>Jumpchain IRC Chat
You know what, fuck it. I'd like some feedback on two perks:
-Countdown to Chaos (200CP) (50% off: Aesirite): Tick. Tock. Tick. Tock. Time is a terrible thing, the bane to any who seek eternity. It is a gift and a curse to be aware of the time, at times. If you purchase this perk and focus on someone, you can gain an idea of how long they have left to live before perishing... and how long an item will take to naturally decay away. Just be wary of letting people know... not everyone handles the inevitability of the shadows of Chaos looming over them too well. -Revisionism (600CP) (50% off: Aesirite): The energy of chaos and creation course through you, and it is unlike you to forget this nature, this duality that continues in an endless cycle. After all, chaos is harnessed for creation, but eventually all creation must give way and erode into chaos, to be used once more. Why not fiddle with that cycle, then? It takes much out of you, but using your energy you can focus on a shattered item to make it repair itself to a pristine state. Naturally it's harder if it's a magical or esoteric material, and it's MUCH more difficult if you're missing pieces (or even half of it)... but it takes patience to see Creation and Chaos work. Should you not be patient as well?
Personally I don't think you'd really need to make radically different backgrounds for each series. You could just tweak each one to fit it's specific setting.
This one actually looks pretty cool.
Does the first one just tell how long they have left aging normally, or does it tell if they are about to be killed? Can you change it or is this their inevitable fate you sense?
The second one looks awesome, but might be a bit pricey for me. Dunno, repairing potentially anything is powerful, but... That's just my two cents.
I fucking adore the first one conceptually, but I also would like clarification on what type of death it counts down to.
The second...I don't even know. It's the type of thing I'd pass up because I'm a big brute, but it's also the type of thing that's guaranteed to save my ass eventually. I like it.
So here's my super complex totally-not-powergrabby FMA jump. Most of the stuff buyable with CP is available in jump with minimal relative effort.
>>Fullmetal Alchemist (1000)
Identity (20 y/o)
1000>Rolled 7- Xing -000
-600>Homunculus- Gluttony -800
0000>Enemy of the State +300
Step one is to fuck out of Xing, and head to Ishbal. Introduce myself to Edward and his brother, and get that little issue about being Artemis' most wanted out of the way, or at least hushed. Worst case scenario just shapeshift/disguise into something the military won't recognize me as. Gonna leave the plot to do it's own thing, saving people just before dying and getting them relocated to somewhere else.
Objective: Learn /how/ to do advanced alchemy such as making chimeras and making philosopher's stone.
That, and get in the automail business.
I like countdown to chaos. Might want to make a clarification about focusing on yourself. Revisionism is nicely written and (I think) well priced.
>A terribly comfortable mask that has an occluding effect; your own lover wouldn’t be able to recognize you with this on without further clues.
For quite some time it was this, but eventually I got the Cowl of the Gray Fox, otherwise known as the Gray Cowl of Nocturnal from the Elder Scrolls jump.
I'm constantly under two layers of illusion. The first is the mist that can only be pierced by divinity or the supernatural, the second is the mask that can be pierced under certain conditions, but notably is not all that affected by the supernatural.
I look like a whitish gray-haired human of whatever age I am that jump covered in tattoos. So, still weird, but not "Oh god, what the fuck is that" tier weird.
Well, in KotOR I was a cargo hauler/part-time smuggler. In A:TLA I was a ~mysterious nomad~. And in Tomb Raider I was Professor of Antiquities during my off-seasons.
Those are the only three 'notable' ones. Many hats; many disguises.
I'll clarify the first one's limits and what it does, but it's... basically meant to just say how much time they have left. I'm sure you can change when they expire by modifying or adding/subtracting something. Should I clarify natural causes or interference? I was nervous about making it too specific and making it too cheap for what it is.
Revisionism, I'll clarify on that. It can repair anything up to the size of a small statue, but the more rare/magical/quality something is, the longer time it takes. It also can't be used to say, snap a sword in two and make two swords, it repairs the original. Capstone booster bumps it up to a small building.
I think the fear is more for jumps that get builds from the people that do every jump and then...basically nothing after that for months. There's definitely some jumps that go without being even mentioned in passing for most of JC's lifespan.
She also has only interacted with mortals through either the nightingales, or through cursing people that steal things from her. I also think it's implied she's trying to get people to steal things from her because it amuses her. Seriously though the thieves guild quests in Skyrim make me want to break into Evergloam, and rearrange everything, or replace her stuff with exact duplicates.
>Personally I don't think you'd really need to make radically different backgrounds for each series. You could just tweak each one to fit it's specific setting.
I guess your right, overlap is inevitable but with a focus on each settings differences would make it good.
Okay, I'm new and I have what is probably a dumb question.
The rules say that when you die in a jump, you are returned to your home dimension, but I don't see anything anywhere about how you determine if/why you die in any given jump.
Could someone please explain?
Basically, you don't. There have been very few people who have honestly accepted when they did something stupid and declared that they died, but most people just assume survival.
Oh, cool. I can select a body type and then adjust it even further from there… Lessee… I’m thinking Athlete would be good, then I’ll add two extra ranks to Speed and Dexterity, which puts me at Usain Bolt on a motorcycle levels of fast, and then gives me excellent balance and some nifty parkour skills.
OAK tells me that I’d be able to run at 40mph, and sprint at about 60mph. Savant’s perfect memory and maths skills kick in to calculate that as roughly 64kph and 96kph. I don’t know why OAK insists on using Imperial most of the time when he knows I’m an Australian and was raised with the Metric System.
The first tier of Flexibility makes me as flexible as a human can be, and then Metavore ensures I keep my fit body regardless of diet, so long as I eat a sufficient quantity of food. Excellent.
Evercleansed is something I wish I’d had in the Pokémon wilderness, and I seriously consider it, but in the end go with the fourth level of Endurance, which lets me run for an entire day without getting tired, and stops me from feeling sore in the morning.
That’ll do then, a nice increase of my capabilities.
Body Type - Athlete
- Speed 2 (Athlete) + 2 = 4
- Dexterity 2 (Athlete) + 2 = 4
- Flexibility 1
When I want attention I disguise myself as a shota, picture related.
It is admittedly a little open ended, especially since there are so many perks that would let you survive in a form past the destruction of your body. Ultimately it comes down to personal interpretation, so long as you don't take any ridiculous liberties. As a general rule, anything that would cause you to be sent to the afterlife in a setting with it probably counts. So if you have some means to clinging to the world like a Horcrux or emergency life support cybernetics, or anything like that, then you're probably not sent home. But again, just be flexible with it and don't try to bullshit your way into immortality.
>I think the fear is more for jumps that get builds from the people that do every jump and then...basically nothing after that for months
Unfortunately, save for some settings, and with the lack of builds posted...isn't that like 75% of the drive that falls within that category you mentioned?
Running everywhere! All the time! Not being tired! It's really good, and that's definitely the reason I bought it. No possible alternative motive.
Ok, this is awesome. I’m not sure why the measurements are in imperial, but I calculate it to be around three point seven square kilometers, a very nice size.
Let’s see… The portal’s nice but limits the maximum size of the entrance, and OAK said it replaces the key, so I can’t even use the key when I want to. Dammit OAK, no portal for me.
I can probably just set up a portable generator, and also have a Porta-loo set up. Since I didn’t get Evercleansed I will have to set up a shower too, which I’ve heard tell is annoying to do.
The same for the workshop and medbay; a bit of money to buy some medical equipment and power tools is more attractive than spending this extremely limited pool of choice points.
Food... That would be nice but it's only for five people and with a mix of hard earned survival skills and metavore I'm pretty sure I can get by without it.
Shelves are free so of course I'll grab them, but with Savant I should be able to remember where I put things without the terminal.
The ForceWall is a must-buy, and I spend as many of my remaining points on Pods as I can; it was sad saying goodbye to my Pokémon and these will let me bring some friends along from future worlds. Ten points left. Well, having Electricity set up would be a massive help, letting me skip the generators I’d planned to get and just set up things in the warehouse.
Stasis Pod x6
She gets a nice set of quests in Skyrim really, it's just unfortunately tied to the thieve's guild quest line. It does however follow the classic style, someone stole something from Nocturnal, get it back and knock the shit out of the person that stole it. Though it does also sort of make Nocturnal out to be, kind of a cross between Kuudere and Tsundere.
I might as well.
86. Warhammer Fantasy Battle
>Skink Priest [800 left]
>Ectothermic [Free Skink Priest]
>Fearless [Free Skink Priest]
>Mage [Free Skink Priest]
>Mage Lord (Ghur) [Discount Skink Priest] [600 left]
>Mage Lord (Ghyran) [Discount Skink Priest] [400 left]
>Winds of Magic [Discount Skink Priest] [250 left]
>Eh, It Beats Dyin' [200 left]
>Spear And Tower Shield [Loadout]
>The Relic Priest, Lord Kroak [Nemesis]
>Secrets to Creating Lizardmen [Reward]
>Kroxigor [0 left]
First off, how's my math? Does a discount for Mage Lord extend to each Wind, or just the first?
Secondly, a story to follow.
It's going to happen, but it's not anything to be afraid of. You supplied a brief moment of happiness or fun to someone, and that's good enough.
We look forward to it. Just remember that people suck at responding to stories, so don't get discouraged if it seems like you aren't noticed.
Any plans for those stasis pods?
OAK really does hate me.
Go Directly to Jail
Do Not Pass Go
Do Not Collect $200
Stop Right There Criminal Scum
More of Them
Too Many Cooks Spoil The Soup
Just Make it Stop
Winning When You Lose
The Landlord's Game
Home Field Advantage
Rainy Day Fund
Okay this is actually pretty interesting. ‘Rich Uncle’ Pennybags is offering some advantages during the game that become incredibly good business related perks once I move on, and all I have to do is make the game harder.
It’s a bit odd that it runs on the house rule that you can’t collect rent while in jail, but I was able to buy that rule back in, which goes well with the Drawbacks I took basically ensuring I’ll be in Jail the whole game. It costs a fair bit to be able to collect rent while in Jail but I’m still left with a surplus of 500CP, which isn’t something to scoff at.
I set myself up against a lot of other players, and make them rather annoying, but it’s just one game, and the points I get from doing so let me buy the ability to buy a property off the owner for 1.5 times its value regardless of how it works into their strategies. I also start with Park Place which means I’ll have a nice place in each world I go to, and start with double the normal amount of cash now that transitions to my economic ventures in the future being twice as successful.
I considered giving my opponents actually business skill, but it seems if I don’t win I don’t actually get anything from this.
You know how bad games of Monopoly get? I thought I did. I thought I knew the limits of horror that game could inflict upon one person.
I was wrong.
So terribly, terribly wrong.
Pennybags is telling me that I won, but with perfect recollection of what I just went through I’m not sure I believe him.
He gives me a stovepipe hat that is actually really nice and makes people more likely to listen to what I have to say, my Pokégear gets updated to always tell the correct time and always be fashionable, and the scottish terrier piece is coming along with me. His name is Rover and he likes bacon and can eat chocolate just fine due to being made of pewter.
Pennybags also offers to give advice on investing if I just write his name down, and will convert my money into the funds of each world as I go. When I ask if that affects all my money he said he’d leave my coin and note collections alone, and would only convert currency I consider to be spending money.
Two final rewards are never having to pay parking tickets ever again, or paying to park them at all, and getting deeds to six properties of equal value to those I purchased here. Six hotels that will send a bit of income my way. That is going to come in handy, I’m sure.
>Nocturnal has dere tendencies.
She just keeps solidifying herself as best Daedra.
Azura is number two. Never got why people hated her. She's capricious sure, but it fits what she is, and she as a being has been incredibly helpful to the Dunmer and Khajiit both. Plus I can't blame her too much for getting pissed at the Tribunal, bunch of cunts that they are.
Digimon has never been shy about having humanoid or human looking Digmon, unlike Pokemon. Hell, by this point, there's a ton. There are Digimon intentionally designed to be attractive and drawn with provocative art in OFFICIAL material. Digimon threw itself into the whole waifumon thing with gusto.
But yeah, that's a Digimon. This is his true form.
Eh, it's what I know.
At that point my jumper had none. Me making the build, oh yes.
I admit, I laughed. Just a 'haha' but it was still out loud. I'll try anon, I'll try.
>"There is little left for you in the human lands, child."
>The voice rang clearly in the Skink's head, as it always had. He had never understood why Lord Kroak spoke to him so directly, and so often - but other concerns gripped his mind. Strange memories and visions filled his mind - a beloved wife, and a human at that? A Terradon that spoke? A mighty spear, a red robe, and strange circles? It was all too much to bear. Nearly nine centuries passed for Iztac in the blink of an eye - and he breathed his last as a mere Skink Priest.
>The traveler awoke in an instant, another life added to the many he had lived - another skin added to his wardrobe. He began to hear a voice - one this life recognized as a superior. A lord.
>"It seems your mighty ally was quick to awaken you, this time. Perhaps there is something she desires of you?"
>The Slann's words were uncannily true. He himself had to wonder if his patron desired him to act more quickly than usual. Normally, his new identity had a bit of time to remain itself before he came into his own again. "How do you know of her," he asked, "and what do you want from me?"
>"An excellent question, wanderer. Here is my answer - I have a test for you. I can tell, there is much you wish to do. A world you desire to create. You believe the secrets of the Old Ones may help you in this endeavor. You believe the secrets to the creation of my kind may aid you. Naturally, I have found them in my many ruminations - and I will lead you to them. At a cost."
>The wanderer regarded the ancient's words for a moment. "I suppose I will pay with my soul, then? Or some grand and arcane favor?"
>"Not at all, child." The disembodied chuckle of the Slann rang out in the wanderer's ears. "You will suffer. Ill fortune will befall you, and ill met with the Winds your powers will be. Reduced to less than half what they were before ."
(to be continued)
Azura is a lot more stable and understanding than, Almalexia, or all of the Telvanni Councilors, and half of the other upper ranking members of the great houses of Morrowind. Sure she get's pissed off and goes overboard because of people for doing things, but try stealing some artifact of Neloth's and see what sort of collateral happens.
SENKI ZESSHOU SYMPHOGEAR (6)
•The Song Of Your Heart
•Signature Genre (METAL)
•The Power Of Holding Hands (400cp)
•I Won't Let You Do Whatever You Want! (200cp)
•Implanted Relic (Thunderbird) (-200cp)
-AI Assistant (-400cp)
•You Should've Died (-300cp)
•This Isn't An Anime! (-200cp)
So I think my benefactor has it out for me. Not only did I go through a horrific monster attack, I was orphaned from it. I mean what the hell?! Like I'm not already teetering on the edge of the abyss. I tried to gett a grasp of what the situation here is but honestly it seems all kind of messed up. Not that I can't help that everyone blames me for what is happening. Geez it's almost like one my animes, but that would be silly to apply anime logic to this world. It also doesn't help that everytime I'm reminded of the terrible shit that I endured I black out only to wake up to the room destroyed.
That just fuels more speculation that I was somehow involved. Like I wanted to be an orphan, how fucked up is that? There does seem to be some crazy stuff that goes on with team of magical girls, they're all very cute but I'm afraid I don't want to deal with exploding moons.
My companions don't have any new stuff but that's ok they're pretty powerful in their own right. Angelwomon drew massive amount of attention, and asking way too many questions. So I had her enrolled as a teacher in the academy I'm in.
Wasn't hard to convince the dean to let her teach. She can be really persuasive when she wishes. She puts up a good front, the shy loyal Digimon to her digipartner. However she has a darker side that shows up time to time. Pikachu the sly devil she is, she gloads Layamon on. This is what I had to deal with, exploding moons, Digimon teachers, and a thunder mouse. It was a long decade.
Yeah, pretty much. Especially since her big bad curse on the Dunmer was little more than a skin color change.
I think people just have an odd tendency to 'cheer' for Vivec. Which always surprised me, because Vivec is a prick. He was an interesting prick before he became too much of a Mary Sue, but a prick nonetheless. So Vivec hates Azura? Fans hate Azura, even when Vivec goes out of his way to facerape her to shore up his drama queen pride then let Morrowind eat a meteor for stopping loving him and prove himself more petty than her.
I like him, but there are a lot of good Daedra.
Shoggoth and Prototype are very good at what they do, though both have limits on what they do.
D&D has Wildshape, the Shapechanger subtype with various things that have/give it, the Change Shape Special Quality, and of course the various shapeshifting spells, capping off at Shapechange, which is a strong contender. Also Warshaper/Master of Many Forms.
Last build for now.
Greenlit - Gotta fight those gangs. This just makes them come to me.
Remnant - I’m greedy, I admit. I needed the CP. Now these guys are coming after me with concrete powers wanting to experiment on me. Damn my greed.
Los Angeles - Public opinion here is mixed, crime is moderately high, and the military presence is high. This’ll be fun.
Drifter - Still no extra memories, though Soldier was a serious consideration for some time.
Strength - Looks like I just got ripped.
Regen - Love me some sweet, sweet regen.
Durability - Hard to hurt and harder to keep down.
Conductor Weapon - A collapsible bo staff. I think that they might be impractical in the real world, but this one works just fine.
Safe House - I have a nicer (Park) place, but this one’s a secret. Shh.
Energy Form - This seems incredible. It’s based on Eugene and Augustine’s giant forms, the angel and monster that towered over everything around them. Hell yeah.
Analytics - So useful, I can keep track of everything around me.
Subdue - Since I’d like to avoid murdering people this is a must.
Focus - Time dilation? Time Dilation!
I have to pick my power. This is going to be a tough on. I’m so very, very tempted to go Video, but OAK confirms that Light Speed is a speed boost, not a set speed thing, meaning it’d add onto my as yet untested ability to run at motorcycle speeds.
Smoke, Cryokinesis, Electrokinesis, and Concrete are all such good options, for so many different reasons that it’s really hard to choose. In the end my decision comes down to the fact that Neon has both Light Speed and Statis Bubble. The gravity defying blasts of Neon were always incredibly fun to throw around. Also, Conductor Weapon? Dual blade lightsaber that I can just clobber people with. Great fun.
Neon it is.
My time here is… Tough, but fun. Running up walls and launching myself into the air with my wingsuit is incredibly fun. I can basically fly when I start adding Neon’s strange gravity stuff.
My goals here are threefold.
Firstly I would like to make it nicer for conduits, and I think I help contribute a bit.
Secondly I want to pod Celia Penderghast. This… is really tricky. She’s a tough woman to find and a tougher woman to convince to join me. I finally meet her in my third year, and she doesn’t agree to come with me until my eighth. Cutting it a bit close there.
Thirdly I want to pod Eugene Sims. This… is super easy. “Hey, Eugene! I’m a Slider on a ten year limit, here’s a Charizard. Want to come with me?” I mean, I did have to convince him I was worth coming along with, but considering his experiences my heroics made that almost a certainty.
I leave here with *real* super powers, and two new friends. Well, one friend and one slightly friendly ally. I’m sure she’ll come around.
I had a comment from a while back when I made a small wip drop that drawbacks were getting a bit too easy to handle, especially now that I had set up the arcana system, so I decided "well why not just write them with a more sadistic mentality?". It did lead to some rather nasty things as I considered what the best ways to inflict misery on others was, so I tuned it back a little, but now I'm wondering if this is being too nice again.
So I'm trialing this out for feedback. If it looks fine I'll probably run with it and continue to design drawbacks in a similar fashion in mind. If it looks fine I don't necessarily need a response, I'll just assume people like it that way.
So, Lord of Light.
Suppose one fancies himself a psionic god: would the Aspect of "Mind" or "Thought" be more worthwhile in one's continued search for ever greater heights? I originally did not realize such, but the fact that a Mind is the source of awareness and thought, while Thought itself is something born from the mind makes me feel as if there should be some difference in their effects.
...Alternatively, would "Psionics" be a valid choice?
And, another question. Would becoming a Rakasha be worth my while? I already am a NGE Angel, but I feel as if the inherent spiritualism dilutes the effect my glorious mind has upon my body.
>mfw Knights of Sidonia drawbacks
These are all absolutely terrifying and I will be getting a phobia after this.
I guess I'll get into the spirit of things, too. Starting a new chain.
Background: Small Town - 50
Starter: Shiny Charmander - 50
Physical Fitness - 0
Mechanic - 150
Aura - 300
Survival Training - 100
Combat Training - 100
Technician - 300
50k Pokedollars - 50
Motorcycle - 100
Marked + 200
Okay, so I'm starting in Pokemurica. No problem with that.
I have to deal with Plasma, but I'll have a shiny Charizard and superpowers, so I think I can manage.
Mostly I'll just fuck around for 10 years, try my hand at the gyms and the E4 and eventually head to a different region.
My last year is definitely going to be spent chilling on a beach in Hoenn, though.
You know the phrase "If you can't dazzle them with brilliance, baffle them with bullshit"?
I live that phrase every day, generally by claiming that I am some incarnation of Jesus.
Aerojesus, Raptorjesus, beamspamjesus, Crystal dragon Jesus, Jesus-reincarnated-as-a-dragon-reincarnated-as-a-woman; all are answers to the question of "Who the fuck are you?"
Muyo himself was asked several times and confirmed that if you took both, it'd just make you very resistant I think. That or something about deleterious effects but he lost me there and it's been a while.
The purpose of being boring? I get that we have different ideas but Jesus. It's less "I can't think of a way to beat these." and more "These are boring and make for a more boring story for me."
I think all of those would work. A strong foundation is important, but you still need to build on it.
Mind could, for example, allow the creation of minds in mindless things. Perhaps only temporarily - similar to the Elementals that the Rakasha command, perhaps.
Whereas Thought could certainly be mental influence or control.
Canon Aspects of note are Mara's impressive illusory powers and Kubera's ability to create objects and locations charged with powerful emotion (and also his fists, so he can beat the shit out of people with melancholy and poison them with despair).
If you're already an Angel, being a Rakasha may not really add much? I don't really understand which one you're referring to regarding spiritualism.
Waveform anatomy from NGE makes your soul health and body health the same thing, combine this with Healing Factor + Speed from Marvel or just lots of stacked regeneration and durability perks and you should be able to soulfire all day without feeling anything, unless you try to pull something really huge
>"You will be beset by enemies on all sides, and our greatest enemies will hound you to the ends of the world. I have every confidence that you can succeed - but your failure, should it come, will be most amusing. I look forward to seeing how you fare, 'Iztac.'"
>So began the quest of this single Skink-Priest (as far as anyone in Tilea knew), to return to his homeland of Lustria. He fought on, through the assaults of Skaven warbands in Tilea and the predations of Brettonian Knights. He made passage down the coast of the Southlands, and faced the might of a wandering Tomb King. He braved the slings and arrows of undead pirates, and through it all, he survived - barely. There came days when he begged for death - at the hands of Druchii sailors, or even at the hammer of a Sigmarite priest.
>Still, the release of death never came. It was years before he at last set foot within one of the ruined cities of Lustria, where at last his fortunes improved. As foretold by Lord Kroak, who seriously knew more than he should have, the secrets were here. The means by which the Lizardmen had been created - even the mighty Slann! There was, however, one problem.
>"I DON'T UNDERSTAND A WORD OF THIS!"
>Nothing in the nearby jungle slept that night, so loud were his hisses of rage and disappointment. By the morning, that had worn off, and he was ready to begin the effort of deciphering the plates. Until then, however, these tablets did nothing.
Well, not one that he knows of. My jumper doesn't choose where he goes, or know what's available. Also, given he can and has already gone in the game, it would disappoint him but I think he'd make do.
Not trying to woo her, just get her to be a Companion. Totally different. Completely. Yup.
Thank you for the suggestions. I already can create consciousness from nothing, but that is a particular ability I've neglected, in no small part due to not wishing to bring an intelligent being into existence with no desire to care or aid them in their function. Mind control, on the other hand, is something I do not shy away from.
I'll continue to try and think of ways they could function myself.
And, well. That was partly a joke and staying in character, as I have yet to acquire any abilities which would let me meaningfully leverage the soul portion of being an Angel, while Rakasha are just thought and energy.
I probably wouldn't take any of those. That goes beyond "pain" and more "this is actively fucking up my ability to do anything except hide in my warehouse."
Well then mission fucking accomplished dude.
Except I guess I should point out that people who don't care about story aren't going to care how tough your drawbacks are. In which case you still failed and they're not stupidly suicidal enough.
I'm honestly more curious to see how far people think they can go with the "stack as much CP as possible" thing. That being said, I've always offered more CP than normal in my jumps. FFXIV was a 3200 cap, and even this blank trial of Sidonia is a 2500. Comparing that to how my jumps typically offer just as much as other jumps do in terms of total CP cost it's pretty generous, no?
Besides, since the other mechanic is equal weight with drawbacks 600 to 600, honestly by the time I start considering drawbacks I don't see a point to holding back. Since the F format I've moved on from drawbacks being the core source of extra CP to drawbacks being the "push" if people seriously need more for some reason.
Previously I had considered just making full story drawbacks and making them all 0 CP so that max CP cap was 1000, but I scratched that idea out in any case.
Well...If I was to make a comparison, XIV's drawbacks are pretty tame in comparison to the ones in the pastebin, but that jump also wasn't made with a twin modification system in mind like the other F format jumps are.
I think, the jump currently in the drive that sets the benchmark as the biggest in terms of how much CP you can get should be FR(D&D) clocking in at around 8.5k~ CP approximately. The majority of jumps seem to be around 1600 to 2000.
It's just my mindset really, but past the first 1000 CP, I normally just put a set of story modifiers to hit 1300/1600, then drawbacks to fill in the rest. It feels odd that drawbacks shouldn't be inherently negative when the word has a negative connotation. But that's English as a third language at work.
I think you might be getting confused on his points. He's not saying that the drawbacks shouldn't be negative, just that those ones are too negative. There is very much a thing as making things too hard. Drawbacks should make people suffer yes, but they should also be possible to win against because otherwise why even include them?
Possible to win can be a very wide range of things though. You haven't answered the fact that they may be (And as shown above at least one person has responded that they are too much and others have commented that they are nightmarishly hard) too hard, while still being technically winnable.
>The same for the workshop and medbay; a bit of money to buy some medical equipment and power tools is more attractive than spending this extremely limited pool of choice points.
I envisage the advantage to the Medbay is that it takes care of everything - which means even if myself or an ally are mortally wounded/poisoned/diseased/slimed/cursed/whatever, it can fix us up good as new so long as we can just reach it. No need to worry about anaesthesia complications, unusual physiologies, blood loss, limb loss, brain damage, nerve damage, drug-resistant parasites, supernatural zombie prions or whatever other risks you may face as a squishy mortal exploring a big omniverse.
Admittedly that's not as much of an issue once you get Sufficiently Advanced Healing (tm) in your chain, but until then...
Jumpers I have a question when fighting some enemy are you flashy as hell and make it a fight to remember or are you more of a pragmatic sort of person and shoot them with a sniper rifle when they are least expecting? I'm basically asking what sorts of ways do you deal with enemies?
Well, I think part of the problem here is that you're thinking in terms of drawbacks granting upwards of an additional 1000+ CP, and pricing things under the idea that everyone is going to try for maximum CP value.
Most people just take drawbacks they find interesting or that they think they can get away with. Sometimes people are just looking to put themselves over the hump so they can grab that one perk they like.
Whereas here you're promoting more an idea that people shouldn't be taking drawbacks at all.
If that is the case, you should know that you're allowed to just not give people drawbacks. Black Bullet did that.
Yup. I've addressed those already.
I don't know. I don't think they're too hard at all and nothing that's been stated really convinces me that they are.
I suppose could just remove drawbacks altogether if people seriously think they can't take something like this on. It won't change the jump too much.
Location: Redwall Abbey
Origin: Wanderer, Species: Rat
Perks: Gurt Diggin's (-100), Treetops and Timbers (-100), The Scourge, Dark Apothecary (-100), Musician and Poet Extraordinarie (-100), Prince of Mousethieves (-300), Expert Healer (-400)
Companion Import (-300)
Items: Abbey Records, Musical Instrument [Fiddle]
Drawbacks: Incomprehensible Accents (+100), Child of the Storm (+300)
Chimothy: Squirrel Wanderer, Stiff Upper Lip Wot? (-100), Born in the Streams (-100), Treetops and Timber, Musician and Poet Extraordinaire (-100), Banjo
Falcomon: Bird Wanderer (-200), Aerial Acrobat, Musician and Poet Extraordinaire (-100), Drum
Roberta: Hare Wanderer, Stiff Upper Lip Wot?, Born in the Streams (-100), Treetops and Timber (-100), Musician and Poet Extraordinaire (-100), Harp
Toby: Squirrel Wanderer, Stiff Upper Lip Wot? (-100), Born in the Streams (-100), Treetops and Timber, Musician and Poet Extraordinaire (-100), Tambourine
Ko'el: Mouse Wanderer, Heart of a Mouse, Stiff Upper Lip Wot? (-100), Treetops and Timber (-100), Musician and Poet Extraordinaire (-100), Pan-pipe
Sisters of Battle: Hedgehog Wanderer, Gurt Diggins (-100), Stiff Upper Lip Wot? (-100), The Hedgehogs Dilemma, Musician and Poet Extraordinaire (-100), Horn Section
Asriel: Hare Wanderer, Stiff Upper Lip Wot?, Musician and Poet Extraordinaire (-100), Riddle Me This (-200), Ukelele
Isaac: Badger Wanderer, Stiff Upper Lip Wot? (-100), Born in the Streams (-100), Bloodwrath, Musician and Poet Extraordinaire (-100), Standing Bass
I woke up on the beach one morning with no memory of who I was, but there were others here. There was sand. I could hear it loudly and clearly warning of the incoming tides. The beach wanted to be awash so badly. There were sleepers around me as well, a variety of species and a pile of instruments. The instruments insisted on sleeping, but the people were waking up. They weren't hurt, though I'm not sure how I knew that. I couldn't understand a word they said.
But you haven't even seen whatever the jump has for scenarios nor made any builds so how could it 'fuck you over' when you have not gotten anything?. And in return you would get easier drawbacks, meaning that you could get points from there.
Or are you just complaining for the sake of it?
I'd rather get points from a story than these mindless enemy waves. You are advocating the opposite. I don't care about you wanting easier mindless waves of enemies and other boring crap, it's a suboptimal approach and I'd rather you let him make his jumps his way than impose your philosophies.
Cats both has different kinds of scenarios AND drawbacks, so it's not a good comparison.
Because I like the existing system for arranging story modifiers versus drawbacks versus scenarios? It's not like I'm removing all extra CP altogether, so I still don't really see your problem with it.
If I consider 1600 as a "standard", with 1900 I'm already beyond that standard, so it's not like I have any obligation to put more.
So what you're saying is that you entirely missed the fact that the only reason removing the points was suggested is because it was offered up as the reason the drawbacks are "mindless enemy waves".
You'll notice that I am not asking you to put more CP in? Get over yourself, you asked at the start for opinions on the drawbacks and have spent the entire time since telling everyone that disagrees why your way is right. If you weren't going to take any criticism, why did you even bother asking people what they thought?
Here you are sir.
The problem being that you expect him to overhaul his drawback system to be more storyhook focused. The dude doesn't make drawbacks like that, experience and his style have shown that. I think it unlikely that if you got your way they'd become entirely different than past drawbacks from him, and I also think it's a bit much to ask someone to change their entire style (unless that style is total unreadable or broken garbage).
I tend to give my soldiers Harry Potter Magic, Avatar Bending, Captain America style Super Serum, use Synchronicity Event to distribute psychic powers, maybe Hammon from Jojo, Shinsoo from Tower of God, Chakra from Naruto, and use Deliver Us from ACTRAISER with the Saviour background, and give Stands, Personas, or Animorphing powers to people who pass minimum standards. I would have taken Cauldron Vials in Worm, but I ran out of CP. If the Henshin is important to you, take Crimson Saint, some reverse engineering perks, and The Heterodyne Amulet and Girl Genius, and create a spell which binds their powers unless they say a certain phrase.
It depends on how dangerous the enemy is.
If they're a real threat (and assuming I can't run away?), then I will totally crush their butt in the most pragmatic and overblown way possible.
It's usually still quite a sight to behold, in the manner of "did she seriously just blast someone with a satellite cannon", "holy shit I didn't know magical fireballs got that big", or, "where the hell are all these robots coming from."
Incidentally, when seriously trying to stop someone with robots, I do tend to go with the Zapp Brannigan art of war. Hahah! They hunted Obito down like a dog. Have fun not sleeping, fucker. Your chakra's going to run out eventually.
Though, I CAN make some pretty high end robots. Like, serious laser cannons and explosives and HF Blades and high damage absorbtion capability. It can look pretty cool when I start fielding those things, I will admit.
When they're not actually threatening? Or even if I can see the threatening stuff and account for it (read: escape) from a mile away. Then I tend to be more flamboyant. I'll make a big show about being powerful, give monologues (which is hilarious in settings that love monologues, because I'll actually interrupt other monologues by attacking and then monologue about how stupid monologues are), formulate attack patterns, the whole bit. I love playing up the "I'm a boss character!" angle. It's great fun.
Because I addressed their criticism already by explaining what I had done with my jumps? I've gathered two points from the discussion above. 1) The drawbacks don't seem to have story hooks and 2) The drawbacks are too difficult for their build.
To which I had already responded: 1) That's not the intention of drawbacks. 2) They were intended to be difficult.
If people don't take them because they only take drawbacks for hooks, that's not my problem.
*From Girl Genius. Also, it may be relevant to take Deal Maker from Disney and/or Devilish Deals from the Van Hellsing Jump if you want to take the Kyubey route and trick people into your army in exchange for wishes, which I guess you could get the ability to grant by learning to cast Wish in Forgotten Realms.
IIRC, According to some of Rowling's notes, magic is purely genetic, and Muggleborns are actually descended from Squibs. So logically, with use of powers such as Biosculptor from Worm, or some good virology skills, you could give people magic.
We found we all knew the same songs, even if the sounds they made were weird to my ears. Had my hearing been damaged, somehow? Or maybe my brain's communications center was fucked up? I watched them and they seemed to be having some sort of conversation over which way to go. It was pretty obvious we were being guided in circles. I'm not sure why it was obvious, but it was. It took the bird going up to get us anywhere with the rest of the group. They communicated again and we started walking with much more confidence, until we hit a river. There was shouting, then. I walked across it and the rest followed.
The mice on the other side seemed upset over that, for some reason. The woodlands were more concerned with the next rainfall. Would it be a good rain?
This was an interesting ten years and the first I took with solely a lack of memory. Redwall was safe with us about, though. I found good work helping with farms and working with Isaac to electrocute entire vermin armies. I think some of the vermin tried to convert me to their side, but I also couldn't tell what the fuck they were really saying. It wasn't hard to find a place here, though. The mice were nice enough and seemed to enjoy my silly sounding songs. I did spend most of my time with the things I could understand.
Except all the comments on the drawbacks directly seem to be about them being very hard to too hard, not just that one which doesn't even mention their build either. You also said in your original post that you were trialling it for feedback and would go ahead if people thought it was fine. What response there has been seems to imply that it's not fine, yet you appear to be going ahead regardless.
So once again, if you did not intend to follow through on what you stated, why not just say "Hey, are these drawbacks hard?" since that seems to be what you wanted to know, not whether they were liked.
>magic is a dominant and resilient gene.
>Muggle-borns will have a witch or wizard somewhere on their family tree, in some cases many, many generations back. The gene re-surfaces in some unexpected places.
>magic is a dominant gene.
>Muggle-borns will have a witch or wizard somewhere on their family tree, in some cases many, many generations back
>The gene re-surfaces
>the gene re-surfaces
Shouldn't be too hard from Nanoha. They create artificial humans that can use magic pretty regularly, so all you gotta do is figure out what they're doing for that, then put whatever mechanism allows for it in a regular person, then hand them a Device.
Whoa, hey, holy shit.
I just realized someone added my Merlin jump to the Drive. I should really pay more attention.
I was going to update some more stuff on it before I uploaded it.
But hey, if it works as it is, that's fine too.
I also haven't actually worked on it at all anyway, because I've been busy...procrastinating.
That they do, Anon. I think maybe they were just more happy I wasn't killing them and was instead some weird, hard of hearing wizard chilling in the woods and occasionally helping with farms.
>"Hey, are these drawbacks hard?"
That was precisely what I was asking for though. I wanted feedback on the difficulty and that was about it.
I don't think you've read all of my posts on this, or you'd know that this isn't actually a jump, just a rough scratchpad for design numbers. To be honest I wanted more criticism in terms of writing language, diction, flow and such, but everybody seemed focused on "difficulty" so I guess I'll go with it.
I honestly don't care if people like these or not. It won't see the light of day anyways, so what's the point?
This has been posted here before, but apparently you missed it.
Then why did you even post it if you don't care what anyone says in the end? Were you just aiming to create an argument or something?
If you want specific criticism on stuff, ask. Otherwise people will just look at the surface of it. Likewise, when you ask for feedback and do nothing but tell people that it's staying how it is, I don't see what the point is either. Maybe you'll say that no one gave the right feedback, but if the only feedback you;re getting is that it's 'too hard', then maybe it's a sign of something.
Don't forget to teach them how to make wands. And to supply them with a breeding population of magical creatures from which to make the cores of those wands. And to provide magic for those genes to interact with (unless your chain's fanwank is that genetics _is_ magic of course).
I'm sincerely curious if you read this >>45370774 at all.
You've ignored pretty much everything I said about having a different system to approach extra CP, ok, no problem.
You've ignored the fact that I intentionally approached this from an angle where I wanted to make sure the difficulty was present, and that was already confirmed.
People have agreed that it's difficult, which was exactly what I was going for, so nothing that's been said has really indicated a problem to what I was looking to achieve.
People asked for change, but long before that I had already confirmed that this won't be a jump, so honestly why am I going to address that at all? I just wanted to make sure that there was an inherent difficulty bar that had been met, and people confirmed that it was.
It's fanon to imply that there's an unstated and unsupported magic field when we raw, outright, have spells being cast from people's willpower, happy memories, desire to kill, murder, torture, destroy, and hate.
In the books we have (maybe) Dumbledore and (maybe) Voldemort - the two greatest wizards of the time, who are literally leagues above anyone else in the series - (maybe) doing simple spell wandlessly.
Snape did it too. It's something they teach in upper years that 90% of wizards don't go to. There's also very little motivation to do it because of the difficulty, still technically possible.
I can't say for the books, but in the movies there is at least one scene where a wizard is performing controlled wandless magic.
How is "any wizard can cast accio or wingardia levitosa, but casting avada kedavra requires sufficient killing intent and casting patronus requires sufficient happy memories", leaping to conclusions?
What if wands are the equivalent to magical foci - using and training with them prevents accidents and fuck-ups, but one can train themselves off of it. I mean shit, kid-wizards can magic without wands - glass-disappearing, among other things.
I meant as a primary method, completely avoiding using wands. And "(maybe)" isn't exactly an example.
movies always take a lot of liberties, going purely by the movies though wandless magic is definitely a thing
The only example of a wizard casting a spell without a wand in hand that I can think of is Harry getting his wand to light up with a lumos spell after having dropped it
>JKR: You can do unfocused and uncontrolled magic without a wand (for instance when Harry blows up Aunt Marge), but to do really good spells, yes, you need a wand..
>there is at least one scene where a wizard is performing controlled wandless magic.
Or where a wizard has an existing stirring spell on a spoon that works only when directed to (useful, if you don't want a sorcerers apprentice situation ruining whatever you're stirring).
>The idea that you need some outside force, unstated, unmentioned, unsupported, to cast magic.
That's not what I said:
>And to provide magic for those genes to interact with (unless your chain's fanwank is that genetics _is_ magic of course).
Or to put it another way, I said that you need magic to go with those genes. Genes are the _codes_ that allow your body to build things. Genes for intelligence. Genes for muscles. Genes for sight. And in HP, genes for magic.
My question is, basically, if you were a ROB and you grabbed Dumbledore and dropped him in a universe with no magic, would he still be able to do magic or would his genes have nothing to work with?
Does that explain my query better?
Prisoner of Azkhaban, Chapter 3.
I also learned that the "Uagadou School of Magic" in Africa, which Rowling wrote about for Pottermore, teaches students to cast magic through hand gestures instead of a wand.
>Prisoner of Azkhaban, Chapter 3.
I don't have the books on hand. Is this something about Sirius' animagi form? Because that doesn't count.
>"Uagadou School of Magic" in Africa, which Rowling wrote about for Pottermore
If I can't use out-of-book sources then neither can you.
I'm not digging through a book for you.
>If I can't use
You can use them, but if you claim what she says is canon, then both of these are canon. Yet they contradict. It dispels your authority, which is all that matters to me.
Funnily enough right after inflating Marge he wandlessly opens the lock on the cupboard under the stairs. Directed accidental magic? Seems like it.
It probably isn't impossible, but there isn't really anything to support it being possible in a normal wizards lifetime.
>Has his 'checkmate' quote complete invalidated by a counter example.
>Took lazy to look up a book chapter.
>Starts making up bullshit and getting THIS mad that he was wrong.
He's still a child then, children do accidental magic.
I always assumed that was just him using parseltongue to get snakes to fuck with the other kids
I posted something that was pretty clearly bullshit, I've yet to see anything from the books about someone intentionally using wandless magic.
And thats the point I was making here>>45373070
He apparently knows that there is a perfect quote to prove his point in chapter 3 of this book, and he knows that it's there, and he knows what it says, but it isn't his job to tell us the quote, we just need to believe him
I don't know, I searched 'magic' and 'spell', but the only spell I can find cast in the whole thing is lumos, which is cast with a wand.
Your point is idiotic, because the main point was to disprove the idea that your Rowling quote won the argument for you. I showed you an entire article about young wizards casting without wands to counter it. At worse, they cancel out. Meaning you have nothing.
Oh God. That isn't me and I'm the one who posted the quote. I never claimed it won the argument. I was just pointing it out.
Now are you flying about the Prisoner of Azkaban quote or not.
I don't want the exact page. I just want to know what magic was performed or who performed it.
The thing where he was keeping Quirrel from killing Harry? Because that doesn't mention a wand either way.
I'm literally basing it on a list places in the book that supposedly have wandless magic. I don't care enough to read through them to provide you the exact information. If you don't either, I don't care if you throw your hands up and say "Nobody knows.", because that doesn't matter to me. All that does, is preventing you from ruling conclusively against it. That is something I've already done.
The only magic that happens in chapter three is Harry casting Lumos and then tripping and putting his wand into the air, which summons the Knight Bus
iirc the only thing mentioned in the book is that Hermione saw Snape chanting under his breath
it doesn't mention his wand though, or where his hands are, maybe he has a hand in his robe pointing his wand stealthily
The latter seems true, though I find it hard to believe the former
If only he was wearing some billowy form of clothing, a single piece that went all the way from his shoulders to his feet. Someone should invent something like that, maybe call it a "robe".
Have a build.
Jump #388: Actraiser
Background: Angelic Advisor
Matters of the Earth +100
Enemy of the Earth +100
The plagues +200
Mortals must be crazy +200
Jumper needs prayer +400
Promised Land (free)
Be not afraid (free)
Praising Sounds (free)
The Sky Palace (-400, 1600)
The Devil's Manor (-800, 800)
Temple of The Holy Spirit (800, 0)
I think this is the shorted build I've ever made. Sue me.
Apathetic, hypocritical, cowardly and stupid humans, animals are after my blood, Professor Anneliese Grigobretz from Helsing turned against me, and I need to keep this little village in once piece. Frustrating, but not impossible.
I was thinking about taking Priscilla from Dark Souls as a companion, (if only to get her out of Dark Souls) except from what I know of the game, there's next to no info on her personality, and that she's delusional regarding her current situation in life.
Has anyone had a companion like that? How did you handle them? Write for a non-existent personality? Or even convince them to come along?
Beyond some high-powered therapy perks or outright mental manipulation, I'm drawing a blank on how to get through to her.
We know that she's lonely, that she's secluded, and that she grew up being hated and treated like an abomination. We also know friends are important to her. It's not much, but it's pretty easy to build someone from that.
No, Chimmy and Ko'el did find one, though. They went off to New Vegas to work as private detectives out of a post-apocalyptic den of sin, because that sounds like something Chimmy would have fun with and Ko'el is the kind of person you could ask to accompany you into a post-apocalyptic den of sin and he would. It was Mt. Charleston. Some asshole stole it while they were out, though.
It's entirely possible there are more things in the painted world than we ever see, I think it's likely actually, given that the Xanthous Set refers to Jeremiah as an exile. The place seems something of a prison to get rid of beings that the gods don't approve of, or like in Priscilla's case, fear. Though Priscilla also seems like she wants to stay there, and went there willingly, which implies she doesn't actually want to hurt people, despite her soul's item description referring to her as an antithesis to all life. Personally I thought a lot about taking her as a companion but decided against it because, I don't think she would enjoy the amount of battle I partake in.
I'm not very good at maintaining disguises. It's hard to stay undercover when my instinctive reaction to problems tends to be "Hulk Smash".
Origin: Life Crafter (-50), Age: 20
Perks: Quick Action, Enhanced Essence Reserves 3 (-300), Innate Genetic Understanding (-600), Re Shaping (-300)
Items: Shaped Equipment (-50)
Drawbacks: Rogue Magnet (+100), Everyone Knows (+200)
A bio-wizard mandatory jump.
This jump is a simple case of the old guard fearing change and the new kids having no fucking idea what they're doing. Neither side sees reasonably moderation of reshaping and skill canisters as a valid option. Which is nice and all, but I just want to study all I can and practice making monsters. So, that's what I did. I mean, The Laws Are Mine, and Biology is only a Guideline, right? I created beautiful machines of death for the Life Crafters and their post-humanist pipedream to take advantage of. No two were alike, and no one in this world could create like I could. I'd bend whales out of the oceans for raw materials, and from them would come creatures of impossible size. I even studied my sapient pearwood chest's DNA to incorporate that into my creations. The Shapers never stood a chance. It was a quick series of decisive victories. At first.
But then I got whimsical.
Balloons were a big thing, with avian based support troops. They weren't too effective, but they could fire bomb towns and nobody questioned them. Then there were the hug-beasts that sweated fruit based sugars, because of course I could, so I would. The Freudian Nightmares were actually fired on by my own allies. My earlier designs ultimately being the more copied, I was forced to retire and granted only limited essence until I "came to my senses". I still made my little creations and experiments, but they were more pets than warriors. Which sucked with all the rogues that came for me. Weekly monster attacks with barely enough essence to maintain my guardians meant they were probably trying to kill me. Jokes on them, though. It just taught me efficiency.
How do you know when you are strong enough to face the Anti-spiral?
Should you keep training your spiral-energy between jumps or focus in another kind of bullshit energy to be able to match him?
Other bull shit, unless you can find some way to Save and generate spiral energy#Cough universal adapterCough# since your generation potential is capped, unless you do it as an end jump.
Well, on one hand, Dragon Ball has one of the better boost in raw power you're going to find, on the other hand, darksiders has the best utility boosts you're going to find,And of course TTGL has the best giant robots, you're going to find. So it really is a Question of what your build is prepared for And which direction you want to go in.
I honestly haven't thought a lot about how I dealt with other factions in Fallout. I mean, I know what I'd do in Fallout --
> Create glorious machine empire, mass produce robots, send to secure resources, create ridiculous mechanized super city.
Call it "Eggmanland"
-- but how that interacts with other factions I just don't know.
I mean, I guess I've also had some confusion about when the jump takes place, because I've heard conflicting opinions. But it doesn't really change my PLANS, so it doesn't really matter.
I guess it'd go something like,
> Brotherhood: Neutral.
> NCR: Neutral until they try to annex me, then making them want to leave me alone very quickly. Then neutral again.
> Caesar's Legion: Kill on sight.
> House: Tentative ally. May get a house on the Strip.
> Think Tank: Annexation.
But that doesn't really answer your question, so. The answer is ... I'd probably make them myself and then sell them to him. Because he's the sortof guy who wouldn't get the significance if I just gave them to him for free.
I always sided with House in the game, and was neutral/friendly to the NCR.
Slaughtered the entire Legion camp though every time.
I'm trying to get as many inventory systems as I can. I have the ones from Minecraft and Terraria, the weapon wheel from Drakengard, the expanded pockets from Deus Ex,the empty GoB from Fate, the pipboy from Fallout, and the storage deck from Borderlands.
Are there any more out there?
I'm not after things like DMC's weapon swapping letting you get stuff from the Warehouse, just inventory things.
In Stephen universe you can summon your weapon as a gem,Splinter cell has an unassuming briefcase Which can hold several times more than it should. Secret of evermore has ring menu Which stores lots of small things.
Worm has This: 3 & 4: Imaginary Form - You’re capable of warping your physical form into a mental projection, which can be roughly anything you can imagine up to roughly twenty feet tall, or porportionately larger of your base size differs from human norm. This form doesn’t need to biologically or physically viable, a swirling nimbus of light or a massive beast made out of fire is perfectly fine,
and will interact with the world as those forces normally do. Your body itself is able to be
casually reformed from any damage it might take, but you still possess a core somewhere within it that will result in your demise if destroyed or significantly damaged. Reforming your body is relatively quick but takes mental effort, and doing so continuously will fatigue you. Note that while you can become anything you can imagine, this doesn’t mean you can just imagine “A thing that does X” and have that ability. An understanding of physics will allow you to get the most out of this power.
About Fate/Extra, while Cheat Skills and Id_es are banned if you were to seize control of the Moon Cell, use it in conjunction with App Master from Soul Hackers to summon and bind Divine Spirits and then use a magical crafting perk a la DMC, Dresden Files etc enhanced by your control over the Moon Cell to forge their very essence into your Noble Phantasm in order to enhance would they persist in other worlds?
The fact that the OG Amaterasu was able to contact Hakuno via dreams makes it seem plausible the Moon Cell can affect to some extent the actual deities as opposed to creating digitual simulacrae that would disappear outside the SERAPH. As I understand, the power of Nasu deities is tied to a concept known as Authority, defined roughly as a sort of super powerful conceptual right to affect aspects of reality. So I'm not sure if such prowess would continue to persist outside Type-Moon's metaphysical structure, be diminished or disappear entirely.
GRAVITY FALLS (7)
Journey Entry (800cp)
Gravity Falls Junkyard
•Awesome Opening Sequence
•Where Is It, Where Is It, AHA! (700cp)
•Open Minded (500cp)
•Purely Cosmetic Appearance Change
•Minor Ability (Radiate light, equivalent to a torch)
•Height x 3
•Monster Physique (Quickness) x3
•Monster Physique (Agility) x3 (400cp)
•Monster Physique (Strength) x2 (300cp)
•Magical Amulet (-200cp)
•Journal Page (Journal 1) (0cp)
I don't know how I ended up in a junk yard, just that I did. Being able to change my shape at will is pretty nice, I mostly take the shape of a normal kid. Even though I know I'm in one of Billie's journals, I'm not keen on revealing myself. My "true form" is 20ft tall, and well it would be fair to say its non human. My companions are also probably journaled, but who cares. We befriend Billy and make sure he doesn't use his knowledge against us. Most the time I was left alone with my companions to explore Gravity Falls. I believed it was in my best interest to probably clean up some the troublesome journal entries. That's what I did, killed some the more troublesome monsters and demons about. Or at least temporarily caused them to leave. Watching Billy grow up was painfully boring, but it was something I had to do. After all he had dirt on me! The decade was slow, but not entirely uninteresting. Met a few weird people, and helped the town the best I could.
Nah, I was too busy being a firebug in Florida to do fetch quests.
I did fetch Curie from 81 though. Because Curie a best.
If you're planning on fighting the Anti-spiral, you need to bring some friends. A major part of what makes it so difficult to beat is that Anti will try to make you surrender or betray or allies by making you think that all your efforts are futile. So aside from plenty of training with Spiral-Energy, you'll also need some willpower perks.
And to answer your question, aside from training your Spiral Powers between jumps you should try to find some perks or powers that'll make you more hot-blooded, willful, etc. That way once your Spiral Energy is fully unlocked in the end-jump you'll be able to strengthen it more quickly.
Good ol' cardboard box works just as well now as it did back when we were taking down XOF with Venom Snake. We swapped out the anime waifus for some divine memetics, though.
Not exactly. After we helped him take over Nee used a Vita-Chamber modified with Geneforge components as a focus for biomancy, in order to restore Mr House back to the prime of health. The hard part was explaining how the Elixier of Life worked.
Mr House got annoyed when he thought we were bullshitting him by explaining magic was real, and is currently under the impression the Philosopher's Stone is a life-extending catalyst activated by the same nanomachines we installed in him to control New Vegas' infrastructure remotely.
He did appreciate being able to go look for his own snowglobes, though.
Oh sure, but the fact that people already MAKE artificial magic users, both as straight clones and robots, means that they've already figured this out. You don't even have to go on a big jumper-esque "if you research it for <X> years" project for it. The knowledge for what makes a magic user already exists. That means you just have to find it (probably in the infinite library somewhere, if not other places), and then figure out how to plug it into an existing system as opposed to being built around a brand new one.
This isn't like Harry Potter, where you're branching out into new territory for the jump and have to isolate the gene yourself while everyone babbles about witchcraft. People already do this. It's not that hard.
The only hinging point is that making clones and human-like robots is generally frowned upon, and there's a stigma attached to it, and the TSAB tends to crack down on it (and forcibly annex them). So maybe don't shout what you're doing from the rooftops.
But still. The knowledge is out there.
Okay Capt. simian in the space monkeys is flowing along at my usual pace rather than how it was with the last couple of jumps I tried to make. And there is going to be a ship import option. Now I know how people get so I feel like you folks are going to be a bit disappointed if there isn't a way to make ships bigger, colossal starships aren't much of a thing in this universe. Would people be pissed If there wasn't a size change option for ships? If there was it wouldn't be very powerful, plus or minus 1/5 of base per 100 CP with 300 buy-in for imports and 400 extra for the ship customization section.
May I suggest a compromise of increasing imported ships to a minimum size but causing no change if they're already that big or larger? That way you don't have to worry about breaking the setting's tone, but people could still import a small ship and have it be enlarged to meet the new average.
Well I was going to note that imported vehicles and mecha that have other options taken get increased in size to the point where whatever options you take are able to fit comfortably. But that wasn't really my question,My question was Would people be upset if they could import Vehicles, but couldn't make them bigger?
I'm already upset at the idea of you making jumps after being repeatedly and in no uncertain terms told not to.
So my upset has reached an absolute equilibrium because the fact that you have to ask this question knowing big spaceships apparently aren't a thing in this setting shows you're blatently fixated on popular approval alone instead of actually doing the setting justice.
I figured that but I know how people want to make their ships bigger and bigger,plus, I know I Ame bad judge of This kind of thing So I thought I would ask.
I'm just trying not to get yelled at. I didn't plan on doing it, but if it would upset people. If I didn't do it. I was going to do it
I distinctly telling him not to when he pitched the idea, and several others saying the same thing.
>I'm just trying not to get yelled at
People told you not to make jumps anymore
You decided to keep making jumps.
You brought this upon yourself.
The fact that you care more about public approval than what's fitting for the setting is exactly why you have my absolute contempt when it comes to making jumps. You don't care about the setting at all, you just want positive attention.
You more or less admitted it when people called you out for your shit ages ago
It should be possible to find mega-evolution stones in the PMD jump right? I believe the newest game takes place in the same world so it should just be a matter of being able to travel to the place where they're found.
I know you won’t because arguing with him is your fetish or something, but please, just ignore this fucker! It’s not that hard!
Then you aren't trying to avoid negative attention, you liar.
Pretty much, it's just a job for you for the duration of the jump.
I don't see why not
Last one for the road, I swear. Pinkie promise, anon.
Rolled 14 - I always end up young on age rolls.
Gear Candidate (Free) - Idol, ugh.
Attuned (Free) - Kinda vital here.
The Song of Your Heart (Free) - Neat extra help combining by song stuff with other things.
Signature Genre (Free) - Couldn't buy the genre I wanted, but luckily I rolled something decent. Would've taken Folk or Opera too.
Rolled Metal - This can mutate a little closer towards Zep overtime easily enough.
Calling Card (Free) - A sometimes move, but in crazy or stylish settings a plus.
Optimism (100) - This one is pretty neat, if minor. It's important to stay upbeat.
Gear Training (Free) - Fundamentals.
Mysterious Student (Free) - The cool factor.
Songs Can Unite the World! (100) - Stacking the song perks forever.
Power of Recognition (100) - Ver famus
Swords Can Be Wings! (200) - Technically in the case of my Relic it's both.
Heretical Beauty (200) - I think I qualify for stacks of monstrous beautifying now.
Pagan Science (600) - I don't know much about the setting's science, but anything based on song is good to me.
Basic Relic (Free) - Can't argue with free.
Thunderbird - This one looks fairly neat, but I'm not too sure about looking like a cloud. Not sure how to make that cool personally. Also not sure how wings can be whip-like, but I like the powers and the theme a lot.
Implanted Relic (300) - I'd take Lance of Longinus if I could, but I honestly would rather get Optimism over another relic since you can only use one at a time. So this goes to Thunderbird.
Berserking (+200) - They better hope I don't enter this. Even with the other drawbacks this is dangerous.
The Tuition is Cheap Here! (+200) - I'll crash under a bridge if I have to, really.
Powered Through Phonic Gain (+200) - Song is actually one of my themes, so I feel fairly safe with this.
I'm threatening the cast with a laser cannon until they let me quit the idol 'job'. I don't even mind working with the government, going to this school, or anything like that, but I'm not being an Idol, and I'll go exactly as far as I have to end that. I don't know how far that is, but I'm sure they won't go TOO far over nothing more than a music career.
I'd also like more information on the X-Drive system, if possible. As far as I can tell, Superb Song doesn't grant you it, but instead guarantees you can use it once per jump. The cap boost on it is pretty bad too. But at the core of it, I'm not entirely sure what it can do except fly, so I don't know why I'd pay so much to get one guaranteed use.
>There's a lot of sciences that aren't wise for mere mortals to delve into. The SOUL is one of them... But that hasn't stopped you, has it? SOULs are fragile things, particularily monster SOULs, but you know how to work with them. Making a robot with a SOUL is a good example of what you're capable of. You're also knowledgeable about the element of the human soul dubbed DETERMINATION, and can extract it from human SOULs and inject it into other things using a machine that you know how to make. Just... Be careful. Nobody wants to see anyone melt.
So uh. What can you do with this after the jump anyway, since you can't take SOULs with you?
To be honest if you hate it to the point of being a phobia your boss would totally let you not do it. Seriously, Genjuro's a nice guy.
Think of the X-Drive system as a super mode, basically-the 8 Gates of Symphogear with all your abilities being drastically boosted for a while. With it, the MC and her friends were able to stop what looked like a quarter of the moon falling on the Earth by charging at it.
I hope so, I'm not really interested in hurting any of them if it can be avoided.
A quarter of the moon? That is pretty impressive. Can't fit the cap into my build anywhere, but maybe I'll make some use of it in jumps where I'm way more public (And thus have the popularity to set up a Spirit Bomb situation).
It's been a while actually; now that I think about it it might've been more like a continent-sized chunk of moon? Maybe a continent-sized cross-section instead of the ENTIRE quarter of the moon? I dunno, anime physics are hard to figure out-but I'm pretty sure the moon was still more or less round after they blew up the chunk that fell without any collateral damage. Which is still pretty damn impressive when you think about meteorites.
I got you guys
Whatever size it was, it was a very large chunk of at least the upper crust of the moon, considering there was still stuff in there
Shot of moon post fisting from one of the later seasons, you can see there's still stuff in the center of it
Cause the chunk of the moon was fisted within the moon's gravity area and thus forming a ring of moon dust, turning the moon into Saturn?
Optionally because it looks cool
Military - 100
Abs - 0
Combat Ready - 300
Tinkerer - 300
Variable Weapon (Claymore/Shotgun) - 0
•Alt-Alt Mode - 25
•Heavy - 25
•Aura Focus - 75
Variable Weapon (Revolver/Grappling Hook) - 50
•Concealed - 50
•Explosions - 25
Iconic Outfit - 0
Iconic Theme - 0
Aura Implants - 400
A Simple Soul (Yang) - 200
A Maiden's Heart + 300
Ranked + 200
Marked + 100
So. This should be fun. Grimm are smarter and specifically target me, and half of my powers are missing. Luckily that really only means I'm missing my Pokemon Aura at this point.
But hey, this is a nice bosst to tech and powers at this point in the chain and I'm getting my first companion, so it's not all bad.
On a related note, how much harder is it to learn the skills from the Skill Books without buying them with CP?
Is there any chances of becoming ZeedMillenniummon as a Spirit Warrior?
It's been a while since I looked, but I think you could manage in theory.
The lore way is for a Millenneummon to die in battle, which you might not want to do. There are also ways to get it through fusion, but they're Xros fusions which I don't think the jump covered.
I'm not the jumpmaker on this but no one's used multiple gears at the same time in canon. we've had one character use 2 different gears but not at the same time.
But honestly I cant say you cant, I wouldnt call it out of the ordinary if someone figured it out somehow
In essence: Fanwank something I really don't know
>Also how exactly are the battle-suits powered. There's this energy mentioned but not how to produce it or what it even is.
Oh that's easy, Phonic Gain is pretty much created through singing, webm related is from the OVAs, basically singing generates Phonic Gain, which can power the suit or create the respective weapon(s) related to said Gear. Pretty much everything related to Relics uses Phonic Gain
Durandral's a complete relic like the Neshutan Armor, it's not a symphogear. Anyways Durandral's a sword anyways and not a body armor so they obviously can be used together compared to Neshutan which is actually armor
>I hope so, I'm not really interested in hurting any of them if it can be avoided.
I thought you were going to destroy the idol business and thereby get all of the Symphogears to team up to beat you as the final boss?
>As your second jump
>With no other powers and the two drawbacks that make you Grimm food.
Yeah, you're fucked.
>how much harder is it to learn the skills from the Skill Books without buying them with CP?
It's possible, as evidenced by some of the crazy stuff you see in the show, but really advanced stuff like miniaturizing living things or augmenting yourself with Dust will likely take years to master.
Here is the paste for the spice and wolf jump I am working on. While the language and descriptions will be polished up later, the bulk of the content and pricing is there. The only features I am likely to change is adding new items and putting item discounts in place. Can I get some feedback and any issues with it in its current state. Otherwise I'll just continue pdf'ing it slowly as normal. http://pastebin.com/LktS99eS
Island of Lian Yu, 2007
•Criminal Contacts (950cp)
•Cardboard Prison (900cp)
•Peak Human Training (350cp)
•Master Combatant (200cp)
•Kinesthetic Learning (-100cp)
•Flash Style Costume & Storage Ring (-800cp)
•Companion Import x2 (-900cp)
•Angelwomon (Angela, F, 12yo)
->Flight (wings) (0mp)
•Pikachu (Pipi, F, 10yo)
->Electrical Generation x2 (400mp)
->Super Strength (200mp)
->Super Durability (0mp)
•It Was Me Jumper
•Welcome To Hell (-300cp)
•League Of Assassins (0cp)
Aww fuck, it would seem that I once again landed somewhere that I don't want to be. I quickly gathered it was a ship wreck, & the memories of a father & a brother. Then it dawned on me, I must be in the Arrowverse. Which means I was stuck on this island with my big brother, Oliver Queen. Fun times right? Fuck no. Without powers it becomes a torture to do anything. At least my body mod held up, & my companions look worse for wear. They're human form but they're about the same age as me! Oliver must have his hands full babysitting 3 preteens, but he handled it well. Especially after we met Yao Fei, we all had no choice but to survive & Yao would show us how.
It wasn't a pleasant experience, we had to go through hell in training. I learned a lot from the training, but no sooner had we started. The League of Assassins were sending their best to kill us, for no apparent reason. It was the League that killed Yao Fei, in attempt at our lives which Yao thought they were there for him. How they got on this remote island is a mystery. (Cont)
Long story short: I accidentally started a war between the muggle and wizarding worlds, became a Dark Lord and started my own superpowers faction and ended up conquering the world to prevent worse things from happening.
And I hate conquering things. Too much work. But I felt it was my responsibility to fix things.
Its kinda weird to be that negative and list all the bad stuff the industry does being told full well that it not what is going on in the anime itself, and not want to do anything about it even if you think its still happening and that you would be violent if forced to be one.
I understand that feel I mean just because I combined everything I could into one super monster and he so happens to kill someone do sent mean every one had to overreact people right?
I have no idea what this is, but
50- Undiscounted- Fluffy tailis just cruel.
I mean, what's the point of other perks then, if I'm just going to have to spend all my CP on
40. Disney Princess
Hero: Ping, Princess: Kida, Support: LeFou
Origin: Villain, Age: 44
Location: Seaside Kingdom
Perks: Sing A Little Song, Minion Song (-100), "I Am" Song (-100), Villain Song, Duet (-200), Black Magic (-100), The Deal Maker (-200), Healing Tears (-600)
Import Companions (-200)
Drawbacks: Useless Princess (+100), Outside Tech Discouragement Policy (+200), Itty Bitty Living Space (+200)
Chimmy: Sing A Little Song, Minion Song (-100), "I Am" Song (-100)
Falco: Sing A Little Song, "I Want" Song (-100), Villain Song (-100)
Roberta: Sing A Little Song, "I Want" Song (-100), "I Am" Song (-100)
Toby: Sing A Little Song, Minion Song (-100), Villain Song (-100)
Ko'el: Sing A Little Song, Minion Song (-100), "I Want" Song (-100)
SoB: Sing A Little Song, "I Want" Song (-100), "I Am" Song (-100)
Asriel: Sing A Little Song, "I Am" Song (-100), Villain Song (-100)
Isaac: Sing A Little Song, Grit Your Teeth (-200)
I am currently engaged in a powerplay against the royals that can only end with either my defeat, via capture of my ceremonial knife or death, or the princess's marriage into my line, which would legitimize my rule for all but the most staunch of royalists. Which seemed fine until I awoke as a jumper. I can be a monster, but forced marriage between my son and the princess is a bit too rape-y for my taste. So, let's be subtle about this.
I have to turn all my companions to the side of the heroes to avoid there comeuppance, get my ceremonial knife into the hands of someone I can trust not to abuse it, prove my use to the kingdom overall if left alive, maintain the illusion of villainy without really hurting anyone, and not die by the hands of Kida or her champion Ping. Talecrafting and Parody will be of utmost importance here. I'll have to cut some quick deals and draw this out for years as well, and probably engage in some bond-style villainy.
When we were eventually rescued, I had a different view on things than Oliver. I didn't want to be second fiddle to Arrow/Hood/Green Arrow, like my sister and Roy. I wanted to do the opposite, and I moved to Central City to start my criminal ways. I knew that Central City would be perfect place to disguise my powers as metahuman abilities. They were weakened, and training them up was tough. Going up against trained assassins help, but they quickly found ways around my powers. So it kept me on my toes.
When I got my speed powers, I also drew more unwanted attention. He calls himself "Johnny Quick" and he's from Earth-3, he's a criminal like me. However he's more interested in trying to steal my speed powers so he can make a portal open to Earth 3.
Between fighting off Quick, and facing off against my brother, Flash, and the League. It was pretty eventful decade. I joined the Rogues, as their token Speedster. While my speed didn't increase the same rate as Flash's speed, my other abilities helped in that regards. Even at the weakened state they were in.
At the end of my time here I defeated Quick, bid farewell to my brother, The Rogues, & to Team Flash. It was fun while it lasted.
25 - Black Lagoon
Starting Value: 1000 CP
Region: Chang’s Office
I have no idea who Chang is.
Identity: Drop In
No memories or knowledge of what sounds like Madripoors meaner bigger brother.
Skills and Abilities:
World of Badass - 50 CP
Gun Show - 50 CP
I Don’t Speak Crazy Person - 150 CP
Existence Is Not Living - 300 CP
Dasvidaniya - 600 CP
I gain the ability to talk to violent crazy people without having them snap, I get to take people to the GUN SHOW, just talking to me works as cut-price therapy and if I make a flashy enough kill I can almost immediately absorb a rivals organisation into mine. I also get an aura of ‘Badass’.
Office - 300 CP
Cash (100,000) - 50 CP
Some badass new kit, a big sack of cashmonies and a new business, The Frankentitty Laboratorium, where the discerning may look upon the latest casualties of surgeries war against nature.
Freak Show + 300 CP
Hell is other People + 200 CP
I’ll find myself being driven to murderous rampages. This is a setting where I know child snuff porn is a thing, so ...yeah. Free CP. With Freak Show, they even come to me (to die).
Alternate between two fisted vigilante justice and running a strip club where the girls actually are just working there to put themselves through college. Confuse and anger people by giving good salaries and benefits, and keeping the place well run, clean and ensuring the punters are well behaved. Bi-Weekly death battles with assassins and crazies quickly become a major draw and tourist attraction. Inexplicably I will also have a thick Irish accent for this one, and make a point of saying nothing but offensive/humorous things ala Podge and Rodge.
Handful of times before my metahuman abilities. I would spend a few weeks in jail, before using my other abilities to break out. After I got my speed, I was in the Tube (Team Flashes Metahuman prison) a lot more than I was in jail. However I would always get released by the Rogues, RF, my companions...etc.