How do you display air elementals? If you have them kick up a swirl of dust, they're encroaching on Earth's domain. If they're visible as shimmering air, they're stealing Fire's light.
How do you see an invisible pocket of air, /tg/?
>see small cloud of dust in the corner
>vacuum it without thinking
>turns out an air elemental was changing nearby and got sucked in
>after some slight difficulty in getting it out and profuse apologizing you find out that
she liked it
You don't. You smell it, feel it, and hear it. It can be like a gust of wind, or the melody of a song. When dealing with others or wishing to be seen they wrap themselves in a sheer fabrics or throw up debris to swirl about to compose some manner of interactive form.
On that note, Fire elementals are the only elementals who have an idea of mortality. If they do not consume, they will die. For this reason they're more likely to parlay with others, even ask them of things, like food or safety. Imagine your party getting a quest from a fire elemental?
Same reason a hurricane is visible I'd assume. When ever I use an air compressor and shoot air at something, I see a white funnal of the air, I don't have a sicantific explanation for it. But my guess is that you can see air when it moves quickly enough
don't use them
just use Chinese elements and call it a day
Translucent, whispy bits of cloud, usually in an avian form.
Follow-up question: how do you show the enmity between earth and air? Fire vs. water is overdone, but air vs. earth isn't explored as much. Personally, I like to show it as high-minded ideals and open-mindedness vs. pragmatic actions and contemplative discernment.
Play with the air=sky like mythology did. Stars, clouds, lightning and even more. In the past, a lot of cultures believes that the celestial vaul was made of metals. Use that and make your air elementals metal elementals of thunder or some shit like that.
Also in my experience something that makes elementals very interesting is to make every single elemental unique, avoiding the existence of main common elementals (like in your picture). So you have the air elemental Shathra Vairya, with powerful magic related to metals, the sky and dominion but there's no creature like him (both in skills and appearance). The same can be said about every single elemental.
Air elementals cannot normally be seen, so they must take on a lesser, physical form to interact with others.
>If you have them kick up a swirl of dust, they're encroaching on Earth's domain. If they're visible as shimmering air, they're stealing Fire's light.
Long answer? Air pressure, atmosphere and oxygen have an effect on all of the other elemental aspects. Air erodes earth, feeds fire, and mixes with nitrogen to create water. Let it look like a heat haze or a dust cloud if you want. Isn't going to change what it does in the end.
Short answer? Who cares? It's fucking air.
Drops condense on cold metal.
They generate or help generate each other...
Water feeds wood, wood burns, fire burns stuff into ashes which turns into earth, metal is extracted from the earth and water condenses on metal.
GOD OF AIR, AND SUPREME LORD OF THE HEAVENS!
>>>45375812 >>45377528 >It's a cycle. They become the next step.
They're often translated as the "5 elements" but the more accurate common translation is "5 phases".
Here's a better diagram.
The labels are a tad shit, so I'll go over them using Water as an example.
\-> Water turns itself into Wood.
\-> Water turns Fire into Earth.
\-> Water causes Earth to turn Water into Wood.
\-> Water's cycles are harder to notice (but not weaker!) in the presence of Metal.
\-> Water causes Metal to perform it's cycles more strongly.
(create more water/ destroy more wood/ insult more fire/ overact more water/ be better at splitting things/ etc)
>they think Metal isn't a subelement of Earth!
I bet they sincerely think Flesh, Blood, and sweet sweet Marrow isn't a subelement of Water, either!
Rather than being made of pure energy or whatever form their elements are associated with they are creatures alinged with the element:
Earth Elementals are often creatures who either have a parastic/symbiotic relationship with plants or, having lived a good portion of their life cycle underground, absorb minerals into their bodies forming their skin and shells
Fire elementals have special organs that allow them to spit chemicals that ignite upon contact with the air or often have the ability to super heat their bodies temperature to the point they can set things on fire with touch. More often then not they also have skins that allow them to withstand even the heat of lava.
Water elementals are often some kind of fish or other form of aquatic life and will usually be able to swallow and spit water or acid at high enough pressures to either knock a person off their feet or cut them
Air elementals are similar to water elementals in that they have an organ that is like a sac and valve like openings that create a vacuum that allows them to quickly suck in air and fill their air storage organs and quickly expel it. Many of them fly as well either using wings or creating helium in their bodies stored in special inflatable organs.
WHY IS THE WATER ELEMENTAL ON THE GROUND
DOESN'T IT KNOW THAT'S EARTH'S DOMAIN
I don't give a fuck that it's "in air's domain".
Give me one good reason an earth elemental shouldn't naturally be in contact with the earth.
>>45383026 It;s generally read as Metal, but it's actually written as Gold.
>>45383249 Traditional Chinese Medicine doesn't really acknowledge the concept of somatic structures.
Blood and Blood Vessels have are associated it with breath/Qi/essence, but otherwise I doubt it makes much distinction between Flesh, Blood, and Marrow.
Traditional Chinese Medicine *does* associate the 5 phases with "the 5 organs", but what exactly those are isn't very consistent because it turns out Traditional Chinese Medicine is slightly complete shit.
Still interesting though.
>>>45383208 >"The Tao that can be completely explained or expressed in words is not the constant, eternally unchanging and true Tao."
Ancient China explicitly went out of it's way to not be objective, comprehensive, or concrete about anything.
>>>45383516 >Give me one good reason an earth elemental shouldn't naturally be in contact with the earth.
Once you add this constraint it gets weird unless you add it for all types of elementals, and this *is* a very limiting constraint for Fire and Water elementals.
It also adds distracting questions, "How big of a piece of their element does an elemental need to be touching?", "What happens if I cast Pass Wall to sever it's connection to the ground?", and so on.
>The elements in the Chinese system do not "beat" one another.
They literally beat one another. The fact that they do so in a RPS cycle is tangential. They also form another cycle in which they assist one another.
>>45386416 You're not wrong, but you're missing >>45377528's poorly worded point.
>>45377382 was complaining about how Fire doesn't get rid of Wood, and >>45377528 was explaining the Wood goes away as Fire appears.