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Infinity General - US Ariadna and PanO BTFO Edition

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Last thread we had some great Combined Army memes, some TAG shit posting, and not to mention the cuckening of the US Ariadna players. Also Magharabi Guard are fair.


Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where you'll totally get that sweet HI real soon.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>No-longer-provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
https://catalog.infinitythegame.com/

>Rules wiki (now updated with HSN3 content):
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8
>Operation Red Veil Missions (different toilet, same shit)
http://www84.zippyshare.com/v/xjlY6Mip/file.html

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/
>>
Why is this general always crawling with loudly vocal Ariadna players? From the Kazak and USAfags screeching for their missing content to the players whining that their camospam gets counetred by smoke and evil MSV snipers, to silly paranoid ideas about CB hating this or that IRL country (this is more of a specialty of the Poleposters but the 2 groups are widely overlapping) nearly everyone is complaining.
I think they surpassed both PanO and YJ players in term of whine, and that's astounding on itself. Is it time for a containment thread?
>>
>>51424601
Operatorfags gonna operate.
>>
>>51424601
It's time for a containment gas chamber.
>>
>>51424253
update that subtitle u fag

also link to last thread
>>51368082
>>
>>51424601
It's silly, CB doesn't hate anyone, they're just astoundingly ignorant, and their idea of research for background involves looking at the color plates in Osprey books.
>>
>>51424937
>muh Osprey bashing meem
spot the /his/ reject
>>
>>51424601
At least it isn't the Pan-O whinging going on in the forums.
>>
>>51424937
>CB doesn't hate anyone
*except aliens
>>
>>51424601
To be fair, I think usarf release schedule was/is shit and with pretty lackluster models.

>surpass both PanO and YJ in bitching
They're about the same as them. Though YJ has had much less to bitch about recently.
>>
appropriation of the cultural kind. offending people with teutonic knights or making the only Lithuanian character in the game black. Support for american imperialists, by giving them a faction. Not a word in the CB fluff on how important Lithuania is to the EU space program, and by virtue of that no Lituanians on Ariadna, but somehow russians are there, when everyone knows they die out in 40+ years, and get replaced by an asian population.

the game is fun. and a lot of the models look very nice. But CB seems to be pandering to evil people and groups. But then again it is so hot there, so they get confused.
>>
>>51425178
I wish I could brand your comment as an example of Poe's Law but I have the disturbing feeling that you're serious. Or maybe you're bamboozling me with your advanced roleplay skills,

Anyway
>>>tumblr.com
>>
SOooo....

We all go on about models we want resculpts on, but which of the old models are fine the way they are?
>>
>>51424945
I'm not bashing Osprey, they have their uses, I'm bashing using extremely simplified sources as primary sources.
>>
>>51425178
Can you try harder? It's very entertaining and I'd like to see more.
>>
>>51425240
New line kazaks, swc celestial guard box, new monks or at least female monk. New hawza and a new saladin. I don't think the game needs any more models right now. Maybe a szazer box for ariadna, but that is more or less a dream to be dreamt of.
>>
>>51425240
I think the para-commandoes don't need a resculpt. the rifle one is good, maybe the face needs a fix.
>>
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>>51425344
Never played the older editions.

>N3 is shit
Why?
>>
>>51425363
It nerfed my army. Before QK dominated. I also had a for fun ariadna army to play vs new players.
Now the first one doesn't work, and the second one gets raped by msv's everywhere. Ah and limited insartion was probably the stupidest idea since GW making AoS.
>>
>>51425428
Could you be even more obvious?
>>
>>51425428
AOS is so better than Infinity ... you poor spanish cocksucker.
>>
>>51425240
Avatar. Looks sick as fuck.
>>
>Acheron Falls 2016
>>
>>51425240
Of the factions/units I'm interested in...None really. I'll always prefer newer and more improved models.
>>
New player here looking to get into infinity, I'm coming from 40k as a dark eldar player so was wondering what armies in infinity have that sort of play style(fast moving low durability hit and run) the fellow at my FLGS recommended a US Ariadna biker army so I was thinking of starting something like but was wondering what advice you have.
>>
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>>51425240
there are certainly models that aged well and don't need an immediate resculpts, for example (speaking only for YJ and ALEPH here) Oniwaban, the old crane rank, Sun Tze, YJ remotes, old Garudas and Dakinis (apart from the derpyface), Marut.
I still want resculpts for these models eventually but for the time being they're good, unlike those ugly bastards the Keisotsu or "Dwarfo" Oyama, pic related
>>
>>51425741
>fast moving low durability hit and run
Bike-focused JSA should fit the bill, or even some kind of AD-heavy Nomads like Corregidor. Go for the faction whose aesthetics you like the most.
>>
>>51425741
This is a game about operators operating, we no need no stinking melee.

But maybe you would like to check the Japanese Sectorial Army or the Hassassin Bahram as both use TO Cammo Assasins who can get to Melee, kill and meld in the shadows.
>>
>>51425902
>Hassassin Bahram
>TO Camo

LaughingImpersonators.jpg
>>
Any idea how we're going to be able to get the Knauf guy? Is it a normal release or he's bound to some manga fuckery? I was looking for a Sniper ABH proxy and he's not bad for the role.
>>
>>51425878
Doh, i thought Hit and Run the Rule, not the strategy

>>51425928
Damn Impersonators messing with my brain. I'll get you next time!
>>
>>51425462
>AOS is so better than Infinity
>AOS is so better
kek
>>
>>51425966
Yeah, you get those Haqq bastards! Don't worry, I'll cover your back.
>>
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>>51426108
>>
>>51425428
Yes, that's what I was talking about. Please tone the retardation a bit though, it'll make it more realistic.
>>
So what did you gents get with your $20 modiphius coupon?

And did any of you ever get that second email with the bonus code for achtung cthulhu?
>>
>>51425178
Forget that somehow russians are on Dawn, but actually Galecians. Who the hell cares about Galecians? Who can point it on a map? I only can because I just looked it up on teh googles. When have they ever done anything of note?
>>
>>51426495
>Who the hell cares about Galecians? Who can point it on a map?
Corvus Belli. And all their Galician neighbours.
>>
>>51426495
>When have they ever done anything of note?
well, some Galicians made this game so.......
>>
>>51426625
>well, some Galicians made this shitty game.
Thank you for proving my point.
>>
>>51422252 as a Yu Jing player who loves the generic scheme the best tip I've gotten for painting Orange was to paint a layer of pink under where I plan to paint orange. It gives an overall solid color.
>>
>>51426716
>Thank you for proving my point.
...said the guy smugly, hopelessly oblivious about the (not-so-)thinly veiled irony of spending his time and questionably-adequate mental faculties posting piqued messages in a Belize basket-weaving bulletin board devoted to the aforementioned shitty game.
>>
>>51426891
>Still a better guy than the clearly retarded and asperger ridden guy that wasted his time playing the aforementioned shitty game, while better game like AOS exist.
>>
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>>51426915
please go back anytime >>51412047
>>
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>>51426915
>AOS
>better game

Not quite comedy gold but it's resellable
>>
>>51426963
Check your anal circumference. 40k is going AoS. CB will end like the Dodo and Rackham.
>>
>Russians insecure about the size of American cock
>Lithuanians and Polish having a slapfight over which of their third-world shitholes is less shitty
>Getting triggered by space knights

Ariadna was a mistake
>>
>>51427012
so bait

much shitpost

wow
>>
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>>51427012
>40k is going AoS. CB will end like the Dodo and Rackham
now THIS is what I call shitposting!
>>
There's an old joke my Galician cousin (once removed so older than me) used to say. When the Americans got on the moon, the Galicians were there to serve them tea. I thought the variation of that saying is why Irmandinhos are on Dawn/Ariadna. Because Gallegos find themselves sneaking into everywhere colonial.

Anyways, besides that, did Irmandinhos previously have aquatic terrain? Because if not what's up with the water on the bases and the scuba gear and the anchor in their logo?
>>
>>51425240
Pretty much the entire French line. Pretty much everything the Kazaks have, excluding the blister Line Kazaks.
>>
>>51427012
Poor bait.
Try harder.
>>
>>51427012
>Rackham
Who?

Oh, right...
>>
I dunno much about this game, so forgive me if this is stupid:
Are there any non-obvious differences between having +3 on your roll versus the enemy having -3 on their roll in a F2F test?

I'm specifically looking at the SWORD-2 programs Redrum (which gives the enemy -3) vs Skullbuster (which gives you +3) in HSN3.
As far as I can tell there's basically no difference in "accuracy" here because it's more or less +15% better for the attacker either way due to the nature of a face to fast roll?
The most I can see is if you somehow are dealing with stats around 20, as going over 20 starts messing with the critical hit chances.
>>
>>51427245
In Latin America we have a lot of jokes about Galegos, none of them particularily kind

But the fact that I have yet to meet a single Latino that doesn't know at least one dumb Galego joke pretty much proves this is true, they're all over
>>
>>51427012
GW and CB have different target audiences. 40k and AoS are aimed for engy manchildren, while Infinity is made for people with taste for good rules and good miniatures.
>>
>>51427333
It all depends on several factors

Personally if my WIP is significantly higher than his I would use the -3

If mine is somewhat lower I would use the +3
>>
>>51424937
Considering CB started in this business as a historical miniatures company, I'd think they know their history.
>>
>>51427427
>while Infinity is made for people with taste for ill-advised rules written by demented spanish hoboes and boring, bland, shitty miniatures without consistency in scale.
FTFY
>>
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>>51425178
>making the only Lithuanian character in the game black
There is a Lithuanian character?
There's Carlotta Kowalsky who is a mestizo.
And a TAG named Uhlan, fuck yeah
>>
>>51427333
Generally positive mods for yourself are better than negative mods for your opponent since you succeeding is better than everybody failing, but it's also important to remember that the mod applies multiple times to attacks with multiple burst.

The real difference between skullbuster and redrum isn't the mods anyway, it's the ammo types.
>>
>>51427333
that's an interesting question indeed. I always thought they were more or less equivalent and used one or the other based on the special property of the attack, like DT or breaker.

The only case in which a malus would be desirable is an attack with high burst so the opponent has less chance to luck out and beat you with his single roll, but honestly I'm not sure the math behind my reasoning is very sound.
>>
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>>51427456
>It's another "GWfanboy talking about rules, lore and miniatures quality"
>>
>>51425240
From the Nomad side:
Wildcats, Hellcats and Tomcats, aside from being small.
Tsyklons and Lunokhod.
Senor Massacre.
Geckos.
Reverend Custodier.
Uberfallkommando.
>>
>>51427488
I feel good that GW games are banned in my LGS and I only see dumb 40cuck scum on /tg/.
>>
>>51427498
>GW games are banned in my LGS
IMO but shit choice.
>>
>>51426533
I though CB were a spanish firm. But them being from Galicia kind of a explains why so many poles play the game.
>>
>>51427521
>Galicia
He means Gallaecia
>>
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>>51425741
JSA.
Note that taking too many bikes is an auto-lose situation, but they have only the lightweight types of Yu Jing Heavy Infantry (and despite the name, HI in this game is superfast power armour) and Martial Arts everywhere. Unfortunately they suffer from having a very old starter, with shitty-looking Keisotsu. As long as you don't mind having old sculpts, you're golden.

Not bikers, but Nomads like fighting dirty and they have enough suicide units, combat jumpers and infiltrators for a hit and run playstyle. They are mediocre in fair fights, so their playstyle is all about fighting unfair. Also they're the best hackers, making them a bane of hi-tech armies.
>>
>>51427549
yes I know the dutchy of Galaecia and Lodomeria. Both situatied in Poland.
>>
>>51427521
>I though CB were a spanish firm
that's the case
https://en.wikipedia.org/wiki/Galicia_(Spain)
>>
>>51427563
aren't people just using red veil zenshi as their keisotsu?
>>
>>51427602
https://en.wikipedia.org/wiki/Galicia_(Eastern_Europe)
>>
>>51427611
as the old saying goes, "everything is a keisotsu if you greenstuff some baggy pants"
>>
>>51427519
It's a good choice. Nobody ever complained about it because everyone feels better when there are no stinky landwales screaming and running around with their half-painted (at best) miniatures, making "jokes" about which primarch was a bigger faggot. And it pays off in money aswell, since nobody buys overpriced GW shit anyway, especially when there are so many better alternatives.
>>
I wanted to start playing Military Orders, but I can't stand their current lack of attempt at retaking Jerusalem.
>>
>>51427625
Muslims on earth are dead and so is the middle East. No need to retake anything.
>>
Going to donate $5 to this, which army should I pick?

https://www.crowdrise.com/road-to-interplanetary/fundraiser/aaroncooke
>>
>>51427498
They aren't banned but I only see GW players like 7-8 times a year and they lurk in the corner and don't talk to anyone, so it is OK.
>>
>>51427473
>the ammo types
Yeah, the ammo types seem the bigger deal, but I wasn't sure if I could just discard the accuracy mods as being mathematically influential. I mean, the goal to it all is lethality, and a big part of lethality is actually hitting.

I'm using anydice to calculate it now and if I'm using it right, it seems like the mods are not equivalent, and that giving them -3 is actually better for your chances of scoring 1 "net" success (IE, doing better than a tie) than giving yourself +3.

Say you're a WIP 15 hacker vs a WIP 15 hacker trying to decide if you want to -3 them or +3 yourself

Anydice:
output [count {1..15} in 1d20] > [count {1..15} in 1d20] named "WIP 15 vs WIP 15" -> 18.75% of at least 1 net success [Even]
output [count {1..18} in 1d20] > [count {1..15} in 1d20] named "WIP 18 vs WIP 15" -> 22.5% of at least 1 net success [+3]
output [count {1..15} in 1d20] > [count {1..12} in 1d20] named "WIP 15 vs WIP 12" -> 30% of at least 1 net success [-3]

So here it seems the highest chance of actually hitting off of 1 attack is by penalizing them, which confuses me. I understand the setup is that you have to succeed while they have to also fail for it all to work, but it seems odd. I wonder it stays like this for all WIPs (like what if it was a base WIP12 vs WIP12 shitfest?) or if it's an oddity of already high (the 15) numbers, or them being base-equal. I also dunno if the disparity still exists if you dump both attacks on one model. It probably does.
>>
>>51427621
>the site is written in english and spanish
>the biggest international Infinity tournament is held in Spain
>spokesman of CB is literally called Carlos
Of course it's gotta be the ancient eastern European kingdom of Galicia, not the homonymous spanish region!
>>
>>51427625
They don't need to retake Jerusalem, the Muslims got their own planet. With blackjack. And hookers.
>>
>>51425240
From having painted Nomads, to maining Yu Jing and recently having a small Haqqislamite force.

Yu Jing Remotes, Karakuri, JSA Support, Bao Troops, Saito Togan, the ninjas and Oniwabans, Djanbazan Sniper, Lasiqs,and all the nomad "cats" (hell, tom, Uberfallkommando) are fine.
>>
>>51427724
time to break out ToadChild's dice calculator (btw it should be on the sticky imo)
http://inf-dice.ghostlords.com/n3/
>>
>>51427727
What do you mean ancient. It was a wojewodship even before WII, and parts of this still called the same are part of Poland.
>>
>>51427813
Oh, an actual dice calc built for infinity, nice. Doesn't look updated for HSN3 unfortunately, but still useful.
>>
>>51427833
Well there was a kingdom of Galicia and Lodomeria, but I admit it's not so relevant. The original point still stands though.
>>
>>51427813
Ok, using this for a Deva Func with Brain Blast lowered to B:1 (only "Sword" option available) versus a Resetting Interventor:

+3: 18.38% to KO the Interventor, 47.12% "neither succeeds", 34.50% the Interventor Resets
-3: Odds change to 17.25%, 50.50% and 32.25% respectively
+0: 14.81%, 40.19%, 45% respectively.

Which here says the best thing to do is +3 yourself.

I'm not entirely sure what its math is doing. The "Raw Stats" look a bit weird to me. Also I am not sure what "successfully resetting" means here. I guess the Int rolling 1 success while the Deva rolls 0? If so, the math seems wrong. At WIP15 vs WIP15 that'd be a .75*.25 = 18.75% (75% for Int to pass, then 25% for the Deva to fail to hit). How does it become 45%?
>>
>>51428427
Not for nothing but if it were me I would always ARO sucker punch with the interventor
>>
>>51429218
Yeah, that'd probably be smarter than Resetting. Bloody HD+.

Would there even ever be a reason to Reset here?
>>
>>51429384
Well if you don't have access to a good ARO program your only choice is to reset
>>
Is anyone here a Warcor?
>>
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Yesterday I had my first game with a Holoprojecctor L2. proxy. I LOVED it, it's a really cineastic rule, very Total Recall. Had bad luck, and my Father Lucien Sforza got downed by my opponents first guess, still very cool.

Are there lists which use a lot of Holoprojectors, spamming the table with holoechoes? I'm going ISS, and see that I have some options with Sforza, Kanren, and that one remote.
>>
>>51429835
Yes.
>>
>>51429835
Yes. From my knowledge there are some warcors browsing here.
>>
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>>51430034
>Are there lists which use a lot of Holoprojectors, spamming the table with holoechoes?

Yes, they're called vanilla Haqqislam.
>plan on bopping the Lt.
>seven Saladins
>>
>>51430034
ISS is tied with Haqq: ISS has Kanren, Lu Duan and Sforza, while vanilla Haqq has the Bashi Bazouks, Husam Yasbir and Ayyar. Other factions have at most 1 unit capable of using Holoechoes, if any.
>>
>>51430379
I am Spart... Saladin!
>>
>>51430034
>Everyone is Saladin
>16 sepulchres
>5 joans
>5 de fersens
>Duo team of 4 Achilleseses
>>
>>51427706
Vanilla ALEPH or Tohaa just because they're by large the less played factions and need some spotlight time
>>
>>51430438
Haqq also get Hafzas with holoprojector level 1. No holoechoes, but projecting as another unit is great for mindgames as well.
>>
>>51430659
you're right Haqq has also many lvl1 and is the best to make mindgames, but the guy wanted to spam holoechoes and that implies lvl2+.

>>51430468
>16 sepulchres
rip 200+ points for 4 orders.
>>
>>51430379 Saladin limit is actually 12 now with Switch. Bashi bazouks, Hafza, Yasbir, Ayyar. Don't forget Holo2 can also project with holo 1 three times. Then you can have AD troops and HD Tuaregs to even further hide anyone who isn't Saladin and bamboozle the enemy.

13 with a Hafza Spec Ops.
>>
>>51430749
>Holo2 can also project with holo 1 three times
Wait, really? I thought if you use a lower step in a ranked skill, you only get that rank. Aka, no mixing and matching.
>>
>>51430749
Shouldn't that be sixteen?
>Saladin
>Switch
>Yasbir x3
>Ayyar x3
>Hafza
>Hafza
>Bashi Bazouk x3
>Bashi Bazouk x3
>>
>>51430895
If you read the "holoecho" page it says it can be combined with the "holoprojector lv1"
>>
>>51430895
Nope, holoprojector level 2 lets you use both levels at once. It isn't super useful since all 3 models have to be the same, and if you activate them it's immediately obvious what's going on, but you can disguise a nasty deployment zone guard as 3 cheerleaders to draw in drop troops and whatnot.
>>
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>>51430519
Hmm, don' like the artichoke heads and Vanilla Aleph is not on the list.

Ah hell, I'll do Vanilla Aleph anyway.


(Didn't they win Interplanetary last year?)
>>
>>51431513
I never quite understood the pic, the Al Hawwa is defusing the bomb but why is the girl so triggered? What am I missing? WIP 14 ain't so bad after all.
>>
>>51431708
It's a tense situation, the loup-garou is probably just scared
>>
>>51431870
I thought it was for the tool...how do you cut wires with that thing? and also he's ignoring the red wire the girl is pointing at.
>>
>>51431708
>>51431513

Doesn't someone have a "fixed" version of this?
>>
>>51431513
There's a specific list?
>>
>>51432284
Yeah, if you look at the post Plebian put the armies he owns.
>>
Anyone got unpack pics of Xeodron and Overdron boxes? Got some used and don't know if I got everything.
>>
Is there anyone in the Southern New Jersey area who plays this? I'm looking to learn, and I've already collected a small Aleph force. I know that there's a place up in Somersville, but that's a two hour drive for me, and that's too far for learning a game I might not enjoy.
>>
So is the Keisotsu ML a feminine boy or a masculine girl?
>>
>>51433716
It's whatever your dick tells you
>>
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>>51433716
No boob plate, so I'm pretty sure that's a guy.
I thought the DEP Tomcat was a woman for a while, but he's just a lot thinner than the Doc from the same box. And that is because the Doc is a later sculpt, as evidenced by his Combi Rifle design.
>>
>>51433716
>>51434096
I don't have any Keisotsu models, but how does the shoulder width compare to other Keisotsu's? If it's smaller, it's probably a female. I don't think ALL their armored females have boobplate, do they?
>>
>>51430379
IS has too a fair bit of ol' holoprojectors now, between Kanren, Sforza and Lu Duan.
>>
WuMingfag here, again. The askew tattoo bugs me just too much, I think I'm gonna try and fix it. There are some layers beneath it of another previous tattoo that I had to fix.

I've got a real worry now that the whole thing might become too thick. I've kept the layers pretty thin and watered down so far, so maybe I'm lucky, but I think this is my last chance.

If I mess it up, is there any was to solve this somehow? Advice? I just want to keep the rest as it is, am very content with the eyes.
>>
Anyone got dossier for the Tank hunters?

>>51418736
I'll see what I can do (I'm currently finishing up another request).
>>
What is the general out of pocket cost of this game for a new player? Thinking of trying it since I play 40k and hate to admit that I might enjoy kill team more than regular 40k. Even if it is poorly balanced
>>
>>51426846
Huh neat, I will definitely give that a try. Thanks!
>>
Are there any vehicles in Infinity?
>>
>>51424601
>USAfags screeching for their missing content
Butthurt, impatient
>players whining that their camospam gets counetred by smoke and evil MSV snipers
Butturt, playing wrong faction
>paranoid ideas about CB hating this or that IRL country
Siema Kurwa?
>surpassed both PanO and YJ players in term of whine
Impossibru.
>>
>>51434988
:O
>>
>>51435445
Motorcycles and TAGs.
>>
>>51435009
You can put together a basic 300-point list for about $100-$200. There are a couple starter boxes that Give you a readymade list that are pretty great value that can be found for under $100 depending on where you look and where you're shipping to.

If you want to have options and be able to make multiple lists, though, it can get to be a little pricey. A lot of models can only be acquired in boxes of 4+ models that cost around $35-$40, which can make getting specific things a little frustrating.
>>
>>51435009
The buying an initial army is actually fairly low or reasonable compared to other tabletop games in the competition. Where they get you in price is terrain (game needs a lot of it) and the desire to play more of the army/multiple factions as it's cheap enough where starting more isn't too hard, or buying small purchases don't get so noticed.

It also depends how smart you are about it and if you have any friends to split one of the two faction starters with.

You can go many routes, to give an example, of splitting operation Icestorm with a friend (total 70 on gamenerdz, half that is 35), getting the nomad half, that covers seven models and 170 points, then you can get a remotes box for 23 bucks, masai hunter for 13, a nomads support pack for 21, and and intruder for 8 and be left spending about 98 bucks total for a reasonably rounded 300 points standard army, faction specific dice, some surprisingly sturdy terrain, and a decent starting point with room for future purchases.

Alternatively, you can just buy one of the seventy dollar 300 point army packs for seventy bucks and have some fun.


Also you can perhaps go for stuff that's not based on starters and try to limit your selection to a sectorial and build up a force around heavy guys like Haramaki or Wu Ming box for $30 + the blister of $10. That gets you half an "Army" which you can then supplant with $8-14 dollars blisters of skirmishers and ~$21 dollar support boxes leaving you roughly spending about 100 bucks again.

It really helps that the army builder is online and free along with the rules so you could really weigh your options.


Terrain is where they get you, as paper terrain gets boring after a while but there is so much cool stuff you can buy or make out of plastic/high density wood, but you can resort to cheap foamcore buildings if you're patient with cutting.
>>
>>51435445
Motorcycles, TAGs, scenery items, off screen/table stuff like what drops people off during mechanical deployment (Halqas get dropped off from vehicles) or Airborne Infiltration (Sikhs jumping down from orbit), plus whatever that train from the train mission was.

Oddly enough, the rulebook has a small mention of "Vehicles (VH)" as if it were a unit type, but likely just future proofing. Citation: rules for Runway.
>>
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>>51434988
couldn't find a good one either
>>
>>51424253
The red veil scan is missing the stats for ghulam.
>>
>>51425344
Not that i guy, but i actually prefer 2nd ed models to n3 ones
>>
>>51435802
Oh crap, I scanned that. Really?

Checking ...
>>
>>51435848
>>51435802
Ugh, You're right. Both the Ghulam and the Zhanshi profiles are missing, I started from Mission 1/page 12 and those stats are on page 11.

I guess I'll scan those pages and make a new link later.
>>
Is there literally anything I can do to help prevent my netrods from flying off the table?
>>
>>51434988
New Tankhunter a shit. A SHIT. The old 3-pack and the Autocannon were perfectly fine as is, and I honestly much prefer the old AP HMG model to the new one. They redid a perfectly solid model in order to give us a Spetsnaz with a new hat rather than giving us not-potato Line Kazaks.

>>51435009
Every time I bash together a new list on a whim, it's between $90-100. In order to turn a single list into a full army for customization from game to game, add in no more than $30-40. I spent about $60 in order to get a 200 pt ASA army that I play on the side. Buy GameNerdz. Ridiculously cheap on the label, plus you get a flat discount per items purchased as well as a percentage discount per items purchased.
>>
>>51436013
Put them 18 inches away from the table edge is the safest thing.
>>
>>51436130
Yeah, there is that I guess. I was hoping more of anything to make it so I can have more freedom (of where to deploy) + safety. Say, if the new EVO helped that'd be cool, but it doesn't so whatever I guess.
It's just "Deal with PH 12/60% and deploy way away from edges" then?
>>
So what do you think of the Limited Insertion format now that there isn't use of the strategic command tokens in them?
>>
Why do I see people saying a Proxy cannot use Suppressive Fire?
What am I missing here? Can you not declare Supp Fire on one Proxy and slap down a Supp Fire marker, then activate a diff Proxy (thus moving the Active Proxy Marker), end your turn, and then when an enemy model enters LoF of the Supp Fire Proxy, move your Active Proxy Marker to that proxy and ARO BS Attack for Supp Fire?
Or just never move off of that initial Supp Fire proxy and ARO BS Attack?
>>
>>51436836
Inactive Proxies cannot shoot in ARO.

But nothing in the G:Jumper and Suppression Fire rules says the state is cancelled if the Proxy is Inactive, so I think the Jumper can set the Proxy in Supp Fire State, and then return to it to ARO normally.

I'm not 100% sure on it though
>>
>>51436836
It's a Pre-HSN3 thing.
Now it's
"During the Reactive Turn, the G: Jumper trooper can activate a Proxy by placing the Active Proxy Marker beside it if an enemy trooper declares an Order in LoF or ZoC. This allows the Proxy to declare an ARO normally."
So you can swap to them and BS ARO.
The only limitation is only one Proxy can be active at once, so you can't fire on a dude that walked into the open with both your MK.2 Sniper and your MK.1 Hacker. In that case, only one fires, while the other would be stuck to Dodge/Reset/Change Facing.
>>
>>51434410
If you mess it up too much you'll just have to strip it. That's the way it goes.

To not mess it up, make sure you're actually doing your strokes correctly as there's an order to drawing kanji. Also just place some dots first to make sure things are level with the eyes and use them as a guide.
>>
Ariadna blackjacks when?
>>
>>51438462
kys amerikanski
>>
>>51438462
When you deserve them. So never ever.
>>
Anyone have a link to that color sampler thing for Infinity? Used to see it in the OP.
>>
>>51438923
The unit colour scheme HTML file? That didn't work properly.
>>
So when do I choose which model a ghost:servant remote is synched to? For example: I make a list with a doctor, engineer, and two servant bots. can I decide during deployment whether to give one bot to each or give both to one of my specialists depending on the situation, or do I have to pick one and stick to it?

Same goes for a unit that has a choice between equipment. If I go to a tournament with an Odalisque in my list, can I switch between 360 visor and SSlvl2 on a game-by-game basis?
>>
>>51439012
>The player must identify which trooper each G: Servant trooper is linked to during deployment. They cannot be used by any other trooper.
Can be linked one way one game, another way the next. Just need to be clear about it when you place them on the table.
>>
>>51438994
Ah, shame. Been struggling on what to paint onto my QK stuff.
>>
>>51425304
No female monk please. It just doesn't make sense.
>>
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>>51434988
>>51418736
Here's a little WIP. Only super quick pose sketching. May or may not stick exactly with the fem Fiday post, because the shotgun bit is a bit dumb looking. Definitely works better on a larger weapon like the Autocannon though...

>>51435760
It's not great, but at least I can make out the newer Autocannon design. Thanks!

>>51436087
>old tankhunters
They were good for its time, but now they look just plain goofy next to the newer ariadna stuff
>>
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>>51439568
Apologies, but I definitely disagree.
>>
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>>51439132
here, have some fun with mspaint.
>>
>>51427625
I'm also considering, but I see a lot of complaints about it being hell to make a decent list that holds in ITS. I think it would be worth it? Mostly? At least it wouldn't be dissapointing to field a link of magister Knights, let them work up the map, and then let loose the impetuosity
>>
>>51427735
Reference noted, anon. Reference noted.
>>
>>51439888
They're not bad, they've got a cheap TO camo infiltrator and a bunch of tough HI specialists. The main thing with MO is that they're pigeonholed. Magister links are basically the only gameplay reason to use the sectorial unless you want a dubiously effective gimmick like TO infiltrator spam. Sepulchres, FKs, Seraphs and Black Friars work just as well in vanilla, Montesas are better off in ASA, while Order Sergeants, Friar snipers and Crusaders have equivalents in vanilla that are cheaper or better (and can be taken in vanilla anyway).
>>
>>51438431
Am going to take your advice on with the dots.

But I don't see sticking to the stroke-order of the hanzi (this guy is Chinese after all) advisable or necessary.

When painting fine detail symbols like this, I think it's more important to find a stroke-order that is comfortable to construct using brushstrokes. Also, this is the print-font of the hanzi, it's not like the stroke-order is going to be very visible.

Sry kinda bloated answer, but am Sinology-studentfag.
>>
question, can I come out of Hidden Deployment by making a CC attack if my model happens to be placed in contact with the target?

For example, I have a Kitsune in HD in a corner where I expect the opponent will put a model to peek out, the target unit stands in the exact space I placed my girl; during my turn can I CC it and gain the Surprise Attack mod? Can I do it in ARO when he walks on me (without the surprise mod obviously)?
>>
Have a pot pf liquid green stuff, that I need to close some huge gaps with some models that I'm currently assembling.

How do I apply the stuff? Do I take an old brush and try to bleed it into the gaps?
>>
>>51441260
You take the liquid GS and put it to the side to use for something else like adding surface texture to minis and use a putty that doesn't shrink to fill the gap.

Regular old GS works way better for that.

Liquid GS was marketed originally to fill the airbubbles in the shit quality finecast models.
They managed to monetize shit quality...

Anway that is really all that stuff is good for. Filling airbubbles.
>>
>>51441284
damn, good to know. I also have grey milliput somewhere, think I'll be using that
>>
>>51441260
huge gaps - no that won't do, you better use original GS. That stuff is for small gaps like those along the junctions when you glue together the pieces.
Personally I use white milliput though, works both for huge fillings and diluted with water to fill little crevices or to smooth large irregular surfaces.
>>
If I have a Sopho with a Yudbot and I activate them and declare that I am Doctoring somebody, does that mean I can doctor 2 people at once? One with the Sopho and one with the Yudbot?

It says they both perform the same order, so it seems like they should be able to - they will just need to both satisfy the requirements of Doctor (base contact, etc.).

I don't think it's a likely situation, but I am still wondering.
>>
>>51441843
>I can doctor 2 people at once
No.
Because it also says:
>Players cannot apply the Doctor/Engineer Special Skills to different targets in the same Order. The Doctor/Engineer Special Skills can only be applied to one target per Order.

when describing G: Servant and Doctor and Engineer Special Skills
>>
>>51441952
Oh shit, I didn't see those blue fonts. I was just reading the boxes.
Oops. Well, that's a fair limitation.

Thanks for answering.
>>
>>51439568
Dear god even the WIP is wonderful. You're a bro, RJ-Anon. Can't wait to see the results!
>>
>>51441984
Don't worry about it, I've often missed things I read that isn't in the box too before I get corrected on it. Even stuff in the box like the difference between "short skill/aro" and "short skill."

Sorry opponents for the many times I did surprise shot mods in ARO.
>>
>>51439357
Because armored, gun-toting, extremely impetuous monks with no self-control make perfect sense, right?
>>
>>51442523
CB has to make some female monks. If monks had females among their ranks, they would have all control needed.
>>
>>51435760
Is the concept art for Infinity collected somewhere? Might use them for some character art.
>>
>>51440488
You have to be in B2B before you declare CC, and before you declare a skill the hidden unit doesn't exist. Or, it's base plays no part in the game, like in the situation where my opponent has a cutter which literally fills a corridor wall to wall but my dudesman walks right through it. So in active you move - "creating" your base - then CC as normal.

In ARO you declare engage. Sucks.
>>
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>>51441284
Use pool epoxy, its the white stuff. Super soft and dries really hard.
>>
>>51442919
In the books.
>>
>the Conan RPG just got its book of adventures' second-to-final PDF released
>Infinity hasn't even got the whole core out
Sasuga Modiphius.
>>
>>51442564
They did it and people bitched.
it was the headstand monk
>>
>>51442919
Shit, I thought I put them in the stuffies, thanks for reminding me.
>>
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>That moment when corvus belli will probably shit out it's fantasy wargame it wants before getting out all the sectorials.

Fuck me.
>>
>>51446365
>buying into the "just wait for X" meme
>not playing the game as it is
>setting self up for disappointment when AF cans your sectorial because all the Russkies recast their shit and nobody bought Kazaks
wew
>>
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>>51434988
Tankhunter dossier.
>>
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>>51446496
>be CB
>release content at glacier's speed
>doesn't release core units for certain sectorials
>doesn't even release sectorials when there are enough units
>release pointless units for non-existing sectorials
>get butthurt that the players are not buying enough of their pointless releases that make no sense in the current factions lineup
>somehow this is the player's fault for "not playing the game as it is"
>>
Guys I have a question is there a box or a blister with Zhanjing ? Do they have model at all?

Also for ISS when am using the Kanren do I have to buy 3 blisters to actualy use their holo rules ?
>>
>>51447127
>Also for ISS when am using the Kanren do I have to buy 3 blisters to actualy use their holo rules ?
No, just use the Holoecho tokens. Or get any one of the million third-party acrylic holo silhouettes.
Unless you want to add holo1, the "these acrylic shapes are totally legit and separeate models" gets old quickly
>>
>>51447127
The ISS starter box has a ZhanYing, with rocket launcher.
>>
>>51448222
damn I hope there is non, and I could proxy one for my wu ming link.
>>
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>>51446186
I think the boobs were the least of its problems.
>>
>>51448678
I still have 4 headstanders and field all of them when someone pisses me off.
>>
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>>51446365
What could CB's fantasy wargame be like anyway?
>>
>>51451094
Reskinned Infinity.
>>
>>51451094
Caledonians
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>>51451094
something about fucking werewolves, pig orcs and catgirls presumably.
>>
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New to infinity here, trying to pick out my first army (300 points)
Figured I would go PanOceania, since they SEEM like the simplest. From there, I dug into the Neo Capitaline Army because Badass Tech!
So, please tell me why I am fucking retarded.
My tentative list:

SQUALO-Heavy nade launcher (closest thing to artillery I guess)

4 BOLTS-Hacker,Medic, and 2 dudes with Drop bears, which are some sort of thrown mine or something? SQUALO support and fireteam, also generates orders when my LT inevitably gets killed by my noob stupidity

2 HEXA-both are MULTI snipers, basically there to lock down map early, surprise kill valuable targets, and generally be a pain in the dick

3 FUSILIER- 2 are forward observers to Target shit so the SQUALO can bring the rain accurately across the map, 3rd is my LT because I needed one, and because I get the feeling making a Fusilier my LT is generally a stupid move... so stupid my opponents won't expect it! Ha!

The general idea is to stick the SQUALO in a corner with the BOLTS and drop bombs across the table with the HEXA and Fusiliers peppered around to facilitate this. When the inevitable enemy charge comes, the Bolts fall in behind the SQUALO cover and charge into the charge, ideally with the TAG launching nades and bullets the entire way in, and covered by snipers.
>>
>>51452415
I can see some problems with this:
- you're making a 300pt list without any prior experience = you won't have a feel what works how.
- this is clearly a firefight list, if you play ITS (tournament scenario format) you'd have a hard time due to lack of specialists. Not only you'd want enough specialists, but you want them to survive and reach objectives, so camo/infiltration/ODD/AD/being a HI all help.
- If you expect to be able to just sit and drop bombs, it might work once. Next time your precious big junk's gonna get glued by AD troops, hacked by infiltrators then exploded by C-4 stuck to its chest, or literally sliced into pieces by a TO Camo ninja. Or destroyed by counter-artillery because almost every faction has artillery bots and infiltrating camo FOs. Or they'll avoid the artillery and go after your order pool and suddenly you get to launch a whole 3 grenades per turn. TAGs are great mobile strongpoints, but need to be managed accordingly.
- PanO is objectively the worst faction fluff-wise
+ making a Fusilier your LT is not a stupid idea, in fact hiding a LT in a bunch of identical-profile grunts is a popular strategy.
>>
>>51452415
1. The Squalo is great, but if you're using him as an artillery piece, you're doing it wrong. Squalos are heavily armored, mobile weapons platforms that want to be in the thick of things on the active turn, taking advantage of the high burst on their HMG to mow down enemies while relying on their 8 armor to shrug off return fire. If you want artillery, look at the Clipper Dronbot remote with a bunch of Forward Observers and hackers to mark targets and rain guided missiles on them. As an added bonus, it only costs 18 points and 1.5 SWC instead of the 95/2.5 of the Squalo.

2. Bolts are a solid fireteam, but you really want to try to get a full 5-man core fireteam for the sweet +3 BS mod. Typically Squalo lists run Fusilier links, as running a TAG with a full Bolt link eats up too many points to fill out your list.

3. Hexa snipers are great, but you probably don't need 2 of them. the 1.5 SWC cost adds up pretty quickly, and a board with proper terrain density probably isn't going to have enough long firelanes to justify multiple snipers.

4. There's nothing wrong with a Fusilier LT, though depending on what the willpower scores your other possible lieutenants have it may be obvious. Lt choice in general is a pretty complex topic that I won't get into here.
>>
>>51452415
So how are you grabbing objectives? Why would your opponent bother charging a well defended area when they can exfil an HVT/ push some buttons/ steal not!Spice/ blow up food for orphans/ load bakunin porn onto public library terminals to win?

I would recommend going for smaller games first to help with learning the game. If you can, try to split Operation Icestorm to snag some fusiliers and a Nisse to proxy as a Hexa.

Your Lt is going to be pretty obvious to anyone familiar with PanO. Your 3 options are the TAG, Bolts, and Fusilier. TAG is out thanks to the grenade launcher, bolts have bears so they are out too. Leaves you only one real option for an Lt.

Infiltrators, AD troops, and impersonation will make a bee-line to mulch your Lt.

A "nice" thing about your
Lt option units is they all have the same WIP, so you can play a shell game with the basic profiles. Often times people play find the
Lt by hiding them with a bunch of basic troops.
>>
>>51452674
>but you probably don't need 2 of them
Of course not. You need 3 of them.
t. Shasvastii
>>
>>51452640
>- you're making a 300pt list without any prior experience = you won't have a feel what works how.
Accurate. What point size is a good opener for beginners? So far I've only played three tutorial games (100 point, using a borrowed list) at my LGS, and I kinda want to be able to play with the big kids.
>- this is clearly a firefight list, if you play ITS (tournament scenario format) you'd have a hard time due to lack of specialists. Not only you'd want enough specialists, but you want them to survive and reach objectives, so camo/infiltration/ODD/AD/being a HI all help.
Hmm. I know my Forward Observer guys are supposed to be specialists, but they are pretty much fodder. What would you recommend?
>- If you expect to be able to just sit and drop bombs, it might work once. Next time your precious big junk's gonna get glued by AD troops, hacked by infiltrators then exploded by C-4 stuck to its chest, or literally sliced into pieces by a TO Camo ninja. Or destroyed by counter-artillery because almost every faction has artillery bots and infiltrating camo FOs. Or they'll avoid the artillery and go after your order pool and suddenly you get to launch a whole 3 grenades per turn. TAGs are great mobile strongpoints, but need to be managed accordingly.
Ideally the snipers and the Hacker bolt (with the Fusi repeater support) are supposed to mitigate some of these shenanigans (or just dropping bombs on them from out of their range), but I get your point. The problem is, I get the feeling no matter what I run with (I've been told Infinity is balanced, which means everything has weaknesses) I'm going to have the same problem until I get enough minis to swap troops to counter whomever I'm playing myself. I figured the "bomb from very far away" strategy was a good, simple general counter.
>>
>>51452640

>- PanO is objectively the worst faction fluff-wise
Pls no.
Now I have to go dig up all the fluff and read it, y u do dis
Hours and days of my life gone. 40k did this to me and I don't even play it
>+ making a Fusilier your LT is not a stupid idea, in fact hiding a LT in a bunch of identical-profile grunts is a popular strategy.
Oh, good! Wait. I think that is good. At least I'm thinking on the same level I suppose.

Also holy shit way more replies then expected. Thanks guys, give me a bit to read through.
>>
>>51452817
PanO isn't the worst. They're kinda an extension of SPACE-Murica. Wealthy, affluent, more or less owned by corporations under a veneer of democracy. People have great quality of life, except the Have-Nots. You sign up for the Army, and get points towards Immortality (instead of college). Ask your local ALEPH Terminal in your home to order you that new Porn VR Sim, while you're at it.

Also,
"Our soldiers don't need to be well trained. Our gear does that for us."
>>
>>51452852
>They're kinda an extension of SPACE-Murica.

Bullshit, real SPACE MURICA is left trapped with frogs, ruskies and werewolves on a shithole planet loaded with unobtainium. Unobtainium and FREEDOM. Also our proud country thawed out our frozen nazi scientists and tried NANOMACHINES SON'ing the world....it..didnt go well.
>>
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>>51452944
>and FREEDOM
Calm down comrade
>>
>>51452944
The spirit of international business fuckery was inherited by Pan O, America on ariadna, like the other ariadna sectorials, are a relic of the past.
>>
>>51452674
>1. The Squalo is great, but if you're using him as an artillery piece, you're doing it wrong. Squalos are heavily armored, mobile weapons platforms that want to be in the thick of things on the active turn, taking advantage of the high burst on their HMG to mow down enemies while relying on their 8 armor to shrug off return fire. If you want artillery, look at the Clipper Dronbot remote with a bunch of Forward Observers and hackers to mark targets and rain guided missiles on them. As an added bonus, it only costs 18 points and 1.5 SWC instead of the 95/2.5 of the Squalo.
First off, thanks for telling me about the Clipper. Just looked into it. The smart missile launcher doesn't have a range, so I assume it is just any targeted dude? Also the guided trait, looking at it, makes me nervous. Hackable rounds, capped at 5 orders, and dependant on having targeted dudes to shoot across the map, if I am reading that right. Is that better then dropping dumb rounds on people? Like, I can use dumb rounds on locations and stuff right, so I could AoE hit camos and things (with negs on my MOD, but still). Feels safer, but mostly because I don't know how prevalent hacking is.

>2. Bolts are a solid fireteam, but you really want to try to get a full 5-man core fireteam for the sweet +3 BS mod. Typically Squalo lists run Fusilier links, as running a TAG with a full Bolt link eats up too many points to fill out your list.
Tbh I had five bolts but then I couldn't cram stuff like the Forward Ob guys and the hacker/paramedic bolts in. I suppose if I go all Fusil my LT hat trick gets better, in exchange for him going down and losing my artillery. I'll keep it in mind.

>3. Hexa snipers are great, but you probably don't need 2 of them. the 1.5 SWC cost adds up pretty quickly, and a board with proper terrain density probably isn't going to have enough long firelanes to justify multiple snipers.
Noted. I might try to cram a swiss guard missile launcher guy in there somewhere
>>
>>51452682
>So how are you grabbing objectives? Why would your opponent bother charging a well defended area when they can exfil an HVT/ push some buttons/ steal not!Spice/ blow up food for orphans/ load bakunin porn onto public library terminals to win?
...Tbh until I got to
>load bakunin porn onto public library terminals
I didn't give a shit about objectives yet, but you sir have changed my perspective. Based on what the other dude said, I need some sort of camo unit or something?

>I would recommend going for smaller games first to help with learning the game. If you can, try to split Operation Icestorm to snag some fusiliers and a Nisse to proxy as a Hexa.
Checkin!

>Your Lt is going to be pretty obvious to anyone familiar with PanO. Your 3 options are the TAG, Bolts, and Fusilier. TAG is out thanks to the grenade launcher, bolts have bears so they are out too. Leaves you only one real option for an Lt. Infiltrators, AD troops, and impersonation will make a bee-line to mulch your Lt. A "nice" thing about your
Lt option units is they all have the same WIP, so you can play a shell game with the basic profiles. Often times people play find the
Lt by hiding them with a bunch of basic troops.
Well shit.
>>
>>51452809
200 points

Hexa hackers work well, as do Locusts though they don't have a model. Swiss Guard hackers are expensive but also extremely tough and mean. If you want the apex of shitty fodder you could also look into Auxilia FO, though they work better as backup specialists rather than main ones.

The problem with artillery is that it's inefficient as fuck. You get to launch one shot per order, and if you want decent BS on that shot you need to spend more orders setting it up. It's a good way to kill off a valuable target or two but that multi HMG is the main event for a Squalo.

An important note about Infinity is that hard counters are rare, not really required and can be overwhelmed with firepower and tactics. Even powerful stuff like camo can be countered by all sorts of things like MSV, sensor, direct templates, flame and CC. You need to cover all the bases in a list but there's many ways to do that and tactics are needed to make the most of it.
>>
>>51452852
>>51452944
Sounds like civies decided to make and army after sending the real army off into space desu
>>
>>51452809
>What point size is a good opener for beginners?
Get through the series of introductory scenarios (Icestorm/Red Veil, whichever you have on hand). Then either 200 pts or the Recon system (120 or 150? points with restrictions so cheap horde armies do not unbalance). Don't introduce more than one tricky unit (camo, hacker, etc) per game.
>Hmm. I know my Forward Observer guys are supposed to be specialists, but they are pretty much fodder. What would you recommend?
For Neoterra? Locust, Hexa hacker, Pathfinder. Remember that your TAG can spit out a (shitty) mini-drone to act as specialist at the cost of the TAG itself going into standby while the minibot does its job. If you want Neoterra specifically, Devas are excellent (and also BS Garudas are awesome harassers). The new ALIVE group. (before you ask, there's no minis for Locusts and ALIVE yet)

>until I get enough minis to swap troops to counter whomever I'm playing myself. I figured the "bomb from very far away" strategy was a good, simple general counter.
Don't get used to tailoring lists against specific factions/enemies. This fucks you over in tournaments where you get to take 2 lists against 5 random people. Identify common threats (camo spam, chain-smoker warbands, TAGs, hackers, AD) and learn how to counter them. Hard counters exists but they can't be everywhere and tactics do a lot.
Take a situation: I've seen your posts. There's a player looking suspiciously like you in my meta so I take a Speculo Killer just in case. She costs 29/1. She can start in *your* deployment zone, is CC-oriented, and has a monofilament blade that can literally cut your TAG in half. That shit is why you keep your TAG in reserve. And/or I can take a TO camo unit with monomines, you get no warning except an "ARO: place monomine" when you enter an "empty" area. Your Pathfinder drone is a sensor, use it.
There are no universal counters that don't have their own predators to watch out for is what I'm saying.
>>
>>51453022
If I go 200, and bail on the artillery idea...
Aquilla Guard seem to be good for counter camo/smoke, and has an LT option. If I throw him in with Fusiliers that could muddy the water a bit.
Swiss guard hacker sounds fun
Aux FO with A FLAMETHROWER ROBOT WHAAAT looks really cheap, how does it compare to Fusilers?

>An important note about Infinity is that hard counters are rare, not really required and can be overwhelmed with firepower and tactics. Even powerful stuff like camo can be countered by all sorts of things like MSV, sensor, direct templates, flame and CC. You need to cover all the bases in a list but there's many ways to do that and tactics are needed to make the most of it.
This is comforting to hear
>>
>>51452976
>so I could AoE hit camos and things
Nope. Can't hit undiscovered camo markers unless by Intuitive Fire or there's a valid target under the same template.

Also I totally forgot about Auxilia FOs here >>51453140, take those too.
>>
>>51452958
Not until Blackjacks!

>>51452971
Merely avin a giggle m8

>>51452976
Smart missile launcher has 2 modes. Auto-aim and guided. Auto-aim acts like a normal gun and does have range bands, guided is pretty much as you say. Everything is a trade off one way or another and works to varying degrees against different opponents.

>>51453015
Camo is always useful, not necessary but its nice to have. Getting specialist units that can deploy up the board is hugely useful, saves orders can push your opponent to waste orders on them or because of them.

Hacking is really dependant on your meta and the faction you face. Often Killer hackers are taken as an alternative to Foward Observers for fulfilling generic ITS button pusher specialists but all they are good for is cybermask and nuking hackers. Or you run into crazy Nomad bastards like me that can blanket the majority of the table in repeaters and plop down white noise if I really feel like I dont want to deal with a MSV heavy list.

If it seems like there is a metric fuck ton of things to figure out, thats because there is. Welcome to Infinity.
>>
>>51453178
>>51453197

>Nope. Can't hit undiscovered camo markers unless by Intuitive Fire or there's a valid target under the same template.
>Smart missile launcher has 2 modes. Auto-aim and guided. Auto-aim acts like a normal gun and does have range bands, guided is pretty much as you say. Everything is a trade off one way or another and works to varying degrees against different opponents.
Welp, fuck me. Then if I still want to attempt the artillery, Clipper is the cheaper route. I prob shouldn't field a TAG close range imo unless I do 300 points and have a hacking counter/condom... which I have zero clue how to do yet lol

>Camo is always useful, not necessary but its nice to have. Getting specialist units that can deploy up the board is hugely useful, saves orders can push your opponent to waste orders on them or because of them.
Neoterra Capital seems to have a lot of this TO camo stuff, so if I could capitalize on that it would be great. Is there a way to hide my whole list using Hidden deployment, or is that a meme idea?

>Hacking is really dependant on your meta and the faction you face.
Fair enough, think I might spring for the swiss guard hacker then (does he count as a specialist too?) so if I don't need to hack I still have a nice unit running around

>If it seems like there is a metric fuck ton of things to figure out, thats because there is. Welcome to Infinity.

At first I thought the name referred to space, but now I realize it described the rules. Still, it looks like a blast.
>>
>>51453172
Always choose the Aquila HMG. The multi rifle isn't bad but the HMG blows it out of the water.

Auxilia are great. Fusis are only really better linked or if you want to set up repeaters.
>>
>>51453294
>hacking counter/condom... which I have zero clue how to do yet lol
Take a normal (i.e. not assault/killer) hacker or an EVO bot, cast Fairy Dust on the TAG.

>Is there a way to hide my whole list using Hidden deployment, or is that a meme idea?
There is, but it's a gimmick. It can pay off but it's hard to do and you sacrifice a lot.

>swiss guard hacker then (does he count as a specialist too?)
Yes he does. And it's still a tank with BS15.
>>
>>51453294
Full hidden deployment is just a bad gimmick, since none of those hidden guys provide orders.

Swiss Guard hacker counts. Specialists are hackers of any kind, forward observers, paramedics, doctors, engineers, specialist operatives (obviously) and chain of command troops (you don't have any of those so you don't need to worry about them)

>>51453353
You can't fairy dust TAGs, you need to be proactive to protect them. KHDs or just shooting hackers in the face are good methods.
>>
>>51453396
>You can't fairy dust TAGs
Huh, shows when I ran one last.
>>
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>>51452075
>in true CB fashion every faction will have qt girl models
Sign me up!
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>>51452640
>PanO is objectively the worst faction fluff-wise
t. jelly Yu-Chink
>>
>>51453503
To be fair, the YJ fluff is pretty accurate.
If SPACE COMMUNIST CHINA becomes a thing, they're not going to be very accomidating of Japan :)
>>
Ok, so Neoterra Capital Newb again
For a 200 point army, about how big do I want it to be? I can grab a hacker Swiss Guard, HMG Aquila, and then a 5 man fireteam of Fusiliers (with hacker/medic/LT) and a Minesweeper Mulebot to hit max 200points exactly. I have a tanky specialist, two backup fodder specialists, my fuck you sneaky troops Aquila, and fuck you mines and other stuff I don't know about Minesweeper.
>>
>>51453830
I'd drop one of the big guys to give an MSR or HMG to Fusiliers and grab an Auxilia or two, just to get to 10 orders.
>>
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>playing against NCA
>see ML Swiss Guard model
>Oh, a Swiss Guard, of course
>"Actually I'm using this to proxy MULTI Rifle ORC, I don't have the model"
>happy to see ORCs get some respect
>in game
>"ORC uses Irregular order to get to the objective"
>What
>It was Switch all along
>>
>>51453973
Just wait until Varuna. The PanO pain train will have its day. Orc haris isn't too bad in ASA even now.
>>
>>51454049
I can't wait to see that.
It was a funny tournament. It was TAGline and thus everyone had TAGs. One guy played ASA with two Tikbalangs. I wonder if he got to use Toni in the first round.
I got to play against guys with Toni and neither of them thought to use her as anything other than a big cheerleader. It may be because they didn't know what she does, because I can't explain why would anyone try to shoot a Gecko with a Seraph at -3 while I have +3 Blitzen/Panzerfaust range. And at optimal main weapon range I have higher damage.
>>
>>51453973
When models generate orders,he has to tell you how many irregular ones he has. So you can kinda guess if there are holo models.

He should be disguising them as warcors.
>>
>>51454049
>Orc Haris in ASA
...Wait a second, when the fuck did that happen?
>>
>>51454208
HSN3. It's been a while.
>>
If I wanna get into Infinity, what army pack should I pick up as a good starter?
>>
>>51453951
Would it be ok to take 2 snipers instead of a hmg on the fusa link? Army would be hackerless, but the aqua hmg seems like enough of a killer in a 200pts.

Just asking because my friend plays a simiular list with a hmg hsien, celestial link and ninja.
>>
>>51454252
What kind of playstyle do you have?
>>
>>51454267
No idea, I never tried Infinity. The only frame of reference would be X Wing and I like rolling Imperials, hard and fast (and probably too reckless)
>>
>>51454276
Reckless attacking? Probably the CA sectorial Morat Aggression Force.
>>
>>51454289
You mean this pack right?
>>
>>51454301
Yeah, that's the one. You'll likely want some more models to go with it, but space monkeys are not my forte.
>>
>>51454301
>>51454310
>You'll likely want some more models to go with it

Shit purchases:
>Kurgat autocannon
>Zerat sniper
>Krakot (unless you get the LE version cheap, otherwise you've got Daturazi for that.)
>Raktorak VS
>Raicho (possibly)

Good purchases:
>pretty much everything else Morat
>from vanilla CA: support pack, drones (assemble as Q+M or Q+E), Ikadrons, Hungries
>>
>>51454464
R drones are pretty good too. I'd also add the VS Oznat to the shit list too since you get one in the starter and there's no point in taking 2.
>>
>>51454267
>>51454289
>>51454310
>>51454464
>>51454527
I like the look of the Panoceania Templar dudes, how do they play?
>>
>>51454558
First of all, you got several kinds of knights (not templars, as those were dispanded in fluff mirroring the real history of the order). Those wary in price and potential from low to mid-high. Magisters are your pretty average cheap HI that you probably want in a link first and foremost thanks to their impetious status and limited weaponry. Then there are couple of mid range knights with frenzy. These are also best in a link, outside of teuton, who lacks the option, and maybe doctor Hospitaler to get tankier specialist and decent doctor for PanO. The you have 50+ knights with either beasty statline (Fathet knight) or special skills (Montesa starts up the table, Sepulchre has holoechoes). And there is characters and Seraph. I'd take only the one good at solo in vanilla PanO.
>>
>>51454558
They focus on big dudes in power armour supported by little dudes.

I can't be bothered to make another big post about it, so see >>51440103

Basically if you like Magisters, Hospitallers and Santiagos you'll be fine, but the other knights are actually better supported outside the knight sectorial. You can still run a Montesa list with a cheap supporting LI link and do well with it, but you might as well do that in ASA instead since you can get stuff like killer hackers to support it.
>>
>>51454675
Is it possible to build a ISS list that works like a order army ? And if yes then around which units, beside the hsien would it be build around ?
>>
>>51455587
Big pointman dudes - Hsien+Zhanying haris, Crane+CG core
Big dudes as bricks - Wu Ming core, Su Jian single or duo
Cheap chaff dudes - Kuang Shi, CG core
Special role dudes - Kanren, Ninja KHD, Yaoxie (I find Ruishi better than Baos in most cases), Yaokong Weibing, Garuda. Maaaaybe the Pheasant.
>>
>>51455587
Crane rank link teams are good for that. You like angry heavy infantry with swords and the CC skills to use them properly? Cranes got your back.

Like in Military Orders though that leaves you with fuck all points for anything else.

I've never seen anyone even consider a Crane only link, as you can put Cranes in with Celestial Guard for a cheaper but still very effective link team.
>>
>>51455587
Su Jian
Crane agents, preferably in a Celestial Guard mixed link team
Wu Ming link team if you want to go all-out (pro tip: you want to go all-out)

>>51455723
Rui Shi are general purpose shitters that exist to be cheap and shoot through smoke. Bao are doorkickers that kill infiltrators and then sit in an awkward spot and turn on x visor suppressive fire. Or otherwise hang out with Pheasants and murder people with shotguns. Different roles.
>>
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how to create nospam caledonia 300p list?
>>
>>51456113
Caterans and dogs, and then just a little spam and maybe some scots guard
>>
>>51456113
The same way everyone else does it. Just use your expensive stuff. You can afford to have an entire list of expensive stuff as CHA.
>>
>>51455723
Which of the wumings are good for a link, and I can;t find any model other then the starter one for the zhanyji , do people prox them or something or is the rocket launcher a good option?
>>
>>51457662
The ML in the starter is unfortunately the only Zhanying figure, I just proxy mine as other loadouts.

The ML isn't bad but it's not that appropriate for a Wu Ming link as the Wu Ming have similar weapons and are better at using them. The sensor and hacker options are better there.
>>
>>51454258
In 200pts you only have 4 SWC. Sniper in a link is a good choice though. Have them defend while Aquila Rambos.
>>
>>51457662
Assuming a 4 or 5-man team the best loadouts for Wu Mings are HMG, HRL, chain rifle and both the Boarding Shotgun ones (FO and Tinbot B); depending on what role the team has you generally take one or both the heavy weapons, the FO if you didn't take a Zhanying specialist, the Tinbot one and the rest filled with chain rifles.

The grenade launcher one isn't so bad but quite costly, and the e/mitter + mines one I think it's best used in a duo to escort the FO, not so great in a 5-man team

The other options are less useful, they're too costly to fill (can't beat the 25pts chain rifle one) and/or have questionable gear like nimbus grenade launchers or panzerfaust.

No models for zhanying for now other than the ML one, so proxy as you like.
>>
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I hate paintig those techno-tubing on the larger YJ models, but recently finished the robokitty.

>>51442001
I'm glad you like it so far. I'll be back on it tonight.

>>51446569
This is real helpful. Thanks!
>>
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>>51461259
I'll probably go back and clean it up. But it's done for now
>>
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>>51461279
Also painted this qt
>>
>>51461259
>>51461279
these go straight into my YJ inspo folder, well done man
>>
>>51461298
Very nice.
>>
>>51461298
Great job on the face. Faces are my main weakness when it comes to painting.
>>
I wanna start with the MAF sectorial but some people call it underpowered. Is it playable in a competitive setting or will I suffer for taking them?
>>
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And my other WIPs (pic was taken before I painted the Moderator). I don't really plan on playing Bakunin any time soon (at least not until CB releases more resculpts), but getting a few of the new minis from the starter from Cho gives me enough of an excuse to start paint what nomads I do have in my collection.

>>51461339
>>51461476
Thanks!

>>51462109
Thank you!

>Faces
They're my favorite part to paint actually. For me, those servo muscle tubing parts are my weakness
>>
>>51461259
I look at those models, and then at models I just painted and I just want to quit the game. My look like shit, nothing like yours or the ones on the box.
>>
>>51462311
It's the "no tricks, just fists" the sectorial.

IMO actually pretty powerful, just dull like a useful hammer in play style.
>>
>>51462311
>Underpowered
Not at all. That idea that they struggle in ITS comes from the fact that they lack infiltration/AD specialists besides the Zerat. They have to do things the old fashion way of moving forward using brute strength to grab objectives....and they're not real subtle about it.

>>51462501
I dont think mine are THAT great (certainly not worth quiting over). All I can say is to practice a lkt.
>>
>>51462660
I do not know how great ones look like. All I know is that my look like shit. How do people get such smooth colors on their models ?
>>
>>51462651
>>51462660

Nice! I like the straightforward, no frills style so I'll probably end up getting them.
>>
>worst fluffwise
whats that,you yellow bastard?

WHOS NUMBER ONE?

PANOCEANIA

WHO IS THE BAR FOR STABILITY AND PROSPERITY IN THE SPHERE?

PANOCEANIA


WHO ACTUALLY PUTS THE EFFORT TO REPEL THE ALIENS INVADING OUR SYSTEM?

PAN MOTHERFUCKING OCEANIA


LEARN SOME FUCKING RESPECT, YU-CHINK.


(edited to add +3 bonus for meme-tism, -3 for quarillion years in MS paint)
>>
>>51462311
Look at the dates. Morats were shit in the previous edition, they gained a lot in N3.
>>
>>51462744
I used an airbrush for the primary color. But for everything else, it's just small incrimental layers of thinned down paint and/or glazing.
>>
How well do models with the booty rule fare in this game? Random tables give me bad flashbacks of possessed Chaos Marines, but ABH seem to do okay here?
>>
>>51463495
You've got a shot at getting above HI-grade armor, and none of the weapons it can give you are bad to have around either, especially not at the low, low cost of exactly zero SWC.
If the RNG favors you, you can end up with hilarious amounts of HMGs and whatnot.
>>
So the FAQ mentions something about moving figures not blocking LoF when answering something about coordinated orders, but where in the BRB is that stated in general?
>>
>>51463495
Nothing on those charts are anything bad really, but you may get a nice piece of gear/weapon. The skill itself (or at the troopers are) are pretty inexpensive, so it's not a major points investment. At the same time, you should never rely on those rolls for your overall strategy
>>
>>51463495
They're fun, and sometimes quite useful.
None of the troops that get it are particularly expensive or bad when it comes to stats, either.
>>
Let's talk about some unusual metas you might have been in. I was once at a limited insertion tournament where half the players were Yu Jing and a quarter Combined Army.
>>
>>51466645
I'm from Poland. Apparently the whole country is an unusual meta.
>>
>>51466645
My local meta is way too much goddamn ariadna, like 70-80% of players
>>
>>51469135
>My local meta is way too much goddamn ariadna

As do all metas, anon.
>>
>>51469135
Our local meta is that none of us play any of the same armies, by coincidence
>>
Super dense terrain with a few skyscraper high builings in the middle. who ever has infiltrating snipers controls the spice. If no one has infiltrating snipers then super jump and climbing+ is the most OP skill on a model. At all other time the game is dominated by hvy infantry runing around with short range and template weapons.

No one plays ariadna or haqqislam anymore.
Nomads, Aleph and yu jing are the most common armies. While more or less everyone owns some sort of nomad list.
>>
>>51470379
>being that retarded when setting tables
Białystok?
>>
>>51470143
I'm the only vanilla Ariadna player in my city.
>>
>>51426475
Nothing I wanted with the coupon, sadly, so its just languishing.

Never saw the second email either. Modiphius blamed Drivethru, Drivethru blamed Modiphius.
>>
>>51470586
ElblÄ…ng. And the problem with the table is that it is pre build, more then a few people would like to play on something else. Sometimes we even do on a small 3x3 table . The big tables looks awesome, but playing it is like playing in a XV century Southern Italian town. You know of the two people can't walk the same street without bumping in to each other. Tags and rems have to take to roofs, because asides of the 3 main streets, their bases are too big to fit in. bikers are worse units in game. Oddly enough the roofs are nice, not counting the towers, there is a lot of different size cover and LoS blocking stuff, again not couting the towers. But the problem is that the objective consols are on the street level and the towers dominate everything. If it wasn't for the towers the game would be a lot more fun.
>>
>>51466645
I don't think any of the three metas I've been in have been particularly unusual per se.

One of the metas I've been in had a fun chap who used two lists (MO I think, or maybe vanilla Pan-O) with absolutely no specialists in for a long-term ITS tournament, winning points by killing everything and then Securing HVT. He didn't do well but he didn't place last either.

I also think I'm unusual in that I like to have trees and if possible rivers on Infinity boards. I feel they're very underplayed terrain elements which mix things up a lot.
>>
>>51470928
If both you and your opponent don't like the towers you could always just put small rocks on them so no units can fit. It doesn't solve all the problems but it would stop infiltrating snipers deciding the game.
>>
>>51471052
yeah, it is kind of a hard to ask the other dude who already spend money on infiltrating snipers to not place stuff in places that win games. Specialy when there is TO stuff, and you may just be lieing to him to make him lose. I don't think people trust each other enough to not deploy their dudes in a favorable position.
>>
>>51426915
Jesus Christ ...now I have seen it all.
Are AOS people really this deluded ?
>>
>>51471090
I know, that's why I mentioned the rocks. Make it physically impossible for either side to put troops on top of the towers by obstructing the top of the towers before the game starts.
>>
>>51471146
Ok, but if he has infiltrator snipers he won't agree, because it is easier to win for him. And if he doesn't have them it is a moot question, because either he has some sort of aleph list which rolls me over at close range or he has more then 2 msv2 dudes and he doesn't care about the towers and I won't be able to reach the objectives anyway.
>>
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Which Infinity model would make the best Konoko?
>>
>>51471237
If you discuss it beforehand and get someone to adjust their list with no towers in mind then maybe they'd have more incentive. It's at least worth a try, if they refuse then they refuse and nothing happens, but if someone agrees then you might be able to make your shit table a bit less shit.
>>
>>51471453
It is probably a language and cultur barrier happening here. To me there is no chance someone will give up having an edge over someone else, or playing any game in a way that lowers their chance of winning. It is just not going to happen, unless your playing someone who came back with his parents from UK/Norway. But those people do not stay for a long time.
>>
>>51471513
Have tried not being a pole?
>>
>>51471556
*you
>>
>>51470928
>Białystok
>EÅ‚k
>ElblÄ…g
>all retarded metas
Leaky Russian nukes in Kaliningrad confirmed I guess?

(Seriously though, just declare the sniper towers off-limits. Alternatively, set it on fire because a few tables are not worth meta cancer.
Or get a few people, make new sci-fi themed terrain or just cut it from MDF (I'll be happy to point you towards free patterns and they're surprisingly cheap to cut at cost) and have a community-building exercise.

And besides, if the table is as dense as you say Ariadna should have a field day with their sniper infiltrators, Galwegians roaming in tight corridors and camo shotguns/flamers everywhere.)
>>
>>51471288
Starter femKamael with replaced head? She even has the rifle+pistol combo.
>>
>>51471693
>>51471288
It depends on if you just want something that looks like her, or if you want it to play like her too. In the latter case, you'd need something with MA and only one weapon.
>>
>>51472004
MA, Hyper-Dynamics, Kinematika, Scavenger, and fuck you now I'll have to dig up the disc and replay it.
>>
>>51472036
Don't forget AE! Note that AE doesn't copy the intro movie into its install folder, so you'll have to do that manually.
>>
>>51471513
Right, I forgot about the whole Poland thing, where you need every advantage you can get to avoid being eaten by wild dogs or other Poles. Oh well, just play other tables, maybe make your own like >>51471618 suggests.
>>
>>51471513
sneak into the place at night and break the towers with your fists
>>
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This game needs more Korean units. Especially something with a sniper or can go in suppression fire.

I need to make lame jokes about roof Koreans.
>>
>>51472081
What's AE? Some kinda mod? I last played Oni back when CDs were still a thing, so I'm kinda out out of the loop.

>>51472339
Just put a SML drone as a sniper.
>[don't] notice me sonbae~!
>>
why is the mk12 allowed to be so good? Compared to spitfire it has the same rangebands with +1 damage and no SWC cost, the only downside is 1 less burst. It's the definitive cheap medium range gun, I wish my faction had a wider access to this beauty.
>>
>>51472421
AE is Anniversary Edition. http://wiki.oni2.net/Anniversary_Edition

Has a mod manager, fixes the Blam! errors, upgrades the AI (AI now reacts to impending Bomber explosions, for example), adds widescreen support (widescreen doesn't work exactly right in some places without AE), fixes the missing gear noise from Chapter 12, and more.

Basically, it's all good stuff. And it doesn't overwrite your normal Oni install, so you can go back to the old version if you don't like how AE plays.
>>
>>51472421
I said I want to make jokes about Roof KoreanS. Plural.

>AVA 1 even in sectorials
>The only Korean unit
>Generally considered a unit not to have in sights of your opponent on a roof as it's a guided ML remote.

Point still stands. Need roof koreans for hire. Pretending a Zuyong or other pseudo-chinese named unit is Korean just doesn't do.
>>
>>51472465
It's quite rare and that extra burst on the spitfire is pretty significant.
>>
>>51472540
Here's the cheap way of doing it:
>make Korean characters in the RPG.
>convert them to the tabletop using the conversion rules
>declare certain models to be those Koreans
>>
File: 1444647346948s.jpg (3KB, 125x90px) Image search: [Google]
1444647346948s.jpg
3KB, 125x90px
>>51472572
>>convert them to the tabletop using the conversion rules
what the hell is that?
>>
>>51472540
They're actually pretty good cheap ARO platforms. Decent accuracy AP+DA templates with no negative rangebands can get shit done, and as a bonus you have access to the guided mode too.
>>
>>51472612
There are rules for converting RPG characters to the wargame
>>
>>51472572
>convert them to the tabletop using the conversion rules
pls explain
>>
>>51471556
From a strickt nationality thing am a crypto german. My family didn't make it out of poland in the 44.
>>51471618
not realy a leak. russians themself said they put Iskanders there. Not that it changes much.
>>51471618
people here don't play vs people with US ariadna as they are, not my words , "too broken", I myself am thinking about switching to pan'o or nomads.
>>51472088
Too true my northern friend.
>>51472465
if only greys and mormears could take them. but CB is cruel and never gives you what you want, unless your play aleph.
>>
>>51472774
>unless your play aleph.
>sits here with my vedic list patiently
greeks are dumb but based posties are great

can you get pics of your tables sometime?
>>
File: C3aHjKjW8AACsMa[1].jpg (16KB, 466x350px) Image search: [Google]
C3aHjKjW8AACsMa[1].jpg
16KB, 466x350px
The back of some sort of AD troop?
>>
>>51472774
>people here don't play vs people with US ariadna as they are, not my words , "too broken"
Hahahahaha, it gets better

>retardedly broken table
>not willing to switch/houserule the retardation away because muh advantage
>msv2 rule, snipers rule, hi rule
>usarf appears? reeeeee broken
>being this much of unconfident pussies vying for the title of King Faggot of Lower Faggotsville, afraid of ever adjusting own tactics
git gud guise.
>>
>>51471119
If you play AoS you have a severe developmental disorder.
>>
>>51472774
Why does Eastern Europe ruin this game?
>>
>>51470674

And thus your meta has way too much goddamn ariadna
>>
>>51473047
if this ends up being a Dakini of some sort I'll squeal like a little girl. But seriously, it's going to be another TAG pilot drone.

>>51471513
It always amused me how certain kind of people can get so incredibly competitive over the most inane past-times. I'm sorry for you, it must suck playing there.
>>
>>51473284
Are you another buttlasted polack?
>>
Where's the Yu Jing Tinbot? Could've been a nice opportunity to make it with the Hsien Multi-rifle but no ...
>>
>>51473418

No, I'm a buttblasted American who has a local meta that's 17/20 people playing Ariadna, a nearby meta that's 10/11 people playing Ariadna, a not-so-nearby-but-I-can-still-get-there meta that's 5/8 people Ariadna, and who has been playing Infinity at three consecutive GenCon tournaments and who hasn't faced anybody NOT playing Ariadna at those.

I am entirely sick of that faction.
>>
>>51474033

Damn, that's sad. I guess I'm gonna throw my models into the melting pot now, don't want to hurt your pussy with their existence.
>>
>>51473997
Zuyong box. We already have HMG and multi rifle, so the box will have a combi, boarding shotgun, missile launcher and tinbot.
>>
>>51473047
Szalamandra resculpt? Please?
>>
>>51473270
It's just Poland, don't put us all in the basket with them.
>>
>>51474033
Calling bullshit. I've been to Gencon last 5 years, 90%+ of the factions there were not Ariadna.

Of the two I participated in/watched Tohaa and CA won, with CA winning the invitational.
>>
>>51474101
Ugh ... I hate how right you probably are (if Zuyong aren't part of some starter). That Janissary box is annoying.
>>
>>51474541

It's entirely possible for him to have been paired up with the Ariadna players who were there, though. It's just bad luck of the draw.

I also don't blame him regarding the local metas and being sick of Ariadna. If I had those ratios of ANY single faction around me, I'd be sick of that faction too.
>>
>>51474521
And what majestic nation do you come from my baltic friend?

>>51473341
When it costs money it stops being a past-time.
Sure they maybe are rich people who do not care if their 300$ are shit or not, as long as they are having what ever is fun for them. But how many such people are there actualy in the world.
>>
>>51475226
A pastime is just something that you do for enjoyment, plenty of them cost money. I think it's the cultural difference again, you get a lot more fun out of the winning rather than the playing of the game itself. Probably because most of the people who don't always focus on winning have been eaten by wild dogs or other Poles.
>>
>>51475226

>But how many such people are there actualy in the world.

Basically everyone without inferiority complex.
>>
>>51475569

So, no Poles?
>>
>>51475484
I thought a pastime was something that was past its time, like Baseball. Because I usually only heard the word in the phrase "Baseball is America's favorite pastime." But the sport is generally pretty unpopular.
>>
>>51475574
Yes.
>>
>>51475576

A "pastime" is a misnomer. It comes from "a way to PASS the TIME."
>>
>>51475574
Have you ever met a Lithuanian or the mighty Czech. To be honest the only slavs lacking a inferiority complex are, and am not part of either nation, Russians, because they are too strong and big. And Serbs, because serbs are crazy and willing to start a war with the whole world while being armed with a straw. They are like Fins, only with a different flavored vodka and good looking girls with dark hair instead of the Finish dark blond.
>>
>>51475689
No. It's past it's time.
>>
>>51471119
If someone is praising AOS, it's an obvious troll.
>>
>>51475576
Nah, a pastime is basically a hobby.

And baseball games can still reliably cause riots so I'd say the sport is still pretty popular. That's I think Americans prefer to watch rather than play though.
>>
>>51472612
>>51472715
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