How would you react if you saw a handicapped adventurer in a dungeon?
Get my party to unload on him immediately.
Try and find him 2 more times so I can join his cool adventuring organization
He must be either real good or genius.
You don't mess with a wheel-chaired guy who turned wheel-chair into lethal weapons.
Came here to post this.
If he's in a chair that looks like that, I ask to join him. Motherfucker is either a true master of the craft who knows what he's doing or a complete tool who will get himself killed in an entertaining way. It's win-win.
cautiously, you never know if they're ally or competition
Create the illusion that it's raining, if that fails run.
I'd love to see a retarded cleric with tard strength to defend himself.
Does the dungeon comply with the Adventurers With Disabilities Act?
Because I've always wanted to run a campaign where the players are barristers, suing the BBEG within an inch of his life over health and safety, issues and labor relations shit.
>tfw your Rules Lawyer is an actual lawyer.
I'm sure she traded her ability to walk for extra spell slot or still casting.
i can imagine him as an insane individual who built a rocketpack and boosters into his wheelchair, and crude rocket launchers and machine guns
Automatically assume that he could absolutely fucking wreck my shit if he wanted to.
My paladin has lost her arm, so...
I dunno, she might be mad if the party moves to attack or discounted the handicapped guy unless he was an obvious threat. It'd be fun to meet an NPC she could feel some kinship to.
gamera / gammatelier
he does some weird stuff
We try to be polite to our barbarian and just call him special.
Joking aside, having a peg leg or a hook hand or missing an arm or eye wouldn't be too weird. Deafness or blindness is more serious but could be potentially workable with great effort or ability. A wheelchair bound adventurer would be pretty weird, though it'd less strange if they're a caster.
That said, most physical handicaps could easily be healed by a decent healer, so I'd probably just ask why their cleric is such a lazy asshole.
>How would you react if you saw a handicapped adventurer in a dungeon?
I'd be extremely cautious. If they feel secure enough to be in a dungeon despite their disability, they must have some powerful ability to compensate.
My immediate suspicion? Spellcaster.
Another dangerous possibility? Mimic.
Create Scorpion Chair
Spell Effects: Greater Create Matter + Lesser Create Mind + Lesser Control Mind.
Inherent Modifiers: Subject Weight + Duration + Damage, Internal Toxic.
Greater Effects: 1 (×3).
This spell creates an unusual conveyance - that of a comfortably upholstered animated scorpion chair. Equipped with claws and a venomous stinging tail, it is capable of defending its master and carrying them at a respectable speed. Made of sturdy hardwood, it shrugs off many attacks and is intelligent enough to obey simple orders - though it is still little more than an automaton.
This Casting: Greater Create Matter (6) + Lesser Create Mind (6) + Lesser Control Mind (5) + Subject Weight, 1,000 lbs. (4) + Duration, 1 week (9) + Damage, Internal Toxic 2d (4). 102 energy (34×3).
ST: 12 HP: 12 Speed: 5.5
DX: 12 Will: 10 Move: 10
IQ: 5 Per: 10
HT: 12 FP: 10 SM: +1
Dodge: 8 Parry: 9 (Pincers) DR: 5 (hardened)
Sting (14): 1d Imp. damage + Toxic attack (2d cyclic, 1 hour, 5 cycles, resistible at HT-3, follow up: scorpion tail, blood agent)
Pincer Strike (12): 1d cutting damage, can catch weapons in the claw to parry.
Traits: Automaton, Extra Legs (8 legs total, can't kick), Injury Tolerance: Homogenous, Fragile: Combustible, Scorpion tail (Impaling Striker, can't parry, long) Injury Tolerance (no neck), Scorpion Pincers (Two short, cutting strikers), no fine manipulators, horizontal, Payload 50: Rider, Lifting Strength 5
Skills: Running DX +2 (14), Jumping DX +0 (12)
Notes: takes up two hexes, 2 meters long and less than a meter tall - tail may rise higher to strike and for comfort.