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What systems take a more realistic approach...
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You are currently reading a thread in /tg/ - Traditional Games

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What systems take a more realistic approach to weaponry and armour and differentiate between piercing, slashing, and blunt damage (and resistance)?
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>>45239211
All of them, if you decide they do
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>>45239211
Isn't piercing just really focused blunt damage?
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GURPS.

There's cutting, piercing, crushing and impaling. They all have advantages and disadvantages. Generally crushing is good against soft armours but its killing power is limited, impaling has a big damage multiplier when used on the torso, cutting deals bonus damage to limbs and is good for hacking them off, piercing has a high base damage making it good for other armours.

Also certain armours dont work well against certain types. Arrows fuck up modern bullet vests pretty good.
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>>45239256
Isn't slashing damage really just consecutive piercing damage?
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>>45239211
Gurps
It has the aforementioned trinity, and also expands on piercing by size as well as burning, corrosion, and toxic sources.

Very good read in the basic set on how damage works. Simple roll, apply DR, then by type and location wounds are applied to target.
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>>45239341
The fuck is the difference between "piercing" and "impaling"? Just the amount of force you put behind the thrust?
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>>45239434
Don't question our savior
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>>45239368
So, all damage is blunt?
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>>45239487
Yes
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>>45239452
3rd, aka, 'eat your own face' edition.
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>>45239660

So bladed weapons deal full damage to skeletons?
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>>45239211
On a scale of one to ten, what are the chances of the Le Pen dynasty removing kebab and making anime real?
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>>45239211
Song of Swords. Its approach is so realistic that any combat is a brush with death, and god help you if you fall over or get outnumbered. Pretty expansive lists of armor and weapons too.
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>>45239341
>>45239380
>>45239452
Noice, thanks. (Though I don't understand the distinction between piercing and impaling either.)
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>>45239434
It's the size of the offending object.

Piercing gets bigger and bigger until it becomes almost functionally equivalent to impaling.

It reflects a real distinction - the reason kevlar vests suck against high-velocity arrows.
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>>45239211
Real Life.

It's this new system with a highly interactive system called GOYAN Go Outside You Autistic Nigger, and is 100% immersive. You'll forget about doing anything else while playing it.

A lot of people complain that it's "rough" and "inherently unfair," but the roleplaying is always perfectly enforced and the storytelling rewards, I found, are always worth it.
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>>45239854
SoS has a general here, right?
Given its realistic approach to death being sudden and cruel, how does that work out for roleplaying? Is the focus on avoiding combat precisely due to the high risks, or are player parties rather entire mercenary companies, and if one of your characters fall, you just roll up another one but keep playing with your former character's comrades that way?
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>>45239922
GOYAN is fucking gay. "Hurr durr me great and awesome civilization collapsing in the face of savage barbarian hordes". Big deal, they stole that from Tolkien anyway. Give me something original.
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>>45239211
>starts a thread about realistic armor
>posts a pic of someone in costume armor, the breastplate doesn't even have a stop rib
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>>45240068
My folders are badly organised, that was simply the first remotely relevant thing I came across.

>>45240021
>roll up a character in Germany
>other players are pretty bro tier, have fun
>DM is a cunt and never listens to complains though
>DM starts inviting new players who only ever play murderhobos
>keeps doing it, completely ruins immersion in the setting
Shitty campaign.
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>>45240245
>Rolling up a character in the "collapsed empire" continent
>Not rolling up a character in the "chaotic wasteland" continent

It's like you hate having fun.
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>>45240245
lol it's fine just fucking with you.
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>>45239782

depends on what's holding the skeleton together. i'm pretty sure a blade could knock the bones off a magically-strung-together skeleton just as any other arm's-length weapon could. assuming it's swung and not stabbed. why would you try to stab a skeleton?
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>>45241015
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>>45239211

Armour is really only one facet. You can have realistic armour rules, but it's meaningless if you don't have realistic body damage rules too. Hitpoints are horseshit.
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>>45239822
Aucune, mon ami.
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>>45239929
It depends on how it's run, but some of the early stories were really messy, with TPKs happening because the players addressed problems in D&D fashion, but met with realistic results.

It's also one of the few games that addresses that most wounds aren't instantly fatal, but can kill well after the battle from infection or other complications. Even in the fantasy setting, there aren't potions or anything that can heal wounds instantly or prevent infection, you either have to find a guy who knows magic or has divine gifts, or find a surgeon with a hacksaw and a cork.

So basically, you either don't get into fights unless you have no choice or have a huge advantage, or you accept that casualties happen, Darkest Dungeon style, and throw yourself into it.
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>>45239487
>>45239660
Except mono-molecular edges or thinner.
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