Tamiyo might be dead Edition.
Discuss the new leaks.
Innistrad had memewords coming out of its grimdark ass, and we get this unimaginative trash from two sets ago instead?
>Pieces of The Puzzle
>Pore over the Pages
These cards are the only ones so far hinting at the possibility of Eldrazi presence
I'm hopeful Emrakul will appear here but we just need stronger hints.
>we decided a trash keyword from two sets ago "evergreen", therefore we don't need to innovate and can just slap that shit on everything
Trample is printed on fucking Force of Nature, you underage pleb. If you think MaRo rubbing his crystal blue balls all over Monastery Swiftspear makes it an interesting mechanic, you have shit taste.
1/3 in red is so strange to me.
Hory shet that's good.
>Pore Over the Pages
Uh oh... them's Urza mechanics. And... is that a typo? I always thought it was "pour over" something when you are devoting all your attention to it. Then I looked it up. Holy shitballs I have been wrong for years, and so have a LOT of other people. Hell I don't think I can recall reading "pore over" anywhere before this.
This is surprisingly decent.
I like when they make commons early-drops more relevant late-game like this. I was a fan of the Invokers too.
That Stitched mangler is going to be a frustrating sack of shit to play against with it at common. I can just feel myself resolving some big demon with a downside and getting it mangled and dying to the negative effects 3 months before I'm playing limited.
Not this block, because they're doing the OTHER Odyssey Block stuff this time around.
We might get Unearth though.
The problem with the Urza free spells is that they were FREE. They untapped the same number of lands as their CMC. And were in an environment with lands that tapped for shitloads of mana on top of that. Untapping two for five mana is fair.
Lightning Axe + Fiery Temper = AHAHAHA welcome back to Time-Spiral draft motherfuckers!
Shambleback is a pretty awesome flavor win, but will never come out till about turn 3 or 4 because it needs a target to reanimate.
Stitched Mangler is wonderful tempo on a relevent creature type
Pore Over Pages is a great Madness enabler.
Nibilis of Dusk may well be a first pick. A 2/1 Flyer with upside for 3 has a history of being great.
Tamiyo is mentioned, but only in the past tense. Likely not dead, but definately not in the block. Can't have a blue walker over-shadow Jace now can we?
Yep, undying needs to be a thing.
Also the Tamiyo thingy could be cool, but i hope it won't lead to something like what happened to Ugin in Zendikar bis. Just being a support char (Tazri and Munda of all people got more exposure than him) for the main5... But it's going to happen right?
Yeah I noticed that too after the post. When I was skimming I didn't see that it was tapdown. Pretty decent.
This is true. I'm not saying it's broken because it's is far from, but be prepared for SPERGING.
Now, if SoI were the block right after Theros, with Nykthos? Then there might have been some problems. Not major ones, mind you - it's still not Urza Free Spell Broken, but being able to untap a land that produces a bunch of mana as part of another card's effect is never a healthy thing.
Nah they're probably not bring undying back, it'll be a break set so they can go back to -1/-1 counters afterwards because wizards doesn't like both being in standard at the same time and besides, the format already has 5 keywords revealed
Like >>45316866 said.
-1/-1 and +1/+1 counters are fine in the same standard, they just dont want them in the same limited enviroment: same block.
I doubt madness is the only graveyard mechanic we're getting.
It's a vicious cycle,
>Wizards sees a bunch of loud idiots with malformed opinions
>"these New Players don't understand things, we should dumb things down"
>consistent dumbing down and pandering to New Players drives off enfranchised players
>more loud malformed opinions
I wonder how highly I'm going to pick shamble back, maybe there's some sort of early discard synergy for a turn 2 play
I literally did not know people got mad at prowess
Maybe the guy opened a mythic and is considering the consequences. A couple commons's not armageddon, but Hasbros lawyers will skin gim alive if he reveals the new Jace or something.
>I literally did not know people got mad at prowess
Welcome to Magic: The Gathering, where every change or lack of change is heralded as the game's final deathblow. The game peaked at whatever set you started with, and anyone who started after is an autismal casual scrub. Your favorite format is the greatest format, and WotC's constant and obvious pandering to people who play other formats has turned the game into a steaming pile of hot messy shit.
But you still spend hundreds of dollars on it.
>ancient and terrible forces
Sounds like something native to innistradrather than queen macaron. Tamiyo being onto sth implies the same.
Inb4 more Eldrazi-esque horrors introduced.
I might still be wrong.
The problem was that years ago they printed some lands that tapped for 2, but only for a select group of creatures that were all more than 8 mana, nobody cares if you cast an 8 mana spell for 6.
Then they wanted to do colourless matters, but didn't want to actually change up the formulaic limited set design they've beeping pumping out, so they just went "these otherwise normal coloured cards are colourless". As it turns out, 8 mana spells for 6 is fine, but 4 mana spells for 2 is insane.
They were lazy and they fucked modern because of it.
That's too bad, the rootwalla isn't broken or anything, and they're using the madness mechanic in any case.
Fuck yeah, please let me make UG Madness in standard again. Fuck Psychatog, the Dog is where it's always been at for me. Maybe we'll even get Circular Logic and control won't be quite as terrible in some formats.
Well BfZ was designed with the 3 block paradigm in mind but SoI was not so maybe they are just pushing the BfZ story a bit into SoI (something that it could compensate for because it wasn't written out yet) to just tie up loose ends.
They probably wanted to give each titan a proper send off.
So this time Jace gets to be a master private detective combined with an archeologist. I wonder what this perfect being does next. Perhaps the discovers a way to purify phyrexians for good? Maybe Urza comes back to give him the legacy? Maybe its something not quite so groundbreaking, (even if those feats are fitting for this god of a character!) like saving puppies from fire while also defeating Nicol Bolas at the same time.
>Whose Progenitor worships ancient and terrible forces
>The clues have begun to reveal a truth I hesitate to accept
>This Tamiyo was on to something...
I think this is one time I am not as excited for leaks, if only because this will make people instantly default to "Its Ermakul guys!".
Its not going to be, there's a few good reasons for it too. In our current story 4 planeswalkers have come together to form a united group called the Gatewatch. Their entire purpose at the moment is to slay the final eldrazi titan, we already know Wizards will find ways to include additional reasons, but with this being the only current reason, we won't be locating the final titan so soon until Wizards finally does include those additional reasons.
The second reason is purely game mechanics, we jump worlds for a reason, for fresh new mechanics and a change of aesthetics, we won't see Emrakul purely because we won't see devoid cards in another set so soon.
Thirdly, its Innistrad, home of spooks and haunts. This is a world very easily capable of providing its own horrors and terrors, we have a moon made of special properties that effect more than the tides on the world of Innistrad. We have a wild and giant forest that has barely seen human presence, capable of hiding old terrible gods that may have awoken, even new possibilities from demonic shenanigans, Demons have brought vampires to this world, what stops them from conceiving a new terrible species born of mad magic science?
Open your eyes to the possibilities.
>In our current story 4 planeswalkers have come together to form a united group called the Gatewatch. Their entire purpose at the moment is to slay the final eldrazi titan, we already know Wizards will find ways to include additional reasons, but with this being the only current reason, we won't be locating the final titan so soon until Wizards finally does include those additional reasons.
They won't find and kill the final eldrazi titan until the other multiverse threats are made aware by the gatewatch.
On Blogatog and A Voice for Vorthos both Magic reps discussed interest in tying off loose ends in the story (both were a year or more ago so fuck looking for it). This will be Emma's demise.
I don't care if you won't believe me but this is the precedent they set forth for themselves and I am skeptical they will change it so soon into a handful of major changes.
Ancient and terrible forces and hint of something that's always been lurking beneath Innistrad seem to indicate that it won't be Emrakul, unless they're resorting to time-warping shenanigans again.
>Pore Over the Pages lets you +2 CA and still have mana for a situational counter, while still being a sorcery so it's not a braindead huge tempo advantage to play it unlike the instant-CA
I like the design of the set so far honestly, though it seems a bit low-power when compared to old Innistrad. That's a development, not design issue though
>(both were a year or more ago so fuck looking for it)
That's not how this works, I'm not gonna spend time digging past a years worth of posts on a website that doesn't have a decent archival system because you claim its been discussed.
Things change, just because they planned on something happening doesn't mean that always follows suit, they have decided to focus more on the story, forcing emrakul's death here would be a major fuck up with the way they are currently setting up the story, its the only reason they forged the Gatewatch, there is no reason for them to keep the justice league thing if the purpose is dealt with.
Prowess is an interesting mechanic that puts interesting, organic constraints on your deckbuilding and sequencing, and is very easy to understand
It's a slam-dunk success of a keyword tbqhfamilia
>Control playing Prowess
What kind of garbage control is tapping out on their own turn to swing in with Prowess
Prowess creatures have thus far been mostly aggressive so its ability to affect combat math on the defence is potentially relevant but not yet
eat a dick nigger
Read the lore, they formed the gatewatch because they were the only ones who could deal with the universal problems and frankly they are going to be a part of it for a long time to maintain a justice league story.
More like wizards being hopelessly predictable at this point.
Also their "subtle" hints towards future events have to be obvious enough that they're noticed by the sort of fuckwits who couldn't understand anusmana or how morph works.
Is anyone else planning to avoid any leaks this time around?
Leaks are going to happen but oath was revealed so early my hype for it was dead by the time it was released. I'm not a WotC shill, I understand leaks will happen but personally I'd rather wait and be more excited for the official spoilers.
No reason to avoid leaks at all, you're just a weak willed little shit.
It's called playing online, so you can play with the entire set before it's released as soon as the whole set is spoiled
It's not like any truly exciting cards are ever going to get printed. Wouldn't want to break standard or modern again.
You're exaggerating. There was some initial discussion and confusion because it's such a stupid design choice, then months of people who hadn't been in on those threads trying to play catch up. People here caught on very quickly, even found old articles in the past from some dude named Larry who had the idea ages ago but Wizards shut him down.
I don't think that it's always a bad thing to have frequently returning characters. I mean hell, Urza was probably the single most important character for about half the game's lifespan? The difference is, Urza and his plans, struggles, victories, and defeats were all chronicled in a much more nuanced way. Actually, maybe nuanced isn't the best word here, but it was certainly done more tastefully than Jace the fedoralord-turned-White Knight ("Maybe I shouldn't use my magic to utterly dominate lesser people's minds!") and his crew of Marvel Avengers.
My issue is the tightness with which they try to make a story. They try to do full "hero's journey" templated stories in less than 10 pages of text.
There's literally no room for complicated stories and we get to see these characters grow over time like a TV show but cut outs run around, quip the whole fucking story, then go "gee I sure learned a lot" while they turn and face a le epic scene of epic battles man.
Sure, its not just gonna be about the Eldrazi, but presently? That's the only current goal and reason to have it. What I'm saying is Ermakul's demise and appearance won't happen until the gatewatch have more threats to deal with knowingly.
Wizards have always been hopelessly predictable, or maybe they just take inspiration from similar sources as me. When the original Ravnica block was announced I had been working for a couple of months on a setting that that was supposed to be one big ass city populated by a multitude of fantasy races that covered an entire planet. Then the first pictures were revealed and people on the mothership's forums were talking about it would be like Mercadia again because they thought it was just gonna be a big city, but not one that covered the entire plane. Meanwhile I cried in a corner because now it would seem like I had stolen the entire idea from Ravnica.
When I got over that I started to work on a custom Magic block and realized that it would be very cool if it brought back several old keywords, which could be the basis for some cool timey wimey plot, and then they announced Time Spiral.
And this went on up until Zendikar after which I stopped caring.
What if they travel to the moon and end up inside of it, or the Emoonrakul engulfs a significant chunk of the land?
I would love a setting inside of an eldritch monster, it'd be kinda like Phyrexia but even weirder.
And you could have stuff like bringing in zombies to use as bait / distractions for the big parasites living in the guts, and having to make special artifact boats to sail across digestive juice or something.
Maybe colored artifacts that can give protection from their color or global effects (enchantments that simulate harsh conditions, maybe), with the parasites having an ability like "corrosion - At the beginning of your upkeep, put a corrosion counter on all artifacts. Whenever an artifact has X counters on it, something bad happens to it / its controller."
Innistrad already had a "One tribe cares about another tribe" mechanic on some cards, so they could expand on that with something like "CARDNAME is unblockable as long as you control a parasite" and so on. "Sacrifice a zombie: tap CARDNAME. It doesn't untap during your next untap phase. Any player may activate this ability."
You could have the ghoulcallers and alchemists chomping at the bit to experiment with all the new fleshy goodness to be found in this strange new moon, and and of course there could be a Licid-like mechanic where creatures can get Chest-bursted, or a symbiotic effect like gaining toughness at the cost of life points (you're trading strength for letting them suck on your innards).
I got carried away, post 1/2
The other tribes need to have some zany interactions with their new flesh-hellscape too.
I'm not sure what werewolves should get, maybe something totally bizarre and unexpected since A) they're inside the moon now and B) That's no moon
Vampires would have tons of bodily fluids around to suck, but it would taste terrible and give them strange, unstable bursts of power instead of their normal +1 counter feeds. Here, have a shitty example:
Adventurous Vampire 2RB
Creature - Vampire Scout - Rare
"Sac a creature: CARDNAME gets +2/+0 until end of turn. If that creature was a Parasite, CARDNAME also gains First Strike and Persist until end of turn, and at the end of turn, put a -1/-1 counter on CARDNAME. If that creature was a Human, Cardname also gains +0/+2 until end of turn, and remove a -1/-1 counter from CARDNAME."
Okay so that's way too complicated for Wizards to ever do these days, but it would be cool to me.
I don't expect any of this shit to happen at all, I'm just spitballing here.
[Chuuni name], Moon of Innistrad (C)
Protection from colored spells
(3): Place a countdown counter on ~. If ~ has fifteen countdown counters on it, exile it and return it to the battlefield transformed.
Emrakul, the Dimensional Flux
Flying, menace, protection from colored spells
When ~ enters the battlefield, end the turn.
Whenever ~ attacks, exile up to three target permanents controlled by defending player.
Rather it be (1): Place a countdown counter on ~. If ~ has fifteen countdown counters on it, exile it and return it to the battlefield transformed.
Makes it a good control finisher, and you can cheat it out early in eternal formats without it breaking standard.
Are you implying I think MTG peaked at Homelands? Your analysis is fucking retarded. My honest opinion is that it peaked at Innistrad 1.0, as everything after that has been complete shit so far. This is the longest stretch the game has been bad in my 20 years of playing.
>My honest opinion is that it peaked at Innistrad 1.0,
>the moon is a ginormous helvault
>sorin crammed nahiri in there because reasons
>tamiyo dun fucked up and turned off the moon
>now nahiri angry
>next set it turns out the moon is eeeevil and sorin was being a big egotistical derp when he used it and now something something bad juju
But then with just five basic lands and a stable board you can force it out in three turns, and that's if you didn't put any counters on it before. That's far easier than any of the other titans.
>tamiyo is japanese
>emrakul is a tentacle monster
i've heard enough
>Pyrite Spellbomb too op plz nerf
Alright, here's what's going to go down
>Tamiyo is on the moon and has been corrupted by Eldrazi influences
>Emmy shows up in Eldritch Moon
>Emmy "wakes up" the moon
>turns out the Eldritch Moon was another Eldrazi
>Moon and Tammy start rekking Innistrad
>Emmy flees during the battle to parts unknown (TO BE CONTINUED IN 2018)
>Sorin, Nahiri, and Jace kill the Moon
>Tammy flees vowing revenge
>Once again, the day is saved thanks to the superfriends
Wizards designs with Limited 1st in their minds. They don't want to print a piece of a cycle, it's all or nothing and those have Mirrodin flavor anyway. Plus, while you can't draw with it, you can get the damage in any color deck.
>U/R Prowess is getting new tech
Nothing is Swiftspear level yet but it's good so far.
They made it evergreen so that Red and Blue had a keyword dealing with spells that they could use to link the two.
Its not the most amazing thing ever, but it gives them another tool to work with that's fairly straightforward.
>people complaining about prowess
It's not near MEGAMORPH.
I dunno about partial cycles, you may be right about them.
When I first saw that Morph was coming back in Khan spoilers I thought I was being bamboozled. I never thought it was a fun mechanic, and the 'upgrade' it got was dumb as hell.
Emrakul is gonna show up as a colorless Planeswalker along the lines of "Emeria, Eternity's Messenger". It will appear in this form to communicate to the gatewatch that they have fucked up by destroying the other eldrazi which turn out to be a natural mechanism of the multiverse. This is why Ugin was trying to tell Jace to contain them, not destroy them. A bigger threat will rear it's head without the eldrazi to contain it.
That's nice but what does that have to do with anything? WotC isn't shy about renaming cards (especially bland ones) when needed. Alternatively a 1:1 reprint of Pyrite Spellbomb would be fine because it didn't have anything saying Mirrodin exclusive, nor part of a cycle. Hell, given INN's setting, I think it would fit right in.
But the above notwithstanding, this is absolutely a nerf. In general, 1C is worth 2 colorless for low costs. In addition, this card needs to tap to pay for the ability (why?). And it loses the ability to draw a card.
So yes. This is almost a straight nerf.
I could totally see this happen, unfortunately. I can't wait for the NEXT series of insane incomprehensible things that the Super Friends have to kill.
I want a major plot started where Nicol starts fucking with some of the other 'Walkers and gets them to stop trusting each other or something. Maybe he wants to create an opening to do something to Karn? I dunno, anything diabolical.
More than anything I just like the idea that the forsaken gods in zendikar were humanoid forms that the eldrazi took (because the big three at least are intelligent) and that they actually had a good relationship with the people of the plane before something happened. Also Ob and Nicol are totally going to make a legion of doom.
Urza worked because he was a complicated character. And like another anon mentioned, there was time to build that character. None of the current planeswalkers (aside from maybe Ajani and Tezzeret) have felt built up, or complex.
Guarantee that if Tamiyo is in the block she'll be in the second set and she'll have gone mad or been otherwise corrupted by her discovery, there's a reason her research isn't with her.
Also corrupting a young and hopeful scholar character is exactly the kind of thing Wizards would do
I could see a U/R Tamiyo with a book burning madness theme after maybe her research was destroyed or rendered useless by the return of Avacyn, but it'll make U/R tempo insane with looter jace already in a U/R madness deck
As interesting as some of that sounds, its no longer Innistrad at that point. Innistrad was about Draculas and Wolfmans and Frankensteins. I just really hope they don't inject it with eldrazi.
>mfw I just found out prowess is now evergreen
HOLY SHIT WIZARDS WAT ARE YOU DOING?, ARE YOU LOBOTOMIZED?
There's no guarantee that Emrakul's effects will be the same as Kozilek's or Ulamog's. Kozi and Ula destroy the land and spawn dudes, but Emrakul seems to malform living things. I'm not saying he is the mystery on Innistrad, but you can't just say "he's the same as the other Titans so he won't show up because new mechanics".
Its another symptom of their prescribed meta of "Design the game for new players"
Its fucking turning blue into Aggro the Agrro-ing
Could R&D even play mtg before Lorwyns block?
Its almost like R&D is solid Timmy's now
Ask them about any higher level mtg game concept than "creatures the tappening", and they all start saying "muh ro"
Megamorph was terrible indeed. They should at least made it like "Pay (cost) +X, flip the card with X +1/+1 on it." Don't know if that would have made it viable but at least there could have been some surprise out of this shit.
I think a big problem is the fact that MaRo does pretty much everything. He leads every big set. He hand-picks new designers.
I mean, so far he has kept the game going, but having the same person with the same line of thought do the same shit over and over and over is harmful. I think is past time he stepped down. Let another person bring fresh ideas into the game.
Isn't prowess hyper agressive ability that focus on winning fast with small creatures and combos? This is more like a Johnny/Spike mech instead of a Timmy's one. Tron is Timmy's wet dream.
>using timmy, spike and johnny
Not particularly useful imo.
In any case the issue is that every color is becoming more centered on aggro/midrange, and prowess makes your spells give your creatures +1/+1 on cast, meaning that spells will to compensate have to be generally less powerful as a result.
>meaning that spells will to compensate have to be generally less powerful as a result.
But that's wrong.
Wizards isn't going to balance spells around prowess, too few creatures have it and the creatures that do have it are too low impact very rarely having other useful abilities.
They fucked it up since Origins.
Before, it was stranger-danger preys on dumb girl's love for his brother.
Now it's selfish asshole Lilly fucks up her brother because her potions teacher didn't tell her she was special enough times. Featuring "The Raven Man!".
>Tamiyo goes back to Kamigawa for her daddy's birthday
>She comes back a week later, her research has been stolen by some emo faggot wearing a cape under his coat.
>Jace's "investigation" in interrupted by an endless stream of rabid moonrabbits.
>too few creatures have it
It's evergreen, in an average standard there will be enough cards for a prowess deck.
>the creatures that do have it are too low impact very rarely having other useful abilities
>the creatures that do have it are mostly good because of prowess
Making my point for me.
It will probably only impact cantrips majorly at first and it won't be anything extreme but it is something they have to balance for.
>>the creatures that do have it are mostly good because of prowess
Literally the only good prowess creature is swiftspear, and that's mostly because 1 CMC with haste on top of the prowess so it fits right in with aggro decks.
Take away the haste and it would see significantly less play. Other prowess creatures don't see play at all in eternal formats.
>Literally the only good prowess creature is swiftspear
Mentor, abbot, seeker of the way, stormchaser mage all also see play.
>Other prowess creatures don't see play at all in eternal formats.
Monastery Mentor and I wasn't talking about eternal formats, I was talking about standard, which is what they mostly balance for.
Jeskai Ascendancy dek is good enough to see Modern play.
It's weaker without Treasure Cruise and it's unable to clash with Affinity and the new Kozilek's Spawn dek, but it's not like any other deck can anyway.
Jeskai Ascendancy isn't good because it gives things prowess, it's good because it's a draw engine, mana generator, and wincon all at once. If it just gave things prowess it would not be anywhere near modern playable.
They've tried that. Sometimes it causes problems much bigger than just a simple zombie.
>The last good set had Rick Garfield kick MaRo down and take over.
>Garfield helped design original Ravnica
>Garfield helped design original Innistrad
He's still got it lads. Innistrad was the last great set of MtG. I doubt he ever comes back due to how the game is now though
Likely they won't kill her, but I posit they WILL find her there.
>no mention of her in OGW or BFZ except "oh gee no one's seen her in so long..."
If she left to go to some other plane they would have hyped it up, so that every set after BFZ would have that hype hanging over it. "Will they finally find Emrakul here?! What if she came back to plane X?!"
No way they would almost completely ignore her. Unless she were going to be the big reveal in the immediately following set.
What are you even talking about?!
1. NWO was invented a long time before SOM block
2. INN came after SOM and was a big success, the game was on an all time high in player numbers and tournaments
So a meh keyword that can be slapped on almost anything without warping the cost too much and fills a hole between two colors that desperately needed filling doesn't seem evergreen to you? Do you not understand what makes a good evergreen keyword or do you shit your pants with excitement every time a card with first strike gets printed?
Tamiyo, Seeker of Truth
(color indicator = blue)
Planeswalker - Tamiyo
+1: Add CC, CU, or UU to your mana pool. Spend this mana only to cast Eldrazi spells or activate abilities of Eldrazi.
-2: Until your next upkeep, up to two target lands become Wastes.
-8: Target player exiles the top ten cards of his or her library. Put a 8/8 colorless Eldrazi creature token with haste and menace into play.
[Eldrazi name here], The Eldritch Moon
Legendary Creature - Eldrazi
When CARDNAME enters the battlefield, each other player sacrifices X permanents, discards X cards, and loses X life, where X is your devotion to Colorless
> where X is the number of colorless mana symbols in mana costs of permanents you control.
You'd use the old chroma wording because colorless isn't a color.
Also if you're one guy posting all these card ideas, please fuck off to containment thread
It's interesting because it gives you more reasons to get to 15 mana. Magic is less about the card you use to kill your opponent and more about the steps that enable you to use that card, more routes leads to more variety leads to a more enjoyable experience in the long term.
Yeah and the best ways to play those cards are ones like show and tell, oath of druids, sneak attack, natural order, and tinker
you know, the ones that dont give a fuck about the actual cc of the creature you want to play
>It's interesting because it gives you more reasons to get to 15 mana.
Why the fuck would you need more than one reason? Just play emrakul (or ugin against any non-combo non-burn deck), and auto win, there's not much of a point of having 2 cards to do that.
>Magic is less about the card you use to kill your opponent and more about the steps that enable you to use that card, more routes leads to more variety leads to a more enjoyable experience in the long term.
That is blatantly bad game design, not all routes to victory should be viable in competitive or casual, there are reasons wizards stopped making land destruction decks viable (they can be OK, but that's not the point) ramping up to 15 mana and auto winning just makes for less enjoyable games than ramping up to 6-9 and being majorly in the lead.
>it's another route
>nuh uh because there are other routes!
There are answers to emrakul which are different than the answers to a planeswalker. It is a difference, even if it turns out to be a minor one.
>all routes should be viable
I didn't say that, stop projecting.
>Invasive Surgery is one of the best sideboard tech ever printed
>Lightning Axe in a set with Madness
>Artifact Tokens to break Affinity to hell and back
>So far the new DFCs look great
This set is already p. bonkers m8. It's a solid 7/10.
>I didn't say that, stop projecting.
You mean strawmanning? How the fuck would I be 'projecting' in this case?
In any case I was implicitly asking you to justify why you think that route should be viable in terms of game design.
Post YFW you realized the Eldritch Moon was a five legged shrew and he was right all along.
Boy oh boy, are you pumped to splash blue for stitched mangler in every deck you build from now until it rotates?
I know I sure am!
Okay so the mechanics that we know seem to be:
Red and possibly black, looking at the history of madness combined with the fact that black is the discard color it seems logical.
Seems to be present in every color, three in every off color and six in in the two main colors green and red, along with three artifacts, Werewolf tribal seems obvious
Present in blue and black, makes sense flavorfuly though kind of strange since the some what close proxy Tarmagoyf is green
So far only present in white and is the only confirmed white mechanic, assume this is also going to be in blue since artifacts are historically a blue thing and a lot of the blue cards share the "investigate" flavor already
Confirmed blue but unknown where else it'll go seems like a green thing to me but none of the other mechanics have been shared with enemy colors so far, might just be a general purpose keyword that won't belong to any specific colors.
Unless Investigate is going to be a green ability too, which I doubt, I assume we have atleast one more mechanic to see, the G/W one.
Its possible that madness will also go into blue with pore over. Delirium might also be present in green, as it fits perfectly with goyf flavor and we've already seen a card that wants you to mill yourself in Stoic Builder. Investigate is almost certainly in white and blue, and Skulk could fit in green as an alchemist's tool now that they can no longer operate in the open, and black can always use another evasion ability. You could be right in that we're missing another ability though. its hard to say.
Trample (or Reach is they ever give red reach like they said they would)
Looking at the old Madness cards, Black have 13 madness cards, Red have 3, Blue have 2, Green have 2 and White have 2.
Until evidence pointing elsewhere I', going to assume madness is black.
UB is delirium bro, it's confirmed since we have it on both colors already.
Are you agreeing with him or trying to argue that Frost Lynx+1 is busted? Hard to tell.
What makes you think they're restricting mechanics by color? We'll probably get Delirium effects in all five colors, investigate in at least white and blue, and madness also probably in all five colors, though maybe not white. Skulk is very likely to become a new evergreen keyword like menace.
My bet is that we're going to get one more new mechanic in the first set, not just those 5.
Skulk seems strange in UB since the mechanics is actually green, the cards that for all intents and purposes already have skulk are all in green.
Skulk is the opposite of the green version, and it's very much blue and black. Green is "Creatures with power LESS than this creature can't block it". Also, green isn't very skulk-y. The flavor and mechanics are very strongly UB, though white saw it with Daxos.
There's also UW Daxos of Meletis and B Silumgar Assassin. Blue and black are the most evasive colours anyway, so the mechanic is a good fit.
The green cards you list also work opposite of how skulk does.
Mechanics are usually restricted to either single colors or more recently into color pairings.
There is usually also a mechanics that are present in every color but rarely more than one.
Looking at Dragons as an example.
Megamorph - All colors
Rebound - White Blue
Dash - Black Red
Formidable - Green Red
Bolster - Green White
Exploit - Blue Black
That was specifically for DTK because there were 5 allied-color tribes. Look at a set that's not built specifically around that. Like BFZ: Awaken, Landfall, Devoid, Allies all showed up in 4 or more colors. Or any of the mechanics in Theros.
Black has flying secondary.
There are so many things wrong with this post I don't know where to start.
-Where keywrods were originally has little correlation with where they are placed on return. Bloodthirst and Exalted are the two examples off the top of my head.
-Delirium is NOT an evergreen ability. Anon was talking about a 'basic' ability that appears in all sets and is mostly seen in two colours. See >>45326059.
-'Confirmed' doesn't mean what you think it does.
-Flashback, DFC, Fuse cards, Bestow, Monstrous, Inspired, Devotion, Tribute, Morph, Devoid, and Awaken all appeared in all 5 colours. Basically every block will have the more important abilities appear in every colour. The exception is for blocks that are very faction oriented (Ravnica, Kahns, Alara) but even then you see at least a handful of mechanics spread out across all colours. Delirium is somewhat reminiscient of Morbid (which only appeared in Jund colours) but there's no reason to assume that it will be limited to only 2 colours.
My most enjoyable experience with RTR block was when your still had access to INN.
Like, there's been some goodies sure. Most of it was Khans. Expeditions were cute.
It's not at all. Strawmanning is a deliberate attempt to downplay another person's argument by misrepresenting it. Projecting is the involuntary attribution of one's own flaws to another person, while denying that flaw's existence in oneself.
Projection: /pol/ constantly offended by how SJWs are so thin-skinned
oh I agree. I do think it's worse than pyrite overall, but pyrite is a damn good card that I'm not surprised they'd want to tone it down for limited. we've already got lightning axe and fiery temper confirmed, so removal looks pretty prevalent so far, and investigate means draw power shouldn't be too hard to come by.
Their religion is against cremation because cremation sticks all that red anger into the spirit, almost guaranteeing the guy comes back an angry fire ghost. Thus, it is heretical.
You can't change the nature of the plane by making it a religious ceremony. That's like saying "We can sacrifice you and your blood to the vampires and it won't kill you if we make it a religious ceremony."
This is about assuaging the spirits of the dead. Religious ceremony and proper remembrance are all that's needed there.
>If there are four or more card types among cards in your graveyard, Sepulchrivore gets +2/+2
Generally having a mono-colored deck is not a good idea unless you happen to find some amazing strategy that works with only one color.
Pretty much all sets are built so that you have at least two colors.
We don't know enough about the set yet to really be able to say if its a good set for beginners or not, but probably.
But it needs Madness AND Delirium enablers. Delirium is only your graveyard, so actually hitting for will not be easy.
Fetch, Instant, Sorcery are pretty easy, but then you need a creature or artifact or planeswalker.
I realize they are different but I still think they are related
People who straw man are usually projecting some stupid way of thinking on to their opponent and this in turn causes them to feel more dismissive of them and more likely to treat their argument with little respect, i.e. to straw man
It is really more of a Moonglove Extract. Vial of Dragonfire was actually alright in limited. But that is a good point, that will help some of the common delirium cards.
Sure. But that's a fair bit of resources. Probably better off discarding a guy.
In standard there's going to be plenty of enablers. There are 5 discard/self-mill cards spoled in this thread already. Plus there's Origins Jace and plenty of other discard outlets in standard already. As for delirium, hitting 4 card types is not going to be as difficult as you might think.
As for Modern? I'm not sure it'll be good enough, but you get 4 card types in the GY by turn 3 or so just by playing the game. Especially in Jund, which is where this would most likely slot in.
this man's opinion is objectively correct
Also would be inconsistent with every other lhurgoyf creature ever printed. Also probably why they didn't show the bottom of the card; that way they don't have to fake the foil stamp and card/set information
yup. Hard to see due to the glare, but it now says "when you discard this card, discard it in exile. When you do, cast it for its madness cost or put it into your graveyard."
>What the people of Innistrad think is their moon, is just the top of Emrakul's head
I like it.
>Wizards is predictable
>I made these ideas before them
I don't think that word means what you think it means. Also,
>implying Wizards doesn't make their sets multiple years before announcing them
>implying Tamiyo wasn't Emrakul the whole time
Something is growing within the bodies of Innistrad citizens. See the checklist card, "Skin Infestation" is a name. My guess?
That's pretty cool actually.
I wonder why the old wording didn't work. I never knew enough about the rules to understand why it just didn't do what it says.
I'm glad they cleared it up, even if it'll take some getting used to, like when they changed Delve and Convoke's wording.
That's pretty wonky. So it doesn't get cast from the graveyard or from your hand, it gets cast from exile? Is there a reason for this? Maybe to allow you to do it even with Rest in Peace in play?
I don't like the phrase "Discard it in[to?] exile." It's just... untrue? Discard means put it in the graveyard. Small thing, but it's bugging me.
The new wording is the way the mechanic has always worked according to the comprehensive rules. This doesn't actually change anything mechanically, just reminder text. I'd assume there's some mechanical reason why it works that way, probably some weird edge case or timing issue that would only come up 0.01% of the time if it worked differently.
probably done that way precisely for rest in peace or other graveyard shenanigans. Now when you discard and pay the mana cost your opponent won't think they can tormod's crypt you as a counter spell or keep you from discarding with rest in peace or the like.
I actually think that timespiral had a huge amount of development mistakes and ravnica was boring as fuck, but ravnica was great as a support block and time spiral was so fucking cool that it got away with blatantly disregarding fucking obvious design rules (which had been implemented successfully for fucking years) like no instant speed draw (nothing against control in general; strong countermagic and sorcery speed draw is way more fun to play against than weak countermagic and instant speed draw).
People consider timespiral block as the peak of magic design and I'm inclined to agree with them, but peak is synonymous for the time where it starts going down hill, or at least leveling off.
Wow, what a fucking faggot the "Muh Hype" dude I would suck dick right now to know what's coming out next, I got fucking decks to rebuild. Maybe you meant to post in /reddit/
It could just be referring to the ancient and terrible forces responsible for creating the vampires, and making the plane all spooky.
Speaking of the vampires, I am hoping they continue the triggered +1/+1 counter ability of the Innistrad vampires. The Voldaren Duelist is kind of meh. It is the same as the crossway vampire except for one less red mana, and a higher CMC.
What the fuck I expect this shit from reddit where they have their little faggot hivemind, and hope that Papa Maro might notice them and send them free cards. But fuck that thinking, this my spoiler season has been ruined stuff is ridiculous. The kid needs to learn, Wizards is a company and it's a damn shame I have to wait so long to find out about the next set since this game is apparently filled with high school kids with the attention span of 3 min.
Spoiler or leaks no matter how early or how those cards are obtained should be meet with positive reception to show Wizards that they should start spoilers earlier then their current schedule.
>That seems to be the story.
>The guy who bought the first booster cards spoiled did say that booster came from a full box that was stolen at the factory. He said to be prepared for more spoilers and... here we are, just the tip of the iceberg.
>How can WotC spin this? There is a box on the loose, how do they figure out which cards will be spoiled next?
Wizards should start spilling the beans before that guy starts spoiling mythics and shit.
In any case we will get a general idea of the whole set in a week probably. Regardless of Wizard doing the spoilers or not.
>packs from a stolen box
I can literally taste Maro's tears now.