HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016): http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Isstvan Campaign Legions: http://www.mediafire.com/download/deadtdf0y47k59k/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8
30k/40k Rules: https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
30k/40k Rules and more (torrents): https://kat.cr/usearch/%22Forge%20World%22%20heresy%20user:epistolary/
30k Black Library: https://mega.nz/#F!0RlxDZQC!qAu9BaubWa3KeihJRmOcsg
30k Xenos Homebrew - https://1d4chan.org/wiki/Warhammer_40,000/Xenos_in_30k
BRRRRRRT ANGELS INCOMING!
Is there any reason to run the Heavy Chain Sword over the Power Maul?
I claim this thread for our new Justaerin overlords.
Similar to building a Centurion. Decent list of HQ-level equipment and armour. Options for psychic mastery levels.
Have the Falsehood and Objective missions as per Garro.
Not quite getting how shattered legions work. Lets see if i can brain this:
Some parts of the unique LA are shared, others ignored. And these are the only explicit case. IE Having RG won't grant infiltrate to everyone. Not sure on using a RG Apoth in a BA squad for example.
Then you have to have at least 2 LA versions. So like IH tacticals or BA heavy supports with assault cannons, but then you can take RG Destroyers. And if your HQ is RG you can take Mor Deythan etc.
And that's it. It's just mixing and matching legions. IF Tartaros with TH/SS, RG HQ/Mor Deythan, IH Tac blobs and so on.
Is that really it?
It's just like building a Legion list except you choose LA per squad, not per army. Legion-specific rules and wargear applies as normal.
Unique units are not available unless you also have a HQ to represent them.
Warlord dictates the Rites of War available and everything turns to shit if they die.
Is this a Justaerin for ants?
Chaos and warrior lodges, most traitor legions get their discipline and order eroded by the debauchery of chaos, you see it in the EC, DG and WE so its not that surprising to see Horus might lose control of his gang.
Can anyone confirm Dark Furies get Talons for ~FREE now?
Because he doesn't give a shit about them anymore just using them as tools
Case in point is deliberately sending critics to die in dumb attacks or get assissinated in his place like luc sedirae
Add that one link between him and legion is gone - the mournival
Add he has lots of non legion advisors
Add that chaos = selfish so squad leaders more into personal loyalty than loyal to an ideal
And transports still can't transport other marines with the LA rule I believe. Which is unbelievably stupid.
>Brothers! To the rhino! We must regroup. Though we may be shattered in legion we are whole as-!
>You're not getting in my rhino you plebians
They're in the same army list ffs. Same stupid reasoning one of the legions navigators, that navigates their damned ships, can hop in a storm eagle with some friends.
Reiterating from last time, someone mentioned rad grenades just being a part of wargear for the DG and no longer tied to the reaping, can anyone confirm, if so, was anything new added to the reaping to compensate?
The Sergeant has them as standard, not sure if the squad can get them for free. Would be a bit OP if that's true. That's a LOT of rending attacks, and they're not terribly overpriced as is.
Where were you when the Blood Angels finally reached enough dakka?
>pay 190 points for sicaran venator
>get 2 BS4 S10AP1 ordnance shots
>pay 435 points for knight errant
>get 4 BS5 S10AP1 ordnance, large blast, twin-linked shots
>and some extra guns
>and over twice the hull points
>and more front/side AV
>and super-heavy bonuses
>and ion shield
>and front armor in close combat
>and S10 + stomps in close combat
30k is more balanced than 40k, they said
30k doesn't suffer from power creep, they said
That would be a problem (sort of).
I just bought 2 sets for my AL, if they all get Talons by default I'll be about 8 short.
They might get the upgrade from the RG LA rule for free, but that would make that basically the most powerful pure assault unit in the game, by a fair margin. Especially at their current price, they're not super expensive as is, given what they're capable of.
Being fair, the Venator has a special rule that forces survivors to snapshot. Note that since the vast majority of titan weaponry is Blast-based, a single Venator can quite happily keep even a Warlord stunlocked for the entire game.
Not saying that the new Knight isn't overpowered though.
New knight rules, curtesy of anon.
As a knight player, I am rock-hard right now.
Knight-Porphyrion WS4 BS5 S10 AV14/13/12 I3 A3 HP7
Wargear: two twin-linked Magna-Lascannons, two autocannons, Ironstorm missile pod, Ion Shield
Magna-Lascannon: 72" S10 AP1 Ordnance2, Large Blast
Same, I got two of the new kits. Really it was only a big deal when you could mix and match talons/claws for WYSIWYG, but "They all have talons" is fine now. But from a modeling perspective I would love to have 10 wicked looking talons.
That knight is pretty brutal. I thought the Atrapos was barely within acceptable. This guy though. Damn.
And he would also hate fighting Venators which could stunlock him.
That said, I am not really too keen on HP7. It doesn't really need that and should probably not deviate *that* much from the basic knight. AV14/13/12 is plenty.
BS5 and I3 matches the old fluff of the Epic Warden (which the Porphyrion is clearly based on) being piloted by the oldest nobles.
Literally cannot wait, my SoH need to know properly what extra crap I've gained. Also, so so tempted to make BA my loyalist force, possibly edging out even the Wolves at the moment. . .
Dammit FW, why must you be so fucking amazing?
> Take a Delegatus
> Play the Predator Company Rite
> Your army is now made entirely of Baal Predators
> Each one of them has a TL turret, 2 sponsons, and a pintle Iliastus
> 48 shots per squadron
> 315pts per squadron
Pintle-mounted Assault Cannons on everything...
Assault Cannon Veteran Tactical Sniper Squads...
Assault Cannon Predator Squadrons (at 16 shots per tank)...
Heavy Support Squads with 10 Assault Cannons each...
>should probably not deviate *that* much from the basic knight
Did you miss the amount of mass the slapped on that thing? I do agree that it probably didn't need it, but I'd say it does have the difference to show it.
If you want a bad example, check out Spartan vs. Typhon/Cerberus. Spartan is AV14 5HP, Typhon/Cerberus is AV14, 6HP super-heavy, even though 1) they use the same exact hull, and 2) the Spartan actually had a larger hull, since the Typhon/Cerberus removes the extended front ramp in favor of their guns.
>tfw melta is fucking worthless in 30k
>tfw have millions of meltaguns/combi-meltas sitting around
LA rule exactly as written now. Still have bonus attacks and reserve boosts.
Additionally, gain +1BS when within 12" and using pistols/assualt/rapid fire guns.
Abaddon, Malighurst and Loken unchanged. Reavers and Anvillus unchanged. Black Reaving, unchanged.
Justaerin now have 2 Wounds, points plummeted to 255 for 5 / +40 per head. Can buy up to 12 models per squad. Identical rules to before.
New Rite of War- The Long March
All guns are twin-linked on the first turn.
Legion Terminators are a Troops unit.
Models are Relentless in your deployment, Crusader in the enemies, and Fleet in between.
Don't forget 12 double fist dreadnoughts with assault cannons. And take some Leviathans/Deredeos as Heavy with TL ACs on the torso to complement their storm cannons/autocannon batteries.
Doesn't apply to Overwatch, Fury or Moritats.
*Does* apply to Justaerin though. Along with the Combi-Plasmas, Twin-Linked and Turn 1 Dreadclaw.
So take 5, give them all Plasma, and nope a squad of your choice Turn 1. Because you're BS5/Twin-Linked Plasma.
And unlike a Support Squad, you're then a unit of 2W WS5 Terminators in the enemies face and absolutely not something you can ignore.
That's pretty nice, shame Merciless Fighters couldn't give some benefit to I1, Justaerin with axes seem sad.
Does it specifically deny adding +1BS to overwatch, otherwise I'd read it as applying, like Tau markerlights do. Snap shots reduce it to 1, then it adds another 1 to it. .. Maybe I'm just being hopeful
LA has additional rule 'Flawless Execution' that gives everyone gets +1 Init on the charge. Sonic Shriekers now debuff WS.
Kakophoni are Heavy 2. Phoenix Terminators are WS5, I6 on the charge, and the Sergeant has A3.
Rylanor, Eidolon, Tarvitz and Palatines unchanged.
New Rite of War moves Kakophoni to Troops and grants Relentless. Squads can buy Shriekers for 10pts per 5 models in the squad. Cannot take Allies.
Worth pointing out that piledriving with a shit-ton of AP2/I5 and then Crusade-Sweeping is now a very viable thing to happen. Phoenix Terminators are fucking brutes now.
>Maybe I'm just being hopeful
You are, it explicitly says it doesnt affect overwatch and even if it didnt it'd have to explicitly say that it affects overwatch like Tau Markerlights do otherwise Imperial Fists would be Overwatching on BS2 and we all know they dont even though the disciplined fire doesnt say anything for overwatch.
>deepstriking 2 units of 12 justaerin with 12 combi-plasmas and chainfists
KILL MAIM BURN
also with the +1 BS from master of signal, or horus, you could run 15 combiplasma reavers real good
These might be subject to change though, Battle Bunnies blog was told not to upload pics.
I'd hope so, even though I intend to buy one, as that level of dakka and tankyness is just too over the top for the points cost.
For 60 points more than a vanilla knight you get something that's as killy as 2 knights - maybe even fucking killier as the only AP1 blast weapons they can get are inferno cannons.
I realised immediately after I posted that Fists don't get it, which cancels it.
Still, I'm loving the idea of termies and combi weapons, or most supports squads. And Volkites on termies. ..
God it's really buffed the Sons in their preferred area, I think that single change has pushed them up the rankings
It'll actually be kinda tricky
>>45281313 This is not possible as bangles need more infantry units that vehicles. (though it might've been tanks rather than just vehichles)
Probably take pride of the legion and make use of Sniper hand flamers to be able to take enough dakka-preds.
Does lack a D ccw though, and a Venator or similar stands a decent chance of shutting it down.
Though I agree, it should be at least another 100-150 points ontop, and maybe do something like the Stormsurge, reduce the guns to 1 shot, unless it anchors, so can't stomp, and is therefore a lot more vulnerable.. .
>Assault Cannon Veteran Tactical Sniper Squads...
shows how silly /tg/ is
Assault cannons are S6 and rending already, how are they any better than a HB with suspender webs in this situation?
Anyone else think that the name "Battle Bunnies" is fucking retarded, and how they're just referred to as "bunnies" on Bolter and Chainsword? Unless they're a bunch of Playboy girls instead of fat englishmen then it's pretty goddamn gay.
How do you guys model recon squads in 30k?
I'm planning on taking some for the new WE formation as they could get FnP at the start of the game, but I don't really wanna just use SM scouts as they don't look right.
Hey you can instant death 2W termies and helps chip of marines from the Apothecary-Tac blobs.
They can still be good vs non-av14, Mechanicum and knights dont have access to AC on Triaros and Krios, heck many SM players might be so brazen as to not take it. You have good odds to wound AdMech.
Cheer up anon!
Don't need a Master of Signal, the new LA rule has been increased with 'Death Dealers'. All Sons of Horus are now BS5 when shooting up close with lighter weapons.
New Rite of War that forces you to ally with Militia. Inspire the normies with Fearless when within 6" of a Raven, once per game the entire army, allies and all, gets Zealot. Killing the Warlord is now D3VP instead of +1.
Also, Furies are now all packing Raven Talons. So Master Crafted and Rending.
>Don't need a Master of Signal, the new LA rule has been increased with 'Death Dealers'. All Sons of Horus are now BS5 when shooting up close with lighter weapons.
yeah i meant to get BS6 with the plasmaguns, so gets hot doesnt rape the unit
Nothing ruleswise. Gets extreme mileage out of some new Rites though. Orth leading a Predator column comes to mind.
Meduson as a new character, has perks that makes him ideal for leading Shattered Legions.
New Rite that moves Immortals to Troops and the whole army gets Hatred: Traitors. Stubborn when in the enemies DZ. Cannot take allies or Ferrus Manus
I'm so glad to be back here. B&C had better coverage, but all the posters were such fucking carebear nerds. I love you for calling me a teenager.
Doesn't matter if Atia is a lady. Battle Bunnies is probably the worst part of 30k/40k fandom I've experienced thus far.
Long March bro, twin-linked on Turn 1. Get them in an Anvillus and they're taking heads from the go. Mix in some Deathstorms to fiddle with the Drop Pod Assault numbers and you could have a really nasty list.
Since the Horus Heresy series has brought back lots of the old cool stuff, is there anyway they could bring this back?
The Concordat Chaosium device in the game is said to be pre-heresy relic. Would be interesting if one of the novels could bring it in.
the only problem is you need to nuke their spartans and shit open first..
hit them with like 10 twin linked relentless (in your deployment zone) lascannons, then turn 2 drop 24 justaerin with plasmaguns, abby, horus, primus medicaes, and delete everything
So scratch it off. Damage it. They've defaced the markings of the Imperium, but haven't had time to redo the suits.
Or, you know, as a bit of a hint, Wulfen are 4+ Sv. So maybe use bare heads and arms, lightened backpack, etc. to get a less bulky look for them.
>mfw they give russ a mullethawk with wolf tattoos on the side of his head
>mfw the wolf tattoos have detailed genitalia
>mfw he has genitalia tattoos on his head and a "MAGNUS BTFO'd" trampstamp
apparently it was intentional, some guy on b&c asked them and they confirmed it was intentional
its to represent how they didnt give a fuck about your feelings and always wanted to outnumber and bully people
basically theyre dicks
New guy here. Are there any guides on how to assemble Space Marines(how much glue to use etc.)? Also, should I use a paintbrush or an airbrush on FW models?
I recently got the SoH task force which is why I'm asking though I think I might buy some cheap shitty GW marines before I start on BaC.
> Play Shattered Legions
> Take a World Eater, Emperors Children, Death Guard or Thousand Sons army as normal
> Take Zardu Layak as a HQ choice
> Allied Daemon contingent
Shattered Legions seem like a modellers dream. Any leaks of the Blackshield rules? Specifically what the Marauder squads do, if there are any other unique units, and exactly why they've decided that they need *more* vehicles than infantry?
True that. I've always wanted the IH kits but not to commit to an IH army. And I play RG. It's perfect.
>they need *more* vehicles than infantry
This is the ONE thing I dislike about them thus far. I mean you could take DTs, a gusnhip or tank, and dreads to satisfy it it, but I already have 4 dreads... And I'm not big on vehicles to begin with.
Paintbrush is perfectly fine Anon (do get spray cans for priming), an airbrush is a nice tool, but too great an investment for someone just starting out.
As for assembly guides, most plastic kits (including BaC) come with those, though they do not specify how much glue to use. Don't use too much is probably the only thing I'd really say in that regard. Don't try and drown the connecting surface is glue.
Always work on cheapass models first. I bought too many models for too many games, and I decided to do them all up in increasing order of cost. I don't have any guides handy but glue moderation is an important thing. It's easier to fix not enough glue (hey it fell off, let me add slightly more next time) than too much (the weight of the glue is more than the actual model and I can't even make out what it is oh fuck).
Point is I literally have brain damage and I'm doing fine.
Plastic glue is a stronger, more permanent bond than Superglue. I personally prefer Superglue because it's better to break things off and repose later. Plastic glue is easier to use because the bond takes time to create so you can wiggle about with poses as it sets.
I'd advise building them in stages; legs and torso first, then go for pouches/grenades, then the head, and finally the arms/shoulders. Don't glue guns into place until you've painted the model because it makes it impossible to paint the chest details.
Depending on your confidence, magnets can be great. Specifically magnetising combat weapons and knives, because they're an upgrade that you cannot always afford.
Airbrush is optional. It's a lot easier to blend with it and so a bit newb-friendly, as well as time saving. It's very easy to get lazy with them and a bad airbrush job is very visible. Definitely recommended for some of the metallic schemes like Alpha Legion though.
Cheap testers are definitely a better idea than FW resin. Look for old Black Reach models if you can find them on ebay, cheap as chips.
Thanks for the tips. I'm aiming for something similar to pic related with the BaC set.
It was a very WIP Russ. The head wasn't even his head. Corax was supposed to be the big surprise but GW wanted something for their birthday event so made FW reveal Corax then. That's all.
>Depending on your confidence, magnets can be great. Specifically magnetising combat weapons and knives, because they're an upgrade that you cannot always afford.
do people really do this?
i always magnetize terminators but ive never bothered with sergeants or weapon guys..
should i go full autism and start magnetizing my sergeants and specialist weapons?
im kinda tempted to
I certainly do. Every model is fully WYSIWYG including Pistols and both types of Grenade. Even go full autismo and have them visible, none of this 'Oh they're in pouches' bullshit.
~60% of them are permanently toting Bolters, the remainder are magnetised to switch around special weapons as needed. Sergeant's hand is magnetised to swap melee weapons. All blades are magged to the backpack.
BaC Marines are nice for that, because the joining point is almost invisible and so the magnets don't have to look pretty.
Also everyone has helmets and 'correct' squad insignia.
thats what i always figured
id probably just put the biggest magnets i could fit in each shoulder joint of the torso, and just take the whole arm off. ive got shoulderpads and extra arms for days so idc.
i might do it with the missile launchers and like a dozen bolter guys, so i could swap them for combi-weapons in 40k
So what is Achaen pattern armor? I see that the models are ksons, but is it a pattern from their own pet forgeworld? That sounds like something they were hinting at in the Inferno teaser, but the world was called Arkhadia. Are the Sons so removed from the mainstream that they have their own patterns of armor with their own nomenclature?
>Sonic Shriekers now debuff WS.
I saw in the other thread that it was -1WS, but how specifically?
Are entire units affected, or only models in base contact? Does it only work on the charge, or all the time?
I really do not understand this choice at all. HS is already clogged as fuck for IW, so now Tyrants went from a really fun if not optimal Elites choice to never getting taken literally ever.
More importantly, they're no longer eligible for a Troops choice under Pride. So Rocket Vomit is now dead.
I guess you could run a Shattered Legion that is 99% Iron Warrior, and then ally a Hammer of Olympia. You'd get 5 Heavy Slots at the expense of any Denial units.
Only models in base contact is weird as fuck, since you roll to hit against majority WS. Since you only get shriekers on ICs and small units and you'll usually attack before the enemy gets to pile in, it feels like the shriekers won't do much offensively outside of challenges.
How moist are your robes over the new Mechanicum stuff coming out?
So with the new WE changes you can buff a units strength with an apothecary, though all the legion specific WE units have FnP 6+ already - does this stack with an apothecary or not at all?
Must issue Challenges to Traitor/Loyalists as appropriate.
FNP (4+) when duelling Traitors/Loyalists in a Challenge
Hatred of your own Legion
No longer suffer Fear from their own Primarch
Lose access to Traitor/Loyalist units as appropriate.
Cannot take any allied Marines (Humans and Mechanicum still fine)
Cannot take fortifications (Fuckin stupid, what was Isstvan 3)
Must have more Troops than Heavy.
It's part of the new Rite. For normal games, Apothecaries only give a 5+ regardless of base rules on the unit.
Last thread an anon was claiming that FNP inherently stacks, but anon was wrong.
It's largely irrelevant anyway because Apothecaries are limited in who they can join and neither Butchers nor Rampagers are eligible. Only comes into play when considering the Primus.
Alan Bligh described the Assault Marines as receiving a points reduction.
More importantly, he described it as *massive*.
Good time to be a 30k player. Between those, all the Recon attention, and possible Breacher updates, we might see more than Tacticals.
This would be hilarious with Night Lords as Curze would be the only thing in the army not triggering Fear as he gives it to his whole army.
>Oh fuck those tacs with skull face-paint really spooked me.
>Who's that douche?
>Oh him? That's just Curze.
I could have understood it if Havocs and Tyrants just switched FoC slots, with the elite heavy squads becoming elites and the sledge hammer shooting terminators becoming heavy, but this is the worst of both worlds. Tyrant wing is dead, and now the main boon of those units, the fact they could actually be pretty easily spammed specifically because they DIDN'T occupy the same FoC is now gone. I have a feeling this was done so IW players, as abused as they think they are, can no longer have their legion and decimate too.
Tyrants now no longer compete with rapiers, which got buffed (phosphex rounds ftw), and the various types of elite dreads, which also all got buffed, or legion terminators. This actually opens up some neat army compositions: flood the board with phosphex rapiers and tyrants to force enemies out of cover and then smash them with missiles before smashing them more with power fists, use Havocs to support a massed [sheathed in steel] dread party, or take perty, run hammer, cram your elites full of suicide termy squads with combi-meltas (AC be damned), then take two havoc squads, a tyrant squad for his tank hunter/signum combo and an artillery squadron.
It was kind of a dick move cramming them both into heavy, so now they have to compete with Sicarans, vindicators (in squads now), siege dreads, and makes it so that base heavy squads might as well be removed from the army list for how often those will get used, but it could be worse, you could have gotten a RG tier new RoW.
Iron Warriors made out alright. Ironfire is extremely cool and very thematic, gives a real 'blitzkrieg' element to a Legion you normally associate as static. Rolling bombardments and massed Rhinos are cool.
Plus you have the Iron Circle, which have to be the single best-looking Legion models released.
Frankly all of their unique units belong in Heavy Support, it's just unfortunate for the players who already invested in Tyrant armies.
Quad Mortars got both buffed and nerfed. They have a lot of cool options now (those Phosphex shells are fucking brutal!) but they also now have to pay ten points per gun for Shatter shells. That takes a three gun unit from 60x3=180 to 70x3=210. For comparison, a Sicaran with Lascannons+Dozer is also 180 points. It's a pretty significant change for existing lists.
That said - I don't like putting barrage weapons out in the open anyway, so losing shatter rounds isn't that big of a deal to me. Nuncio-Vox rules make an even stronger case for squirreling your guns behind LoS blocks and now you won't feel like you're losing utility for doing so.
Also, what's this about Havocs getting BS5 base in addition to Tank Hunters and their anti-cover save thing? Did their points change, because that's fucking CRAZY good if true. Compare a standard Legion Heavy Support Squad with Missiles, Flak Missiles, and Hardened Armour in a 10 man unit - they both cost 360 points, yet Havocs get a ton of special rules literally for free. The only downside is they have to buy Hardened Armour, but on a unit that can't move that's not much of a downside. I mean, they were already a pretty good choice and one of the better units for anti-air because of their versatility, but if you don't need a Master of Signals to buff their BS anymore then they're probably one of the best units in the entire Heresy for any army.
anybody got the details on the armoured ROW beyond "predators are troops"
I'm not a mechanicum fan and I'm now considering swapping out an allied legion I was going to do for an allied mechanicum force, those Secutarii models look sweet
Yeah, I've been on the fence between Iron Hands and loyalist Iron Warriors for a long time, but this has me really leaning towards the IW. Iron Circle is SO cool, Ironfire is exactly what I never knew I wanted for a Rite of War, and honestly as cool as an Iron Hands tank list would be I'd much rather be painting hazard stripes than an army of black and silver cybergoons.
Also, did I miss something about Ironfire? I assumed you'd run it with footslogging infantry blobs rather than massed Rhinos. You get the Fearless advantage that way, too. It feels a lot more Iron Warrior-y to me ("corpse grinders") and fits the World War I timed rolling bombardment concept more as well. Since the first shot only scatters D6 within 12" (since you'll have a Nuncio-Vox that basically means it doesn't scatter - and you can't use them from inside vehicles) you're not risking hitting your own dudes at all with the danger close shots. The biggest problem I see is that you could get tied up in combat that way and leave your guns with no targets, but as long as you get to fire the artillery and the bolters in your tacblobs I doubt there's gonna be much left to tarpit your advance.
Plus I hate Rhinos. There's a lot of kill point missions in AoD and the last thing I'd want to bring in 30k are heavily taxed min squads in free kill point deathtraps.
I am pretty butt devastated over the Iron Warrior nerfs/bad shit.
I have always wanted Iron Circle on the tabletop but they have one of the most stupidly overpriced costs I have seen in a while. That and moving Tyrants to the most crowded slot in the game has rustled all of my jimmies.
Predator Squadrons are now Troops units. Sicarans are Elites. You can have a single Predator/Sicaran as a HQ choice.
All infantry must be mounted in transports. No fortifications or immobile units.
WS4, BS4, S7, T7, W4, I3, A2, Ld8, 3+
Monstrous Creatures. Have Cortex and Frags by default.
Legiones Astartes completely altered.
> Reroll 1's when Charging
> If you lose a fight, roll a D6. 4+ you auto-pass break check and gain Rage for rest of the game.
> Traitors replace the second bit with always having Rage, but unable to G2G
Can you still take Sicarans as Heavy Support as well as Elites? Even without that it seems like it would be a fairly strong army, as Legion Predators are actually great tanks. Even the stock Predator Autocannons are worth taking since they're four shots instead of two, and putting Machine Spirit on every tank basically makes them Fast. Seems like it would be rather expensive to build (who the hell has 9-15 Predators) but rather solid overall. Also, since Armoured Ceramite on all those tanks would be prohibitively expensive it means that Melta armies finally get to have some fun.
So... taking the special unit for Perty costs... 805+455+(35 for hammer option)... 1260-1295 points for one unit. Christ, if that's not the death star to end all death stars I don't know what is, but it sure does look killy enough that I'd still want to bring it. Upgrade weapon skill or initiative for the bodyguard, though? I'm leaning WS, but curious what ya'll think. Striking at the same time seems irrelevant against most things (basic marines are not going to do damage, and PF/TH/CF termies are gonna get smushed before they swing anyway) whereas increasing the WS to 5 makes them hit most things on 3s and get hit on 4s against elite units.
Also, it says the shield can be used as a weapon, but they're base A2 in the profile - does that not include the shield as a close combat weapon? I.e., are they actually A2+1?
how to make World Eaters gud
>Lust for Battle
Any model with the Legion Astrates (World Eaters) can still charge after firing a Rapid Fire weapon, despite the normal restrictions. However, you must keep note of which units with the Troops battlefield role engage an enemy in the assault phase. At the end of the battle, your opponent receives +1 VP for each of these units that did not engage in an assault (including those destroyed before they had the chance).
Attach it to some RoW because fast armies could just abuse the fuck out of it and your set!
No, it's a full shift into Elites. But Venators remain Heavy Support. So you end up with a Command Tank, 0-4 Sicarans, 2-6 Predator Squadrons / mounted Tacticals, and 0-4 Venators. Plus everything else you'd want from a Legion.
It's a fucking awesome Rite.
>Reroll 1's to Wound on the charge
FNP(4+) against Fleshbane and Poison, replaces the rerolls.
Move through Terrain now covers everything, not just swamps or shit.
Scythes, including Mortarion, lose Unwieldy and Sweep. Instead you can trade 1I for +1A per model in contact.
Grave Wardens gain Poison(3+) on grenades and cloud.
Deathshroud available as a HQ, Elite, or a bodyguard unit.
I've heard Rad Grenades being a Legion-kit instead of tied with the Reaping, but not 100% on that.
1k sons contemptor looks better unpainted
I think it's the red and white issue on the headdress
Maybe change it to gold and red?
So.. are they actually better than Castellax?
With a Siege wrecker they cost 120 points per model and the only really significant difference seems to be the ability to get a 4++ rerollable and charge resilience.
They are obviously big deals but at 80 PPM it's kinda questionable.
>No, it's a full shift into Elites. But Venators remain Heavy Support. So you end up with a Command Tank, 0-4 Sicarans, 2-6 Predator Squadrons / mounted Tacticals, and 0-4 Venators. Plus everything else you'd want from a Legion.
>It's a fucking awesome Rite.
Huh. Well, if I somehow stumble across a few thousand dollars to build a fully armoured mechanized Iron Hands army I know where I'm going. Taking a tank as the commander is a little weird when they already have Castrmen Orth, but I suppose that since he's the only HQ with rules like that the other legions need a way to run a tank army.
The trick here is that you still need to take a Master of the Legion to unlock the Rite of War in the first place, and sticking them into an army of nothing but Sicarans and Predators is more than a little awkward. IH would really, really benefit from Ferrus in that list for the free IWND on every tank... but I'm not sure it's justified for his hefty cost - not to mention the lack of synergy outside that since he'd be solo footslogging it. Since you're not running Head of the Gorgon anymore you also still have to pay points for Blessed Autosimulcrae, and when you iterate that across 10-20 tanks the costs really start to add up. To be honest taking a barebones Delegatus and sticking him in a Damocles Command Rhino might be the way to go.
Yeah, the lack of attacks seems to be their Achilles' heel. If they were A3 instead of A2 they'd feel more worth their points. I suppose the extra Hammer of Wrath attacks ought to help since they're base S7. Also, their guns kind of suck compared to what's out there. I'd MUCH rather have Mauler Bolt Cannons (24" S6 AP3 Heavy 3, Pinning) than what is essentially a Heavy Bolter with Heavy 5 and Pinning.
If there's one thing that puzzles me it's that Perty can upgrade their Ld. Like, why? They can't be pinned, and Cybernetica Cortex makes them Fearless. And they're in a unit with a Primarch who is also Fearless.
Not necessarily. A lot of the most popular legions are very slow.
If you take 3 20-man tac blobs as your troops with added apothecary's it's not gonna be easy to destroy those unit before they can assault.
>Space Wolf stuff starts coming out
>It's all the fucking Blackmane again
>WiP of Russ comes out
>Has the Blackmane instead of the Wolf that Stalks Between Stars
I'm not even angry anymore. I'm just disappointed.
The different Great Company markings are one of the best and most individualistic parts of Space Wolf fluff. Yet they ignore it at every turn and jack off to Ragnar's company.
You can have Perty tank some hits because the rerollability confers to him as well. They also can have a very large amount of HoW attacks (since you multiply your roll by the number of dudes) plus they have a chance to generate more auto hits can have their WS increased if you take 4.
They are super expensive but I am starting to think they could be a stupid unit to deal with.
Castellax can only accompany a Praevian, though. Ever since the shift to 7th edition removed the ability for a Primarch to join a unit of Castellax people have wanted a T6-7 bodyguard that wouldn't fuck them over with majority toughness the way retinue terminators do. You're definitely paying a huge premium for it, but given that the model is amazing I'd still do it for cool factor alone and to have a really gobsmackingly sexy centerpiece unit for truly huge games.
That said, you do have a point. They're based on the Domitar, so it figures they'd have the same problem the Domitar has - that they're way more expensive than a Castellax who can do the same job just as well. On the plus side their other wargear actually makes sense, they have a better invulnerable save, and they have a gun that's at least mediocre instead of the Domitar's terrible missile launcher. They also lost an attack along the way, though, since Domitar's gain +1 for two CCWs... that honestly does feel like a boneheaded oversight.
If anything krom is a much bigger part of the fenris campaign
GW seems to be going the route of the dickhead who does some shady stuff gets his butt kicked then learns humility and compassion and become th Mary Sue
Cf sicarius and clan raukaan, smashfucker farsight
They do not
I am probably going to buy 4 and just wait/pray/hope for a points reduction. I have always wanted this exact unit and I just cant pass them up, even though they are definitely over priced.
Read up about it
Ragnar model was originally actually the Russ model - that white dwarf one with the spiked up hair
It got changed etc but there was a crossed wire so Ragnar was given Russ symbol and it was labelled as black mane whilst also being chapter symbol
Wolf that stalks is 1st company - with jarl of first dead I think bjorn will get it so e may see a reference in the novels
Anyway wolves have always had issues due to being a major part of early rogue trader stuff when some idiot in the studio painted them wrong just because sky blue wolves
I meant in terms of modelling support.
Krom may be getting some spotlight in the fluff right now, but all his company has gotten in terms of support is a model you can't get anymore and some transfers.
I think it's worth emailing Forgeworld about their number of attacks. The bit about the shield says the shield can be used as a close combat weapon because it's so big and huge, but I can't tell if that's a rules section or a fluff section because it's the same paragraph as the rest of the shield's rules. It also doesn't explicitly say anything about counting as an extra CCW, and it's implied that their ability to be used as a "crude weapon" has more to do with them forcing a Disordered Charge against them than anything else.
As long as the shield counts as an extra CCW bringing them to 2+1 attacks they're fine, but it feels like a long shot that it's the case. FW has been a lot better about specifying what automata get an extra attack from two CCWs lately and it's hard to imagine they'd make the same old fuck up all over again with a new unit that they finally fixed with the older ones.
I don't know why you would. A Praevian unit is already expensive enough with Castellax now that they got a points increase, and Castellax are WAY better at shooting than Domitars. For all the problems with the Iron Circle at least they're not as bad as normal Domitars. It's really a shame their rules are so mediocre as the model is fantastic.
The game is still available from GoG, but good luck getting it to run properly on any OS newer than XP.
I really want GW to license the IP to Firaxis so they can give it the XCOM treatment.
I think the bit about them being used as crude weapons is fluff for the disorrganized charge bit. Its cuz they swing the shields at charging enemies.
Besides, an email from FW doesn't mean much these days.
Just for looks and awesomeness. I want to run TS soon and was looking at a praevian for them and heard that rumor and wondered. I think Domitars look tons better than castellax. Don't care much for rules as I do aesthetics.
[*]primary detachment is made up of any units from legion crusade or the militia/cult army list[/*]
[*]must contain at least a single praetor or centurion (including consuls) and they are the warlord[/*]
[*]must be traitors[/*]
[*]may not use rites of war[/*]
[*]legiones astartes rules do not carry over to militia[/*]
[*]units are counted as being from the same army list, so may share transports benefit from warlord traits .etc[/*]
[*]may not have more unit choices from legions than militia.[/*]
[*]may not take a discipline cadre (that's what the marines are for)[/*]
[*]legion astartes gain +1 to cover saves if shot at through a militia unit, however said unit takes D3 wounds with no AP value[/*]
[*]any militia unit may take the 'disposable' rule for free (don't confer victory points for being killed) but are no longer scoring.[/*]
They're LD is relevant vs Cybernetica abilities; so yeah literally useless most of the time because normally the Magos Dominus is interesting in buffing his own automata.
Wouldn't say Domitar are bad, persay; you certainly dont take a Domitar for shooting... but it isn't impressive enough in melee over a Siege-wrecker castellax, as fucking radical as the model is - though its improved WS is nice.
Now the Arlatax is a completely different beast; albiet a bit more vulnerable.
They did it with Total War, so I could imagine GW giving their IP to Firaxis for a 40k XCOM.
I still want to see the Concordat Chaosium brought in. Have Erebus give it to a young Lord Zyrman allowing Games Workshop to remake Chaos Gate.
They brought Eliphas into the Horus Heresy which was a good use of material.
GW's policy on video games has been very open for the past 5 years or so. They'll license the IP to anyone with a good proof of concept and understanding of/enthusiasm for the IP.
It would be stupidly easy for Firaxis to make a new Chaos Gate game, in terms of capability and likelihood of obtaining an IP license. The only question is whether they want to.
Tying the game into the existing fluff is a no-brainer. It's been done with the Blood Ravens, after all.
The ideal is not to use a brush for basecoating large surfaces, either a spray can (well warmed, on a dry day) or airbrush. Infantry don't care.
For both plastic cement and superglue I like the liquid type with a brush applicator.
Problem is that why would you take all the risk of developing and selling a game, and give portion of your profits to someone else, who's bound to make some limitations on what you can do, when you can make/use your own IP, keep all the money that you make and don't have to listen to others on what you can and can't do?
Compare the Domitar and Domitar-Ferrum to Legion Contemptor Dreadnoughts set up for close combat. At first I thought it would be close or even advantageous for the automata, but on closer inspection I'm not sure. WS/BS5, I4, base cost is only 175 points, A3+1 if you go double CCW, and you can give them Armourbane for only 10 points more. The automata have W4 instead of 3HP (and can't be one-shot), and have actual shooting attacks albiet at lower BS whereas a double CCW Contemptor either has TL bolters or has to pay a lot for a shooting phase (10 for HF, 15 for Grav/Melta, 20 for Plasma Blasta, times two for both arms). The Domitar get extra HoW hits, but the Contemptor has Fleet and can buy a Dreadnought Drop Pod (granted, that raised their cost significantly).
And, even with all those goodies, Contemptors are considered mediocre choices for most legions. I think it's easy to see why people would rather just take a Praevian with Castellax instead - they cost less, have very deadly shooting, and they're just as good in close combat with Siege Wreckers.
New timeline feggits
>Breaking of Anvilus (bravo FW)
>The scouring of the ? stars
>passage of the angel of death
>cataclysm of iron
>sea of fire
>great slaughter of beta Garmon
>the vanaheim campaign
So, uh, a Crusader with battlecannon and Ironstorm pod costs 460. For those 25pts it gets -1AV front and side, -1BS, -1HP, two heavy stubbers instead of two autocannons and it replaces 4 twinlinked S10 AP1 Large Blasts with 2 S8 AP3 Large Blasts and 12 shots S6 AP3 Rending at half range.
Oh wait, it also gains +1I.
Yeah, that seems totally fair.
In all seriousness, I really hope FW is going over this machine once more, because as is I don't see much reason to ever *not* take that thing in my household.
I mean, I really like the model and the idea behind the rules, but it needs a significant price-bump at the very least. HP6 would also not be ill-advised, the additional armor is already beefy enough.
Eh, only slightly. They were always in Horus' camp, so it makes sense that they'd declare their allegiance the moment war broke out. It would make more sense if it didn't start until Isstvan V though.
I think so.
Each color represents in what book the event takes place, and the yellow stuff, the light blue stuff and the brownish stuff is the stuff that takes place in both BL and FW, while all the rest is the stuff that takes place exclusively in FW
more info on release dates this year
>35: Eye of Terra
>36: The Path of Heaven by Chris Wraight (April)
>37: The Silent War
>38: Angels of Caliban by Gav Thorpe
>there is a prequel audio drama for 'Pharos' coming later this month, to tie in with the novel, explains where the Lion is and how it's linked to what the scout saw in the chamber
>McNeill is going to scale down his contribution to BL to focus on his LoL fluff job
and maybe the worst fact
>the full HH series will be around 50 books, they're optimistic they'll be done by 2020
>and maybe the worst fact
>>the full HH series will be around 50 books, they're optimistic they'll be done by 2020
Why's this the worst?
I can only laugh at their opinion on being done by 2020.
Hey, it's me, the guy who will be making 100's of Assault Cannons for you new BA players.
I will be making Pic Related, the FW Razorback Assault Cannon from FW. The photo is one that I would be selling, and it has not been cleaned up beofre the photos. Each gun is just short of 2 inches long.
I chose this model as it mounts pretty easily onto vehicles with minor conversion work.
Anyways, I will be able to start production in a week or so, but I would like to know how many I will have to make. Assault Cannons would be between $1 and $1.50 each depending on how many you wanted.
If you would like Assault Cannons, email me at email@example.com with how many you would expect to buy. Likely, I would ship these out around march first.
That's not what he's talking about. Knights Errant are people, not war machines. Nathaniel Garro, Tylos Rubio, etc. There's rules for building a generic one but we haven't seen them posted yet.
I'm planning on making a Deredeo out of a DUST tactics KV-3 walker. It's the same size in terms of height and base, and is also a bipedal walker with two cannons for arms and a chest mounted gun.
I'm wondering how to fluff it though. I'm thinking as an experimental Mechanicum prototype and painting it red and black. Y/N?
> 3+ SV
>Plasma blaster for killing termies
> Inbuilt cannons for almost everything else
Not uk-anon here, I reckon unless someone buys a 100 or so you can easily send that stuff with regular mail. Label as gift etc, regular mail rarely gets opened and especially not for some bootleg resin.
4plebs had it archived.
It's going to rain phosphex
It's a Contemptor that drops side and rear AV, picks up a nova reactor from the Riptide. Also cheap as shit, the cheapest FW-only pattern of Dreadnought.
Not sure of any specifics beyond that...
Well that'll be sad losing one of our better writers to that trash game. I haven't played LoL in a few years, but I doubt it
or its shitty player communityhas improved any in that time.
Who has better special rules, Dark Angels or Blood Angels?
They both seem kinda simillar in a lot of ways.
>+1 to hit vs +1 to wound
>Asscannon's on everything vs All heavy bolters being insane
>AP2 CCW on all characters at initiative vs +1S powersword and the BANE OF ALL MECHANICUM EVER - Greatsword with ID
Which one do you prefer?
I've always liked both legions and this has me really torn.
I'm kind of drawn to Blood Angels though, mainly because I'm convinced Sanquinus will be the prettiest model to ever exist.
+Legion Predator Squads (pred cannon turret + sponsons only) must be compulsory troops and can be optional troops. Sicarans Battle Tanks Elites.
+Single Sicaran Battle Tank/Pred taken as HQ+Warlord.gains command tank and +1 BS for free.
+Tanks with 3 or less HP gain Fast
-Infantry require dedicated transport or in tank/super heavy transport
-Not more total flyer+skimmer than tank
-No fort or immobile
+Primarch is HQ and warlord and can go in any size army
+Vets and Legion Termies must be compulsory troops
-If Pirmarch is slain all units in your deatchment stop being scoring(can still deny)
-Number of units with LA rule must be more than number of units without
Brethren of Iron
+Castellax Battle Automata maniples as non compulsory troops, vorax as non compulsory FA and Domitar non compulsory Elite
+Any techmarine cortex controller at 15 extra points
-not more battle automata units than LA units
-at least 1 model with cortex controller per 3 cybernetica cortex equipped units
-no battle automata can have the Paragonof Metal rule
-Forge Lord/Iron Father/Warsmith
-only forge lord and prevain consul types
Fury of the Ancients
+Legion Dread or Contemptor Dreads must be compulsory troops and could be additional. Not elite.
-Must have forge lord and primus medicae
-auto loses seize the initiative rolls
-no allied or forts
-dreadnoughts give up additional VP if killed
Legion Recon Company
+Legion recon squads compulsory
+scout and infiltrators gain shrouded on turn 1
+reroll first turn and seize initiative rolls
-Any heavy support units must start in reserve
-additional compulsory troops which must be recon
+Legion Termie non-compulsory troops
+One Legion Termie squad gains deep strike
+Breachers with b2b with other breachers gain +1 o invun if not fleeing or pinned
-no unit more than 15 models
-no vehicles except walkers
-no superheavies or gargantuans
Without knowing what either legion's special units will be, I think BA made out better as their RoW are superior. Both are cool though and finally give some CC punch to the loyalists who have been schooled so far by NL and WE players.
I think that BA sword is better. Every wound becoming 2 wounds can really get out of hand.
And if you want to be an ass, moritats with flamers wipe out everything with an toughness value while moritats with inferno pistols wipe out up to a reaver titan with some decent rolls.
moritat next to a prometheum pipe line should be good laughs.
Oh god, it just occurred to me how much of a rules nightmare the Phosphex is going to be. 12 small blasts that each have lingering death and crawling fire is gonna be such a pain in the ass to keep track of.
Also, what the fuck is a "Siege Master" consul? Surely they mean Siege Breaker?
Also also, Frag Shells still have Shell Shock despite Barrage weapons not having Pinning in 7th edition - this was the ONE thing they were supposed to fix.
I'll wait until I see full pages for the DA rules. Would be nice to see the costs for the greatsword and who can take stasis shells and plasma repeaters.
Ammo with S2 APd6 Poison 2+
>+Legion Predator Squads (pred cannon turret + sponsons only) must be compulsory troops and can be optional troops. Sicarans Battle Tanks Elites.
>+Single Sicaran Battle Tank/Pred taken as HQ+Warlord.gains command tank and +1 BS for free.
>+Tanks with 3 or less HP gain Fast
>-Infantry require dedicated transport or in tank/super heavy transport
>-Not more total flyer+skimmer than tank
>-No fort or immobile
Oh god it's even better than I thought. All the predators get fast for free so you don't even need to give them machine spirits
So fellow Dark Angels, how do you feel about our new rules ? Because I'm seething with rage - played a prot-Deathwing up to this point using Pride of the Legion up to this point but I may need to start strpping the paint and getting more bikes. Just like 40k.
cut some paper/cardboard templates, or find those metal rings at hobby/craft stores.
Deathwing didn't exist at this point, and you can still run them that way, why so salty?
>Oh god, it just occurred to me how much of a rules nightmare the Phosphex is going to be. 12 small blasts that each have lingering death and crawling fire is gonna be such a pain in the ass to keep track of.
You're really going to need to make some counters for it.
Just like back when the Whirlwind could launch minefields.
Or maybe you just wait until they get a book with additional RoW(s), Primarch, and special units.
Though if you painted them bone white you still need to start stripping because that didn't start until at least M36.
There were never going to be LA-based buffs for them because the Deathwing didn't exist at this point. It's entirely reasonable, and in fact expected, that you'll get a Legion-exclusive unit further down the line.
I was gonna do that anyway to keep them cheap. If you can take them as HS as well then you'll probably want another squadron or two with heavy weapons like Plasma or Conversion Beamers since you'll need something for killing tanks yourself.
>the Whirlwind could launch minefields
But yeah, counters seem the way to go there
For the pistols I don't recall seeing one in the photo - if you have the option of a plasma pistol in your wargear you can buy a melta pistol, if you have the option for a volkite serpentia you can buy a flame pistol.
I'm guessing it's allowed because of the 6"/template range
This is 30k, the Predator Cannon is actually good here.
And its a Fast, AV13 tank out of the fucking Troops slot. It scores and comes in well under 100pts. And you only 'need' 2 of them, the Rite is justified purely by allowing Sicarans outside of the Heavy slot.
Rite of the year, right here.
> Pedant incoming
Dark Angels Rapiers don't benefit, the rule only applies to Heavy Bolters or twin Heavy Bolters. Rapiers use Quad-Bolters, which unfortunately do not count.
In much the same way that a Flamestorm isn't a Heavy Flamer.
>a model you can't get anymore
It's my prediction that he'll be available again very soon (probably in a clampack alongside Ulrik next week). Similar to how the Strike Force Ultra captain ended up in another boxed set, and the hoverboard Ethereal ended up in another boxed set, and the assassins ended up in clampacks, and so on.
Think it's a coincidence that they made Facerippa and the Beast of Phodia Broodlord and right now, the old Broodlord and the Warboss with Attack Squig have suddenly become "last chance" models?
Especially if the rumored Genestealer Cult list is real and soon, that'd be a perfect time to release the new Broodlord as a clampack.
Quick draft of a 2500 point tank list, probably needs some work since we don't have the book yet but it gives you an idea:
Legion: Iron Hands
Delegatus (zero upgrades)
Damocles Command Rhino (for him to ride around in)
Castrmen Orth (to drive the Fellblade)
3x3 Legion Predator Strike Armoured Squadron (Dozer Blade, Heavy Bolter Sponsons)
4x1 Legion Sicaran Battle Tank (Dozer Blade, Lascannon Sponsons)
Legion Fellblade (Armoured Ceramite, Pintle Heavy Bolter)
Comes out to 2430 points, so that leaves room for some Blessed Autosimulcrae or maybe some upgrades for the Delegatus. When your entire army is tanks the Dozer Blades are pretty important; thankfully they're only 5 PPM. Cutting the Fellblade allows for a lot more points, and honestly it's probably better to take a Sicaran Command Tank instead of Castrmen Orth... but HQ Fellblade tank sounds like too much fun. Also probably needs a better way to deal with heavy armor or 2+ elite units, although four Sicarans with Lascannons and the quad Lascannons on the Fellblade should at least help. Also, has zero anti-air, so a Lightning-Primaris tank hunter would be a scary proposition indeed.
Back in 2004 when people were allowed to have nice things.
It's what Castellan Missiles originally did. As opposed to Incendiary Castellans which DA/BA got because fuck you and which we have now.
>You now have the best vanilla dreads and rapiers of all legions.
>Dark Angels Rapiers don't benefit, the rule only applies to Heavy Bolters or twin Heavy Bolters.
So your saying land speeders? 65 pts for fast moving HB? or Heavy support units? or Preds? with 3 HB for 110?
According to current fluff they already have 5 wings - I think one of them, the Dreadwing, was mentioned somewhere in the third book. Granted DW was supposed to be clad in Artificer Armor first, but I was getting ready for that as well with the Terminators as back up.
I guess I was simply not expecting a rule that fucks you over for having a smaller army in-built into our new rules (not even a RoW that you could swap out). And of course Ravenwing got something.
Huh, at least the name makes more sense.
Can you do the firing at empty ground these days?
Seems like something the Death Guard might want to do with the Phosphex shells if they can't reach the enemy, and so wouldn't be doing anything (and don't want to move)
>I guess I was simply not expecting a rule that fucks you over for having a smaller army
Thats the whole point of Heresy, go big or go home, besides the way the rule is worded it can work if you do MSU and outnumber the enemy that way as it says "Units" not "Models" so 3 5 man terminators vs 2 20 man tacticals would go in your favor for that rule.
You'll probably get the other 3/4 wings in the book you actually feature in - for this they just wanted to give everyone but the 2 weirdest legions a start, some gear and their LA rules
Given your 2+ Poison HB's I'm intrigued to see what sort of nasty shit the Dreadwing has to offer
Okay, second version:
Delegatus (still naked)
Damocles Command Rhino (homie gotta have a whip)
Sicaran Command Tank (Dozer Blade, Lascannon Sponsons)
3x3 Legion Predator Strike Armoured Squadron (Dozer Blade)
4x1 Legion Sicaran Battle Tank (Dozer Blades, Lascannon Sponsons)
Heavy Support [assuming you're allowed to do this]
2x3 Legion Predator Strike Armoured Squadron (Dozer Blade, Executioner Plasma Cannon)
That actually still leaves 25 points, so I think upgrading one of the plasmacutioner squadrons to a Heavy Conversion Beamer squadron might make sense. Naked Delegatus in the Damocles does give up StW a little uncomfortably easily.
This list also basically make zero use of any Legon's Legiones Astartes rule since I'm not bother with Blessed Autosimulcrae. Iron Hands makes the most sense thematically but their rules don't actually do much for tanks at this scale without spending points or bringing Ferrus Manus.
Not really the same comparison though as a Flamestorm cannon is a souped up heavy flamer and a quad heavy bolter is literally 4 heavy bolter glued together.
Kind of gay they can't take it.
>tfw Abnett was going to write a DA novel that included info about all of those wings but since his epilepsy got worse it's been passed onto Gav
So what sets the black-colored legions apart?
IH: dark gunmetal w/silver trim & markings
DA: black w/ silver trim & red markings
RG: black w/ white markings
Doesn't look like a whole lot of fun.
>+1 to wound for all infantry with rapid-fire weapons
With strength less than or equal to 5. Like bolters. But unlike plasma guns. So it's a nice boost to shooting other marines with your marines, but using it involves getting within charge range of a unit that's probably twice your size. The "half tanks" thing also screws with the dreadnought buffs, unless Talons count as one unit.