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/5eg/ Fifth Edition General

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>Latest News
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Previous thread: >>51325581

Topic starter: What roles, classes, and/or archetypes do you want to see get added to 5th edition? Doesn't just have to be new classes all-around, it can also be ports of classes from other editions turned into archetypes.
>>
Can surprise rounds chain? Like if my party ambushes some Kobolds and kill them in one round with some good roles can they walk to the next group with a surprise round?
>>
>>51333893
Don't see why not.
>>
>>51333893
There's no such thing as a surprise round, and a surprised creature loses the surprised condition at the end of its first turn.
>>
Better role/class of a necromancer, like from Diablo 2. I don't really like the necromancy set up, unless one of the UAs or other books have stuff on it that does change that
>>
>>51333805
>>51333808
Thanks for your help!
In the mega trove, what are the documents relevant to Forgotten Realms that I can give my DM to comb over so they can start building stuff up? And other than the obvious DM manual, any other good resources for a first timer?
>>
What are some tips for new DMs? How do l not fuck this up?
>>
>>51333924
Sword Coast Adventure's Guide is useful for DMs and players, mostly aimed at DMs to help provide interesting plot hooks for them to throw out in their games.

Other options would be to look at Curse of Strahd, if the DM wants to run a grim/macabre/horror game.

Other than that you have to go to other games (usually prior editions of D&D) for various setting expositions.

Eberron and Dragonlance are mainly from 3.5, Dark Sun is 2nd and 4th edition, Greyhawk used to be the generic adventuring world D&D was based in until 4th edition.

Not sure where Mystara and Ghostwalk are from.
>>
>>51333926
Involve as many of your fetishes as possible.
Homerule everything and give your favorite players ridiculous benefits.
Involve themes like rape, child abuse, and such in your campaign as often as you can.
>>
>>51333926
Read the PHB and DMG multiple times, don't be afraid to ask for help. Look at various adventure modules in the Mega for ideas/inspiration.

Don't straight up say 'no' to your players. If they have an idea that - in your mind - seems feasible, make up a random DC skill check for them to attempt it. If the idea is just dumb then say no, but explain why they can't do it.

Most important: have fun with your players.
>>
>>51333973
>Sword Coast Adventure's Guide is useful for DMs and players, mostly aimed at DMs to help provide interesting plot hooks for them to throw out in their games.
This sounds perfect, thanks.

I know the DM already has a couple of plot lines decently planned out. Does anybody have any tips for how to integrate homemade storylines with the "premade" stuff?

Also I'm incredibly ecstatic to play. Any first timer tips?
>>
>>51334062
>Any first timer tips?
Yeah, have fun.
>>
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>>51333926
Trying a short module or something similar may help you anticipate player actions when you're making a campaign yourself. Decent odds they will attempt to destroy the module and go off the rails though, so be prepared to show them that actions have consequences.

Sadness consumes me as I don't have a related pic.
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>>51333854
Y'know, I've been wondering.
How, in 5e, would I be able to play a Dark Souls pyromancer?
>>
>>51334132
Where can I get links to some short modules?
>>
>>51334162
(same)
In the Mega, obviously. But what files are the short, one session types of modules?
>>
>>51334146
What do they do? Other than fire I mean.
>>
I'm going to try playing a Paladin in my 5th Edition campaign. What's the best way to go about this? Whenever he prays to his god, what sort of things should he say? How should he structure his sentences?
>>
>>51334233
Depends on the god.
Depends on the party.
If you're lawful good in a neutral party.
"Dear god, please grant me the strength to live another day without striking down my comrades like the godless, cowardly, sin riddled heathens they are. Amen."
>>
Advice on RPing a fiend patron warlock after a dip? I'll be going warlock next level but I'm looking for advice on RP flavor for how to actually go about gaining the patron, how I should handle it, etc. Is this actually like a deal with evil? How can I justify this to to the party paladin?
>>
>>51334211
One handed weapon and a shield, whatever armor you want and have a few fire spells to use a day.
That's about it.
>>
>>51334211
Various primitive magics performed by harnessing what amounts to the flame inside all humans.
>>
>>51334277

Don't justify it, tell him to deal with it.

Talk to your DM and have the party beat the demon up. In an attempt to save itself it binds its soul to your body and attempts to take it over but loses and you gain weirdo demon powers.
>>
>>51334251

I suppose I should have been more specific.
The god my character worships is named Dronimus. He's like Primus if he wasn't lawful stupid.
So far, my party consists of a goliath barbarian and a half-oni fighter who, for some strange reason, is neutral good and is in a perpetual state of calm. We might also get a spellcaster or two, probably a wizard or cleric.
>>
>>51334277

I forget where the fuck I read it but there was something for good warlocks.

>For every warlock that turns to otherworldly powers for personal benefit, another does so as a last resort, a play for survival, or a selfless sacrifice of the soul to save others.
>>
>>51334315

Sounds like Eldritch Knight
>>
>>51334233
Don't be lawful nice.
>>
New DM here. Give some exciting adventure hooks so I don't bore my players out.
>>
So how bad would dumping str, int and wis fuck me if I'm going as a somewhat martial sorcerer?

To -2 or -1.
>>
>>51334430
If they've been playing for a long time, use something basic like saving a princess from a dragon's tower or save a town from a lich.
If they're new, save a dragon from a princess or save a lich from a town.
>>
>>51334458
Pretty bad for wisdom because of how many magicky saving throws/perception throws rely on it. Strength won't matter, and int won't matter unless you want to make the occasional arcana roll.

And I wouldn't really recommend the build, it can be done but the best martial sorcerer is just a novelty as far as I've seen.
>>
>>51334430
Escort a Caravan of Kenku traders to the Underdark to do business with Deep Gnomes. However, you have to take a pit stop with them to the Elemental Air Plane to pick up some sort of macguffin.
>>
>>51334400
You should ultimately be nice. The difference between some evil asshole and a lawful good one is that when they purge some cult of demon worshipers the lawful good guy did it because that village over there needed him to, were as the asshole did it to sate his erection for sadism and murder.

Both can be paid.
>>
>>51334430
A lonely, disheveled wizard hires your crew to retrieve a golem that was stolen from him. He hands the most trustworthy member of the party a small piece of paper detailing the exact nature and purpose of the golem, and tells him not to tell anyone else about it.
>>
>>51334430
>A stranger walks out from the alleyway and grabs your arm, he speaks out from under his hood "canyou help me? i think... i think ive been murdered."
>As you eter the city a group of people suddenly recognize you, then shake you hand and thank you profusely for how much you've helped them despite this being your first time here. and as the crowd finishes and disperses by chance you lock gazes with a stranger. a stranger who looks just like you. they take off into the streets.
>An arrow whizzes past your face and embeds itself into the nearest surface. as you look at it you see there's a not fastened to the shaft. you unfurl it and it reads "you have trespassed against the Great Dragon for the last time. Prepare for judgement soon"
>>
Far, far to the north, beyond all life, there is only the blank. It is a land of ice and nothing. (It's basically a lovecraftian arctic with absolutely no life) at the final reach of the living, a lone pine tree in the tundra, there is a sign. I want it to read something like
>beyond this tree, there is no life nor death. If you can read this, you are trespassing
>the land beyond this tree belongs not to the living nor the dead. If you are, you trespass
Or simply (favoring this one at the moment)
>if you are, you trespass

What words would be cool on the sign and would convey the idea that sentience is not welcome in these lands? Any ideas are more than welcome
>>
>>51334491
>not being a murderhobo
>>
>>51334575
Oh you can, that just isn't lawful good.
>>
>>51334430
>Stolen shamelessly from greentext

A man approaches, offers to buy their bodies for medical research post Morten in exchange for a large fee. They must sign a contract.

A necromancer offers the adventurers a reward to find his father, he's quite dead but his animated corpse managed to wander off out of his control. He'll gladly pay for his safe return, be gentle with him he's quite brittle.

A fistfighting tournament in the town slums offers a huge pot, it is actually just a very large pot.
>>
>>51334592
*postmortem
>>
>Level 3 wizard
>10 HP
>>
Ever had to marry a nubile young girl to protect her from exploitation? Did you consummate the marraige eventually?
>>
>>51334430
There's a situation in town, a father has gone crazy and taken his kids away, offering their safe return for a large fee from his wife's very well off family.

Turns out the wife is in on this, and the kids aren't really in any danger. He sent them to his mother's about 2 miles down the road.
>>
>>51334675
Giant.
Not for lack of trying.
>>
>>51334678
Hah! This is great.
>>
>>51334658

>level 3 sorcerer
>20 HP

What did you do wrong?
>>
>>51334711
Dump CON, most likely.
>>
>>51334711
>>51334719
Not me, just a player I used to have.
Draconic sorcerers have that feature to make up for shit hit dice anyway.
>>
>>51334397
It's nothing like eldritch knight, and there are many more pyromancy spells than just ones that deal with fire, like >>51334315 is implying.
>>
>>51334739
What are hit dice?
>>
>>51334658
>Level 3 wizard
>can prepare 1 spell
>>
>>51334146
Honestly, after some thought, the closest thing I can image would be some kind of fire domain cleric. You'd need to homebrew it, obviously.
>>
>>51334780
Level 3 orc wizard with 8 intelligence.
>Me smartest in warband.
>I will show you power of arcane!
>Orc casts magic missile
>>
>>51334802
>8
>>
>>51334777
What? They're the dice your HP advancement is based on.
>>
>>51334809
A level 3 Wizard with 10 CON should have 14 HP by taking the average, which the player should do.
>>
As a level one monk, why the fuck would I ever use a club?
>>
>>51334835
>with 10 CON
There's the problem, he had 8.
>>
Would I be able to run an ambassadorial relations game in 5e?
Each has an embassy in a nation-city and will become involved in intrigue, trade, murder and international relations between nations.

They play heads of missions or are consul-generals and have a retinue of staff, that they can personally oversee or could delegate tasks to.
They can run their own tasks as well as engaging in the overarching plot.
>>
>>51334857
If he took the average, he should have 11, which is not that much compared to 10, but a little better to make up for his stupid decision to dump CON.
>>
>>51334852
Sure, but you'd probably have to have some hard DC's on hand for diplomacy, and have the ambassadors constantly travel with wizards in case of suggestion shenanigans.

Also come up with the goals, basic culture and values of their representative nations, city states, or claimants to the throne, however you want to do it.
>>
>>51334878
Must have rolled for it at some point, then. Anyway, yeah, 10 HP.
>>
>>51334874
Keep in mind that you should have some combat in there, are they all going to playing diplomats, or is one like, head of player 1's security. While another handles magical threats, the assassin on the payroll, etc etc.
>>
Anons? Can anyone suggest class features to give to a Warlock patron themed after Shub-Niggurath, Lamashtu, Coatlicue, and any other "Dark Mother"? This'd be a creepy dark healer with some conjuration/wilderness mastery elements, I feel, but I can't think of how to represent that in terms of subclass features.
>>
>>51334341
Primus like the fucking Transformers God/Cybertron Primus?

Fucking pray to that motherfucker to grant you a body that can fly, requires low energon consumption and is only ever a head/control unit in any gestalt configurations.
>>
>>51334854
Nope. They literally gave Monks weapons that are in no way better than just punching people.
>>
>>51334908
Great Old One pact and thematic spell and invocation choices aren't enough?
>>
>>51334525
This just scream 8-grader syndrome but in a fun way.
>>
>>51334559
>If you are reading this, it is too late.
>>
>>51334996

Uh, no... Primus, the god of the Modrons.

https://en.wikipedia.org/wiki/Primus_(Dungeons_%26_Dragons)
>>
>>51334884
Sweet, thanks heaps dude. Yeah, that's definitely an idea to prevent mental domination shenanigans, although I was thinking of giving them anti-magic amulets or just having the embassy itself have an antimagic aura.

Yeah, definitely, I was planning on getting the players to come up with the basics of their respective countries, and working with them on how they'd like to expand or develop their character and nation.

>>51334897
Yeah, definitely dude, thanks heaps. I was thinking of creating some npc statblocks that they can take control of if they wished, ie head of security, majordomo etc.
I'm also planning on giving them the choice, in secret, of being something else in addition to being a diplomat.
So, a pc could be a really shit ambassador and keeps delegating tasks but is actually a top assassin.
>>
>>51334341
The oni sounds like he achieved enlightenment, or is at least pursuing it. Not really a game thing mechanically or otherwise, but it fits for an asian related theme.
>>
I need to write a campaign pitch for a college group, after the players I rand a one-shot for basically forced me to start running a regular campaign.

Is this at all appealing?

>You are a young adventurer in the land of Spirals, which pushes the limits of the fantastic to the extreme. For one reason or another, you have traveled up the Pacca Tendril, one of several giant, floating landmasses that twist and turn into the sky. Perhaps you were seeking fame, or trying to find fortune, or merely hoping you could disappear into the dreary rain, safe from former enemies. Unfortunately, there's some sort of plot afoot involving vampires, medical experiments on dragons, and possibly an ancient evil, and you should probably handle that before it gets any more out of hand than it already has.

>Put on your armor, take up your arms, and hop on your flying motorcycle—things are about to get weird.
>>
>>51335033
Boring.
>>
>>51335066
>Is this at all appealing?
For me?
Somewhat, but not particularly.
For college kids?
Almost definitely, especially if they enjoy marijuana.
>>
>>51334854
He acquired a powerful magic club?
>>
>>51335004
Considering "Dark Mother" is an entirely different archetype to "Great Old One", as exemplified by the sample patrons I listed include an Outer God, a Demon Princess and a Goddess? No, they're not really enough.

There is a Shub-Niggurath Warlock up on the net, but even so, it's a little too Mythos focused to be 100% what I'm after. Potential there, but it's not quite there.
>>
>>51335066
Just go full Naked Lunch and set the whole thing inside an enormous giant that's eaten the party.

They have to travel through the various civilizations that have arisen in the giant's organs. They have to work to balance the giant's humors so that he will cease to rage through the Cosmos and they can make their escape.
>>
>>51335099
>Potential there, but it's not quite there.
Then add in whatever isn't there and be done with it.
>>
>>51334854
We'll let's do the math. A club deals 1d4 damage and is a monk weapon. An unarmed strike deals 1d4 damage and is a monk weapon. So no. There is no basic difference between a heavy piece of wood or steel held in a monk's hand and the monk's hand itself.
>>
>>51334792
you don't have to home brew that at all The domain of light is really easy to bend this into it alternatively you could go into arcane warrior and just get all fire spells Feats and Items should be able to do it well but if you want to get something perfect i would base it off something more along the lines of a Pali or Cleric
>>
>>51334854

Flavor.
>>
>>51335066
>flying motorcycle
>college group
It was good until these two parts
>>
I need a quick decision guys. Two options.

A) The caravan that the party is guarding reaches the town safely and they spend a day getting used to the people, the area etc. I'll throw in some daily encounter like things to do. Hopefully some RP. The second night the attack happens and raiders invade the town. Beginning of HotDQ.

B)the caravan reaches the town in the middle of the night to see the town under attack. They decide if they want to help or not. Beginning of HotDQ.

I was thinking of getting Linene from LMOP involved in the caravan so she can be some sort of an anchor/ guide, but I might not do this if I go with option B, because well liability in a very dangerous situation.
>>
>>51335019
its supposed to be dramatic, ideally its after a bit of low key play. and also supposed to be a little vague so the DM can do what they want with it
>>
>>51333854
What do you guys to do to add fun and challenge to your dungeons, even if its only for you like themeing a character and getting spells they would get not because its useful to the party at the time but because they mean something to him, for instance I made a halfling mage that was very defensive. He was forced to leave home and never return so he often dreams of his old home and wife and childgren, these dreams manifest in his magic as images of his old front door and other comforts of his old house.
>>
>>51335208
I've read through Kono suba and similar parodies during the last few weeks so my sense for fantasy worlds and entertainment is tainted with the desire to twist everything.
>>
One of my players started keeping a journal style blog for the campaign we started a while back. It feels pretty weird to read the stuff you've made but from the player's perspective, but it actually helps a lot to see the other side of the game.
I'm pretty new to being a DM and to these types of games in general so this gives some nice insight on the player's view of the game.
https://updatedmyjournalblog.wordpress.com/ for those interested
>>
>>51335264
Why are the dates all fucked up?
>>
>>51335264
I do this by asking someone to recap the last game when we are about to begin and then I continue that description and then just leave it to the moment.
>>
>>51335275
No idea.
>>
>>51335276
Stealing this. Thanks.
>>
>>51335213

My party likes solving puzzles, killing monsters, and acquiring treasure. So my dungeons and a lot of the first two and enough of the third that I can put bigger monsters in the next dungeon.
>>
>>51335204
Can someone reply please? I cant bring myself to choose one over the other.

The adventure as written is Option B but to accommodate for the lvl5 party I already homebrew/changed a lot of things.
>>
Does anyone knows any analogs for Realm Works app, please?
>>
Has the PDF for the Adventures in Middle-Earth Loremaster's Guide been released yet?
>>
>>51335351
There's a cubicle7 The One Ring system file in the Mega but I'm not sure if that's what you're looking for
>>
>>51335348
Just use OneNote.

>>51335351
Not yet, no.
>>
>>51335346
>>51335204
Do whichever you think your party will respond best to.
Do they complain about railroading?
Choose option B
Do they often fuck around and actively avoid doing anything related to questing?
Choose option A.
>>
>>51335375
OneNote doesn't have flexibility and good navigation (I don't know if Realm Works has too, but I tried OneNote and it's not what I want).
>>
>>51335351
Also does anyone have the Baby Bestiary?
>>
>>51330240
>>51330345
As has already been said. Eldritch blast does more damage and is much more versatile until level 7. Of course, advancing sneak attack instead would give you a bit more damage at level 6, but you're building up warlock levels to get that extra attack where you get a spike of power.
Extra attack is good on rogues, and doesn't mean you lose out on damage.

2 levels doesn't feel worth it. You only get level 1 spells and you've lost 1d6 damage worth of progression and delayed your ASI progression by 1 more than if you got 5 levels.

BladeWarlock5/RogueX is a legitimate build, moreso than Warlock2/RogueX.It's not as great as Barbarian5/RogueX or Fighter5/RogueX though.
>>
>new player joins
>is secretive about his character (sorcerer)
>even uses silent spell giving a piece of paper to dm
>after one hour we had all our spellcasters interrogating him with magic
Was that a bad idea? Should we have let him play his mysterious character?
>>
>>51335533

What the hell was the party makeup?
>>
>>51335546
2 bards, a wizard and a paladin
>>
>>51335533
Nah, he was being a jackass. Be mysterious all you want in-character, but be up front with the other players about everything.
>>
>>51335533
This sounds like the kind of thing they do in my chinese cartoons.
>>
>>51335546
Parties get weird man. My current party is a Wizard/Sorcerer/Warlock, A Cleric/Monk, a Warlock, a Paladin, and a 3rd party Shaman.

Things are weird man.
>>
I kinda want to make a campaign akin to the Mexican Sand Pirates.

Any suggestions on how best to do it mechanically?

Going somewhat light on the plot, it'd be more or less the same as the source.
>Giant desert region
>PCs are sand pirates
>Generic evil dudes use massive sand ships as transports across the desert
>Steal ship
>Use ship to fight a big desert critter
>Use ship to fight off another ship
>Get it back to the pirate base and sell it (Or soup it up and keep it)
https://www.youtube.com/watch?v=1eLA_85mDUE
>>
>>51335533
As long as they don't overdo it, I wouldn't pursue them too much. It's right to be suspicious of people as an adventurer, but it's probably annoying to go at it too much. Doing things like using a ritual 'identify' over a short rest might be acceptable, but forcing him into a zone of truth and demanding answers just sounds annoying.
>>
>>51335598

What specific mechanics are you looking for? Doesn't SCAG have boat rules?
>>
>>51335036
This is fucked.
>>
>>51335626
Mostly I'm wondering how best to represent giant things moving at varying (high) speeds.

Easiest way to do it, assuming Roll20, would probably be
>Make generic desert map as big as I can
>Make an image for the outside of the ship which can be moved around the map, to represent two ships moving around near each other
>Make separate sections on the map layer for LOS stuff for the inside of the ship

More or less something like this.

I'm assuming the first goal is to get onto the ship, so once everyone gets their feet on solid ground worrying about things moving or falling off the screen because they can't keep up aren't as big a deal.
>>
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>>51335726
forgot image
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>>51333926
Remember that your role isn't "God". You're not there to tell the players how to do things, whether they should do things, or judge them for their choices. Your role is to tell them the outcome of their choices.

As long as you do that you'll be fine.
>>
>>51334146
>>51334315
I'd say Warlock with Undying Light, no?
>>
It's surprisingly difficult to find drawings of female Dragonborn (that isn't just porn, which is weird to me)

like damn i just want reference pieces what the hell are you guys drawing
>>
Was discussing this with another anon in a thread yesterday and it occurred to me while I was in bed.

Isn't Swashbuckler disproportionately better than any other Rogue archetype?

Assassins get:
>sneak attack every time they attack first in combat, but that gets used up in the first round and only applies once or twice, and even then probably only if you have Alert.
>at level 9 essentially the Charlatan starter pack.
>Level 13 and 17 seem useful but not that useful at those stages.

Meanwhile, Swashbuckler gets:
>sneak attack every time you're 1v1 with an enemy (as well as default rogue sneak attack every time you're anything except 1v+1 with an enemy)
>no need to make any disengage moves in 1v1
>charisma modifier on initiative
>can use ranged ability to debuff enemy
>13th level skill check boost is sort of useful
>17th level gets a reroll opportunity

If I'd known about this in advance I would have gone higher with Charisma to start with.

Follow-up question - how can I make my charisma higher in-game?
>>
>>51335819
>what the hell are you guys drawing
Porn, I'd wager.
>>
>>51335823
Uh, you don't quite understand Sneak Attack. If your Fighter is standing next to the Ogre you wanna kill, you can stand next to the Ogre and get a Sneak Attack. Every round, as long as the thing you want to Sneak Attack has one of your mates next to it.

And Assassin gives guaranteed crits on surprised enemies, provided you hit them. Combined with the other part, double sneak attack damage in the first round of an ambush. Combo with Battlemaster to do a disgusting amount of damage in the first round.

It's a bit more useful than what you're saying it is. But yes, Swashbuckler is superior in 1v1.
>>
Need opinions.

I made the following changes to samurai UA.
I was mainly concern about the 3 level dip to for samurai's fighting spirits as it's extremely power as it. So I tried to move some power to a later level.

One of my player wanted to play as samurai and I didn't like the original. Some else in the general previous mention that there no need to nerf fighting spirits.
>>
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>>51335904
I'm a fucking dumbass. I forgot I can't post pic if I have a pdf
>>
>>51335874
>first round of an ambush
>Combo with Battlemaster

I suppose that's what I'm missing. Party doesn't have a battlemaster and the campaign we've got hasn't really set us up for any ambushes, so we haven't had any surprise rounds.

You make a fair point though.
>>
Do Devils and Demons have to eat, drink or sleep while on the material plane? How about in the hells/abyss?
>>
>>51335967
I don't think so. Unless they want to.
Maybe they eat souls sometimes...?
>>
Do any of the 5e mechanics need any tweaks, or can it run right out of the box as it were?
>>
How would you roleplay a character disguising himself from the rest of the party. My current plan is to have a character that's disguised as a Leper thief but actually is the King's spymaster (this'll be around level 10) keeping an eye on the party's actions.
>>
>>51336048
Runs fine out of the box, but there's plenty of scope for customisation.

>>51336067
Depends if you're doing it halfway through the campaign. Otherwise I'd arrange with the DM.
>>
>>51335967
Unless it's immune to exhaustion like undead, I usually assume it eats and sleeps.
>>
>>51336096
Does that mean summoned demons need to poop?

Does my Conjurer need to invest in some toilet paper?
>>
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Man it's annoying trying to make Fiend Warlocks that aren't retarded.

At least with something like GOOlock you can just handwave with
>u red a book
>it wus spooky and now u have brain powers
>>
>>51336080
This'll be halfway through. I'm replacing a character that died due to getting dragoned in the face.
>>
>>51334170
check the AL stuff
>>
>>51336103
Fire resistant preferably.
>>
>>51336109
Could still arrange with DM. Talk to them in advance and explain what you want to do, ask if they can support by occasionally giving your party high perception checks on the sly to see if they spot it, don't tell your party.

Sounds fun.
>>
>>51336103
Where did you think coal comes from?
>>
>>51335823
For the Charisma question, depends on how low it is:

Magic Beans can give you +1 to lowest stat if you roll 81-90, but you have to make a CON save, DC 20 for each point.

Deck of Many Things, Star: Don't do this. Don't even try.

Wishing: I recommend getting a efreeti to wish for you, as there's no risk to you or your casters, but this is only a 10% chance. Rings of Wishing, or Luckblades are also options, but if you've got one of these, you've probably got bigger problems than "not charismatic enough"

Ioun Stone of Leadership: Sure, but temporary, since it can break.

Sentinel Shield: Advantage on Initiative, which seems to be part of why you want Charisma.

Tome of Leadership and Influence: Only things that are likely to have it AND let you use it: Elves and Dragons. It will cost more than just money, but your DM might give you a nice story arc for that +2 CHA.

ASI.

That's about it.
>>
>>51336105
What's the source on this? It looks great.
>>
Do you guys think it would be too much for my Oath of Vengeance Paladin to suggest we take a mans(who we are 90% sure is a werewolf) wife and hold her hostage to get him out of the town we're in. To prevent civilian casualties
>>
>>51336105
>u red a book
>u fell asleep
>u woke up covered in blood
>someone else's blood
>a lot of someone else's blood
>beezlebub laughs
>sez start running
>sez the good part is coming up

You just got Warlock'd, son.
>>
>>51336105
My character ended up a warlock after being sacrificed to his future patron and then bargaining for a chance to go back.
>>
>>51336226
Assuming LN, I'd allow it. So long as the wife understands the situation. Unless she'd freak out knowing her boo was a whatwolf, in which case, keep her in the dark.
>>
>>51335874
Waaaaiiitt, the auto crit thing. You still have to roll to hit? That makes so much sense but my idiot self thought it was a auto hit that critted, without Att roll.

Damn, I'll need to talk to my rogue player
>>
>>51336252
Thanks, yeah LN.

The rest of the party reacted 'Wait I thought you were a Paladin.'
>>
>>51336226
>>51336326
It's not a hostage, it's protective custody.
>>
>>51336105
>Mathazzalar the Craven sold his soul to grant powers to him and all those of his name
>Instead of granting his descendants powers, it grants those with that name power
>Hundreds of years later, Mathazzalar the Baker gains powers and has no idea why.
>>
Can you cast Gate and orient the portal to be underneath hostile creatures thus instantly transporting the to another plane and then end concentration to keep them stuck there
>>
>>51336542
>"You can orient the portal in any direction you choose."
Yup.
>>
>>51336542
Yes, standard tactic
>>
>>51336542
Yes. Level 9 spell yo
>>
How would I make a pc on par with a superhero in 5e? Or is that impossible?

PF is a piece of literal shit.
>>
>>51336623
>>51336610
>>51336580
Kek I hope my players try to kill the Chosen of Lolth in OotA
>>
>>51336542
>>51336580
>>51336610
>>51336623
Not him, but would/should this result in EXP gain?
Technically he didn't kill the creatures.
>>
>>51336685
Dead creatures don't disgorge XP like pinata candy

You get it for winning the encounter. If the enemy is gone and can't come back, that's a victory
>>
>>51336685
Definitely.
Using a unconventional way to defeat an opponent should be encouraged. But make sure enemies later on have a way to counter this so they can't use it every time.
>>
>>51336695
>>51336706

I've had DMs who don't reward XP for bosses running away near defeat even though we'd held out well, so I felt the need to ask.

Only recently getting back into playing, so thanks.
>>
>>51336706
Well any flying or featherfall would stop it
>>
>>51336721
Those are some ass DMs then.
>>
>>51336685
Plane of FIRE, baby!
>>
>>51334675
I once used crossdressing and guilt into convincing the kindly senile baron into marrying me on his death bed.
>>
>>51336733
Hence the gap in knowledge, I haven't played since I was a young teen and that was 3.5
>>
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>tfw you're 5th level Barbarian and you dip into 2nd level Monk
>>
>>51336761
Now rogue for bonus action dash!!
>>
>>51336766
Nah
Mobile feat
>>
>>51336766
>>51336773
Yeah, ok. My bad. Doesn't give you a bonus action. But take that too
>>
>>51334675
Happens every campaign.
Always consummate after much romance and foreplay.
>>
>>51336761
>>51336766
>>51336773

What's funny is after all that your character is still only running like 12 mph
>>
>>51335041
He should marry a cute woman and have cute, oni kids!
>>
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>Dangle plot points in front of them
>Literally deus ex machina, demigods that give them clear instructions
>Gets to a slightly difficult part that requires investigation and information gathering
>Get confused, group starts breaking down
>Out of game remind one of the players about all these NPC's they met which gave an insight into their goals
>"Oh yeah I didn't write any of that down lol"
>>
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>>51336297
>>51335874
>Thinks surprise rounds are common
>>
>>51336810
Sorry closer to 20 which is actually pretty fucking impressive.

I don't know why I was dividing by 10.
>>
>>51336096
>>51336004
Can they feel love on the material plane?
>>
>>51336832
What about Wood Elf Eagle Barbarian 14, Rogue 1, Monk 2 with Mobile feat and magic boots or something?
>>
>>51336761
You didn't go Elk Totem?
>>
>>51336863
Wait, eagle barb doesn't need rogue
>>
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How do you guys deal with sleep and exhaustion?

I really dislike that a Long Rest can be only 6 hours sleep and 2 hours light activity, or absolutely no sleep at all.

I feel there should be some penalty for only sleeping 6 hours a night forever.
>>
>>51336664
Please respond.
>>
>>51336902
Where does it say that it can only be 6 hours sleep?
>>
>>51336902

I don't think I've slept a solid 6 hours in my whole life.
>>
>>51336902
Characters still need to sleep, even if they had a long rest before sleeping.

You can probably just give a level of exhaustion for every day gone without sleep or something. If they partially sleep then you can let them get away with it if it's just for one day.
>>
>>51336902
I think you need to re-read the long rest rules
>>
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>>51336902
>mfw while I was in the army 6 hours was the usual from pretty much everyone I knew, and the first sarge somehow had perfected four hours while having tons of energy
>>
>>51336863
It's dumbass builds like this that make me miss playing AL and pathfinder society. No DM in a real game would ever let you have a Move Speed of 65 with a bonus dash.
>>
>>51336948
Was he an elf?
>>
>>51336951
That's a flying speed pal
>>
>>51336951
Considering the sacrifices they're making in order to get it, it's perfectly fine to allow somebody to have a gimmick like that.

It's not stupid fast, it's just that they can run that fast in the middle of combat that makes it impressive. Otherwise, you could just mount a horse and go that fast anyway.
>>
>>51336540
Make it a reaver and meat merchant both named "the Butcher"
>>
Is there a dwarven god of magic?
>>
>>51336951
>>51337004
Also obligatory
>fuck you martial, 65 move speed? That's stupid, I'm nerfing you

Then a wizard with haste cast on themself runs by at stupid superspeeds
>yeah that's fine because it's magic.
>>
>>51336948
Fuck the "You only need 6 to be in shape" stuff sucked.
>>
>>51337065
Thautam
>>
>>51334233
>Whenever he prays to his god, what sort of things should he say? How should he structure his sentences?

Whatever any other character that worships a god says. Paladins get their power from their oaths, not a contract with a deity like a warlock or faith like a cleric.
>>
Have you had a game where you use artifacts to transform? You have a complete gearset based on the transformations theme that only last a scene?
>>
Any ideas for desert themed plot hooks and adventures?
>>
>>51337135
Food shortage at an oasis? Bandit raids. Trouble with nomads. Cursed Tombs. Fata Morgana?
>>
>>51337135
Not-Indiana-Jones hires the party to help him explore lost desert tomb. Must have Mummies.

Party finds Ancient Lamp and instructions to return the Lamp to it's Djinni for fabulous prize. Party beset by others that want prize. Djinni located in Desert Oasis that moves around the desert. Must integrate mirages.

Sand worms are where they shouldn't be. Dwarves are involved.
>>
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>>51336920
>>51336944
>I think you need to re-read the long rest rules

A long rest is merely a period of downtime for 8 hours, players generally use this as sleep time to avoid exhaustion.

Although no rules for sleep deprivation exist. Which is my problem.

Crawford has stated that you can have a 2 hour watch in the middle of this and still get the benefit, so people minmax by only sleeping 6.

A common mistake is that elves believe trance means they only have to rest for 4, it's still 8 with min 4 hours sleep.
>>
>>51337135
Mummy curse
Dragon ate my baby
Wemic tribe ate my goats
Lizardmen ate my... snacks
>>
>>51334430
Build on your players characters.
>>
>>51337135
Magic people trying to make the desert more habitable, cultivating it, and the backlash of some people who don't want change.

Tales of a mirage palace filled with possible treasures that people see sometimes but can never reach.

Vital trade routes being cut off due to an overpopulation of giant scorpions or something, numbers need culling or they need to be displaced.

A river through the desert has been suffering from loss of water quality/quantity due to something up river, it needs sorting.
>>
>>51337201
Is it really minmaxing if they're still doing nothing really important for 8 hours?
>>
>>51333854
I wish they would stop blue balling us and just release the mystic ua take 3 already.
>>
>>51336831
>not scouting and sneaking ahead for prevent ambush of party by gobbos
>just walking into combat like a bumblefuck
>>
>>51337256
>all campaigns involve fighting randomly-encamped enemies
>implying you're likely to get surprise rounds when you're mostly fighting spies and smugglers inside a city
>>
>>51336831
They're as common as your players plan for.

I'm preparing a heavily dungeon crawling game.
If the players take everything cautiously, avoid making too much noise and decide to sneak up on everything and keep everything else from being alerted, they could well get a lot of surprise if they make sure to keep the people who're bad at stealth out of the ambush party.

Surprise rounds are a reward for careful gameplay and the entire team has to be in on it.
>>
>>51337335
To expand on what I just said

>players find locked chest
>they decide to spend their time using various tools to file and break it open
>it makes noise, monsters notice
or
>it takes time, monsters come by and notice

as opposed to
>find locked chest
>decide to leave it for later after they've secured the floor
>go around corner, surprise gobbos
>avoid using things like thunderwave that'll alert pretty much everybody
>take out gobbos quickly in the surprise round, then move onwards.
>>
>>51334430
>Players are hired to investigate strange happenings in a nearby town.
>players arrive to find that entire population looks eerily similar. Pale skin, similar facial features, slim build, same short cropped haircut, similar accent and speech etc
>provide clues that lead to an underground tavern/music venue
>As players arrive a figure that epitomises the features of the population walks out on stage.
> irl play the real slim shady but at the of ear round make a charisma save or be stunned and change one physical feature to look like Eminem
>>
Could a half-elf bastard of a noble mother ever be legitimized in the Forgotten Realms setting? Could it ever be possible for such an individual to have a family that cares about him?
>>
>>51338042
>could it be possible to have a family that cares about their children
>>
>>51338073
I haven't read much Salvatore or Greenwood, Brother Anon. I honestly don't know much about the setting, especially with regard to fine nuances like Noble Family Conduct
>>
What's the most ridiculous multiclass you've ever seen?
>>
Has the GM turned you into a magucal firl yet? My GM said my character awakened her celestial powers i didn't know about and I transformed with celestial abilities and power ups I even have glowing hair. I only said I was an orphan.
>>
>>51338121
My GM just repeatedly kills my characters
>>
>>51338151
>>51338121
Mine starts saying "that's not right" when my character lies about his past.
>>
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>>51338151
>characters
>dying
>in a game with a shit system like death saves

Your DM must be the biggest douche considering it requires monsters to put their lives in even more danger just to screw you over.

Then again, most DMs have monsters fight to the death as if they don't give a fuck about their lives.
>>
>>51338266
Yeah, I like it when my antags try to fucking run away like bitches, because then the player characters run them down, butcher them, and either trigger traps or attract more antags in the process.

It's way fun.
>>
>>51338289
even more fun when the Antags steal and run from the PCs. The indignation they feel over stuff like that.
>>
>>51338289
And the players can't take long rests because all the guys who took damage will heal up too.

Why hit a meatbag for half an hour when you could hit a meatbag for fifteen minutes then add a development where the combat becomes more dynamic?

Traps should really be there more for the 'fuck we were being reckless' bit more than 'fuck we didn't take the search action enough times in this room'
>>
>>51338266
Death saves allow the DM to be okay with the players being killed and maintaining that level of tension because of that but also ensure that the player doesn't feel cheated. That's my impression anyway.
>>
>>51338359
Exactly.
>>
>>51338383
It's not like that at all.

DMs have to decide 'okay, should the monster attack the player and instantly kill their character (Almost gauranteed to inflict two failed death saves) or should they keep fighting the party knowing that the party has healers who have previously healed an ally up from unconscious?'
Deaths aren't even dramatic or heroic when that happens. It's just a matter of whether the troll beats the guy's unconscious corpse or not, and characters go unconscious all the time.

If you want players to be okay with characters being killed or a bit more tension than 'will the DM decide to fuck us over?' you can use a dfiferent system. What death saves does do, however, is provide a cushion so that more casual players don't have to worry so much about falling to 0 HP and it'll leave the players usually in a state where monsters won't want to attack them further. It's the 'sit out corner' to say 'okay, you've done too much, sit out'. The only fair way to get that character killed is often a TPK or if you do something like show a monster has clear intentions of killing anybody who goes down, but isn't in range yet. It also encourages parties to have healers so the healers can just get unconscious players up again with no difficulty whatsoever.

Death saves are okay for casual games, but they don't work for hardcore games.
>>
>>51334675
No, but my group is currently escorting an eight year old princess to an allied country, because her kingdom has been invaded by barbarian clansmen. I made a joke about wanting to sell her to the mercenaries that were chasing her OOC, and now nobody trusts my ideas. I even offered to take her to the land of the elves and gnomes, with very few cities, a primarily nomadic society to keep her safe. Nah. We gon' take her on a adventure to protect her. Also, don't try to get us supplies 'cause we just got paid for killing orcs!!
This is the first time I've ever played DnD. Is it always this cliched, or is it just the group I'm in?
>>
>>51338480
Hmm, describe the other party members relationship with the NPC.

Unless someone else has a more compelling angle, your character will probably marry her when she comes of age, later in the story.
>>
>>51338426
I just realised that I missed this bit: 'Both fails and successes are reset to zero when you are stabilised or when you gain any hp.'
That's bullshit and I'll ignore it. Fail 3 times and that's it.

Also it says that 'instant death only occurs at negative max hp.'
Also bullshit that I'll ignore. I'll simply have no instant death. Players die on failed death saves that never go away and that's it. They roll once per round that they have less than 0 hp. That gives the other players plenty of time to help them but not without possible risk. Thoughts?
>>
>>51338491
Alright, well. We've got a half-orc who's practically adopted her as his kid. A gnome who just wants to protect her, in return for nothing. A dwarf fighter who, I don't know what their relationship is, they're just in it for the adventure I guess. A dragonborn, also just in it for the adventure. And a Tiefling who, I guess, also wants to protect the child. The only "compelling" angle, and relationship the group has, is the half-orc.
My character, on the other hand, is from a noble family that gained its status through mercantilism, and earning a place on the kingdom's council. He's from the same kingdom as the princess, but his entire goal has been to restore his family to prominence. With the kingdom at war, King and Queen probably dead, he wants to keep the princess alive, but for selfish reasons. I've already told the DM OOC that if the plan to take her to a neighboring allied kingdom goes south, I'm taking the princess to that nomad lands during the night, or trying to anyway.
>>
>>51338539
I'd say you should implement something else if you want a simple system, such as a level of exhaustion every time you fall unconscious by going to 0 HP.

Instant death is a bit much, and this punishes people from healing someone up constantly as they'll be exhausted until they have enough long rests to sleep it all off.


Though, personally, I'm going for a more complicated system of having a secondary health pool instead of death saves for once you hit 0 HP which represents bodily health.
>>
>>51338544
You know how a noble family could get prominence?

Marrying royalty.
>>
>>51338565
Oh, I know. But she's eight, and I'm pretty sure if I tried to do that, I'd get fucking crucified by the group. It took an absurd amount of arguing to convince them to let get supplies from the town guard, and to then convince them to let me pass the little shit off as my kid if we run into any travelers along the way. I'm the only human looking character in the party, an elf. Everyone else is either too short, a tiefling, dragonborn, or half-orc. And I can use minor illusion if I have to to make the kid look slightly more elfish.
>>
>>51338266
My DM coup de grace's me. No one else, just me
>>
Would you let a player play a Half-Dragon or should I just play a Dragonborn and say I have a tail?

There should really be a Half-Dragon player subrace that works like Revenant imo
>>
>>51336105
I had a concept for a fiendlock that may or may not be stupid.

Basically, a cult of evil dickheads was performing a blood ritual to summon a fiend and drain it for power. They rounded up a load of homeless people and street urchins, because why wouldn't you? The PC is one of the urchins, and steals the ritual focus, disrupting the ritual, and escapes as the Paladin Fuzz break down the door and murder everyone with an edgy tattoo.

So he has the Urchin background, probably no levels in Rogue, definitely no proficiency in Arcana, and he'd constantly brag about being the "grea'est feef eva!" (or whatever terrible vaguely inner-city accent you feel like doing) on account of having stolen superpowers. His "patron" is stuck to him, unhappy about it, but doesn't have a way out of the arrangement. (Ideally, this gives the GM an NPC to play around with.)
>>
>>51338564
Did you miss that I decided to pull out instant death. I think just 'fail 3 times and you're dead forever' is fine. You can be resurrected if you you only fail once or twice but not after that third time.
>>
>>51338593
Yeah. And this is why death saves suck.

>>51338564
>>51338539
Actually, if you want to kill your players fairly, exhaustion doesn't help that. It just discourages heal spam on the dying.
Instead, you could do what you said but have it so monsters almost never attack downed players, I suppose.

>>51338596
>works like Revenant
Renevant is probably the most cancerous race out there.
>>
>>51338539
That's a bit harsh, perhaps exhaustion on stabilize, and death saves reset on long rest?
>>
>>51338617
>Renevant is probably the most cancerous race out there.
How so?
>>
>>51338617
Yeah but I just mean as a subrace that can be applied to multiple races.

I mean you could probably make it work just by tweaking the MM version a bit.

>One ability score and one skill +1
>Gains Blindsight 10 ft
>Gains Darkvision 60 (Unless they already have it)
>Resistance to one color (If Dragonborn this is the same as their color)
>Breath Weapon identical to Dragonborn of that color except works on Recharge instead of on rest
>>
Playing a bladelock, which would be better to dip into, Paladin or Fighter?
>>
>>51338607
Sounds fine, but maybe try to have the patron attempt to corrupt you and tempt you for more power. That is, more power over you.
>>
>>51338617
As for 'monsters almost never attack downed players.' I'd say since most enemies are stupid or animals (in mind) that is often reasonable. Also honour can save them from that sort of thing occasionally.

>>51338629
No. I think it's just harsh enough. Makes them value their life more.
>>
>>51338652
A nice bath of acid.

>Bladelock
>Ever
It's just an inherently shitty pact.
>>
>>51338652
Paladin. He has the same casting stat, and you can use all of your warlock spell slots on smiting. Since you're a warlock, look into oath of conquest, oath of treachery, oath of the crown and oathbreaker. Oh, and oath of the ancients on the unlikely possibility you're a feylock.
>>
>>51338666
It looks so fun though.
>>
>>51338589
>but she's eight

So just wait five to ten years, and presto, royal marriage!
>>
>>51335823
The Swashbuckler is the most consistent Rogue archetype. It doesn't have 1-2+ dead levels like all the others. It is not as DM dependent as the Assassin or the Arcane Trickster, or as pillar dependent as the Mastermind and Inquisitive.

The Swashbuckler is not the strongest archetype because it does not have a rulebreaker like "take two complete turns on the first round of every combat."
>>
>>51338675
I'm going Undying Light so I think Oath of the Ancients would fit pretty well with the concept.
>>
>>51338675
>oaths

We are talking a 1 level dip. So ignore that stuff.

Purely on Fighter 1 or Paladin 1, which feels better?
>>
>>51338666
'No fun allowed because it's not optimal.'
Yeah that helps him a lot. Thanks for the input.
>>
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>>51338607
>or whatever terrible vaguely inner-city accent you feel like doing
>>
>>51338680
Don't listen to that guy. It is fun. Magically summoning a weapon to your hand out of the aether is really cool.
>>
>>51338695
In that case, both dips are terrible.
>>
>>51338680

My houserule has a way that makes Bladelock more palatable

Basically you are proficient in the use of any object you can conjure your weapon in the shape of, as under the clause of "technically an improvised weapon"

Turns the pact away from magic shit, into more one of "The Devil's Hands"
>>
What bonuses to death saving throws are there?
>>
>>51338617
>>51338596
Actually I suppose if you mean like a 'add this template onto any existing race', maybe

Half dragon is fine if you don't try to implement some weird features. Refluffing a race is probably the best bet.

>>51338647
Right, yeah, it took me a moment before I realized that.

>>51338645
>+1 con
>autoregen ability for below half health, 1 HP every six seconds. Not only that, it happens BEFORE YOUR TURN - You can never start your turn on 0 HP and thus you never even roll death saves. You can only be 'killed' by the DM attacking you once you go down.
>you literally cannot die except maybe if somebody uses a wish to get rid of you and possibly screwing themselves out of using a wish ever again (Read: You're demi-god tier)
>you automatically know the location of at least one person at all times

The flavour is fine for the most part, they just need to put a vague definition on how to get rid of a revenant and get rid of the bullshit regeneration.

>>51338663
But it makes it rather arbitrary when a monster decides to attack a downed player.
>Why did you just kill my character?
>You didn't remember that wisps kill downed players or that all wizards know to kill downed players.
>How am I supposed to know that?
>>
>>51333854
I need help, /5eg/.
>Setting a small game in Mulmaster
>Drop a ton of adventure seeds in the first session (Umberlee's temble being raided, ships sailing but not coming back, a noble trying to go incognito in the pier). Player's choose the "Witcher-y" one: a notice from a farmer who wants to get rid of what's making his goats dissappear, way out in the outskirts.
>Build up from there
>Through examining the farmer's hut and asking eyewitness, PCs stablish a Manticore did it.
>Through talking with NPCs they locate the Manticore's nest: a grotto not too far away.
>PCs (level 1) decide to just get into the Manticore's nest, they manage to set her up on fire with oil (one player said he threw his oil keg and then a lighted torch), and do 17 damage total.
>In 2 rounds, the Manticore leaves 2 characters unconscious
>Because of time we have to leave it there
>I declare they were able to run away and take their buddies with them
>Players still want to make their death saves
>One of them dies.
>He's all sulky after the game

I don't know what to do. I thought they were going to be a bit more creative when hunting the Manticore, they fought Manticores before and they know they are powerful monsters. Was I shit DM? Should I've done something to make the Manticore less challenging? Am I forcing the "Witcher-y" vibe too much?
>>
>>51338719
Paladin's aura to saves, lucky feat, halfling's racial ability.
>>
>>51338697
No dickery intended, it's just not a very fun thing to play. I've payed one three times now and each time the most use I've found for my weapon was just to use it as a summonable 10 foot pole for poking objects.

All it really boils down to is that there's not really any way to do better than CHA-powered ranged glaives with knockback, especially since burning additional Invocations is mandatory for Bladelock.
I'd say making all the Blade-specific invocations free would go a long way to helping it though.
>>
>>51338725
>level 1
>throwing anything stronger than a light breeze at the party

ishygddt
>>
>>51338695
I'd say fighter personally. Smite charisma damage won't stack with Lifedrinker.

>>51338722
>But it makes it rather arbitrary when a monster decides to attack a downed player.
>>Why did you just kill my character?
>>You didn't remember that wisps kill downed players or that all wizards know to kill downed players.
>>How am I supposed to know that?
Well that's not what I'm saying. If the enemies will do that then party will know well in advance. I'll just make it clear well before any combat occurs.

>>51338740
Have seen the Death House? Two of my party unconscious at the end there. Quite impressed they made it desu. They entered at level 1 and came out at level 3.
>>
>>51338722
>The flavour is fine for the most part, they just need to put a vague definition on how to get rid of a revenant and get rid of the bullshit regeneration.

There are incredibly easy fixes to that as I'm playing a revenant right now in CoS.
The reg per round isn't something I'm allowing myself because I too find it to be a bit dumb.

Also, there is something called the Madness table for when you reanimate. My character has died 2 times thus far, and has lost a bit of himself each time and gained debilitating flaws and quirks.

Makes for an interesting character because you never know what you'll get out of the d100 roll. Hell, your character more than likely becomes unplayable by the fifth time you die.

So sure, you might never get rid of a revenant, but he'll become a shivering, mindbroken husk after a while the way we've done it.
>>
>>51338725
They are level one dood, a bit harsh to throw that sort of shit at them when one good damage roll can possibility kill a PC.

But it was also their fault for charging in like idiots instead of perhaps getting some support from the local authorities first, or something... Well live and learn, right?
>>
>>51336902
>or absolutely no sleep at all.

With absolutely no sleep, you gain the benefits of a long rest, but not the benefits of sleep

You gain an exhaustion point if you do that
>>
>>51338757
>Have seen the Death House? Two of my party unconscious at the end there. Quite impressed they made it desu. They entered at level 1 and came out at level 3.
You were way too merciful. All but one of my PCs died there. And one of them succesfully made ten saving throws while being devoured by the shambling mound!
>>
>>51338767
I've been playing a Revenant with some things tweaked from the Madness table.

It's pretty fun accidentally intimidating enemies with it.

>Periodic WIS save to avoid a round of "The character becomes incapacitated and spends the duration screaming, laughing, or weeping."
>Kill several goblins
>Fail save
>Start cackling like a maniac
>Last few Goblins run the fuck away
>>
>>51338767
Reminds me of during a campaign I had a barbarian who died, rolled a new character and several ingame months (due to GM fiat most likely) ended up back in that cave.

Long story short, my previous barbarian got revived due to some wild magic bull... And he was no longer himself, having been dead for like 3-4 months and then being revived fucks with you in a bad way omae.
>>
>>51338797
I didn't pull any punches or anything. It was just a combination of good play and luck.
>>
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Why does light cleric get Scrying, /5eg/? All of his spells are light or fire themed, except for scrying.
>>
>>51338757

Our DM ran us through Death House as a precursor to Curse of Strahd. We manged really well between dropping a Faerie Fire on the mound, and the bard repeatedly spamming Vicious Mockery, while everyone else tore into into it.
>>
>>51338801
It sure is a hell of a ride, enjoying it thus far.

My character is hell bent on believing that he is under the effect of an invisibility potion, and he got the flaw of "There's only one person I can trust. And only I can see this special friend." Both me and my DM are having a blast with it.
>>
>>51338782
More like die and learn.

I dunno, I didn't force the confrotation with the Manticore, and while they where investigating I drop a few more seeds (a hidden treasure in the village's "well" and the children talking to a hag), but they still decided to go against the Manticore, without reasearching further and asking for lore and shit.

Right there, on the top of my head I thought of three ways they could've fought the Manticore and be safer:

1. Using a poisoned goat as bait and fighting the poisoned Manticore or just letting it die.
2. Waiting for the Manticore to go out hunting at night, sneaking into its nest and ambush it after it came back and went to sleep.
3. Researching some homebrewed piece of lore where Manticores are actually badly built Sphinxes, so the characters should first try to make the Manticore remember its humanity and then talking to her and even striking a deal: protection for food.
4. Just smoking the Manticore out of the grotto and rallying all the peasants to kill that shit. Having scared them with a discourse about how, after killing all the goats, the Manticore will most probably go after the village's children.

But maybe I was expecting too much, you may be right.
>>
>>51334146
Undying light Warlock might work. Forge or Light domain Cleric? Draconic sorcerer has some elements?

DkS pyromancy differs to d&d's magic in a few specific ways. Fire in DkS is more than just "hot, burns things," it represents a primal force of creation/destruction/change. Fire is, essentially, the root of the soul.

Some 5e suitable spells...

>Chaos Fireball
Use Fireball. Radius becomes difficult terrain until the end of your next turn and deals fire damage to anyone ending/beginning their turn there.

>Undead Rapport
Touch-ranged charm person/monster.

>Warmth
Creates a floating light, lasts for 2 minutes, heals a little (ability mod?) per turn to those within 10 ft.

>Sacred Flame
Cast it, then make a free grapple attack(?) Fire damage if grapple succeeds.

>Fire Tempest
I'd just have it hit all targets in range (but have a 2 round cast time). Dex save for half damage, otherwise you get fucked up and knocked prone.

>Fire Whip
Hits any number of targets within 10 feet (once each).

>Iron Flesh
As stoneskin?

>Profuse Sweat
As fire shield(?).

>Black Flame
Fire damage and knocks enemies prone.

>Poison Mist/Toxic Mist
Cloudkill or something, idk.

An expansion... 'pyromancy flame' as a magic weapon (or class-feature treated as a magic weapon).

When you attack with it, you may cast a Pyromancy spell (one you have prepared, costing spell slots as normal) in place of one of the attacks.

Essentially, two attacks turns into two pyromancy casts. Effective to multiclass fighter or something for 2/3 casts per turn.
>>
>>51338858
What clues did you leave in the open and actually give your players for any of those options?
>>
>>51338757
Even if you tell them, it still feels arbitrary on a level of 'well, at any time the DM COULD decide to kill you and it would be perfectly acceptable in terms of game mechanics, even if it outrages you'. Of course, the DM could just 'rocks fall you die' but you trust them not to do that. You can't trust all DMs to not attack your downed body, and evidently, we're seeing cases here in /5eg/ where players complain that their DM goes out of their way to attack them when they're unconscious, for example. Not to mention just the 'you heal 1 HP, you come back into full fighting condition and keep fighting until you drop again, and then you heal for 1 HP and keep going' mechanics are just dumb.

>>51338767
Yeah, that works better. It still irks me that it's pretty much implied they're invincible, though. It's only fair that there's a way to stop them, even if it's using some weird cleric rituals or a paladin smiting them really hard, even if it's unlikely to ever show up in game. It should be there just to stop 'Well, if you really hated the BBEG you could just haunt them until their death and they couldn't do anything about it other than try to lock you up or make friends with you.'

Having a naked man show up every day to harrass you before you have to gut them in some bloody manner would be pretty horrifying, but at least madness eventually puts it to the point where the ghost is so insane they can't stay corporeal anymore and they turn to nothingness.
>>
>>51338892
You're right, I didn't make them explicit. I just thought that's how an adventurer would think, not just rushing against a monster in its nest.

But wouldn't you think just straight up telling that to characters is underestimating their intelligence? I mean, these were all veteran D&D players, they weren't new.

I'm growing more convinced that maybe I'm forcing that "low-fantasy" vibe too much, tho, whatever the fuck that means.
>>
Is there any item that casts haste on you?
>>
>>51338818
They are all fire and light themed.

Sight relies on light.
>>
>>51338919
If you make one up, sure.

But fuck 'magic items that are just combat buffs like class features that the DM decides for you'.
>>
>>51338895
Both me and my DM decided that it has to be more than just meager hatred in order to become this vengeful spirit.
In my case, Strahd had butchered my family in front of me, and turned my older sister into a vampire spawn.

You'll need something stronger than hate, in my opinion, to go revenant.
But yeah, as stated before, I quite like the madness table in conjunction with revenant, really adds and interesting element to it.
>>
>>51338919

Ring of Spell storing
>>
>>51338919
There is a sample sentient item called blackrazor but other than that there is only potion of speed and any item that an artificer infuses with haste
>>
>>51338895
>Not to mention just the 'you heal 1 HP, you come back into full fighting condition and keep fighting until you drop again, and then you heal for 1 HP and keep going' mechanics are just dumb.
Yeah that's dumb but at some point you've got to remember it's a game. Also the if the players know beforehand then they know to avoid going down, it makes them value their characters more and makes them want to avoid danger like a normal person. Also once again 'I AM IGNORING INSTANT DEATH RULES.' Fail 3 saves and you're dead somebody hitting you when you're unconscious makes you auto-fail once. If the rest of the party lets that happen then that's on them. Simply applying weight to the proceedings.
>>
I know this is king of a meme but is there a way to include firearms into 5e without making them the optimal choice? Has anyone here done it?
I wanna make something like Shin Megami Tensei IV.
>>
>>51338917
There's a huge difference between flat out telling them these things and leaving hints towards them. I've often seen DMs just say "there's a monster" and then when the players just instinctually fight it and lose the DM goes on to start telling them all the shit that's around they could have used. No details about the world were given to them. All the players have is a blank room with a monster. But retroactively they're told they ignored the obvious deus ex machina machine lying in the corner.
How were the villagers' dispositions described?
Did anyone tell them anything related to its hunting tactics?
Would the players even know there was a goat or any kind of poison they could use on the thing nearby? Like is there an apothecary nearby? Also poisons are just in the DMG, so not readily accessible player knowlege.
And that homebrewed lore thing would be SUUPER obscure and no one would stop to think, "Gee. What strange new fiat has the dm ascribed to THIS monster?"
>>
>>51338885
I like it. Thanks, friend.
>>
>>51338963
Only one death save when being hit while unconscious is better compared to the RAW two failed death saves (unless you're using ranged attacks the party probably couldn't block very effectively).

But still, if you want them to avoid danger (unless they're giong for a heroic sacrifice), systems that punish you for reaching 0 HP or have a secondary health pool that depletes does a better job of that.
It's just a game, but there's no reason you can't make the gam better. The death save rules were made in mind for a typical 5e game and aren't suited for a hardcore game, and that's that. I expect it expects you to be playing the game as something where characters won't die often.
>>
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>Triangular Gate
>Level 9 Illusion
>Casting time: 1 Action
>Range: 1000 feet
>Components: S
>Duration: Instantaneous

You gain Brozouf.

One creature of your choice you can see and have direct line of sight to is killed if they have less than 500 HP, otherwise they take 50d10 Psychic damage. Creatures killed this way are utterly destroyed and cannot be resurrected, and anything worn or carried is instantly destroyed as well.

The caster takes 50d10 in damage. This damage cannot be reduced or mitigated in any way. In addition, make a Wisdom Saving Throw. On a failure, the caster must roll on the Madness table. If damage taken from casting this spell would bring them to 0 HP, they die.
>>
Would you allow a character going for the barefoot look get a footwear item like boots as an ankle bracer or shin guard/warmer instead?
>>
>>51339051
Yes. I would.
>>
>>51339051
Of course.
>>
>>51339051
Naturally.
>>
>>51339012
God, that's overpowered. At least wish has a chance of never letting you use it again.
>>
>>51338937
That's a real stretch.
>>
>>51339051
If they're buying it or it's part of character creation or whatever, sure.

If they're finding it in a dungeon, they'll either have to make modifications to it (shouldn't be hard) or hope it comes as an anklet.
>>
GM gave me magical clothes that give +1 AC for my monk. He said since it isn't armor it wouldn't affect my unarmored defense. Is he doing it right?
>>
>>51339102
Are you and your group having fun?
>>
>>51338858
Nah son. Unless your players are brand new, they know that lv1 PCs are squishy.

I did a similar thing, throwing a CR10 monster at 4 lv1 PCs. All but one had played before, and they all immediately started asking shit like "is it small enough to fit through the doorway" and "does it have any distinguishing marks or wounds."

Someone got knocked out by an unlucky skeleton roll, but aside from that the party cleared the dungeon no-sweat and even got some of the optional loot.
>>
>>51339106
yes
>>
>>51339012
My legs are OK.
>>
>>51339117
Then yes. He's doing it right.
>>
>>51339102
Sounds like it's basically just a Cloak/Ring/Bracer of AC that also gives you an outfit.
>>
>>51339102
>giving AC items

As long as he's trusting the players not to decide to stack AC at any point, because stacking AC can lead to nigh-invulnerability to attacks (But somehow being vulnerable to saves).

Also, I mean, it's terribly boring to just give items that give you flat increases to stats.
Also, a barbarian could easily wear that, and that'll just make them even more irritatingly tanky.

In the end though as long as it's on your monk it's probably alright because monks are incredibly squishy and could really use that extra defence.
>>
>>51335921
>>51335904
Nerfing Fighting Spirit just makes the class pointless, it's the mechanic that defines the class and it's not overpowered at all. If you're worried about players dipping 3 levels into Fighter just for that ability you can always tell them no, but if a player is main-ing a Samurai then it's just shitty to gimp them.
>>
>>51339085
All three of the Gates are OP as fuck by design, Substitution is the only one that might actually work as a spell in 5e.

>Triangle kills anything
>Hypnotic knocks people unconscious... forever.
>Substitution makes any damage you take go on the enemy with the gate, and you're healed when that enemy takes damage
>>
>>51339085
>The caster takes 50d10 in damage.
I guess that apply here as well, doesnt it?
>>
>>51339102
I define things like this.

>Armor
Thick, heavy padding at minimum. Chains or leather all the way up to full steel/iron plate. ALL armor is bulky and requires training (proficiency) to use effectively.

>+1 Armor
Masterfully-made armor. Maximum coverage for minimum encumbrance.

>+2 and above
Fucking magic or some shit

Linked to this, though...

I totally believe that a set of "clothing" that boosts your AC to studded leather levels is a perfectly legitimate magic item. It's protective, like armor, but doesn't have any of the bulk or weight.

Magic leather can protect you as well as mundane chainmail. I see no reason why magic silk shouldn't protect you as well as leather.
>>
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I have a problem.
I can't roleplay any OC character I make.
I can only roleplay as characters from video games.
Or, I should say that's the only why I have fun roleplaying.
What do I do?
>>
>>51339203
neck yourself.
>>
>>51335176
You could honestly just get by with a very minor refluff of a Light domain Cleric of Kossuth.
>>
>>51339203
See >>51339215
>>
>>51339197
>I totally believe that a set of "clothing" that boosts your AC to studded leather levels is a perfectly legitimate magic item. It's protective, like armor, but doesn't have any of the bulk or weight.

Yeah, that's what 4e did. Rather than going 'Unarmoured' they just made 'Cloth' an armour type (Typically +0 but masterwork or magic could be higher)
>>
>>51339145
you can only attune up to 3 magic items anyway
>>
>>51339203
Make someone with one or two similar traits that you like from the character. Don't just roleplay a carbon copy of them
>>
>>51339145
Look up the Weak Magical Item Generator. It has shit like "+1 to AC for a day if the wearer shaves their head" or "if the wearer meditates with the item for X minutes, it becomes a +1 weapon for X minutes."

I have a straightforward thing, i houserule something similar to "touch AC" or 'flatfooted AC' from prior editions. AC is you defending yourself in combat, but out of combat you don't get shit like dex boosts or shield boosts to AC. Then just have someone ambush the tank.
>>
Sweet GM gave us a free feat last session. Time to get Dual Weilding to get the sweet +AC for my monk. just have to grab to short swords
>>
>>51339249
+1 armor doesn't normally have attuenment unless its giving something else on top of it. Same with shields and weapons
>>
>>51339167
>The caster dies
>Cleric casts revivify on them
>The wizard is no longer dead

Congratulations, you can kill almost anybody in exchange for a level 3 spell slot, a level 9 spell slot and reducing yourself to only 1 HP. For someone like tiamat, you just need to reduce their health by about 100 before she brings you to 0 HP (because you're going to die anyway, so why not cast it on 1 HP?) and..

Well, either way, I don't think it was supposed to be balanced anyway.
>>
>>51339203
As long as it's not disruptive, repetitive or obvious then who cares. Ultimately you will be putting your own spin on the characters, like actors who spam Shakespeare characters all the time.
>>
>>51339249
With a party of 5 or so without artificers and assuming only half of magic items are attunement items, that's about 30 magic items until you no longer have attunement slots.

Who the hell gives out 30 magic items in a 5e game

>>51339203
I've done games where everybody plays as a character before. Just find people with similar tastes. I can understand some people like playing to fit an already existing bill rather than trying to make everything up on the fly when you could make any bullshit up at any moment.
>>
>>51339348
Then you've got the artificer getting even more slots at level 5
>>
>>51334780
Must be rolling for stats. A -1 int mod nets you 2 spells prepped at level 3.
>>
>>51339383
That artificer ability is stupid. They should just have 'any artificer items do not take up attunement slots'.

It's situaional because it depends on your DM actually showering you with magic items when magic items are very dependent on your DM - some people like to shower everybody in magic items left and right, some like to be conservative and some will only give out a very few items, such as plot relevant ones. And some will actually just give lots of really weak magic items.

It should not be a level 5 ability, especially when the most powerful ability is at level 6 which should be at level 5. And then it's an ability that either does nothing or if it does do something encourages artificers to use items other players might have wanted to use and stack up bonuses.
>>
what page in PHB shows what can be a monk weapon?
>>
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>>51339433
I hope it doesn't stay in the game when/if they are officially released. It even says its a bad idea in the DMG
>>
>>51339518
Yeah. Attunement is just there to keep people from stacking too many magical items. It's a rough guideline to keep things from getting out of hand when a stupid DM just throws powerful magic items left right and centre.

I guess they just wanted to throw attunement on artificer for flavour or something, but...
>>
>>51339632
Considering Artificers get free magic items on level up it'd make those irrelevant if they didn't have more attunement slots.
>>
>>51339497
78, in Martial Arts
>>
>>51339646
Could have just made it so the items you create don't require attunement if you are the one wearing them
>>
>>51339518
I like using the "kind of cursed item" method for this stuff.

The paladin in my party right now has a magic greatsword that renders him blind unless it's within 10 feet of him.

Other drawbacks I've seen include things like "must eat 70 pounds of meat per day," "all mindless undead within [distance] become hostile when you remove the item," hammers that can cast Thunderwave on hit (but you're damaged by it), and shit like Dwarf Fortress cockatrice corpses which are AMAZING weapons that, if fumbled, will injure or kill you.
>>
First time DM here. How is Curse of Stahd?
Should I run this, Storm King's Thunder or Night Bellow?
>>
>>51339051
I don't tailor magic items to the party. What they find is what they find, and altering magic items is about as difficult as creating magic items.
>>
Whats the best way to fluff up the combat in 5e to include stuff like targeting limbs and debilitating wounds, for example cutting a tendon in the arm to prevent someone from swinging their sword in combat. None of my players want to try any other system, but i wanted to run a one shot to see if this kinda thing can work.
>>
>>51339842
look at this guy, no fun allowed in a heroic fantasy
>>
>>51339720
Currently in Curse of Strahd. It's okay I suppose.

Going to play SKT after CoS so I can't really base an opinion on those but if you run SKT and players aren't used to actually using tactics, embrace the TPK's that will happen.
>>
>>51339858
Don't know about specific targeting, but the DMG has optional rules for injuries when you are crit, get knocked down to 0 health or roll low on a death save
>>
>>51339842
I approve of all of this aside from the altering magic items part.

I think it should be perfectly fine to readjust a magic item somewhat. Still encourage players to think of a way to readjust it and don't just hand it to them conveniently suited to their needs, but not allowing them to easily alter it a bit seems way too restrictive.

>>51339858
That wouldn't really be 'fluffing it up' in the way we use 'fluff' around here.
It seems unfair that you can spevcifically target, say, a creature's tendons, but also be unable to just aim for the head to lop it off.
5e just isn't suited for called shots. The best you can do is allow a player to use inspiration to do something like make a called shot sometimes, or let a crit have that effect.

As for injuries, I'd do injuries as part of the 'no more death saves, second HP pool' concept where losing your secondary HP may cause injuries but people can still fight without a threat of losing an arm due to a single bad roll.
>>
Do you guys know of any fun dungeons that have more roleplaying encounters than combat encounters? I don't need a huge dungeon, just something that can fit in a session.
>>
>>51339968
Or any dungeons that are more puzzles than combat? I want to see my players get creative.
>>
TG, I need to know if you can Counterspell through a wall of force, and if not, why not.

I know it blocks path spells, but I don't get how counterspel is that
>>
>>51339968
>>51340004
Why not just find a bunch of different puzzles, then make some sort of puzzle dungeon?
>>
>>51339963
>>51339967

Thanks for the help guys, perhaps it is too ambitious to include debilitating injuries and hurt-ier combat. I'll keep looking into it, but I might just have to find another group to try a system without the "everyone is a bag of meat with hp" health system.
>>
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>Aarakocra Bard
>>
>>51340025
If you're a player, ask your GM.

If you're a GM, make a GM judgement call and live with it. Sometimes it's helpful to have the authority of a book backing you up, but all GMs that want to be good GMs need to learn how to make a judgement in order to keep the game moving. By the same token, players need to accept the call. It really doesn't matter what the call is, as long as everyone accepts that it was fair.
>>
as a monk, my fists already do bludgeoning. So my choose of weapon will be either slashing or piercing. Which damage type is more useful piercing or slashing? Or can I just different types in each hand and attack with a different weapon depending on resistances?

Assuming all are Monk weapons
Shortsword
Hand Axe
>>
>>51339203
I often base some of my characters off of personalities from other media. As long as it isn't disruptive and can fit the setting then have fun with it.
>>
>>51333926
I'm also a new DM but experience with a lot of mistakes with a bad one
The world is a stage and the players are actors. You're the director of everything but the players themselves because, while the quality may dip up and down when they ad-lib, the experience is more enjoyable for it.
>>
>>51340085
>Aarakocra Bards
>>
>>51340138
You don't waste an Action by changing weapons, so you don't need to hold both at the same time.
Get a spear. Enemies that aren't resistent to all of them are usually only resistent to one, if at all.
>>
>>51340062
As I said, I am planning on including injuries. I've seen someone else also do it, but they're tending away from what I'd recommend for 5e. Anyway, the way I do it is

>you have regular HP
>once that depletes instead of death saves you have body HP. most magic won't heal body HP, only rests.
>whenever you take body HP damage, roll 1d100+Damagetaken-level, apply affect. If modifier is +0 or less, don't even bother rolling.
>1 to 59 has no effect
>60 to 99 are all temporary injuries of increasing severity, starting out as things like 'you lose your reaction this turn' and ending at about 'You're blind until the next long rest, then semi-blind until the next long rest, then cured' sort of thing. Only examples, still working on it.
>100 to 109 are likely to be less deliberating long-term injuries or short-term injuries.
>110 to 119
>120+ you're getting into the territory of 'You either lose an arm, or a leg, but you get to choose'
I've decided that for the really bad injuries it'd be good to have a 'either this or this' so the player can choose which fucks their character's playstyle the least, though they still might go into retirement.

It's fair because players don't just get random injuries while at full health. They have to lose all their normal health and enter a state of danger before they start getting penalized for taking more hits with injuries.
>>
>>51340304
spear would be waster since I'm getting dual wield feat for the +1 AC. If I go spear I'll gave to get spear mastery
>>
>>51340138
There are so few creatures that are actually immune and resistant to any of those types, unless a bunch were added in Volo's
>>
>>51340324
That sounds pretty good, thanks anon. I'll keep it in mind.
>>
>>51340354
well monk fists are always magical
>>
>>51340138
Spear is stronger than everything else if you want the strongest monk weapon. Quarterstaff is similar except it deals 1 less damage if you throw it and your DM might have a go at you for using it as an improvized weapon by throwing it.

Don't expect to see slash/pierce/bludgeoning stuff come up too often, but generally bludgeoning is the best.
Between piercing and slashing, I'd probably say slashing, but it matters very little at that point.

>>51340352
What point is there to getting the dual wield feat on a monk?
You already make bonus action attacks, you don't need two-weapon-fighting.
You already get +1 AC for increasing your wisdom or dexterity, along with all sorts of other goodies, so taking a feat that ups your dex or wis does pretty much the same ting but better.

I guess you could say 'flavour' but there's no upside to it whatsoever.
>>
>>51340352
Dual Wielder is complete garbage for Monks.
>>
>>51340360
Once I'm done with my homebrew rulings I might make a post of them, but for now I've gotta fill out the table and playtest it some.

Also, I forgot, I was calculating the extra HP as per class hitdice with no bonuses added, so a level 5 wizard would have 4*5 = 20 body HP. That said, it makes it impossible to lop an arm off them without killing them.. I might just lower the table by 10 so that it's a 1-50 where nothing happens. No, even better, I might have the modifier doubled so that big hits matter and small hits won't be very significant. No, then again.. Yeah, this sitll needs some work.
>>
>>51340393
even just for the +1AC?
>>
>>51340390

Assuming he's >>51339285 and it's a free feat it might be worthwhile since they can't use an ASI.

However they could instead take something like Tough for more HP, or Spear Master and go for a Spear.
>>
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> use Actor feat to talk to/gain control over flesh golem
> name it Murray
> want to keep it to do cool shit and become friends
> rest of the party wants to kill it because evil unthinking abomination

what do?
>>
>>51340437
Your valiant efforts are appreciated. Make sure to post them if you flesh em' out a bit more.
>>
>>51340438
Maybe if you already have 20 dex and 20 wis, and even then defensive duellist would be better because that gives you +5 or 6 AC as a reaction, and a monk won't have a lot of things to do with a reaction.
You'd only have 20 dex and 20 wis at the levels you have a proficiency modifier of +5 or +6, after all.

Oh, right, it's a free feat >>51340459

But I did take that into account - you can get +1 dex or +1 wis using feats. However, mobile is a great feat for monk, or you can take tough. It's good to try to get more health/AC as a monk, but pretty much every other feat does that better.
>>
>>51340490
It's a bit of a liability since it goes berserk when it takes too much damage.

If it were something else I'd say keep it, however you don't want it to murder your friends because you can't calm it down.
>>
>>51340490
kill them, they are clearly standing in the way of your genius.
>>
>>51340438
What >>51340390 said is true, on top of that Monks are ASI starved as fuck. Lucky would turn away just as many attacks per day, statistically speaking and it would also work on Saving Throws and in other Pillars than combat. Mobility would smooth your action economy so that you would avoid as many attacks just staying out of the way.
>>
>>51340524
just thinking what to do with a free feat. Already have Mobile for being Variant human
>>
>players are in a tavern
>big burly guy comes in
>offers 10gp to anyone who can tell him a story that can move him to tears
>turns out his children disappeared and while he's glad to have gotten rid of the little brats he needs to come home looking like he spend the day searching for them so his wife doesn't kick him out of the house
>further investigation leads to a swamp nearby, where no one dares to enter
l need a hag encounter for 3rd level characters l can finish in 4-5 hours. What should l do?
>>
>>51340555

>Green Hag
>CR 3

Seems pretty straight foward
>>
>>51340555
Have them encounter and fight/avoid/deal with some swamp monsters on the way, show some interesting flowers that the party should probably avoid, find their way to where there seems to be the most magical presence at a witch's sort of hut in the swamp with wards around it. They need to fuck up the wards if they want to get in silently, otherwise they'll set off some sort of alarm going in the front. But then I guess the kids are probably test subjects partially because the witch it a bit lonely and partially because the witch wants to see how easy it would be to teach servant monsters magic and that sort of thing. It's study. Study! But then also I guess they're probably a sort of warlock character who'd try to influence the children to make pacts or do things they really shouldn't. The children are probably a bit scared but not completely against everything because magic = cool.

In the end though the witch is still fucking evil and they need to purge the fuck out of that. Find stats and get some minions. I suggest a couple of familiar-like minions or monsters the witch has influence over, or maybe even use the couple of kids as kinda-crappy-casters the party has to beat without harming.
Also magical fucking traps the hag will run past and try to lure the party into because she's already at enough of a disadvantage probably.
>>
>>51340696
That's great. l think l'm gonna kill most of the children and mind control one of them. As for the swamp, l'm thinking of Bullywugs demanding an overpriced fee for entering their "kingdom". Otherwise, l think l'm good to go. l just need a map of a little dungeon under the hut.
>>
>>51338666
Fighter 15/Bladelock 5 disagrees.
>>
when you take extra attack does it have to be the same weapon?
>>
>>51341100
No.
>>51341060
New thread.
>>
I'll keep this short. While I am against "20 means I win!" stupidity, when our Paladin had absolutely nothing to do when the Rogue and Ranger were scouting ahead and the Sorcerer and Cleric were following, leaving Paladin McClanks to chill behind until ready.

So he asked to have a nice conversation with the boulder he was hiding behind, we chuckled and I said "Sure, roll persuasion and something nice might come from it if you get a Nat20." The player replied "OH cool, one in twenty chance." "Good point, you're at disadvantage because you don't speak rock and tell me what you say."

"Pretty Gneiss day today isn't it? You wouldn't take this sunshine for Granite." and then the fucker skulls two nat twenties in front of me.

So I wanted to throw him a bone considering nothing was going on for him at the time, so a chuckle comes from the rock that was actually a sleeping Galub Dhur. He says "Some of you softskins are alright, take this, you'll know what to do when you need it." and spat out a hunk of raw emerald before going back to sleep.

Suggestions for what I have the gem be, or do? An Elemental Gem to summon a earth elemental might be too strong and faceroll a tough encounter for them. Maybe just have as a one use stone-skin, or one of the spells from elemental evil? Any suggestions or thoughts?
>>
>>51339659
Is martial arts in the trove? I haven't seen it.

>>51339720
A bit deadly so watch that you don't kill your players too easy.
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