>>45361928 You can't build the deck without swiftspear, anon. There are options to replace Abbot, but Swiftspear is a must. >UR Go Jeskai, it's better on a budget. UR is only better with the fetches and Jace to double down on cruises.
>>45363702 Better budget options. Seeker is great, Defiant Strike is another solid cantrip, Ride Down can be fun. UR is better when you have the Jaces, but if you don't want to drop $300+ for a playset, Seeker is in my opinion the best replacement.
>>45355416 Legacy/modern player here. Are there any good reanimation spells in standard? I was looking at playing a deck that revolved around resolving Vryns Wingmare and Siege Rhino over and iver again.
I'm rethinking my B/U aristocrats deck, I was thinking about adding white and pretty much making it esper rally. I had a lot of success with normal B/U version but I'm in mood for a change. Do you guys have any suggestions?
>>45364270 It need more testing, four may be too many. I just want to get blockers out the way - turns three and four are wher I can do crippling damage with this deck.
I have a couple Abbots but they're in the sideboard as I feel they're slow for main deck. Ride Down has a certain appeal, I'm testing at a friend's place tomorrow and will finalise the deck and sideboard.
I actually want to include a couple of copies of From Beyond because I think that enchantments are really well positioned right now (Dromoka's Command isn't seeing too much play and there's basically no other form of enchantment removal) but I'm not sure what to cut. Is Liliana a good card right now? I don't run enough non-token creatures for me to be convinced she's right for the deck, but I think that a 2/3 lifelinker might actually be okay against decks like Atarka Red.
I'm also considering a merciless Executioner/Citadel Seige transformative sideboard.
RW Ally Equips using Zada, Hedrons Grinder and Lantern Scout. My plan against U/R is to recover health at turn 3, when scout lands and proceed to hit with LifeLink more than I take. My biggest problem is Devoid Black. Transgress Mind, Grasp of Darkness, Murderous Cut, Thought-Nazi and Wasteland Stangler are too much to handle. My hand ends up with only lands and with Knot and Strangler beating my ass. I've had good results against Collected Company decks so far. But it needs some tweaks.
So I've been playing this sorta netdecked greenramp build for a while, and I've been preparing for Khans rotating out to play it in standard. I've swapped out the Khans stuff for equivalent ramp stuff but I need some advice for cards. r8 and h8? I'm pretty new and don't know a majority of the stuff in the format.
>>45368063 Depends on your deck If your playing a midrangey 4colorsgoodstuf.dec just jam painful truths because all your cards are the same. If you're playing control and blue play Dig Trough time If you're playing control with no blue run read the bones.
>>45368355 Playing Atarka Red and every list that I see has Painful Truths in it.
Sure its an extra card but I'm not exactly getting too many lands during a matchup and may want to leave some colors up. Painful Truths forces me to use these colors that I may need for a Become Immense or Atarka's Command from the top of my library, whereas I can keep colors up with Read the Bones.
I don't know, thats the way that I see it I guess but I could be wrong since I haven't played this deck since last summer.
Considering my usual format, Modern is currently FUBAR, I'm looking to dip my toes into Standard. However putting a deck together only two months before rotation seems like a bad idea. So instead I'm just going to invest on Standard staples that might still be good after rotation.
What are some of such staples?
I already got my hands on the new Eldrazi, Sylvan Advocate, Collected Company and Gideon.
>>45366931 Another anon here. You're right, the worst thing you can do with the deck is spreading the mana base, if you go into the tapped lands route you end up with a slow as fuck deck and that goes against the basic idea of the deck, if you go into the painland route you end up killing yourself because the deck doesnt use generic mana at all, and the fetches route simply doesnt cut it because the only fetch you can play in your colors is Flooded Strand and that doesn't get your main color Red. I've been playtesting the deck since day one and trust me when I say UR is the best version and the budget version at the same time. Don't even get me started on Jace, he sucks in the deck, t2 you want to be attacking with two swiftspears for seven damage not durdling around with a do nothing creature.
>>45369346 That one token can stay on the board, block something and get 1/1 counter from atarka's command. Its really player preference but if you don't draw into token makers your SoL. Might be good in a mirror match up.
>>45366931 Not at all. The majority of the deck is red, and both the UR and the RW painlands are legal. It runs pretty smoothly. Fumarole is available too, and provides a 4power creature to turn on Temur Battle Rage.
>>45368355 >If your playing a midrangey 4colorsgoodstuf.dec just jam painful truths because all your cards are the same.
This, plus you're often running Sorin Solemn Visitor / Seeker of the Way so the lifeloss is often irrelevant.
I like this standard desu, it's interesting in that it's slow but relies on building upon your previous turns so you can't just durdle forever. Kind of why Atarka Red is so good- it has a very solid velocity
>>45355416 What are you building for post-rotation? I'm a Zombify/Rise From the Grave and a Grisly Salvage/Mulch reprints away from BG Reanimate being legit. Otherwise I guess it'll be Red Sligh with Lava Axe, Fiery Impulse and the new vampires.
>>45371775 OP here. I am bring a pretty greedy 4C ramp. It was originally Bant Ramp during BFZ for Dromoka, Ulamog, Part the Waterveil and Ugin but with Kozilek's Return printing, it felt obligatory to have red for it.
Lands (25) 10x Forest 4x Shrine of the Forsaken Gods 3x Sanctum of Ugin 3x Island 2x Lumbering Falls 1x Plains 1x Haven of the Spirit Dragon 1x Mountain
Creatures (11) 4x Sylvan Advocate 4x Ulamog, the Ceaseless Hunger 2x Dragonlord Dromoka 1x Kozilek, the Great Distortion
Sorcery (12) 4x Explosive Vegetation 3x Map the Wastes 3x Part the Waterveil 2x Nissa's Renewal
Instants (8) 3x Dig through Time 3x Natural Connections 2x Kozilek's Return
Planeswalkers (3) 3x Ugin, the Spirit Dragon
Enchantments (1) 1x Zendikar Resurgent
Sideboard (15) 2x Hallowed Moonlight 2x Winds of Qal Sisma 2x Negate 2x Dispel 2x Nissa, Vastwood Seer 2x Sphinx of the Final Word 1x Void Winnower 1x Kozilek's Return 1x Desolation Twin
>>45373327 none otherwise 4 colors rally would not be so retarded to play. >Cast all my shit >Don't care about your removal >Try to exile my shit ? sorry i sac everything >Duress to take my rally, sure >Collected company end of your turn, i bring a reflector mage, bounce your anafenza and a jace >I have now 2 zulaport, a husk and a sifter in my graveyard, time to rally with my flipped jace >gg ez game no re get rekt son
>>45375441 Yes >>45374992 check out all the cards in Oath first. Mostly look at commons since that's what you're going to be playing with most of the time. You can also check out the "set reviews" on one of the sites like Channel Fireball or something. Some rares are shit, don't pick them just because they're rare. Also, no matter how much you try, picking all the walls is NOT a deck if you don't have any finisher. God dammit there's one guy at my LGS who always does that and games with him last forever and you sometimes win by just taking 40 turns.
>order last remaining cards for my Eldrazi deck last friday >everything is sent out on the 8th or 9th >everything from all over europe arrived already >except for the one TKS I ordered from not even 200km away that was sent out on early monday morning
>>45359087 I'm curious as to why nobody uses ingest. I've posted this in many standard threads but never get responses. Is it because ingest isn't guarenteed to remove a card valueble to the other player and can potentially help them? Are the processor effects not considered worth the time? Is it not fast enough?
Like I said in my original post, I have no REAL magic experience, but I love the flavor of this deck and enjoy using it, so I'm very curious.
>>45376306 drawing all your processors and no ingesters is basically a disaster, wasteland stranglers just aren't good enough as 3/2 bodies for 3, especially in a format with both atarka red AND rhino in it
The risky thing about running mill effects (or ingest effects; they have the same problem) is that if you hit something the player doesn't need (land number 8, for instance) it helps them rather than hurting them. Also, unless you're ingesting a whole lot of cards at the same time (see Newlamog), Ingest won't do enough on its own to knock out the opponent.
Another problem is that, unless your opponent either is terrible at deckbuilding or is playing hideously overpowered combo, losing even twenty cards off the top is extremely unlikely to win you the game.
>>45376557 Why would you put that many processors in the deck to begin with? However I totally see your point there. It creates another situation of getting "mana fucked" so to speak, except with exiled cards. >>45376585 I figured the ingested cards are more to disrupt the other players tempo. Once you get your processors out you theoretically start out pacing them (especially using oblivion sowers).
Are you saying the ingest/process effects aren't worth the trade off of raw damage you can be getting from other types of cards?
>>45373785 >Flaying tendrils >against a bunch of 2/3 and sac outlet Nice tech BRO Even if you have 4 hallowed moonlight, they have 4 rally and 4 collectes company with jaces to recycle. And if you need to hold 2 mana every turn, they'll just beat you with creatures.
>>45376668 To expand on my thoughts here, ingest by itself isn't what will kill the other player. You just ingest to power creatures like ulamog's nullifier or wasteland strangler, who only need 1 card each. After that it's strictly a bonus fishing for lands to take with oblivion sower.
Beyond the three I listed, the other processor cards don't really feel all that influential or useful to me. Which is a shame really. If black had more proccessors I could see the combo working well. Sadly most of the processors are in blue which provide some form of evasion to your other creatures, and blue has plenty of evasion base. I would have liked to have a processor who had a higher exiled card requirement but disrupted lands or something.
I completely agree on mill though. Even if you were to only hit the other player with mist intruders, you would still kill them before mill does. It's an extremely flavorful effect for the eldrazi though. Especially Ulamog's 20 card swing!
>>45377510 Just spread your gluteus if you're not playing some fast aggro deck and hope they don't have a sifter to block on turn 3. This deck is retarded and your only way out is if they get flooded or mana screwed.
so I am trying mtg out with Magic Duels and apparently it is missing many cards from the latest sets but include other basic cards from previous sets for "balance" reasons. Does that make sense? It also has a 4-3-2-1 card limit based on rarity so maybe that is why.
I just want to enjoy the new sets as they come out without having to trade so much...I like drafting but drafting with real boosters is retarded when you don't want the cards. fug.
So I was going to build Atarka ramp/landfall, but then I remembered that I was broke as hell and couldn't possibly afford the Commands, fetches, duals, or practically anything else. So I built a mono-green landfall deck. Tell me how stupid it is.
Creatures (17) 4x Undergrowth Champion 4x Blisterpod 3x Avatar of the Resolute 2x Hooded Hydra 4x Jaddi Offshoot
Lands (23) 20x Forest 3x Blighted Woodland
Everything Else (9) 4x Retreat to Kazandu 3x Slab Hammer 2x Nissa, Voice of Zendikar
Sideboard 3x Bane of Bala Ged 4x Leaf Gilder 3x Caustic Caterpillar 3x Feed the Clan
The plan is to dump as many lands onto the battlefield as fast as possible, get a fuckton of triggers off Champion and Retreat, use Nissa to shit blockers all over the board while my creatures get hueg, and finish it off by just beating their face in. Probably with Champion or Hydra, though that all depends on where my +1/+1s end up. Bane and Gilder are there to try and handle Ulamog (I honestly can't find anything better except the shit that is Scour from Existence. If only World Breaker could hit creatures.
Since its green and you have enough fixing and ramp, I'd recommend splashing white and throwing in Retreat to Emeria for more token spam and some Captains Claws for even more token spam. And I'd go Oran-Rief Hydra over Hooded Hydra just for the landfall. And splashing white lets you sideboard some Ulamog hate with Isolation Zone, Pacifism, etc.
>>45379055 >splashing white Did you not hear the part where I can't afford it? I am building this on a Nissa I pulled from the prerelease, 35 bucks, and a prayer. Windswept Heath is 52+ for a playset, Canopy Vista is around 14, and while Captain's Claws isn't that expensive, I can't really see a good use for it. So while I agree with you that splashing white could be nice even just to deal with Ulamog (though I don't think the tokens are necessary), I'm afraid it's simply impossible.
Also, Oran-Rief Hydra is a good idea, but it means you can't dump it in the early game like you can Hooded in an emergency if you just need a body on the field (hell, you can morph it if you have no other options). Maybe a good idea, but I'm going to go with the Hooded for now and see what happens. Maybe I'll go for the Oran-Rief later.
So I'm debating on what to go to gameday with. I've currently just got an Abzan Aristocrats deck I pulled of here after BfZ was released that looked fun, but I've gotten curbstomped all the time at my LGS with it thanks to having a cancerous meta. Most everyone plays some shit they saw did well at the PT without regard for cost. Last time I played with it I went 1-3 only beating the only other guy there that was just there for shits and giggles. I guess I'm at fault for preferring to brew jank and have it work than try to go 4-0 everytime.
Currently its this: 2x Smothering Abomination 4x Nantuko Husk 3x Sultai Emissary 4x Blisterpod 2x Carrier Thrall 4x Zulaport Cutthroat 3x Sifter of Skulls 4x Catacomb Sifter 3x Hangarback Walker
3x Rally the Ancestors 2x Evolutionary Leap 4x Abzan Ascendancy
I kinda want to take out the Abzans since I added Sifter of Skulls and maybe take out a Catacomb Sifter and Nantuko Husk to throw in 3 each of Eldrazi Displacer and Brood Monitor for the infinite combo, and to have some shit to answer another Hangarback, but doing that makes me want to throw in some From Beyonds so I can grab the Eldrazis I need. I'd either lower the number of Displacers and Monitors or get rid of Evolutionary Leap to fit those in, but I can't decide. And yes, I know I need to throw some Rogues Passages in(I'm not sure how I forgot those when first building this) and I'm planning on adding a couple of those BG manlands and maybe some Corrupted Crossroads since I'd be running a lot of Eldrazi and could use the colorless output. I could throw a couple Nissas in there, but I'm not sure how well it'd work with the deck.
The other option is to throw together a RB(maybe U) Devoid Eldrazi Funstuff deck. Use a good bit of Vile Aggregrate, Walker of the Wastes, Forerunner of the Slaughter, Reaver or Slaughter Drone and some Kozilek's Channelers to ramp up to some fuckhuge drop like a Desolation Twin
And you don't have to get the duals to make a playable deck, especially when you already know its going to be jank. Throw some Evolving Wilds in, or just rely on Seek the Wilds or Explosive Vegetation to get what you need to splash white. You only need to throw maybe 3 or 4 Plains in to make a splash viable without fetches since you're running green. Or use a couple Lifespring Druids.
And I'd almost say get rid of an Undergrowth Champion and Avatar of the Resolute to make room for Oran-Rief. You don't really have any bombs(aside from Hooded, which could end up being used as an early drop anyways) and slapping that out and spamming some lands out for the counters will make a huge difference. Plus, trample.
>>45379604 >cutting Nissa's Pilgrimage You've only got 16 cards there, run a few of them. They're surprisingly good - 3 mana for another Landfall trigger and a bonus land or two in your hand? Yes please.
>>45379670 Fair point. However, Champion can grow to retarded sizes fast, Avatar is lovely if you just hit Nissa's -2 before dropping it, and honestly I'm not entirely sure what I'd get from running white besides tokens. I do agree with you on the Oran-Rief, though, maybe it's time to drop it. And maybe I should find a better two-drop, as I'm not sure Avatar will be coming out when I've got the counters to support it.
I mean if you're gonna rely on landfall triggers, you might as well splash a little red for Mina and Denn. Maybe throw in some Evolving Wilds to shit out two lands on one turn if you're not gonna run red(and keep it even if you do). And if you're running Sylvan Advocate, might as well run some Embodiment of Insights too, itll give you some manlands to take advantage of the Advocate. and with Undergrowth and Oran-Rief, tossing in Retreat to Kazandu would be crucial for the counters.
Its not entirely stupid, but you'd definitely want Evolving Wilds in there to shit out a Wastes early to make Ruin in Their Wake useful. I'd stick to Seek the Wilds as it has a secondary use of pulling out creatures. Plus you will definitely be running enough lands to almost never have to worry about those 4 cards not including at least one land
>>45379892 Fair enough. Any ideas how to get around flaying tendrils or kozilecks return or the shitton of other boardwipes? Nothings got a butt over 2 in this BW allies deck. I do have march from the tombs, but tendrils is gonna wreck me.
Rally the Ancestors since they're all probably tiny. Stoneforge Masterwork, maybe make it equipment focused with Stonehaven Outfitter and assorted random equipment to bulk. And if you're running B, I really like the new 1/4 Vampire Ally. Forget the damn thing's name, but its a personal favorite of mine from the set.
>>45380011 What the fuck do you have 4 Urzas, 4 Urzas what ? Tower/Power Plan/Mine Do you know that you have to have 1 of each on the battlefield for them to generate 2 or 3 mana ? Do you need help ? Are you retarded ?
>>45380011 Sorry john, BW processor build is kinda done now that thought knot and reality smasher are released. since you already have the urborgs, temples and eyes, drop the tron lands, get eldrazi mimic, matter reshaper, thought-knot seer, reality smasher and build the new eldrazi, but with iok and thoughseize its a much better faster deck, Tier 0 in modern and can beat legacy and vintage decks
>>45368063 A true 3 for 1 is hard to come back from in a game. While it's true that rtb can dig you 4 cards deep, you still only end up actually putting 2 in your hand for 1. Painful truths puts 3 cards in your hand. It usually happens a lot faster than another 3 for 1 card Treasure Cruise, and fuels your graveyard instead of depleting it for other delve cards. In this multicolored standard, you should really not have any issues getting 3 different colors of mana if you're playing it in Abzan aggro or Jeskai midrange by turn 4-6. If you're not playing 3 colors, then rtb is fine. You usually won't want to be tapping out for this card on 3 since you'll want to be impacting the board in some manner.
Oh my god I can't handle all this card advantage I'm having so much fun with this deck, but Ultimate Price is not very good in this current standard. Any suggestions for what removal to replace it with? http://tappedout.net/mtg-decks/22-01-16-esper-demonic-pact/
>>45382944 yeah but buying/selling is a load of work and the money doesn't even go to wizards unless you buy the boosters. Grinding or buying points to get random nontradeable boosters is way more fun.
>>45355416 http://deckstats.net/deck-9144039-48ad6789d815dbc5286d6c31df0f695c.html Bringing this. It's almost the same deck as the one I won game day BFZ with, so I'm hoping I'll win one of the two my city holds this time around.
>>45388947 too many Devoid or otherwise colorless cards right now in the mix with all the 4-Color-Fuck-You decks. i mean yeah if you play RUG Tutleage you get a Bye against Red Deck but other than that you're gonna have a bad time.
>>45389002 yup. Pretty much just got hit by a truck. Did get a bunch of triggers out of B/W allies, but then she just did that reanimate 8 cmc allies each game. Fuck. I want to play standard it feels impossible to do something that is relatively cheap and resonates with me. Maybe next season. Until then I guess it's edh.
If I felt like building a new deck it would be Red Black. Either Eldrazi Aggro or a Dragons build.
Probably going to just do a draft because they are running one at the same time as game day. If they are short people to start though (probably looking for a minimum 6) I'll bring Temur Dumbstuff, pretty much the same as it was last game day.
>>45390438 >Play elemental uprising >Untaps rattleclaw >Play a one mana cantrip >untaps your creature land and rattleclaw, draw if need >Play another uprising >dig again >repeat process until elemental's/rattleclaw's are big enough to kill
>>45381505 Yeah it's a retarded deck. Everytime I got the rally player to less than 10 life and then coolected company->rally. Sry 10, draw 9 drain for 8. Of course they hit the 2nd rally with the shit ton of scry/draw and you're dead next turn. The decks really wants a splash of blue to play counterspell main like 2/3 dispel but it hurts me to fuck up the manabase for this retarded deck.
>>45359087 Looks pretty good - I personally find ingest very useful. Last night i played with dominator drones and the ingest helped me stop them from drawing good cards, plus there are lots of eldrazi that get bonuses from moving exiled creatures into the graveyard.
I think you need some more lower cost creatures and some more instant spells and removal spells - it will be tough early on with that deck especially against any kind of fast deck
Ideally I'd like to replace Tar Snare with something better because it has a high mana cost for such a terrible card (probably another unnatural endurance instead) and I would like to have more low mana cost cards also, for example some more sludge crawlers instead of something else, otherwise unless I get a perfect hand it's difficult to get the more powerful creates out there before losing.
>>45392535 I mean, for a new player's deck built out of packs its not abyssmal, but you'll really want to take a look at some decks online to get a feel for what they look like. By in large they're not full of a bunch of 1-2 ofs, you want to pick good cards and have a lot of them for consistency, filled in with some flex cards that usually come in 1-2 ofs that help your game plan. Right now your deck is really looking like something that someone takes out of draft night.
As a side note, buying packs is one of the worst ways to make a good deck, you really want an idea of cards you like, down to a 60 card deck list + 15 card sideboard and trade for them/buy them as singles.
Of course disregard all of this if you're just making some kitchen table jank.
>>45392756 what if you just played jeskai ascendancy retraction helix altar of the brood combo
>silence you >trigger, trigger >retraction helix my caryatid >trigger, trigger >briber's purse for X=0 >trigger, trigger, trigger >activate caryatid, return briber's purse to my hand >cast briber's purse for X=0 >trigger, trigger, trigger >demonstrate loop, move to game 2
>>45392920 That sounds amazing but sadly not legal in standard, I don't think there's any infinite combo involving milling in standard right now. I think the only infinites are some pseudo o-ring loop involving one of the new removal enchantments, and infinite +1/+1 counters on Enduring Scalelords. I guess there might be potential for infinite combos with the vampires that do shit with when you gain life, too, haven't looked into it that much.
Really though I'm just waiting for Zada to be busted right open. Card has so much potential for breaking, I'm surprised nobody has done anything with her, not even G/R with become immense, hordeling outburst, etc on top of an atarka red shell
>>45391034 I still say the new duel lands are to overpowered Entering the battlefield untaped just because you already have a few lands out is already a bit much but basic land types pushes it into bullshit levels
>>45392637 >>45392980 thanks buddy(s). I went to FNM for the first time this week with that deck but with a few different things (it was a red and black one, now it is just black) and managed to win a couple, but you are right, most good decks seem to have multiple quantities of specific cards, wheras mine just has 1, or 1-2, of a couple.
In your experiences, how willing are people to trade at such events? I'd like to replace my dominator drones with sludge crawlers, and then a few more sky scourers maybe.
I really like the ability of the guul draz overseer but I suspect by the time I can summon it, it will be no good since it's a 6 mana card, would I be better off removing it and replacing it with a second of something else?
Thanks for the responses, the concept of building a deck seems so simple but then to actually do it doesn't seem to happen.
You're probably better off buying commons and most uncommons from the store. People are usually willing to trade, but typically their binders will mostly be rares as it's not feasible to carry thousands of commons with them.
>>45393096 I honestly never really trade much myself, so I can't really speak of willingness to trade.
As for Guul draz overseer, that card is unfortunately pretty trash. You really need to decide a plan of action for your deck beyond being a pile of cards you like. I can't speak much on exactly how you could build a B/x eldrazi deck in standard, I assume a fast aggro deck that looks to overwhelm your opponent with low cost creatures is the way to go, though. You should try looking up black eldrazi decks from standard and see if any have been making waves that you could look through for ideas.
>>45379523 Return from the Tomb. Run 4. Rally the Ancestors only works with Chasm Guide to attack. Run only 2 as a finisher, to bring back the kalastria healers and Zulaport Cuttrhoats drain your opponent's remaining life on his attacking turn.
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