, dissolving the First French Empire and restoring the Bourbon monarchy to France.

The battle (the first of the 1814 Campaign) took place near Brienne-le-Château, where Napoleon had attended military school in his early years. As the Allies advanced on France from three different directions, the French Emperor planned to attack and defeat each in turn.

Napoleon's first target was the spread-out force of some 17,000 Russians (part of the combined Prusso-Russian Army of Silesia) under Field Marshal Blücher. To battle his old adversary, Napoleon had a force of some 30,000 troops, but most of these were just out of the camps with little training and no wartime experience. Many of them were teenage conscripts, dubbed "Marie-Louises" after the Empress who signed the order for their conscription in Napoleon's absence. Napoleon had tried to accomplish an envelopment of Blucher's whole force near the Aube River, but allied cavalry captured a set of the Emperor's orders and Blucher avoided the trap. Additionally, rain had turned many area roads into mud, slowing Napoleon's advance. Napoleon finally caught up with Blucher near Brienne. Blucher, outnumbered, with only Russian Lt. General Baron Osten-Sachen's wing of his army on hand (Yorck's Prussian I Corps was out of supporting distance) was forced to accept battle, as his army's baggage trains were too close – stuck on the muddy roads between Brienne and Dienville.
>>
>>51426886
Petre notes that both sides had to commit their troops ‘piecemeal’, as Napoleon had to attack quickly if he was to win, whilst Blücher’s troops were not all present at the start of the battle.

The initial French attacks, by General Emmanuel de Grouchy’s cavalry, went well, but had been beaten back by the time that Napoleon arrived. On three occasions the Empress Dragoons charged Prussian squares. A fierce battle then followed until well after dark. Napoleon lead his young conscripts from the front to encourage them, and was almost captured by Cossacks at one point.

Napoleon's aimed to pin the enemy down while he organised a flanking attack. General Grouchy's cavalry and horse artillery kept the Prussians occupied as Marshals Ney (with the Imperial Young Guard Corps) and Victor (commanding French II Corps) secured both the town of Brienne and its chateau. About dusk, the chateau was captured by the French, when Blucher thought the battle was nearly over, and was preparing for dinner. Blucher and his second-in-command General von Gneisenau only just managed to elude capture.

The battle ended about midnight when the allies retreated. Blucher left behind some 4000 casualties to France's 3000. Although the French held the battlefield they could not afford such a close ratio of casualties. The battle also forced the Army of Silesia closer to the Army of Bohemia. Its main benefit to Napoleon was that it boosted the morale of his inexperienced conscripts.

The battles of the 1814 campaign tend to receive little attention from Napoleonic gamers, but they're really stirring stuff. Despite the ragged nature of their troops the French fought skillfully and with determination, beating back larger forces daily until the end. The Allied factions have the numbers but struggle to co-ordinate them. Players of both factions will find plenty of inspiration here, I think it would make for a great campaign game.
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The community project this month, is a mini or unit based on something from military fiction.
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>>51426908
My next fictional SYW unit: uniforms inspired by the Third Street Saints, Ultramarines (with yellow trim and a very reddish brown for their muskets), or Other?
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>>51426908
What upsets me about this is that the scales and periods I collect aren't conducive to the military fiction I'm into. I could just go for Sharpe's rifles I guess, but that just feels a bit cheap and overdone.
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>>51428054
Flashman?
>>
>>51428082
>Flashman
Never read anything of it.
>>
>>51426908
>tfw I don't collect WWII US, but love all manner of stuff applicable to it
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>>51428267
You're missing out (on a right bastard). Later period - it's about an asshole who gets expelled from school for being a drunken prick, joins the army hoping for a nice easy time as an officer, and (at least in the first book) ends up going from London to Scotland to India to Kabul, and then, well, leaving Kabul.

https://en.wikipedia.org/wiki/1842_retreat_from_Kabul

The 1842 Kabul Retreat (or Massacre of Elphinstone's army) took place during the First Anglo-Afghan War...

But don't worry, he deserves what he gets.
>>
>>51428082
If you're into 40K, Ciaphas Cain except he actually is an absolute coward and utter bastard.
>>
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finished a new Battlemap. it's 1,5m x 1,5m.

what do you guys think?
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>>51428528
Looks pretty good anon, how did you do it?
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>>51428589
thanks. it's painting fleece (the one you cover the floor with when painting) and then a lot of paint + some flock. pretty easy to do actually and looks quite good with 28mm.
>>
>>51428892
And there we go. I didn't want to say "it looks like shit" before, because I've seen stuff like that and it looks way better in-use than in a flat overhead shot.

(it looked shit before)

(but it's great)
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>>51428969
thanks. have another overhead shot of my beach mat.
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As was mentioned last thread, the Naval War dev has posted a couple of previews for the upcoming Guadalcanal expansion. Pic related for one of them.

More can be found here:
https://www.naval-war.com/navalforum/ordersofbattle/16-guadalcanal-battles?start=6
>>
>>51429308
The linear development of Naval War makes me really sad.

I want to try the game but all of my fleets are Leyte Gulf themed.
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>>51429480
If you go on the forums and ask nicely, the dev will more than likely generate the stat cards you want. And even if you don't have points totals at that point in time, you could try to field historical lineups from Leyte, or elements of them. He's done it before for others.

And if you want to help move things along, towards that end, you could think about what you'd like to see from a Leyte OOB and post it as well. That's how the Marine Nationale and Regia Marina stuff got done was through ideas and collaboration with the dev.
>>
>>51429480
Well, I think most of the leyte gulf classes are already available, seems the only things missing are the late-war planes and the carriers (essex-class, independence class, Ise-rebuild, etc).

If your after specific named ships of already statted classes, I don't think that will be a problem, just drop the list on the forum and they will be in the next update.
>>
>>51429842
My current painted fleet contains all 3 of those ships. I would ask but the problem is I'd need like 15 different ships and that just seems like a dick move. I think I'll stick with other games until he finishes.
>>
>>51429904
15 ship -classes- that don't have stats yet?

What might also be an option is focusing on one specific engagement first; that should limit the number of new stat cards needed and might even allows us to set up some fleet lists like the ones above.
From what I remember points values use some kind of formula, so we could even end up creating something that you could use to face off against forces from other orders of battle easily.
>>
>>51429904
As the designer I'll say; Just drop a list at the forum of the specific ships your after, and I'll probably have datacards for you before the end of next month. I won't have an OOB done for Leyte for a while but at least you will be able to try the game (which is well worth the effort for me).
>>
>>51429963

Is there a single list of point values yet? Like

Porter-class DD: XX points
Farragut-class DD: YY points
Barnham-class DD: ZZ points
Yorktown-class CV: AA points
-1 Squadron of Wildcats: BB points
-1 Squadron of Hellcats: CC points (more than BB)
-1 Squadron of Dauntlesses: DD points
>etc

They aren't on the cards the last time I checked, and having the points available for ship classes (in a single, easily-referenced document) would enable people to put together pick-up games much more easily.
>>
>>51430413
Well, actually the point values áre on the cards for the careful observer since the VP score uses the rounded points value /10. But if you (and others) would find such a list helpful, please just let me know on the forum and I'll put it together, its not that much trouble.

Ofcourse the Orders of battle are actually meant for that but those are quite some work. A points list as placeholder is a good stop-gap solution.

The carriers are more difficult to give a single value since the planes are worked into the formula, but I'll see what I can do
>>
>>51429123
Looks great. Nice gradient going on!
>>
>>
>>51432150
warfare in the 18th and 19th centuries were the most aesthetic in history, prove me wrong.

protip - you can't
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>>51432235
Define "aesthetic"
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>>51432235
>Not the Great Italian Wars or sengoku jidai era Japan

1500s forever the best.
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>>51432432
This man, he is my nigga.
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Armoured Gauls coming soon from Victrix.
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>>51432628
Also includes looted Galea
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>>51432432
>sengoku jidai era Japan

Well, not always.
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>>51432977
I would love to see those hats on a star trek pisstake where it's literally planet of the hats. Those are gloriously stupid.
>>
>>51433068
Date Masamune was a magnificent troll.
>>
>>51432977
The Lord with the slightly more reasonable helm looks so done with things.
> "I told him like eight times to ditch the hats."
> "We look like an army of overgrown traffic cones."
> "I bet Nobunaga doesn't have to deal with this bullshit."
>>
>>51427957
>Ultramarines
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>>51432977
AESTHETIC
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>>51434569

He needs a red hat so the lyrics will most apply:

“Look around you
There are many things to see
That some would say could never be
These things I know
They’re true and I will tell you so
They are there to see,
If you believe
Trolls and wizards and fairy kings
Birds that talk and fish that sing
And if your heart is true then you will find them too
In every wish and dream and happy home
You will find the kingdom of The Gnome!"
>>
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>>51432480
>tfw no 28mm Ming to game the Imjin War
>>
>>51434844
Man, I miss that show.
>>
What do you think would be the best faction in SAGA to proxy as Mongolians?
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Finished my North Star Indians, as well as my forest creatures for Hidden markers/table decoration. I'm especially pleased with the Doe I think.

The North Star figures are much nicer than the Redoubt sculpts.

Total Indians has reached the count (for now final) of 3 Chiefs, 48 Musket armed, 6 Bow armed, 6 casualties and 6 Civilians.
>>
>>51435007
Surely someone has done a board specifically for them?
>>
Anyone got Firefight?
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>>51432452
Took me a minute to realize those were vinyards. Thought it was just a shitload of walls and hedges for some reason.
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>>51435320
>Doe

dont they only have spots as babies?
>>
>>51435713

D'oh.
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>>51435366
Firefight?
>>
>>51435366
You mean the SPI game? Should be in either our Moderns or SPI folder
>>
>>51436694
Already checked both.
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>>51436752
I've got it around somewhere, I'll upload it when I get home in a couple of hours. Probably got deleted in a folder reshuffle.
>>
>>51434935
i know, right? always wanted to do a late japan vs. ming china imjin war match in impetus.
>>
>>51437752
Sounds like 1937 all over again, hue.
>>
>>51437752
I hope this unannounced Ming range proves successful.
http://www.lead-adventure.de/index.php?topic=84196.0

>>51437789
>Sounds like 1937 all over again, hue.
The Second Sino Japanese War really isn't a good comparison.

For starters,the Japanese committed far more men than the Ming ever mobilized and technological parity was a non issue.
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>>51438242
>Sounds like 1937 all over again, hue.
>The Second Sino Japanese War

Speaking of which, we're doing our 1937 Shanghai ostfront battle tomorrow, should be a blast. First game with my Chinese army
>>
>>51435325

Probably but I'd like to use an official list for when someone inevitably says they don't want to play a fan one or if I play in a tournament.
>>
>>51438537
I really should just go balls deep in some Kuomintang, just for the gonzo and eclectic kit.
>>
>>51435320
>>51435713
>>51435784
There is a kind that is always spotted, but those live only in India.
Called chital or spotted doe duh.
>>
>>51439247
Hopefully they make Chinese minatures in your scale. All you really need is infantry, everything
else can be german/british/soviet/italian.

I found German Afrika Korps seem to work pretty well as Chinese if you can't find minis. The soft caps sell it, but the stahlhelms were pretty common with the Nationalists too
>>
>>51438537
Awesome. Are you going to film it again?
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>>51439630
I'll definitely take photos, maybe some short films. I'd like to do a proper filming of a game with a good tripod and decent camera. Top down ideally so people can see what's going on. I work with a local film company so can borrow some gear, just a matter of organizing it.

I filmed a dogfight! game recently as an example, but it didn't turn out very well. The dice pips were out of focus - and the dice on the bases of the aircraft are useful for showing what altitude and speed each aircraft is at. I'll keep trying, would be cool to be able to film games and post em.
>>
>>51435713
rip, yes.
To be honest I just googled white tailed deer and used an image that looked good.
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>>51439585
Mainly 15mm, with dabbling in the smaller scales. I'm the kind of guy that'll do a lot of converting if need be, just never really gotten to it yet. Will be a good excuse to do up some non-island defence Nips too.
>>
>>51440009
>guy in the middle left wearing magazine pouch for Thompson SMG
>has a rifle
The fuck
>>
>>51440042
Heh, yeah. And the machine gun is sans magazine.
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>>51440042
Oh god that fucking movie.
>>
>>51440042
>>51440072
>Come on Ling, Lieutenant says we gotta pose for a photo
>I'm not done shitting yet.
>Lieutenant's waiting...
>>
>>51435320
That facepaint looks great especially the red-and-white guy.
>>
>>51435320

looking good, assuming you're playing Musket & Tomahawk, how effective are bows? can't work out if the pros outweigh the cons
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>>51436752
>>51436901
Well, now I feel a proper idiot because I got confused with Cityfight, which was the earlier version of Firefight, and I'm embarrassed to say I don't have that one. I do have the rulebook for Firefight, for what it's worth, would you like me to upload it? I found it on Scribd.
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>>51440520
Thanks man
>>51440581
cheers, they are for M&T but I haven't played a game. My gut instinct is that muskets are better, but I made a table to show the actual numbers.

Per activation muskets are as more more deadly at all ranges vs all covers. HOWEVER they make the unit visible in situations where bows would not be seen (long range). Bows have a pathetic long range. Even if you managed to have a unit firing at a target in the open at long range for an entire turn (4 activations) the bows would expect to cause 1 casualty.

Add to that the fact that Indians will often need to attack people in buildings due to their objective generation and bows become even less desirable.

all this presuming my numbers are correct
>>
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I really dislike these converted epubs (it totally ruins the layout), but right now beggars can't be choosers

Panzergrenadier vs US Armored Infantryman 1944 (Osprey Combat 22)

During World War II, the two pre-eminent mechanized infantry forces of the conflict, the German Panzergrenadier arm and the US Army's armoured infantrymen, clashed in France and Belgium after the Normandy landings. These engagements went on to profoundly influence the use of mechanized infantry in the post-war world. Drawing upon a variety of sources, this book focuses on three key encounters between July and December 1944 including during Operation Cobra and the Battle of the Bulge, and examines the origins, equipment, doctrine and combat record of both forces. With specially commissioned full-colour artwork and maps, this study sheds light on the evolving nature of mechanized warfare at the height of World War II.

http://www.mediafire.com/file/j17j6lcdzk5i3nx/Osprey+-+CBT+022+-+Panzergrenadier+vs+US+Armored+Infantryman+1944.pdf
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Vietnam War US & Allied Combat Equipments (Osprey Elite 214)

Over the eight years of the Vietnam War, US forces used three major types of equipment sets, with numerous modifications for particular circumstances. Different equipments were also used by Special Forces, the South Vietnamese, and other allied ground troops. Vietnam War US & Allied Combat Equipments offers a comprehensive examination of the gear that US and allied soldiers had strapped around their bodies, what they contained, and what those items were used for. Fully illustrated with photographs and artwork detailing how each piece of equipment was used and written by a Special Forces veteran of the conflict, this book will fascinate enthusiasts of military equipment and will be an ideal reference guide for re-enactors, modellers and collectors of Vietnam War memorabilia.

http://www.mediafire.com/file/fp3xj3k2a1665dz/Osprey+-+ELI+214+-+Vietnam+War+US+%26+Allied+Combat+Equipments.pdf
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>>51440042
Lol it looks like his face has been shooped into the picture too
>>
>>51441060

whilst naturally less deadly, does this data account for the fact that bows can shoot every turn whereas muskets have to remain still and use an activation to reload
>>
>>51442215
Yes. The bottom % are by activation, the ones above that are by shot.
Essentially bows are much less killy, but at least you might not get shot back if you are sat in cover firing from a distance.

With this in mind I think bows would be nice if you got a Scouting mission, where staying hidden is a really nice bonus but I would prefer muskets in Raid or Slaughter, where killing power is likely more important.
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>>51439585
Late WW1 Germans and Italians work pretty well. They have the ankle wraps and close enough headgear
>>
SAGA, is it good for a historical skirmish game?
>>
>>51444771
depends "which of the two words next to skirmish is most important to you?" is essentially the answer everyone will give you.
>>
>>51444812

I just want a skirmish game. With good rules and good room for good minis.
>>
>>51444818
Considering the rules are available for free in our OP and miniatures are available to look at all over the internet I'm sure you can work out for yourself if you have the scope in those rules for fun and the minis you want?
>>
>>51444837

Cool thanks man, sorry for the bother just wanted the opinion on the game.
>>
>>51444771
Its a great skirmish game with a historical setting.

Its not a historical "battle simulator". If you are looking for something like that, SAGA is not for you.

If you are looking for a game with interesting mechanics and lots of different factions set in historical time periods then it might be worth a look.
>>
>>51444818
One of the biggest benefits of everything historical is that you can use whatever minis you like if they fit the setting. Thats something you often can't do with fantasy or sci-fi.
A viking is a viking, no matter what company produces the miniature.

You can buy cheap plastics from gripping beast or go for 7€/mini Red Box Games or V&V minis depending on your wallet and your desire for good sculpts.
>>
>>51444865
It's not a bother, I just came across a bit blunt because typing on the phone is hassle. Essentially, it's fun but not very historical. Nothing wrong with that, and there are plenty of nice minis in the time period.
Best thing is really too read it yourself though.
>>
>>51444924
Strelets just released three boxes of Dark Age minis - Saxons for Hastings, Normans for Hastings and Stamford bridge. You'd need 1-2 minis proxy'd (archers for the vikings and saxons, in example), but other than that, get two of the boxes and get plenty to play with. Probably enough for WAB too.
>>
>>51444988
Revell has some nice (but dated) Normans and Saxons as well if you go for 1/72.
These two boxes i remember particularly well from my childhood because the minis were awesome.
>>
>>51445040
Sadly they are long OOP and hard to come by. Doesn't really worth it anyway, grab the Strelets kits while you can, they are kinda limited releases anyway, the Norman box has a fuckton of infantrymen, like two dozen archers, 2 crossbowmen (you'll need to source some more) and 26 cavalrymen, some suitable for characters.
>>
>>51444924
>A viking is a viking, no matter what company produces the miniature.
And, depending on how you're inclined, he could easily stand in for a Jomsviking or Anglo-Dane. It woould in fact be surprisingly easy to design a single "army" that could be fielded as 3 or 4 different factions, with only a few additional models (between vikings and Anglo-Danes, 4 Berserkers and a few dudes in chainmail and with two-handed axes would be the approximate amount of stuff not useable by both... and those axemen could be fielded as Jomsvikings as well, though for that you wouldn't be able to use any archers, and would probably want more axemen, with or without chainmail).
>>
>>51440702
Sure?
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>>51435007
Steppe Nomads
https://web.archive.org/web/20160507195620/http://www.studio-tomahawk.com/dl/saga_steppes_uk.pdf

https://boardgamegeek.com/image/1834867?size=original
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Bump
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>>51438537
>>51439585
While this chang wank is on, any ideas on a rough idea of infantry company structure for the Kuomintang? I'm sure it's all over the place, but anything besides 6-12 guys in 2-3 squads for 2-3 platoons, would be lovely information.
>>
Hey guys looked at saga and sounds fun as fuck. Can anyone tell me how the irish play?
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>>51442132
ty anon as a man for cold war ImagiNations this is my jam.
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Just finished up down at the wargame club, played our Shanghai 1937 battle, it was extremely bloody. Chinese lost around 400 men, but were able to pull a draw. Japanese heavy artillery and naval bombardments made life hell for the Nationalists, but their mortar teams were able to provide good smoke coverage for advancing units, and were able to annihilate a few elite Japanese units later on in the game.

Other games being played: Dropfleet commander, Jugular (Gladiatorial game) XCOM board game, 40K and X-wing as usual, TANKS!, and a few other small games I didn't catch or can't remember.
Spent a while discussing how to run a WW2 bomber game and what rules to use. They all seem to have a bunch of 1:144 aircraft for wings of war and some WW2 as well. I'm tempted to buy a bunch of WW2 aircraft in 1/600 and convert Dogfight! for WW2 but might take me a while to get around to it. Gotta playtest Westfront more and finish off my WW1 Germans and then start my Russians...


>>51447943
Not sure sorry, The Chinese civil war armies osprey doesn't mention much about OOBs. Perhaps try the book "China at war 1901 - 1949"?
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>>51449839
I'll probably do something loosely similar to German infanterie. And lots of bodies, because poorly-trained Chinese.

As for bomber games, that'd be pretty neat! The only aerial game I've played and thoroughly enjoyed was Fight in the Skies/Dawn Patrol, but that's janky WWI biplanes.
>>
>>51449839
>Spent a while discussing how to run a WW2 bomber game and what rules to use.
B-17 Queen of the Skies master race.
>>
>Temporary Lieutenant John Godwin, RNVR (13 December 1919[1] – 2 February 1945) was a British naval officer....His party managed to sink a minesweeper and a number of steamers using limpet mines, but he was eventually captured with the rest of his party,...On 2 February 1945 they were led to execution, in accordance with Hitler's Commando Order of 1942. Godwin managed to wrestle the pistol of the firing party commander from his belt and shot him dead before being himself shot.
>>
>>51450896
>For king and country, James
>>
Does anyone know of a 1/100 scale VW beetle car?
>>
Not sure if this is the right thread, anyone know where to get the rules for "A Very British Civil War"?
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>>51452355
Definitely the right thread. There are no default "rules" as such, anon. We have one of the fluff books in our general Wargaming folder, but you use whatever rules you like. Osprey's A World Aflame (in the same folder) was originally developed by VBCW's creators, so it could be a good start. The Lardies added rules for VBCW in their Triumphant Standards expansion for Through the Mud and Blood (WW1 folder), so that's also an option.
>>
>>51447943

Decision Games' "World at War" #42 might have some info. The game in that issue was "Shanghai 1937".

KMT organization was all over the place. You had warlord forces which were KMT in name only and KMT "regular" units of wildly varying training & equipage with the majority basically worthless. Then there were the 20 elite divisions trained & equipped by Germans between '35 and '37. The capabilities of those units were a real surprise to the Japanese.

At the time the IJA noted a "normal" KMT division was roughly equal to an IJA regiment, but it took one IJA division to equal two of the German trained/equipped KMT divisions.

The fighting around Shanghai chewed up those elite KMT units and, with the Anti-Comintern Pact being signed and war brewing in Europe, German assistance in rebuilding, reequipping, etc. was no longer available.
>>
>>51452384
That makes things a tad difficult, I wanted to try and find a new small skirmish game.

Thanks anon, I'll check out the sources!
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Osprey Fill! My scan! Osprey - ACE 103 - Ki-27 NATE Aces.pdf
http://www101.zippyshare.com/v/i30A3J6y/file.html
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>>51454225
Keep up the good work Jazz
Now that Avaxhome's gone to shit we will need it all the more
>>
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Finally played my first games of Force on Force yesterday, and I really enjoyed it. For the first mission we played Few Blocks of Hell from the rulebook, and it was tense, there was an RPG armed dude who became a casualty four times, but always ended up as "lightly wounded" till the last turn. I caused shittons of casualties as the US player as well as got a bunch of POWs, so I won, tho I couldn't get to the houses.

For the second game, we both had the same basic forces (two squads of two fireteams plus an Abrams), but to spice things up, both drew a FoW card at the beginning of the turn. I got a drone and a Humvee, the former took out his tank, the latter got taken out by an AT-4, and my opponent got really unlucky, he got false intel about a gas attack, thus his force's effectivity got reduced greatly - but also, a unit of special forces arrived to help, and on turn 4, he drew sniper support, and I drew "your enemy gets a sniper team".

So overall, it was fun and I'm glad I bought the rules, can recommend it to anyone looking for platoon level modern rules.
>>
>>51452547
FiveCore :3
>>
any tip for someone about to start Hungarians in bolt action?

I know about Mad bob miniatures for the vehicles, but where can I find good greatcoats models for the infantry? (possibly not germans with the Y shaped straps on the back)
>>
>>51454966
That's because nobody makes Hungarians in 28mm.
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>>51453998
>The Pakeha are gonna love this!
*touches off cannon*
>>
>>51454966
Perhaps polish early war infantry with greatcoats?
>>
>>51454249

The eBook/Non-Fiction/History section of Mobilism sees Osprey and similar book uploads.

I've been checking it pretty regular since Avaxhome fucked up by going premium.
>>
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>>51455617
Yes I learned of that from our friends on another board, and picked up the two latest titles from there (they haven't even appeared elsewhere yet, not even Mirageswar). There's some shenanigans going on at Avax; I guess the site owners made a deal with this new filehost. I feel for the users who had paid accounts with other hosts, which are now basically useless. It seems to have slowed the uploads there to a crawl. Nevermind, we will find a way, me hearties.
>>
>>51455562

the ones from warlord look good enough for me
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>>51454718
Long time former FoF player here. It is a great game. Just wish it was written/formatted better because remembering the mass of special circumstance +1/-1s going on is hot bollocks at times.

Recommending you check out Ambush Alley's official wiki or whatever it is for the mass of clarifications and examples on stuff they have like reaction chains.
>>
>>51442125

>German army in 1944
>Mechanized
>>
>>51457733
It's a typo, they mean "on meth."
>>
>>51457733
Germany as a whole maybe not, but I'm pretty sure mechanised can describe the panzergrenadiers, which is after all what the book is about.
>>
>>51457682
We found no problem remembering those to be honest, and there's a quick reference sheet online.

Think I'll paint up some more Afghans and try the game with my brother as well, would be easier to play it locally then traveling two hours with train just to get a game or two.
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>tfw you just want to have a nice quiet Christmas but a bunch of Americans show up and ruin everything
>>
>>51458009
>shots fired
I thought they took them completely off guard and it was a pretty quick surrender
>>
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>>51457943
Make sure to tailor the event card deck to the mission at hand. Quite a few cards are generic but others really struggle to fit in anything other than specific scenarios. And trust me, the more you read through the system the more random modifiers you find.
>>
>>51458321
Nah, fighting went on for about an hour.
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>>51458651

I've always wondered how this could be the case and yet the Americans didn't lose a single man killed, even though they got the drop on the them
>>
>>51457733
Maybe read the book? They pick out 3 specific units that fought on the western front which were fully mechanized.
>>
>>51459058
The Hessians powder was wet so they had a hard time getting their muskets to fire and were taken by surprise. American artillery was able to get into action and provided a lot of heavy fire which the Hessians couldn't respond to as their guns didn't get into action except very briefly. For a good account of the whole Trenton-Princeton campaign and the battle, check out Washington's Crossing. I just finished in preparation for some Hessians that are in the mail.
>>
>>51452547
The blokes who publish the VBCW sourcebooks do have two sets of their own rules but they're brigade and platoon-scale so probably too big.

FiveCore is a good shout like >>51454776 said.
>>
>>51457733
The book is about panzergrenadiers, anon, you know, mechanized infantry. And their counterpart, yank armoured rifles.
>>
>>51448311
The Irish have a couple of interesting quirks - my favourite is chucking potatoes out of rough ground at your opponent if they get too close to the feature. Proper bollocks but a fun balancing mechanism. SAGA is as fun as the people you play. It is also a system you can "game up" to the max and then it becomes no fun at all. Play against people who think that fun is laughing at quirks and not losing their rag when they lose a combat and you are fine.
>>
>>51461076
> potatoes
> in a pre-columbian game

REEEEEEEEEEEEE
>>
>>51461139
>saga
>history
I wouldn't worry anon
>>
>>51432977
is that a UN peacekeeper on the left?
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>>51461343
It's the Date clan mon, though in those colors it sure as shit looks like a UN flag.
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From my Bolt Action league today. Canadians clear a hedgerow in Normandy.
>>
I'm thinking of playing around with a baseline low fantasy system, that can be used for settings like Westeros or the Hyborian Age. Preferably one that's simple to learn but has lots of room for special rules and skills for different units.

Since Age of Sigmar is about demigods with overdesigned weapons and armor doing things so ludicrous it almost becomes a parody of itself, I'm not asking for that if I can avoid it. Are there any historical wargame systems that would be good as a starting point?
>>
>>51463560

Saga could be a good choice, though coming up with new battle boards for fantasy factions might be a pain.
>>
>>51463760

I'll look into it, yeah. Tell me more, what's the rundown on SAGA?

Anything work like Flames of War for ancient/medieval battles, with highly abstracted large scale battles?
>>
>>51463828
>Anything work like Flames of War for ancient/medieval battles, with highly abstracted large scale battles?

Hail ceaser
>>
>>51457733
>mechanized infantry force
>the German Panzergrenadier arm
Reading comprehensions, anon
>>
>>51463866

Looking it over right now, seems exactly like what I've been looking for, thanks!

Having to take leadership checks just to move seems kinda weird, but also makes sense in a way, since oftentimes soldiers and commanders don't know what they're doing, this isn't a Warhammer game where everyone is a superman.
>>
>>51464910
Might also be something to do with limited command control. In ye olde days before radios a unit had to wait where it was until it received orders by flags or by horseman. Many stories of units waiting around all day with no orders and being constantly under fire. Not too fun to wargame a unit that never moves, but it can be historically accurate. Thankfully most games have a balance of accuracy and fun, and in a large battle 1 unit not moving for a few turns isn't going to ruin the game.
>>
>>51464910
It's a pretty common mechanism to limit the amount of an army that can act/how much it can act within a given turn/phase in order to simulate imperfect control by the commander. Most go the leadership test route in some form. Some games use randomised order of activation. Some use cards, drawing counters from a pot... There's a lot of methods and Hail Caesar's is pretty run-of-the-mill and generally doesn't fuck up proceedings so much as to make a game un-enjoyable.
>>
>>51466742
Take a look at Blitzkrieg Commander too. You issue orders by passing a dice check which start easy but as you issue more orders in a turn become harder and harder to pass. Fail and it's the other guy's turn
>>
>>51467069
It has the same lineage as Hail Caesar in being a Warmaster derivative.
>>
>>51466742
>>51467069
>>51467196

And you know what's "fun"? Failing the first leadership check to move your own units several turns in a row. Because not getting to actually participate the game you're playing is somehow considered "good" game design.
>>
>>51467267
Pretty sure that was pointed out as not being fun.

Good games have mechanisms in place to stop that, such as multiple commanders or various actions that can be made without a direct order, and reactions to enemy units.
>>
>>51466742
>written orders
>order comprehension roll
>spend two turns getting an order to the left flank and that fucking idiot in charge thinks he knows better and sends back a request for clarification to stall because he doesn't want to get stuck in
>meanwhile your right flank's doing the fucking light brigade

Written orders and messengers aren't to everyone's taste, but they're something people should try once in a while.
>>
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>>51462977
great stuff man!

Here's my 101st doing the same.
>>
>>51467327
This. Warmaster leaders could fail, but all units could do "initiative moves" in place of that so things were still happening.

>>51469397
Funnily enough, I've had good experiences with the written orders, and on-table messenger figures thing. Made radio-equipped units really stand out.
>>
>>51469570
Written orders are absolutely best when you roll up personalities for key leaders.

(fuck's sake jenkins just fucking advance already)
>>
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>>51426862

Any colonial war-gamers here?

I'm torn between using the Black Powder supplement 'Zulu!' and Osprey's 'The men who would be kings' rules for my games.

Does anyone here have experience of them both? If so which did you prefer?

I'll just add that I'm not a colonial aficionado, I really just want to replay some Zulu (the film) inspired games.
>>
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>>51469729
Yeah, haha. I remember another game that made a point to randomly roll up unit leaders moral fiber.
>>
>>51463560
What you are looking for is the LOTR SBG
>>
>>51463560

Dragon Rampant would be my suggestion.
>>
>>51467267
>wah i lost a game of loins rampart once
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>>51469397
>Written orders and messengers aren't to everyone's taste, but they're something people should try once in a while.
That's real vintage wargaming, from the Grant/Featherstone school, and there's a lot to be said for it. Keeping the C-in-C in another room with only the occasional visit to the game table, and having them write orders to their corps commanders. It creates the possibility of a "Charge of the Light Brigade" misunderstanding; or one of the commanders could pull a Ney-at-Waterloo and decide to do things their way.
>>
>>51469948
>loins rampart
Ooh er, that sounds a bit saucy
>>
>>51432290
This war only had the best soundtrack, anon
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>>51469810
I do NZ wars sometimes, using a ruleset I wrote with my buddies (and some ideas from here)

There's a guy on the Historical Wargamer facebook group who just built a bunch of Zulu and British forces and terrain. You should ask him which rules he uses
>>
>>51461139
I know - and their Crusadery rulebook is clearly written by a Charlton Heston Goes Derka Derka fan - ie not even a tilt at history. But it is a good fun game with the right group of people and of course complete pants if you play with tossers. I guess you would get what you deserve in that case then! :-) Find a good bunch and play what they play....
>>
>>51470427
Much to the annoyance of every western soldier since.
>>
Boyevaya Mashina Pekhoty
>>
How long until companies make minis and rules for wargaming what is currently going on in the Arabic world?
>>
>>51471686
Use Force on Force and any insurgent minis basically. Regular forces can be made up from minis of previous conflicts as well.
>>
>>51471686
There are plenty of both. See Spectre Games for example.
>>
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>>51471686
>>51471735
Whoops I mean Spectre Miniatures
>>
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Bit the bullet and bought a bunch of 1:600 WW2 aircraft from tumbling dice. Not sure how many but around 30 Russian and German aircraft each, maybe 15 or 20 Brits and a handful of US bombers.

So looks like my job now is to take my Dogfight! rules into the Second World War. Stat out all the aircraft and re-write the thing for WW2.

Any suggestions for a name for the game? I have "Lacquered Coffins" so far, from the Russian pilots [allegedly] joking that LaGG stood for lakirovannyi garantirovannyi grob' (guaranteed lacquered coffin)
"Flying Coffins" would also work.

Need something with punch that sums up WW2 air combat in 1 or 2 words.
>>
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>>51471783
If it were me naming it I'd want to incorporate Ace's into the title somehow, because flying aces are actually fairly well known and Lacquered Coffins is a bit ambiguous.

Flying coffins is a good one though.
>>
>>51471686
Since several years ago.
>>
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>>51471783
One is tempted to something a little cheesy like "Twelve O'Clock High", or "Aces of Aces", or the like. You could take a page from the Lardies and do something like "Chocks Away" or "Tally Ho". Perhaps a famous catchphrase like "Horrido!" or "Bandits Ahoy". Or perhaps you could look up the colorful slang of the era and take something from that.
>>
>>51471857
>Pilot Banter
https://www.youtube.com/watch?v=5rKYL0tW-Ek&ab_channel=bakerco502
>>
>>51471783
> Aces High
> Cabbage Crates Coming Over the Briny
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>>51471931
>>51471921
>>
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>>51471921
Oh man, I remember that. There was a TV show called "Piece Of Cake" from the late 80s, which was about an RAF squadron in the period Sept 1939-Sept 1940, and despite being a good watch it drew some mockery for the way all the characters spoke like Biggles castoffs as in that vid; "Toodleoo old pip, let's bag the Hun and get back for tea and kippers, what-ho!"
>>
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>>51471815
>>51471857
Solid stuff. "Aces" seems to be in every dang air game, so might try to avoid that one...

Stuka! was my original inclination, just because I always thought they were cool, but they're more ground attack and not really indicative of WW2 air combat as a whole. Could still be a decent title

>>51471921
10/10
There was a quote "Up there the world is divided into bastards and suckers. Make your choice."
A name like "Banter and Bastards" would be a more lardies-esque type title
>>
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>>51472039
>Stuka! was my original inclination, just because I always thought they were cool, but they're more ground attack and not really indicative of WW2 air combat as a whole. Could still be a decent title
It's short and punchy, which is good. Also, while it may not represent the entire air war, it will make people immediately think of WW2 aviation.
>>
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>>51472065
>>51472039
Also I just remembered that there's both a PC game and tabletop wargame called Sturmovik, which despite the title covered pretty much everything, so you have a precedent.
>>
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>>51472039
Just call it "Airfights: Boy I love Planes"
>>
>>51472104
Pilots Doing Airfights or Men Doing Fights - Wings!
>>
>>51472136
Men doing airfights, what do we know really about planes: Warmen fight in the sky now
>>
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>>51472087
Yeah I played the shit out of IL-2 sturmovik back in the day. Got pretty far in both the IL-2 campaign, soviet fighter and german fighter campaigns. Great fun, and gives me some inspiration of the kind of encounters and feel I'd like to go for.

Stats are starting to trickle in. Many more to do, then I can decide where I want to make the cut off for "slow" "slow climb" "fast" "fast climb" "powerful" etc.
>>
Osprey fills (and still live shares)!
Osprey - NVG 242 - Soviet Cold War Guided Missile Cruisers - Edward Hampshire.pdf
http://www50.zippyshare.com/v/gBxRCknt/file.html

Osprey - CAM 173 - Taranto - The Fleet Air Arms Precursor to Pearl Harbor (2016).pdf
http://www50.zippyshare.com/v/tNqLOjWL/file.html

Osprey - GNM - Conquer or Die!.pdf
http://www50.zippyshare.com/v/yR6p6FwW/file.html

Osprey - GNM - Hitler's War on Russia.pdf
http://www50.zippyshare.com/v/QBocI9Cz/file.html

Osprey - GNM - Airborne The Combat Story of Ed Shames of Easy Company - Ian Gardner.pdf
http://www50.zippyshare.com/v/MMAgXSA1/file.html

Osprey - GNM - Captured Eagles Secrets of the Luftwaffe.pdf
http://www50.zippyshare.com/v/osKrdbQx/file.html

Osprey - GNM - Churchills Channel War 1939-45.pdf
http://www50.zippyshare.com/v/OJgp3PnB/file.html

Osprey - GNM - Gallipoli - Command Under Fire.pdf
http://www50.zippyshare.com/v/7P0Dw6EE/file.html

Osprey - GNM - Hell in the Pacific - The Battle for Iwo Jima.pdf
http://www50.zippyshare.com/v/Qzuv7mkt/file.html
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>>51472656
>Osprey - CAM 173 - Taranto - The Fleet Air Arms Precursor to Pearl Harbor (2016).pdf
Bit of an odd one, this. It was announced as Campaign 173 many years ago, but never got published. It was considered one of the "lost" Campaign titles, along with #234 (which never got a title) and #171 (River Plate, which was eventually published last year). It seems they decided to skip that number, because it was finally released recently as #288, and we have it in our folders under that title. It's the sort of thing that can really trigger a collector's autism. Thanks as always, Jazz.
>>
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>>51471686
>>51471717

AK47 republic also covers it nicely.

No End In Sight too.

A Fistful of TOWs may be quite nice for the larger scale stuff.
>>
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Brigade have released the itty-bittiest walls you ever did see.
>>
>>51469810
Soldier's Companion for me, The Men Who Would Be Kings second, The Sword & The Flame third, just playing with some crude Featherstone hack when I'm lazy.
>>
>>51470265
I wouldn't go that far. Just write basic orders for units, and have command rolls if you want the unit to change its orders in absence of new orders (or to comprehend new orders when they arrive, if they're shit). A good leader might Do The Right Thing (that being what you want them to do right now) even if your order is "march to and hold hill" or "wheel right and cross bridge."

More people does make it more fun though.
>>
>>51470265
That looks like a really fun game of... Charge? I'm gonna say Charge, not the War Game. It's got the big battalions, but there are too many officers and such for Grant, that's more of a Young thing, and the way the units divide into three rather than four seems more like his rules.

48 rank & file in an infantry battalion is a wonderful thing.
>>
>>51474371
>48 rank & file in an infantry battalion is a wonderful thing.

If you've got the room for it. Pretty sure that table is a 9'x6' rather than the usual 6'x4'. A luxury of space few manage even if they have a games hall/club. Image related as the more practical alternative for many of us plebs.

I gotta admit there is a certain appeal to the classic style of very basic colouration/construction of that board. Even though I love building terrain and really appreciate when as much work has gone into a board as people put into their figures typically. I guess it's probably because despite the nearly no-effort thing it's got going, it's consistent and everything is complete. No half-finished plastic kit buildings or just randomly scattered bits of crap, the what I think are printed buildings make it look like a graphic that might be found in a book about the battle.
>>
>>51472039
What about "Scramble!"?
>>
>>51475495
Oh, true, building big units (in 28mm!) and playing on a big board is something for olde grogges. 9'x7' boards I've seen recommended, as "the table being squarer promotes manoeuvre", but for most people 6' is the maximum normal width you'd want to play on, and even getting a 6'x4' board up can be a luxury.

The style's a deliberate and nice thing - it's the consistency that makes it. You can base and play on flat green if you commit to it, after all, and layer cake hills work great. Incidentally, if you need a huge ridge, thin (10mm) layers painted a slightly different shade of green are easy to make and give you a really nice contour effect.
>>
>>51475586
by 10mm layers, I don't mean a ton of them - I mean one 10mm layer being one level of hill. yes, with 30mm figures. yes, it works.

And then set up a sky panel or something on the lesser-used tablesides for the visual look of the thing.
>>
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>>51475605
>I don't mean a ton of them

Why not?
>>
>>51476145
>go to all that effort
>cardboard still shows through
WHY
>>
>>51476303
>effort

I remember reading the post of where the dude put it together. That's just assembled out of out of whatever was laying around in old packaging and a cheapass tub of cotton buds. It's an afternoon's work at best if you don't count waiting for glue to dry.
>>
>>51469569
I love the sunlight in this one. Looks awesome, anon.
>>
>>51476622
>It's an afternoon's work
fuck I must work slow. Even just making something that big from cardboard and cotton buds would take me days I'm pretty sure.
>>
>>51471783
Hun in the Sun? Shame Bag the Hun's already used for a game.
>>
>>51476843
Not just you but then being ill gets in the way for me. I've seen people other than me work way faster. Really though it's just carving out shapes and slapping them down. Could start with the small top piece and the big bottom bit and just draw stuff in increasing size until you get to the bottom if not making specific geography.

I love the effect though, I wish it wasn't a pain in the arse to transport and store anything that bulky or I'd be doing it myself instead of normal hills. Probably out of better material though.
>>
>>51480192
>being ill gets in the way for me
distraction slows me down. I paint almost every day and I don't really get as much done as I think I should.
>>
While minis can be beautiful and scenery breathtaking, I'm not going to forego a chance to play FTF simply because the figs aren't right or ready and the trees, roads, buildings, etc. look badly.

For me, the game is the thing. All the rest is just window dressing. Beautiful window dressing indicative of superb skill and months of labor, but window dressing all the same.

I've played more games with inked cardboard rectangles representing figure bases and swaths of felt standing in for terrain than with exquisite figs and detailed dioramas. Thanks to that I've played many more games with many more rules sets than my collection of figs and scenery would "allow".

Figs can be beautiful. Playing is more important.
>>
>>51480939
I've never played a game in which a single model was unpainted.

I've painted hundreds more figures than I have actually played with, thanks to that I've been able to paint many more periods than my opponents at the local club would "allow".

Playing can be fun. Painting is more important.
>>
Got around to running a playtest game of Fear Naught with a mate of mine over the weekend.

We ended up using paper tokens for ships and terrain, so it wasn't the most visually appealing game in the world.

I've mocked up the table layout in Paint and written up the stat-blocks we used for the fleets.

Scenario and squadrons were generated using the new random tables and a big of light research to fill out the squadron lists.

I'll have a full write-up put together pretty soon.
>>
>>51476843
>>51476622
>fuck I must work slow.

I did something similar while I was helping out a friend in his architecture classes in college. If you have a fresh boxcutter and a thick stack of card it's really, really fast. Wear gloves, though, or you're gonna lose a fingertip..
Precise, "pretty" method.
>Cut top of hill
>Slide over onto fresh area of card
>Use previous chunk as a loose template, sloppily cut ~1/2-2" rim around it.
>Slide over onto a fresh area of card
>...
>Profit.
If you're using a topographical map and need to get it reasonably close to reality, just trace the individual contour layers onto the cardboard and FUCKING LABEL THEM DAVID CLEARY OMFG you utter TWAT.
*ahem*
Sorry, there was a final involved and I >did< get an extra fifty bucks for helping him sort it out but Jesus fucking Christ.

If you don't need quite so much precision, get a few of those cheap, snap-off boxcutters (the ones that look like an Evangelion Prog Knife). Stack the boxes up, glue them together, and then slice a 3-4" thick section all at once. Remember to use a sawing motion, it helps avoid tearing

Best part? You can use the offcuts as another hill with minimal work, since it's going to be a roughly matching angle. You can do one of those full-sized hills in about fifteen minutes plus however long it takes the glue to dry, although you're gonna run through close to a blade per hill. Still, at $1.50 a pop down at Daiso that's really fucking cheap for terrain.

With some cheapy polyclay or textured paint you can dress both the "stack and slice" methods up real nice.

For the "trees", just dip a handful of buds into a "sample" tin of house paint, snip the ends off in bulk, and toss them into a box to dry. Again, you're looking at a couple bucks for a box of q-tips and maybe $2/pint for the paint. Plus Home Depot and Lowes' both have veteran's discounts. And the cardboard is free behind the liquor store..
>>
>>51481165
>We ended up using paper tokens for ships and terrain, so it wasn't the most visually appealing game in the world.
Honestly, I've been playtesting Naval War with 1/5000 ship silhouettes sharpied onto popsicle sticks and scrap MDF, so you're doing fine..
>>
>>51481037
>Playing can be fun. Painting is more important.

Then you're a modeller and not a war GAMER.

To each his own.
>>
>>51473697
that's adorable
>>
Anyone know anything about Chosen Men?

It's a Napoleonic skirmish game from Osprey, I just got done playing an RPG set during the War of the Sixth Coalition and I do like skirmish games so it's kind of pinged on my radar.
>>
>>51482436
I would guess it's similar to Lion Rampant, Osprey seem to have a few systems out right now based on that game.
>>
>>51482467
Probably because the writer can knock them out in about a week since the game is so generic. I'd bet genuinely more time and thought goes into general formatting and placement of images than it does to re-writing the system for each genre/era it's been stuck to.
>>
>>51476145
Looks cool but seems impractical other than mayne aircraft mounted on long pins or something. Otherwise trees get in the way and slopes are too steep for anyrhing to rest on
>>
>>51471761

Who the fuck would want to play as that in a wargame? I mean, I usually take a pretty disinterested view of moralising but I'd have to draw the line at that.
>>
>>51483680
Why wouldn't you want to play as a middle eastern / north African militia?
Repulse the soviets in the 70s and 80s, repulse the US in the 90s, Try to depose Assad and Gaddafi in the 2010s. Its all "protect my homeland and my family" type stuff.
>>
>>51474277

I'll try and get a copy of Soldier's Companion but I guess for now I'll build them around TMWWBK. I quite liked Lion Rampant.

What does Soldier's Companion play like?
>>
>>51483793

Sell heroin to kids, behead aid workers. Yep sounds great.
>>
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Painted up an Otter recce car for my Bolt Action Canadians. It's such an endearing little armored car despite only having a Bren LMG and a Boys AT. Tried to do some highlighting and I want to add some more stowage.

I'm also planning to paint up an air recognition panel to put on the back, trying to make it out of aluminium foil, but this is the first time I've done anything like this so it's proving tricky.
>>
>>51483793
Ayyy

https://www.youtube.com/watch?v=6jpKaONIkO0
>>
>>51428267
Ciaphas Cain was based on him
But Flashman is 100% shithead
>>
>>51485575
>meet cool afghan who owes you a debt and considers you a brave hero he will be proud to defend
>he dies cursing your name and calling you a swine
>you come out looking more heroic
And that's only in the first half of the book!
>>
>>51481626
They aren't mutually exclusive. I'm both.
>>
>>51481037
I had to play FoF with three figures unpainted - planned to finish my force the day before, but had to run errands that took away too much time, so could only finish them today. I felt a bit bad about this, and fully painted armies add so much to the game - this is kind of the reason why I stopped with GW games, half-painted or basecoated armies...

>>51481626
A wargamer who thinks playing with fully painted minis is more important than just gaming.

>>51483869
>implying you play that and not the part when the rangers kick your door in
The error is on your part if you'd play that from Somalia.
>>
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Superb group of Vikings with some Welsh auxiliaries
>>
>>51488668
Shouldn't the Welsh auxiliaries be on square bases with the rest of the warband? Or is there some kind of skirmish formation rule? And who let a damned goat in with them? Black one's kinda fetching though..
>>
>>51488734
The goat seems to be the Welsh commander
>>
BRDM
>>
>>51484428
Use lead foil mate. The stuff they put around the tops of wine bottles. Aluminum foil is too fiddly and your paint will eventually crack.
>>
>>51481165
So after we'd figured out how to best stat up the ships (with a little bickering) it became apparent that both sides were reasonably well matched.

The RN have an advantage in long range firepower with the super-heavy batteries on the Lion and Havelock. Pound-for-pound, the RN light cruisers are at a significant disadvantage, with fewer guns. However the heavy cruisers more than make up for this disparity in firepower.

On the other hand, the Kriegsmarine have much tougher ships; 2 battleships and a battlecruiser. These capital ships are well armed with multiple heavy gun batteries and a wide variety of secondary and tertiary armaments. Their light cruisers carry more firepower and the submarine is capable of wreaking havoc in the enemy battle line.

I took command of the Royal Navy squadron, and my objective was to prevent the Kriegsmarine from clearing passages through the minefields marked in red on the map.

I deployed around the islands in the bottom left corner of the table, with a screen of cruisers to the front and my battlecruiser and monitor lurking in the back.

A long gunnery duel dominated the first few turns, which crippled the Minotaur, put the Carysfort to flight and set the Shannon ablaze. A lucky barrage from the Lion caught the Friedrich der Grosse's magazine and blasted it into smithereens.

The German cruisers managed to cut through the minefield on the right hand side of the board, using the islands and smokescreens laid by the Lutzow for cover.

Bracketing the gaps in the minefield with torpedoes and gunfire from the battlecruiser, I managed to knock out one of the light cruisers and damage the other battleship.

At that point the Krauts decided to call it quits and scuttle back from whence they came.

All in all, a pretty fun game which took us about an hour and a half. The firing rules took a bit of getting to grips with but they add a decent amount of depth.
>>
>>51486906
Agreed. I firmly believe that if someone can't be arsed to paint his models it is probably because he is a win at all cost type of trend gamer. It is basic respect to other players to make an effort and paint your army.
>>
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thinking of getting this to the table next. This or something from ATS
>>
>>51494626
>Agreed. I firmly believe that if someone can't be arsed to paint his models it is probably because he is a win at all cost type of trend gamer.

My figs are all painted. I won't, however, turn down a game because we don't have the "right" figs & scenery or the figs aren't yet painted.

You don't even need figs to play these games yet I continually read in these threads about people waiting to play a certain rules set or scenarios until they buy & paint the "right" figs and scenery. That's sad because they've lost an opportunity to play. I don't know about you, but chances to play FTF don't happen weekly.

I want to play against another human. Win, lose, or draw, it doesn't matter. It's the camaraderie, the chit chat, and the interaction which PBeM and AIs can't match.

I'm not going to pass up a chance to play over a "lack" of paint or scenery anymore than I'm going to pass up a chance to attend a dance because my tie doesn't match my pocket square.

Screw appearances, screw "fashion", let's PLAY.
>>
>>51493928

Great AAR, thank you for posting it and the rules!

One question: What was a monitor built for shore bombardment doing in a naval battle? Trying to "point balance" the scenario?
>>
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>>51497520
Don't have anything to contribute, I just want to say this is a good attitude to have.
>>
>>51492833

D'oh! Where were you last year? :(

Well, off to fix my Bolt Action vehicles! :)
>>
>>51497520
>I don't know about you, but chances to play FTF don't happen weekly.
I bet you're American.
I, like most British people as far as I can tell, live within easy driving distance of a local wargaming society.

I've never had to turn anyone down for not having painted figures, not that I would, because I have never had an opponent bring anything other than a fully painted army. I have played an opponent who hadn't yet painted the cannon for his Elephant towed artillery so I spent the game being shot at by particularly angry Cattle, does that count?
>>
>>51497646
>cattle
I of course meant pachyderms
>>
>>51497646
>I bet you're American.

Yes. Relatively smaller hobby, longer driving distances, etc.

>I've never had to turn anyone down for not having painted figures, not that I would, because I have never had an opponent bring anything other than a fully painted army.

What you don't understand, perhaps deliberately, is that you've never had to turn down an opponent with an unfinished army because that opponent had already chose not to show up. They chose not to play because of a mere lack of paint and the reception they'd get.

You lost the chance to play someone new and they lost a chance to play at all because of aesthetics. Congratulations.
>>
>>51494680
VERY fun solitaire game; I've spent many hours playing it. If I wasn't cash-strapped, I'd buy the new version that's out.
>>
>>51498267
>VERY fun solitaire game

Quoted for truth. I own the older version and have "borrowed" the newer one for a weekend. I'll upgrade eventually, but there's no real rush.

Phantom Leader by DVG is another good solitaire choice in the same genre.
>>
>>51470463
>Charlton Heston Goes Derka Derka
Sorry anon, I'm having a hard time unpacking that. Does the Crusader book make the Muslim factions look too good or something? Or it's just generally inaccurate?
>>
>>51498512

In 1966 Heston starred in "Khartoum" as Charles "Chinese" Gordon. Laurence Olivier - in blackface - starred as the Mahdi. The movie was fairly well received, nominated for a screenplay Oscar, and is about as historical as any other Hollywood epic.

In 1966, the movie was okay. In 2017, the movie is gloriously bad. In any year, the movie cannot be considered in any way historically accurate.
>>
So say I buy saracens for saga can I still play against my buddies vikings?
>>
>>51499037
Nah, you just need to buy one Saracen and let him team up with a dozen of your buddies Vikings against a horde of cave dwelling savages.
>>
>>51499037
pretty sure all of the books work together. not sure how well though
>>
So I have some Warlord Woodland Indians that I want to use in SAGA...
Are there rules for muskets or something?
>>
Are there any stupidly crunchy fireteam scale moderns? I was talking to my friend and he brought up spending five minutes for each shot of a gun figuring out the result, which appeals to the masochist in me.
>>
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>>51501000
Phoenix Command?
>>
>>51501058
Goddamn you beat me to finding that pic.

I commend the man who is autistic enough to play that game properly.
>>
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>>51475551
This is great anon, I may well use it. Will credit /hwg/ threads

Whipped up a mock up cover. Photo could be better but its hard to find a good photo of fighters and bombers interacting that isn't some dramatic painting. I also like the connotation of hunting the hunter...
>>
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>>51500064
mah nigga

now i want to model up a warband based on the 13th Warrior.
>>
>>51501496
Well there's your contribution to this months project then, yeah?
>>
>>51501669
But I already have Hessians and Canadians to paint!
>>
>>51501000
Phoenix Command was literally invented for madmen like you
>>
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>>51501186
You shouldn't let it change your mind, but as it happens there's a relatively obscure WW2 dogfighting game with that title.
>>
>>51502677

Looks good, will try it out.

Also, Rules of the Air are fucking hilarious!
>>
>>51501058
If this was a video game, it'd be on dorf fort levels of detail.
>>
>>51502677
Not bad, though have just noticed that they appear to have gotten the armaments for the Bf 109 G-1/trop (possibly meant to be a G-2/trop?) swapped round with those for the G-6.
>>
>>51503120
And a few other anomalies in armament here and there. But it ain't bad to start.
>>
>>51500940
Why would you want to use woodland indians in saga.
The people who make saga already have a ruleset for 18th century america.
>>
>>51497839
>They chose not to play because of a mere lack of paint and the reception they'd get.
Other people play games at the club, no one tells them shit. Just not in the 6mm Napoleonics that I play almost all my games in. Stop making judgments of me/us being assholes just because we like paint on our models.

>You lost the chance to play someone new and they lost a chance to play at all because of aesthetics. Congratulations.
No I haven't, stop being confrontational for no reason.
>>
>>51503324
>Stop making judgments of me/us

I will when you stop making judgments about people with unpainted figures being "a win at all cost type of trend gamer".

Show some of the same basic respect you want from others.

I prefer to play. You prefer to paint. It's all good.
>>
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>>51502677
Hmm, dont really want to use their same title, although sometimes its unavoidable. I'll keep fishing for a title, Stuka! or Squadron Commander or something.
My boyhood fascination with Stukas will probably win in the end
>>
>>51497520
>My figs are all painted. I won't, however, turn down a game because we don't have the "right" figs & scenery or the figs aren't yet painted.
It's for my own army. I don't really mind if my opponent's army is "in progress" (as long as it really progresses, and doesn't show up with a half-basecoated army every time), it feels better to field a fully done army, and maybe it inspires others to paint their own armies as well. For my first Rank&File game, my French infantry were jus attached to their based, I had no command models so there was an empty base in the middle, my opponent had similar army. Next game, everything was painted, but didn't have time to base them fully. Third game, two fully painted armies and it was much better for both of us.
>>
>>51503687

If you don't want to paint your miniatures, then just play with counters for christ's sake. The entire POINT behind a miniature wargame is the visual spectacle.
>>
>>51503687
>unpainted figures being "a win at all cost type of trend gamer".
The least you can do is base colors and dipping.
Personally I consider that to be a matter of courtesy to not force your opponent to stare at unpainted models.

That said I wouldn't turn somebody down because of it.

Just throwing my two cents in btw, not the guy you were talking to.
>>
>>51497552
We tried using the random force generators in the rules. I figured the monitor was in the area for coastal defence.
>>
>>51504873

Random force picks "explains" it. Thanks again for that AAR.
>>
>>51504937
Glad you enjoyed it! With any luck I'll get more people testing the game and look at getting a final release out on WargameVault sometime this year.
>>
>>51503949
Why not something like Mayday! or Pan Pan!
>>
>>51505268
Just got a great quote from a vet flying a P-51 (and attacking a Bf-109)

...And I finally got strikes on this guy, and he pulled the canopy and bailed. He wen't drifting on by me, standing at attention, gave me a highball salute, and pulled the rip cord. And I thought "Boy that's pretty great". He had black boots on and a blue flying suit, black gloves... It was great [laughs] Then I went "yaay!" me by myself in the cockpit

I'll surely come across something fitting as I trawl through memoirs and documentaries. "Highball" might work but its kind of abstract.

I'm pretty sure there are games called "mayday!"
>>
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>>51505576
>I'm pretty sure there are games called "mayday!"
As it happens one of the Traveller board games goes by that title.

Like I mentioned upthread I still think "Stuka!" is pretty cool.
>>
>>51505576
I'm only aware of what Highball means in terms of trains and drinks. What does it mean in regards to flying?
>>
>>51505576
>>51505687
I can't fucking read, never mind.
>>
>>51505687
I didn't know either, supposedly its just a hand salute in military slang. This was the guys first victory so its understandable that he was so excited. I'm sure aces don't yell "yaaay!" to themselves after each kill...

It was from this documentary:
https://www.youtube.com/watch?v=LTgUILzhRdw

Pretty interesting
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>>51505180
I can't make any promises because time I get to actually play tends to be limited, and because I'm also trying to get in some more playtest games of Naval War at the same time. But if all does go well, I'm going to try to convert the OOB's for Coronel and Falklands, post the cards for other people to use, and take my new counters for a spin on the table.
>>
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I am fairly sure every single bit of slang that could be a good title for a game about planes has been already used.

You should just give in and call it Planes Doing Fights! at this rate.
>>
>>51506396
Or "Pew-Pew Ka-PLOW!"
>>
>>51506396
You know, at this point, I feel like somebody desperately needs to devote their life to making an all encompassing and overly complex system that can encompass every single situation, GURPs style, and call it Men Doing Fights. Supplements would be Men Doing Fights (In Planes), Men Doing Fights (At Sea), Men Doing Fights (With Buffalo), etc.
>>
>>51506447
Hot diggety should be written on the bottom of every page.
>>
>>51506272
Perfect! Coronel's already written up in the back of the book, the Falkland Islands should be pretty interesting to see.

If you wanna grab me outside the threads, e-mail [email protected].
>>
>>51501058
>>51502047
Ooh I am gonna have fun with this.
>>
>>51506874
Final Combat or SOF Warrior rules should also appeal
>>
Fun Sharp Practice AAR up on the TFL blog, notable for much grog-style humour in its writing. (The French captain is literally called Piece-de-la-Merde)
>>
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>>51507426
Maybe if I wasn't a piece-de-la-merde myself I wouldn't forget the link and pic http://toofatlardies.co.uk/blog/?p=6440
>>
>>51503280
Somehow I hadn't noticed that.
Thank you!!
>>
>>51503949
>Squadron Commander
Good news: with a quick google, that's only been used as a title for boats and spaceships.

That and Stuka! are pretty bad titles for your game though, I'm afraid. Keep searching!
>>
>>51506396
It could be worse. I mean, I'm sure there's a line of the battle hymn of the republic that hasn't been used as a wargame title, but buggered if I can find which one it is.
>>
>>51506447
>You know, at this point, I feel like somebody desperately needs to devote their life to making an all encompassing and overly complex system that can encompass every single situation, GURPs style,
Got good news for you, friend.

It's GURPS. 1 second turns are totally appropriate, yeah?
>>
Can russian scouts start with their transports?
I like the idea of a Bren tooting around with 7 well armed killers in the middle of nowhere.
>>
>>51507136
Are those in the archive? I didn't see them in the moderns folder
>>
>>51500940
Please tell us you live in Hampshire...
>>
>>51508667
Why would he live in Hampshire?
>>
>>51508667
I do not - wrong continent!
>>
>>51508710
All /hwg/ gamers secretly or no-so-secretly come from Hampshire.

We're planning a /hwg/ Muskets and Tomahawks game later in the year, with one Hampshire anon.

>>51508734
Balls.
>>
>>51508779
If I ever move to the UK, I'll move to Hampshire.
>>
>>51508779
It still scares me that I think we're at about 5 or 6 thread regulars all in the same county.

Because I am one of them.
>>
>>51508779
>We're planning a /hwg/ Muskets and Tomahawks game later in the year, with one Hampshire anon.
Speaking of which, did you get my email about a midpoint from the 12th of January?
>>
>>51506805
Oh shit, I missed that when I was thumbing through earlier. Nice!

>>51509581
Well if it makes you feel any better, there's at least two Amerifags (I'm one) and a Dutchman for variety's sake.


What does everyone have on their table at the moment? I got to looking at the discarded bases from the IJN subs I recently finished decided they might make the nice start to a hull. And I was in need of some transport-type objective ships anyway, so I found a pattern of Japanese tanker I thought I could ape, and had go at it. I've still got to clean up the puttied bits and add the boats, but I think I did okay for really quickly done scratchbuilds.
>>
>>51509995
Another Dutch guy here.

>What does everyone have on their table at the moment?
A 1/1800 Hiei that needs varnish and water effects, a couple of D&D minis I should be painting for other people and a pile of based and cleaned but unpainted other warships in 1/1800.
Mostly US stuff, but also a single Kagerou-class DD and a Graf Spee mini for someone else.

Also a stack of Naval War ship stat cards almost an inch tall, which is enough for most of my collection.
>>
>>51508822
I grew up there. Save yourself and move somewhere where the people are less miserable... Leaving was one of the best things I ever did. Might go back and visit someday though, just so I can see how much things have changed (nothing ever stays the same).
>>
>>51510164
If I'd do that hypothetical move, I'd go there from Hungary - if people are more miserable than the folks here, well...I'd be really fucking surprised.
>>
>>51510164
As one of the current Hampshire anons I don't really agree. It's less miserable than Wales and about level with Kent, where I have also lived.

>What does everyone have on their table at the moment?
10 units of 6mm landwehr I am commission painting for a guy at my club. Dull uniforms to be honest.
>>
>>51509995
Second dutch guy here. I am working on my 1430-1490 Holland army. Painting pikemen is boring.

Also working on not-Conan, Eowyn and a Celtic warlord for Runequest.
>>
>>51509995
>What does everyone have on their table at the moment?
Nothing really. Just finished my heavy mortar and wondering what to do next.
>>
>>51509995
I've got a couple more 28mm Taliban types on the desk now so I can start doing modern skirmishes. I've got enough done to try OSC and these 4 figures will give me enough to try Black Ops.
I need more terrain and I'm a ways off from something like force on force but its a start.
>>
>>51503949
There must be so many options! Dogfights & Divebombers, Tally Ho!, the full 9 yards, Wingmen, Black leader.
Book titles: Readiness at Dawn, I flew for the Fuehrer, Goodbye Mickey Mouse
And movie titles: Reach for the sky, Angels one five, First of the few
>>
>>51508318
No, but reviews make them sound like the full-spectrum autism that he's looking for
>>
>>51510164
>move somewhere where the people are less miserable

So not the UK then.
>>
>>51509995
>Well if it makes you feel any better, there's at least two Amerifags (I'm one) and a Dutchman for variety's sake.
And another Amerifag. I'm a Cascadian, and I know we have another Nor'westerner in here at least. Buck up, Britfag, it's almost as dreary here (it's where all the Norwegians and Irish immigrated to), we just have killer volcanoes and a major subduction zone that's prone to high-mag earthquakes.

>>51509995
>What does everyone have on their table at the moment?
I'm working on some Egyptian terrain and carving/joining a Scythian-styled paint rack out of cedar. Gonna have ducks on the sides and enough shelves to hold my casting resins and sprays safely too.
Now I just need to build a hutch big enough to hold 11 minis cases and 15 shoeboxes, and paint/sell a few more of the little fuckers before I inevitably fall down the 17th-century rabbit hole again..

Incidentally, those tankers are pretty nice. My high-scale ship scratchbuilds aren't nearly as good as I'd like. I'm still at the "cutting silhouettes out of popsicle sticks" stage, although my last attempt at cutting a layered hull out of plasticard wasn't a complete failure.
>>
>>51512719
I am also an Amerifag.
On the East side of the Cascades, though
>>
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Christ, am I the only /hwg/ person who lives in the US and is east of the Mississippi?

>also, just finished an air attack marker for my Bolt Action 22nd Armoured.
>Hurricane IID of No6 Squadron, prior to their color change to having a Mediterranean Blue underside and fairings covering the underwing 40mms.
>>
>>51512903
It looks fantastic except for the cockpit

I fucking laughed when I realised it was also the background of the picture, unsure why, really tickled me.

PS. resize images in future that's fucking huge.
>>
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>>51512903
Nah, I live in the Southeast.

Looks nice and crisp but well-used.
>>
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>>51513001
>except for the cockpit

No kidding. It's a 1970s-era model, because I couldn't find ANY other Hurricane IID models. Here's the original box. The canopy didn't come with any sort of panel lines on it for the framing; I tried 3 times to use liquid mask to make something that wouldn't look terrible, but I couldn't get it to work, so eventually I gave up and just hand-painted it.

I don't have a steady hand right now because I'm waiting on getting a new round of cortisone shots for my spine, and the pain meds I'm on in the interim make my hands shake. I'm going to try and go back over the canopy in a few weeks once my hands can be steady again and scrape off some of the wiggly-ness, and maybe add some weathering to the canopy frame.
>>
>>51513165
Be careful with the scraping, I've had serious scratches pop up. Usually works best for me if I scrape toward the painted area rather than away.

And glad to hear that you're getting the back worked on again, even if it sucks right now. I'm busy dealing with carpal tunnel from the damned crutches the VA put me on, which is not helping my own painting sitch. Or the woodcarving, to be honest.
>>
>>51512903
Im in michigan
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>>51509995
Caesar militia & terrorists for Black Ops / whatever rules
1 rifleman (95th, Italeri)) a farmer's wife & a priest (Imex pilgrms) for Sharp Practice
long line of pennies for basing
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