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/STG/ - Star Trek General: Bashir Sex Face edition

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Thread replies: 313
Thread images: 69

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Previous thread >>51289347

A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include the rpgs by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe and WizKid's Star Trek: Attack Wing miniatures and game, and Star Trek in general.

Game Resources

FASA's RPG
>https://www.mediafire.com/folder/9mt7sng56l8gg/Star_Trek_RPG_(FASA)
https://www.mediafire.com/folder/cwn8tbt2qm5t4/FASATREK_Adventures

Last Unicorn Game's RPG
>https://www.mediafire.com/folder/9eiysv2192ods/Star_Trek_RPG_(LUG)
-Official and Fanmade Resources
>http://www.coldnorth.com/memoryicon/

Decipher's RPG
>https://www.mediafire.com/folder/c6tb7p6dp0pye/Star_Trek_RPG_(Decipher)
-Fan Supplements
>http://strpg.patrickgoodman.org

Far Trek
>https://www.mediafire.com/folder/lrhbz9l0qay0j/Far_Trek

Lasers & Feelings
>http://www.onesevendesign.com/laserfeelings/

Lore Resources

Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main

Ex Astris Scientia - Fan analyses of ships, tech and continuity issues
>http://www.ex-astris-scientia.org

Daystrom Institute Technical Library - Database of ships and technology
>http://www.ditl.org

Star Trek LCARS Blueprints Database - Ship schematics, deck plans and recognition manuals
>http://www.cygnus-x1.net/links/lcars/blueprints-main2.php

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html

Star Trek Cartography - Information and maps
>http://www.stdimension.org/int/

/stg/ Errata

The Adventures of the Ark Royal Crew (an /stg/ setting)
>https://1d4chan.org/wiki/Ark_Royal

The history of Klingon Civil Rights/Star Trek artwork (more /stg/ headcanon)
>http://klingonhistory.weebly.com/

/stg/ home brew planet/civilization creation table.
>http://pastebin.com/hhpkEvJU
>>
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I suggest we add this to the next op
http://wizkidsgames.com/wp-content/uploads/2013/07/STAW_Rules_WEB_11sep13.pdf
It's the rules for Attack Wing.

>>51400191
ya kinda jumped the gun on making this thread, op. We generally wait until the previous bum-limit-passing thread has passed to page 8 or 9 before making a new one. Just for future reference.
>>
>>51401952
Not him, but it was page 9 when he posted this.
>>
If the anon who was after good foundry missions is still around, try the SSF series. In any other media the writing'd be a little too predictable and the humour a little too forced, but for STO (and even compared to other UGC on it) they're pure kino

Seriously, I was sick of Ji'Goro being an uppity little bitch to start with by the end of the episode (and ever since) she's been a precious daughterfu
>>
>>51402184
Thread was posted 2 hours and 20 minutes ago, about the time that the previous thread was on page 3-4.
>>
>>51400191
>http://www.arcgames.com/en/games/star-trek-online/news/detail/10354933-lukari-ho%27kuun-science-vessel-stats
it's sexy, and i'm a huge sucker for science vessels
>>
>>51401752

I honestly can't decide if making the NX Enterprise a dildo-ship would have been better or worse than the Lil' Akira that we got.
>>
>>51402510
U.S.S. Dildo would have generated so many stupid meme we'd still be making new ones in 2017.
>>
>>51401752
You know, if I squint I can see these ships fitting into the ENT continuity without THAT much trouble.

Think about it.

NX-01 obviously set the trend for the saucer/nacelle deal we all know and love, but that's a bleeding edge experimental design. Most earth ships of this time are bulk cargo haulers for which a warp 3 engine is a major, costly upgrade. We don't know how long war with the romulans was on the horizon for earth, but even a good couple decades wouldn't have been enough to mass produce, let alone refine, enough NX-class ships to fight an interstellar war.

Mow, we also know from enterprise that there's at least one onscreen freighter who talks about some folks being uneasy about the emerging starfleet and aging ships. For these people, the life of a spacer is the only life worth living.

So the best solution for both the freighters and starfleet is to upgrade as many of those old freighters as they can so they can hold their own in a fight. The freighters may or may not get them back come peacetime, but even if they don't they can join up with starfleet and finally get a chance to stick it to all them ayylmaos. If they do get them back, that's amazing for them, as pirates aren't that much to deal with once you've been remodeled as a "cheap) warship.
>>
>>51401952

I'm the anon who originally created the /stg/ and I've been meaning to update it for awhile now to incorporate the new Modiphius game and maybe condense things a little (it's a looong OP now that I look at it, especially comparing to how I organized the /swg/ OP). I actually meant to do it before this thread but I was at work and missed the boat so now I think I'll start working on it for the next go around.

On that topic, are there any good links to the Modiphius playtest stuff- or, better yet, has someone created a mediafire link?
>>
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>>51402510
I would have loved it.

>>51402543
I'd have been making them.
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>>51402781
I thought about it. Honestly, I'd not want to put them in ENT's continuity. I like their own one just fine.
>>
>>51402464
it's a fucking triangle

Looks good though, maybe viable replacement for my Pathfinder, although I thought that about the wet fart we got for christmas too
>>
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>>51403537
TAKE THE K N O T
>>
I've been reading (well, skimming) the various Star Trek RPG, especially FASA and Last Unicorn. To quote a certain relevant individual: "Fascinating."

What these books contain is a massive fleshing out of the Star Trek universe without accounting for the future developments the setting would see, especially the FASA one. The tone and material seems like it would perfectly fit right in and seems Star Trek enough...and yet a lot of what I read is clearly not the universe we would see developed in The Next Generation and onward. It is a completely different vision in many respect, yet it is also a completely valid one if authors were to write based off what we knew as canon back then. In many, many ways it remind of the WEG D6 Star Wars, which fleshed out the universe before we got the Thrawn trilogy and the Expanded Universe.

There were discussions of reboots and re-imagining in the previous threads and I think reading these books would be a good place to start. Not to incorporate all this conflicting non canon information but rather to see how such information fleshed out and detailed the setting.
>>
>>51403804
The FASA RPG was apparently directly competing with TNG for plot quality during season one, which was why the license was taken away.
>>
>>51403821
Damn.
>>
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OOP (Original Original Poster) here:

For the OP Post Mk II do you anons want to stick with 'Star Trek General' or do you want to give 'Star Trek Admiral' a whirl as was originally suggested in some of the early threads?

I personally find the latter amusing but I won't try and force it.
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>>51402976
>>51403021
>>51403537
>2012
>2011
>2014
>still looking like early-2000's computer art
Step it up senpai. Lighting looks decent, but the rest of the texturing looks pretty bad.
>>
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>>51404149
>implying I have anything to do with making these images(or lasers and feelings) when the creator is clearly labelled

I meant making the memes, broski.
>>
>>51400191
Are there any Star Trek RPGs where you do get into sexy alien fucking situations like Kirk, Riker, Bashir, or The Doctor?
>>
What should I call the pastebin that includes Far Trek and Lasers and Feelings?

Nonlicensed RPGs?
Knock-off RPGs?
Other RPGs?
>>
>>51404195
I wasn't implying you good sir anon, just the artists themselves.
>>
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So here's what I've got for the updated OP:

A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page
>http://www.modiphius.com/star-trek.html
Playtest Materials
>

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>http://pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>http://pastebin.com/uzW5tPwS

WizKid’s Star Trek: Attack Wing Miniature Game
-Official WizKids Page (Rules and Player Resources)
>http://wizkids.com/attackwing/star-trek-attack-wing/

Lore Resources

Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>http://memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>http://pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html


/stg/ Homebrew Content
>http://pastebin.com/H1FL1UyP


Feel free to look through both the post and the pastebins I linked in the post and give feedback- errors in - or just wonky - writing, content, if anything is missing, all of that stuff.
>>
>>51403910
You remember last time someone tried STA to be """So Quuuuuuuirky!"""?

No. Of course you don't. Because the thread died 34 posts in and then someone started a STG thread and it was back to business as usual.
>>
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>>51400191
>Write a comment in previous thread i last posted yesterday
>Notice that it has been archived ages ago already
Oh well, here goes again!

>>51400818
Id recommend sticking with the assault cruiser line.
They come currently in following flavors
>T5 Assault cruiser refit: Regent (looks coolest)
>T5.5 Fleet assault cruiser refit: Imperial (Looks worse but performs better)
>T6 Assault cruiser: Archon (Comes with intel/sci seat with 3 skill slots to it)
>T6 Assault cruiser: Vizier (Almost same as Archon, but with command/something)

Also on the news, Lukari science ship stats!
http://www.arcgames.com/en/games/star-trek-online/news/detail/10354933-lukari-ho%27kuun-science-vessel-stats
>>
>>51405232
Looks grand, though I don't really think the current op links are particularly excessive.
>>
>>51405422
It's a regular occurrence on other boards, no?
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Badlands is Terran clay! Remove Plomeek! Remove hasperat! Remove Kanar!
>>
Giveaway day 4. Spec points. Woo.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10366523-season-12-giveaways-day-four%21
>>
The 7th year anniversary event is go, omega specs are once again available for gathering, so get in here and farm like your life depended on it!
Also the Lukari flying triangle is the freebie anniversary ship.
>>
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NX Refit has TOS hull material as an option.
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>>51404289
>sexy alien fucking
>The Doctor
>>
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>>51403385
Ayy Lmao
>>
>>51412254
>Also the Lukari flying triangle is the freebie anniversary ship.
How do I get it?
>>
>>51413213
>Talk with Q
>Go scan particles where Q tells you to scan them
>If you cant find the particle in map, press v for tricorder beam
>Repeat daily till 1000 marks
>Also do the new featured episode once for 400 marks
>>
DirectX 11 is older than the game itself and Cryptic still won't unfuck the code so it doesn't crash your computer every minute.

Wonder how badly the userbase is going to tank once March 1 rolls around.
>>
>>51413239
Is Q at the Earth Stardock like during the christmas event? I've only started playing around that time.
>>
>>51413284
Yup.
>>
>>51412300
Well fuck, I'm gonna have to get it now
>>
>>51412300
Damn this...actually look really good.
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>>51411867
It seems like the Terran Empire are fine with Bajorans and Vulcans, at least as client races.
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>>51416080
And why shouldn't they?
Bajorans make the greatest harem girls right after Orions.
>>
So, out of the three RPG listed above, which one is the best crunch-wise? Or rather, which is presumably the least terrible?
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>stabilize omega event
Ah, how I missed the traditional Anniversary lag.
>>
>>51415423
>Romulan Warbirds basically TOS ones but in the style of TNG

What the fuck was ENT up to?
>>
>>51416395
Trying to look modernized....despite how much that clashed with TOS?
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Since Star Trek especially during TNG era liked holograms. Why didn't we see them using more in everyday life?
>TFW holographic screens on bridges should be standard.
>>
>>51416581
>screens?
Sorry, maybe displays would have been the more accurate term.
>>
>>51416581
I'm gonna go and say budget. As in, TV show budget.
>>
>>51416581
The easiest answer of all: Because it costs money and time.
>>
>>51416581
Holographic tech is allocated entirely towards the production of smart-mouthing doctors and high-quality, niche pornography.
>>
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What's the fastest way to make 350~400 million EC?
>>
>>51417034
whoring yourself out then using the money to buy keys and sell them on the ex
>>
>>51417034
>>51417632
So in short, just like IRL the quickest way to cash is prostitution. Gotcha'
BTW is there a nude hack for STO yet?
Say it's a practical joke done by a Q.
>>
>>51417750
There is/was a client-side mod for nude skins. Don't know if it still works (I never tried it). And it's client-side, so you still present as clothed to all around.
>>
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>>51407802

I'll certainly take 'grand' as a vote of confidence.

I'm still looking for the links to the Modiphius playtest materials if anyone has them.
>>
>>51400191
Is there a /tg/ STO fleet? I've searched using the shitty in game fleet finder but I hear people in the threads talking about it.
>>
>>51418280
As I understand it, there is a /tg/ fleet but its dead, so the STO players mostly use the old /v/ fleet.
>>
>>51418280
im pretty sure its dead
>>
>>51417632
Was hoping I wouldn't have to resort to that, but if that's all there is...
>>
>>51418313
>>51418320
That's a shame, now if only the /v/ fleet would show up in the fleet search.
>>
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God I wish Star Trek Online was just all TOS era the hell with this 2409 bullcrap
>>
>>51418409
I'm looking for it now too
>>
fed or kdf?
>>
>>51418479
That... looks kinda good. TOS dreadnought, right?
>>
>>51418409
>>51418529
Just join the /v/ channel in the in-game chat and somebody will probably invite you. I think fleet settings are set so anyone can invite.
>>
>>51418669
yeah, the Atlas class. The Romulans have a tos style d-deridex/t-liss class combination and the Klingons have a D9 that looks sort of like a Neghvar

this agents of yesterday bullshti has totally fucking spoiled me I can't play at all anymore without my TOS tendies
>>
>>51418669
Yeah.
https://www.youtube.com/watch?v=NcOi_XR0EC4
>>
>>51418479
>>51418669

>a four nacelle ship that doesn't look like ass
>a TOS-era dreadnought that doesn't have a stupid third nacelle thrown in the middle (that also looks like ass)
>Cryptic of all people designed it
>mfw
>>
>>51413042
It was either The Doctor or Harry who fell in love the most times in Voyager.
>>
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>>51418744
there's also the utility cruiser I posted >>51418723 here

then a TOS style constellation
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>>51418723
>this agents of yesterday bullshti has totally fucking spoiled me I can't play at all anymore without my TOS tendies
Tell me about it. Cryptic's 25th century and beyond designs have been very hit or miss for me (more misses as time goes by), but they nailed the TOS designs perfectly.
Really hoping we continue to get more as time goes by, perhaps alternating between "historical" lockboxes and modern ones.
>>
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>>51418744
>>51418808
the constitution got an improved model and they also added the fanon Daedalus

and there's this escort that looks sort of like Axanar
>>
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>>51418841
and finally there's the battlecruiser

theres also some new Klingon ships (tos versions of birds of prey and raptors) but that's about it as far as I can recall
>>
>>51418732

>Klingon Kx ship that doesn't have a pencil thin neck that looks like the bridge section would snap off in a stiff breeze
>even the Romulan ship, while a little silly, is still decent and at least looks like it begins in-universe as a cross between the TOS notStarfleetdesigned warbirds and the TNG D'deridex

Muh diiiiick.

>>51418808
>>51418819
>>51418841

After playing it off and on with each new expansion I finally gave up on STO a couple of years ago because it was too painful but maybe I'll give the TOS stuff a go one of these days. I'm sure the gameplay will still be the same heartbreaking bucket of missed opportunity but at least it looks good.
>>
It's a damn shame we won't get a Miranda upgrade, unless that's a secret for the last day.
>>
>>51418682
I have no godly idea how to do that.
>>
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>>51419027
>>
>>51419000
the space stuff is almost always fun or at the very least chill, but ground combat has always been subpar at best
>>
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>>51419006
>T6 TOS-style Miranda is the last day freebie
>>
>>51419130
that would be nice
>>
>>51419077
Ground combat in STO has always been shit, which is a shame.

Do you recall that Elite Force game? The one where you're a bunch of space marines on Voyager as she fights through an alien junkyard. It had a bonus mode where you got to just wander about the ship. I really wanted somebody to make something like that. A fully fleshed out ship that you could travel around, maybe fighting off attackers, maybe eluding the crew.
>>
>>51420164
Elite Force + Bridge Commander + MMO is pretty much everyone's ideal STO, too bad Cryptic lacks the budget and expertise to pull it off. It'd require basically remaking the entire game from scratch.
>>
So, random trek question/rambling: do you guys think Discovery will update/revamp the makeup of the iconic races due to advanced in special effects and if so how drastic do you think the changes will be?
>>
>>51420470
oh god that UGLY pos is going to be in STO...
>>
>>51419077

I'm not even talking about the quality of the systems that are in the game; I'm talking about all the stuff that isn't.

Star Trek is one of the smartest, most franchises out there (at least among franchises that include exploding spaceships and rubber mask aliens). There's potential for so, so much more than combat in a Star Trek mmo. Think about it:

We could have have scientific research and discoveries represented with puzzle solving and minigames but instead we have 'Press F to do Science' with, and only in certain situations, a three second game of 'Press the arrow keys to match the shape'.

We could have exploration missions where we get to explore and catalog unique, procedurally generated worlds but instead we those same five exploration cluster missions on a loop (oh, no wait, they removed even those entirely).

We could have actual, meaningful interactions with ingame characters and build relationships - for better or worse - with our bridge officers, allies and enemies alike and be given the opportunity to make actual decisions like the actual captain of a Federation starship but instead... well nothing.
>>
>>51419077

And what really stings about all of this is that it would be completely possible to have these things in the game if the developers actually gave a shit about making anything but explosions and vanity items. Regardless of how you feel about the games themselves, both ESO and TOR have shown that it's possible to have single-player rpg elements like player choice and dialogue trees in an mmo and No Man's Sky has procedurally generated exploration.

Even STO initially showed some promise in these directions. One of the first missions (the one on the Bolian freighter) gives the option ti advance different ways depending on your captain's division- it doesn't change the outcome of the mission at all but at least it gives you the feeling that you're not just a carbon copy of the thousands of other players playing that exact same mission. And the mission where you have to cure the outbreak on your ship actually requires you to use your head and experiment with all sorts of different variables to achieve success. It's all possible if Cryptic ever decides to take that path.

But no. Seven years and a beta later and aside from the Duty Officer system (which is solid, I'll give them that) and dilithium mining pretty much the entirety of 'new' content we've received is ships and weapons with inflated numbers to fight enemies with inflated numbers in the exact same way as a thousand times before.

Sorry for the rant but this has been on my chest for years now.
>>
Oh, eff all you guys lol

I hadn't fired up STO in months, and you had to go remind me it's Anniversary time. I guess I won't be taking a nap after work tomorrow.
>>
>>51420652
>>51420687
then they would need the budget of fucking EA!
>>
Man these last two threads have seriously made me itch to run a game, albeit with the setting rebooted to avoid continuity snafu such as the Klingon forehead problem (unless I bring back the idea of multiple Klingon races as a result of their expanding empire, which depending how it's played could be interesting), god-like aliens and of course temporal clusterfucks such as the Temporal Cold War.
>>
>>51420825
but I like my cold war!
>>
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>>51420652
>where we get to explore and catalog unique, procedurally generated worlds
yeah because that was so fun
>>
>>51420854
Plenty of Cold Wars to be had without temporal headaches...
>>
>>51420825
albeit with the setting rebooted to avoid continuity snafu such as the Klingon forehead problem
Fucking mouse. There's no such thing. The change is simply because they had a budget to do costumes, and in an ideal world, Worf would have just shown up as a normal Klingon of the period. But no, the writers had to make a joke. Though the Ford idea is interesting, I didn't like the Fusions, and have cut them out.
>>
>>51420894
but the na'kuhl make fun punching bags!
>>
>>51420261
>>51420652
>>51420687

these folks sum up how I feel about STO's game mechanics. as I've said before I mostly use it as an RP vehicle these days.
>>
>>51420968
again they would need the fucking budget of fucking ea!
>>
>>51420990

CBS has plenty of $$.
>>
>>51420898
I know originally there was no forehead problem, merely budget...but blame DS9 and ENT. That said, if one was to reinterpret the Klingons back to their more imperial and ordered way and less 'stupid space viking' (and thus make them a more direct and obvious counterpart to the Federation, albeit in a very different light), it wouldn't seem all that implausible to me that there would be populations of hybrids if they were to meet a compatible species. That and the added drama of the half breeds desperately trying to prove they are as worthy as the 'true' klingon OR being obvious turncoat because a lot of them don't like grandpa K'Par telling them how their smoother forehead and spotted skin is ugly. And being a fucking abusive jerk, too.

At the same time, it does bring a somewhat more idealistic and redeeming (again in their own...unique way) for the Klingon to allow half breed and other races to carve their own place inside their empire and earn their glory and respect. Sure, the Federation might (perhaps rightfully) see the klingons as bigots who only respect strength but in the klingon empire such races rising to a respected place would mean they've FOUGHT for such a place. And Klingon honor strength.

Anyway just my two cents on a very, very loose hypothetical re imagining.
>>
>>51420813
>>51420990
They wouldn't need that budget if they didn't keep bringing in voice actors, but no we need to shoehorn in all these old characters because reasons even though they're all 100 years old.

>>51421034
CBS doesn't own Cryptic. They pay CBS a licensing fee, CBS doesn't pay them to make the game.
>>
>>51421045
Don't get me wrong, if Paramount weren't focused on being cunts over the FASA material in the 80s, the John Ford Klingons would be the best part of the setting hands down. (What's her face's Romulans could be a close third, with the Feds taking second), but I think the Fusions are a weak aspect of the Empire. Plus the IKS splinter means that the Fusions have already had a large effect on the Empire.
>>
>>51421055

I'm aware they don't own it but if CBS wanted the game to be great they wouldn't have hired Cryptic to rush the game Perpetual never made before Star Trek 09 came out. hell CBS prob had an opportunity to buy Cryptic when Atari was getting rid of them.
>>
>>51421165
CBS doesn't give a shit how good something is, only that they make money off it. Look at all the shitty Trek games that came out after Activision dumped them. Look at all the shitty Trek books that outnumber the good ones. CBS doesn't give a shit as long as they get licensing bucks.
>>
this vid is not bad

https://www.youtube.com/watch?v=a_fh8sJet6w&t
>>
>>51420813

They really wouldn't though; that was a large point of my complaint and the greatest part of my disappointment. I'm not saying that them matching EA or Zenimax isn't a stretch but they could still make significant progress in that direction if they bothered to put some effort.

Hell, just look at the stuff they could have done with the framework of the game as it's existed since Day 1- without having to create any new gameplay systems (or new UIs, or pricey new models, or anything) whatsoever. This missions that I mentioned - the one on the SS Azura and the one where your ship is quarantined with spacepox - show that both creative problem solving and player choice are supported by the game as is. And interaction with NPCs could be incorporated the exact same way by just taking the existing static dialogue boxes and making them interactive with dialogue trees and the like.

All they have to do is write words that will then come up on the screen. It's work sure, but it's got to be easier and certainly cheaper than making new ship models and they do that all the time. Hell, some (and I stress SOME) of the Foundry mission creators come up with stuff more complex, interactive and thoughtful than anything Cryptic is currently making and they do that for free in their spare time.
>>
>>51420856
What they wanted to go for was ambitious but the way they went about it was totally ass. Too 'Hearth and Home' and needed to be more let's make this planet livable with some real sci-fi tools from the get go.
>>
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>>
http://www.strawpoll.me/12208145

who had the best onscreen friendship
>>
>>51425776
Picking anything but Kirk & Spock
>>
>>51425776
O'brien and bashir was the only one that felt real and I got sad when they left ds9.

That alamo model man.
>>
>>51425802
it's only natural, they spent almost the whole series developing it
>>
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>>51425808
I'm also heavily biased because I like Colm Meaney in general. O'Brien is pretty much my favourite character from TNG as well.
>>
>>51425802
Possibly, but I really never warmed up to Bashir as a character. Even with the whole 'WHAT A TWIST' background reveal, the guy just seemed so smug and try hard all the time. And so put on. O'Brien's character was kind of fucked when they married him to the Asian ghost wife. They really had no chemistry imho as characters, it always seemed so forced.
>>
>>51420687
I agree wholeheartedly, but there's something you're overlooking that means the dream will never be realized: the company is owned by the Chinese.

Even if they still had the will to improve the underlying game, the Dread Masters in Beijing cannot understand anything beyond "We made the playerbase stay online with our product for an additional 30 minutes" and will reject any changes to the game outside their paradigm.
>>
>>51425776
I have kind of a soft spot for Tom & Harry. Remember that episode when they were stuck in space jail and given insanity implants? And then after they're rescued Harry feels all guilty because he almost killed Tom, and Tom takes Harry out on a fucking date? That was kind of cute.
>>
http://www.arcgames.com/en/games/star-trek-online/news/detail/10366523-season-12-giveaways-day-five!

Tier 5 Ships are today's giveaway. The Avenger for Feds, T'varo for Roms and BoPs for Klinks.
>>
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Today's freebie is...
SHIPS!
>>
>>51428813
Fuck yes!
>>
>>51428813
Let's see what we got...
>T5 feddie battlecruiser with a console that gives you photon torpedo point defence but only works on feddie battlecruisers
>T5 BoP with no console
>T5 Romulan tiny ship that can use TOS skins on it and has a destabilized plasma weapon console, allowing it to fire a big red plasma torp at something it doesn't like
>>
The Avenger-Class Battlecruiser has a bridge officer layout which work really well with what I got, I couldn't ask for better!
>>
>>51428813
almost makes me sad that I don't play Klinks... almost.
>>
Did anything ever come of that Tal Shiar game?
>>
>>51403910
Admiral? Wait, am I the Admiral? Can we torpedo spam everything with the Akiras pls?
>>
>>51430533
>sir there's been an environmental collapse on the colony at Cirak 4
>send in the Akiras
>maybe a few support ships instead, sir?
>more Akiras. Make sure they've got Quantum torpedoes
>but they'll have nothing to shoot at...
>Send. The. Akiras.
>>
>>51403910
Just stick with general. The Admiral thing isn't common practice here on /tg/. no point stirring the shitpot if we don't have to.
>>
>>51428813
How does one avail of this?
>>
>>51433571
It literally says right there.
>>
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Really makes you think.
>>
>>51433588
Yeah, I've followed those instructions but the ship ain't showing up in my fleet for me.
>>
>>51428813
>TFW I'm a new player and it won't even let me bank this for later.
>>
>>51435204
Yeah I got a low level Klingon and can't claim the ship.
>>
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>>51433647
I don't get it anon what am I supposed to be seeing?
>>51435204
A big reason why I don't play STO, I want something a little easier to grind to get to play with my ships like BFG:A. There is bridge commander but that is so ancient that and so hard to run on a modern system it ain't funny.
>>
>>51435561
>BFG:A
I could sacrifice loved ones for a Star Trek game in the same mould and quality.
>>
>>51435663
Something operating off of the attack wing rules could work.
>>
>>51435711
I'd rather they just made something good. It's not like BFG:A really follows the tabletop rules. It's got way more granularity and depth to it, which a translation of a tabletop wargame generally has to for making it interesting on PC. Unless it's already like Battletech or Star Fleet Battles.
>>
>>51435758
Attack Wing is a fair bit like X-Wing. I.E. Manoeuvring to outflank your opponent is a huge part of the game and what type of ship you're using effects that. So something like a Galaxy class has evenly distributed fire power while a BoP has devastating forward fire and nothing else.
>>
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>>51435825
Yeah, not a fan of X-Wing either as a system.
>>
Anybody else having an issue with claiming the Romulan Ship? It says Transaction successful but I don't have the ship. By comparison my Fed and Klink characters registered them without any issue. And I definitely have free a free slot for the ship.
>>
>>51435856
I get that. Though in game, much like BFG:A I'm sure the manoeuvre system would be heavily modified for RTS action.
>>
>>51435923
it might as well be a new game entirely because the X-WING system is very....physical. Hard to describe but the mechanics just wouldn't translate well to a digital game, especially an RTS/RTT or whatever is appropriate. They're very based in the physicality of the interactions of movement templates, bases, counters, cards...
It's also not really much of a 'sim' game, where even old BFG had a fair degree of trying to simulate it's universe's tall-ship-battles-in-space.
>>
>>51435663
>>51435758
>>51435758
>>51435825
>>51435856
>>51435923
Anybody know if and when BFG:A will have modding tools out for it? I know the settings and ships are very different but it would be nice just to see if you could reskin the ships for Trek stuff.
>>
>>51436116
I don't think the devs are formally supporting mods. I can't really think of another sci-fi setting where ramming your enemies is plan-A so that might have something to do with it.
>>
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>>51436162
>ramming your enemies is plan-A

Literally how I beat Abaddon's Planet Killer; ramming it off-course with a battleship.

Both times.
>>
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>>51436162
>where ramming your enemies is plan-A so that might have something to do with it.
https://www.youtube.com/watch?v=MXkIuVLnsFE
https://www.youtube.com/watch?v=bXq3dytL6ZA
Well, maybe not the first thing you go to but still an option.
>>
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>>51436396
I always preferred this one:
https://www.youtube.com/watch?v=ni8MURSwSZg
>>
>>51436561
>0:18
Does anyone know what class of ship that is? The one in the upper left that the Borg beam blows up like seconds later.
>>
>>51436697
With the rollbar? Miranda Class. Goes back to movies-TOS era.
>>
>>51436697
It's an Akira.
>>
>>51436561
>>51436739
>There are still mirandas taking on a Borg cube after Wolf 359
I wonder what admiral you have to piss off to get assigned to one of those
>>
Sisko is best captain

https://www.youtube.com/watch?v=XGcAbI-4_io
>>
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>>51436829
Eh, knowing that most Admirals were either monsters in disguise, Founder infiltrators, or just mostly promoted above their competence level, it is not surprising that they'd still throw Mirandas and Excelsiors at Borg Cubes.
>>
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Guys, I just realized.

Klingon are Orcs.

Romulans are Drow.
>>
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>>51437176
Does that make Bajorans shitty halfings?

Ferengi could go dwarves or gnomes.
>>
>>51436829
Miranda were, iirc, in their time pretty good ships. Not only that, they were very modular and Starfleet presumably built quite a bit of them, presumably for more than just combat-heavy missions. So we can assume that they had a shitload still around even by the time of the Dominion war. Miranda-Class are basically the roaches of the Starfleet vessel classes.
>>
>>51436561
>Not posting best ramming scene
https://www.youtube.com/watch?v=LaGo_yBirQk

I found the one in Nemesis to be pretty poorly executed - compare the hangar shot at 1:50 in >>51436396 which looks like something out of JJTrek to the bridge shot just after which feels like a TV set. Granted, it's the climax so they're gonna milk it, but it feels like a bit of a letdown after Stewart's superb buildup.

VOY overall is crapstock, but Year of Hell was one of the few gems, especially in terms of the smaller things like how the ship got progressively more beat up, the obligatory Tuvok/Neelix scene, and even the quip at the end.

Plus Annorax is a top tier villain, even if his crew seemed to take 20 minutes to start firing just before Voyager rammed him.
>>
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>>51437259
>TFW you realize that Trans Quark should really be bulk naked by canon.
PIC RELATED
>>
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>>51437327
>That Time's Up one liner

Sorry but that's instant disqualification from eligibility for the position of 'best'.

Year of Hell as a whole was ruined by making it just a two-part episode with a complete reset button end so that absolutely nothing in it mattered at all.
Genuinely would have preferred less a destruction, no reset-button end for year of hell, but in short: [image related]
>>
>>51437574
The worst part is you knew damn well they were just going to hit the reset button with how fucked Voyager was by the end of part 1, so part 2 was completely boring and had no stakes because you knew nothing was going to matter in the end.
>>
>>51437176
>>51437259
Humans are humans, Vulcans are elves, Romulans are dark elves (ok, fine, drow), Ferengi are dwarves because MUH GOLD(-pressed latinum), Trill are mindflayers, and the Borg are robot Zerg.

It's not perfect....
>>
>>51437176
>>51437259
>>51437644

Pakled are Kender?
>>
>>51437681
YES

I was trying to think of what they were, I knew there was a perfect match.
>>
any of my fellow Trekkies listen to this?

http://www.wolf359.fm/
>>
>>51437644
Aren't Tellarite the OTHER side of dwarves? Underground, stout, grumpy and hairy?
>>
>>51437574

https://www.youtube.com/watch?v=rq8O7i4gI3k

WHAT IS IT WITH RICKS?
>>
>>51437574
I meant the "one year I'd like to forget" because hahaha something about erasing things but yeah

Honestly, for the reset button? I didn't mind it. It's a neat cap to the YoH that was the only viable ending to the arc other than "chronitons fall, everyone dies" - it's the fact that it was crammed into a two-parter so that Voyager got fucked up during Part I and you knew it was coming so soon.

>How would it have been better?
Put the encounter with the Krenim towards the end of a season. Maybe even have it just as a background side-plot behind a monster of the week, just having to deal with some petty Krenim border guards or some shit. Ramp it up over the course of a few episodes, maybe have them "interrupt" a MOTW story - Voy arrives to try and return the macguffin they found, only to find the planet devoid of anything but prehistoric life.

Krenim start attacking in earnest, and this time it isn't repaired by the next ep, but it's only by the series finale that you can tell it's a Bad End. Ends the same way as YoH Part 1 did with the abandon ship order.

New series begins with post-reset Voy negotiating its way into Krenim space, maybe finding some anomalies left over from their alt-past selves. This story runs in parallel to what's basically YoH Part 2 for the rest of the episode, until we finally see the moment of reset. Then a stinger that Kyana Prime still isn't Krenim territory

Actually, that's got me thinking. Re-imagine your favourite/least favourite/"most missed potential" episodes for me, /stg/
>>
>>51436561

Adam Scott in this always makes me laugh.
>>
I'm using this anniversary omega upgrade shit to make some quick cash, but I'm wondering; would I be better off just selling the Omega Fragments, or is there some kind of gear that sells for notably more EC at max level/rarity that I should use the upgrades on?
>>
>>51437832
He's in the fourth hellraiser movie too, bizarrely. As a french revolution era hedonist.
>>
>>51437765
>"most missed potential"
I can't because that would be literally all of Voyager.

Actually, one thing I'd do with TNG is have Yar written off instead of killed. Have her promoted to take a position on Earth. Then have her show back up in "Best of Both Worlds" instead of Shelby. The subplot with Riker ends up becoming a whole lot more personal since you now have someone to directly compare him with to show how his career has stagnated, instead of just taking the writers' word for it that Shelby's really amazing and such. That and if Yar is still alive we don't get "Romaryulan Sue" Sela.
>>
>>51437176
>tfw you realize Star Trek is just Roddenberry's homebrew campaign
>>
>>51437765
>Re-imagine your favourite/least favourite/"most missed potenial
I've said it before, but Enterprise:
>Archer is the wise-cracking (and also wise, because older) test pilot who finally gets to put his father's legacy to the test
>Tucker is the out-of-his-depth captain (he's an engineer!) who eventually becomes a hero
>Tucker and Archer are old palls from back in the day, and it's weird for both of them that Trip is the senior officer (Archer is also sorta a mentor to him too)
>T'Pol doesn't have rank on Enterprise, just does science and advises the captain
>T'Pol lets the audience know somehow that she's relatively bad at covering her emotions (instead of it coming up later to cover up Blalock's bad acting), and she's on Earth (and then Enterprise) to learn about this crap, since Humans are actually less emotional and openly passionate than most species the Vulcans are that friendly with
>Reed is 1st officer; Captain actually listens to him occasionally
>Tucker is still Tucker, and his good nature and compassion makes him mostly ignore T'Pol's and Phlox's non-interference stuff, for good and ill
>Archer pursues T'Pol as a love interest (test pilot swagger), but it doesn't go anywhere serious
>Tucker keeps finding himself accidentally in sexy situations, but never scores when he actually pursues sexytimes
>Tucker and T'Pol eventually end up together for real (to much scandal most likely), get married, have racemix babby
>NO DECON GEL, NO NEUROPRESSURE
>no GOT TO SAVE EARTH FROM MAJOR AYY LMAO THAT NO ONE HAS EVER HEARD OF
>can save Earth from Romulans, with help of friends
>more focus on core Trek species, politics, etc, less alien of the week
>>
Why doesn't anybody in the Trek universe seem to use any ground vehicles for any exploration or warfare purposes?
>>
>>51437855
That's actually not a terrible idea.
It prevents a crap character death, gets a not exactly great actress out of the position (I wish Crusher had stayed at Star Fleet Medical too), Enterprise C still is lost though we don't have Yar going to join that ship (since there's no reason to give her a better death though I guess she could still be there and die with the rest of them. Or just not be there), and we'd get more Tomalak with Sela out of the position and that's a great thing because he was set up as the counter to Picard and was actually good.
>>
>>51435909
Check your inventory? That one gives you a box with the ship in it that you have to open separately.
>>
>>51438850
Because there's no point when shuttles are a thing.
Also the production expense is surprisingly large for a decent looking sci-fi ground vehicle. And even with a huge budget for the time for TNG onwards, Star Trek was a show that had to constantly do bottle-episodes on the standing ship sets just to save the cash for the more action/location/effects-heavy episodes.

>>51438582
Needs adding to this: Phlox is removed and replaced with an entirely different character. Because he was terrible.

And you forgot Hoshi. Like everyone else.

Honestly though there's a gaping hole of a chief engineer character. Can't have the Captain be that because the chief engineer's job is to yell at the ceiling and mash controls.
>>
>>51439214
>Start with a generic human doctor
>Gets killed off halfway through season 1
>Replaced with Andorian doctor
>Andorian doctor and T'Pol are constantly fighting

As for Hoshi, I don't know, keep her as the scared of everything translator and keep throwing her into situations where she has to do badass shit to save the crew because she's always left behind.
>>
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>>51439214
>Phlox is removed and replaced with an entirely different character. Because he was terrible.
Phlox is p. good when he isn't being >muh destiny. Sometimes annoying with his animals, but that's a fine trait for his character.
>And you forgot Hoshi.
Didn't forget her. Just didn't think anything should change.
Couldn't figure out what to do with the black guy though. He was fine for the first few episodes, before BnB decided to ignore any secondary character. Maybe he can be the designated shuttle pilot (it's always bugged me that they've never had them on the shows), or maybe the quartermaster (where he could safely be mostly ignored).
>Honestly though there's a gaping hole of a chief engineer character.
Just like S1 TNG.
>>
>>51438582
>Replace "phase pistols" with guns and tasers or at least some kind of horrible laser pistol that can sheer off limbs if you're not careful.
>Replace ship weapons with conventional weapons and slowly upgrade them as the series progresses
>>
>>51439301
>Honestly though there's a gaping hole of a chief engineer character.
>Just like S1 TNG.

Yeah and that was awful. Starships needs a good chief engineer character. Fuck it, make Travis "I've been in space" Mayweather the engineer. Not really much change there, just switch from piloting ships to making them move. Has experience in dealing with warp engine problems from a very early ages so experience well ahead of his age. Have Archer as the chief helmsman instead.

Hoshi as the scared of everything translator is kinda crap. If anything she needs to be filling the role of not just language but diplomat. Be what Troi should have been. If keeping an engineering-background Captain, then it'd probably be wise to have someone grounded in people rather than machines. Usually that'd be a doctor of some kind but I think in this case there's plenty of room to have a concerns of the people/idealist character as the translator. She went out to talk to people after all, not fight them. Counterbalances Reed.
>>
>>51439146
That's do it. Cheers.
>>
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>>51439301
>>51439763
>Just like S1 TNG
No I remember they had one but it was an older woman that really didn't do anything and rarely even showed up even when the ship was in crisis. I'd be hard pressed even to recall her name at the moment. Hell the transporter guy was more used than her I think in S1.
>>
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>>51440950
they actually had a few every time they seemed to mention a chief engineer in an episode it was a different person, one was a fat angry guy that didn't like Geordie one was the lady you were talking about and one was an Indian guy who promptly died.
>>
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>>51437855
>>51439126
The only downside I personally see with this is that I think Sela is actually hotter than Tasha was. Or maybe I just prefer (half-)Romulan woman.
>>
>>51441492
>Romulan women
Just say you're an elf ear fag, anon. We all know you want to. :)
>>
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>>51440950
>the transporter guy
>>
>>51437765
>>51438582
Regarding Hoshi and Maywether:

Honestly I'd like it if Hoshi was a bit more like her Mirror Universe counterpart. So she appears very reserved and frightened, when in fact she's duplicitous and manipulative, perhaps as a plant for Terra Prime or some sort of isolationist group. And I think that could open up some interesting exploration of the fact that a lot of Terrans still aren't fully on board with Starfleet inviting every alien race they come across to vacation on Earth. I know it's an extreme change to her character and would essentially make her a bad guy but as is she ain't doing much.

As for Maywether, he needs to have a lot more friction with the crew. He's a spacer that's been dealing with pirates and hostile aliens all his life, he should act like it. Rather than just being a tool for exposition, he should take radically different stances to the Earthborn officers. So somebody suggests trying to sit down with the Nausicaans to hammer out a deal and Maywether flies off the handle and starts ranting about how the only good Nausicaan is a dead Nausicaan. That sort of thing.
>>
>>51442029
That would have been good but it would also have meant that the script writers remember Maywether existed.

But yes it would also have been good. Especially when, after he has his strop, there is a light shootout or other tension builder, they get around a table and hammer out an agreement and then the Nausicaans back stab at the earliest convenience he goes on a second rant about how a bunch of Earth officers wouldn't trust the space native about space and it's just bit them in the ass.
>>
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I don't want to start a 'vs.' debate but the way the story in Babylon 5 was quite well done. All the characters had a weight to them. And they really hated each other at times but also cared deeply too. It's very hard to do that when there are no punishments for the cast from episode to episode like a lot of Trek stories have it. DS9 was the best at having us care about characters and actually having them grow.
>>
>>51438582

We redoing Enterprise?

>the NX-01 keeps its general layout but otherwise looks radically different as befitting the era- something similar to >>51401752 or the stuff in those old 'History of Starfleet' manuals
>bulkier, more bulbous, light gray with colorful markings versus tacticool dark gray
>initial mission to return the Klingon takes months, not days, and is an entire arc that takes up the first half of the first season
>maybe the Klingon wakes up halfway through and after some initial hostility he grudgingly works together with the Enterprise crew to complete his mission and return home
>the planet they eventually return him to isnt Q'on'os or any Klingon core world but rather an outpost (which is what it looks lime in the show, anyways)- maybe Khitomer for SYMBOLISM
>after that Klingons don't appear again as they're still too far from Earth by 21st centrury travel times to be relevant
>no augment virus
>no transporters- shuttles only
>there can still be the one episode where they meet the transporter's inventor and there's a storyline based around it as a experimental technology but that's it
>NO AUGMENT VIRUS
>no Ferengi or Borg encounters that are magically forgotten
>no Terra Nova
>if they want to explore hostilties between Earth and its colonies give us a multi-episode arc focusing on the Martian colonies or Alpha Centauri
>while they're at it, maybe more focus on (or at least acknowledgement of) the unique time frame that Earth is going through- the anti-alien stuff was a good start but what about more of the fallout from just recently having created the first world government in human history, or the fact that Earth is still recovering from a devastating nuclear war less than a century ago
>more Andorians
>more Tellarites
>>
>>51437832

I had no idea he was in Star Trek until today
>>
>>51443651
Yeah, he joined Starfleet after Ice Town failed so badly.
>>
>>51443692

https://www.youtube.com/watch?v=1N9G63ldhAQ
>>
>>51443692

Five star post.
>>
>>51440950
>the transporter guy
O'Brien was Navigation-officer for the first season, no?
>>
>>51439314
In the first episode they had those pistols that fired physical rounds that were energised somehow. Kinda wish they had stuck with them.
>>
>>51442895
There's no possible way you could make Earth's premier cutting edge exploration ship one of those fucking dildoes - sure, it's keeping in with some old fluff that looks retarded, but it's dropping the saucer-and-nacelle aesthetic that's been the mainstay of what makes trek iconic, as well as completely subverting the whole NASA-on-steroids feel (which was prettt much the only thing done consistently well in ENT).

>Mission length making it a whole arc
Yes, yes yes yes, although good luck sustaining viewer interest

>augment virus
Eh, it could've been handled a lot worse. I don't mind it that much.

>No "le ebin future references"
Correct.

>Trouble back home
This, this is what the show should've been about a lot more
>>
>>51445125
>although good luck sustaining viewer interest
Not that anon, but if you folded a lot of what happened in the xindi arc (the NX-01 getting its shit pushed in) in with a few of the better early episodes you could probably pull off an engaging "year of hell" meets "the undiscovered country" story arc.
>>
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Seeing as we're talking about it, I don't think Enterprise(NX-01) should have been named Enterprise. I much prefer the notion that the "ledgend of the Enterprise" began with 1701.
>>
>>51443715
Is he Our Guy?
>>
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Anyone know if its worth the time to grind omega in STO?
>>
>>51445893
s-someone noticed my shitty edit

[autistic screeching]
>>
Do teleporters and personal shields make ground vehicles basically obsolete?
>>
>>51447046
Transporters have a massive energy drain and there are tons of different ways they can go wrong or just not function at all. The question is whether ground vehicles are obsolete with thruster-based aerial vehicles like shuttles.
>>
>>51447209
And the answer is yes.
>>
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>>51447046
>>51447209
I'll point you to Star Trek: New Worlds, a game entirely about ground combat in the forgotten era.
>>
>>51447399
That's awesome. I don't know how I missed that game. Is there any concept art of the units or anything? Those models leave a lot to the imagination.
>>
>>51445893
Yes, because.
>Omega tokens have no dilithium cost
>Twice as effective as the very rare upgrade token that you can craft (needs borg materials available only from elite STF's?
>Universal, so this token can be used on anything while normally you need a specific token for beams, cannons, torpedoes, engines, deflectors, etc
>>
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What do you guys think a "proper" Klingon-Romulan half-breed should act like?
>>
>>51447661
Like this but with smaller ridges, except possibly with a hint of a 'v' shape. Unless the Klingon forehead gene are more dominant than the romulan forehead gene (somehow), meaning that Klingon-Romulan (or presumably Klingon-Vulcan) take more appearance-wise from their Klingon parent.
>>
>>51447661
Overly aggressive and prone to back stabbing and team killing.

Just like a Klingon.
>>
>>51447661
Extremely passionate. Klingons are obviously Klingons, Romulans are the offshoots of Vulcans that refuse to suppress their passions and emotions in favor of logic. A Klingon-Romulan halfie would throw him or herself into whatever they felt emotional or passionate about. Both cultures also preach devoting oneself to the state or some higher concept like honor, but both cultures also hate each other. The halfie would of course find themself shunned by both, but with a sense of finding some higher purpose. What exactly that higher purpose is would be up to the halfie, but it should be expected that they devote themself to it wholeheartedly.
>>
>>51447399
>>51447524
What a bad game.
>>
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>>51447661
>>51447764
That pic is Ba'el, who actually was a half-Romulan, half-Klingon.
Here's my attempt at a half-Rommie half-Klink, though. I think I may have made him too yellow, though.
>>
>>51447899
>That pic is Ba'el, who actually was a half-Romulan, half-Klingon.
I know, I was just pointing out that her forehead ridges were rather pronounced, as much as a pure Klingon, as opposed to K'Ehleyr and B'elena, the latter which had even smaller forehead ridges (but I suppose in-universe this can be accounted on difference between individuals).
>>
>>51447661
Some sort of horrific mutant that lives only to kill.
>>
>>51447661

She literally stabs you in the back.
>>
>>51448519
Well, yeah, but what would they get from the Romulan side?
>>
>>51448955
An insatiable lust for the color grey and green.
>>
>>51449015

And shoulderpads!
>>
>>51449015
>>51449039
But Anon, Klingons love green ships and have huge shoulderpads, too.
>>
>>51449464
Maybe it'd end up like WoW shoulderpads? Shoulderpads squared?
>>
>>51449979
Yup. The combination would mean that they'd feel naked with anything less than Spess Merehn pauldrons.
>>
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it's odd that 2700 is a perfect score, but there ya go
>>
>>51450471
Are you even human?
>>
>>51450471
HOW IN THE LIVING FUCK?
>>
>>51450767
>>51450773
Not him, but it isn't that hard. Use your mouse bro. And go to the least-populated instance to reduce lag.
>>
>>51436829
To be fair, that logic completely flips after VOY: Endgame. A transphasic torpedo will one-shot anything the Borg have got, so using Mirandas packed to the gills with torpedoes actually becomes a good, cost-effective strategy for fighting the Collective.
>>
>>51451190
>That is until they adapt to it then you are fucked again.
I'm always disappointed that the Borg aren't shown as more unstoppable than they are. The whole race is designed to one up counters. So there should never be magic bullets that work more than once. The thing to counter them is a secret weapon but a tactic that they just can't counter with their mind set which some prey species we see exploit. The Borg need to acquire new races and tech is one of them.
>>
>>51451409
>* is not
>>
>>51451190
Except there's no way that they will be hanging on to hugely directive-violating future tech like that.
>>
>>51451536
We've seen before that when it comes to fighting the borg any directives tend to be suspended or at the very least ignored. Picard thinking of genocideing them with that weird shape is a good example.
>>
>>51447899

Cryptic's character creation suite is the best thing about STO.
>>
>>51451692
I don't think the futurecop agency is gonna just let them have that much of a tech leap. The potential to destabilize everything is too huge. And the reaction it would provoke from other factions both in and outside the federation from basically approving a huge timeline pollution would easily lead to open temporal warfare. Wouldn't happen. That tech is getting snagged by timecops before voyager even gets to a star base.
>>
>>51451830
I was thinking that might happen, but since the borg already assimilated the tech (and have advanced themselves thirty years) it would be suicide for them to confiscate and lock away the tech. Once the borg eventually repair themselves their first target would naturally be the federation as they are now considered a threat to the borg.
>>
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>>51451190
>VOY: Endgame
There was so much ass pull and wrong in that ending, it hurts just to think about it. I mean the most game breaking tech they bring back isn't even the Borg tech or knowledge they bring back from the Delta Quad. It's the Doc's mobile emitter which was made by a 20th century guy reverse engineering 29th century tech no less. So if that little device isn't almost instantly put in an R&D lab, stolen by Section 31, or confiscated on the spot by the DTI. There is so much shit the Voyager show did wrong I'm still surprised it lasted 7 seasons.
>>
>>51451887
Hell, they could make a whole arc of books about everyone and their grandma wanting to get that little bit of tech. The insane leap in technology that mobile emitter would give anyone is crazy. I could see whole empires going to war over just that little piece of tech. That's why Voyager was so stupid they never tried to adapt the tech in it for anything else. You could have made shield projectors or energy weapons the size of a com badge but no.
>>
>>51402816
>>51405232
https://www.mediafire.com/folder/36m6c22co6y5m/Modiphius%20Star%20Trek%20Adventures
>>
Why hasn't anybody made a Trek PnP RPG in years?
>>
>>51452657
Because Trek is ded gaem.
If you were paying attention to the threads, there's one in development right now, Coming Soon.
>>
>>51452720
I have not. Who's making it?
>>
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>update the animation system so it's not so embarrassing for new TOS/console fags
>break the animations so bad it's even more embarrassing now
>months later still haven't fixed it
gg Cryptic.
>>
>>51451692
I'm pretty sure the Divide By 0 shape wouldn't have worked. If it would then one of the thousands of species assimilated would have come up with it before then.

Which is still no excuse for not trying.
>>
>>51454544
Exactly. It's pretty arrogant of them to think that something so simple would have genocided the entire Collective. Besides which, we know now (and could have theorized then) that the Collective would be more than willing to excise damaged parts to protect the Collective as a whole - their whole bit is that the individual parts don't matter, just the whole.
>>
>>51451976
>shield projectors or energy weapons the size of a com badge but no.

They already had those.

They had the micro-phaser the size of a key fob that appears a few times in season 1 of TNG but looked so fucking shit and would have been hilariously hard to aim.

In the Holodeck Goes Wrong, Everyone Turn Into Data episode Worf manages to turn his comm badge into a shield generator using a few radio parts.

The big question is; why is Starfleet so totally shit at applying it's technology in any manner that makes sense?
>>
Did we finally give up on /tv/?
>>
>>51454668
>Implying anyone ever had faith in /tv/
>>
>>51454633

Well, the way I see it, the greatest strength of Starfleet is that it only thinks in terms of ships, and it's greatest weakness is that it only thinks in terms of ships.

It's justified, since starships are THE defining technology of the ST universe, but everything else in regards to infantry and ground vehicles takes a lower priority, because the assumption seems to be that there is always at least one ship in orbit. The system works as long as the opponent's fleet isn't powerful enough to contest control of the battlespace.

So I think what it boils down to is that there's usually no need for dedicated military ground forces, and when the need does arise (i.e. during the Fed-Klingon and later Dominion War), Starfleet is just such a big and influential part of the UFP that no one could convince it to give up responsibilities instead of just bulking up Starfleet Security. Not to mention the trouble and effort it would take to build up and integrate an entirely new organisation into the existing hierarchy.
>>
>>51452915
There's the Modiphius offering, ST: Adventures.
>>
How the fuck does anybody in the Klingon Empire trust the house of Duras? It seems like they're responsible for every second catastrophe to befall the Empire.
>>
>>51450868
>mouse
da fuck? No, I used my middle finger and just tapped, double tapped, or triple tapped where I need to be. You do need at least a little luck that you get a set that doesn't fuck you with too much top/bottom/top/bottom bullshit. But yes, least populated for less lag is also huge. I manage to get 2-3 of these each year and they are still hard as shit to do.
>>
>>51455361
>How the fuck does anybody in the Klingon Empire trust the house of Duras?
It's less about trust and more about fear and blackmail along with other benefits like covert Romulan backing and having no morals whatsoever to getting what you want.
>>
>>51455361

I imagine there is no shortage of houses willing to take part in their high risk/high reward schemes.
>>
>>51447399
>>51447524
I used to have this. In fact, I still have it.

It's shit. It was from those days when they shat out anything with a license. It's barely competent as a game in its own right.
>>
>>51455689
It was sort of like SupCom but without the technology behind it to make a smooth experience.
>>
>>51455361
>duras
who the fuck is left for their to even be a house? Duras himself, killed. His son, shouldn't he have the whole 7 generations thing upon him for duras' father betraying the empire? And both the sisters are dead if I remember from star trek generations.
>>
>>51455917
Klingon houses work like the old royal/duchy families of Europe. Even if you kill the main line there are dozens of cousins and bastard children waiting in the wings to take power.
>>
>>51455917
Extended family members.
>>
>>51455957
You know what I would liked to have seen?

After TNG and the Generations film the next head of the Duras House be the Klingon equivalent of the roles Morgan Freeman usually ends up playing.

Least violent member of the council full of old earthy wisdom delivered in a slow and soothing voice. So far as the other nobles can tell the man has never either told a lie or raised his arms in self serving violence. He spent the last 150 years at the monastery on Boreth and is word perfect in all Klingon scripture and holy writ, which he uses to subtly troll the rest of the government.

Basically as far away from the Duras Sisters as it's possible to get.
>>
So the occampans only live for 4 years? That seems like a shit gig.
>>
>>51457447

The Delta Quadrant pretty much sucks all around.
>>
We fixing Enterprise? I want to fix Enterprise too.

>The ship
There's not a lot wrong with the outward appearence of the NX-01, except the similarity to the Akira. It establishes the saucer model and has an easily recognizable shape. I would use the in-universe excuse that the saucer is a good aerodynamic body, while also optimizing internal volume and ease of contruction. Lessons learned from the previous models and all that. I'd make it capable of planetary landing, because I figure it fits the ENT core of humanity only just now striking out among the stars. I imagine the Vulcans give their ships aerodynamic shapes for stuff like that, and gas giant research. I'd change the interior to look a little more modern, though. Something with a clear Trek lineage, though still with the sub-like appeal. I'd change the engine room to have a vertical warp core, though. For me that's always been part of the Trek visual style, and I think the ENT warp core looks like a cheap hunk of plastic. I'd definitely rip out the transporters and TOS style weaponry. They'd use lasers and nukes at first, and later transition to more modern stuff. Possibly they'd adapt technology they find, as Starfleet still does in the other shows.

>Equipment
The uniforms can stay, though I'd add more of the department colour on the shoulders for a more distinctive look. The phasers also go out, maybe to only come back later as limited prototypes. Maybe make a real point how the primitive phasers drain their standard issue power packs really quickly. Honestly, the only way to do TOS technology in ENT is to have it be wonky. It would add nicely to the core theme of ENT of being on the edge. I'd probably give them a cache of old-school projectile weapons.
>>
>>51457642
>Crew

>Captain
Scott Bakula wasn't bad as Archer, but he didn't get a lot to work with. He's not iconic, like the other Captains. He looks and acts like a normal guy, so I'd play up that side of the character. Someone else suggested making him a bit of a hotshot test pilot, and I'm onboard with that. I'd also play up the daddy issues. This is a guy who expected to go into space as a young man, and now he thinks he's 20 years too late.

>First Officer
ENT didn't really have one. T'its was supposed to be their #1, but it didn't work. As has been suggested earlier, I'd promote Reed to this position. He has the proper demeanor for an officer gig, and it's be a nice switch around from the usual Trek formula to make the hardass autist the #1, while the more personable Archer is the Captain, indicating that Starfleet is still learning. It would also allow us to use Reed's personality trait of being boring and unreadable more, and open up the character.

>Science Officer
This wouldn't be an official post, because Starfleet is still thinking like a military force. This role would be filled by our T'Pol person. I'd recast the role, because Jolene Blalock couldn't act her way out of a wet paper bag. Lose the catsuit, too. Essentially, this would be a totally different character. I'd still like an attractive female Vulcan, because that's my fetish, but I'd make her somewhat of an outcast, too. Someone who got assigned to a shit position with no real prospects because her interest in humanity is seen as uncouth. There was an episode with an older, fatter Vulcan woman, and I'd essentially make this a younger version of that one. Instead of bitching about the smell, she'd be fascinated by living on a Human ship. She'd be the one trying a piece of chicken, asking about and misunderstanding the rules of human sports, that sort of thing. A beta scientist professionally, but a social scientist hobbyist.
>>
>>51456004
I like the cut of your jib, sir.
>>
>>51457745
>Engineer
I honestly liked Trip. He continues the proud tradition of the Engineer being a simple guy with an odd accent/cultural background, and he often acted the most "Trek" of the characters, with a genuine concern for everyone around him and a strong personal morality. They kind of fucked him up by implying he's kind of simpleminded, though. I'd make the point that he's there in spite of stereotypes about his sort, and he actually has two degrees from MIT. He doesn't mention it, because he's modest like that. Occasionally enthusiastically erupts into technobabble instead of rambling about catfish.

>Linguistics
I thought it was a good idea of ENT to make this a major role, but Hoshi was kind of mistreated. The character didn't have a lot of identity, and while she was supposed to be Japanese, she acted American. I'd take this oppertunity to use a character with an outspoken non-American disposition, possibly non-Western entirely. In fact, this position would be a good one to fill with an African character, or one from a tiny European country. In terms of personality this would be someone with extensive travelling experience on Earth, someone who worked for the world government a lot trying to get people to see eye to eye, but who has maybe one off-world trip under their belt, their interest in alien language being entirely theoretical.

>Medical
Phlox wasn't one of my favorites. A lot of people seem to like him, but I see him as the Neelix of ENT. He's trying way too hard to be funny and different. Doesn't help that he's being played by a chubby dude, too. The whole gimmick with natural medicine and him being alien could work, but to emphasise that I'd make this character completely alien instead of rubber forehead alien. Maybe a Caitian, or whatever A'rex was, or something else entirely. But those two work because they appear to be core Federation species and don't look human.
>>
>>51457927
>Helmsman
They had a good idea with Mayweather, but cast a guy who couldn't make it work and then forgot about him so hard that Shran called humans "pinkskins". So I'd keep the role the same, cast a different guy, and tell the writers to actually keep his background in mind. He's at odds with some of the other crew because of his spacer background, and generally has a low tolerance for failure.

>Security
With Reed bumped to First Officer, I'd probably nix this position, or generally have Reed do stuff related to this.

>Dog
I thought it was great that they had a dog along. But it was horrible that they never did anything good with it. First off, I'd make the dog useful. People aren't taking their fucking pets on humanity's first warp 5 starship. So it'd probably be a sniffer dog, or a police dog. The dog would be Reed's instead of Archer's, so people can joke about Reed loving the dog more than the crew. The Vulcan can note "it appears humanity has engineered a biological assistance agent. Fascinating."

Also, this turned out way longer than I intended.
>>
>>51457987
Having dogs as part of the crew and not a pet would be interesting. Hand scanners aren't really a thing yet so they break out the dogs to track down lost crew or find the missing thing or outright attack. They'd probably get respect from Klingons who have a similar relationships with their Targs and of course the Vulcans wouldn't understand since they only have Sehlats who are more useless than house cats.

>Ship Entertainment
I like the idea that they still watched actual movies, and one episode even mentioned that Hollywood was still churning out movies and award shows to go with them, so expand more on that. Maybe have it mentioned that 3D glasses don't work with most aliens due to how their eyes work.

>Food
They had an actual gourmet chef on board making salads and Foie Gras and shit. I found this kind of silly considering they had to carry their supplies around. I'd stick with large batches of simple foods that come out of big cans like a giant fucking pot of spaghetti or beef stew. Maybe throw in some alien ingredients for bonus flavor.
>>
>>51458367
Chef idea is good. His job should be mostly trying to make the bulk food not taste either bland or shit. Also old friend of Mayweather.
>>
>>51458535
And it's realistic, or more specifically, understated; modern naval vessels, which make port pretty often, have entire steward crews. DOZENS of crew devoted solely to feeding the others.
>>
>>51458367
>>51458535
>>51458599
Having a gourmet chef on hand would still be important, since Enterprise is presumably the main diplomatic effort of Earth, at least for the moment. A really good chef could make their basic supplies and resequenced proteins into something quite tasty and fancy-looking, and would also be able to take whatever the other guys bring into something good, and make it palatable for both species.
>>
>>51458367
Yeah, Klingons would probably really respect the entire notion of buddying up with one of your world's apex predators. And maybe it's a little un-Trek, but you could make a gag that every time the dog bites a new species, the Doc has to check up on it.

The thing I disliked about the movies in ENT is that they were really channelling Tom Paris and watching a bunch of ancient shit. Maybe it had to do with royalties, but I don't see why you wouldn't just make up a bunch of likely sounding titles. The problem with stuff like this is that it has to be believable. So why do they watch movies from the 1930's, but hasn't a single crewmember ever touched a videogame? I mean, we can't do the holodeck, but why can't we say they have some limited VR stuff which they use for training and maybe entertainment? They had those goofy eyepieces, anyway. Why not put them to better use?

As for chef, yeah, that makes more sense. I'd still like it if he were actually a good chef, so you'd hear the crew rave about his food while they're trying to scarf down their Starfleet MRE bulk crap, because every time they make planetfall, they eat well. One of the few things ENT did right was also the fact that Archer would dine with his crew and assorted alien bigwigs, so I'd want to keep that aspect without having to adress the quality of the food every time. But it could have a bit more of a wooden ships & iron men feel if they're eating local foodstuffs.

>Trip: "Gee Captain, this here alien bird tastes a mighty lot like chicken"
>Archer: "You're right, Trip. T'Pol told me the genome bears a close resemblance to certain Earth species. It's not a bird, though."
>"Well, I'll be. So what is it, then? Some kind of giant centipede?"
>"..."
>>
>>51454957
someone get this hot-head outta here
>>
>>51457447
It's more like 9 years but yes they have to squeeze a lot of life into a very short period of time to us. And it also seems that the females can only give birth once. So population growth is near impossible. So any big chance could literally wipe out the whole race easily. Whoever made these people were kind of dicks I think.
>>
>>51460000
So, a race perfectly evolved to die out. I'm willing to forgive some of Trek's more retarded concepts, but that one is just straight up fucking stupid.
>>
>>51460000
>Females can only give birth once
Given we know that they don't lay litters, even keeping a population steady is impossible. Every second baby is a male, so you're looking at a halving of the populace every generation.
>>
>>51460095
>So, a race perfectly evolved to die out.
>just straight up fucking stupid
What even are pandas, anon?
>>
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>>51460198
Better at surviving than Occampans.

If no human interference the Panda population would be stable. It would be slow as shit recovering from even a mild natural disaster but it would recover eventually and would again be stable.

Occampans, if they only give birth once and don't have litters, will halve the population every generation.

Given that they have a 9 year lifespan this accelerates their extinction and decreases the time they have to find a solution even if they hadn't become totally dependent on a benevolent alien overlord.

They are designed to go extinct, and quickly, without outside help.
>>
>>51460330
>slow as shit recovering
>when they actively avoid copulating
>and prefer to eat the least nutritious food out of the few sources they can digest
In fairness, I had no idea about the single birth thing, so there's that. reminder that this means neelix and paris were both paedos
>>
>>51460095
It's my head canon that the Caretakers didn't just take care of the Ocampa like they just found them and took pity on them. We know they are powerful creatures, and adept at genetic engineering. I mean, you have to be when you can modify humanoids to procreate with... whatever the fuck they are. These are also the guys who randomly abduct people from across the galaxy just to see if they are compatible.

So the short lifespan and the crazy procreation are by design. These are not the Ocampa the Caretakers encountered, but what they ended up turning them into. The crazy procreation is probably the result of the Caretakers not really understanding proper procreation, because they can't even procreate themselves. And it's all probably informed by some shitty understanding of humanoid life.

>>51460198
>le panda's can't procreate meme

Oh for fuck's sake, Anon. And that's why they did perfectly fine until humanity came along, right>
>>
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>>51460437
>reminder that this means neelix and paris were both paedos
Given the growth rate of the Space Mayflies it probably doesn't count. In the case of Tom he never saw her until she was well into sexual maturity. Only problem is that he would watch her wither and die whilst he is still in his prime.

In the case of Neelix. What the fuck dude? He had known her for some time before they came to voyager and had a sexual relationship with her. She was 2 when she came onto the ship. That means that Neelix had known her since infancy.

With that in mind it's creepy as fuck that the moment she got booted from the script he started hanging out with Naomi Wildman.

And he eventually settles down with a woman who already has young children.

I have no relevant image. Have a random click from my 'Trek folder.
>>
>>51460658
>Best Girl
>in TOS era uniform
Dammit, anon, my dick can only get so hard!
>>
Sooooo, Modiphius' playtest hasn't leaked yet?
>>
>>51462240
PDFs were posted here on the first day playtesting opened up to the public.
>>
>>51462312
They really should have made it to the OP.
>>
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>>51452217

Thanks anon, that was the last piece I needed.

New OP post:

---

A thread for discussing the Star Trek franchise and its various tabletop iterations.

Possible topics include Star Trek Adventures - the new rpg being produced by Modiphius - and WizKids’ Star Trek: Attack Wing miniatures game, as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and Star Trek in general.


Game Resources

Star Trek Adventures, Modiphius’ 2d20 RPG
-Official Modiphius Page
>http://www.modiphius.com/star-trek.html
Playtest Materials (via Biff Tannen)
>https://www.mediafire.com/folder/36m6c22co6y5m/Modiphius%20Star%20Trek%20Adventures

Older Licensed RPGs (FASA, Last Unicorn Games and Decipher)
>http://pastebin.com/ndCz650p

Other (Unlicensed) RPGS (Far Trek + Lasers and Feelings)
>http://pastebin.com/uzW5tPwS

WizKids’ Star Trek: Attack Wing Miniatures Game
-Official WizKids Page (Rules and Player Resources)
>http://wizkids.com/attackwing/star-trek-attack-wing/


Lore Resources

Memory Alpha - Canon wiki
>http://en.memory-alpha.org/wiki/Portal:Main

Memory Beta - Noncanon wiki for licensed Star Trek works
>http://memory-beta.wikia.com/wiki/Main_Page

Fan Sites - Analysis of episodes, information on ships, technobabble and more
>http://pastebin.com/mxLWAPXF

Star Trek Maps - Based on the Star Trek Star Charts, updated and corrected
>http://www.startrekmap.com/index.html


/stg/ Homebrew Content
>http://pastebin.com/H1FL1UyP

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>>
>>51462393
Good shit, Anon.
>>
So, when giving starship headings, are those relative to the current ship heading (eg, heading 090 mark 0 will always be a right turn) or are they based on some sort of compass?
>>
>>51462542
Yes.

http://www.scifiideas.com/technobabble-generator/
>>
File: 02-06-10[1].jpg (213KB, 1250x1646px) Image search: [Google]
02-06-10[1].jpg
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>>51462542
In the TOS tech manual it's actually relative to the galactic center, though with 400 degrees instead of 360.
>>
>>51462777
400? The fuck?
>>
>>51462777
>>51462883
https://en.wikipedia.org/wiki/Gradian
>>
>>51400191

Tried this on the /swg/, but didn't get a response, copypastaing here.

Random stupid question: I was re-watching DS9 with my wife, and we got to The Way of the Warrior, where you have that scene that the station has a lot more photon torpedo launchers than the Klingons originally believed, and it can give a nasty account of itself.


It reminded me of one of those old X-Wing books by stackpole, where you have a similar incident, a seemingly harmless space station has a lot of torpedo tubes sprouting when the Imperials pay a visit. Don't remember which book it was exactly, but it seems awfully similar


Does anyone here know who copied whom? It seems to put a lot of weight on poor coincidence that they were independent of each other.
>>
>>51464804
I don't think parallel development is unreasonable here.
>>
>>51464804
Given that the episode aired in 1995, and the first X-Wing novel was published in 1996, I think we can at least rule out that Trek stole from the books. Not that "easy-looking fort turned out to be a major pain" is exactly a new concept.
>>
>>51464804
The torpedo thing was specifically a call-back to the pilot episode where they faked having a shitload of torpedo launchers. Coupled with Gowron's dismissal of them saying they were bluffing with Duranium shadows and whatever, which is exactly what they'd done originally.
>>
Is it just me, or is dumping the warp core a stupid ass idea? Because if the core is going to breach all you have to do is cut the fuel flow to the reactor and the reaction magically stops. It's not like a fission reactor where the fuel is just sitting there waiting to fucked with. But okay, the fuel injectors are locked and you can't scram the reactor, so you dump it, and now there's antimatter spraying out of the fuel injectors, which causes the ship to blow up anyway. At least the Galaxy Class can blow the antimatter pods into space, which would cut fuel flow and stop the breach.
>>
>>51465913
Speaking of which, why is it called the Warp Core when it's really just the power system? It's not the actual warp drive. Maybe using the word "Reactor" would have been bad publicity for Gene's hippie movement.
>>
>>51466542
Probably because the ships have multiple redundant power systems, but only the AM plant can drive the warp engines. So its the Core of the warp system.
>>
>>51464804
Also in the book in question, the station had the targeting packages for the launchers installed, but the launchers were installed on freighters. The station bluffed a super star destroyer, the SSD jumped back home without its fighters, and it promptly got bushwhacked by said freighters and Rogue Squadron. The freighter launchers were slaved to the X-Wing targeting computers.

Long story short, the station in the book bluffed. The Sisko didn't.
>>
Do Romulans have any associated melee weapon? Maybe a lirpa?
>>
>>51468628

LUG claims they have a heavy bladed cutlass type sword.

Which is funny, since for a race whose defining characteristic is back stabbing, we never really see them with any kind of weapon aside from Disruptors.

Or Nero's Necron Spear Staff Thing.
>>
>>51468628
Didn't the TOS Romulans have little daggers holstered on their uniforms or am I misremembering?
>>
>>51470575
Not to mention the dozen odd daggers that Shinzon had on his person.
>>
>>51471347
It makes you wonder how many commanders die to Friendly Stab incidents. If he trips on some stairs he's going to end up with a dozen holes in him.
>>
>>51471405
Maybe that's intentional. According to the Tal Shiar, tripping down stairs is the leading cause of death in dissidents and malcontents.
>>
>>51465913
I'd assume it would be because beginning to lose containment would fuck up the fuel injectors, so ejecting the core is just giving up and throwing the engine out the window. Still, more of a plot device than anything, but it makes sense that relatively fine engineering with tiny tolerances wouldn't last long in the face of an uncontrolled M/AM reaction
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